Above are papers related to the following paper: [Paper_ID] Paper #91853. 	[Title] GIT-CC-92/60 A Model-Based Approach to Analogical Reasoning and Learning in Design [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #566664. 	[Title] Making SME greedy and pragmatic [Abstract] The Structure-Mapping Engine (SME) has successfully modeled several aspects of human consistent interpretations of an analogy. While useful for theoretical explorations, this aspect of the algorithm is both psychologically implausible and computationally inefficient. (2) SME contains no mechanism for focusing on interpretations relevant to an analogizer's goals. This paper describes modifications to SME which overcome these flaws. We describe a greedy merge algorithm which efficiently computes an approximate "best" interpretation, and can generate alternate interpretations when necessary. We describe pragmatic marking, a technique which focuses the mapping to produce relevant, yet novel, inferences. We illustrate these techniques via example and evaluate their performance using empirical data and theoretical analysis. analogical processing. However, it has two significant drawbacks: (1) SME constructs all structurally Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #3085. 	[Title] MAC/FAC: A Model of Similarity-based Retrieval [Abstract] We present a model of similarity-based retrieval which attempts to capture three psychological phenomena: (1) people are extremely good at judging similarity and analogy when given items to compare. (2) Superficial remindings are much more frequent than structural remindings. (3) People sometimes experience and use purely structural analogical re-mindings. Our model, called MAC/FAC (for "many are called but few are chosen") consists of two stages. The first stage (MAC) uses a computationally cheap, non-structural matcher to filter candidates from a pool of memory items. That is, we redundantly encode structured representations as content vectors, whose dot product yields an estimate of how well the corresponding structural representations will match. The second stage (FAC) uses SME to compute a true structural match between the probe and output from the first stage. MAC/FAC has been fully implemented, and we show that it is capable of modeling patterns of access found in psychological data. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #64271. 	[Title] Generic Teleological Mechanisms and their Use in Case Adaptation [Abstract] In experience-based (or case-based) reasoning, new problems are solved by retrieving and adapting the solutions to similar problems encountered in the past. An important issue in experience-based reasoning is to identify different types of knowledge and reasoning useful for different classes of case-adaptation tasks. In this paper, we examine a class of non-routine case-adaptation tasks that involve patterned insertions of new elements in old solutions. We describe a model-based method for solving this task in the context of the design of physical devices. The method uses knowledge of generic teleological mechanisms (GTMs) such as cascading. Old designs are adapted to meet new functional specifications by accessing and instantiating the appropriate GTM. The Kritik2 system evaluates the computational feasibility and sufficiency of this method for design adaptation. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1114777. 	[Title] The Case for Graph-Structured Representations [Abstract] Case-based reasoning involves reasoning from cases: specific pieces of experience, the reasoner's or another's, that can be used to solve problems. We use the term "graph-structured" for representations that (1) are capable of expressing the relations between any two objects in a case, (2) allow the set of relations used to vary from case to case, and (3) allow the set of possible relations to be expanded as necessary to describe new cases. Such representations can be implemented as, for example, semantic networks or lists of concrete propositions in some logic. We believe that graph-structured representations offer significant advantages, and thus we are investigating ways to implement such representations efficiently. We make a "case-based argument" using examples from two systems, chiron and caper, to show how a graph-structured representation supports two different kinds of case-based planning in two different domains. We discuss the costs associated with graph-structured representations and describe an approach to reducing those costs, imple mented in caper. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1130653. 	[Title] Functional Programming by Analogy [Abstract] In this paper we describe how the principles of problem solving by analogy can be applied to the domain of functional program synthesis. For this reason, we treat programs as syntactical structures. We discuss two different methods to handle these structures: (a) a graph metric for determining the distance between two program schemes, and (b) the Structure Mapping Engine (an existing system to examine analogical processing). Furthermore we show experimental results and discuss them. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #566653. 	[Title] Proceedings of CogSci89 Structural Evaluation of Analogies: What Counts? [Abstract] Judgments of similarity and soundness are important aspects of human analogical processing. This paper explores how these judgments can be modeled using SME, a simulation of Gentner's structure-mapping theory. We focus on structural evaluation, explicating several principles which psychologically plausible algorithms should follow. We introduce the Specificity Conjecture, which claims that naturalistic representations include a preponderance of appearance and low-order information. We demonstrate via computational experiments that this conjecture affects how structural evaluation should be performed, including the choice of normalization technique and how the systematicity preference is implemented. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1130657. 	[Title] Learning from Examples: Reminding or Heuristic Switching? [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #35490. 	[Title] A Model-Based Approach to Blame-Assignment in Design [Abstract] We analyze the blame-assignment task in the context of experience-based design and redesign of physical devices. We identify three types of blame-assignment tasks that differ in the types of information they take as input: the design does not achieve a desired behavior of the device, the design results in an undesirable behavior, a specific structural element in the design misbehaves. We then describe a model-based approach for solving the blame-assignment task. This approach uses structure-behavior-function models that capture a designer's comprehension of the way a device works in terms of causal explanations of how its structure results in its behaviors. We also address the issue of indexing the models in memory. We discuss how the three types of blame-assignment tasks require different types of indices for accessing the models. Finally we describe the KRITIK2 system that implements and evaluates this model-based approach to blame assignment. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1116839. 	[Title] Modeling Analogical Problem Solving in a Production System Architecture [Abstract] This research is supported by a National Science Foundation Fellowship awarded to Dario Salvucci and Office of Naval Research grant N00014-96-1-0491 awarded to John Anderson. The views and conclusions contained in this document are those of the authors and should not be interpreted as representing the official policies, either expressed or implied, of the National Science Foundation, the Office of Naval Research, or the United States government. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1138091. 	[Title] Use of Analogy in Automated Theorem Proving [Abstract] Technical Report ATP-90, Artificial Intelligence Laboratory, University of Texas at Austin. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #940. 	[Title] Decision Models: A Theory of Volitional Explanation [Abstract] This paper presents a theory of motivational analysis, the construction of volitional explanations to describe the planning behavior of agents. We discuss both the content of such explanations, as well as the process by which an understander builds the explanations. Explanations are constructed from decision models, which describe the planning process that an agent goes through when considering whether to perform an action. Decision models are represented as explanation patterns, which are standard patterns of causality based on previous experiences of the understander. We discuss the nature of explanation patterns, their use in representing decision models, and the process by which they are retrieved, used and evaluated. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #38829. 	[Title] Learning Generic Mechanisms from Experiences for Analogical Reasoning [Abstract] Humans appear to often solve problems in a new domain by transferring their expertise from a more familiar domain. However, making such cross-domain analogies is hard and often requires abstractions common to the source and target domains. Recent work in case-based design suggests that generic mechanisms are one type of abstractions used by designers. However, one important yet unexplored issue is where these generic mechanisms come from. We hypothesize that they are acquired incrementally from problem-solving experiences in familiar domains by generalization over patterns of regularity. Three important issues in generalization from experiences are what to generalize from an experience, how far to generalize, and what methods to use. In this paper, we show that mental models in a familiar domain provide the content, and together with the problem-solving context in which learning occurs, also provide the constraints for learning generic mechanisms from design experiences. In particular, we show how the model-based learning method integrated with similarity-based learning addresses the issues in generalization from experiences. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #10798. 	[Title] Learning physical descriptions from functional definitions, examples, Learning from examples: The effect of different conceptual [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #112813. 	[Title] REPRO: Supporting Flowsheet Design by Case-Base Retrieval [Abstract] Case-Based Reasoning (CBR) paradigm is very close to the designer behavior during the conceptual design, and seems to be a fruitable computer aided-design approach if a library of design cases is available. The goal of this paper is to presents the general framework of a case-based retrieval system: REPRO, that supports chemical process design. The crucial problems like the case representation and structural similarity measure are widely described. The presented experimental results and the expert evaluation shows usefulness of the described system in real world problems. The papers ends with discussion concerning research problems and future work. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #941. 	[Title] Incremental Learning of Explanation Patterns and their Indices [Abstract] This paper describes how a reasoner can improve its understanding of an incompletely understood domain through the application of what it already knows to novel problems in that domain. Recent work in AI has dealt with the issue of using past explanations stored in the reasoner's memory to understand novel situations. However, this process assumes that past explanations are well understood and provide good "lessons" to be used for future situations. This assumption is usually false when one is learning about a novel domain, since situations encountered previously in this domain might not have been understood completely. Instead, it is reasonable to assume that the reasoner would have gaps in its knowledge base. By reasoning about a new situation, the reasoner should be able to fill in these gaps as new information came in, reorganize its explanations in memory, and gradually evolve a better understanding of its domain. We present a story understanding program that retrieves past explanations from situations already in memory, and uses them to build explanations to understand novel stories about terrorism. In doing so, the system refines its understanding of the domain by filling in gaps in these explanations, by elaborating the explanations, or by learning new indices for the explanations. This is a type of incremental learning since the system improves its explanatory knowledge of the domain in an incremental fashion rather than by learning new XPs as a whole. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #943. 	[Title] Indexing, Elaboration and Refinement: Incremental Learning of Explanatory Cases [Abstract] This article describes how a reasoner can improve its understanding of an incompletely understood domain through the application of what it already knows to novel problems in that domain. Case-based reasoning is the process of using past experiences stored in the reasoner's memory to understand novel situations or solve novel problems. However, this process assumes that past experiences are well understood and provide good "lessons" to be used for future situations. This assumption is usually false when one is learning about a novel domain, since situations encountered previously in this domain might not have been understood completely. Furthermore, the reasoner may not even have a case that adequately deals with the new situation, or may not be able to access the case using existing indices. We present a theory of incremental learning based on the revision of previously existing case knowledge in response to experiences in such situations. The theory has been implemented in a case-based story understanding program that can (a) learn a new case in situations where no case already exists, (b) learn how to index the case in memory, and (c) incrementally refine its understanding of the case by using it to reason about new situations, thus evolving a better understanding of its domain through experience. This research complements work in case-based reasoning by providing mechanisms by which a case library can be automatically built for use by a case-based reasoning program. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1110579. 	[Title] Modeling Invention by Analogy in ACT-R [Abstract] We investigate some aspects of cognition involved in invention, more precisely in the invention of the telephone by Alexander Graham Bell. We propose the use of the Structure-Behavior-Function (SBF) language for the representation of invention knowledge; we claim that because SBF has been shown to support a wide range of reasoning about physical devices, it constitutes a plausible account of how an inventor might represent knowledge of an invention. We further propose the use of the ACT-R architecture for the implementation of this model. ACT-R has been shown to very precisely model a wide range of human cognition. We draw upon the architecture for execution of productions and matching of declarative knowledge through spreading activation. Thus we present a model which combines the well-established cognitive validity of ACT-R with the powerful, specialized model-based reasoning methods facilitated by SBF. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #38845. 	[Title] Opportunistic Reasoning: A Design Perspective [Abstract] An essential component of opportunistic behavior is opportunity recognition, the recognition of those conditions that facilitate the pursuit of some suspended goal. Opportunity recognition is a special case of situation assessment, the process of sizing up a novel situation. The ability to recognize opportunities for reinstating suspended problem contexts (one way in which goals manifest themselves in design) is crucial to creative design. In order to deal with real world opportunity recognition, we attribute limited inferential power to relevant suspended goals. We propose that goals suspended in the working memory monitor the internal (hidden) representations of the currently recognized objects. A suspended goal is satisfied when the current internal representation and a suspended goal match. We propose a computational model for working memory and we compare it with other relevant theories of opportunistic planning. This working memory model is implemented as part of our IMPROVISER system. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #5062. 	[Title] A Memory Model for Case Retrieval by Activation Passing [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #219976. 	[Title] Rule Based Database Integration in HIPED Heterogeneous Intelligent Processing in Engineering Design [Abstract] In this paper 1 we describe one aspect of our research in the project called HIPED, which addressed the problem of performing design of engineering devices by accessing heterogeneous databases. The front end of the HIPED system consisted of interactive KRI-TIK, a multimodal reasoning system that combined case based and model based reasoning to solve a design problem. This paper focuses on the backend processing where five types of queries received from the front end are evaluated by mapping them appropriately using the "facts" about the schemas of the underlying databases and "rules" that establish the correspondance among the data in these databases in terms of relationships such as equivalence, overlap and set containment. The uniqueness of our approach stems from the fact that the mapping process is very forgiving in that the query received from the front end is evaluated with respect to a large number of possibilities. These possibilities are encoded in the form of rules that consider various ways in which the tokens in the given query may match relation names, attrribute names, or values in the underlying tables. The approach has been implemented using CORAL deductive database system as the rule processing engine. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #144330. 	[Title] Utilizing Prior Concepts for Learning [Abstract] The inductive learning problem consists of learning a concept given examples and non-examples of the concept. To perform this learning task, inductive learning algorithms bias their learning method. Here we discuss biasing the learning method to use previously learned concepts from the same domain. These learned concepts highlight useful information for other concepts in the domain. We describe a transference bias and present M-FOCL, a Horn clause relational learning algorithm, that utilizes this bias to learn multiple concepts. We provide preliminary empirical evaluation to show the effects of biasing previous information on noise-free and noisy data. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #91852. 	[Title] Model-Based Learning of Structural Indices to Design Cases [Abstract] A major issue in case-basedsystems is retrieving the appropriate cases from memory to solve a given problem. This implies that a case should be indexed appropriately when stored in memory. A case-based system, being dynamic in that it stores cases for reuse, needs to learn indices for the new knowledge as the system designers cannot envision that knowledge. Irrespective of the type of indexing (structural or functional), a hierarchical organization of the case memory raises two distinct but related issues in index learning: learning the indexing vocabulary and learning the right level of generalization. In this paper we show how structure-behavior-function (SBF) models help in learning structural indices to design cases in the domain of physical devices. The SBF model of a design provides the functional and causal explanation of how the structure of the design delivers its function. We describe how the SBF model of a design provides both the vocabulary for structural indexing of design cases and the inductive biases for index generalization. We further discuss how model-based learning can be integrated with similarity-based learning (that uses prior design cases) for learning the level of index generalization. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1119180. 	[Title] Concept Sharing: A Means to Improve Multi-Concept Learning [Abstract] This paper describes several means for sharing between related concepts to improve learning in the same domain. The sharing comes in the form of substructures or possibly entire structures of previous concepts which may aid in learning other concepts. These substructures highlight useful information in the domain. Using two domains, we evaluate the effectiveness of concept sharing with respect to accuracy, concept size, search complexity, and noise resistance. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #395725. 	[Title] Distributed Representations and Nested Compositional Structure [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #20178. 	[Title] Discovery of Physical Principles from Design Experiences [Abstract] One method for making analogies is to access and instantiate abstract domain principles, and one method for acquiring knowledge of abstract principles is to discover them from experience. We view generalization over experiences in the absence of any prior knowledge of the target principle as the task of hypothesis formation, a subtask of discovery. Also, we view the use of the hypothesized principles for analogical design as the task of hypothesis testing, another subtask of discovery. In this paper, we focus on discovery of physical principles by generalization over design experiences in the domain of physical devices. Some important issues in generalization from experiences are what to generalize from an experience, how far to generalize, and what methods to use. We represent a reasoner's comprehension of specific designs in the form of structure-behavior-function (SBF) models. An SBF model provides a functional and causal explanation of the working of a device. We represent domain principles as device-independent behavior-function (BF) models. We show that (i) the function of a device determines what to generalize from its SBF model, (ii) the SBF model itself suggests how far to generalize, and (iii) the typology of functions indicates what method to use. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #20179. 	[Title] Use of Mental Models for Constraining Index Learning in Experience-Based Design [Abstract] The power of the case-based method comes from the ability to retrieve the "right" case when a new problem is specified. This implies that learning the "right" indices to a case before storing it for potential reuse is crucial for the success of the method. A hierarchical organization of the case memory raises two distinct but related issues in index learning: learning the indexing vocabulary, and learning the right level of generalization. In this paper we show how the use of structure-behavior-function (SBF) models constrains index learning in the context of experience-based design of physical devices. The SBF model of a design provides the functional and causal explanation of how the structure of the design delivers its function. We describe how the SBF model of a design, together with a specification of the task for which the design case might be reused, provides the vocabulary for indexing the design case in memory. We also discuss how the prior design experiences stored in case-memory help to determine the level of index generalization. The KRITIK2 system implements and evaluates the model-based method for learning indices to design cases. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #95188. 	[Title] KRITIK: AN EARLY CASE-BASED DESIGN SYSTEM [Abstract] In the late 1980s, we developed one of the early case-based design systems called Kritik. Kritik autonomously generated preliminary (conceptual, qualitative) designs for physical devices by retrieving and adapting past designs stored in its case memory. Each case in the system had an associated structure-behavior-function (SBF) device model that explained how the structure of the device accomplished its functions. These casespecific device models guided the process of modifying a past design to meet the functional specification of a new design problem. The device models also enabled verification of the design modifications. Kritik2 is a new and more complete implementation of Kritik. In this paper, we take a retrospective view on Kritik. In early papers, we had described Kritik as integrating case-based and model-based reasoning. In this integration, Kritik also grounds the computational process of case-based reasoning in the SBF content theory of device comprehension. The SBF models not only provide methods for many specific tasks in case-based design such as design adaptation and verification, but they also provide the vocabulary for the whole process of case-based design, from retrieval of old cases to storage of new ones. This grounding, we believe, is essential for building well-constrained theories of case-based design. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1153877. 	[Title] Adapting Abstract Knowledge [Abstract] For a case-based reasoner to use its knowledge flexibly, it must be equipped with a powerful case adapter. A case-based reasoner can only cope with variation in the form of the problems it is given to the extent that its cases in memory can be efficiently adapted to fit a wide range of new situations. In this paper, we address the task of adapting abstract knowledge about planning to fit specific planning situations. First we show that adapting abstract cases requires reconciling incommensurate representations of planning situations. Next, we describe a representation system, a memory organization, and an adaptation process tailored to this requirement. Our approach is implemented in brainstormer, a planner that takes abstract advice. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #20180. 	[Title] Learning Indices for Schema Selection [Abstract] In addition to learning new knowledge, a system must be able to learn when the knowledge is likely to be applicable. An index is a piece of information which, when identified in a given situation, triggers the relevant piece of knowledge (or schema) in the system's memory. We discuss the issue of how indices may be learned automatically in the context of a story understanding task, and present a program that can learn new indices for existing explanatory schemas. We discuss two methods using which the system can identify the relevant schema even if the input does not directly match an existing index, and learn a new index to allow it to retrieve this schema more efficiently in the future. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1153879. 	[Title] Role of Stories 1 [Abstract] PO Box 600 Wellington New Zealand Tel: +64 4 471 5328 Fax: +64 4 495 5232 Internet: Tech.Reports@comp.vuw.ac.nz Technical Report CS-TR-92/4 October 1992 Abstract People often give advice by telling stories. Stories both recommend a course of action and exemplify general conditions in which that recommendation is appropriate. A computational model of advice taking using stories must address two related problems: determining the story's recommendations and appropriateness conditions, and showing that these obtain in the new situation. In this paper, we present an efficient solution to the second problem based on caching the results of the first. Our proposal has been implemented in brainstormer, a planner that takes abstract advice. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #566488. 	[Title] REPRESENTING PHYSICAL AND DESIGN KNOWLEDGE IN INNOVATIVE DESIGN [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #95198. 	[Title] Creative Design: Reasoning and Understanding [Abstract] This paper investigates memory issues that influence long- term creative problem solving and design activity, taking a case-based reasoning perspective. Our exploration is based on a well-documented example: the invention of the telephone by Alexander Graham Bell. We abstract Bell's reasoning and understanding mechanisms that appear time and again in long-term creative design. We identify that the understanding mechanism is responsible for analogical anticipation of design constraints and analogical evaluation, beside case-based design. But an already understood design can satisfy opportunistically suspended design problems, still active in background. The new mechanisms are integrated in a computational model, ALEC 1 , that accounts for some creative be Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1153889. 	[Title] Is analogical problem solving always analogical? The case for imitation. Second draft Is analogical problem [Abstract] HCRL Technical Report 97 By Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #20193. 	[Title] The Structure-Mapping Engine: Algorithm and Examples [Abstract] This paper describes the Structure-Mapping Engine (SME), a program for studying analogical processing. SME has been built to explore Gentner's Structure-mapping theory of analogy, and provides a "tool kit" for constructing matching algorithms consistent with this theory. Its flexibility enhances cognitive simulation studies by simplifying experimentation. Furthermore, SME is very efficient, making it a useful component in machine learning systems as well. We review the Structure-mapping theory and describe the design of the engine. We analyze the complexity of the algorithm, and demonstrate that most of the steps are polynomial, typically bounded by O (N 2 ). Next we demonstrate some examples of its operation taken from our cognitive simulation studies and work in machine learning. Finally, we compare SME to other analogy programs and discuss several areas for future work. This paper appeared in Artificial Intelligence, 41, 1989, pp 1-63. For more information, please contact forbus@ils.nwu.edu Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1116397. 	[Title] Design, Analogy, and Creativity [Abstract] : Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1152244. 	[Title] The Role of Generic Models in Conceptual Change [Abstract] 1 This research was funded in part by NSF Grant No. IRI-92-10925 and in part by ONR Grant No. N00014-92-J-1234. We thank John Clement for the use of his protocol transcript, James Greeno for his contribution to developing our constructive modeling interpretation of it, and Ryan Tweney for his helpful comments Todd W. Griffith, Nancy J. Nersessian, and Ashok Goel Abstract We hypothesize generic models to be central in conceptual change in science. This hypothesis has its origins in two theoretical sources. The first source, constructive modeling, derives from a philosophical theory that synthesizes analyses of historical conceptual changes in science with investigations of reasoning and representation in cognitive psychology. The theory of constructive modeling posits generic mental models as productive in conceptual change. The second source, adaptive modeling, derives from a computational theory of creative design. Both theories posit situation independent domain abstractions, i.e. generic models. Using a constructive modeling interpretation of the reasoning exhibited in protocols collected by John Clement (1989) of a problem solving session involving conceptual change, we employ the resources of the theory of adaptive modeling to develop a new computational model, ToRQUE. Here we describe a piece of our analysis of the protocol to illustrate how our synthesis of the two theories is being used to develop a system for articulating and testing ToRQUE. The results of our research show how generic modeling plays a central role in conceptual change. They also demonstrate how such an interdisciplinary synthesis can provide significant insights into scientific reasoning. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1108597. 	[Title] Analogical Problem Solving by Adaptation of Schemes [Abstract] We present a computational approach to the acquisition of problem schemes by learning by doing and to their application in analogical problem solving. Our work has its background in automatic program construction and relies on the concept of recursive program schemes. In contrast to the usual approach to cognitive modelling where computational models are designed to fit specific data we propose a framework to describe certain empirically established characteristics of human problem solving and learning in a uniform and formally sound way. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1116410. 	[Title] METHOD-SPECIFIC KNOWLEDGE COMPILATION: TOWARDS PRACTICAL DESIGN SUPPORT SYSTEMS [Abstract] Modern knowledge systems for design typically employ multiple problem-solving methods which in turn use different kinds of knowledge. The construction of a heterogeneous knowledge system that can support practical design thus raises two fundamental questions: how to accumulate huge volumes of design information, and how to support heterogeneous design processing? Fortunately, partial answers to both questions exist separately. Legacy databases already contain huge amounts of general-purpose design information. In addition, modern knowledge systems typically characterize the kinds of knowledge needed by specific problem-solving methods quite precisely. This leads us to hypothesize method-specific data-to-knowledge compilation as a potential mechanism for integrating heterogeneous knowledge systems and legacy databases for design. In this paper, first we outline a general computational architecture called HIPED for this integration. Then, we focus on the specific issue of how to convert data accessed from a legacy database into a form appropriate to the problem-solving method used in a heterogeneous knowledge system. We describe an experiment in which a legacy knowledge system called Interactive Kritik is integrated with an ORACLE database using IDI as the communication tool. The limited experiment indicates the computational feasibility of method-specific data-to-knowledge compilation, but also raises additional research issues. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #30973. 	[Title] In  Estimating analogical similarity by dot-products of Holographic Reduced Representations. [Abstract] Models of analog retrieval require a computationally cheap method of estimating similarity between a probe and the candidates in a large pool of memory items. The vector dot-product operation would be ideal for this purpose if it were possible to encode complex structures as vector representations in such a way that the superficial similarity of vector representations reflected underlying structural similarity. This paper describes how such an encoding is provided by Holographic Reduced Representations (HRRs), which are a method for encoding nested relational structures as fixed-width distributed representations. The conditions under which structural similarity is reflected in the dot-product rankings of Please summarise all the given information.

Paper #91853 has the title `GIT-CC-92/60 A Model-Based Approach to Analogical Reasoning and Learning in Design  
` and the abstract `nan`.
Question: Which category should Paper #91853 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].


Paper #91853 has the title `GIT-CC-92/60 A Model-Based Approach to Analogical Reasoning and Learning in Design  
` and the abstract `nan`.
Question: Which category should Paper #91853 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].

This paper should be classified into: Case_Based