ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Minas Tirith
Type: Objective
Traits: Gondor.,City.
Minas Tirith has 30 hit points plus 10 for each player.
Forced: At the end of the round, deal 1 damage to Minas Tirith for each enemy in the staging area. Then, if Minas Tirith has no hit points remaining, the players lose the game.
Mugash
Type: Objective
Traits: Orc.,Uruk.
Keywords: Guarded.
Action: Exhaust a hero to claim this objective when it is free of encounters. Attach Mugash to that hero.
Forced: After attached hero takes damage, return Mugash to the top of the encounter deck.
Noose of Vines
Type: Objective
Traits: Capture.
Victory points: 1
Response: After a character defends an attack against the attached enemy, if the defending character has more remaining hit points than the attached enemy, add Noose of Vines and attached enemy to the victory display.
On Track
Type: Objective
Traits: Search.
Forced: At the end of the quest phase, search the top 3 cards of the encounter deck for a card with 'On Track' in the lower right corner, add it to the staging area and discard the rest. If no card enters play from this effect, flip this objective.
Forced: After the players quest unsuccessfully, flip this objective.
Off Track
Type: Objective
Traits: Search.
Forced: At the end of the quest phase, place 1 progress here. Then, either return the topmost location in the encounter discard pile to the staging area, or raise each player's threat by 1 for each resource here.
Progress cannot be placed on the main quest.
Old Lantern
Type: Objective
Traits: Artifact.,Item.
Keywords: Loot.
If unattached, the first player claims Old Lantern and attaches it to a hero he controls.
Action: Exhaust Old Lantern to choose a player to look at the top X cards of his deck, where X is the Discover value of the active location. He adds one of those cards to his hand and places the rest on the bottom of his deck.
Pit Trap
Type: Objective
Traits: Capture.
Victory points: 1
Response: After the players travel to a location, if the active location's printed Threat is equal to or greater than the attached enemy's remaining hit points, the engaged player adds Pit Trap and attached enemy to the victory display.
Poisoned Counsels
Type: Objective
Traits: Plot.
At the end of each round, raise each player's threat by 2.
"... whispering was in your ears, poisoning your thought..." -Gandalf, The Two Towers
Poisoned Spear
Type: Objective
Traits: Capture.
Victory points: 1
Response: After the players quest successfully, the engaged player discards the top card of the encounter deck. If the discarded card’s Threat is equal to or greater than the attached enemy’s remaining hit points, add Poisoned Spear and attached enemy to the victory display.
Power of Lórien
Type: Objective
Traits: Lórien.
While you control Power of Lórien, it gains: "Response: Add Power of Lórien to the victory display to cancel and discard an encounter card just revealed from the encounter deck."
"...do not think that only by singing amid the trees, nor even by the slender arrows of elven-bows, is this land of Lothlórien maintained and defended..."
-Galadriel, The Fellowship of the Ring
Relic from the Dark Years
Type: Objective
Traits: Item.,Artifact.
Midnight. Action: Claim this objective and attach it to a hero you control. Counts as an Artifact attachment with the text: "When attached hero attacks and Oathbreaker, that enemy loses the Spectral keyword until the end of the phase."
Rescued Villagers
Type: Objective
If a location leaves play as an explored location, move any villager tokens from that location to Rescued Villagers.At the end of the game, if there are more villager tokens here than damage tokens on Dead Vilagers, the players have won.
Rise to Power
Type: Objective
Traits: Plot.
Rise to Power contributes X Threat to the staging area during the quest phase, where X is the number of resources on it.
Forced: At the end of the round, place 2 resources on Rise to Power.
Saruman's Staff
Type: Objective
Traits: Artifact.,Item.,Staff.
Forced: After a player draws any number of cards, Saruman attacks that player. Deal and resolve 2 shadow cards for this attack. Then, remove 1 damage from Saruman.
While Saruman has any hit points remaining, the players cannot win the game.
Sauron Worship
Type: Objective
Traits: Plot.
Sauron Worship enters play with 1 damage token on it.
Each player's threat elimination level is reduced by 1 for each damage token here.
Forced: At the end of the round, place 1 damage token here.
Scatha's Teeth
Type: Objective
Traits: Artifact.,Item.
Keywords: Loot.
If unattached, the first player claims Scatha's Teeth and attached it to a hero he controls.
Action: Exhaust Scatha's Teeth and attached hero to choose a player. That player reduces his threat by 2.
Searching for a Way Out
Type: Objective
Each objective-location, and each card guarding one, is immune to player card effects.
Forced: When progress would be placed on the main quest, if there are no objective-locations in play, discard an equal number of cards from the encounter deck instead. Then, put the topmost objective-location in the encounter discard pile into play.
Sea-ward Tower
Type: Objective
Traits: Dol Amroth.
Keywords: Guarded.
If Sea-ward Tower is free of encounters, add it to the staging area, controlled by the players.
While the players control Sea-ward Tower, look at 2 additional cards from the top of the encounter deck during each Sailing test.
Secret Map
Type: Objective
Traits: Clue.
Victory points: 1
Action: Exhaust a hero to claim this objective and attach it to that hero.Action: If attached to a hero, add Secret Map to the victory display to place 3 progress tokens on the active location.
"Seize Them!"
Type: Objective
Forced: After an enemy attacks and destroys a character, remove X progress from the main quest, X is the attacking enemy's Threat.
At the end of the round, if the main quest has been in play the entire round and there are no progress tokens on it, the players lose the game.
Shadow Key
Type: Objective
Traits: Item.
Keywords: Guarded.,Restricted.
Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Shadow Key to a hero you control. (Counts as an attachment. If detached, return Shadow Key to the staging area.)
Forced: At the end of each round, attached hero suffers 1 damage.
Signs of Gollum
Type: Objective
Traits: Clue.
Keywords: Guarded.
Response: After the players quest successfully, the players may claim Signs of Gollum if it has no attached encounters. When claimed, attach Signs of Gollum to any hero committed to the quest. (Counts as a Condition attachment with: "Forced: After attached hero is damaged or leaves play, return this card to the top of the encounter deck.")
Stalking the Ruins
Type: Objective
Traits: Dragon.
Forced: At the beginning of the quest phase, place 1 progress token on Stalking the Ruins. Then, if there are at least 3 resources here, add or return Naurlhûg to the staging area.
Forced: When the players advance to a new quest stage, discard all tokens from Stalking the Ruins. Then, set Naurlhûg aside, out of play.
Submit or Die
Type: Objective
Traits: Plot.
Each non-unique enemy gets +1 Attack.
Forced: After an enemy attacks and destroys a character, place 1 damage token here. Then, if there are X damage tokens here, the players lose the game. X is 4 more than the number of players.
Summons from Mordor
Type: Objective
Traits: Item.,Harad.
Keywords: Guarded (location).
While Summons from Mordor is attached to an encounter card, each player’s threat cannot be reduced.
Action: Exhaust Summons from Mordor and raise your threat by 1 to add 1 resource to attached hero's pool.
Sword of Belegost
Type: Objective
Traits: Artifact.,Item.,Weapon.
Keywords: Loot.,Restricted.
Loot. Restricted.
If unattached, the first player claims Sword of Belegost and attaches it to a hero he controls.
Attached hero gets +4 Attack.
Response: Exhaust Sword of Belegost to cancel a shadow effect just triggered.
The Armies of Mordor
Type: Objective
Traits: Mordor.
Forced: After a non-unique enemy engages a player, that enemy cannot take damage until the end of the round.
...here the Dark Power, moving its armies like pieces on the board, was gathering them together.
-The Return of the King
The Beacon
Type: Objective
Traits: Dol Amroth.
Keywords: Guarded.
If The Beacon is free of encounters, add it to the staging area, controlled by the players.
Planning Action: If the players control The Beacon, exhaust it and spend 5 resources to take control of 1 set-aside copy of Dol Amroth Warship. Any player may trigger this action.
The Black Gate
Type: Objective
Traits: Mordor.
Forced: At the end of the planning phase, place each Harad enemy in the staging area facedown underneath The Black Gate.
If there are at least X facedown cards underneath The Black Gate, the players lose the game. X is 3 more than the number of players.
The Black Sword
Type: Objective
Subtype: Burden
Keywords: Item.,Weapon.,Upgraded.
Immune to player card effects. The Black Sword enters play with 2 resources on it.
Captain Sahír gains indestructible.
Forced: After Captain Sahír attacks for the first time each round, he makes an attack against each other player (in turn order).
The Black Sword
Type: Objective
Subtype: Burden
Keywords: Item.,Weapon.
Immune to player card effects. The Black Sword enters play with 3 resources on it.
Captain Sahír gets +2 Attack and gains indestructible.
Forced: After Captain Sahír attacks for the first time each round, he makes an attack against each other player (in turn order).
The Cabal's Champion
Type: Objective
Traits: Title.
Keywords: Surge.,Doomed 1.
Surge. Doomed 1.
If The Cabal's Champion is unattached and in the staging area, attach it to a Villain enemy, if able. (Counts as a Title attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense, and +2 hit points.")
The Captives of Cirith Gurat
Type: Objective
While a character is attached to an encounter card, it is considered to be a guarded objective with a blank text box.
Forced: When a character is attached to an encounter card, discard each token and attachment on that character.
Forced: When an objective is free of encounters, it is 'rescued' and that character's owner takes control of it, exhausted.
The Challengers
Type: Objective
Forced: When the players defeat a quest stage with the race keyword, advance this card to the next quest stage in the circuit.
If The Challengers completes two circuits before the Wainriders, the players win the game. If The Wainriders completes two circuits before the challenges, the players lose the game.
The Corsair Fleet
Type: Objective
Traits: Gondor.
Forced: At the beginning of the quest phase, remove 1 resource from The Corsair Fleet. Then, if there are no resources here, the first player takes control of Aragorn and adds The Corsair Fleet to the victory display.
"The oars were now wielded by free men, and manfully they laboured..."
-Legolas, The Return of the King
The Corsair Fleet
Type: Objective
Traits: Corsair.
Forced: At the beginning of the staging step, place 1 resource on this objective. Then, each player must choose: either reveal an encounter card, or assign X damage among characters he controls. X is the number of resources here.
...ships of great draught with many oars, and with black sails bellying in the breeze. -The Return of the King
The Cursed Sword
Type: Objective
Traits: Artifact.,Item.,Cursed.
Cannot be discarded by player card effects.
The Cursed Sword counts as a Weapon attachment with the text: "Forced: After Captain Sahír attacks and deals excess damage, assign that excess damage to Captain Sahír as resources. (Limit once per round.)"
The Defense of Helm's Deep
Type: Objective
Traits: Siege.
Victory points: 8
Add 1 to the total Threat in the staging area for each resource token here.
Forced: At the end of the quest phase, place 1 resource token here.
If there are 8 resource tokens here, add The Defense of Helm's Deep to the victory display and advance to stage 5A.
The Eye of Sauron
Type: Objective
Traits: Mordor.
Each enemy in the staging area gets +1 Threat and -10 engagement cost.
Forced: At the end of the round, flip The Eye of Sauron, the move it and each Nazgûl enemy in the staging area to the Mount Doom staging area. The first player may raise each player's threat by 3 to cancel this effect.
The Eye of Sauron
Type: Objective
Traits: Mordor.
Add Eye to each Fortitude test.
Forced: At the end of the round, flip The Eye of Sauron, then move it and each Nazgûl enemy in the staging area to The Black Gate Opens staging area. The first player may raise each player's threat by 3 to cancel this effect.
The Goblins' Assault
Type: Objective
Traits: Assault.
Urdug gets +2 Defense for each other enemy in play and cannot be dealt damage unless he had resolved an attack this phase.
Forced: After players quest unsuccessfully, place 1 progress here for each player in the game.
The Havens Burn
Type: Objective
Forced: When a card is placed underneath The Havens Burn, reveal the top card of the encounter deck.
If there are X or more cards underneath The Havens Burn, the Corsairs have destroyed the Elven fleet and the players lose the game. X is 3 more than the number of players in the game.
The Havens Burn
Type: Objective
Traits: Upgraded.
Campaign Mode only.
Forced: When a card is placed underneath The Havens Burn, raise each player’s threat by 2.
If there are X or more cards underneath The Havens Burn, the Corsairs have destroyed the Elven fleet and the players lose the game. X is 4 more than the number of players in the game.
The Heroes' Defense
Type: Objective
Traits: Defense.
While there are X or more resources on The Heroes' Defense, Urdug is considered to be engaged with each player, X is five times the number of players.
Response: After an enemy is destroyed, place 1 resource here.
The Old Thrush
Type: Objective
Traits: Creature.
Keywords: Guarded.
Guarded.
Action: Exhaust a hero to claim this objective and attach it to that hero when it is free of encounters. (Counts as an attachment with the text:'If detached discard The Old Thrush
Response: After attached hero exhausts to attack Smaug, discard X cards from hand to reduce Smaug's Defense by X.')
The One Ring
Type: Objective
Traits: Artifact.,Item.,Ring.
Setup: The first player claims The One Ring and attaches it to the Ring-bearer.
Attached hero does not count against the hero limit. The first player gains control of attached hero.
If The One Ring leaves play, the players lose the game.
The Orcs' Search
Type: Objective
When a location has damage equal to its printed quest points, place it facedown underneath The Orcs' Search.
Forced: At the end of the refresh phase, raise each player's threat by 1 for each card underneath The Orcs' Search.
The Serpent's Garb
Type: Objective
Traits: Item.,Harad.
Keywords: Guarded (enemy).
Attached encounter card gets +2 Threat and is immune to player card effects.
Action: Exhaust The Serpent's Garb and raise your threat by 1 to give a Harad enemy in the staging area -2 Threat until the end of the phase.
The Tower of Barad-dûr
Type: Objective
Traits: Mordor.
Players do not raise their threat at the end of the refresh phase.
Forced: At the end of the round, each player raises his threat by 1 for each non-Fellowship character he controls.
...blacker and darker than the vast shades amid which it stood, the cruel pinnacles and iron crown of the topmost tower of Barad-dûr.
-Return of the King
The Wainriders
Type: Objective
If The Wainriders' stage has damage on it equal to or greater than its quest points, The Wainriders advances to the next stage in the circuit. Place any excess damage on that stage.
Forced: At the end of the quest phase, place X damage on The Wainriders' stage, where X is the total Threat of each enemy in the staging area.
Tower of the Gull
Type: Objective
Traits: Dol Amroth.
Keywords: Guarded.
If Tower of the Gull is free of encounters, add it to the staging area, controlled by the players.
Combat Action: If the players control Tower of the Gull, exhaust it to deal 2 damage to a non-unique Ship enemy. Any player may trigger this action.
Tower of the Heron
Type: Objective
Traits: Dol Amroth.
Keywords: Guarded.
If Tower of the Heron is free of encounters, add it to the staging area, controlled by the players.
While Tower of the Heron is controlled by the players, reduce the archery total by 4.
To Isengard!
Type: Objective
Treat each Captive's text box as blank. Captives are in play but are not under any player's control. If there are no Captives in play, the players lose the game.
Forced: At the end of the refresh phase, increase the pursuit value by 1. Then, if the pursuit value is 30 or greater, the players lose the game.
To the Tower
Type: Objective
Traits: Captured.
To the Tower cannot leave the staging area.
Remove Faramir from the game.
If 10 or more progress tokens are on To the Tower, the players have lost the game.
Troll Key
Type: Objective
Traits: Item.
If Troll Key is discarded, add it to the staging area. If Troll Key is unattached and in the staging area, attach it to a Troll enemy, if able.
Response: After attached Troll enemy takes damage as the result of an attack, the first player may exhaust Bilbo Baggins to claim this objective and attach it to him.
Troll Purse
Type: Objective
Traits: Item.
If Troll Purse is discarded, add it to the staging area.
If Troll Purse is unattached and in the staging area, attach it to a Troll enemy, if able.
Response: After attached Troll enemy is destroyed, the first player may spend 1 Baggins resource to claim this objective and attach it to Bilbo Baggins.
Under the Watchful Eye
Type: Objective
Traits: Mordor.
When Revealed: Each player with more than 5 cards in his hand discards cards from his hand until he has only 5.
Forced: After a player draws any number of cards, he raises his threat by 1.
"Nothing can hide from them."
-Gollum, The Two Towers
Unholy Alliance
Type: Objective
Traits: Plot.
Reveal 1 additional card from the encounter deck and add it to the staging area during the staging step each round.If a hero is destroyed by an enemy attack, the players have lost the game.
Up in Flames
Type: Objective
Traits: Plot.
Forced: At the end of the round, place 1 resource token on Up in Flames and discard the top X cards of each player's deck. X is the number of resource tokens on Up in Flames.If any player has no cards in his deck, the players have lost the game.
Urdug's Horn
Type: Objective
Traits: Artifact.,Item.
While Urdug's Horn is free ot encounters attack it to Urdug.
Forced: When Urdug attacks, discard the top card of the encounter deck and add it's Threat to his Attack until the end of the phase.
Wormsbane
Type: Objective
Traits: Artifact.,Weapon.,Reforged.
Keywords: Restricted.
Attach to a hero. Restricted.
Attached hero gets +X Attack, where X is 1 more than the number of quest cards in the victory display.
If attached hero leaves play, the players lose the game.
Wormsbane
Type: Objective
Traits: Artifact.,Weapon.,Broken.
Keywords: Restricted.
Attach to a hero. Restricted.
Attached hero gets +1 Attack.
If attached hero leaves play, the players lose the game.
...they tell that he slew Scatha, the great Dragon of Ered Mithrin, and the land had peace from the long-worms afterwards.
-The Return of the King
Abaan
Type: ObjectiveAlly
Traits: Harad.
Willpower: 1
Attack: 1
Defense: 1
Hit points: 3
While Abaan is free of encounters, the first player gains control of Abaan.
Response: After Abaan exhausts, choose a Harad character to get +1 Willpower, +1 Attack, and +1 Defense until the end of the round.
If Abaan leaves play, the players lose the game.
Amarthiúl
Type: ObjectiveAlly
Traits: Dúnedain.,Ranger.,Warrior.
Willpower: 1
Attack: 3
Defense: 3
Hit points: 3
Response: After an enemy engages a player, give control of Amarthiúl to that player.
If Amarthiúl leaves play, the players lose the game.
Arador
Type: ObjectiveAlly
Traits: Captive.,Gondor.
Willpower: 0
Attack: 1
Defense: 3
Hit points: 5
Immune to player card effects.
Response: After Arador is declared as a defender, ready him. (Limit once per round.)
If Arador leaves play, the players lose the game.
Arwen Undómiel
Type: ObjectiveAlly
Traits: Noldor.,Noble.,Ally.
Willpower: 2
Attack: 0
Defense: 1
Hit points: 2
The first player gains control of Arwen Undómiel, as an ally.
Response: After Arwen Undómiel exhausts, choose a hero. Add 1 resource to that hero's resource pool.
If Arwen Undómiel leaves play, the players are defeated.
Arwen Undómiel
Type: ObjectiveAlly
Traits: Noldor.,Noble.,Ally.
Willpower: 2
Attack: 0
Defense: 1
Hit points: 2
The first player gains control of Arwen Undomiel, as an ally.
Response: After Arwen Undomiel exhausts, choose a hero. Add 1 resource to that hero's resource pool.
If Arwen Undomiel leaves play, the players are defeated.
Gildor Inglorion
Type: ObjectiveAlly
Subtype: Boon
Traits: Noldor.
Willpower: 3
Attack: 2
Defense: 3
Hit points: 3
The first player gains control of Gildor Inglorion.
Forced: At the end of the round, discard Gildor Inglorion. The first player may spend 1 Fellowship resource to cancel this effect.
"We think you had best come now with us."
-The Fellowship of the Ring
Gwaihir
Type: ObjectiveAlly
Subtype: Boon
Traits: Creature.,Eagle.
Keywords: Ranged.,Sentinel.
Willpower: 3
Attack: 3
Defense: 3
Hit points: 5
Ranged. Sentinel.
When Revealed: The first player must choose: either take control of Gwaihir, or spend 1 Fellowship resource and discard Gwaihir to discard a non-unique enemy in the staging area.
Shadow: This attack deals no damage.
Mendor
Type: ObjectiveAlly
Subtype: Boon
Traits: Silvan.,Scout.
Keywords: Ranged.
Willpower: 1
Attack: 1
Defense: 1
Hit points: 3
The first player gains control of Mendor.
Response: After a quest card is defeated, ready Mendor. Then, each player draws 1 card.
If Mendor leaves play, remove him from the game.
Calaerion
Type: ObjectiveAlly
Subtype: Boon
Sphere: Neutral
Traits: Noldor.,Scout.,Upgraded.
Willpower: 2
Attack: 2
Defense: 2
Hit points: 4
When Calaerion leaves play, remove him from the game.
Response: After a card is discarded from the encounter deck, shuffle it into that deck. (Limit once per round.)
Action: Spend 2 resources and exhaust Calaerion to ready another ally and give it +1 Willpower, +1 Attack, and +1 Defense until the end of the round.
Calaerion
Type: ObjectiveAlly
Subtype: Boon
Sphere: Neutral
Traits: Noldor.,Scout.
Willpower: 1
Attack: 1
Defense: 1
Hit points: 3
When Calaerion leaves play, remove him from the game.
Action: Spend 3 resources and exhaust Calaerion to ready the Dream-chaser and give it +1 Willpower, +1 Attack, and +1 Defense until the end of the phase.
Calphon
Type: ObjectiveAlly
Traits: Gondor.,Noble.,Upgraded.
Willpower: 2
Attack: 1
Defense: 2
Hit points: 4
Campaign Mode only.
The first player gains control of Calphon.
Action: Exhaust Calphon to look at the bottom 5 cards of your deck. Then, you may switch one of them with a card in your hand.
If Calphon leaves play, the players lose the game.
Calphon
Type: ObjectiveAlly
Traits: Gondor.,Noble.
Willpower: 1
Attack: 0
Defense: 1
Hit points: 3
The first player gains control of Calphon.
Action: Exhaust Calphon to look at the bottom card of your deck. Then, you may switch that card with a card in your hand.
If Calphon leaves play, the players lose the game.
Captive Villager
Type: ObjectiveAlly
Traits: Bree.
Willpower: 0
Attack: 0
Defense: 1
Hit points: 2
Forced: After Captive Villager enters play, reveal the top card of the Orc deck and attach it to Captie Villager, guarding it.
While Captive Villager is free of encounters, the first player gains control of it and is considered to have +5 threat while making engagement checks.
Chief Turch
Type: ObjectiveAlly
Traits: Dunland.,Boar Clan.
Willpower: 1
Attack: 3
Defense: 2
Hit points: 5
The first player gains control of Chief Turch.
Immune to player card effects. Chief Turch does not exhaust to defend.
If Chief Tuch leaves play, the players lose the game.
Derufin
Type: ObjectiveAlly
Traits: Gondor.
Willpower: 3
Attack: 1
Defense: 1
Hit points: 2
Forced: After the players travel to The Stone of Erech, the first player gains control of Derufin.

Dusk. Derufin gets -1 Willpower

Midnight. Derufin gets -2 Willpower

If Derufin leaves play, the players lose the game.