Above are papers related to the following paper: [Paper_ID] Paper #593155. 	[Title] Cellular Encoding for Interactive Evolutionary Robotics [Abstract] Research in robotics programming is divided in two camps. The direct hand programmming approach uses an explicit model or a behavioral model ( subsumption architecture). The machine learning community uses neural network and/or genetic algorithm. We claim that hand programming and learning are complementary. The two approaches used together can be orders of magnitude more powerful than each approach taken separately. We propose a method to combine them both. It includes three concepts : syntactic constraints to restrict the search space, hand-made problem decomposition, hand given fitness. We use this method to solve a complex problem ( eight-legged locomotion). It needs 5000 less evaluations compared to when genetic algorithm are used alone. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #35. 	[Title] 4 Implementing Application Specific Routines  Genetic algorithms in search, optimization, and machine learning. Reading, MA: Addison-Wesley. [Abstract] To implement a specific application, you should only have to change the file app.c. Section 2 describes the routines in app.c in detail. If you use additional variables for your specific problem, the easiest method of making them available to other program units is to declare them in sga.h and external.h. However, take care that you do not redeclare existing variables. Two example applications files are included in the SGA-C distribution. The file app1.c performs the simple example problem included with the Pascal version; finding the maximum of x 10 , where x is an integer interpretation of a chromosome. A slightly more complex application is include in app2.c. This application illustrates two features that have been added to SGA-C. The first of these is the ithruj2int function, which converts bits i through j in a chromosome to an integer. The second new feature is the utility pointer that is associated with each population member. The example application interprets each chromosome as a set of concatenated integers in binary form. The lengths of these integer fields is determined by the user-specified value of field size, which is read in by the function app data(). The field size must be less than the smallest of the chromosome length and the length of an unsigned integer. An integer array for storing the interpreted form of each chromosome is dynamically allocated and assigned to the chromosome's utility pointer in app malloc(). The ithruj2int routine (see utility.c) is used to translate each chromosome into its associated vector. The fitness for each chromosome is simply the sum of the squares of these integers. This example application will function for any chromosome length. SGA-C is intended to be a simple program for first-time GA experimentation. It is not intended to be definitive in terms of its efficiency or the grace of its implementation. The authors are interested in the comments, criticisms, and bug reports from SGA-C users, so that the code can be refined for easier use in subsequent versions. Please email your comments to rob@galab2.mh.ua.edu, or write to TCGA: The authors gratefully acknowledge support provided by NASA under Grant NGT-50224 and support provided by the National Science Foundation under Grant CTS-8451610. We also thank Hillol Kargupta for donating his tournament selection implementation. Booker, L. B. (1982). Intelligent behavior as an adaptation to the task environment (Doctoral dissertation, Technical Report No. 243. Ann Arbor: University of Michigan, Logic of Computers Group). Dissertations Abstracts International, 43(2), 469B. (University Microfilms No. 8214966) Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #227178. 	[Title] Evolving Visual Routines [Abstract] Traditional machine vision assumes that the vision system recovers a a complete, labeled description of the world [ Marr, 1982 ] . Recently, several researchers have criticized this model and proposed an alternative model which considers perception as a distributed collection of task-specific, task-driven visual routines [ Aloimonos, 1993, Ullman, 1987 ] . Some of these researchers have argued that in natural living systems these visual routines are the product of natural selection [ Ramachandran, 1985 ] . So far, researchers have hand-coded task-specific visual routines for actual implementations (e.g. [ Chapman, 1993 ] ). In this paper we propose an alternative approach in which visual routines for simple tasks are evolved using an artificial evolution approach. We present results from a series of runs on actual camera images, in which simple routines were evolved using Genetic Programming techniques [ Koza, 1992 ] . The results obtained are promising: the evolved routines are able to correctly classify up to 93% of the images, which is better than the best algorithm we were able to write by hand. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #251756. 	[Title] Cellular Encoding Applied to Neurocontrol [Abstract] Neural networks are trained for balancing 1 and 2 poles attached to a cart on a fixed track. For one variant of the single pole system, only pole angle and cart position variables are supplied as inputs; the network must learn to compute velocities. All of the problems are solved using a fixed architecture and using a new version of cellular encoding that evolves an application specific architecture with real-valued weights. The learning times and generalization capabilities are compared for neural networks developed using both methods. After a post processing simplification, topologies produced by cellular encoding were very simple and could be analyzed. Architectures with no hidden units were produced for the single pole and the two pole problem when velocity information is supplied as an input. Moreover, these linear solutions display good generalization. For all the control problems, cellular encoding can automatically generate architectures whose complexity and structure reflect the features of the problem to solve. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1131565. 	[Title] GENE REGULATION AND BIOLOGICAL DEVELOPMENT IN NEURAL NETWORKS: AN EXPLORATORY MODEL [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #195792. 	[Title] A Comparison between Cellular Encoding and Direct Encoding for Genetic Neural Networks [Abstract] This paper compares the efficiency of two encoding schemes for Artificial Neural Networks optimized by evolutionary algorithms. Direct Encoding encodes the weights for an a priori fixed neural network architecture. Cellular Encoding encodes both weights and the architecture of the neural network. In previous studies, Direct Encoding and Cellular Encoding have been used to create neural networks for balancing 1 and 2 poles attached to a cart on a fixed track. The poles are balanced by a controller that pushes the cart to the left or the right. In some cases velocity information about the pole and cart is provided as an input; in other cases the network must learn to balance a single pole without velocity information. A careful study of the behavior of these systems suggests that it is possible to balance a single pole with velocity information as an input and without learning to compute the velocity. A new fitness function is introduced that forces the neural network to compute the velocity. By using this new fitness function and tuning the syntactic constraints used with cellular encoding, we achieve a tenfold speedup over our previous study and solve a more difficult problem: balancing two poles when no information about the velocity is provided as input. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #650834. 	[Title] Neural Networks in an Artificial Life Perspective [Abstract] In the last few years several researchers within the Artificial Life and Mobile Robotics community used Artificial Neural Networks. Explicitly viewing Neural Networks in an Artificial Life perspective has a number of consequences that make research on what we will call Artificial Life Neural Networks ( ALNNs) rather different from traditional connectionist research. The aim of the paper is to make the differences between ALNNs and "classical" neural networks explicit. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #427606. 	[Title] Biological metaphors and the design of modular artificial neural networks Master's thesis of [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1136791. 	[Title] Program Optimization for Faster Genetic Programming [Abstract] We have used genetic programming to develop efficient image processing software. The ultimate goal of our work is to detect certain signs of breast cancer that cannot be detected with current segmentation and classification methods. Traditional techniques do a relatively good job of segmenting and classifying small-scale features of mammo-grams, such as micro-calcification clusters. Our strongly-typed genetic programs work on a multi-resolution representation of the mammogram, and they are aimed at handling features at medium and large scales, such as stel-lated lesions and architectural distortions. The main problem is efficiency. We employ program optimizations that speed up the evolution process by more than a factor of ten. In this paper we present our genetic programming system, and we describe our optimization techniques. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #593240. 	[Title] Evolution of Pseudo-colouring Algorithms for Image Enhancement with Interactive Genetic Programming [Abstract] Technical Report: CSRP-97-5 School of Computer Science The University of Birmingham Abstract In this paper we present an approach to the interactive development of programs for image enhancement with Genetic Programming (GP) based on pseudo-colour transformations. In our approach the user drives GP by deciding which individual should be the winner in tournament selection. The presence of the user does not only allow running GP without a fitness function but it also transforms GP into a very efficient search procedure capable of producing effective solutions to real-life problems in only hundreds of evaluations. In the paper we also propose a strategy to further reduce user interaction: we record the choices made by the user in interactive runs and we later use them to build a model which can replace him/her in longer runs. Experimental results with interactive GP and with our user-modelling strategy are also reported. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #62329. 	[Title] Automatic Definition of Modular Neural Networks [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #593210. 	[Title] Discovery of Symbolic, Neuro-Symbolic and Neural Networks with Parallel Distributed Genetic Programming [Abstract] Technical Report: CSRP-96-14 August 1996 Abstract Genetic Programming is a method of program discovery consisting of a special kind of genetic algorithm capable of operating on parse trees representing programs and an interpreter which can run the programs being optimised. This paper describes Parallel Distributed Genetic Programming (PDGP), a new form of genetic programming which is suitable for the development of parallel programs in which symbolic and neural processing elements can be combined a in free and natural way. PDGP is based on a graph-like representation for parallel programs which is manipulated by crossover and mutation operators which guarantee the syntactic correctness of the offspring. The paper describes these operators and reports some results obtained with the exclusive-or problem. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #578845. 	[Title] Induction and Recapitulation of Deep Musical Structure [Abstract] We describe recent extensions to our framework for the automatic generation of music-making programs. We have previously used genetic programming techniques to produce music-making programs that satisfy user-provided critical criteria. In this paper we describe new work on the use of connectionist techniques to automatically induce musical structure from a corpus. We show how the resulting neural networks can be used as critics that drive our genetic programming system. We argue that this framework can potentially support the induction and recapitulation of deep structural features of music. We present some initial results produced using neural and hybrid symbolic/neural critics, and we discuss directions for future work. Please summarise all the given information.

Paper #593155 has the title `Cellular Encoding for Interactive Evolutionary Robotics  
` and the abstract `Research in robotics programming is divided in two camps. The direct hand programmming approach uses an explicit model or a behavioral model ( subsumption architecture). The machine learning community uses neural network and/or genetic algorithm. We claim that hand programming and learning are complementary. The two approaches used together can be orders of magnitude more powerful than each approach taken separately. We propose a method to combine them both. It includes three concepts : syntactic constraints to restrict the search space, hand-made problem decomposition, hand given fitness. We use this method to solve a complex problem ( eight-legged locomotion). It needs 5000 less evaluations compared to when genetic algorithm are used alone. 
`.
Question: Which category should Paper #593155 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].


Paper #593155 has the title `Cellular Encoding for Interactive Evolutionary Robotics  
` and the abstract `Research in robotics programming is divided in two camps. The direct hand programmming approach uses an explicit model or a behavioral model ( subsumption architecture). The machine learning community uses neural network and/or genetic algorithm. We claim that hand programming and learning are complementary. The two approaches used together can be orders of magnitude more powerful than each approach taken separately. We propose a method to combine them both. It includes three concepts : syntactic constraints to restrict the search space, hand-made problem decomposition, hand given fitness. We use this method to solve a complex problem ( eight-legged locomotion). It needs 5000 less evaluations compared to when genetic algorithm are used alone. 
`.
Question: Which category should Paper #593155 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].

This paper should be classified into: Genetic_Algorithms