upper limb rehabilitation using virtual reality in children with cerebral palsy (rv-reeduc)

Conditions: Cerebral Palsy; Brain Diseases

Summary: this study aims to evaluate the effect of a virtual reality rehabilitation protocol on visuo-motor coordination and upper limb functional abilities in children with unilateral or bilateral cerebral palsy.

cerebral palsy is the most common cause of motor disability in childhood. motor disorders result in significant upper limb impairments involving limitations in daily activities. functional rehabilitation of the upper limb therefore appears to be of primary importance in the management of this condition. however, conventional rehabilitation programs encounter some limitations such as the repetitiveness and the lack of attractivity of the proposed protocols and the poor transfer in activities of daily life. in this context, virtual reality appears as a promising tool to provide more attractive and playful protocols with a better control and a better progressivity in the stages of rehabilitation. however, scientific evidence in this area is still insufficient to define and validate specific and safe rehabilitation programs. the goal of this study is to evaluate the effects of a virtual reality rehabilitation protocol on the improvement of visuo-motor coordination and functional abilities in children with cerebral palsy. this study will include twenty-two children with unilateral or bilateral cerebral palsy who will be randomly divided into two groups: one group receiving three weekly virtual reality rehabilitation sessions for four weeks, in addition to their usual activities, and a control group only following its usual care in the same period (classical rehabilitation). participants will be randomly matched for age, type of cerebral palsy, (hemiplegia, quadriplegia or monoplegia) and the manual ability classification system (macs). the effectiveness of the rehabilitation protocol will be evaluated through several tests assessing motor functions of the upper limb. thus, the visuo-motor coordination, manual dexterity, evolution of joint amplitudes, kinematics of movements and functional use of the affected upper limb in daily tasks will be examined.

Eligibility criteria:
inclusion criteria: * children aged 8 to 16 years old, * diagnosed as spastic, dyskinetic or ataxic cerebral palsy, * diagnosed as hemiplegia, quadriplegia or monoplegia of the upper limb, * child without an intellectual disability or with a mild or moderate disability * ability to understand the task by to follow verbal instructions, * child who has agreed to participate in the study, * child whose parents and/or legal guardians have given their consent for his/her participation in the study * child who can voluntarily move his affected upper limb in a sufficient range of motion * child who is a beneficiary of social security system exclusion criteria: * child with epilepsy * diagnosed as diplegia or monoplegia of lower limb, * severe or profound intellectual disability, * severe attention deficit, * pain on mobilizing upper limb * botulinum toxin injections or surgery on the upper limb within 4 months of the experiment, * health condition not allowing participation in the study protocol, * pregnant participant, * simultaneous participation in another clinical research

Keywords: cerebral palsy virtual reality immersive virtual reality rehabilitation upper limb upper extremity