Above are papers related to the following paper: [Paper_ID] Paper #93320. 	[Title] Some Experiments with a Hybrid Model for Learning Sequential Decision Making [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #649731. 	[Title] Incremental Grid Growing: Encoding High-Dimensional Structure into a Two-Dimensional Feature Map [Abstract] Knowledge of clusters and their relations is important in understanding high-dimensional input data with unknown distribution. Ordinary feature maps with fully connected, fixed grid topology cannot properly reflect the structure of clusters in the input space|there are no cluster boundaries on the map. Incremental feature map algorithms, where nodes and connections are added to or deleted from the map according to the input distribution, can overcome this problem. However, so far such algorithms have been limited to maps that can be drawn in 2-D only in the case of 2-dimensional input space. In the approach proposed in this paper, nodes are added incrementally to a regular, 2-dimensional grid, which is drawable at all times, irrespective of the dimensionality of the input space. The process results in a map that explicitly represents the cluster structure of the high-dimensional input. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #217852. 	[Title] Learning Search-Control Heuristics for Logic Programs: Applications to Speedup Learning and Language Acquisition [Abstract] This paper presents a general framework, learning search-control heuristics for logic programs, which can be used to improve both the efficiency and accuracy of knowledge-based systems expressed as definite-clause logic programs. The approach combines techniques of explanation-based learning and recent advances in inductive logic programming to learn clause-selection heuristics that guide program execution. Two specific applications of this framework are detailed: dynamic optimization of Prolog programs (improving efficiency) and natural language acquisition (improving accuracy). In the area of program optimization, a prototype system, Dolphin is able to transform some intractable specifications into polynomial-time algorithms, and outperforms competing approaches in several benchmark speedup domains. A prototype language acquisition system, Chill is also described. It is capable of automatically acquiring semantic grammars, which uniformly incorprate syntactic and semantic constraints to parse sentences into case-role representations. Initial experiments show that this approach is able to construct accurate parsers which generalize well to novel sentences and significantly outperform previous approaches to learning case-role mapping based on connectionist techniques. Planned extensions of the general framework and the specific applications as well as plans for further evaluation are also discussed. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6151. 	[Title] Strategy Learning with Multilayer Connectionist Representations 1 [Abstract] Results are presented that demonstrate the learning and fine-tuning of search strategies using connectionist mechanisms. Previous studies of strategy learning within the symbolic, production-rule formalism have not addressed fine-tuning behavior. Here a two-layer connectionist system is presented that develops its search from a weak to a task-specific strategy and fine-tunes its performance. The system is applied to a simulated, real-time, balance-control task. We compare the performance of one-layer and two-layer networks, showing that the ability of the two-layer network to discover new features and thus enhance the original representation is critical to solving the balancing task. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #13960. 	[Title] Using a Case Base of Surfaces to Speed-Up Reinforcement Learning [Abstract] This paper demonstrates the exploitation of certain vision processing techniques to index into a case base of surfaces. The surfaces are the result of reinforcement learning and represent the optimum choice of actions to achieve some goal from anywhere in the state space. This paper shows how strong features that occur in the interaction of the system with its environment can be detected early in the learning process. Such features allow the system to identify when an identical, or very similar, task has been solved previously and to retrieve the relevant surface. This results in an orders of magnitude increase in learning rate. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6155. 	[Title] On the Computational Economics of Reinforcement Learning [Abstract] Following terminology used in adaptive control, we distinguish between indirect learning methods, which learn explicit models of the dynamic structure of the system to be controlled, and direct learning methods, which do not. We compare an existing indirect method, which uses a conventional dynamic programming algorithm, with a closely related direct reinforcement learning method by applying both methods to an infinite horizon Markov decision problem with unknown state-transition probabilities. The simulations show that although the direct method requires much less space and dramatically less computation per control action, its learning ability in this task is superior to, or compares favorably with, that of the more complex indirect method. Although these results do not address how the methods' performances compare as problems become more difficult, they suggest that given a fixed amount of computational power available per control action, it may be better to use a direct reinforcement learning method augmented with indirect techniques than to devote all available resources to a computation-ally costly indirect method. Comprehensive answers to the questions raised by this study depend on many factors making up the eco nomic context of the computation. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1126029. 	[Title] Exploration in Active Learning [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1109392. 	[Title] Disambiguation and Grammar as Emergent Soft Constraints [Abstract] When reading a sentence such as "The diplomat threw the ball in the ballpark for the princess" our interpretation changes from a dance event to baseball and back to dance. Such on-line disambiguation happens automatically and appears to be based on dynamically combining the strengths of association between the keywords and the two senses. Subsymbolic neural networks are very good at modeling such behavior. They learn word meanings as soft constraints on interpretation, and dynamically combine these constraints to form the most likely interpretation. On the other hand, it is very difficult to show how systematic language structures such as relative clauses could be processed in such a system. The network would only learn to associate them to specific contexts and would not be able to process new combinations of them. A closer look at understanding embedded clauses shows that humans are not very systematic in processing grammatical structures either. For example, "The girl who the boy who the girl who lived next door blamed hit cried" is very difficult to understand, whereas "The car that the man who the dog that had rabies bit drives is in the garage" is not. This difference emerges from the same semantic constraints that are at work in the disambiguation task. In this chapter we will show how the subsymbolic parser can be combined with high-level control that allows the system to process novel combinations of relative clauses systematically, while still being sensitive to the semantic constraints. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #628500. 	[Title] LEARNING TO AVOID COLLISIONS: A REINFORCEMENT LEARNING PARADIGM FOR MOBILE ROBOT NAVIGATION [Abstract] The paper describes a self-learning control system for a mobile robot. Based on sensor information the control system has to provide a steering signal in such a way that collisions are avoided. Since in our case no `examples' are available, the system learns on the basis of an external reinforcement signal which is negative in case of a collision and zero otherwise. We describe the adaptive algorithm which is used for a discrete coding of the state space, and the adaptive algorithm for learning the correct mapping from the input (state) vector to the output (steering) signal. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #180373. 	[Title] CANCER DIAGNOSIS AND PROGNOSIS VIA LINEAR-PROGRAMMING-BASED MACHINE LEARNING [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #13717. 	[Title] Learning Semantic Grammars with Constructive Inductive Logic Programming [Abstract] Automating the construction of semantic grammars is a difficult and interesting problem for machine learning. This paper shows how the semantic-grammar acquisition problem can be viewed as the learning of search-control heuristics in a logic program. Appropriate control rules are learned using a new first-order induction algorithm that automatically invents useful syntactic and semantic categories. Empirical results show that the learned parsers generalize well to novel sentences and out-perform previous approaches based on connectionist techniques. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #152731. 	[Title] Subsymbolic Case-Role Analysis of Sentences with Embedded Clauses [Abstract] A distributed neural network model called SPEC for processing sentences with recursive relative clauses is described. The model is based on separating the tasks of segmenting the input word sequence into clauses, forming the case-role representations, and keeping track of the recursive embeddings into different modules. The system needs to be trained only with the basic sentence constructs, and it generalizes not only to new instances of familiar relative clause structures, but to novel structures as well. SPEC exhibits plausible memory degradation as the depth of the center embeddings increases, its memory is primed by earlier constituents, and its performance is aided by semantic constraints between the constituents. The ability to process structure is largely due to a central executive network that monitors and controls the execution of the entire system. This way, in contrast to earlier subsymbolic systems, parsing is modeled as a controlled high-level process rather than one based on automatic reflex responses. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #28447. 	[Title] MULTISTRATEGY LEARNING IN REACTIVE CONTROL SYSTEMS FOR AUTONOMOUS ROBOTIC NAVIGATION [Abstract] This paper presents a self-improving reactive control system for autonomous robotic navigation. The navigation module uses a schema-based reactive control system to perform the navigation task. The learning module combines case-based reasoning and reinforcement learning to continuously tune the navigation system through experience. The case-based reasoning component perceives and characterizes the system's environment, retrieves an appropriate case, and uses the recommendations of the case to tune the parameters of the reactive control system. The reinforcement learning component refines the content of the cases based on the current experience. Together, the learning components perform on-line adaptation, resulting in improved performance as the reactive control system tunes itself to the environment, as well as on-line case learning, resulting in an improved library of cases that capture environmental regularities necessary to perform on-line adaptation. The system is extensively evaluated through simulation studies using several performance metrics and system configurations. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #124064. 	[Title] An Upper Bound on the Loss from Approximate Optimal-Value Functions [Abstract] Many reinforcement learning (RL) approaches can be formulated from the theory of Markov decision processes and the associated method of dynamic programming (DP). The value of this theoretical understanding, however, is tempered by many practical concerns. One important question is whether DP-based approaches that use function approximation rather than lookup tables, can avoid catastrophic effects on performance. This note presents a result in Bertsekas (1987) which guarantees that small errors in the approximation of a task's optimal value function cannot produce arbitrarily bad performance when actions are selected greedily. We derive an upper bound on performance loss which is slightly tighter than that in Bertsekas (1987), and we show the extension of the bound to Q-learning (Watkins, 1989). These results provide a theoretical justification for a practice that is common in reinforcement learning. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1110947. 	[Title] Lazy Induction Triggered by CBR [Abstract] In recent years, case-based reasoning has been demonstrated to be highly useful for problem solving in complex domains. Also, mixed paradigm approaches emerged for combining CBR and induction techniques aiming at verifying the knowledge and/or building an efficient case memory. However, in complex domains induction over the whole problem space is often not possible or too time consuming. In this paper, an approach is presented which (owing to a close interaction with the CBR part) attempts to induce rules only for a particular context, i.e. for a problem just being solved by a CBR-oriented system. These rules may then be used for indexing purposes or similarity assessment in order to support the CBR process in the future. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #149669. 	[Title] Reasoning about Time and Probability [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6184. 	[Title] Forward models: Supervised learning with a distal teacher [Abstract] Internal models of the environment have an important role to play in adaptive systems in general and are of particular importance for the supervised learning paradigm. In this paper we demonstrate that certain classical problems associated with the notion of the "teacher" in supervised learning can be solved by judicious use of learned internal models as components of the adaptive system. In particular, we show how supervised learning algorithms can be utilized in cases in which an unknown dynamical system intervenes between actions and desired outcomes. Our approach applies to any supervised learning algorithm that is capable of learning in multi-layer networks. *This paper is a revised version of MIT Center for Cognitive Science Occasional Paper #40. We wish to thank Michael Mozer, Andrew Barto, Robert Jacobs, Eric Loeb, and James McClelland for helpful comments on the manuscript. This project was supported in part by BRSG 2 S07 RR07047-23 awarded by the Biomedical Research Support Grant Program, Division of Research Resources, National Institutes of Health, by a grant from ATR Auditory and Visual Perception Research Laboratories, by a grant from Siemens Corporation, by a grant from the Human Frontier Science Program, and by grant N00014-90-J-1942 awarded by the Office of Naval Research. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #31097. 	[Title] What Daimler-Benz has learned as an industrial partner from the Machine Learning Project StatLog [Abstract] Author of this paper was co-ordinator of the Machine Learning project StatLog during 1990-1993. This project was supported financially by the European Community. The main aim of StatLog was to evaluate different learning algorithms using real industrial and commercial applications. As an industrial partner and contributor, Daimler-Benz has introduced different applications to Stat-Log among them fault diagnosis, letter and digit recognition, credit-scoring and prediction of the number of registered trucks. We have learned a lot of lessons from this project which have effected our application oriented research in the field of Machine Learning (ML) in Daimler-Benz. We have distinguished that, especially, more research is necessary to prepare the ML-algorithms to handle the real industrial and commercial applications. In this paper we describe, shortly, the Daimler-Benz applications in StatLog, we discuss shortcomings of the applied ML-algorithms and finally we outline the fields where we think further research is necessary. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #10796. 	[Title] An Improved Algorithm for Incremental Induction of Decision Trees [Abstract] Technical Report 94-07 February 7, 1994 (updated April 25, 1994) This paper will appear in Proceedings of the Eleventh International Conference on Machine Learning. Abstract This paper presents an algorithm for incremental induction of decision trees that is able to handle both numeric and symbolic variables. In order to handle numeric variables, a new tree revision operator called `slewing' is introduced. Finally, a non-incremental method is given for finding a decision tree based on a direct metric of a candidate tree. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #10798. 	[Title] Learning physical descriptions from functional definitions, examples, Learning from examples: The effect of different conceptual [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #30895. 	[Title] Induction of Oblique Decision Trees [Abstract] This paper introduces a randomized technique for partitioning examples using oblique hyperplanes. Standard decision tree techniques, such as ID3 and its descendants, partition a set of points with axis-parallel hyper-planes. Our method, by contrast, attempts to find hyperplanes at any orientation. The purpose of this more general technique is to find smaller but equally accurate decision trees than those created by other methods. We have tested our algorithm on both real and simulated data, and found that in some cases it produces surprisingly small trees without losing predictive accuracy. Small trees allow us, in turn, to obtain simple qualitative descriptions of each problem domain. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1153148. 	[Title] Learning Classification Trees [Abstract] Algorithms for learning classification trees have had successes in artificial intelligence and statistics over many years. This paper outlines how a tree learning algorithm can be derived using Bayesian statistics. This introduces Bayesian techniques for splitting, smoothing, and tree averaging. The splitting rule is similar to Quinlan's information gain, while smoothing and averaging replace pruning. Comparative experiments with reimplementations of a minimum encoding approach, Quinlan's C4 (Quinlan et al., 1987) and Breiman et al.'s CART (Breiman et al., 1984) show the full Bayesian algorithm can produce Publication: This paper is a final draft submitted for publication to the Statistics and Computing journal; a version with some minor changes appeared in Volume 2, 1992, pages 63-73. more accurate predictions than versions of these other approaches, though pay a computational price. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6196. 	[Title] The Parti-game Algorithm for Variable Resolution Reinforcement Learning in Multidimensional State-spaces [Abstract] Parti-game is a new algorithm for learning feasible trajectories to goal regions in high dimensional continuous state-spaces. In high dimensions it is essential that learning does not plan uniformly over a state-space. Parti-game maintains a decision-tree partitioning of state-space and applies techniques from game-theory and computational geometry to efficiently and adaptively concentrate high resolution only on critical areas. The current version of the algorithm is designed to find feasible paths or trajectories to goal regions in high dimensional spaces. Future versions will be designed to find a solution that optimizes a real-valued criterion. Many simulated problems have been tested, ranging from two-dimensional to nine-dimensional state-spaces, including mazes, path planning, non-linear dynamics, and planar snake robots in restricted spaces. In all cases, a good solution is found in less than ten trials and a few minutes. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #188471. 	[Title] Adaptive state space quantisation for reinforcement learning of collision-free navigation [Abstract] The paper describes a self-learning control system for a mobile robot. Based on sensor information the control system has to provide a steering signal in such a way that collisions are avoided. Since in our case no `examples' are available, the system learns on the basis of an external reinforcement signal which is negative in case of a collision and zero otherwise. Rules from Temporal Difference learning are used to find the correct mapping between the (discrete) sensor input space and the steering signal. We describe the algorithm for learning the correct mapping from the input (state) vector to the output (steering) signal, and the algorithm which is used for a discrete coding of the input state space. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6213. 	[Title] Machine Learning Learning to Predict by the Methods of Temporal Differences Keywords: Incremental learning, prediction, [Abstract] This article introduces a class of incremental learning procedures specialized for prediction|that is, for using past experience with an incompletely known system to predict its future behavior. Whereas conventional prediction-learning methods assign credit by means of the difference between predicted and actual outcomes, the new methods assign credit by means of the difference between temporally successive predictions. Although such temporal-difference methods have been used in Samuel's checker player, Holland's bucket brigade, and the author's Adaptive Heuristic Critic, they have remained poorly understood. Here we prove their convergence and optimality for special cases and relate them to supervised-learning methods. For most real-world prediction problems, temporal-difference methods require less memory and less peak computation than conventional methods; and they produce more accurate predictions. We argue that most problems to which supervised learning is currently applied are really prediction problems of the sort to which temporal-difference methods can be applied to advantage. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6214. 	[Title] Integrated Architectures for Learning, Planning, and Reacting Based on Approximating Dynamic Programming [Abstract] This paper extends previous work with Dyna, a class of architectures for intelligent systems based on approximating dynamic programming methods. Dyna architectures integrate trial-and-error (reinforcement) learning and execution-time planning into a single process operating alternately on the world and on a learned model of the world. In this paper, I present and show results for two Dyna architectures. The Dyna-PI architecture is based on dynamic programming's policy iteration method and can be related to existing AI ideas such as evaluation functions and universal plans (reactive systems). Using a navigation task, results are shown for a simple Dyna-PI system that simultaneously learns by trial and error, learns a world model, and plans optimal routes using the evolving world model. The Dyna-Q architecture is based on Watkins's Q-learning, a new kind of reinforcement learning. Dyna-Q uses a less familiar set of data structures than does Dyna-PI, but is arguably simpler to implement and use. We show that Dyna-Q architectures are easy to adapt for use in changing environments. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6215. 	[Title] Planning by Incremental Dynamic Programming [Abstract] This paper presents the basic results and ideas of dynamic programming as they relate most directly to the concerns of planning in AI. These form the theoretical basis for the incremental planning methods used in the integrated architecture Dyna. These incremental planning methods are based on continually updating an evaluation function and the situation-action mapping of a reactive system. Actions are generated by the reactive system and thus involve minimal delay, while the incremental planning process guarantees that the actions and evaluation function will eventually be optimal|no matter how extensive a search is required. These methods are well suited to stochastic tasks and to tasks in which a complete and accurate model is not available. For tasks too large to implement the situation-action mapping as a table, supervised-learning methods must be used, and their capabilities remain a significant limitation of the approach. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #46536. 	[Title] Linear Machine Decision Trees [Abstract] COINS Technical Report 91-10 January 1991 Abstract This article presents an algorithm for inducing multiclass decision trees with multivariate tests at internal decision nodes. Each test is constructed by training a linear machine and eliminating variables in a controlled manner. Empirical results demonstrate that the algorithm builds small accurate trees across a variety of tasks. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6217. 	[Title] Online Learning with Random Representations [Abstract] We consider the requirements of online learning|learning which must be done incrementally and in realtime, with the results of learning available soon after each new example is acquired. Despite the abundance of methods for learning from examples, there are few that can be used effectively for online learning, e.g., as components of reinforcement learning systems. Most of these few, including radial basis functions, CMACs, Ko-honen's self-organizing maps, and those developed in this paper, share the same structure. All expand the original input representation into a higher dimensional representation in an unsupervised way, and then map that representation to the final answer using a relatively simple supervised learner, such as a perceptron or LMS rule. Such structures learn very rapidly and reliably, but have been thought either to scale poorly or to require extensive domain knowledge. To the contrary, some researchers (Rosenblatt, 1962; Gallant & Smith, 1987; Kanerva, 1988; Prager & Fallside, 1988) have argued that the expanded representation can be chosen largely at random with good results. The main contribution of this paper is to develop and test this hypothesis. We show that simple random-representation methods can perform as well as nearest-neighbor methods (while being more suited to online learning), and significantly better than backpropagation. We find that the size of the random representation does increase with the dimensionality of the problem, but not unreasonably so, and that the required size can be reduced substantially using unsupervised-learning techniques. Our results suggest that randomness has a useful role to play in online supervised learning and constructive induction. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1113934. 	[Title] Integration of Case-Based Reasoning and Neural Networks Approaches for Classification [Abstract] Several different approaches have been used to describe concepts for supervised learning tasks. In this paper we describe two approaches which are: prototype-based incremental neural networks and case-based reasoning approaches. We show then how we can improve a prototype-based neural network model by storing some specific instances in a CBR memory system. This leads us to propose a co-processing hybrid model for classification. 1 Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1109199. 	[Title] Monitoring in Embedded Agents [Abstract] Finding good monitoring strategies is an important process in the design of any embedded agent. We describe the nature of the monitoring problem, point out what makes it difficult, and show that while periodic monitoring strategies are often the easiest to derive, they are not always the most appropriate. We demonstrate mathematically and empirically that for a wide class of problems, the so-called "cupcake problems", there exists a simple strategy, interval reduction, that outperforms periodic monitoring. We also show how features of the environment may influence the choice of the optimal strategy. The paper concludes with some thoughts about a monitoring strategy taxonomy, and what its defining features might be. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #23502. 	[Title] Dyslexic and Category-Specific Aphasic Impairments in a Self-Organizing Feature Map Model of the Lexicon [Abstract] DISLEX is an artificial neural network model of the mental lexicon. It was built to test com-putationally whether the lexicon could consist of separate feature maps for the different lexical modalities and the lexical semantics, connected with ordered pathways. In the model, the orthographic, phonological, and semantic feature maps and the associations between them are formed in an unsupervised process, based on cooccurrence of the lexical symbol and its meaning. After the model is organized, various damage to the lexical system can be simulated, resulting in dyslexic and category-specific aphasic impairments similar to those observed in human patients. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6224. 	[Title] Tight Performance Bounds on Greedy Policies Based on Imperfect Value Functions [Abstract] Consider a given value function on states of a Markov decision problem, as might result from applying a reinforcement learning algorithm. Unless this value function equals the corresponding optimal value function, at some states there will be a discrepancy, which is natural to call the Bellman residual, between what the value function specifies at that state and what is obtained by a one-step lookahead along the seemingly best action at that state using the given value function to evaluate all succeeding states. This paper derives a tight bound on how far from optimal the discounted return for a greedy policy based on the given value function will be as a function of the maximum norm magnitude of this Bellman residual. A corresponding result is also obtained for value functions defined on state-action pairs, as are used in Q-learning. One significant application of these results is to problems where a function approximator is used to learn a value function, with training of the approxi-mator based on trying to minimize the Bellman residual across states or state-action pairs. When control is based on the use of the resulting value function, this result provides a link between how well the objectives of function approximator training are met and the quality of the resulting control. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #38480. 	[Title] Learning to Achieve Goals [Abstract] Temporal difference methods solve the temporal credit assignment problem for reinforcement learning. An important subproblem of general reinforcement learning is learning to achieve dynamic goals. Although existing temporal difference methods, such as Q learning, can be applied to this problem, they do not take advantage of its special structure. This paper presents the DG-learning algorithm, which learns efficiently to achieve dynamically changing goals and exhibits good knowledge transfer between goals. In addition, this paper shows how traditional relaxation techniques can be applied to the problem. Finally, experimental results are given that demonstrate the superiority of DG learning over Q learning in a moderately large, synthetic, non-deterministic domain. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #23507. 	[Title] Natural Language Processing with Subsymbolic Neural Networks [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #20942. 	[Title] Decision Tree Induction Based on Efficient Tree Restructuring [Abstract] The ability to restructure a decision tree efficiently enables a variety of approaches to decision tree induction that would otherwise be prohibitively expensive. Two such approaches are described here, one being incremental tree induction (ITI), and the other being non-incremental tree induction using a measure of tree quality instead of test quality (DMTI). These approaches and several variants offer new computational and classifier characteristics that lend themselves to particular applications. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1365. 	[Title] Cholinergic suppression of transmission may allow combined associative memory function and self-organization in the neocortex. [Abstract] Selective suppression of transmission at feedback synapses during learning is proposed as a mechanism for combining associative feedback with self-organization of feedforward synapses. Experimental data demonstrates cholinergic suppression of synaptic transmission in layer I (feedback synapses), and a lack of suppression in layer IV (feed-forward synapses). A network with this feature uses local rules to learn mappings which are not linearly separable. During learning, sensory stimuli and desired response are simultaneously presented as input. Feedforward connections form self-organized representations of input, while suppressed feedback connections learn the transpose of feedfor-ward connectivity. During recall, suppression is removed, sensory input activates the self-organized representation, and activity generates the learned response. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #23258. 	[Title] Exploration and Model Building in Mobile Robot Domains [Abstract] I present first results on COLUMBUS, an autonomous mobile robot. COLUMBUS operates in initially unknown, structured environments. Its task is to explore and model the environment efficiently while avoiding collisions with obstacles. COLUMBUS uses an instance-based learning technique for modeling its environment. Real-world experiences are generalized via two artificial neural networks that encode the characteristics of the robot's sensors, as well as the characteristics of typical environments the robot is assumed to face. Once trained, these networks allow for knowledge transfer across different environments the robot will face over its lifetime. COLUMBUS' models represent both the expected reward and the confidence in these expectations. Exploration is achieved by navigating to low confidence regions. An efficient dynamic programming method is employed in background to find minimal-cost paths that, executed by the robot, maximize exploration. COLUMBUS operates in real-time. It has been operating successfully in an office building environment for periods up to hours. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #601567. 	[Title] Geometric Comparison of Classifications and Rule Sets* [Abstract] We present a technique for evaluating classifications by geometric comparison of rule sets. Rules are represented as objects in an n-dimensional hyperspace. The similarity of classes is computed from the overlap of the geometric class descriptions. The system produces a correlation matrix that indicates the degree of similarity between each pair of classes. The technique can be applied to classifications generated by different algorithms, with different numbers of classes and different attribute sets. Experimental results from a case study in a medical domain are included. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1152740. 	[Title] Model of the Environment to Avoid Local Learning [Abstract] Pier Luca Lanzi Technical Report N. 97.46 December 20 th , 1997 Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #95589. 	[Title] Planning with Closed-Loop Macro Actions [Abstract] Planning and learning at multiple levels of temporal abstraction is a key problem for artificial intelligence. In this paper we summarize an approach to this problem based on the mathematical framework of Markov decision processes and reinforcement learning. Conventional model-based reinforcement learning uses primitive actions that last one time step and that can be modeled independently of the learning agent. These can be generalized to macro actions, multi-step actions specified by an arbitrary policy and a way of completing. Macro actions generalize the classical notion of a macro operator in that they are closed loop, uncertain, and of variable duration. Macro actions are needed to represent common-sense higher-level actions such as going to lunch, grasping an object, or traveling to a distant city. This paper generalizes prior work on temporally abstract models (Sutton 1995) and extends it from the prediction setting to include actions, control, and planning. We define a semantics of models of macro actions that guarantees the validity of planning using such models. This paper present new results in the theory of planning with macro actions and illustrates its potential advantages in a gridworld task. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #10981. 	[Title] Acquiring the mapping from meaning to sounds [Abstract] 1 We thank Steen Ladegaard Knudsen for his assistance in programming, analysis and running of simulations, Scott Baden for his assistance in vectorizing our code for the Cray Y-MP, the Division of Engineering Block Grant for time on the Cray at the San Diego Supercomputer Center, and the members of the PDPNLP and GURU Research Groups at UCSD for helpful comments on earlier versions of this work. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #97892. 	[Title] Correcting Imperfect Domain Theories: A Knowledge-Level Analysis [Abstract] Explanation-Based Learning [Mitchell et al., 1986; DeJong and Mooney, 1986] has shown promise as a powerful analytical learning technique. However, EBL is severely hampered by the requirement of a complete and correct domain theory for successful learning to occur. Clearly, in non-trivial domains, developing such a domain theory is a nearly impossible task. Therefore, much research has been devoted to understanding how an imperfect domain theory can be corrected and extended during system performance. In this paper, we present a characterization of this problem, and use it to analyze past research in the area. Past characterizations of the problem (e.g, [Mitchell et al., 1986; Rajamoney and DeJong, 1987]) have viewed the types of performance errors caused by a faulty domain theory as primary. In contrast, we focus primarily on the types of knowledge deficiencies present in the theory, and from these derive the types of performance errors that can result. Correcting the theory can be viewed as a search through the space of possible domain theories, with a variety of knowledge sources that can be used to guide the search. We examine the types of knowledge used by a variety of past systems for this purpose. The hope is that this analysis will indicate the need for a "universal weak method" of domain theory correction, in which different sources of knowledge for theory correction can be freely and flexibly combined. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1130600. 	[Title] Adaptive state space quantisation: adding and removing neurons [Abstract] This paper describes a self-learning control system for a mobile robot. Based on local sensor data, a robot is taught to avoid collisions with obstacles. The only feedback to the control system is a binary-valued external reinforcement signal, which indicates whether or not a collision has occured. A reinforcement learning scheme is used to find a correct mapping from input (sensor) space to output (steering signal) space. An adaptive quantisation scheme is introduced, through which the discrete division of input space is built up from scratch by the system itself. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #4584. 	[Title] References elements that can solve difficult learning control problems. on Simulation of Adaptive Behavior, pages [Abstract] Miller, G. (1956). The magical number seven, plus or minus two: Some limits on our capacity for processing information. The Psychological Review, 63(2):81-97. Schmidhuber, J. (1990b). Towards compositional learning with dynamic neural networks. Technical Report FKI-129-90, Technische Universitat Munchen, Institut fu Informatik. Servan-Schreiber, D., Cleermans, A., and McClelland, J. (1988). Encoding sequential structure in simple recurrent networks. Technical Report CMU-CS-88-183, Carnegie Mellon University, Computer Science Department. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #6378. 	[Title] Learning to coordinate without sharing information [Abstract] Researchers in the field of Distributed Artificial Intelligence (DAI) have been developing efficient mechanisms to coordinate the activities of multiple autonomous agents. The need for coordination arises because agents have to share resources and expertise required to achieve their goals. Previous work in the area includes using sophisticated information exchange protocols, investigating heuristics for negotiation, and developing formal models of possibilities of conflict and cooperation among agent interests. In order to handle the changing requirements of continuous and dynamic environments, we propose learning as a means to provide additional possibilities for effective coordination. We use reinforcement learning techniques on a block pushing problem to show that agents can learn complimentary policies to follow a desired path without any knowledge about each other. We theoretically analyze and experimentally verify the effects of learning rate on system convergence, and demonstrate benefits of using learned coordination knowledge on similar problems. Reinforcement learning based coordination can be achieved in both cooperative and non-cooperative domains, and in domains with noisy communication channels and other stochastic characteristics that present a formidable challenge to using other coordination schemes. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #399339. 	[Title] A Comparison of Action Selection Learning Methods [Abstract] Our goal is to develop a hybrid cognitive model of how humans acquire skills on complex cognitive tasks. We are pursuing this goal by designing hybrid computational architectures for the NRL Navigation task, which requires competent senso-rimotor coordination. In this paper, we empirically compare two methods for control knowledge acquisition (reinforcement learning and a novel variant of action models), as well as a hybrid of these methods, with human learning on this task. Our results indicate that the performance of our action models approach more closely approximates the rate of human learning on the task than does reinforcement learning or the hybrid. We also experimentally explore the impact of background knowledge on system performance. By adding knowledge used by the action models system to the benchmark reinforcement learner, we elevate its performance above that of the action models system. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1105764. 	[Title] Least-Squares Temporal Difference Learning [Abstract] Submitted to NIPS-98 TD() is a popular family of algorithms for approximate policy evaluation in large MDPs. TD() works by incrementally updating the value function after each observed transition. It has two major drawbacks: it makes inefficient use of data, and it requires the user to manually tune a stepsize schedule for good performance. For the case of linear value function approximations and = 0, the Least-Squares TD (LSTD) algorithm of Bradtke and Barto [5] eliminates all stepsize parameters and improves data efficiency. This paper extends Bradtke and Barto's work in three significant ways. First, it presents a simpler derivation of the LSTD algorithm. Second, it generalizes from = 0 to arbitrary values of ; at the extreme of = 1, the resulting algorithm is shown to be a practical formulation of supervised linear regression. Third, it presents a novel, intuitive interpretation of LSTD as a model-based reinforcement learning technique. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1115886. 	[Title] Evolutionary Differentiation of Learning Abilities a case study on optimizing parameter values in Q-learning by [Abstract] This paper describes the first stage of our study on evolution of learning abilities. We use a simple maze exploration problem designed by R. Sut-ton as the task of each individual, and encode the inherent learning parameters on the genome. The learning architecture we use is a one step Q-learning using look-up table, where the inherent parameters are initial Q-values, learning rate, discount rate of rewards, and exploration rate. Under the fitness measure proportioning to the number of times it achieves at the goal in the later half of life, learners evolve through a genetic algorithm. The results of computer simulation indicated that learning ability emerge when the environment changes every generation, and that the inherent map for the optimal path can be acquired when the environment doesn't change. These results suggest that emergence of learning ability needs environmental change faster than alternate generation. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #27631. 	[Title] Control Systems Magazine, 14, 1, pp.57-71. Robot Juggling: An Implementation of Memory-based Learning [Abstract] This paper explores issues involved in implementing robot learning for a challenging dynamic task, using a case study from robot juggling. We use a memory-based local model - ing approach (locally weighted regression) to represent a learned model of the task to be performed. Statistical tests are given to examine the uncertainty of a model, to optimize its pre diction quality, and to deal with noisy and corrupted data. We develop an exploration algorithm that explicitly deals with prediction accuracy requirements dur ing explo - ration. Using all these ingredients in combination with methods from optimal control, our robot achieves fast real - time learning of the task within 40 to 100 trials. * Address of both authors: Massachusetts Institute of Technology, The Artificial Intelligence Laboratory & The Department of Brain and Cognitive Sciences, 545 Technology Square, Cambride, MA 02139, USA. Email: ss-chaal@ai.mit.edu, cga@ai.mit.edu. Support was provided by the Air Force Office of Sci entific Research and by Siemens Cor pora tion. Support for the first author was provided by the Ger man Scholar ship Foundation and the Alexander von Hum boldt Founda tion. Support for the second author was provided by a Na tional Sci ence Foundation Pre sidential Young Investigator Award. We thank Gideon Stein for im ple ment ing the first version of LWR on the i860 microprocessor, and Gerrie van Zyl for build ing the devil stick robot and implementing the first version of devil stick learning. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1106172. 	[Title] Category: Control, Navigation and Planning. Key words: Reinforcement learning, Exploration, Hidden state. Prefer oral presentation. [Abstract] This paper presents Fringe Exploration, a technique for efficient exploration in partially observable domains. The key idea, (applicable to many exploration techniques), is to keep statistics in the space of possible short-term memories, instead of in the agent's current state space. Experimental results in a partially observable maze and in a difficult driving task with visual routines show dramatic performance improvements. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #117. 	[Title] Generalized Markov Decision Processes: Dynamic-programming and Reinforcement-learning Algorithms [Abstract] The problem of maximizing the expected total discounted reward in a completely observable Markovian environment, i.e., a Markov decision process (mdp), models a particular class of sequential decision problems. Algorithms have been developed for making optimal decisions in mdps given either an mdp specification or the opportunity to interact with the mdp over time. Recently, other sequential decision-making problems have been studied prompting the development of new algorithms and analyses. We describe a new generalized model that subsumes mdps as well as many of the recent variations. We prove some basic results concerning this model and develop generalizations of value iteration, policy iteration, model-based reinforcement-learning, and Q-learning that can be used to make optimal decisions in the generalized model under various assumptions. Applications of the theory to particular models are described, including risk-averse mdps, exploration-sensitive mdps, sarsa, Q-learning with spreading, two-player games, and approximate max picking via sampling. Central to the results are the contraction property of the value operator and a stochastic-approximation theorem that reduces asynchronous convergence to synchronous convergence. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #28278. 	[Title] Chapter 1 Reinforcement Learning for Planning and Control [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #887. 	[Title] Some studies in machine learning using the game of checkers. IBM Journal, 3(3):211-229, 1959. Some [Abstract]  Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #417017. 	[Title] Relating Relational Learning Algorithms [Abstract] Relational learning algorithms are of special interest to members of the machine learning community; they offer practical methods for extending the representations used in algorithms that solve supervised learning tasks. Five approaches are currently being explored to address issues involved with using relational representations. This paper surveys algorithms embodying these approaches, summarizes their empirical evaluations, highlights their commonalities, and suggests potential directions for future research. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #8699. 	[Title] Theory Revision in Fault Hierarchies [Abstract] The fault hierarchy representation is widely used in expert systems for the diagnosis of complex mechanical devices. On the assumption that an appropriate bias for a knowledge representation language is also an appropriate bias for learning in this domain, we have developed a theory revision method that operates directly on a fault hierarchy. This task presents several challenges: A typical training instance is missing most feature values, and the pattern of missing features is significant, rather than merely an effect of noise. Moreover, the accuracy of a candidate theory is measured by considering both the sequence of tests required to arrive at a diagnosis and its agreement with the diagnostic endpoints provided by an expert. This paper first describes the algorithm for theory revision of fault hierarchies that was designed to address these challenges, then discusses its application in knowledge base maintenance and reports on experiments that use to revise a fielded diagnostic system. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #345340. 	[Title] Generalized Prioritized Sweeping [Abstract] Prioritized sweeping is a model-based reinforcement learning method that attempts to focus an agent's limited computational resources to achieve a good estimate of the value of environment states. To choose effectively where to spend a costly planning step, classic prioritized sweeping uses a simple heuristic to focus computation on the states that are likely to have the largest errors. In this paper, we introduce generalized prioritized sweeping, a principled method for generating such estimates in a representation-specific manner. This allows us to extend prioritized sweeping beyond an explicit, state-based representation to deal with compact representations that are necessary for dealing with large state spaces. We apply this method for generalized model approximators (such as Bayesian networks), and describe preliminary experiments that compare our approach with classical prioritized sweeping. Please summarise all the given information.

Above are papers related to the following paper: [Paper_ID] Paper #1135358. 	[Title] 0 Inductive learning of compact rule sets by using efficient hypotheses reduction [Abstract] A method is described which reduces the hypotheses space with an efficient and easily interpretable reduction criteria called a - reduction. A learning algorithm is described based on a - reduction and analyzed by using probability approximate correct learning results. The results are obtained by reducing a rule set to an equivalent set of kDNF formulas. The goal of the learning algorithm is to induce a compact rule set describing the basic dependencies within a set of data. The reduction is based on criterion which is very exible and gives a semantic interpretation of the rules which fulfill the criteria. Comparison with syntactical hypotheses reduction show that the a reduction improves search and has a smaller probability of missclassification. Please summarise all the given information.

Paper #93320 has the title `Some Experiments with a Hybrid Model for Learning Sequential Decision Making  
` and the abstract `nan`.
Question: Which category should Paper #93320 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].


Paper #93320 has the title `Some Experiments with a Hybrid Model for Learning Sequential Decision Making  
` and the abstract `nan`.
Question: Which category should Paper #93320 be classified as ?
You can select one from ['Neural_Networks', 'Case_Based', 'Theory', 'Reinforcement_Learning', 'Probabilistic_Methods', 'Rule_Learning', 'Genetic_Algorithms'].

This paper should be classified into: Reinforcement_Learning