Above are papers related to the following paper: [Paper_ID] Paper #248823. 	[Title] Learning Roles: Behavioral Diversity in Robot Teams [Abstract] This paper describes research investigating behavioral specialization in learning robot teams. Each agent is provided a common set of skills (motor schema-based behavioral assemblages) from which it builds a task-achieving strategy using reinforcement learning. The agents learn individually to activate particular behavioral assemblages given their current situation and a reward signal. The experiments, conducted in robot soccer simulations, evaluate the agents in terms of performance, policy convergence, and behavioral diversity. The results show that in many cases, robots will automatically diversify by choosing heterogeneous behaviors. The degree of diversification and the performance of the team depend on the reward structure. When the entire team is jointly rewarded or penalized (global reinforcement), teams tend towards heterogeneous behavior. When agents are provided feedback individually (local reinforcement), they converge to identical policies. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #341188. 	[Title] A Unified Analysis of Value-Function-Based Reinforcement-Learning Algorithms [Abstract] Reinforcement learning is the problem of generating optimal behavior in a sequential decision-making environment given the opportunity of interacting with it. Many algorithms for solving reinforcement-learning problems work by computing improved estimates of the optimal value function. We extend prior analyses of reinforcement-learning algorithms and present a powerful new theorem that can provide a unified analysis of value-function-based reinforcement-learning algorithms. The usefulness of the theorem lies in how it allows the asynchronous convergence of a complex reinforcement-learning algorithm to be proven by verifying that a simpler synchronous algorithm converges. We illustrate the application of the theorem by analyzing the convergence of Q-learning, model-based reinforcement learning, Q-learning with multi-state updates, Q-learning for Markov games, and risk-sensitive reinforcement learning. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #17476. 	[Title] Markov games as a framework for multi-agent reinforcement learning [Abstract] In the Markov decision process (MDP) formalization of reinforcement learning, a single adaptive agent interacts with an environment defined by a probabilistic transition function. In this solipsistic view, secondary agents can only be part of the environment and are therefore fixed in their behavior. The framework of Markov games allows us to widen this view to include multiple adaptive agents with interacting or competing goals. This paper considers a step in this direction in which exactly two agents with diametrically opposed goals share an environment. It describes a Q-learning-like algorithm for finding optimal policies and demonstrates its application to a simple two-player game in which the optimal policy is probabilistic. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #682666. 	[Title] Multiagent Reinforcement Learning: Theoretical Framework and an Algorithm [Abstract] In this paper, we adopt general-sum stochastic games as a framework for multiagent reinforcement learning. Our work extends previous work by Littman on zero-sum stochastic games to a broader framework. We design a multiagent Q-learning method under this framework, and prove that it converges to a Nash equilibrium under specified conditions. This algorithm is useful for finding the optimal strategy when there exists a unique Nash equilibrium in the game. When there exist multiple Nash equilibria in the game, this algorithm should be combined with other learning techniques to find optimal strategies. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #18832. 	[Title] Reinforcement Learning: A Survey [Abstract] This paper surveys the field of reinforcement learning from a computer-science perspective. It is written to be accessible to researchers familiar with machine learning. Both the historical basis of the field and a broad selection of current work are summarized. Reinforcement learning is the problem faced by an agent that learns behavior through trial-and-error interactions with a dynamic environment. The work described here has a resemblance to work in psychology, but differs considerably in the details and in the use of the word "reinforcement." The paper discusses central issues of reinforcement learning, including trading off exploration and exploitation, establishing the foundations of the field via Markov decision theory, learning from delayed reinforcement, constructing empirical models to accelerate learning, making use of generalization and hierarchy, and coping with hidden state. It concludes with a survey of some implemented systems and an assessment of the practical utility of current methods for reinforcement learning. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6385. 	[Title] Multi-Agent Reinforcement Learning: Independent vs. Cooperative Agents [Abstract] Intelligent human agents exist in a cooperative social environment that facilitates learning. They learn not only by trial-and-error, but also through cooperation by sharing instantaneous information, episodic experience, and learned knowledge. The key investigations of this paper are, "Given the same number of reinforcement learning agents, will cooperative agents outperform independent agents who do not communicate during learning?" and "What is the price for such cooperation?" Using independent agents as a benchmark, cooperative agents are studied in following ways: (1) sharing sensation, (2) sharing episodes, and (3) sharing learned policies. This paper shows that (a) additional sensation from another agent is beneficial if it can be used efficiently, (b) sharing learned policies or episodes among agents speeds up learning at the cost of communication, and (c) for joint tasks, agents engaging in partnership can significantly outperform independent agents although they may learn slowly in the beginning. These tradeoffs are not just limited to multi-agent reinforcement learning. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #194645. 	[Title] Clay: Integrating Motor Schemas and Reinforcement Learning [Abstract] Clay is an evolutionary architecture for autonomous robots that integrates motor schema-based control and reinforcement learning. Robots utilizing Clay benefit from the real-time performance of motor schemas in continuous and dynamic environments while taking advantage of adaptive reinforcement learning. Clay coordinates assemblages (groups of motor schemas) using embedded reinforcement learning modules. The coordination modules activate specific assemblages based on the presently perceived situation. Learning occurs as the robot selects assemblages and samples a reinforcement signal over time. Experiments in a robot soccer simulation illustrate the performance and utility of the system. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #28447. 	[Title] MULTISTRATEGY LEARNING IN REACTIVE CONTROL SYSTEMS FOR AUTONOMOUS ROBOTIC NAVIGATION [Abstract] This paper presents a self-improving reactive control system for autonomous robotic navigation. The navigation module uses a schema-based reactive control system to perform the navigation task. The learning module combines case-based reasoning and reinforcement learning to continuously tune the navigation system through experience. The case-based reasoning component perceives and characterizes the system's environment, retrieves an appropriate case, and uses the recommendations of the case to tune the parameters of the reactive control system. The reinforcement learning component refines the content of the cases based on the current experience. Together, the learning components perform on-line adaptation, resulting in improved performance as the reactive control system tunes itself to the environment, as well as on-line case learning, resulting in an improved library of cases that capture environmental regularities necessary to perform on-line adaptation. The system is extensively evaluated through simulation studies using several performance metrics and system configurations. Please summarise all the given information.

Paper #248823 has the title `Learning Roles: Behavioral Diversity in Robot Teams  
` and the abstract `This paper describes research investigating behavioral specialization in learning robot teams. Each agent is provided a common set of skills (motor schema-based behavioral assemblages) from which it builds a task-achieving strategy using reinforcement learning. The agents learn individually to activate particular behavioral assemblages given their current situation and a reward signal. The experiments, conducted in robot soccer simulations, evaluate the agents in terms of performance, policy convergence, and behavioral diversity. The results show that in many cases, robots will automatically diversify by choosing heterogeneous behaviors. The degree of diversification and the performance of the team depend on the reward structure. When the entire team is jointly rewarded or penalized (global reinforcement), teams tend towards heterogeneous behavior. When agents are provided feedback individually (local reinforcement), they converge to identical policies. 
`.
Question: Which category should Paper #248823 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].


Paper #248823 has the title `Learning Roles: Behavioral Diversity in Robot Teams  
` and the abstract `This paper describes research investigating behavioral specialization in learning robot teams. Each agent is provided a common set of skills (motor schema-based behavioral assemblages) from which it builds a task-achieving strategy using reinforcement learning. The agents learn individually to activate particular behavioral assemblages given their current situation and a reward signal. The experiments, conducted in robot soccer simulations, evaluate the agents in terms of performance, policy convergence, and behavioral diversity. The results show that in many cases, robots will automatically diversify by choosing heterogeneous behaviors. The degree of diversification and the performance of the team depend on the reward structure. When the entire team is jointly rewarded or penalized (global reinforcement), teams tend towards heterogeneous behavior. When agents are provided feedback individually (local reinforcement), they converge to identical policies. 
`.
Question: Which category should Paper #248823 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].

This paper should be classified into: Reinforcement_Learning