Above are papers related to the following paper: [Paper_ID] Paper #6741. 	[Title] LEARNING CONCEPTS BY ASKING QUESTIONS [Abstract] Tw o important issues in machine learning are explored: the role that memory plays in acquiring new concepts; and the extent to which the learner can take an active part in acquiring these concepts. This chapter describes a program, called Marvin, which uses concepts it has learned previously to learn new concepts. The program forms hypotheses about the concept being learned and tests the hypotheses by asking the trainer questions. Learning begins when the trainer shows Marvin an example of the concept to be learned. The program determines which objects in the example belong to concepts stored in the memory. A description of the new concept is formed by using the information obtained from the memory to generalize the description of the training example. The generalized description is tested when the program constructs new examples and shows these to the trainer, asking if they belong to the target concept. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1153160. 	[Title] Inductive Logic Programming [Abstract] A new research area, Inductive Logic Programming, is presently emerging. While inheriting various positive characteristics of the parent subjects of Logic Programming and Machine Learning, it is hoped that the new area will overcome many of the limitations of its forebears. The background to present developments within this area is discussed and various goals and aspirations for the increasing body of researchers are identified. Inductive Logic Programming needs to be based on sound principles from both Logic and Statistics. On the side of statistical justification of hypotheses we discuss the possible relationship between Algorithmic Complexity theory and Probably-Approximately-Correct (PAC) Learning. In terms of logic we provide a unifying framework for Muggleton and Buntine's Inverse Resolution (IR) and Plotkin's Relative Least General Generali-sation (RLGG) by rederiving RLGG in terms of IR. This leads to a discussion of the feasibility of extending the RLGG framework to allow for the invention of new predicates, previously discussed only within the context of IR. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #83725. 	[Title] Explanations of Empirically Derived Reactive Plans [Abstract] Given an adequate simulation model of the task environment and payoff function that measures the quality of partially successful plans, competition-based heuristics such as genetic algorithms can develop high performance reactive rules for interesting sequential decision tasks. We have previously described an implemented system, called SAMUEL, for learning reactive plans and have shown that the system can successfully learn rules for a laboratory scale tactical problem. In this paper, we describe a method for deriving explanations to justify the success of such empirically derived rule sets. The method consists of inferring plausible subgoals and then explaining how the reactive rules trigger a sequence of actions (i.e., a stra tegy) to satisfy the subgoals. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1130637. 	[Title] Observation and Generalisation in a Simulated Robot World [Abstract] This paper describes a program which observes the behaviour of actors in a simulated world and uses these observations as guides to conducting experiments. An experiment is a sequence of actions carried out by an actor in order to support or weaken the case for a generalisation of a concept. A generalisation is attempted when the program observes a state of the world which is similar to a some previous state. A partial matching algorithm is used to find substitutions which enable the two states to be unified. The generalisation of the two states is their unifier. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #3218. 	[Title] Rule Induction with CN2: Some Recent Improvements [Abstract] The CN2 algorithm induces an ordered list of classification rules from examples using entropy as its search heuristic. In this short paper, we describe two improvements to this algorithm. Firstly, we present the use of the Laplacian error estimate as an alternative evaluation function and secondly, we show how unordered as well as ordered rules can be generated. We experimentally demonstrate significantly improved performances resulting from these changes, thus enhancing the usefulness of CN2 as an inductive tool. Comparisons with Quinlan's C4.5 are also made. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1105428. 	[Title] From Theory Refinement to KB Maintenance: a Position Statement [Abstract] Since we consider theory refinement (TR) as a possible key concept for a methodologically clear view of knowledge-base maintenance, we try to give a structured overview about the actual state-of-the-art in TR. This overview is arranged along the description of TR as a search problem. We explain the basic approach, show the variety of existing systems and try to give some hints about the direction future research should go. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #348437. 	[Title] Learning First-Order Acyclic Horn Programs from Entailment [Abstract] In this paper, we consider learning first-order Horn programs from entailment. In particular, we show that any subclass of first-order acyclic Horn programs with constant arity is exactly learnable from equivalence and entailment membership queries provided it allows a polynomial-time subsumption procedure and satisfies some closure conditions. One consequence of this is that first-order acyclic determinate Horn programs with constant arity are exactly learnable from equiv alence and entailment membership queries. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #181782. 	[Title] Hierarchical Explanation-Based Reinforcement Learning [Abstract] Explanation-Based Reinforcement Learning (EBRL) was introduced by Dietterich and Flann as a way of combining the ability of Reinforcement Learning (RL) to learn optimal plans with the generalization ability of Explanation-Based Learning (EBL) (Di-etterich & Flann, 1995). We extend this work to domains where the agent must order and achieve a sequence of subgoals in an optimal fashion. Hierarchical EBRL can effectively learn optimal policies in some of these sequential task domains even when the subgoals weakly interact with each other. We also show that when a planner that can achieve the individual subgoals is available, our method converges even faster. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #12576. 	[Title] Learning Sequential Decision Rules Using Simulation Models and Competition [Abstract] The problem of learning decision rules for sequential tasks is addressed, focusing on the problem of learning tactical decision rules from a simple flight simulator. The learning method relies on the notion of competition and employs genetic algorithms to search the space of decision policies. Several experiments are presented that address issues arising from differences between the simulation model on which learning occurs and the target environment on which the decision rules are ultimately tested. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #51879. 	[Title] Combining Symbolic and Connectionist Learning Methods to Refine Certainty-Factor Rule-Bases [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #4649. 	[Title] Finding Accurate Frontiers: A Knowledge-Intensive Approach to Relational Learning [Abstract] An approach to analytic learning is described that searches for accurate entailments of a Horn Clause domain theory. A hill-climbing search, guided by an information based evaluation function, is performed by applying a set of operators that derive frontiers from domain theories. The analytic learning system is one component of a multi-strategy relational learning system. We compare the accuracy of concepts learned with this analytic strategy to concepts learned with an analytic strategy that operationalizes the domain theory. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1130539. 	[Title] Learning High Utility Rules by Incorporating Search Control  Guidance Committee [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #10796. 	[Title] An Improved Algorithm for Incremental Induction of Decision Trees [Abstract] Technical Report 94-07 February 7, 1994 (updated April 25, 1994) This paper will appear in Proceedings of the Eleventh International Conference on Machine Learning. Abstract This paper presents an algorithm for incremental induction of decision trees that is able to handle both numeric and symbolic variables. In order to handle numeric variables, a new tree revision operator called `slewing' is introduced. Finally, a non-incremental method is given for finding a decision tree based on a direct metric of a candidate tree. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #502574. 	[Title] References Automatic student modeling and bug library construction using theory refinement. Ph.D. ml/ Symbolic revision [Abstract] ASSERT demonstrates how theory refinement techniques developed in machine learning can be used to ef fec-tively build student models for intelligent tutoring systems. This application is unique since it inverts the normal goal of theory refinement from correcting errors in a knowledge base to introducing them. A comprehensive experiment involving a lar ge number of students interacting with an automated tutor for teaching concepts in C ++ programming was used to evaluate the approach. This experiment demonstrated the ability of theory refinement to generate more accurate student models than raw induction, as well as the ability of the resulting models to support individualized feedback that actually improves students subsequent performance. Carr, B. and Goldstein, I. (1977). Overlays: a theory of modeling for computer aided instruction. T echnical Report A. I. Memo 406, Cambridge, MA: MIT. Sandberg, J. and Barnard, Y . (1993). Education and technology: What do we know? And where is AI? Artificial Intelligence Communications, 6(1):47-58. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #56112. 	[Title] Simulation-Assisted Learning by Competition: Effects of Noise Differences Between Training Model and Target Environment [Abstract] The problem of learning decision rules for sequential tasks is addressed, focusing on the problem of learning tactical plans from a simple flight simulator where a plane must avoid a missile. The learning method relies on the notion of competition and employs genetic algorithms to search the space of decision policies. Experiments are presented that address issues arising from differences between the simulation model on which learning occurs and the target environment on which the decision rules are ultimately tested. Specifically, either the model or the target environment may contain noise. These experiments examine the effect of learning tactical plans without noise and then testing the plans in a noisy environment, and the effect of learning plans in a noisy simulator and then testing the plans in a noise-free environment. Empirical results show that, while best result are obtained when the training model closely matches the target environment, using a training environment that is more noisy than the target environment is better than using using a training environment that has less noise than the target environment. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #56115. 	[Title] Improving Tactical Plans with Genetic Algorithms [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #56119. 	[Title] Using a Genetic Algorithm to Learn Strategies for Collision Avoidance and Local Navigation [Abstract] Navigation through obstacles such as mine fields is an important capability for autonomous underwater vehicles. One way to produce robust behavior is to perform projective planning. However, real-time performance is a critical requirement in navigation. What is needed for a truly autonomous vehicle are robust reactive rules that perform well in a wide variety of situations, and that also achieve real-time performance. In this work, SAMUEL, a learning system based on genetic algorithms, is used to learn high-performance reactive strategies for navigation and collision avoidance. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #23738. 	[Title] A THEORY OF LEARNING CLASSIFICATION RULES [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #173884. 	[Title] Revising Bayesian Network Parameters Using Backpropagation [Abstract] The problem of learning Bayesian networks with hidden variables is known to be a hard problem. Even the simpler task of learning just the conditional probabilities on a Bayesian network with hidden variables is hard. In this paper, we present an approach that learns the conditional probabilities on a Bayesian network with hidden variables by transforming it into a multi-layer feedforward neural network (ANN). The conditional probabilities are mapped onto weights in the ANN, which are then learned using standard backpropagation techniques. To avoid the problem of exponentially large ANNs, we focus on Bayesian networks with noisy-or and noisy-and nodes. Experiments on real world classification problems demonstrate the effectiveness of our technique. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #136766. 	[Title] Learning Goal-Decomposition Rules using Exercises [Abstract] Exercises are problems ordered in increasing order of difficulty. Teaching problem-solving through exercises is a widely used pedagogic technique. A computational reason for this is that the knowledge gained by solving simple problems is useful in efficiently solving more difficult problems. We adopt this approach of learning from exercises to acquire search-control knowledge in the form of goal-decomposition rules (d-rules). D-rules are first order, and are learned using a new "generalize-and-test" algorithm which is based on inductive logic programming techniques. We demonstrate the feasibility of the approach by applying it in two planning do mains. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #136767. 	[Title] Learning Horn Definitions with Equivalence and Membership Queries [Abstract] A Horn definition is a set of Horn clauses with the same head literal. In this paper, we consider learning non-recursive, function-free first-order Horn definitions. We show that this class is exactly learnable from equivalence and membership queries. It follows then that this class is PAC learnable using examples and membership queries. Our results have been shown to be applicable to learning efficient goal-decomposition rules in planning domains. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #136768. 	[Title] Theory-guided Empirical Speedup Learning of Goal Decomposition Rules [Abstract] Speedup learning is the study of improving the problem-solving performance with experience and from outside guidance. We describe here a system that successfully combines the best features of Explanation-based learning and empirical learning to learn goal decomposition rules from examples of successful problem solving and membership queries. We demonstrate that our system can efficiently learn effective decomposition rules in three different domains. Our results suggest that theory-guided empirical learning can overcome the problems of purely explanation-based learning and purely empirical learning, and be an effective speedup learning method. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #51909. 	[Title] Automated Refinement of First-Order Horn-Clause Domain Theories [Abstract] Knowledge acquisition is a difficult, error-prone, and time-consuming task. The task of automatically improving an existing knowledge base using learning methods is addressed by the class of systems performing theory refinement. This paper presents a system, Forte (First-Order Revision of Theories from Examples), which refines first-order Horn-clause theories by integrating a variety of different revision techniques into a coherent whole. Forte uses these techniques within a hill-climbing framework, guided by a global heuristic. It identifies possible errors in the theory and calls on a library of operators to develop possible revisions. The best revision is implemented, and the process repeats until no further revisions are possible. Operators are drawn from a variety of sources, including propositional theory refinement, first-order induction, and inverse resolution. Forte is demonstrated in several domains, including logic programming and qualitative modelling. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #15429. 	[Title] A General Lower Bound on the Number of Examples Needed for Learning [Abstract] We prove a lower bound of ( 1 * ln 1 ffi + VCdim(C) * ) on the number of random examples required for distribution-free learning of a concept class C, where VCdim(C) is the Vapnik-Chervonenkis dimension and * and ffi are the accuracy and confidence parameters. This improves the previous best lower bound of ( 1 * ln 1 ffi + VCdim(C)), and comes close to the known general upper bound of O( 1 ffi + VCdim(C) * ln 1 * ) for consistent algorithms. We show that for many interesting concept classes, including kCNF and kDNF, our bound is actually tight to within a constant factor. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #411092. 	[Title] LEARNING LOGICAL EXCEPTIONS IN CHESS [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #49895. 	[Title] The Origins of Inductive Logic Programming: A Prehistoric Tale [Abstract] This paper traces the development of the main ideas that have led to the present state of knowledge in Inductive Logic Programming. The story begins with research in psychology on the subject of human concept learning. Results from this research influenced early efforts in Artificial Intelligence which combined with the formal methods of inductive inference to evolve into the present discipline of Inductive Logic Programming. Inductive Logic Programming is often considered to be a young discipline. However, it has its roots in research dating back nearly 40 years. This paper traces the development of ideas beginning in psychology and the effect they had on concept learning research in Artificial Intelligence. Independent of any requirement for a psychological basis, formal methods of inductive inference were developed. These separate streams eventually gave rise to Inductive Logic Programming. This account is not entirely unbiased. More attention is given to the work of those researchers who most influenced my own interest in machine learning. Being a retrospective paper, I do not attempt to describe recent developments in ILP. This account only includes research prior to 1991 the year in which the term Inductive Logic Programming was first used (Muggleton, 1991). This is the reason for the subtitle A Prehistoric Tale. The major headings in the paper are taken from the names of periods in the evolution of life on Earth. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1153003. 	[Title] Eclectic Machine Learning [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #9708. 	[Title] Acquiring Recursive and Iterative Concepts with Explanation-Based Learning explanation-based generalization, generalizing explanation structures, generalizing to [Abstract] University of Wisconsin Computer Sciences Technical Report 876 (September 1989) Abstract In explanation-based learning, a specific problem's solution is generalized into a form that can be later used to solve conceptually similar problems. Most research in explanation-based learning involves relaxing constraints on the variables in the explanation of a specific example, rather than generalizing the graphical structure of the explanation itself. However, this precludes the acquisition of concepts where an iterative or recursive process is implicitly represented in the explanation by a fixed number of applications. This paper presents an algorithm that generalizes explanation structures and reports empirical results that demonstrate the value of acquiring recursive and iterative concepts. The BAGGER2 algorithm learns recursive and iterative concepts, integrates results from multiple examples, and extracts useful subconcepts during generalization. On problems where learning a recursive rule is not appropriate, the system produces the same result as standard explanation-based methods. Applying the learned recursive rules only requires a minor extension to a PROLOG-like problem solver, namely, the ability to explicitly call a specific rule. Empirical studies demonstrate that generalizing the structure of explanations helps avoid the recently reported negative effects of learning. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #75121. 	[Title] The Utility of Knowledge in Inductive Learning  Running Head: Knowledge in Inductive Learning [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #417017. 	[Title] Relating Relational Learning Algorithms [Abstract] Relational learning algorithms are of special interest to members of the machine learning community; they offer practical methods for extending the representations used in algorithms that solve supervised learning tasks. Five approaches are currently being explored to address issues involved with using relational representations. This paper surveys algorithms embodying these approaches, summarizes their empirical evaluations, highlights their commonalities, and suggests potential directions for future research. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #62718. 	[Title] AN ENHANCER FOR REACTIVE PLANS [Abstract] This paper describes our method for improving the comprehensibility, accuracy, and generality of reactive plans. A reactive plan is a set of reactive rules. Our method involves two phases: (1) formulate explanations of execution traces, and then (2) generate new reactive rules from the explanations. Since the explanation phase has been previously described, the primary focus of this paper is the rule generation phase. This latter phase consists of taking a subset of the explanations and using these explanations to generate a set of new reactive rules to add to the original set. The particular subset of the explanations that is chosen yields rules that provide new domain knowledge for handling knowledge gaps in the original rule set. The original rule set, in a complimentary manner, provides expertise to fill the gaps where the domain knowledge provided by the new rules is incomplete. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #8703. 	[Title] Theory Refinement Combining Analytical and Empirical Methods [Abstract] This article describes a comprehensive approach to automatic theory revision. Given an imperfect theory, the approach combines explanation attempts for incorrectly classified examples in order to identify the failing portions of the theory. For each theory fault, correlated subsets of the examples are used to inductively generate a correction. Because the corrections are focused, they tend to preserve the structure of the original theory. Because the system starts with an approximate domain theory, in general fewer training examples are required to attain a given level of performance (classification accuracy) compared to a purely empirical system. The approach applies to classification systems employing a propositional Horn-clause theory. The system has been tested in a variety of application domains, and results are presented for problems in the domains of molecular biology and plant disease diagnosis. Please summarise all the given information.

Paper #6741 has the title `LEARNING CONCEPTS BY ASKING QUESTIONS  
` and the abstract `Tw o important issues in machine learning are explored: the role that memory plays in acquiring new concepts; and the extent to which the learner can take an active part in acquiring these concepts. This chapter describes a program, called Marvin, which uses concepts it has learned previously to learn new concepts. The program forms hypotheses about the concept being learned and tests the hypotheses by asking the trainer questions. Learning begins when the trainer shows Marvin an example of the concept to be learned. The program determines which objects in the example belong to concepts stored in the memory. A description of the new concept is formed by using the information obtained from the memory to generalize the description of the training example. The generalized description is tested when the program constructs new examples and shows these to the trainer, asking if they belong to the target concept. 
`.
Question: Which category should Paper #6741 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].


Paper #6741 has the title `LEARNING CONCEPTS BY ASKING QUESTIONS  
` and the abstract `Tw o important issues in machine learning are explored: the role that memory plays in acquiring new concepts; and the extent to which the learner can take an active part in acquiring these concepts. This chapter describes a program, called Marvin, which uses concepts it has learned previously to learn new concepts. The program forms hypotheses about the concept being learned and tests the hypotheses by asking the trainer questions. Learning begins when the trainer shows Marvin an example of the concept to be learned. The program determines which objects in the example belong to concepts stored in the memory. A description of the new concept is formed by using the information obtained from the memory to generalize the description of the training example. The generalized description is tested when the program constructs new examples and shows these to the trainer, asking if they belong to the target concept. 
`.
Question: Which category should Paper #6741 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].

This paper should be classified into: Theory