Above are papers related to the following paper: [Paper_ID] Paper #190698. 	[Title] Evolutionary Design of Neural Architectures A Preliminary Taxonomy and Guide to Literature [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #35. 	[Title] 4 Implementing Application Specific Routines  Genetic algorithms in search, optimization, and machine learning. Reading, MA: Addison-Wesley. [Abstract] To implement a specific application, you should only have to change the file app.c. Section 2 describes the routines in app.c in detail. If you use additional variables for your specific problem, the easiest method of making them available to other program units is to declare them in sga.h and external.h. However, take care that you do not redeclare existing variables. Two example applications files are included in the SGA-C distribution. The file app1.c performs the simple example problem included with the Pascal version; finding the maximum of x 10 , where x is an integer interpretation of a chromosome. A slightly more complex application is include in app2.c. This application illustrates two features that have been added to SGA-C. The first of these is the ithruj2int function, which converts bits i through j in a chromosome to an integer. The second new feature is the utility pointer that is associated with each population member. The example application interprets each chromosome as a set of concatenated integers in binary form. The lengths of these integer fields is determined by the user-specified value of field size, which is read in by the function app data(). The field size must be less than the smallest of the chromosome length and the length of an unsigned integer. An integer array for storing the interpreted form of each chromosome is dynamically allocated and assigned to the chromosome's utility pointer in app malloc(). The ithruj2int routine (see utility.c) is used to translate each chromosome into its associated vector. The fitness for each chromosome is simply the sum of the squares of these integers. This example application will function for any chromosome length. SGA-C is intended to be a simple program for first-time GA experimentation. It is not intended to be definitive in terms of its efficiency or the grace of its implementation. The authors are interested in the comments, criticisms, and bug reports from SGA-C users, so that the code can be refined for easier use in subsequent versions. Please email your comments to rob@galab2.mh.ua.edu, or write to TCGA: The authors gratefully acknowledge support provided by NASA under Grant NGT-50224 and support provided by the National Science Foundation under Grant CTS-8451610. We also thank Hillol Kargupta for donating his tournament selection implementation. Booker, L. B. (1982). Intelligent behavior as an adaptation to the task environment (Doctoral dissertation, Technical Report No. 243. Ann Arbor: University of Michigan, Logic of Computers Group). Dissertations Abstracts International, 43(2), 469B. (University Microfilms No. 8214966) Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #119686. 	[Title] Analysis of Decision Boundaries Generated by Constructive Neural Network Learning Algorithms [Abstract] Constructive learning algorithms offer an approach to incremental construction of near-minimal artificial neural networks for pattern classification. Examples of such algorithms include Tower, Pyramid, Upstart, and Tiling algorithms which construct multilayer networks of threshold logic units (or, multilayer perceptrons). These algorithms differ in terms of the topology of the networks that they construct which in turn biases the search for a decision boundary that correctly classifies the training set. This paper presents an analysis of such algorithms from a geometrical perspective. This analysis helps in a better characterization of the search bias employed by the different algorithms in relation to the geometrical distribution of examples in the training set. Simple experiments with non linearly separable training sets support the results of mathematical analysis of such algorithms. This suggests the possibility of designing more efficient constructive algorithms that dynamically choose among different biases to build near-minimal networks for pattern classification. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1114502. 	[Title] Evolution, Learning, and Instinct: 100 Years of the Baldwin Effect Using Learning to Facilitate the [Abstract] This paper describes a hybrid methodology that integrates genetic algorithms and decision tree learning in order to evolve useful subsets of discriminatory features for recognizing complex visual concepts. A genetic algorithm (GA) is used to search the space of all possible subsets of a large set of candidate discrimination features. Candidate feature subsets are evaluated by using C4.5, a decision-tree learning algorithm, to produce a decision tree based on the given features using a limited amount of training data. The classification performance of the resulting decision tree on unseen testing data is used as the fitness of the underlying feature subset. Experimental results are presented to show how increasing the amount of learning significantly improves feature set evolution for difficult visual recognition problems involving satellite and facial image data. In addition, we also report on the extent to which other more subtle aspects of the Baldwin effect are exhibited by the system. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #190697. 	[Title] Analysis of Neurocontrollers Designed by Simulated Evolution [Abstract] Randomized, adaptive, greedy search using evolutionary algorithms offers a powerful and versatile approach to the automated design of neural network architectures for a variety of tasks in artificial intelligence and robotics. In this paper we present results from the evolutionary design of a neuro-controller for a robotic bulldozer. This robot is given the task of clearing an arena littered with boxes by pushing boxes to the sides. Through a careful analysis of the evolved networks we show how evolution exploits the design constraints and properties of the environment to produce network structures of high fitness. We conclude with a brief summary of related ongoing research examining the intricate interplay between environment and evolutionary processes in determining the structure and function of the resulting neural architectures. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #227178. 	[Title] Evolving Visual Routines [Abstract] Traditional machine vision assumes that the vision system recovers a a complete, labeled description of the world [ Marr, 1982 ] . Recently, several researchers have criticized this model and proposed an alternative model which considers perception as a distributed collection of task-specific, task-driven visual routines [ Aloimonos, 1993, Ullman, 1987 ] . Some of these researchers have argued that in natural living systems these visual routines are the product of natural selection [ Ramachandran, 1985 ] . So far, researchers have hand-coded task-specific visual routines for actual implementations (e.g. [ Chapman, 1993 ] ). In this paper we propose an alternative approach in which visual routines for simple tasks are evolved using an artificial evolution approach. We present results from a series of runs on actual camera images, in which simple routines were evolved using Genetic Programming techniques [ Koza, 1992 ] . The results obtained are promising: the evolved routines are able to correctly classify up to 93% of the images, which is better than the best algorithm we were able to write by hand. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #198443. 	[Title] Properties of Genetic Representations of Neural Architectures [Abstract] Genetic algorithms and related evolutionary techniques offer a promising approach for automatically exploring the design space of neural architectures for artificial intelligence and cognitive modeling. Central to this process of evolutionary design of neural architectures (EDNA) is the choice of the representation scheme that is used to encode a neural architecture in the form of a gene string (genotype) and to decode a genotype into the corresponding neural architecture (phenotype). The representation scheme used not only constrains the class of neural architectures that are representable (evolvable) in the system, but also determines the efficiency and the time-space complexity of the evolutionary design procedure as a whole. This paper identifies and discusses a set of properties that can be used to characterize different representations used in EDNA and to design or select representations with the necessary properties for particular classes of applications. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #5966. 	[Title] Cost-Sensitive Classification: Empirical Evaluation of a Hybrid Genetic Decision Tree Induction Algorithm [Abstract] This paper introduces ICET, a new algorithm for costsensitive classification. ICET uses a genetic algorithm to evolve a population of biases for a decision tree induction algorithm. The fitness function of the genetic algorithm is the average cost of classification when using the decision tree, including both the costs of tests (features, measurements) and the costs of classification errors. ICET is compared here with three other algorithms for costsensitive classification EG2, CS-ID3, and IDX and also with C4.5, which classifies without regard to cost. The five algorithms are evaluated empirically on five real-world medical datasets. Three sets of experiments are performed. The first set examines the baseline performance of the five algorithms on the five datasets and establishes that ICET performs significantly better than its competitors. The second set tests the robustness of ICET under a variety of conditions and shows that ICET maintains its advantage. The third set looks at ICETs search in bias space and discovers a way to improve the search. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #263279. 	[Title] Data Analyses Using Simulated Breeding and Inductive Learning Methods [Abstract] Marketing decision making tasks require the acquisition of efficient decision rules from noisy questionnaire data. Unlike popular learning-from-example methods, in such tasks, we must interpret the characteristics of the data without clear features of the data nor pre-determined evaluation criteria. The problem is how domain experts get simple, easy-to-understand, and accurate knowledge from noisy data. This paper describes a novel method to acquire efficient decision rules from questionnaire data using both simulated breeding and inductive learning techniques. The basic ideas of the method are that simulated breeding is used to get the effective features from the questionnaire data and that inductive learning is used to acquire simple decision rules from the data. The simulated breeding is one of the Genetic Algorithm based techniques to subjectively or interactively evaluate the qualities of offspring generated by genetic operations. The proposed method has been qualitatively and quantitatively validated by a case study on consumer product questionnaire data: the acquired rules are simpler than the results from the direct application of inductive learning; a domain expert admits that they are easy to understand; and they are at the same level on the accuracy compared with the other methods. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #41714. 	[Title] Issues in Evolutionary Robotics [Abstract] A version of this paper appears in: Proceedings of SAB92, the Second International Conference on Simulation of Adaptive Behaviour J.-A. Meyer, H. Roitblat, and S. Wilson, editors, MIT Press Bradford Books, Cambridge, MA, 1993. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #22229. 	[Title] The Automatic Programming of Agents that Learn Mental Models and Create Simple Plans of Action [Abstract] An essential component of an intelligent agent is the ability to notice, encode, store, and utilize information about its environment. Traditional approaches to program induction have focused on evolving functional or reactive programs. This paper presents MAPMAKER, an approach to the automatic generation of agents that discover information about their environment, encode this information for later use, and create simple plans utilizing the stored mental models. In this approach, agents are multipart computer programs that communicate through a shared memory. Both the programs and the representation scheme are evolved using genetic programming. An illustrative problem of 'gold' collection is used to demonstrate the approach in which one part of a program makes a map of the world and stores it in memory, and the other part uses this map to find the gold The results indicate that the approach can evolve programs that store simple representations of their environments and use these representations to produce simple plans. 1. Introduction Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1817. 	[Title] Hybrid Learning Using Genetic Algorithms and Decision Trees for Pattern Classification [Abstract] This paper introduces a hybrid learning methodology that integrates genetic algorithms (GAs) and decision tree learning (ID3) in order to evolve optimal subsets of discriminatory features for robust pattern classification. A GA is used to search the space of all possible subsets of a large set of candidate discrimination features. For a given feature subset, ID3 is invoked to produce a decision tree. The classification performance of the decision tree on unseen data is used as a measure of fitness for the given feature set, which, in turn, is used by the GA to evolve better feature sets. This GA-ID3 process iterates until a feature subset is found with satisfactory classification performance. Experimental results are presented which illustrate the feasibility of our approach on difficult problems involving recognizing visual concepts in satellite and facial image data. The results also show improved classification performance and reduced description complexity when compared against standard methods for feature selection. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #13658. 	[Title] Generative Learning Structures and Processes for Generalized Connectionist Networks [Abstract] Massively parallel networks of relatively simple computing elements offer an attractive and versatile framework for exploring a variety of learning structures and processes for intelligent systems. This paper briefly summarizes some popular learning structures and processes used in such networks. It outlines a range of potentially more powerful alternatives for pattern-directed inductive learning in such systems. It motivates and develops a class of new learning algorithms for massively parallel networks of simple computing elements. We call this class of learning processes generative for they offer a set of mechanisms for constructive and adaptive determination of the network architecture the number of processing elements and the connectivity among them as a function of experience. Generative learning algorithms attempt to overcome some of the limitations of some approaches to learning in networks that rely on modification of weights on the links within an otherwise fixed network topology e.g., rather slow learning and the need for an a-priori choice of a network architecture. Several alternative designs as well as a range of control structures and processes which can be used to regulate the form and content of internal representations learned by such networks are examined. Empirical results from the study of some generative learning algorithms are briefly summarized and several extensions and refinements of such algorithms, and directions for future research are outlined. Please summarise all the given information.

Paper #190698 has the title `Evolutionary Design of Neural Architectures A Preliminary Taxonomy and Guide to Literature  
` and the abstract `nan`.
Question: Which category should Paper #190698 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].


Paper #190698 has the title `Evolutionary Design of Neural Architectures A Preliminary Taxonomy and Guide to Literature  
` and the abstract `nan`.
Question: Which category should Paper #190698 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].

This paper should be classified into: Neural_Networks