Above are papers related to the following paper: [Paper_ID] Paper #161221. 	[Title] A Local Learning Algorithm for Dynamic Feedforward and Recurrent Networks [Abstract] Most known learning algorithms for dynamic neural networks in non-stationary environments need global computations to perform credit assignment. These algorithms either are not local in time or not local in space. Those algorithms which are local in both time and space usually can not deal sensibly with `hidden units'. In contrast, as far as we can judge by now, learning rules in biological systems with many `hidden units' are local in both space and time. In this paper we propose a parallel on-line learning algorithm which performs local computations only, yet still is designed to deal with hidden units and with units whose past activations are `hidden in time'. The approach is inspired by Holland's idea of the bucket brigade for classifier systems, which is transformed to run on a neural network with fixed topology. The result is a feedforward or recurrent `neural' dissipative system which is consuming `weight-substance' and permanently trying to distribute this substance onto its connections in an appropriate way. Simple experiments demonstrating the feasability of the algorithm are reported. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #649731. 	[Title] Incremental Grid Growing: Encoding High-Dimensional Structure into a Two-Dimensional Feature Map [Abstract] Knowledge of clusters and their relations is important in understanding high-dimensional input data with unknown distribution. Ordinary feature maps with fully connected, fixed grid topology cannot properly reflect the structure of clusters in the input space|there are no cluster boundaries on the map. Incremental feature map algorithms, where nodes and connections are added to or deleted from the map according to the input distribution, can overcome this problem. However, so far such algorithms have been limited to maps that can be drawn in 2-D only in the case of 2-dimensional input space. In the approach proposed in this paper, nodes are added incrementally to a regular, 2-dimensional grid, which is drawable at all times, irrespective of the dimensionality of the input space. The process results in a map that explicitly represents the cluster structure of the high-dimensional input. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #64519. 	[Title] Utilization Filtering a method for reducing the inherent harmfulness of deductively learned knowledge field of [Abstract] This paper highlights a phenomenon that causes deductively learned knowledge to be harmful when used for problem solving. The problem occurs when deductive problem solvers encounter a failure branch of the search tree. The backtracking mechanism of such problem solvers will force the program to traverse the whole subtree thus visiting many nodes twice - once by using the deductively learned rule and once by using the rules that generated the learned rule in the first place. We suggest an approach called utilization filtering to solve that problem. Learners that use this approach submit to the problem solver a filter function together with the knowledge that was acquired. The function decides for each problem whether to use the learned knowledge and what part of it to use. We have tested the idea in the context of a lemma learning system, where the filter uses the probability of a subgoal failing to decide whether to turn lemma usage off. Experiments show an improvement of performance by a factor of 3. This paper is concerned with a particular type of harmful redundancy that occurs in deductive problem solvers that employ backtracking in their search procedure, and use deductively learned knowledge to accelerate the search. The problem is that in failure branches of the search tree, the backtracking mechanism of the problem solver forces exploration of the whole subtree. Thus, the search procedure will visit many states twice - once by using the deductively learned rule, and once by using the search path that produced the rule in the first place. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6151. 	[Title] Strategy Learning with Multilayer Connectionist Representations 1 [Abstract] Results are presented that demonstrate the learning and fine-tuning of search strategies using connectionist mechanisms. Previous studies of strategy learning within the symbolic, production-rule formalism have not addressed fine-tuning behavior. Here a two-layer connectionist system is presented that develops its search from a weak to a task-specific strategy and fine-tunes its performance. The system is applied to a simulated, real-time, balance-control task. We compare the performance of one-layer and two-layer networks, showing that the ability of the two-layer network to discover new features and thus enhance the original representation is critical to solving the balancing task. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1113614. 	[Title] NeuroDraughts: the role of representation, search, training regime and architecture in a TD draughts player [Abstract] NeuroDraughts is a draughts playing program similar in approach to NeuroGammon and NeuroChess [Tesauro, 1992, Thrun, 1995]. It uses an artificial neural network trained by the method of temporal difference learning to learn by self-play how to play the game of draughts. This paper discusses the relative contribution of board representation, search depth, training regime, architecture and run time parameters to the strength of the TDplayer produced by the system. Keywords: Temporal Difference Learning, Input representation, Search, Draughts. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1135137. 	[Title] Temporal Compositional Processing by a DSOM Hierarchical Model [Abstract] Any intelligent system, whether human or robotic, must be capable of dealing with patterns over time. Temporal pattern processing can be achieved if the system has a short-term memory capacity (STM) so that different representations can be maintained for some time. In this work we propose a neural model wherein STM is realized by leaky integrators in a self-organizing system. The model exhibits composition-ality, that is, it has the ability to extract and construct progressively complex and structured associations in an hierarchical manner, starting with basic and primitive (temporal) elements. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #35. 	[Title] 4 Implementing Application Specific Routines  Genetic algorithms in search, optimization, and machine learning. Reading, MA: Addison-Wesley. [Abstract] To implement a specific application, you should only have to change the file app.c. Section 2 describes the routines in app.c in detail. If you use additional variables for your specific problem, the easiest method of making them available to other program units is to declare them in sga.h and external.h. However, take care that you do not redeclare existing variables. Two example applications files are included in the SGA-C distribution. The file app1.c performs the simple example problem included with the Pascal version; finding the maximum of x 10 , where x is an integer interpretation of a chromosome. A slightly more complex application is include in app2.c. This application illustrates two features that have been added to SGA-C. The first of these is the ithruj2int function, which converts bits i through j in a chromosome to an integer. The second new feature is the utility pointer that is associated with each population member. The example application interprets each chromosome as a set of concatenated integers in binary form. The lengths of these integer fields is determined by the user-specified value of field size, which is read in by the function app data(). The field size must be less than the smallest of the chromosome length and the length of an unsigned integer. An integer array for storing the interpreted form of each chromosome is dynamically allocated and assigned to the chromosome's utility pointer in app malloc(). The ithruj2int routine (see utility.c) is used to translate each chromosome into its associated vector. The fitness for each chromosome is simply the sum of the squares of these integers. This example application will function for any chromosome length. SGA-C is intended to be a simple program for first-time GA experimentation. It is not intended to be definitive in terms of its efficiency or the grace of its implementation. The authors are interested in the comments, criticisms, and bug reports from SGA-C users, so that the code can be refined for easier use in subsequent versions. Please email your comments to rob@galab2.mh.ua.edu, or write to TCGA: The authors gratefully acknowledge support provided by NASA under Grant NGT-50224 and support provided by the National Science Foundation under Grant CTS-8451610. We also thank Hillol Kargupta for donating his tournament selection implementation. Booker, L. B. (1982). Intelligent behavior as an adaptation to the task environment (Doctoral dissertation, Technical Report No. 243. Ann Arbor: University of Michigan, Logic of Computers Group). Dissertations Abstracts International, 43(2), 469B. (University Microfilms No. 8214966) Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #648232. 	[Title] VECTOR ASSOCIATIVE MAPS: UNSUPERVISED REAL-TIME ERROR-BASED LEARNING AND CONTROL OF MOVEMENT TRAJECTORIES [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1114153. 	[Title] Quantifying neighbourhood preservation in topographic mappings [Abstract] Mappings that preserve neighbourhood relationships are important in many contexts, from neurobiology to multivariate data analysis. It is important to be clear about precisely what is meant by preserving neighbourhoods. At least three issues have to be addressed: how neighbourhoods are defined, how a perfectly neighbourhood preserving mapping is defined, and how an objective function for measuring discrepancies from perfect neighbour-hood preservation is defined. We review several standard methods, and using a simple example mapping problem show that the different assumptions of each lead to non-trivially different answers. We also introduce a particular measure for topographic distortion, which has the form of a quadratic assignment problem. Many previous methods are closely related to this measure, which thus serves to unify disparate approaches. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #10796. 	[Title] An Improved Algorithm for Incremental Induction of Decision Trees [Abstract] Technical Report 94-07 February 7, 1994 (updated April 25, 1994) This paper will appear in Proceedings of the Eleventh International Conference on Machine Learning. Abstract This paper presents an algorithm for incremental induction of decision trees that is able to handle both numeric and symbolic variables. In order to handle numeric variables, a new tree revision operator called `slewing' is introduced. Finally, a non-incremental method is given for finding a decision tree based on a direct metric of a candidate tree. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #188471. 	[Title] Adaptive state space quantisation for reinforcement learning of collision-free navigation [Abstract] The paper describes a self-learning control system for a mobile robot. Based on sensor information the control system has to provide a steering signal in such a way that collisions are avoided. Since in our case no `examples' are available, the system learns on the basis of an external reinforcement signal which is negative in case of a collision and zero otherwise. Rules from Temporal Difference learning are used to find the correct mapping between the (discrete) sensor input space and the steering signal. We describe the algorithm for learning the correct mapping from the input (state) vector to the output (steering) signal, and the algorithm which is used for a discrete coding of the input state space. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #436796. 	[Title] Some Extensions of the K-Means Algorithm for Image Segmentation and Pattern Classification [Abstract] In this paper we present some extensions to the k-means algorithm for vector quantization that permit its efficient use in image segmentation and pattern classification tasks. It is shown that by introducing state variables that correspond to certain statistics of the dynamic behavior of the algorithm, it is possible to find the representative centers of the lower dimensional manifolds that define the boundaries between classes, for clouds of multi-dimensional, multi-class data; this permits one, for example, to find class boundaries directly from sparse data (e.g., in image segmentation tasks) or to efficiently place centers for pattern classification (e.g., with local Gaussian classifiers). The same state variables can be used to define algorithms for determining adaptively the optimal number of centers for clouds of data with space-varying density. Some examples of the application of these extensions are also given. This report describes research done within CIMAT (Guanajuato, Mexico), the Center for Biological and Computational Learning in the Department of Brain and Cognitive Sciences, and at the Artificial Intelligence Laboratory. This research is sponsored by grants from the Office of Naval Research under contracts N00014-91-J-1270 and N00014-92-J-1879; by a grant from the National Science Foundation under contract ASC-9217041; and by a grant from the National Institutes of Health under contract NIH 2-S07-RR07047. Additional support is provided by the North Atlantic Treaty Organization, ATR Audio and Visual Perception Research Laboratories, Mitsubishi Electric Corporation, Sumitomo Metal Industries, and Siemens AG. Support for the A.I. Laboratory's artificial intelligence research is provided by ONR contract N00014-91-J-4038. J.L. Marroquin was supported in part by a grant from the Consejo Nacional de Ciencia y Tecnologia, Mexico. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #17476. 	[Title] Markov games as a framework for multi-agent reinforcement learning [Abstract] In the Markov decision process (MDP) formalization of reinforcement learning, a single adaptive agent interacts with an environment defined by a probabilistic transition function. In this solipsistic view, secondary agents can only be part of the environment and are therefore fixed in their behavior. The framework of Markov games allows us to widen this view to include multiple adaptive agents with interacting or competing goals. This paper considers a step in this direction in which exactly two agents with diametrically opposed goals share an environment. It describes a Q-learning-like algorithm for finding optimal policies and demonstrates its application to a simple two-player game in which the optimal policy is probabilistic. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6213. 	[Title] Machine Learning Learning to Predict by the Methods of Temporal Differences Keywords: Incremental learning, prediction, [Abstract] This article introduces a class of incremental learning procedures specialized for prediction|that is, for using past experience with an incompletely known system to predict its future behavior. Whereas conventional prediction-learning methods assign credit by means of the difference between predicted and actual outcomes, the new methods assign credit by means of the difference between temporally successive predictions. Although such temporal-difference methods have been used in Samuel's checker player, Holland's bucket brigade, and the author's Adaptive Heuristic Critic, they have remained poorly understood. Here we prove their convergence and optimality for special cases and relate them to supervised-learning methods. For most real-world prediction problems, temporal-difference methods require less memory and less peak computation than conventional methods; and they produce more accurate predictions. We argue that most problems to which supervised learning is currently applied are really prediction problems of the sort to which temporal-difference methods can be applied to advantage. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1102407. 	[Title] PREENS Tutorial How to use tools and NN simulations [Abstract] This report contains a description about how to use PREENS: its tools, convis and its neural network simulation programs. It does so by using several sample sessions. For more technical details, I refer to the convis technical description. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6215. 	[Title] Planning by Incremental Dynamic Programming [Abstract] This paper presents the basic results and ideas of dynamic programming as they relate most directly to the concerns of planning in AI. These form the theoretical basis for the incremental planning methods used in the integrated architecture Dyna. These incremental planning methods are based on continually updating an evaluation function and the situation-action mapping of a reactive system. Actions are generated by the reactive system and thus involve minimal delay, while the incremental planning process guarantees that the actions and evaluation function will eventually be optimal|no matter how extensive a search is required. These methods are well suited to stochastic tasks and to tasks in which a complete and accurate model is not available. For tasks too large to implement the situation-action mapping as a table, supervised-learning methods must be used, and their capabilities remain a significant limitation of the approach. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1108050. 	[Title] Theory of Synaptic Plasticity in Visual Cortex [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #184918. 	[Title] SELF-ORGANIZING PROCESS BASED ON LATERAL INHIBITION AND SYNAPTIC RESOURCE REDISTRIBUTION [Abstract] Self-organizing feature maps are usually implemented by abstracting the low-level neural and parallel distributed processes. An external supervisor finds the unit whose weight vector is closest in Euclidian distance to the input vector and determines the neighborhood for weight adaptation. The weights are changed proportional to the Euclidian distance. In a biologically more plausible implementation, similarity is measured by a scalar product, neighborhood is selected through lateral inhibition and weights are changed by redistributing synaptic resources. The resulting self-organizing process is quite similar to the abstract case. However, the process is somewhat hampered by boundary effects and the parameters need to be carefully evolved. It is also necessary to add a redundant dimension to the input vectors. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #139865. 	[Title] PREENS, a Parallel Research Execution Environment for Neural Systems [Abstract] PREENS a Parallel Research Execution Environment for Neural Systems is a distributed neurosimulator, targeted on networks of workstations and transputer systems. As current applications of neural networks often contain large amounts of data and as the neural networks involved in tasks such as vision are very large, high requirements on memory and computational resources are imposed on the target execution platforms. PREENS can be executed in a distributed environment, i.e. tools and neural network simulation programs can be running on any machine connectable via TCP/IP. Using this approach, larger tasks and more data can be examined using an efficient coarse grained parallelism. Furthermore, the design of PREENS allows for neural networks to be running on any high performance MIMD machine such as a trans-puter system. In this paper, the different features and design concepts of PREENS are discussed. These can also be used for other applications, like image processing. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1120866. 	[Title] A Model of Visually Guided Plasticity of the Auditory Spatial Map in the Barn Owl [Abstract] In the barn owl, the self-organization of the auditory map of space in the external nucleus of the inferior colliculus (ICx) is strongly influenced by vision, but the nature of this interaction is unknown. In this paper a biologically plausible and mini-malistic model of ICx self-organization is proposed where the ICx receives a learn signal based on the owl's visual attention. When the visual attention is focused in the same spatial location as the auditory input, the learn signal is turned on, and the map is allowed to adapt. A two-dimensional Kohonen map is used to model the ICx, and simulations were performed to evaluate how the learn signal would affect the auditory map. When primary area of visual attention was shifted at different spatial locations, the auditory map shifted to the corresponding location. The shift was complete when done early in the development and partial when done later. Similar results have been observed in the barn owl with its visual field modified with prisms. Therefore, the simulations suggest that a learn signal, based on visual attention, is a possible explanation for the auditory plasticity. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #19045. 	[Title] AUTOMATED TOPOLOGY AND SIZING OF ANALOG CIRCUITS AUTOMATED DESIGN OF BOTH THE TOPOLOGY AND SIZING [Abstract] This paper describes an automated process for designing analog electrical circuits based on the principles of natural selection, sexual recombination, and developmental biology. The design process starts with the random creation of a large population of program trees composed of circuit-constructing functions. Each program tree specifies the steps by which a fully developed circuit is to be progressively developed from a common embryonic circuit appropriate for the type of circuit that the user wishes to design. Each fully developed circuit is translated into a netlist, simulated using a modified version of SPICE, and evaluated as to how well it satisfies the user's design requirements. The fitness measure is a user-written computer program that may incorporate any calculable characteristic or combination of characteristics of the circuit, including the circuit's behavior in the time domain, its behavior in the frequency domain, its power consumption, the number of components, cost of components, or surface area occupied by its components. The population of program trees is genetically bred over a series of many generations using genetic programming. Genetic programming is driven by a fitness measure and employs genetic operations such as Darwinian reproduction, sexual recombination (crossover), and occasional mutation to create offspring. This automated evolutionary process produces both the topology of the circuit and the numerical values for each component. This paper describes how genetic programming can evolve the circuit for a difficult-to-design low-pass filter. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1130600. 	[Title] Adaptive state space quantisation: adding and removing neurons [Abstract] This paper describes a self-learning control system for a mobile robot. Based on local sensor data, a robot is taught to avoid collisions with obstacles. The only feedback to the control system is a binary-valued external reinforcement signal, which indicates whether or not a collision has occured. A reinforcement learning scheme is used to find a correct mapping from input (sensor) space to output (steering signal) space. An adaptive quantisation scheme is introduced, through which the discrete division of input space is built up from scratch by the system itself. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #340075. 	[Title] Comparison of Kernel Estimators, Perceptrons, and Radial-Basis Functions for OCR and Speech Classification [Abstract] We compare kernel estimators, single and multi-layered perceptrons and radial-basis functions for the problems of classification of handwritten digits and speech phonemes. By taking two different applications and employing many techniques, we report here a two-dimensional study whereby a domain-independent assessment of these learning methods can be possible. We consider a feed-forward network with one hidden layer. As examples of the local methods, we use kernel estimators like k-nearest neighbor (k-nn), Parzen windows, generalized k-nn, and Grow and Learn (Condensed Nearest Neighbor). We have also considered fuzzy k-nn due to its similarity. As distributed networks, we use linear perceptron, pairwise separating linear perceptron, and multilayer perceptrons with sigmoidal hidden units. We also tested the radial-basis function network which is a combination of local and distributed networks. Four criteria are taken for comparison: Correct classification of the test set, network size, learning time, and the operational complexity. We found that perceptrons when the architecture is suitable, generalize better than local, memory-based kernel estimators but require longer training and more precise computation. Local networks are simple, learn very quickly and acceptably, but use more memory. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #7276. 	[Title] Self-Organization and Segmentation in a Laterally Connected Orientation Map of Spiking Neurons [Abstract] The RF-SLISSOM model integrates two separate lines of research on computational modeling of the visual cortex. Laterally connected self-organizing maps have been used to model how afferent structures such as orientation columns and patterned lateral connections can simultaneously self-organize through input-driven Hebbian adaptation. Spiking neurons with leaky integrator synapses have been used to model image segmentation and binding by synchronization and desynchronization of neuronal group activity. Although these approaches differ in how they model the neuron and what they explain, they share the same overall layout of a laterally connected two-dimensional network. This paper shows how both self-organization and segmentation can be achieved in such an integrated network, thus presenting a unified model of development and functional dynamics in the primary visual cortex. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #595056. 	[Title] Using Genetic Programming to Evolve Board Evaluation Functions [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1154169. 	[Title]  [Abstract] 11] M.H. Overmars. A random approach to motion planning. Technical Report RUU-CS-92-32, Department of Computer Science, Utrecht University, October 1992. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1131647. 	[Title] Connectionist Modeling of the Fast Mapping Phenomenon [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #7297. 	[Title] Self-Organization and Functional Role of Lateral Connections and Multisize Receptive Fields in the Primary Visual Cortex [Abstract] Cells in the visual cortex are selective not only to ocular dominance and orientation of the input, but also to its size and spatial frequency. The simulations reported in this paper show how size selectivity could develop through Hebbian self-organization, and how receptive fields of different sizes could organize into columns like those for orientation and ocular dominance. The lateral connections in the network self-organize cooperatively and simultaneously with the receptive field sizes, and produce patterns of lateral connectivity that closely follow the receptive field organization. Together with our previous work on ocular dominance and orientation selectivity, these results suggest that a single Hebbian self-organizing process can give rise to all the major receptive field properties in the visual cortex, and also to structured patterns of lateral interactions, some of which have been verified experimentally and others predicted by the model. The model also suggests a functional role for the self-organized structures: The afferent receptive fields develop a sparse coding of the visual input, and the recurrent lateral interactions eliminate redundancies in cortical activity patterns, allowing the cortex to efficiently process massive amounts of visual information. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #114308. 	[Title] The Role of Forgetting in Learning [Abstract] This paper is a discussion of the relationship between learning and forgetting. An analysis of the economics of learning is carried out and it is argued that knowledge can sometimes have a negative value. A series of experiments involving a program which learns to traverse state spaces is described. It is shown that most of the knowledge acquired is of negative value even though it is correct and was acquired solving similar problems. It is shown that the value of the knowledge depends on what else is known and that random forgetting can sometimes lead to substantial improvements in performance. It is concluded that research into knowledge acquisition should take seriously the possibility that knowledge may sometimes be harmful. The view is taken that learning and forgetting are complementary processes which construct and maintain useful representations of experience. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1105033. 	[Title] Learning to take risks [Abstract] Agents that learn about other agents and can exploit this information possess a distinct advantage in competitive situations. Games provide stylized adversarial environments to study agent learning strategies. Researchers have developed game playing programs that learn to play better from experience. We have developed a learning program that does not learn to play better, but learns to identify and exploit the weaknesses of a particular opponent by repeatedly playing it over several games. We propose a scheme for learning opponent action probabilities and a utility maximization framework that exploits this learned opponent model. We show that the proposed expected utility maximization strategy generalizes the traditional maximin strategy, and allows players to benefit by taking calculated risks that are avoided by the max-imin strategy. Experiments in the popular board game of Connect-4 show that a learning player consistently outperforms a non-learning player when pitted against another automated player using a weaker heuristic. Though our proposed mechanism does not improve the skill level of a computer player, it does improve its ability to play more effectively against a weaker opponent. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1152143. 	[Title] Is Transfer Inductive? [Abstract] Work is currently underway to devise learning methods which are better able to transfer knowledge from one task to another. The process of knowledge transfer is usually viewed as logically separate from the inductive procedures of ordinary learning. However, this paper argues that this `seperatist' view leads to a number of conceptual difficulties. It offers a task analysis which situates the transfer process inside a generalised inductive protocol. It argues that transfer should be viewed as a subprocess within induction and not as an independent procedure for transporting knowledge between learning trials. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #782486. 	[Title] Living in a partially structured environment: How to bypass the limitations of classical reinforcement techniques [Abstract] In this paper, we propose an unsupervised neural network allowing a robot to learn sensori-motor associations with a delayed reward. The robot task is to learn the "meaning" of pictograms in order to "survive" in a maze. First, we introduce a new neural conditioning rule (PCR: Probabilistic Conditioning Rule) allowing to test hypotheses (associations between visual categories and movements) during a given time span. Second, we describe a real maze experiment with our mobile robot. We propose a neural architecture to solve this problem and we discuss the difficulty to build visual categories dynamically while associating them to movements. Third, we propose to use our algorithm on a simulation in order to test it exhaustively. We give the results for different kind of mazes and we compare our system to an adapted version of the Q-learning algorithm. Finally, we conclude by showing the limitations of approaches that do not take into account the intrinsic complexity of a reasonning based on image recognition. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #853150. 	[Title] LU TP  Pattern Discrimination Using Feed-Forward Networks a Benchmark Study of Scaling Behaviour [Abstract] The discrimination powers of Multilayer perceptron (MLP) and Learning Vector Quantisation (LVQ) networks are compared for overlapping Gaussian distributions. It is shown, both analytically and with Monte Carlo studies, that the MLP network handles high dimensional problems in a more efficient way than LVQ. This is mainly due to the sigmoidal form of the MLP transfer function, but also to the the fact that the MLP uses hyper-planes more efficiently. Both algorithms are equally robust to limited training sets and the learning curves fall off like 1=M, where M is the training set size, which is compared to theoretical predictions from statistical estimates and Vapnik-Chervonenkis bounds. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #35490. 	[Title] A Model-Based Approach to Blame-Assignment in Design [Abstract] We analyze the blame-assignment task in the context of experience-based design and redesign of physical devices. We identify three types of blame-assignment tasks that differ in the types of information they take as input: the design does not achieve a desired behavior of the device, the design results in an undesirable behavior, a specific structural element in the design misbehaves. We then describe a model-based approach for solving the blame-assignment task. This approach uses structure-behavior-function models that capture a designer's comprehension of the way a device works in terms of causal explanations of how its structure results in its behaviors. We also address the issue of indexing the models in memory. We discuss how the three types of blame-assignment tasks require different types of indices for accessing the models. Finally we describe the KRITIK2 system that implements and evaluates this model-based approach to blame assignment. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1105062. 	[Title] LEARNING TO GENERATE ARTIFICIAL FOVEA TRAJECTORIES FOR TARGET DETECTION [Abstract] It is shown how `static' neural approaches to adaptive target detection can be replaced by a more efficient and more sequential alternative. The latter is inspired by the observation that biological systems employ sequential eye-movements for pattern recognition. A system is described which builds an adaptive model of the time-varying inputs of an artificial fovea controlled by an adaptive neural controller. The controller uses the adaptive model for learning the sequential generation of fovea trajectories causing the fovea to move to a target in a visual scene. The system also learns to track moving targets. No teacher provides the desired activations of `eye-muscles' at various times. The only goal information is the shape of the target. Since the task is a `reward-only-at-goal' task , it involves a complex temporal credit assignment problem. Some implications for adaptive attentive systems in general are discussed. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #299195. 	[Title] Learning to Play Games From Experience: An Application of Artificial Neural Networks and Temporal Difference Learning [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1116347. 	[Title] Fast Online Q() [Abstract] Q()-learning uses TD()-methods to accelerate Q-learning. The update complexity of previous online Q() implementations based on lookup-tables is bounded by the size of the state/action space. Our faster algorithm's update complexity is bounded by the number of actions. The method is based on the observation that Q-value updates may be postponed until they are needed. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #299197. 	[Title] TD Learning of Game Evaluation Functions with Hierarchical Neural Architectures [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #171225. 	[Title] How Lateral Interaction Develops in a Self-Organizing Feature Map [Abstract] A biologically motivated mechanism for self-organizing a neural network with modifiable lateral connections is presented. The weight modification rules are purely activity-dependent, unsupervised and local. The lateral interaction weights are initially random but develop into a "Mexican hat" shape around each neuron. At the same time, the external input weights self-organize to form a topological map of the input space. The algorithm demonstrates how self-organization can bootstrap itself using input information. Predictions of the algorithm agree very well with experimental observations on the development of lateral connections in cortical feature maps. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #157401. 	[Title] Convergence-Zone Episodic Memory: Analysis and Simulations [Abstract] Human episodic memory provides a seemingly unlimited storage for everyday experiences, and a retrieval system that allows us to access the experiences with partial activation of their components. The system is believed to consist of a fast, temporary storage in the hippocampus, and a slow, long-term storage within the neocortex. This paper presents a neural network model of the hippocampal episodic memory inspired by Damasio's idea of Convergence Zones. The model consists of a layer of perceptual feature maps and a binding layer. A perceptual feature pattern is coarse coded in the binding layer, and stored on the weights between layers. A partial activation of the stored features activates the binding pattern, which in turn reactivates the entire stored pattern. For many configurations of the model, a theoretical lower bound for the memory capacity can be derived, and it can be an order of magnitude or higher than the number of all units in the model, and several orders of magnitude higher than the number of binding-layer units. Computational simulations further indicate that the average capacity is an order of magnitude larger than the theoretical lower bound, and making the connectivity between layers sparser causes an even further increase in capacity. Simulations also show that if more descriptive binding patterns are used, the errors tend to be more plausible (patterns are confused with other similar patterns), with a slight cost in capacity. The convergence-zone episodic memory therefore accounts for the immediate storage and associative retrieval capability and large capacity of the hippocampal memory, and shows why the memory encoding areas can be much smaller than the perceptual maps, consist of rather coarse computational units, and be only sparsely connected to the perceptual maps. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1131745. 	[Title] Interactive Segmentation of Three-dimensional Medical Images (Extended abstract) [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #26850. 	[Title] Determining Mental State from EEG Signals Using Parallel Implementations of Neural Networks [Abstract] EEG analysis has played a key role in the modeling of the brain's cortical dynamics, but relatively little effort has been devoted to developing EEG as a limited means of communication. If several mental states can be reliably distinguished by recognizing patterns in EEG, then a paralyzed person could communicate to a device like a wheelchair by composing sequences of these mental states. EEG pattern recognition is a difficult problem and hinges on the success of finding representations of the EEG signals in which the patterns can be distinguished. In this article, we report on a study comparing three EEG representations, the unprocessed signals, a reduced-dimensional representation using the Karhunen-Loeve transform, and a frequency-based representation. Classification is performed with a two-layer neural network implemented on a CNAPS server (128 processor, SIMD architecture) by Adaptive Solutions, Inc.. Execution time comparisons show over a hundred-fold speed up over a Sun Sparc 10. The best classification accuracy on untrained samples is 73% using the frequency-based representation. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1131748. 	[Title] Figure 1: The architecture of a Kohonen network. Each input neuron is fully connected with [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1114352. 	[Title] Cortical Mechanisms of Visual Recognition and Learning: A Hierarchical Kalman Filter Model [Abstract] We describe a biologically plausible model of dynamic recognition and learning in the visual cortex based on the statistical theory of Kalman filtering from optimal control theory. The model utilizes a hierarchical network whose successive levels implement Kalman filters operating over successively larger spatial and temporal scales. Each hierarchical level in the network predicts the current visual recognition state at a lower level and adapts its own recognition state using the residual error between the prediction and the actual lower-level state. Simultaneously, the network also learns an internal model of the spatiotemporal dynamics of the input stream by adapting the synaptic weights at each hierarchical level in order to minimize prediction errors. The Kalman filter model respects key neuroanatomical data such as the reciprocity of connections between visual cortical areas, and assigns specific computational roles to the inter-laminar connections known to exist between neurons in the visual cortex. Previous work elucidated the usefulness of this model in explaining neurophysiological phenomena such as endstopping and other related extra-classical receptive field effects. In this paper, in addition to providing a more detailed exposition of the model, we present a variety of experimental results demonstrating the ability of this model to perform robust spatiotemporal segmentation and recognition of objects and image sequences in the presence of varying amounts of occlusion, background clutter, and noise. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1111304. 	[Title] Using Temporal-Difference Reinforcement Learning to Improve Decision-Theoretic Utilities for Diagnosis [Abstract] Probability theory represents and manipulates uncertainties, but cannot tell us how to behave. For that we need utility theory which assigns values to the usefulness of different states, and decision theory which concerns optimal rational decisions. There are many methods for probability modeling, but few for learning utility and decision models. We use reinforcement learning to find the optimal sequence of questions in a diagnosis situation while maintaining a high accuracy. Automated diagnosis on a heart-disease domain is used to demonstrate that temporal-difference learning can improve diagnosis. On the Cleveland heart-disease database our results are better than those reported from all previous methods. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1135368. 	[Title] How Receptive Field Parameters Affect Neural Learning [Abstract] We identify the three principle factors affecting the performance of learning by networks with localized units: unit noise, sample density, and the structure of the target function. We then analyze the effect of unit receptive field parameters on these factors and use this analysis to propose a new learning algorithm which dynamically alters receptive field properties during learning. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #90888. 	[Title] GAL: Networks that grow when they learn and shrink when they forget [Abstract] Learning when limited to modification of some parameters has a limited scope; the capability to modify the system structure is also needed to get a wider range of the learnable. In the case of artificial neural networks, learning by iterative adjustment of synaptic weights can only succeed if the network designer predefines an appropriate network structure, i.e., number of hidden layers, units, and the size and shape of their receptive and projective fields. This paper advocates the view that the network structure should not, as usually done, be determined by trial-and-error but should be computed by the learning algorithm. Incremental learning algorithms can modify the network structure by addition and/or removal of units and/or links. A survey of current connectionist literature is given on this line of thought. "Grow and Learn" (GAL) is a new algorithm that learns an association at one-shot due to being incremental and using a local representation. During the so-called "sleep" phase, units that were previously stored but which are no longer necessary due to recent modifications are removed to minimize network complexity. The incrementally constructed network can later be finetuned off-line to improve performance. Another method proposed that greatly increases recognition accuracy is to train a number of networks and vote over their responses. The algorithm and its variants are tested on recognition of handwritten numerals and seem promising especially in terms of learning speed. This makes the algorithm attractive for on-line learning tasks, e.g., in robotics. The biological plausibility of incremental learning is also discussed briefly. Earlier part of this work was realized at the Laboratoire de Microinformatique of Ecole Polytechnique Federale de Lausanne and was supported by the Fonds National Suisse de la Recherche Scientifique. Later part was realized at and supported by the International Computer Science Institute. A number of people helped by guiding, stimulating discussions or questions: Subutai Ahmad, Peter Clarke, Jerry Feldman, Christian Jutten, Pierre Marchal, Jean Daniel Nicoud, Steve Omohondro and Leon Personnaz. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #69392. 	[Title] Forecasting electricity demand using nonlinear mixture of experts [Abstract] In this paper we study a forecasting model based on mixture of experts for predicting the French electric daily consumption energy. We split the task into two parts. Using mixture of experts, a first model predicts the electricity demand from the exogenous variables (such as temperature and degree of cloud cover) and can be viewed as a nonlinear regression model of mixture of Gaussians. Using a single neural network, a second model predicts the evolution of the residual error of the first one, and can be viewed as an nonlinear autoregression model. We analyze the splitting of the input space generated by the mixture of experts model, and compare the performance to models presently used. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #628500. 	[Title] LEARNING TO AVOID COLLISIONS: A REINFORCEMENT LEARNING PARADIGM FOR MOBILE ROBOT NAVIGATION [Abstract] The paper describes a self-learning control system for a mobile robot. Based on sensor information the control system has to provide a steering signal in such a way that collisions are avoided. Since in our case no `examples' are available, the system learns on the basis of an external reinforcement signal which is negative in case of a collision and zero otherwise. We describe the adaptive algorithm which is used for a discrete coding of the state space, and the adaptive algorithm for learning the correct mapping from the input (state) vector to the output (steering) signal. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #120084. 	[Title] VISIT: An Efficient Computational Model of Human Visual Attention [Abstract] One of the challenges for models of cognitive phenomena is the development of efficient and exible interfaces between low level sensory information and high level processes. For visual processing, researchers have long argued that an attentional mechanism is required to perform many of the tasks required by high level vision. This thesis presents VISIT, a connectionist model of covert visual attention that has been used as a vehicle for studying this interface. The model is efficient, exible, and is biologically plausible. The complexity of the network is linear in the number of pixels. Effective parallel strategies are used to minimize the number of iterations required. The resulting system is able to efficiently solve two tasks that are particularly difficult for standard bottom-up models of vision: computing spatial relations and visual search. Simulations show that the networks behavior matches much of the known psychophysical data on human visual attention. The general architecture of the model also closely matches the known physiological data on the human attention system. Various extensions to VISIT are discussed, including methods for learning the component modules. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1114388. 	[Title] There is No Free Lunch but the Starter is Cheap: Generalisation from First Principles [Abstract] According to Wolpert's no-free-lunch (NFL) theorems [1, 2], gener-alisation in the absence of domain knowledge is necessarily a zero-sum enterprise. Good generalisation performance in one situation is always offset by bad performance in another. Wolpert notes that the theorems do not demonstrate that effective generalisation is a logical impossibility but merely that a learner's bias (or assumption set) is of key importance Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1031453. 	[Title] A Neural Network Pole Balancer that Learns and Operates on a Real Robot in Real Time [Abstract] A neural network approach to the classic inverted pendulum task is presented. This task is the task of keeping a rigid pole, hinged to a cart and free to fall in a plane, in a roughly vertical orientation by moving the cart horizontally in the plane while keeping the cart within some maximum distance of its starting position. This task constitutes a difficult control problem if the parameters of the cart-pole system are not known precisely or are variable. It also forms the basis of an even more complex control-learning problem if the controller must learn the proper actions for successfully balancing the pole given only the current state of the system and a failure signal when the pole angle from the vertical becomes too great or the cart exceeds one of the boundaries placed on its position. The approach presented is demonstrated to be effective for the real-time control of a small, self-contained mini-robot, specially outfitted for the task. Origins and details of the learning scheme, specifics of the mini-robot hardware, and results of actual learning trials are presented. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #12576. 	[Title] Learning Sequential Decision Rules Using Simulation Models and Competition [Abstract] The problem of learning decision rules for sequential tasks is addressed, focusing on the problem of learning tactical decision rules from a simple flight simulator. The learning method relies on the notion of competition and employs genetic algorithms to search the space of decision policies. Several experiments are presented that address issues arising from differences between the simulation model on which learning occurs and the target environment on which the decision rules are ultimately tested. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1136422. 	[Title] Understanding Musical Sound with Forward Models and Physical Models [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #28456. 	[Title] A Competitive Approach to Game Learning [Abstract] Machine learning of game strategies has often depended on competitive methods that continually develop new strategies capable of defeating previous ones. We use a very inclusive definition of game and consider a framework within which a competitive algorithm makes repeated use of a strategy learning component that can learn strategies which defeat a given set of opponents. We describe game learning in terms of sets H and X of first and second player strategies, and connect the model with more familiar models of concept learning. We show the importance of the ideas of teaching set [20] and specification number [19] k in this new context. The performance of several competitive algorithms is investigated, using both worst-case and randomized strategy learning algorithms. Our central result (Theorem 4) is a competitive algorithm that solves games in a total number of strategies polynomial in lg(jHj), lg(jX j), and k. Its use is demonstrated, including an application in concept learning with a new kind of counterexample oracle. We conclude with a complexity analysis of game learning, and list a number of new questions arising from this work. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #560936. 	[Title] Monte Carlo Comparison of Non-hierarchical Unsupervised Classifiers [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #170798. 	[Title] Learning Problem-Solving Concepts by Reflecting on Problem Solving [Abstract] Learning and problem solving are intimately related: problem solving determines the knowledge requirements of the reasoner which learning must fulfill, and learning enables improved problem-solving performance. Different models of problem solving, however, recognize different knowledge needs, and, as a result, set up different learning tasks. Some recent models analyze problem solving in terms of generic tasks, methods, and subtasks. These models require the learning of problem-solving concepts such as new tasks and new task decompositions. We view reflection as a core process for learning these problem-solving concepts. In this paper, we identify the learning issues raised by the task-structure framework of problem solving. We view the problem solver as an abstract device, and represent how it works in terms of a structure-behavior-function model which specifies how the knowledge and reasoning of the problem solver results in the accomplishment of its tasks. We describe how this model enables reflection, and how model-based reflection enables the reasoner to adapt its task structure to produce solutions of better quality. The Autognostic system illustrates this reflection process. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #85299. 	[Title] LEARNING BY ERROR-DRIVEN DECOMPOSITION [Abstract] In this paper we describe a new selforganizing decomposition technique for learning high-dimensional mappings. Problem decomposition is performed in an error-driven manner, such that the resulting subtasks (patches) are equally well approximated. Our method combines an unsupervised learning scheme (Feature Maps [Koh84]) with a nonlinear approximator (Backpropagation [RHW86]). The resulting learning system is more stable and effective in changing environments than plain backpropagation and much more powerful than extended feature maps as proposed by [RS88, RMS89]. Extensions of our method give rise to active exploration strategies for autonomous agents facing unknown environments. The appropriateness of our general purpose method will be demonstrated with an ex ample from mathematical function approximation. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #22835. 	[Title] A Scalable Performance Prediction Method for Parallel Neural Network Simulations [Abstract] A performance prediction method is presented for indicating the performance range of MIMD parallel processor systems for neural network simulations. The total execution time of a parallel application is modeled as the sum of its calculation and communication times. The method is scalable because based on the times measured on one processor and one communication link, the performance, speedup, and efficiency can be predicted for a larger processor system. It is validated quantitatively by applying it to two popular neural networks, backpropagation and the Kohonen self-organizing feature map, decomposed on a GCel-512, a 512 transputer system. Agreement of the model with the measurements is within 9%. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1152821. 	[Title] Figure 8: time complexity of unit parallelism measured on MANNA theoretical prediction #nodes N time [Abstract] Our experience showed us that exibility in expressing a parallel algorithm for simulating neural networks is desirable even if it is not possible then to obtain the most efficient solution for any single training algorithm. We believe that the advantages of a clear and easy to understand program predominates the disadvantages of approaches allowing only for a specific machine or neural network algorithm. We currently investigate if other neural network models are worth while being parallelized, and how the resulting parallel algorithms can be composed of a few common basic building blocks and the logarithmic tree as efficient communication structure. 1 2 4 8 2 500 connections 40 000 connections [1] D. Ackley, G. Hinton, T. Sejnowski: A Learning Algorithm for Boltzmann Machines, Cognitive Science 9, pp. 147-169, 1985 [2] B. M. Forrest et al.: Implementing Neural Network Models on Parallel Computers, The computer Journal, vol. 30, no. 5, 1987 [3] W. Giloi: Latency Hiding in Message Passing Architectures, International Parallel Processing Symposium, April 1994, Cancun, Mexico, IEEE Computer Society Press [4] T. Nordstrm, B. Svensson: Using And Designing Massively Parallel Computers for Artificial Neural Networks, Journal Of Parallel And Distributed Computing, vol. 14, pp. 260-285, 1992 [5] A. Kramer, A. Vincentelli: Efficient parallel learning algorithms for neural networks, Advances in Neural Information Processing Systems I, D. Touretzky (ed.), pp. 40-48, 1989 [6] T. Kohonen: Self-Organization and Associative Memory, Springer-Verlag, Berlin, 1988 [7] D. A. Pomerleau, G. L. Gusciora, D. L. Touretzky, H. T. Kung: Neural Network Simulation at Warp Speed: How We Got 17 Million Connections Per Second, IEEE Intern. Conf. Neural Networks, July 1988 [8] A. Rbel: Dynamic selection of training patterns for neural networks: A new method to control the generalization, Technical Report 92-39, Technical University of Berlin, 1993 [9] D. E. Rumelhart, D. E. Hinton, R. J. Williams: Learning internal representations by error propagation, Rumelhart & McClelland (eds.), Parallel Distributed Processing: Explorations in the Microstructure of Cognition, vol. I, pp. 318-362, Bradford Books/MIT Press, Cambridge, MA, 1986 [10] W. Schiffmann, M. Joost, R. Werner: Comparison of optimized backpropagation algorithms, Proc. of the European Symposium on Artificial Neural Networks, ESANN '93, Brussels, pp. 97-104, 1993 [11] J. Schmidhuber: Accelerated Learning in BackPropagation Nets, Connectionism in perspective, Elsevier Science Publishers B.V. (North-Holland), pp 439-445,1989 [12] M. Taylor, P. Lisboa (eds.): Techniques and Applications of Neural Networks, Ellis Horwood, 1993 [13] M. Witbrock, M. Zagha: An implementation of backpropagation learning on GF11, a large SIMD parallel computer, Parallel Computing, vol. 14, pp. 329-346, 1990 [14] X. Zhang, M. Mckenna, J. P. Mesirov, D. L. Waltz: The backpropagation algorithm on grid and hypercube architectures, Parallel Computing, vol. 14, pp. 317-327, 1990 Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1136442. 	[Title] Development of triadic neural circuits for visual image stabilization under eye movements [Abstract] Human visual systems maintain a stable internal representation of a scene even though the image on the retina is constantly changing because of eye movements. Such stabilization can theoretically be effected by dynamic shifts in the receptive field (RF) of neurons in the visual system. This paper examines how a neural circuit can learn to generate such shifts. The shifts are controlled by eye position signals and compensate for the movement in the retinal image caused by eye movements. The development of a neural shifter circuit (Olshausen, Anderson, & Van Essen, 1992) is modeled using triadic connections. These connections are gated by signals that indicate the direction of gaze (eye position signals). In simulations, a neural model is exposed to sequences of stimuli paired with appropriate eye position signals. The initially Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #38205. 	[Title] Competitive Environments Evolve Better Solutions for Complex Tasks [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #87363. 	[Title] Computation. Automated Synthesis of Analog Electrical Circuits by Means of Genetic Programming [Abstract] The design (synthesis) of analog electrical circuits starts with a high-level statement of the circuit's desired behavior and requires creating a circuit that satisfies the specified design goals. Analog circuit synthesis entails the creation of both the topology and the sizing (numerical values) of all of the circuit's components. The difficulty of the problem of analog circuit synthesis is well known and there is no previously known general automated technique for synthesizing an analog circuit from a high-level statement of the circuit's desired behavior. This paper presents a single uniform approach using genetic programming for the automatic synthesis of both the topology and sizing of a suite of eight different prototypical analog circuits, including a lowpass filter, a crossover (woofer and tweeter) filter, a source identification circuit, an amplifier, a computational circuit, a time-optimal controller circuit, a temperaturesensing circuit, and a voltage reference circuit. The problemspecific information required for each of the eight problems is minimal and consists primarily of the number of inputs and outputs of the desired circuit, the types of available components, and a fitness measure that restates the high-level statement of the circuit's desired behavior as a measurable mathematical quantity. The eight genetically evolved circuits constitute an instance of an evolutionary computation technique producing results on a task that is usually thought of as requiring human intelligence. The fact that a single uniform approach yielded a satisfactory design for each of the eight circuits as well as the fact that a satisfactory design was created on the first or second run of each problem are evidence for the general applicability of genetic programming for solving the problem of automatic synthesis of analog electrical circuits. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #334153. 	[Title] Machine Learning by Function Decomposition [Abstract] We present a new machine learning method that, given a set of training examples, induces a definition of the target concept in terms of a hierarchy of intermediate concepts and their definitions. This effectively decomposes the problem into smaller, less complex problems. The method is inspired by the Boolean function decomposition approach to the design of digital circuits. To cope with high time complexity of finding an optimal decomposition, we propose a suboptimal heuristic algorithm. The method, implemented in program HINT (HIerarchy Induction Tool), is experimentally evaluated using a set of artificial and real-world learning problems. It is shown that the method performs well both in terms of classification accuracy and discovery of meaningful concept hierarchies. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #49482. 	[Title] Topography And Ocular Dominance: A Model Exploring Positive Correlations [Abstract] The map from eye to brain in vertebrates is topographic, i.e. neighbouring points in the eye map to neighbouring points in the brain. In addition, when two eyes innervate the same target structure, the two sets of fibres segregate to form ocular dominance stripes. Experimental evidence from the frog and goldfish suggests that these two phenomena may be subserved by the same mechanisms. We present a computational model that addresses the formation of both topography and ocular dominance. The model is based on a form of competitive learning with subtractive enforcement of a weight normalization rule. Inputs to the model are distributed patterns of activity presented simultaneously in both eyes. An important aspect of this model is that ocular dominance segregation can occur when the two eyes are positively correlated, whereas previous models have tended to assume zero or negative correlations between the eyes. This allows investigation of the dependence of the pattern of stripes on the degree of correlation between the eyes: we find that increasing correlation leads to narrower stripes. Experiments are suggested to test this prediction. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #340299. 	[Title] Neural Network Applicability: Classifying the Problem Space [Abstract] The tremendous current effort to propose neurally inspired methods of computation forces closer scrutiny of real world application potential of these models. This paper categorizes applications into classes and particularly discusses features of applications which make them efficiently amenable to neural network methods. Computational machines do deterministic mappings of inputs to outputs and many computational mechanisms have been proposed for problem solutions. Neural network features include parallel execution, adaptive learning, generalization, and fault tolerance. Often, much effort is given to a model and applications which can already be implemented in a much more efficient way with an alternate technology. Neural networks are potentially powerful devices for many classes of applications, but not all. However, it is proposed that the class of applications for which neural networks are efficient is both large and commonly occurring in nature. Comparison of supervised, unsupervised, and generalizing systems is also included. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1112911. 	[Title] Evolution of Iteration in Genetic Programming D a v d A The solution to many [Abstract] This paper introduces the new operation of restricted iteration creation that automatically Genetic programming extends Holland's genetic algorithm to the task of automatic programming. Early work on genetic programming demonstrated that it is possible to evolve a sequence of work-performing steps in a single result-producing branch (that is, a one-part "main" program). The book Genetic Programming: On the Programming of Computers by Means of Natural Selection (Koza 1992) describes an extension of Holland's genetic algorithm in which the genetic population consists of computer programs (that is, compositions of primitive functions and terminals). See also Koza and Rice (1992). In the most basic form of genetic programming (where only a single result-producing branch is evolved), genetic programming demonstrated the capability to discover a sequence (as to both its length and its content) of work-performing steps that is sufficient to produce a satisfactory solution to several problems, including many problems that have been used over the years as benchmarks in machine learning and artificial intelligence. Before applying genetic programming to a problem, the user must perform five major preparatory steps, namely identifying the terminals (inputs) of the to-be-evolved programs, identifying the primitive functions (operations) contained in the to-be-evolved programs, creating the fitness measure for evaluating how well a given program does at solving the problem at hand, choosing certain control parameters (notably population size and number of generations to be run), and determining the termination criterion and method of result designation (typically the best-so-far individual from the populations produced during the run). creates a restricted iteration-performing Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1365. 	[Title] Cholinergic suppression of transmission may allow combined associative memory function and self-organization in the neocortex. [Abstract] Selective suppression of transmission at feedback synapses during learning is proposed as a mechanism for combining associative feedback with self-organization of feedforward synapses. Experimental data demonstrates cholinergic suppression of synaptic transmission in layer I (feedback synapses), and a lack of suppression in layer IV (feed-forward synapses). A network with this feature uses local rules to learn mappings which are not linearly separable. During learning, sensory stimuli and desired response are simultaneously presented as input. Feedforward connections form self-organized representations of input, while suppressed feedback connections learn the transpose of feedfor-ward connectivity. During recall, suppression is removed, sensory input activates the self-organized representation, and activity generates the learned response. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1106287. 	[Title] Separating hippocampal maps  Spatial Functions of the Hippocampal Formation and the [Abstract] The place fields of hippocampal cells in old animals sometimes change when an animal is removed from and then returned to an environment [ Barnes et al., 1997 ] . The ensemble correlation between two sequential visits to the same environment shows a strong bimodality for old animals (near 0, indicative of remapping, and greater than 0.7, indicative of a similar representation between experiences), but a strong unimodality for young animals (greater than 0.7, indicative of a similar representation between experiences). One explanation for this is the multi-map hypothesis in which multiple maps are encoded in the hippocampus: old animals may sometimes be returning to the wrong map. A theory proposed by Samsonovich and McNaughton (1997) suggests that the Barnes et al. experiment implies that the maps are pre-wired in the CA3 region of hippocampus. Here, we offer an alternative explanation in which orthogonalization properties in the dentate gyrus (DG) region of hippocampus interact with errors in self-localization (reset of the path integrator on re-entry into the environment) to produce the bimodality. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #83826. 	[Title] Beyond the Cognitive Map: Contributions to a Computational Neuroscience Theory of Rodent Navigation for the [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #93555. 	[Title] Multiple Network Systems (Minos) Modules: Task Division and Module Discrimination 1 [Abstract] It is widely considered an ultimate connectionist objective to incorporate neural networks into intelligent systems. These systems are intended to possess a varied repertoire of functions enabling adaptable interaction with a non-static environment. The first step in this direction is to develop various neural network algorithms and models, the second step is to combine such networks into a modular structure that might be incorporated into a workable system. In this paper we consider one aspect of the second point, namely: processing reliability and hiding of wetware details. Pre- sented is an architecture for a type of neural expert module, named an Authority. An Authority consists of a number of Minos modules. Each of the Minos modules in an Authority has the same processing capabilities, but varies with respect to its particular specialization to aspects of the problem domain. The Authority employs the collection of Minoses like a panel of experts. The expert with the highest confidence is believed, and it is the answer and confidence quotient that are transmitted to other levels in a system hierarchy. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #887. 	[Title] Some studies in machine learning using the game of checkers. IBM Journal, 3(3):211-229, 1959. Some [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1132922. 	[Title] Cortical Functionality Emergence:  Self-Organization of Complex Structures: From Individual to Collective Dynamics, [Abstract] General Theory & Quantitative Results Abstract: The human genotype represents at most ten billion binary informations, whereas the human brain contains more than a million times a billion synapses. So a differentiated brain structure is essentially due to self-organization. Such self-organization is relevant for areas ranging from medicine to the design of intelligent complex systems. Many brain structures emerge as collective phenomenon of a microscopic neurosynaptic dynamics: a stochastic dynamics mimics the neuronal action potentials, while the synaptic dynamics is modeled by a local coupling dynamics of type Hebb-rule, that is, a synaptic efficiency increases after coincident spiking of pre- and postsynaptic neuron. The microscopic dynamics is transformed to a collective dynamics reminiscent of hydrodynamics. The theory models empirical findings quantitatively: Topology preserving neuronal maps were assumed by Descartes in 1664; their self-organization was suggested by Weiss in 1928; their empirical observation was reported by Marshall in 1941; it is shown that they are neurosynaptically stable due to ubiquitous infinitesimal short range electrical or chemical leakage. In the visual cortex, neuronal stimulus orientation preference emerges; empirically measured orientation patterns are determined by the Poisson equation of electrostatics; this Poisson equation orientation pattern emergence is derived here. Complex cognitive abilities emerge when the basic local synaptic changes are regulated by valuation, emergent valuation, attention, attention focus or combination of subnetworks. Altogether a general theory is presented for the emergence of functionality from synaptic growth in neuro-biological systems. The theory provides a transformation to a collective dynamics and is used for quantitative modeling of empirical data. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1153922. 	[Title] Locally Connected Recurrent Networks [Abstract] Lai-Wan CHAN and Evan Fung-Yu YOUNG Computer Science Department, The Chinese University of Hong Kong New Territories, Hong Kong Email : lwchan@cs.cuhk.hk Technical Report : CS-TR-95-10 Abstract The fully connected recurrent network (FRN) using the on-line training method, Real Time Recurrent Learning (RTRL), is computationally expensive. It has a computational complexity of O(N 4 ) and storage complexity of O(N 3 ), where N is the number of non-input units. We have devised a locally connected recurrent model which has a much lower complexity in both computational time and storage space. The ring-structure recurrent network (RRN), the simplest kind of the locally connected has the corresponding complexity of O(mn+np) and O(np) respectively, where p, n and m are the number of input, hidden and output units respectively. We compare the performance between RRN and FRN in sequence recognition and time series prediction. We tested the networks' ability in temporal memorizing power and time warpping ability in the sequence recognition task. In the time series prediction task, we used both networks to train and predict three series; a periodic series with white noise, a deterministic chaotic series and the sunspots data. Both tasks show that RRN needs a much shorter training time and the performance of RRN is comparable to that of FRN. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1128839. 	[Title] Requirements and use of neural networks for industrial appli- [Abstract] Modern industry of today needs flexible, adaptive and fault-tolerant methods for information processing. Several applications have shown that neural networks fulfill these requirements. In this paper application areas, in which neural networks have been successfully used, are presented. Then a kind of check list is described, which mentioned the different steps, when applying neural networks. The paper finished with a discussion of some neural networks projects done in the research group Interactive Planning at the Research Center for Computer Science (FZI). Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1113995. 	[Title] Multiassociative Memory [Abstract] This paper discusses the problem of how to implement many-to-many, or multi-associative, mappings within connectionist models. Traditional symbolic approaches wield explicit representation of all alternatives via stored links, or implicitly through enumerative algorithms. Classical pattern association models ignore the issue of generating multiple outputs for a single input pattern, and while recent research on recurrent networks is promising, the field has not clearly focused upon multi-associativity as a goal. In this paper, we define multiassociative memory MM, and several possible variants, and discuss its utility in general cognitive modeling. We extend sequential cascaded networks (Pollack 1987, 1990a) to fit the task, and perform several ini tial experiments which demonstrate the feasibility of the concept. This paper appears in The Proceedings of the Thirteenth Annual Conference of the Cognitive Science Society. August 7-10, 1991. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #23448. 	[Title] Data Exploration Using Self-Organizing Maps [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #188318. 	[Title] Avoiding Overfitting with BP-SOM [Abstract] Overfitting is a well-known problem in the fields of symbolic and connectionist machine learning. It describes the deterioration of gen-eralisation performance of a trained model. In this paper, we investigate the ability of a novel artificial neural network, bp-som, to avoid overfitting. bp-som is a hybrid neural network which combines a multi-layered feed-forward network (mfn) with Kohonen's self-organising maps (soms). During training, supervised back-propagation learning and unsupervised som learning cooperate in finding adequate hidden-layer representations. We show that bp-som outperforms standard backpropagation, and also back-propagation with a weight decay when dealing with the problem of overfitting. In addition, we show that bp-som succeeds in preserving generalisation performance under hidden-unit pruning, where both other methods fail. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #330148. 	[Title] SCRIPT RECOGNITION WITH HIERARCHICAL FEATURE MAPS [Abstract] The hierarchical feature map system recognizes an input story as an instance of a particular script by classifying it at three levels: scripts, tracks and role bindings. The recognition taxonomy, i.e. the breakdown of each script into the tracks and roles, is extracted automatically and independently for each script from examples of script instantiations in an unsupervised self-organizing process. The process resembles human learning in that the differentiation of the most frequently encountered scripts become gradually the most detailed. The resulting structure is a hierachical pyramid of feature maps. The hierarchy visualizes the taxonomy and the maps lay out the topology of each level. The number of input lines and the self-organization time are considerably reduced compared to the ordinary single-level feature mapping. The system can recognize incomplete stories and recover the missing events. The taxonomy also serves as memory organization for script-based episodic memory. The maps assign a unique memory location for each script instantiation. The most salient parts of the input data are separated and most resources are concentrated on representing them accurately. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1119140. 	[Title] Truth-from-Trash Learning and the Mobot [Abstract] As natural resources become less abundant, we naturally become more interested in, and more adept at utilisation of waste materials. In doing this we are bringing to bear a ploy which is of key importance in learning | or so I argue in this paper. In the `Truth from Trash' model, learning is viewed as a process which uses environmental feedback to assemble fortuitous sensory predispositions (sensory `trash') into useful, information vehicles, i.e., `truthful' indicators of salient phenomena. The main aim will be to show how a computer implementation of the model has been used to enhance (through learning) the strategic abilities of a simulated, football playing mobot. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1132968. 	[Title] Local Feature Analysis: A general statistical theory for object representation [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1116594. 	[Title] ASOCS: A Multilayered Connectionist Network with Guaranteed Learning of Arbitrary Mappings [Abstract] This paper reviews features of a new class of multilayer connectionist architectures known as ASOCS (Adaptive Self-Organizing Concurrent Systems). ASOCS is similar to most decision-making neural network models in that it attempts to learn an adaptive set of arbitrary vector mappings. However, it differs dramatically in its mechanisms. ASOCS is based on networks of adaptive digital elements which self-modify using local information. Function specification is entered incrementally by use of rules, rather than complete input-output vectors, such that a processing network is able to extract critical features from a large environment and give output in a parallel fashion. Learning also uses parallelism and self-organization such that a new rule is completely learned in time linear with the depth of the network. The model guarantees learning of any arbitrary mapping of boolean input-output vectors. The model is also stable in that learning does not erase any previously learned mappings except those explicitly contradicted. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #210871. 	[Title] Coevolving High-Level Representations [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #77758. 	[Title] Parzen. On estimation of a probability density function and mode. Annual Mathematical Statistics, 33:1065-1076, 1962. [Abstract] To apply the algorithm for classification we assign each class a separate set of codebook Gaussians. Each set is only trained with patterns from a single class. After having trained the codebook Gaussians, each set provides an estimate of the probability function of one class; just as with Parzen window estimation, we take as the estimate of the pattern distribution the average of all Gaussians in the set. Classification of a pattern may now be done by calculating the probability of each class at the respective sample point, and assigning to the pattern the class with the highest probability. Hence the whole codebook plays a role in the classification of patterns. This is not the case with regular classification schemes using codebooks. We have tested the classification scheme on several classification tasks including the two spiral problem. We compared our algorithm to various other classification algorithms and it came out second; the best algorithm for the applications is the Parzen window estimation. However, the computing time and memory for Parzen window estimation are excessive when compared to our algorithm, and hence, in practical situations, our algorithm is to be preferred. We have developed a fast algorithm which combines attractive properties of both Parzen window estimation and vector quantization. The scale parameter is tuned adaptively and, therefore, is not set in an ad hoc manner. It allows a classification strategy in which all the codebook vectors are taken into account. This yields better results than the standard vector quantization techniques. An interesting topic for further research is to use radially non-symmetric Gaussians. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #562123. 	[Title] Comparison of Bayesian and Neural Net Unsupervised Classification Techniques [Abstract] Unsupervised classification is the classification of data into a number of classes in such a way that data in each class are all similar to each other. In the past there have been few if any studies done to compare the performance of different unsupervised classification techniques. In this paper we review Bayesian and neural net approaches to unsupervised classification and present results of experiments that we did to compare Autoclass, a Bayesian classification system, and ART2, a neural net classification algorithm. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #976334. 	[Title] Applying Online Search Techniques to Continuous-State Reinforcement Learning key to the success of the local [Abstract] In this paper, we describe methods for efficiently computing better solutions to control problems in continuous state spaces. We provide algorithms that exploit online search to boost the power of very approximate value functions discovered by traditional reinforcement learning techniques. We examine local searches, where the agent performs a finite-depth lookahead search, and global searches, where the agent performs a search for a trajectory all the way from the current state to a goal state. The key to the success of the global methods lies in using aggressive state-space search techniques such as uniform-cost search and A fl , tamed into a tractable form by exploiting neighborhood relations and trajectory constraints that arise from continuous-space dynamic control. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #23502. 	[Title] Dyslexic and Category-Specific Aphasic Impairments in a Self-Organizing Feature Map Model of the Lexicon [Abstract] DISLEX is an artificial neural network model of the mental lexicon. It was built to test com-putationally whether the lexicon could consist of separate feature maps for the different lexical modalities and the lexical semantics, connected with ordered pathways. In the model, the orthographic, phonological, and semantic feature maps and the associations between them are formed in an unsupervised process, based on cooccurrence of the lexical symbol and its meaning. After the model is organized, various damage to the lexical system can be simulated, resulting in dyslexic and category-specific aphasic impairments similar to those observed in human patients. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #237521. 	[Title] Competitive Anti-Hebbian Learning of Invariants [Abstract] Although the detection of invariant structure in a given set of input patterns is vital to many recognition tasks, connectionist learning rules tend to focus on directions of high variance (principal components). The prediction paradigm is often used to reconcile this dichotomy; here we suggest a more direct approach to invariant learning based on an anti-Hebbian learning rule. An unsupervised two-layer network implementing this method in a competitive setting learns to extract coherent depth information from random-dot stereograms. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #23507. 	[Title] Natural Language Processing with Subsymbolic Neural Networks [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1120211. 	[Title] The Role of Constraints in Hebbian Learning [Abstract] Models of unsupervised correlation-based (Hebbian) synaptic plasticity are typically unstable: either all synapses grow until each reaches the maximum allowed strength, or all synapses decay to zero strength. A common method of avoiding these outcomes is to use a constraint that conserves or limits the total synaptic strength over a cell. We study the dynamical effects of such constraints. Two methods of enforcing a constraint are distinguished, multiplicative and subtractive. For otherwise linear learning rules, multiplicative enforcement of a constraint results in dynamics that converge to the principal eigenvector of the operator determining unconstrained synaptic development. Subtractive enforcement, in contrast, typically leads to a final state in which almost all synaptic strengths reach either the maximum or minimum allowed value. This final state is often dominated by weight configurations other than the principal eigenvector of the unconstrained operator. Multiplicative enforcement yields a "graded" receptive field in which most mutually correlated inputs are represented, whereas subtractive enforcement yields a receptive field that is "sharpened" to a subset of maximally-correlated inputs. If two equivalent input populations (e.g. two eyes) innervate a common target, multiplicative enforcement prevents their segregation (ocular dominance segregation) when the two populations are weakly correlated; whereas subtractive enforcement allows segregation under these circumstances. These results may be used to understand constraints both over output cells and over input cells. A variety of rules that can implement constrained dynamics are discussed. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1117653. 	[Title] Associative memory using action potential timing [Abstract] The dynamics and collective properties of feedback networks with spiking neurons are investigated. Special emphasis is given to the potential computational role of subthreshold oscillations. It is shown that model systems with integrate-and-fire neurons can function as associative memories on two distinct levels. On the first level, binary patterns are represented by the spike activity | "to fire or not to fire." On the second level, analog patterns are encoded in the relative firing times between individual spikes or between spikes and an underlying subthreshold oscillation. Both coding schemes may coexist within the same network. The results suggest that cortical neurons may perform a broad spectrum of associative computations far beyond the scope of the traditional firing-rate picture. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1110998. 	[Title] Interpretable Neural Networks with BP-SOM [Abstract] Interpretation of models induced by artificial neural networks is often a difficult task. In this paper we focus on a relatively novel neural network architecture and learning algorithm, bp-som, that offers possibilities to overcome this difficulty. It is shown that networks trained with bp-som show interesting regularities, in that hidden-unit activations become restricted to discrete values, and that the som part can be exploited for automatic rule extraction. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1110494. 	[Title] Measuring Organization and Asymmetry in Bihemispheric Topographic Maps [Abstract] We address the problem of measuring the degree of hemispheric organization and asymmetry of organization in a computational model of a bihemispheric cerebral cortex. A theoretical framework for such measures is developed and used to produce algorithms for measuring the degree of organization, symmetry, and lateralization in topographic map formation. The performance of the resulting measures is tested for several topographic maps obtained by self-organization of an initially random network, and the results are compared with subjective assessments made by humans. It is found that the closest agreement with the human assessments is obtained by using organization measures based on sigmoid-type error averaging. Measures are developed which correct for large constant displacements as well as curving of the hemispheric topographic maps. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #39904. 	[Title] Performance of the GCel-512 and PowerXPlorer for parallel neural network simulations [Abstract] This report presents new results from work performed in the framework of the IC 3 A pro-gramme. Using the GCel-512 and the PowerXPlorer made available by the UvA, a performance prediction model for several neural network simulations could be validated quantitatively both for a larger processor grid and for a different target parallel processor configuration. The performance prediction model and its application on a popular neural network model | backpropagation | decomposed via network decomposition will be discussed here. Using the model, the suitability of the GCel-512 and PowerXPlorer are discussed in terms of performance, speedup, efficiency and scalability. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1129443. 	[Title] Characterising Innateness in Artificial and Natural Learning [Abstract] The purpose of this paper is to propose a refinement of the notion of innateness. If we merely identify innateness with bias, then we obtain a poor characterisation of this notion, since any learning device relies on a bias that makes it choose a given hypothesis instead of another. We show that our intuition of innateness is better captured by a characteristic of bias, related to isotropy. Generalist models of learning are shown to rely on an isotropic bias, whereas the bias of specialised models, which include some specific a priori knowledge about what is to be learned, is necessarily anisotropic. The socalled generalist models, however, turn out to be specialised in some way: they learn symmetrical forms preferentially, and have strictly no deficiencies in their learning ability. Because some learning beings do not always show these two properties, such generalist models may be sometimes ruled out as bad candidates for cognitive modelling. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #20972. 	[Title] Exploratory Learning in the Game of GO [Abstract] This paper considers the importance of exploration to game-playing programs which learn by playing against opponents. The central question is whether a learning program should play the move which offers the best chance of winning the present game, or if it should play the move which has the best chance of providing useful information for future games. An approach to addressing this question is developed using probability theory, and then implemented in two different learning methods. Initial experiments in the game of Go suggest that a program which takes exploration into account can learn better against a knowledgeable opponent than a program which does not. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1114605. 	[Title] EEG Signal Classification with Different Signal Representations  for a large number of hidden units. [Abstract] If several mental states can be reliably distinguished by recognizing patterns in EEG, then a paralyzed person could communicate to a device like a wheelchair by composing sequencesof these mental states. In this article, we report on a study comparing four representations of EEG signals and their classification by a two-layer neural network with sigmoid activation functions. The neural network is implemented on a CNAPS server (128 processor, SIMD architecture) by Adaptive Solutions, Inc., gaining a 100-fold decrease in training time over a Sun Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #134128. 	[Title] Learning To Play the Game of Chess [Abstract] This paper presents NeuroChess, a program which learns to play chess from the final outcome of games. NeuroChess learns chess board evaluation functions, represented by artificial neural networks. It integrates inductive neural network learning, temporal differencing, and a variant of explanation-based learning. Performance results illustrate some of the strengths and weaknesses of this approach. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #265203. 	[Title] CFS-C: A Package of Domain Independent Subroutines for Implementing Classifier Systems in Arbitrary, User-Defined Environments. [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #198653. 	[Title] Information filtering: Selection mechanisms in learning systems. Machine Learning, 10:113-151, 1993. Generalization as search. Artificial [Abstract]  Please summarise all the given information.

Paper #161221 has the title `A Local Learning Algorithm for Dynamic Feedforward and Recurrent Networks  
` and the abstract `Most known learning algorithms for dynamic neural networks in non-stationary environments need global computations to perform credit assignment. These algorithms either are not local in time or not local in space. Those algorithms which are local in both time and space usually can not deal sensibly with `hidden units'. In contrast, as far as we can judge by now, learning rules in biological systems with many `hidden units' are local in both space and time. In this paper we propose a parallel on-line learning algorithm which performs local computations only, yet still is designed to deal with hidden units and with units whose past activations are `hidden in time'. The approach is inspired by Holland's idea of the bucket brigade for classifier systems, which is transformed to run on a neural network with fixed topology. The result is a feedforward or recurrent `neural' dissipative system which is consuming `weight-substance' and permanently trying to distribute this substance onto its connections in an appropriate way. Simple experiments demonstrating the feasability of the algorithm are reported.
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Question: Which category should Paper #161221 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].


Paper #161221 has the title `A Local Learning Algorithm for Dynamic Feedforward and Recurrent Networks  
` and the abstract `Most known learning algorithms for dynamic neural networks in non-stationary environments need global computations to perform credit assignment. These algorithms either are not local in time or not local in space. Those algorithms which are local in both time and space usually can not deal sensibly with `hidden units'. In contrast, as far as we can judge by now, learning rules in biological systems with many `hidden units' are local in both space and time. In this paper we propose a parallel on-line learning algorithm which performs local computations only, yet still is designed to deal with hidden units and with units whose past activations are `hidden in time'. The approach is inspired by Holland's idea of the bucket brigade for classifier systems, which is transformed to run on a neural network with fixed topology. The result is a feedforward or recurrent `neural' dissipative system which is consuming `weight-substance' and permanently trying to distribute this substance onto its connections in an appropriate way. Simple experiments demonstrating the feasability of the algorithm are reported.
`.
Question: Which category should Paper #161221 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].

This paper should be classified into: Neural_Networks