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b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap0/.collect.mapping.json @@ -0,0 +1,11 @@ +{ + "version": "1.0", + "file_records": [ + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/soap/soap0/usd/soap0.usd", + "source_hash": "f3067dc8de5d1a3eea766f985444777692668ae5", + "target_url": "./soap0.usd", + "target_hash": "b667aa77c29549f736b5f814db5238d72dbf4352" + } + ] +} \ No newline at end of file diff --git a/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap0/soap0.usd b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap0/soap0.usd new file mode 100644 index 0000000000000000000000000000000000000000..d28737569e0d4799ce5b8c955a8dff74198b7505 Binary files /dev/null and b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap0/soap0.usd differ diff --git a/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap0/soap0_annotation.json b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap0/soap0_annotation.json new file mode 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"ca30ccaef2135d3e0eeca27dd68ab75d3238ad5e" + }, + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/soap/soap1/usd/textures/soap1_texture0.png", + "source_hash": "604d1fa709965c230188c15750ed812b7d6dfd46", + "target_url": "./SubUSDs/textures/soap1_texture0.png", + "target_hash": "44ab32d3128824274b33e83afd4479e1cf8123cb" + } + ] +} \ No newline at end of file diff --git a/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap1/soap1_annotation.json b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap1/soap1_annotation.json new file mode 100644 index 0000000000000000000000000000000000000000..cb5993f5a3370bea98563471d70b6bc536a7cea2 --- /dev/null +++ b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap1/soap1_annotation.json @@ -0,0 +1,4 @@ +{ + "dimensions": "0.10 * 0.03 * 0.06", + "category": "soap" +} \ No newline at end of file diff --git a/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap1c/.collect.mapping.json b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap1c/.collect.mapping.json new file mode 100644 index 0000000000000000000000000000000000000000..d7206fb9326ea716247a060d8f6923c39165536b --- /dev/null +++ b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap1c/.collect.mapping.json @@ -0,0 +1,17 @@ +{ + "version": "1.0", + "file_records": [ + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/soap/soap1/usd/soap1.usd", + "source_hash": "0b124c78ff99ded2d4a8aa0edcc8f177ae7c7236", + "target_url": "./soap1.usd", + "target_hash": "ca30ccaef2135d3e0eeca27dd68ab75d3238ad5e" + }, + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/soap/soap1/usd/textures/soap1_texture0.png", + "source_hash": "604d1fa709965c230188c15750ed812b7d6dfd46", + "target_url": "./SubUSDs/textures/soap1_texture0.png", + "target_hash": "44ab32d3128824274b33e83afd4479e1cf8123cb" + } + ] +} \ No newline at end of file diff --git a/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap1c/soap1_annotation.json b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap1c/soap1_annotation.json new file mode 100644 index 0000000000000000000000000000000000000000..cb5993f5a3370bea98563471d70b6bc536a7cea2 --- /dev/null +++ b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap1c/soap1_annotation.json @@ -0,0 +1,4 @@ +{ + "dimensions": "0.10 * 0.03 * 0.06", + "category": "soap" +} \ No newline at end of file diff --git a/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap2/.collect.mapping.json b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap2/.collect.mapping.json new file mode 100644 index 0000000000000000000000000000000000000000..166c28a1e30faee4b8ab91f3b15cb43e2059b63d --- /dev/null +++ b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap2/.collect.mapping.json @@ -0,0 +1,17 @@ +{ + "version": "1.0", + "file_records": [ + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/soap/soap2/usd/soap2.usd", + "source_hash": "a19ad8bf6c0cad380ac0a0f9d0b2db2508d8a669", + "target_url": "./soap2.usd", + "target_hash": "e3695be9851972b26de433f401e9b0166b86a5ca" + }, + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/soap/soap2/usd/textures/soap2_texture0.png", + "source_hash": "2c47e1c0dc84ffe37c79e9f6a8eb89f1c1dd3c52", + "target_url": "./SubUSDs/textures/soap2_texture0.png", + "target_hash": "c6674866965c929ae4f15c7bdc34dd978863d555" + } + ] +} \ No newline at end of file diff --git a/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap2/soap2_annotation.json b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap2/soap2_annotation.json new file mode 100644 index 0000000000000000000000000000000000000000..cebc7e074bf450f553710473386ed01a4293816b --- /dev/null +++ b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap2/soap2_annotation.json @@ -0,0 +1,4 @@ +{ + "dimensions": "0.08 * 0.02 * 0.11", + "category": "soap" +} \ No newline at end of file diff --git a/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap2c/.collect.mapping.json b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap2c/.collect.mapping.json new file mode 100644 index 0000000000000000000000000000000000000000..166c28a1e30faee4b8ab91f3b15cb43e2059b63d --- /dev/null +++ b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap2c/.collect.mapping.json @@ -0,0 +1,17 @@ +{ + "version": "1.0", + "file_records": [ + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/soap/soap2/usd/soap2.usd", + "source_hash": "a19ad8bf6c0cad380ac0a0f9d0b2db2508d8a669", + "target_url": "./soap2.usd", + "target_hash": "e3695be9851972b26de433f401e9b0166b86a5ca" + }, + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/soap/soap2/usd/textures/soap2_texture0.png", + "source_hash": "2c47e1c0dc84ffe37c79e9f6a8eb89f1c1dd3c52", + "target_url": "./SubUSDs/textures/soap2_texture0.png", + "target_hash": "c6674866965c929ae4f15c7bdc34dd978863d555" + } + ] +} \ No newline at end of file diff --git a/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap2c/soap2_annotation.json b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap2c/soap2_annotation.json new file mode 100644 index 0000000000000000000000000000000000000000..cebc7e074bf450f553710473386ed01a4293816b --- /dev/null +++ b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap2c/soap2_annotation.json @@ -0,0 +1,4 @@ +{ + "dimensions": "0.08 * 0.02 * 0.11", + "category": "soap" +} \ No newline at end of file diff --git a/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap3/.collect.mapping.json b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap3/.collect.mapping.json new file mode 100644 index 0000000000000000000000000000000000000000..6bb595eb16b4ab2b07685f7b9416c5222150235e --- /dev/null +++ b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap3/.collect.mapping.json @@ -0,0 +1,17 @@ +{ + "version": "1.0", + "file_records": [ + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/soap/soap3/usd/soap3.usd", + "source_hash": "1aa21347283c48f31d44cc6ed35952d8f29fd479", + "target_url": "./soap3.usd", + "target_hash": "19893f8a2526589450485086a5edb667966b2d0b" + }, + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/soap/soap3/usd/textures/soap3_texture0.png", + "source_hash": "571c60e8adf4680882cd535e611e6cd1c2836cf8", + "target_url": "./SubUSDs/textures/soap3_texture0.png", + "target_hash": "eb2a628168e0bb7262e80e578b6f277ef088e2d5" + } + ] +} \ No newline at end of file diff --git a/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap3/soap3_annotation.json b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap3/soap3_annotation.json new file mode 100644 index 0000000000000000000000000000000000000000..784ab0a45efa3b59d37aaa08a8106f82f155491e --- /dev/null +++ b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap3/soap3_annotation.json @@ -0,0 +1,4 @@ +{ + "dimensions": "0.10 * 0.06 * 0.02", + "category": "soap" +} \ No newline at end of file diff --git a/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap4/.collect.mapping.json b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap4/.collect.mapping.json new file mode 100644 index 0000000000000000000000000000000000000000..fcdc7927d643831e4792079475903d701b100a89 --- /dev/null +++ b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap4/.collect.mapping.json @@ -0,0 +1,17 @@ +{ + "version": "1.0", + "file_records": [ + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/soap/soap4/usd/soap4.usd", + "source_hash": "d649bad610b218b7d24170b17e40bec5c954f9bd", + "target_url": "./soap4.usd", + "target_hash": "cae738c9c968c6b844a688af62a75c646a191a71" + }, + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/soap/soap4/usd/textures/soap4_texture0.png", + "source_hash": "eff142b37d190a2d7a30ac76934c523868fb81d0", + "target_url": "./SubUSDs/textures/soap4_texture0.png", + "target_hash": "9bf240d0210083b65caeb3a80f0349396ea2a8de" + } + ] +} \ No newline at end of file diff --git a/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap4/soap4_annotation.json b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap4/soap4_annotation.json new file mode 100644 index 0000000000000000000000000000000000000000..28eff3d05cdfbfb9bf0d03193331e2f93f2a6124 --- /dev/null +++ b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap4/soap4_annotation.json @@ -0,0 +1,4 @@ +{ + "dimensions": "0.08 * 0.04 * 0.11", + "category": "soap" +} \ No newline at end of file diff --git a/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap5/.collect.mapping.json b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap5/.collect.mapping.json new file mode 100644 index 0000000000000000000000000000000000000000..a8a1515340f8552fe555f54e387594f5c2085ffc --- /dev/null +++ b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap5/.collect.mapping.json @@ -0,0 +1,17 @@ +{ + "version": "1.0", + "file_records": [ + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/soap/soap5/usd/soap5.usd", + "source_hash": "8c5fff20a3d4f6171e9d83a6f4ea6e986d299b8a", + "target_url": "./soap5.usd", + "target_hash": "ddd68e484ebb43585c1e83bb36306de3b5e84f83" + }, + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/soap/soap5/usd/textures/soap5_texture0.png", + "source_hash": "389afc76f462f11faca244c6c662d78599865414", + "target_url": "./SubUSDs/textures/soap5_texture0.png", + "target_hash": "eebd3385fd5833be75670fa140d5f7235c3bc9fe" + } + ] +} \ No newline at end of file diff --git a/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap5/soap5_annotation.json b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap5/soap5_annotation.json new file mode 100644 index 0000000000000000000000000000000000000000..ef42b3e0d87a41dcd31749363ae64f8604e50a22 --- /dev/null +++ b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap5/soap5_annotation.json @@ -0,0 +1,4 @@ +{ + "dimensions": "0.11 * 0.08 * 0.02", + "category": "soap" +} \ No newline at end of file diff --git a/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap6/.collect.mapping.json b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap6/.collect.mapping.json new file mode 100644 index 0000000000000000000000000000000000000000..c834a136778220a5c45f228d108543a46ca83223 --- /dev/null +++ b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap6/.collect.mapping.json @@ -0,0 +1,17 @@ +{ + "version": "1.0", + "file_records": [ + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/soap/soap6/usd/soap6.usd", + "source_hash": "c3934703ec2edaf60c6ed8c5a605af0875fc88db", + "target_url": "./soap6.usd", + "target_hash": "702ed72c8169894f5eb8a23de1a2518e72239d8c" + }, + { + "source_url": "/cpfs/shared/simulation/maojian/benchmark_use_processed/soap/soap6/usd/textures/soap6_texture0.png", + "source_hash": "3227e598ea5a34760723d00193e4ffee9839a5d9", + "target_url": "./SubUSDs/textures/soap6_texture0.png", + "target_hash": "d0e13cf54f8c342f399fd045e9840f8a8160b9bf" + } + ] +} \ No newline at end of file diff --git a/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap6/soap6_annotation.json b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap6/soap6_annotation.json new file mode 100644 index 0000000000000000000000000000000000000000..b59413d04f665bf12522f75ccd22b939272ee9e1 --- /dev/null +++ b/assets/object_usds/custom_usd/ebench_usds/soap/ready/soap6/soap6_annotation.json @@ -0,0 +1,4 @@ +{ + "dimensions": "0.11 * 0.04 * 0.07", + "category": "soap" +} \ No newline at end of file diff --git a/assets/scene_usds/ebench/teleop_tasks/frame_against_pen_holder/shared/smartbot/jiamingda/data_code/simbench/MesaTask-USD/simbench_shared/GRSceneUSD_dexterous/task4/Collected_scene_remote_manip/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/Num5ba237dfef62e00d0e012619.mdl b/assets/scene_usds/ebench/teleop_tasks/frame_against_pen_holder/shared/smartbot/jiamingda/data_code/simbench/MesaTask-USD/simbench_shared/GRSceneUSD_dexterous/task4/Collected_scene_remote_manip/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/Num5ba237dfef62e00d0e012619.mdl new file mode 100644 index 0000000000000000000000000000000000000000..582e3b08d196fd97b59a02944a66bf638e16cda9 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/frame_against_pen_holder/shared/smartbot/jiamingda/data_code/simbench/MesaTask-USD/simbench_shared/GRSceneUSD_dexterous/task4/Collected_scene_remote_manip/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/Num5ba237dfef62e00d0e012619.mdl @@ -0,0 +1,307 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Translucent import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Num5ba237dfef62e00d0e012619( + uniform texture_2d Normal_Tex = texture_2d("./Textures/normal.png",::tex::gamma_linear) + [[ + anno::display_name("Normal_Tex"), + anno::ui_order(32), + anno::in_group("Normal"), + sampler_normal() + ]], + float4 Normal_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Normal_UVA"), + anno::ui_order(32), + anno::in_group("Normal") + ]], + float EmissiveIntensity = 0.0 + [[ + anno::display_name("EmissiveIntensity"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsEmissiveTex = 0.0 + [[ + anno::display_name("IsEmissiveTex"), + anno::in_group("EmissiveColor") + ]], + float4 Emissive_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Emissive_Color"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + uniform texture_2d Emissive_Tex = texture_2d("./Textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Emissive_Tex"), + anno::ui_order(32), + anno::in_group("EmissiveColor"), + sampler_color() + ]], + float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Emissive_UVA"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsBaseColorTex = 0.0 + [[ + anno::display_name("IsBaseColorTex"), + anno::in_group("BaseColor") + ]], + float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("BaseColor_Color"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + uniform texture_2d BaseColor_Tex = texture_2d("./Textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor_Tex"), + anno::ui_order(32), + anno::in_group("BaseColor"), + sampler_color() + ]], + float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("BaseColor_UVA"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + float IsMetallicTex = 0.0 + [[ + anno::display_name("IsMetallicTex"), + anno::in_group("Metallic") + ]], + float4 Metallic_Color = float4(0.0,0.0,0.0,1.0) + [[ + anno::display_name("Metallic_Color"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + uniform texture_2d Metallic_Tex = texture_2d("./Textures/black.png",::tex::gamma_srgb) + [[ + anno::display_name("Metallic_Tex"), + anno::ui_order(32), + anno::in_group("Metallic"), + sampler_color() + ]], + float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Metallic_UVA"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + float IsSpecularTex = 0.0 + [[ + anno::display_name("IsSpecularTex"), + anno::in_group("Specular") + ]], + float4 Specular_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Specular_Color"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + uniform texture_2d Specular_Tex = texture_2d("./Textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Specular_Tex"), + anno::ui_order(32), + anno::in_group("Specular"), + sampler_color() + ]], + float4 Specular_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Specular_UVA"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + float IsGlossTex = 0.0 + [[ + anno::display_name("IsGlossTex"), + anno::in_group("Roughness") + ]], + float4 Gloss_Color = float4(0.1,0.1,0.1,1.0) + [[ + anno::display_name("Gloss_Color"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + uniform texture_2d Gloss_Tex = texture_2d("./Textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Gloss_Tex"), + anno::ui_order(32), + anno::in_group("Roughness"), + sampler_color() + ]], + float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Gloss_UVA"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + float Opacity = 0.5 + [[ + anno::display_name("Opacity"), + anno::ui_order(32), + anno::in_group("Translucent") + ]], + float PolygonOffset = 0.0 + [[ + anno::display_name("PolygonOffset"), + anno::ui_order(32), + anno::in_group("WorldPosition") + ]], + uniform float SwitchRefraction = 0.0 + [[ + anno::display_name("SwitchRefraction"), + anno::ui_order(32), + anno::in_group("Refraction") + ]], + uniform float FresnelB = 1.517 + [[ + anno::display_name("FresnelB"), + anno::ui_order(32), + anno::in_group("Refraction") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 Local82 = ::camera_position(); + float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0)); + float Local84 = math::dot(Local83, Local83); + float Local85 = math::sqrt(Local84); + float3 Local86 = (Local83 / Local85); + float3 Local87 = (Local86 * PolygonOffset); + + float3 WorldPositionOffset_mdl = Local87; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (float2(0.5,0.5) * -1.0); + float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x); + float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y); + float2 Local3 = (Local0 + float2(Local1,Local2)); + float Local4 = (3.141592 * -2.0); + float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4); + float Local6 = (Local5 * 6.283185); + float Local7 = math::cos(Local6); + float Local8 = math::sin(Local6); + float Local9 = (Local8 * -1.0); + float Local10 = math::dot(Local3, float2(Local7,Local9)); + float Local11 = math::dot(Local3, float2(Local8,Local7)); + float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11)); + float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z)); + + float3 Normal_mdl = Local14; + + float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x); + float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y); + float2 Local17 = (Local0 + float2(Local15,Local16)); + float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4); + float Local19 = (Local18 * 6.283185); + float Local20 = math::cos(Local19); + float Local21 = math::sin(Local19); + float Local22 = (Local21 * -1.0); + float Local23 = math::dot(Local17, float2(Local20,Local22)); + float Local24 = math::dot(Local17, float2(Local21,Local20)); + float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24)); + float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z)); + float3 Local28 = (EmissiveIntensity * Local27); + float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x); + float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y); + float2 Local31 = (Local0 + float2(Local29,Local30)); + float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4); + float Local33 = (Local32 * 6.283185); + float Local34 = math::cos(Local33); + float Local35 = math::sin(Local33); + float Local36 = (Local35 * -1.0); + float Local37 = math::dot(Local31, float2(Local34,Local36)); + float Local38 = math::dot(Local31, float2(Local35,Local34)); + float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38)); + float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z)); + float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x); + float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y); + float2 Local44 = (Local0 + float2(Local42,Local43)); + float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4); + float Local46 = (Local45 * 6.283185); + float Local47 = math::cos(Local46); + float Local48 = math::sin(Local46); + float Local49 = (Local48 * -1.0); + float Local50 = math::dot(Local44, float2(Local47,Local49)); + float Local51 = math::dot(Local44, float2(Local48,Local47)); + float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51)); + float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z)); + float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x); + float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y); + float2 Local57 = (Local0 + float2(Local55,Local56)); + float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4); + float Local59 = (Local58 * 6.283185); + float Local60 = math::cos(Local59); + float Local61 = math::sin(Local59); + float Local62 = (Local61 * -1.0); + float Local63 = math::dot(Local57, float2(Local60,Local62)); + float Local64 = math::dot(Local57, float2(Local61,Local60)); + float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64)); + float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z)); + float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x); + float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y); + float2 Local70 = (Local0 + float2(Local68,Local69)); + float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4); + float Local72 = (Local71 * 6.283185); + float Local73 = math::cos(Local72); + float Local74 = math::sin(Local72); + float Local75 = (Local74 * -1.0); + float Local76 = math::dot(Local70, float2(Local73,Local75)); + float Local77 = math::dot(Local70, float2(Local74,Local73)); + float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77)); + float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z)); + float3 Local81 = (1.0 - Local80); + float Local89 = ((math::abs(SwitchRefraction - 1.0) > 0.01) ? (1.0) : FresnelB); + + float3 EmissiveColor_mdl = Local28; + float Opacity_mdl = Opacity; + float OpacityMask_mdl = (math::saturate(Opacity) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = Local41; + float Metallic_mdl = Local54.x; + float Specular_mdl = Local67.x; + float Roughness_mdl = Local81.x; + float2 Refraction_mdl = float2(Local89,Local89); + + } in + ::OmniUe4Translucent( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: Opacity_mdl, + opacity_mask: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + refraction: Refraction_mdl.x, + two_sided: false); diff --git a/assets/scene_usds/ebench/teleop_tasks/frame_against_pen_holder/shared/smartbot/jiamingda/data_code/simbench/MesaTask-USD/simbench_shared/GRSceneUSD_dexterous/task4/Collected_scene_remote_manip/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/Num60ba139e7fdaa40001e0483a.mdl b/assets/scene_usds/ebench/teleop_tasks/frame_against_pen_holder/shared/smartbot/jiamingda/data_code/simbench/MesaTask-USD/simbench_shared/GRSceneUSD_dexterous/task4/Collected_scene_remote_manip/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/Num60ba139e7fdaa40001e0483a.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2204615bf1a8663fbe9e79c2edefe3da8b4ae03f --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/frame_against_pen_holder/shared/smartbot/jiamingda/data_code/simbench/MesaTask-USD/simbench_shared/GRSceneUSD_dexterous/task4/Collected_scene_remote_manip/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/Num60ba139e7fdaa40001e0483a.mdl @@ -0,0 +1,284 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Num60ba139e7fdaa40001e0483a( + uniform texture_2d Normal_Tex = texture_2d("./Textures/normal.png",::tex::gamma_linear) + [[ + anno::display_name("Normal_Tex"), + anno::ui_order(32), + anno::in_group("Normal"), + sampler_normal() + ]], + float4 Normal_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Normal_UVA"), + anno::ui_order(32), + anno::in_group("Normal") + ]], + float EmissiveIntensity = 0.0 + [[ + anno::display_name("EmissiveIntensity"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsEmissiveTex = 0.0 + [[ + anno::display_name("IsEmissiveTex"), + anno::in_group("EmissiveColor") + ]], + float4 Emissive_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Emissive_Color"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + uniform texture_2d Emissive_Tex = texture_2d("./Textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Emissive_Tex"), + anno::ui_order(32), + anno::in_group("EmissiveColor"), + sampler_color() + ]], + float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Emissive_UVA"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsBaseColorTex = 0.0 + [[ + anno::display_name("IsBaseColorTex"), + anno::in_group("BaseColor") + ]], + float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("BaseColor_Color"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + uniform texture_2d BaseColor_Tex = texture_2d("./Textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor_Tex"), + anno::ui_order(32), + anno::in_group("BaseColor"), + sampler_color() + ]], + float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("BaseColor_UVA"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + float IsMetallicTex = 0.0 + [[ + anno::display_name("IsMetallicTex"), + anno::in_group("Metallic") + ]], + float4 Metallic_Color = float4(0.0,0.0,0.0,1.0) + [[ + anno::display_name("Metallic_Color"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + uniform texture_2d Metallic_Tex = texture_2d("./Textures/black.png",::tex::gamma_srgb) + [[ + anno::display_name("Metallic_Tex"), + anno::ui_order(32), + anno::in_group("Metallic"), + sampler_color() + ]], + float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Metallic_UVA"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + float IsSpecularTex = 0.0 + [[ + anno::display_name("IsSpecularTex"), + anno::in_group("Specular") + ]], + float4 Specular_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Specular_Color"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + uniform texture_2d Specular_Tex = texture_2d("./Textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Specular_Tex"), + anno::ui_order(32), + anno::in_group("Specular"), + sampler_color() + ]], + float4 Specular_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Specular_UVA"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + float IsGlossTex = 0.0 + [[ + anno::display_name("IsGlossTex"), + anno::in_group("Roughness") + ]], + float4 Gloss_Color = float4(0.1,0.1,0.1,1.0) + [[ + anno::display_name("Gloss_Color"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + uniform texture_2d Gloss_Tex = texture_2d("./Textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Gloss_Tex"), + anno::ui_order(32), + anno::in_group("Roughness"), + sampler_color() + ]], + float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Gloss_UVA"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + float PolygonOffset = 0.0 + [[ + anno::display_name("PolygonOffset"), + anno::ui_order(32), + anno::in_group("WorldPosition") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 Local82 = ::camera_position(); + float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0)); + float Local84 = math::dot(Local83, Local83); + float Local85 = math::sqrt(Local84); + float3 Local86 = (Local83 / Local85); + float3 Local87 = (Local86 * PolygonOffset); + + float3 WorldPositionOffset_mdl = Local87; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (float2(0.5,0.5) * -1.0); + float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x); + float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y); + float2 Local3 = (Local0 + float2(Local1,Local2)); + float Local4 = (3.141592 * -2.0); + float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4); + float Local6 = (Local5 * 6.283185); + float Local7 = math::cos(Local6); + float Local8 = math::sin(Local6); + float Local9 = (Local8 * -1.0); + float Local10 = math::dot(Local3, float2(Local7,Local9)); + float Local11 = math::dot(Local3, float2(Local8,Local7)); + float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11)); + float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z)); + + float3 Normal_mdl = Local14; + + float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x); + float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y); + float2 Local17 = (Local0 + float2(Local15,Local16)); + float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4); + float Local19 = (Local18 * 6.283185); + float Local20 = math::cos(Local19); + float Local21 = math::sin(Local19); + float Local22 = (Local21 * -1.0); + float Local23 = math::dot(Local17, float2(Local20,Local22)); + float Local24 = math::dot(Local17, float2(Local21,Local20)); + float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24)); + float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z)); + float3 Local28 = (EmissiveIntensity * Local27); + float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x); + float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y); + float2 Local31 = (Local0 + float2(Local29,Local30)); + float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4); + float Local33 = (Local32 * 6.283185); + float Local34 = math::cos(Local33); + float Local35 = math::sin(Local33); + float Local36 = (Local35 * -1.0); + float Local37 = math::dot(Local31, float2(Local34,Local36)); + float Local38 = math::dot(Local31, float2(Local35,Local34)); + float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38)); + float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z)); + float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x); + float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y); + float2 Local44 = (Local0 + float2(Local42,Local43)); + float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4); + float Local46 = (Local45 * 6.283185); + float Local47 = math::cos(Local46); + float Local48 = math::sin(Local46); + float Local49 = (Local48 * -1.0); + float Local50 = math::dot(Local44, float2(Local47,Local49)); + float Local51 = math::dot(Local44, float2(Local48,Local47)); + float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51)); + float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z)); + float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x); + float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y); + float2 Local57 = (Local0 + float2(Local55,Local56)); + float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4); + float Local59 = (Local58 * 6.283185); + float Local60 = math::cos(Local59); + float Local61 = math::sin(Local59); + float Local62 = (Local61 * -1.0); + float Local63 = math::dot(Local57, float2(Local60,Local62)); + float Local64 = math::dot(Local57, float2(Local61,Local60)); + float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64)); + float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z)); + float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x); + float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y); + float2 Local70 = (Local0 + float2(Local68,Local69)); + float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4); + float Local72 = (Local71 * 6.283185); + float Local73 = math::cos(Local72); + float Local74 = math::sin(Local72); + float Local75 = (Local74 * -1.0); + float Local76 = math::dot(Local70, float2(Local73,Local75)); + float Local77 = math::dot(Local70, float2(Local74,Local73)); + float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77)); + float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z)); + float3 Local81 = (1.0 - Local80); + + float3 EmissiveColor_mdl = Local28; + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local41; + float Metallic_mdl = Local54.x; + float Specular_mdl = Local67.x; + float Roughness_mdl = Local81.x; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + two_sided: false); diff --git a/assets/scene_usds/ebench/teleop_tasks/frame_against_pen_holder/shared/smartbot/jiamingda/data_code/simbench/MesaTask-USD/simbench_shared/GRSceneUSD_dexterous/task4/Collected_scene_remote_manip/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/OmniUe4Base.mdl b/assets/scene_usds/ebench/teleop_tasks/frame_against_pen_holder/shared/smartbot/jiamingda/data_code/simbench/MesaTask-USD/simbench_shared/GRSceneUSD_dexterous/task4/Collected_scene_remote_manip/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/OmniUe4Base.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a441fbaf28040302c7aaabfbcf14b24a85bdf643 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/frame_against_pen_holder/shared/smartbot/jiamingda/data_code/simbench/MesaTask-USD/simbench_shared/GRSceneUSD_dexterous/task4/Collected_scene_remote_manip/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/OmniUe4Base.mdl @@ -0,0 +1,224 @@ +/*************************************************************************************************** + * Copyright 2020 NVIDIA Corporation. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of NVIDIA CORPORATION nor the names of its + * contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + **************************************************************************************************/ + +//* 1.0.0 - first version +//* 1.0.1 - merge unlit template +//* 1.0.2 - Fix EDF in the back side: the EDF contained in surface is only used for the front side and not for the back side +//* 1.0.3 - UE4 normal mapping: Geometry normal shouldn't be changed +//* 1.0.4 - using absolute import paths when importing standard modules + +mdl 1.3; + +import ::df::*; +import ::state::*; +import ::math::*; +import ::tex::*; +import ::anno::*; + +float emissive_multiplier() +[[ + anno::description("the multiplier to convert UE4 emissive to raw data"), + anno::noinline() +]] +{ + return 20.0f * 128.0f; +} + +float3 tangent_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in tangent space"), + anno::noinline() +]] +{ + return math::normalize( + tangent_u * normal.x - /* flip_tangent_v */ + tangent_v * normal.y + + state::normal() * (normal.z)); +} + +float3 world_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in world space"), + anno::noinline() +]] +{ + return tangent_space_normal( + math::normalize( + normal.x * float3(tangent_u.x, tangent_v.x, state::normal().x) - + normal.y * float3(tangent_u.y, tangent_v.y, state::normal().y) + + normal.z * float3(tangent_u.z, tangent_v.z, state::normal().z)), + tangent_u, + tangent_v + ); +} + +export material OmniUe4Base( + float3 base_color = float3(0.0, 0.0, 0.0), + float metallic = 0.0, + float roughness = 0.5, + float specular = 0.5, + float3 normal = float3(0.0,0.0,1.0), + float clearcoat_weight = 0.0, + float clearcoat_roughness = 0.0, + float3 clearcoat_normal = float3(0.0,0.0,1.0), + uniform bool enable_opacity = true, + float opacity = 1.0, + float3 emissive_color = float3(0.0, 0.0, 0.0), + float3 displacement = float3(0.0), + uniform bool is_tangent_space_normal = true, + uniform bool two_sided = false, + uniform bool is_unlit = false +) +[[ + anno::display_name("Omni UE4 Base"), + anno::description("Omni UE4 Base, supports UE4 default lit and clearcoat shading model"), + anno::version( 1, 0, 0), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "UE4", "omniverse", "lit", "clearcoat", "generic")) +]] + = let { + color final_base_color = math::saturate(base_color); + float final_metallic = math::saturate(metallic); + float final_roughness = math::saturate(roughness); + float final_specular = math::saturate(specular); + color final_emissive_color = math::max(emissive_color, 0.0f) * emissive_multiplier(); /*factor for converting ue4 emissive to raw value*/ + float final_clearcoat_weight = math::saturate(clearcoat_weight); + float final_clearcoat_roughness = math::saturate(clearcoat_roughness); + float3 final_normal = math::normalize(normal); + float3 final_clearcoat_normal = math::normalize(clearcoat_normal); + + // - compute final roughness by squaring the "roughness" parameter + float alpha = final_roughness * final_roughness; + // reduce the reflectivity at grazing angles to avoid "dark edges" for high roughness due to the layering + float grazing_refl = math::max((1.0 - final_roughness), 0.0); + + float3 the_normal = is_unlit ? state::normal() : + (is_tangent_space_normal ? + tangent_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ) : world_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + )); + + // for the dielectric component we layer the glossy component on top of the diffuse one, + // the glossy layer has no color tint + + bsdf dielectric_component = df::custom_curve_layer( + weight: final_specular, + normal_reflectivity: 0.08, + grazing_reflectivity: grazing_refl, + layer: df::microfacet_ggx_smith_bsdf(roughness_u: alpha), + base: df::diffuse_reflection_bsdf(tint: final_base_color), + normal: the_normal); + + // the metallic component doesn't have a diffuse component, it's only glossy + // base_color is applied to tint it + bsdf metallic_component = df::microfacet_ggx_smith_bsdf(tint: final_base_color, roughness_u: alpha); + + // final BSDF is a linear blend between dielectric and metallic component + bsdf dielectric_metal_mix = + df::normalized_mix( + components: + df::bsdf_component[]( + df::bsdf_component( + component: metallic_component, + weight: final_metallic), + df::bsdf_component( + component: dielectric_component, + weight: 1.0-final_metallic) + ) + ); + + // clearcoat layer + float clearcoat_grazing_refl = math::max((1.0 - final_clearcoat_roughness), 0.0); + float clearcoat_alpha = final_clearcoat_roughness * final_clearcoat_roughness; + + float3 the_clearcoat_normal = is_tangent_space_normal ? tangent_space_normal( + normal: final_clearcoat_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ) : world_space_normal( + normal: final_clearcoat_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ); + + + bsdf clearcoat = + df::custom_curve_layer( + base: df::weighted_layer( + layer: dielectric_metal_mix, + weight: 1.0, + normal: final_clearcoat_weight == 0.0 ? state::normal() : the_normal + ), + layer: df::microfacet_ggx_smith_bsdf( + roughness_u: clearcoat_alpha, + tint: color(1.0) + ), + normal_reflectivity: 0.04, + grazing_reflectivity: clearcoat_grazing_refl, + normal: the_clearcoat_normal, + weight: final_clearcoat_weight + ); + bsdf surface = is_unlit ? bsdf() : clearcoat; +} +in material( + thin_walled: two_sided, // Graphene? + surface: material_surface( + scattering: surface, + emission: + material_emission ( + emission: df::diffuse_edf (), + intensity: final_emissive_color + ) + ), + backface: material_surface( + emission: + material_emission ( + emission: df::diffuse_edf (), + intensity: final_emissive_color + ) + ), + geometry: material_geometry( + displacement: displacement, + normal: final_clearcoat_weight == 0.0 ? the_normal : state::normal(), + cutout_opacity: enable_opacity ? opacity : 1.0 + ) +); diff --git a/assets/scene_usds/ebench/teleop_tasks/frame_against_pen_holder/shared/smartbot/jiamingda/data_code/simbench/MesaTask-USD/simbench_shared/GRSceneUSD_dexterous/task4/Collected_scene_remote_manip/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/OmniUe4Function.mdl b/assets/scene_usds/ebench/teleop_tasks/frame_against_pen_holder/shared/smartbot/jiamingda/data_code/simbench/MesaTask-USD/simbench_shared/GRSceneUSD_dexterous/task4/Collected_scene_remote_manip/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/OmniUe4Function.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f0801afff6f0870ea2574c9e9b6e2043e79e9a79 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/frame_against_pen_holder/shared/smartbot/jiamingda/data_code/simbench/MesaTask-USD/simbench_shared/GRSceneUSD_dexterous/task4/Collected_scene_remote_manip/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/OmniUe4Function.mdl @@ -0,0 +1,1413 @@ +/*************************************************************************************************** + * Copyright 2020 NVIDIA Corporation. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of NVIDIA CORPORATION nor the names of its + * contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + **************************************************************************************************/ + +//* 1.0.1 - using absolute import paths when importing standard modules + +mdl 1.6; + +import ::df::*; +import ::state::*; +import ::math::*; +import ::tex::*; +import ::anno::*; + + +export float3 convert_to_left_hand(float3 vec3, uniform bool up_z = true, uniform bool is_position = true) +[[ + anno::description("convert from RH to LH"), + anno::noinline() +]] +{ + float4x4 ZupConversion = float4x4( + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, -1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + ); + + float4x4 YupConversion = float4x4( + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + ); + + float4 vec4 = float4(vec3.x, vec3.y, vec3.z, is_position ? 1.0f : 0.0f); + + vec4 = vec4 * (up_z ? ZupConversion : YupConversion); + + return float3(vec4.x, vec4.y, vec4.z); +} + +export float3 transform_vector_from_tangent_to_world(float3 vector, + uniform bool up_z = true, + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0)) +[[ + anno::description("Transform vector from tangent space to world space"), + anno::noinline() +]] +{ + /* flip_tangent_v */ + return convert_to_left_hand( + tangent_u * vector.x - tangent_v * vector.y + state::normal() * vector.z, + up_z, false); +} + +export float3 transform_vector_from_world_to_tangent(float3 vector, + uniform bool up_z = true, + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0)) +[[ + anno::description("Transform vector from world space to tangent space"), + anno::noinline() +]] +{ + float3 vecRH = convert_to_left_hand(vector, up_z, false); + /* flip_tangent_v */ + return vecRH.x * float3(tangent_u.x, -tangent_v.x, state::normal().x) + + vecRH.y * float3(tangent_u.y, -tangent_v.y, state::normal().y) + + vecRH.z * float3(tangent_u.z, -tangent_v.z, state::normal().z); +} + +export float4 unpack_normal_map( + float4 texture_sample = float4(0.0, 0.0, 1.0, 1.0) + ) +[[ + anno::description("Unpack a normal stored in a normal map"), + anno::noinline() +]] +{ + float2 normal_xy = float2(texture_sample.x, texture_sample.y); + + normal_xy = normal_xy * float2(2.0,2.0) - float2(1.0,1.0); + float normal_z = math::sqrt( math::saturate( 1.0 - math::dot( normal_xy, normal_xy ) ) ); + return float4( normal_xy.x, normal_xy.y, normal_z, 1.0 ); +} + +// for get color value from normal. +export float4 pack_normal_map( + float4 texture_sample = float4(0.0, 0.0, 1.0, 1.0) + ) +[[ + anno::description("Pack to color from a normal") +]] +{ + float2 return_xy = float2(texture_sample.x, texture_sample.y); + + return_xy = (return_xy + float2(1.0,1.0)) / float2(2.0,2.0); + + return float4( return_xy.x, return_xy.y, 0.0, 1.0 ); +} + +export float4 greyscale_texture_lookup( + float4 texture_sample = float4(0.0, 0.0, 0.0, 1.0) + ) +[[ + anno::description("Sampling a greyscale texture"), + anno::noinline() +]] +{ + return float4(texture_sample.x, texture_sample.x, texture_sample.x, texture_sample.x); +} + +export float3 pixel_normal_world_space(uniform bool up_z = true) +[[ + anno::description("Pixel normal in world space"), + anno::noinline() +]] +{ + return convert_to_left_hand(state::transform_normal(state::coordinate_internal,state::coordinate_world,state::normal()), up_z, false); +} + +export float3 vertex_normal_world_space(uniform bool up_z = true) +[[ + anno::description("Vertex normal in world space"), + anno::noinline() +]] +{ + return convert_to_left_hand(state::transform_normal(state::coordinate_internal,state::coordinate_world,state::normal()), up_z, false); +} + +export float3 landscape_normal_world_space(uniform bool up_z = true) +[[ + anno::description("Landscape normal in world space") +]] +{ + float3 normalFromNormalmap = math::floor((::vertex_normal_world_space(up_z) * 0.5 + 0.5) * 255.0) / 255.0 * 2.0 - 1.0; + + float2 normalXY = float2(normalFromNormalmap.x, normalFromNormalmap.y); + return float3(normalXY.x, normalXY.y, math::sqrt(math::saturate(1.0 - math::dot(normalXY, normalXY)))); +} + +// Different implementation specific between mdl and hlsl for smoothstep +export float smoothstep(float a, float b, float l) +{ + if (a < b) + { + return math::smoothstep(a, b, l); + } + else if (a > b) + { + return 1.0 - math::smoothstep(b, a, l); + } + else + { + return l <= a ? 0.0 : 1.0; + } +} + +export float2 smoothstep(float2 a, float2 b, float2 l) +{ + return float2(smoothstep(a.x, b.x, l.x), smoothstep(a.y, b.y, l.y)); +} + +export float3 smoothstep(float3 a, float3 b, float3 l) +{ + return float3(smoothstep(a.x, b.x, l.x), smoothstep(a.y, b.y, l.y), smoothstep(a.z, b.z, l.z)); +} + +export float4 smoothstep(float4 a, float4 b, float4 l) +{ + return float4(smoothstep(a.x, b.x, l.x), smoothstep(a.y, b.y, l.y), smoothstep(a.z, b.z, l.z), smoothstep(a.w, b.w, l.w)); +} + +export float2 smoothstep(float2 a, float2 b, float l) +{ + return float2(smoothstep(a.x, b.x, l), smoothstep(a.y, b.y, l)); +} + +export float3 smoothstep(float3 a, float3 b, float l) +{ + return float3(smoothstep(a.x, b.x, l), smoothstep(a.y, b.y, l), smoothstep(a.z, b.z, l)); +} + +export float4 smoothstep(float4 a, float4 b, float l) +{ + return float4(smoothstep(a.x, b.x, l), smoothstep(a.y, b.y, l), smoothstep(a.z, b.z, l), smoothstep(a.w, b.w, l)); +} + +export float2 smoothstep(float a, float b, float2 l) +{ + return float2(smoothstep(a, b, l.x), smoothstep(a, b, l.y)); +} + +export float3 smoothstep(float a, float b, float3 l) +{ + return float3(smoothstep(a, b, l.x), smoothstep(a, b, l.y), smoothstep(a, b, l.z)); +} + +export float4 smoothstep(float a, float b, float4 l) +{ + return float4(smoothstep(a, b, l.x), smoothstep(a, b, l.y), smoothstep(a, b, l.z), smoothstep(a, b, l.w)); +} + +//------------------ Random from UE4 ----------------------- +float length2(float3 v) +{ + return math::dot(v, v); +} + +float3 GetPerlinNoiseGradientTextureAt(uniform texture_2d PerlinNoiseGradientTexture, float3 v) +{ + const float2 ZShear = float2(17.0f, 89.0f); + + float2 OffsetA = v.z * ZShear; + float2 TexA = (float2(v.x, v.y) + OffsetA + 0.5f) / 128.0f; + float4 PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA.x,1.0-TexA.y),tex::wrap_repeat,tex::wrap_repeat); + return float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z) * 2.0 - 1.0; +} + +float3 SkewSimplex(float3 In) +{ + return In + math::dot(In, float3(1.0 / 3.0f) ); +} +float3 UnSkewSimplex(float3 In) +{ + return In - math::dot(In, float3(1.0 / 6.0f) ); +} + +// 3D random number generator inspired by PCGs (permuted congruential generator) +// Using a **simple** Feistel cipher in place of the usual xor shift permutation step +// @param v = 3D integer coordinate +// @return three elements w/ 16 random bits each (0-0xffff). +// ~8 ALU operations for result.x (7 mad, 1 >>) +// ~10 ALU operations for result.xy (8 mad, 2 >>) +// ~12 ALU operations for result.xyz (9 mad, 3 >>) + +//TODO: uint3 +int3 Rand3DPCG16(int3 p) +{ + // taking a signed int then reinterpreting as unsigned gives good behavior for negatives + //TODO: uint3 + int3 v = int3(p); + + // Linear congruential step. These LCG constants are from Numerical Recipies + // For additional #'s, PCG would do multiple LCG steps and scramble each on output + // So v here is the RNG state + v = v * 1664525 + 1013904223; + + // PCG uses xorshift for the final shuffle, but it is expensive (and cheap + // versions of xorshift have visible artifacts). Instead, use simple MAD Feistel steps + // + // Feistel ciphers divide the state into separate parts (usually by bits) + // then apply a series of permutation steps one part at a time. The permutations + // use a reversible operation (usually ^) to part being updated with the result of + // a permutation function on the other parts and the key. + // + // In this case, I'm using v.x, v.y and v.z as the parts, using + instead of ^ for + // the combination function, and just multiplying the other two parts (no key) for + // the permutation function. + // + // That gives a simple mad per round. + v.x += v.y*v.z; + v.y += v.z*v.x; + v.z += v.x*v.y; + v.x += v.y*v.z; + v.y += v.z*v.x; + v.z += v.x*v.y; + + // only top 16 bits are well shuffled + return v >> 16; +} + +// Wraps noise for tiling texture creation +// @param v = unwrapped texture parameter +// @param bTiling = true to tile, false to not tile +// @param RepeatSize = number of units before repeating +// @return either original or wrapped coord +float3 NoiseTileWrap(float3 v, bool bTiling, float RepeatSize) +{ + return bTiling ? (math::frac(v / RepeatSize) * RepeatSize) : v; +} + +// Evaluate polynomial to get smooth transitions for Perlin noise +// only needed by Perlin functions in this file +// scalar(per component): 2 add, 5 mul +float4 PerlinRamp(float4 t) +{ + return t * t * t * (t * (t * 6 - 15) + 10); +} + +// Blum-Blum-Shub-inspired pseudo random number generator +// http://www.umbc.edu/~olano/papers/mNoise.pdf +// real BBS uses ((s*s) mod M) with bignums and M as the product of two huge Blum primes +// instead, we use a single prime M just small enough not to overflow +// note that the above paper used 61, which fits in a half, but is unusably bad +// @param Integer valued floating point seed +// @return random number in range [0,1) +// ~8 ALU operations (5 *, 3 frac) +float RandBBSfloat(float seed) +{ + float BBS_PRIME24 = 4093.0; + float s = math::frac(seed / BBS_PRIME24); + s = math::frac(s * s * BBS_PRIME24); + s = math::frac(s * s * BBS_PRIME24); + return s; +} + +// Modified noise gradient term +// @param seed - random seed for integer lattice position +// @param offset - [-1,1] offset of evaluation point from lattice point +// @return gradient direction (xyz) and contribution (w) from this lattice point +float4 MGradient(int seed, float3 offset) +{ + //TODO uint + int rand = Rand3DPCG16(int3(seed,0,0)).x; + int3 MGradientMask = int3(0x8000, 0x4000, 0x2000); + float3 MGradientScale = float3(1.0 / 0x4000, 1.0 / 0x2000, 1.0 / 0x1000); + float3 direction = float3(int3(rand, rand, rand) & MGradientMask) * MGradientScale - 1; + return float4(direction.x, direction.y, direction.z, math::dot(direction, offset)); +} + +// compute Perlin and related noise corner seed values +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = true to return seed values for a repeating noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @param seed000-seed111 = hash function seeds for the eight corners +// @return fractional part of v +struct SeedValue +{ + float3 fv = float3(0); + float seed000 = 0; + float seed001 = 0; + float seed010 = 0; + float seed011 = 0; + float seed100 = 0; + float seed101 = 0; + float seed110 = 0; + float seed111 = 0; +}; + +SeedValue NoiseSeeds(float3 v, bool bTiling, float RepeatSize) +{ + SeedValue seeds; + seeds.fv = math::frac(v); + float3 iv = math::floor(v); + + const float3 primes = float3(19, 47, 101); + + if (bTiling) + { // can't algebraically combine with primes + seeds.seed000 = math::dot(primes, NoiseTileWrap(iv, true, RepeatSize)); + seeds.seed100 = math::dot(primes, NoiseTileWrap(iv + float3(1, 0, 0), true, RepeatSize)); + seeds.seed010 = math::dot(primes, NoiseTileWrap(iv + float3(0, 1, 0), true, RepeatSize)); + seeds.seed110 = math::dot(primes, NoiseTileWrap(iv + float3(1, 1, 0), true, RepeatSize)); + seeds.seed001 = math::dot(primes, NoiseTileWrap(iv + float3(0, 0, 1), true, RepeatSize)); + seeds.seed101 = math::dot(primes, NoiseTileWrap(iv + float3(1, 0, 1), true, RepeatSize)); + seeds.seed011 = math::dot(primes, NoiseTileWrap(iv + float3(0, 1, 1), true, RepeatSize)); + seeds.seed111 = math::dot(primes, NoiseTileWrap(iv + float3(1, 1, 1), true, RepeatSize)); + } + else + { // get to combine offsets with multiplication by primes in this case + seeds.seed000 = math::dot(iv, primes); + seeds.seed100 = seeds.seed000 + primes.x; + seeds.seed010 = seeds.seed000 + primes.y; + seeds.seed110 = seeds.seed100 + primes.y; + seeds.seed001 = seeds.seed000 + primes.z; + seeds.seed101 = seeds.seed100 + primes.z; + seeds.seed011 = seeds.seed010 + primes.z; + seeds.seed111 = seeds.seed110 + primes.z; + } + + return seeds; +} + +struct SimplexWeights +{ + float4 Result = float4(0); + float3 PosA = float3(0); + float3 PosB = float3(0); + float3 PosC = float3(0); + float3 PosD = float3(0); +}; + +// Computed weights and sample positions for simplex interpolation +// @return float4(a,b,c, d) Barycentric coordinate defined as Filtered = Tex(PosA) * a + Tex(PosB) * b + Tex(PosC) * c + Tex(PosD) * d +SimplexWeights ComputeSimplexWeights3D(float3 OrthogonalPos) +{ + SimplexWeights weights; + float3 OrthogonalPosFloor = math::floor(OrthogonalPos); + + weights.PosA = OrthogonalPosFloor; + weights.PosB = weights.PosA + float3(1, 1, 1); + + OrthogonalPos -= OrthogonalPosFloor; + + float Largest = math::max(OrthogonalPos.x, math::max(OrthogonalPos.y, OrthogonalPos.z)); + float Smallest = math::min(OrthogonalPos.x, math::min(OrthogonalPos.y, OrthogonalPos.z)); + + weights.PosC = weights.PosA + float3(Largest == OrthogonalPos.x, Largest == OrthogonalPos.y, Largest == OrthogonalPos.z); + weights.PosD = weights.PosA + float3(Smallest != OrthogonalPos.x, Smallest != OrthogonalPos.y, Smallest != OrthogonalPos.z); + + float RG = OrthogonalPos.x - OrthogonalPos.y; + float RB = OrthogonalPos.x - OrthogonalPos.z; + float GB = OrthogonalPos.y - OrthogonalPos.z; + + weights.Result.z = + math::min(math::max(0, RG), math::max(0, RB)) // X + + math::min(math::max(0, -RG), math::max(0, GB)) // Y + + math::min(math::max(0, -RB), math::max(0, -GB)); // Z + + weights.Result.w = + math::min(math::max(0, -RG), math::max(0, -RB)) // X + + math::min(math::max(0, RG), math::max(0, -GB)) // Y + + math::min(math::max(0, RB), math::max(0, GB)); // Z + + weights.Result.y = Smallest; + weights.Result.x = 1.0f - weights.Result.y - weights.Result.z - weights.Result.w; + + return weights; +} + +// filtered 3D gradient simple noise (few texture lookups, high quality) +// @param v >0 +// @return random number in the range -1 .. 1 +float SimplexNoise3D_TEX(uniform texture_2d PerlinNoiseGradientTexture, float3 EvalPos) +{ + float3 OrthogonalPos = SkewSimplex(EvalPos); + + SimplexWeights Weights = ComputeSimplexWeights3D(OrthogonalPos); + + // can be optimized to 1 or 2 texture lookups (4 or 8 channel encoded in 32 bit) + float3 A = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosA); + float3 B = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosB); + float3 C = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosC); + float3 D = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosD); + + Weights.PosA = UnSkewSimplex(Weights.PosA); + Weights.PosB = UnSkewSimplex(Weights.PosB); + Weights.PosC = UnSkewSimplex(Weights.PosC); + Weights.PosD = UnSkewSimplex(Weights.PosD); + + float DistanceWeight; + + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosA)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float a = math::dot(A, EvalPos - Weights.PosA) * DistanceWeight; + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosB)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float b = math::dot(B, EvalPos - Weights.PosB) * DistanceWeight; + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosC)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float c = math::dot(C, EvalPos - Weights.PosC) * DistanceWeight; + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosD)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float d = math::dot(D, EvalPos - Weights.PosD) * DistanceWeight; + + return 32 * (a + b + c + d); +} + +// filtered 3D noise, can be optimized +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @return random number in the range -1 .. 1 +float GradientNoise3D_TEX(uniform texture_2d PerlinNoiseGradientTexture, float3 v, bool bTiling, float RepeatSize) +{ + bTiling = true; + float3 fv = math::frac(v); + float3 iv0 = NoiseTileWrap(math::floor(v), bTiling, RepeatSize); + float3 iv1 = NoiseTileWrap(iv0 + 1, bTiling, RepeatSize); + + const int2 ZShear = int2(17, 89); + + float2 OffsetA = iv0.z * ZShear; + float2 OffsetB = OffsetA + ZShear; // non-tiling, use relative offset + if (bTiling) // tiling, have to compute from wrapped coordinates + { + OffsetB = iv1.z * ZShear; + } + + // Texture size scale factor + float ts = 1 / 128.0f; + + // texture coordinates for iv0.xy, as offset for both z slices + float2 TexA0 = (float2(iv0.x, iv0.y) + OffsetA + 0.5f) * ts; + float2 TexB0 = (float2(iv0.x, iv0.y) + OffsetB + 0.5f) * ts; + + // texture coordinates for iv1.xy, as offset for both z slices + float2 TexA1 = TexA0 + ts; // for non-tiling, can compute relative to existing coordinates + float2 TexB1 = TexB0 + ts; + if (bTiling) // for tiling, need to compute from wrapped coordinates + { + TexA1 = (float2(iv1.x, iv1.y) + OffsetA + 0.5f) * ts; + TexB1 = (float2(iv1.x, iv1.y) + OffsetB + 0.5f) * ts; + } + + + // can be optimized to 1 or 2 texture lookups (4 or 8 channel encoded in 8, 16 or 32 bit) + float4 PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA0.x,1.0-TexA0.y),tex::wrap_repeat,tex::wrap_repeat); + float3 PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 A = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA1.x,1.0-TexA0.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 B = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA0.x,1.0-TexA1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 C = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA1.x,1.0-TexA1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 D = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB0.x,1.0-TexB0.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 E = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB1.x,1.0-TexB0.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 F = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB0.x,1.0-TexB1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 G = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB1.x,1.0-TexB1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 H = PerlinNoiseColor * 2 - 1; + + float a = math::dot(A, fv - float3(0, 0, 0)); + float b = math::dot(B, fv - float3(1, 0, 0)); + float c = math::dot(C, fv - float3(0, 1, 0)); + float d = math::dot(D, fv - float3(1, 1, 0)); + float e = math::dot(E, fv - float3(0, 0, 1)); + float f = math::dot(F, fv - float3(1, 0, 1)); + float g = math::dot(G, fv - float3(0, 1, 1)); + float h = math::dot(H, fv - float3(1, 1, 1)); + + float4 Weights = PerlinRamp(math::frac(float4(fv.x, fv.y, fv.z, 0))); + + float i = math::lerp(math::lerp(a, b, Weights.x), math::lerp(c, d, Weights.x), Weights.y); + float j = math::lerp(math::lerp(e, f, Weights.x), math::lerp(g, h, Weights.x), Weights.y); + + return math::lerp(i, j, Weights.z); +} + +// @return random number in the range -1 .. 1 +// scalar: 6 frac, 31 mul/mad, 15 add, +float FastGradientPerlinNoise3D_TEX(uniform texture_3d PerlinNoise3DTexture, float3 xyz) +{ + // needs to be the same value when creating the PerlinNoise3D texture + float Extent = 16; + + // last texel replicated and needed for filtering + // scalar: 3 frac, 6 mul + xyz = math::frac(xyz / (Extent - 1)) * (Extent - 1); + + // scalar: 3 frac + float3 uvw = math::frac(xyz); + // = floor(xyz); + // scalar: 3 add + float3 p0 = xyz - uvw; +// float3 f = math::pow(uvw, 2) * 3.0f - math::pow(uvw, 3) * 2.0f; // original perlin hermite (ok when used without bump mapping) + // scalar: 2*3 add 5*3 mul + float4 pr = PerlinRamp(float4(uvw.x, uvw.y, uvw.z, 0)); + float3 f = float3(pr.x, pr.y, pr.z); // new, better with continues second derivative for bump mapping + // scalar: 3 add + float3 p = p0 + f; + // scalar: 3 mad + // TODO: need reverse??? + float4 NoiseSample = tex::lookup_float4(PerlinNoise3DTexture, p / Extent + 0.5f / Extent); // +0.5f to get rid of bilinear offset + + // reconstruct from 8bit (using mad with 2 constants and dot4 was same instruction count) + // scalar: 4 mad, 3 mul, 3 add + float3 n = float3(NoiseSample.x, NoiseSample.y, NoiseSample.z) * 255.0f / 127.0f - 1.0f; + float d = NoiseSample.w * 255.f - 127; + return math::dot(xyz, n) - d; +} + +// Perlin-style "Modified Noise" +// http://www.umbc.edu/~olano/papers/index.html#mNoise +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @return random number in the range -1 .. 1 +float GradientNoise3D_ALU(float3 v, bool bTiling, float RepeatSize) +{ + SeedValue seeds = NoiseSeeds(v, bTiling, RepeatSize); + + float rand000 = MGradient(int(seeds.seed000), seeds.fv - float3(0, 0, 0)).w; + float rand100 = MGradient(int(seeds.seed100), seeds.fv - float3(1, 0, 0)).w; + float rand010 = MGradient(int(seeds.seed010), seeds.fv - float3(0, 1, 0)).w; + float rand110 = MGradient(int(seeds.seed110), seeds.fv - float3(1, 1, 0)).w; + float rand001 = MGradient(int(seeds.seed001), seeds.fv - float3(0, 0, 1)).w; + float rand101 = MGradient(int(seeds.seed101), seeds.fv - float3(1, 0, 1)).w; + float rand011 = MGradient(int(seeds.seed011), seeds.fv - float3(0, 1, 1)).w; + float rand111 = MGradient(int(seeds.seed111), seeds.fv - float3(1, 1, 1)).w; + + float4 Weights = PerlinRamp(float4(seeds.fv.x, seeds.fv.y, seeds.fv.z, 0)); + + float i = math::lerp(math::lerp(rand000, rand100, Weights.x), math::lerp(rand010, rand110, Weights.x), Weights.y); + float j = math::lerp(math::lerp(rand001, rand101, Weights.x), math::lerp(rand011, rand111, Weights.x), Weights.y); + return math::lerp(i, j, Weights.z); +} + +// 3D value noise - used to be incorrectly called Perlin noise +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @return random number in the range -1 .. 1 +float ValueNoise3D_ALU(float3 v, bool bTiling, float RepeatSize) +{ + SeedValue seeds = NoiseSeeds(v, bTiling, RepeatSize); + + float rand000 = RandBBSfloat(seeds.seed000) * 2 - 1; + float rand100 = RandBBSfloat(seeds.seed100) * 2 - 1; + float rand010 = RandBBSfloat(seeds.seed010) * 2 - 1; + float rand110 = RandBBSfloat(seeds.seed110) * 2 - 1; + float rand001 = RandBBSfloat(seeds.seed001) * 2 - 1; + float rand101 = RandBBSfloat(seeds.seed101) * 2 - 1; + float rand011 = RandBBSfloat(seeds.seed011) * 2 - 1; + float rand111 = RandBBSfloat(seeds.seed111) * 2 - 1; + + float4 Weights = PerlinRamp(float4(seeds.fv.x, seeds.fv.y, seeds.fv.z, 0)); + + float i = math::lerp(math::lerp(rand000, rand100, Weights.x), math::lerp(rand010, rand110, Weights.x), Weights.y); + float j = math::lerp(math::lerp(rand001, rand101, Weights.x), math::lerp(rand011, rand111, Weights.x), Weights.y); + return math::lerp(i, j, Weights.z); +} + +// 3D jitter offset within a voronoi noise cell +// @param pos - integer lattice corner +// @return random offsets vector +float3 VoronoiCornerSample(float3 pos, int Quality) +{ + // random values in [-0.5, 0.5] + float3 noise = float3(Rand3DPCG16(int3(pos))) / 0xffff - 0.5; + + // quality level 1 or 2: searches a 2x2x2 neighborhood with points distributed on a sphere + // scale factor to guarantee jittered points will be found within a 2x2x2 search + if (Quality <= 2) + { + return math::normalize(noise) * 0.2588; + } + + // quality level 3: searches a 3x3x3 neighborhood with points distributed on a sphere + // scale factor to guarantee jittered points will be found within a 3x3x3 search + if (Quality == 3) + { + return math::normalize(noise) * 0.3090; + } + + // quality level 4: jitter to anywhere in the cell, needs 4x4x4 search + return noise; +} + +// compare previous best with a new candidate +// not producing point locations makes it easier for compiler to eliminate calculations when they're not needed +// @param minval = location and distance of best candidate seed point before the new one +// @param candidate = candidate seed point +// @param offset = 3D offset to new candidate seed point +// @param bDistanceOnly = if true, only set maxval.w with distance, otherwise maxval.w is distance and maxval.xyz is position +// @return position (if bDistanceOnly is false) and distance to closest seed point so far +float4 VoronoiCompare(float4 minval, float3 candidate, float3 offset, bool bDistanceOnly) +{ + if (bDistanceOnly) + { + return float4(0, 0, 0, math::min(minval.w, math::dot(offset, offset))); + } + else + { + float newdist = math::dot(offset, offset); + return newdist > minval.w ? minval : float4(candidate.x, candidate.y, candidate.z, newdist); + } +} + +// 220 instruction Worley noise +float4 VoronoiNoise3D_ALU(float3 v, int Quality, bool bTiling, float RepeatSize, bool bDistanceOnly) +{ + float3 fv = math::frac(v), fv2 = math::frac(v + 0.5); + float3 iv = math::floor(v), iv2 = math::floor(v + 0.5); + + // with initial minimum distance = infinity (or at least bigger than 4), first min is optimized away + float4 mindist = float4(0,0,0,100); + float3 p, offset; + + // quality level 3: do a 3x3x3 search + if (Quality == 3) + { + int offset_x; + int offset_y; + int offset_z; + for (offset_x = -1; offset_x <= 1; ++offset_x) + { + for (offset_y = -1; offset_y <= 1; ++offset_y) + { + for (offset_z = -1; offset_z <= 1; ++offset_z) + { + offset = float3(offset_x, offset_y, offset_z); + p = offset + VoronoiCornerSample(NoiseTileWrap(iv2 + offset, bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv2 + p, fv2 - p, bDistanceOnly); + } + } + } + } + + // everybody else searches a base 2x2x2 neighborhood + else + { + int offset_x; + int offset_y; + int offset_z; + for (offset_x = 0; offset_x <= 1; ++offset_x) + { + for (offset_y = 0; offset_y <= 1; ++offset_y) + { + for (offset_z = 0; offset_z <= 1; ++offset_z) + { + offset = float3(offset_x, offset_y, offset_z); + p = offset + VoronoiCornerSample(NoiseTileWrap(iv + offset, bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + + // quality level 2, do extra set of points, offset by half a cell + if (Quality == 2) + { + // 467 is just an offset to a different area in the random number field to avoid similar neighbor artifacts + p = offset + VoronoiCornerSample(NoiseTileWrap(iv2 + offset, bTiling, RepeatSize) + 467, Quality); + mindist = VoronoiCompare(mindist, iv2 + p, fv2 - p, bDistanceOnly); + } + } + } + } + } + + // quality level 4: add extra sets of four cells in each direction + if (Quality >= 4) + { + int offset_x; + int offset_y; + int offset_z; + for (offset_x = -1; offset_x <= 2; offset_x += 3) + { + for (offset_y = 0; offset_y <= 1; ++offset_y) + { + for (offset_z = 0; offset_z <= 1; ++offset_z) + { + offset = float3(offset_x, offset_y, offset_z); + // along x axis + p = offset + VoronoiCornerSample(NoiseTileWrap(iv + offset, bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + + // along y axis + p = float3(offset.y, offset.z, offset.x) + VoronoiCornerSample(NoiseTileWrap(iv + float3(offset.y, offset.z, offset.x), bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + + // along z axis + p = float3(offset.z, offset.x, offset.y) + VoronoiCornerSample(NoiseTileWrap(iv + float3(offset.z, offset.x, offset.y), bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + } + } + } + } + + // transform squared distance to real distance + return float4(mindist.x, mindist.y, mindist.z, math::sqrt(mindist.w)); +} + +// Coordinates for corners of a Simplex tetrahedron +// Based on McEwan et al., Efficient computation of noise in GLSL, JGT 2011 +// @param v = 3D noise argument +// @return 4 corner locations +float4x3 SimplexCorners(float3 v) +{ + // find base corner by skewing to tetrahedral space and back + float3 tet = math::floor(v + v.x/3 + v.y/3 + v.z/3); + float3 base = tet - tet.x/6 - tet.y/6 - tet.z/6; + float3 f = v - base; + + // Find offsets to other corners (McEwan did this in tetrahedral space, + // but since skew is along x=y=z axis, this works in Euclidean space too.) + float3 g = math::step(float3(f.y,f.z,f.x), float3(f.x,f.y,f.z)), h = 1 - float3(g.z, g.x, g.y); + float3 a1 = math::min(g, h) - 1.0 / 6.0, a2 = math::max(g, h) - 1.0 / 3.0; + + // four corners + return float4x3(base, base + a1, base + a2, base + 0.5); +} + +// Improved smoothing function for simplex noise +// @param f = fractional distance to four tetrahedral corners +// @return weight for each corner +float4 SimplexSmooth(float4x3 f) +{ + const float scale = 1024. / 375.; // scale factor to make noise -1..1 + float4 d = float4(math::dot(f[0], f[0]), math::dot(f[1], f[1]), math::dot(f[2], f[2]), math::dot(f[3], f[3])); + float4 s = math::saturate(2 * d); + return (1 * scale + s*(-3 * scale + s*(3 * scale - s*scale))); +} + +// Derivative of simplex noise smoothing function +// @param f = fractional distanc eto four tetrahedral corners +// @return derivative of smoothing function for each corner by x, y and z +float3x4 SimplexDSmooth(float4x3 f) +{ + const float scale = 1024. / 375.; // scale factor to make noise -1..1 + float4 d = float4(math::dot(f[0], f[0]), math::dot(f[1], f[1]), math::dot(f[2], f[2]), math::dot(f[3], f[3])); + float4 s = math::saturate(2 * d); + s = -12 * scale + s*(24 * scale - s * 12 * scale); + + return float3x4( + s * float4(f[0][0], f[1][0], f[2][0], f[3][0]), + s * float4(f[0][1], f[1][1], f[2][1], f[3][1]), + s * float4(f[0][2], f[1][2], f[2][2], f[3][2])); +} + +// Simplex noise and its Jacobian derivative +// @param v = 3D noise argument +// @param bTiling = whether to repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension, must be a multiple of 3 +// @return float3x3 Jacobian in J[*].xyz, vector noise in J[*].w +// J[0].w, J[1].w, J[2].w is a Perlin-style simplex noise with vector output, e.g. (Nx, Ny, Nz) +// J[i].x is X derivative of the i'th component of the noise so J[2].x is dNz/dx +// You can use this to compute the noise, gradient, curl, or divergence: +// float3x4 J = JacobianSimplex_ALU(...); +// float3 VNoise = float3(J[0].w, J[1].w, J[2].w); // 3D noise +// float3 Grad = J[0].xyz; // gradient of J[0].w +// float3 Curl = float3(J[1][2]-J[2][1], J[2][0]-J[0][2], J[0][1]-J[1][2]); +// float Div = J[0][0]+J[1][1]+J[2][2]; +// All of these are confirmed to compile out all unneeded terms. +// So Grad of X doesn't compute Y or Z components, and VNoise doesn't do any of the derivative computation. +float3x4 JacobianSimplex_ALU(float3 v, bool bTiling, float RepeatSize) +{ + int3 MGradientMask = int3(0x8000, 0x4000, 0x2000); + float3 MGradientScale = float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000); + + // corners of tetrahedron + float4x3 T = SimplexCorners(v); + // TODO: uint3 + int3 rand = int3(0); + float4x3 gvec0 = float4x3(1.0); + float4x3 gvec1 = float4x3(1.0); + float4x3 gvec2 = float4x3(1.0); + float4x3 fv = float4x3(1.0); + float3x4 grad = float3x4(1.0); + + // processing of tetrahedral vertices, unrolled + // to compute gradient at each corner + fv[0] = v - T[0]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[0] + 0.5, bTiling, RepeatSize)))); + gvec0[0] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[0] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec2[0] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][0] = math::dot(gvec0[0], fv[0]); + grad[1][0] = math::dot(gvec1[0], fv[0]); + grad[2][0] = math::dot(gvec2[0], fv[0]); + + fv[1] = v - T[1]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[1] + 0.5, bTiling, RepeatSize)))); + gvec0[1] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[1] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec1[1] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][1] = math::dot(gvec0[1], fv[1]); + grad[1][1] = math::dot(gvec1[1], fv[1]); + grad[2][1] = math::dot(gvec2[1], fv[1]); + + fv[2] = v - T[2]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[2] + 0.5, bTiling, RepeatSize)))); + gvec0[2] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[2] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec2[2] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][2] = math::dot(gvec0[2], fv[2]); + grad[1][2] = math::dot(gvec1[2], fv[2]); + grad[2][2] = math::dot(gvec2[2], fv[2]); + + fv[3] = v - T[3]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[3] + 0.5, bTiling, RepeatSize)))); + gvec0[3] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[3] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec2[3] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][3] = math::dot(gvec0[3], fv[3]); + grad[1][3] = math::dot(gvec1[3], fv[3]); + grad[2][3] = math::dot(gvec2[3], fv[3]); + + // blend gradients + float4 sv = SimplexSmooth(fv); + float3x4 ds = SimplexDSmooth(fv); + + float3x4 jacobian = float3x4(1.0); + float3 vec0 = gvec0*sv + grad[0]*ds; // NOTE: mdl is column major, convert from UE4 (row major) + jacobian[0] = float4(vec0.x, vec0.y, vec0.z, math::dot(sv, grad[0])); + float3 vec1 = gvec1*sv + grad[1]*ds; + jacobian[1] = float4(vec1.x, vec1.y, vec1.z, math::dot(sv, grad[1])); + float3 vec2 = gvec2*sv + grad[2]*ds; + jacobian[2] = float4(vec2.x, vec2.y, vec2.z, math::dot(sv, grad[2])); + + return jacobian; +} + +// While RepeatSize is a float here, the expectation is that it would be largely integer values coming in from the UI. The downstream logic assumes +// floats for all called functions (NoiseTileWrap) and this prevents any float-to-int conversion errors from automatic type conversion. +float Noise3D_Multiplexer(uniform texture_2d PerlinNoiseGradientTexture, uniform texture_3d PerlinNoise3DTexture, int Function, float3 Position, int Quality, bool bTiling, float RepeatSize) +{ + // verified, HLSL compiled out the switch if Function is a constant + switch(Function) + { + case 0: + return SimplexNoise3D_TEX(PerlinNoiseGradientTexture, Position); + case 1: + return GradientNoise3D_TEX(PerlinNoiseGradientTexture, Position, bTiling, RepeatSize); + case 2: + return FastGradientPerlinNoise3D_TEX(PerlinNoise3DTexture, Position); + case 3: + return GradientNoise3D_ALU(Position, bTiling, RepeatSize); + case 4: + return ValueNoise3D_ALU(Position, bTiling, RepeatSize); + case 5: + return VoronoiNoise3D_ALU(Position, Quality, bTiling, RepeatSize, true).w * 2.0 - 1.0; + } + return 0; +} +//---------------------------------------------------------- + +export float noise(uniform texture_2d PerlinNoiseGradientTexture, uniform texture_3d PerlinNoise3DTexture, float3 Position, float Scale, float Quality, float Function, float Turbulence, float Levels, float OutputMin, float OutputMax, float LevelScale, float FilterWidth, float Tiling, float RepeatSize) +[[ + anno::description("Noise"), + anno::noinline() +]] +{ + Position *= Scale; + FilterWidth *= Scale; + + float Out = 0.0f; + float OutScale = 1.0f; + float InvLevelScale = 1.0f / LevelScale; + + int iFunction(Function); + int iQuality(Quality); + int iLevels(Levels); + bool bTurbulence(Turbulence); + bool bTiling(Tiling); + + for(int i = 0; i < iLevels; ++i) + { + // fade out noise level that are too high frequent (not done through dynamic branching as it usually requires gradient instructions) + OutScale *= math::saturate(1.0 - FilterWidth); + + if(bTurbulence) + { + Out += math::abs(Noise3D_Multiplexer(PerlinNoiseGradientTexture, PerlinNoise3DTexture, iFunction, Position, iQuality, bTiling, RepeatSize)) * OutScale; + } + else + { + Out += Noise3D_Multiplexer(PerlinNoiseGradientTexture, PerlinNoise3DTexture, iFunction, Position, iQuality, bTiling, RepeatSize) * OutScale; + } + + Position *= LevelScale; + RepeatSize *= LevelScale; + OutScale *= InvLevelScale; + FilterWidth *= LevelScale; + } + + if(!bTurbulence) + { + // bring -1..1 to 0..1 range + Out = Out * 0.5f + 0.5f; + } + + // Out is in 0..1 range + return math::lerp(OutputMin, OutputMax, Out); +} + +// Material node for noise functions returning a vector value +// @param LevelScale usually 2 but higher values allow efficient use of few levels +// @return in user defined range (OutputMin..OutputMax) +export float4 vector4_noise(float3 Position, float Quality, float Function, float Tiling, float TileSize) +[[ + anno::description("Vector Noise"), + anno::noinline() +]] +{ + float4 result = float4(0,0,0,1); + float3 ret = float3(0); + int iQuality = int(Quality); + int iFunction = int(Function); + bool bTiling = Tiling > 0.0; + + float3x4 Jacobian = JacobianSimplex_ALU(Position, bTiling, TileSize); // compiled out if not used + + // verified, HLSL compiled out the switch if Function is a constant + switch (iFunction) + { + case 0: // Cellnoise + ret = float3(Rand3DPCG16(int3(math::floor(NoiseTileWrap(Position, bTiling, TileSize))))) / 0xffff; + result = float4(ret.x, ret.y, ret.z, 1); + break; + case 1: // Color noise + ret = float3(Jacobian[0].w, Jacobian[1].w, Jacobian[2].w); + result = float4(ret.x, ret.y, ret.z, 1); + break; + case 2: // Gradient + result = Jacobian[0]; + break; + case 3: // Curl + ret = float3(Jacobian[2][1] - Jacobian[1][2], Jacobian[0][2] - Jacobian[2][0], Jacobian[1][0] - Jacobian[0][1]); + result = float4(ret.x, ret.y, ret.z, 1); + break; + case 4: // Voronoi + result = VoronoiNoise3D_ALU(Position, iQuality, bTiling, TileSize, false); + break; + } + return result; +} + +export float3 vector3_noise(float3 Position, float Quality, float Function, float Tiling, float TileSize) +[[ + anno::description("Vector Noise float3 version"), + anno::noinline() +]] +{ + float4 noise = vector4_noise(Position, Quality, Function, Tiling, TileSize); + return float3(noise.x, noise.y, noise.z); +} + + +// workaround for ue4 fresnel (without supporting for camera vector) : replacing it with 0.0, means facing to the view +export float fresnel(float exponent [[anno::unused()]], float base_reflect_fraction [[anno::unused()]], float3 normal [[anno::unused()]]) +[[ + anno::description("Fresnel"), + anno::noinline() +]] +{ + return 0.0; +} + +export float fresnel_function(float3 normal_vector [[anno::unused()]], float3 camera_vector [[anno::unused()]], + bool invert_fresnel [[anno::unused()]], float power [[anno::unused()]], + bool use_cheap_contrast [[anno::unused()]], float cheap_contrast_dark [[anno::unused()]], float cheap_contrast_bright [[anno::unused()]], + bool clamp_fresnel_dot_product [[anno::unused()]]) +[[ + anno::description("Fresnel Function"), + anno::noinline() +]] +{ + return 0.0; +} + +export float3 camera_vector(uniform bool up_z = true) +[[ + anno::description("Camera Vector"), + anno::noinline() +]] +{ + // assume camera postion is 0,0,0 + return math::normalize(float3(0) - convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), up_z)); +} + +export float pixel_depth() +[[ + anno::description("Pixel Depth"), + anno::noinline() +]] +{ + return 256.0f; +} + +export float scene_depth() +[[ + anno::description("Scene Depth") +]] +{ + return 65500.0f; +} + +export float3 scene_color() +[[ + anno::description("Scene Color") +]] +{ + return float3(1.0f); +} + +export float4 vertex_color() +[[ + anno::description("Vertex Color"), + anno::noinline() +]] +{ + return float4(1.0f); +} + +export float4 vertex_color_from_coordinate(int VertexColorCoordinateIndex) +[[ + anno::description("Vertex Color for float2 PrimVar"), + anno::noinline() +]] +{ + // Kit only supports 4 uv sets, 2 uvs are available to vertex color. if vertex color index is invalid, output the constant WHITE color intead + return (VertexColorCoordinateIndex > 2) ? float4(1.0f) : float4(state::texture_coordinate(VertexColorCoordinateIndex).x, state::texture_coordinate(VertexColorCoordinateIndex).y, state::texture_coordinate(VertexColorCoordinateIndex+1).x, state::texture_coordinate(VertexColorCoordinateIndex+1).y); +} + +export float3 camera_position() +[[ + anno::description("Camera Position"), + anno::noinline() +]] +{ + return float3(1000.0f, 0, 0); +} + +export float3 rotate_about_axis(float4 NormalizedRotationAxisAndAngle, float3 PositionOnAxis, float3 Position) +[[ + anno::description("Rotates Position about the given axis by the given angle") +]] +{ + // Project Position onto the rotation axis and find the closest point on the axis to Position + float3 NormalizedRotationAxis = float3(NormalizedRotationAxisAndAngle.x,NormalizedRotationAxisAndAngle.y,NormalizedRotationAxisAndAngle.z); + float3 ClosestPointOnAxis = PositionOnAxis + NormalizedRotationAxis * math::dot(NormalizedRotationAxis, Position - PositionOnAxis); + // Construct orthogonal axes in the plane of the rotation + float3 UAxis = Position - ClosestPointOnAxis; + float3 VAxis = math::cross(NormalizedRotationAxis, UAxis); + float[2] SinCosAngle = math::sincos(NormalizedRotationAxisAndAngle.w); + // Rotate using the orthogonal axes + float3 R = UAxis * SinCosAngle[1] + VAxis * SinCosAngle[0]; + // Reconstruct the rotated world space position + float3 RotatedPosition = ClosestPointOnAxis + R; + // Convert from position to a position offset + return RotatedPosition - Position; +} + +export float2 rotate_scale_offset_texcoords(float2 InTexCoords, float4 InRotationScale, float2 InOffset) +[[ + anno::description("Returns a float2 texture coordinate after 2x2 transform and offset applied") +]] +{ + return float2(math::dot(InTexCoords, float2(InRotationScale.x, InRotationScale.y)), math::dot(InTexCoords, float2(InRotationScale.z, InRotationScale.w))) + InOffset; +} + +export float3 reflection_custom_world_normal(float3 WorldNormal, bool bNormalizeInputNormal, uniform bool up_z = true) +[[ + anno::description("Reflection vector about the specified world space normal") +]] +{ + if (bNormalizeInputNormal) + { + WorldNormal = math::normalize(WorldNormal); + } + + return -camera_vector(up_z) + WorldNormal * math::dot(WorldNormal, camera_vector(up_z)) * 2.0; +} + +export float3 reflection_vector(uniform bool up_z = true) +[[ + anno::description("Reflection Vector"), + anno::noinline() +]] +{ + float3 normal = convert_to_left_hand(state::transform_normal(state::coordinate_internal,state::coordinate_world,state::normal()), up_z, false); + return reflection_custom_world_normal(normal, false, up_z); +} + +export float dither_temporalAA(float AlphaThreshold = 0.5f, float Random = 1.0f [[anno::unused()]]) +[[ + anno::description("Dither TemporalAA"), + anno::noinline() +]] +{ + return AlphaThreshold; +} + +export float3 black_body( float Temp ) +[[ + anno::description("Black Body"), + anno::noinline() +]] +{ + float u = ( 0.860117757f + 1.54118254e-4f * Temp + 1.28641212e-7f * Temp*Temp ) / ( 1.0f + 8.42420235e-4f * Temp + 7.08145163e-7f * Temp*Temp ); + float v = ( 0.317398726f + 4.22806245e-5f * Temp + 4.20481691e-8f * Temp*Temp ) / ( 1.0f - 2.89741816e-5f * Temp + 1.61456053e-7f * Temp*Temp ); + + float x = 3*u / ( 2*u - 8*v + 4 ); + float y = 2*v / ( 2*u - 8*v + 4 ); + float z = 1 - x - y; + + float Y = 1; + float X = Y/y * x; + float Z = Y/y * z; + + float3x3 XYZtoRGB = float3x3( + float3(3.2404542, -1.5371385, -0.4985314), + float3(-0.9692660, 1.8760108, 0.0415560), + float3(0.0556434, -0.2040259, 1.0572252) + ); + + return XYZtoRGB * float3( X, Y, Z ) * math::pow( 0.0004 * Temp, 4 ); +} + +export float per_instance_random(uniform texture_2d PerlinNoiseGradientTexture, int NumberInstances) +[[ + anno::description("Per Instance Random"), + anno::noinline() +]] +{ + float weight = state::object_id() / float(NumberInstances); + return NumberInstances == 0 ? 0.0 : tex::lookup_float4(PerlinNoiseGradientTexture, float2(weight, 1.0 - weight), tex::wrap_repeat, tex::wrap_repeat).x; +} + +//------------------ Hair from UE4 ----------------------- +float3 hair_absorption_to_color(float3 A) +{ + const float B = 0.3f; + float b2 = B * B; + float b3 = B * b2; + float b4 = b2 * b2; + float b5 = B * b4; + float D = (5.969f - 0.215f * B + 2.532f * b2 - 10.73f * b3 + 5.574f * b4 + 0.245f * b5); + return math::exp(-math::sqrt(A) * D); +} + +float3 hair_color_to_absorption(float3 C) +{ + const float B = 0.3f; + float b2 = B * B; + float b3 = B * b2; + float b4 = b2 * b2; + float b5 = B * b4; + float D = (5.969f - 0.215f * B + 2.532f * b2 - 10.73f * b3 + 5.574f * b4 + 0.245f * b5); + return math::pow(math::log(C) / D, 2.0f); +} + +export float3 get_hair_color_from_melanin(float InMelanin, float InRedness, float3 InDyeColor) +[[ + anno::description("Hair Color") +]] +{ + InMelanin = math::saturate(InMelanin); + InRedness = math::saturate(InRedness); + float Melanin = -math::log(math::max(1 - InMelanin, 0.0001f)); + float Eumelanin = Melanin * (1 - InRedness); + float Pheomelanin = Melanin * InRedness; + + float3 DyeAbsorption = hair_color_to_absorption(math::saturate(InDyeColor)); + float3 Absorption = Eumelanin * float3(0.506f, 0.841f, 1.653f) + Pheomelanin * float3(0.343f, 0.733f, 1.924f); + + return hair_absorption_to_color(Absorption + DyeAbsorption); +} + +export float3 local_object_bounds_min() +[[ + anno::description("Local Object Bounds Min"), + anno::noinline() +]] +{ + return float3(0.0); +} + +export float3 local_object_bounds_max() +[[ + anno::description("Local Object Bounds Max"), + anno::noinline() +]] +{ + return float3(100.0); +} + +export float3 object_bounds() +[[ + anno::description("Object Bounds"), + anno::noinline() +]] +{ + return float3(100.0); +} + +export float object_radius() +[[ + anno::description("Object Radius"), + anno::noinline() +]] +{ + return 100.0f; +} + +export float3 object_world_position(uniform bool up_z = true) +[[ + anno::description("Object World Position"), + anno::noinline() +]] +{ + return convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), up_z)*state::meters_per_scene_unit()*100.0; +} + +export float3 object_orientation() +[[ + anno::description("Object Orientation"), + anno::noinline() +]] +{ + return float3(0); +} + +export float rcp(float x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export float2 rcp(float2 x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export float3 rcp(float3 x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export float4 rcp(float4 x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export int BitFieldExtractI32(int Data, int Size, int Offset) +[[ + anno::description("BitFieldExtractI32 int"), + anno::noinline() +]] +{ + Size &= 3; + Offset &= 3; + + if (Size == 0) + return 0; + else if (Offset + Size < 32) + return (Data << (32 - Size - Offset)) >> (32 - Size); + else + return Data >> Offset; +} + +export int BitFieldExtractI32(float Data, float Size, float Offset) +[[ + anno::description("BitFieldExtractI32 float"), + anno::noinline() +]] +{ + return BitFieldExtractI32(int(Data), int(Size), int(Offset)); +} + +export int BitFieldExtractU32(float Data, float Size, float Offset) +[[ + anno::description("BitFieldExtractU32 float"), + anno::noinline() +]] +{ + return BitFieldExtractI32(Data, Size, Offset); +} + +export int BitFieldExtractU32(int Data, int Size, int Offset) +[[ + anno::description("BitFieldExtractU32 int"), + anno::noinline() +]] +{ + return BitFieldExtractI32(Data, Size, Offset); +} + +export float3 EyeAdaptationInverseLookup(float3 LightValue, float Alpha) +[[ + anno::description("EyeAdaptationInverseLookup"), + anno::noinline() +]] +{ + float Adaptation = 1.0f; + + // When Alpha=0.0, we want to multiply by 1.0. when Alpha = 1.0, we want to multiply by 1/Adaptation. + // So the lerped value is: + // LerpLogScale = Lerp(log(1),log(1/Adaptaiton),T) + // Which is simplified as: + // LerpLogScale = Lerp(0,-log(Adaptation),T) + // LerpLogScale = -T * logAdaptation; + + float LerpLogScale = -Alpha * math::log(Adaptation); + float Scale = math::exp(LerpLogScale); + return LightValue * Scale; +} diff --git a/assets/scene_usds/ebench/teleop_tasks/frame_against_pen_holder/shared/smartbot/jiamingda/data_code/simbench/MesaTask-USD/simbench_shared/GRSceneUSD_dexterous/task4/Collected_scene_remote_manip/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/OmniUe4Translucent.mdl b/assets/scene_usds/ebench/teleop_tasks/frame_against_pen_holder/shared/smartbot/jiamingda/data_code/simbench/MesaTask-USD/simbench_shared/GRSceneUSD_dexterous/task4/Collected_scene_remote_manip/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/OmniUe4Translucent.mdl new file mode 100644 index 0000000000000000000000000000000000000000..483a83004b8f7d5bf820a7905d06ea2d7d5894af --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/frame_against_pen_holder/shared/smartbot/jiamingda/data_code/simbench/MesaTask-USD/simbench_shared/GRSceneUSD_dexterous/task4/Collected_scene_remote_manip/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/OmniUe4Translucent.mdl @@ -0,0 +1,233 @@ +/*************************************************************************************************** + * Copyright 2020 NVIDIA Corporation. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of NVIDIA CORPORATION nor the names of its + * contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + **************************************************************************************************/ + +//* 1.0.0 - first version +//* 1.0.1 - Emissive color affected by opacity +// - Support opacity mask +//* 1.0.2 - Unlit translucent +//* 1.0.3 - specular bsdf instead of microfacet ggx smith bsdf +//* 1.0.4 - using absolute import paths when importing standard modules + +mdl 1.3; + +import ::df::*; +import ::state::*; +import ::math::*; +import ::tex::*; +import ::anno::*; + +float emissive_multiplier() +[[ + anno::description("the multiplier to convert UE4 emissive to raw data"), + anno::noinline() +]] +{ + return 20.0f * 128.0f; +} + +color get_translucent_tint(color base_color, float opacity) +[[ + anno::description("base color of UE4 translucent"), + anno::noinline() +]] +{ + return math::lerp(color(1.0), base_color, opacity); +} + +// Just for UE4 distilling +float get_translucent_opacity(float opacity) +[[ + anno::noinline() +]] +{ + return opacity; +} + +color get_emissive_intensity(color emissive, float opacity) +[[ + anno::description("emissive color of UE4 translucent"), + anno::noinline() +]] +{ + return emissive * opacity; +} + +float3 tangent_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in tangent space"), + anno::noinline() +]] +{ + return math::normalize( + tangent_u * normal.x - + tangent_v * normal.y + /* flip_tangent_v */ + state::normal() * (normal.z)); +} + +float3 world_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in world space"), + anno::noinline() +]] +{ + return tangent_space_normal( + math::normalize( + normal.x * float3(tangent_u.x, tangent_v.x, state::normal().x) - + normal.y * float3(tangent_u.y, tangent_v.y, state::normal().y) + + normal.z * float3(tangent_u.z, tangent_v.z, state::normal().z)), + tangent_u, + tangent_v + ); +} + +export material OmniUe4Translucent( + float3 base_color = float3(0.0, 0.0, 0.0), + float metallic = 0.0, + float roughness = 0.5, + float specular = 0.5, + float3 normal = float3(0.0,0.0,1.0), + uniform bool enable_opacity = true, + float opacity = 1.0, + float opacity_mask = 1.0, + float3 emissive_color = float3(0.0, 0.0, 0.0), + float3 displacement = float3(0.0), + uniform float refraction = 1.0, + uniform bool two_sided = false, + uniform bool is_tangent_space_normal = true, + uniform bool is_unlit = false +) +[[ + anno::display_name("Omni UE4 Translucent"), + anno::description("Omni UE4 Translucent, supports UE4 Translucent shading model"), + anno::version( 1, 0, 0), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "UE4", "omniverse", "translucent")) +]] + = let { + color final_base_color = math::saturate(base_color); + float final_metallic = math::min(math::max(metallic, 0.0f), 0.99f); + float final_roughness = math::saturate(roughness); + float final_specular = math::saturate(specular); + color final_emissive_color = math::max(emissive_color, 0.0f) * emissive_multiplier(); /*factor for converting ue4 emissive to raw value*/ + float final_opacity = math::saturate(opacity); + float3 final_normal = math::normalize(normal); + + + // - compute final roughness by squaring the "roughness" parameter + float alpha = final_roughness * final_roughness; + // reduce the reflectivity at grazing angles to avoid "dark edges" for high roughness due to the layering + float grazing_refl = math::max((1.0 - final_roughness), 0.0); + + float3 the_normal = is_unlit ? state::normal() : + (is_tangent_space_normal ? + tangent_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ) : world_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + )); + + // for the dielectric component we layer the glossy component on top of the diffuse one, + // the glossy layer has no color tint + + bsdf dielectric_component = df::custom_curve_layer( + weight: final_specular, + normal_reflectivity: 0.08, + grazing_reflectivity: grazing_refl, + layer: df::microfacet_ggx_smith_bsdf(roughness_u: alpha), + base: df::diffuse_reflection_bsdf(tint: final_base_color)); + + // the metallic component doesn't have a diffuse component, it's only glossy + // base_color is applied to tint it + bsdf metallic_component = df::microfacet_ggx_smith_bsdf(tint: final_base_color, roughness_u: alpha); + + // final BSDF is a linear blend between dielectric and metallic component + bsdf dielectric_metal_mix = + df::normalized_mix( + components: + df::bsdf_component[]( + df::bsdf_component( + component: metallic_component, + weight: final_metallic), + df::bsdf_component( + component: dielectric_component, + weight: 1.0-final_metallic) + ) + ); + + bsdf frosted_bsdf = df::specular_bsdf( + tint: color(1), + mode: df::scatter_reflect_transmit + ); + + bsdf final_mix_bsdf = + is_unlit ? df::specular_bsdf( + tint: get_translucent_tint(base_color: final_base_color, opacity: final_opacity), + mode: df::scatter_reflect_transmit + ) + : df::normalized_mix( + components: + df::bsdf_component[]( + df::bsdf_component( + component: dielectric_metal_mix, + weight: get_translucent_opacity(final_opacity)), + df::bsdf_component( + component: frosted_bsdf, + weight: 1.0-get_translucent_opacity(final_opacity)) + ) + ); +} +in material( + thin_walled: two_sided, // Graphene? + ior: color(refraction), //refraction + surface: material_surface( + scattering: final_mix_bsdf, + emission: + material_emission ( + emission: df::diffuse_edf (), + intensity: get_emissive_intensity(emissive: final_emissive_color, opacity: final_opacity) + ) + ), + + geometry: material_geometry( + displacement: displacement, + normal: the_normal, + cutout_opacity: enable_opacity ? opacity_mask : 1.0 + ) +); diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__123.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__123.mdl new file mode 100644 index 0000000000000000000000000000000000000000..c2bb5a6b47e3edd8c087b7f8d1837fe62d738ae4 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__123.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material Material__123(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__124.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__124.mdl new file mode 100644 index 0000000000000000000000000000000000000000..be89f24b0f78915612b66150b03145633101f76d --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__124.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material Material__124(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__141.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__141.mdl new file mode 100644 index 0000000000000000000000000000000000000000..fd277b2bc64b7814260353d31e8744a5f51378ca --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__141.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material Material__141(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__188.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__188.mdl new file mode 100644 index 0000000000000000000000000000000000000000..33f16622025c42bb2d2f37fc7931a6ce24d52013 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__188.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material Material__188(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__3322.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__3322.mdl new file mode 100644 index 0000000000000000000000000000000000000000..cf05497aab7ffa400c95c8635ff0217d05112270 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__3322.mdl @@ -0,0 +1,162 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material black_polshed1() +[[ + anno::display_name("black_polshed1") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.0,0.0,0.0), + diffuse_roughness : 0.0f, + Reflection : ::templates::ad_3dsmax_maps::ad_3dsmax_falloff( + color1 : base::texture_return(tint:color(0.0,0.0,0.0), mono:1), + color2 : base::texture_return(tint:color(1.0,1.0,1.0), mono:1), + falloff_type : ::templates::ad_3dsmax_maps::Fresnel, + falloff_direction : ::templates::ad_3dsmax_maps::View, + nearDistance : 0.0f, + farDistance : 100.0f + ).tint, + reflection_glossiness : 0.9f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + +export material Aluminium() +[[ + anno::display_name("Aluminium") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.5,0.5,0.5), + diffuse_roughness : 0.0f, + Reflection : color(0.815686,0.815686,0.815686), + reflection_glossiness : 0.6f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + +export material Material__3322() +[[ + anno::display_name("Material__3322") +]] += ::templates::ad_3dsmax_materials::ad_3dsmax_blend( + material1 : black_polshed1(), + material2 : Aluminium(), + mixAmount : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./Material__3322/13319.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).mono, + useCurve : false, + lower : 0.25f, + upper : 0.75f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__3323.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__3323.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f8ae751bc703d39b5d440a38570b271b77c60152 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__3323.mdl @@ -0,0 +1,155 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material red_button() +[[ + anno::display_name("red_button") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.678431,0.109804,0.0), + diffuse_roughness : 0.5f, + Reflection : color(0.564706,0.564706,0.564706), + reflection_glossiness : 0.75f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + +export material wite() +[[ + anno::display_name("wite") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(1.0,1.0,1.0), + diffuse_roughness : 0.0f, + Reflection : color(0.564706,0.564706,0.564706), + reflection_glossiness : 0.8f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + +export material Material__3323() +[[ + anno::display_name("Material__3323") +]] += ::templates::ad_3dsmax_materials::ad_3dsmax_blend( + material1 : red_button(), + material2 : wite(), + mixAmount : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./Material__3323/13321.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).mono, + useCurve : false, + lower : 0.25f, + upper : 0.75f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__3324.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__3324.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f388b581bdb7440a9dc7c8297c2359d208073a1f --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__3324.mdl @@ -0,0 +1,162 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material black_main() +[[ + anno::display_name("black_main") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.0,0.0,0.0), + diffuse_roughness : 0.5f, + Reflection : ::templates::ad_3dsmax_maps::ad_3dsmax_falloff( + color1 : base::texture_return(tint:color(0.0,0.0,0.0), mono:1), + color2 : base::texture_return(tint:color(0.454902,0.454902,0.454902), mono:1), + falloff_type : ::templates::ad_3dsmax_maps::Fresnel, + falloff_direction : ::templates::ad_3dsmax_maps::View, + nearDistance : 0.0f, + farDistance : 100.0f + ).tint, + reflection_glossiness : 0.8f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + +export material wite() +[[ + anno::display_name("wite") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(1.0,1.0,1.0), + diffuse_roughness : 0.0f, + Reflection : color(0.564706,0.564706,0.564706), + reflection_glossiness : 0.8f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + +export material Material__3324() +[[ + anno::display_name("Material__3324") +]] += ::templates::ad_3dsmax_materials::ad_3dsmax_blend( + material1 : black_main(), + material2 : wite(), + mixAmount : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./Material__3324/13321.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).mono, + useCurve : false, + lower : 0.25f, + upper : 0.75f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__3325.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__3325.mdl new file mode 100644 index 0000000000000000000000000000000000000000..134f6518405f26271525bc623837f80de075880e --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__3325.mdl @@ -0,0 +1,155 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material black_button() +[[ + anno::display_name("black_button") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.0,0.0,0.0), + diffuse_roughness : 0.5f, + Reflection : color(0.564706,0.564706,0.564706), + reflection_glossiness : 0.75f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + +export material wite1() +[[ + anno::display_name("wite1") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(1.0,1.0,1.0), + diffuse_roughness : 0.0f, + Reflection : color(0.564706,0.564706,0.564706), + reflection_glossiness : 0.8f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + +export material Material__3325() +[[ + anno::display_name("Material__3325") +]] += ::templates::ad_3dsmax_materials::ad_3dsmax_blend( + material1 : black_button(), + material2 : wite1(), + mixAmount : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./Material__3325/13319.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).mono, + useCurve : false, + lower : 0.25f, + upper : 0.75f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__3327.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__3327.mdl new file mode 100644 index 0000000000000000000000000000000000000000..9de46c826b73299229777129bbe1229f3d5303ec --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__3327.mdl @@ -0,0 +1,155 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material black_button() +[[ + anno::display_name("black_button") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.0,0.0,0.0), + diffuse_roughness : 0.5f, + Reflection : color(0.564706,0.564706,0.564706), + reflection_glossiness : 0.75f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + +export material wite() +[[ + anno::display_name("wite") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(1.0,1.0,1.0), + diffuse_roughness : 0.0f, + Reflection : color(0.564706,0.564706,0.564706), + reflection_glossiness : 0.8f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + +export material Material__3327() +[[ + anno::display_name("Material__3327") +]] += ::templates::ad_3dsmax_materials::ad_3dsmax_blend( + material1 : black_button(), + material2 : wite(), + mixAmount : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./Material__3327/13321.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).mono, + useCurve : false, + lower : 0.25f, + upper : 0.75f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__3439.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__3439.mdl new file mode 100644 index 0000000000000000000000000000000000000000..540df4787d418c77cec81a1242d1476d8dec8d12 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__3439.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material Material__3439(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__371.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__371.mdl new file mode 100644 index 0000000000000000000000000000000000000000..533c5a64b0edfce2af5d389f4034966989d77705 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__371.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Material__371() +[[ + anno::display_name("Material__371") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.368627,0.368627,0.368627), + diffuse_roughness : 0.0f, + Reflection : color(0.901961,0.901961,0.901961), + reflection_glossiness : 0.6f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_ward, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.4f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__43.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__43.mdl new file mode 100644 index 0000000000000000000000000000000000000000..817c63e0447d1269a4a931a32807ae7bcdf2aad2 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__43.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material Material__43(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__431.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__431.mdl new file mode 100644 index 0000000000000000000000000000000000000000..caa220a3602fa0ea6487a11570b66ea6038ba69f --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__431.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material Material__431(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__434593.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__434593.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7e6507028824eb5565ced4507fe9576eebe2e245 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Material__434593.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Material__434593() +[[ + anno::display_name("Material__434593") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.996078,1.0,0.886275), + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Polypropylene.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Polypropylene.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d3affdb162d50285433fcdddc583a47060870e24 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/Polypropylene.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Polypropylene() +[[ + anno::display_name("Polypropylene") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(1.0,1.0,1.0), + diffuse_roughness : 0.0f, + Reflection : color(0.117647,0.117647,0.117647), + reflection_glossiness : 0.9f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.686275,0.686275,0.686275), + refraction_glossiness : 0.95f, + refraction_ior : 1.0f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a02___Default.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a02___Default.mdl new file mode 100644 index 0000000000000000000000000000000000000000..58f487950ef89427365fdf99fdf673e5044b7db1 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a02___Default.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a02___Default() +[[ + anno::display_name("_02___Default") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.203922,0.341176,0.466667), + diffuse_roughness : 0.0f, + Reflection : color(0.0196078,0.0196078,0.0196078), + reflection_glossiness : 0.55f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a02____________.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a02____________.mdl new file mode 100644 index 0000000000000000000000000000000000000000..23edd973755ab2003234305007e3ebebe30232e5 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a02____________.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a02____________() +[[ + anno::display_name("_02____________") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.698039,0.698039,0.698039), + diffuse_roughness : 0.0f, + Reflection : color(0.301961,0.301961,0.301961), + reflection_glossiness : 0.85f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_ward, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : -0.5f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a02____________1231.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a02____________1231.mdl new file mode 100644 index 0000000000000000000000000000000000000000..29030c2eddd7e6b22dcdd2b76fc4297f36931bb5 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a02____________1231.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a02____________1231() +[[ + anno::display_name("_02____________1231") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.145098,0.145098,0.145098), + diffuse_roughness : 0.0f, + Reflection : color(0.301961,0.301961,0.301961), + reflection_glossiness : 0.85f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_ward, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : -0.5f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a08___Default.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a08___Default.mdl new file mode 100644 index 0000000000000000000000000000000000000000..9e9a9920b1fb232d4870ca44e609fe4ea84e2d88 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a08___Default.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material a08___Default(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a1231313.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a1231313.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2d7465296943306a89bd78719e5bc569f2ab5fb0 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a1231313.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a1231313() +[[ + anno::display_name("_1231313") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.0901961,0.0901961,0.0901961), + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13353.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13353.mdl new file mode 100644 index 0000000000000000000000000000000000000000..002317647e4232f020cb8141cb22ace8cccb98bd --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13353.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13353() +[[ + anno::display_name("_13353") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.25098,0.239216,0.152941), + diffuse_roughness : 0.0f, + Reflection : color(0.337255,0.337255,0.337255), + reflection_glossiness : 0.75f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_ward, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13355.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13355.mdl new file mode 100644 index 0000000000000000000000000000000000000000..cf40dd3eb5fbc5effac815b16e89fa1df187f8a2 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13355.mdl @@ -0,0 +1,97 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13355() +[[ + anno::display_name("_13355") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./a13355/13332.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13356.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13356.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d02f71b530addfd71762d7a08f9abee9873028a4 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13356.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material a13356(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13357.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13357.mdl new file mode 100644 index 0000000000000000000000000000000000000000..18075cbf4ae5b681a81872718aa684d8fe6c5615 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13357.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13357() +[[ + anno::display_name("_13357") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.5,0.5,0.5), + diffuse_roughness : 0.0f, + Reflection : color(0.439216,0.439216,0.439216), + reflection_glossiness : 0.85f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_ward, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.5f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13359.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13359.mdl new file mode 100644 index 0000000000000000000000000000000000000000..449ea79aa39c11f169eb3cf14fe448e1cb9e80ca --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13359.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13359() +[[ + anno::display_name("_13359") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.0862745,0.14902,0.137255), + diffuse_roughness : 0.0f, + Reflection : color(0.0705882,0.0705882,0.0705882), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.941177,0.960784,0.952941), + refraction_glossiness : 1.0f, + refraction_ior : 1.517f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13362.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13362.mdl new file mode 100644 index 0000000000000000000000000000000000000000..5116fd04927aabfb09dbdc68502601181237c711 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13362.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13362() +[[ + anno::display_name("_13362") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.117647,0.266667,0.564706), + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 0.3f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : false, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13363.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13363.mdl new file mode 100644 index 0000000000000000000000000000000000000000..84222331150a034296dc97064b5aee4e511a6685 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13363.mdl @@ -0,0 +1,97 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13363() +[[ + anno::display_name("_13363") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./a13363/13308.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 0.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 0.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13366.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13366.mdl new file mode 100644 index 0000000000000000000000000000000000000000..73df6a64f9c0aa3eb95b676d60ad825775f4ad9c --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13366.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material a13366(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13368.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13368.mdl new file mode 100644 index 0000000000000000000000000000000000000000..50459066fffa2f712f8df467187acae223b455c8 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13368.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13368() +[[ + anno::display_name("_13368") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.745098,0.752941,0.705882), + diffuse_roughness : 0.0f, + Reflection : color(0.105882,0.105882,0.105882), + reflection_glossiness : 0.9f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13370.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13370.mdl new file mode 100644 index 0000000000000000000000000000000000000000..67b5c0abfba1900212c7b19cde9711e5da4bf844 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13370.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13370() +[[ + anno::display_name("_13370") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.00784314,0.00784314,0.00784314), + diffuse_roughness : 0.0f, + Reflection : color(0.0784314,0.0784314,0.0784314), + reflection_glossiness : 0.8f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13371.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13371.mdl new file mode 100644 index 0000000000000000000000000000000000000000..4a124fc516ae66e278f9a2c08eb24d13b71ca512 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13371.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13371() +[[ + anno::display_name("_13371") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.282353,0.376471,0.560784), + diffuse_roughness : 0.0f, + Reflection : color(1.0,1.0,1.0), + reflection_glossiness : 0.9f, + reflection_fresnel : true, + reflection_ior : 1.56f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.866667,0.866667,0.866667), + refraction_glossiness : 0.9f, + refraction_ior : 1.56f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(0.282353,0.376471,0.560784), + refraction_fogBias : 0.0f, + refraction_fogMult : 0.01f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_phong, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13379.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13379.mdl new file mode 100644 index 0000000000000000000000000000000000000000..998937ddbb02f6e826361f9f352ee504c517296f --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13379.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13379() +[[ + anno::display_name("_13379") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.862745,0.862745,0.862745), + diffuse_roughness : 0.0f, + Reflection : color(0.0392157,0.0392157,0.0392157), + reflection_glossiness : 0.9f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13385.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13385.mdl new file mode 100644 index 0000000000000000000000000000000000000000..c5087716f4e6e7c6b60a1c4486b9ea93d9457acb --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13385.mdl @@ -0,0 +1,40 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13385() +[[ + anno::display_name("_13385") +]] += ::templates::vray_materials::VRayLightMtl( + emission : color(1.0,1.0,1.0), + emission_mult : 1500.0f, + opacity : color(1.0,1.0,1.0), + emit_on_backside : false, + mult_emission_by_opacity : false, + displacement : 0.0f, + displace_amnt : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13386.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13386.mdl new file mode 100644 index 0000000000000000000000000000000000000000..5d01badfdec74d14373e43479929eb1286cb3b14 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13386.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material a13386(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13388.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13388.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e2651eb73fc4a3f70aa0f855ea7668752fd4f3c6 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13388.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13388() +[[ + anno::display_name("_13388") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.0117647,0.0117647,0.0117647), + diffuse_roughness : 0.0f, + Reflection : color(0.67451,0.67451,0.67451), + reflection_glossiness : 0.8f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13389.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13389.mdl new file mode 100644 index 0000000000000000000000000000000000000000..5610a5b1a8468af3fe56b2b9daaae002a037778b --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13389.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13389() +[[ + anno::display_name("_13389") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.788235,0.788235,0.788235), + diffuse_roughness : 0.0f, + Reflection : color(0.0392157,0.0392157,0.0392157), + reflection_glossiness : 1.0f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13390.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13390.mdl new file mode 100644 index 0000000000000000000000000000000000000000..82a4569c6145604ae0aba1ea4931033200a3c0d7 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13390.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material a13390(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13393.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13393.mdl new file mode 100644 index 0000000000000000000000000000000000000000..510bb2c4919b931daa4e9e7b1c88ff1d9b40fe43 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13393.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13393() +[[ + anno::display_name("_13393") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.12549,0.231373,0.0705882), + diffuse_roughness : 0.0f, + Reflection : color(0.0901961,0.0901961,0.0901961), + reflection_glossiness : 0.65f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13395.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13395.mdl new file mode 100644 index 0000000000000000000000000000000000000000..4c7062a5073c67ffb5875c30d6fd89e580fb9098 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13395.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13395() +[[ + anno::display_name("_13395") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(1.0,1.0,1.0), + diffuse_roughness : 0.0f, + Reflection : color(0.0392157,0.0392157,0.0392157), + reflection_glossiness : 0.9f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13401.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13401.mdl new file mode 100644 index 0000000000000000000000000000000000000000..782f92fe2a6f7fe8499304250456fd7303c1d866 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13401.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material a13401(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13412.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13412.mdl new file mode 100644 index 0000000000000000000000000000000000000000..97c46abf25d07456f79db70b8c03844ff6fa1649 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13412.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13412() +[[ + anno::display_name("_13412") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.411765,0.356863,0.254902), + diffuse_roughness : 0.0f, + Reflection : color(0.509804,0.419608,0.207843), + reflection_glossiness : 0.7f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_ward, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13414.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13414.mdl new file mode 100644 index 0000000000000000000000000000000000000000..056b69523d8e9c08f4aa0b5d4248ee11c0a21eb7 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13414.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13414() +[[ + anno::display_name("_13414") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.494118,0.509804,0.517647), + diffuse_roughness : 0.0f, + Reflection : color(0.215686,0.215686,0.215686), + reflection_glossiness : 0.75f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.7f, + anisotropy_rotation : 90.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13415.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13415.mdl new file mode 100644 index 0000000000000000000000000000000000000000..312a80fde2fb51375db12165f4b21e1f246daacf --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13415.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13415() +[[ + anno::display_name("_13415") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.0,0.0,0.0), + diffuse_roughness : 0.0f, + Reflection : color(0.392157,0.392157,0.392157), + reflection_glossiness : 1.0f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.517f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13417.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13417.mdl new file mode 100644 index 0000000000000000000000000000000000000000..177dfc345110750a533270d8b821f8989cc59820 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13417.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13417() +[[ + anno::display_name("_13417") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.486275,0.486275,0.486275), + diffuse_roughness : 0.0f, + Reflection : color(0.337255,0.337255,0.337255), + reflection_glossiness : 0.9f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_ward, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13426.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13426.mdl new file mode 100644 index 0000000000000000000000000000000000000000..9bbdd6b07f910e29354293e074c6c22081ec07b3 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13426.mdl @@ -0,0 +1,96 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13426() +[[ + anno::display_name("_13426") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.25098,0.25098,0.25098), + diffuse_roughness : 0.0f, + Reflection : color(0.0784314,0.0784314,0.0784314), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.65f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_bump : ::templates::ad_3dsmax_maps::ad_3dsmax_noise_bump( + color1 : color(0.0,0.0,0.0), + color2 : color(1.0,1.0,1.0), + size : 1.0f, + phase : 0.0f, + levels : 3.0f, + thresholdLow : 0.4f, + thresholdHigh : 0.6f, + type : 0, + blur : 1.0f, + offset : float3(0.0f,0.0f,0.0f), + tiling : float3(1.0f,1.0f,1.0f), + angle : float3(0.0f,0.0f,0.0f), + blur_Offset : 0.0f, + coordType : 0, + mapChannel : 1, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f, + factor : 0.3f + ), + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13432.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13432.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e5a7fb9b452b41133dfa4bbd41035e0051520eaa --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13432.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13432() +[[ + anno::display_name("_13432") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.356863,0.0,0.0), + diffuse_roughness : 0.0f, + Reflection : color(0.0901961,0.0901961,0.0901961), + reflection_glossiness : 0.8f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13437.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13437.mdl new file mode 100644 index 0000000000000000000000000000000000000000..3283235046f6a7db230c052cac0b9b3cbb10f6ff --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13437.mdl @@ -0,0 +1,97 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13437() +[[ + anno::display_name("_13437") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./a13437/13314.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : color(0.0901961,0.0901961,0.0901961), + reflection_glossiness : 0.8f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13441.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13441.mdl new file mode 100644 index 0000000000000000000000000000000000000000..c9343a73604a963a687e12aecea1c285ddd5d613 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13441.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13441() +[[ + anno::display_name("_13441") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.54902,0.0705882,0.0313726), + diffuse_roughness : 0.0f, + Reflection : color(0.0196078,0.0196078,0.0196078), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13445.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13445.mdl new file mode 100644 index 0000000000000000000000000000000000000000..c2f2088ef914595d9b33cbb387c79d2da924f515 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13445.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13445() +[[ + anno::display_name("_13445") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.5,0.5,0.5), + diffuse_roughness : 0.0f, + Reflection : color(0.105882,0.105882,0.105882), + reflection_glossiness : 0.8f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13448.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13448.mdl new file mode 100644 index 0000000000000000000000000000000000000000..638abe9a6d49432daa8f972576af82309cd5188d --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13448.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material a13448(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13451.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13451.mdl new file mode 100644 index 0000000000000000000000000000000000000000..71d58c1d3002f30dd393cf68273910d9e916e2ea --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13451.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material a13451(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13458.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13458.mdl new file mode 100644 index 0000000000000000000000000000000000000000..09d4799d07473a12c38e2f9202b95501d2103eec --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13458.mdl @@ -0,0 +1,97 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13458() +[[ + anno::display_name("_13458") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./a13458/13314.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13460.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13460.mdl new file mode 100644 index 0000000000000000000000000000000000000000..6940362dd0499f07b38e3bb17ffe0afd31ca88b9 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13460.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13460() +[[ + anno::display_name("_13460") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.819608,0.607843,0.243137), + diffuse_roughness : 0.0f, + Reflection : color(0.0901961,0.0901961,0.0901961), + reflection_glossiness : 0.8f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13470.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13470.mdl new file mode 100644 index 0000000000000000000000000000000000000000..31a365cbc9643797baf8c98a8fbc21b06bc12646 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13470.mdl @@ -0,0 +1,96 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13470() +[[ + anno::display_name("_13470") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.25098,0.25098,0.25098), + diffuse_roughness : 0.0f, + Reflection : color(0.560784,0.560784,0.560784), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.65f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_bump : ::templates::ad_3dsmax_maps::ad_3dsmax_noise_bump( + color1 : color(0.0,0.0,0.0), + color2 : color(1.0,1.0,1.0), + size : 100.0f, + phase : 0.0f, + levels : 3.0f, + thresholdLow : 0.4f, + thresholdHigh : 0.6f, + type : 0, + blur : 1.0f, + offset : float3(0.0f,0.0f,0.0f), + tiling : float3(0.01f,200.0f,0.01f), + angle : float3(0.0f,0.0f,0.0f), + blur_Offset : 0.0f, + coordType : 0, + mapChannel : 1, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f, + factor : 0.05f + ), + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13473.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13473.mdl new file mode 100644 index 0000000000000000000000000000000000000000..575e3a855921af6727d66ae10cf9da0087351dd8 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13473.mdl @@ -0,0 +1,96 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13473() +[[ + anno::display_name("_13473") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.25098,0.25098,0.25098), + diffuse_roughness : 0.0f, + Reflection : color(0.560784,0.560784,0.560784), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.65f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_bump : ::templates::ad_3dsmax_maps::ad_3dsmax_noise_bump( + color1 : color(0.0,0.0,0.0), + color2 : color(1.0,1.0,1.0), + size : 100.0f, + phase : 0.0f, + levels : 3.0f, + thresholdLow : 0.4f, + thresholdHigh : 0.6f, + type : 0, + blur : 1.0f, + offset : float3(0.0f,0.0f,0.0f), + tiling : float3(0.01f,200.0f,0.01f), + angle : float3(0.0f,0.0f,0.0f), + blur_Offset : 0.0f, + coordType : 0, + mapChannel : 1, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f, + factor : 0.05f + ), + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13474.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13474.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f4ef0617b9a5f3906a9d4754863654c4888bb6ae --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13474.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13474() +[[ + anno::display_name("_13474") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.113725,0.113725,0.113725), + diffuse_roughness : 0.0f, + Reflection : color(0.67451,0.67451,0.67451), + reflection_glossiness : 0.8f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13484.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13484.mdl new file mode 100644 index 0000000000000000000000000000000000000000..3af4eff8fad46f77ea1400f000f3f2dea9ebf5c7 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13484.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material a13484(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13487.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13487.mdl new file mode 100644 index 0000000000000000000000000000000000000000..25ce89dc3fe87ea84e44d0e18bc7bafe61808b9e --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13487.mdl @@ -0,0 +1,96 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13487() +[[ + anno::display_name("_13487") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.533333,0.533333,0.533333), + diffuse_roughness : 0.0f, + Reflection : color(0.784314,0.784314,0.784314), + reflection_glossiness : 0.6f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 1.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_bump : ::templates::ad_3dsmax_maps::ad_3dsmax_noise_bump( + color1 : color(0.0,0.0,0.0), + color2 : color(1.0,1.0,1.0), + size : 300.0f, + phase : 0.0f, + levels : 3.0f, + thresholdLow : 0.0f, + thresholdHigh : 1.0f, + type : 2, + blur : 0.01f, + offset : float3(0.0f,0.0f,0.0f), + tiling : float3(1.0f,1.0f,1.0f), + angle : float3(0.0f,0.0f,0.0f), + blur_Offset : 0.0f, + coordType : 0, + mapChannel : 1, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f, + factor : 0.2f + ), + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13489.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13489.mdl new file mode 100644 index 0000000000000000000000000000000000000000..042221c7f51ecb555d1c7b22e96de54a04644e0a --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13489.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13489() +[[ + anno::display_name("_13489") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.0156863,0.0196078,0.00784314), + diffuse_roughness : 0.0f, + Reflection : color(0.65098,0.65098,0.65098), + reflection_glossiness : 0.95f, + reflection_fresnel : true, + reflection_ior : 3.0f, + reflection_lockIOR : false, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13492.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13492.mdl new file mode 100644 index 0000000000000000000000000000000000000000..33fdf34f9edc37ec626ca022e0a1f13150ee6e29 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13492.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13492() +[[ + anno::display_name("_13492") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.784314,0.694118,0.192157), + diffuse_roughness : 0.0f, + Reflection : color(0.67451,0.67451,0.67451), + reflection_glossiness : 0.8f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13493.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13493.mdl new file mode 100644 index 0000000000000000000000000000000000000000..5634f62ecbee4cc61ab81f1f19cc8d4f34faaa63 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13493.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material a13493(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13495.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13495.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ef9137089f32e2c26055ff533496068290cae774 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13495.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13495() +[[ + anno::display_name("_13495") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.203922,0.203922,0.203922), + diffuse_roughness : 0.0f, + Reflection : color(0.596078,0.596078,0.596078), + reflection_glossiness : 0.9f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : -0.5f, + anisotropy_rotation : 90.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13502.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13502.mdl new file mode 100644 index 0000000000000000000000000000000000000000..1499d31a62acdc579b8b365de032a27b87343c91 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13502.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13502() +[[ + anno::display_name("_13502") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.784314,0.443137,0.254902), + diffuse_roughness : 0.0f, + Reflection : color(0.0392157,0.0392157,0.0392157), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13504.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13504.mdl new file mode 100644 index 0000000000000000000000000000000000000000..9a0c3f7ced1ff468da1f2e374fb26b258049c0a2 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13504.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13504() +[[ + anno::display_name("_13504") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.0588235,0.0588235,0.0588235), + diffuse_roughness : 0.0f, + Reflection : color(0.67451,0.67451,0.67451), + reflection_glossiness : 0.77f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13506.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13506.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ff83d469517bf78d0431f0e7397339cf13940b91 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13506.mdl @@ -0,0 +1,158 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13506() +[[ + anno::display_name("_13506") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_falloff( + color1 : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./a13506/13328.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ), + color2 : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./a13506/13328.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ), + falloff_type : ::templates::ad_3dsmax_maps::Perpendicular_Parallel, + falloff_direction : ::templates::ad_3dsmax_maps::View, + nearDistance : 0.0f, + farDistance : 100.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : color(0.929412,0.929412,0.929412), + reflection_glossiness : 0.7f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_bump : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap_bump( + filename : texture_2d("./a13506/13328.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f, + factor : 0.3f + ), + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13511.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13511.mdl new file mode 100644 index 0000000000000000000000000000000000000000..bc8680fa4340edd0a892df79e6bac3f81cba09e9 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13511.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13511() +[[ + anno::display_name("_13511") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.788235,0.772549,0.709804), + diffuse_roughness : 0.0f, + Reflection : color(0.67451,0.67451,0.67451), + reflection_glossiness : 0.8f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13520.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13520.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f254b01d2d07978cf6a975370a5b49547ced9f6e --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13520.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material a13520(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13523.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13523.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ee970f4be694fa063f9b6d10f14382e389f0d23b --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13523.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13523() +[[ + anno::display_name("_13523") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.866667,0.866667,0.866667), + diffuse_roughness : 0.0f, + Reflection : color(0.0392157,0.0392157,0.0392157), + reflection_glossiness : 0.8f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13525.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13525.mdl new file mode 100644 index 0000000000000000000000000000000000000000..956bd73d236aff9acf1d5723fbef9190101f6ee8 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13525.mdl @@ -0,0 +1,78 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13525() +[[ + anno::display_name("_13525") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.960784,0.960784,0.960784), + diffuse_roughness : 0.0f, + Reflection : ::templates::ad_3dsmax_maps::ad_3dsmax_falloff( + color1 : base::texture_return(tint:color(0.0509804,0.0509804,0.0509804), mono:1), + color2 : base::texture_return(tint:color(1.0,1.0,1.0), mono:1), + falloff_type : ::templates::ad_3dsmax_maps::Fresnel, + falloff_direction : ::templates::ad_3dsmax_maps::View, + nearDistance : 0.0f, + farDistance : 100.0f + ).tint, + reflection_glossiness : 0.65f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13526.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13526.mdl new file mode 100644 index 0000000000000000000000000000000000000000..3b4bf7f3e553ead665745d36d1c747abee3044d1 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13526.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13526() +[[ + anno::display_name("_13526") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.513726,0.513726,0.513726) * 0.2 + color(0.513726,0.513726,0.513726) * 0.8, + diffuse_roughness : 0.0f, + Reflection : color(0.215686,0.215686,0.215686), + reflection_glossiness : 0.6f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : false, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(0.0,0.0,0.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_phong, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13528.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13528.mdl new file mode 100644 index 0000000000000000000000000000000000000000..c86debe1c4fb9e404a27501fb85584997f3332ee --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13528.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material a13528(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13531.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13531.mdl new file mode 100644 index 0000000000000000000000000000000000000000..c67c06a2e0c3ac1fb10dc17fcfcf5cfeffd6dd12 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13531.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13531() +[[ + anno::display_name("_13531") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.941177,0.941177,0.941177), + diffuse_roughness : 0.0f, + Reflection : color(0.0784314,0.0784314,0.0784314), + reflection_glossiness : 0.8f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13532.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13532.mdl new file mode 100644 index 0000000000000000000000000000000000000000..74c5190cce47614407dbc84c2f84eef429743797 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13532.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material a13532(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13533.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13533.mdl new file mode 100644 index 0000000000000000000000000000000000000000..5afe74f4d7a0619e7e3a8de41eaf18c26e00d3f3 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13533.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13533() +[[ + anno::display_name("_13533") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.5,0.5,0.5), + diffuse_roughness : 0.0f, + Reflection : color(0.0784314,0.0784314,0.0784314), + reflection_glossiness : 0.8f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13534.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13534.mdl new file mode 100644 index 0000000000000000000000000000000000000000..fffca9a8bae1c30538f1c3f01d8fff4039a6b3bc --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13534.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13534() +[[ + anno::display_name("_13534") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.5,0.5,0.5), + diffuse_roughness : 0.0f, + Reflection : color(0.0588235,0.0588235,0.0588235), + reflection_glossiness : 0.8f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13535.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13535.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d1d9d3ce1d008b64811a9d81907b8b153cce959a --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13535.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13535() +[[ + anno::display_name("_13535") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.0862745,0.0862745,0.0862745), + diffuse_roughness : 0.0f, + Reflection : color(0.0784314,0.0784314,0.0784314), + reflection_glossiness : 0.8f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13536.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13536.mdl new file mode 100644 index 0000000000000000000000000000000000000000..b6025c4b664e3d53f78d1024995ab34dc7cd7daf --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13536.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13536() +[[ + anno::display_name("_13536") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.960784,0.960784,0.960784), + diffuse_roughness : 0.0f, + Reflection : color(0.0588235,0.0588235,0.0588235), + reflection_glossiness : 0.8f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13537.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13537.mdl new file mode 100644 index 0000000000000000000000000000000000000000..3a498908f88abeb8c6d2126af1eed0fe147d49d0 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13537.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material a13537(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13542.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13542.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e1203772ba3986ea1f9ee8fbe3edbe64a3971e7f --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13542.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13542() +[[ + anno::display_name("_13542") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.4,0.4,0.4), + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_phong, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13544.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13544.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7855594d23333e795859ccc9e5ae6f1ef91c96bc --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13544.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13544() +[[ + anno::display_name("_13544") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.8,0.8,0.8), + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_phong, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13552.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13552.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f25ea9dcc7f7aa90e7cbfe46202716b2611bebc8 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13552.mdl @@ -0,0 +1,97 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13552() +[[ + anno::display_name("_13552") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.772549,0.780392,0.729412), + diffuse_roughness : 0.0f, + Reflection : color(0.235294,0.235294,0.235294), + reflection_glossiness : 0.9f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./a13552/13315.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).mono +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13557.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13557.mdl new file mode 100644 index 0000000000000000000000000000000000000000..472b721c412c3ed553bca695f1ce30926707809b --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13557.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13557() +[[ + anno::display_name("_13557") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.5,0.5,0.5), + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13559.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13559.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e77b86f2605253e5bd894f0d81b3408578c4b6c7 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13559.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13559() +[[ + anno::display_name("_13559") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(1.0,0.184314,0.184314), + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13561.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13561.mdl new file mode 100644 index 0000000000000000000000000000000000000000..4877282543dcf4fcfa4ab0d028ac13d9d858cb49 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a13561.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a13561() +[[ + anno::display_name("_13561") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(1.0,0.847059,0.235294), + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a21___Default.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a21___Default.mdl new file mode 100644 index 0000000000000000000000000000000000000000..5859b50f8a69e365ee34bdf674a43c59942470c6 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a21___Default.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a21___Default() +[[ + anno::display_name("_21___Default") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.5,0.5,0.5), + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a54444.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a54444.mdl new file mode 100644 index 0000000000000000000000000000000000000000..960475d779ed8c7c7587441c0df28b697a1628ca --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a54444.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a54444() +[[ + anno::display_name("_54444") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.933333,0.933333,0.933333), + diffuse_roughness : 0.0f, + Reflection : color(0.0784314,0.0784314,0.0784314), + reflection_glossiness : 0.7f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a_____1.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a_____1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f6f09570b80223dc7990721e7ea1dbc3030f470c --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a_____1.mdl @@ -0,0 +1,104 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a_____1() +[[ + anno::display_name("______1") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./a_____1/13306.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : ::templates::ad_3dsmax_maps::ad_3dsmax_falloff( + color1 : base::texture_return(tint:color(0.0,0.0,0.0), mono:1), + color2 : base::texture_return(tint:color(1.0,1.0,1.0), mono:1), + falloff_type : ::templates::ad_3dsmax_maps::Fresnel, + falloff_direction : ::templates::ad_3dsmax_maps::View, + nearDistance : 0.0f, + farDistance : 100.0f + ).tint, + reflection_glossiness : 0.85f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a___________1.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a___________1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7a823c5749268abfa6570a9f87e27e3998f9e37f --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a___________1.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a___________1() +[[ + anno::display_name("____________1") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.854902,0.784314,0.690196), + diffuse_roughness : 0.0f, + Reflection : color(0.807843,0.807843,0.807843), + reflection_glossiness : 0.85f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a___________2.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a___________2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..05dcf3889fa69d698e483e2790aa75cb7c007613 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a___________2.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material a___________2(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a____________1.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a____________1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..51f614a85d58b736b3c8c9ee5368591572675d49 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a____________1.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a____________1() +[[ + anno::display_name("_____________1") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.564706,0.564706,0.564706), + diffuse_roughness : 0.0f, + Reflection : color(0.196078,0.196078,0.196078), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a______________.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a______________.mdl new file mode 100644 index 0000000000000000000000000000000000000000..bd068c06cddd5e1fcfcc3d7db5044ee70a8393e2 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a______________.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a______________() +[[ + anno::display_name("_______________") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.772549,0.772549,0.772549), + diffuse_roughness : 0.0f, + Reflection : color(0.901961,0.901961,0.901961), + reflection_glossiness : 0.6f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_ward, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.4f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a________________.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a________________.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a12465e9bbcf4fd9e4a0e26acbfd8bbe52d238ec --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a________________.mdl @@ -0,0 +1,97 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a________________() +[[ + anno::display_name("_________________") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./a________________/13316.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : color(0.298039,0.298039,0.298039), + reflection_glossiness : 0.7f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_phong, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a_________________1.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a_________________1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ad3e14139d3741308b9c34f91220e3e4b3278dcb --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a_________________1.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a_________________1() +[[ + anno::display_name("__________________1") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.113725,0.113725,0.113725), + diffuse_roughness : 0.0f, + Reflection : color(0.67451,0.67451,0.67451), + reflection_glossiness : 0.8f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a_________________2.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a_________________2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8b3e22c28d0c98e483463441116aea1d857e2566 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a_________________2.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a_________________2() +[[ + anno::display_name("__________________2") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.486275,0.0509804,0.0196078), + diffuse_roughness : 0.0f, + Reflection : color(0.67451,0.67451,0.67451), + reflection_glossiness : 0.8f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a_________________4.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a_________________4.mdl new file mode 100644 index 0000000000000000000000000000000000000000..0dd0bdfe701e4031a03817d60f9b38d143b65518 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a_________________4.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a_________________4() +[[ + anno::display_name("__________________4") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.486275,0.0509804,0.0196078), + diffuse_roughness : 0.0f, + Reflection : color(0.67451,0.67451,0.67451), + reflection_glossiness : 0.8f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a___________________________1.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a___________________________1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..9fe7a150d6cc56d22a10314a96e9f1e9910a1d6b --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/a___________________________1.mdl @@ -0,0 +1,96 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a___________________________1() +[[ + anno::display_name("____________________________1") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.0627451,0.0627451,0.0627451), + diffuse_roughness : 0.0f, + Reflection : color(0.545098,0.545098,0.545098), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.65f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_bump : ::templates::ad_3dsmax_maps::ad_3dsmax_noise_bump( + color1 : color(0.0,0.0,0.0), + color2 : color(1.0,1.0,1.0), + size : 100.0f, + phase : 0.0f, + levels : 3.0f, + thresholdLow : 0.4f, + thresholdHigh : 0.6f, + type : 0, + blur : 1.0f, + offset : float3(0.0f,0.0f,0.0f), + tiling : float3(0.01f,200.0f,0.01f), + angle : float3(0.0f,0.0f,0.0f), + blur_Offset : 0.0f, + coordType : 0, + mapChannel : 1, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f, + factor : 0.05f + ), + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/black_polshed1.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/black_polshed1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..1ce403dd33312d8dc6de0e07d57b590fe6dfa166 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/black_polshed1.mdl @@ -0,0 +1,78 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material black_polshed1() +[[ + anno::display_name("black_polshed1") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.0,0.0,0.0), + diffuse_roughness : 0.0f, + Reflection : ::templates::ad_3dsmax_maps::ad_3dsmax_falloff( + color1 : base::texture_return(tint:color(0.0,0.0,0.0), mono:1), + color2 : base::texture_return(tint:color(1.0,1.0,1.0), mono:1), + falloff_type : ::templates::ad_3dsmax_maps::Fresnel, + falloff_direction : ::templates::ad_3dsmax_maps::View, + nearDistance : 0.0f, + farDistance : 100.0f + ).tint, + reflection_glossiness : 0.9f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/cover.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/cover.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7f28459346d0de1382f8715cdc92eb91c4955d79 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/cover.mdl @@ -0,0 +1,97 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material cover() +[[ + anno::display_name("cover") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./cover/13333.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : color(0.980392,0.980392,0.980392), + reflection_glossiness : 0.8f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/dfdf42.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/dfdf42.mdl new file mode 100644 index 0000000000000000000000000000000000000000..890a2c3f7629738034c0234105d0024cc766b300 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/dfdf42.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material dfdf42() +[[ + anno::display_name("dfdf42") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.921569,0.921569,0.921569), + diffuse_roughness : 0.0f, + Reflection : color(0.0392157,0.0392157,0.0392157), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/vray_07___Default1.mdl b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/vray_07___Default1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ac46d324b0ab803c52733042494b3b8401bd4b3d --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/install_gear/merge_usd/0009/Materials/vray_07___Default1.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material vray_07___Default1() +[[ + anno::display_name("vray_07___Default1") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.5,0.5,0.5), + diffuse_roughness : 0.0f, + Reflection : color(0.0588235,0.0588235,0.0588235), + reflection_glossiness : 0.8f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec4d85fd0001ce1bdb.mdl b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec4d85fd0001ce1bdb.mdl new file mode 100644 index 0000000000000000000000000000000000000000..cb4b0d7b30d5755662f856bf9f0d377c1d09bcc2 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec4d85fd0001ce1bdb.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65421fec4d85fd0001ce1bdb(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.02749999985f, 0.01960000023f, 0.007799999788f), + reflect: color(0.5600000024f, 0.4199999869f, 0.2700000107f), + reflect_glossiness: 0.9800000191f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec552eff0001b25b61.mdl b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec552eff0001b25b61.mdl new file mode 100644 index 0000000000000000000000000000000000000000..310638844ba57dbd4dac10863b3de3f2af2a5ee9 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec552eff0001b25b61.mdl @@ -0,0 +1,37 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_bitmap_bump; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_65421fec552eff0001b25b61(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("./textures/a92/3e9/b77cd90678ebb1c5590b63b8504c162d241873cd.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect: color(0.1000000015f, 0.1000000015f, 0.1000000015f), + reflect_glossiness: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("./textures/d84/97a/dd41d8bfd8765123f68765040a0cc0569a1307c.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).mono, + fresnel: false, + fresnel_ior: 2.f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: KooPbr_maps::KooPbr_bitmap_bump(1, true, false, true, false, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f, 0, texture_2d("./textures/a92/3e9/b77cd90678ebb1c5590b63b8504c162d241873cd.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, 0.05000000075f, 1.f, false, false, false, 1.f, 1.f, 0.f), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec5c26f10001aeb798.mdl b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec5c26f10001aeb798.mdl new file mode 100644 index 0000000000000000000000000000000000000000..74a7b0f3ca9e28c1fa0cd03ab738439f8e6e15b6 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec5c26f10001aeb798.mdl @@ -0,0 +1,37 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::KooPbr_maps::NormalMap_bump; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_65421fec5c26f10001aeb798(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,26,27,12,11,32,15],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("./textures/df2/f6c/c44ddf90e589282928a02229073f8b9ecf2451c5.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f).tint, + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: KooPbr_maps::NormalMap_bump(KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("./textures/fb4/461/8ec914f0a8778bbb5795faecca09ec7825e6af5.jpg", ::tex::gamma_linear, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f), state::normal(), 1.f, 1.f, false, false, false, 1, 0.f, 1.f), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec6664e60001cfe581.mdl b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec6664e60001cfe581.mdl new file mode 100644 index 0000000000000000000000000000000000000000..1c0b48eecc77ef5be8761aa0d6e95627f7d5ab8e --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec6664e60001cfe581.mdl @@ -0,0 +1,38 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_falloff; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::KooPbr_maps::NormalMap_bump; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_65421fec6664e60001cfe581(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,26,27,12],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: KooPbr_maps::KooPbr_falloff(base::texture_return(tint: color(9.999999747e-05f, 9.999999747e-05f, 9.999999747e-05f), mono: 1.f), KooPbr_maps::KooPbr_bitmap(1, -0.5f, -0.5f, 2.f, 2.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("./textures/427/f7e/70edb875a1254ad4d70393cb8ed33458804040b.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f)).tint, + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: KooPbr_maps::NormalMap_bump(KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 0.03940000013f, 0.03940000013f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("./textures/1f8/261/4c86d3aa23e90c5eba99b6e5de65946f0a406f91.jpg", ::tex::gamma_linear, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f), state::normal(), 1.f, 1.f, false, false, false, 1, 0.f, 0.200000003f), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec6664e60001cfe582.mdl b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec6664e60001cfe582.mdl new file mode 100644 index 0000000000000000000000000000000000000000..0158ac4c88247bca124cca80d3c46c2d29246a67 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec6664e60001cfe582.mdl @@ -0,0 +1,38 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_falloff; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::KooPbr_maps::NormalMap_bump; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_65421fec6664e60001cfe582(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,26,27,12],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: KooPbr_maps::KooPbr_falloff(KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("./textures/117/ddd/8e623b8259937077de211a963348bb1b6536d86.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f), base::texture_return(tint: color(1.f, 1.f, 1.f), mono: 1.f)).tint, + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: KooPbr_maps::NormalMap_bump(KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 0.03940000013f, 0.03940000013f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("./textures/1f8/261/4c86d3aa23e90c5eba99b6e5de65946f0a406f91.jpg", ::tex::gamma_linear, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f), state::normal(), 1.f, 1.f, false, false, false, 1, 0.f, 0.1000000015f), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec72f4ae0001cc8bbb.mdl b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec72f4ae0001cc8bbb.mdl new file mode 100644 index 0000000000000000000000000000000000000000..99b9378770b21991acb99410631e05f154940f32 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec72f4ae0001cc8bbb.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65421fec72f4ae0001cc8bbb(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.9961000085f, 0.9646999836f, 0.9294000268f), + reflect: color(0.2099999934f, 0.2099999934f, 0.2099999934f), + reflect_glossiness: 0.8500000238f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec7bb08300012799d1.mdl b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec7bb08300012799d1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..905200fa02b03de2e19faf4eeaace8f16e62c6f6 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec7bb08300012799d1.mdl @@ -0,0 +1,30 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::anno::description; + +export material MI_65421fec7bb08300012799d1(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,7,15],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.f, 0.f, 0.f), + reflect: color(0.150000006f, 0.150000006f, 0.150000006f), + reflect_glossiness: 0.8500000238f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec91a6570001e57152.mdl b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec91a6570001e57152.mdl new file mode 100644 index 0000000000000000000000000000000000000000..b2842d8d915a3650ad6fd551c123bb885b1b11fb --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec91a6570001e57152.mdl @@ -0,0 +1,38 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_falloff; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::KooPbr_maps::NormalMap_bump; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_65421fec91a6570001e57152(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,30,15],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: KooPbr_maps::KooPbr_falloff(KooPbr_maps::KooPbr_bitmap(1, 1.f, 1.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 171.8873444f, 0, texture_2d("./textures/e39/d61/0be666f619b38794fe87384fae229698ca2c87a.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f), KooPbr_maps::KooPbr_bitmap(1, 1.f, 1.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 171.8873444f, 0, texture_2d("./textures/1aa/b94/a96028d9d02cc43e5b614b52cdf7dcc30b27490.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f)).tint, + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: KooPbr_maps::NormalMap_bump(KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("./textures/738/023/1692d748f8260ad0523b2bf506a4670b8df3409.jpg", ::tex::gamma_linear, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f), state::normal(), 1.f, 1.f, false, false, false, 1, 0.f, 1.f), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec9f149f00010cfea2.mdl b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec9f149f00010cfea2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2c43febf3568b3f824077f93bd6903ba1e351cf7 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fec9f149f00010cfea2.mdl @@ -0,0 +1,38 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_falloff; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::KooPbr_maps::NormalMap_bump; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_65421fec9f149f00010cfea2(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,26,27,12],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: KooPbr_maps::KooPbr_falloff(KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("./textures/08e/c92/224ddfd93bddbc8c5885753fc4fa1d6d0559a0b.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f), KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("./textures/08e/c92/224ddfd93bddbc8c5885753fc4fa1d6d0559a0b.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f)).tint, + reflect: color(1.f, 1.f, 1.f), + reflect_glossiness: 0.6000000238f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: KooPbr_maps::NormalMap_bump(KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 50.f, 50.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("./textures/1f8/261/4c86d3aa23e90c5eba99b6e5de65946f0a406f91.jpg", ::tex::gamma_linear, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f), state::normal(), 1.f, 1.f, false, false, false, 1, 0.f, 0.200000003f), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421feca03d640001eeaaf7.mdl b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421feca03d640001eeaaf7.mdl new file mode 100644 index 0000000000000000000000000000000000000000..63a0368bee56e0534b96292de31ee937522734be --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421feca03d640001eeaaf7.mdl @@ -0,0 +1,38 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_bitmap_bump; +import ::KooPbr_maps::KooPbr_falloff; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_65421feca03d640001eeaaf7(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,29,26,27],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: KooPbr_maps::KooPbr_falloff(KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("./textures/519/d52/93ebf25a438a692c2aceee9324d860efb72e35b5.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f), KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("./textures/878/04e/19d991b20a4df9b41194e96ee2e2bd0cc5153012.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f)).tint, + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: true, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: KooPbr_maps::KooPbr_bitmap_bump(1, true, false, true, false, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f, 0, texture_2d("./textures/dd8/59e/1241fe1b7d2d95f35ca1b067deba5363ac8227b.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, 0.5f, 1.f, false, false, false, 1.f, 1.f, 0.f), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421feca948590001e3c656.mdl b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421feca948590001e3c656.mdl new file mode 100644 index 0000000000000000000000000000000000000000..159cbe55c45f67a3d0276c023f3ecff6762b6317 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421feca948590001e3c656.mdl @@ -0,0 +1,38 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_bitmap_bump; +import ::KooPbr_maps::KooPbr_falloff; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_65421feca948590001e3c656(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,26,27],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: KooPbr_maps::KooPbr_falloff(KooPbr_maps::KooPbr_bitmap(1, 0.400000006f, 0.400000006f, 0.200000003f, 0.200000003f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("./textures/773/ebd/f2ac2a7c7244e86ee0f5e76f39c078d9ec12939.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f), KooPbr_maps::KooPbr_bitmap(1, 0.400000006f, 0.400000006f, 0.200000003f, 0.200000003f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("./textures/5ec/f3c/c768415e1f10b0109813ce6972cdf16c1d13dd0.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f)).tint, + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: KooPbr_maps::KooPbr_bitmap_bump(1, true, false, true, false, 0.f, 0.f, 0.f, -0.5f, -0.5f, 2.f, 2.f, 0, texture_2d("./textures/87b/6a9/54cf3989c5c23e98064f9e2d052ec7f06f20f9b.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, 2.f, 1.f, false, false, false, 1.f, 1.f, 0.f), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fecc92f050001861ebd.mdl b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fecc92f050001861ebd.mdl new file mode 100644 index 0000000000000000000000000000000000000000..3f951ce57904a1c2b4a2b969eadb46b61a15dcac --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fecc92f050001861ebd.mdl @@ -0,0 +1,34 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_bitmap_bump; +import ::KooPbr_maps::KooPbr_falloff; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_65421fecc92f050001861ebd(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.3882000148f, 0.1607999951f, 0.070600003f), + reflect: KooPbr_maps::KooPbr_falloff(base::texture_return(tint: color(0.f, 0.f, 0.f), mono: 1.f), base::texture_return(tint: color(0.5299999714f, 0.7699999809f, 1.f), mono: 1.f)).tint, + reflect_glossiness: 0.6999999881f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: KooPbr_maps::KooPbr_bitmap_bump(1, true, false, true, false, 0.f, 0.f, 0.f, -3.f, -3.f, 7.f, 7.f, 0, texture_2d("./textures/6a1/a1b/707f767338c87df023015c28b31b75d23211030.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, 0.200000003f, 1.f, false, false, false, 1.f, 1.f, 0.f), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421feccd638e0001369800.mdl b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421feccd638e0001369800.mdl new file mode 100644 index 0000000000000000000000000000000000000000..6eab9cf8bbe375678df7a4f46bc3b66294a9372e --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421feccd638e0001369800.mdl @@ -0,0 +1,38 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_alpha_source; +import ::KooPbr_maps::KooPbr_bitmap; +import ::KooPbr_maps::KooPbr_bitmap_bump; +import ::KooPbr_maps::KooPbr_falloff; +import ::KooPbr_maps::KooPbr_mono_output; +import ::KooPbr_maps::KooPbr_rgb_output; +import ::anno::description; +import ::base::texture_return; +import ::tex::gamma_mode; + +export material MI_65421feccd638e0001369800(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28,26],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: KooPbr_maps::KooPbr_falloff(KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("./textures/da6/650/4ff6443bb3cd084c61b1b9ab838ca67028237cb.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f), KooPbr_maps::KooPbr_bitmap(1, 0.f, 0.f, 1.f, 1.f, true, false, true, false, 0.f, 0.f, 0.f, 0, texture_2d("./textures/be1/daf/ff259ed625a8488a6051c926fc5e4f5add231ee.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, KooPbr_maps::mono_output_rgb_intensity, KooPbr_maps::rgb_output_rgb, KooPbr_maps::alpha_source_none, 1.f, false, false, false, 1.f, 1.f, 0.f)).tint, + reflect: color(0.f, 0.f, 0.f), + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: true, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.f, + anisotropy_rotation: 0.f, + texmap_bump: KooPbr_maps::KooPbr_bitmap_bump(1, true, false, true, false, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f, 0, texture_2d("./textures/3aa/119/09a98bfaae61b7689b2666b950847f114132a7b.jpg", ::tex::gamma_srgb, ""), 0.f, 1.f, 0.f, 1.f, 0.400000006f, 1.f, false, false, false, 1.f, 1.f, 0.f), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fecd5bc53000183623e.mdl b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fecd5bc53000183623e.mdl new file mode 100644 index 0000000000000000000000000000000000000000..4af8d22648cc9c9876302f960f2f6a63950ebade --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/65421fecd5bc53000183623e.mdl @@ -0,0 +1,32 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.7; + +import ::state::normal; +import ::KooPbr::KooMtl; +import ::KooPbr_maps::KooPbr_falloff; +import ::anno::description; +import ::base::texture_return; + +export material MI_65421fecd5bc53000183623e(*) +[[ + anno::description("{\"status\":0,\"tag\":[0,28],\"version\":\"1.3.8\"}") +]] + = KooPbr::KooMtl( + diffuse: color(0.3176000118f, 0.3921999931f, 0.4235000014f), + reflect: KooPbr_maps::KooPbr_falloff(base::texture_return(tint: color(0.3199999928f, 0.3899999857f, 0.4250000119f), mono: 1.f), base::texture_return(tint: color(0.174999997f, 0.2649999857f, 0.3050000072f), mono: 1.f)).tint, + reflect_glossiness: 1.f, + fresnel: false, + fresnel_ior: 1.600000024f, + fresnel_ior_lock: false, + invert_reflection_ior: false, + reflection_metalness: 0.f, + refract_ior: 1.600000024f, + invert_refraction_ior: false, + self_illumination: color(0.f, 0.f, 0.f), + self_illumination_multiplier: 1.f, + anisotropy: 0.6999999881f, + anisotropy_rotation: 0.f, + texmap_bump: state::normal(), + opacity: 1.f, + thin_walled: false); diff --git a/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/DayMaterial.mdl b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/DayMaterial.mdl new file mode 100644 index 0000000000000000000000000000000000000000..c799566b1b509c2f02ea4dc7710a06f8dfdf6a1b --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/DayMaterial.mdl @@ -0,0 +1,67 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Translucent import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material DayMaterial( + float Flat = 1.0 + [[ + anno::display_name("Flat"), + anno::ui_order(32) + ]], + uniform texture_2d img = texture_2d("./Textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("img"), + anno::ui_order(32), + sampler_color() + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + + float3 Normal_mdl = float3(0.0,0.0,1.0); + + float4 Local0 = tex::lookup_float4(img,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local1 = (Flat * float3(Local0.x,Local0.y,Local0.z)); + + float3 EmissiveColor_mdl = Local1; + float Opacity_mdl = Local0.w; + float OpacityMask_mdl = (math::saturate(Local0.w) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = float3(0.0,0.0,0.0); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = 0.5; + float2 Refraction_mdl = float2(float2(1.0,0.0).x,float2(1.0,0.0).x); + + } in + ::OmniUe4Translucent( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: Opacity_mdl, + opacity_mask: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + refraction: Refraction_mdl.x, + two_sided: false); diff --git a/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/KooPbr.mdl b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/KooPbr.mdl new file mode 100644 index 0000000000000000000000000000000000000000..5e993afd51fcee2e32fb4d95cd3570aff2eb9405 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/KooPbr.mdl @@ -0,0 +1,462 @@ +// auto generated by pbrjson2mdl +// version = cc4b850 +mdl 1.6; + +import ::anno::*; +import ::df::*; +import ::df::color_weighted_layer; +import ::math::*; +import ::state::*; + +export material KooMtl2Sided( + material frontMtl = material() [[ + anno::in_group("Parameters"), + anno::display_name("Front material") + ]], + material backMtl = frontMtl [[ + anno::in_group("Parameters"), + anno::display_name("Back material") + ]], + uniform bool use_backMtl = false [[ + anno::in_group("Parameters"), + anno::display_name("Use back material") + ]], + color translucency = color(0.5f, 0.5f, 0.5f) [[ + anno::in_group("Basic parameters"), + anno::display_name("Translucency") + ]], + color front_tint = color(1.f, 1.f, 1.f) [[ + anno::in_group("Parameters"), + anno::display_name("Front tint"), + anno::hidden() + ]], + color back_tint = color(1.f, 1.f, 1.f) [[ + anno::in_group("Parameters"), + anno::display_name("Back tint"), + anno::hidden() + ]], + uniform bool multiply_by_front_diffuse = false [[ + anno::in_group("Basic parameters"), + anno::display_name("Multiply by front diffuse"), + anno::unused(), + anno::hidden() + ]]) +[[ + anno::author("KooLab") +]] + = + let { + bsdf transmission_bsdf = + df::diffuse_transmission_bsdf(tint: (front_tint + back_tint)*0.5f); + + bsdf front_bsdf = + df::color_weighted_layer + ( + weight : translucency, + layer : transmission_bsdf, + base : frontMtl.surface.scattering + ); + + bsdf back_bsdf = + df::color_weighted_layer + ( + weight : translucency, + layer : transmission_bsdf, + base : backMtl.surface.scattering + ); + } in + material( + thin_walled: true, + ior: frontMtl.ior, + surface: material_surface(scattering: front_bsdf), + backface: material_surface(scattering: use_backMtl ? back_bsdf : front_bsdf), + volume: frontMtl.volume, + geometry: frontMtl.geometry + ); + +float emissive_multiplier() uniform +[[ + anno::description("unit conversion from pbrjson emission to mdl"), + anno::noinline() +]] +{ + return 2560.f; +} + +export material KooLightMtl( + color emission = color(1.f, 1.f, 1.f) [[ + anno::in_group("Parameters"), + anno::display_name("Emission") + ]], + uniform float emission_mult = 1.f [[ + anno::in_group("Parameters"), + anno::display_name("Mutliplier") + ]], + color opacity = color(1.f, 1.f, 1.f) [[ + anno::in_group("Parameters"), + anno::display_name("Opacity") + ]], + uniform bool emit_on_backside = false [[ + anno::in_group("Parameters"), + anno::display_name("Emit light on back side") + ]]) +[[ + anno::author("KooLab") +]] + = + let { + color emission_color = (emission*opacity)*emission_mult * emissive_multiplier(); + + bsdf surface_bsdf = + df::simple_glossy_bsdf + ( + mode: df::scatter_transmit, + tint: color(1.f) - opacity, + roughness_u: 0 + ); + + material_surface emit_surface = material_surface( + scattering: surface_bsdf, + emission: material_emission( + emission: df::diffuse_edf(), + intensity: emission_color) + ); + } in + material( + thin_walled: emit_on_backside, + ior: color(1.f), + surface: emit_surface, + backface: emit_on_backside ? emit_surface : material_surface() + ); + +export material KooMtl( + color diffuse = color(0.5f, 0.5f, 0.5f) [[ + anno::in_group("Diffuse Parameters"), + anno::display_name("diffuse") + ]], + color reflect = color(0.f, 0.f, 0.f) [[ + anno::in_group("Reflections"), + anno::display_name("reflect") + ]], + float reflect_glossiness = 1.f [[ + anno::in_group("Reflections"), + anno::display_name("Glossiness"), + anno::hard_range(0.f, 1.f) + ]], + uniform bool fresnel = true [[ + anno::in_group("Reflections"), + anno::display_name("Fresnel reflections") + ]], + float fresnel_ior = 1.6f [[ + anno::in_group("Reflections"), + anno::display_name("Fresnel IOR"), + anno::hard_range(0.2f, 5.f) + ]], + uniform bool fresnel_ior_lock = true [[ + anno::in_group("Reflections"), + anno::display_name("Lock IOR") + ]], + uniform bool invert_reflection_ior = false [[ + anno::in_group("Reflections"), + anno::hidden() + ]], + float reflection_metalness = 0.f [[ + anno::in_group("Reflections"), + anno::display_name("Metalness"), + anno::hard_range(0.f, 1.f) + ]], + uniform float refract_ior = 1.6f [[ + anno::in_group("Refractions"), + anno::display_name("IOR"), + anno::soft_range(0.2f, 5.f), + anno::hard_range(1.0e-06f, 100.f) + ]], + uniform bool invert_refraction_ior = false [[ + anno::in_group("Refractions"), + anno::hidden() + ]], + color self_illumination = color(0.f, 0.f, 0.f) [[ + anno::in_group("Self-Illumination"), + anno::display_name("Self-illumination") + ]], + uniform float self_illumination_multiplier = 1.f [[ + anno::in_group("Self-Illumination"), + anno::display_name("Self-Illumination Intensity") + ]], + float anisotropy = 0.f [[ + anno::in_group("BRDF"), + anno::display_name("Anisotropy"), + anno::hard_range(-1.f, 1.f), + anno::unused(), + anno::hidden() + ]], + float anisotropy_rotation = 0.f [[ + anno::in_group("BRDF"), + anno::display_name("Rotation"), + anno::hard_range(-10000.f, 10000.f), + anno::unused(), + anno::hidden() + ]], + float3 texmap_bump = state::normal() [[ + anno::in_group("Maps"), + anno::display_name("Bump Map") + ]], + float opacity = 1.f [[ + anno::in_group("Maps"), + anno::display_name("Opacity Map") + ]], + uniform bool thin_walled = false [[ + anno::in_group("Options"), + anno::hidden() + ]]) +[[ + anno::author("KooLab") +]] + = + let { + float reflection_roughness = math::pow((1.f - reflect_glossiness), 2.f); + + float refl_ior = invert_reflection_ior ? 1.f/(fresnel_ior + 0.01f) : fresnel_ior; + float refr_ior = invert_refraction_ior ? 1.f/(refract_ior + 0.01f) : refract_ior; + + float ior = fresnel_ior_lock ? refr_ior : refl_ior; + float R0 = math::pow((1.f - ior)/(1.f + ior), 2.f); + + bsdf diffuse_bsdf = + df::weighted_layer + ( + weight : 1.f, + layer : df::diffuse_reflection_bsdf + ( + tint : diffuse, + roughness : 0.0f + ), + normal : texmap_bump + ); + + bsdf glossy_reflection_bsdf = + df::simple_glossy_bsdf( + mode: df::scatter_reflect, + tint: fresnel ? reflect : color(1.f), + roughness_u: reflection_roughness + ); + + bsdf diffuse_glossy_reflection_bsdf = + df::simple_glossy_bsdf( + mode: df::scatter_reflect, + tint: diffuse, + roughness_u: reflection_roughness + ); + + bsdf surface_bsdf = + df::color_custom_curve_layer + ( + normal_reflectivity : fresnel ? color(R0) : reflect, + grazing_reflectivity: fresnel ? color(1.f) : reflect, + layer : glossy_reflection_bsdf, + base : + df::weighted_layer + ( + weight : reflection_metalness, + layer : diffuse_glossy_reflection_bsdf, + base : diffuse_bsdf, + normal : texmap_bump + ), + normal : texmap_bump + ); + } in + material + ( + ior : color(refr_ior), + thin_walled : thin_walled, + surface : material_surface + ( + scattering : surface_bsdf, + emission : material_emission + ( + emission : df::diffuse_edf(), + intensity : self_illumination*self_illumination_multiplier + ) + ), + geometry : material_geometry + ( + cutout_opacity: opacity + ) + ); + +export material KooTranslucentMtl( + color diffuse = color(0.5f, 0.5f, 0.5f) [[ + anno::in_group("Diffuse Parameters"), + anno::display_name("Diffuse") + ]], + color reflect = color(0.f, 0.f, 0.f) [[ + anno::in_group("Reflections"), + anno::display_name("Reflect") + ]], + float reflect_glossiness = 1.f [[ + anno::in_group("Reflections"), + anno::display_name("Glossiness"), + anno::hard_range(0.f, 1.f) + ]], + uniform bool fresnel = true [[ + anno::in_group("Reflections"), + anno::display_name("Fresnel reflections") + ]], + float fresnel_ior = 1.6f [[ + anno::in_group("Reflections"), + anno::display_name("Fresnel IOR"), + anno::soft_range(0.2, 5.f), + anno::hard_range(1.0e-06f, 100.f) + ]], + uniform bool fresnel_ior_lock = true [[ + anno::in_group("Reflections"), + anno::display_name("Lock IOR") + ]], + uniform bool invert_reflection_ior = false [[ + anno::in_group("Reflections"), + anno::hidden() + ]], + float reflection_metalness = 0.f [[ + anno::in_group("Reflections"), + anno::display_name("Metalness"), + anno::hard_range(0.f, 1.f) + ]], + color refract = color(0.f, 0.f, 0.f) [[ + anno::in_group("Refractions"), + anno::display_name("Refract") + ]], + float refract_glossiness = 1.f [[ + anno::in_group("Refractions"), + anno::display_name("Glossiness"), + anno::hard_range(0.f, 1.f) + ]], + uniform float refract_ior = 1.6f [[ + anno::in_group("Refractions"), + anno::display_name("IOR"), + anno::soft_range(0.2f, 5.f), + anno::hard_range(1.0e-06f, 100.f) + ]], + uniform bool invert_refraction_ior = false [[ + anno::in_group("Refractions"), + anno::hidden() + ]], + color self_illumination = color(0.f, 0.f, 0.f) [[ + anno::in_group("Self-Illumination"), + anno::display_name("Self-illumination") + ]], + uniform float self_illumination_multiplier = 1.f [[ + anno::in_group("Self-Illumination"), + anno::display_name("Multiplier") + ]], + float anisotropy = 0.f [[ + anno::in_group("BRDF"), + anno::display_name("Anisotropy"), + anno::hard_range(-1.f, 1.f), + anno::unused(), + anno::hidden() + ]], + float anisotropy_rotation = 0.f [[ + anno::in_group("BRDF"), + anno::display_name("Rotation"), + anno::hard_range(-10000.f, 10000.f), + anno::unused(), + anno::hidden() + ]], + float3 texmap_bump = state::normal() [[ + anno::in_group("Maps"), + anno::display_name("Bump Map") + ]], + float texmap_opacity = 1.f [[ + anno::in_group("Maps"), + anno::display_name("Opacity Map") + ]], + uniform bool thin_walled = false [[ + anno::in_group("Options"), + anno::hidden() + ]]) +[[ + anno::author("KooLab") +]] + = + let { + float reflection_roughness = math::pow((1.f - reflect_glossiness), 2.f); + + float refraction_roughness = math::pow((1.f - refract_glossiness), 2.f); + + float refl_ior = invert_reflection_ior ? 1.f/(fresnel_ior + 0.01f) : fresnel_ior; + float refr_ior = invert_refraction_ior ? 1.f/(refract_ior + 0.01f) : refract_ior; + + float ior = fresnel_ior_lock ? refr_ior : refl_ior; + float R0 = math::pow((1.f - ior)/(1.f + ior), 2.f); + + bsdf diffuse_bsdf = + df::weighted_layer + ( + weight : 1.f, + layer : df::diffuse_reflection_bsdf + ( + tint : diffuse, + roughness : 0.f + ), + normal : texmap_bump + ); + + bsdf glossy_transmission_bsdf = + df::simple_glossy_bsdf( + mode: df::scatter_transmit, + tint: color(1.f), + roughness_u: refraction_roughness + ); + + bsdf glossy_reflection_bsdf = + df::simple_glossy_bsdf( + mode: df::scatter_reflect, + tint: fresnel ? reflect : color(1.f), + roughness_u: reflection_roughness + ); + + bsdf diffuse_glossy_reflection_bsdf = + df::simple_glossy_bsdf( + mode: df::scatter_reflect, + tint: diffuse, + roughness_u: reflection_roughness + ); + + bsdf surface_bsdf = + df::color_custom_curve_layer + ( + normal_reflectivity : fresnel ? color(R0) : reflect, + grazing_reflectivity: fresnel ? color(1.f) : reflect, + layer : glossy_reflection_bsdf, + base : + df::weighted_layer + ( + weight : reflection_metalness, + layer : diffuse_glossy_reflection_bsdf, + base : + df::color_weighted_layer + ( + weight : refract, + layer : glossy_transmission_bsdf, + base : diffuse_bsdf, + normal : texmap_bump + ), + normal : texmap_bump + ), + normal : texmap_bump + ); + } in + material( + thin_walled : thin_walled, + ior : color(refr_ior), + surface : material_surface + ( + scattering : surface_bsdf, + emission : material_emission + ( + emission : df::diffuse_edf(), + intensity : self_illumination*self_illumination_multiplier + ) + ), + geometry : material_geometry(cutout_opacity: texmap_opacity) + ); diff --git a/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/Num5cc80aa20b160a6671d2417d.mdl b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/Num5cc80aa20b160a6671d2417d.mdl new file mode 100644 index 0000000000000000000000000000000000000000..cce2706bb137dd9ea17f4dc84e8972dd0ee978ff --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/Num5cc80aa20b160a6671d2417d.mdl @@ -0,0 +1,284 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Num5cc80aa20b160a6671d2417d( + uniform texture_2d Normal_Tex = texture_2d("./Textures/normal.png",::tex::gamma_linear) + [[ + anno::display_name("Normal_Tex"), + anno::ui_order(32), + anno::in_group("Normal"), + sampler_normal() + ]], + float4 Normal_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Normal_UVA"), + anno::ui_order(32), + anno::in_group("Normal") + ]], + float EmissiveIntensity = 0.0 + [[ + anno::display_name("EmissiveIntensity"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsEmissiveTex = 0.0 + [[ + anno::display_name("IsEmissiveTex"), + anno::in_group("EmissiveColor") + ]], + float4 Emissive_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Emissive_Color"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + uniform texture_2d Emissive_Tex = texture_2d("./Textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Emissive_Tex"), + anno::ui_order(32), + anno::in_group("EmissiveColor"), + sampler_color() + ]], + float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Emissive_UVA"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsBaseColorTex = 0.0 + [[ + anno::display_name("IsBaseColorTex"), + anno::in_group("BaseColor") + ]], + float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("BaseColor_Color"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + uniform texture_2d BaseColor_Tex = texture_2d("./Textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor_Tex"), + anno::ui_order(32), + anno::in_group("BaseColor"), + sampler_color() + ]], + float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("BaseColor_UVA"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + float IsMetallicTex = 0.0 + [[ + anno::display_name("IsMetallicTex"), + anno::in_group("Metallic") + ]], + float4 Metallic_Color = float4(0.0,0.0,0.0,1.0) + [[ + anno::display_name("Metallic_Color"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + uniform texture_2d Metallic_Tex = texture_2d("./Textures/black.png",::tex::gamma_srgb) + [[ + anno::display_name("Metallic_Tex"), + anno::ui_order(32), + anno::in_group("Metallic"), + sampler_color() + ]], + float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Metallic_UVA"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + float IsSpecularTex = 0.0 + [[ + anno::display_name("IsSpecularTex"), + anno::in_group("Specular") + ]], + float4 Specular_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Specular_Color"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + uniform texture_2d Specular_Tex = texture_2d("./Textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Specular_Tex"), + anno::ui_order(32), + anno::in_group("Specular"), + sampler_color() + ]], + float4 Specular_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Specular_UVA"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + float IsGlossTex = 0.0 + [[ + anno::display_name("IsGlossTex"), + anno::in_group("Roughness") + ]], + float4 Gloss_Color = float4(0.1,0.1,0.1,1.0) + [[ + anno::display_name("Gloss_Color"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + uniform texture_2d Gloss_Tex = texture_2d("./Textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Gloss_Tex"), + anno::ui_order(32), + anno::in_group("Roughness"), + sampler_color() + ]], + float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Gloss_UVA"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + float PolygonOffset = 0.0 + [[ + anno::display_name("PolygonOffset"), + anno::ui_order(32), + anno::in_group("WorldPosition") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 Local82 = ::camera_position(); + float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0)); + float Local84 = math::dot(Local83, Local83); + float Local85 = math::sqrt(Local84); + float3 Local86 = (Local83 / Local85); + float3 Local87 = (Local86 * PolygonOffset); + + float3 WorldPositionOffset_mdl = Local87; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (float2(0.5,0.5) * -1.0); + float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x); + float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y); + float2 Local3 = (Local0 + float2(Local1,Local2)); + float Local4 = (3.141592 * -2.0); + float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4); + float Local6 = (Local5 * 6.283185); + float Local7 = math::cos(Local6); + float Local8 = math::sin(Local6); + float Local9 = (Local8 * -1.0); + float Local10 = math::dot(Local3, float2(Local7,Local9)); + float Local11 = math::dot(Local3, float2(Local8,Local7)); + float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11)); + float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z)); + + float3 Normal_mdl = Local14; + + float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x); + float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y); + float2 Local17 = (Local0 + float2(Local15,Local16)); + float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4); + float Local19 = (Local18 * 6.283185); + float Local20 = math::cos(Local19); + float Local21 = math::sin(Local19); + float Local22 = (Local21 * -1.0); + float Local23 = math::dot(Local17, float2(Local20,Local22)); + float Local24 = math::dot(Local17, float2(Local21,Local20)); + float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24)); + float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z)); + float3 Local28 = (EmissiveIntensity * Local27); + float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x); + float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y); + float2 Local31 = (Local0 + float2(Local29,Local30)); + float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4); + float Local33 = (Local32 * 6.283185); + float Local34 = math::cos(Local33); + float Local35 = math::sin(Local33); + float Local36 = (Local35 * -1.0); + float Local37 = math::dot(Local31, float2(Local34,Local36)); + float Local38 = math::dot(Local31, float2(Local35,Local34)); + float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38)); + float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z)); + float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x); + float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y); + float2 Local44 = (Local0 + float2(Local42,Local43)); + float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4); + float Local46 = (Local45 * 6.283185); + float Local47 = math::cos(Local46); + float Local48 = math::sin(Local46); + float Local49 = (Local48 * -1.0); + float Local50 = math::dot(Local44, float2(Local47,Local49)); + float Local51 = math::dot(Local44, float2(Local48,Local47)); + float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51)); + float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z)); + float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x); + float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y); + float2 Local57 = (Local0 + float2(Local55,Local56)); + float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4); + float Local59 = (Local58 * 6.283185); + float Local60 = math::cos(Local59); + float Local61 = math::sin(Local59); + float Local62 = (Local61 * -1.0); + float Local63 = math::dot(Local57, float2(Local60,Local62)); + float Local64 = math::dot(Local57, float2(Local61,Local60)); + float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64)); + float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z)); + float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x); + float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y); + float2 Local70 = (Local0 + float2(Local68,Local69)); + float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4); + float Local72 = (Local71 * 6.283185); + float Local73 = math::cos(Local72); + float Local74 = math::sin(Local72); + float Local75 = (Local74 * -1.0); + float Local76 = math::dot(Local70, float2(Local73,Local75)); + float Local77 = math::dot(Local70, float2(Local74,Local73)); + float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77)); + float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z)); + float3 Local81 = (1.0 - Local80); + + float3 EmissiveColor_mdl = Local28; + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = Local41; + float Metallic_mdl = Local54.x; + float Specular_mdl = Local67.x; + float Roughness_mdl = Local81.x; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + two_sided: false); diff --git a/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/Num607bc5b1d849e10001eab9e6.mdl b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/Num607bc5b1d849e10001eab9e6.mdl new file mode 100644 index 0000000000000000000000000000000000000000..4a66e786b3a02428c48e59ed1d5a2819d42b4f60 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/Num607bc5b1d849e10001eab9e6.mdl @@ -0,0 +1,307 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Translucent import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material Num607bc5b1d849e10001eab9e6( + uniform texture_2d Normal_Tex = texture_2d("./Textures/normal.png",::tex::gamma_linear) + [[ + anno::display_name("Normal_Tex"), + anno::ui_order(32), + anno::in_group("Normal"), + sampler_normal() + ]], + float4 Normal_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Normal_UVA"), + anno::ui_order(32), + anno::in_group("Normal") + ]], + float EmissiveIntensity = 0.0 + [[ + anno::display_name("EmissiveIntensity"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsEmissiveTex = 0.0 + [[ + anno::display_name("IsEmissiveTex"), + anno::in_group("EmissiveColor") + ]], + float4 Emissive_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Emissive_Color"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + uniform texture_2d Emissive_Tex = texture_2d("./Textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Emissive_Tex"), + anno::ui_order(32), + anno::in_group("EmissiveColor"), + sampler_color() + ]], + float4 Emissive_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Emissive_UVA"), + anno::ui_order(32), + anno::in_group("EmissiveColor") + ]], + float IsBaseColorTex = 0.0 + [[ + anno::display_name("IsBaseColorTex"), + anno::in_group("BaseColor") + ]], + float4 BaseColor_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("BaseColor_Color"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + uniform texture_2d BaseColor_Tex = texture_2d("./Textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("BaseColor_Tex"), + anno::ui_order(32), + anno::in_group("BaseColor"), + sampler_color() + ]], + float4 BaseColor_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("BaseColor_UVA"), + anno::ui_order(32), + anno::in_group("BaseColor") + ]], + float IsMetallicTex = 0.0 + [[ + anno::display_name("IsMetallicTex"), + anno::in_group("Metallic") + ]], + float4 Metallic_Color = float4(0.0,0.0,0.0,1.0) + [[ + anno::display_name("Metallic_Color"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + uniform texture_2d Metallic_Tex = texture_2d("./Textures/black.png",::tex::gamma_srgb) + [[ + anno::display_name("Metallic_Tex"), + anno::ui_order(32), + anno::in_group("Metallic"), + sampler_color() + ]], + float4 Metallic_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Metallic_UVA"), + anno::ui_order(32), + anno::in_group("Metallic") + ]], + float IsSpecularTex = 0.0 + [[ + anno::display_name("IsSpecularTex"), + anno::in_group("Specular") + ]], + float4 Specular_Color = float4(1.0,1.0,1.0,1.0) + [[ + anno::display_name("Specular_Color"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + uniform texture_2d Specular_Tex = texture_2d("./Textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Specular_Tex"), + anno::ui_order(32), + anno::in_group("Specular"), + sampler_color() + ]], + float4 Specular_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Specular_UVA"), + anno::ui_order(32), + anno::in_group("Specular") + ]], + float IsGlossTex = 0.0 + [[ + anno::display_name("IsGlossTex"), + anno::in_group("Roughness") + ]], + float4 Gloss_Color = float4(0.1,0.1,0.1,1.0) + [[ + anno::display_name("Gloss_Color"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + uniform texture_2d Gloss_Tex = texture_2d("./Textures/white.png",::tex::gamma_srgb) + [[ + anno::display_name("Gloss_Tex"), + anno::ui_order(32), + anno::in_group("Roughness"), + sampler_color() + ]], + float4 Gloss_UVA = float4(1.0,1.0,0.0,0.0) + [[ + anno::display_name("Gloss_UVA"), + anno::ui_order(32), + anno::in_group("Roughness") + ]], + float Opacity = 0.5 + [[ + anno::display_name("Opacity"), + anno::ui_order(32), + anno::in_group("Translucent") + ]], + float PolygonOffset = 0.0 + [[ + anno::display_name("PolygonOffset"), + anno::ui_order(32), + anno::in_group("WorldPosition") + ]], + uniform float SwitchRefraction = 0.0 + [[ + anno::display_name("SwitchRefraction"), + anno::ui_order(32), + anno::in_group("Refraction") + ]], + uniform float FresnelB = 1.517 + [[ + anno::display_name("FresnelB"), + anno::ui_order(32), + anno::in_group("Refraction") + ]], + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 Local82 = ::camera_position(); + float3 Local83 = (Local82 - (::convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), true)*state::meters_per_scene_unit()*100.0)); + float Local84 = math::dot(Local83, Local83); + float Local85 = math::sqrt(Local84); + float3 Local86 = (Local83 / Local85); + float3 Local87 = (Local86 * PolygonOffset); + + float3 WorldPositionOffset_mdl = Local87; + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (float2(0.5,0.5) * -1.0); + float Local1 = (CustomizedUV0_mdl.x * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).x); + float Local2 = (CustomizedUV0_mdl.y * float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).y); + float2 Local3 = (Local0 + float2(Local1,Local2)); + float Local4 = (3.141592 * -2.0); + float Local5 = (float3(Normal_UVA.x,Normal_UVA.y,Normal_UVA.z).z / Local4); + float Local6 = (Local5 * 6.283185); + float Local7 = math::cos(Local6); + float Local8 = math::sin(Local6); + float Local9 = (Local8 * -1.0); + float Local10 = math::dot(Local3, float2(Local7,Local9)); + float Local11 = math::dot(Local3, float2(Local8,Local7)); + float2 Local12 = (float2(0.5,0.5) + float2(Local10,Local11)); + float4 Local13 = ::unpack_normal_map(tex::lookup_float4(Normal_Tex,float2(Local12.x,1.0-Local12.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local14 = ((math::abs(1.0 - 1.0) > 0.00001) ? (float3(0.0,0.0,0.0)) : float3(Local13.x,Local13.y,Local13.z)); + + float3 Normal_mdl = Local14; + + float Local15 = (CustomizedUV0_mdl.x * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).x); + float Local16 = (CustomizedUV0_mdl.y * float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).y); + float2 Local17 = (Local0 + float2(Local15,Local16)); + float Local18 = (float3(Emissive_UVA.x,Emissive_UVA.y,Emissive_UVA.z).z / Local4); + float Local19 = (Local18 * 6.283185); + float Local20 = math::cos(Local19); + float Local21 = math::sin(Local19); + float Local22 = (Local21 * -1.0); + float Local23 = math::dot(Local17, float2(Local20,Local22)); + float Local24 = math::dot(Local17, float2(Local21,Local20)); + float2 Local25 = (float2(0.5,0.5) + float2(Local23,Local24)); + float4 Local26 = tex::lookup_float4(Emissive_Tex,float2(Local25.x,1.0-Local25.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local27 = ((math::abs(IsEmissiveTex - 1.0) > 0.00001) ? (float3(Emissive_Color.x,Emissive_Color.y,Emissive_Color.z)) : float3(Local26.x,Local26.y,Local26.z)); + float3 Local28 = (EmissiveIntensity * Local27); + float Local29 = (CustomizedUV0_mdl.x * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).x); + float Local30 = (CustomizedUV0_mdl.y * float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).y); + float2 Local31 = (Local0 + float2(Local29,Local30)); + float Local32 = (float3(BaseColor_UVA.x,BaseColor_UVA.y,BaseColor_UVA.z).z / Local4); + float Local33 = (Local32 * 6.283185); + float Local34 = math::cos(Local33); + float Local35 = math::sin(Local33); + float Local36 = (Local35 * -1.0); + float Local37 = math::dot(Local31, float2(Local34,Local36)); + float Local38 = math::dot(Local31, float2(Local35,Local34)); + float2 Local39 = (float2(0.5,0.5) + float2(Local37,Local38)); + float4 Local40 = tex::lookup_float4(BaseColor_Tex,float2(Local39.x,1.0-Local39.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local41 = ((math::abs(IsBaseColorTex - 1.0) > 0.00001) ? (float3(BaseColor_Color.x,BaseColor_Color.y,BaseColor_Color.z)) : float3(Local40.x,Local40.y,Local40.z)); + float Local42 = (CustomizedUV0_mdl.x * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).x); + float Local43 = (CustomizedUV0_mdl.y * float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).y); + float2 Local44 = (Local0 + float2(Local42,Local43)); + float Local45 = (float3(Metallic_UVA.x,Metallic_UVA.y,Metallic_UVA.z).z / Local4); + float Local46 = (Local45 * 6.283185); + float Local47 = math::cos(Local46); + float Local48 = math::sin(Local46); + float Local49 = (Local48 * -1.0); + float Local50 = math::dot(Local44, float2(Local47,Local49)); + float Local51 = math::dot(Local44, float2(Local48,Local47)); + float2 Local52 = (float2(0.5,0.5) + float2(Local50,Local51)); + float4 Local53 = tex::lookup_float4(Metallic_Tex,float2(Local52.x,1.0-Local52.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local54 = ((math::abs(IsMetallicTex - 1.0) > 0.00001) ? (float3(Metallic_Color.x,Metallic_Color.y,Metallic_Color.z)) : float3(Local53.x,Local53.y,Local53.z)); + float Local55 = (CustomizedUV0_mdl.x * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).x); + float Local56 = (CustomizedUV0_mdl.y * float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).y); + float2 Local57 = (Local0 + float2(Local55,Local56)); + float Local58 = (float3(Specular_UVA.x,Specular_UVA.y,Specular_UVA.z).z / Local4); + float Local59 = (Local58 * 6.283185); + float Local60 = math::cos(Local59); + float Local61 = math::sin(Local59); + float Local62 = (Local61 * -1.0); + float Local63 = math::dot(Local57, float2(Local60,Local62)); + float Local64 = math::dot(Local57, float2(Local61,Local60)); + float2 Local65 = (float2(0.5,0.5) + float2(Local63,Local64)); + float4 Local66 = tex::lookup_float4(Specular_Tex,float2(Local65.x,1.0-Local65.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local67 = ((math::abs(IsSpecularTex - 1.0) > 0.00001) ? (float3(Specular_Color.x,Specular_Color.y,Specular_Color.z)) : float3(Local66.x,Local66.y,Local66.z)); + float Local68 = (CustomizedUV0_mdl.x * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).x); + float Local69 = (CustomizedUV0_mdl.y * float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).y); + float2 Local70 = (Local0 + float2(Local68,Local69)); + float Local71 = (float3(Gloss_UVA.x,Gloss_UVA.y,Gloss_UVA.z).z / Local4); + float Local72 = (Local71 * 6.283185); + float Local73 = math::cos(Local72); + float Local74 = math::sin(Local72); + float Local75 = (Local74 * -1.0); + float Local76 = math::dot(Local70, float2(Local73,Local75)); + float Local77 = math::dot(Local70, float2(Local74,Local73)); + float2 Local78 = (float2(0.5,0.5) + float2(Local76,Local77)); + float4 Local79 = tex::lookup_float4(Gloss_Tex,float2(Local78.x,1.0-Local78.y),tex::wrap_repeat,tex::wrap_repeat); + float3 Local80 = ((math::abs(IsGlossTex - 1.0) > 0.00001) ? (float3(Gloss_Color.x,Gloss_Color.y,Gloss_Color.z)) : float3(Local79.x,Local79.y,Local79.z)); + float3 Local81 = (1.0 - Local80); + float Local89 = ((math::abs(SwitchRefraction - 1.0) > 0.01) ? (1.0) : FresnelB); + + float3 EmissiveColor_mdl = Local28; + float Opacity_mdl = Opacity; + float OpacityMask_mdl = (math::saturate(Opacity) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f; + float3 BaseColor_mdl = Local41; + float Metallic_mdl = Local54.x; + float Specular_mdl = Local67.x; + float Roughness_mdl = Local81.x; + float2 Refraction_mdl = float2(Local89,Local89); + + } in + ::OmniUe4Translucent( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: Opacity_mdl, + opacity_mask: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + refraction: Refraction_mdl.x, + two_sided: false); diff --git a/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/OmniUe4Base.mdl b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/OmniUe4Base.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a441fbaf28040302c7aaabfbcf14b24a85bdf643 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/OmniUe4Base.mdl @@ -0,0 +1,224 @@ +/*************************************************************************************************** + * Copyright 2020 NVIDIA Corporation. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of NVIDIA CORPORATION nor the names of its + * contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + **************************************************************************************************/ + +//* 1.0.0 - first version +//* 1.0.1 - merge unlit template +//* 1.0.2 - Fix EDF in the back side: the EDF contained in surface is only used for the front side and not for the back side +//* 1.0.3 - UE4 normal mapping: Geometry normal shouldn't be changed +//* 1.0.4 - using absolute import paths when importing standard modules + +mdl 1.3; + +import ::df::*; +import ::state::*; +import ::math::*; +import ::tex::*; +import ::anno::*; + +float emissive_multiplier() +[[ + anno::description("the multiplier to convert UE4 emissive to raw data"), + anno::noinline() +]] +{ + return 20.0f * 128.0f; +} + +float3 tangent_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in tangent space"), + anno::noinline() +]] +{ + return math::normalize( + tangent_u * normal.x - /* flip_tangent_v */ + tangent_v * normal.y + + state::normal() * (normal.z)); +} + +float3 world_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in world space"), + anno::noinline() +]] +{ + return tangent_space_normal( + math::normalize( + normal.x * float3(tangent_u.x, tangent_v.x, state::normal().x) - + normal.y * float3(tangent_u.y, tangent_v.y, state::normal().y) + + normal.z * float3(tangent_u.z, tangent_v.z, state::normal().z)), + tangent_u, + tangent_v + ); +} + +export material OmniUe4Base( + float3 base_color = float3(0.0, 0.0, 0.0), + float metallic = 0.0, + float roughness = 0.5, + float specular = 0.5, + float3 normal = float3(0.0,0.0,1.0), + float clearcoat_weight = 0.0, + float clearcoat_roughness = 0.0, + float3 clearcoat_normal = float3(0.0,0.0,1.0), + uniform bool enable_opacity = true, + float opacity = 1.0, + float3 emissive_color = float3(0.0, 0.0, 0.0), + float3 displacement = float3(0.0), + uniform bool is_tangent_space_normal = true, + uniform bool two_sided = false, + uniform bool is_unlit = false +) +[[ + anno::display_name("Omni UE4 Base"), + anno::description("Omni UE4 Base, supports UE4 default lit and clearcoat shading model"), + anno::version( 1, 0, 0), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "UE4", "omniverse", "lit", "clearcoat", "generic")) +]] + = let { + color final_base_color = math::saturate(base_color); + float final_metallic = math::saturate(metallic); + float final_roughness = math::saturate(roughness); + float final_specular = math::saturate(specular); + color final_emissive_color = math::max(emissive_color, 0.0f) * emissive_multiplier(); /*factor for converting ue4 emissive to raw value*/ + float final_clearcoat_weight = math::saturate(clearcoat_weight); + float final_clearcoat_roughness = math::saturate(clearcoat_roughness); + float3 final_normal = math::normalize(normal); + float3 final_clearcoat_normal = math::normalize(clearcoat_normal); + + // - compute final roughness by squaring the "roughness" parameter + float alpha = final_roughness * final_roughness; + // reduce the reflectivity at grazing angles to avoid "dark edges" for high roughness due to the layering + float grazing_refl = math::max((1.0 - final_roughness), 0.0); + + float3 the_normal = is_unlit ? state::normal() : + (is_tangent_space_normal ? + tangent_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ) : world_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + )); + + // for the dielectric component we layer the glossy component on top of the diffuse one, + // the glossy layer has no color tint + + bsdf dielectric_component = df::custom_curve_layer( + weight: final_specular, + normal_reflectivity: 0.08, + grazing_reflectivity: grazing_refl, + layer: df::microfacet_ggx_smith_bsdf(roughness_u: alpha), + base: df::diffuse_reflection_bsdf(tint: final_base_color), + normal: the_normal); + + // the metallic component doesn't have a diffuse component, it's only glossy + // base_color is applied to tint it + bsdf metallic_component = df::microfacet_ggx_smith_bsdf(tint: final_base_color, roughness_u: alpha); + + // final BSDF is a linear blend between dielectric and metallic component + bsdf dielectric_metal_mix = + df::normalized_mix( + components: + df::bsdf_component[]( + df::bsdf_component( + component: metallic_component, + weight: final_metallic), + df::bsdf_component( + component: dielectric_component, + weight: 1.0-final_metallic) + ) + ); + + // clearcoat layer + float clearcoat_grazing_refl = math::max((1.0 - final_clearcoat_roughness), 0.0); + float clearcoat_alpha = final_clearcoat_roughness * final_clearcoat_roughness; + + float3 the_clearcoat_normal = is_tangent_space_normal ? tangent_space_normal( + normal: final_clearcoat_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ) : world_space_normal( + normal: final_clearcoat_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ); + + + bsdf clearcoat = + df::custom_curve_layer( + base: df::weighted_layer( + layer: dielectric_metal_mix, + weight: 1.0, + normal: final_clearcoat_weight == 0.0 ? state::normal() : the_normal + ), + layer: df::microfacet_ggx_smith_bsdf( + roughness_u: clearcoat_alpha, + tint: color(1.0) + ), + normal_reflectivity: 0.04, + grazing_reflectivity: clearcoat_grazing_refl, + normal: the_clearcoat_normal, + weight: final_clearcoat_weight + ); + bsdf surface = is_unlit ? bsdf() : clearcoat; +} +in material( + thin_walled: two_sided, // Graphene? + surface: material_surface( + scattering: surface, + emission: + material_emission ( + emission: df::diffuse_edf (), + intensity: final_emissive_color + ) + ), + backface: material_surface( + emission: + material_emission ( + emission: df::diffuse_edf (), + intensity: final_emissive_color + ) + ), + geometry: material_geometry( + displacement: displacement, + normal: final_clearcoat_weight == 0.0 ? the_normal : state::normal(), + cutout_opacity: enable_opacity ? opacity : 1.0 + ) +); diff --git a/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/OmniUe4Function.mdl b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/OmniUe4Function.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f0801afff6f0870ea2574c9e9b6e2043e79e9a79 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/OmniUe4Function.mdl @@ -0,0 +1,1413 @@ +/*************************************************************************************************** + * Copyright 2020 NVIDIA Corporation. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of NVIDIA CORPORATION nor the names of its + * contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + **************************************************************************************************/ + +//* 1.0.1 - using absolute import paths when importing standard modules + +mdl 1.6; + +import ::df::*; +import ::state::*; +import ::math::*; +import ::tex::*; +import ::anno::*; + + +export float3 convert_to_left_hand(float3 vec3, uniform bool up_z = true, uniform bool is_position = true) +[[ + anno::description("convert from RH to LH"), + anno::noinline() +]] +{ + float4x4 ZupConversion = float4x4( + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, -1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + ); + + float4x4 YupConversion = float4x4( + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + ); + + float4 vec4 = float4(vec3.x, vec3.y, vec3.z, is_position ? 1.0f : 0.0f); + + vec4 = vec4 * (up_z ? ZupConversion : YupConversion); + + return float3(vec4.x, vec4.y, vec4.z); +} + +export float3 transform_vector_from_tangent_to_world(float3 vector, + uniform bool up_z = true, + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0)) +[[ + anno::description("Transform vector from tangent space to world space"), + anno::noinline() +]] +{ + /* flip_tangent_v */ + return convert_to_left_hand( + tangent_u * vector.x - tangent_v * vector.y + state::normal() * vector.z, + up_z, false); +} + +export float3 transform_vector_from_world_to_tangent(float3 vector, + uniform bool up_z = true, + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0)) +[[ + anno::description("Transform vector from world space to tangent space"), + anno::noinline() +]] +{ + float3 vecRH = convert_to_left_hand(vector, up_z, false); + /* flip_tangent_v */ + return vecRH.x * float3(tangent_u.x, -tangent_v.x, state::normal().x) + + vecRH.y * float3(tangent_u.y, -tangent_v.y, state::normal().y) + + vecRH.z * float3(tangent_u.z, -tangent_v.z, state::normal().z); +} + +export float4 unpack_normal_map( + float4 texture_sample = float4(0.0, 0.0, 1.0, 1.0) + ) +[[ + anno::description("Unpack a normal stored in a normal map"), + anno::noinline() +]] +{ + float2 normal_xy = float2(texture_sample.x, texture_sample.y); + + normal_xy = normal_xy * float2(2.0,2.0) - float2(1.0,1.0); + float normal_z = math::sqrt( math::saturate( 1.0 - math::dot( normal_xy, normal_xy ) ) ); + return float4( normal_xy.x, normal_xy.y, normal_z, 1.0 ); +} + +// for get color value from normal. +export float4 pack_normal_map( + float4 texture_sample = float4(0.0, 0.0, 1.0, 1.0) + ) +[[ + anno::description("Pack to color from a normal") +]] +{ + float2 return_xy = float2(texture_sample.x, texture_sample.y); + + return_xy = (return_xy + float2(1.0,1.0)) / float2(2.0,2.0); + + return float4( return_xy.x, return_xy.y, 0.0, 1.0 ); +} + +export float4 greyscale_texture_lookup( + float4 texture_sample = float4(0.0, 0.0, 0.0, 1.0) + ) +[[ + anno::description("Sampling a greyscale texture"), + anno::noinline() +]] +{ + return float4(texture_sample.x, texture_sample.x, texture_sample.x, texture_sample.x); +} + +export float3 pixel_normal_world_space(uniform bool up_z = true) +[[ + anno::description("Pixel normal in world space"), + anno::noinline() +]] +{ + return convert_to_left_hand(state::transform_normal(state::coordinate_internal,state::coordinate_world,state::normal()), up_z, false); +} + +export float3 vertex_normal_world_space(uniform bool up_z = true) +[[ + anno::description("Vertex normal in world space"), + anno::noinline() +]] +{ + return convert_to_left_hand(state::transform_normal(state::coordinate_internal,state::coordinate_world,state::normal()), up_z, false); +} + +export float3 landscape_normal_world_space(uniform bool up_z = true) +[[ + anno::description("Landscape normal in world space") +]] +{ + float3 normalFromNormalmap = math::floor((::vertex_normal_world_space(up_z) * 0.5 + 0.5) * 255.0) / 255.0 * 2.0 - 1.0; + + float2 normalXY = float2(normalFromNormalmap.x, normalFromNormalmap.y); + return float3(normalXY.x, normalXY.y, math::sqrt(math::saturate(1.0 - math::dot(normalXY, normalXY)))); +} + +// Different implementation specific between mdl and hlsl for smoothstep +export float smoothstep(float a, float b, float l) +{ + if (a < b) + { + return math::smoothstep(a, b, l); + } + else if (a > b) + { + return 1.0 - math::smoothstep(b, a, l); + } + else + { + return l <= a ? 0.0 : 1.0; + } +} + +export float2 smoothstep(float2 a, float2 b, float2 l) +{ + return float2(smoothstep(a.x, b.x, l.x), smoothstep(a.y, b.y, l.y)); +} + +export float3 smoothstep(float3 a, float3 b, float3 l) +{ + return float3(smoothstep(a.x, b.x, l.x), smoothstep(a.y, b.y, l.y), smoothstep(a.z, b.z, l.z)); +} + +export float4 smoothstep(float4 a, float4 b, float4 l) +{ + return float4(smoothstep(a.x, b.x, l.x), smoothstep(a.y, b.y, l.y), smoothstep(a.z, b.z, l.z), smoothstep(a.w, b.w, l.w)); +} + +export float2 smoothstep(float2 a, float2 b, float l) +{ + return float2(smoothstep(a.x, b.x, l), smoothstep(a.y, b.y, l)); +} + +export float3 smoothstep(float3 a, float3 b, float l) +{ + return float3(smoothstep(a.x, b.x, l), smoothstep(a.y, b.y, l), smoothstep(a.z, b.z, l)); +} + +export float4 smoothstep(float4 a, float4 b, float l) +{ + return float4(smoothstep(a.x, b.x, l), smoothstep(a.y, b.y, l), smoothstep(a.z, b.z, l), smoothstep(a.w, b.w, l)); +} + +export float2 smoothstep(float a, float b, float2 l) +{ + return float2(smoothstep(a, b, l.x), smoothstep(a, b, l.y)); +} + +export float3 smoothstep(float a, float b, float3 l) +{ + return float3(smoothstep(a, b, l.x), smoothstep(a, b, l.y), smoothstep(a, b, l.z)); +} + +export float4 smoothstep(float a, float b, float4 l) +{ + return float4(smoothstep(a, b, l.x), smoothstep(a, b, l.y), smoothstep(a, b, l.z), smoothstep(a, b, l.w)); +} + +//------------------ Random from UE4 ----------------------- +float length2(float3 v) +{ + return math::dot(v, v); +} + +float3 GetPerlinNoiseGradientTextureAt(uniform texture_2d PerlinNoiseGradientTexture, float3 v) +{ + const float2 ZShear = float2(17.0f, 89.0f); + + float2 OffsetA = v.z * ZShear; + float2 TexA = (float2(v.x, v.y) + OffsetA + 0.5f) / 128.0f; + float4 PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA.x,1.0-TexA.y),tex::wrap_repeat,tex::wrap_repeat); + return float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z) * 2.0 - 1.0; +} + +float3 SkewSimplex(float3 In) +{ + return In + math::dot(In, float3(1.0 / 3.0f) ); +} +float3 UnSkewSimplex(float3 In) +{ + return In - math::dot(In, float3(1.0 / 6.0f) ); +} + +// 3D random number generator inspired by PCGs (permuted congruential generator) +// Using a **simple** Feistel cipher in place of the usual xor shift permutation step +// @param v = 3D integer coordinate +// @return three elements w/ 16 random bits each (0-0xffff). +// ~8 ALU operations for result.x (7 mad, 1 >>) +// ~10 ALU operations for result.xy (8 mad, 2 >>) +// ~12 ALU operations for result.xyz (9 mad, 3 >>) + +//TODO: uint3 +int3 Rand3DPCG16(int3 p) +{ + // taking a signed int then reinterpreting as unsigned gives good behavior for negatives + //TODO: uint3 + int3 v = int3(p); + + // Linear congruential step. These LCG constants are from Numerical Recipies + // For additional #'s, PCG would do multiple LCG steps and scramble each on output + // So v here is the RNG state + v = v * 1664525 + 1013904223; + + // PCG uses xorshift for the final shuffle, but it is expensive (and cheap + // versions of xorshift have visible artifacts). Instead, use simple MAD Feistel steps + // + // Feistel ciphers divide the state into separate parts (usually by bits) + // then apply a series of permutation steps one part at a time. The permutations + // use a reversible operation (usually ^) to part being updated with the result of + // a permutation function on the other parts and the key. + // + // In this case, I'm using v.x, v.y and v.z as the parts, using + instead of ^ for + // the combination function, and just multiplying the other two parts (no key) for + // the permutation function. + // + // That gives a simple mad per round. + v.x += v.y*v.z; + v.y += v.z*v.x; + v.z += v.x*v.y; + v.x += v.y*v.z; + v.y += v.z*v.x; + v.z += v.x*v.y; + + // only top 16 bits are well shuffled + return v >> 16; +} + +// Wraps noise for tiling texture creation +// @param v = unwrapped texture parameter +// @param bTiling = true to tile, false to not tile +// @param RepeatSize = number of units before repeating +// @return either original or wrapped coord +float3 NoiseTileWrap(float3 v, bool bTiling, float RepeatSize) +{ + return bTiling ? (math::frac(v / RepeatSize) * RepeatSize) : v; +} + +// Evaluate polynomial to get smooth transitions for Perlin noise +// only needed by Perlin functions in this file +// scalar(per component): 2 add, 5 mul +float4 PerlinRamp(float4 t) +{ + return t * t * t * (t * (t * 6 - 15) + 10); +} + +// Blum-Blum-Shub-inspired pseudo random number generator +// http://www.umbc.edu/~olano/papers/mNoise.pdf +// real BBS uses ((s*s) mod M) with bignums and M as the product of two huge Blum primes +// instead, we use a single prime M just small enough not to overflow +// note that the above paper used 61, which fits in a half, but is unusably bad +// @param Integer valued floating point seed +// @return random number in range [0,1) +// ~8 ALU operations (5 *, 3 frac) +float RandBBSfloat(float seed) +{ + float BBS_PRIME24 = 4093.0; + float s = math::frac(seed / BBS_PRIME24); + s = math::frac(s * s * BBS_PRIME24); + s = math::frac(s * s * BBS_PRIME24); + return s; +} + +// Modified noise gradient term +// @param seed - random seed for integer lattice position +// @param offset - [-1,1] offset of evaluation point from lattice point +// @return gradient direction (xyz) and contribution (w) from this lattice point +float4 MGradient(int seed, float3 offset) +{ + //TODO uint + int rand = Rand3DPCG16(int3(seed,0,0)).x; + int3 MGradientMask = int3(0x8000, 0x4000, 0x2000); + float3 MGradientScale = float3(1.0 / 0x4000, 1.0 / 0x2000, 1.0 / 0x1000); + float3 direction = float3(int3(rand, rand, rand) & MGradientMask) * MGradientScale - 1; + return float4(direction.x, direction.y, direction.z, math::dot(direction, offset)); +} + +// compute Perlin and related noise corner seed values +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = true to return seed values for a repeating noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @param seed000-seed111 = hash function seeds for the eight corners +// @return fractional part of v +struct SeedValue +{ + float3 fv = float3(0); + float seed000 = 0; + float seed001 = 0; + float seed010 = 0; + float seed011 = 0; + float seed100 = 0; + float seed101 = 0; + float seed110 = 0; + float seed111 = 0; +}; + +SeedValue NoiseSeeds(float3 v, bool bTiling, float RepeatSize) +{ + SeedValue seeds; + seeds.fv = math::frac(v); + float3 iv = math::floor(v); + + const float3 primes = float3(19, 47, 101); + + if (bTiling) + { // can't algebraically combine with primes + seeds.seed000 = math::dot(primes, NoiseTileWrap(iv, true, RepeatSize)); + seeds.seed100 = math::dot(primes, NoiseTileWrap(iv + float3(1, 0, 0), true, RepeatSize)); + seeds.seed010 = math::dot(primes, NoiseTileWrap(iv + float3(0, 1, 0), true, RepeatSize)); + seeds.seed110 = math::dot(primes, NoiseTileWrap(iv + float3(1, 1, 0), true, RepeatSize)); + seeds.seed001 = math::dot(primes, NoiseTileWrap(iv + float3(0, 0, 1), true, RepeatSize)); + seeds.seed101 = math::dot(primes, NoiseTileWrap(iv + float3(1, 0, 1), true, RepeatSize)); + seeds.seed011 = math::dot(primes, NoiseTileWrap(iv + float3(0, 1, 1), true, RepeatSize)); + seeds.seed111 = math::dot(primes, NoiseTileWrap(iv + float3(1, 1, 1), true, RepeatSize)); + } + else + { // get to combine offsets with multiplication by primes in this case + seeds.seed000 = math::dot(iv, primes); + seeds.seed100 = seeds.seed000 + primes.x; + seeds.seed010 = seeds.seed000 + primes.y; + seeds.seed110 = seeds.seed100 + primes.y; + seeds.seed001 = seeds.seed000 + primes.z; + seeds.seed101 = seeds.seed100 + primes.z; + seeds.seed011 = seeds.seed010 + primes.z; + seeds.seed111 = seeds.seed110 + primes.z; + } + + return seeds; +} + +struct SimplexWeights +{ + float4 Result = float4(0); + float3 PosA = float3(0); + float3 PosB = float3(0); + float3 PosC = float3(0); + float3 PosD = float3(0); +}; + +// Computed weights and sample positions for simplex interpolation +// @return float4(a,b,c, d) Barycentric coordinate defined as Filtered = Tex(PosA) * a + Tex(PosB) * b + Tex(PosC) * c + Tex(PosD) * d +SimplexWeights ComputeSimplexWeights3D(float3 OrthogonalPos) +{ + SimplexWeights weights; + float3 OrthogonalPosFloor = math::floor(OrthogonalPos); + + weights.PosA = OrthogonalPosFloor; + weights.PosB = weights.PosA + float3(1, 1, 1); + + OrthogonalPos -= OrthogonalPosFloor; + + float Largest = math::max(OrthogonalPos.x, math::max(OrthogonalPos.y, OrthogonalPos.z)); + float Smallest = math::min(OrthogonalPos.x, math::min(OrthogonalPos.y, OrthogonalPos.z)); + + weights.PosC = weights.PosA + float3(Largest == OrthogonalPos.x, Largest == OrthogonalPos.y, Largest == OrthogonalPos.z); + weights.PosD = weights.PosA + float3(Smallest != OrthogonalPos.x, Smallest != OrthogonalPos.y, Smallest != OrthogonalPos.z); + + float RG = OrthogonalPos.x - OrthogonalPos.y; + float RB = OrthogonalPos.x - OrthogonalPos.z; + float GB = OrthogonalPos.y - OrthogonalPos.z; + + weights.Result.z = + math::min(math::max(0, RG), math::max(0, RB)) // X + + math::min(math::max(0, -RG), math::max(0, GB)) // Y + + math::min(math::max(0, -RB), math::max(0, -GB)); // Z + + weights.Result.w = + math::min(math::max(0, -RG), math::max(0, -RB)) // X + + math::min(math::max(0, RG), math::max(0, -GB)) // Y + + math::min(math::max(0, RB), math::max(0, GB)); // Z + + weights.Result.y = Smallest; + weights.Result.x = 1.0f - weights.Result.y - weights.Result.z - weights.Result.w; + + return weights; +} + +// filtered 3D gradient simple noise (few texture lookups, high quality) +// @param v >0 +// @return random number in the range -1 .. 1 +float SimplexNoise3D_TEX(uniform texture_2d PerlinNoiseGradientTexture, float3 EvalPos) +{ + float3 OrthogonalPos = SkewSimplex(EvalPos); + + SimplexWeights Weights = ComputeSimplexWeights3D(OrthogonalPos); + + // can be optimized to 1 or 2 texture lookups (4 or 8 channel encoded in 32 bit) + float3 A = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosA); + float3 B = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosB); + float3 C = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosC); + float3 D = GetPerlinNoiseGradientTextureAt(PerlinNoiseGradientTexture, Weights.PosD); + + Weights.PosA = UnSkewSimplex(Weights.PosA); + Weights.PosB = UnSkewSimplex(Weights.PosB); + Weights.PosC = UnSkewSimplex(Weights.PosC); + Weights.PosD = UnSkewSimplex(Weights.PosD); + + float DistanceWeight; + + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosA)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float a = math::dot(A, EvalPos - Weights.PosA) * DistanceWeight; + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosB)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float b = math::dot(B, EvalPos - Weights.PosB) * DistanceWeight; + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosC)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float c = math::dot(C, EvalPos - Weights.PosC) * DistanceWeight; + DistanceWeight = math::saturate(0.6f - length2(EvalPos - Weights.PosD)); DistanceWeight *= DistanceWeight; DistanceWeight *= DistanceWeight; + float d = math::dot(D, EvalPos - Weights.PosD) * DistanceWeight; + + return 32 * (a + b + c + d); +} + +// filtered 3D noise, can be optimized +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @return random number in the range -1 .. 1 +float GradientNoise3D_TEX(uniform texture_2d PerlinNoiseGradientTexture, float3 v, bool bTiling, float RepeatSize) +{ + bTiling = true; + float3 fv = math::frac(v); + float3 iv0 = NoiseTileWrap(math::floor(v), bTiling, RepeatSize); + float3 iv1 = NoiseTileWrap(iv0 + 1, bTiling, RepeatSize); + + const int2 ZShear = int2(17, 89); + + float2 OffsetA = iv0.z * ZShear; + float2 OffsetB = OffsetA + ZShear; // non-tiling, use relative offset + if (bTiling) // tiling, have to compute from wrapped coordinates + { + OffsetB = iv1.z * ZShear; + } + + // Texture size scale factor + float ts = 1 / 128.0f; + + // texture coordinates for iv0.xy, as offset for both z slices + float2 TexA0 = (float2(iv0.x, iv0.y) + OffsetA + 0.5f) * ts; + float2 TexB0 = (float2(iv0.x, iv0.y) + OffsetB + 0.5f) * ts; + + // texture coordinates for iv1.xy, as offset for both z slices + float2 TexA1 = TexA0 + ts; // for non-tiling, can compute relative to existing coordinates + float2 TexB1 = TexB0 + ts; + if (bTiling) // for tiling, need to compute from wrapped coordinates + { + TexA1 = (float2(iv1.x, iv1.y) + OffsetA + 0.5f) * ts; + TexB1 = (float2(iv1.x, iv1.y) + OffsetB + 0.5f) * ts; + } + + + // can be optimized to 1 or 2 texture lookups (4 or 8 channel encoded in 8, 16 or 32 bit) + float4 PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA0.x,1.0-TexA0.y),tex::wrap_repeat,tex::wrap_repeat); + float3 PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 A = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA1.x,1.0-TexA0.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 B = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA0.x,1.0-TexA1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 C = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexA1.x,1.0-TexA1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 D = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB0.x,1.0-TexB0.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 E = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB1.x,1.0-TexB0.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 F = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB0.x,1.0-TexB1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 G = PerlinNoiseColor * 2 - 1; + PerlinNoise = tex::lookup_float4(PerlinNoiseGradientTexture,float2(TexB1.x,1.0-TexB1.y),tex::wrap_repeat,tex::wrap_repeat); + PerlinNoiseColor = float3(PerlinNoise.x, PerlinNoise.y, PerlinNoise.z); + float3 H = PerlinNoiseColor * 2 - 1; + + float a = math::dot(A, fv - float3(0, 0, 0)); + float b = math::dot(B, fv - float3(1, 0, 0)); + float c = math::dot(C, fv - float3(0, 1, 0)); + float d = math::dot(D, fv - float3(1, 1, 0)); + float e = math::dot(E, fv - float3(0, 0, 1)); + float f = math::dot(F, fv - float3(1, 0, 1)); + float g = math::dot(G, fv - float3(0, 1, 1)); + float h = math::dot(H, fv - float3(1, 1, 1)); + + float4 Weights = PerlinRamp(math::frac(float4(fv.x, fv.y, fv.z, 0))); + + float i = math::lerp(math::lerp(a, b, Weights.x), math::lerp(c, d, Weights.x), Weights.y); + float j = math::lerp(math::lerp(e, f, Weights.x), math::lerp(g, h, Weights.x), Weights.y); + + return math::lerp(i, j, Weights.z); +} + +// @return random number in the range -1 .. 1 +// scalar: 6 frac, 31 mul/mad, 15 add, +float FastGradientPerlinNoise3D_TEX(uniform texture_3d PerlinNoise3DTexture, float3 xyz) +{ + // needs to be the same value when creating the PerlinNoise3D texture + float Extent = 16; + + // last texel replicated and needed for filtering + // scalar: 3 frac, 6 mul + xyz = math::frac(xyz / (Extent - 1)) * (Extent - 1); + + // scalar: 3 frac + float3 uvw = math::frac(xyz); + // = floor(xyz); + // scalar: 3 add + float3 p0 = xyz - uvw; +// float3 f = math::pow(uvw, 2) * 3.0f - math::pow(uvw, 3) * 2.0f; // original perlin hermite (ok when used without bump mapping) + // scalar: 2*3 add 5*3 mul + float4 pr = PerlinRamp(float4(uvw.x, uvw.y, uvw.z, 0)); + float3 f = float3(pr.x, pr.y, pr.z); // new, better with continues second derivative for bump mapping + // scalar: 3 add + float3 p = p0 + f; + // scalar: 3 mad + // TODO: need reverse??? + float4 NoiseSample = tex::lookup_float4(PerlinNoise3DTexture, p / Extent + 0.5f / Extent); // +0.5f to get rid of bilinear offset + + // reconstruct from 8bit (using mad with 2 constants and dot4 was same instruction count) + // scalar: 4 mad, 3 mul, 3 add + float3 n = float3(NoiseSample.x, NoiseSample.y, NoiseSample.z) * 255.0f / 127.0f - 1.0f; + float d = NoiseSample.w * 255.f - 127; + return math::dot(xyz, n) - d; +} + +// Perlin-style "Modified Noise" +// http://www.umbc.edu/~olano/papers/index.html#mNoise +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @return random number in the range -1 .. 1 +float GradientNoise3D_ALU(float3 v, bool bTiling, float RepeatSize) +{ + SeedValue seeds = NoiseSeeds(v, bTiling, RepeatSize); + + float rand000 = MGradient(int(seeds.seed000), seeds.fv - float3(0, 0, 0)).w; + float rand100 = MGradient(int(seeds.seed100), seeds.fv - float3(1, 0, 0)).w; + float rand010 = MGradient(int(seeds.seed010), seeds.fv - float3(0, 1, 0)).w; + float rand110 = MGradient(int(seeds.seed110), seeds.fv - float3(1, 1, 0)).w; + float rand001 = MGradient(int(seeds.seed001), seeds.fv - float3(0, 0, 1)).w; + float rand101 = MGradient(int(seeds.seed101), seeds.fv - float3(1, 0, 1)).w; + float rand011 = MGradient(int(seeds.seed011), seeds.fv - float3(0, 1, 1)).w; + float rand111 = MGradient(int(seeds.seed111), seeds.fv - float3(1, 1, 1)).w; + + float4 Weights = PerlinRamp(float4(seeds.fv.x, seeds.fv.y, seeds.fv.z, 0)); + + float i = math::lerp(math::lerp(rand000, rand100, Weights.x), math::lerp(rand010, rand110, Weights.x), Weights.y); + float j = math::lerp(math::lerp(rand001, rand101, Weights.x), math::lerp(rand011, rand111, Weights.x), Weights.y); + return math::lerp(i, j, Weights.z); +} + +// 3D value noise - used to be incorrectly called Perlin noise +// @param v = 3D noise argument, use float3(x,y,0) for 2D or float3(x,0,0) for 1D +// @param bTiling = repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension +// @return random number in the range -1 .. 1 +float ValueNoise3D_ALU(float3 v, bool bTiling, float RepeatSize) +{ + SeedValue seeds = NoiseSeeds(v, bTiling, RepeatSize); + + float rand000 = RandBBSfloat(seeds.seed000) * 2 - 1; + float rand100 = RandBBSfloat(seeds.seed100) * 2 - 1; + float rand010 = RandBBSfloat(seeds.seed010) * 2 - 1; + float rand110 = RandBBSfloat(seeds.seed110) * 2 - 1; + float rand001 = RandBBSfloat(seeds.seed001) * 2 - 1; + float rand101 = RandBBSfloat(seeds.seed101) * 2 - 1; + float rand011 = RandBBSfloat(seeds.seed011) * 2 - 1; + float rand111 = RandBBSfloat(seeds.seed111) * 2 - 1; + + float4 Weights = PerlinRamp(float4(seeds.fv.x, seeds.fv.y, seeds.fv.z, 0)); + + float i = math::lerp(math::lerp(rand000, rand100, Weights.x), math::lerp(rand010, rand110, Weights.x), Weights.y); + float j = math::lerp(math::lerp(rand001, rand101, Weights.x), math::lerp(rand011, rand111, Weights.x), Weights.y); + return math::lerp(i, j, Weights.z); +} + +// 3D jitter offset within a voronoi noise cell +// @param pos - integer lattice corner +// @return random offsets vector +float3 VoronoiCornerSample(float3 pos, int Quality) +{ + // random values in [-0.5, 0.5] + float3 noise = float3(Rand3DPCG16(int3(pos))) / 0xffff - 0.5; + + // quality level 1 or 2: searches a 2x2x2 neighborhood with points distributed on a sphere + // scale factor to guarantee jittered points will be found within a 2x2x2 search + if (Quality <= 2) + { + return math::normalize(noise) * 0.2588; + } + + // quality level 3: searches a 3x3x3 neighborhood with points distributed on a sphere + // scale factor to guarantee jittered points will be found within a 3x3x3 search + if (Quality == 3) + { + return math::normalize(noise) * 0.3090; + } + + // quality level 4: jitter to anywhere in the cell, needs 4x4x4 search + return noise; +} + +// compare previous best with a new candidate +// not producing point locations makes it easier for compiler to eliminate calculations when they're not needed +// @param minval = location and distance of best candidate seed point before the new one +// @param candidate = candidate seed point +// @param offset = 3D offset to new candidate seed point +// @param bDistanceOnly = if true, only set maxval.w with distance, otherwise maxval.w is distance and maxval.xyz is position +// @return position (if bDistanceOnly is false) and distance to closest seed point so far +float4 VoronoiCompare(float4 minval, float3 candidate, float3 offset, bool bDistanceOnly) +{ + if (bDistanceOnly) + { + return float4(0, 0, 0, math::min(minval.w, math::dot(offset, offset))); + } + else + { + float newdist = math::dot(offset, offset); + return newdist > minval.w ? minval : float4(candidate.x, candidate.y, candidate.z, newdist); + } +} + +// 220 instruction Worley noise +float4 VoronoiNoise3D_ALU(float3 v, int Quality, bool bTiling, float RepeatSize, bool bDistanceOnly) +{ + float3 fv = math::frac(v), fv2 = math::frac(v + 0.5); + float3 iv = math::floor(v), iv2 = math::floor(v + 0.5); + + // with initial minimum distance = infinity (or at least bigger than 4), first min is optimized away + float4 mindist = float4(0,0,0,100); + float3 p, offset; + + // quality level 3: do a 3x3x3 search + if (Quality == 3) + { + int offset_x; + int offset_y; + int offset_z; + for (offset_x = -1; offset_x <= 1; ++offset_x) + { + for (offset_y = -1; offset_y <= 1; ++offset_y) + { + for (offset_z = -1; offset_z <= 1; ++offset_z) + { + offset = float3(offset_x, offset_y, offset_z); + p = offset + VoronoiCornerSample(NoiseTileWrap(iv2 + offset, bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv2 + p, fv2 - p, bDistanceOnly); + } + } + } + } + + // everybody else searches a base 2x2x2 neighborhood + else + { + int offset_x; + int offset_y; + int offset_z; + for (offset_x = 0; offset_x <= 1; ++offset_x) + { + for (offset_y = 0; offset_y <= 1; ++offset_y) + { + for (offset_z = 0; offset_z <= 1; ++offset_z) + { + offset = float3(offset_x, offset_y, offset_z); + p = offset + VoronoiCornerSample(NoiseTileWrap(iv + offset, bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + + // quality level 2, do extra set of points, offset by half a cell + if (Quality == 2) + { + // 467 is just an offset to a different area in the random number field to avoid similar neighbor artifacts + p = offset + VoronoiCornerSample(NoiseTileWrap(iv2 + offset, bTiling, RepeatSize) + 467, Quality); + mindist = VoronoiCompare(mindist, iv2 + p, fv2 - p, bDistanceOnly); + } + } + } + } + } + + // quality level 4: add extra sets of four cells in each direction + if (Quality >= 4) + { + int offset_x; + int offset_y; + int offset_z; + for (offset_x = -1; offset_x <= 2; offset_x += 3) + { + for (offset_y = 0; offset_y <= 1; ++offset_y) + { + for (offset_z = 0; offset_z <= 1; ++offset_z) + { + offset = float3(offset_x, offset_y, offset_z); + // along x axis + p = offset + VoronoiCornerSample(NoiseTileWrap(iv + offset, bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + + // along y axis + p = float3(offset.y, offset.z, offset.x) + VoronoiCornerSample(NoiseTileWrap(iv + float3(offset.y, offset.z, offset.x), bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + + // along z axis + p = float3(offset.z, offset.x, offset.y) + VoronoiCornerSample(NoiseTileWrap(iv + float3(offset.z, offset.x, offset.y), bTiling, RepeatSize), Quality); + mindist = VoronoiCompare(mindist, iv + p, fv - p, bDistanceOnly); + } + } + } + } + + // transform squared distance to real distance + return float4(mindist.x, mindist.y, mindist.z, math::sqrt(mindist.w)); +} + +// Coordinates for corners of a Simplex tetrahedron +// Based on McEwan et al., Efficient computation of noise in GLSL, JGT 2011 +// @param v = 3D noise argument +// @return 4 corner locations +float4x3 SimplexCorners(float3 v) +{ + // find base corner by skewing to tetrahedral space and back + float3 tet = math::floor(v + v.x/3 + v.y/3 + v.z/3); + float3 base = tet - tet.x/6 - tet.y/6 - tet.z/6; + float3 f = v - base; + + // Find offsets to other corners (McEwan did this in tetrahedral space, + // but since skew is along x=y=z axis, this works in Euclidean space too.) + float3 g = math::step(float3(f.y,f.z,f.x), float3(f.x,f.y,f.z)), h = 1 - float3(g.z, g.x, g.y); + float3 a1 = math::min(g, h) - 1.0 / 6.0, a2 = math::max(g, h) - 1.0 / 3.0; + + // four corners + return float4x3(base, base + a1, base + a2, base + 0.5); +} + +// Improved smoothing function for simplex noise +// @param f = fractional distance to four tetrahedral corners +// @return weight for each corner +float4 SimplexSmooth(float4x3 f) +{ + const float scale = 1024. / 375.; // scale factor to make noise -1..1 + float4 d = float4(math::dot(f[0], f[0]), math::dot(f[1], f[1]), math::dot(f[2], f[2]), math::dot(f[3], f[3])); + float4 s = math::saturate(2 * d); + return (1 * scale + s*(-3 * scale + s*(3 * scale - s*scale))); +} + +// Derivative of simplex noise smoothing function +// @param f = fractional distanc eto four tetrahedral corners +// @return derivative of smoothing function for each corner by x, y and z +float3x4 SimplexDSmooth(float4x3 f) +{ + const float scale = 1024. / 375.; // scale factor to make noise -1..1 + float4 d = float4(math::dot(f[0], f[0]), math::dot(f[1], f[1]), math::dot(f[2], f[2]), math::dot(f[3], f[3])); + float4 s = math::saturate(2 * d); + s = -12 * scale + s*(24 * scale - s * 12 * scale); + + return float3x4( + s * float4(f[0][0], f[1][0], f[2][0], f[3][0]), + s * float4(f[0][1], f[1][1], f[2][1], f[3][1]), + s * float4(f[0][2], f[1][2], f[2][2], f[3][2])); +} + +// Simplex noise and its Jacobian derivative +// @param v = 3D noise argument +// @param bTiling = whether to repeat noise pattern +// @param RepeatSize = integer units before tiling in each dimension, must be a multiple of 3 +// @return float3x3 Jacobian in J[*].xyz, vector noise in J[*].w +// J[0].w, J[1].w, J[2].w is a Perlin-style simplex noise with vector output, e.g. (Nx, Ny, Nz) +// J[i].x is X derivative of the i'th component of the noise so J[2].x is dNz/dx +// You can use this to compute the noise, gradient, curl, or divergence: +// float3x4 J = JacobianSimplex_ALU(...); +// float3 VNoise = float3(J[0].w, J[1].w, J[2].w); // 3D noise +// float3 Grad = J[0].xyz; // gradient of J[0].w +// float3 Curl = float3(J[1][2]-J[2][1], J[2][0]-J[0][2], J[0][1]-J[1][2]); +// float Div = J[0][0]+J[1][1]+J[2][2]; +// All of these are confirmed to compile out all unneeded terms. +// So Grad of X doesn't compute Y or Z components, and VNoise doesn't do any of the derivative computation. +float3x4 JacobianSimplex_ALU(float3 v, bool bTiling, float RepeatSize) +{ + int3 MGradientMask = int3(0x8000, 0x4000, 0x2000); + float3 MGradientScale = float3(1. / 0x4000, 1. / 0x2000, 1. / 0x1000); + + // corners of tetrahedron + float4x3 T = SimplexCorners(v); + // TODO: uint3 + int3 rand = int3(0); + float4x3 gvec0 = float4x3(1.0); + float4x3 gvec1 = float4x3(1.0); + float4x3 gvec2 = float4x3(1.0); + float4x3 fv = float4x3(1.0); + float3x4 grad = float3x4(1.0); + + // processing of tetrahedral vertices, unrolled + // to compute gradient at each corner + fv[0] = v - T[0]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[0] + 0.5, bTiling, RepeatSize)))); + gvec0[0] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[0] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec2[0] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][0] = math::dot(gvec0[0], fv[0]); + grad[1][0] = math::dot(gvec1[0], fv[0]); + grad[2][0] = math::dot(gvec2[0], fv[0]); + + fv[1] = v - T[1]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[1] + 0.5, bTiling, RepeatSize)))); + gvec0[1] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[1] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec1[1] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][1] = math::dot(gvec0[1], fv[1]); + grad[1][1] = math::dot(gvec1[1], fv[1]); + grad[2][1] = math::dot(gvec2[1], fv[1]); + + fv[2] = v - T[2]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[2] + 0.5, bTiling, RepeatSize)))); + gvec0[2] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[2] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec2[2] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][2] = math::dot(gvec0[2], fv[2]); + grad[1][2] = math::dot(gvec1[2], fv[2]); + grad[2][2] = math::dot(gvec2[2], fv[2]); + + fv[3] = v - T[3]; + rand = Rand3DPCG16(int3(math::floor(NoiseTileWrap(6 * T[3] + 0.5, bTiling, RepeatSize)))); + gvec0[3] = float3(int3(rand.x,rand.x,rand.x) & MGradientMask) * MGradientScale - 1; + gvec1[3] = float3(int3(rand.y,rand.y,rand.y) & MGradientMask) * MGradientScale - 1; + gvec2[3] = float3(int3(rand.z,rand.z,rand.z) & MGradientMask) * MGradientScale - 1; + grad[0][3] = math::dot(gvec0[3], fv[3]); + grad[1][3] = math::dot(gvec1[3], fv[3]); + grad[2][3] = math::dot(gvec2[3], fv[3]); + + // blend gradients + float4 sv = SimplexSmooth(fv); + float3x4 ds = SimplexDSmooth(fv); + + float3x4 jacobian = float3x4(1.0); + float3 vec0 = gvec0*sv + grad[0]*ds; // NOTE: mdl is column major, convert from UE4 (row major) + jacobian[0] = float4(vec0.x, vec0.y, vec0.z, math::dot(sv, grad[0])); + float3 vec1 = gvec1*sv + grad[1]*ds; + jacobian[1] = float4(vec1.x, vec1.y, vec1.z, math::dot(sv, grad[1])); + float3 vec2 = gvec2*sv + grad[2]*ds; + jacobian[2] = float4(vec2.x, vec2.y, vec2.z, math::dot(sv, grad[2])); + + return jacobian; +} + +// While RepeatSize is a float here, the expectation is that it would be largely integer values coming in from the UI. The downstream logic assumes +// floats for all called functions (NoiseTileWrap) and this prevents any float-to-int conversion errors from automatic type conversion. +float Noise3D_Multiplexer(uniform texture_2d PerlinNoiseGradientTexture, uniform texture_3d PerlinNoise3DTexture, int Function, float3 Position, int Quality, bool bTiling, float RepeatSize) +{ + // verified, HLSL compiled out the switch if Function is a constant + switch(Function) + { + case 0: + return SimplexNoise3D_TEX(PerlinNoiseGradientTexture, Position); + case 1: + return GradientNoise3D_TEX(PerlinNoiseGradientTexture, Position, bTiling, RepeatSize); + case 2: + return FastGradientPerlinNoise3D_TEX(PerlinNoise3DTexture, Position); + case 3: + return GradientNoise3D_ALU(Position, bTiling, RepeatSize); + case 4: + return ValueNoise3D_ALU(Position, bTiling, RepeatSize); + case 5: + return VoronoiNoise3D_ALU(Position, Quality, bTiling, RepeatSize, true).w * 2.0 - 1.0; + } + return 0; +} +//---------------------------------------------------------- + +export float noise(uniform texture_2d PerlinNoiseGradientTexture, uniform texture_3d PerlinNoise3DTexture, float3 Position, float Scale, float Quality, float Function, float Turbulence, float Levels, float OutputMin, float OutputMax, float LevelScale, float FilterWidth, float Tiling, float RepeatSize) +[[ + anno::description("Noise"), + anno::noinline() +]] +{ + Position *= Scale; + FilterWidth *= Scale; + + float Out = 0.0f; + float OutScale = 1.0f; + float InvLevelScale = 1.0f / LevelScale; + + int iFunction(Function); + int iQuality(Quality); + int iLevels(Levels); + bool bTurbulence(Turbulence); + bool bTiling(Tiling); + + for(int i = 0; i < iLevels; ++i) + { + // fade out noise level that are too high frequent (not done through dynamic branching as it usually requires gradient instructions) + OutScale *= math::saturate(1.0 - FilterWidth); + + if(bTurbulence) + { + Out += math::abs(Noise3D_Multiplexer(PerlinNoiseGradientTexture, PerlinNoise3DTexture, iFunction, Position, iQuality, bTiling, RepeatSize)) * OutScale; + } + else + { + Out += Noise3D_Multiplexer(PerlinNoiseGradientTexture, PerlinNoise3DTexture, iFunction, Position, iQuality, bTiling, RepeatSize) * OutScale; + } + + Position *= LevelScale; + RepeatSize *= LevelScale; + OutScale *= InvLevelScale; + FilterWidth *= LevelScale; + } + + if(!bTurbulence) + { + // bring -1..1 to 0..1 range + Out = Out * 0.5f + 0.5f; + } + + // Out is in 0..1 range + return math::lerp(OutputMin, OutputMax, Out); +} + +// Material node for noise functions returning a vector value +// @param LevelScale usually 2 but higher values allow efficient use of few levels +// @return in user defined range (OutputMin..OutputMax) +export float4 vector4_noise(float3 Position, float Quality, float Function, float Tiling, float TileSize) +[[ + anno::description("Vector Noise"), + anno::noinline() +]] +{ + float4 result = float4(0,0,0,1); + float3 ret = float3(0); + int iQuality = int(Quality); + int iFunction = int(Function); + bool bTiling = Tiling > 0.0; + + float3x4 Jacobian = JacobianSimplex_ALU(Position, bTiling, TileSize); // compiled out if not used + + // verified, HLSL compiled out the switch if Function is a constant + switch (iFunction) + { + case 0: // Cellnoise + ret = float3(Rand3DPCG16(int3(math::floor(NoiseTileWrap(Position, bTiling, TileSize))))) / 0xffff; + result = float4(ret.x, ret.y, ret.z, 1); + break; + case 1: // Color noise + ret = float3(Jacobian[0].w, Jacobian[1].w, Jacobian[2].w); + result = float4(ret.x, ret.y, ret.z, 1); + break; + case 2: // Gradient + result = Jacobian[0]; + break; + case 3: // Curl + ret = float3(Jacobian[2][1] - Jacobian[1][2], Jacobian[0][2] - Jacobian[2][0], Jacobian[1][0] - Jacobian[0][1]); + result = float4(ret.x, ret.y, ret.z, 1); + break; + case 4: // Voronoi + result = VoronoiNoise3D_ALU(Position, iQuality, bTiling, TileSize, false); + break; + } + return result; +} + +export float3 vector3_noise(float3 Position, float Quality, float Function, float Tiling, float TileSize) +[[ + anno::description("Vector Noise float3 version"), + anno::noinline() +]] +{ + float4 noise = vector4_noise(Position, Quality, Function, Tiling, TileSize); + return float3(noise.x, noise.y, noise.z); +} + + +// workaround for ue4 fresnel (without supporting for camera vector) : replacing it with 0.0, means facing to the view +export float fresnel(float exponent [[anno::unused()]], float base_reflect_fraction [[anno::unused()]], float3 normal [[anno::unused()]]) +[[ + anno::description("Fresnel"), + anno::noinline() +]] +{ + return 0.0; +} + +export float fresnel_function(float3 normal_vector [[anno::unused()]], float3 camera_vector [[anno::unused()]], + bool invert_fresnel [[anno::unused()]], float power [[anno::unused()]], + bool use_cheap_contrast [[anno::unused()]], float cheap_contrast_dark [[anno::unused()]], float cheap_contrast_bright [[anno::unused()]], + bool clamp_fresnel_dot_product [[anno::unused()]]) +[[ + anno::description("Fresnel Function"), + anno::noinline() +]] +{ + return 0.0; +} + +export float3 camera_vector(uniform bool up_z = true) +[[ + anno::description("Camera Vector"), + anno::noinline() +]] +{ + // assume camera postion is 0,0,0 + return math::normalize(float3(0) - convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), up_z)); +} + +export float pixel_depth() +[[ + anno::description("Pixel Depth"), + anno::noinline() +]] +{ + return 256.0f; +} + +export float scene_depth() +[[ + anno::description("Scene Depth") +]] +{ + return 65500.0f; +} + +export float3 scene_color() +[[ + anno::description("Scene Color") +]] +{ + return float3(1.0f); +} + +export float4 vertex_color() +[[ + anno::description("Vertex Color"), + anno::noinline() +]] +{ + return float4(1.0f); +} + +export float4 vertex_color_from_coordinate(int VertexColorCoordinateIndex) +[[ + anno::description("Vertex Color for float2 PrimVar"), + anno::noinline() +]] +{ + // Kit only supports 4 uv sets, 2 uvs are available to vertex color. if vertex color index is invalid, output the constant WHITE color intead + return (VertexColorCoordinateIndex > 2) ? float4(1.0f) : float4(state::texture_coordinate(VertexColorCoordinateIndex).x, state::texture_coordinate(VertexColorCoordinateIndex).y, state::texture_coordinate(VertexColorCoordinateIndex+1).x, state::texture_coordinate(VertexColorCoordinateIndex+1).y); +} + +export float3 camera_position() +[[ + anno::description("Camera Position"), + anno::noinline() +]] +{ + return float3(1000.0f, 0, 0); +} + +export float3 rotate_about_axis(float4 NormalizedRotationAxisAndAngle, float3 PositionOnAxis, float3 Position) +[[ + anno::description("Rotates Position about the given axis by the given angle") +]] +{ + // Project Position onto the rotation axis and find the closest point on the axis to Position + float3 NormalizedRotationAxis = float3(NormalizedRotationAxisAndAngle.x,NormalizedRotationAxisAndAngle.y,NormalizedRotationAxisAndAngle.z); + float3 ClosestPointOnAxis = PositionOnAxis + NormalizedRotationAxis * math::dot(NormalizedRotationAxis, Position - PositionOnAxis); + // Construct orthogonal axes in the plane of the rotation + float3 UAxis = Position - ClosestPointOnAxis; + float3 VAxis = math::cross(NormalizedRotationAxis, UAxis); + float[2] SinCosAngle = math::sincos(NormalizedRotationAxisAndAngle.w); + // Rotate using the orthogonal axes + float3 R = UAxis * SinCosAngle[1] + VAxis * SinCosAngle[0]; + // Reconstruct the rotated world space position + float3 RotatedPosition = ClosestPointOnAxis + R; + // Convert from position to a position offset + return RotatedPosition - Position; +} + +export float2 rotate_scale_offset_texcoords(float2 InTexCoords, float4 InRotationScale, float2 InOffset) +[[ + anno::description("Returns a float2 texture coordinate after 2x2 transform and offset applied") +]] +{ + return float2(math::dot(InTexCoords, float2(InRotationScale.x, InRotationScale.y)), math::dot(InTexCoords, float2(InRotationScale.z, InRotationScale.w))) + InOffset; +} + +export float3 reflection_custom_world_normal(float3 WorldNormal, bool bNormalizeInputNormal, uniform bool up_z = true) +[[ + anno::description("Reflection vector about the specified world space normal") +]] +{ + if (bNormalizeInputNormal) + { + WorldNormal = math::normalize(WorldNormal); + } + + return -camera_vector(up_z) + WorldNormal * math::dot(WorldNormal, camera_vector(up_z)) * 2.0; +} + +export float3 reflection_vector(uniform bool up_z = true) +[[ + anno::description("Reflection Vector"), + anno::noinline() +]] +{ + float3 normal = convert_to_left_hand(state::transform_normal(state::coordinate_internal,state::coordinate_world,state::normal()), up_z, false); + return reflection_custom_world_normal(normal, false, up_z); +} + +export float dither_temporalAA(float AlphaThreshold = 0.5f, float Random = 1.0f [[anno::unused()]]) +[[ + anno::description("Dither TemporalAA"), + anno::noinline() +]] +{ + return AlphaThreshold; +} + +export float3 black_body( float Temp ) +[[ + anno::description("Black Body"), + anno::noinline() +]] +{ + float u = ( 0.860117757f + 1.54118254e-4f * Temp + 1.28641212e-7f * Temp*Temp ) / ( 1.0f + 8.42420235e-4f * Temp + 7.08145163e-7f * Temp*Temp ); + float v = ( 0.317398726f + 4.22806245e-5f * Temp + 4.20481691e-8f * Temp*Temp ) / ( 1.0f - 2.89741816e-5f * Temp + 1.61456053e-7f * Temp*Temp ); + + float x = 3*u / ( 2*u - 8*v + 4 ); + float y = 2*v / ( 2*u - 8*v + 4 ); + float z = 1 - x - y; + + float Y = 1; + float X = Y/y * x; + float Z = Y/y * z; + + float3x3 XYZtoRGB = float3x3( + float3(3.2404542, -1.5371385, -0.4985314), + float3(-0.9692660, 1.8760108, 0.0415560), + float3(0.0556434, -0.2040259, 1.0572252) + ); + + return XYZtoRGB * float3( X, Y, Z ) * math::pow( 0.0004 * Temp, 4 ); +} + +export float per_instance_random(uniform texture_2d PerlinNoiseGradientTexture, int NumberInstances) +[[ + anno::description("Per Instance Random"), + anno::noinline() +]] +{ + float weight = state::object_id() / float(NumberInstances); + return NumberInstances == 0 ? 0.0 : tex::lookup_float4(PerlinNoiseGradientTexture, float2(weight, 1.0 - weight), tex::wrap_repeat, tex::wrap_repeat).x; +} + +//------------------ Hair from UE4 ----------------------- +float3 hair_absorption_to_color(float3 A) +{ + const float B = 0.3f; + float b2 = B * B; + float b3 = B * b2; + float b4 = b2 * b2; + float b5 = B * b4; + float D = (5.969f - 0.215f * B + 2.532f * b2 - 10.73f * b3 + 5.574f * b4 + 0.245f * b5); + return math::exp(-math::sqrt(A) * D); +} + +float3 hair_color_to_absorption(float3 C) +{ + const float B = 0.3f; + float b2 = B * B; + float b3 = B * b2; + float b4 = b2 * b2; + float b5 = B * b4; + float D = (5.969f - 0.215f * B + 2.532f * b2 - 10.73f * b3 + 5.574f * b4 + 0.245f * b5); + return math::pow(math::log(C) / D, 2.0f); +} + +export float3 get_hair_color_from_melanin(float InMelanin, float InRedness, float3 InDyeColor) +[[ + anno::description("Hair Color") +]] +{ + InMelanin = math::saturate(InMelanin); + InRedness = math::saturate(InRedness); + float Melanin = -math::log(math::max(1 - InMelanin, 0.0001f)); + float Eumelanin = Melanin * (1 - InRedness); + float Pheomelanin = Melanin * InRedness; + + float3 DyeAbsorption = hair_color_to_absorption(math::saturate(InDyeColor)); + float3 Absorption = Eumelanin * float3(0.506f, 0.841f, 1.653f) + Pheomelanin * float3(0.343f, 0.733f, 1.924f); + + return hair_absorption_to_color(Absorption + DyeAbsorption); +} + +export float3 local_object_bounds_min() +[[ + anno::description("Local Object Bounds Min"), + anno::noinline() +]] +{ + return float3(0.0); +} + +export float3 local_object_bounds_max() +[[ + anno::description("Local Object Bounds Max"), + anno::noinline() +]] +{ + return float3(100.0); +} + +export float3 object_bounds() +[[ + anno::description("Object Bounds"), + anno::noinline() +]] +{ + return float3(100.0); +} + +export float object_radius() +[[ + anno::description("Object Radius"), + anno::noinline() +]] +{ + return 100.0f; +} + +export float3 object_world_position(uniform bool up_z = true) +[[ + anno::description("Object World Position"), + anno::noinline() +]] +{ + return convert_to_left_hand(state::transform_point(state::coordinate_internal,state::coordinate_world,state::position()), up_z)*state::meters_per_scene_unit()*100.0; +} + +export float3 object_orientation() +[[ + anno::description("Object Orientation"), + anno::noinline() +]] +{ + return float3(0); +} + +export float rcp(float x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export float2 rcp(float2 x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export float3 rcp(float3 x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export float4 rcp(float4 x) +[[ + anno::description("hlsl rcp"), + anno::noinline() +]] +{ + return 1.0f / x; +} + +export int BitFieldExtractI32(int Data, int Size, int Offset) +[[ + anno::description("BitFieldExtractI32 int"), + anno::noinline() +]] +{ + Size &= 3; + Offset &= 3; + + if (Size == 0) + return 0; + else if (Offset + Size < 32) + return (Data << (32 - Size - Offset)) >> (32 - Size); + else + return Data >> Offset; +} + +export int BitFieldExtractI32(float Data, float Size, float Offset) +[[ + anno::description("BitFieldExtractI32 float"), + anno::noinline() +]] +{ + return BitFieldExtractI32(int(Data), int(Size), int(Offset)); +} + +export int BitFieldExtractU32(float Data, float Size, float Offset) +[[ + anno::description("BitFieldExtractU32 float"), + anno::noinline() +]] +{ + return BitFieldExtractI32(Data, Size, Offset); +} + +export int BitFieldExtractU32(int Data, int Size, int Offset) +[[ + anno::description("BitFieldExtractU32 int"), + anno::noinline() +]] +{ + return BitFieldExtractI32(Data, Size, Offset); +} + +export float3 EyeAdaptationInverseLookup(float3 LightValue, float Alpha) +[[ + anno::description("EyeAdaptationInverseLookup"), + anno::noinline() +]] +{ + float Adaptation = 1.0f; + + // When Alpha=0.0, we want to multiply by 1.0. when Alpha = 1.0, we want to multiply by 1/Adaptation. + // So the lerped value is: + // LerpLogScale = Lerp(log(1),log(1/Adaptaiton),T) + // Which is simplified as: + // LerpLogScale = Lerp(0,-log(Adaptation),T) + // LerpLogScale = -T * logAdaptation; + + float LerpLogScale = -Alpha * math::log(Adaptation); + float Scale = math::exp(LerpLogScale); + return LightValue * Scale; +} diff --git a/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/OmniUe4Translucent.mdl b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/OmniUe4Translucent.mdl new file mode 100644 index 0000000000000000000000000000000000000000..483a83004b8f7d5bf820a7905d06ea2d7d5894af --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/OmniUe4Translucent.mdl @@ -0,0 +1,233 @@ +/*************************************************************************************************** + * Copyright 2020 NVIDIA Corporation. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of NVIDIA CORPORATION nor the names of its + * contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + **************************************************************************************************/ + +//* 1.0.0 - first version +//* 1.0.1 - Emissive color affected by opacity +// - Support opacity mask +//* 1.0.2 - Unlit translucent +//* 1.0.3 - specular bsdf instead of microfacet ggx smith bsdf +//* 1.0.4 - using absolute import paths when importing standard modules + +mdl 1.3; + +import ::df::*; +import ::state::*; +import ::math::*; +import ::tex::*; +import ::anno::*; + +float emissive_multiplier() +[[ + anno::description("the multiplier to convert UE4 emissive to raw data"), + anno::noinline() +]] +{ + return 20.0f * 128.0f; +} + +color get_translucent_tint(color base_color, float opacity) +[[ + anno::description("base color of UE4 translucent"), + anno::noinline() +]] +{ + return math::lerp(color(1.0), base_color, opacity); +} + +// Just for UE4 distilling +float get_translucent_opacity(float opacity) +[[ + anno::noinline() +]] +{ + return opacity; +} + +color get_emissive_intensity(color emissive, float opacity) +[[ + anno::description("emissive color of UE4 translucent"), + anno::noinline() +]] +{ + return emissive * opacity; +} + +float3 tangent_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in tangent space"), + anno::noinline() +]] +{ + return math::normalize( + tangent_u * normal.x - + tangent_v * normal.y + /* flip_tangent_v */ + state::normal() * (normal.z)); +} + +float3 world_space_normal( + float3 normal = float3(0.0,0.0,1.0), + float3 tangent_u = state::texture_tangent_u(0), + float3 tangent_v = state::texture_tangent_v(0) +) +[[ + anno::description("Interprets the vector in world space"), + anno::noinline() +]] +{ + return tangent_space_normal( + math::normalize( + normal.x * float3(tangent_u.x, tangent_v.x, state::normal().x) - + normal.y * float3(tangent_u.y, tangent_v.y, state::normal().y) + + normal.z * float3(tangent_u.z, tangent_v.z, state::normal().z)), + tangent_u, + tangent_v + ); +} + +export material OmniUe4Translucent( + float3 base_color = float3(0.0, 0.0, 0.0), + float metallic = 0.0, + float roughness = 0.5, + float specular = 0.5, + float3 normal = float3(0.0,0.0,1.0), + uniform bool enable_opacity = true, + float opacity = 1.0, + float opacity_mask = 1.0, + float3 emissive_color = float3(0.0, 0.0, 0.0), + float3 displacement = float3(0.0), + uniform float refraction = 1.0, + uniform bool two_sided = false, + uniform bool is_tangent_space_normal = true, + uniform bool is_unlit = false +) +[[ + anno::display_name("Omni UE4 Translucent"), + anno::description("Omni UE4 Translucent, supports UE4 Translucent shading model"), + anno::version( 1, 0, 0), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "UE4", "omniverse", "translucent")) +]] + = let { + color final_base_color = math::saturate(base_color); + float final_metallic = math::min(math::max(metallic, 0.0f), 0.99f); + float final_roughness = math::saturate(roughness); + float final_specular = math::saturate(specular); + color final_emissive_color = math::max(emissive_color, 0.0f) * emissive_multiplier(); /*factor for converting ue4 emissive to raw value*/ + float final_opacity = math::saturate(opacity); + float3 final_normal = math::normalize(normal); + + + // - compute final roughness by squaring the "roughness" parameter + float alpha = final_roughness * final_roughness; + // reduce the reflectivity at grazing angles to avoid "dark edges" for high roughness due to the layering + float grazing_refl = math::max((1.0 - final_roughness), 0.0); + + float3 the_normal = is_unlit ? state::normal() : + (is_tangent_space_normal ? + tangent_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + ) : world_space_normal( + normal: final_normal, + tangent_u: state::texture_tangent_u(0), + tangent_v: state::texture_tangent_v(0) + )); + + // for the dielectric component we layer the glossy component on top of the diffuse one, + // the glossy layer has no color tint + + bsdf dielectric_component = df::custom_curve_layer( + weight: final_specular, + normal_reflectivity: 0.08, + grazing_reflectivity: grazing_refl, + layer: df::microfacet_ggx_smith_bsdf(roughness_u: alpha), + base: df::diffuse_reflection_bsdf(tint: final_base_color)); + + // the metallic component doesn't have a diffuse component, it's only glossy + // base_color is applied to tint it + bsdf metallic_component = df::microfacet_ggx_smith_bsdf(tint: final_base_color, roughness_u: alpha); + + // final BSDF is a linear blend between dielectric and metallic component + bsdf dielectric_metal_mix = + df::normalized_mix( + components: + df::bsdf_component[]( + df::bsdf_component( + component: metallic_component, + weight: final_metallic), + df::bsdf_component( + component: dielectric_component, + weight: 1.0-final_metallic) + ) + ); + + bsdf frosted_bsdf = df::specular_bsdf( + tint: color(1), + mode: df::scatter_reflect_transmit + ); + + bsdf final_mix_bsdf = + is_unlit ? df::specular_bsdf( + tint: get_translucent_tint(base_color: final_base_color, opacity: final_opacity), + mode: df::scatter_reflect_transmit + ) + : df::normalized_mix( + components: + df::bsdf_component[]( + df::bsdf_component( + component: dielectric_metal_mix, + weight: get_translucent_opacity(final_opacity)), + df::bsdf_component( + component: frosted_bsdf, + weight: 1.0-get_translucent_opacity(final_opacity)) + ) + ); +} +in material( + thin_walled: two_sided, // Graphene? + ior: color(refraction), //refraction + surface: material_surface( + scattering: final_mix_bsdf, + emission: + material_emission ( + emission: df::diffuse_edf (), + intensity: get_emissive_intensity(emissive: final_emissive_color, opacity: final_opacity) + ) + ), + + geometry: material_geometry( + displacement: displacement, + normal: the_normal, + cutout_opacity: enable_opacity ? opacity_mask : 1.0 + ) +); diff --git a/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/WorldGridMaterial.mdl b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/WorldGridMaterial.mdl new file mode 100644 index 0000000000000000000000000000000000000000..3c7aab22109afff78c0327f69bfa229e2ddcc4d1 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/put_glass_in_glassbox/down/flip_cup_collect_cookies/GRSceneUSD_dexterous/task1/Collected_scene/gaoning/GenManip-Sim/saved/assets/miscs/home_scenes/Materials/WorldGridMaterial.mdl @@ -0,0 +1,75 @@ +mdl 1.6; + +import ::math::*; +import ::state::*; +import ::tex::*; +import ::anno::*; +using OmniUe4Function import *; +using OmniUe4Base import *; + +export annotation sampler_color(); +export annotation sampler_normal(); +export annotation sampler_grayscale(); +export annotation sampler_alpha(); +export annotation sampler_masks(); +export annotation sampler_distancefield(); +export annotation dither_masked_off(); +export annotation world_space_normal(); + +export material WorldGridMaterial( + int MaxTexCoordIndex = 3 + [[ + anno::hidden() + ]]) + = + let { + float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); + float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); + + float2 Local0 = (CustomizedUV0_mdl / 2.0); + float2 Local1 = (Local0 / 0.05); + float4 Local2 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Default_Material_Grid_N.png",::tex::gamma_linear),float2(Local1.x,1.0-Local1.y),tex::wrap_repeat,tex::wrap_repeat)); + float3 Local3 = (float3(Local2.x,Local2.y,Local2.z) * float3(0.3,0.3,1.0)); + + float3 Normal_mdl = Local3; + + float2 Local4 = (CustomizedUV0_mdl * 20.0); + float4 Local5 = tex::lookup_float4(texture_2d("./Textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local4.x,1.0-Local4.y),tex::wrap_repeat,tex::wrap_repeat); + float Local6 = math::lerp(0.4,1.0,Local5.x); + float Local7 = (1.0 - Local6); + float2 Local8 = (Local0 / 0.1); + float4 Local9 = tex::lookup_float4(texture_2d("./Textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local8.x,1.0-Local8.y),tex::wrap_repeat,tex::wrap_repeat); + float Local10 = math::lerp(Local9.y,1.0,0.0); + float Local11 = math::lerp(Local6,Local7,Local10); + float4 Local12 = tex::lookup_float4(texture_2d("./Textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat); + float Local13 = math::lerp(Local9.y,0.0,0.0); + float Local14 = (Local12.y + Local13); + float Local15 = math::lerp(Local14,0.5,0.5); + float Local16 = math::lerp(0.295,0.66,Local15); + float Local17 = (Local16 * 0.5); + float Local18 = (Local11 * Local17); + float Local19 = math::lerp(0.0,0.5,Local12.y); + float Local20 = math::lerp(0.7,1.0,Local9.y); + float Local21 = math::lerp(Local20,1.0,0.0); + float Local22 = (Local21 * 1.0); + float Local23 = (Local19 + Local22); + float Local24 = math::min(math::max(Local23,0.0),1.0); + + float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); + float OpacityMask_mdl = 1.0; + float3 BaseColor_mdl = float3(Local18,Local18,Local18); + float Metallic_mdl = 0.0; + float Specular_mdl = 0.5; + float Roughness_mdl = Local24; + + } in + ::OmniUe4Base( + base_color: BaseColor_mdl, + metallic: Metallic_mdl, + roughness: Roughness_mdl, + specular: Specular_mdl, + normal: Normal_mdl, + opacity: OpacityMask_mdl, + emissive_color: EmissiveColor_mdl, + displacement: WorldPositionOffset_mdl, + two_sided: false); diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Cover_91.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Cover_91.mdl new file mode 100644 index 0000000000000000000000000000000000000000..de546744bf2a1884c6f9d632406672243e8bdc23 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Cover_91.mdl @@ -0,0 +1,123 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Cover_91() +[[ + anno::display_name("Cover_91") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./Cover_91/3d66Model-515677-11-12.JPG", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./Cover_91/3d66Model-515677-2-12.JPG", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + reflection_glossiness : 0.8f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/IMAC_PLASTIK_1.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/IMAC_PLASTIK_1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..3a8f511a517484c77878151bec6eefcc213ac114 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/IMAC_PLASTIK_1.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material IMAC_PLASTIK_1() +[[ + anno::display_name("IMAC_PLASTIK_1") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.733333,0.733333,0.733333), + diffuse_roughness : 0.0f, + Reflection : color(0.211765,0.211765,0.211765), + reflection_glossiness : 0.8f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/IMAC_PLASTIK_SCH.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/IMAC_PLASTIK_SCH.mdl new file mode 100644 index 0000000000000000000000000000000000000000..95bf3a03c4e559227e0617c4c8c08c72436ec2ad --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/IMAC_PLASTIK_SCH.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material IMAC_PLASTIK_SCH() +[[ + anno::display_name("IMAC_PLASTIK_SCH") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(1.0,1.0,1.0), + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/IMAC_WHITE_CABLE.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/IMAC_WHITE_CABLE.mdl new file mode 100644 index 0000000000000000000000000000000000000000..eb15f63354457bacbc3457fa0e42b7573f64f9c9 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/IMAC_WHITE_CABLE.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material IMAC_WHITE_CABLE() +[[ + anno::display_name("IMAC_WHITE_CABLE") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(1.0,1.0,1.0), + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Ikea_table_03.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Ikea_table_03.mdl new file mode 100644 index 0000000000000000000000000000000000000000..20596bb314eb8764a39553834699787f01852d10 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Ikea_table_03.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Ikea_table_03() +[[ + anno::display_name("Ikea_table_03") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.0196078,0.0196078,0.0196078), + diffuse_roughness : 0.0f, + Reflection : color(0.541176,0.541176,0.541176), + reflection_glossiness : 0.7f, + reflection_fresnel : true, + reflection_ior : 1.52f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.52f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(0.5,0.5,0.5), + refraction_fogBias : 0.0f, + refraction_fogMult : 0.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 0.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Ikea_table_04.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Ikea_table_04.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8a4c701fd59d104d9b0c97e8083c7d59fd7d7bdf --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Ikea_table_04.mdl @@ -0,0 +1,130 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Ikea_table_04() +[[ + anno::display_name("Ikea_table_04") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_mix( + color1 : base::texture_return(tint:color(0.0196078,0.0196078,0.0196078), mono:1), + color2 : base::texture_return(tint:color(0.0980392,0.0980392,0.0941177), mono:1), + mixAmount : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./Ikea_table_04/3d66Model-542102-files-10.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).mono, + useCurve : false, + lower : 0.3f, + upper : 0.7f + ).tint, + diffuse_roughness : 0.0f, + Reflection : color(0.8,0.8,0.8), + reflection_glossiness : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./Ikea_table_04/3d66Model-542102-files-10.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).mono, + reflection_fresnel : true, + reflection_ior : 1.52f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.52f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(0.5,0.5,0.5), + refraction_fogBias : 0.0f, + refraction_fogMult : 0.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 0.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_1036652_19_9696.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_1036652_19_9696.mdl new file mode 100644 index 0000000000000000000000000000000000000000..911ccf134557a5257f834a64bed4db24f648e945 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_1036652_19_9696.mdl @@ -0,0 +1,132 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Mat3d66_1036652_19_9696() +[[ + anno::display_name("Mat3d66_1036652_19_9696") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::vray_maps::VRayColor( + color_mode : ::templates::vray_maps::mode_color, + temperature : 6500.0f, + red : 0.262745f, + green : 0.262745f, + blue : 0.262745f, + rgb_multiplier : 1.0f, + alpha : 1.0f, + color_gamma : 1.0f, + rgb_primaries : ::templates::vray_maps::primaries_none + ).tint, + diffuse_roughness : 0.0f, + Reflection : color(0.678431,0.678431,0.678431) * 0.75 + color(0.678431,0.678431,0.678431) * 0.25, + reflection_glossiness : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./Mat3d66_1036652_19_9696/3d66Model-1036652-files-3.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).mono * 0.05 + 0.72f * 0.95, + reflection_fresnel : true, + reflection_ior : 2.0f, + reflection_lockIOR : false, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_bump : ::templates::ad_3dsmax_maps::ad_3dsmax_noise_bump( + color1 : color(0.0,0.0,0.0), + color2 : color(1.0,1.0,1.0), + size : 635.0f, + phase : 0.0f, + levels : 3.0f, + thresholdLow : 0.0f, + thresholdHigh : 1.0f, + type : 0, + blur : 1.0f, + offset : float3(0.0f,0.0f,0.0f), + tiling : float3(380.0f,380.0f,380.0f), + angle : float3(0.0f,0.0f,0.0f), + blur_Offset : 0.0f, + coordType : 0, + mapChannel : 1, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f, + factor : 0.34f + ), + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_1036652_6_705.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_1036652_6_705.mdl new file mode 100644 index 0000000000000000000000000000000000000000..1def449dc098b3cb554e2a7d013ab1fb7c9f8b13 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_1036652_6_705.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Mat3d66_1036652_6_705() +[[ + anno::display_name("Mat3d66_1036652_6_705") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.2,0.2,0.2), + diffuse_roughness : 0.0f, + Reflection : color(0.117647,0.117647,0.117647), + reflection_glossiness : 0.79f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_ward, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_1036652_8_9530.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_1036652_8_9530.mdl new file mode 100644 index 0000000000000000000000000000000000000000..9fbab9aba048787612ef08ecc9423302c0dc29fb --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_1036652_8_9530.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Mat3d66_1036652_8_9530() +[[ + anno::display_name("Mat3d66_1036652_8_9530") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.156863,0.156863,0.156863), + diffuse_roughness : 0.0f, + Reflection : color(0.705882,0.705882,0.705882), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_669946_21_343.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_669946_21_343.mdl new file mode 100644 index 0000000000000000000000000000000000000000..c5be6690857a0791da757fd66ece58ff188a25e0 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_669946_21_343.mdl @@ -0,0 +1,97 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Mat3d66_669946_21_343() +[[ + anno::display_name("Mat3d66_669946_21_343") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./Mat3d66_669946_21_343/3d66Model-669946-files-9.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 0.2f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 0.2f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : color(0.509804,0.509804,0.509804), + reflection_glossiness : 0.9333f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_717112_1_8341.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_717112_1_8341.mdl new file mode 100644 index 0000000000000000000000000000000000000000..55b57c0880907812dd533f1fd4c8429bb5246c8e --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_717112_1_8341.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Mat3d66_717112_1_8341() +[[ + anno::display_name("Mat3d66_717112_1_8341") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.00784314,0.00784314,0.00784314), + diffuse_roughness : 0.0f, + Reflection : color(0.54902,0.729412,0.996078), + reflection_glossiness : 0.86f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_717112_7_8530.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_717112_7_8530.mdl new file mode 100644 index 0000000000000000000000000000000000000000..b394cc7655324dd436664bae4204637dae6daf10 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_717112_7_8530.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material Mat3d66_717112_7_8530(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_717112_9_4609.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_717112_9_4609.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ebc2467e2ed0bd7e1255c099cf825d9a7cb9d7cc --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_717112_9_4609.mdl @@ -0,0 +1,97 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Mat3d66_717112_9_4609() +[[ + anno::display_name("Mat3d66_717112_9_4609") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./Mat3d66_717112_9_4609/3d66Model-717112-files-1.jpg", ::tex::gamma_srgb), + cliph : 0.84f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_952066_37_2089.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_952066_37_2089.mdl new file mode 100644 index 0000000000000000000000000000000000000000..5f954ebeb609e09511c90e4e033874b7a1a82d73 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_952066_37_2089.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material Mat3d66_952066_37_2089(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_952066_40_78081.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_952066_40_78081.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ee87d6bebab50a52e34356b6172e8378b4d8cedd --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_952066_40_78081.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material Mat3d66_952066_40_78081(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_952066_56_4965.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_952066_56_4965.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8605e4fd44d8253ca774c517452bac74a56ab300 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_952066_56_4965.mdl @@ -0,0 +1,97 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Mat3d66_952066_56_4965() +[[ + anno::display_name("Mat3d66_952066_56_4965") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./Mat3d66_952066_56_4965/3d66Model-952066-files-13.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : color(0.0196078,0.0196078,0.0196078), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_952066_9_2019.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_952066_9_2019.mdl new file mode 100644 index 0000000000000000000000000000000000000000..531cdded86d800473c2b965bcafa12b7538bcab6 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Mat3d66_952066_9_2019.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Mat3d66_952066_9_2019() +[[ + anno::display_name("Mat3d66_952066_9_2019") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.392157,0.392157,0.392157), + diffuse_roughness : 0.0f, + Reflection : color(0.392157,0.392157,0.392157), + reflection_glossiness : 0.85f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/MaterGDFial__1005.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/MaterGDFial__1005.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2cd4ab46c631f4fde0ce1dc8fe621f43ce256a82 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/MaterGDFial__1005.mdl @@ -0,0 +1,78 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material MaterGDFial__1005() +[[ + anno::display_name("MaterGDFial__1005") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.313726,0.337255,0.345098), + diffuse_roughness : 0.0f, + Reflection : ::templates::ad_3dsmax_maps::ad_3dsmax_falloff( + color1 : base::texture_return(tint:color(0.0,0.0,0.0), mono:1), + color2 : base::texture_return(tint:color(1.0,1.0,1.0), mono:1), + falloff_type : ::templates::ad_3dsmax_maps::Fresnel, + falloff_direction : ::templates::ad_3dsmax_maps::View, + nearDistance : 0.0f, + farDistance : 100.0f + ).tint, + reflection_glossiness : 0.85f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__1.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2a03d3fc9f2be8e3c2ab58b2705cf2496a2e528e --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__1.mdl @@ -0,0 +1,97 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Material__1() +[[ + anno::display_name("Material__1") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./Material__1/arch20_box_file_label.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 0.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 0.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__156131.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__156131.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d6c0ec683bf3113d8d88f57325a22f41e04d1d42 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__156131.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Material__156131() +[[ + anno::display_name("Material__156131") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(1.0,1.0,1.0), + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__2100438535.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__2100438535.mdl new file mode 100644 index 0000000000000000000000000000000000000000..b705694aafdc40067a9c6cce4a3b791adf874fc7 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__2100438535.mdl @@ -0,0 +1,40 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Material__2100438535() +[[ + anno::display_name("Material__2100438535") +]] += ::templates::vray_materials::VRayLightMtl( + emission : color(1.0,1.0,1.0), + emission_mult : 7500.0f, + opacity : color(1.0,1.0,1.0), + emit_on_backside : false, + mult_emission_by_opacity : false, + displacement : 0.0f, + displace_amnt : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__2142146165.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__2142146165.mdl new file mode 100644 index 0000000000000000000000000000000000000000..f3c9364dbe808b0067931adb87407bf7158f45bc --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__2142146165.mdl @@ -0,0 +1,97 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Material__2142146165() +[[ + anno::display_name("Material__2142146165") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./Material__2142146165/arch20_box_file_label.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 0.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 0.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__2146023325.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__2146023325.mdl new file mode 100644 index 0000000000000000000000000000000000000000..c9bd0e1f4d6b3b815e404fb2ae7fb156bc863434 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__2146023325.mdl @@ -0,0 +1,96 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Material__2146023325() +[[ + anno::display_name("Material__2146023325") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.72549,0.72549,0.72549) * 0.2 + color(0.72549,0.72549,0.72549) * 0.8, + diffuse_roughness : 0.0f, + Reflection : color(0.768628,0.768628,0.768628), + reflection_glossiness : 0.75f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : false, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(0.0,0.0,0.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_phong, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_bump : ::templates::ad_3dsmax_maps::ad_3dsmax_noise_bump( + color1 : color(0.0,0.0,0.0), + color2 : color(1.0,1.0,1.0), + size : 0.005f, + phase : 0.0f, + levels : 3.0f, + thresholdLow : 0.0f, + thresholdHigh : 1.0f, + type : 1, + blur : 1.0f, + offset : float3(0.0f,0.0f,0.0f), + tiling : float3(0.0393701f,0.0f,0.0393701f), + angle : float3(0.0f,0.0f,0.0f), + blur_Offset : 0.0f, + coordType : 0, + mapChannel : 1, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f, + factor : 0.3f + ), + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__2146023326.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__2146023326.mdl new file mode 100644 index 0000000000000000000000000000000000000000..569c4d8a0150fcede62c343a0e0c40961cd02650 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__2146023326.mdl @@ -0,0 +1,97 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Material__2146023326() +[[ + anno::display_name("Material__2146023326") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./Material__2146023326/arch20_box_file_label.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 0.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 0.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__2146023329.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__2146023329.mdl new file mode 100644 index 0000000000000000000000000000000000000000..9a2a9a6ab0d618f76855586ff71aa17e3aa218f4 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__2146023329.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Material__2146023329() +[[ + anno::display_name("Material__2146023329") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.972549,0.811765,0.247059), + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 0.3f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : false, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__2146023330.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__2146023330.mdl new file mode 100644 index 0000000000000000000000000000000000000000..46c0f412fca244f885fdd92ec8226cb72f51f0b7 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__2146023330.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Material__2146023330() +[[ + anno::display_name("Material__2146023330") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.866667,0.341176,0.203922), + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 0.3f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : false, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__2147456303.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__2147456303.mdl new file mode 100644 index 0000000000000000000000000000000000000000..6a1521f043220bc3bda229547b6bdaa5cc9eaaa0 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__2147456303.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Material__2147456303() +[[ + anno::display_name("Material__2147456303") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(1.0,1.0,1.0), + diffuse_roughness : 0.0f, + Reflection : color(0.156863,0.156863,0.156863), + reflection_glossiness : 0.96f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__2147456305.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__2147456305.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ec09f76ff7273ad4900f75cafbc261d69d28bb54 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__2147456305.mdl @@ -0,0 +1,125 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Material__2147456305() +[[ + anno::display_name("Material__2147456305") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.537255,0.54902,0.564706), + diffuse_roughness : 0.0f, + Reflection : color(0.192157,0.192157,0.192157), + reflection_glossiness : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./Material__2147456305/3d66Model-1036652-files-2.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 0.75f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 0.75f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).mono * 0.27 + 0.79f * 0.73, + reflection_fresnel : true, + reflection_ior : 2.2f, + reflection_lockIOR : false, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_bump : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap_bump( + filename : texture_2d("./Material__2147456305/3d66Model-1036652-files-2.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 0.75f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 0.75f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f, + factor : 0.06f + ), + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__31.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__31.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d6a79c61dbb93704a4e16144e7f7b3f465a00e89 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__31.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Material__31() +[[ + anno::display_name("Material__31") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.0509804,0.0509804,0.0509804), + diffuse_roughness : 0.0f, + Reflection : color(0.164706,0.164706,0.164706), + reflection_glossiness : 0.96f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_ggx, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.5f, + anisotropy_rotation : -60.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__33.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__33.mdl new file mode 100644 index 0000000000000000000000000000000000000000..cdc1032063ed54f0bdc94040bdbe9f375ef7586a --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__33.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Material__33() +[[ + anno::display_name("Material__33") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(1.0,1.0,1.0), + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__35.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__35.mdl new file mode 100644 index 0000000000000000000000000000000000000000..51870051ab2934d39df14c0bc53e3c16e648e0dc --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__35.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Material__35() +[[ + anno::display_name("Material__35") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.929412,0.929412,0.929412), + diffuse_roughness : 0.0f, + Reflection : color(0.117647,0.117647,0.117647), + reflection_glossiness : 0.9f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__37.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__37.mdl new file mode 100644 index 0000000000000000000000000000000000000000..b7edff6eca93d7fcb0def4351c18104080f3d4ec --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__37.mdl @@ -0,0 +1,72 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; +//Error: [Unknown] parm: Diffuse + +// Body +export material Material__37() +[[ + anno::display_name("Material__37") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.156863,0.156863,0.156863), + diffuse_roughness : 0.0f, + Reflection : color(1.0,1.0,1.0), + reflection_glossiness : 0.9f, + reflection_fresnel : true, + reflection_ior : 2.2f, + reflection_lockIOR : false, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__540.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__540.mdl new file mode 100644 index 0000000000000000000000000000000000000000..b80b05c60539eb9fe72cff6159b143f5bbb820cf --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__540.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Material__540() +[[ + anno::display_name("Material__540") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.0,0.0,1.0), + diffuse_roughness : 0.0f, + Reflection : color(0.152941,0.152941,0.152941), + reflection_glossiness : 0.85f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__544.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__544.mdl new file mode 100644 index 0000000000000000000000000000000000000000..dd040a08ab3f8bb9d6a4edf8ee5ad7d92f710318 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__544.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Material__544() +[[ + anno::display_name("Material__544") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.113725,0.113725,0.113725), + diffuse_roughness : 0.0f, + Reflection : color(0.756863,0.756863,0.756863), + reflection_glossiness : 0.8f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__5441.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__5441.mdl new file mode 100644 index 0000000000000000000000000000000000000000..197c22d4fc9bd749bd7d0880200f771ea3cbf1aa --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__5441.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Material__5441() +[[ + anno::display_name("Material__5441") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.113725,0.113725,0.113725), + diffuse_roughness : 0.0f, + Reflection : color(0.756863,0.756863,0.756863), + reflection_glossiness : 0.8f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__59.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__59.mdl new file mode 100644 index 0000000000000000000000000000000000000000..4f77ae33a0e5af88eece19dbed2702f5e5e0bd89 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__59.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Material__59() +[[ + anno::display_name("Material__59") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.270588,0.270588,0.270588), + diffuse_roughness : 0.0f, + Reflection : color(0.72549,0.72549,0.72549), + reflection_glossiness : 0.85f, + reflection_fresnel : true, + reflection_ior : 20.0f, + reflection_lockIOR : false, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__s1005.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__s1005.mdl new file mode 100644 index 0000000000000000000000000000000000000000..704cf38d69ace9cb633f7f04645ee4ebb5e082b1 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__s1005.mdl @@ -0,0 +1,104 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Material__s1005() +[[ + anno::display_name("Material__s1005") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./Material__s1005/timgfsfdf.jpg", ::tex::gamma_srgb), + cliph : 0.0996583f, + clipu : 0.510064f, + clipv : 0.0535308f, + clipw : 0.158213f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : ::templates::ad_3dsmax_maps::ad_3dsmax_falloff( + color1 : base::texture_return(tint:color(0.0,0.0,0.0), mono:1), + color2 : base::texture_return(tint:color(1.0,1.0,1.0), mono:1), + falloff_type : ::templates::ad_3dsmax_maps::Fresnel, + falloff_direction : ::templates::ad_3dsmax_maps::View, + nearDistance : 0.0f, + farDistance : 100.0f + ).tint, + reflection_glossiness : 0.85f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__ss1005.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__ss1005.mdl new file mode 100644 index 0000000000000000000000000000000000000000..1b103c53a8ad0ae1d8531070bcebaa4dac65c6b5 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material__ss1005.mdl @@ -0,0 +1,104 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Material__ss1005() +[[ + anno::display_name("Material__ss1005") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./Material__ss1005/timgfsfdf.jpg", ::tex::gamma_srgb), + cliph : 0.0996583f, + clipu : 0.510064f, + clipv : 0.240604f, + clipw : 0.158213f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : ::templates::ad_3dsmax_maps::ad_3dsmax_falloff( + color1 : base::texture_return(tint:color(0.0,0.0,0.0), mono:1), + color2 : base::texture_return(tint:color(1.0,1.0,1.0), mono:1), + falloff_type : ::templates::ad_3dsmax_maps::Fresnel, + falloff_direction : ::templates::ad_3dsmax_maps::View, + nearDistance : 0.0f, + farDistance : 100.0f + ).tint, + reflection_glossiness : 0.85f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material_s_s1005.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material_s_s1005.mdl new file mode 100644 index 0000000000000000000000000000000000000000..4d50a710939cf19649cd559c37fed09481a44224 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/Material_s_s1005.mdl @@ -0,0 +1,104 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material Material_s_s1005() +[[ + anno::display_name("Material_s_s1005") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./Material_s_s1005/timgfsfdf.jpg", ::tex::gamma_srgb), + cliph : 0.0996583f, + clipu : 0.0917874f, + clipv : 0.614465f, + clipw : 0.158213f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : ::templates::ad_3dsmax_maps::ad_3dsmax_falloff( + color1 : base::texture_return(tint:color(0.0,0.0,0.0), mono:1), + color2 : base::texture_return(tint:color(1.0,1.0,1.0), mono:1), + falloff_type : ::templates::ad_3dsmax_maps::Fresnel, + falloff_direction : ::templates::ad_3dsmax_maps::View, + nearDistance : 0.0f, + farDistance : 100.0f + ).tint, + reflection_glossiness : 0.85f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a04___Default.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a04___Default.mdl new file mode 100644 index 0000000000000000000000000000000000000000..b7a41df57d5f17a452adc25b5fdb5dc3fb8b8fab --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a04___Default.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a04___Default() +[[ + anno::display_name("_04___Default") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.0392157,0.0392157,0.0392157), + diffuse_roughness : 0.0f, + Reflection : color(0.0588235,0.0588235,0.0588235), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a04___Default1.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a04___Default1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..eefe970ccfd99597d396d89cd3d8ad6d754cc688 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a04___Default1.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a04___Default1() +[[ + anno::display_name("_04___Default1") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(1.0,0.988235,0.980392), + diffuse_roughness : 0.0f, + Reflection : color(0.0705882,0.0705882,0.0705882), + reflection_glossiness : 0.92f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a08___Default.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a08___Default.mdl new file mode 100644 index 0000000000000000000000000000000000000000..edeeecff6ec1bb8c29cf07605eb64041bb57a809 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a08___Default.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a08___Default() +[[ + anno::display_name("_08___Default") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.0,0.0,0.0), + diffuse_roughness : 0.0f, + Reflection : color(0.690196,0.486275,0.290196), + reflection_glossiness : 0.7f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 0.47f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 0.5f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.5f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a08___Default1.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a08___Default1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..2dd9d776ffea57737204005e02b53c4aa63a9c72 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a08___Default1.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a08___Default1() +[[ + anno::display_name("_08___Default1") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.0,0.0,0.0), + diffuse_roughness : 0.0f, + Reflection : color(0.690196,0.486275,0.290196), + reflection_glossiness : 0.7f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 0.47f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 0.5f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.5f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a10105.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a10105.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d448c1a32b19486e72d160c0dba186c84519c5b6 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a10105.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a10105() +[[ + anno::display_name("_10105") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.211765,0.337255,0.407843), + diffuse_roughness : 0.0f, + Reflection : color(0.65098,0.65098,0.65098), + reflection_glossiness : 1.0f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.737255,0.737255,0.737255), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(0.952941,0.988235,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 0.3f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a10106.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a10106.mdl new file mode 100644 index 0000000000000000000000000000000000000000..dfb49a68c005ddf8ea973c238e747026e638f22a --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a10106.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a10106() +[[ + anno::display_name("_10106") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.0980392,0.0980392,0.0980392), + diffuse_roughness : 0.0f, + Reflection : color(0.129412,0.129412,0.129412), + reflection_glossiness : 0.8f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a101061.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a101061.mdl new file mode 100644 index 0000000000000000000000000000000000000000..16792396b414846b19e1102547fc02eb50f3357f --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a101061.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a101061() +[[ + anno::display_name("_101061") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.0980392,0.0980392,0.0980392), + diffuse_roughness : 0.0f, + Reflection : color(0.129412,0.129412,0.129412), + reflection_glossiness : 0.8f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a11___Default.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a11___Default.mdl new file mode 100644 index 0000000000000000000000000000000000000000..9ad5f40ffb39722365b3f009594bc802ab3cbcaa --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a11___Default.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a11___Default() +[[ + anno::display_name("_11___Default") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.0470588,0.0470588,0.0470588), + diffuse_roughness : 0.0f, + Reflection : color(0.152941,0.152941,0.152941), + reflection_glossiness : 0.85f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a12___Default.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a12___Default.mdl new file mode 100644 index 0000000000000000000000000000000000000000..01ffd864419f1374b41066b70f84aaea041208cf --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a12___Default.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a12___Default() +[[ + anno::display_name("_12___Default") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(1.0,1.0,1.0), + diffuse_roughness : 0.0f, + Reflection : color(0.0705882,0.0705882,0.0705882), + reflection_glossiness : 0.92f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a19___Dqq.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a19___Dqq.mdl new file mode 100644 index 0000000000000000000000000000000000000000..203c3780e0f549d47fe29bbf6732faf866308d32 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a19___Dqq.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a19___Dqq() +[[ + anno::display_name("_19___Dqq") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.184314,0.184314,0.184314), + diffuse_roughness : 0.0f, + Reflection : color(0.784314,0.784314,0.784314), + reflection_glossiness : 0.7f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a20___Defasssssslt1.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a20___Defasssssslt1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..33df6c7831fd4e0b1c7560cd5446b8bfa6458132 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a20___Defasssssslt1.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material a20___Defasssssslt1(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a20___Default.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a20___Default.mdl new file mode 100644 index 0000000000000000000000000000000000000000..c5474483adbdb995063b0782e857a4263035bada --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a20___Default.mdl @@ -0,0 +1,78 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a20___Default() +[[ + anno::display_name("_20___Default") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(1.0,1.0,1.0), + diffuse_roughness : 0.0f, + Reflection : ::templates::ad_3dsmax_maps::ad_3dsmax_falloff( + color1 : base::texture_return(tint:color(0.0,0.0,0.0), mono:1), + color2 : base::texture_return(tint:color(0.807843,0.894118,1.0), mono:1), + falloff_type : ::templates::ad_3dsmax_maps::Fresnel, + falloff_direction : ::templates::ad_3dsmax_maps::View, + nearDistance : 0.0f, + farDistance : 100.0f + ).tint, + reflection_glossiness : 0.82f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a20___Defaultq.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a20___Defaultq.mdl new file mode 100644 index 0000000000000000000000000000000000000000..ae96bb13b60307acc362f2d095aa16f0bddc74fc --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a20___Defaultq.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a20___Defaultq() +[[ + anno::display_name("_20___Defaultq") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.980392,0.980392,0.980392), + diffuse_roughness : 0.0f, + Reflection : color(0.0901961,0.0901961,0.0901961), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.968628,0.968628,0.968628), + refraction_glossiness : 0.98f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a24___dasDefault_78_78.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a24___dasDefault_78_78.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7192d82e693711033a55edc59489508f7a976738 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a24___dasDefault_78_78.mdl @@ -0,0 +1,66 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a24___dasDefault_78_78() +[[ + anno::display_name("_24___dasDefault_78_78") +]] += ::templates::vray_materials::VRayLightMtl( + emission : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./a24___dasDefault_78_78/外景-小区楼区窗外-5867-FANGDEDE.COM.jpg", ::tex::gamma_srgb), + cliph : 0.552189f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + emission_mult : 3000.0f, + opacity : color(1.0,1.0,1.0), + emit_on_backside : false, + mult_emission_by_opacity : false, + displacement : 0.0f, + displace_amnt : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a__.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a__.mdl new file mode 100644 index 0000000000000000000000000000000000000000..0fa621dba6852004e39bd376c4b9cc87f364f943 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a__.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a__() +[[ + anno::display_name("___") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.745098,0.745098,0.745098), + diffuse_roughness : 0.0f, + Reflection : color(0.94902,0.976471,1.0), + reflection_glossiness : 0.98f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a__1.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a__1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..bac7d22a026bbfefbdd9781bcfc6f80e69fb7fce --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a__1.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a__1() +[[ + anno::display_name("___1") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(1.0,1.0,1.0), + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a__11.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a__11.mdl new file mode 100644 index 0000000000000000000000000000000000000000..be786ae32fc23a2221a37e8214d47d448238566a --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a__11.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a__11() +[[ + anno::display_name("___11") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(1.0,1.0,1.0), + diffuse_roughness : 0.0f, + Reflection : color(0.156863,0.156863,0.156863), + reflection_glossiness : 0.88f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____10.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____10.mdl new file mode 100644 index 0000000000000000000000000000000000000000..868f74564068127ff0af94505ac75a72f9d73857 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____10.mdl @@ -0,0 +1,78 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a_____10() +[[ + anno::display_name("______10") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(1.0,1.0,1.0), + diffuse_roughness : 0.0f, + Reflection : ::templates::ad_3dsmax_maps::ad_3dsmax_falloff( + color1 : base::texture_return(tint:color(0.0,0.0,0.0), mono:1), + color2 : base::texture_return(tint:color(1.0,1.0,1.0), mono:1), + falloff_type : ::templates::ad_3dsmax_maps::Fresnel, + falloff_direction : ::templates::ad_3dsmax_maps::View, + nearDistance : 0.0f, + farDistance : 100.0f + ).tint, + reflection_glossiness : 0.85f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____11.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____11.mdl new file mode 100644 index 0000000000000000000000000000000000000000..3186d7ff3683c4e5a537fcd5aaa082866aefa135 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____11.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a_____11() +[[ + anno::display_name("______11") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(1.0,1.0,1.0), + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.835294,0.835294,0.835294), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____12.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____12.mdl new file mode 100644 index 0000000000000000000000000000000000000000..837642dbc459cb90db589f6c11ae971c5e41dfc5 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____12.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a_____12() +[[ + anno::display_name("______12") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.458824,0.458824,0.458824), + diffuse_roughness : 0.0f, + Reflection : color(1.0,0.917647,0.796079), + reflection_glossiness : 0.9f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____2.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____2.mdl new file mode 100644 index 0000000000000000000000000000000000000000..6017b10e46fbea04cebc25a64d07f1d27ccd51fa --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____2.mdl @@ -0,0 +1,157 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a_____2() +[[ + anno::display_name("______2") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./a_____2/微信图片_20190227173542.png", ::tex::gamma_srgb), + cliph : 0.826573f, + clipu : 0.048433f, + clipv : 0.0475525f, + clipw : 0.851852f, + mono_output : ::templates::ad_3dsmax_maps::mono_output_rgb_intensity, + rgb_output : ::templates::ad_3dsmax_maps::rgb_output_rgb, + alpha_source : ::templates::ad_3dsmax_maps::alpha_source_none, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./a_____2/微信图片_20190227173542.png", ::tex::gamma_srgb), + cliph : 0.826573f, + clipu : 0.048433f, + clipv : 0.0475525f, + clipw : 0.851852f, + mono_output : ::templates::ad_3dsmax_maps::mono_output_rgb_intensity, + rgb_output : ::templates::ad_3dsmax_maps::rgb_output_rgb, + alpha_source : ::templates::ad_3dsmax_maps::alpha_source_none, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint * 0.2 + color(0.0,0.0,0.0) * 0.8, + reflection_glossiness : 0.6f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_bump : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap_bump( + filename : texture_2d("./a_____2/微信图片_20190227173542.png", ::tex::gamma_srgb), + cliph : 0.826573f, + clipu : 0.048433f, + clipv : 0.0475525f, + clipw : 0.851852f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f, + factor : 0.1f + ), + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____3.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____3.mdl new file mode 100644 index 0000000000000000000000000000000000000000..0686c245f167cd5c29f86bc0e06b6d44a6484f0c --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____3.mdl @@ -0,0 +1,157 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a_____3() +[[ + anno::display_name("______3") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./a_____3/微信图片_20190227173538.png", ::tex::gamma_srgb), + cliph : 0.826573f, + clipu : 0.048433f, + clipv : 0.0475525f, + clipw : 0.851852f, + mono_output : ::templates::ad_3dsmax_maps::mono_output_rgb_intensity, + rgb_output : ::templates::ad_3dsmax_maps::rgb_output_rgb, + alpha_source : ::templates::ad_3dsmax_maps::alpha_source_none, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./a_____3/微信图片_20190227173538.png", ::tex::gamma_srgb), + cliph : 0.826573f, + clipu : 0.048433f, + clipv : 0.0475525f, + clipw : 0.851852f, + mono_output : ::templates::ad_3dsmax_maps::mono_output_rgb_intensity, + rgb_output : ::templates::ad_3dsmax_maps::rgb_output_rgb, + alpha_source : ::templates::ad_3dsmax_maps::alpha_source_none, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint * 0.2 + color(0.0,0.0,0.0) * 0.8, + reflection_glossiness : 0.6f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_bump : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap_bump( + filename : texture_2d("./a_____3/微信图片_20190227173538.png", ::tex::gamma_srgb), + cliph : 0.826573f, + clipu : 0.048433f, + clipv : 0.0475525f, + clipw : 0.851852f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f, + factor : 0.1f + ), + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____9.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____9.mdl new file mode 100644 index 0000000000000000000000000000000000000000..7363f07e11d9d4195d3a29f7589f896d9282fc3e --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____9.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a_____9() +[[ + anno::display_name("______9") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.501961,0.6,0.623529), + diffuse_roughness : 0.0f, + Reflection : color(0.117647,0.117647,0.117647), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.756863,0.756863,0.756863), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a________.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a________.mdl new file mode 100644 index 0000000000000000000000000000000000000000..4f7ecf80251d8f71549711779bef6f7eabfd7143 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a________.mdl @@ -0,0 +1,40 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a________() +[[ + anno::display_name("_________") +]] += ::templates::vray_materials::VRayLightMtl( + emission : color(1.0,1.0,1.0), + emission_mult : 7500.0f, + opacity : color(1.0,1.0,1.0), + emit_on_backside : false, + mult_emission_by_opacity : false, + displacement : 0.0f, + displace_amnt : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a________1.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a________1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..dd9b5bb4d3ac577406d1bfb2d0d809954a36a49d --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a________1.mdl @@ -0,0 +1,78 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a________1() +[[ + anno::display_name("_________1") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.690196,0.690196,0.690196), + diffuse_roughness : 0.0f, + Reflection : ::templates::ad_3dsmax_maps::ad_3dsmax_falloff( + color1 : base::texture_return(tint:color(0.0,0.0,0.0392157), mono:1), + color2 : base::texture_return(tint:color(1.0,1.0,1.0), mono:1), + falloff_type : ::templates::ad_3dsmax_maps::Perpendicular_Parallel, + falloff_direction : ::templates::ad_3dsmax_maps::View, + nearDistance : 0.0f, + farDistance : 100.0f + ).tint, + reflection_glossiness : 0.95f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.7f, + anisotropy_rotation : 70.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_________________1.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_________________1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..cc927641fecfd6ad7bbbaf2c309f9a1fff88aa7f --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_________________1.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a_________________1() +[[ + anno::display_name("__________________1") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.00392157,0.4,0.00392157), + diffuse_roughness : 0.0f, + Reflection : color(0.137255,0.137255,0.137255), + reflection_glossiness : 0.8f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0392157,0.0392157,0.0392157), + refraction_glossiness : 0.65f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a__________________.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a__________________.mdl new file mode 100644 index 0000000000000000000000000000000000000000..95eab1beb3b33e50e4122135fae71c702088a708 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a__________________.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a__________________() +[[ + anno::display_name("___________________") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.980392,0.980392,0.980392), + diffuse_roughness : 0.0f, + Reflection : color(1.0,1.0,1.0), + reflection_glossiness : 0.99f, + reflection_fresnel : true, + reflection_ior : 2.5f, + reflection_lockIOR : false, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____________________.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____________________.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a9ed5a037ba659eb7f587424d20c4b9b1136811b --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____________________.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a_____________________() +[[ + anno::display_name("______________________") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.113725,0.133333,0.172549), + diffuse_roughness : 0.0f, + Reflection : color(0.694118,0.709804,0.717647), + reflection_glossiness : 0.9f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.9f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a__________________________.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a__________________________.mdl new file mode 100644 index 0000000000000000000000000000000000000000..174023c9e6cc2fc6fc397c64437351fe446b15e4 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a__________________________.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a__________________________() +[[ + anno::display_name("___________________________") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.254902,0.254902,0.254902), + diffuse_roughness : 0.0f, + Reflection : color(0.882353,0.882353,0.882353), + reflection_glossiness : 0.8f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_________________wer.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_________________wer.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d594990ac5cc8e92822c363986e41629093547b2 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_________________wer.mdl @@ -0,0 +1,97 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a_________________wer() +[[ + anno::display_name("__________________wer") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./a_________________wer/微信图片_20190227151831.jpg", ::tex::gamma_srgb), + cliph : 0.0926724f, + clipu : 0.570833f, + clipv : 0.3125f, + clipw : 0.053125f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : color(0.137255,0.137255,0.137255), + reflection_glossiness : 0.8f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0509804,0.0509804,0.0509804), + refraction_glossiness : 0.65f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_________________werwer.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_________________werwer.mdl new file mode 100644 index 0000000000000000000000000000000000000000..27da9fc1687fbb4c81f5dd4cad773c4d69ab95b4 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_________________werwer.mdl @@ -0,0 +1,97 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a_________________werwer() +[[ + anno::display_name("__________________werwer") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./a_________________werwer/微信图片_20190227151831.jpg", ::tex::gamma_srgb), + cliph : 0.0215518f, + clipu : 0.592708f, + clipv : 0.363147f, + clipw : 0.0140625f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : color(0.137255,0.137255,0.137255), + reflection_glossiness : 0.8f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0392157,0.0392157,0.0392157), + refraction_glossiness : 0.65f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_________________werwrwer.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_________________werwrwer.mdl new file mode 100644 index 0000000000000000000000000000000000000000..a812887fb23ee866b15cdbd876f37d227af1a900 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_________________werwrwer.mdl @@ -0,0 +1,97 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a_________________werwrwer() +[[ + anno::display_name("__________________werwrwer") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./a_________________werwrwer/0000微信图片_20190227151831.jpg", ::tex::gamma_srgb), + cliph : 0.189655f, + clipu : 0.375f, + clipv : 0.420259f, + clipw : 0.09375f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : color(0.137255,0.137255,0.137255), + reflection_glossiness : 0.8f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0313726,0.0313726,0.0313726), + refraction_glossiness : 0.9f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a______________sde.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a______________sde.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e8d6faf68f59d9f5651427676bde35b1ae30d5f1 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a______________sde.mdl @@ -0,0 +1,78 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a______________sde() +[[ + anno::display_name("_______________sde") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.839216,0.509804,0.145098), + diffuse_roughness : 0.0f, + Reflection : ::templates::ad_3dsmax_maps::ad_3dsmax_falloff( + color1 : base::texture_return(tint:color(0.0,0.0,0.0), mono:1), + color2 : base::texture_return(tint:color(0.796079,0.796079,0.796079), mono:1), + falloff_type : ::templates::ad_3dsmax_maps::Fresnel, + falloff_direction : ::templates::ad_3dsmax_maps::View, + nearDistance : 0.0f, + farDistance : 100.0f + ).tint, + reflection_glossiness : 0.85f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____d.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____d.mdl new file mode 100644 index 0000000000000000000000000000000000000000..94ac69619ad19445a5ddc767dba7174709e6e079 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____d.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a_____d() +[[ + anno::display_name("______d") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.294118,0.235294,0.156863), + diffuse_roughness : 0.0f, + Reflection : color(0.45098,0.333333,0.180392), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____d33.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____d33.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8950de202e968e277fd523421b8380102a1e1038 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/a_____d33.mdl @@ -0,0 +1,157 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material a_____d33() +[[ + anno::display_name("______d33") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./a_____d33/微信图片_20190227173534.png", ::tex::gamma_srgb), + cliph : 0.903667f, + clipu : 0.048433f, + clipv : 0.0475525f, + clipw : 0.851852f, + mono_output : ::templates::ad_3dsmax_maps::mono_output_rgb_intensity, + rgb_output : ::templates::ad_3dsmax_maps::rgb_output_rgb, + alpha_source : ::templates::ad_3dsmax_maps::alpha_source_none, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./a_____d33/微信图片_20190227173534.png", ::tex::gamma_srgb), + cliph : 0.903667f, + clipu : 0.048433f, + clipv : 0.0475525f, + clipw : 0.851852f, + mono_output : ::templates::ad_3dsmax_maps::mono_output_rgb_intensity, + rgb_output : ::templates::ad_3dsmax_maps::rgb_output_rgb, + alpha_source : ::templates::ad_3dsmax_maps::alpha_source_none, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint * 0.2 + color(0.0,0.0,0.0) * 0.8, + reflection_glossiness : 0.6f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_bump : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap_bump( + filename : texture_2d("./a_____d33/微信图片_20190227173534.png", ::tex::gamma_srgb), + cliph : 0.903667f, + clipu : 0.048433f, + clipv : 0.0475525f, + clipw : 0.851852f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f, + factor : 0.1f + ), + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/asd.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/asd.mdl new file mode 100644 index 0000000000000000000000000000000000000000..5eb66292188608f72de8858f94201b9ed85a8ec5 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/asd.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material asd() +[[ + anno::display_name("asd") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(1.0,1.0,1.0), + diffuse_roughness : 0.0f, + Reflection : color(0.0588235,0.0588235,0.0588235), + reflection_glossiness : 0.7f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/asdsa.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/asdsa.mdl new file mode 100644 index 0000000000000000000000000000000000000000..9f259c1e6036ba7815945cc00261bd1e6a5accfb --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/asdsa.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material asdsa() +[[ + anno::display_name("asdsa") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.0,0.0,0.0), + diffuse_roughness : 0.0f, + Reflection : color(0.00784314,0.00784314,0.00784314), + reflection_glossiness : 0.7f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/baimuhhfg33.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/baimuhhfg33.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d0e13cc75fa154fc899be019c3ae16eff2fd38c5 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/baimuhhfg33.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material baimuhhfg33() +[[ + anno::display_name("baimuhhfg33") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.968628,0.968628,0.968628), + diffuse_roughness : 0.0f, + Reflection : color(0.0196078,0.0196078,0.0196078), + reflection_glossiness : 0.95f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/bbb11.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/bbb11.mdl new file mode 100644 index 0000000000000000000000000000000000000000..b1fe05b301d470af06f15bbb764faee0acc8fdf3 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/bbb11.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material bbb11() +[[ + anno::display_name("bbb11") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.0,0.0,0.0), + diffuse_roughness : 0.0f, + Reflection : color(1.0,1.0,1.0), + reflection_glossiness : 0.8f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/bl01.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/bl01.mdl new file mode 100644 index 0000000000000000000000000000000000000000..b6f0e9063a430a9b412ed22c8dc2502492952def --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/bl01.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material bl01() +[[ + anno::display_name("bl01") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.717647,0.737255,0.752941), + diffuse_roughness : 0.0f, + Reflection : color(0.235294,0.235294,0.235294), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(1.0,1.0,1.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.517f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/ck.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/ck.mdl new file mode 100644 index 0000000000000000000000000000000000000000..efd93540f1241ed96e67cb2c3ef018e6fb091376 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/ck.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material ck() +[[ + anno::display_name("ck") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.0196078,0.0196078,0.0196078), + diffuse_roughness : 0.0f, + Reflection : color(0.0588235,0.0588235,0.0588235), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/dfdffault1.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/dfdffault1.mdl new file mode 100644 index 0000000000000000000000000000000000000000..8ecd43a0b4e925f62cffa3bfdeae18806aa1d6ee --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/dfdffault1.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material dfdffault1() +[[ + anno::display_name("dfdffault1") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.5,0.5,0.5), + diffuse_roughness : 0.0f, + Reflection : color(0.627451,0.627451,0.627451), + reflection_glossiness : 0.85f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/dfsdfms.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/dfsdfms.mdl new file mode 100644 index 0000000000000000000000000000000000000000..0fc3d2673f682ae56db269a0fb5933cdf9c82fea --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/dfsdfms.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material dfsdfms(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/dms.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/dms.mdl new file mode 100644 index 0000000000000000000000000000000000000000..10af69472016f3e1ed3db2ba6dd6b3189117f379 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/dms.mdl @@ -0,0 +1,67 @@ +mdl 1.8; + +import ::state::normal; +import ::OmniPBR::OmniPBR; +import ::anno::author; +import ::anno::description; +import ::anno::display_name; +import ::anno::in_group; +import ::anno::key_words; +import ::anno::version; +import ::base::mono_mode; +import ::tex::gamma_mode; + +export material dms(*) +[[ + anno::display_name("OmniPBR"), + anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), + anno::in_group("Base", false), + anno::version(2, 1, 2, ""), + anno::author("NVIDIA CORPORATION"), + anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) +]] + = OmniPBR::OmniPBR( + diffuse_color_constant: color(0.5f, 0.5f, 0.5f), + diffuse_texture: texture_2d(), + albedo_desaturation: 0.f, + albedo_add: 0.f, + albedo_brightness: 1.f, + diffuse_tint: color(1.f, 1.f, 1.f), + reflection_roughness_constant: 0.f, + reflection_roughness_texture_influence: 0.f, + reflectionroughness_texture: texture_2d(), + metallic_constant: 0.f, + metallic_texture_influence: 0.f, + metallic_texture: texture_2d(), + specular_level: 0.5f, + enable_ORM_texture: false, + ORM_texture: texture_2d(), + ao_to_diffuse: 0.f, + ao_texture: texture_2d(), + enable_emission: true, + emissive_color: color(0.f, 0.f, 0.f), + emissive_color_texture: texture_2d(), + emissive_mask_texture: texture_2d(), + emissive_intensity: 3250.f, + enable_opacity: false, + opacity_texture: texture_2d(), + opacity_constant: 1.f, + enable_opacity_texture: false, + opacity_mode: base::mono_average, + opacity_threshold: 0.00100000005f, + geometry_normal_roughness_strength: 1.f, + bump_factor: 0.300000012f, + normalmap_texture: texture_2d(), + detail_bump_factor: 0.300000012f, + detail_normalmap_texture: texture_2d(), + flip_tangent_u: false, + flip_tangent_v: true, + project_uvw: false, + world_or_object: false, + uv_space_index: 0, + texture_translate: float2(0.f), + texture_rotate: 0.f, + texture_scale: float2(1.f), + detail_texture_translate: float2(0.f), + detail_texture_rotate: 0.f, + detail_texture_scale: float2(1.f)); diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/pages_31.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/pages_31.mdl new file mode 100644 index 0000000000000000000000000000000000000000..6f464673269a418f294a2f2624fea100f0640d45 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/pages_31.mdl @@ -0,0 +1,97 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material pages_31() +[[ + anno::display_name("pages_31") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./pages_31/3d66Model-515677-30-12.JPG", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/pages_4.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/pages_4.mdl new file mode 100644 index 0000000000000000000000000000000000000000..715b61d339b85d80ebb0f69e18ae1583502ee357 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/pages_4.mdl @@ -0,0 +1,97 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material pages_4() +[[ + anno::display_name("pages_4") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./pages_4/3d66Model-515679-31-5.JPG", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/pages_51.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/pages_51.mdl new file mode 100644 index 0000000000000000000000000000000000000000..d63acb99b2f8b67601dbbb8ba69240647b90fa4d --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/pages_51.mdl @@ -0,0 +1,97 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material pages_51() +[[ + anno::display_name("pages_51") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./pages_51/3d66Model-515677-32-12.JPG", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 1.0f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/sss11ds11ssEssff.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/sss11ds11ssEssff.mdl new file mode 100644 index 0000000000000000000000000000000000000000..0713f8d587fb625bbc41c8dc1f3b4a4c72609d37 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/sss11ds11ssEssff.mdl @@ -0,0 +1,97 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material sss11ds11ssEssff() +[[ + anno::display_name("sss11ds11ssEssff") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./sss11ds11ssEssff/u=42624830,2232020750&fm=26&gp=0.jpg", ::tex::gamma_srgb), + cliph : 0.43416f, + clipu : 0.0337778f, + clipv : 0.0296641f, + clipw : 0.438222f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : color(0.0588235,0.0588235,0.0588235), + reflection_glossiness : 0.75f, + reflection_fresnel : false, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/t.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/t.mdl new file mode 100644 index 0000000000000000000000000000000000000000..3dcbc7263791aca4bbfa1c2a354f4569f00b0d42 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/t.mdl @@ -0,0 +1,146 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material t() +[[ + anno::display_name("t") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : ::templates::ad_3dsmax_maps::ad_3dsmax_falloff( + color1 : ::templates::ad_3dsmax_maps::ad_3dsmax_color_correction( + hue_shift : 0.0f, + map : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap( + filename : texture_2d("./t/1-39.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 1.5f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 1.5f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 0.8f, + rgb_offset : 0.0f + ), + rewireA : ::templates::ad_3dsmax_maps::channel_alpha, + rewireB : ::templates::ad_3dsmax_maps::channel_blue, + rewireG : ::templates::ad_3dsmax_maps::channel_green, + rewireR : ::templates::ad_3dsmax_maps::channel_red, + saturation : -77.4086f, + hue_tint : 0.0f, + hue_tint_amnt : 0.0f, + lightness_mode : ::templates::ad_3dsmax_maps::Standard, + brightness : 4.31894f, + contrast : 0.0f, + rgb_gamma : 1.0f + ), + color2 : base::texture_return(tint:color(1.0,1.0,1.0), mono:1), + falloff_type : ::templates::ad_3dsmax_maps::Perpendicular_Parallel, + falloff_direction : ::templates::ad_3dsmax_maps::View, + nearDistance : 0.0f, + farDistance : 100.0f + ).tint, + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 1.0f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_bump : ::templates::ad_3dsmax_maps::ad_3dsmax_bitmap_bump( + filename : texture_2d("./t/2-38.jpg", ::tex::gamma_srgb), + cliph : 1.0f, + clipu : 0.0f, + clipv : 0.0f, + clipw : 1.0f, + mapChannel : 1, + U_angle : 0.0f, + U_Mirror : false, + U_Offset : 0.0f, + U_Tile : true, + U_Tiling : 2.0f, + UVW_Type : 0, + V_angle : 0.0f, + V_Mirror : false, + V_Offset : 0.0f, + V_Tile : true, + V_Tiling : 2.0f, + W_angle : 0.0f, + alphaFromRGB : false, + bump_amount : 1.0f, + clamp : false, + invert : false, + output_amount : 1.0f, + rgb_level : 1.0f, + rgb_offset : 0.0f, + factor : -0.1f + ), + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/vray_Material__27.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/vray_Material__27.mdl new file mode 100644 index 0000000000000000000000000000000000000000..93bde3ed36498422b8cf49b377a79185ebc05cf7 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/vray_Material__27.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material vray_Material__27() +[[ + anno::display_name("vray_Material__27") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.588,0.588,0.588), + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 1.0f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/vray_Material__29.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/vray_Material__29.mdl new file mode 100644 index 0000000000000000000000000000000000000000..cd8fc6bcae802bc2ff9fa7c4ceb9532eb16234dc --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/vray_Material__29.mdl @@ -0,0 +1,71 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material vray_Material__29() +[[ + anno::display_name("vray_Material__29") +]] += ::templates::vray_materials::VRayMtl( + Diffuse : color(0.588,0.588,0.588), + diffuse_roughness : 0.0f, + Reflection : color(0.0,0.0,0.0), + reflection_glossiness : 1.0f, + reflection_fresnel : true, + reflection_ior : 1.6f, + reflection_lockIOR : true, + invert_reflection_ior : false, + reflection_metalness : 0.0f, + Refraction : color(0.0,0.0,0.0), + refraction_glossiness : 1.0f, + refraction_ior : 1.6f, + invert_refraction_ior : false, + refraction_dispersion_on : false, + refraction_dispersion : 50.0f, + refraction_fogColor : color(1.0,1.0,1.0), + refraction_fogBias : 0.0f, + refraction_fogMult : 1.0f, + translucency_on : ::templates::vray_materials::translucency_none, + translucency_scatterCoeff : 0.0f, + translucency_fbCoeff : 1.0f, + translucency_color : color(1.0,1.0,1.0), + self_illumination : color(0.0,0.0,0.0), + self_illumination_multiplier : 1.0f, + coat_amount : 0.0f, + coat_color : color(1.0,1.0,1.0), + coat_glossiness : 1.0f, + coat_ior : 1.6f, + invert_coat_ior : false, + coat_bump_lock : false, + sheen_color : color(0.0,0.0,0.0), + sheen_glossiness : 0.8f, + brdf_type : ::templates::vray_materials::brdf_blinn, + brdf_useRoughness : ::templates::vray_materials::brdf_glossiness, + anisotropy : 0.0f, + anisotropy_rotation : 0.0f, + anisotropy_channel : 1, + texmap_opacity : 1.0f +); + + diff --git a/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/www.mdl b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/www.mdl new file mode 100644 index 0000000000000000000000000000000000000000..e302fde80e407aff49665f88489473f2608da8b6 --- /dev/null +++ b/assets/scene_usds/ebench/teleop_tasks/tighten_nut/merge_usd/0013/Materials/www.mdl @@ -0,0 +1,40 @@ +///\authors: Auto-generated by vray_to_mdl_export.ms script. +///\description: Translated VRay material. + +mdl 1.6; + +// Import +import ::anno::*; +import ::base::transform_coordinate; +import ::base::rotation_translation_scale; +import ::base::file_texture; +import ::base::mono_mode; +import ::base::texture_coordinate_info; +import ::base::texture_return; +import ::state::normal; +import ::state::texture_coordinate; +import ::state::texture_tangent_u; +import ::state::texture_tangent_v; +import ::tex::gamma_mode; +import ::tex::wrap_mode; +import templates::ad_3dsmax_materials::*; +import templates::ad_3dsmax_maps::*; +import templates::vray_materials::*; +import templates::vray_maps::*; + +// Body +export material www() +[[ + anno::display_name("www") +]] += ::templates::vray_materials::VRayLightMtl( + emission : color(1.0,1.0,1.0), + emission_mult : 1950.0f, + opacity : color(1.0,1.0,1.0), + emit_on_backside : false, + mult_emission_by_opacity : false, + displacement : 0.0f, + displace_amnt : 1.0f +); + +