ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
The King's Return
Type: Event
Sphere: Leadership
Traits: Song.
Resource cost: 1
Action: Search your deck for a Guarded attachment and put it into play. Shuffle your deck.
His crown shall be upholden,
His harp shall be restrung,
His halls shall echo golden
To songs of yore re-sung
-The Hobbit
The Lucky Number
Type: Event
Sphere: Baggins
Resource cost: 1
Action: Choose a character in play (other than Bilbo Baggins). Add Bilbo Baggins' total Willpower, Attack, and Defense to that character's Willpower, Attack, and Defense respectively until the end of the phase.
The Master Ring
Type: Event
Sphere: Neutral
Traits: Master.
Resource cost: 0
Response: Exhaust The One Ring and raise your threat by 1 to cancel the effects of an encounter card just revealed from the encounter deck and discard that card. Then, reveal an encounter card.
"If I, wearing it, were to command you, you would obey, even if it were to leap from a precipice or to cast yourself into the fire."
-Frodo, The Two Towers
The Muster of Rohan
Type: Event
Sphere: Spirit
Resource cost: 4
While paying for The Muster of Rohan, each Rohan hero you control is considered to have a Spirit icon.
Planning Action: Search the top 10 cards of your deck for up to 4 Rohan allies and put them into play. Shuffle your deck. If any of those allies are still in play at the end of the round, discard them.
The Ring of Power
Type: Event
Sphere: Neutral
Traits: Master.
Resource cost: 0
Action: Exhaust The One Ring and raise your threat by 1 to ready the hero with The One Ring Attached. That hero gets +1 Willpower, +1 Attack, and +1 Defense until the end of the phase.
"And behold! in our need chance brings to light the Ring of Power."
-Boromir, The Fellowship of the Ring
The Ruling Ring
Type: Event
Sphere: Neutral
Traits: Master.
Resource cost: 0
Combat Action: Exhaust The One Ring and raise your threat by 1 to choose a non-Nazgul enemy engaged with you. Until the end of the phase, that enemy cannot attack you.
"He vanished. I have never seen such a thing happen before..."
-Boromir, The Fellowship of the Ring
The Seeing-stone
Type: Event
Sphere: Neutral
Keywords: Doomed 1.
Resource cost: 0
Action: Search your deck for a card with the Doomed keyword and add it to your hand. Shuffle your deck.
"...alone it could do nothing but see small images of things far off and days remote." -Gandalf, The Two Towers
The Shirefolk
Type: Event
Sphere: Neutral
Resource cost: 0
Play only if each of your heroes is a Hobbit.
Action: Reduce your threat by 4.
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
-Thorin Oakenshield, The Hobbit
The Three Hunters
Type: Event
Sphere: Fellowship
Resource cost: 3
Play only if you control Fellowship Aragorn.
Quest Action: Choose 3 heroes committed to the quest. Ready those heroes. Until the end of the round, each of the chosen heroes gets +1 Willpower, +1 Attack and +1 Defense.
"We shall makes such a chase as shall be accounted a marvel among the Three Kindreds: Elves, Dwarves, and Men. Forth the Three Hunters!" -Aragorn, The Two Towers
The Tree People
Type: Event
Sphere: Lore
Resource cost: 0
Action: Return a Silvan ally you control to your hand to search the top 5 cards of your deck for a Silvan ally. Put that ally into play and shuffle the other cards back into your deck. You can only play 1 copy of The Tree People each phase.
No folk could they see, nor hear any feet upon the paths; but there were many voices, about them, and in the air above. –The Fellowship of the Ring
The White Council
Type: Event
Sphere: Neutral
Resource cost: 254
X is the number of players in the game.
Action: Starting with the first player, each player chooses 1 different option: ready a hero he controls, add 1 resource to the resource pool of a hero he controls, draw 1 card, or shuffle 1 card from his discard pile into his deck.
"I it was who first summoned the White Council."
–Galadriel, The Fellowship of the Ring
The Wizards's Voice
Type: Event
Sphere: Tactics
Traits: Spell.
Keywords: Doomed 3.
Resource cost: 0
Action: Each player chooses 1 enemy engaged with him. Until the end of the phase, each chosen enemy cannot attack the player that chose it.
...it was a delight to hear the voice speaking, all that it said seemed wise and reasonable... -The Two Towers
Thicket of Spears
Type: Event
Sphere: Tactics
Resource cost: 3
You must use resources from 3 different heroes' pools to pay for this card.
Action: Choose a player. That player's engaged enemies cannot attack that player this phase.
Without a word or cry, suddenly, the Riders halted. A thicket of spears were pointed towards the strangers...
-The Two Towers
Tides of Fate
Type: Event
Sphere: Spirit
Resource cost: 0
Response: When a shadow card increases an enemy's Attack by any amount, increase the defending character's Defense by 3 for that attack. Then, the players as a group may spend 2 Tactics resources to ready the defending character and give it +3 Attack for its next attack this phase.
...the tides of fate had turned against them and their doom was at hand.
-The Return of the King
Tighten Our Belts
Type: Event
Sphere: Leadership
Resource cost: 0
Refresh Action: Choose a player. Each hero that player controls that did not spend any resources this round gains 1 resource. Only 1 copy of Tighten Our Belts can be played by the players each round.
There was nothing now to be done but to tighten the belts round their empty stomachs, and hoist their empty sacks and packs... -The Hobbit
Timely Aid
Type: Event
Sphere: Leadership
Keywords: Secrecy 3.
Resource cost: 4
Action: Reveal the top 5 cards of your deck and put 1 revealed ally into play, if able. Shuffle all other revealed cards back into your deck.
Tireless Hunters
Type: Event
Sphere: Tactics
Resource cost: 1
Play only before the resolving enemy attacks step.
Combat Action: Choose an enemy not engaged with you. Engage that enemy. Then, discard a shadow card from that enemy, if able.
"Many evil things there are that your strong walls and bright swords do not stay." -Aragorn, The Fellowship of the Ring
Tom Bombadillo!
Type: Event
Sphere: Lore
Traits: Song.
Resource cost: 2
Play only if you control a Hobbit hero. You cannot play this card if there is a copy of Tom Bombadillo! in the victory display.
Planning Action: Add Tom Bombadillo the the victory display to shuffle a set-aside copy of Tom Bombadil into the encounter deck.
To Arms!
Type: Event
Sphere: Spirit
Resource cost: 0
Action: Choose an ally with a player attachment. Ready that ally.
...the grim-voiced fellow ran hotfoot to the Master. "The dragon is coming or I am a fool!" he cried. "Cut the bridges! To arms! To arms!"
-The Hobbit
To me! O my kinsfolk!
Type: Event
Sphere: Leadership
Resource cost: 1
Action: If you control at least 1 Dwarf hero, put a Dwarf ally from your discard pile into play under your control. Put that ally on the bottom of your deck at the end of the phase.
Out leapt the King under the Mountain, and his companions followed him.
-The Hobbit
To the Eyrie
Type: Event
Sphere: Tactics
Resource cost: 2
Response: After an ally is destroyed, exhaust 1 Eagle character to move that ally from the discard pile to its owner's hand.
The pale peaks of the mountains were coming nearer, moonlit spikes of rock sticking out of black shadows. -The Hobbit
Traffic from Dale
Type: Event
Sphere: Leadership
Resource cost: 1
Planning Action: Choose a Dale hero you control. Add 1 resource to its pool for each character you control with a player attachment. You can only play 1 copy of Traffic from Dale each round.
The talk was all of the trade that came and went on the waterways and the growth of the traffic on the river...
The Hobbit
Trained for War
Type: Event
Sphere: Tactics
Resource cost: 2
Play only if each hero you control has the printed Tactics resource icon.
Action: Until the end of the phase, if the current quest does not have Siege, it gains Battle.
Unlikely Friendship
Type: Event
Sphere: Leadership
Resource cost: 0
Play only if you control a unique character with the Silvan trait and another unique character with the Dwarf trait.
Action: Draw 1 card and add 1 resource to the resource pool of a hero you control.
...folk that saw them pass marvelled to see such companions...
-The Return of the King
Unseen Strike
Type: Event
Sphere: Tactics
Resource cost: 0
Action: Choose a character you control. Until the end of the phase, that character gets +3 Attack while attacking an enemy with a higher engagement cost than your threat.
Untroubled by Darkness
Type: Event
Sphere: Spirit
Resource cost: 2
Action: Each Dwarf character gets +1 Willpower until the end of the phase. (+2 Willpower instead if the active location is an Underground or Dark location.)
Valiant Sacrifice
Type: Event
Sphere: Leadership
Resource cost: 1
Response: After an ally card leaves play, that card's controller draws 2 cards.
"He fell defending the Hobbits, while I was away upon the hill."
-Aragorn, The Two Towers
Valour of the North
Type: Event
Sphere: Tactics
Resource cost: 0
Response: After a character is declared as an attacker or defender against an enemy with an attachment, that character gets +3 Attack and +3 Defense until the end of this attack.
"Dwarf-mail may be good, but they will soon be hard put to it."
-Bard the Bowman, The Hobbit
Vanish from Sight
Type: Event
Sphere: Neutral
Resource cost: 0
Play only if you control 2 or fewer heroes.
Action: Until the end of the phase, if your threat is higher than 20, treat your threat as if it is 20.
"I see now little hope, if we do not soon vanish from sight for a while, and cover our trail."
-Gandalf, The Fellowship of the Ring
Wait no Longer
Type: Event
Sphere: Tactics
Resource cost: 2
Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for an enemy and put it into play engaged with you. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.
"We must press our Enemy, and no longer wait upon him for the move."
-Aragorn, The Return of the King
Waters of Nimrodel
Type: Event
Sphere: Lore
Keywords: Doomed 3.
Resource cost: 3
Action: Heal all damage on each character in play.
For a moment Frodo stood near the brink and let the water flow over his tired feet. It was cold but its touch was clean, and as he went on and it mounted to his knees, he felt that the strain of travel and all weariness was washed from his limbs. -The Fellowship of the Ring
Wealth of Gondor
Type: Event
Sphere: Leadership
Resource cost: 0
Action: Choose a Gondor hero. Add 1 resource to that hero's resource pool.
Kings made tombs more splendid than houses of the living, and counted old names in the rolls of their descent dearer than the names of sons. -The Two Towers
Well-Equipped
Type: Event
Sphere: Neutral
Resource cost: 0
Action: Discard the top 2 cards of your deck. You may attach 1 attachment card discarded by this effect to an eligible Dwarf character in play.
Gimli the Dwarf alone wore openly a short shirt of steel-rings, for dwarves make light of burdens...
-The Fellowship of the Ring
Well Warned
Type: Event
Sphere: Spirit
Resource cost: 0
Play only if you control a unique character with the Noble trait and another unique character with the Scout trait.
Response: After a player engages an enemy, reduce his threat by X, where X is that enemy's printed Threat.
...the Captains of the West were well warned by their scouts...
-The Return of the King
We Are Not Idle
Type: Event
Sphere: Leadership
Resource cost: 0
Action: Exhaust X Dwarf heroes to add X resources to a hero's resource pool and draw 1 card.
"You should see the stone-paved roads of many colours! And the halls and cavernous streets under the earth with arches carved like trees; and the terraces and towers upon the Mountain's sides! Then you would see that we have not been idle."
-Glóin, The Fellowship of the Ring
We Do Not Sleep
Type: Event
Sphere: Spirit
Resource cost: 5
Action: Until the end of the phase, Rohan characters do not exhaust to commit to quests.
"But we must ride more warily; for war is abroad, and the Rohirrim, the Horse-lords, do not sleep, even if it seems so from afar." -Gandalf, The Two Towers
Will of the West
Type: Event
Sphere: Spirit
Resource cost: 1
Action: Choose a player. Shuffle that player's discard pile back into his deck. Remove Will of the West from the game.
"If Gondor has such men still in these days of fading, great must have been its glory in the days of its rising." -Legolas, The Return of the King
Wind from the Sea
Type: Event
Sphere: Neutral
Keywords: Encounter.
Resource cost: 255
When Revealed: Ready each hero committed to the quest and remove Wind from the Sea from the game.
Shadow: Ready the defending character.
Woodman Lore
Type: Event
Sphere: Lore
Resource cost: 1
Action: Ready up to X Woodman characters you control, where X is the number of locations with player card attachments.
The Woodman said that there was some new terror abroad...
-The Fellowship of the Ring
Word of Command
Type: Event
Sphere: Lore
Resource cost: 1
Action: Exhaust an Istari character to search your deck for 1 card and add it to your hand. Shuffle your deck.
"Picking up a faggot he held it aloft for a moment, and then with a word of command, naur an edraith ammen! he thrust the end of his staff into the midst of it. At once a great spout of green and blue flame sprang out, and the wood flared and sputtered." -The Fellowship of the Ring
Amarthiúl
Type: Hero
Sphere: Leadership
Traits: Dúnedain.,Ranger.,Warrior.
Threat cost: 10
Willpower: 1
Attack: 3
Defense: 3
Hit points: 3
While you are engaged with at least 1 enemy, Amarthiúl gains the Tactics resource icon.
While you are engaged with at least 2 enemies, add 1 additional resource to Amarthiúl's resource pool when you collect resources during the resource phase.
"The heirs of Elendil do not forget all things past..." -Aragorn, The Return of the King
Aragorn
Type: Hero
Sphere: Fellowship
Traits: Dúnedain.,Noble.,Ranger.
Willpower: 2
Attack: 3
Defense: 2
Hit points: 5
The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game.
While Aragorn has an Artifact attached, he gains sentinel and does not exhaust to quest.
"I have no help to send, therefore I must go myself..."
-The Return of the King
Aragorn
Type: Hero
Sphere: Fellowship
Traits: Dúnedain.,Gondor.,Noble.,Warrior.
Keywords: Sentinel.
Willpower: 2
Attack: 3
Defense: 2
Hit points: 5
The first player gains control of Aragorn.
Action: Spend 1 resource from Aragorn's pool to ready him. (Limit once per phase.)
If Aragorn leaves play the players lose the game.
"As I have begun, so I will go on."
-The Return of the King
Aragorn
Type: Hero
Sphere: Fellowship
Traits: Dúnedain.,Noble.,Ranger.
Willpower: 2
Attack: 3
Defense: 2
Hit points: 5
The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game.
Action: Spend 2 resources from Aragorn's resource pool to ready a hero.
Aragorn
Type: Hero
Sphere: Leadership
Traits: Dúnedain.,Noble.,Ranger.
Keywords: Sentinel.
Threat cost: 12
Willpower: 2
Attack: 3
Defense: 2
Hit points: 5
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.
"I am Aragorn son of Arathorn; and if by life or death I can save you, I will."
-The Fellowship of the Ring
Aragorn
Type: Hero
Sphere: Lore
Traits: Dúnedain.,Ranger.
Keywords: Sentinel.
Threat cost: 12
Willpower: 2
Attack: 3
Defense: 2
Hit points: 5
Refresh Action: Reduce your threat to your starting threat level. (Limit once per game.)
"I am older than I look, I might prove useful."
-The Fellowship of the Ring
Aragorn
Type: Hero
Sphere: Spirit
Traits: Dúnedain.,Ranger.,Scout.
Keywords: Sentinel.
Threat cost: 12
Willpower: 2
Attack: 3
Defense: 2
Hit points: 5
Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -X Threat, where X is Aragorn's Willpower. If this effect reduces the location's Threat to 0, place 1 progress on it. (Limit once per round.)
Aragorn
Type: Hero
Sphere: Tactics
Traits: Dúnedain.,Ranger.,Warrior.
Threat cost: 12
Willpower: 2
Attack: 3
Defense: 2
Hit points: 5
Each enemy engaged with you gets -1 Defense.
Response: After Aragorn participates in an attack that destroys an enemy, choose an enemy not engaged with you and engage that enemy.
"I serve no man," said Aragorn; "but the servants of Sauron I pursue into whatever land they may go." -The Two Towers
Argalad
Type: Hero
Sphere: Lore
Traits: Silvan.,Scout.
Keywords: Ranged.
Threat cost: 9
Willpower: 2
Attack: 2
Defense: 1
Hit points: 4
Action: Exhaust Argalad to choose an enemy in the staging area. Until the end of the phase, that enemy gets -X Threat, where X is Argalad's Attack. If this effect reduces the enemy's Threat to 0, deal 1 damage to it. (Limit once per round.)
Arwen Undómiel
Type: Hero
Sphere: Spirit
Traits: Noldor.,Noble.
Threat cost: 9
Willpower: 3
Attack: 1
Defense: 2
Hit points: 3
Action: Discard a card from your hand to add 1 resource to a Noldor hero's resource pool, or to Aragorn's resource pool. (Limit once per round.)
...the light of stars was in her bright eyes, grey as a cloudless night; yet queenly she looked, and thought and knowledge were in her glance, as of one who has known many things that the years bring.
-The Fellowship of the Ring
Balin
Type: Hero
Sphere: Leadership
Traits: Dwarf.
Threat cost: 9
Willpower: 2
Attack: 1
Defense: 2
Hit points: 4
Response: Pay 1 resource from Balin's resource pool to cancel a shadow effect just triggered during an attack. Then, deal the attacking enemy another shadow card. (Limit once per attack.)
"Well, it is the first time that even a mouse has crept along carefully and quietly under my very nose and not been spotted."
-The Hobbit
Bard son of Brand
Type: Hero
Sphere: Spirit
Traits: Dale.,Noble.
Threat cost: 9
Willpower: 2
Attack: 2
Defense: 2
Hit points: 3
While playing an Item attachment, Bard son of Brand is considered to have the printed Leadership, Lore, and Tactics icons.
Response: When a character leaves play, return each attachment attached to that character to its owners hand. (Limit once per phase.)
Bard the Bowman
Type: Hero
Sphere: Tactics
Traits: Esgaroth.,Warrior.
Keywords: Ranged.
Threat cost: 11
Willpower: 2
Attack: 3
Defense: 2
Hit points: 4
When Bard the Bowman makes a ranged attack, the enemy he attacks gets -2 Defense until the end of the phase.
Now he shot with a great yew bow, till all his arrows but one were spent.
-The Hobbit
Beorn
Type: Hero
Sphere: Tactics
Traits: Beorning.,Warrior.
Threat cost: 12
Willpower: 0
Attack: 5
Defense: 1
Hit points: 10
Cannot have attachments. Immune to player card effects.
Beorn does not exhaust to defend.
Beravor
Type: Hero
Sphere: Lore
Traits: Dúnedain.,Ranger.
Threat cost: 10
Willpower: 2
Attack: 2
Defense: 2
Hit points: 4
Action: Exhaust Beravor to choose a player. That player draws 2 cards. Limit once per round.
But in the wild lands beyond Bree there were mysterious wanderers. The Bree-folk called them Rangers, and knew nothing of their origin.
-The Fellowship of the Ring
Beregond
Type: Hero
Sphere: Spirit
Traits: Gondor.,Warrior.
Keywords: Sentinel.
Threat cost: 10
Willpower: 0
Attack: 1
Defense: 4
Hit points: 4
Response: After Beregond defends an attack and takes no damage, reduce the defending player's threat by 1. (Limit once per round.)
"The Lord does not permit those who wear the black and silver to leave their post for any cause..."
-The Return of the King
Beregond
Type: Hero
Sphere: Tactics
Traits: Gondor.,Warrior.
Keywords: Sentinel.
Threat cost: 10
Willpower: 0
Attack: 1
Defense: 4
Hit points: 4
Lower the cost to play Weapon and Armor attachments on Beregond by 2.
"It is over-late to send for aid when you are already besieged." -The Return of the King
Bifur
Type: Hero
Sphere: Lore
Traits: Dwarf.
Threat cost: 7
Willpower: 2
Attack: 1
Defense: 2
Hit points: 3
Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. Any player may trigger this ability. (Limit once per round.)
"And winter comes after autumn." –Bifur, The Hobbit
Bilbo Baggins
Type: Hero
Sphere: Baggins
Traits: Hobbit.,Burglar.
Willpower: 1
Attack: 1
Defense: 1
Hit points: 3
Bilbo Baggins does not count against the hero limit and cannot gain resources from non-treasure cards.
The first player gains control of Bilbo Baggins.
Action: Spend 1 Baggins resource to search your deck for a treasure card and add it to your hand.
If Bilbo Baggins leaves play, the players have lost the game.
Bilbo Baggins
Type: Hero
Sphere: Baggins
Traits: Hobbit.
Willpower: 1
Attack: 1
Defense: 1
Hit points: 3
The first player gains control of Bilbo Baggins.
Bilbo Baggins cannot gain resources from player card effects.
If Bilbo Baggins leaves play, the players lose the game.
Bilbo Baggins
Type: Hero
Sphere: Lore
Traits: Hobbit.
Threat cost: 9
Willpower: 1
Attack: 1
Defense: 2
Hit points: 2
The first player draws 1 additional card in the resource phase.
"Well, my dear fellow," said bilbo, "now you've heard the news, can't you spare me a moment? I want your help in something urgent." -The Fellowship of the Ring
Bilbo Baggins
Type: Hero
Sphere: Tactics
Traits: Hobbit.,Burglar.
Threat cost: 9
Willpower: 1
Attack: 1
Defense: 2
Hit points: 2
Response: After Bilbo Baggins commits to the quest, choose an enemy in the staging area. Until the end of the phase, Bilbo Baggins gets +X Willpower where X is that enemy's Threat. If the players quest successfully, deal 1 damage to that enemy (2 damage instead if it is guarding a card).
Bombur
Type: Hero
Sphere: Lore
Traits: Dwarf.
Threat cost: 8
Willpower: 0
Attack: 1
Defense: 2
Hit points: 5
When counting the number of Dwarf characters you control, Bombur counts as two.
"Bombur is fattest and will do for two, he had better come alone and last."
-Gandalf, The Hobbit
Boromir
Type: Hero
Sphere: Leadership
Traits: Gondor.,Warrior.,Noble.
Threat cost: 11
Willpower: 1
Attack: 3
Defense: 2
Hit points: 5
While Boromir has at least 1 resource in his resource pool, Gondor allies get +1 Attack.
"By our valour the wild fold of the East are still restrained, and the terror of Morgul kept at bay..." -The Fellowship of the Ring
Boromir
Type: Hero
Sphere: Tactics
Traits: Gondor.,Noble.,Warrior.
Threat cost: 11
Willpower: 1
Attack: 3
Defense: 2
Hit points: 5
Action: Raise your threat by 1 to ready Boromir. (Limit once per phase.)
Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.
"...in Gondor we must trust to such weapons as we have." -The Fellowship of the Ring
Brand son of Bain
Type: Hero
Sphere: Leadership
Traits: Dale.,Noble.
Threat cost: 10
Willpower: 2
Attack: 3
Defense: 2
Hit points: 3
Each Dale character you control with a player attachment gets +1 Willpower.
Response: After you play an attachment on a Dale character without an attachment, draw a card.
"He is a strong king, and his realm now reaches south and east of Esgaroth."
-Glóin, The Fellowship of the Ring
Brand son of Bain
Type: Hero
Sphere: Tactics
Traits: Dale.
Keywords: Ranged.
Threat cost: 10
Willpower: 2
Attack: 3
Defense: 2
Hit points: 3
Response: After Brand son of Bain attacks and defeats an enemy engaged with another player, choose and ready one of that player's characters.
"The grandson of Bard the Bowman rules them, Brand son of Bain son of Bard."
-Glóin, The Fellowship of the Ring
Caldara
Type: Hero
Sphere: Spirit
Traits: Gondor.
Threat cost: 8
Willpower: 2
Attack: 1
Defense: 2
Hit points: 3
Action: Discard Caldara to put 1 Spirit ally from your discard pile into play for each other hero you control with a printed Spirit resource icon. (Limit once per game.)
...there is no purpose higher in the world as it now stands than the good of Gondor...
-Denethor, The Return of the King
Celeborn
Type: Hero
Sphere: Leadership
Traits: Silvan.,Noble.
Threat cost: 11
Willpower: 3
Attack: 2
Defense: 2
Hit points: 4
Response: After a Silvan ally enters play, that ally gets +1 Willpower, +1 Attack and +1 Defense until the end of the round.
"...the lord of the Galadhrim is accounted wisest of the Elves of Middle-earth, and a giver of gifts beyond the power of kings." -Galadriel, The Fellowship of the Ring