Above are papers related to the following paper: [Paper_ID] Paper #593329. 	[Title] Use of Architecture-Altering Operations to Dynamically Adapt a Three-Way Analog Source Identification Circuit to Accommodate [Abstract] We used genetic programming to evolve b o t h the topology and the sizing (numerical values) for each component of an analog electrical circuit that can correctly classify an incoming analog electrical signal into three categories. Then, the r e p e r t o i r e o f s o u r c e s w a s dynamically changed by adding a new source during the run. The p a p e r d e s c r i b e s h o w t h e Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #87363. 	[Title] Computation. Automated Synthesis of Analog Electrical Circuits by Means of Genetic Programming [Abstract] The design (synthesis) of analog electrical circuits starts with a high-level statement of the circuit's desired behavior and requires creating a circuit that satisfies the specified design goals. Analog circuit synthesis entails the creation of both the topology and the sizing (numerical values) of all of the circuit's components. The difficulty of the problem of analog circuit synthesis is well known and there is no previously known general automated technique for synthesizing an analog circuit from a high-level statement of the circuit's desired behavior. This paper presents a single uniform approach using genetic programming for the automatic synthesis of both the topology and sizing of a suite of eight different prototypical analog circuits, including a lowpass filter, a crossover (woofer and tweeter) filter, a source identification circuit, an amplifier, a computational circuit, a time-optimal controller circuit, a temperaturesensing circuit, and a voltage reference circuit. The problemspecific information required for each of the eight problems is minimal and consists primarily of the number of inputs and outputs of the desired circuit, the types of available components, and a fitness measure that restates the high-level statement of the circuit's desired behavior as a measurable mathematical quantity. The eight genetically evolved circuits constitute an instance of an evolutionary computation technique producing results on a task that is usually thought of as requiring human intelligence. The fact that a single uniform approach yielded a satisfactory design for each of the eight circuits as well as the fact that a satisfactory design was created on the first or second run of each problem are evidence for the general applicability of genetic programming for solving the problem of automatic synthesis of analog electrical circuits. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #19045. 	[Title] AUTOMATED TOPOLOGY AND SIZING OF ANALOG CIRCUITS AUTOMATED DESIGN OF BOTH THE TOPOLOGY AND SIZING [Abstract] This paper describes an automated process for designing analog electrical circuits based on the principles of natural selection, sexual recombination, and developmental biology. The design process starts with the random creation of a large population of program trees composed of circuit-constructing functions. Each program tree specifies the steps by which a fully developed circuit is to be progressively developed from a common embryonic circuit appropriate for the type of circuit that the user wishes to design. Each fully developed circuit is translated into a netlist, simulated using a modified version of SPICE, and evaluated as to how well it satisfies the user's design requirements. The fitness measure is a user-written computer program that may incorporate any calculable characteristic or combination of characteristics of the circuit, including the circuit's behavior in the time domain, its behavior in the frequency domain, its power consumption, the number of components, cost of components, or surface area occupied by its components. The population of program trees is genetically bred over a series of many generations using genetic programming. Genetic programming is driven by a fitness measure and employs genetic operations such as Darwinian reproduction, sexual recombination (crossover), and occasional mutation to create offspring. This automated evolutionary process produces both the topology of the circuit and the numerical values for each component. This paper describes how genetic programming can evolve the circuit for a difficult-to-design low-pass filter. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #82920. 	[Title] A Survey of Evolution Strategies [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #593068. 	[Title] Evolving Sorting Networks using Genetic Programming and Rapidly Reconfigurable Field-Programmable Gate Arrays Convergent Design, L.L.C. [Abstract] This paper describes ongoing work involving the use of the X i l i n x X C 6 2 1 6 r a p i d l y reconfigurable field-programmable gate ar ray to evol ve sorting n e t w o r k s u s i n g g e n e t i c programming. We successfully evolved a network for sorting seven items that employs two fewer steps than the sorting network described in a l962 patent and that has the same number of steps as the seven-sorter devised by Floyd and Knuth subsequent to the patent. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #70970. 	[Title] Evolution of Non-Deterministic Incremental Algorithms as a New Approach for Search in State Spaces [Abstract] Let us call a non-deterministic incremental algorithm one that is able to construct any solution to a combinatorial problem by selecting incrementally an ordered sequence of choices that defines this solution, each choice being made non-deterministically. In that case, the state space can be represented as a tree, and a solution is a path from the root of that tree to a leaf. This paper describes how the simulated evolution of a population of such non-deterministic incremental algorithms offers a new approach for the exploration of a state space, compared to other techniques like Genetic Algorithms (GA), Evolutionary Strategies (ES) or Hill Climbing. In particular, the efficiency of this method, implemented as the Evolving Non-Determinism (END) model, is presented for the sorting network problem, a reference problem that has challenged computer science. Then, we shall show that the END model remedies some drawbacks of these optimization techniques and even outperforms them for this problem. Indeed, some 16-input sorting networks as good as the best known have been built from scratch, and even a 25-year-old result for the 13-input problem has been improved by one comparator. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #593328. 	[Title] Evolution of a Time-Optimal Fly-To Controller Circuit using Genetic Programming [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #195792. 	[Title] A Comparison between Cellular Encoding and Direct Encoding for Genetic Neural Networks [Abstract] This paper compares the efficiency of two encoding schemes for Artificial Neural Networks optimized by evolutionary algorithms. Direct Encoding encodes the weights for an a priori fixed neural network architecture. Cellular Encoding encodes both weights and the architecture of the neural network. In previous studies, Direct Encoding and Cellular Encoding have been used to create neural networks for balancing 1 and 2 poles attached to a cart on a fixed track. The poles are balanced by a controller that pushes the cart to the left or the right. In some cases velocity information about the pole and cart is provided as an input; in other cases the network must learn to balance a single pole without velocity information. A careful study of the behavior of these systems suggests that it is possible to balance a single pole with velocity information as an input and without learning to compute the velocity. A new fitness function is introduced that forces the neural network to compute the velocity. By using this new fitness function and tuning the syntactic constraints used with cellular encoding, we achieve a tenfold speedup over our previous study and solve a more difficult problem: balancing two poles when no information about the velocity is provided as input. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1129683. 	[Title] A Stochastic Search Approach to Grammar Induction [Abstract] This paper describes a new sampling-based heuristic for tree search named SAGE and presents an analysis of its performance on the problem of grammar induction. This last work has been inspired by the Abbadingo DFA learning competition [14] which took place between Mars and November 1997. SAGE ended up as one of the two winners in that competition. The second winning algorithm, first proposed by Rod-ney Price, implements a new evidence-driven heuristic for state merging. Our own version of this heuristic is also described in this paper and compared to SAGE. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #608190. 	[Title] Evolving Non-Determinism: An Inventive and Efficient Tool for Optimization and Discovery of Strategies [Abstract] In the field of optimization and machine learning techniques, some very efficient and promising tools like Genetic Algorithms (GAs) and Hill-Climbing have been designed. In this same field, the Evolving Non-Determinism (END) model proposes an inventive way to explore the space of states that, combined with the use of simulated co-evolution, remedies some drawbacks of these previous techniques and even allow this model to outperform them on some difficult problems. This new model has been applied to the sorting network problem, a reference problem that challenged many computer scientists, and an original one-player game named Solitaire. For the first problem, the END model has been able to build from scratch some sorting networks as good as the best known for the 16-input problem. It even improved by one comparator a 25 years old result for the 13-input problem! For the Solitaire game, END evolved a strategy comparable to a human designed strategy. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #887. 	[Title] Some studies in machine learning using the game of checkers. IBM Journal, 3(3):211-229, 1959. Some [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #593210. 	[Title] Discovery of Symbolic, Neuro-Symbolic and Neural Networks with Parallel Distributed Genetic Programming [Abstract] Technical Report: CSRP-96-14 August 1996 Abstract Genetic Programming is a method of program discovery consisting of a special kind of genetic algorithm capable of operating on parse trees representing programs and an interpreter which can run the programs being optimised. This paper describes Parallel Distributed Genetic Programming (PDGP), a new form of genetic programming which is suitable for the development of parallel programs in which symbolic and neural processing elements can be combined a in free and natural way. PDGP is based on a graph-like representation for parallel programs which is manipulated by crossover and mutation operators which guarantee the syntactic correctness of the offspring. The paper describes these operators and reports some results obtained with the exclusive-or problem. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #141342. 	[Title] Dynamic Parameter Encoding for Genetic Algorithms [Abstract] The common use of static binary place-value codes for real-valued parameters of the phenotype in Holland's genetic algorithm (GA) forces either the sacrifice of representational precision for efficiency of search or vice versa. Dynamic Parameter Encoding (DPE) is a mechanism that avoids this dilemma by using convergence statistics derived from the GA population to adaptively control the mapping from fixed-length binary genes to real values. DPE is shown to be empirically effective and amenable to analysis; we explore the problem of premature convergence in GAs through two convergence models. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #608191. 	[Title] Incremental Co-evolution of Organisms: A New Approach for Optimization and Discovery of Strategies [Abstract] In the field of optimization and machine learning techniques, some very efficient and promising tools like Genetic Algorithms (GAs) and Hill-Climbing have been designed. In this same field, the Evolving Non-Determinism (END) model presented in this paper proposes an inventive way to explore the space of states that, using the simulated "incremental" co-evolution of some organisms, remedies some drawbacks of these previous techniques and even allow this model to outperform them on some difficult problems. This new model has been applied to the sorting network problem, a reference problem that challenged many computer scientists, and an original one-player game named Solitaire. For the first problem, the END model has been able to build from "scratch" some sorting networks as good as the best known for the 16-input problem. It even improved by one comparator a 25 years old result for the 13-input problem. For the Solitaire game, END evolved a strategy comparable to a human designed strategy. Please summarise all the given information.

Paper #593329 has the title `Use of Architecture-Altering Operations to Dynamically Adapt a Three-Way Analog Source Identification Circuit to Accommodate
` and the abstract `We used genetic programming to evolve b o t h the topology and the sizing (numerical values) for each component of an analog electrical circuit that can correctly classify an incoming analog electrical signal into three categories. Then, the r e p e r t o i r e o f s o u r c e s w a s dynamically changed by adding a new source during the run. The p a p e r d e s c r i b e s h o w t h e 
`.
Question: Which category should Paper #593329 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].


Paper #593329 has the title `Use of Architecture-Altering Operations to Dynamically Adapt a Three-Way Analog Source Identification Circuit to Accommodate
` and the abstract `We used genetic programming to evolve b o t h the topology and the sizing (numerical values) for each component of an analog electrical circuit that can correctly classify an incoming analog electrical signal into three categories. Then, the r e p e r t o i r e o f s o u r c e s w a s dynamically changed by adding a new source during the run. The p a p e r d e s c r i b e s h o w t h e 
`.
Question: Which category should Paper #593329 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].

This paper should be classified into: Genetic_Algorithms