ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Take Cover!
Type: Treachery
Keywords: Surge.
When Revealed: Either deal 1 damage to each exhausted character, or remove 1 time counter from the current quest.
Out of the darkness arrows whistled. -The Two Towers
Taking on Water
Type: Treachery
When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text: "Forced: When attached objective exhausts, deal 2 damage to it. Action: Exhaust 3 character you control to discard Taking on Water.")
Shadow: If defending character is a ship, attach Taking on Water to it.
Taking on Water
Type: Treachery
When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text: "Forced: When attached objective exhausts, deal 2 damage to it. Action: Exhaust 3 characters to discard Taking on Water.")
Shadow: If defending character is a Ship, attach Taking on Water to it.
Tangling and Grasping
Type: Treachery
Traits: Hazard.
When Revealed: Each player must remove a character from the quest. If the active location is Underwater, deal 2 damage to each character removed from the quest by this effect.
Shadow: Discard an attachment you control.
Terrible Fever
Type: Treachery
When Revealed: Remove a hero from the quest and attach Terrible Fever to that hero. (Counts as a Condition attachment with the text: "Forced: At the end of the round, deal 1 damage to attached character.")
Shadow: Defending character cannot ready until the end of the round.
Terrible Shadows
Type: Treachery
Traits: Hazard.
When Revealed: Each character gets -1 Willpower, -1 Attack, and -1 Defense until the end of the round.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, raise the defending player's threat by 3.
Terror Drives Them
Type: Treachery
Keywords: Surge.
When Revealed: Place 1 progress token on To the Tower.
Shadow: Attacking enemy gets +1 Attack for each progress token on To the Tower.
Terror of the North
Type: Treachery
Traits: Sorcery.
When Revealed: Each player discards the top 3 cards of his deck. Until the end of the round, add 2 to the total Threat in the staging area for each different card type discarded this way.
Shadow: Defending player discards the top 3 cards of his deck. Attacking enemy gets +1 Attack for each different card type discarded this way.
Tharbad Patrol
Type: Treachery
Keywords: Surge.
When Revealed: Attach Tharbad Patrol to a non-unique location in the staging area without a copy of Tharbad Patrol attached. (Counts as a Condition attachment with the text: "Forced: After the players travel to attached location, each player must discard the top 2 cards from the encounter deck and engage each enemy he discarded in this way.")
They're Getting Away!
Type: Treachery
Keywords: Surge.
Surge.
When Revealed: If Alcaron's Scroll is attached to an enemy, choose one: either add 1 progress token to that enemy, or each card in the staging area gets +2 Threat until the end of the phase.
They Are Coming!
Type: Treachery
When Revealed: The opposing team searches the encounter deck and discard pile for a different 0-cost enemy per player and adds them to the staging area. Shuffle the encounter deck.
Shadow: The opposing team shuffles an enemy from the encounter discard pile into the encounter deck.
They Are Coming!
Type: Treachery
Keywords: Doomed 2.
When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top of the encounter deck until X enemies are discarded. X is the number of players in the game. Add each enemy discarded this way to the staging area.
The Champion's Cunning
Type: Treachery
When Revealed: Wainrider Champion makes an attack against each engaged player. If no attacks were made, place damage on The Wainriders' stage equal to the Wainrider Champion's Threat.
Shadow: Attacking enemy gets +1 Attack. If this attacks destroys a character, place 2 damage on The Wainriders' stage.
The Dark Fire
Type: Treachery
Traits: Attack.
Shadow: For each point of damage dealt by this attack, heal 1 damage from Durin's Bane.
The flames roared up to greet it, and wreathed about it; and a black smoke swirled in the air. -The Fellowship of the Ring
The Dark Lord's Reach
Type: Treachery
When Revealed: Deal 1 damage to each exhausted character. Discard an attachment from each character damaged by this effect.
Shadow: Discard an attachment you control.
"His arm has grown long."
-Gandalf, The Fellowship of the Ring
The Dark Lord's Summons
Type: Treachery
Traits: Mordor.
Keywords: Peril.
When Revealed: Either place the lowest Attack Harad enemy engaged with you facedown under The Black Gate, or reveal the top card from under The Cross-roads and put it into play engaged with you.
"Always more people coming to Mordor. One day all the peoples will be inside." —Gollum, The Two Towers
The Dead City Looms
Type: Treachery
When Revealed: Raise each players' threat by the number of progress tokens on To the Tower. If there are no progress tokens on To the Tower, The Dead City Looms gains surge.
Shadow: Attacking enemy gets +1 Attack for each progress token on To the Tower.
The Dead Ride Behind
Type: Treachery
When Revealed: Deal 1 damage to each character with less than 2 Willpower. (Dusk. less than 3 Willpower insread. Midnight. less than 4 Willpower instead).
The Dragon's Fury
Type: Treachery
When Revealed: Dagnir makes an immediate attack against the first player. Undefended damage from this attack must be dealt to Hrogar's Hill.
Shadow: Attacking enemy makes an additional attack against you after this one.
The Dragon's Ire
Type: Treachery
Keywords: Doomed 1.
Doomed 1.
When Revealed: Each Dragon enemy in play makes an immediate attack against each player in turn order. Do not deal shadow cards for these attacks. For each character that is destroyed by one of these attacks, place 1 progress on each Dragon enemy in play.
The Enemy's Trail
Type: Treachery
When Revealed: Search the encounter discard pile for a Clue card and attach it to a Mordor enemy in play, if able. If no card is attached by this effect, The Enemy's Trail gains surge.
Shadow: Search the encounter discard pile for a Clue card and attach it to a Mordor enemy in play, if able.
The Enemy is Upon Us!
Type: Treachery
When Revealed: Each engaged enemy makes an immediate attack. If no attack is made this way, The Enemy is Upon Us! gains surge
Shadow: If this attack destroys a character, remove all progress from the current quest.
The Fires Spread
Type: Treachery
Keywords: Doomed 2.
When Revealed: Deal 1 damage to each Aflame location in play. If less than 3 total damage is dealt by this effect, The Fires Spread gains surge.
Shadow: If this attack destroys a character, deal 1 damage to each Aflame location in play.
The Forest's Malice
Type: Treachery
When Revealed: Each Huorn enemy engaged with a player makes an immediate attack. If no attack was made as a result of this effect, each player must search encounter deck and discard pile for a Huorn enemu and pit it into play engaged with him. This effect cannot be canceled.
The Gloaming
Type: Treachery
Keywords: Surge.
Surge.
When Revealed: Add 1 progress to the current Night objective.
The Guardian's Fury
Type: Treachery
When Revealed: Each Guardian enemy makes an attack. If there are no Guardian enemies in play, reveal a random Guardian enemy from the victory display, and add it to the staging area.
Shadow: If the attacking enemy is a Guardian, it makes an additional attack after this one.
The Hordes of Angmar
Type: Treachery
When Revealed: Each player must choose: either return the highest Threat enemy engaged with you to the staging area, or search the encounter deck and discard pile for an enemy and put it into play engaged with you.
Shadow: If this attack destroys a character, reveal the top card of the encounter deck.
The Hour of Doom
Type: Treachery
Keywords: Doomed 1.
When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard the highest cost ally you control.
Shadow: Discard a non-objective attachment you control.
The Lidless Eye
Type: Treachery
Keywords: Peril.
When Revealed: Make a Fortitude test. If The One Ring is exhausted, add (|) (|) to the test. If you fail this test, raise your threat by 10.
(|) (|)
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you failed a Fortitude test this round).
The Lights of the Dead
Type: Treachery
Traits: Escape.
When Revealed: Each player must make an escape test, dealing 2 cards from the encounter deck for each test. Each player that fails this test places 1 resource token on Gollum, and raises his threat by 1.
Escape: 5
The Master's Malice
Type: Treachery
When Revealed: Each player chooses 1 sphere of influence (Leadership, Tactics, Spirit, or Lore). Each character a player controls that does not belong to his chosen sphere takes 3 damage.
"I doubt not that the days of Gondor are numbered, and the walls of Minas Tirith are doomed, so great is His strength and malice." -Damrod, The Two Towers
The Necromancer's Rage
Type: Treachery
When Revealed: Deal 1 damage to each exhausted character. Until the end of the phase, each damaged character gets -1 Willpower.
Shadow: Deal 1 damage to the defending character. Until the end of the phase, the defending character gets -1 Defense for each damage on it.
The Necromancer's Reach
Type: Treachery
When Revealed: Deal 1 damage to each exhausted character.
There was an eye in the Dark Tower that did not sleep. He knew that it had become aware of his gaze. A fierce eager will was there. - The Fellowship of the Ring
The Necromancer's Reach
Type: Treachery
When Revealed: Deal 1 damage to each exhausted character.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).
The Nine are Abroad
Type: Treachery
Keywords: Peril.
When Revealed: Treat the text box of each character in play as blank (except for Traits) until the end of the round. If there is a Nazgûl enemy in the staging area, The Nine are Abroad gains surge.
Shadow: Return attacking enemy to the staging area after this attack.
The Power of Mordor
Type: Treachery
Keywords: Doomed 3.
When Revealed: Count the number of encounter cards in the staging area and shuffle them into the encounter deck. Reveal an equal number of cards from the encounter deck and add them to the staging area. This effect cannot be canceled.
The Raiders' Assault
Type: Treachery
When Revealed: Choose a Ship enemy that is not currently guarding an objective. Attach that enemy to an unguarded objective in the staging area, guarding it (return that enemy to the staging area if it is engaged). If no Ship enemy is returned to the staging area by this effect, The Raiders' Assault gains surge.
The Rammas is Breached
Type: Treachery
When Revealed: Each player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.
Shadow: Either deal 3 damage to Minas Tirith or attacking enemy makes an additional attack after this one.
The Ring's Will
Type: Treachery
When Revealed: Raise each player's threat by 5. This effect cannot be canceled by the Ring-bearer's effect, or if The One Ring is exhausted.
Shadow: After this attack, attacking enemy engages the next player then makes an immediate attack.
The Savage South
Type: Treachery
When Revealed: Each player discards the top 5 cards of his deck. Each player discards each card he controls that shares a title with any of the 5 cards he just discarded.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, return attacking enemy to the staging area.
The Sky Darkens
Type: Treachery
Traits: Sorcery.
When Revealed: Each player must discard a random card from his hand. Each player then searces his deck for each other copy of the card he discarded, and discards those as well. Shuffle each searched deck.
Shadow: Discard a random card from the defending player's hand.
The Spider's Web
Type: Treachery
When Revealed: The player with the highest threat exhausts all heroes he controls. Then, attach this card to one of that player's heroes. (Counts as a Condition attachment with the text, "Each time attached hero readies, deal it 1 damage.")
The Thieves' Ploy
Type: Treachery
Keywords: Surge.
Surge.
When Revealed: If Alcaron's Scroll is attached to a hero, choose an enemy engaged with that hero's controller, if able. Attached Alcaron's Scroll to that enemy, then add 1 progress to that enemy.
The Tower Beckons
Type: Treachery
When Revealed: Place 1 progress token on To the Tower. Until the end of the phase, The Towers Beckons adds X Threat to the total Threat in the staging area, where X is the number of progress tokens on To the Tower.
Shadow: Place 1 progress token on To the Tower.
The Trail Goes Cold
Type: Treachery
When Revealed: Attach to the active location and remove all progress from that location. (Counts as a Condition attachment with the text:"Limit 1 per location. Attached location contributes its Threat during the quest phase as if it were in the staging area.")
If The Trail Goes Cold does not attach to a location as a result of this effect, it gains surge.
The Twilight World
Type: Treachery
Traits: Morgul.
Keywords: Doomed 2.
When Revealed: Attach to the Ring-bearer. Limit 1 per hero. (Counts as a Condition attachment with the text: "Forced: At the beginning of the planning phase, either exhaust The One Ring, or reduce the Ring-bearer's life by 1.")
The Way is Shut
Type: Treachery
Keywords: Peril.,Surge.
When Revealed: Either attach a set aside Overcome by Fear to your threat dial, or progress cannot be placed on the current quest until the end of the round.
"It was made by those who are Dead, and the Dead keep it..." -Old Man, The Return of the King
Those Now Sundered
Type: Treachery
Traits: Panic.
Keywords: Surge.,Doomed 1.
Surge. Doomed 1.
When Revealed: Attach to Rescued Villagers. (Counts as a Condition attachment with the text: "Forced: At the end of the round, discard 1 villager token from Rescued Villagers.")
"Few maybe, of those now sundered will meet again." -Beregond, The Return of the King
Through the Mist
Type: Treachery
Traits: Escape.
When Revealed: The first player makes an escape test counting Attack instead of Willpower, dealing 2 cards from the encounter deck. If this test is failed, place 1 resource token on Gollum and raise each player's threat by 1.
Escape: 3
Thrown Off Course
Type: Treachery
When Revealed: Either remove all progress from the current quest and raise each player’s threat by 4, or shift your heading off-course.
Shadow: If this attack destroys a character, shift your heading off-course.
Time for Supper
Type: Treachery
When Revealed: The first player chooses a hero in any player's discard pile and removes that hero from the game. Then, heal all damage from each Troll enemy in play. If no damage is removed from any Troll enemy as a result of this effect, Time for Supper gains surge.
In the end they decided to mince them fine and boil them. So they got a black pot, and they took out their knives.
-The Hobbit
Tormented by Orcs
Type: Treachery
When Revealed: Each player raises his threat by 1 for each guarded objective he owns. If any player does not own a guarded objective, Tormented by Orcs gains surge.
Shadow: Until the end of the phase, attacking enemy gets +1 Defense (+2 Defense instead if it is guarding an objective).
Torrent of Hail
Type: Treachery
When Revealed: Deal 1 damage to each questing character. If it is Night, discard an attachment from each character damaged by this effect.
Shadow: Discard 1 attachment you control (2 attachments instead if it is Night).
Town-Baiting
Type: Treachery
When Revealed: Smaug make an attack against Lake-town. The last player may declare a defender against this attack. Excess damage from this attack must be placed on Lake-town. This effect cannot be canceled.
Tragic Discovery
Type: Treachery
When Revealed: Raise each player's threat by the Threat of the active location.
Shadow: Defending player either raise his threat 3, or this attack is considered undefended.
Traitor of Many Colors
Type: Treachery
Keywords: Peril.,Surge.
Peril. Surge.
When Revealed: If Saruman is in play, he makes an immediate attack against you.
Shadow: Either discard 1 random card from your hand, or attacking enemy makes an additional attack against you after this one.
Trapped Inside
Type: Treachery
Keywords: Doomed 2.
When Revealed: Discard 1 villager token from the active location for each player in the game. If no villager tokens were removed by this effect, Trapped Inside gains surge.
Shadow: If this attack destroys a character, discard 1 villager token from Rescued Villagers.
Trapped Villagers
Type: Treachery
When Revealed: Place 3 damage tokens on Dead Villagers. Until the end of the round, add 1 to the total Threat in the staging area for each damage token on Dead Villagers.
Shadow: Attacking enemy gets +2 Attack. If this attack destroys an ally, place 1 damage token on Dead Villagers.
Treacherous Fog
Type: Treachery
Traits: Weather.
When Revealed: Until the end of the phase, each enemy and location in the staging area gets +2 Threat.
Shadow: Each enemy engaged with you gets +1 Attack and +1 Defense until the end of the phase.
Treacherous Fog
Type: Treachery
When Revealed: Each location in the staging area gets +1 Threat until the end of the phase. Then, each player with a threat of 35 or higher chooses and discards 1 card from his hand.
"But it will be hard to find the path unless the fog lifts a little later on."
-Aragorn, The Fellowship of the Ring
Trial of Ancestors
Type: Treachery
When Revealed: Attach to the current quest. (Counts as Condition attachment with the text: "Each non-unique characters gets -1 Willpower and cannot attack enemies that share a Trait with the current trial's Key objective.")
Shadow: If the defending character is not unique, attacking enemy gets +10 Attack.
Troll Attack
Type: Treachery
When Revealed: All engaged Troll enemies attack. If no Troll enemies are engaged, Troll Attack gains surge.
Shadow: If attacking enemy is a Troll, resolve this attack against each player. (Attack is undefended against each player not engaged with this enemy.)
Tumultuous Assault
Type: Treachery
When Revealed: Return each engaged enemy with the ambush keyword to the staging area. Each player makes engagement checks against each enemy in the staging area, as if it were the encounter phase. If there are no enemies with the ambush keyword in play, Tumultuous Assault gains surge.
Tumultuous Waters
Type: Treachery
Traits: Weather.
When Revealed: Exhaust each character with 1 or less Willpower. Remove all resources from each ready hero and objective-ally.
Shadow: If the defending character has 1 or less Willpower, treat this attack as undefended.
Turned Around
Type: Treachery
When Revealed: Either remove 1 time counter from a card in play, or return the active location to the staging area.
Shadow: If this attack is undefended, return the active location to the staging area.
Turned Around
Type: Treachery
When Revealed: Remove 5 progress tokens from the main quest and attach Turned Around to it. (Counts as a Condition attachment with the text: "Attached quest gets +5 quest points.")
Uglúk's Command
Type: Treachery
Keywords: Peril.
When Revealed: Either increase the pursuit value by 4, or Uglúk makes an immediate attack against you.
Shadow: Attacking enemy gets +X Attack, where X is the tens digit of the pursuit value.
Ulchor's Rage
Type: Treachery
When Revealed: Thane Ulchor makes an immediate attack against the first player. If no attack is made this way, Ulchor's Rage gains surge.
Shadow: Deal 1 damage to the defening character.
Ulchor's Revenge
Type: Treachery
Keywords: Doomed 1.
When Revealed: Thane Ulchor makes an immediate attack against each player that controls a location (in turn order).
Shadow: Attacking enemy gets +1 Attack for each location you control.
Umbar Patrol
Type: Treachery
When Revealed: Each player returns an enemy engaged with him to the staging area. Until the end of the round, enemies cannot be optionally engaged. If there are no enemies in the staging area, search the encounter deck and discard pile for an enemy and add it to the staging area.
Unbearable Heat
Type: Treachery
Traits: Weather.
When Revealed: Each player assigns X damage among characters he controls, where X is the tens digit of the temperature.
Shadow: Attacking enemy gets +X Attack, where X is the tens digit of the temperature.
Under Guard
Type: Treachery
When Revealed: Resolve the Travel effect on the active location. If there is no active location, discard cards from the encounter deck until a location is discarded. Add that location to the staging area.
Shadow: If this attack destroys a character, resolve the Travel effect on the active location.
Under Siege
Type: Treachery
When Revealed: Until the end of the phase, add X Threat to the staging area, where X is 1 more than the number of locations the players control.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, return the highest Threat location you control to the staging area.
Under the Shadow
Type: Treachery
When Revealed: Until the end of the phase, raise the total Threat in the  staging area by X, where X is the number of players in the game.
Shadow: Defending player raises his threat by the number of enemies  with which he is engaged.
Under the Shadow
Type: Treachery
Keywords: Doomed 1.
When Revealed: Attach to the main quest. (Counts as a condition attachment with the text: "Each player cannot play more than 1 card each phase.")
Undisturbed Bones
Type: Treachery
Keywords: Surge.
When Revealed: Attach to the main quest. (Counts as a Condition attachment with the text, "Forced: When a 'when revealed' effect would be canceled, discard Undisturbed Bones instead.")
Undisturbed Bones
Type: Treachery
When Revealed: Each player must deal X damage to 1 ally he controls. X is the number of allies he controls.
Shadow: If the defending character is an ally, discard it from play.
Unnatural Fog
Type: Treachery
Traits: Sorcery.
Keywords: Doomed 2.
When Revealed: Each player must either discard 1 card from the top of his deck for each questing character he controls, or remove each character he controls from the quest.
The mist was flowing past him now in shreds and tatters. -The Fellowship of the Ring
Unseen Barrier
Type: Treachery
Traits: Enchantment.
When Revealed: The players cannot place more than 3 progress on the current quest this round. (This does not count progress placed on the active location.)
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, increase the pursuit value by 1.
Unseen Danger
Type: Treachery
When Revealed: Each player removes a character he controls from the quest and discards the top card of the encounter deck. If the discarded card's printed Threat is greater than the removed character's Willpower, discard that character.
Shadow: Attacking enemy gets +2 Attack and +2 Defense if it is guarding a card.
Unwanted Attention
Type: Treachery
Keywords: Peril.
When Revealed: You must either remove 2 heroes you control from the quest or shuffle an out of play Ringwraith into the encounter deck.
Shadow: Return attacking enemy to the staging area after this attack.
Unwelcome Discovery
Type: Treachery
Keywords: Surge.
When Revealed: Reveal 1 card from the underworld deck and add it to the staging area. If it is a Clue card, discard it instead.
Urdug's Command
Type: Treachery
When Revealed: Urdug makes an immediate attack against the first player. If this attack destroys a character, place 1 progress on The Goblins' Assault.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, place 1 progress on The Goblins' Assault.
Vastness of Mirkwood
Type: Treachery
When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost equal to or less than the stage number of the main quest, sets it aside and shuffles the encounter deck. Then, reveal the set aside card.
Shadow: If this attack destroys a character, reveal the top card of the encounter deck.