Above are papers related to the following paper: [Paper_ID] Paper #1107041. 	[Title] Developing Case-Based Reasoning for Structural Design [Abstract] The use of case-based reasoning as a process model of design involves the subtasks of recalling previously known designs from memory and adapting these design cases or subcases to fit the current design context. The development of this process model for a particular design domain proceeds in parallel with the development of a representation for the cases, the case memory organisation, and the design knowledge needed in addition to specific designs. The selection of a particular representational paradigm for these types of information, and the details of its use for a particular problemsolving domain, depend on the intended use of the information to be represented and the project information available, as well as the nature of the domain. In this paper we describe the development and implementation of four case-based design systems: CASECAD, CADSYN, WIN, and DEMEX. Each system is described in terms of the content, organisation, and source of case memory, and the implementation of case recall and case adaptation. A comparison of these systems considers the relative advantages and disadvantages of the implementations. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #38845. 	[Title] Opportunistic Reasoning: A Design Perspective [Abstract] An essential component of opportunistic behavior is opportunity recognition, the recognition of those conditions that facilitate the pursuit of some suspended goal. Opportunity recognition is a special case of situation assessment, the process of sizing up a novel situation. The ability to recognize opportunities for reinstating suspended problem contexts (one way in which goals manifest themselves in design) is crucial to creative design. In order to deal with real world opportunity recognition, we attribute limited inferential power to relevant suspended goals. We propose that goals suspended in the working memory monitor the internal (hidden) representations of the currently recognized objects. A suspended goal is satisfied when the current internal representation and a suspended goal match. We propose a computational model for working memory and we compare it with other relevant theories of opportunistic planning. This working memory model is implemented as part of our IMPROVISER system. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1128407. 	[Title] Understanding Creativity: A Case-Based Approach [Abstract] Dissatisfaction with existing standard case-based reasoning (CBR) systems has prompted us to investigate how we can make these systems more creative and, more broadly, what would it mean for them to be more creative. This paper discusses three research goals: understanding creative processes better, investigating the role of cases and CBR in creative problem solving, and understanding the framework that supports this more interesting kind of case-based reasoning. In addition, it discusses methodological issues in the study of creativity and, in particular, the use of CBR as a research paradigm for exploring creativity. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #3932. 	[Title] Finding Analogues for Innovative Design [Abstract] Knowledge Systems Laboratory March 1995 Report No. KSL 95-32 Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #100701. 	[Title] Design by Interactive Exploration Using Memory-Based Techniques [Abstract] One of the characteristics of design is that designers rely extensively on past experience in order to create new designs. Because of this, memory-based techniques from artificial intelligence, which help store, organise, retrieve, and reuse experiential knowledge held in memory, are good candidates for aiding designers. Another characteristic of design is the phenomenon of exploration in the early stages of design configuration. A designer begins with an ill-structured, partially defined, problem specification, and through a process of exploration gradually refines and modifies it as his/her understanding of the problem improves. In this paper we describe demex, an interactive computer-aided design system that employs memory-based techniques to help its users explore the design problems they pose to the system, in order to acquire a better understanding of the requirements of the problems. demex has been applied in the domain of structural design of buildings. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #38846. 	[Title] Explaining Serendipitous Recognition in Design [Abstract] Creative designers often see solutions to pending design problems in the everyday objects surrounding them. This can often lead to innovation and insight, sometimes revealing new functions and purposes for common design pieces in the process. We are interested in modeling serendipitous recognition of solutions to pending problems in the context of creative mechanical design. This paper characterizes this ability, analyzing observations we have made of it, and placing it in the context of other forms of recognition. We propose a computational model to capture and explore serendipitous recognition which is based on ideas from reconstructive dynamic memory and situation assessment in case-based reasoning. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #74975. 	[Title] Towards More Creative Case-Based Design Systems [Abstract] Case-based reasoning (CBR) has a great deal to offer in supporting creative design, particularly processes that rely heavily on previous design experience, such as framing the problem and evaluating design alternatives. However, most existing CBR systems are not living up to their potential. They tend to adapt and reuse old solutions in routine ways, producing robust but uninspired results. Little research effort has been directed towards the kinds of situation assessment, evaluation, and assimilation processes that facilitate the exploration of ideas and the elaboration and redefinition of problems that are crucial to creative design. Also, their typically rigid control structures do not facilitate the kinds of strategic control and opportunism inherent in creative reasoning. In this paper, we describe the types of behavior we would like case-based design systems to support, based on a study of designers working on a mechanical engineering problem. We show how the standard CBR framework should be extended and we describe an architecture we are developing to experiment with these ideas. 1 Please summarise all the given information.

Paper #1107041 has the title `Developing Case-Based Reasoning for Structural Design  
` and the abstract `The use of case-based reasoning as a process model of design involves the subtasks of recalling previously known designs from memory and adapting these design cases or subcases to fit the current design context. The development of this process model for a particular design domain proceeds in parallel with the development of a representation for the cases, the case memory organisation, and the design knowledge needed in addition to specific designs. The selection of a particular representational paradigm for these types of information, and the details of its use for a particular problemsolving domain, depend on the intended use of the information to be represented and the project information available, as well as the nature of the domain. In this paper we describe the development and implementation of four case-based design systems: CASECAD, CADSYN, WIN, and DEMEX. Each system is described in terms of the content, organisation, and source of case memory, and the implementation of case recall and case adaptation. A comparison of these systems considers the relative advantages and disadvantages of the implementations. 
`.
Question: Which category should Paper #1107041 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].


Paper #1107041 has the title `Developing Case-Based Reasoning for Structural Design  
` and the abstract `The use of case-based reasoning as a process model of design involves the subtasks of recalling previously known designs from memory and adapting these design cases or subcases to fit the current design context. The development of this process model for a particular design domain proceeds in parallel with the development of a representation for the cases, the case memory organisation, and the design knowledge needed in addition to specific designs. The selection of a particular representational paradigm for these types of information, and the details of its use for a particular problemsolving domain, depend on the intended use of the information to be represented and the project information available, as well as the nature of the domain. In this paper we describe the development and implementation of four case-based design systems: CASECAD, CADSYN, WIN, and DEMEX. Each system is described in terms of the content, organisation, and source of case memory, and the implementation of case recall and case adaptation. A comparison of these systems considers the relative advantages and disadvantages of the implementations. 
`.
Question: Which category should Paper #1107041 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].

This paper should be classified into: Case_Based