Above are papers related to the following paper: [Paper_ID] Paper #62329. 	[Title] Automatic Definition of Modular Neural Networks [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #593155. 	[Title] Cellular Encoding for Interactive Evolutionary Robotics [Abstract] Research in robotics programming is divided in two camps. The direct hand programmming approach uses an explicit model or a behavioral model ( subsumption architecture). The machine learning community uses neural network and/or genetic algorithm. We claim that hand programming and learning are complementary. The two approaches used together can be orders of magnitude more powerful than each approach taken separately. We propose a method to combine them both. It includes three concepts : syntactic constraints to restrict the search space, hand-made problem decomposition, hand given fitness. We use this method to solve a complex problem ( eight-legged locomotion). It needs 5000 less evaluations compared to when genetic algorithm are used alone. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1128974. 	[Title] An Evolutionary Method to Find Good Building-Blocks for Architectures of Artificial Neural Networks [Abstract] This paper deals with the combination of Evolutionary Algorithms and Artificial Neural Networks (ANN). A new method is presented, to find good building-blocks for architectures of Artificial Neural Networks. The method is based on Cellular Encoding, a representation scheme by F. Gruau, and on Genetic Programming by J. Koza. First it will be shown that a modified Cellular Encoding technique is able to find good architectures even for non-boolean networks. With the help of a graph-database and a new graph-rewriting method, it is secondly possible to build architectures from modular structures. The information about building-blocks for architectures is obtained by statistically analyzing the data in the graph-database. Simulation results for two real world problems are given. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #240791. 	[Title] Auto-teaching: networks that develop their own teaching input [Abstract] Backpropagation learning (Rumelhart, Hinton and Williams, 1986) is a useful research tool but it has a number of undesiderable features such as having the experimenter decide from outside what should be learned. We describe a number of simulations of neural networks that internally generate their own teaching input. The networks generate the teaching input by trasforming the network input through connection weights that are evolved using a form of genetic algorithm. What results is an innate (evolved) capacity not to behave efficiently in an environment but to learn to behave efficiently. The analysis of what these networks evolve to learn shows some interesting results. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1138968. 	[Title] Genetic Encoding Strategies for Neural Networks [Abstract] The application of genetic algorithms to neural network optimization (GANN) has produced an active field of research. This paper proposes a classification of the encoding strategies and it also gives a critical analysis of the current state of development. The idea of evolving artificial neural networks (NN) by genetic algorithms (GA) is based on a powerful metaphor: the evolution of the human brain. This mechanism has developed the highest form of intelligence known from scratch. The metaphor has inspired a great deal of research activities that can be traced to the late 1980s (for instance [15]). An increasing amount of research reports, journal papers and theses have been published on the topic, generating a conti-nously growing field. Researchers have devoloped a variety of different techniques to encode neural networks for the GA, with increasing complexity. This young field is driven mostly by small, independet research groups that scarcely cooperate with each other. This paper will attempt to analyse and to structure the already performed work, and to point out the shortcomings of the approaches. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #35. 	[Title] 4 Implementing Application Specific Routines  Genetic algorithms in search, optimization, and machine learning. Reading, MA: Addison-Wesley. [Abstract] To implement a specific application, you should only have to change the file app.c. Section 2 describes the routines in app.c in detail. If you use additional variables for your specific problem, the easiest method of making them available to other program units is to declare them in sga.h and external.h. However, take care that you do not redeclare existing variables. Two example applications files are included in the SGA-C distribution. The file app1.c performs the simple example problem included with the Pascal version; finding the maximum of x 10 , where x is an integer interpretation of a chromosome. A slightly more complex application is include in app2.c. This application illustrates two features that have been added to SGA-C. The first of these is the ithruj2int function, which converts bits i through j in a chromosome to an integer. The second new feature is the utility pointer that is associated with each population member. The example application interprets each chromosome as a set of concatenated integers in binary form. The lengths of these integer fields is determined by the user-specified value of field size, which is read in by the function app data(). The field size must be less than the smallest of the chromosome length and the length of an unsigned integer. An integer array for storing the interpreted form of each chromosome is dynamically allocated and assigned to the chromosome's utility pointer in app malloc(). The ithruj2int routine (see utility.c) is used to translate each chromosome into its associated vector. The fitness for each chromosome is simply the sum of the squares of these integers. This example application will function for any chromosome length. SGA-C is intended to be a simple program for first-time GA experimentation. It is not intended to be definitive in terms of its efficiency or the grace of its implementation. The authors are interested in the comments, criticisms, and bug reports from SGA-C users, so that the code can be refined for easier use in subsequent versions. Please email your comments to rob@galab2.mh.ua.edu, or write to TCGA: The authors gratefully acknowledge support provided by NASA under Grant NGT-50224 and support provided by the National Science Foundation under Grant CTS-8451610. We also thank Hillol Kargupta for donating his tournament selection implementation. Booker, L. B. (1982). Intelligent behavior as an adaptation to the task environment (Doctoral dissertation, Technical Report No. 243. Ann Arbor: University of Michigan, Logic of Computers Group). Dissertations Abstracts International, 43(2), 469B. (University Microfilms No. 8214966) Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1131565. 	[Title] GENE REGULATION AND BIOLOGICAL DEVELOPMENT IN NEURAL NETWORKS: AN EXPLORATORY MODEL [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #650807. 	[Title] Discontinuity in evolution: how different levels of organization imply pre-adaptation [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1050679. 	[Title] Diplomarbeit A Genetic Algorithm for the Topological Optimization of Neural Networks [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #593210. 	[Title] Discovery of Symbolic, Neuro-Symbolic and Neural Networks with Parallel Distributed Genetic Programming [Abstract] Technical Report: CSRP-96-14 August 1996 Abstract Genetic Programming is a method of program discovery consisting of a special kind of genetic algorithm capable of operating on parse trees representing programs and an interpreter which can run the programs being optimised. This paper describes Parallel Distributed Genetic Programming (PDGP), a new form of genetic programming which is suitable for the development of parallel programs in which symbolic and neural processing elements can be combined a in free and natural way. PDGP is based on a graph-like representation for parallel programs which is manipulated by crossover and mutation operators which guarantee the syntactic correctness of the offspring. The paper describes these operators and reports some results obtained with the exclusive-or problem. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #682815. 	[Title] The Role of Development in Genetic Algorithms [Abstract] Technical Report Number CS94-394 Computer Science and Engineering, U.C.S.D. Abstract The developmental mechanisms transforming genotypic to phenotypic forms are typically omitted in formulations of genetic algorithms (GAs) in which these two representational spaces are identical. We argue that a careful analysis of developmental mechanisms is useful when understanding the success of several standard GA techniques, and can clarify the relationships between more recently proposed enhancements. We provide a framework which distinguishes between two developmental mechanisms | learning and maturation | while also showing several common effects on GA search. This framework is used to analyze how maturation and local search can change the dynamics of the GA. We observe that in some contexts, maturation and local search can be incorporated into the fitness evaluation, but illustrate reasons for considering them seperately. Further, we identify contexts in which maturation and local search can be distinguished from the fitness evaluation. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #195792. 	[Title] A Comparison between Cellular Encoding and Direct Encoding for Genetic Neural Networks [Abstract] This paper compares the efficiency of two encoding schemes for Artificial Neural Networks optimized by evolutionary algorithms. Direct Encoding encodes the weights for an a priori fixed neural network architecture. Cellular Encoding encodes both weights and the architecture of the neural network. In previous studies, Direct Encoding and Cellular Encoding have been used to create neural networks for balancing 1 and 2 poles attached to a cart on a fixed track. The poles are balanced by a controller that pushes the cart to the left or the right. In some cases velocity information about the pole and cart is provided as an input; in other cases the network must learn to balance a single pole without velocity information. A careful study of the behavior of these systems suggests that it is possible to balance a single pole with velocity information as an input and without learning to compute the velocity. A new fitness function is introduced that forces the neural network to compute the velocity. By using this new fitness function and tuning the syntactic constraints used with cellular encoding, we achieve a tenfold speedup over our previous study and solve a more difficult problem: balancing two poles when no information about the velocity is provided as input. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #650834. 	[Title] Neural Networks in an Artificial Life Perspective [Abstract] In the last few years several researchers within the Artificial Life and Mobile Robotics community used Artificial Neural Networks. Explicitly viewing Neural Networks in an Artificial Life perspective has a number of consequences that make research on what we will call Artificial Life Neural Networks ( ALNNs) rather different from traditional connectionist research. The aim of the paper is to make the differences between ALNNs and "classical" neural networks explicit. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1102550. 	[Title] Culling Teaching -1 Culling and Teaching in Neuro-evolution [Abstract] The evolving population of neural nets contains information not only in terms of genes, but also in the collection of behaviors of the population members. Such information can be thought of as a kind of culture of the population. Two ways of exploiting that culture are explored in this paper: (1) Culling overlarge litters: Generate a large number of offspring with different crossovers, quickly evaluate them by comparing their performance to the population, and throw away those that appear poor. (2) Teaching: Use backpropagation to train offspring toward the performance of the population. Both techniques result in faster, more effective neuro-evolution, and they can be effectively combined, as is demonstrated on the inverted pendulum problem. Additional methods of cultural exploitation are possible and will be studied in future work. These results suggest that cultural exploitation is a powerful idea that allows leveraging several aspects of the genetic algorithm. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #377303. 	[Title] Evolving Deterministic Finite Automata Using Cellular Encoding programming and cellular encoding. Programs are evolved that [Abstract] This paper presents a method for the initial singlestate zygote. The results evolution of deterministic finite Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #593240. 	[Title] Evolution of Pseudo-colouring Algorithms for Image Enhancement with Interactive Genetic Programming [Abstract] Technical Report: CSRP-97-5 School of Computer Science The University of Birmingham Abstract In this paper we present an approach to the interactive development of programs for image enhancement with Genetic Programming (GP) based on pseudo-colour transformations. In our approach the user drives GP by deciding which individual should be the winner in tournament selection. The presence of the user does not only allow running GP without a fitness function but it also transforms GP into a very efficient search procedure capable of producing effective solutions to real-life problems in only hundreds of evaluations. In the paper we also propose a strategy to further reduce user interaction: we record the choices made by the user in interactive runs and we later use them to build a model which can replace him/her in longer runs. Experimental results with interactive GP and with our user-modelling strategy are also reported. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #427606. 	[Title] Biological metaphors and the design of modular artificial neural networks Master's thesis of [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #19045. 	[Title] AUTOMATED TOPOLOGY AND SIZING OF ANALOG CIRCUITS AUTOMATED DESIGN OF BOTH THE TOPOLOGY AND SIZING [Abstract] This paper describes an automated process for designing analog electrical circuits based on the principles of natural selection, sexual recombination, and developmental biology. The design process starts with the random creation of a large population of program trees composed of circuit-constructing functions. Each program tree specifies the steps by which a fully developed circuit is to be progressively developed from a common embryonic circuit appropriate for the type of circuit that the user wishes to design. Each fully developed circuit is translated into a netlist, simulated using a modified version of SPICE, and evaluated as to how well it satisfies the user's design requirements. The fitness measure is a user-written computer program that may incorporate any calculable characteristic or combination of characteristics of the circuit, including the circuit's behavior in the time domain, its behavior in the frequency domain, its power consumption, the number of components, cost of components, or surface area occupied by its components. The population of program trees is genetically bred over a series of many generations using genetic programming. Genetic programming is driven by a fitness measure and employs genetic operations such as Darwinian reproduction, sexual recombination (crossover), and occasional mutation to create offspring. This automated evolutionary process produces both the topology of the circuit and the numerical values for each component. This paper describes how genetic programming can evolve the circuit for a difficult-to-design low-pass filter. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #251756. 	[Title] Cellular Encoding Applied to Neurocontrol [Abstract] Neural networks are trained for balancing 1 and 2 poles attached to a cart on a fixed track. For one variant of the single pole system, only pole angle and cart position variables are supplied as inputs; the network must learn to compute velocities. All of the problems are solved using a fixed architecture and using a new version of cellular encoding that evolves an application specific architecture with real-valued weights. The learning times and generalization capabilities are compared for neural networks developed using both methods. After a post processing simplification, topologies produced by cellular encoding were very simple and could be analyzed. Architectures with no hidden units were produced for the single pole and the two pole problem when velocity information is supplied as an input. Moreover, these linear solutions display good generalization. For all the control problems, cellular encoding can automatically generate architectures whose complexity and structure reflect the features of the problem to solve. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1131634. 	[Title] Evolving Artificial Neural Networks using the Baldwin Effect [Abstract] This paper describes how through simple means a genetic search towards optimal neural network architectures can be improved, both in the convergence speed as in the quality of the final result. This result can be theoretically explained with the Baldwin effect, which is implemented here not just by the learning process of the network alone, but also by changing the network architecture as part of the learning procedure. This can be seen as a combination of two different techniques, both help ing and improving on simple genetic search. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #594047. 	[Title] A Hybrid GP/GA Approach for Co-evolving Controllers and Robot Bodies to Achieve Fitness-Specified Tasks [Abstract] Evolutionary approaches have been advocated to automate robot design. Some research work has shown the success of evolving controllers for the robots by genetic approaches. As we can observe, however, not only the controller but also the robot body itself can affect the behavior of the robot in a robot system. In this paper, we develop a hybrid GP/GA approach to evolve both controllers and robot bodies to achieve behavior-specified tasks. In order to assess the performance of the developed approach, it is used to evolve a simulated agent, with its own controller and body, to do obstacle avoidance in the simulated environment. Experimental results show the promise of this work. In addition, the importance of co-evolving controllers and robot bodies is analyzed and discussed in this paper. Please summarise all the given information.

Paper #62329 has the title `Automatic Definition of Modular Neural Networks  
` and the abstract `nan`.
Question: Which category should Paper #62329 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].


Paper #62329 has the title `Automatic Definition of Modular Neural Networks  
` and the abstract `nan`.
Question: Which category should Paper #62329 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].

This paper should be classified into: Genetic_Algorithms