Title: CHARACTERIZING ATTACKS ON DEEP REINFORCE-MENT LEARNING

Abstract: Deep reinforcement learning (DRL) has achieved great success in various applications, such as playing computer games and controlling robotic manipulations. However, recent studies show that machine learning models are vulnerable to adversarial examples, which are carefully crafted instances that aim to mislead these models to make arbitrarily incorrect prediction. DRL models have been attacked by adding perturbations to observations. While such observation based attack is only one aspect of potential attacks on DRL, other forms of attacks require further analysis which are more practical such as manipulating environment dynamics. Therefore, we propose to understand the vulnerabilities of DRL from various perspectives and provide a thorough taxonomy of adversarial attacks against DRL. We also conduct the first set of experiments on the unexplored parts within the taxonomy. In addition to current observation based attacks against DRL, we propose attacks based on action space and environment dynamics. Among these experiments, we introduce online sequential attack: a novel method specialized for efficiently attacking sequences of temporally consecutive frames, the first targeted attack that perturbs environment dynamics to cause an agent fail in a specific way, and a novel finite difference based black-box attack against DRL. We show empirically that our online sequential attacks can generate effective perturbations in a black-box setting in real time with a small number of queries, independent of episode length. We conduct extensive experiments to compare the effectiveness of different attacks with several baselines in various environments, including game playing, robotics control, and autonomous driving.

1. INTRODUCTION:

In recent years, deep neural networks (DNNs) have become pervasive and led a trend of fast adoption in various commercial systems performing image recognition (Krizhevsky et al., 2012) , speech recognition (Hannun et al., 2014) , and natural language processing (Sutskever et al., 2014) . DNNs have also encouraged increased success in the field of deep reinforcement learning (DRL) , where the goal is to train an agent to interact with the environments for maximizing an expected return. DRL systems have been evaluated on games (Ghory, 2004; Mnih et al., 2013; 2016) , autonomous navigation (Dai et al., 2005) , and robotics control (Levine et al., 2016) , etc. To take advantage of this, industries are integrating DRL into production systems (RE WORK, 2017) . However, it is well-known that DNNs are vulnerable to adversarial perturbations (Goodfellow et al., 2015; Li & Vorobeychik, 2014; 2015) . DRL systems that use DNNs to perform perception and policy making also have similar vulnerabilities. For example, one of the main weaknesses of RL models in adversarial environments is their heavy dependence on the input observations. Since RL models are trained to solve sequential decision-making problems, an attacker can perturb multiple observations. In fact, the distribution of training and testing data could be different due to random noise and adversarial manipulation (Laskov & Lippmann, 2010) . Therefore, the learned policy can be vulnerable in adversarial environments.

In this paper, we first present an extensive study of adversarial attacks on DRL systems. Second, we propose and evaluate 10 adversarial attacks in order to explore points in the taxonomy that have not previously been examined in the literature. We organize adversarial attacks on DRL into a taxonomy based on details of the victim model and other properties of the attacker. First, we categorize these attacks based on what component of the system the attacker is capable of perturbing. The organization of this categorization resembles the components of a Markov decision process (MDP): we recognize attacks that perturb an agent's observations, actions, or the system's environment Figure 1 : Taxonomy of adversarial attacks on deep reinforcement learning (DRL). RL environments are usually modeled as a Markov Decision Process (MDP) that consists of observation space, action space, and environment (transition) dynamics. Potential adversarial attacks could be applied to any of these components.

dynamics. We summarize these categories in Figure 1 . Second, the attacker's knowledge. We categorize these attacks based on what knowledge the attacker needs to perform the attack. Broadly, this breaks attacks down into the already recognized white-box attacks, where the attacker has full knowledge of the target DRL system, and black-box attacks, where the attacker has less or no knowledge. We will discuss this taxonomy further in Section 3.

On the other hand, existing attacks that perturb the observation operate independently on each frame, which are too computational intensive to run in real-time. We propose two novel strategies for quickly creating adversarial perturbations to use in real-time attacks. The first strategy, N-attack, trains a neural network to generate a perturbation, reducing the computation to a single forward pass over this network. The second strategy exploits the property that, in RL environments, the states are not independent, and later states depends on previous state and action. Therefore, we propose online sequential attacks, which, in contrast to attacks that operate independently on each frame, generate a perturbation using information from a few frames and then apply the generated perturbation to later frames. We include our experiments with these strategies as part of our exploration of attacks that perturb the observation. We describe our attacks in detail in Section 4, and we present our evaluation in Section 5.

To summarize, our contributions are: (1) We systematically organize adversarial attacks on DRL systems into a taxonomy and devise and evaluate 10 new attacks on several DRL environments; (2) We propose two practical strategies, N-attack and online sequential attack, for performing real-time attacks on DRL systems; (3) We propose the attack that adversarially perturbs a DRL system's environment dynamics, and the attack that perturbs a DRL system's actions; (4) We apply finite difference method to estimate gradient and perform black-box attack, and we propose an adaptive sampling based method to improve the gradient estimation efficiency; (5) We propose to select the optimal frames within consecutive frames to attack and achieve optimal attack efficiency. We also provide corresponding mathematical analysis.

2. RELATED WORK:

Adversarial attacks on machine learning models. Our attacks draw some of their techniques from previously proposed attacks. (Goodfellow et al., 2015) describes the fast gradient sign method (FGSM) of generating adversarial perturbations in a white-box setting. (Carlini & Wagner, 2017) describes additional methods based on optimization, which result in smaller perturbations. (Moosavi-Dezfooli et al., 2017) demonstrates a way to generate a "universal" perturbation that is effective on a set of multiple inputs. (Evtimov et al., 2018) shows that adversarial examples can be robust to natural lighting conditions and viewing angles. In our black-box attacks, we apply techniques that have been proposed for adapting white-box methods to black-box scenarios (Papernot et al., 2017; Chen et al., 2017) . Recently, (Huang et al., 2017) demonstrates an attack that uses FGSM to perturb observation frames in a DRL setting. They experiment with a white-box attack and a black-box attack based on transferability. In this work, we propose novel black-box attacks, including the attacks that do not rely on transferability. In addition, we propose several ways to reduce the computational complexity of attacks. (Lin et al., 2017) designs an algorithm to achieve targeted attack for DRL models. However, their work only considers targeted attack and requires training a generative model to predict future states, which is already a computational intensive task. (Behzadan & Munir, 2017) proposes a black-box attack method that trains another DQN network to minimize the expected return while still using FGSM as the attack method.

Robust RL via adversarial training. Safety in various robotics and autonomous driving applications has drawn lots of attention for training robust models. Knowing how RL models can be attacked is beneficial for training robust RL agent. (Pinto et al., 2017) proposes to train a RL agent to provide adversarial attack during training so that the agent can be robust against dynamics variations. However, since they manually selected the perturbations on environment dynamics, the attack provided in their work may not be able to generalize to broader RL systems. Additionally, their method relies on an accurate modeling of the environment dynamics, which may not be available for real world tasks such as robotics and autonomous driving systems.

3. TAXONOMY OF ATTACKS IN DRL:

Existing work on attacking DRL systems with adversarial perturbations focuses on perturbing an agent's observations. This is the most appealing place to start, with seminal results already suggesting that recognition systems are vulnerable to adversarial examples (Goodfellow et al., 2015; Moosavi-Dezfooli et al., 2017) . It naturally follows that we should ask whether perturbations introduced in other places in a RL system can cause the agent to misbehave, and in what scenarios, taking into account (i) can the attacker perform the attack with limited knowledge about the agent, (ii) can the attacker perform the attack in real time, and (iii) can the attacker introduce the perturbation physically. To systematically explore this question, we propose a taxonomy of possible adversarial attacks.

Attack components. In the first layer of our proposed taxonomy, we divide attacks based on what components in an MDP the attacker chooses to perturb: the agent's observations, actions, and environment dynamics. We will discuss some of the scenarios where attacks on these components can be practical. For attacks applied on the observation space, the pixel values of images can be changed by installing some virus into the software that is used to process captured photos from the sensor or in the simulator that is rendering the environment. In case images are transmitted between robots and computers, some communications can be altered by an attacker wirelessly (Lonzetta et al., 2018) . Some physical observation based attacks have been analyzed in autonomous driving (Evtimov et al., 2018) . For attacks applied on the action space, the action outputs can be modified by installing some hardware virus in the actuator executing the action. This can be realistic in some robotic control tasks where the control center sends some control signals to the actuator, a vulnerability in the implementation, for example, vulnerability in the bluetooth signal transmission, may allow an attacker to modify those signals (Lonzetta et al., 2018) . For attacks applied on the environment dynamics, in the autonomous driving case we can change the material surface characteristic of the road such that the policy trained in one environment will fail in the perturbed environment; in the robotic control case, the robot's mass distribution can be changed such that the robot may lose balance when executing its original policy because the robot hasn't been trained in this case.

Attacker's knowledge. In the second layer of our proposed taxonomy, we categorize attacks based on what information the attacker needs to perform the attack. This divides attacks into white-box attacks and black-box attacks. We make a further categorization based on the attacker's knowledge about the policy network's architecture, weight parameters and whether the attacker can query the network. In white-box attacks, the agent has access to the architecture and weight parameters of the policy network and of course can query the network. In black-box attacks, the attackers don't have access to weight parameters of the policy network and may or may not have access to the policy network's architecture. The attacker may or may not have access to query the policy network.

Further categorization. We consider these additional properties of attacks. Real-time: while some attacks require more computation than can be performed in real-time, some are fast enough to run. Still other attacks perform some precomputation and then are able to generate perturbations quickly for each step. We identify this pragmatic property as part of our taxonomy. Physical: for RL tasks that take place in the real world, this property concerns the feasibility of physically applying the perturbation on the environment. 

4. ADVERSARIAL ATTACKS ON REINFORCEMENT LEARNING POLICIES:

In order to study the unexplored parts of our proposed taxonomy from Section 3, in this section we develop several concrete attacks.

4.1. ATTACKS ON STATE OBSERVATIONS:

We now describe attacks that perturb an agent's state observations. In this category of attacks, the attacker changes the input state observation s to s = s + h(s; w), where the attacker generates perturbation h(s; w) from the original observation s and some learned parameters w. In order to ensure that perturbations are small, we require that ||h(s; w)|| ∞ ≤ , which we can enforce by choosing h to be of the form tanh(•). We present both white-box attacks and black-box attacks.

4.1.1. WHITE-BOX ATTACKS:

In this setting, we assume that the attacker can access the agent's policy network π(a|s) where a refers to the action and s refers to the state. (Huang et al., 2017) has previously introduced one attack in this category that applies the FGSM method to generate white-box perturbation purely on observations. We reproduce this experiment with our obs-fgsm-wb attack. This attack's application scenario is when we know the policy network's architecture and parameters. We also include a variant of Huang et al.'s attack that replaces FGSM with an optimization based method (Carlini & Wagner, 2017) in obs-cw-wb. In addition, we propose an attack strategy N-attack where the perturbation h(s, w) is computed from a deep neural network. in a white-box setting. We call this attack obsnn-wb. This attack works when where we know the policy network's architecture and parameters. We train the parameters w of the attacker network based on the given policy π to minimize victim policy's expected return when the perturbations are applied:

w = arg max w E π(a|s) [ t γ t rt ] = arg max w E π(a|s+h(s,w)) [-t γ t r t ].

With a fixed victim policy π, this attack is similar to training a policy. We include training details of this attack in Appendix B.

4.1.2. BLACK-BOX ATTACKS:

In general, the trained RL models are kept private to avoid easy attacks. Given such "black-box" models, the adversary needs to take more sophisticated strategies to perform the attacks. In the black-box attack, there are different scenarios based on the knowledge of attacker. First, the attacker is not allowed to obtain any information about the model architecture, parameters, or even query information. In this case, the attacker can perform a "transferability" based attack by attacking a surrogate model and then transfer the perturbation to the victim model. Huang et al. introduced a black-box variant of the FGSM attack using transferability, which we denote as obs-fgsm-bb. This attack requires access to the original training environment. In this section, we introduce several other novel black-box attack methods and propose to improve the efficiency of these attacks.

Imitation learning based black-box attack. This attack obs-imi-bb is inspired by Rusu et al.'s work on policy distillation (Rusu et al., 2015) . The attacker trains a surrogate policy π(a|s, θ)

to imitate the victim policy π.Then the attacker uses a white-box method on the surrogate policy to generate a perturbation and applies that perturbation on the victim policy. We include details description of this attack in our Appendix B.

Finite difference (FD) based black-box attack. Previous black-box attacks obs-fgsm-bb and obs-imi-bb all require retraining a surrogate policy. Previous work in (Bhagoji et al., 2017) applies the finite difference (FD) method in attacking classification models. We extend the FD method to DRL systems in obs-fd-bb which doesn't require retraining a new policy. This attack works in the setting where we don't have the policy network's architecture or parameters, but can query the network. We put the math details of FD method in Appendix B. For n dimensional input, the finite difference method would require 2n queries to obtain the estimation, which is computationally intensive for high dimensional inputs such as images. We propose a sampling technique to mitigate this computational cost.

Adaptive sampling based FD (SFD). Considering the fact that many deep learning models extract features from inputs patch-wise and have sparse activation map (Bau et al., 2017) , we propose to iteratively estimate the gradients of high dimensional inputs and apply adaptive sampling to sample candidate dimensions for querying. Given a function f (X; w) : X → Y , where X ∈ R d and Y ∈ R 1 , and w is the model parameter, our goal is to estimate a nontrivial gradient

∇ X f (X; w) ∈ R d with ∇ i f (X; w) ≥ θ or ∇ i f (X; w) = 0, for all i ∈ {1, 2, • • • , d},

and θ > 0 is a threshold value for nontrivial gradient. This means we can ignore the gradients of dimensions whose gradients are smaller than θ. First, we randomly sample k dimensions in X, and get a set of dimensions P = {P 1 , P 2 , • • • , P k }, and use FD to estimate the gradients for dimensions in P . Then we sample a set of dimensions P = {j ∈ P ; ∇ j f (X; w) ≥ θ}, and we use FD to estimate the gradients of the neighbors (a set P ) of dimensions in P , if these gradients haven't been estimated. Then again we select dimensions with gradients no less than θ from P and find their neighbors to estimate gradients. We repeat this process for n iterations. By exploring the sparsity of gradients, we can adaptively sample dimensions to estimate gradients, and can significantly reduce the amount of queries. We give an algorithm description of this attack obs-sfd-bb (which works in the same scenario as obs-fd-bb) in Algorithm 1 in the Appendix C. Here we provide an analysis of our SFD sampling algorithm and estimate the amount of non-trivial gradients that can be estimated using our method in Corollary 1.

We will ignore the model parameter w hereafter. The proof of the corollary is in Appendix C.1. Corollary 1. We make the following assumptions on f : 1) the gradient ∇f (x) satisfies:

|∇ i f (x) - ∇ i+1 f (x)| ≤ β for all i ∈ {1, • • •

, d} and for some β > 0; 2) suppose the current quantity to estimate is ∇ i f (x) and the next quantity to estimate is ∇ j f (x), where |i -j| = 1, we make the assumption on the gradient probability distribution among neighboring dimensions:

P (|∇ j f (x)| ∈ [θ, β + θ]) = q, P (|∇ j f (x)| ∈ (β + θ, ∞)) = 1 -q, if |∇ i f (x)| ∈ [β + θ, ∞); P (|∇ j f (x)| ∈ [0, θ]) = q, P (|∇ j f (x)| ∈ [θ, β + θ]|) = 1 -q, if |∇ i f (x)| ∈ [θ, β + θ).

Suppose within one iteration we estimate the gradient on dimension j: ∇ j f (x), denote P (θ) as the probability that ∇ j f (x) ≥ θ using our adaptive sampling method, and P random (θ) as the same probability using random sampling, then we conclude: (1)

P (θ) > 1 -q; (2) if 1 -q > P random (θ), then P (θ) > P random (θ); (3) define S θ = d i=1 1(|∇ i f (x)| ≥ θ

) and assume we estimated in total S θ dimensions' gradients with perturbation strength h, then the truncation error of gradients estimation is upper bounded by the following inequality,

EQUATION

)

where C is some positive constant, and ∇ f (x) is the estimated gradient of f with respect to x.

4.1.3. ONLINE SEQUENTIAL ATTACKS:

In a DRL setting, consecutive observations are not i.i.d.-instead, they are highly correlated, with each state depending on previous ones. It's then possible to perform an attack with less computation than perform the attack independently on each state. Considering real-world cases, for example, an autonomous robot would take a real-time video as input to help make decisions, an attacker is motivated to generate perturbations only based on previous states and apply it to future states, which we refer to as an online sequential attack. We hypothesize that a perturbation generated this way is effective on subsequent states.

Universal attack based approach. We propose online sequential attacks obs-seq-fgsm-wb, obsseq-fd-bb, and obs-seq-sfd-bb that exploit this structure of the observations. obs-seq-fgsm-wb works in standard white-box setting, where we know the architecture and parameters of the policy network; obs-seq-fd-bb and obs-seq-sfd-bb works in the same setting as obs-fd-bb. In these attacks, we first collect a number k of observation frames and generate a single perturbation using the averaged gradient on these frames (or estimated gradients using FD or SFD, in the case of obs-seq-fd-bb and obs-seq-sfd-bb). Then, we apply that perturbation to all subsequent frames. In obs-seq-sfd-bb, we combine the universal attack approach and the adaptive sampling technique for finite difference estimates. We improve upon the above attack by finding the the set of frames that appear to be most important and using the gradients from those frames. With this, we hope to maintain attack effectiveness while reducing the number of queries needed. We propose to select a subset of frames within the first k based on the variance of their Q values. Then, in all subsequent frames, the attack applies a perturbation generated from the averaged gradient. We select an optimal set of important frames with high value variance to generate the perturbations. We give a proof in Corollary 2 below for why attacking these important frames is more effective, and we give the full proof in Appendix D.

Corollary 2. Let the state and state-action value be V (s) and Q(s, a) respectively, and let the state with higher variance of Q value be state s t1 and the state with smaller variance of Q value be s t2 . The variance is taken over different actions. Let the current policy be π. We have

E π T t=0 γ t r t |do(s t1 = ŝt1 ) ≤ E π T t=0 γ t r t |do(s t2 = ŝt2 )

, where do(s t1 = ŝt1 ) means the observation at time t 1 is changed from s t1 to ŝt1 .

4.2. ATTACKS ON ACTION SELECTION:

Our second category of attacks is to directly attack action output and minimize the expected return. We experiment with one attack in this category, under a white-box scenario, act-nn-wb. Here we train another policy network that takes in the state s and outputs a perturbation on the Q function: Q (s, a, w), the goal is also to minimize the expected return. For example, in DQN, the loss is chosen to be L

(w) = (Q(s, a) + Q (s, a, w) -r -γ max a (Q(s , a ) + Q (s , a , w))) 2 . For DDPG, the loss is chosen to be L(w) = (Q(s, a = µ(s)) + Q (s, a = µ(s), w) -r -γ(Q(s , a = µ(s )) + Q (s , a = µ(s ), w))) 2

, where r = -r is reward that captures the attacker's goal of minimizing the victim agent's expected return. This second approach to learn the attack h is to treat the environment and the original policy π together as a new environment, and view attacks as actions.

4.3. ATTACKS ON ENVIRONMENT DYNAMICS:

In this third category, attacks perturb the environment transition model. In our case, we aim to achieve targeted attack, which means we want to change the dynamics such that the agent will fail in a specific way. Define the environment dynamics as M, the agent's policy as π, the agent's state at step t following the current policy under current dynamics as s t , and define a mapping from π, M to s t :s t ∼ f (s t |π, M, s 0 ), which outputs the state at time step t: s t given initial state s 0 , policy π, and environment dynamics M. The task of attacking environment dynamics is to find another dynamics M such that the agent will reach a target state s t at step t: M = arg min M s t -E st∼f (st|π,M,s0) [s t ] . Random dynamics search. A naive way to find the target dynamics, which we demonstrate in env-rand-bb, is to use random search. Specifically, we randomly propose a new dynamics and see whether, under this dynamics, the agent will reach s t . This method works in the setting where we don't need to have access to the policy network's architecture and parameters, but just need to query the network. Adversarial dynamics search. We design a more systematic algorithm based on RL to search for a dynamics to attack and call this method envsearch-bb. At each time step, an attacker proposes a change to the current environment dynamics with some perturbation ∆M, where ∆M/M is bounded by some constant , and we find the new state s t,M at time step t following the current policy under dynamics M = M + ∆M, then the attacker agent will get reward r = 1/ s t,M -s t . We demonstrate this in env-search-bb using DDPG (Lillicrap et al., 2016) to train the attacker. In order to show that this method works better than random search, we also compare with the random dynamics search method, and keep the bound of maximum perturbation ∆M/M the same. This attack works in the same setting as env-rand-bb.

5. EXPERIMENTS:

We attack several agents trained for five different RL environments: Atari games Pong and Enduro (Bellemare et al., 2013) , HalfCheetah and Hopper in MuJoCo (Todorov et al., 2012) , and the driving simulation TORCS (Pan et al., 2017) . We train DQN (Mnih et al., 2015) on Pong, Enduro and TORCS, and we train DDPG (Lillicrap et al., 2016) on HalfCheetah and Hopper. The reward function for TORCS comes from Pan et al. (2017) . The DQN network architecture comes from Mnih et al. (2015) . The network for continuous control using DDPG comes from Dhariwal et al. (2017) . For each game, we train the above agents with different random seeds and different architectures in order to evaluate different conditions in the transferability and imitation learning based black-box attack. Details of network structure and the performance for each game are included in Appendix A.

5.1. EXPERIMENTAL DESIGN:

We compare the agents' performance under all attacks with their performance under no attack, denoted as non-adv.

Attacks on observation. We test these attacks under L ∞ perturbation bounds of = 0.005 and = 0.01 on the Atari games and MuJoCo simulations and = 0.05 and = 0.1 on TORCS1 . First, we test the white-box attacks obs-fgsm-wb and obs-nn-wb on all five environments. Second, we test the attack obs-fgsm-bb under two different conditions: (1) In obs-fgsm-bb(1), the attacker uses the same network structure in the surrogate model as the victim policy and (2) In obs-fgsm-bb(2), the attacker uses a different network structure for the surrogate model. We test the attack obs-imi-bb on all five environments. Similar to the transferability attacks, we test this attack under same-architecture (obs-imi-bb(1) and different-architecture (obs-imi-bb(2)) conditions. We use FGSM to generate perturbations on the surrogate policy. We test obs-sfd-bb under different numbers of SFD iterations; we denote an attack that uses i iterations as obs-s[i]fd-bb. The number of queries is significantly reduced in obs-sfd-bb than obs-fd-bb; we show the actual numbers of queries used in Table 4 in the Appendix. For the attack obs-seq-fgsm-wb, we test under the condition obs-seq[Fk]-fgsm-wb (F for "first"), where we use all of the first k frames to compute the gradient for generating a perturbation for the subsequent frames. For the attacks obs-seq-fd-bb and obs-seq-sfd-bb, we test under three conditions. (i) In obs-seq[Fk]-fd-bb, we look at the first k frames and use FD to estimate the gradient; (ii) In obs-seq[Lk]-fd-bb and obs-seq[Lk]-s[i]fd-bb (L for "largest"), we again look at the first k frames, but we select only the 20% of the frames that have the largest Q value variance to generate the universal perturbation; (iii) obs-seq[Sk]-fd-bb (S for "smallest") is similar to the previous one, we select 20% of the first k frames that have the smallest Q value variance to generate the universal perturbation. We additionally test a random perturbation based online sequential attack obs-seq-rand-bb, where we take a sample from uniform random noise to generate a perturbation and apply on all frames. Although this attack does not consider the starting frames, we still test it under different conditions obs-seq[Fk]-rand-bb, where we start adding the random perturbation after the k-th frame. This makes it consistent with the other online sequential attacks that apply their perturbation after the kth frame. Attacks on action selection. We test the action selection attack act-nn-wb on the Atari games, TORCS, and MuJoCo robotic control tasks. Attacks environment dynamics. We test the environment dynamics attacks env-rand-bb and env-search-bb on the MuJoCo environments and TORCS. In the tests on MuJoCo, we perturb the body mass and body inertia vector, which are in R 32 and R 20 in HalfCheetah and Hopper environments, respectively. In the tests on TORCS, we perturb the road friction coefficient and bump size, which is in R 10 .

5.2. EXPERIMENTAL RESULTS:

Attacks on observation. Figure 2a shows the results of the attacks on observations on TORCS, including all methods on attacking observations and the results of non-adv. We show the results on the Atari games and MuJoCo in Figure 6 and Figure 9 in the Appendix. On TORCS, our neural network based attack obs-nn-wb achieves better attack performance than the FGSM attack obsfgsm-wb. Under a black-box setting, our proposed imitation learning based attacks obs-imi-bb(1), obs-imi-bb(2), and the FD based attack obs-fd-bb achieves better attack performance than the transferability based attacks obs-fgsm-bb(1) and obs-fgsm-bb(2).

Figures 2b and 2c compare the cumulative rewards among different black-box methods. These figures:

show that the policy is vulnerable to all of the black-box methods. Specifically, they show that obs-s[i]fd-bb can achieve similar performance to FD under each value of the perturbation bound . In the Appendix, we provide the number of queries for using obs-sfd-bb and obs-fd-bb, and the results show that obs-sfd-bb uses significantly less queries (around 1000 to 6000) than obs-fd-bb (around 14,000) but achieves similar attack performance. The SFD method only samples part of the pixels to calculate gradient while the vanilla FD method requires gradient computation at all pixels. shows that when we select a set of states with the largest Q value variance (obs-seq[Lk]-fd-bb) to estimate the gradient, the attack is more effective than selecting states with the smallest Q value variance (obs-seq[Sk]-fd-bb), which indicates that selecting frames with large Q value variance is more effective. We see that when k is very small (k = 10), the estimated universal perturbation may be not accurate, and when k = 60, the attack performance is reasonably good. In Figure 4 (left), we show the results of obs-seq[Lk]-s[i]fd-bb by varying the number of iterations i, and select the 20% of frames with the largest Q value variance within the first k frames to estimate the gradient using SFD. It is clear that with more iterations, we are able to get more accurate estimation of the gradients and thus achieve better attack performance, while the total number of queries is still significantly reduced. We conclude in the Appendix that when i = 100, the number of queries for SFD is around 6k, which is significantly smaller than needed for FD, which takes 14k queries to estimate the gradient on an image of size 84 × 84 (14112 = 84 × 84 × 2). We put other results on attacks on observations in our Appendix part. The Enduro environment is also an autonomous driving environment that is simpler than the TORCS environment, and we observed consistent results in the two environments. Note that different thresholds are applied according to the complexity of the two environments.

Attacks on action selection. We present the results of our attacks on action selection in Figure 5 .

The results show that action space attack is also effective. With the larger perturbation bound, we achieve better attack performance.

Attacks on environment dynamics. In Table 2 , we show our results for performing targeted adversarial environment dynamics attack. The results are the L 2 distance to the target state (the smaller the better). Our goal is to attack the environment dynamics so the victim agent will fail in a pre-specified way. For example, for a Hopper to turn over and for a self driving car to drive off road and hit obstacles. The results show that random search method performs worse than RL based search method in terms of reaching a specific state after certain steps. In Figure 4 (right), we show examples of the final state of our env-search-bb attack on TORCS and Hopper. In the final state of TORCS, the attacked car has hit the wall. The quality of the attack can be qualitatively evaluated by observing the sequence of states when the agent is being attacked and see whether the target state has been achieved. In Figures 11-13 in the Appendix, we show the sequences of states when the agents are under attack with the random search or reinforcement learning based search method.

6. DISCUSSION AND CONCLUSIONS:

Black-box and white-box. As can be seen from our results, white-box methods' performance is better or on par with black-box methods. All white-box methods have almost similar performance and in some environments our proposed obs-nn-wb is better than obs-fgsm-wb. Within black-box methods, obs-fgsm-bb has slightly worse performance than obs-imi-bb. Finite difference methods' performance is worse than obs-imi-bb. Sampling based finite difference obs-sfd-bb is worse than obs-fd-bb and the performance improves when the number of query increases. In sequential attack based on optimal frame selection, selecting the frames with larger variance of Q-values to attack is better than selecting the frames with smaller variance of Q-values to attack, as can be seen from the results on TORCS.

Connection with Robust RL. There have been increasing interest in training RL algorithms that can be robust to perturbations in the environment, or even adversarial attacks in the environment. Previous methods that aim to improve the robustness of RL either try to apply some random perturbation to the observation or apply some gradient based noise to the observation to induce the agent to choose some sub-optimal actions. On the one hand, our finite difference and sampling based finite difference based method can provide faster attack than traditional FGSM based attack that requires back-propagation to calculate gradient, therefore can be incorporated into the training of RL policies to improve the robustness of RL policy. The environment dynamics attack can help to find the environment where the current agent is vulnerable. On the other hand, our methods provide tools to evaluate the vulnerability of the trained RL policy. Finally, we hope that our proposed taxonomy helps guide future research in making DRL systems robust, and we offer our experimental results as baselines for future robust RL techniques to compare against.

θ: L(D T , θ) = |D| i=1 softmax( q T i τ ) ln softmax( q T i τ ) softmax(q S i )

, where T corresponds to the victim policy, S corresponds to our surrogate policy, and τ is a temperature factor. This attack works in the setting where we don't have access to the policy network's architecture or parameters, but can query the network.

Finite difference based black-box attack details. FD based attack on DRL uses FD to estimate gradient on the input observations, and then perform gradient descent to generate perturbations on the input observations. The key step in FD is to estimate the gradient. Denote the loss function as L and state input as s ∈ R n . Then the canonical basis vector e i is defined as an d dimension vector with 1 only in the i-th component and 0 otherwise. The finite difference method estimates gradients via the following equation

EQUATION

)

where δ is a parameter to control estimation accuracy.

C FINITE DIFFERENCE GRADIENT ESTIMATION USING SFD:

Algorithm 1 shows the detailed steps in our obs-sfd-bb attack. Proof. Following the notation in Corollary 1, we use P (θ) to denote the probability that the to-beestimated gradient magnitude of a dimension is no less than θ for some iteration. Initially, we sample k points uniformly. We have that out of the k sampled points, there are P (β + θ) • k points whose gradient magnitudes are no less than β + θ. Similarly, we have P (θ) • k points where the gradient magnitudes are no less than θ. At the second iteration, we start from the P (θ) • k points. According to the assumptions, we have (1 -q)P (β + θ) • k points whose gradient magnitudes are no less than β + θ. Similarly, we have q • P (β + θ) • k + (1 -q)[P (θ) -P (β + θ)]k points with gradient magnitudes in the range [θ, β + θ]. Now in t th iteration, we denote a t as the number of points in this iteration with gradient magnitudes no less than β + θ and b t as the number of points in this iteration with gradient magnitudes in range [θ, β + θ]. The recurrence relationship is as follows:

EQUATION

where a 1 = (1 -q)k • P (β + θ) and b 1 = (1 -q)k • P (θ) + (2q -1)k • P (β + θ). We have:

b t (1 -q) t = q (1 -q) 2 a 1 + b t-1 (1 -q) t-1 , b t (1 -q) t = q (1 -q) 2 a 1 (t -1) + b 1 (1 -q) .

(4)

Then we have:

EQUATION

Now we show that in each iteration, the probability that our algorithm samples dimensions with gradient magnitudes no less than θ is larger than that of random sampling (P random (θ)).

EQUATION

Here from the previous iteration t-1 we obtained a t-1 +b t-1 number of dimensions whose gradients have magnitude no less than θ. From all of their neighbors, we obtained in probability a t + b t number of dimensions with gradient magnitude no less than θ. Therefore, P (θ) > 1 -q. In other words, in each iteration, we have at least probability 1 -q to sample the points with gradient magnitudes no less than θ. Now since q measures the degree of steepness between two dimensions ( typically around 1/2) and when the gradient distribution is sparse, which means a majority of pixels get very small gradients, which means P random (θ) will be small, when we choose a relatively large θ. Therefore as long as 1 -q > P random (θ), our sampling algorithm outperforms the random sample counterpart.

Now we prove the second part of our corollary: when x ∈ R 1 , assume function f is C ∞ , by Taylor's series we have

EQUATION

Combine the two equations we get

EQUATION

which means the truncation error is bounded by O(h 2 ). Moreover, we have

EQUATION

where

C = sup t∈[x-h0,x+h0] f (3) (t) 6

, and 0 < h ≤ h 0 .

We can regard each dimension as a single variable function f (x i ), then we have

EQUATION

)

For the dimensions where the gradient magnitudes are no less than θ, from the above estimation, the total truncation error caused by these dimensions are no greater than S θ Ch 2 . For those dimensions where the gradient magnitudes are less than θ, the error caused by not considering these dimensions are no greater than (d -S θ )θ. All in all, the truncation error of gradients estimation is upper bounded by the following inequality.

EQUATION

where C is some positive constant, and ∇ f (x) is the estimated gradient of f with respect to x.

D PROOF OF COROLLARY 2:

Proof. Recall the definition of Q value is

EQUATION

The variance of Q value at a state s is defined as

EQUATION

)

where A is the action space of the MDP, and |A| denotes the number of actions. Assume a fixed horizon of length H. Suppose we are to attack state s m and state s n where the Q value variance of this two states are V ar(Q(s m )) and V ar(Q(s n )), and assume m < n. Denote the state-action pair Q values after attack are Q(s m , âm ) and Q(s n , ân ), respectively. During the attack, state s m is modified to ŝm , and state s n is modified to ŝn , and their action's Q-value also change, so we use âm and ân to denote the actions after the attack. By using s m and s n instead of ŝm and ŝn , we mean that though the observed states are modified by the attack algorithm, but the true states do not change. By using a different action notation, we mean that since the observed states have been modified, the optimal actions at the modified states can be different from the optimal actions at the original observed states. Then the total discounted expected return for the entire episode can be expressed as (assume all actions are optimal actions)

EQUATION

Since m < n, Q can also be expressed as

EQUATION

EQUATION

According to our claim that states where the variance of Q value function is small will get better attack effect, suppose V ar(Q(s m )) > V ar(Q(s n )), and assume the range of Q value at step m is larger than step n, then we have

EQUATION

Therefore Q -Q < 0 which means attack state m the agent will get less return in expectation. If V ar(Q(s m )) < V ar(Q(s n )), assume the range of Q value at step m is smaller than step n, then we have Q(s m , a m ) -Q(s m , âm ) < Q(s n , a n ) -Q(s n , ân ).

(18) If n-m is very small or Q(s n , a n )-Q(s n , ân ) is large enough such that Q(s m , a m )-Q(s m , âm ) < γ n-m [Q(s n , a n ) -Q(s n , ân )], then we have Q -Q > 0 which means attacking state m the agent will get more reward in expectation than attacking state n. 

F RESULTS FOR DYNAMICS ATTACK:

We include here the environment rollout sequence for dynamics attack experiment in Figure 11 , Figure 12 and Figure 13 . The last image in each sequence denotes the state at same step t. The last image in each abnormal dynamics rollout sequence corresponds to the target state, the last image in the attacked dynamics using RL search denotes the attacked results using env-search-bb, and the last image in the attacked dynamics using random search denotes the attacked results using env-rand-bb.

It can be seen from these figures that env-search-bb method is very effective at achieving targeted attack while using random search, it is relatively hard to achieve this. 

:

Values are in range[0,1]

Figures and Tables:

Figure 2: Episodic reward under different attack methods and cumulative reward of different blackbox attacks on TORCS.Therefore, obs-sfd-bb is more efficient in terms of running time than obs-fd-bb, which indicates the effectiveness of our adaptive sampling algorithm in reducing gradient computation time and keeping the attack performance.

Figure 3: Performance of universal attack based approach considering all starting images ( (seq[Fk]-, left two graphs) and subsets of frames with largest (seq[Lk]-) and smallest (seq[Sk]-) Q value variance (right two images). Results shown for TORCS, under two perturbation bounds . The results for comparing obs-seq[Fk]-fgsm-wb, obs-seq[Fk]-fd-bb, and obs-seq[Fk]-rand-bb are shown in Figure 3 (left) for perturbation of different L ∞ norm bound ( = 0.05 and 0.1). The two figures show the cumulative reward for one episode when the states are under attack. Comparing the results, our proposed obs-seq[Fk]-fd-bb achieves close attack performance compared with our obs-seq[Fk]-fgsm-wb, and the baseline obs-seq[Fk]-rand-bb is not effective. Figure 3 (right)shows that when we select a set of states with the largest Q value variance (obs-seq[Lk]-fd-bb) to estimate the gradient, the attack is more effective than selecting states with the smallest Q value variance (obs-seq[Sk]-fd-bb), which indicates that selecting frames with large Q value variance is more effective. We see that when k is very small (k = 10), the estimated universal perturbation may be not accurate, and when k = 60, the attack performance is reasonably good.

Figure 4: Performance of universal perturbation generated based on different numbers of query iterations with obs-seq-sfd-bb (left two graphs); final states of environment dynamics attack envsearch-bb on TORCS and Hopper (right two images). TORCS image shows the top view of the driving environment when the car crashes.

Figure 5: Attack Action. Results of act-nn-wb on Atari games, TORCS, and MuJoCo tasks.

Initialization :∇ s f (s; w) ← 0; 3 Randomly select k indexes from {1, 2, • • • , d} to form an index set P ; 4 for t ← 0 to n do 5 for j ∈ P do 6 if ∇ j f (s; w) has not been estimated then / * Estimate gradient for position j * /;7 Get v ∈ R d such that v j = 1 and v i = 0, ∀i = j;8 Set ∇ j f (s; w) = f (s+δv;w)-f (s-δv;w) = {j ∈ P ; ∇ j f (s; w) ≥ θ};12 P = indexes of neighbors of indexes in P ; 13 end Return: ∇ s f (s; w)

Figure 6: Episodic rewards among different attack methods on Atari games. Dotted lines are black-box attack while dash lines are white-box attack.

Figure 8: Cumulative reward after adding optimal state based universal perturbation on Enduro game. The results are different from the TORCS results since the threshold is different from the TORCS case.

Figure 10: Cumulative reward after adding optimal state based universal perturbation on Mujoco. We use the format "L ∞ bound-Environment" to label the settings of each image.

Figure 11: Results for Dynamics Attack on HalfCheetah

Temporal dependency: we distinguish between attacks that

Table content: <table><tr><td>Attack</td><td>MDP Component</td><td colspan="3">Attacker Knowledge</td><td/><td colspan="3">Real-time Physical Temporal Dependency</td></tr><tr><td/><td/><td colspan="4">White/Black-Box Arch. Param. Query</td><td/><td/><td/></tr><tr><td>obs-fgsm-wb</td><td>Observation</td><td>White-box</td><td>Yes</td><td>Yes</td><td>Yes</td><td>Yes</td><td>No</td><td>Independent</td></tr><tr><td>obs-cw-wb</td><td>Observation</td><td>White-box</td><td>Yes</td><td>Yes</td><td>Yes</td><td>Too slow</td><td>No</td><td>Independent</td></tr><tr><td colspan="9">obs-nn-wb Yes Table 1: Summary of the adversarial attacks on DRL systems, categorized based on our proposed Observation White-box Yes Yes Yes</td></tr><tr><td colspan="9">taxonomy. The name reflects the category of the attack method. For example, obs-nn-wb means</td></tr><tr><td colspan="9">attack on observation using neural network based white-box attack. The attack methods we proposed</td></tr><tr><td colspan="9">are highlighted using bold text. "Arch.," "Param.," and "Query" indicate whether the attack requires</td></tr><tr><td colspan="9">knowledge of the policy network's architecture, parameters and whether it needs to query the policy</td></tr><tr><td>network.</td><td/><td/><td/><td/><td/><td/><td/><td/></tr><tr><td colspan="9">generate a perturbation in each frame independently from other frames and online sequential attacks</td></tr><tr><td colspan="9">that use information about from previous frames to generate perturbations on later frames.</td></tr></table>

Environment Dynamics Attack Result.

Table content: <table><tr><td colspan="3">Environment env-rand-bb env-search-bb</td></tr><tr><td>HalfCheetah</td><td>7.91</td><td>5.76</td></tr><tr><td>Hopper</td><td>1.89</td><td>0.0017</td></tr><tr><td>TORCS</td><td>25.02</td><td>22.75</td></tr></table>

Table4shows the number of queries used in our experiments. We next provide a proof of proposed Corollary 1.

Table content: <table><tr><td/><td>Algorithm 1: Adaptive sampling based finite difference (ASFD) algorithm</td></tr><tr><td/><td>input: s ∈ R d : state vector;</td></tr><tr><td/><td>f (w): loss function with parameter w;</td></tr><tr><td/><td>k: # of item to estimate gradient at each step ;</td></tr><tr><td>1</td><td>n: # of iteration;</td></tr><tr><td/><td>θ: the gradient threshold used to filter out trivial gradients</td></tr><tr><td/><td>δ: finite difference perturbation value ;</td></tr><tr><td/><td>output: gradient ∇ s f (s; w);</td></tr></table>



Table content: <table><tr><td colspan="6">: Number of queries for SFD on each image among different settings. (The number of query</td></tr><tr><td>for FD is 14112)</td><td/><td/><td/><td/><td/></tr><tr><td>bound</td><td>10</td><td>20</td><td>iteration</td><td>40</td><td>100</td></tr><tr><td>0.05</td><td colspan="5">1233 ± 50 2042 ± 77 3513 ± 107 5926 ± 715</td></tr><tr><td>0.10</td><td colspan="5">1234 ± 41 2028 ± 87 3555 ± 87 6093 ± 399</td></tr><tr><td colspan="2">C.1 PROOF OF COROLLARY 1</td><td/><td/><td/><td/></tr></table>

Peer review (iclr2019):
 The authors design a new taxonomy of attacks on deep RL agents - they developed three classes of attacks - attacks the modify the observation given to the agent, attacks that modify the action used by the agent and attacks that change the dynamics of the environment. In settings that have been studied previously, the authors show that they can find attacks more effectively than previous approaches can. They also study learning based and online attack generation approaches, that can be effectively used to quickly find adversarial attacks on the agent. The authors validate their approaches experimentally on Mujoco tasks and the TORCS driving simulator. Quality: I found the paper*s contributions difficult to understand - the significance of the three classes of attacks is not properly explained (in particular, I found the action perturbation to be difficult to justify in a real world setting). Further, the difficulty of generating attacks in each of these classes and the need for new algorithms is not explained properly. The need for effective ways to quickly generate adversarial attacks in RL is clear, but the authors* experiments don*t seem to clarify that their proposed aproaches achieve this goal. Clarity: The organization of section 4 makes the paper difficult to read - I would separate the taxonomy from the contribution of novel ways of generating adversarial attacks (the latter, imo, is the more significant contribution). Originality: To the best of my knowledge, the authors propose novel kinds of attacks as well as novel attack algorithms on RL agent. Significance: The problem considered is certainly significant. Despite the successes achieved by DeepRL, their robustness (in terms of distribution shifts, adversarial noise, model errors etc.) is of great importance when considering deploying these models. However, the presentation and experiments leave me unconvinced that the presented approaches are a significant step ahead in attack generation (particularly in ways to generate attacks that can efficiently be incorporated into adversarial training of RL agents). Cons 1. Unclear presentation of technical contributions, experimental results do not support the key contributions of faster attack generation 2. I am also unconvinced of the relevance of blackbox attack algorithms given the nascent stage of deepRL - since these agents are just being developed and their abilities need to improve significantly before they become deployable (and blackbox adversarial attacks are a real concern), I feel this work is premature and will need to be redone once more capable/robust agents can be trained for practical RL settings ### In light of the revision, I have revised my score given the rewriting of section 3 that addresses the second con I raised above. However, due to the lack of clarity in presentation of the technical results in section 4 and the experiments in section 5, I feel that the paper still require improvement before it can be accepted.