Above are papers related to the following paper: [Paper_ID] Paper #1128946. 	[Title] Evolving Edge Detectors with Genetic Programming edge detectors for 1-D signals and image profiles. The [Abstract] images. We apply genetic programming techniques to the production of high Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1114502. 	[Title] Evolution, Learning, and Instinct: 100 Years of the Baldwin Effect Using Learning to Facilitate the [Abstract] This paper describes a hybrid methodology that integrates genetic algorithms and decision tree learning in order to evolve useful subsets of discriminatory features for recognizing complex visual concepts. A genetic algorithm (GA) is used to search the space of all possible subsets of a large set of candidate discrimination features. Candidate feature subsets are evaluated by using C4.5, a decision-tree learning algorithm, to produce a decision tree based on the given features using a limited amount of training data. The classification performance of the resulting decision tree on unseen testing data is used as the fitness of the underlying feature subset. Experimental results are presented to show how increasing the amount of learning significantly improves feature set evolution for difficult visual recognition problems involving satellite and facial image data. In addition, we also report on the extent to which other more subtle aspects of the Baldwin effect are exhibited by the system. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #44455. 	[Title] Evolving Visually Guided Robots [Abstract] A version of this paper appears in: Proceedings of SAB92, the Second International Conference on Simulation of Adaptive Behaviour J.-A. Meyer, H. Roitblat, and S. Wilson, editors, MIT Press Bradford Books, Cambridge, MA, 1993. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #227178. 	[Title] Evolving Visual Routines [Abstract] Traditional machine vision assumes that the vision system recovers a a complete, labeled description of the world [ Marr, 1982 ] . Recently, several researchers have criticized this model and proposed an alternative model which considers perception as a distributed collection of task-specific, task-driven visual routines [ Aloimonos, 1993, Ullman, 1987 ] . Some of these researchers have argued that in natural living systems these visual routines are the product of natural selection [ Ramachandran, 1985 ] . So far, researchers have hand-coded task-specific visual routines for actual implementations (e.g. [ Chapman, 1993 ] ). In this paper we propose an alternative approach in which visual routines for simple tasks are evolved using an artificial evolution approach. We present results from a series of runs on actual camera images, in which simple routines were evolved using Genetic Programming techniques [ Koza, 1992 ] . The results obtained are promising: the evolved routines are able to correctly classify up to 93% of the images, which is better than the best algorithm we were able to write by hand. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #96847. 	[Title] Generality versus Size in Genetic Programming [Abstract] Genetic Programming (GP) uses variable size representations as programs. Size becomes an important and interesting emergent property of the structures evolved by GP. The size of programs can be both a controlling and a controlled factor in GP search. Size influences the efficiency of the search process and is related to the generality of solutions. This paper analyzes the size and generality issues in standard GP and GP using subroutines and addresses the question whether such an analysis can help control the search process. We relate the size, generalization and modularity issues for programs evolved to control an agent in a dynamic and non-deterministic environment, as exemplified by the Pac-Man game. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #54129. 	[Title] Strongly Typed Genetic Programming [Abstract] BBN Technical Report #7866: Abstract Genetic programming is a powerful method for automatically generating computer programs via the process of natural selection [Koza 92]. However, it has the limitation known as "closure", i.e. that all the variables, constants, arguments for functions, and values returned from functions must be of the same data type. To correct this deficiency, we introduce a variation of genetic programming called "strongly typed" genetic programming (STGP). In STGP, variables, constants, arguments, and returned values can be of any data type with the provision that the data type for each such value be specified beforehand. This allows the initialization process and the genetic operators to only generate syntactically correct parse trees. Key concepts for STGP are generic functions, which are not true strongly typed functions but rather templates for classes of such functions, and generic data types, which are analogous. To illustrate STGP, we present four examples involving vector/matrix manipulation and list manipulation: (1) the multi-dimensional least-squares regression problem, (2) the multi-dimensional Kalman filter, (3) the list manipulation function NTH, and (4) the list manipulation function MAPCAR. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #593240. 	[Title] Evolution of Pseudo-colouring Algorithms for Image Enhancement with Interactive Genetic Programming [Abstract] Technical Report: CSRP-97-5 School of Computer Science The University of Birmingham Abstract In this paper we present an approach to the interactive development of programs for image enhancement with Genetic Programming (GP) based on pseudo-colour transformations. In our approach the user drives GP by deciding which individual should be the winner in tournament selection. The presence of the user does not only allow running GP without a fitness function but it also transforms GP into a very efficient search procedure capable of producing effective solutions to real-life problems in only hundreds of evaluations. In the paper we also propose a strategy to further reduce user interaction: we record the choices made by the user in interactive runs and we later use them to build a model which can replace him/her in longer runs. Experimental results with interactive GP and with our user-modelling strategy are also reported. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1128985. 	[Title] Evolving Visual Routines  Architecture and Planning, [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #593022. 	[Title] 1 GP-COM: A Distributed, Component-Based Genetic Programming System in C++ [Abstract] Widespread adoption of Genetic Programming techniques as a domain-independent problem solving tool depends on a good underlying software structure. A system is presented that mirrors the conceptual makeup of a GP system. Consisting of a loose collection of software components, each with strict interface definitions and roles, the system maximises flexibility and minimises effort when applied to a new problem domain. Please summarise all the given information.

Paper #1128946 has the title `Evolving Edge Detectors with Genetic Programming edge detectors for 1-D signals and image profiles. The
` and the abstract `images. We apply genetic programming techniques to the production of high
`.
Question: Which category should Paper #1128946 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].


Paper #1128946 has the title `Evolving Edge Detectors with Genetic Programming edge detectors for 1-D signals and image profiles. The
` and the abstract `images. We apply genetic programming techniques to the production of high
`.
Question: Which category should Paper #1128946 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].

This paper should be classified into: Genetic_Algorithms