Above are papers related to the following paper: [Paper_ID] Paper #95198. 	[Title] Creative Design: Reasoning and Understanding [Abstract] This paper investigates memory issues that influence long- term creative problem solving and design activity, taking a case-based reasoning perspective. Our exploration is based on a well-documented example: the invention of the telephone by Alexander Graham Bell. We abstract Bell's reasoning and understanding mechanisms that appear time and again in long-term creative design. We identify that the understanding mechanism is responsible for analogical anticipation of design constraints and analogical evaluation, beside case-based design. But an already understood design can satisfy opportunistically suspended design problems, still active in background. The new mechanisms are integrated in a computational model, ALEC 1 , that accounts for some creative be Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #91853. 	[Title] GIT-CC-92/60 A Model-Based Approach to Analogical Reasoning and Learning in Design [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1110579. 	[Title] Modeling Invention by Analogy in ACT-R [Abstract] We investigate some aspects of cognition involved in invention, more precisely in the invention of the telephone by Alexander Graham Bell. We propose the use of the Structure-Behavior-Function (SBF) language for the representation of invention knowledge; we claim that because SBF has been shown to support a wide range of reasoning about physical devices, it constitutes a plausible account of how an inventor might represent knowledge of an invention. We further propose the use of the ACT-R architecture for the implementation of this model. ACT-R has been shown to very precisely model a wide range of human cognition. We draw upon the architecture for execution of productions and matching of declarative knowledge through spreading activation. Thus we present a model which combines the well-established cognitive validity of ACT-R with the powerful, specialized model-based reasoning methods facilitated by SBF. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #95188. 	[Title] KRITIK: AN EARLY CASE-BASED DESIGN SYSTEM [Abstract] In the late 1980s, we developed one of the early case-based design systems called Kritik. Kritik autonomously generated preliminary (conceptual, qualitative) designs for physical devices by retrieving and adapting past designs stored in its case memory. Each case in the system had an associated structure-behavior-function (SBF) device model that explained how the structure of the device accomplished its functions. These casespecific device models guided the process of modifying a past design to meet the functional specification of a new design problem. The device models also enabled verification of the design modifications. Kritik2 is a new and more complete implementation of Kritik. In this paper, we take a retrospective view on Kritik. In early papers, we had described Kritik as integrating case-based and model-based reasoning. In this integration, Kritik also grounds the computational process of case-based reasoning in the SBF content theory of device comprehension. The SBF models not only provide methods for many specific tasks in case-based design such as design adaptation and verification, but they also provide the vocabulary for the whole process of case-based design, from retrieval of old cases to storage of new ones. This grounding, we believe, is essential for building well-constrained theories of case-based design. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #38845. 	[Title] Opportunistic Reasoning: A Design Perspective [Abstract] An essential component of opportunistic behavior is opportunity recognition, the recognition of those conditions that facilitate the pursuit of some suspended goal. Opportunity recognition is a special case of situation assessment, the process of sizing up a novel situation. The ability to recognize opportunities for reinstating suspended problem contexts (one way in which goals manifest themselves in design) is crucial to creative design. In order to deal with real world opportunity recognition, we attribute limited inferential power to relevant suspended goals. We propose that goals suspended in the working memory monitor the internal (hidden) representations of the currently recognized objects. A suspended goal is satisfied when the current internal representation and a suspended goal match. We propose a computational model for working memory and we compare it with other relevant theories of opportunistic planning. This working memory model is implemented as part of our IMPROVISER system. Please summarise all the given information.

Paper #95198 has the title `Creative Design: Reasoning and Understanding  
` and the abstract `This paper investigates memory issues that influence long- term creative problem solving and design activity, taking a case-based reasoning perspective. Our exploration is based on a well-documented example: the invention of the telephone by Alexander Graham Bell. We abstract Bell's reasoning and understanding mechanisms that appear time and again in long-term creative design. We identify that the understanding mechanism is responsible for analogical anticipation of design constraints and analogical evaluation, beside case-based design. But an already understood design can satisfy opportunistically suspended design problems, still active in background. The new mechanisms are integrated in a computational model, ALEC 1 , that accounts for some creative be 
`.
Question: Which category should Paper #95198 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].


Paper #95198 has the title `Creative Design: Reasoning and Understanding  
` and the abstract `This paper investigates memory issues that influence long- term creative problem solving and design activity, taking a case-based reasoning perspective. Our exploration is based on a well-documented example: the invention of the telephone by Alexander Graham Bell. We abstract Bell's reasoning and understanding mechanisms that appear time and again in long-term creative design. We identify that the understanding mechanism is responsible for analogical anticipation of design constraints and analogical evaluation, beside case-based design. But an already understood design can satisfy opportunistically suspended design problems, still active in background. The new mechanisms are integrated in a computational model, ALEC 1 , that accounts for some creative be 
`.
Question: Which category should Paper #95198 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].

This paper should be classified into: Case_Based