ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Protect the Innocent
Type: EncounterSideQuest
Quest points: 255
Forced: After an attack damages a character, place 1 damage on Protect the Innocent.
When progress would be placed on Protect the Innocent, remove that much damage from it instead.
If Protect the Innocent has 10 or more damage on it (20 or more if there are 3 or 4 players in the game), the players lose the game.
Daechanar's Brand
Type: Objective
Traits: Clue.
Action: Exhaust Amarthiúl or a hero to claim Daechanar's Brand. Then, attach Daechanar's Brand to that character.
Attached character gets +1 Attack while attacking undead enemies.
When you touch this dark blade, you can feel a cursed power coursing through it. In Tengwar, the name "Daechanar" is inscribed upon its handle.
Quiet the Spirits
Type: EncounterSideQuest
Quest points: 16
While Quiet the Spirits is the current quest, each Undead enemy that enters play immediately engages the player with the highest threat. Enemies that engage a player from this effect contribute their Threat to the total Threat in the staging area until the end of the phase.
Forced: After an enemy is destroyed, place 2 progress on Quiet the Spirits.
When this quest is defeated, flip it over.
Raid Golfimbul's Vault
Type: EncounterSideQuest
Keywords: Surge.,Capture 3.
Quest points: 9
Victory points: 10
Surge. Capture 3.
Forced: After a card is captured by another card effect, capture a random cards from each player's hand underneath Raid Golfimbul's Vault.
Forced: When the captured cards underneath Golfimbul's Vault are rescued, put each rescued Item card into its owner's hand and discard the rest.
Rally the Fighters
Type: EncounterSideQuest
Keywords: Surge.
Quest points: 8
Victory points: 10
Shadow cards are immune to player card effects.
Response: After this quest is defeated, discard 1 shadow card from each enemy in play.
Your task seems hopeless and your fate dire, but somehow you must inspire your companions to fight onward!
Rally the Woodmen
Type: EncounterSideQuest
Quest points: 10
Victory points: 10
Allies cannot be declared as attackers against Dagnir.
Response: When Rally the Woodmen is defeated, each player searches the top 5 cards of his deck for an ally, puts it into play and shuffles his deck.
The men of Hrogar's Hill are strong and brave, but Dagnir’s mere presence weakens the resolve of even the mightiest warrior. The Woodmen need strong leadership to hold together.
Rescue from the Trolls
Type: EncounterSideQuest
Quest points: 15
Victory points: 10
When Revealed: Each player places the lowest-threat-cost hero he controls facedown underneath Rescue from the Trolls, out of play.
Response: After a Troll enemy is destroyed, place 3 progress on Rescue from the Trolls.
Forced: When Rescue from the Trolls is defeated, each player takes control of each of his heroes underneath it.
Rescue Iârion
Type: EncounterSideQuest
Keywords: Time 4.
Quest points: 6
Victory points: 10
Time 4. When Revealed: The first player loses control of Iârion and places him facedown underneath this stage. When this stage is defeated, the first player takes control of Iârion and exhausts him.
Forced: After the last time counter is removed from this stage, discard Iârion.
While scouting ahead, Iârion is ambushed by several Orcs. The Ranger is knoced unconscious and dragged away by the Orcs. You must rescue him!
Rout the Goblins
Type: EncounterSideQuest
Quest points: 5
Victory points: 10
Rout the Goblins gets +5 quest points for each Goblin enemy in play.
When Revealed: Each player searches the encounter deck and discard pile for a different Goblin enemy and puts it into play engaged with him. Shuffle the encounter deck.
Goblins stream across the draw-bridge toward Hrogar’s Gate. They cannot be allowed into the town!
Scavenge for Supplies
Type: EncounterSideQuest
Quest points: 7
Victory points: 10
The cost to play each player card is increased by 1.
Forced: When this stage is defeated, search the encounter deck and discard pile for a Troll enemy and put it into play engaged with the player with the highest threat. Each player may play a card from his hand, at no cost.
You risk drawing the attention of nearby Trolls by venturing into their lair. Perhaps inside you can find supplies to help you get back to Rivendell...
Seal the Tomb
Type: EncounterSideQuest
Keywords: Surge.
Quest points: 6
Victory points: 10
Forced: At the end of the refresh phase, discard the top 3 cards of the encounter deck. Return the topmost Undead enemy in the encounter discard pile to the staging area.
The undead keep rising from the grave. For each one that you strike down, another takes its place. You must do something to stem the tide...
Search the Ruins
Type: EncounterSideQuest
Keywords: Surge.
Quest points: 8
Victory points: 10
Forced: At the end of the refresh phase, raise each player's threat by 2.
Response: After Search the Ruins is defeated, reduce each player's threat by 3.
Your enemies lurk somewhere in the decrepit ruins around you: a constant threat until you search them out...
Seek Shade
Type: EncounterSideQuest
Keywords: Surge.
Quest points: 6
Victory points: 10
Forced: At the end of the round, remove X progress from the main quest. X is the tens digit of the temperature.
Response: When Seek Shade is defeated, reduce the temperature by 10.
You must find a cool place to rest, out of the sun’s burning gaze...
Sever the Head
Type: EncounterSideQuest
Keywords: Battle.
Quest points: 6
Victory points: 10
Thaurdir gets +2 Threat, +2 Attack, and cannot take damage.
Your adversary Thaurdir will not let you interrupt his master's ritual. Only by fighting through his ranks of Orcs can you hope to do battle with the wraith himself.
Shadow of Fear
Type: EncounterSideQuest
Keywords: Surge.
Quest points: 6
Victory points: 10
Forced: After an enemy engages a player, that player raises his threat by 1.
Response: When Shadow of Fear is defeated, reduce each player's threat by 3.
The shadow of Mordor is on the servants of the Enemy, and they inspire fear in your companions. Only a stout heart can stand against them.
Shadow the War Party
Type: EncounterSideQuest
Quest points: 8
Victory points: 10
Each copy of Orc War Party cannot be engaged, cannot be dealt damage and gets +2 Threat.
When Revealed: Return each engaged Orc War Party to the staging area.
Heirloom of Iârchon
Type: Objective
Traits: Clue.
Action: Exhaust Amarthiúl or a hero to claim Heirloom of Iârchon. Then, attach Heirloom of Iârchon to that character.
Attached character gets +1 Willpower.
You find a pendant, similar to the one you've seen Iârion wearing. The inscription on the back says:
"Iârchon, may this pendant guide you away from the shadow that dwells within us all. -Your loving father"
Sift through the Debris
Type: EncounterSideQuest
Quest points: 18
While Sift through the Debris is the current quest, each location in the staging area gets +1 Threat.
Forced: After a location is explored, place 2 progress on Sift through the Debris.
When this quest is defeated, flip it over.
You search through the ashes of the keep's destroyed rooms. If you are diligent, you may be able to find a clue as to Iârion's ancestry.
Southron Champion
Type: EncounterSideQuest
Quest points: 4
Victory points: 10
When Revealed: Discard cards from the encounter deck until a Harad enemy is discarded. Add that enemy to the staging area and place a resource token on it. That enemy is "the Champion." While this stage is in play, the Champion gets +2 Threat, +2 Attack, +2 Defense and gains: Immune to player card effects. The main quest stage cannot be defeated while the Champion is in play."
The champion cannot take damage unless there are at least 4 progress tokens here. This stage cannot be defeated while the champion is in play.
Stop the Executioners!
Type: EncounterSideQuest
Keywords: Capture 5.,Time 4.
Quest points: 6
Victory points: 10
Capture 5.
Time 4. Forced: When the last time counter is removed from this quest, discard its captured cards and remove this quest from the game. Then, raise each player's threat by 3 for each of his characters that was discarded by this effect.
Several of your captured companions are being sent to the executioner's block. If you make it in time, you might be able to save them before they are slain!
Castle Garrison
Type: EncounterSideQuest
Traits: Castle.
Quest points: 6
Victory points: 10
When Revealed: Discard cards from the top of the encounter deck until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.
When this stage is defeated, shuffle each player card underneath it into its owner's deck. Then, each player draws 1 card.
Storm the Castle
Type: EncounterSideQuest
Traits: Castle.
Quest points: 6
Victory points: 10
The faceup encounter card underneath this quest is not in play.
Forced: When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card ovewr and make it the current quest until the end of the phase.
You charge into the castle, not knowing what you will find within...
Lethal Counterattack
Type: EncounterSideQuest
Traits: Castle.
Quest points: 10
Victory points: 10
When Revealed: Deal 1 damage to each character in play.
When this stage is defeated, shuffle each player card underneath it into its owner's deck. Then, each player draws 1 card.
Storm the Castle
Type: EncounterSideQuest
Traits: Castle.
Quest points: 10
Victory points: 10
The faceup encounter card underneath this quest is not in play.
Forced: When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card ovewr and make it the current quest until the end of the phase.
You charge into the castle, not knowing what you will find within...
No Quarter
Type: EncounterSideQuest
Traits: Castle.
Quest points: 12
Victory points: 10
When Revealed: Each player randomly discards 4 of his cards from under this quest. Then, each player discards each card he controls, or holds in his hand, that share a title with one of the cards he just discarded.
When this stage is defeated, shuffle each player card underneath it into its owner's deck. Then, each player draws 1 card.
Storm the Castle
Type: EncounterSideQuest
Traits: Castle.
Quest points: 12
Victory points: 10
The faceup encounter card underneath this quest is not in play.
Forced: When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card ovewr and make it the current quest until the end of the phase.
You charge into the castle, not knowing what you will find within...
Stronghold of Mordor
Type: EncounterSideQuest
Traits: Castle.
Quest points: 8
Victory points: 10
When Revealed: Discard cards from the top of the encounter deck until X locations are discarded, where X is the number of players. Added each location discarded this way to the staging area.
When this stage is defeated, shuffle each player card underneath it into its owner's deck. Then, each player draws 1 card.
Storm the Castle
Type: EncounterSideQuest
Traits: Castle.
Quest points: 8
Victory points: 10
The faceup encounter card underneath this quest is not in play.
Forced: When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card ovewr and make it the current quest until the end of the phase.
You charge into the castle, not knowing what you will find within...
The Dungeons of Dol Rhugar
Type: EncounterSideQuest
Keywords: Surge.
Quest points: 4
Victory points: 10
No more than 4 progress can be placed on the current quest each round.
Response: When this stage is defeated, the first player chooses a Castle side quest. Each player looks at his facedown cards under that quest and adds 1 to his hand.
The dungeons of Dol Rhugar are full of prisoners with no hope of escape.
The Power of Angmar
Type: EncounterSideQuest
Keywords: Surge.
Quest points: 8
Victory points: 10
Cards in each player's discard pile cannot leave that player's discard pile by player card effect.
Forced: After this stage is defeated, each player shuffles the top 5 cards of his discard pile back into his deck.
You must uncover the source of this evil that sets its will against yours.
The Shadow World
Type: EncounterSideQuest
Keywords: Surge.
Quest points: 5
Victory points: 10
Forced: At the end of the refresh phase, each player discards the top X cards of his deck, where X is the number of Undead enemies engaged with him.
The more you struggle against the undead, the deeper you are drawn into the wraith-world. You must escape before madness or despair takes you...
The Tunnels of Torech Gorgor
Type: EncounterSideQuest
Quest points: 3
Victory points: 10
During the travel phase, the players must travel to a location, if able.
Forced: When the active location is explored, place 1 resource here.
Progress cannot be placed on this quest unless there are at least 3 resources here.
The tunnels under the Ash Mountains are a vast, dark maze.
The Witch-king's Gift
Type: EncounterSideQuest
Keywords: Time 5.
Quest points: 8
Forced: When the last time counter is removed from this quest, reanimated each card in each player's discard pile. Then, remove The Witch-king's Gift from the game.
When this quest is defeated, place it in the encounter discard pile.
Daechanar is powerful in the art of necromancy. His army will not rest until you join them in death.
Track the Orcs
Type: EncounterSideQuest
Quest points: 8
Victory points: 10
Each enemy gets +10 enagement cost and cannot be optionally engaged.
When Revealed: Reveal the top of card of the Orc deck (reveal the top 2 card instead if there are 3 or more players in the game).
The weather makes the Orcs difficult to track. It requires all of your skill to read the signs in the rough terrain.
Tribute to Mordor
Type: EncounterSideQuest
Quest points: 12
Victory points: 10
Forced: At the end of the round, place 1 damage token here. Then, if there are 4 or more damage tokens here, remove 4 of them and reveal the top card of the Power of Mordor deck. If you cannot, the player lose the game.
This stage cannot be the active quest while Thane Ulchor has any hit points remaining. When this stage is defeated, the players win the game.
The servants of Sauron perform ritual sacrifice to invoke the power of Mordor.
Unwelcome Travelers
Type: EncounterSideQuest
Quest points: 5
Victory points: 10
Each location in the staging area gets +1 Threat.
Forced: After Unwelcome Travelers becomes the current quest, the first player discards cards from the top of the encounter deck until an enemy is discarded and puts it into play engaged with him.
The longer you wander the streets, the more unwanted attention you attract.
Uruks of the Eye
Type: EncounterSideQuest
Keywords: Surge.
Quest points: 5
Victory points: 10
Each Orc enemy in the staging area gets -5 engagement cost.
Each Orc enemy engaged with a player gets +1 Threat.
The Uruks of Mordor attack with a savagery that is difficult to match.
Warriors of the East
Type: EncounterSideQuest
Keywords: Surge.
Quest points: 8
Victory points: 10
When Revealed: After an Easterling enemy enters play, attach the top Easterling treachery in the discard pile to that enemy.
Forced: After Warriors of the East becomes the current quest, the highest Attack Easterling enemy in the staging area attacks the first player.
The Easterlings are fearless warriors, but a stern defense may dissuade them.
Aggressive Racer
Type: Enemy
Traits: Easterling.
Keywords: Archery 1.
Engagement cost: 28
Attack: 4
Defense: 2
Hit points: 3
Threat strength: 1
While The Challengers is ahead of the The Wainriders, Aggressive Racer gains surge.
Forced: After Aggressive Racer attacks and destroys a character, place 2 damage on The Wainriders' stage.
Ambushing Orcs
Type: Enemy
Traits: Orc.
Engagement cost: 30
Attack: 3
Defense: 1
Hit points: 4
Threat strength: 2
When Revealed: Ambushing Orcs makes an immediate attack against the first player.
Shadow: Engaged the lowest engagement cost enemy in the staging area and deal it a shadow card.
Ambushing Orcs
Type: Enemy
Traits: Mordor.,Orc.
Engagement cost: 28
Attack: 4
Defense: 3
Hit points: 7
Threat strength: 2
When Ambushing Orcs is dealt a shadow card that targets the player guarding Gollum, that shadow card also targets each other player
"It was that very night of summer, yet moonless and starless, that Orcs came on us at unawares." -Legolas, The Fellowship of the Ring
Amon Lanc Archer
Type: Enemy
Traits: Orc.
Keywords: Archery 2.
Engagement cost: 36
Attack: 4
Defense: 1
Hit points: 4
Threat strength: 2
Forced: After Amon Lanc Archer engages you, either remove 2 progress from the main quest, or deal 2 damage to an ally you control.
Shadow: Exhaust a character you control.
Ancient Marsh-dweller
Type: Enemy
Traits: Creature.
Engagement cost: 45
Attack: 6
Defense: 4
Hit points: 9
Threat strength: 3
Victory points: 5
Cannot have attachments.
Ancient Marsh-dweller gets +1 Threat and +1 Attack for each resource token on it.
Forced: After any number of time counters are removed from the current quest, place a resource token here.
Anduin Troll Spawn
Type: Enemy
Traits: Troll.
Engagement cost: 26
Attack: 4
Defense: 3
Hit points: 5
Threat strength: 2
If there is no Hill Troll in play, Anduin Troll Spawn gains surge.

Forced: At the beginning of the combat phase, Anduin Troll Spawn engages a player engaged with a Hill Troll.
Angmar Captain
Type: Enemy
Traits: Orc.
Engagement cost: 35
Attack: 5
Defense: 2
Hit points: 5
Threat strength: 3
Forced: After Angmar Captain attacks and destroys an ally, discard the top card of the defending player's deck. If the discarded card is an ally, Angmar Captain makes an additional attack against the defending player.
In the twilight he saw a large black Orc... -The Two Towers
Angmar Marauder
Type: Enemy
Traits: Orc.
Engagement cost: 30
Attack: 3
Defense: 2
Hit points: 4
Threat strength: 3
Forced: After Angmar Marauder attacks and destroys an ally, return it to the staging area.
Shadow: Attacking enemy gets +1 Attack for each ally the defending player controls.
Angmar Orc
Type: Enemy
Traits: Orc.
Engagement cost: 25
Attack: 2
Defense: 3
Hit points: 3
Threat strength: 2
When Revealed: Either discard 1 ally from play, or reveal an additional encounter card.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys an ally, return attacking enemy to the staging area.
Angmar Raider
Type: Enemy
Traits: Orc.
Engagement cost: 44
Attack: 5
Defense: 3
Hit points: 5
Threat strength: 3
Forced: After a character the engaged player controls is healed, Angmar Raider makes an immediate attack.
Shadow: Attacking enemy gets +2 Defense until the end of the phase.
Angmar Warg-rider
Type: Enemy
Traits: Orc.
Keywords: Archery 1.
Engagement cost: 35
Attack: 3
Defense: 2
Hit points: 4
Threat strength: 2
Forced: After Angmar Warg-rider engages you, either remove 2 progress from the main quest, or it makes an immediate attack.
Shadow: Exhaust a character you control.
Angry Huorn
Type: Enemy
Traits: Huorn.
Keywords: Hinder.
Engagement cost: 38
Attack: 5
Defense: 4
Hit points: 8
Threat strength: 3
Hinder. Cannot have attachments.
Forced: At the beginning of each resource phase, Angry Huorn attacks the engaged player.
"I should be terrified of meeting them, if there were no true Ents about to look after them." -Merry, The Two Towers
Apostate of Angmar
Type: Enemy
Traits: Undead.
Engagement cost: 38
Attack: 2
Defense: 2
Hit points: 12
Threat strength: 5
While you are engaged with Apostate of Angmar, you cannot attack Thaurdir.
Shadow: Discard the top card of the encounter deck. Attacking enemy gets +X Attack, where X is that card's printed threat.
Army of Flies
Type: Enemy
Traits: Creature.,Insect.
Keywords: Surge.
Engagement cost: 20
Attack: 1
Defense: 0
Hit points: 2
Threat strength: 1
Surge.
Forced: After Army of Flies engages a player, that player discards a non-objective attachment he controls.
Shadow: Defending player discards a non-objective attachment he controls.
Army of the Dead
Type: ObjectiveAlly
Subtype: Boon
Traits: Undead.
Willpower: 4
Attack: 6
Defense: 2
Hit points: 8
Immune to player card effects. The first player gains control of Army of the Dead.
Setup: The first player takes control of Army of the Dead.
If Army of the Dead leaves play, remove it from the game.
"Now come! By the Black Stone I call you!"
-Aragorn, The Return of the King
Army of the Dead
Type: Enemy
Traits: Undead.,Oathbreaker.
Keywords: Phantom.
Engagement cost: 50
Attack: 6
Defense: 2
Hit points: 8
Threat strength: 254
Victory points: 6
Immune to player card effects.
X is twice the number of players in the game.
Forced: When Army of the Dead attacks, you must either attach a set aside Overcome by Fear to your threat dial, or discard an ally you control.
Ash Mountain Werewolf
Type: Enemy
Traits: Creature.,Werewolf.
Engagement cost: 28
Attack: 4
Defense: 1
Hit points: 5
Threat strength: 2
Forced: After Ash Mountain Werewolf attacks you, discard the top card of your deck (top 2 cards instead if this attack destroyed a character).
Shadow: If this attack destroys a character, discard the top 2 cards of your deck.
Attercop
Type: Enemy
Traits: Creature.,Spider.
Keywords: Venom.
Engagement cost: 35
Attack: 6
Defense: 3
Hit points: 6
Threat strength: 4
Venom.
Attercop gets -1 engagement cost for each poison in play.
Poisoned characters cannot be declared as attackers or defenders against Attercop.
Attercop, Attercop
Type: Enemy
Traits: Creature.,Spider.
Engagement cost: 44
Attack: 8
Defense: 4
Hit points: 6
Threat strength: 2
Forced: At the beginning of the encounter phase, Attercop, Attercop automatically engages the player guarding Gollum, regardless of his threat.
"Attercop! Attercop! Won't you stop..." -Bilbo Baggins, The Hobbit
A Murder of Crows
Type: Enemy
Traits: Creature.
Engagement cost: 50
Attack: 4
Defense: 1
Hit points: 3
Threat strength: 4
When Revealed: Reveal a random card from the encounter discard pile and add it to the staging area, if able.

Forced: If A Murder of Crows would be destroyed, shuffle it back into the encounter deck instead.
A Suspicious Crow
Type: Enemy
Traits: Creature.
Engagement cost: 25
Attack: 1
Defense: 1
Hit points: 1
Threat strength: 1
When Revealed: Reveal the top card of the encounter discard pile and add it to the staging area, if able.
Shadow: If this attack deals at least 1 damage, shuffle this card back into the encounter deck.
Baleful Shade
Type: Enemy
Traits: Undead.,Wraith.
Engagement cost: 30
Attack: 2
Defense: 1
Hit points: 5
Threat strength: 2
Forced: When Baleful Shade attacks, the defending player discards the top card of his deck. If the discarded card is an ally, Baleful Shade gets +2 Attack for this attack.
Shadow: Exhaust a character you control.
Bane of Amon Lanc
Type: Enemy
Traits: Lieutenant.,Troll.,Olog-hai.
Keywords: Indestructible.
Engagement cost: 45
Attack: 5
Defense: 3
Hit points: 9
Threat strength: 3
Victory points: 5
Indestructible. Immune to player card effects.
Forced: When Bane of Amon Lanc attacks you, discard a random card from your hand. Bane of Amon Lanc gets +X Attack for this attack, where X is that card's printed cost.
Bane of Amon Lanc
Type: Enemy
Traits: Troll.
Engagement cost: 37
Attack: 7
Defense: 1
Hit points: 9
Threat strength: 3
Cannot have non-objective player card attachments.
Forced: After Bane of Amon Lanc attacks and destroys an ally, the defending player discards 1 card from his hand for each excess point of damage dealt by this attack.
Barrow-wight
Type: Enemy
Traits: Wight.
Engagement cost: 30
Attack: 5
Defense: 1
Hit points: 6
Threat strength: 3
While Barrow-wight is engaged with a player, that player's threat cannot be reduced.
Forced: After Barrow-wight attacks and destroys a character, that character's controller raises his threat by 2.
Battering Ram
Type: Enemy
Traits: Besieger.
Keywords: Doomed 2.
Engagement cost: 33
Attack: 7
Defense: 3
Hit points: 5
Threat strength: 2
When Revealed: If the active location is a Battleground, deal 3 damage to it.
Shadow: Deal 2 damage to The Approach if it is in play. Otherwise, attacking enemy gets +2 Attack.
Battle Warg
Type: Enemy
Traits: Creature.,Warg.
Keywords: Surge.
Engagement cost: 18
Attack: 3
Defense: 2
Hit points: 2
Threat strength: 1
Forced: After Battle Warg engages you, either remove 1 progress from the main quest or discard an attachment you control.
Shadow: Discard an attachment you control.