Above are papers related to the following paper: [Paper_ID] Paper #1106052. 	[Title] Lazy Acquisition of Place Knowledge [Abstract] In this paper we define the task of place learning and describe one approach to this problem. Our framework represents distinct places as evidence grids, a probabilistic description of occupancy. Place recognition relies on nearest neighbor classification, augmented by a registration process to correct for translational differences between the two grids. The learning mechanism is lazy in that it involves the simple storage of inferred evidence grids. Experimental studies with physical and simulated robots suggest that this approach improves place recognition with experience, that it can handle significant sensor noise, that it benefits from improved quality in stored cases, and that it scales well to environments with many distinct places. Additional studies suggest that using historical information about the robot's path through the environment can actually reduce recognition accuracy. Previous researchers have studied evidence grids and place learning, but they have not combined these two powerful concepts, nor have they used systematic experimentation to evaluate their methods' abilities. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1117184. 	[Title] NACODAE: Navy Conversational Decision Aids Environment [Abstract] This report documents NACODAE, the Navy Conversational Decision Aids Environment being developed at the Navy Center for Applied Research in Artificial Intelligence (NCARAI), which is a branch of the Naval Research Laboratory. NA-CODAE is a software prototype that is being developed under the Practical Advances in Case-Based Reasoning project, which is funded by the Office for Naval Research, for the purpose of assisting Navy and other DoD personnel in decision aids tasks such as system maintenance, operational training, crisis response planning, logistics, fault diagnosis, target classification, and meteorological nowcasting. Implemented in Java, NACODAE can be used on any machine containing a Java virtual machine (e.g., PCs, Unix). This document describes and exemplifies NACODAE's capabilities. Our goal is to transition this tool to operational personnel, and to continue its enhancement through user feedback and by testing recent research advances in case-based reasoning and related areas. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #13960. 	[Title] Using a Case Base of Surfaces to Speed-Up Reinforcement Learning [Abstract] This paper demonstrates the exploitation of certain vision processing techniques to index into a case base of surfaces. The surfaces are the result of reinforcement learning and represent the optimum choice of actions to achieve some goal from anywhere in the state space. This paper shows how strong features that occur in the interaction of the system with its environment can be detected early in the learning process. Such features allow the system to identify when an identical, or very similar, task has been solved previously and to retrieve the relevant surface. This results in an orders of magnitude increase in learning rate. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #4878. 	[Title] Cooperative Case-Based Reasoning [Abstract] We are investigating possible modes of cooperation among homogeneous agents with learning capabilities. In this paper we will be focused on agents that learn and solve problems using Case-based Reasoning (CBR), and we will present two modes of cooperation among them: Distributed Case-based Reasoning (DistCBR) and Collective Case-based Reasoning (ColCBR). We illustrate these modes with an application where different CBR agents able to recommend chromatography techniques for protein purification cooperate. The approach taken is to extend Noos, the representation language being used by the CBR agents. Noos is knowledge modeling framework designed to integrate learning methods and based on the task/method decomposition principle. The extension we present, Plural Noos, allows communication and cooperation among agents implemented in Noos by means of three basic constructs: alien references, foreign method evaluation, and mobile methods. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #200480. 	[Title] CBET: a Case Base Exploration Tool [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1108267. 	[Title] Cooperative Bayesian and Case-Based Reasoning for Solving Multiagent Planning Tasks [Abstract] We describe an integrated problem solving architecture named INBANCA in which Bayesian networks and case-based reasoning (CBR) work cooperatively on multiagent planning tasks. This includes two-team dynamic tasks, and this paper concentrates on simulated soccer as an example. Bayesian networks are used to characterize action selection whereas a case-based approach is used to determine how to implement actions. This paper has two contributions. First, we survey integrations of case-based and Bayesian approaches from the perspective of a popular CBR task decomposition framework, thus explaining what types of integrations have been attempted. This allows us to explain the unique aspects of our proposed integration. Second, we demonstrate how Bayesian nets can be used to provide environmental context, and thus feature selection information, for the case-based reasoner. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #85299. 	[Title] LEARNING BY ERROR-DRIVEN DECOMPOSITION [Abstract] In this paper we describe a new selforganizing decomposition technique for learning high-dimensional mappings. Problem decomposition is performed in an error-driven manner, such that the resulting subtasks (patches) are equally well approximated. Our method combines an unsupervised learning scheme (Feature Maps [Koh84]) with a nonlinear approximator (Backpropagation [RHW86]). The resulting learning system is more stable and effective in changing environments than plain backpropagation and much more powerful than extended feature maps as proposed by [RS88, RMS89]. Extensions of our method give rise to active exploration strategies for autonomous agents facing unknown environments. The appropriateness of our general purpose method will be demonstrated with an ex ample from mathematical function approximation. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1120563. 	[Title] Preparing Case Retrieval Nets for Distributed Processing [Abstract] In this paper, we discuss two approaches of applying the memory model of Case Retrieval Nets to applications where a distributed processing of information is required. For this, we distinguish two types of such applications, namely (a) the case of distributed case libraries and (b) the case of distributed cases. While a solution to the former is straightforward, the latter requires an extension to Case Retrieval Nets which provides a kind of partitioning of the entire net structure. This extended model even allows for a concurrent implementation of the retrieval process or for the use of collaborative agents for retrieval. Keywords: Case-based reasoning, case retrieval, memory structures, distributed processing. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #521269. 	[Title] Similarity Metrics: A Formal Unification of Cardinal and Non-Cardinal Similarity Measures [Abstract] In [9] we introduced a formal framework for constructing ordinal similarity measures, and suggested how this might also be applied to cardinal measures. In this paper we will place this approach in a more general framework, called similarity metrics. In this framework, ordinal similarity metrics (where comparison returns a boolean value) can be combined with cardinal metrics (returning a numeric value) and, indeed, with metrics returning values of other types, to produce new metrics. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1111614. 	[Title] SaxEx a case-based reasoning system for generating expressive musical performances [Abstract] We have studied the problem of generating expressive musical performances in the context of tenor saxophone interpretations. We have done several recordings of a tenor sax playing different Jazz ballads with different degrees of expressiveness including an inexpressive interpretation of each ballad. These recordings are analyzed, using SMS spectral modeling techniques, to extract information related to several expressive parameters. This set of parameters and the scores constitute the set of cases (examples) of a case-based system. From this set of cases, the system infers a set of possible expressive transformations for a given new phrase applying similarity criteria, based on background musical knowledge, between this new phrase and the set of cases. Finally, SaxEx applies the inferred expressive transformations to the new phrase using the synthesis capabilities of SMS. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1119295. 	[Title] Distance Induction in First Order Logic used for classification via a k-nearest-neighbor process. Experiments on [Abstract] This paper tackles the supervised induction of a distance from examples described as Horn clauses or constrained clauses. In opposition to syntax-driven approaches, this approach is discrimination-driven: it proceeds by defining a small set of complex discriminant hypotheses. These hypotheses serve as new concepts, used to redescribe the initial examples. Further, this redescription can be embedded into the space of natural integers, and a distance between examples thus naturally follows. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #399173. 	[Title] Corporate Memories as Distributed Case Libraries [Abstract] Rising operating costs and structural transformations such as resizing and globaliza-tion of companies all over the world have brought into focus the emerging discipline of knowledge management that is concerned with making knowledge pay off. Corporate memories form an important part of such knowledge management initiatives in a company. In this paper, we discuss how viewing corporate memories as distributed case libraries can benefit from existing techniques for distributed case-based reasoning for resource discovery and exploitation of previous expertise. We present two techniques developed in the context of multi-agent case-based reasoning for accessing and exploiting past experience from corporate memory resources. The first approach, called Negotiated Retrieval, deals with retrieving and assembling "case pieces" from different resources in a corporate memory to form a good overall case. The second approach, based on Federated Peer Learning, deals with two modes of cooperation called DistCBR and ColCBR that let an agent exploit the experience and expertise of peer agents to achieve a local task. fl The first author would like to acknowledge the support by the National Science Foundation under Grant Nos. IRI-9523419 and EEC-9209623. The second author's research reported in this paper has been developed at the IIIA inside the ANALOG Project funded by Spanish CICYT grant 122/93. The content of this paper does not necessarily reflect the position or the policy of the US Government, the Kingdom of Spain Government, or the Catalonia Government, and no official endorsement should be inferred. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6214. 	[Title] Integrated Architectures for Learning, Planning, and Reacting Based on Approximating Dynamic Programming [Abstract] This paper extends previous work with Dyna, a class of architectures for intelligent systems based on approximating dynamic programming methods. Dyna architectures integrate trial-and-error (reinforcement) learning and execution-time planning into a single process operating alternately on the world and on a learned model of the world. In this paper, I present and show results for two Dyna architectures. The Dyna-PI architecture is based on dynamic programming's policy iteration method and can be related to existing AI ideas such as evaluation functions and universal plans (reactive systems). Using a navigation task, results are shown for a simple Dyna-PI system that simultaneously learns by trial and error, learns a world model, and plans optimal routes using the evolving world model. The Dyna-Q architecture is based on Watkins's Q-learning, a new kind of reinforcement learning. Dyna-Q uses a less familiar set of data structures than does Dyna-PI, but is arguably simpler to implement and use. We show that Dyna-Q architectures are easy to adapt for use in changing environments. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #28485. 	[Title] The Efficient Learning of Multiple Task Sequences [Abstract] I present a modular network architecture and a learning algorithm based on incremental dynamic programming that allows a single learning agent to learn to solve multiple Markovian decision tasks (MDTs) with significant transfer of learning across the tasks. I consider a class of MDTs, called composite tasks, formed by temporally concatenating a number of simpler, elemental MDTs. The architecture is trained on a set of composite and elemental MDTs. The temporal structure of a composite task is assumed to be unknown and the architecture learns to produce a temporal decomposition. It is shown that under certain conditions the solution of a composite MDT can be constructed by computationally inexpensive modifications of the solutions of its constituent elemental MDTs. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1481. 	[Title] (1994); Case-Based Reasoning: Foundational Issues, Methodological Variations, and System Approaches. Case-Based Reasoning: Foundational Issues, Methodological [Abstract] Case-based reasoning is a recent approach to problem solving and learning that has got a lot of attention over the last few years. Originating in the US, the basic idea and underlying theories have spread to other continents, and we are now within a period of highly active research in case-based reasoning in Europe, as well. This paper gives an overview of the foundational issues related to case-based reasoning, describes some of the leading methodological approaches within the field, and exemplifies the current state through pointers to some systems. Initially, a general framework is defined, to which the subsequent descriptions and discussions will refer. The framework is influenced by recent methodologies for knowledge level descriptions of intelligent systems. The methods for case retrieval, reuse, solution testing, and learning are summarized, and their actual realization is discussed in the light of a few example systems that represent different CBR approaches. We also discuss the role of case-based methods as one type of reasoning and learning method within an integrated system architecture. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #18251. 	[Title] Case-Based Acquisition of Place Knowledge [Abstract] In this paper we define the task of place learning and describe one approach to this problem. The framework represents distinct places using evidence grids, a probabilistic description of occupancy. Place recognition relies on case-based classification, augmented by a registration process to correct for translations. The learning mechanism is also similar to that in case-based systems, involving the simple storage of inferred evidence grids. Experimental studies with both physical and simulated robots suggest that this approach improves place recognition with experience, that it can handle significant sensor noise, and that it scales well to increasing numbers of places. Previous researchers have studied evidence grids and place learning, but they have not combined these two powerful concepts, nor have they used the experimental methods of machine learning to evaluate their methods' abilities. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1113934. 	[Title] Integration of Case-Based Reasoning and Neural Networks Approaches for Classification [Abstract] Several different approaches have been used to describe concepts for supervised learning tasks. In this paper we describe two approaches which are: prototype-based incremental neural networks and case-based reasoning approaches. We show then how we can improve a prototype-based neural network model by storing some specific instances in a CBR memory system. This leads us to propose a co-processing hybrid model for classification. 1 Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #136665. 	[Title] The Influence of Domain Properties on the Performance of Real-Time Search Algorithms [Abstract] This research is sponsored by the Wright Laboratory, Aeronautical Systems Center, Air Force Materiel Command, USAF, and the Advanced Research Projects Agency (ARPA) under grant number F33615-93-1-1330. The views and conclusions contained in this document are those of the authors and should not be interpreted as representing the official policies, either expressed or implied, of the sponsoring organizations. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #23258. 	[Title] Exploration and Model Building in Mobile Robot Domains [Abstract] I present first results on COLUMBUS, an autonomous mobile robot. COLUMBUS operates in initially unknown, structured environments. Its task is to explore and model the environment efficiently while avoiding collisions with obstacles. COLUMBUS uses an instance-based learning technique for modeling its environment. Real-world experiences are generalized via two artificial neural networks that encode the characteristics of the robot's sensors, as well as the characteristics of typical environments the robot is assumed to face. Once trained, these networks allow for knowledge transfer across different environments the robot will face over its lifetime. COLUMBUS' models represent both the expected reward and the confidence in these expectations. Exploration is achieved by navigating to low confidence regions. An efficient dynamic programming method is employed in background to find minimal-cost paths that, executed by the robot, maximize exploration. COLUMBUS operates in real-time. It has been operating successfully in an office building environment for periods up to hours. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #168410. 	[Title] A Modular Q-Learning Architecture for Manipulator Task Decomposition `Data storage in the cerebellar model ar [Abstract] Compositional Q-Learning (CQ-L) (Singh 1992) is a modular approach to learning to perform composite tasks made up of several elemental tasks by reinforcement learning. Skills acquired while performing elemental tasks are also applied to solve composite tasks. Individual skills compete for the right to act and only winning skills are included in the decomposition of the composite task. We extend the original CQ-L concept in two ways: (1) a more general reward function, and (2) the agent can have more than one actuator. We use the CQ-L architecture to acquire skills for performing composite tasks with a simulated two-linked manipulator having large state and action spaces. The manipulator is a non-linear dynamical system and we require its end-effector to be at specific positions in the workspace. Fast function approximation in each of the Q-modules is achieved through the use of an array of Cerebellar Model Articulation Controller (CMAC) (Albus Our research interests involve the scaling up of machine learning methods, especially reinforcement learning, for autonomous robot control. We are interested in function approximators suitable for reinforcement learning in problems with large state spaces, such as the Cerebellar Model Articulation Controller (CMAC) (Albus 1975) which permit fast, online learning and good local generalization. In addition, we are interested in task decomposition by reinforcement learning and the use of hierarchical and modular function approximator architectures. We are examining the effectiveness of a modified Hierarchical Mixtures of Experts (HME) (Jordan & Jacobs 1993) approach for reinforcement learning since the original HME was developed mainly for supervised learning and batch learning tasks. The incorporation of domain knowledge into reinforcement learning agents is an important way of extending their capabilities. Default policies can be specified, and domain knowledge can also be used to restrict the size of the state-action space, leading to faster learning. We are investigating the use of Q-Learning (Watkins 1989) in planning tasks, using a classifier system (Holland 1986) to encode the necessary condition-action rules. Jordan, M. & Jacobs, R. (1993), Hierarchical mixtures of experts and the EM algorithm, Technical Report 9301, MIT Computational Cognitive Science. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1153891. 	[Title] Conceptual Analogy [Abstract] Conceptual analogy (CA) is an approach that integrates conceptualization, i.e., memory organization based on prior experiences and analogical reasoning (Borner 1994a). It was implemented prototypically and tested to support the design process in building engineering (Borner and Janetzko 1995, Borner 1995). There are a number of features that distinguish CA from standard approaches to CBR and AR. First of all, CA automatically extracts the knowledge needed to support design tasks (i.e., complex case representations, the relevance of object features and relations, and proper adaptations) from attribute-value representations of prior layouts. Secondly, it effectively determines the similarity of complex case representations in terms of adaptability. Thirdly, implemented and integrated into a highly interactive and adaptive system architecture it allows for incremental knowledge acquisition and user support. This paper surveys the basic assumptions and the psychological results which influenced the development of CA. It sketches the knowledge representation formalisms employed and characterizes the sub-processes needed to integrate memory organization and analogical reasoning. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1102567. 	[Title] Computer-Supported Argumentation for Cooperative Design on the World-Wide Web [Abstract] This paper describes an argumentation system for cooperative design applications on the Web. The system provides experts involved in such procedures means of expressing and weighing their individual arguments and preferences, in order to argue for or against the selection of a certain choice. It supports defeasible and qualitative reasoning in the presence of ill-structured information. Argumentation is performed through a set of discourse acts which call a variety of procedures for the propagation of information in the corresponding discussion graph. The paper also reports on the integration of Case Based Reasoning techniques, used to resolve current design issues by considering previous similar situations, and the specitcation of similarity measures between the various argumentation items, the aim being to estimate the variations among opinions of the designers involved in cooperative design. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1114864. 	[Title] Machine Learning: An Annotated Bibliography for the 1995 AI Statistics Tutorial on Machine Learning (Version 1) [Abstract] This is a brief annotated bibliography that I wanted to make available to the attendees of my Machine Learning tutorial at the 1995 AI & Statistics Workshop. These slides are available in my WWW pages under slides. Please contact me if you have any questions. Please also note the date (listed above) on which this was most recently updated. While I plan to make occasional updates to this file, it is bound to be outdated quickly. Also, I apologize for the lack of figures, but my time on this project is limited and the slides should compensate. Finally, this bibliography is, by definition, This book is now out of date. Both Pat Langley and Tom Mitchell are in the process of writing textbooks on this subject, but we're still waiting for them. Until then, I suggest looking at both the Readings and the recent ML conference proceedings (both International and European). There are also a few introductory papers on this subject, though I haven't gotten around to putting them in here yet. However, Pat Langley and Dennis Kibler (1988) have written a good paper on ML as an empirical science, and Pat has written several editorials of use to the ML author (Langley 1986; 1987; 1990). incomplete, and I've left out many other references that may be of some use. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #114. 	[Title] Learning to Act using Real-Time Dynamic Programming [Abstract] fl The authors thank Rich Yee, Vijay Gullapalli, Brian Pinette, and Jonathan Bachrach for helping to clarify the relationships between heuristic search and control. We thank Rich Sutton, Chris Watkins, Paul Werbos, and Ron Williams for sharing their fundamental insights into this subject through numerous discussions, and we further thank Rich Sutton for first making us aware of Korf's research and for his very thoughtful comments on the manuscript. We are very grateful to Dimitri Bertsekas and Steven Sullivan for independently pointing out an error in an earlier version of this article. Finally, we thank Harry Klopf, whose insight and persistence encouraged our interest in this class of learning problems. This research was supported by grants to A.G. Barto from the National Science Foundation (ECS-8912623 and ECS-9214866) and the Air Force Office of Scientific Research, Bolling AFB (AFOSR-89-0526). Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #521207. 	[Title] A Formal Analysis of Case Base Retrieval [Abstract] Case based systems typically retrieve cases from the case base by applying similarity measures. The measures are usually constructed in an ad hoc manner. This report presents a toolbox for the systematic construction of similarity measures. In addition to paving the way to a design methodology for similarity measures, this systematic approach facilitates the identification of opportunities for parallelisation in case base retrieval. Please summarise all the given information.

Paper #1106052 has the title `Lazy Acquisition of Place Knowledge  
` and the abstract `In this paper we define the task of place learning and describe one approach to this problem. Our framework represents distinct places as evidence grids, a probabilistic description of occupancy. Place recognition relies on nearest neighbor classification, augmented by a registration process to correct for translational differences between the two grids. The learning mechanism is lazy in that it involves the simple storage of inferred evidence grids. Experimental studies with physical and simulated robots suggest that this approach improves place recognition with experience, that it can handle significant sensor noise, that it benefits from improved quality in stored cases, and that it scales well to environments with many distinct places. Additional studies suggest that using historical information about the robot's path through the environment can actually reduce recognition accuracy. Previous researchers have studied evidence grids and place learning, but they have not combined these two powerful concepts, nor have they used systematic experimentation to evaluate their methods' abilities. 
`.
Question: Which category should Paper #1106052 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].


Paper #1106052 has the title `Lazy Acquisition of Place Knowledge  
` and the abstract `In this paper we define the task of place learning and describe one approach to this problem. Our framework represents distinct places as evidence grids, a probabilistic description of occupancy. Place recognition relies on nearest neighbor classification, augmented by a registration process to correct for translational differences between the two grids. The learning mechanism is lazy in that it involves the simple storage of inferred evidence grids. Experimental studies with physical and simulated robots suggest that this approach improves place recognition with experience, that it can handle significant sensor noise, that it benefits from improved quality in stored cases, and that it scales well to environments with many distinct places. Additional studies suggest that using historical information about the robot's path through the environment can actually reduce recognition accuracy. Previous researchers have studied evidence grids and place learning, but they have not combined these two powerful concepts, nor have they used systematic experimentation to evaluate their methods' abilities. 
`.
Question: Which category should Paper #1106052 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].

This paper should be classified into: Case_Based