Title: LEARNING TO PROTECT COMMUNICATIONS WITH ADVERSARIAL NEURAL CRYPTOGRAPHY

Abstract: We ask whether neural networks can learn to use secret keys to protect information from other neural networks. Specifically, we focus on ensuring confidentiality properties in a multiagent system, and we specify those properties in terms of an adversary. Thus, a system may consist of neural networks named Alice and Bob, and we aim to limit what a third neural network named Eve learns from eavesdropping on the communication between Alice and Bob. We do not prescribe specific cryptographic algorithms to these neural networks; instead, we train end-to-end, adversarially. We demonstrate that the neural networks can learn how to perform forms of encryption and decryption, and also how to apply these operations selectively in order to meet confidentiality goals.

1. INTRODUCTION:

As neural networks are applied to increasingly complex tasks, they are often trained to meet endto-end objectives that go beyond simple functional specifications. These objectives include, for example, generating realistic images (e.g., (Goodfellow et al., 2014a) ) and solving multiagent problems (e.g., (Foerster et al., 2016a; b; Sukhbaatar et al., 2016) ). Advancing these lines of work, we show that neural networks can learn to protect their communications in order to satisfy a policy specified in terms of an adversary.

Cryptography is broadly concerned with algorithms and protocols that ensure the secrecy and integrity of information. Cryptographic mechanisms are typically described as programs or Turing machines. Attackers are also described in those terms, with bounds on their complexity (e.g., limited to polynomial time) and on their chances of success (e.g., limited to a negligible probability). A mechanism is deemed secure if it achieves its goal against all attackers. For instance, an encryption algorithm is said to be secure if no attacker can extract information about plaintexts from ciphertexts. Modern cryptography provides rigorous versions of such definitions (Goldwasser & Micali, 1984) .

Adversaries also play important roles in the design and training of neural networks. They arise, in particular, in work on adversarial examples (Szegedy et al., 2013; Goodfellow et al., 2014b) and on generative adversarial networks (GANs) (Goodfellow et al., 2014a) . In this latter context, the adversaries are neural networks (rather than Turing machines) that attempt to determine whether a sample value was generated by a model or drawn from a given data distribution. Furthermore, in contrast with definitions in cryptography, practical approaches to training GANs do not consider all possible adversaries in a class, but rather one or a small number of adversaries that are optimized by training. We build on these ideas in our work.

Neural networks are generally not meant to be great at cryptography. Famously, the simplest neural networks cannot even compute XOR, which is basic to many cryptographic algorithms. Nevertheless, as we demonstrate, neural networks can learn to protect the confidentiality of their data from other neural networks: they discover forms of encryption and decryption, without being taught specific algorithms for these purposes.

Knowing how to encrypt is seldom enough for security and privacy. Interestingly, neural networks can also learn what to encrypt in order to achieve a desired secrecy property while maximizing utility. Thus, when we wish to prevent an adversary from seeing a fragment of a plaintext, or from estimating a function of the plaintext, encryption can be selective, hiding the plaintext only partly.

The resulting cryptosystems are generated automatically. In this respect, our work resembles recent research on automatic synthesis of cryptosystems, with tools such as ZooCrypt (Barthe et al., 2013) , and contrasts with most of the literature, where hand-crafted cryptosystems are the norm. ZooCrypt relies on symbolic theorem-proving, rather than neural networks.

Classical cryptography, and tools such as ZooCrypt, typically provide a higher level of transparency and assurance than we would expect by our methods. Our model of the adversary, which avoids quantification, results in much weaker guarantees. On the other hand, it is refreshingly simple, and it may sometimes be appropriate.

Consider, for example, a neural network with several components, and suppose that we wish to guarantee that one of the components does not rely on some aspect of the input data, perhaps because of concerns about privacy or discrimination. Neural networks are notoriously difficult to explain, so it may be hard to characterize how the component functions. A simple solution is to treat the component as an adversary, and to apply encryption so that it does not have access to the information that it should not use. In this respect, the present work follows the recent research on fair representations (Edwards & Storkey, 2015; Louizos et al., 2015) , which can hide or remove sensitive information, but goes beyond that work by allowing for the possibility of decryption, which supports richer dataflow structures.

Classical cryptography may be able to support some applications along these lines. In particular, homomorphic encryption enables inference on encrypted data (Xie et al., 2014; Gilad-Bachrach et al., 2016) . On the other hand, classical cryptographic functions are generally not differentiable, so they are at odds with training by stochastic gradient descent (SGD), the main optimization technique for deep neural networks. Therefore, we would have trouble learning what to encrypt, even if we know how to encrypt. Integrating classical cryptographic functions-and, more generally, integrating other known functions and relations (e.g., (Neelakantan et al., 2015) )-into neural networks remains a fascinating problem.

Prior work at the intersection of machine learning and cryptography has focused on the generation and establishment of cryptographic keys (Ruttor, 2006; Kinzel & Kanter, 2002) , and on corresponding attacks (Klimov et al., 2002) . In contrast, our work takes these keys for granted, and focuses on their use; a crucial, new element in our work is the reliance on adversarial goals and training. More broadly, from the perspective of machine learning, our work relates to the application of neural networks to multiagent tasks, mentioned above, and to the vibrant research on generative models and on adversarial training (e.g., (Goodfellow et al., 2014a; Denton et al., 2015; Salimans et al., 2016; Nowozin et al., 2016; Chen et al., 2016; Ganin et al., 2015) ). From the perspective of cryptography, it relates to big themes such as privacy and discrimination. While we embrace a playful, exploratory approach, we do so with the hope that it will provide insights useful for further work on these topics.

Section 2 presents our approach to learning symmetric encryption (that is, shared-key encryption, in which the same keys are used for encryption and for decryption) and our corresponding results. Appendix A explains how the same concepts apply to asymmetric encryption (that is, public-key encryption, in which different keys are used for encryption and for decryption). Section 3 considers selective protection. Section 4 concludes and suggests avenues for further research. Appendix B is a brief review of background on neural networks.

2. LEARNING SYMMETRIC ENCRYPTION:

This section discusses how to protect the confidentiality of plaintexts using shared keys. It describes the organization of the system that we consider, and the objectives of the participants in this system. It also explains the training of these participants, defines their architecture, and presents experiments.

2.1. SYSTEM ORGANIZATION:

A classic scenario in security involves three parties: Alice, Bob, and Eve. Typically, Alice and Bob wish to communicate securely, and Eve wishes to eavesdrop on their communications. Thus, the desired security property is secrecy (not integrity), and the adversary is a "passive attacker" that can intercept communications but that is otherwise quite limited: it cannot initiate sessions, inject messages, or modify messages in transit. We start with a particularly simple instance of this scenario, depicted in Figure 1 , in which Alice wishes to send a single confidential message P to Bob. The message P is an input to Alice. When Alice processes this input, it produces an output C. ("P " stands for "plaintext" and "C" stands for "ciphertext".) Both Bob and Eve receive C, process it, and attempt to recover P . We represent what they compute by P Bob and P Eve , respectively. Alice and Bob have an advantage over Eve: they share a secret key K. We treat K as an additional input to Alice and Bob. We assume one fresh key K per plaintext P , but, at least at this abstract level, we do not impose that K and P have the same length.

For us, Alice, Bob, and Eve are all neural networks. We describe their structures in Sections 2.4 and 2.5. They each have parameters, which we write θ A , θ B , and θ E , respectively. Since θ A and θ B need not be equal, encryption and decryption need not be the same function even if Alice and Bob have the same structure. As is common for neural networks, Alice, Bob, and Eve work over tuples of floating-point numbers, rather than sequences of bits. In other words, K, P , P Bob , P Eve , and C are all tuples of floating-point numbers. Note that, with this formulation, C, P Bob , and P Eve may consist of arbitrary floating-point numbers even if P and K consist of 0s and 1s. In practice, our implementations constrain these values to the range (-1, 1), but permit the intermediate values.

We have explored alternatives (based on Williams' REINFORCE algorithm (Williams, 1992) or on Foerster et al.'s discretization technique (Foerster et al., 2016b) ), but omit them as they are not essential to our main points.

This set-up, although rudimentary, suffices for basic schemes, in particular allowing for the possibility that Alice and Bob decide to rely on K as a one-time pad, performing encryption and decryption simply by XORing the key K with the plaintext P and the ciphertext C, respectively. However, we do not require that Alice and Bob function in this way-and indeed, in our experiments in Section 2.5, they discover other schemes. For simplicity, we ignore the process of generating a key from a seed. We also omit the use of randomness for probabilistic encryption (Goldwasser & Micali, 1984) . Such enhancements may be the subject of further work.

2.2. OBJECTIVES:

Informally, the objectives of the participants are as follows. Eve's goal is simple: to reconstruct P accurately (in other words, to minimize the error between P and P Eve ). Alice and Bob want to communicate clearly (to minimize the error between P and P Bob ), but also to hide their communication from Eve. Note that, in line with modern cryptographic definitions (e.g., (Goldwasser & Micali, 1984 )), we do not require that the ciphertext C "look random" to Eve. A ciphertext may even contain obvious metadata that identifies it as such. Therefore, it is not a goal for Eve to distinguish C from a random value drawn from some distribution. In this respect, Eve's objectives contrast with common ones for the adversaries of GANs. On the other hand, one could try to reformulate Eve's goal in terms of distinguishing the ciphertexts constructed from two different plaintexts.

Given these objectives, instead of training each of Alice and Bob separately to implement some known cryptosystem (Dourlens, 1996) , we train Alice and Bob jointly to communicate successfully and to defeat Eve without a pre-specified notion of what cryptosystem they may discover for this purpose. Much as in the definitions of GANs, we would like Alice and Bob to defeat the best possible version of Eve, rather than a fixed Eve. Of course, Alice and Bob may not win for every plaintext and every key, since knowledge of some particular plaintexts and keys may be hardwired into Eve. (For instance, Eve could always output the same plaintext, and be right at least once.) Therefore, we assume a distribution on plaintexts and keys, and phrase our goals for Alice and Bob in terms of expected values.

We write A(θ A , P, K) for Alice's output on input P, K, write B(θ B , C, K) for Bob's output on input C, K, and write E(θ E , C) for Eve's output on input C. We introduce a distance function d on plaintexts. Although the exact choice of this function is probably not crucial, for concreteness we take the L1 distance d(P, P ) = Σ i=1,N |P i -P i | where N is the length of plaintexts. We define a per-example loss function for Eve:

L E (θ A , θ E , P, K) = d(P, E(θ E , A(θ A , P, K)))

Intuitively, L E (θ A , θ E , P, K) represents how much Eve is wrong when the plaintext is P and the key is K. We also define a loss function for Eve over the distribution on plaintexts and keys by taking an expected value:

L E (θ A , θ E ) = E P,K (d(P, E(θ E , A(θ A , P, K))))

We obtain the "optimal Eve" by minimizing this loss:

O E (θ A ) = argmin θ E (L E (θ A , θ E ))

Similarly, we define a per-example reconstruction error for Bob, and extend it to the distribution on plaintexts and keys:

L B (θ A , θ B , P, K) = d(P, B(θ B , A(θ A , P, K), K)) L B (θ A , θ B ) = E P,K (d(P, B(θ B , A(θ A , P, K), K)))

We define a loss function for Alice and Bob by combining L B and the optimal value of L E :

L AB (θ A , θ B ) = L B (θ A , θ B ) -L E (θ A , O E (θ A ))

This combination reflects that Alice and Bob want to minimize Bob's reconstruction error and to maximize the reconstruction error of the "optimal Eve". The use of a simple subtraction is somewhat arbitrary; below we describe useful variants. We obtain the "optimal Alice and Bob" by minimizing

L AB (θ A , θ B ): (O A , O B ) = argmin (θ A ,θ B ) (L AB (θ A , θ B ))

We write "optimal" in quotes because there need be no single global minimum. In general, there are many equi-optimal solutions for Alice and Bob. As a simple example, assuming that the key is of the same size as the plaintext and the ciphertext, Alice and Bob may XOR the plaintext and the ciphertext, respectively, with any permutation of the key, and all permutations are equally good as long as Alice and Bob use the same one; moreover, with the way we architect our networks (see Section 2.4), all permutations are equally likely to arise.

Training begins with the Alice and Bob networks initialized randomly. The goal of training is to go from that state to

(O A , O B ), or close to (O A , O B ).

We explain the training process next.

2.3. TRAINING REFINEMENTS:

Our training method is based upon SGD. In practice, much as in work on GANs, our training method cuts a few corners and incorporates a few improvements with respect to the high-level description of objectives of Section 2.2. We present these refinements next, and give further details in Section 2.5.

First, the training relies on estimated values calculated over "minibatches" of hundreds or thousands of examples, rather than on expected values over a distribution.

We do not compute the "optimal Eve" for a given value of θ A , but simply approximate it, alternating the training of Eve with that of Alice and Bob. Intuitively, the training may for example proceed roughly as follows. Alice may initially produce ciphertexts that neither Bob nor Eve understand at all. By training for a few steps, Alice and Bob may discover a way to communicate that allows Bob to decrypt Alice's ciphertexts at least partly, but which is not understood by (the present version of) Eve. In particular, Alice and Bob may discover some trivial transformations, akin to rot13. After a bit of training, however, Eve may start to break this code. With some more training, Alice and Bob may discover refinements, in particular codes that exploit the key material better. Eve eventually finds it impossible to adjust to those codes. This kind of alternation is typical of games; the theory of continuous games includes results about convergence to equilibria (e.g., (Ratliff et al., 2013 )) which it might be possible to apply in our setting.

Furthermore, in the training of Alice and Bob, we do not attempt to maximize Eve's reconstruction error. If we did, and made Eve completely wrong, then Eve could be completely right in the next iteration by simply flipping all output bits! A more realistic and useful goal for Alice and Bob is, generally, to minimize the mutual information between Eve's guess and the real plaintext. In the case of symmetric encryption, this goal equates to making Eve produce answers indistinguishable from a random guess. This approach is somewhat analogous to methods that aim to prevent overtraining GANs on the current adversary (Salimans et al., 2016, Section 3.1) . Additionally, we can tweak the loss functions so that they do not give much importance to Eve being a little lucky or to Bob making small errors that standard error-correction could easily address.

Finally, once we stop training Alice and Bob, and they have picked their cryptosystem, we validate that they work as intended by training many instances of Eve that attempt to break the cryptosystem. Some of these instances may be derived from earlier phases in the training.

2.4. NEURAL NETWORK ARCHITECTURE:

The Architecture of Alice, Bob, and Eve Because we wish to explore whether a general neural network can learn to communicate securely, rather than to engineer a particular method, we aimed to create a neural network architecture that was sufficient to learn mixing functions such as XOR, but that did not strongly encode the form of any particular algorithm.

To this end, we chose the following "mix & transform" architecture. It has a first fully-connected (FC) layer, where the number of outputs is equal to the number of inputs. The plaintext and key bits are fed into this FC layer. Because each output bit can be a linear combination of all of the input bits, this layer enables-but does not mandate-mixing between the key and the plaintext bits.

In particular, this layer can permute the bits. The FC layer is followed by a sequence of convolutional layers, the last of which produces an output of a size suitable for a plaintext or ciphertext. These convolutional layers learn to apply some function to groups of the bits mixed by the previous layer, without an a priori specification of what that function should be. Notably, the opposite order (convolutional followed by FC) is much more common in image-processing applications. Neural networks developed for those applications frequently use convolutions to take advantage of spatial locality. For neural cryptography, we specifically wanted locality-i.e., which bits to combine-to be a learned property, instead of a pre-specified one. While it would certainly work to manually pair each input plaintext bit with a corresponding key bit, we felt that doing so would be uninteresting.

We refrain from imposing further constraints that would simplify the problem. For example, we do not tie the parameters θ A and θ B , as we would if we had in mind that Alice and Bob should both learn the same function, such as XOR.

2.5. EXPERIMENTS:

As a proof-of-concept, we implemented Alice, Bob, and Eve networks that take N -bit random plain- We implemented our experiments in TensorFlow (Abadi et al., 2016a; b) . We ran them on a workstation with one GPU; the specific computation platform does not affect the outcome of the experiments. We plan to release the source code for the experiments.

Network Structure Our networks follow the "mix & transform" pattern described in Section 2.4. The Alice network concatenates two N -bit inputs (the plaintext and the key) into a 2N -entry vector, using -1 and 1 to represent the bit values. This vector is processed through a 2N ×2N FC layer, then sent through a succession of four 1-D convolutional layers. The convolutional layers are described in terms of their window size, input depth, and output depth. Each has a "stride"-the amount by which the window is shifted at each step. Training alternates between Alice/Bob and Eve, with Alice/Bob training for one minibatch, and then Eve training for two minibatches. We chose this ratio in order to give a slight computational edge to the adversary Eve without training it so much that it becomes excessively specific to the exact current parameters of Alice and Bob. Empirically, this value has worked well.

Loss Functions Eve's loss function is exactly as described above: the L1 distance between Eve's guess and the input plaintext. The loss function for Alice and Bob is more complex, as indicated in Sections 2.2 and 2.3. This function has two components, related to Bob's reconstruction error and to the eavesdropper's success. The first component is simply the L1 distance between Bob's output and the input plaintext. The latter component, on the other hand, is (N/2 -Eve L1 error) 2 /(N/2) 2 . This definition expresses the goal, described in Section 2.3, that Eve should not do better than random guessing. Accordingly, this component is minimized when half of the message bits are wrong and half are right. We choose a quadratic formula in order to place more emphasis on making Eve have a large error, and to impose less of a penalty when Eve guesses a few bits correctly, as should happen occasionally even if Eve's guesses are effectively random. Adopting this formulation allowed us to have a meaningful per-example loss function (instead of looking at larger batch statistics), and improved the robustness of training. Its cost is that our final, trained Alice and Bob typically allow Eve to reconstruct slightly more bits than purely random guessing would achieve. We have not obtained satisfactory results for loss functions that depend linearly (rather than quadratically) on Eve's reconstruction error. The best formulation remains an open question.

Post-training Evaluation:

After successfully training the networks so that they cross an accuracy threshold (e.g., at most 0.05 bits of reconstruction error for Alice and Bob, with Eve achieving only 1-2 bits more than random guessing would predict), we reset the Eve network and train it from scratch 5 times, each for up to 250,000 steps, recording the best result achieved by any Eve. An Alice/Bob combination that fails to achieve the target thresholds within 150,000 steps is a training failure. If the retrained Eves obtain a substantial advantage, the solution is non-robust. Otherwise, we consider it a successful training outcome.

Results:

Figure 2 shows, for one successful run, the evolution of Bob's reconstruction error and Eve's reconstruction error vs. the number of training steps for N = 16 bit plaintext and key values, using a minibatch size of 4096. Each point in the graph is the mean error across 4096 examples. An ideal result would have Bob's reconstruction error drop to zero and Eve's reconstruction error reach 8 (half the bits wrong). In this example, both reconstruction errors start high. After a period of time, Alice and Bob start to communicate quite effectively, but in a way that allows Eve to improve its understanding as well, gradually. Then, around step 10,000, Alice and Bob counter Eve's progress. By about step 15,000, the training goals are effectively achieved. The remaining steps merely increase Eve's reconstruction error slightly. This training graph does not look like a typical result for neural networks, where monotonicity in the number of steps is generally expected. Instead, the dynamics of this adversarial training appear somewhat more reminiscent of evolutionary processes. These dynamics appear to depend on somewhat random-seeming change to cause the bits to mix slightly, but once there is some mixing, the gradient descent can rapidly drive it farther.

Supporting this interpretation is the observation that training is not always successful. With N = 16, six of twenty initial runs were failures that never got Bob's reconstruction error under the 0.05 threshold, or failed to drive Eve's reconstruction error above 7.3 bits (of 16). In order to test the robustness of the other fourteen Alice/Bob combinations, we retrained Eve five times, and obtained reconstruction errors for Eve that ranged from 4.67 to 6.97 bits, with a mean of 6.1. Figure 3 shows the final reconstruction errors of Bob and of the most effective retrained Eve for those fourteen Alice/Bob combinations. If we somewhat arbitrarily define success as maintaining Bob's reconstruction error at or under 0.05 bits, and requiring that Eve get at least 6 bits wrong, on average, then training succeeded half of the time (ten of twenty cases).

Although training with an adversary is often unstable (Salimans et al., 2016) , we suspect that some additional engineering of the neural network and its training may be able to increase this overall success rate. With a minibatch size of only 512, for example, we achieved a success rate of only 1/3 (vs. the 1/2 that we achieved with a minibatch size of 4096). In the future, it may be worth studying the impact of minibatch sizes, and also that of other parameters such as the learning rate.

Analogous results hold in general for N = 32 and N = 64-bit keys and plaintexts; training appears to be successful somewhat more often for N = 64. Basically, the experiments for N = 32 and N = 64 indicate that there is nothing special about N = 16 which, to a cryptographer, may look suspiciously tiny. We focus our presentation on the case of N = 16 because, first, the experiments run more rapidly, and second, it is modestly easier to examine their behavior.

For one successful training run, we studied the changes in the ciphertext induced by various plaintext/key pairs. Although we did not perform an exhaustive analysis of the encryption method, we did make a few observations. First, it is key-dependent: changing the key and holding the plaintext constant results in different ciphertext output. It is also plaintext-dependent, as required for successful communication. However, it is not simply XOR. In particular, the output values are often floating-point values other than 0 and 1. Moreover, the effect of a change to either a key bit or a plaintext bit is spread across multiple elements in the ciphertext, not constrained to a single bit as it would be with XOR. A single-bit flip in the key typically induces significant changes in three to six of the 16 elements in the ciphertext, and smaller changes in other elements. Plaintext bits are similarly diffused across the ciphertext.

3. LEARNING WHAT TO PROTECT:

Building on the results of Section 2, we study selective protection. In other words, we consider the question of whether neural networks can learn what information to protect, given confidentiality objectives described in terms of an adversary. In the simplest case, a plaintext may have several components; if we wish to keep the adversary from seeing one of the components, it may suffice to encrypt it. More generally, we may wish to publish some values correlated with the plaintext but prevent the adversary from calculating other values. In such scenarios, protecting information selectively while maximizing utility is both challenging and interesting.

3.1. THE PROBLEM:

To test these ideas and to demonstrate the viability of selective protection, we focus on a concrete experiment. We construct an artificial dataset consisting of tuples of four values, A, B, C, D . We aim to build and train a system that outputs two predictions of D, given the first three values as inputs: a "true" prediction of D (that is, the most accurate possible estimate of D given A, B, C ), and a "privacy-preserving" estimate of D, which we call D-public, defined as the best possible estimate of D that does not reveal any information about the value of C.

The system organization is essentially that of Figure 1 , with Alice and Bob sharing a key, but here Alice receives A, B, C and produces D-public in addition to a ciphertext; both Bob and Eve have ac-cess to Alice's outputs; Bob uses them for producing an improved estimate of D, while Eve attempts to recover C. Thus, our goal is to demonstrate that the adversarial training permits approximating D without revealing C, and that this approximation can be combined with encrypted information and with a key in order to obtain a better approximation of D.

The distributions of A, B, C, and D are constructed so that there is substantial correlation between them. In particular, knowing D exactly would convey some information about the likely values of C.

In our experiments, A, B, C, and D are normally distributed floating-point values with a correlation matrix imposed upon them. The specifics of how we generate A, B, C, and D are standard: we compute the Cholesky decomposition LL * of a 4 × 4 correlation matrix that specifies the pairwise correlations, we generate vectors of 4 normally distributed floating-point values, and then we multiply these vectors by L in order to generate values of A, B, C, and D.

Although A, B, C, and D do not correspond to any real-world data, these experiments are loosely inspired by real-world tasks. For example, A, B, and C may represent attributes of a user, which may in general be correlated, and D may represent a decision about the user, a prediction of the user's behavior, or a recommendation to the user.

3.2. NEURAL NETWORK ARCHITECTURE AND TRAINING GOALS:

In the experiments that follow, we use an augmented version of the neural network architecture of Section 2.4. The inputs first go into a new FC layer (12 inputs-eight key bits and four values-and 12 outputs); the outputs of that first layer are fed into a network with the architecture of Section 2.4. Intuitively, we chose this augmented architecture because a single FC layer should be capable of predicting D from A, B, and C, as well as making a prediction decorrelated with C; and the architecture of Section 2.4 suffices to encrypt any of the output of the first layer under the key. We therefore believed this augmented architecture would be sufficient to accomplish its task, though it may be more than is necessary to do so.

We train Eve with the goal of minimizing the squared error of its estimate of C. We train Alice and Bob with the goal of minimizing a linear combination of three terms: the squared error of each of the two estimates of D, and the absolute value of the covariance of Eve's estimate of C with respect to the actual value of C. We compute this covariance on a batch of training examples, and define the loss function for Alice and Bob batch-wise.

A human engineer would naturally try to design the system somewhat differently-likely first computing the desired quantities, and then encrypting the values to be hidden, relying on the encryption and decryption components developed in Section 2 as modules. We prefer instead an end-to-end approach, because our goal is to understand whether a neural network can learn to hide information selectively, given only a high-level specification ("do not leak information about C, but let people with the right key learn as much as possible about D"). In this end-to-end approach, the system does not have distinct, pre-assigned units for encryption and decryption, and all components are trained jointly. In particular, although we benefit from some of the insights from Section 2, we do not rely on the components developed there. End-to-end approaches are sometimes preferred in machine learning because they can more efficiently use resources and information. In our case, this feature may mean, in particular, that the cryptographic operations are optimized for the given distribution of inputs. Nevertheless, our choices have the primary goal of maximizing insight, not efficiency.

3.3. RESULTS:

To understand whether the system is learning to hide information properly, we train a separate evaluator that we call "Blind Eve", which is aware of the distribution of C. Blind Eve tries to guess C relying only upon this baseline information, whereas the real Eve also knows the intermediate output (D-public) and the ciphertext. If Eve's reconstruction error becomes equal to that of Blind Eve, we know that Eve is not successfully extracting information from the public estimate and the ciphertext. than that of Blind Eve (by 0.1-0.2). As time proceeds, Eve's relative advantage becomes zero. Eve is not able to reconstruct any more information about C than would be possible by simply knowing the distribution of values of C.

4. CONCLUSION:

In this paper, we demonstrate that neural networks can learn to protect communications. The learning does not require prescribing a particular set of cryptographic algorithms, nor indicating ways of applying these algorithms: it is based only on a secrecy specification represented by the training objectives. In this setting, we model attackers by neural networks; alternative models may perhaps be enabled by reinforcement learning.

There is more to cryptography than encryption. In this spirit, further work may consider other tasks, for example steganography, pseudorandom-number generation, or integrity checks. Finally, neural networks may be useful not only for cryptographic protections but also for attacks. While it seems improbable that neural networks would become great at cryptanalysis, they may be quite effective in making sense of metadata and in traffic analysis. 

APPENDIX A LEARNING ASYMMETRIC ENCRYPTION:

Paralleling Section 2, this section examines asymmetric encryption (also known as public-key encryption). It presents definitions and experimental results, but omits a detailed discussion of the objectives of asymmetric encryption, of the corresponding loss functions, and of the practical refinements that we develop for training, which are analogous to those for symmetric encryption.

A.1 DEFINITIONS:

In asymmetric encryption, a secret is associated with each principal. The secret may be seen as a seed for generating cryptographic keys, or directly as a secret key; we adopt the latter view. A public key can be derived from the secret, in such a way that messages encrypted under the public key can be decrypted only with knowledge of the secret.

We specify asymmetric encryption using a twist on our specification for symmetric encryption, shown in Figure 5 . Instead of directly supplying the secret encryption key to Alice, we supply the secret key to a public-key generator, the output of which is available to every node. Only Bob has access to the underlying secret key. Much as in Section 2, several variants are possible, for instance to support probabilistic encryption.

The public-key generator is itself a neural network, with its own parameters. The loss functions treats these parameters much like those of Alice and Bob. In training, these parameters are adjusted at the same time as those of Alice and Bob.

A.2 EXPERIMENTS:

In our experiments on asymmetric encryption, we rely on the same approach as in Section 2.5. In particular, we adopt the same network structure and the same approach to training.

The results of these experiments are intriguing, but much harder to interpret than those for symmetric encryption. In most training runs, the networks failed to achieve a robust outcome. Often, although it appeared that Alice and Bob had learned to communicate secretly, upon resetting and retraining Eve, the retrained adversary was able to decrypt messages nearly as well as Bob was.

However, Figure 6 shows the results of one training run, in which even after five reset/retrain cycles, Eve was unable to decrypt messages between Alice and Bob.

fully-connected layer. Convolutional layers are useful for applying the same function(s) at every point in an input.

A neural network architecture consists of a graph of these building blocks (often, but not always, a DAG), specifying what the individual layers are (e.g., fully-connected or convolutional), how they are parameterized (number of inputs, number of outputs, etc.), and how they are wired.

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Figures and Tables:

Figure 1: Alice, Bob, and Eve, with a symmetric cryptosystem.

text and key values, and produce N -entry floating-point ciphertexts, for N = 16, 32, and 64. Both plaintext and key values are uniformly distributed. Keys are not deliberately reused, but may reoccur because of random selection. (The experiments in Section 3 consider more interesting distributions and also allow plaintext and key values to have different sizes.)

Figure 2: Evolution of Bob's and Eve's reconstruction errors during training. Lines represent the mean error across a minibatch size of 4096.

Figure 3: Final reconstruction errors of Bob and of the most effective retrained Eve, for the fourteen initially successful runs, of twenty. An ideal result would be a dot in the upper-left corner, representing no Bob reconstruction error and 8 bits of Eve reconstruction error.

Figure4shows the results of adversarial training to learn to hide C. The red "public error" line shows the average error of D-public vs. D. The green "Bob error" line shows Bob's average reconstruction error, which drops over time until Bob is making the best possible prediction of D given the input. The public error becomes low, but is slightly higher than Bob's. The blue dots show Eve's average error improvement over Blind Eve. After a few steps of training, Eve's error is substantially lower

Figure 4: Training to estimate D while hiding C.

Figure 5: Alice, Bob, and Eve, with an asymmetric cryptosystem.

The concrete layers are [4, 1, 2],[2, 2, 4],[1, 4, 4], and [1, 4, 1], with strides of 1, 2, 1, 1. Intuitively, the first layer slides a size-4 window across the 2N output elements from the FC layer, outputting two numbers (output depth 2), with stride 1. We use a sigmoid nonlinear unit after each layer except the final one. After the final layer, where the output is reduced to N elements, we use a tanh nonlinear unit. (Recall that tanh has an output domain between [-1, 1], bringing the values back to a range that can map to binary values.) The Bob network is identical to the Alice network The Eve network takes only the ciphertext as input, and thus has a first N × 2N FC layer.Training To train the networks, we use a "minibatch" size ranging from 256 to 4096 entries. Unless otherwise specified, we present the results from the training runs with 4096 entries. We use TensorFlow's Adam(Kingma & Ba, 2014) optimizer with a learning rate of 0.0008. We do not reduce the learning rate over time because we wish Alice, Bob, and Eve to be able to continue to respond strongly to changes in other components, until Alice and Bob-hopefully-achieve a solution that is robust to additional changes in Eve.

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Peer review (iclr2017):
The submission proposes to modify the typical GAN architecture slightly to include *encrypt* (Alice) and *decrypt* (Bob) modules as well as a module trying to decrypt the signal without a key (Eve). Through repeated transmission of signals, the adversarial game is intended to converge to a system in which Alice and Bob can communicate securely (or at least a designated part of the signal should be secure), while a sophisticated Eve cannot break their code. Examples are given on toy data: *As a proof-of-concept, we implemented Alice, Bob, and Eve networks that take N-bit random plain-text and key values, and produce N-entry floating-point ciphertexts, for N = 16, 32, and 64. Both plaintext and key values are uniformly distributed.* The idea considered here is cute. If some, but not necessarily all of the signal is meant to be secure, the modules can learn to encrypt and decrypt a signal, while an adversary is simultaneously learned that tries to break the encryption. In this way, some of the data can remain unencrypted, while the portion that is e.g. correlated with the encrypted signal will have to be encrypted in order for Eve to not be able to predict the encrypted part. While this is a nice thought experiment, there are significant barriers to this submission having a practical impact: 1) GANs, and from the convergence figures also the objective considered here, are quite unstable to optimize. The only guarantees of privacy are for an Eve that is converged to a very strong adversary (stronger than a dedicated attack over time). I do not see how one can have any sort of reliable guarantee of the safety of the data transmission from the proposed approach, at least the paper does not outline such a guarantee. 2) Public key encryption systems are readily available, computationally feasible, and successfully applied almost anywhere. The toy examples given in the paper do not at all convince me that this is solving a real-world problem at this point. Perhaps a good example will come up in the near future, and this work will be shown to be justified, but until such an example is shown, the approach is more of an interesting thought experiment.