proof of concept study of binocular videogames versus patching for amblyopia

Conditions: Amblyopia

Summary: the purpose of this poc study was to evaluate the potential therapeutic efficacy of binocular video games played on a tablet and to compare the efficacy of binocular video games versus patching in amblyopic patients 4 to 7 years old (part a) as well as to gain experience with binocular video games in older children population of 8 to12 years old (part b). part a and part b was designed to provide long term data on durability of binocular video games treatment. the study consisted of two parts, part a: randomized, single masked poc study in children 4 to 7 years old at screening, and part b: open-label substudy in children 8 to 12 year old at screening.

the clinical investigation consisted of 2 parts: * part a: a single-masked, randomized clinical investigation in subjects 4 to 7 years of age. * part b: an open-label, non-randomized sub-investigation in subjects 8 to 12 years of age. part a was a 16-week, prospective, randomized, single-masked, multicenter, controlled, 2 arm, parallel-group clinical investigation in subjects 4 to 7 years of age with amblyopia. subjects were randomly assigned in a 1:1 ratio to either binocular videogame treatment for 8 to 12 weeks or patching treatment for 16 weeks. randomization was stratified by severity of amblyopia in eligible subjects (moderate amblyopia with best-corrected visual acuity (bcva) of the amblyopic eye of 20/100 or better, or severe amblyopia with bcva of the amblyopic eye worse than 20/100). part b was a 16-week, open-label, single arm sub investigation in subjects 8 to 12 years of age with amblyopia, in which selected sites could participate. subjects received binocular videogame treatment for 8 weeks, followed by 8 weeks of follow-up.

Eligibility criteria:
inclusion criteria: 1. written informed consent must be signed by the parent(s) or legal guardian(s) prior to participation in the study. 2. male or female children 4 to 7 years old at screening (part a) or 8 to 12 years old at screening (part b). 3. diagnosis of amblyopia due to strabismus, anisometropia, or both. 4. best corrected visual acuity (bcva) of amblyopic eye (study eye) between 0.3 to 1.0 logarithm of the minimum angle of resolution (logmar) (20/40 to 20/200 snellen inclusive, 33 to 72 etdrs letters inclusive) at screening and baseline. 5. bcva of the sound eye (fellow eye) 0.1 logmar (20/25 snellen, 80 early treatment diabetic retinopathy study (etdrs) letters) or better in children 5 years of age and older or 0.2 logmar (20/30 snellen, 75 etdrs letters) or better in children 4 years of age at screening and baseline. 6. interocular difference of bcva at least 0.3 logmar (≥3 lines; etdrs≥15 letters) at baseline. 7. patient is able to play the binocular game (dig rush and monster burner) on at least level 3 on the study tablet under binocular conditions (with red-green glasses). exclusion criteria: 1. treatment for amblyopia with patching, bangerter filter, vision therapy, or binocular treatment in the past 1 week prior to screening, or atropine in the past 4 weeks prior to screening. 2. treatment for amblyopia with patching, bangerter filter, vision therapy, binocular treatment or atropine for more than 1 year prior to screening cumulatively. 3. myopia ≥ -6.00d spheric equivalent in either eye at screening or baseline. 4. prior amblyopia treatment (patching, bangerter filter, vision therapy, binocular treatment or atropine) for more than a year prior to screening cumulatively.

Keywords: ddo001 amblyopia binocular video games patching eye disorder lazy eye unable to focus in one eye eye muscle disorder wandering eye abnormal vision development