Development and Validation of Sports Facilities in a Supportive Environment to Improve the Well-being of the Elderly
Phase: NA
Conditions: Aging Well
Sponsor: TOPMED

 
 
Ageing well by being connected - Phase 2 
 
 
 
 
 
 
 
 
 
Presented to the Veritas Research Ethics Committee  
 
 
 
 
 
 
 
 
 
TOPMED 
 
 
 Version 1 
Approved in French on February 9th 2023 
Translated on June 25th 2025 
NCT06117319 
 

 
2 
 
 PROJECT TITLE  
Project title RD-19-0277 - Development and validation of sports facilities in a supportive environment 
to improve the well-being of the elderly 
Phase 2: Determination and validation of solutions for offering activities in an enabling environment 
through social analysis of acceptance and integration among seniors wishing to maintain and improve 
their motor and cognitive skills. 
 START AND END DATES  
January to August 2023 
 PROJECT DESCRIPTION  
Issue 
In Canada, 88% of adults aged 65 and over are sedentary or very inactive. Yet World Health 
Organization (WHO) health guidelines suggest at least 150 minutes of activity per week, with a 
minimum 10-minute session of moderate-to-high intensity aerobic training. According to Health 
Canada, improving or maintaining physical capacity has been shown to improve seniors' quality of 
life in terms of mobility, mental health, psychological well-being and long-term functional autonomy. 
What's more, maintaining muscular strength slows down the progression of osteoporosis, reduces 
the risk of falls and prevents the onset of various heart and artery diseases. Regular physical activity 
in the elderly therefore helps prevent premature deterioration in health in a number of ways 
Groupe Maurice has been a leader in the design, development and management of state-of-the-art 
retirement residences in Quebec since 1998. With 36 private residences for seniors in Quebec,  
Groupe Maurice has created environments that enable its customers to blossom, socialize and enjoy 
the lifestyle they're looking for. The company's aim is to improve quality of life and maintain 
autonomy by providing resources for physical exercise. However, indoor and outdoor exercise 
facilities are under-utilized in relation to Groupe Maurice's projections. In order to increase utilization 
and, above all, optimize training rooms, Groupe Maurice has chosen to develop an empowering 
environment concept with semi-customized, evolving exercise programs. This concept is based on 
the provision of resources that encourage autonomy in the practice of activities according to the 
user's condition. However, in order to improve equipment use and compliance with exercise 
programs, it is necessary to know more about the interests, habits, abilities and motivation of current 
residents 
Groupe Maurice's clientele is made up of retired people: the average minimum age in our residences 
is around 65. The quality of life of this population and the preservation of their autonomy are directly 
linked to their physical capacity. The company therefore aims to create an enabling environment 
based on the development of an adapted gym and environment, as well as an exercise and activity 
program specific to the needs of its clientele.  
 
State of knowledge and relevance   
Aging is a biosocial process that results in a non-linear and non-constant deterioration in the function 
of physiological systems associated with anatomical and structural changes. In concrete terms, age-

 
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related physiological and cognitive changes can be observed in the following aspects: body 
composition, cardiorespiratory capacity, musculoskeletal system, central nervous system (CNS) and 
brain, sensory and perceptual system.  
All these changes have a major impact on people's motor and cognitive skills. Overall, from a motor 
point of view, aging leads to an increase in movement time. As a result, walking speed slows 
progressively; indeed, walking speed is a tool for identifying frailty in the elderly. In addition, a 
reduction in postural maintenance, with more pronounced oscillation and difficulties in controlling 
static balance, as well as in adjusting to disruptive elements, are also observed and result in an 
increased risk of falls. More than a quarter of people over 65 living at home fall at least once a year. 
These falls have serious consequences for the health and quality of life of the elderly, sometimes 
leading to serious injury, loss of autonomy or even death. On the cognitive level, processes linked to 
memory, attention and processing speed are often affected, but not all forms of expression of these 
functions are equally affected. In the field of attention, for example, selective attention, assessed by 
the ability to inhibit an automatic response (e.g., reading a word in the Stroop task), and divided 
attention, required to accomplish concurrent tasks (e.g., driving while adjusting one's radio), are 
forms of attention that are particularly sensitive to advancing age, while visual search (e.g., identifying 
a target among distractors) is rather spared. In the field of memory, immediate or very short-term 
recall of information declines with age, while in long-term memory, voluntary and explicit recall of 
new information is more affected than implicit recall, triggered by recognition of familiar information, 
for example. Empirical evidence also supports the view that higher cognitive functions are affected, 
such as arithmetic and problem-solving skills. This deterioration, whether progressive or sudden, 
leads to functional limitation, disability and, ultimately, death. This decline is gradual and varies from 
one individual to another, depending on genetics, morphology and functional characteristics.  
In 2015, the World Health Organization issued recommendations on the importance of healthy aging. 
This expression does not mean an absence of disease, but the development and maintenance of 
functional abilities that enable older people to enjoy a state of well-being. In its action plan, the WHO 
presents physical activity as one of the two key behaviors for healthy aging (along with nutrition). 
The physiological benefits of physical exercise have been repeatedly demonstrated for all populations 
for decades. It has been associated with improved cardiorespiratory fitness, balance control and 
muscular strength, as well as a reduction in coronary heart disease and type II diabetes, and improved 
ability to carry out daily activities in the elderly. What's more, physical exercise is also linked to the 
likelihood of living longer with independence and a good quality of life 
Physical exercises can be distinguished according to their level of demand in three major functional 
areas: force, energy and information. In fact, these three domains cover all the major mechanisms 
underlying the realization of a "physical exercise": force produces movement, energy enables the 
continuity of this movement to be maintained, information enables movement to be associated with 
a goal, its execution to be controlled (speed, precision, direction, etc.) and the level of effort (force, 
energy) associated with its realization to be regulated. These three areas are always involved 
simultaneously in the production of a movement (and therefore of physical exercise), but to different 
degrees. From a functional point of view, the "force" domain refers to muscular and neuromuscular 
aspects, the "energy" domain encompasses cardiovascular, cardiorespiratory and metabolic 
(muscular, cerebral) aspects, while the "information" domain encompasses all mechanisms of 
information processing, executive control or memorization, i.e. it refers to both cognitive and 
sensorimotor processes. According to this model, any motor skill, and consequently any physical 
exercise, always mobilizes both sensory-motor and cognitive mechanisms 

 
4 
 
Physical exercise has beneficial effects that go far beyond physiology. Exercise also has positive effects 
on brain plasticity and cognition, slowing down brain ageing and reducing the risk of dementia and 
Alzheimer's disease, as well as improving psychological well-being by improving sleep quality and 
reducing symptoms of anxiety and depression through the production of beta-endorphin and 
serotonin. In particular, physical exercise improves self-esteem and self-confidence, enabling the 
elderly to feel energetic and useful. Last but not least, physical activity enriches the social life of the 
elderly, as it is a means of socializing (creating links, breaking solitude) 
With its 36 private residences for seniors in Quebec, Groupe Maurice has created environments that 
allow its customers to develop, socialize and enjoy the lifestyle they're looking for, with indoor 
training rooms and outdoor exercise facilities. For the time being, the professionally supervised 
classes offered in their residences are often fully booked. This reflects an interest on the part of 
residents in physical activity, which does not materialize once they are on their own. Against this 
backdrop, Groupe Maurice is keen to increase the utilization rate of the various facilities dedicated to 
physical exercise (gym, yoga room, swimming pool, outdoor gardens, etc.), as well as introduce new 
leisure activities.  
The development of semi-customized activities that can be adapted to the specific pathologies and 
limitations of users would enable more appropriate conditions of use, greater benefits in terms of 
physical performance and quality of life, and ultimately, the anticipation of more consistent practice 
The aim is to identify activities that not only meet their needs, but also their desires, so as to 
encourage the regular practice of empowering leisure activities.  
Research objectives 
The aim of this phase of the project is to identify and validate solutions for offering physical activities 
in an enabling environment, through social analysis of acceptance and integration among seniors 
wishing to maintain and improve their motor and cognitive abilities. More specifically, a number of 
equipment, activities and technologies best suited to the clientele predetermined on the basis of the 
preceding literature and data collection will be proposed to the regular clientele of Groupe Maurice's 
residences. Acceptance and integration of these activities will be observed and measured. 
The results obtained will be used to determine the feasibility of new activities in the user's 
environment. They will also be used to assess the suitability of the proposals in order to establish a 
list of relevant activities, equipment and technologies to be used in the development and validation 
of exercise programs. Ultimately, this will help Groupe Maurice not only increase the utilization rate 
of its various leisure facilities, but also introduce new activities to enhance the physical and 
psychological well-being of its residents. 
 
Financing 
The project is funded by NSERC under the Applied Research and Development program in partnership 
with SEC Fonds Immobilier Groupe Maurice 
 
Partner 
SEC Fonds Immobilier Groupe Maurice  
John Conway, Recreation Consultant  
Tel.: (514) 331-2788  
E-mail: JConway@legroupemaurice.com 
 

 
5 
 
 METHODOLOGY  
 
Specific population  
 
Regular clientele of Groupe Maurice residences: Groupe Maurice's regular clientele refers to retired 
people living in a dwelling outside the care unit of one of the group's residences.  
 
Research location 
 
Residents of seniors' residences will not have to come to TOPMED's premises to test the equipment 
and activities on offer. TOPMED's research team will travel to the residences to carry out the activities. 
The location of the activities will be determined jointly with Groupe Maurice. In the event of health 
measures, activities will be adapted accordingly. Ideally, activities will be carried out remotely, if 
possible.  
Analysis of the workshops will take place at TOPMED's premises on the grounds of Collège Mérici, 
755 Grande-Allée Ouest, Quebec City 
 
Measurement, assessment and collection tools   
assess the feasibility and take-up of new activities such as virtual reality, a training activity will be 
offered in the form of virtual reality workshops at Groupe Maurice residences 
 
This training will take place over 5 weeks, with one session per week. All groups will have a group 
trainer. Two types of mutual aid will be tested: Individual help (one trainer per participant) and group 
help (help with other participants). 
A questionnaire will be distributed to participants. This questionnaire will contain the following 
information: 
• 
State of mind 
• 
Level of apprehension  
 
These two variables will be completed at the beginning of the session 
• 
Comfort level 
• 
Level of sense of control 
• 
Satisfaction with supervision 
o Comments can be added to these three variables 
• 
Intended future use 
These four variables and comments will be requested at the end of each session. 
 
• 
Training benefits 
• 
Training adaptation 
• 
Difficulty of training 
These three variables will be requested in the final session. 
 
During these sessions, tasks will be observed to measure participants' ability to complete them alone 
or with assistance. Attendance will be taken at the start of each session. 
 
The sessions, as well as the mirror images of the navigations, will be filmed and audio-recorded. 
 

 
6 
 
For security reasons, participants will test the games from TOPMED user accounts and will not enter 
any personal data about themselves. Screens will be set up between each participant to maximize the 
confidentiality of data used by helmet manufacturers and third parties (META, game producers and 
others) 
Estimated duration of activities  
The project includes several (5) training sessions on virtual reality (VR). The participant agrees to 
attend all workshops. Failure to attend a workshop may result in the participant's exclusion from the 
project. 
Participation in 5 workshops (Total: 225 minutes) 
Each virtual reality workshop takes 45 minutes, as detailed below 
A Workshop (Total 45 minutes)   
▪ 
The training session alone will last 40 minutes. 
▪ 
The session will take place in a room determined by Groupe Maurice (e.g. a church hall or 
cinema). 
▪ 
During the first session, time is set aside to explain the project and clarify the content of the 
consent form, if necessary, then have it signed (10 minutes).    
▪ 
Each workshop begins with a questionnaire (2 minutes) and a review of the previous session 
(10 minutes). 
▪ 
The session alternates between explanations and game trials in a seated position. During each 
session, the participant will explore games and applications with an attendant who will guide 
them through the experience. Content is chosen and adapted to take into account the 
sensitivities of the target audience (no violent content or content giving extreme and negative 
sensations). 
▪ 
Following the trial, a member of the research team will accompany the participant with a 
questionnaire (5 minutes). 
▪ 
The participants' visual experiences will be recorded in order to collect data relating to the 
session. 
▪ 
The entire session will be audio/video recorded so that all observations and data can be 
collected.   
 
The sessions will be organized as follows: 
▪ 
Session 1: VR basics 
o This session includes familiarization with the equipment, securing the person, 
choosing a game, getting comfortable in the virtual world, as well as the procedure for 
cleaning the elements. 
▪ 
Session 2: Multiplayer game mode 
o This session includes a review period, individual practice mode and multiplayer 
mode.  
▪ 
Session 3: Library game 
o Library navigation 
▪ 
Session 4: Individual play 
o This session includes a review period, the common structure of the games, navigating 
the menu and settings, and choosing options. 
▪ 
Session 5: Game practice 
o Summary of previous sessions 
 
 
 

 
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PARTICIPATION OF HUMAN, ANIMAL OR MATERIAL SUBJECTS   
For activities with regular customers, we will be recruiting 48 senior volunteers to evaluate the 
virtual reality activity in seniors' residences. To do this, we are targeting four (4) residences co-
identified with the partner. Four (4) groups will be formed per residence. Each group will be made 
up of 3 people (i.e. 12 people per residence).   Each group will complete five (5) virtual reality training 
sessions. 
 
Inclusion criteria for workshop participants :   
• 
Voluntary residents who are part of the regular independent clientele in a Groupe Maurice 
residence.  
 
Exclusion criteria for workshop participants  
Exclusion criteria will be established according to the activity tested.  
• 
For the virtual reality activity, exclusion criteria include wearing a pacemaker.  
• 
People with a pre-existing epilepsy condition or at risk of epilepsy will not be able to take part 
in this training.  
• 
Exclusion criteria will be verified by Groupe Maurice residences staff when registering for 
workshops. The criteria will be reiterated by research staff on the day of the activity before 
consent forms are signed 
• 
Failure to attend a session may result in exclusion. 
 
SCIENTIFIC JUSTIFICATION FOR USING LIVING SUBJECTS  
The participation of human subjects is essential in this phase in order to better define and respond to 
the real needs of people in retirement homes, and thus promote acceptance of the new activities and 
facilities proposed later on. 
 
 
RECRUITMENT 
Virtual reality activities will be publicized in Maurice Group's internal communications media, which 
will be co-determined with them. In addition, posters will be distributed to residents' mailboxes. 
These activities will be integrated into the residences' calendar in agreement with Groupe Maurice. 
On a voluntary basis, participants will be able to register for virtual reality training. Consent forms 
will be distributed only to these people in the residences following registration. A period of two (2) 
weeks will be allowed for reading and reflection. At the first meeting, the consent form will be 
distributed again and explained, before the participants decide whether to sign it. Sessions then take 
place with participants who have agreed 
Participants may accept to be recontacted to be invited to a transfer activity with validation of prior 
learning. 
MEASURES AND STRATEGIES PLANNED FOR THE PROTECTION OF VULNERABLE PERSONS OR 
PERSONS WITH A DEPENDENT RELATIONSHIP (if the subjects are minors or adults under 
guardianship or curatorship, or if they have a client-professional, student-teacher or employee-
employer relationship with a member of the research team 
In this project, all participants are recruited on a voluntary basis. The data acquired will be 
anonymized for participants 
 

 
8 
 
RISKS, DRAWBACKS, AND MITIGATION MEASURES   
With regard to virtual reality activity, discomfort linked to the graphics and the conflicting, multi-
sensory aspect of immersion sessions could arise during the use of immersive technologies. This 
discomfort could take the form of simulation sickness akin to motion sickness, affecting participants 
to varying degrees: visual fatigue and headaches, temporary loss of visuo-spatial cues and dizziness, 
or nausea and even vagal discomfort. The table on the following pages details the possible risks and 
their degree of severity. These discomforts naturally need to be spotted, and short sessions will be 
held to prevent them. The experimenter will be on hand at all times to ensure the participant's well-
being. To this end, the group interviewer will regularly ask questions about the sensations felt by the 
participant while trying out the activities. At the end of the trial, participants will be offered a snack 
and will be able to rest in a suitable space until their symptoms disappear, if necessary. A member of 
the research team will remain with the participant for as long as necessary.  
 
Participants with pacemakers or at risk of epilepsy could experience more serious events and should 
therefore be withdrawn from the workshops. 
 

 
 
Known or foreseeable risk(s)   
Frequency and severity   Proposed mitigation measures    
Warnings   
All the risks below are related to the use of immersive 
technologies.   
They are presented under four themes:   
1. 
Cybercynetosis   
2. 
Consequences for the 
sensorimotor system   
3. 
Disruption of circadian 
rhythms   
4. 
Epilepsy    
Prevention:    
-Dress lightly to limit the rise in body 
temperature  
-Knowledge and control of symptoms 
by the research team   
-Continuous questioning about the 
presence of symptoms   
- Controlling and limiting exposure 
time   
- Space for participants to rest after the 
trial   
If appearance:   
-Pause or stop test   
  
Applicable to all symptoms:   
-Members of the research team are 
certified in first aid.   
-In Groupe Maurice residences, the 
care team will be present on site.  
-A snack will be distributed after 
participation to prevent discomfort.   
Three warnings for all symptoms:   
-Light clothing must be provided  
-Be aware that using headphones 
can mess up your hair   
-Symptoms may persist after 
exposure.   
-Allow an hour to two hours' rest 
after play trials.   
-No strenuous or prolonged 
physical exercise after the trial 
session   
-No driving for the duration of 
symptoms   
Topic 1. Cyberkinetosis   
(Symptoms similar to motion 
sickness)   
(includes pallor, malaise, visual 
disturbances, disorientation, 
headaches, fatigue, dizziness, 
nausea, vomiting, tachycardia, 
hypersalivation)     
  
Cyberkinetosis is 
thought to affect 30-50% 
of users. Symptoms 
generally appear within 
the first 5 minutes and 
disappear rapidly.   
  
-People considered sensitive: 
pregnant women; people with 
vestibular disorders; people 
suffering from motion sickness; 
people with postural static 
anomalies and dynamic balance 
with proprioception disorders;   
Migraine sufferers; people with 
oculomotor disorders; people with 
anxiety or anxiety attacks.   
-Appearance in relation to content 
and visual field requested   
Impaired vision   
Proven risk   
See measurements at the beginning of 
the table   
  

 
10 
 
Fatigue and eye strain   
Proven risk   
  
See measurements at the beginning of 
the table    
  
Head/eye pain discomfort   
Proven risk   
  
See measurements at the beginning of 
the table   
  
Pallor   
Proven risk   
  
See measurements at the beginning of 
the table   
  
Dizziness and vertigo   
Proven risk   
  
-Ask participants to eat lightly before 
the physical test session to prevent the 
onset of symptoms.   
  
Excessive sweating   
Proven risk   
  
See measurements at the beginning of 
the table   
  
Feeling of discomfort   
Proven risk   
  
See measurements at the beginning of 
the table   
  
Nausea   
Proven risk   
  
-Ask participants to eat lightly before 
the test session to prevent the onset of 
symptoms.   
  
Salivary increase   
Proven risk   
  
See measurements at the beginning of 
the table   
  
Disorientation   
Proven risk   
  
See measurements at the beginning of 
the table   
  
Tachycardia   
Proven risk   
  
See measurements at the beginning of 
the table   
Wearing a pacemaker or cardiac 
pacemaker is an exclusion criterion. 
Loss of consciousness   
Proven risk   
  
See measurements at the beginning of 
the table   
  
Theme 2. Sensory-motor 
consequences (impairment of 
manual dexterity, ability to orientate 
the body)    
The risks presented 
under this heading are 
present and recognized 
in the literature.   
  
  
  
Contraction of eyes or muscles   
Proven risk   
  
See measurements at the beginning of 
the table   
  
Hand-eye coordination disorder   
Proven risk   
  
See measurements at the beginning of 
the table   
  
Involuntary movements   
Proven risk   
  
Prevention: Warm-up and stretching 
time before and after the trial   
  
Balance disorders   
Proven risk   
Suggested sitting, hydration   
  

 
11 
 
  
Theme 3. Disruption of circadian 
rhythms (sleep onset, sleep time)   
The risks presented 
under this theme are 
present and recognized 
in the literature.   
  
  
-People considered sensitive: 
aphakics (lack of crystalline lens) 
and pseudo-phakics (artificial lens); 
people suffering from eye 
pathologies or abnormalities; 
people suffering from sleep 
disorders; people suffering from 
photosensitive epilepsy.   
Sleepiness   
Proven risk   
  
See measurements at the beginning of 
the table   
  
Sleep time   
Proven risk   
  
See measurements at the beginning of 
the table   
-For people sensitive to blue light, 
avoid screens for two hours before 
going to bed.   
Topic 4. Epilepsy   
  
  
  
Epileptic seizures   
Proven risk   
  
-Pre-diagnosed epileptic risk is an 
exclusion criterion.   
-Taking neuroleptics favors the 
onset of epileptic episodes. This 
constitutes a contraindication to 
participation in the study.   
 
Adapted from ANSES. (2021). Potential health effects related to exposure to virtual and/or augmented reality technologies. Collective 
expertise report 

 
 
Mitigation  
• 
Monitoring symptoms of cyberkinetosis 
• 
If they wish, they can terminate the activity at any time 
• 
Snacks distributed to all participants 
 
ADVANTAGES 
No immediate benefit for volunteers for taking part in the project.  
The advantage for Groupe Maurice and TOPMED of involving people in the project is that it will 
provide data on the validation of activity programs, particularly in terms of their feasibility and 
conditions for implementation. 
 
FREE AND INFORMED CONSENT 
An information sheet and consent form for participants will be made available at Groupe Maurice 
residences. A period of two (2) weeks, or more if necessary, will be allowed for reading and reflection. 
Should participants have any questions, they can contact TOPMED staff by e-mail or directly by 
telephone for further explanations. The resident agrees to attend all training sessions. 
 
 Participants may terminate their participation at any time without negative consequences or 
prejudice and without having to justify their decision. In this case, participants must inform the 
responsible researcher or a member of the research team. Thereafter, all material allowing the 
identification of the participant and the data provided will be destroyed unless the participant 
authorizes the researcher to use them for the research despite the withdrawal. In this case, the data 
will be retained in accordance with the measures described below, which will be applied to all 
participants 
 
CONFIDENTIALITY AND PROTECTION OF  INFORMATION   
The information collected in the questionnaires is confidential and will only be used for the purposes 
of this research project. All data collected is encrypted on servers or stored in a locked file cabinet at 
TOPMED, Mérici Collégial Privé, 755 Grande Allée Ouest, Québec, Qc, G1S 1C1. Unless required by law, 
no information that could directly or indirectly reveal your identity will be distributed or published 
without your prior explicit consent 
When the completed consent form and questionnaire are delivered to a residence's reception desk in 
a sealed envelope, the envelope is placed in a locked filing cabinet in the residence until it is retrieved 
by a member of the research team 
Audiovisual recordings will only be viewed by members of the research team and will not be 
distributed 
The data acquired by the producers of headsets and games may contain  
• 
Video data  
• 
Audio data  
• 
Data associated with movements  
• 
Data on the participants’ physical environment  
 
This technology cannot be used without data exchange with these companies. To maximize 
participant confidentiality, we will implement the following solutions 
• 
Explanation and signing of information and consent forms in a separate room without  
VR headsets 
• 
Topmed user accounts on behalf of participants 

 
13 
 
• 
No use of participants' names or any personal identifying information aloud in the 
presence of VR headsets (microphones and cameras) 
• 
Separating screens to protect participants' identities  
 
Data will be stored for a period of five (5) years. If data is stored on a USB key or other external 
medium, it will be encrypted. 
 
Results will be anonymous. Participants will not be identified by name in the results but will be 
identified by a number. Any scientific publication resulting from this research project will present 
statistical data only, and under no circumstances will participants' names be published or divulged to 
anyone. 
 
DATA ACCESS  
All research data will be accessible to the project team, subject to a confidentiality clause. Project 
sponsors will not have access to research data. Participants will not have access to research data. The 
Research Ethics Committee, Veritas IRB, will have access to research data for verification in the event 
of a complaint. If needed, data will be made available to them for viewing only via videoconferencing. 
 
CONTINOUS EXAMINATION  
Should any inconvenience arise during project validation, subjects will be promptly notified. 
 
DISSEMINATION ACTIVITIES 
No disclosure to participants will be made following the completion of questionnaires and the running 
of workshops.  
Results will not be published. 
 
COMPENSATION 
Compensation of $25 per session will be provided for each participant. 
 
RESPONSIBILITIES 
The legal rights of each participant will be maintained. 
 
CONFLICT OF INTEREST AND PROPOSED MITIGATION MEASURES (existence or appearance of 
conflict of interest: financial interest, link with funding source, link with volunteers) 
 
No conflict of interest. 
 
PROJECT SEQUENCE   
 
Recruitment 
• 
Posting in residences via Groupe Maurice's internal communication channels and distribution 
to residents' mailboxes 
Related documents  
• 
 
• 
Affiche-VRRésidence_GIBRALTAR_2023 
• 
Affiche-VRRésidence_MARGO_2023 
• 
Affiche-VRRésidence_QUARTIERSUD_2023 

 
14 
 
 
Admission 
• 
Voluntary registration of participants in residence at points identified with the partner two 
weeks before the workshops. Participants must register for all workshops. 
• 
Groupe Maurice staff will check exclusion criteria when registering for workshops. 
 
The course 
• 
Five sessions on offer 
• 
At the start of session 1: distribution and explanation of paper Information and 
Consent Forms at registration. Reminder of exclusion criteria 
• 
At the start of sessions: validation of attendance at the beginning of workshops by a 
member of the research team  
• 
Completion of Satisfaction Questionnaire-Part 1 (Beginning of session) 
• 
Video/audio recording of session and mirroring begins 
• 
Test of associated games in a seated position 
• 
End of audiovisual recording 
• 
Satisfaction questionnaire - Part 2 (End of session) 
• 
Total session time: 40 minutes 
Related documents  
• 
277_FIC-VR-ClientReg    
• 
277_Symptom  
• 
277_ActéVR_QSatisf 
• 
277_ActVR_MeasuresER 
 
Data processing   
Compilation of audiovisual recordings.