Above are papers related to the following paper: [Paper_ID] Paper #101143. 	[Title] Issues in Goal-Driven Explanation [Abstract] When a reasoner explains surprising events for its internal use, a key motivation for explaining is to perform learning that will facilitate the achievement of its goals. Human explainers use a range of strategies to build explanations, including both internal reasoning and external information search, and goal-based considerations have a profound effect on their choices of when and how to pursue explanations. However, standard AI models of explanation rely on goal-neutral use of a single fixed strategy|generally backwards chaining|to build their explanations. This paper argues that explanation should be modeled as a goal-driven learning process for gathering and transforming information, and discusses the issues involved in developing an active multi-strategy process for goal-driven explanation. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1152896. 	[Title] Abstract [Abstract] Self-selection of input examples on the basis of performance failure is a powerful bias for learning systems. The definition of what constitutes a learning bias, however, has been typically restricted to bias provided by the input language, hypothesis language, and preference criteria between competing concept hypotheses. But if bias is taken in the broader context as any basis that provides a preference for one concept change over another, then the paradigm of failure-driven processing indeed provides a bias. Bias is exhibited by the selection of examples from an input stream that are examples of failure; successful performance is filtered out. We show that the degrees of freedom are less in failure-driven learning than in success-driven learning and that learning is facilitated because of this constraint. We also broaden the definition of failure, provide a novel taxonomy of failure causes, and illustrate the interaction of both in a multistrategy learning system called Meta-AQUA. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #310530. 	[Title] Integrating Creativity and Reading: A Functional Approach [Abstract] Reading has been studied for decades by a variety of cognitive disciplines, yet no theories exist which sufficiently describe and explain how people accomplish the complete task of reading real-world texts. In particular, a type of knowledge intensive reading known as creative reading has been largely ignored by the past research. We argue that creative reading is an aspect of practically all reading experiences; as a result, any theory which overlooks this will be insufficient. We have built on results from psychology, artificial intelligence, and education in order to produce a functional theory of the complete reading process. The overall framework describes the set of tasks necessary for reading to be performed. Within this framework, we have developed a theory of creative reading. The theory is implemented in the ISAAC (Integrated Story Analysis And Creativity) system, a reading system which reads science fiction stories. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #101145. 	[Title] Abduction, Experience, and Goals: A Model of Everyday Abductive Explanation* [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1817. 	[Title] Hybrid Learning Using Genetic Algorithms and Decision Trees for Pattern Classification [Abstract] This paper introduces a hybrid learning methodology that integrates genetic algorithms (GAs) and decision tree learning (ID3) in order to evolve optimal subsets of discriminatory features for robust pattern classification. A GA is used to search the space of all possible subsets of a large set of candidate discrimination features. For a given feature subset, ID3 is invoked to produce a decision tree. The classification performance of the decision tree on unseen data is used as a measure of fitness for the given feature set, which, in turn, is used by the GA to evolve better feature sets. This GA-ID3 process iterates until a feature subset is found with satisfactory classification performance. Experimental results are presented which illustrate the feasibility of our approach on difficult problems involving recognizing visual concepts in satellite and facial image data. The results also show improved classification performance and reduced description complexity when compared against standard methods for feature selection. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #3097. 	[Title] Towards A Computer Model of Memory Search Strategy Learning [Abstract] Much recent research on modeling memory processes has focused on identifying useful indices and retrieval strategies to support particular memory tasks. Another important question concerning memory processes, however, is how retrieval criteria are learned. This paper examines the issues involved in modeling the learning of memory search strategies. It discusses the general requirements for appropriate strategy learning and presents a model of memory search strategy learning applied to the problem of retrieving relevant information for adapting cases in case-based reasoning. It discusses an implementation of that model, and, based on the lessons learned from that implementation, points towards issues and directions in refining the model. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1955. 	[Title] In Machine Learning: A Multistrategy Approach, Vol. IV  Macro and Micro Perspectives of Multistrategy Learning [Abstract] Machine learning techniques are perceived to have a great potential as means for the acquisition of knowledge; nevertheless, their use in complex engineering domains is still rare. Most machine learning techniques have been studied in the context of knowledge acquisition for well defined tasks, such as classification. Learning for these tasks can be handled by relatively simple algorithms. Complex domains present difficulties that can be approached by combining the strengths of several complementing learning techniques, and overcoming their weaknesses by providing alternative learning strategies. This study presents two perspectives, the macro and the micro, for viewing the issue of multistrategy learning. The macro perspective deals with the decomposition of an overall complex learning task into relatively well-defined learning tasks, and the micro perspective deals with designing multistrategy learning techniques for supporting the acquisition of knowledge for each task. The two perspectives are discussed in the context of Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #207395. 	[Title] A Functional Theory of Creative Reading [Abstract] Reading is an area of human cognition which has been studied for decades by psychologists, education researchers, and artificial intelligence researchers. Yet, there still does not exist a theory which accurately describes the complete process. We believe that these past attempts fell short due to an incomplete understanding of the overall task of reading; namely, the complete set of mental tasks a reasoner must perform to read and the mechanisms that carry out these tasks. We present a functional theory of the reading process and argue that it represents a coverage of the task. The theory combines experimental results from psychology, artificial intelligence, education, and linguistics, along with the insights we have gained from our own research. This greater understanding of the mental tasks necessary for reading will enable new natural language understanding systems to be more flexible and more capable than earlier ones. Furthermore, we argue that creativity is a necessary component of the reading process and must be considered in any theory or system attempting to describe it. We present a functional theory of creative reading and a novel knowledge organization scheme that supports the creativity mechanisms. The reading theory is currently being implemented in the ISAAC (Integrated Story Analysis And Creativity) system, a computer system which reads science fiction stories. fl This paper is part of the Georgia Institute of Technology, College of Computing, Technical Report series. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1956. 	[Title] INFERENTIAL THEORY OF LEARNING: Developing Foundations for Multistrategy Learning [Abstract] The development of multistrategy learning systems should be based on a clear understanding of the roles and the applicability conditions of different learning strategies. To this end, this chapter introduces the Inferential Theory of Learning that provides a conceptual framework for explaining logical capabilities of learning strategies, i.e., their competence. Viewing learning as a process of modifying the learners knowledge by exploring the learners experience, the theory postulates that any such process can be described as a search in a knowledge space, triggered by the learners experience and guided by learning goals. The search operators are instantiations of knowledge transmutations, which are generic patterns of knowledge change. Transmutations may employ any basic type of inferencededuction, induction or analogy. Several fundamental knowledge transmutations are described in a novel and general way, such as generalization, abstraction, explanation and similization, and their counterparts, specialization, concretion, prediction and dissimilization, respectively. Generalization enlarges the reference set of a description (the set of entities that are being described). Abstraction reduces the amount of the detail about the reference set. Explanation generates premises that explain (or imply) the given properties of the reference set. Similization transfers knowledge from one reference set to a similar reference set. Using concepts of the theory, a multistrategy task-adaptive learning (MTL) methodology is outlined, and illustrated b y an example. MTL dynamically adapts strategies to the learning task, defined by the input information, learners background knowledge, and the learning goal. It aims at synergistically integrating a whole range of inferential learning strategies, such as empirical generalization, constructive induction, deductive generalization, explanation, prediction, abstraction, and similization. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #35. 	[Title] 4 Implementing Application Specific Routines  Genetic algorithms in search, optimization, and machine learning. Reading, MA: Addison-Wesley. [Abstract] To implement a specific application, you should only have to change the file app.c. Section 2 describes the routines in app.c in detail. If you use additional variables for your specific problem, the easiest method of making them available to other program units is to declare them in sga.h and external.h. However, take care that you do not redeclare existing variables. Two example applications files are included in the SGA-C distribution. The file app1.c performs the simple example problem included with the Pascal version; finding the maximum of x 10 , where x is an integer interpretation of a chromosome. A slightly more complex application is include in app2.c. This application illustrates two features that have been added to SGA-C. The first of these is the ithruj2int function, which converts bits i through j in a chromosome to an integer. The second new feature is the utility pointer that is associated with each population member. The example application interprets each chromosome as a set of concatenated integers in binary form. The lengths of these integer fields is determined by the user-specified value of field size, which is read in by the function app data(). The field size must be less than the smallest of the chromosome length and the length of an unsigned integer. An integer array for storing the interpreted form of each chromosome is dynamically allocated and assigned to the chromosome's utility pointer in app malloc(). The ithruj2int routine (see utility.c) is used to translate each chromosome into its associated vector. The fitness for each chromosome is simply the sum of the squares of these integers. This example application will function for any chromosome length. SGA-C is intended to be a simple program for first-time GA experimentation. It is not intended to be definitive in terms of its efficiency or the grace of its implementation. The authors are interested in the comments, criticisms, and bug reports from SGA-C users, so that the code can be refined for easier use in subsequent versions. Please email your comments to rob@galab2.mh.ua.edu, or write to TCGA: The authors gratefully acknowledge support provided by NASA under Grant NGT-50224 and support provided by the National Science Foundation under Grant CTS-8451610. We also thank Hillol Kargupta for donating his tournament selection implementation. Booker, L. B. (1982). Intelligent behavior as an adaptation to the task environment (Doctoral dissertation, Technical Report No. 243. Ann Arbor: University of Michigan, Logic of Computers Group). Dissertations Abstracts International, 43(2), 469B. (University Microfilms No. 8214966) Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1959. 	[Title] Introspective reasoning using meta-explanations for multistrategy learning [Abstract] In order to learn effectively, a reasoner must not only possess knowledge about the world and be able to improve that knowledge, but it also must introspectively reason about how it performs a given task and what particular pieces of knowledge it needs to improve its performance at the current task. Introspection requires declarative representations of meta-knowledge of the reasoning performed by the system during the performance task, of the system's knowledge, and of the organization of this knowledge. This chapter presents a taxonomy of possible reasoning failures that can occur during a performance task, declarative representations of these failures, and associations between failures and particular learning strategies. The theory is based on Meta-XPs, which are explanation structures that help the system identify failure types, formulate learning goals, and choose appropriate learning strategies in order to avoid similar mistakes in the future. The theory is implemented in a computer model of an introspective reasoner that performs multistrategy learning during a story understanding task. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #936. 	[Title] The Use of Explicit Goals for Knowledge to Guide Inference and Learning [Abstract] Combinatorial explosion of inferences has always been a central problem in artificial intelligence. Although the inferences that can be drawn from a reasoner's knowledge and from available inputs is very large (potentially infinite), the inferential resources available to any reasoning system are limited. With limited inferential capacity and very many potential inferences, reasoners must somehow control the process of inference. Not all inferences are equally useful to a given reasoning system. Any reasoning system that has goals (or any form of a utility function) and acts based on its beliefs indirectly assigns utility to its beliefs. Given limits on the process of inference, and variation in the utility of inferences, it is clear that a reasoner ought to draw the inferences that will be most valuable to it. This paper presents an approach to this problem that makes the utility of a (potential) belief an explicit part of the inference process. The method is to generate explicit desires for knowledge. The question of focus of attention is thereby transformed into two related problems: How can explicit desires for knowledge be used to control inference and facilitate resource-constrained goal pursuit in general? and, Where do these desires for knowledge come from? We present a theory of knowledge goals, or desires for knowledge, and their use in the processes of understanding and learning. The theory is illustrated using two case studies, a natural language understanding program that learns by reading novel or unusual newspaper stories, and a differential diagnosis program that improves its accuracy with experience. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #170798. 	[Title] Learning Problem-Solving Concepts by Reflecting on Problem Solving [Abstract] Learning and problem solving are intimately related: problem solving determines the knowledge requirements of the reasoner which learning must fulfill, and learning enables improved problem-solving performance. Different models of problem solving, however, recognize different knowledge needs, and, as a result, set up different learning tasks. Some recent models analyze problem solving in terms of generic tasks, methods, and subtasks. These models require the learning of problem-solving concepts such as new tasks and new task decompositions. We view reflection as a core process for learning these problem-solving concepts. In this paper, we identify the learning issues raised by the task-structure framework of problem solving. We view the problem solver as an abstract device, and represent how it works in terms of a structure-behavior-function model which specifies how the knowledge and reasoning of the problem solver results in the accomplishment of its tasks. We describe how this model enables reflection, and how model-based reflection enables the reasoner to adapt its task structure to produce solutions of better quality. The Autognostic system illustrates this reflection process. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #38839. 	[Title] Role of Ontology in Creative Understanding [Abstract] In Proceedings of the 18th Annual Cognitive Science Conference, San Diego, CA, July 1996 This paper can also be found at the Georgia Tech WWW site: http://www.cc.gatech.edu/cogsci/ Abstract Successful creative understanding requires that a reasoner be able to manipulate known concepts in order to understand novel ones. A major problem arises, however, when one considers exactly how these manipulations are to be bounded. If a bound is imposed which is too loose, the reasoner is likely to create bizarre understandings rather than useful creative ones. On the other hand, if the bound is too tight, the reasoner will not have the flexibility needed to deal with a wide range of creative understanding experiences. Our approach is to make use of a principled ontology as one source of reasonable bounding. This allows our creative understanding theory to have good explanatory power about the process while allowing the computer implementation of the theory (the ISAAC system) to be flexible without being bizarre in the task domain of reading science fiction short stories. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1106236. 	[Title] BECOMING AN EXPERT CASE-BASED REASONER: LEARNING TO ADAPT PRIOR CASES [Abstract] Experience plays an important role in the development of human expertise. One computational model of how experience affects expertise is provided by research on case-based reasoning, which examines how stored cases encapsulating traces of specific prior problem-solving episodes can be retrieved and re-applied to facilitate new problem-solving. Much progress has been made in methods for accessing relevant cases, and case-based reasoning is receiving wide acceptance both as a technology for developing intelligent systems and as a cognitive model of a human reasoning process. However, one important aspect of case-based reasoning remains poorly understood: the process by which retrieved cases are adapted to fit new situations. The difficulty of encoding effective adaptation rules by hand is widely recognized as a serious impediment to the development of fully autonomous case-based reasoning systems. Consequently, an important question is how case-based reasoning systems might learn to improve their expertise at case adaptation. We present a framework for acquiring this expertise by using a combination of general adaptation rules, introspective reasoning, and case-based reasoning about the case adaptation task itself. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #263486. 	[Title] Architecture for Iterative Learning of Recursive Definitions [Abstract] In this paper we are concerned with the problem of inducing recursive Horn clauses from small sets of training examples. The method of iterative bootstrap induction is presented. In the first step, the system generates simple clauses, which can be regarded as properties of the required definition. Properties represent generalizations of the positive examples, simulating the effect of having larger number of examples. Properties are used subsequently to induce the required recursive definitions. This paper describes the method together with a series of experiments. The results support the thesis that iterative bootstrap induction is indeed an effective technique that could be of general use in ILP. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1153728. 	[Title] Abstract [Abstract] Metacognition addresses the issues of knowledge about cognition and regulating cognition. We argue that the regulation process should be improved with growing experience. Therefore mental models are needed which facilitate the re-use of previous regulation processes. We will satisfy this requirement by describing a case-based approach to Introspection Planning which utilises previous experience obtained during reasoning at the meta-level and at the object level. The introspection plans used in this approach support various metacognitive tasks which are identified by the generation of self-questions. As an example of introspection planning, the metacognitive behaviour of our system, IULIAN, is described. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1153101. 	[Title] Machine Learning and Inference [Abstract] Constructive induction divides the problem of learning an inductive hypothesis into two intertwined searches: onefor the best representation space, and twofor the best hypothesis in that space. In data-driven constructive induction (DCI), a learning system searches for a better representation space by analyzing the input examples (data). The presented data-driven constructive induction method combines an AQ-type learning algorithm with two classes of representation space improvement operators: constructors, and destructors. The implemented system, AQ17-DCI, has been experimentally applied to a GNP prediction problem using a World Bank database. The results show that decision rules learned by AQ17-DCI outperformed the rules learned in the original representation space both in predictive accuracy and rule simplicity. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1111899. 	[Title] Case-Based Planning to Learn [Abstract] Learning can be viewed as a problem of planning a series of modifications to memory. We adopt this view of learning and propose the applicability of the case-based planning methodology to the task of planning to learn. We argue that relatively simple, fine-grained primitive inferential operators are needed to support flexible planning. We show that it is possible to obtain the benefits of case-based reasoning within a planning to learn framework. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #89308. 	[Title] Focusing Construction and Selection of Abductive Hypotheses [Abstract] Many abductive understanding systems explain novel situations by a chaining process that is neutral to explainer needs beyond generating some plausible explanation for the event being explained. This paper examines the relationship of standard models of abductive understanding to the case-based explanation model. In case-based explanation, construction and selection of abductive hypotheses are focused by specific explanations of prior episodes and by goal-based criteria reflecting current information needs. The case-based method is inspired by observations of human explanation of anomalous events during everyday understanding, and this paper focuses on the method's contributions to the problems of building good explanations in everyday domains. We identify five central issues, compare how those issues are addressed in traditional and case-based explanation models, and discuss motivations for using the case-based approach to facilitate generation of plausible and useful explanations in domains that are complex and imperfectly un derstood. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1118302. 	[Title] Learning Recursion with Iterative Bootstrap Induction (Extended Abstract) [Abstract] In this paper we are concerned with the problem of inducing recursive Horn clauses from small sets of training examples. The method of iterative bootstrap induction is presented. In the first step, the system generates simple clauses, which can be regarded as properties of the required definition. Properties represent generalizations of the positive examples, simulating the effect of having larger number of examples. Properties are used subsequently to induce the required recursive definitions. This paper describes the method together with a series of experiments. The results support the thesis that iterative bootstrap induction is indeed an effective technique that could be of general use in ILP. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #82664. 	[Title] Learning Adaptation Strategies by Introspective Reasoning about Memory Search [Abstract] In case-based reasoning systems, the case adaptation process is traditionally controlled by static libraries of hand-coded adaptation rules. This paper proposes a method for learning adaptation knowledge in the form of adaptation strategies of the type developed and hand-coded by Kass [90] . Adaptation strategies differ from standard adaptation rules in that they encode general memory search procedures for finding the information needed during case adaptation; this paper focuses on the issues involved in learning memory search procedures to form the basis of new adaptation strategies. It proposes a method that starts with a small library of abstract adaptation rules and uses introspective reasoning about the system's memory organization to generate the memory search plans needed to apply those rules. The search plans are then packaged with the original abstract rules to form new adaptation strategies for future use. This process allows a CBR system not only to learn about its domain, by storing the results of case adaptation, but also to learn how to apply the cases in its memory more effectively. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #82666. 	[Title] Goal-Driven Learning: Fundamental Issues (A Symposium Report) [Abstract] In Artificial Intelligence, Psychology, and Education, a growing body of research supports the view that learning is a goal-directed process. Psychological experiments show that people with different goals process information differently; studies in education show that goals have strong effects on what students learn; and functional arguments from machine learning support the necessity of goal-based focusing of learner effort. At the Fourteenth Annual Conference of the Cognitive Science Society, a symposium brought together researchers in AI, psychology, and education to discuss goal-driven learning. This article presents the fundamental points illuminated by the symposium, placing them in the context of open questions and current research di rections in goal-driven learning. fl Appears in AI Magazine, 14(4):67-72, 1993 Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #596075. 	[Title] AN ARCHITECTURE FOR GOAL-DRIVEN EXPLANATION [Abstract] In complex and changing environments explanation must be a a dynamic and goal-driven process. This paper discusses an evolving system implementing a novel model of explanation generation | Goal-Driven Interactive Explanation | that models explanation as a goal-driven, multi-strategy, situated process inter-weaving reasoning with action. We describe a preliminary implementation of this model in gobie, a system that generates explanations for its internal use to support plan generation and execution. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #73327. 	[Title] Modeling Case-based Planning for Repairing Reasoning Failures [Abstract] One application of models of reasoning behavior is to allow a reasoner to introspectively detect and repair failures of its own reasoning process. We address the issues of the transferability of such models versus the specificity of the knowledge in them, the kinds of knowledge needed for self-modeling and how that knowledge is structured, and the evaluation of introspective reasoning systems. We present the ROBBIE system which implements a model of its planning processes to improve the planner in response to reasoning failures. We show how ROBBIE's hierarchical model balances model generality with access to implementation-specific details, and discuss the qualitative and quantitative measures we have used for evaluating its introspective component. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #3828. 	[Title] A theory of questions and question asking [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #83449. 	[Title] Context-Based Similarity Applied to Retrieval of Relevant Cases [Abstract] Retrieving relevant cases is a crucial component of case-based reasoning systems. The task is to use user-defined query to retrieve useful information, i.e., exact matches or partial matches which are close to query-defined request according to certain measures. The difficulty stems from the fact that it may not be easy (or it may be even impossible) to specify query requests precisely and completely resulting in a situation known as a fuzzy-querying. It is usually not a problem for small domains, but for a large repositories which store various information (multifunctional information bases or a federated databases), a request specification becomes a bottleneck. Thus, a flexible retrieval algorithm is required, allowing for imprecise query specification and for changing the viewpoint. Efficient database techniques exists for locating exact matches. Finding relevant partial matches might be a problem. This document proposes a context-based similarity as a basis for flexible retrieval. Historical bacground on research in similarity assessment is presented and is used as a motivation for formal definition of context-based similarity. We also describe a similarity-based retrieval system for multifunctinal information bases. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1153150. 	[Title] Machine Learning and Inference [Abstract] Constructive induction divides the problem of learning an inductive hypothesis into two intertwined searches: onefor the best representation space, and twofor the best hypothesis in that space. In data-driven constructive induction (DCI), a learning system searches for a better representation space by analyzing the input examples (data). The presented data-driven constructive induction method combines an AQ-type learning algorithm with two classes of representation space improvement operators: constructors, and destructors. The implemented system, AQ17-DCI, has been experimentally applied to a GNP prediction problem using a World Bank database. The results show that decision rules learned by AQ17-DCI outperformed the rules learned in the original representation space both in predictive accuracy and rule simplicity. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #8703. 	[Title] Theory Refinement Combining Analytical and Empirical Methods [Abstract] This article describes a comprehensive approach to automatic theory revision. Given an imperfect theory, the approach combines explanation attempts for incorrectly classified examples in order to identify the failing portions of the theory. For each theory fault, correlated subsets of the examples are used to inductively generate a correction. Because the corrections are focused, they tend to preserve the structure of the original theory. Because the system starts with an approximate domain theory, in general fewer training examples are required to attain a given level of performance (classification accuracy) compared to a purely empirical system. The approach applies to classification systems employing a propositional Horn-clause theory. The system has been tested in a variety of application domains, and results are presented for problems in the domains of molecular biology and plant disease diagnosis. Please summarise all the given information.

Paper #101143 has the title `Issues in Goal-Driven Explanation  
` and the abstract `When a reasoner explains surprising events for its internal use, a key motivation for explaining is to perform learning that will facilitate the achievement of its goals. Human explainers use a range of strategies to build explanations, including both internal reasoning and external information search, and goal-based considerations have a profound effect on their choices of when and how to pursue explanations. However, standard AI models of explanation rely on goal-neutral use of a single fixed strategy|generally backwards chaining|to build their explanations. This paper argues that explanation should be modeled as a goal-driven learning process for gathering and transforming information, and discusses the issues involved in developing an active multi-strategy process for goal-driven explanation. 
`.
Question: Which category should Paper #101143 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].


Paper #101143 has the title `Issues in Goal-Driven Explanation  
` and the abstract `When a reasoner explains surprising events for its internal use, a key motivation for explaining is to perform learning that will facilitate the achievement of its goals. Human explainers use a range of strategies to build explanations, including both internal reasoning and external information search, and goal-based considerations have a profound effect on their choices of when and how to pursue explanations. However, standard AI models of explanation rely on goal-neutral use of a single fixed strategy|generally backwards chaining|to build their explanations. This paper argues that explanation should be modeled as a goal-driven learning process for gathering and transforming information, and discusses the issues involved in developing an active multi-strategy process for goal-driven explanation. 
`.
Question: Which category should Paper #101143 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].

This paper should be classified into: Case_Based