the effect of gamified instructional material on nursing students' aggressive patient management

Conditions: CONTROL; EXPERİMENTAL

Summary: purpose: this study aims to determine the effect of game-based learning on aggressive patient management of nursing students. material method: the data of the study will be collected from senior nursing students in the 2024-2025 academic year using the "participant information form, "nursing diagnosis perception scale" and "therapeutic communication skills scale for nursing students". the study is planned to be conducted in a randomized controlled trial design. h.1. subject: the effect of game-based learning on aggressive patient management of nursing students h.2. purpose of the study: this study aims to determine the effect of game-based learning on aggressive patient management of nursing students. a case example for the management of an aggressive patient has been prepared by the researchers. the experimental group students will play the game prepared at https://genially.com/, which will be based on the prepared case. the control group students will handle the same case in class using the standard method. data will be collected using the "participant information form", "nursing diagnosis perception scale" and "therapeutic communication skills scale for nursing students".

purpose: this study aims to determine the effect of game-based learning on aggressive patient management of nursing students. material method: the data of the study will be collected from senior nursing students in the 2024-2025 academic year using the "participant information form, "nursing diagnosis perception scale" and "therapeutic communication skills scale for nursing students". the study is planned to be conducted in a randomized controlled trial design. h.1. subject: the effect of game-based learning on aggressive patient management of nursing students h.2. purpose of the study: this study aims to determine the effect of game-based learning on aggressive patient management of nursing students. a case example for the management of an aggressive patient has been prepared by the researchers. the experimental group students will play the game prepared at https://genially.com/, which will be based on the prepared case. the control group students will handle the same case in class using the standard method. data will be collected using the "participant information form", "nursing diagnosis perception scale" and "therapeutic communication skills scale for nursing students". the data of the study will be collected face-to-face with senior nursing students in the 2024-2025 academic year. senior nursing students received theoretical training on the nursing process in the fundamentals of nursing course and on communication with specific groups in the self-awareness and communication methods course. the students also have clinical experience. therefore, the study will be conducted with senior students. within the scope of the study, the students will be given a theoretical training of a reminder nature by the responsible and assistant researcher on the nursing process and therapeutic communication. after the theoretical training, all randomly assigned class and play group students will be given the participant information form, the nursing diagnosis perception scale and the therapeutic communication skills scale for nursing students and asked to fill it out (pre-test). one week after the theoretical training, the students in the control group will process the cases and questions prepared by the researchers with the assistant researcher in class using question-answer, discussion and explanation methods. the cases and questions prepared by the researchers are given below. expert opinions on the cases and questions are also obtained. the case example that needs to be discussed in the classroom with the control group will be prepared as a game. https://genially.com/ will be used in the gamification of the case. genially is a free platform that helps create interactive learning and communication materials with an easy-to-use content creation tool. researchers have registered on this platform as instructors. they can create their own educational areas by using free content on this platform. with this method, the case example given above will be gamified with a gif of an aggressive patient that can be accessed for free. students will be presented with options and will be faced with guiding stimuli (such as "think again") in the answers they give incorrectly. some questions in the game will be presented to students by dragging the answer options and placing them in the correct area. the prepared game link code will be created and sent to the students from the whatsapp group that will be established. students will be able to log in to the game by sharing the link. when the control group discusses the case, the experimental group will first be informed about the game and the link will be shared so that they can play the game. then, students will be given the nursing diagnosis perception scale and the therapeutic communication skills scale for nursing students and asked to fill them out (post-test). after the study is completed, the game link will be sent to all students in the control group and the other students in the class. data will be analyzed using the ibm spss 22 software package.

Eligibility criteria:
inclusion criteria: having knowledge about the nursing process and therapeutic communication techniques exclusion criteria: failure to participate in any research steps

Keywords: aggression nursing students game teaching communication nursing process