Premise: Computer Games tend to get a bad wrap in the media: they're supposedly addictive, sometimes violent, and generally thought to be a waste of time. But games are also capable of sparking the imagination, story-telling and introducing children, and adults, to new ideas. They're the keynote speakers at the upcoming Education in Games summit. Guests: Meenoo Rami, manager, Minecraft Education, Microsoft Brett Leavy, VR artist; Indigenous Cultural Heritage creator
Hypothesis: Computer games are good educational tools.