Term: migratory grasshopper: serious pest of grain-growing and range areas of central and western United States
Broader: object: a tangible and visible entity; an entity that can cast a shadow | Unrelated: reluctivity: (physics) the resistance of a material to the establishment of a magnetic field in it
Broader: object: a tangible and visible entity; an entity that can cast a shadow | Unrelated: msasa: small shrubby African tree having compound leaves and racemes of small fragrant green flowers
Broader: object: a tangible and visible entity; an entity that can cast a shadow | Unrelated: desert plume: perennial of southwestern United States having leathery blue-green pinnatifid leaves and thick plumelike spikes of yellow flowers; sometimes placed in genus Cleome
Broader: object: a tangible and visible entity; an entity that can cast a shadow | Unrelated: cluck: the sound made by a hen (as in calling her chicks)
Broader: object: a tangible and visible entity; an entity that can cast a shadow | Unrelated: naval chart: a chart for a navigator showing the prevailing meteorological and hydrographic and navigational conditions
Broader: object: a tangible and visible entity; an entity that can cast a shadow | Unrelated: flag smut: smut affecting leaves and stems of cereals and other grasses
Broader: object: a tangible and visible entity; an entity that can cast a shadow | Unrelated: generic noun: a noun that does not specify either masculine or feminine gender
Broader: object: a tangible and visible entity; an entity that can cast a shadow | Unrelated: shipboard system: a system designed to work as a coherent entity on board a naval ship
Broader: object: a tangible and visible entity; an entity that can cast a shadow | Unrelated: bird: warm-blooded egg-laying vertebrates characterized by feathers and forelimbs modified as wings
Broader: object: a tangible and visible entity; an entity that can cast a shadow | Unrelated: canned hunt: a hunt for animals that have been raised on game ranches until they are mature enough to be killed for trophy collections