Above are papers related to the following paper: [Paper_ID] Paper #1272. 	[Title] Learning a set of primitive actions with an Induction of decision trees. Machine Learning, 1(1):81-106, [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6151. 	[Title] Strategy Learning with Multilayer Connectionist Representations 1 [Abstract] Results are presented that demonstrate the learning and fine-tuning of search strategies using connectionist mechanisms. Previous studies of strategy learning within the symbolic, production-rule formalism have not addressed fine-tuning behavior. Here a two-layer connectionist system is presented that develops its search from a weak to a task-specific strategy and fine-tunes its performance. The system is applied to a simulated, real-time, balance-control task. We compare the performance of one-layer and two-layer networks, showing that the ability of the two-layer network to discover new features and thus enhance the original representation is critical to solving the balancing task. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6155. 	[Title] On the Computational Economics of Reinforcement Learning [Abstract] Following terminology used in adaptive control, we distinguish between indirect learning methods, which learn explicit models of the dynamic structure of the system to be controlled, and direct learning methods, which do not. We compare an existing indirect method, which uses a conventional dynamic programming algorithm, with a closely related direct reinforcement learning method by applying both methods to an infinite horizon Markov decision problem with unknown state-transition probabilities. The simulations show that although the direct method requires much less space and dramatically less computation per control action, its learning ability in this task is superior to, or compares favorably with, that of the more complex indirect method. Although these results do not address how the methods' performances compare as problems become more difficult, they suggest that given a fixed amount of computational power available per control action, it may be better to use a direct reinforcement learning method augmented with indirect techniques than to devote all available resources to a computation-ally costly indirect method. Comprehensive answers to the questions raised by this study depend on many factors making up the eco nomic context of the computation. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1135125. 	[Title] Constructing Fuzzy Graphs from Examples [Abstract] Methods to build function approximators from example data have gained considerable interest in the past. Especially methodologies that build models that allow an interpretation have attracted attention. Most existing algorithms, however, are either complicated to use or infeasible for high-dimensional problems. This article presents an efficient and easy to use algorithm to construct fuzzy graphs from example data. The resulting fuzzy graphs are based on locally independent fuzzy rules that operate solely on selected, important attributes. This enables the application of these fuzzy graphs also to problems in high dimensional spaces. Using illustrative examples and a real world data set it is demonstrated how the resulting fuzzy graphs offer quick insights into the structure of the example data, that is, the underlying model. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #552469. 	[Title] On Learning More Concepts [Abstract] The coverage of a learning algorithm is the number of concepts that can be learned by that algorithm from samples of a given size. This paper asks whether good learning algorithms can be designed by maximizing their coverage. The paper extends a previous upper bound on the coverage of any Boolean concept learning algorithm and describes two algorithms|Multi-Balls and Large-Ball|whose coverage approaches this upper bound. Experimental measurement of the coverage of the ID3 and FRINGE algorithms shows that their coverage is far below this bound. Further analysis of Large-Ball shows that although it learns many concepts, these do not seem to be very interesting concepts. Hence, coverage maximization alone does not appear to yield practically-useful learning algorithms. The paper concludes with a definition of coverage within a bias, which suggests a way that coverage maximization could be applied to strengthen weak preference biases. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1123867. 	[Title] A Study of Maximal-Coverage Learning Algorithms [Abstract] The coverage of a learning algorithm is the number of concepts that can be learned by that algorithm from samples of a given size. This paper asks whether good learning algorithms can be designed by maximizing their coverage. The paper extends a previous upper bound on the coverage of any Boolean concept learning algorithm and describes two algorithms|Multi-Balls and Large-Ball|whose coverage approaches this upper bound. Experimental measurement of the coverage of the ID3 and FRINGE algorithms shows that their coverage is far below this bound. Further analysis of Large-Ball shows that although it learns many concepts, these do not seem to be very interesting concepts. Hence, coverage maximization alone does not appear to yield practically-useful learning algorithms. The paper concludes with a definition of coverage within a bias, which suggests a way that coverage maximization could be applied to strengthen weak preference biases. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #22563. 	[Title] A Comparative Study of ID3 and Backpropagation for English Text-to-Speech Mapping [Abstract] The performance of the error backpropagation (BP) and ID3 learning algorithms was compared on the task of mapping English text to phonemes and stresses. Under the distributed output code developed by Sejnowski and Rosenberg, it is shown that BP consistently out-performs ID3 on this task by several percentage points. Three hypotheses explaining this difference were explored: (a) ID3 is overfitting the training data, (b) BP is able to share hidden units across several output units and hence can learn the output units better, and (c) BP captures statistical information that ID3 does not. We conclude that only hypothesis (c) is correct. By augmenting ID3 with a simple statistical learning procedure, the performance of BP can be approached but not matched. More complex statistical procedures can improve the performance of both BP and ID3 substantially. A study of the residual errors suggests that there is still substantial room for improvement in learning methods for text-to-speech mapping. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6184. 	[Title] Forward models: Supervised learning with a distal teacher [Abstract] Internal models of the environment have an important role to play in adaptive systems in general and are of particular importance for the supervised learning paradigm. In this paper we demonstrate that certain classical problems associated with the notion of the "teacher" in supervised learning can be solved by judicious use of learned internal models as components of the adaptive system. In particular, we show how supervised learning algorithms can be utilized in cases in which an unknown dynamical system intervenes between actions and desired outcomes. Our approach applies to any supervised learning algorithm that is capable of learning in multi-layer networks. *This paper is a revised version of MIT Center for Cognitive Science Occasional Paper #40. We wish to thank Michael Mozer, Andrew Barto, Robert Jacobs, Eric Loeb, and James McClelland for helpful comments on the manuscript. This project was supported in part by BRSG 2 S07 RR07047-23 awarded by the Biomedical Research Support Grant Program, Division of Research Resources, National Institutes of Health, by a grant from ATR Auditory and Visual Perception Research Laboratories, by a grant from Siemens Corporation, by a grant from the Human Frontier Science Program, and by grant N00014-90-J-1942 awarded by the Office of Naval Research. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #141868. 	[Title] ABSTRACTION CONSIDERED HARMFUL: LAZY LEARNING OF LANGUAGE PROCESSING [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #10796. 	[Title] An Improved Algorithm for Incremental Induction of Decision Trees [Abstract] Technical Report 94-07 February 7, 1994 (updated April 25, 1994) This paper will appear in Proceedings of the Eleventh International Conference on Machine Learning. Abstract This paper presents an algorithm for incremental induction of decision trees that is able to handle both numeric and symbolic variables. In order to handle numeric variables, a new tree revision operator called `slewing' is introduced. Finally, a non-incremental method is given for finding a decision tree based on a direct metric of a candidate tree. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6196. 	[Title] The Parti-game Algorithm for Variable Resolution Reinforcement Learning in Multidimensional State-spaces [Abstract] Parti-game is a new algorithm for learning feasible trajectories to goal regions in high dimensional continuous state-spaces. In high dimensions it is essential that learning does not plan uniformly over a state-space. Parti-game maintains a decision-tree partitioning of state-space and applies techniques from game-theory and computational geometry to efficiently and adaptively concentrate high resolution only on critical areas. The current version of the algorithm is designed to find feasible paths or trajectories to goal regions in high dimensional spaces. Future versions will be designed to find a solution that optimizes a real-valued criterion. Many simulated problems have been tested, ranging from two-dimensional to nine-dimensional state-spaces, including mazes, path planning, non-linear dynamics, and planar snake robots in restricted spaces. In all cases, a good solution is found in less than ten trials and a few minutes. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #4660. 	[Title] Context-sensitive learning methods for text categorization [Abstract] Two recently implemented machine learning algorithms, RIPPER and sleeping experts for phrases, are evaluated on a number of large text categorization problems. These algorithms both construct classifiers that allow the "context" of a word w to affect how (or even whether) the presence or absence of w will contribute to a classification. However, RIPPER and sleeping experts differ radically in many other respects: differences include different notions as to what constitutes a context, different ways of combining contexts to construct a classifier, different methods to search for a combination of contexts, and different criteria as to what contexts should be included in such a combination. In spite of these differences, both RIPPER and sleeping experts perform extremely well across a wide variety of categorization problems, generally outperforming previously applied learning methods. We view this result as a confirmation of the usefulness of classifiers that represent contextual information. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #188471. 	[Title] Adaptive state space quantisation for reinforcement learning of collision-free navigation [Abstract] The paper describes a self-learning control system for a mobile robot. Based on sensor information the control system has to provide a steering signal in such a way that collisions are avoided. Since in our case no `examples' are available, the system learns on the basis of an external reinforcement signal which is negative in case of a collision and zero otherwise. Rules from Temporal Difference learning are used to find the correct mapping between the (discrete) sensor input space and the steering signal. We describe the algorithm for learning the correct mapping from the input (state) vector to the output (steering) signal, and the algorithm which is used for a discrete coding of the input state space. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #13885. 	[Title] Learning Controllers for Industrial Robots [Abstract] One of the most significant cost factors in robotics applications is the design and development of real-time robot control software. Control theory helps when linear controllers have to be developed, but it doesn't sufficiently support the generation of non-linear controllers, although in many cases (such as in compliance control), nonlinear control is essential for achieving high performance. This paper discusses how Machine Learning has been applied to the design of (non-)linear controllers. Several alternative function approximators, including Multilayer Perceptrons (MLP), Radial Basis Function Networks (RBFNs), and Fuzzy Controllers are analyzed and compared, leading to the definition of two major families: Open Field Function Function Approximators and Locally Receptive Field Function Approximators. It is shown that RBFNs and Fuzzy Controllers bear strong similarities, and that both have a symbolic interpretation. This characteristics allows for applying both symbolic and statistic learning algorithms to synthesize the network layout from a set of examples and, possibly, some background knowledge. Three integrated learning algorithms, two of which are original, are described and evaluated on experimental test cases. The first test case is provided by a robot KUKA IR-361 engaged into the "peg-into-hole" task, whereas the second is represented by a classical prediction task on the Mackey-Glass time series. From the experimental comparison, it appears that both Fuzzy Controllers and RBFNs synthesised from examples are excellent approximators, and that, in practice, they can be even more accurate than MLPs. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #12350. 	[Title] Cryptographic Limitations on Learning Boolean Formulae and Finite Automata [Abstract] In this paper we prove the intractability of learning several classes of Boolean functions in the distribution-free model (also called the Probably Approximately Correct or PAC model) of learning from examples. These results are representation independent, in that they hold regardless of the syntactic form in which the learner chooses to represent its hypotheses. Our methods reduce the problems of cracking a number of well-known public-key cryptosys- tems to the learning problems. We prove that a polynomial-time learning algorithm for Boolean formulae, deterministic finite automata or constant-depth threshold circuits would have dramatic consequences for cryptography and number theory: in particular, such an algorithm could be used to break the RSA cryptosystem, factor Blum integers (composite numbers equivalent to 3 modulo 4), and detect quadratic residues. The results hold even if the learning algorithm is only required to obtain a slight advantage in prediction over random guessing. The techniques used demonstrate an interesting duality between learning and cryptography. We also apply our results to obtain strong intractability results for approximating a gener - alization of graph coloring. fl This research was conducted while the author was at Harvard University and supported by an A.T.& T. Bell Laboratories scholarship. y Supported by grants ONR-N00014-85-K-0445, NSF-DCR-8606366 and NSF-CCR-89-02500, DAAL03-86-K-0171, DARPA AFOSR 89-0506, and by SERC. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6210. 	[Title] Reinforcement Learning with Soft State Aggregation [Abstract] It is widely accepted that the use of more compact representations than lookup tables is crucial to scaling reinforcement learning (RL) algorithms to real-world problems. Unfortunately almost all of the theory of reinforcement learning assumes lookup table representations. In this paper we address the pressing issue of combining function approximation and RL, and present 1) a function approx-imator based on a simple extension to state aggregation (a commonly used form of compact representation), namely soft state aggregation, 2) a theory of convergence for RL with arbitrary, but fixed, soft state aggregation, 3) a novel intuitive understanding of the effect of state aggregation on online RL, and 4) a new heuristic adaptive state aggregation algorithm that finds improved compact representations by exploiting the non-discrete nature of soft state aggregation. Preliminary empirical results are also presented. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #17476. 	[Title] Markov games as a framework for multi-agent reinforcement learning [Abstract] In the Markov decision process (MDP) formalization of reinforcement learning, a single adaptive agent interacts with an environment defined by a probabilistic transition function. In this solipsistic view, secondary agents can only be part of the environment and are therefore fixed in their behavior. The framework of Markov games allows us to widen this view to include multiple adaptive agents with interacting or competing goals. This paper considers a step in this direction in which exactly two agents with diametrically opposed goals share an environment. It describes a Q-learning-like algorithm for finding optimal policies and demonstrates its application to a simple two-player game in which the optimal policy is probabilistic. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6213. 	[Title] Machine Learning Learning to Predict by the Methods of Temporal Differences Keywords: Incremental learning, prediction, [Abstract] This article introduces a class of incremental learning procedures specialized for prediction|that is, for using past experience with an incompletely known system to predict its future behavior. Whereas conventional prediction-learning methods assign credit by means of the difference between predicted and actual outcomes, the new methods assign credit by means of the difference between temporally successive predictions. Although such temporal-difference methods have been used in Samuel's checker player, Holland's bucket brigade, and the author's Adaptive Heuristic Critic, they have remained poorly understood. Here we prove their convergence and optimality for special cases and relate them to supervised-learning methods. For most real-world prediction problems, temporal-difference methods require less memory and less peak computation than conventional methods; and they produce more accurate predictions. We argue that most problems to which supervised learning is currently applied are really prediction problems of the sort to which temporal-difference methods can be applied to advantage. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6214. 	[Title] Integrated Architectures for Learning, Planning, and Reacting Based on Approximating Dynamic Programming [Abstract] This paper extends previous work with Dyna, a class of architectures for intelligent systems based on approximating dynamic programming methods. Dyna architectures integrate trial-and-error (reinforcement) learning and execution-time planning into a single process operating alternately on the world and on a learned model of the world. In this paper, I present and show results for two Dyna architectures. The Dyna-PI architecture is based on dynamic programming's policy iteration method and can be related to existing AI ideas such as evaluation functions and universal plans (reactive systems). Using a navigation task, results are shown for a simple Dyna-PI system that simultaneously learns by trial and error, learns a world model, and plans optimal routes using the evolving world model. The Dyna-Q architecture is based on Watkins's Q-learning, a new kind of reinforcement learning. Dyna-Q uses a less familiar set of data structures than does Dyna-PI, but is arguably simpler to implement and use. We show that Dyna-Q architectures are easy to adapt for use in changing environments. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1130567. 	[Title] NEUROCONTROL BY REINFORCEMENT LEARNING [Abstract] Reinforcement learning (RL) is a model-free tuning and adaptation method for control of dynamic systems. Contrary to supervised learning, based usually on gradient descent techniques, RL does not require any model or sensitivity function of the process. Hence, RL can be applied to systems that are poorly understood, uncertain, nonlinear or for other reasons untractable with conventional methods. In reinforcement learning, the overall controller performance is evaluated by a scalar measure, called reinforcement. Depending on the type of the control task, reinforcement may represent an evaluation of the most recent control action or, more often, of an entire sequence of past control moves. In the latter case, the RL system learns how to predict the outcome of each individual control action. This prediction is then used to adjust the parameters of the controller. The mathematical background of RL is closely related to optimal control and dynamic programming. This paper gives a comprehensive overview of the RL methods and presents an application to the attitude control of a satellite. Some well known applications from the literature are reviewed as well. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #11337. 	[Title] An Empirical Analysis of the Benefit of Decision Tree Size Biases as a Function of [Abstract] The results reported here empirically show the benefit of decision tree size biases as a function of concept distribution. First, it is shown how concept distribution complexity (the number of internal nodes in the smallest decision tree consistent with the example space) affects the benefit of minimum size and maximum size decision tree biases. Second, a policy is described that defines what a learner should do given knowledge of the complexity of the distribution of concepts. Third, explanations for why the distribution of concepts seen in practice is amenable to the minimum size decision tree bias are given and evaluated empirically. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #628815. 	[Title] Optimal Attitude Control of Satellites by Artificial Neural Networks: a Pilot Study [Abstract] A pilot study is described on the practical application of artificial neural networks. The limit cycle of the attitude control of a satellite is selected as the test case. One of the sources of the limit cycle is a position dependent error in the observed attitude. A Reinforcement Learning method is selected, which is able to adapt a controller such that a cost function is optimised. An estimate of the cost function is learned by a neural `critic'. In our approach, the estimated cost function is directly represented as a function of the parameters of a linear controller. The critic is implemented as a CMAC network. Results from simulations show that the method is able to find optimal parameters without unstable behaviour. In particular in the case of large discontinuities in the attitude measurements, the method shows a clear improvement compared to the conventional approach: the RMS attitude error decreases approximately 30%. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #13917. 	[Title] Designing Neural Networks for Adaptive Control [Abstract] This paper discusses the design of neural networks to solve specific problems of adaptive control. In particular, it investigates the influence of typical problems arising in real-world control tasks as well as techniques for their solution that exist in the framework of neurocontrol. Based on this investigation, a systematic design method is developed. The method is exemplified for the development of an adaptive force controller for a robot manipulator. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #27230. 	[Title] K unstliche Intelligenz Grdt: Enhancing Model-Based Learning for Its Application in Robot Navigation [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #52835. 	[Title] On Biases in Estimating Multi-Valued Attributes [Abstract] We analyse the biases of eleven measures for estimating the quality of the multi-valued attributes. The values of information gain, J-measure, gini-index, and relevance tend to linearly increase with the number of values of an attribute. The values of gain-ratio, distance measure, Relief , and the weight of evidence decrease for informative attributes and increase for irrelevant attributes. The bias of the statistic tests based on the chi-square distribution is similar but these functions are not able to discriminate among the attributes of different quality. We also introduce a new function based on the MDL principle whose value slightly decreases with the increasing number of attribute's values. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #97892. 	[Title] Correcting Imperfect Domain Theories: A Knowledge-Level Analysis [Abstract] Explanation-Based Learning [Mitchell et al., 1986; DeJong and Mooney, 1986] has shown promise as a powerful analytical learning technique. However, EBL is severely hampered by the requirement of a complete and correct domain theory for successful learning to occur. Clearly, in non-trivial domains, developing such a domain theory is a nearly impossible task. Therefore, much research has been devoted to understanding how an imperfect domain theory can be corrected and extended during system performance. In this paper, we present a characterization of this problem, and use it to analyze past research in the area. Past characterizations of the problem (e.g, [Mitchell et al., 1986; Rajamoney and DeJong, 1987]) have viewed the types of performance errors caused by a faulty domain theory as primary. In contrast, we focus primarily on the types of knowledge deficiencies present in the theory, and from these derive the types of performance errors that can result. Correcting the theory can be viewed as a search through the space of possible domain theories, with a variety of knowledge sources that can be used to guide the search. We examine the types of knowledge used by a variety of past systems for this purpose. The hope is that this analysis will indicate the need for a "universal weak method" of domain theory correction, in which different sources of knowledge for theory correction can be freely and flexibly combined. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1130600. 	[Title] Adaptive state space quantisation: adding and removing neurons [Abstract] This paper describes a self-learning control system for a mobile robot. Based on local sensor data, a robot is taught to avoid collisions with obstacles. The only feedback to the control system is a binary-valued external reinforcement signal, which indicates whether or not a collision has occured. A reinforcement learning scheme is used to find a correct mapping from input (sensor) space to output (steering signal) space. An adaptive quantisation scheme is introduced, through which the discrete division of input space is built up from scratch by the system itself. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #157805. 	[Title] Learning from Queries and Examples with Tree-structured Bias [Abstract] Incorporating declarative bias or prior knowledge into learning is an active research topic in machine learning. Tree-structured bias specifies the prior knowledge as a tree of "relevance" relationships between attributes. This paper presents a learning algorithm that implements tree-structured bias, i.e., learns any target function probably approximately correctly from random examples and membership queries if it obeys a given tree-structured bias. The theoretical predictions of the paper are em pirically validated. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #20593. 	[Title] Generating Neural Networks Through the Induction of Threshold Logic Unit Trees (Extended Abstract) [Abstract] We investigate the generation of neural networks through the induction of binary trees of threshold logic units (TLUs). Initially, we describe the framework for our tree construction algorithm and how such trees can be transformed into an isomorphic neural network topology. Several methods for learning the linear discriminant functions at each node of the tree structure are examined and shown to produce accuracy results that are comparable to classical information theoretic methods for constructing decision trees (which use single feature tests at each node). Our TLU trees, however, are smaller and thus easier to understand. Moreover, we show that it is possible to simultaneously learn both the topology and weight settings of a neural network simply using the training data set that we are given. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #65653. 	[Title] Pessimistic decision tree pruning based on tree size [Abstract] In this work we develop a new criteria to perform pessimistic decision tree pruning. Our method is theoretically sound and is based on theoretical concepts such as uniform convergence and the Vapnik-Chervonenkis dimension. We show that our criteria is very well motivated, from the theory side, and performs very well in practice. The accuracy of the new criteria is comparable to that of the current method used in C4.5. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #28278. 	[Title] Chapter 1 Reinforcement Learning for Planning and Control [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #20601. 	[Title] Learning Conjunctions of Horn Clauses [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #20602. 	[Title] Learning Read-Once Formulas with Queries [Abstract] A read-once formula is a boolean formula in which each variable occurs at most once. Such formulas are also called -formulas or boolean trees. This paper treats the problem of exactly identifying an unknown read-once formula using specific kinds of queries. The main results are a polynomial time algorithm for exact identification of monotone read-once formulas using only membership queries, and a polynomial time algorithm for exact identification of general read-once formulas using equivalence and membership queries (a protocol based on the notion of a minimally adequate teacher [1]). Our results improve on Valiant's previous results for read-once formulas [26]. We also show that no polynomial time algorithm using only membership queries or only equivalence queries can exactly identify all read-once formulas. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #28287. 	[Title] Robot Shaping: Developing Situated Agents through Learning [Abstract] Learning plays a vital role in the development of situated agents. In this paper, we explore the use of reinforcement learning to "shape" a robot to perform a predefined target behavior. We connect both simulated and real robots to A LECSYS, a parallel implementation of a learning classifier system with an extended genetic algorithm. After classifying different kinds of Animat-like behaviors, we explore the effects on learning of different types of agent's architecture (monolithic, flat and hierarchical) and of training strategies. In particular, hierarchical architecture requires the agent to learn how to coordinate basic learned responses. We show that the best results are achieved when both the agent's architecture and the training strategy match the structure of the behavior pattern to be learned. We report the results of a number of experiments carried out both in simulated and in real environments, and show that the results of simulations carry smoothly to real robots. While most of our experiments deal with simple reactive behavior, in one of them we demonstrate the use of a simple and general memory mechanism. As a whole, our experimental activity demonstrates that classifier systems with genetic algorithms can be practically employed to develop autonomous agents. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #128. 	[Title] Reinforcement Learning Algorithms for Average-Payoff Markovian Decision Processes [Abstract] Reinforcement learning (RL) has become a central paradigm for solving learning-control problems in robotics and artificial intelligence. RL researchers have focussed almost exclusively on problems where the controller has to maximize the discounted sum of payoffs. However, as emphasized by Schwartz (1993), in many problems, e.g., those for which the optimal behavior is a limit cycle, it is more natural and com-putationally advantageous to formulate tasks so that the controller's objective is to maximize the average payoff received per time step. In this paper I derive new average-payoff RL algorithms as stochastic approximation methods for solving the system of equations associated with the policy evaluation and optimal control questions in average-payoff RL tasks. These algorithms are analogous to the popular TD and Q-learning algorithms already developed for the discounted-payoff case. One of the algorithms derived here is a significant variation of Schwartz's R-learning algorithm. Preliminary empirical results are presented to validate these new algorithms. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1113739. 	[Title] Decision Tree Function Approximation in Reinforcement Learning [Abstract] We present a decision tree based approach to function approximation in reinforcement learning. We compare our approach with table lookup and a neural network function approximator on three problems: the well known mountain car and pole balance problems as well as a simulated automobile race car. We find that the decision tree can provide better learning performance than the neural network function approximation and can solve large problems that are infeasible using table lookup. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #782486. 	[Title] Living in a partially structured environment: How to bypass the limitations of classical reinforcement techniques [Abstract] In this paper, we propose an unsupervised neural network allowing a robot to learn sensori-motor associations with a delayed reward. The robot task is to learn the "meaning" of pictograms in order to "survive" in a maze. First, we introduce a new neural conditioning rule (PCR: Probabilistic Conditioning Rule) allowing to test hypotheses (associations between visual categories and movements) during a given time span. Second, we describe a real maze experiment with our mobile robot. We propose a neural architecture to solve this problem and we discuss the difficulty to build visual categories dynamically while associating them to movements. Third, we propose to use our algorithm on a simulation in order to test it exhaustively. We give the results for different kind of mazes and we compare our system to an adapted version of the Q-learning algorithm. Finally, we conclude by showing the limitations of approaches that do not take into account the intrinsic complexity of a reasonning based on image recognition. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #124064. 	[Title] An Upper Bound on the Loss from Approximate Optimal-Value Functions [Abstract] Many reinforcement learning (RL) approaches can be formulated from the theory of Markov decision processes and the associated method of dynamic programming (DP). The value of this theoretical understanding, however, is tempered by many practical concerns. One important question is whether DP-based approaches that use function approximation rather than lookup tables, can avoid catastrophic effects on performance. This note presents a result in Bertsekas (1987) which guarantees that small errors in the approximation of a task's optimal value function cannot produce arbitrarily bad performance when actions are selected greedily. We derive an upper bound on performance loss which is slightly tighter than that in Bertsekas (1987), and we show the extension of the bound to Q-learning (Watkins, 1989). These results provide a theoretical justification for a practice that is common in reinforcement learning. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #591016. 	[Title] First Order Regression: Applications in Real-World Domains [Abstract] A first order regression algorithm capable of handling real-valued (continuous) variables is introduced and some of its applications are presented. Regressional learning assumes real-valued class and discrete or real-valued variables. The algorithm combines regressional learning with standard ILP concepts, such as first order concept description and background knowledge. A clause is generated by successively refining the initial clause by adding literals of the form A = v for the discrete attributes, A v and A v for the real-valued attributes, and background knowledge literals to the clause body. The algorithm employs a covering approach (beam search), a heuristic impurity function, and stopping criteria based on local improvement, minimum number of examples, maximum clause length, minimum local improvement, minimum description length, allowed error, and variable depth. An outline of the algorithm and the results of the system's application in some artificial and real-world domains are presented. The real-world domains comprise: modelling of the water behavior in a surge tank, modelling of the workpiece roughness in a steel grinding process and modelling of the operator's behavior during the process of electrical discharge machining. Special emphasis is given to the evaluation of obtained models by domain experts and their comments on the aspects of practical use of the induced knowledge. The results obtained during the knowledge acquisition process show several important guidelines for knowledge acquisition, concerning mainly the process of interaction with domain experts, exposing primarily the importance of comprehensibility of the induced knowledge. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #30895. 	[Title] Induction of Oblique Decision Trees [Abstract] This paper introduces a randomized technique for partitioning examples using oblique hyperplanes. Standard decision tree techniques, such as ID3 and its descendants, partition a set of points with axis-parallel hyper-planes. Our method, by contrast, attempts to find hyperplanes at any orientation. The purpose of this more general technique is to find smaller but equally accurate decision trees than those created by other methods. We have tested our algorithm on both real and simulated data, and found that in some cases it produces surprisingly small trees without losing predictive accuracy. Small trees allow us, in turn, to obtain simple qualitative descriptions of each problem domain. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1120431. 	[Title] Symbolic and Subsymbolic Learning for Vision: Some Possibilities [Abstract] Robust, flexible and sufficiently general vision systems such as those for recognition and description of complex 3-dimensional objects require an adequate armamentarium of representations and learning mechanisms. This paper briefly analyzes the strengths and weaknesses of different learning paradigms such as symbol processing systems, connectionist networks, and statistical and syntactic pattern recognition systems as possible candidates for providing such capabilities and points out several promising directions for integrating multiple such paradigms in a synergistic fashion towards that goal. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1121459. 	[Title] Automatic Phonetic Transcription of Words Based On Sparse Data [Abstract] The relation between the orthography and the phonology of a language has traditionally been modelled by hand-crafted rule sets. Machine-learning (ML) approaches offer a means to gather this knowledge automatically. Problems arise when the training material is sparse. Generalising from sparse data is a well-known problem for many ML algorithms. We present experiments in which connectionist, instance-based, and decision-tree learning algorithms are applied to a small corpus of Scottish Gaelic. instance-based learning in the ib1-ig algorithm yields the best generalisation performance, and that most algorithms tested perform tolerably well. Given the availability of a lexicon, even if it is sparse, ML is a valuable and efficient tool for automatic phonetic transcription of written text. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #30901. 	[Title] Lookahead and Pathology in Decision Tree Induction [Abstract] The standard approach to decision tree induction is a top-down, greedy algorithm that makes locally optimal, irrevocable decisions at each node of a tree. In this paper, we empirically study an alternative approach, in which the algorithms use one-level lookahead to decide what test to use at a node. We systematically compare, using a very large number of real and artificial data sets, the quality of decision trees induced by the greedy approach to that of trees induced using lookahead. The main observations from our experiments are: (i) the greedy approach consistently produced trees that were just as accurate as trees produced with the much more expensive lookahead step; and (ii) we observed many instances of pathology, i.e., lookahead produced trees that were both larger and less accurate than trees produced without it. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #18615. 	[Title] Learning Trees and Rules with Set-valued Features [Abstract] In most learning systems examples are represented as fixed-length "feature vectors", the components of which are either real numbers or nominal values. We propose an extension of the feature-vector representation that allows the value of a feature to be a set of strings; for instance, to represent a small white and black dog with the nominal features size and species and the set-valued feature color, one might use a feature vector with size=small, species=canis-familiaris and color=fwhite,blackg. Since we make no assumptions about the number of possible set elements, this extension of the traditional feature-vector representation is closely connected to Blum's "infinite attribute" representation. We argue that many decision tree and rule learning algorithms can be easily extended to set-valued features. We also show by example that many real-world learning problems can be efficiently and naturally represented with set-valued features; in particular, text categorization problems and problems that arise in propositionalizing first-order representations lend themselves to set-valued features. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #85688. 	[Title] Finding new rules for incomplete theories: Explicit biases for induction with contextual information. In Proceedings [Abstract] addressed in KBANN (which translates a theory into a neural-net, refines it using backpropagation, and then retranslates the result back into rules) by adding extra hidden units and connections to the initial network; however, this would require predetermining the num In this paper, we have presented constructive induction techniques recently added to the EITHER theory refinement system. Intermediate concept utilization employs existing rules in the theory to derive higher-level features for use in induction. Intermediate concept creation employs inverse resolution to introduce new intermediate concepts in order to fill gaps in a theory than span multiple levels. These revisions allow EITHER to make use of imperfect domain theories in the ways typical of previous work in both constructive induction and theory refinement. As a result, EITHER is able to handle a wider range of theory imperfections than any other existing theory refinement system. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1116347. 	[Title] Fast Online Q() [Abstract] Q()-learning uses TD()-methods to accelerate Q-learning. The update complexity of previous online Q() implementations based on lookup-tables is bounded by the size of the state/action space. Our faster algorithm's update complexity is bounded by the number of actions. The method is based on the observation that Q-value updates may be postponed until they are needed. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #636098. 	[Title] NP-Completeness of Searches for Smallest Possible Feature Sets a subset of the set of all [Abstract] In many learning problems, the learning system is presented with values for features that are actually irrelevant to the concept it is trying to learn. The FOCUS algorithm, due to Almuallim and Dietterich, performs an explicit search for the smallest possible input feature set S that permits a consistent mapping from the features in S to the output feature. The FOCUS algorithm can also be seen as an algorithm for learning determinations or functional dependencies, as suggested in [6]. Another algorithm for learning determinations appears in [7]. The FOCUS algorithm has superpolynomial runtime, but Almuallim and Di-etterich leave open the question of tractability of the underlying problem. In this paper, the problem is shown to be NP-complete. We also describe briefly some experiments that demonstrate the benefits of determination learning, and show that finding lowest-cardinality determinations is easier in practice than finding minimal determi Define the MIN-FEATURES problem as follows: given a set X of examples (which are each composed of a a binary value specifying the value of the target feature and a vector of binary values specifying the values of the other features) and a number n, determine whether or not there exists some feature set S such that: We show that MIN-FEATURES is NP-complete by reducing VERTEX-COVER to MIN-FEATURES. 1 The VERTEX-COVER problem may be stated as the question: given a graph G with vertices V and edges E, is there a subset V 0 of V , of size m, such that each edge in E is connected to at least one vertex in V 0 ? We may reduce an instance of VERTEX-COVER to an instance of MIN-FEATURES by mapping each edge in E to an example in X, with one input feature for every vertex in V . 1 In [8], a "proof" is reported for this result by reduction to set covering. The proof therefore fails to show NP-completeness. nations. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #10435. 	[Title] Improving accuracy by combining rule-based and case-based reasoning [Abstract] An architecture is presented for combining rule-based and case-based reasoning. The architecture is intended for domains that are understood reasonably well, but still imperfectly. It uses a set of rules, which are taken to be only approximately correct, to obtain a preliminary answer for a given problem; it then draws analogies from cases to handle exceptions to the rules. Having rules together with cases not only increases the architecture's domain coverage, it also allows innovative ways of doing case-based reasoning: the same rules that are used for rule-based reasoning are also used by the case-based component to do case indexing and case adaptation. The architecture was applied to the task of name pronunciation, and, with minimal knowledge engineering, was found to perform almost at the level of the best commercial systems. Moreover, its accuracy was found to exceed what it could have achieved with rules or cases alone, thus demonstrating the accuracy improvement afforded by combining rule-based and case-based reasoning. This work may not be copied or reproduced in whole or in part for any commercial purpose. Permission to copy in whole or in part without payment of fee is granted for nonprofit educational and research purposes provided that all such whole or partial copies include the following: a notice that such copying is by permission of Mitsubishi Electric Research Laboratories of Cambridge, Massachusetts; an acknowledgment of the authors and individual contributions to the work; and all applicable portions of the copyright notice. Copying, reproduction, or republishing for any other purpose shall require a license with payment of fee to Mitsubishi Electric Research Laboratories. All rights reserved. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1120962. 	[Title] Experiments on the Transfer of Knowledge between Neural Networks Reprinted from: Computational Learning Theory and [Abstract] This chapter describes three studies which address the question of how neural network learning can be improved via the incorporation of information extracted from other networks. This general problem, which we call network transfer, encompasses many types of relationships between source and target networks. Our focus is on the utilization of weights from source networks which solve a subproblem of the target network task, with the goal of speeding up learning on the target task. We demonstrate how the approach described here can improve learning speed by up to ten times over learning starting with random weights. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #132806. 	[Title] USING MARKER-BASED GENETIC ENCODING OF NEURAL NETWORKS TO EVOLVE FINITE-STATE BEHAVIOUR [Abstract] A new mechanism for genetic encoding of neural networks is proposed, which is loosely based on the marker structure of biological DNA. The mechanism allows all aspects of the network structure, including the number of nodes and their connectivity, to be evolved through genetic algorithms. The effectiveness of the encoding scheme is demonstrated in an object recognition task that requires artificial creatures (whose behaviour is driven by a neural network) to develop high-level finite-state exploration and discrimination strategies. The task requires solving the sensory-motor grounding problem, i.e. developing a functional understanding of the effects that a creature's movement has on its sensory input. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #40135. 	[Title] Refining PID Controllers using Neural Networks [Abstract] The Kbann approach uses neural networks to refine knowledge that can be written in the form of simple propositional rules. We extend this idea further by presenting the Manncon algorithm by which the mathematical equations governing a PID controller determine the topology and initial weights of a network, which is further trained using backpropagation. We apply this method to the task of controlling the outflow and temperature of a water tank, producing statistically-significant gains in accuracy over both a standard neural network approach and a non-learning PID controller. Furthermore, using the PID knowledge to initialize the weights of the network produces statistically less variation in testset accuracy when compared to networks initialized with small random numbers. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1108167. 	[Title] On Learning Read-k-Satisfy-j DNF [Abstract] We study the learnability of Read-k-Satisfy-j (RkSj) DNF formulas. These are boolean formulas in disjunctive normal form (DNF), in which the maximum number of occurrences of a variable is bounded by k, and the number of terms satisfied by any assignment is at most j. After motivating the investigation of this class of DNF formulas, we present an algorithm that with high probability finds a DNF formula that is logically equivalent to any unknown RkSj DNF formula to be learned. The algorithm uses the well-studied protocol of equivalence and membership queries, and runs in polynomial time for k j = O( log n log log n ), where n is the number of input variables. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #25805. 	[Title] Weakly Learning DNF and Characterizing Statistical Query Learning Using Fourier Analysis [Abstract] We present new results, both positive and negative, on the well-studied problem of learning disjunctive normal form (DNF) expressions. We first prove that an algorithm due to Kushilevitz and Mansour [16] can be used to weakly learn DNF using membership queries in polynomial time, with respect to the uniform distribution on the inputs. This is the first positive result for learning unrestricted DNF expressions in polynomial time in any nontrivial formal model of learning. It provides a sharp contrast with the results of Kharitonov [15], who proved that AC 0 is not efficiently learnable in the same model (given certain plausible cryptographic assumptions). We also present efficient learning algorithms in various models for the read-k and SAT-k subclasses of DNF. For our negative results, we turn our attention to the recently introduced statistical query model of learning [11]. This model is a restricted version of the popular Probably Approximately Correct (PAC) model [23], and practically every class known to be efficiently learnable in the PAC model is in fact learnable in the statistical query model [11]. Here we give a general characterization of the complexity of statistical query learning in terms of the number of uncorrelated functions in the concept class. This is a distribution-dependent quantity yielding upper and lower bounds on the number of statistical queries required for learning on any input distribution. As a corollary, we obtain that DNF expressions and decision trees are not even weakly learnable with fl This research is sponsored in part by the Wright Laboratory, Aeronautical Systems Center, Air Force Materiel Command, USAF, and the Advanced Research Projects Agency (ARPA) under grant number F33615-93-1-1330. Support also is sponsored by the National Science Foundation under Grant No. CC-9119319. Blum also supported in part by NSF National Young Investigator grant CCR-9357793. Views and conclusions contained in this document are those of the authors and should not be interpreted as necessarily representing official policies or endorsements, either expressed or implied, of Wright Laboratory or the United States Government, or NSF. respect to the uniform input distribution in polynomial time in the statistical query model. This result is information-theoretic and therefore does not rely on any unproven assumptions. It demonstrates that no simple modification of the existing algorithms in the computational learning theory literature for learning various restricted forms of DNF and decision trees from passive random examples (and also several algorithms proposed in the experimental machine learning communities, such as the ID3 algorithm for decision trees [22] and its variants) will solve the general problem. The unifying tool for all of our results is the Fourier analysis of a finite class of boolean functions on the hypercube. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #193742. 	[Title] Q-Learning with Hidden-Unit Restarting [Abstract] Platt's resource-allocation network (RAN) (Platt, 1991a, 1991b) is modified for a reinforcement-learning paradigm and to "restart" existing hidden units rather than adding new units. After restarting, units continue to learn via back-propagation. The resulting restart algorithm is tested in a Q-learning network that learns to solve an inverted pendulum problem. Solutions are found faster on average with the restart algorithm than without it. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1131728. 	[Title] Fast NP Chunking Using Memory-Based Learning Techniques [Abstract] In this paper we discuss the application of Memory-Based Learning (MBL) to fast NP chunking. We first discuss the application of a fast decision tree variant of MBL (IGTree) on the dataset described in (Ramshaw and Marcus, 1995), which consists of roughly 50,000 test and 200,000 train items. In a second series of experiments we used an architecture of two cascaded IGTrees. In the second level of this cascaded classifier we added context predictions as extra features so that incorrect predictions from the first level can be corrected, yielding a 97.2% generalisation accuracy with training and testing times in the order of seconds to minutes. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1102550. 	[Title] Culling Teaching -1 Culling and Teaching in Neuro-evolution [Abstract] The evolving population of neural nets contains information not only in terms of genes, but also in the collection of behaviors of the population members. Such information can be thought of as a kind of culture of the population. Two ways of exploiting that culture are explored in this paper: (1) Culling overlarge litters: Generate a large number of offspring with different crossovers, quickly evaluate them by comparing their performance to the population, and throw away those that appear poor. (2) Teaching: Use backpropagation to train offspring toward the performance of the population. Both techniques result in faster, more effective neuro-evolution, and they can be effectively combined, as is demonstrated on the inverted pendulum problem. Additional methods of cultural exploitation are possible and will be studied in future work. These results suggest that cultural exploitation is a powerful idea that allows leveraging several aspects of the genetic algorithm. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #192734. 	[Title] Preventing "Overfitting" of Cross-Validation Data [Abstract] Suppose that, for a learning task, we have to select one hypothesis out of a set of hypotheses (that may, for example, have been generated by multiple applications of a randomized learning algorithm). A common approach is to evaluate each hypothesis in the set on some previously unseen cross-validation data, and then to select the hypothesis that had the lowest cross-validation error. But when the cross-validation data is partially corrupted such as by noise, and if the set of hypotheses we are selecting from is large, then "folklore" also warns about "overfitting" the cross-validation data [Klockars and Sax, 1986, Tukey, 1949, Tukey, 1953]. In this paper, we explain how this "overfitting" really occurs, and show the surprising result that it can be overcome by selecting a hypothesis with a higher cross-validation error, over others with lower cross-validation errors. We give reasons for not selecting the hypothesis with the lowest cross-validation error, and propose a new algorithm, LOOCVCV, that uses a computa-tionally efficient form of leave-one-out cross-validation to select such a hypothesis. Finally, we present experimental results for one domain, that show LOOCVCV consistently beating picking the hypothesis with the lowest cross-validation error, even when using reasonably large cross-validation sets. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #93923. 	[Title] Inductive Constraint Logic and the Mutagenesis Problem [Abstract] A novel approach to learning first order logic formulae from positive and negative examples is incorporated in a system named ICL (Inductive Constraint Logic). In ICL, examples are viewed as interpretations which are true or false for the target theory, whereas in present inductive logic programming systems, examples are true and false ground facts (or clauses). Furthermore, ICL uses a clausal representation, which corresponds to a conjunctive normal form where each conjunct forms a constraint on positive examples, whereas classical learning techniques have concentrated on concept representations in disjunctive normal form. We present some experiments with this new system on the mutagenesis problem. These experiments illustrate some of the differences with other systems, and indicate that our approach should work at least as well as the more classical approaches. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6378. 	[Title] Learning to coordinate without sharing information [Abstract] Researchers in the field of Distributed Artificial Intelligence (DAI) have been developing efficient mechanisms to coordinate the activities of multiple autonomous agents. The need for coordination arises because agents have to share resources and expertise required to achieve their goals. Previous work in the area includes using sophisticated information exchange protocols, investigating heuristics for negotiation, and developing formal models of possibilities of conflict and cooperation among agent interests. In order to handle the changing requirements of continuous and dynamic environments, we propose learning as a means to provide additional possibilities for effective coordination. We use reinforcement learning techniques on a block pushing problem to show that agents can learn complimentary policies to follow a desired path without any knowledge about each other. We theoretically analyze and experimentally verify the effects of learning rate on system convergence, and demonstrate benefits of using learned coordination knowledge on similar problems. Reinforcement learning based coordination can be achieved in both cooperative and non-cooperative domains, and in domains with noisy communication channels and other stochastic characteristics that present a formidable challenge to using other coordination schemes. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #27895. 	[Title] Bibliography "SMART: Support Management Automated Reasoning Technology for COMPAQ Customer Service," "Instance-Based Learning Algorithms," Machine [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1129208. 	[Title] Figure 3: Average model size accepted from a ran-dom prefix-closed samples of various size, and [Abstract] that is based on Angluin's L fl algorithm. The algorithm maintains a model consistent with its past examples. When a new counterexample arrives it tries to extend the model in a minimal fashion. We conducted a set of experiments where random automata that represent different strategies were generated, and the algorithm tried to learn them based on prefix-closed samples of their behavior. The algorithm managed to learn very compact models that agree with the samples. The size of the sample had a small effect on the size of the model. The experimental results suggest that for random prefix-closed samples the algorithm behaves well. However, following Angluin's result on the difficulty of learning almost uniform complete samples [ An-gluin, 1978 ] , it is obvious that our algorithm does not solve the complexity issue of inferring a DFA from a general prefix-closed sample. We are currently looking for classes of prefix-closed samples in which US-L* behaves well. [ Carmel and Markovitch, 1994 ] D. Carmel and S. Markovitch. The M* algorithm: Incorporating opponent models into adversary search. Technical Report CIS report 9402, Technion, March 1994. [ Carmel and Markovitch, 1995 ] D. Carmel and S. Markovitch. Unsupervised learning of finite automata: A practical approach. Technical Report CIS report 9504, Technion, March 1995. [ Shoham and Tennenholtz, 1994 ] Y. Shoham and M. Tennenholtz. Co-Learning and the evolution of social activity. Technical Report STAN-CS-TR-94-1511, Stanford Univrsity, Department of Computer Science, 1994. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #112378. 	[Title] Language-Independent Data-Oriented Grapheme-to-Phoneme Conversion [Abstract] We describe an approach to grapheme-to-phoneme conversion which is both language-independent and data-oriented. Given a set of examples (spelling words with their associated phonetic representation) in a language, a grapheme-to-phoneme conversion system is automatically produced for that language which takes as its input the spelling of words, and produces as its output the phonetic transcription according to the rules implicit in the training data. We describe the design of the system, and compare its performance to knowledge-based and alternative data-oriented approaches. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1135358. 	[Title] 0 Inductive learning of compact rule sets by using efficient hypotheses reduction [Abstract] A method is described which reduces the hypotheses space with an efficient and easily interpretable reduction criteria called a - reduction. A learning algorithm is described based on a - reduction and analyzed by using probability approximate correct learning results. The results are obtained by reducing a rule set to an equivalent set of kDNF formulas. The goal of the learning algorithm is to induce a compact rule set describing the basic dependencies within a set of data. The reduction is based on criterion which is very exible and gives a semantic interpretation of the rules which fulfill the criteria. Comparison with syntactical hypotheses reduction show that the a reduction improves search and has a smaller probability of missclassification. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #284414. 	[Title] BRACE: A Paradigm For the Discretization of Continuously Valued Data [Abstract] Discretization of continuously valued data is a useful and necessary tool because many learning paradigms assume nominal data. A list of objectives for efficient and effective discretization is presented. A paradigm called BRACE (Boundary Ranking And Classification Evaluation) that attempts to meet the objectives is presented along with an algorithm that follows the paradigm. The paradigm meets many of the objectives, with potential for extension to meet the remainder. Empirical results have been promising. For these reasons BRACE has potential as an effective and efficient method for discretization of continuously valued data. A further advantage of BRACE is that it is general enough to be extended to other types of clustering/unsupervised learning. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6917. 	[Title] Covering vs. Divide-and-Conquer for Top-Down Induction of Logic Programs [Abstract] covering has been formalized and used extensively. In this work, the divide-and-conquer technique is formalized as well and compared to the covering technique in a logic programming framework. Covering works by repeatedly specializing an overly general hypothesis, on each iteration focusing on finding a clause with a high coverage of positive examples. Divide-and-conquer works by specializing an overly general hypothesis once, focusing on discriminating positive from negative examples. Experimental results are presented demonstrating that there are cases when more accurate hypotheses can be found by divide-and-conquer than by covering. Moreover, since covering considers the same alternatives repeatedly it tends to be less efficient than divide-and-conquer, which never considers the same alternative twice. On the other hand, covering searches a larger hypothesis space, which may result in that more compact hypotheses are found by this technique than by divide-and-conquer. Furthermore, divide-and-conquer is, in contrast to covering, not applicable to learn ing recursive definitions. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6923. 	[Title] Inductive Constraint Logic [Abstract] A novel approach to learning first order logic formulae from positive and negative examples is presented. Whereas present inductive logic programming systems employ examples as true and false ground facts (or clauses), we view examples as interpretations which are true or false for the target theory. This viewpoint allows to reconcile the inductive logic programming paradigm with classical attribute value learning in the sense that the latter is a special case of the former. Because of this property, we are able to adapt AQ and CN2 type algorithms in order to enable learning of full first order formulae. However, whereas classical learning techniques have concentrated on concept representations in disjunctive normal form, we will use a clausal representation, which corresponds to a conjuctive normal form where each conjunct forms a constraint on positive examples. This representation duality reverses also the role of positive and negative examples, both in the heuristics and in the algorithm. The resulting theory is incorporated in a system named ICL (Inductive Constraint Logic). Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1120020. 	[Title] Learning from undiscounted delayed rewards [Abstract] The general framework of reinforcement learning has been proposed by several researchers for both the solution of optimization problems and the realization of adaptive control schemes. To allow for an efficient application of reinforcement learning in either of these areas, it is necessary to solve both the structural and the temporal credit assignment problem. In this paper, we concentrate on the latter which is usually tackled through the use of learning algorithms that employ discounted rewards. We argue that for realistic problems this kind of solution is not satisfactory, since it does not address the effect of noise originating from different experiences and does not allow for an easy explanation of the parameters involved in the learning process. As a possible solution, we propose to keep the delayed reward undiscounted, but to discount the actual adaptation rate. Empirical results show that dependent on the kind of discount used amore stable convergence and even an increase in performance can be obtained. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #628500. 	[Title] LEARNING TO AVOID COLLISIONS: A REINFORCEMENT LEARNING PARADIGM FOR MOBILE ROBOT NAVIGATION [Abstract] The paper describes a self-learning control system for a mobile robot. Based on sensor information the control system has to provide a steering signal in such a way that collisions are avoided. Since in our case no `examples' are available, the system learns on the basis of an external reinforcement signal which is negative in case of a collision and zero otherwise. We describe the adaptive algorithm which is used for a discrete coding of the state space, and the adaptive algorithm for learning the correct mapping from the input (state) vector to the output (steering) signal. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6935. 	[Title] Inverse entailment and Progol [Abstract] This paper firstly provides a re-appraisal of the development of techniques for inverting deduction, secondly introduces Mode-Directed Inverse Entailment (MDIE) as a generalisation and enhancement of previous approaches and thirdly describes an implementation of MDIE in the Progol system. Progol is implemented in C and available by anonymous ftp. The re-assessment of previous techniques in terms of inverse entailment leads to new results for learning from positive data and inverting implication between pairs of clauses. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #520471. 	[Title] The Arguments of Newly Invented Predicates in ILP [Abstract] In this paper we investigate the problem of choosing arguments for a new predicate. We identify the relevant terms to be considered as arguments, and propose methods to choose among them based on propositional minimisation. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1031453. 	[Title] A Neural Network Pole Balancer that Learns and Operates on a Real Robot in Real Time [Abstract] A neural network approach to the classic inverted pendulum task is presented. This task is the task of keeping a rigid pole, hinged to a cart and free to fall in a plane, in a roughly vertical orientation by moving the cart horizontally in the plane while keeping the cart within some maximum distance of its starting position. This task constitutes a difficult control problem if the parameters of the cart-pole system are not known precisely or are variable. It also forms the basis of an even more complex control-learning problem if the controller must learn the proper actions for successfully balancing the pole given only the current state of the system and a failure signal when the pole angle from the vertical becomes too great or the cart exceeds one of the boundaries placed on its position. The approach presented is demonstrated to be effective for the real-time control of a small, self-contained mini-robot, specially outfitted for the task. Origins and details of the learning scheme, specifics of the mini-robot hardware, and results of actual learning trials are presented. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1102625. 	[Title] A systematic description of greedy optimisation algorithms for cost sensitive generalisation [Abstract] This paper defines a class of problems involving combinations of induction and (cost) optimisation. A framework is presented that systematically describes problems that involve construction of decision trees or rules, optimising accuracy as well as measurement- and misclassification costs. It does not present any new algorithms but shows how this framework can be used to configure greedy algorithms for constructing such trees or rules. The framework covers a number of existing algorithms. Moreover, the framework can also be used to define algorithm configurations with new functionalities, as expressed in their evaluation functions. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #560936. 	[Title] Monte Carlo Comparison of Non-hierarchical Unsupervised Classifiers [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #36140. 	[Title] Error-Correcting Output Codes: A General Method for Improving Multiclass Inductive Learning Programs [Abstract] Multiclass learning problems involve finding a definition for an unknown function f(x) whose range is a discrete set containing k &gt; 2 values (i.e., k "classes"). The definition is acquired by studying large collections of training examples of the form hx i ; f(x i )i. Existing approaches to this problem include (a) direct application of multiclass algorithms such as the decision-tree algorithms ID3 and CART, (b) application of binary concept learning algorithms to learn individual binary functions for each of the k classes, and (c) application of binary concept learning algorithms with distributed output codes such as those employed by Sejnowski and Rosenberg in the NETtalk system. This paper compares these three approaches to a new technique in which BCH error-correcting codes are employed as a distributed output representation. We show that these output representations improve the performance of ID3 on the NETtalk task and of backpropagation on an isolated-letter speech-recognition task. These results demonstrate that error-correcting output codes provide a general-purpose method for improving the performance of inductive learning programs on multiclass problems. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #124734. 	[Title] On Learning Visual Concepts and DNF Formulae [Abstract] We consider the problem of learning DNF formulae in the mistake-bound and the PAC models. We develop a new approach, which is called polynomial explainability, that is shown to be useful for learning some new subclasses of DNF (and CNF) formulae that were not known to be learnable before. Unlike previous learnability results for DNF (and CNF) formulae, these subclasses are not limited in the number of terms or in the number of variables per term; yet, they contain the subclasses of k-DNF and k-term-DNF (and the corresponding classes of CNF) as special cases. We apply our DNF results to the problem of learning visual concepts and obtain learning algorithms for several natural subclasses of visual concepts that appear to have no natural boolean counterpart. On the other hand, we show that learning some other natural subclasses of visual concepts is as hard as learning the class of all DNF formulae. We also consider the robustness of these results under various types of noise. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #145215. 	[Title] Memory-Based Lexical Acquisition and Processing [Abstract] Current approaches to computational lexicology in language technology are knowledge-based (competence-oriented) and try to abstract away from specific formalisms, domains, and applications. This results in severe complexity, acquisition and reusability bottlenecks. As an alternative, we propose a particular performance-oriented approach to Natural Language Processing based on automatic memory-based learning of linguistic (lexical) tasks. The consequences of the approach for computational lexicology are discussed, and the application of the approach on a number of lexical acquisition and disambiguation tasks in phonology, morphology and syntax is described. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1128256. 	[Title] Where Do SE-trees Perform? (Part I) [Abstract] As a classifier, a Set Enumeration (SE) tree can be viewed as a generalization of decision trees. We empirically characterize domains in which SE-trees are particularly advantageous relative to decision trees. Specifically, we show that: Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #5959. 	[Title] Chunking in soar: The anatomy of a general learn ing mechanism. Machine Learning, 1(1). Learning [Abstract] gers University. Also appears as tech. report ML- TR-7. Minton, S. (1988). Quantitative results concerning the utility of explanation-based learning. In Proceedings of National Conference on Artificial Intelli gence, pages 564-569. St. Paul, MN. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #36167. 	[Title] Category: Control, Navigation and Planning Preference: Oral presentation Exploiting Model Uncertainty Estimates for Safe Dynamic [Abstract] Model learning combined with dynamic programming has been shown to be effective for learning control of continuous state dynamic systems. The simplest method assumes the learned model is correct and applies dynamic programming to it, but many approximators provide uncertainty estimates on the fit. How can they be exploited? This paper addresses the case where the system must be prevented from having catastrophic failures during learning. We propose a new algorithm adapted from the dual control literature and use Bayesian locally weighted regression models with stochastic dynamic programming. A common reinforcement learning assumption is that aggressive exploration should be encouraged. This paper addresses the converse case in which the system has to reign in exploration. The algorithm is illustrated on a 4 dimensional simulated control problem. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #5966. 	[Title] Cost-Sensitive Classification: Empirical Evaluation of a Hybrid Genetic Decision Tree Induction Algorithm [Abstract] This paper introduces ICET, a new algorithm for costsensitive classification. ICET uses a genetic algorithm to evolve a population of biases for a decision tree induction algorithm. The fitness function of the genetic algorithm is the average cost of classification when using the decision tree, including both the costs of tests (features, measurements) and the costs of classification errors. ICET is compared here with three other algorithms for costsensitive classification EG2, CS-ID3, and IDX and also with C4.5, which classifies without regard to cost. The five algorithms are evaluated empirically on five real-world medical datasets. Three sets of experiments are performed. The first set examines the baseline performance of the five algorithms on the five datasets and establishes that ICET performs significantly better than its competitors. The second set tests the robustness of ICET under a variety of conditions and shows that ICET maintains its advantage. The third set looks at ICETs search in bias space and discovers a way to improve the search. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #444240. 	[Title] PLEASE: A prototype learning system using genetic algorithms [Abstract] Prototypes have been proposed as representation of concepts that are used effectively by humans. Developing computational schemes for generating prototypes from examples, however, has proved to be a difficult problem. We present a novel genetic algorithm based prototype learning system, PLEASE, for constructing appropriate prototypes from classified training instances. After constructing a set of prototypes for each of the possible classes, the class of a new input instance is determined by the nearest prototype to this instance. Attributes are assumed to be ordinal in nature and prototypes are represented as sets of feature-value pairs. A genetic algorithm is used to evolve the number of prototypes per class and their positions on the input space. We present experimental results on a series of artificial problems of varying complexity. PLEASE performs competitively with several nearest neighbor classification algorithms on the problem set. An analysis of the strengths and weaknesses of the initial version of our system motivates the need for additional operators. The inclusion of these operators substantially improves the performance of the system on particularly difficult problems. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #32083. 	[Title] Back Propagation is Sensitive to Initial Conditions [Abstract] This paper explores the effect of initial weight selection on feed-forward networks learning simple functions with the back-propagation technique. We first demonstrate, through the use of Monte Carlo techniques, that the magnitude of the initial condition vector (in weight space) is a very significant parameter in convergence time variability. In order to further understand this result, additional deterministic experiments were performed. The results of these experiments demonstrate the extreme sensitivity of back propagation to initial weight configuration. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #654177. 	[Title] RAPID DEVELOPMENT OF NLP MODULES WITH MEMORY-BASED LEARNING [Abstract] The need for software modules performing natural language processing (NLP) tasks is growing. These modules should perform efficiently and accurately, while at the same time rapid development is often mandatory. Recent work has indicated that machine learning techniques in general, and memory-based learning (MBL) in particular, offer the tools to meet both ends. We present examples of modules trained with MBL on three NLP tasks: (i) text-to-speech conversion, (ii) part-of-speech tagging, and (iii) phrase chunking. We demonstrate that the three modules display high generalization accuracy, and argue why MBL is applicable similarly well to a large class of other NLP tasks. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1385. 	[Title] REINFORCEMENT LEARNING FOR COORDINATED REACTIVE CONTROL [Abstract] The demands of rapid response and the complexity of many environments make it difficult to decompose, tune and coordinate reactive behaviors while ensuring consistency. Reinforcement learning networks can address the tuning problem, but do not address the problem of decomposition and coordination. We hypothesize that interacting reactions can often be decomposed into separate control tasks resident in separate networks and that the interaction can be coordinated through the tuning mechanism and a higher level controller. To explore these issues, we have implemented a reinforcement learning architecture as the reactive component of a two layer control system for a simulated race car. By varying the architecture, we test whether decomposing reactivity into separate controllers leads to superior overall performance and learning convergence in our domain. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #13686. 	[Title] Framework for Combining Symbolic and Neural Learning rule extraction from neural networks the KBANN algorithm [Abstract] Technical Report 1123, Computer Sciences Department, University of Wisconsin - Madison, Nov. 1992 ABSTRACT This article describes an approach to combining symbolic and connectionist approaches to machine learning. A three-stage framework is presented and the research of several groups is reviewed with respect to this framework. The first stage involves the insertion of symbolic knowledge into neural networks, the second addresses the refinement of this prior knowledge in its neural representation, while the third concerns the extraction of the refined symbolic knowledge. Experimental results and open research issues are discussed. A shorter version of this paper will appear in Machine Learning. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1128839. 	[Title] Requirements and use of neural networks for industrial appli- [Abstract] Modern industry of today needs flexible, adaptive and fault-tolerant methods for information processing. Several applications have shown that neural networks fulfill these requirements. In this paper application areas, in which neural networks have been successfully used, are presented. Then a kind of check list is described, which mentioned the different steps, when applying neural networks. The paper finished with a discussion of some neural networks projects done in the research group Interactive Planning at the Research Center for Computer Science (FZI). Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #2440. 	[Title] Quinlan, 1990 J.R. Quinlan. Learning logical definitions from relations. Machine Learning, First-order theory revision. In [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6539. 	[Title] Quantifying Prior Determination Knowledge using the PAC Learning Model [Abstract] Prior knowledge, or bias, regarding a concept can speed up the task of learning it. Probably Approximately Correct (PAC) learning is a mathematical model of concept learning that can be used to quantify the speed up due to different forms of bias on learning. Thus far, PAC learning has mostly been used to analyze syntactic bias, such as limiting concepts to conjunctions of boolean prepositions. This paper demonstrates that PAC learning can also be used to analyze semantic bias, such as a domain theory about the concept being learned. The key idea is to view the hypothesis space in PAC learning as that consistent with all prior knowledge, syntactic and semantic. In particular, the paper presents a PAC analysis of determinations, a type of relevance knowledge. The results of the analysis reveal crisp distinctions and relations among different determinations, and illustrate the usefulness of an analysis based on the PAC model. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #27535. 	[Title] Combining Connectionist and Symbolic Learning to Refine Certainty-Factor Rule Bases [Abstract] This paper describes Rapture | a system for revising probabilistic knowledge bases that combines connectionist and symbolic learning methods. Rapture uses a modified version of backpropagation to refine the certainty factors of a probabilistic rule base and it uses ID3's information-gain heuristic to add new rules. Results on refining three actual expert knowledge bases demonstrate that this combined approach generally performs better than previous methods. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #27543. 	[Title] Extracting Provably Correct Rules from Artificial Neural Networks [Abstract] Although connectionist learning procedures have been applied successfully to a variety of real-world scenarios, artificial neural networks have often been criticized for exhibiting a low degree of comprehensibility. Mechanisms that automatically compile neural networks into symbolic rules offer a promising perspective to overcome this practical shortcoming of neural network representations. This paper describes an approach to neural network rule extraction based on Validity Interval Analysis (VI-Analysis). VI-Analysis is a generic tool for extracting symbolic knowledge from Backpropagation-style artificial neural networks. It does this by propagating whole intervals of activations through the network in both the forward and backward directions. In the context of rule extraction, these intervals are used to prove or disprove the correctness of conjectured rules. We describe techniques for generating and testing rule hypotheses, and demonstrate these using some simple classification tasks including the MONK's benchmark problems. Rules extracted by VI-Analysis are provably correct. No assumptions are made about the topology of the network at hand, as well as the procedure employed for training the network. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1107355. 	[Title] Coordinating Reactive Behaviors  keywords: reactive systems, planning and learning [Abstract] Combinating reactivity with planning has been proposed as a means of compensating for potentially slow response times of planners while still making progress toward long term goals. The demands of rapid response and the complexity of many environments make it difficult to decompose, tune and coordinate reactive behaviors while ensuring consistency. Neural networks can address the tuning problem, but are less useful for decomposition and coordination. We hypothesize that interacting reactions can be decomposed into separate behaviors resident in separate networks and that the interaction can be coordinated through the tuning mechanism and a higher level controller. To explore these issues, we have implemented a neural network architecture as the reactive component of a two layer control system for a simulated race car. By varying the architecture, we test whether decomposing reactivity into separate behaviors leads to superior overall performance, coordination and learning convergence. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #293285. 	[Title] Why Experimentation can be better than "Perfect Guidance" [Abstract] Many problems correspond to the classical control task of determining the appropriate control action to take, given some (sequence of) observations. One standard approach to learning these control rules, called behavior cloning, involves watching a perfect operator operate a plant, and then trying to emulate its behavior. In the experimental learning approach, by contrast, the learner first guesses an initial operation-to-action policy and tries it out. If this policy performs sub-optimally, the learner can modify it to produce a new policy, and recur. This paper discusses the relative effectiveness of these two approaches, especially in the presence of perceptual aliasing, showing in particular that the experimental learner can often learn more effectively than the cloning one. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #424. 	[Title] A Hybrid Nearest-Neighbor and Nearest-Hyperrectangle Algorithm [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #40886. 	[Title] GENERALIZATION PERFORMANCE OF BACKPROPAGATION LEARNING ON A SYLLABIFICATION TASK [Abstract] We investigated the generalization capabilities of backpropagation learning in feed-forward and recurrent feed-forward connectionist networks on the assignment of syllable boundaries to orthographic representations in Dutch (hyphenation). This is a difficult task because phonological and morphological constraints interact, leading to ambiguity in the input patterns. We compared the results to different symbolic pattern matching approaches, and to an exemplar-based generalization scheme, related to a k-nearest neighbour approach, but using a similarity metric weighed by the relative information entropy of positions in the training patterns. Our results indicate that the generalization performance of backpropagation learning for this task is not better than that of the best symbolic pattern matching approaches, and of exemplar-based generalization. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #10169. 	[Title] Learning Boolean Concepts in the Presence of Many Irrelevant Features [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #254923. 	[Title] A genetic prototype learner [Abstract] Supervised classification problems have received considerable attention from the machine learning community. We propose a novel genetic algorithm based prototype learning system, PLEASE, for this class of problems. Given a set of prototypes for each of the possible classes, the class of an input instance is determined by the prototype nearest to this instance. We assume ordinal attributes and prototypes are represented as sets of feature-value pairs. A genetic algorithm is used to evolve the number of prototypes per class and their positions on the input space as determined by corresponding feature-value pairs. Comparisons with C4.5 on a set of artificial problems of controlled complexity demonstrate the effectiveness of the pro posed system. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #85452. 	[Title] Constructive Induction Using a Non-Greedy Strategy for Feature Selection [Abstract] We present a method for feature construction and selection that finds a minimal set of conjunctive features that are appropriate to perform the classification task. For problems where this bias is appropriate, the method outperforms other constructive induction algorithms and is able to achieve higher classification accuracy. The application of the method in the search for minimal multi-level boolean expressions is presented and analyzed with the help of some examples. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #976334. 	[Title] Applying Online Search Techniques to Continuous-State Reinforcement Learning key to the success of the local [Abstract] In this paper, we describe methods for efficiently computing better solutions to control problems in continuous state spaces. We provide algorithms that exploit online search to boost the power of very approximate value functions discovered by traditional reinforcement learning techniques. We examine local searches, where the agent performs a finite-depth lookahead search, and global searches, where the agent performs a search for a trajectory all the way from the current state to a goal state. The key to the success of the global methods lies in using aggressive state-space search techniques such as uniform-cost search and A fl , tamed into a tractable form by exploiting neighborhood relations and trajectory constraints that arise from continuous-space dynamic control. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #168410. 	[Title] A Modular Q-Learning Architecture for Manipulator Task Decomposition `Data storage in the cerebellar model ar [Abstract] Compositional Q-Learning (CQ-L) (Singh 1992) is a modular approach to learning to perform composite tasks made up of several elemental tasks by reinforcement learning. Skills acquired while performing elemental tasks are also applied to solve composite tasks. Individual skills compete for the right to act and only winning skills are included in the decomposition of the composite task. We extend the original CQ-L concept in two ways: (1) a more general reward function, and (2) the agent can have more than one actuator. We use the CQ-L architecture to acquire skills for performing composite tasks with a simulated two-linked manipulator having large state and action spaces. The manipulator is a non-linear dynamical system and we require its end-effector to be at specific positions in the workspace. Fast function approximation in each of the Q-modules is achieved through the use of an array of Cerebellar Model Articulation Controller (CMAC) (Albus Our research interests involve the scaling up of machine learning methods, especially reinforcement learning, for autonomous robot control. We are interested in function approximators suitable for reinforcement learning in problems with large state spaces, such as the Cerebellar Model Articulation Controller (CMAC) (Albus 1975) which permit fast, online learning and good local generalization. In addition, we are interested in task decomposition by reinforcement learning and the use of hierarchical and modular function approximator architectures. We are examining the effectiveness of a modified Hierarchical Mixtures of Experts (HME) (Jordan & Jacobs 1993) approach for reinforcement learning since the original HME was developed mainly for supervised learning and batch learning tasks. The incorporation of domain knowledge into reinforcement learning agents is an important way of extending their capabilities. Default policies can be specified, and domain knowledge can also be used to restrict the size of the state-action space, leading to faster learning. We are investigating the use of Q-Learning (Watkins 1989) in planning tasks, using a classifier system (Holland 1986) to encode the necessary condition-action rules. Jordan, M. & Jacobs, R. (1993), Hierarchical mixtures of experts and the EM algorithm, Technical Report 9301, MIT Computational Cognitive Science. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #4584. 	[Title] References elements that can solve difficult learning control problems. on Simulation of Adaptive Behavior, pages [Abstract] Miller, G. (1956). The magical number seven, plus or minus two: Some limits on our capacity for processing information. The Psychological Review, 63(2):81-97. Schmidhuber, J. (1990b). Towards compositional learning with dynamic neural networks. Technical Report FKI-129-90, Technische Universitat Munchen, Institut fu Informatik. Servan-Schreiber, D., Cleermans, A., and McClelland, J. (1988). Encoding sequential structure in simple recurrent networks. Technical Report CMU-CS-88-183, Carnegie Mellon University, Computer Science Department. Please summarise all the given information.

Paper #1272 has the title `Learning a set of primitive actions with an Induction of decision trees. Machine Learning, 1(1):81-106,
` and the abstract `nan`.
Question: Which category should Paper #1272 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].


Paper #1272 has the title `Learning a set of primitive actions with an Induction of decision trees. Machine Learning, 1(1):81-106,
` and the abstract `nan`.
Question: Which category should Paper #1272 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].

This paper should be classified into: Theory