ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Borders of Bree-land
Type: Location
Traits: Arnor.
Quest points: 4
Threat strength: 2
While Borders of Bree-land is in the staging area it gains: "Forced: At the beginning of the quest phase, return 1 enemy engaged with a player to the staging area."
Shadow: Defending character gets -1 Defense for each quest stage in play.
Bottomless Chasm
Type: Location
Traits: Underground.
Quest points: 6
Threat strength: 2
When faced with the option to travel, the player must choose Bottomless Chasm, if able.
Shadow: Attacking enemy gets +2 Defense until the end of the phase.
Bottomless Chasm
Type: Location
Traits: Underground.,Dark.
Quest points: 6
Threat strength: 3
For each point of progress that is placed on Bottomless Chasm, the players must choose and discard 1 card from a player's hand, if able
Shadow: If this attack destroys a character, the defending player discards all cards in his hand.
Brake of Thorns
Type: Location
Traits: Mordor.
Quest points: 3
Threat strength: 3
While Brake of Thorns is in the staging area, add (|) to each Fortitude test.
Forced: After Brake of Thorns becomes the active location, each player assigns X damage among characters he controls, where X is the tens digit of his threat dial.
(|)
They had a struggle to get out of the thicket. The thorns and briars were as tough as wire and clinging as claws.
-The Return of the King
Brambles and Thorns
Type: Location
Traits: Emyn Muil.
Quest points: 5
Threat strength: 3
Victory points: 3
Forced: After a character commits to the quest, deal 1 damage to that character if it has not been dealt damage by another copy of Brambles and Thorns this round.
..and on both shores there were steep slopes buried in deep brakes of thorn and sloe, tangled with brambles and creepers. -The Fellowship of the Ring
Branching Paths
Type: Location
Traits: Underground.
Quest points: 3
Threat strength: 0
Branching Paths gets +1 Threat for each location in the staging area. (Limit +3 Threat.)
Shadow: Attacking enemy gets +1 Attack.
Branching Paths
Type: Location
Traits: Underground.,Dark.
Quest points: 3
Threat strength: 1
While Branching Paths is in the staging area, each Dark location gets +1 Threat.
Forced: After Branching Paths leaves play as an explored location, look at the top 3 cards of the encounter deck. Players must choose 1 of those to reveal and add to the staging area, moving the other 2 to the bottom of the deck.
Bridge of Khazad-dûm
Type: Location
Traits: Underground.,Bridge.
Quest points: 3
Threat strength: 3
Victory points: 2
While Bridge of Khazad-dûm is the active location, players cannot play cards.
At the end of the hall the floor vanished and fell to an unknown depth. The outer door could only be reached by a slender bridge of stone, without kerb or rail, that spanned the chasm with one curving spring of fifty feet.
-The Fellowship of the Ring
Broken Battlements
Type: Location
Traits: Fornost.,Ruins.
Keywords: Time 3.
Quest points: 6
Threat strength: 2
Time 3. Forced: After the last time counter is removed from Broken Battlements, each player discards the top 5 cards of his deck and places 1 time counter here.
Travel: Each player discard the top card of his deck.
"Men call it Deadman's Dike, and they fear to tread there." -Elrond, The Fellowship of the Ring
Broken Courtyard
Type: Location
Traits: Desert.,Ruins.
Keywords: Surge.
Quest points: 3
Threat strength: 1
While Broken Courtyard is in the staging area, the main quest cannot have progress tokens beyond its printed quest points value.
Shadow: Either remove 2 progress from main quest, or return attacking enemy to staging area after this attack.
Broken Lands
Type: Location
Traits: Highlands.
Quest points: 6
Threat strength: 2
While Broken Lands is in the staging area, progress cannot be placed on locations in the staging area.
Shadow: Attacking enemy gets +1 Attack for each location in the staging area.
Bucklebury Ferry
Type: Location
Traits: River.
Quest points: 9
Threat strength: 3
Immune to player card effects.
While there is at least 1 other location in play, players cannot travel here.

Travel: The first player must make a Hide 3 test to travel here.

After Bucklebury Ferry leaves play as an explored location, the players win the game.
Burning Farmhouse
Type: Location
Traits: Gondor.
Keywords: Villagers 4.
Quest points: 5
Threat strength: 1
Victory points: 1
Forced: At the end of the round, discard 1 villager token from Burning Farmhouse.
Houses and barns were burning. -The Return of the King
Burning Piers
Type: Location
Traits: Grey Havens.
Keywords: Aflame 5.
Quest points: 3
Threat strength: 1
Burning Piers gets +1 Threat for each damage on it.
Forced: When Burning Piers is placed underneath The Havens Burn, deal 3 damage to The Dream-chaser.
Shadow: Add Burning Piers to the staging area.
Burning Tower
Type: Location
Traits: Grey Havens.
Keywords: Aflame 5.
Quest points: 6
Threat strength: 2
While Burning Tower is in the staging area, damage cannot be healed.
Forced: After damage is placed on Burning Tower, choose X characters, where X is the amount of damage on Burning Tower. Deal 1 damage to each chosen character.
Burning Watchtower
Type: Location
Traits: Town.
Quest points: 5
Threat strength: 254
X is 1 more than the number of side quests in the victory display.
Travel: Each player assigns X damage among characters he controls.
Burnt Sands
Type: Location
Traits: Desert.
Quest points: 3
Threat strength: 2
While the temperature is 40 or higher, Burnt Sands gets +2 Threat.
Forced: After Burnt Sands becomes the active location, increase the temperature by 2.
...all seemed ruinous and dead, a desert burned and choked. -The Return of the King
Calm Waters
Type: Location
Traits: Ocean.
Quest points: 4
Threat strength: 1
While Calm Waters is the active location, look at 2 additional cards from the top of the encounter deck during each Sailing test.
Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if attacking enemy is a Ship Enemy).
Candle-lit Pool
Type: Location
Traits: Marsh.
Keywords: Mire 3.
Quest points: 5
Threat strength: 4
Victory points: 3
Forced: When Candle-lit Pool is discarded by the Mire keyword, each player searches the encounter deck and discard pile for an Undead enemy and puts it into play engaged with him.
Travel: Spend 2 Fellowship resources to travel here.
Captain's Quarters
Type: Location
Traits: Ship.
Quest points: 5
Threat strength: 5
While Captain's Quarters is grappled, Raider characters are considered to have no resources.
Travel: Add 2 resources to Captain Sahír (even if he is out of play) and 1 resource to each other Raider card in play.
Captured Tower
Type: Location
Traits: City.
Quest points: 4
Threat strength: 4
While Captured Tower is the active location, encounter card effects cannot be canceled.
Forced: After a player takes control of Captured Tower, he shuffles the encounter discard pile into the encounter deck and discards cards from the top until he discards an enemy and puts that enemy into play engaged with him.
Captured Watchtower
Type: Location
Traits: West Bank.
Quest points: 2
Threat strength: 1
If the players have crossed the Anduin, Captured Watchtower gets +3 Threat.
Shadow: Remove all defending characters from combat. This attack is considered undefended.
Caradhras
Type: Location
Traits: Mountain.,Snow.
Quest points: 9
Threat strength: 3
Victory points: 3
While Caradhras is the active location, questing characters get -1 Willpower.
Players cannot travel to Caradhras except by quest card effects.
Cargo Hold
Type: Location
Traits: Ship.
Quest points: 2
Threat strength: 2
While Cargo Hold is the active location, each enemy gets +1 Defense.
Shadow: Until the end of the phase, attacking enemy gets +2 Defense.
Catacombs
Type: Location
Traits: City.
Quest points: 4
Threat strength: 4
While Catacombs is in the staging area, enemies in the staging area cannot take damage.
Travel: Each player discards the top card of the encounter deck. If a player discards an enemy this way, he puts it into play engaged with him.
Cave Barrow
Type: Location
Traits: Barrow.,Forest.,Hills.
Quest points: 8
Threat strength: 3
The players, as a group, cannot have more than 5 allies in play. (If there are more than 5 allies in play, discard allies until only 5 remain.)
Raising himself on one arm he looked, and saw now in the pale light that they were in a kind of passage which behind them turned a corner. -The Fellowship of the Ring
Cave Entrance
Type: Location
Traits: Mountain.
Keywords: Deep.
Quest points: 5
Threat strength: 1
Cave Entrance gets +1 Threat for each Dragon Sign in the victory display.
Travel: Raise each player’s threat by 1.
That, of course, is the dangerous part about caves: you don’t know how far they go back, sometimes, or where a passage behind may lead to, or what is waiting for you inside.
-The Hobbit
Cave Entrance
Type: Location
Traits: Western Lands.
Quest points: 3
Threat strength: 1
While Cave Entrance is in the staging area, it gains: 'Forced: At the end of the round, place the top X cards of the encounter discard pile on the bottom of the encounter deck. X is the number of players in the game.'
Celebdil
Type: Location
Traits: Mountain.,Snow.
Quest points: 7
Threat strength: 3
Victory points: 2
While Celebdil is the active location, remove 2 progress tokens from it at the end of each round.
Chamber of Mazarbul
Type: Location
Traits: Underground.
Quest points: 4
Threat strength: 4
Victory points: 4
Immune to player card effects.
The player cannot advance to the next stage.
Travel: Each player searches the encounter deck and discard pile for a different enemy and adds it to the staging area to travel here. One of those enemies must be Orc-chieftain, if able.
Chamber of Records
Type: Location
Traits: Underground.
Quest points: 8
Threat strength: 5
Victory points: 5
Immune to player card effects.
Each Goblin enemy with at least 1 resource on it is immune to player events.

Forced: When a Goblin enemy engages a player, add 2 resources to that enemy.
"Now, I fear, we must say farewell to Balin son of Fundin."
-Gandalf, The Fellowship of the Ring
Charred Cellar
Type: Location
Traits: Ruins.
Quest points: 4
Threat strength: 5
While Charred Ruins is the active location, it gains: "Forced: After a player's threat is increased by an encounter card effect, that player must deal 2 damage to a character he controls."
Chetwood
Type: Location
Traits: Forest.
Quest points: 2
Threat strength: 2
While Chetwood is in the staging area, Spy enemies get +1 Threat and +1 Attack.
Shadow: Defending player discards 1 random card from his hand.
On the third day out from Bree they came out of the Chetwood. -The Fellowship of the Ring
Chetwood Campsite
Type: Location
Traits: Hideout.
Quest points: 5
Threat strength: 5
Victory points: 5
Immune to player card effects.
While Chetwood Campsite is in the victory display, each Suspect gets +1 Threat, +1 Attack and +1 Defense.
Travel: Search the encounter deck and discard pile for a Chetwood Outlaw and add it to the staging area. Shuffle the encounter deck.
Chetwood Forest
Type: Location
Traits: Arnor.,Forest.
Quest points: 3
Threat strength: 3
Travel: One player chooses and engages an enemy in the staging area.
Shadow: Defending player either exhausts a hero he controls, or returns attacking enemy to the staging area after this attack.
City Forum
Type: Location
Traits: City.
Quest points: 5
Threat strength: 1
City Forum gets +1 Threat for each resource here.
While City Forum is in the staging area, it gains: "Forced: After a location is explored, place 1 resource here."
Travel: Each player raises his threat by 1 for each resource here.
City of Corsairs
Type: Location
Traits: Umbar.,City.
Quest points: 4
Threat strength: 254
X is the highest number of resources on a Raider enemy in play.
Travel: Search the encounter deck and discard pile for a Corsair enemy and add it to the staging area. Shuffle the encounter deck.
City of Spies
Type: Location
Traits: City.,Ruins.
Quest points: 5
Threat strength: 2
While City of Spies is in the staging area, it gains: "Forced: When you commit a character to the quest, raise your threat by 1. This effect does not stack with other copies of City of Spies."
City Remains
Type: Location
Traits: Ost-in-Edhil.,Ruins.
Quest points: 3
Threat strength: 3
Forced: After placing any amount of progress here, trigger the topmost **Scour** effect in the discard pile, if able.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, raise each player's threat by 1 for each card underneath The Orcs' Search.
City Street
Type: Location
Traits: City.
Keywords: Surge.
Quest points: 2
Threat strength: 2
While City Street is in the staging area, players cannot travel to a location that does not have the title City Street.
Shadow: Attacking enemy gets +2 Attack.
City Under Siege
Type: Location
Traits: Coastland.,Ocean.
Quest points: 6
Threat strength: 2
While City Under Siege is in the staging area, it gains archery 2, and damage from the archery keyword must be applied to Ship objectives.
Shadow: If attacking enemy is guarding an objective, return it to the staging area after this attack.
City Wall
Type: Location
Traits: Minas Tirith.
Quest points: 4
Threat strength: 3
While City Wall is the active location, damage that would be placed on Minas Tirith must be placed here first.
Forced: When City Walls has damage equal to its quest points, discard it. Then, each player raises his threat by 3.
For the main wall of the City was of great height and marvellous thickness... -The Return of the King
City Wall
Type: Location
Traits: Arnor.,City.
Quest points: 4
Threat strength: 3
Immune to player card effects.
Forced: At the end of the round, place 1 resource on City Wall. Then, if there are 3 resources here, discard City Wall to deal 4 damage to Annúminas and reveal an encounter card.
Travel: Reveal the top card of the encounter deck to travel here.
Cleft of Cirith Ungol
Type: Location
Traits: Mountain.
Quest points: 4
Threat strength: 4
Victory points: 4
Immune to player card effects.
While The Cleft of Cirith Ungol is in the victory display, Shelob gets +2 Attack, loses the Indestructible keyword, and gains: "Shelob engages the first player."
Travel: Place 1 resource on Shelob to travel here.
The Cleft, Cirith Ungol, was before him, a dim notch in the black ridge... —The Two Towers
Cliffside Inlet
Type: Location
Traits: Coastland.,Ocean.
Quest points: 3
Threat strength: 4
While Cliffside Inlet is in the staging area, the main quest gets +2 quest points.
Travel: Discard cards from the top of the encounter deck until a Ship enemy is discarded. Put that enemy into play in the Stormcaller's area.
☸
Coast of Anfalas
Type: Location
Traits: Coastland.,Ocean.
Quest points: 3
Threat strength: 3
If you are off-course (Cloudy, Rainy, Stormy), Coast of Anfalas gets +2 Threat. Travel: Exhaust a Ship objective to travel here.
Shadow: If you are off-course (Cloudy, Rainy, Stormy), attacking enemy gets +2 Attack.
Cobas Haven
Type: Location
Traits: Coastland.,Ocean.
Quest points: 4
Threat strength: 2
While Cobas Haven is the active location, reduce the Boarding X value on each Ship enemy by 1.
But beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea...
-The Return of the King
Cobas Haven
Type: Location
Traits: Coastland.,Ocean.
Quest points: 4
Threat strength: 2
While Cobas Haven is the active location, reduce the Boading value on each Ship enemy by 1.
But beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea.
-The Return of the King
Cobwebbed Cavern
Type: Location
Traits: Underground.
Quest points: 3
Threat strength: 2
While On Track is in play, Cobwebbed Cavern gets +2 Threat.
Shadow: Exhaust a character you control.
Cobwebbed Cavern
Type: Location
Traits: Underground.
Quest points: 4
Threat strength: 2
Travel: Remove 2 progress from the main quest.
Shadow: Remove 2 progress from the main quest.
Cobwebbed Tunnel
Type: Location
Traits: Underground.
Quest points: 5
Threat strength: 2
Immune to player card effects.
While Cobwebbed Tunnel is in the staging area, each Underground location in the staging area gets +1 Threat and +5 quest points.
Travel: The first player reveals an encounter card to travel here.
Collapsed Mine
Type: Location
Traits: Underground.,Dark.
Quest points: 6
Threat strength: 2
While Collapsed Mine is in the staging area, no more than 4 progress can be placed on the quest each round.
Shadow: Raise your threat by 1 for each point of damage dealt by this attack.
Collapsed Tower
Type: Location
Traits: Ost-in-Edhil.,Ruins.
Keywords: Surge.
Quest points: 4
Threat strength: 1
Scour: Return this location to the staging area and place 2 damage here.
Shadow: Excess damage from this attack must be placed on the active location, if able.
Combe Storehouse
Type: Location
Traits: Hideout.
Quest points: 5
Threat strength: 5
Victory points: 5
Immune to player card effects.
While Combe Storehouse is in the victory display, each Suspect gains: "Forced: After this enemy engages a player, it makes an immediate attack."
Travel: Search the encounter deck and discard pile for a Lawless Ruffian and add it to the staging area. Shuffle the encounter deck.
Comfortable Light
Type: Location
Traits: Trollshaws.
Threat strength: 5
Progress cannot be placed here.

Travel: Sack 1.

Forced: After Comfortable Light becomes the active location, discard it.
Out of the dark mass of the trees they could now see a light shining, a reddish comfortable-looking light... -The Hobbit
Concealed Orc-camp
Type: Location
Traits: Arnor.,Hills.
Quest points: 2
Threat strength: 2
While Concealed Orc-camp is the active location is gains: "Response: When Concealed Orc-camp is explored, place 1 resource token on the Mission objective."
Travel: The first player searches the encounter deck and discard pile for an Orc enemy and put it into play engaged with him. Shuffle the encounter deck.
Concealed Woods
Type: Location
Traits: Forest.
Quest points: 4
Threat strength: 4
While Concealed Woods is the active location, the first enemy with the ambush keyword revealed from the encounter deck each round gains surge.
Shadow: Attacking enemy gets +2 Attack if engaged with the first player.
Contested Depths
Type: Location
Traits: Underground.
Quest points: 5
Threat strength: 1
Contested Depths gets +1 Threat for each location in the victory display.
Forced: After the players travel to Contested Depths, either raise each player's threat by 1 for each location in the victory display, or discard Contested Depths and replace it with the top card of the Caves deck.
Contested Square
Type: Location
Traits: City.
Keywords: Surge.
Quest points: 3
Threat strength: 1
Forced: After an enemy is defeated, place 1 progress on Contested Square if it is in the staging area.
While you control Contested Square, it gains: "Forced: After a character you control is destroyed, if you control Contested Square, returns Contested Square to the staging area."
Cormallen Fields
Type: Location
Traits: Plains.,Riverland.
Quest points: 5
Threat strength: 3
While the current quest has battle, Cormallen Fields gets +2 Threat.
While the current quest has siege, when faced with the option to travel, the players must travel to Cormallen Fields, if able.
Corsair Dromon
Type: Location
Traits: Ship.
Quest points: 2
Threat strength: 2
Victory points: 2
While Corsair Dromon is the active location, each Corsair enemy gains Archery 1.
Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Corsair enemy is discarded. Add the discarded enemy to the staging area.
Corsair Waters
Type: Location
Traits: Ocean.,Coastland.
Quest points: 3
Threat strength: 4
While Corsair Waters is the active location, no more than 1 ally can enter play each round.
Shadow: Either shift your heading off-course, or treat this attack as undefended.
Cracked Pillar
Type: Location
Traits: Underground.
Quest points: 2
Threat strength: 2
While Cracked Pillar is in the staging area, it gains: "The first player may declare an attack against Cracked Pillar during the combat phase as if it was an enemy engaged with him. Use Cracked Pillar's Threat as its Defense during this attack."
Travel: Remove 4 damage from Cracked Pillar to travel here.
Creature Den
Type: Location
Traits: Mountain.
Quest points: 4
Threat strength: 4
Victory points: 4
Response: After the players travel to Creature Den, search the Caves deck for a Dragon Sign and attach it to Creature Den as a guarded objective. Shuffle the Caves deck.
Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add that enemy to the staging area.
Crew Quarters
Type: Location
Traits: Ship.
Quest points: 4
Threat strength: 1
Travel: Add 1 resource to each Raider card in play to travel here.
Shadow: Attacking enemy gets +2 Attack.
Crowded Market
Type: Location
Traits: City.
Quest points: 2
Threat strength: 2
While Crowded Market is the active location, City Guard gets +20 engagement cost.
Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add that enemy to the staging area.
Crowded Track
Type: Location
Traits: Plains.
Quest points: 6
Threat strength: 0
Crowded Track gets +1 Threat for each character controlled by the first player.
Forced: After Crowded Track becomes the active location, each player searches the encounter deck and discard pile for an enemy and adds it to the staging area. Shuffle the encounter deck.
Crumbled Battlements
Type: Location
Traits: Osgiliath.
Quest points: 2
Threat strength: 3
Forced: When you take control of Crumbled Battlements, shuffle the encounter discard pile into the encounter deck and discard cards from the encounter deck until an enemy is discarded. Put the discarded enemy into play engaged with you.
"Here they come pouring through the breaches!"
-Man of Gondor, The Return of the King
Crumbling Cavern
Type: Location
Traits: Underground.,Dark.
Quest points: 6
Threat strength: 6
Victory points: 1
Forced: After Crumbling Cavern becomes the active location, each player assigns X damage among characters he controls, where X is the number of characters he controls.
...he was slipping - beginning to fall down, down, goodness knows where to.
-The Hobbit
Crumbling Passage
Type: Location
Traits: Underground.
Quest points: 3
Threat strength: 5
When Revealed: Make Crumbling Passage the active location, returning any previously active location to the staging area.
Forced: When Crumbling Passage leaves play, deal 1 damage to each exhausted character.
...at that moment a stone hurtling from above smote heavily on his helm, and he fell with a crash and knew no more.
-The Hobbit
Crumbling Stairs
Type: Location
Traits: Underground.
Quest points: 7
Threat strength: 2
While Crumbling Stairs is in the staging area, event cards cost 1 additional matching resource to play from hand.
Shadow: If this attack destroys a character, the defending player must discard all event cards in his hand.
Crumbling Stairs
Type: Location
Traits: Underground.
Quest points: 3
Threat strength: 3
While Crumbling Stairs is in the staging area, progress cannot be placed on it.
Forced: When Crumbling Stairs leaves play as an explored location, discard the top card of the encounter deck. If the discarded card is a location, put it into play as the active location.
Sunken Temple
Type: Location
Traits: Ruins.,Underground.,Underwater.
Quest points: 10
Threat strength: 3
Victory points: 2
While Sunken Temple is the active location, treat each attachment as if its printed text box is blank (except for Traits).
Forced: If Sunken Temple is the active location at the end of the quest phase, discard 1 resource from each objective-ally an each hero's resource pool. Then, you may flip Sunken Temple to its Grotto side.
Cursed Caverns
Type: Location
Traits: Underground.,Grotto.
Quest points: 5
Threat strength: 3
Response: After you travel to Cursed Caverns, you may flip it to its Underwater side.
Response: After the players explore Cursed Caverns as the active location, each player may raise his threat by 2 to draw the bottom card of his deck.