Term: overdraft credit: credit provided by a bank in honoring a customer's overdrafts
Broader: entity: that which is perceived or known or inferred to have its own distinct existence (living or nonliving) | Unrelated: drip pot: a coffeepot for making drip coffee
Broader: entity: that which is perceived or known or inferred to have its own distinct existence (living or nonliving) | Unrelated: aleurites: candlenut
Broader: entity: that which is perceived or known or inferred to have its own distinct existence (living or nonliving) | Unrelated: whole: an assemblage of parts that is regarded as a single entity
Broader: entity: that which is perceived or known or inferred to have its own distinct existence (living or nonliving) | Unrelated: grope: the act of groping; and instance of groping
Broader: entity: that which is perceived or known or inferred to have its own distinct existence (living or nonliving) | Unrelated: higher cognitive process: cognitive processes that presuppose the availability of knowledge and put it to use
Broader: entity: that which is perceived or known or inferred to have its own distinct existence (living or nonliving) | Unrelated: lp: a long-playing phonograph record; designed to be played at 33.3 rpm
Broader: entity: that which is perceived or known or inferred to have its own distinct existence (living or nonliving) | Unrelated: abandoned ship: a ship abandoned on the high seas
Broader: entity: that which is perceived or known or inferred to have its own distinct existence (living or nonliving) | Unrelated: myotis: largest and most widely distributed genus of bats
Broader: entity: that which is perceived or known or inferred to have its own distinct existence (living or nonliving) | Unrelated: central time: standard time in the 6th time zone west of Greenwich, reckoned at the 90th meridian; used in the central United States
Broader: entity: that which is perceived or known or inferred to have its own distinct existence (living or nonliving) | Unrelated: push-down queue: a queue in which the last item to go in is the first item to come out (LIFO)