Less Pain, More Game: Efficacy of Red Kinesiology Tape on Carpal Tunnel-Like Symptoms and Performance in Esports Gamers
Phase: NA
Conditions: Carpal Tunnel Syndrome
Sponsor: University of Nevada, Las Vegas

Study Protocol 
Following IRB approval, recruitment flyers will be posted around UNLV, and the approved 
social media posts and emails will be disbursed.  
Interested potential participants will email the student researcher to schedule a 30-minute online 
Zoom meeting including an explanation of the study in detail, eligibility screening 
(Inclusion/exclusion criteria questions, Ishihara Color Vision Test, Phalen’s test), explanation of 
consent form, collection of verbal consent. Visit 1 will be scheduled at least 48 hours after to 
allow participants to reconsider participation. 
 
Research procedures are as follows: Participation in this study requires 2 visits to the UNLV 
Shadow Lane Campus OT Skills Lab located at 1125 Shadow Ln, Las Vegas, NV 89102. Visits 
will require no more than 60 minutes of the participant’s time and involve kinesiology tape 
applications, quick performance measures, and questionnaires. Participants may receive up to a 
$30 incentive for participation and may end participation at any time. $15 Steam gift card will be 
distributed after completion of each visit. 
 
This study follows a randomized controlled crossover design with 2 study arms: red KT and skin 
tone KT. Each intervention will be applied once and separated by a washout period which will be 
at least 1 week. 
 
Participants will be randomly assigned to either group X or group Y, indicating their sequence of 
receiving the two treatments (red or skin tone KT). Group X would receive red KT then skin tone 
KT while group Y would receive skin tone KT then red KT. This will be done by having the 
participant select an envelope containing one of the two group assignments.  
 
Repeated Outcome Measurements: 
 
• 
SF- McGill Pain Questionnaire – 2 (SF-MPQ-2) will give outcomes of pain intensity and 
quality. It includes adjectives to describe both nociceptive pain and neuropathic pain. 
Pain descriptors can be categorized into Continuous (throbbing pain, cramping pain, 
gnawing pain, aching pain, heavy pain, tender), Intermittent (shooting pain, stabbing 
pain, sharp pain, splitting pain, electric-shock pain, piercing), Neuropathic (hot-burning 
pain, cold-freezing pain, pain caused by light touch, itching, tingling or "pins and 
needles", numbness), and Affective (tiring-exhausting, sickening, fearful, punishing-
cruel) 
• 
3D Aim Trainer Attack Bombsite Simulation (ABS) at easy level difficulty is completed 
on a Dell PC with a keyboard and mouse setup. It will measure performance in first-
person shooter esports games through a collection of overall scores and accuracy 
percentages. The participants will have to shoot at enemy targets while dodging attacks 
and surviving to the next stage. Each stage of the simulation will increase in difficulty. 
The simulation will be completed with the computer set to a grayscale display to 

eliminate any effect of the colors of the original simulation. Each attempt of the 
simulation will end after 200 seconds. It will be completed in a private room with only 
the student researcher present. The simulation is free and can be found 
here: https://www.3daimtrainer.com/ Data from this simulation will be stored under the 
participant's code on a protected Google Sheets document to de-identify participant 
results. 
 
End of Study Survey (ESS) - completed only once online after self-removal of 2nd KT 
application. This survey will ask about how long the tape lasted before it lost adhesiveness, KT 
color preference, willingness to recommend KT to others, KT color effect on performance, and 
KT color effect on CTS symptoms. This will be completed anonymously at home as an 
additional component of the study to collect qualitative comments related to their experience 
with the KT. They will also be able to indicate their desire to learn how to self-apply KT. If they 
indicate an interest in self-application, they will be directed to email the student researcher. 
 
Visit 1:  
During the first visit, participants will select an envelope containing their random assignment to 
either group X or Y and complete the online demographics questionnaire. Then they will have 10 
minutes to practice on the 3D Aim Trainer Attack Bombsite Simulation to understand the 
simulation goals and interface. During these 10 minutes of practice, they can edit the control 
settings to suit their preferences or utilize the default settings. They will then complete the pre-
test of the 3D Aim Trainer Attack Bombsite Simulation. As they complete this simulation, their 
accuracy and overall score will be recorded. Each stage of the simulation will increase in 
difficulty and should take no longer than 5 minutes to complete. Then they will take the pre-test 
of the McGill Pain Questionnaire – Short Form 2 online through Qualtrics to assess pain quality 
and intensity. After these two pre-test outcomes are measured, they will receive the first 
kinesiology tape application. The color will be determined by the group assignment from the 
envelope. After the tape application, they will have another 3D Aim Trainer Attack Bombsite 
Simulation trial and practice session for 10 minutes to get used to the feeling of the tape before 
completing the post-test for the 3D Aim Trainer Attack Bombsite Simulation and the post-test for 
the Post-test: McGill Pain Questionnaire – Short Form 2. Upon completion of visit 1, participants 
will receive a Steam gift card of $15. - They will be advised to leave the tape on for no more than 
five days, as recommended by the kinesiology tape brand Sparthos. The second visit will be 
scheduled at the end of this visit. It must be 12 days from the date of visit 1 to allow for at least a 
7-day wash-over period in the case that the tape was kept on for a maximum of 5 days. 
 
Visit 2: 
The second visit will follow the same breakdown as the previous visit. They will have 10 
minutes to practice on the 3D Aim Trainer Attack Bombsite Simulation to gain an understanding 
of the simulation goals and interface.  During these 10 minutes of practice, they can edit the 
control settings to suit their preferences or utilize the default settings. They will then complete 
the pre-test of the 3D Aim Trainer Attack Bombsite Simulation.  As they complete this 
simulation, their accuracy and overall score will be recorded. Each stage of the simulation will 

increase in difficulty and should take no longer than 5 minutes to complete. Then they will take 
the pre-test of the McGill Pain Questionnaire – Short Form 2 online through Qualtrics to assess 
pain quality and intensity. After these two pre-test outcomes are measured, they will receive the 
second kinesiology tape application which will be the opposite color of their previous KT color. 
After the tape application, they will have another 3D Aim Trainer Attack Bombsite Simulation 
trial and practice session for 10 minutes to get used to the feeling of the tape before completing 
the post-test for the 3D Aim Trainer Attack Bombsite Simulation and the post-test for the Post-
test: McGill Pain Questionnaire – Short Form 2. Upon completion of visit 2, participants will 
receive a Steam gift card of $15. They will be advised to leave the tape on for no more than five 
days, as recommended by the kinesiology tape brand Sparthos. This visit will explain the 
dissemination process and the end-of-study survey for them to complete at home after they have 
self-removed the 2nd application of the KT. 
 
They will then complete the end-of-study survey, which is an online questionnaire made on 
Qualtrics allowing multiple-choice responses and comments. This survey asks if they will 
recommend kinesiology tape to others with the same symptoms and if they felt the kinesiology 
tape affected their performance and symptoms. The survey is attached. 
Responses will be de-identified, and the master key will be destroyed. 
 
Ending participation early: If participants want to end the study early, they will be allowed to at 
any time. Participants who have completed visit 1 of the study will be given a $15 Steam gift 
card incentive. Data from visit 1 will be utilized to understand the efficacy of the dorsal 
application of kinesiology tape in the treatment of carpal tunnel-like symptoms. Since they did 
not receive the second color in visit 2, their data will not be able to be utilized to understand the 
color effect on performance or symptoms. Data of participants who did not complete visit 1 or 
visit 2 will be excluded from the analysis.  
Participant Visit 1 and Visit 2 Breakdown 
Visit 1 (60 minutes) 
Time 
(minutes) 
Description 
Introduction and Set-Up 
5 
Complete consent form, demographics 
questionnaire, random assignment to group X or Y 
Practice Session 
10 
Initial ABS simulation practice 
Performance Pre-test 
5 
Conduct pre-test using ABS 
Pain Pre-Test 
5 
Administer SF-MPQ-2 
1st KT application 
5 
Apply 1st KT. Group X will receive red KT while 
group Y will receive skin-tone KT. 
Practice session with KT 
10 
Simulation trial and practice with applied KT 

Performance Post-test 
5 
Conduct post-test using ABS with applied KT 
Pain Post-test 
5 
Re-administer SF-MPQ-2 with applied KT 
Conclusion and Next Steps 
5 
Receive $15 Steam gift card, tape care guidance, 
and Spartan Tape Guide. Schedule Visit 2 for 12 
days later. 
Visit 2 (60 minutes) 
Time 
(minutes) 
Description 
Practice Session 
10 
Initial ABS simulation practice 
Performance Pre-test 
5 
Conduct pre-test using ABS 
Pain Pre-Test 
5 
Administer SF-MPQ-2 
2nd KT application 
5 
Apply 2nd KT. Group X will receive skin-tone KT 
while group Y will receive red KT. 
Practice session with KT 
10 
Simulation trial and practice with applied KT 
Performance Post-test 
5 
Conduct post-test using ABS with applied KT 
Pain Post-test 
5 
Re-administer SF-MPQ-2 with applied KT 
Conclusion 
10 
Receive $15 Steam gift card and tape care 
guidance. Explanation of ESS to be completed 
online after self-removal of 2nd KT. Conclude 
study participation and receive explanation of 
dissemination process and opportunity to learn 
self-application of KT. 
 
 
Statistical Analysis Plan 
 
Quantitative Outcome Measures: 
3DAimTrainer – Attack Bombsite Simulation 
 
Qualitative Outcome Measures: 
Short-Form McGill Pain Questionnaire 2 (SF-MPQ-2) 
End of study survey 
 
Evaluation Times: 
 
Visit 1: Pretest 1, post-test 1 
Visit 2: Pretest 2, post-test 2 (12 days from the date of visit 1) 

End of study survey will be emailed to participants to complete online (5 days after the date of 
visit 2) 
 
All data will be stored electronically as documents and data on sheets saved to UNLV 2-factor 
authentication-protected drives. This includes informed consent forms, screening data, 
demographic data, questionnaire responses, and performance measures. No video or audio 
recordings will be obtained. Screening data from non-eligible individuals will not be stored. 
Quantitative and qualitative data are to be collected and analyzed separately and integrated 
during the interpretation stage. Results from the quantitative data will be compared to themes 
found in the ESS responses to reveal whether the conscious perception and reporting from 
gamers match the effect it had on their performance and symptoms as indicated by the SF-MPQ-
2 and the ABS. 
 
Quantitative data will be analyzed on SPSS software. Wellek and Blettner’s (2012) guidelines for 
crossover statistical analysis will be utilized to guide analysis. A pre-test of the independent t-test 
of the sums will be performed to verify the assumption of little to no carry-over effect after a 
washout period of at least 1 week. 
If there is no evidence of a significant carry-over effect, the same equation will be completed 
with an independent t-test of the differences to identify the treatment effect. 
 
Descriptive Analysis 
Shapiro-Wilk  completed assessing normal distribution of continuous variables 
 
Quantitative Analysis 
Follows Wellek and Blettner’s (2012) guidelines 
Utilizing Parametric test- Independent T-test 
Utilizing Non-parametric test- Wilcoxon Rank Sum 
 
Qualitative Analysis 
Descriptive analysis and Chi-Squared Test for End of Study Survey multiple choice answers 
Categorization Analysis of Comments 
 
Dissemination: 
The intended audience for dissemination is the UNLV occupational therapy program and Esport 
stakeholders. 

Short-form McGill Pain Questionnaire – 2 
 

 

Attack Bombsite Simulation 
 

End of Study Survey 
Q1 Would you recommend kinesiology tape to other esports gamers with similar symptoms? Why? 
Yes (1) __________________________________________________ 
No (2) __________________________________________________ 
 
Q4 When did the kinesiology tape begin to lose adhesiveness? (take an average between the two tape 
applications) 
1 day (1)  
2 days (2)  
3 days (3)  
4 days (4)  
5 days or more (5)  
 
Q5 Would you like to learn how to self-apply kinesiology tape? 
Yes (1)  
No (2)  
 
Q6 Did you prefer one color of kinesiology tape over the other? If so, which one? 
Yes (1) __________________________________________________ 
No (2)  
 
Q2 Did the kinesiology tape improve or worsen your SYMPTOMS? How? 
Improved (1) __________________________________________________ 
Worsened (2) __________________________________________________ 
No difference.  (3)  
 
Display This Question: 
Did the kinesiology tape improve or worsen your SYMPTOMS? How? = Improved 
 

Q2b Which color of the Kinesiology tape improved your SYMPTOMS more? Why? 
Red (1) __________________________________________________ 
Black (2) __________________________________________________ 
No difference (3)  
 
Display This Question: 
Did the kinesiology tape improve or worsen your SYMPTOMS? How? = Worsened 
 
Q2c Which color of kinesiology tape worsened your SYMPTOMS more? Why? 
Red (1) __________________________________________________ 
Black (2) __________________________________________________ 
No difference (3)  
 
Q3 Did the Kinesiology Tape improve or worsen your PERFORMANCE in esports games? How? 
Improved (1) __________________________________________________ 
Worsened (2) __________________________________________________ 
No difference (3)  
 
Display This Question: 
Did the Kinesiology Tape improve or worsen your PERFORMANCE in esports games? How? = Improved 
 
Q3a Which color of the kinesiology tape improved your PERFORMANCE in esports games more? Why? 
Red (1) __________________________________________________ 
Black (2) __________________________________________________ 
No difference (3)  
 
Display This Question: 
Did the Kinesiology Tape improve or worsen your PERFORMANCE in esports games? How? = Worsened 
 

Q3b Which color of kinesiology tape worsened your PERFORMANCE in esports games more? Why? 
Red (1) __________________________________________________ 
Black (2) __________________________________________________ 
No difference (3)  
 
 

Informed consent  
Department of Brain Health 
 
Title of Study:  
Less Pain, More Game: Efficacy of Red Kinesiology Tape on 
Carpal Tunnel-Like Symptoms and Performance in Esports Gamers 
Investigator(s): Sarah Taing OTD/S, Dr. Donnamarie Krause, OTR/L, PhD 
For questions or concerns about the study, you may contact Sarah Taing at 
unlvresearchesports@gmail.com or Dr. Donnamarie Krause at donnamarie.krause@unlv.edu 
For questions regarding the rights of research subjects, or any complaints or comments regarding how 
the study is being conducted, contact Dr. Donnamarie Krause at donnamarie.krause@unlv.edu . 
 
Purpose of the Study 
You are invited to participate in a research study. The purpose of this study is to evaluate the efficacy of 
dorsally applied kinesiology tape (KT) for the treatment and management of Carpal tunnel Syndrome 
(CTS) in esports gamers and gain insights into the potential psychological effect of red kinesiology tape 
on the perception of symptoms and performance in first-person shooter games.    
Participants 
You are being asked to participate in the study because you fit these inclusion criteria: Over 18 years old, 
can see color vision, reports having numbness, tingling, weakness, or pain in the hands, wrist, or 
fingers, positive Phalen’s test result, passes Ishihara Color Vision Test with a score of at least 12, provides 
written consent, reports to play esports games over 5 hours a week on average.  
You also do not have qualities that fit the exclusion criteria: cognitively impaired, pregnant, history 
of skin conditions, history of hand conditions other than carpal tunnel syndrome, history of surgery to 
the wrist, hand, or fingers, currently receiving other forms of physiotherapy. Participants with open 
wounds on the kinesiology tape application site will also be excluded. 
Procedures  
If you volunteer to participate in this study, you will be asked to do the following:  
Participation in this study requires 2 visits to the UNLV Shadow Lane Campus OT Skills Lab located at 
1125 Shadow Ln, Las Vegas, NV 89102. Visits will require no more than 60 minutes of your time and 
involve kinesiology tape applications, quick performance measures, and questionnaires.  
It is unknown as to the level of risk of transmission of COVID-19 if you decide to participate in this 
research study. The research activities will utilize accepted guidance standards for mitigating the risks 
of COVID-19 transmission: however, the chance of transmission cannot be eliminated. 

This study follows a randomized controlled crossover design with 2 study arms: red KT and skin tone KT. 
Each intervention will be applied once and separated by a washout period which will be at least 1 week. 
Random Assignment 
 
You will be randomly assigned to either group X or group Y, indicating your sequence of receiving the two 
treatments (red or skin tone KT). Group X would receive red KT then skin tone KT while group Y would 
receive skin tone KT then red KT. This will be done by having you select an envelope containing one of 
the two group assignments.  
 
Outcome Measurements: 
● 
SF- McGill Pain Questionnaire – 2 will give outcomes of pain intensity and quality. It includes 
adjectives to describe both nociceptive pain and neuropathic pain. Pain descriptors can be 
categorized into Continuous (throbbing pain, cramping pain, gnawing pain, aching pain, heavy 
pain, tender), Intermittent (shooting pain, stabbing pain, sharp pain, splitting pain, electric-shock 
pain, piercing), Neuropathic (hot-burning pain, cold-freezing pain, pain caused by light touch, 
itching, tingling or "pins and needles", numbness), and Affective (tiring-exhausting, sickening, 
fearful, punishing-cruel) 
● 
3D Aim Trainer Attack Bombsite Simulation at easy level difficulty is completed on a Dell PC with 
a keyboard and mouse setup. It will measure performance in first-person shooter esports games 
through a collection of overall scores and accuracy percentages. The participants will have to 
shoot at enemy targets while dodging attacks and surviving to the next stage. Each stage of the 
simulation will increase in difficulty. The simulation will be completed with the computer set to a 
grayscale display to eliminate any effect of the colors of the original simulation. Each attempt of 
the simulation will end after 200 seconds. It will be completed in a private room with only the 
student researcher present. The simulation is free and can be found 
here: https://www.3daimtrainer.com/ Data from this simulation will be stored under the 
participant's code on a protected Google Sheets document to de-identify participant results. 
Repeated 4 times during the study. 
● 
End of Study Survey - completed only once online after self-removal of 2nd KT application. This 
survey will ask about how long the tape lasted before it lost adhesiveness, KT color preference, 
willingness to recommend KT to others, KT color effect on performance, and KT color effect on 
CTS symptoms. This will be completed anonymously at home as an additional component of the 
study to collect qualitative comments related to your experience with the KT. You will also be 
able to indicate your desire to learn how to self-apply KT. If you indicate an interest in self-
application, you will be directed to email the student researcher. 
Visit 1:  
During the first visit, you will select an envelope containing your random assignment to either group X or 
Y and complete the online demographics questionnaire. Then you will have 10 minutes to practice on 
the 3D Aim Trainer Attack Bombsite Simulation to understand the simulation goals and interface. During 
these 10 minutes of practice, you can edit the control settings to suit your preferences or utilize the 
default settings. You will then complete the pre-test of the 3D Aim Trainer Attack Bombsite Simulation. 
As you complete this simulation, your accuracy % and overall score will be recorded. Each stage of the 

simulation will increase in difficulty and should take no longer than 5 minutes to complete. Then you will 
take the pre-test of the SF- McGill Pain Questionnaire – 2 online through Qualtrics to assess pain quality 
and intensity. After these two pre-test outcomes are measured, you will receive the first kinesiology tape 
application. The color will be determined by the group assignment from the envelope. After the tape 
application, you will have another 3D Aim Trainer Attack Bombsite Simulation trial and practice session 
for 10 minutes to get used to the feeling of the tape before completing the post-test for the 3D Aim 
Trainer Attack Bombsite Simulation and the post-test for the Post-test: SF- McGill Pain Questionnaire – 2. 
You will be advised to leave the tape on for no more than five days, as recommended by the kinesiology 
tape brand Sparthos. You will be educated on Spartho's recommended methods for tape removal and 
receive an emailed PDF of the Spartan Tape Kinesiology Taping Guide for more information on the 
product. The second visit will be scheduled at the end of this visit. It must be 12 days from the date of 
visit 1 to allow for at least a 7-day wash-over period in the case that the tape was kept on for a maximum 
of 5 days. 
Visit 1 (no more than 60 minutes total): Meeting breakdown in order. 
● 
(5 minutes) Receive a copy of the signed consent form and an explanation of the visit. Complete 
the demographics questionnaire and obtain random assignment by selecting an envelope 
containing the group assignment to X or Y. 
● 
(10 minutes) Simulation trial and practice 
● 
(5 minutes) Pre-test: 3D Aim Trainer Attack Bombsite Simulation 
● 
(5 minutes) Pre-test: SF- McGill Pain Questionnaire – 2 
● 
(5 minutes) KT application 1 
● 
(10 minutes) Simulation trial and practice with kinesiology tape - 1 
● 
(5 minutes) Post-test: 3D Aim Trainer Attack Bombsite Simulation 
● 
(5 minutes) Post-test: SF- McGill Pain Questionnaire – 2 
● 
(5 minutes) Meeting conclusion 
Visit 2: 
The second visit will follow the same breakdown as the previous visit. You will have 10 minutes to 
practice on the 3D Aim Trainer Attack Bombsite Simulation to gain an understanding of the simulation 
goals and interface. During these 10 minutes of practice, you can edit the control settings to suit your 
preferences or utilize the default settings. You will then complete the pre-test of the 3D Aim Trainer 
Attack Bombsite Simulation. As you complete this simulation, your accuracy % and overall score will be 
recorded. Each stage of the simulation will increase in difficulty and should take no longer than 5 
minutes to complete. Then you will take the pre-test of the SF- McGill Pain Questionnaire – 2 online 
through Qualtrics to assess pain quality and intensity. After these two pre-test outcomes are measured, 
you will receive the second kinesiology tape application which will be the opposite color of your previous 
KT color. After the tape application, you will have another 3D Aim Trainer Attack Bombsite Simulation 

trial and practice session for 10 minutes to get used to the feeling of the tape before completing the 
post-test for the 3D Aim Trainer Attack Bombsite Simulation and the post-test for the Post-test: SF- 
McGill Pain Questionnaire – 2. Upon completion of visit 2, you will receive a Steam gift card of $15. You 
will be advised to leave the tape on for no more than five days, as recommended by the kinesiology tape 
brand Sparthos. This visit will explain the dissemination process and the end-of-study survey for you to 
complete at home after you have self-removed the 2nd application of the KT. 
 
You will then complete the end-of-study survey, which is an online questionnaire made on Qualtrics 
allowing multiple-choice responses and comments. This survey asks if you would recommend 
kinesiology tape to others with the same symptoms and if you felt the kinesiology tape affected your 
performance and symptoms. Responses will be de-identified 
Visit 2 (no more than 60 minutes total): Meeting breakdown in order. 
● 
(10 minutes) Simulation trial and practice 
● 
(5 minutes) Pre-test: 3D Aim Trainer Attack Bombsite Simulation 
● 
(5 minutes) Pre-test: SF- McGill Pain Questionnaire – 2 
● 
(5 minutes) KT application 2 
● 
(10 minutes) Simulation trial and practice with kinesiology tape - 2 
● 
(5 minutes) Post-test: 3D Aim Trainer Attack Bombsite Simulation  
● 
(5 minutes) Post-test: SF- McGill Pain Questionnaire – 2 
● 
(10 minutes) Meeting conclusion: You will be informed of an Online End of Study Survey which 
should take no more than 5 -10 minutes that you should complete after you remove this second 
tape application (3-5 days after this visit). Participants who indicated interest in learning KT self-
application on the End of Study Survey will be prompted to email the student researcher. The 
process of dissemination of results will be explained. 
Ending participation early 
If you want to end the study early, you will be allowed to at any time. Participants who have completed 
visit 1 of the study will be given a $15 Steam gift card incentive. Data from visit 1 will be utilized to 
understand the efficacy of the dorsal application of kinesiology tape in the treatment of carpal tunnel-
like symptoms. Since you would not receive the second color in visit 2, your data would not be able to be 
utilized to understand the color effect on performance or symptoms. Data of participants who did not 
complete visit 1 or visit 2 will be excluded from the analysis.  
 

Benefits of Participation  
There may be direct benefits to you as a participant in this study such as decreased perception of pain 
related to carpal tunnel-like symptoms and improved performance in games. You may gain insight into 
how the color red may affect your performance psychologically. You will also gain knowledge of 
Kinesiology tape and the opportunity to learn self-application of KT after the study. There are also 
benefits to society such as a greater understanding of the psychological effect of color on human 
cognition and performance as well as the effectiveness of dorsally applied kinesiology tape as a 
conservative treatment option for CTS-like symptoms. This allows a better understanding of which 
populations or circumstances allow for kinesiology tape to be most effective and enables occupational 
therapists to better treat CTS-like symptoms in esports communities with consideration of the effect of 
color.  
Risks of Participation  
There are risks involved in all research studies. This study results in no further than minimal risks. Risks 
associated with kinesiology tape application are minimal skin irritation and in the case of irritation, you 
are taught how to self-remove the tape. You can end participation in the study at any time. You also 
experience minimal risk of data disclosure which comes with participation in any study. There are no 
anticipated legal, financial, social, or personal effects on participants of accidental data disclosure. 
 
Cost /Compensation 
There may not be a financial cost to you to participate in this study. Participation in this study only 
requires 2 in-person visits to the UNLV Shadow Lane Campus OT Skills Lab located at 1125 Shadow Ln, 
Las Vegas, NV 89102 in which You will receive free taping services. Each visit will require no more than 60 
minutes of your time and involve kinesiology tape applications, quick performance measures, and 
questionnaires. You may receive a $15 incentive for completion of each in-person visit (2) for a total of 
$30 if you complete both in-person visits. You will input you email on the digital gift card steam website 
to receive the gift card. 
ConfidentialitY 
All information gathered in this study will be kept as confidential as possible. No reference will be made 
in written or oral materials that could link you to this study. Your identity will not be presented in any 
written or oral materials related to the study. All outcome measures will be collected through your 
participant ID number. The end-of-study survey will be completely anonymous with no identifiable data 
collected at all. If a participant must be referenced in the study, a participant ID number will be used. 
Another researcher not involved in the study will be responsible for de-identification. The linking 
identifiable information, written consent forms, code key, and outcome measurements will be stored in 
HIPPA-compliant 2 Google drives and through Qualtrics. Both require a UNLV email login which requires 
2-step authorization to ensure no leaking of data. Only the primary investigator and primary contact will 
have access to this data. Any physical copies will be shredded and disposed of. Electronic data will be 
stored for only 3 years after the completion of the study. 
 

Voluntary Participation  
Your participation in this study is voluntary. You may refuse to participate in this study or in any part of 
this study. You may withdraw at any time without prejudice to your relations with UNLV. You are 
encouraged to ask questions about this study at the beginning or any time during the research study.  
Participant Consent:  
I have read the above information and agree to participate in this study.  I have been able to ask 
questions about the research study.  I am at least 18 years of age. A copy of this form has been given to 
me. 
 
 
Signature of Participant 
Date  
 
Participant Name (Please Print) 
 
 
References 
Wellek, S., & Blettner, M. (2012). On the Proper Use of the Crossover Design in Clinical 
Trials. Deutsches Aerzteblatt Online, 109(15). https://doi.org/10.3238/arztebl.2012.0276