ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Dungeon Warg
Type: Enemy
Traits: Creature.
Keywords: Surge.
Engagement cost: 25
Attack: 3
Defense: 1
Hit points: 3
Threat strength: 1
When Revealed: Dungeon Warg makes an immediate attack against the player who controls the most allies.
Shadow: Attacking enemy gets +1 Attack.
Dunland Assassin
Type: Enemy
Traits: Dunland.
Engagement cost: 45
Attack: 3
Defense: 3
Hit points: 5
Threat strength: 3
Dunland Assassin cannot be optionally engaged by a player with 3 or more cards in his hand.
While Dunland Assassin is in the staging area, it gains: "Forced: After the first player draws any number of cards, Dunland Assassin makes an immediate attack against him."
Dunland Berserker
Type: Enemy
Traits: Dunland.
Engagement cost: 25
Attack: 2
Defense: 1
Hit points: 4
Threat strength: 2
Forced: After the engaged player draws any number of cards. Dunland Berserker makes an immediate attack.
Shadow: Attacking enemy makes an additional attack after this one.
Dunland Chieftain
Type: Enemy
Traits: Dunland.
Engagement cost: 35
Attack: 5
Defense: 3
Hit points: 6
Threat strength: 3
Forced: After Dunland Chieftain engages a player, discard X cards from the top of the encounter deck where X is the number of cards in the engages player's hand. Put the topmost Dunland enemy discarded this way into play engaged with that player.
Dunland Prowler
Type: Enemy
Traits: Dunland.
Engagement cost: 30
Attack: 2
Defense: 3
Hit points: 3
Threat strength: 1
While any player has 3 or more cards in hand, Dunland Prowler gains surge.
While any player has 5 or more cards in hand, Dunland Powler gets +1 Threat.
...the wild men of the Dunland fells. -The Two Towers
Dunland Raider
Type: Enemy
Traits: Dunland.
Engagement cost: 35
Attack: 5
Defense: 3
Hit points: 5
Threat strength: 3
Forced: After Dunland Raider engages a player, that player must deal X damage divided among characters he controls where X equals the number of cards in his hand.
Shadow: Discard an attachment you control.
Dunland Tribesman
Type: Enemy
Traits: Dunland.
Engagement cost: 37
Attack: 4
Defense: 2
Hit points: 3
Threat strength: 0
When Revealed: Each player draws a card.
Forced: After a player draws any number of cards, Dunland Tribesman gets +1 Threat until the end of the round.
Shadow: Attacking enemy gets +1 Attack.
Dunlending Bandit
Type: Enemy
Traits: Dunland.
Engagement cost: 33
Attack: 1
Defense: 2
Hit points: 4
Threat strength: 2
While engaged with a player, Dunlending Bandit gets +1 Attack for each card in that player's hand.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player has at least 3 cards in his hand).
Dunlending Horde
Type: Enemy
Traits: Dunland.
Engagement cost: 32
Attack: 6
Defense: 3
Hit points: 8
Threat strength: 4
Cannot have attachments or take non-combat damage.
Forced: After the engaged player draws any number of cards, heal all damage from Dunlending Horde.
Durin's Bane
Type: Enemy
Traits: Balrog.,Flame.,Shadow.
Keywords: Regenerate 3.,Indestructible.
Engagement cost: 1
Attack: 6
Defense: 3
Hit points: 27
Threat strength: 4
Regenerate 3. Indestructible.
Players cannot play attachments on Durin's Bane. Durin's Bane cannot leave the staging area, is considered to be engaged with each player whose threat is 1 or greater, and attacks each of those players in turn during the combat phase (deal and discard a new shadow card each attack).
Dwimmerlaik
Type: Enemy
Traits: Undead.,Wraith.
Engagement cost: 34
Attack: 5
Defense: 0
Hit points: 9
Threat strength: 4
Forced: After Dwimmerlaik attacks and destroys a character, the defending player reanimates that character and deals it 1 shadow card.
Shadow: If this attacks destroys a character, reanimate that character and deal it 1 shadow card.
Easterling Bowman
Type: Enemy
Traits: Easterling.
Keywords: Peril.,Archery 1.
Engagement cost: 54
Attack: 3
Defense: 1
Hit points: 4
Threat strength: 2
When Revealed: Deal 1 damage to a questing character you control.
Shadow: After this attack, attacking enemy engages the next player then makes an attack.
Easterling Captain
Type: Enemy
Traits: Easterling.
Engagement cost: 36
Attack: 6
Defense: 3
Hit points: 6
Threat strength: 3
Victory points: 6
Forced: When Easterling Captain enters play, discard cards from the encounter deck until an Easterling treachery is discarded. Attach that treachery to Easterling Captain.
Forced: When Easterling Captain would take any amount of damage, discard an Easterling attachment from him. Then, cancel the damage.
Easterling Guard
Type: Enemy
Traits: Easterling.
Keywords: Archery 2.
Engagement cost: 32
Attack: 4
Defense: 2
Hit points: 5
Threat strength: 3
When Revealed: Assign X damage among characters in play. X is the current archery total.
Shadow: Defending character cannot ready this round.
Easterling Mercenary
Type: Enemy
Traits: Easterling.
Engagement cost: 32
Attack: 4
Defense: 2
Hit points: 3
Threat strength: 3
When Revealed: Either reveal an additional encounter card, or no progress can be placed on the current quest this phase.
Shadow: Attacking enemy gets +1 Attack for each Castle side quest in the victory display.
Easterling Outrider
Type: Enemy
Traits: Easterling.
Keywords: Surge.
Engagement cost: 24
Attack: 2
Defense: 1
Hit points: 2
Threat strength: 1
Forced: After Easterling Outrider engages a player, either place 1 resource on Easterling Pursuit, or Easterling Outrider makes an immediate attack.
Shadow: Discard an attachment you control.
Easterling Raider
Type: Enemy
Traits: Easterling.
Keywords: Archery 1.
Engagement cost: 28
Attack: 2
Defense: 2
Hit points: 3
Threat strength: 2
Easterling Raider gets +1 Attack and +1 Defense for each Easterling attachment on it.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has an Easterling attachment).
Easterling Skirmisher
Type: Enemy
Traits: Easterling.
Keywords: Surge.,Archery 1.
Engagement cost: 30
Attack: 4
Defense: 1
Hit points: 3
Threat strength: 1
Surge. Archery 1.
Forced: After Easterling Skirmisher attacks and destroys a character, that character's controller must return the location he controls with the highest Threat to the staging area.
Eastern Crows
Type: Enemy
Traits: Creature.
Engagement cost: 11
Attack: 2
Defense: 0
Hit points: 2
Threat strength: 1
While there is a copy of Eastern Crows in the discard pile, Eastern Crows gains surge.
Eastern Crows
Type: Enemy
Traits: Creature.
Keywords: Surge.
Engagement cost: 30
Attack: 1
Defense: 0
Hit points: 1
Threat strength: 1
Forced: After Eastern Crows is defeated, shuffle it back into the encounter deck.
Shadow: Attacking enemy gets +1 Attack. (+2 Attack instead if defending player's threat is 35 or higher.)
Elder Nameless Thing
Type: Enemy
Traits: Nameless.
Engagement cost: 40
Attack: 254
Defense: 4
Hit points: 254
Threat strength: 4
Victory points: 3
Forced: After Elder Nameless Thing engages a player, attach the top 3 cards of that player's deck to it.
X is the printed cost of all attached cards on this card. If there are no cards attached, X is 4.
Elder Nameless Thing
Type: Enemy
Traits: Creature.
Engagement cost: 38
Attack: 5
Defense: 3
Hit points: 9
Threat strength: 3
Cannot be optionally engaged.
While Elder Nameless Thing is in the staging area, it gains: "Forced: After players have committed characters to the quest, Elder Nameless Thing makes an attack against the first player.
Elite Marauder
Type: Enemy
Traits: Corsair.
Engagement cost: 32
Attack: 6
Defense: 2
Hit points: 5
Threat strength: 4
For each excess point of combat damage dealt by Elite Marauder (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must place 1 damage on an Aflame location in the staging area.
Erebor Bats
Type: Enemy
Traits: Creature.
Engagement cost: 15
Attack: 3
Defense: 2
Hit points: 5
Threat strength: 3
Foced: When Erebor Bats attacks, the defending player discards 1 random card from his hand.

Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the card's cost and type.
Evil Crow
Type: Enemy
Traits: Creature.
Engagement cost: 25
Attack: 0
Defense: 1
Hit points: 2
Threat strength: 2
While Evil Crow is engaged with a player, that player adds 1 to the Hide value for each Hide test he makes.
Shadow: If you have failed a Hide test this round, this attack is considered undefended
Evil Crow
Type: Enemy
Traits: Creature.
Engagement cost: 5
Attack: 1
Defense: 0
Hit points: 2
Threat strength: 1
Forced: When Evil Crow engages a player, that player takes 1 hidden card.
Shadow: Take 1 hidden card.
Evil Spectre
Type: Enemy
Traits: Undead.,Hazard.
Engagement cost: 35
Attack: 4
Defense: 2
Hit points: 4
Threat strength: 2
Forced: When Evil Spectre is destroyed, shuffle it back into the encounter deck if the active location has the Dark trait.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location has the Dark trait.)
Eye of the Beast
Type: Enemy
Traits: Creature.,Body.
Keywords: Surge.
Engagement cost: 0
Attack: 255
Defense: 5
Hit points: 5
Threat strength: 2
Eye of the Beast cannot attack.
While Eye of the Beast is engaged with a player, The Thing in the Depths attacks that player during the combat phase (deal and resolve a shadow card for this attack).
Faithless Conspirator
Type: Enemy
Traits: Brigand.
Engagement cost: 40
Attack: 4
Defense: 2
Hit points: 4
Threat strength: 4
If the active location has at least 1 facedown card underneath it, Faithless Conspirator cannot take damage.
Shadow: Return attacking enemy to the staging area after this attack.
Faithless Dead
Type: Enemy
Traits: Undead.,Oathbreaker.
Keywords: Peril.,Phantom.
Engagement cost: 35
Attack: 3
Defense: 1
Hit points: 4
Threat strength: 2
When Revealed: Either raise each player's threat by 2, or reveal an additional encounter card.
Shadow: Attacking enemy gets +1 Attack and loses the Phantom keyword for this attack.
Faithless Desecrator
Type: Enemy
Traits: Undead.
Engagement cost: 25
Attack: 2
Defense: 2
Hit points: 4
Threat strength: 2
While engaged with a player, Faithless Desecrator contributes its Threat to the total Threat in the staging area.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is a Ruins location).
Fang of Sahír
Type: Enemy
Traits: Corsair.
Engagement cost: 42
Attack: 5
Defense: 3
Hit points: 3
Threat strength: 2
Forced: When Fang of Sahír engages you, either deal 3 damage to a Ship objective you control, or Fang of Sahír makes an immediate attack.
Fat Spider
Type: Enemy
Traits: Creature.,Spider.
Keywords: Venom.
Engagement cost: 28
Attack: 1
Defense: 1
Hit points: 6
Threat strength: 2
This enemy gets +3 Attack while engaged with a player who controls at least 1 poisoned character.
Shadow: Defending character gets 1 poison. (Give 2 poison to a character you control if undefended.)
Fell Rider
Type: Enemy
Traits: Nazgûl.
Engagement cost: 30
Attack: 4
Defense: 3
Hit points: 6
Threat strength: 2
Cannot have non-Morgul attachments.
While Fell Rider is in the staging area, it gains: "Forced: At the beginning of the encounter phase, the first player must either reduce the Ring-bearer's life by 1 or engage Fell Rider."
Fell Rider
Type: Enemy
Traits: Nazgûl
Engagement cost: 30
Attack: 5
Defense: 4
Hit points: 6
Threat strength: 3
Cannot have non-Morgul attachments.
Forced: After Fell Rider attacks and destroys a character, reduce the Ring-bearer's life by 1.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if The One Ring is exhausted).
Fierce Marauder
Type: Enemy
Traits: Corsair.,Pillager.
Keywords: Pillage 3.
Engagement cost: 19
Attack: 3
Defense: 2
Hit points: 3
Threat strength: 2
Pillage 3. (After this enemy attacks you, discard the top 3 cards of your deck.)
Forced: After an event card is discarded from your deck by Fierce Marauder's Pillage keyword, discard 1 resource from the resource pool of a hero you control.
Fierce Vanguard
Type: Enemy
Traits: Orc.,Goblin.
Engagement cost: 20
Attack: 2
Defense: 2
Hit points: 3
Threat strength: 2
Forced: After Fierce Vanguard engages you, either it gets +2 Attack until the end of the round, or place 1 progress on the The Goblins' Assault.
Shadow: Attacking enemy gets +2 Attack and +2 Defense until the end of the phase.
Fire-drake
Type: Enemy
Traits: Dragon.
Engagement cost: 35
Attack: 7
Defense: 254
Hit points: 17
Threat strength: 254
Cannot have non-Dragon attachments.
X is 1 more than the number of players.
Forced: After the active location is explored, Fire-drake returns to the staging area and makes an immediate attack against each player in turn order.
Forest Bat
Type: Enemy
Traits: Creature.
Engagement cost: 18
Attack: 1
Defense: 1
Hit points: 1
Threat strength: 1
When Revealed: The first player deals 2 damage to a questing hero and removes that hero from the quest.
Shadow: Defending player raises his threat by X where X is the attacking enemy's Threat.
Forest Flies
Type: Enemy
Traits: Creature.,Insect.
Engagement cost: 6
Attack: 1
Defense: 1
Hit points: 6
Threat strength: 2
Forced: When Forest Flies attacks, raise the defending player's threat by 1.
Shadow: Raise your threat by 1 for each enemy engaged with you.
Forest Flies
Type: Enemy
Traits: Creature.,Insect.
Engagement cost: 27
Attack: 1
Defense: 0
Hit points: 3
Threat strength: 4
Forced: After you engage Forest Flies, deal 1 damage to each exhausted character you control.
Shadow: If attacking enemy is an Insect, deal it 2 additional shadow cards.
Forest Spider
Type: Enemy
Traits: Creature.,Spider.
Engagement cost: 25
Attack: 2
Defense: 1
Hit points: 4
Threat strength: 2
Forced: After Forest Spider engages a player, it gets 1 Attack until the end of the round.
Shadow: Defending player must choose and discard 1 attachment he controls.
Fram's Shade
Type: Enemy
Traits: Undead.,Wight.,Hazard.
Engagement cost: 30
Attack: 3
Defense: 3
Hit points: 6
Threat strength: 3
Cannot have non-objective attachments.
Fram's Shade gets +1 Threat, +1 Attack, and +1 Defense for each Loot objective the players control.
When Fram's Shade is dealt shadow cards, deal it a number of shadow cards equal to the number of Loot objectives the players control (to a minimum of 1).
Frenzied Warg-Rider
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 15
Attack: 3
Defense: 2
Hit points: 4
Threat strength: 3
Forced: When Frenzied Warg-Rider attacks, remove 1 progress from each quest stage.
Shadow: Deal 1 damage to the defending character (2 damage instead if the current quest has no progress on it).
Ghosts of Men
Type: Enemy
Traits: Undead.,Oathbreaker.
Keywords: Peril.,Phantom.
Engagement cost: 40
Attack: 3
Defense: 1
Hit points: 5
Threat strength: 3
When Revealed: Either attach a set aside Overcome by Fear to your threat dial, or Ghosts of Men makes an immediate attack against you.
...a rumour came after him like the shadow-sound of many feet. -The Return of the King
Ghulat
Type: Enemy
Traits: Orc.,Uruk.
Engagement cost: 30
Attack: 254
Defense: 3
Hit points: 7
Threat strength: 3
Victory points: 2
X is the number of damage tokens on Dead Villagers.
Forced: When Ghulat attacks, place 1 damage token on Dead Villagers.
While Ghulat is in play, the game cannot end.
Giant Arm
Type: Enemy
Traits: Creature.,Tentacle.
Keywords: Grapple ( lowest printed quest points ).
Engagement cost: 13
Attack: 4
Defense: 1
Hit points: 6
Threat strength: 1
Giant Arm gets +2 Attack when attacking allies.
Shadow: After this attack, either put Giant Arm into play engaged with you and deal it a shadow card, or resolve its Grapple ability.
Giant Beetle
Type: Enemy
Traits: Creature.,Insect.
Engagement cost: 14
Attack: 3
Defense: 3
Hit points: 3
Threat strength: 2
While Giant Beetle is engaged with a player, it gains: "As an additional cost to travel to a safe location, Giant Beetle makes an immediate attack against the engaged player."
Damaged characters cannot be declared as attackers or defenders against Giant Beetle.
Giant Cave Centipede
Type: Enemy
Traits: Creature.,Insect.
Engagement cost: 28
Attack: 3
Defense: 5
Hit points: 4
Threat strength: 3
When Revealed: Each player at this stage shuffles the card in his hand with the highest printed cost back into his deck.

Forced: At the end of the combat phase, if Giant Centipede is engaged with a player, that player chooses and adds it to a different player's staging area.
Giant Centipede
Type: Enemy
Traits: Creature.
Engagement cost: 30
Attack: 3
Defense: 1
Hit points: 2
Threat strength: 3
Forced: After Giant Centipede damages a character, treat that character’s text box as if it were blank until the end of the round (except for Traits).
Shadow: Treat the defending character’s text box as blank until the end of the round.
Giant Marsh Worm
Type: Enemy
Traits: Creature.
Engagement cost: 36
Attack: 3
Defense: 2
Hit points: 6
Threat strength: 1
Forced: Remove 2 damage from Giant Marsh Worm at the end of each round.
Escape: 2
"No birds here. There are snakeses, wormses, things in the pools. Lot of things, lots of nasty things." -Gollum, The Two Towers
Giant Scorpion
Type: Enemy
Traits: Creature.
Engagement cost: 33
Attack: 3
Defense: 2
Hit points: 4
Threat strength: 3
Forced: After Giant Scorpion damages a character, that character cannot ready until the end of the round.
Shadow: If this attack deals damage, the defending character cannot ready until the end of the round.
Giant Spider
Type: Enemy
Traits: Spider.
Engagement cost: 30
Attack: 3
Defense: 2
Hit points: 5
Threat strength: 3
When Revealed: Each player exhausts a character he controls.
Shadow: Exhaust a character you control.
Giant Spider
Type: Enemy
Traits: Creature.,Spider.
Engagement cost: 28
Attack: 3
Defense: 2
Hit points: 3
Threat strength: 2
Forced: After Giant Spider attacks and damages a character, that character cannot ready until the end of the round.
Shadow: Defending character cannot ready until the end of the round.
Giant Swamp Adder
Type: Enemy
Traits: Creature.
Engagement cost: 35
Attack: 3
Defense: 3
Hit points: 6
Threat strength: 3
Cannot have attachments.
Forced: After any number of time counters are removed from the current quest, Giant Swamp Adder attacks the engaged player.
There were also abominable creatures haunting the reeds and tussocks... -The Fellowship of the Ring
Goblintown Scavengers
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 12
Attack: 1
Defense: 0
Hit points: 3
Threat strength: 1
When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Savengers' Threat by the total printed cost of all cards discarded in this way.
Goblintown Scavengers
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 12
Attack: 1
Defense: 0
Hit points: 3
Threat strength: 1
When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Scavenger's Threat by the total printed cost of all cards discarded in this way.
Goblin Archer
Type: Enemy
Traits: Orc.,Goblin.
Engagement cost: 44
Attack: 4
Defense: 2
Hit points: 4
Threat strength: 2
While Goblin Archer is in the staging area, it gains: "Forced: At the end of the encounter phase, assign X damage among characters in play, where X is the number of enemies in play."
Goblin Archer
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 48
Attack: 1
Defense: 3
Hit points: 1
Threat strength: 2
Players cannot optionally engaged Goblin Archer.
Characters with ranged are eligible to attack Goblin Archer while it is in the staging area.
Forced: After an enemy is revealed from the encounter deck, the first player must deal 1 damage to 1 character he controls.
Goblin Axeman
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 25
Attack: 1
Defense: 2
Hit points: 2
Threat strength: 2
Goblin Axeman gets +1 Attack for each Cave location in play.
Shadow: Defending character gets -1 Defense.
Goblin Bent-Swords
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 33
Attack: 3
Defense: 2
Hit points: 3
Threat strength: 2
If The Great Goblin is in the victory display, this card gains surge.
Shadow: Attacking enemy gets +1 Attack. (+2 Attack instead if The Great Goblin is in the victory display.)
Goblin Chieftain
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 40
Attack: 254
Defense: 254
Hit points: 8
Threat strength: 254
X is the stage number of the quest.
Cannot take damage. Cannot have attachments.
Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.
Goblin Driver
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 30
Attack: 2
Defense: 2
Hit points: 3
Threat strength: 3
When Revealed: The first player exhausts 1 character he controls.
Shadow: Defending player exhausts 1 character he controls.
Goblin Eagle-hunter
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 48
Attack: 5
Defense: 3
Hit points: 4
Threat strength: 2
Goblin Eagle-hunter gets +1 hit point per player.
Forced: At the end of the combat phase, deal 1 damage to Wilyador
Shadow: If Wilyador has 10 or less damage on him, deal 2 damage to Wilyador.
Goblin Follower
Type: Enemy
Traits: Orc.,Goblin.
Engagement cost: 50
Attack: 2
Defense: 0
Hit points: 3
Threat strength: 2
Goblin Follower cannot be optionally engaged.
While Goblin Follower is in the staging area, it gains: "Forced: After an enemy engages a player, Goblin Follower engages that player.
Goblin Follower
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 33
Attack: 3
Defense: 2
Hit points: 4
Threat strength: 1
When Revealed: Goblin Follower engages the last player.
Shadow: Attacking enemy gets +1 Attack. (+2 Attack instead if attacking the last player.)
Goblin Lurker
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 50
Attack: 2
Defense: 2
Hit points: 4
Threat strength: 3
Cannot be optionally engaged.

If the active location is a Dark location, Goblin Lurker gets +3 Attack and -40 engagement cost.
Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if the active location is a Dark location.)
Goblin Miners
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 25
Attack: 2
Defense: 0
Hit points: 2
Threat strength: 2
Goblin Miners gets +1 Defense for each Cave location in play.
Shadow: Attacking enemy gets +1 Attack.
Goblin Prowler
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 45
Attack: 4
Defense: 3
Hit points: 3
Threat strength: 4
Goblin Prowler gets -30 engagement cost if The Great Goblin is in the victory display.

Forced: When Goblin Prowler engages you, discard a character you control.
...neither Bilbo, nor the dwarves, nor even Gandalf heard them coming. -The Hobbit
Goblin Pursuer
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 16
Attack: 2
Defense: 2
Hit points: 3
Threat strength: 2
Damaged characters cannot be declared as attackers or defenders against Goblin Pursuer.
Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if this attack is undefended).
Goblin Runners
Type: Enemy
Traits: Goblin.,Orc.
Keywords: Surge.
Engagement cost: 20
Attack: 3
Defense: 1
Hit points: 2
Threat strength: 1
Shadow: Attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)
Goblin Scout
Type: Enemy
Traits: Goblin.,Orc.,Scout.
Engagement cost: 37
Attack: 1
Defense: 0
Hit points: 2
Threat strength: 3
Each player with a threat of 25 or higher cannot optionally engage Goblin Scout.
Goblin Skirmisher
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 15
Attack: 4
Defense: 2
Hit points: 3
Threat strength: 2
Each Goblin enemy gets +1 Attack for each resource on it. This ability does not stack with other copies of Goblin Skirmisher.
Shadow: Deal X damage to the defending character. X is the number of resources on attacking enemy.
Goblin Sneak
Type: Enemy
Traits: Orc.,Goblin.
Engagement cost: 22
Attack: 3
Defense: 1
Hit points: 3
Threat strength: 2
When Revealed: The opposing team searches the top 5 cards of the encounter deck for a Goblin enemy with cost 1 or less and adds it to the staging area.
Shadow: Attacking enemy gets +1 Attack.
Goblin Sneak
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 15
Attack: 1
Defense: 1
Hit points: 2
Threat strength: 2
Forced: After Goblin Sneak engages a player, discard the top card of the encounter deck. If it is a treachery card, Goblin Sneak engages the next player, if able.
Shadow: Add Goblin Sneak to the staging area.