ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Vastness of Mirkwood
Type: Treachery
When Revealed: Until the end of the phase, each non-objective location in the staging area gets +1 Threat (+2 Threat instead if it has at least 1 progress token on it). If the number of non-objective locations in the staging area is less than the number of players, Vastness of Mirkwood gains surge.
Vast and Intricate
Type: Treachery
When Revealed: The opposing team attaches Vast and Intricate to a non-unique location in the staging area. If there are no non-unique locations in the staging area, Vast and Intricate gains surge. (Counts as a Condition attachment with the text: "Attached location gets +2 Threat and is immune to player card effects.")
Vast and Intricate
Type: Treachery
When Revealed: The first player makes a locate test. If this test is failed, raise each player's threat by 7, remove all progress tokens from play, and trigger all 'Lost:' effects in play.
The Mines of Moria were vast and intricate beyond the imagination of Gimli, Glóin's son, dwarf of the mountain-race though he was.
-The Fellowship of the Ring
Very Weary
Type: Treachery
When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -2 Willpower.
Shadow: Deal 1 damage to the defending character.
Vile Afflication
Type: Treachery
Traits: Sorcery.
When Revealed: Each player must distribute damage among questing characters equal to the printed cost of the highest cost card in that player's discard pile.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys an ally, search your deck for another copy of that ally and discard it, if able.
Violent Tempest
Type: Treachery
Traits: Weather.
When Revealed: Deal 1 damage to each enemy. Each player assigns X among characters they control. X is the number of exhausted characters they control.
Shadow: Deal 1 damage to the defending character.
Wainrider Chariot
Type: Treachery
Traits: Easterling.
Keywords: Surge.
While attached, counts as a Weapon attachment with the text: "Attached enemy gets +1 Attack. Excess damage dealt by attached enemy must be placed on The Wainriders' stage."
When Revealed: Attach to a non-unique Easterling enemy without a Wainrider Chariot attached.
Ware! Ware!
Type: Treachery
Keywords: Peril.,Surge.
Peril. Surge.
When Revealed: Either place this card facedown under The Black Gate, or put the top card under The Cross-roads into play engaged with you.
Shadow: Choose an enemy in the staging area. Engage that enemy and deal it a shadow card.
Wasted Provisions
Type: Treachery
When Revealed: Each player discards each resource from each of his heroes' resource pools and raises his threat by 1 for each resource he discarded this way. If no resources were discarded this way, Wasted Provisions gains surge.
Shadow: Discard an attachment you control.
Wasted Provisions
Type: Treachery
Traits: Tantrum.
When Revealed: Discard the top 10 cards from the deck of the player guarding Gollum. That player must choose a new player to guard Gollum, if able.
Shadow: Discard the top 5 cards from the deck of the player guarding Gollum.
Watcher in the Wood
Type: Treachery
When Revealed: Raise each player's threat by the number of questing characters. (If the current quest has the battle or siege keyword, Watcher in the Wood gains surge.)
Shadow: Each player raises his threat by the number of enemies engaged with him.
Watchful Eyes
Type: Treachery
When Revealed: The opposing team attaches Watchful Eyes to a hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Forced: If attached hero is exhausted at the end of the combat phase, reveal 1 card from the encounter deck.")
Watchful Eyes
Type: Treachery
When Revealed: The first player attaches Watchful Eyes to one of his heroes. (Counts as a Condition attachment with the text: 'Limit 1 per hero. Forced: If attached hero is exhausted at the end of the combat phase, reveal 1 card from the encounter deck and add it to the staging area.')
Watchful Eyes
Type: Treachery
When Revealed: The first player attaches Watchful Eyes to one of his heroes. (Counts as a Condition attachment with the text: "Limit 1 per hero. Forced: If attached hero is exhausted at the end of the combat phase, reveal 1 card from the encounter deck and add it to the staging area.")
Waylaid by Agents
Type: Treachery
When Revealed: Each player must choose: either remove 1 time counter from the quest or discard an ally he controls from play. Then, if any player's threat is 20 or less, Waylaid by Agents gains doomed 3.
Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if your threat is 20 or less).
Weary Lands
Type: Treachery
Keywords: Doomed 1.
When Revealed: Each exhausted character gets -1 Willpower until the end of the phase.
Shadow: Deal 1 damage to the defending character.
Weary Warriors
Type: Treachery
When Revealed: Each player deals 1 damage to a hero he controls. If that hero is questing, remove it from the quest. Until the end of the round, treat each damaged character's text box as if it were blank (except for Traits).
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defender is damaged).
Weighed Down
Type: Treachery
When Revealed: Exhaust each character with an attachment. If no character is exhausted this way, Weighed Down gains surge.
Shadow: Discard an attachment from the defending character.
Weighed Down
Type: Treachery
When Revealed: Attach to the hero with the most attachments without Weighed Down attached. Then, exhaust attached hero. (Counts as a Condition attachment with the text: "Forced: After attached hero readies, choose and discard an attachment from it. You cannot choose Weighed Down unless attached hero has no other non-objective attachments.")
Weighed Down
Type: Treachery
When Revealed: Until the end of the round, exhausted characters get -1 Willpower, -1 Attack, and -1 Defense.
Shadow: If the defending character is destroyed by this attack, its controller must raise his threat by 5.
Weight of Responsibility
Type: Treachery
When Revealed: Reveal 1 encounter card for each quest card in play.
Shadow: Defending player discards 1 attachment for each quest card in play.
We've Been Seen
Type: Treachery
When Revealed: Each player must choose: either City Guard makes an attack against you, or raise your threat by X, where X is 1 more than the number of allies you control.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, excess damage must be assigned among characters you control.
We Cannot Get Out
Type: Treachery
When Revealed: Until the end of the phase, add X Threat to the staging area, where X is the number of characters controlled by the player with the most characters.
Shadow: Assign X damage among characters you control, where X is the number of enemies engaged with you.
We Cannot Get Out
Type: Treachery
When Revealed: Each player assigns X damage among characters he controls. X is the number of exhausted characters he controls.
Shadow: Assign X damage among characters you control. X is the number of enemies engaged with you.
We Hates It!
Type: Treachery
When Revealed: Attach We Hates Is! to Gollum. (Counts as a Condition attachment with the text: "If the players are on stage 3, Gollum gets +2 Attack.")

Riddle: The first player names a Trait, shuffles his deck, and discards the top card. For each card that has at least 1 matching Trait, place 1 progress on stage 2.
We Hates Them!
Type: Treachery
Keywords: Surge.
When Revealed: Either flip Sméagol to Gollum, or Gollum makes an immediate attack. The first player may spend 1 Fellowship resource and exhaust The One Ring to cancel this effect.
Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if the attacking enemy is Gollum).
What's In My Pocket?
Type: Treachery
When Revealed: The first player must choose to answer the riddle on this card. This effect cannot be canceled.Riddle: The first player names a sphere and cost, shuffles his deck, then discards the top 2 cards. For each of those cards that matches both items, place 1 progress token on stage 2.
Where Isss It?
Type: Treachery
When Revealed: Discard 2 resources from Bilbo Baggins's resource pool, or Gollum makes an attack against Bilbo Baggins.

Riddle: The first player names a sphere, a cost, and a card type, shuffles his deck, and discards the top 3 cards. For each card that matches all three items, place 1 progress on stage 2.
Whip Lash
Type: Treachery
When Revealed: Each player must discard 1 attachment he controls, if able.
Shadow: If attacking enemy is Durin's Bane, the defending player discards all attachments he controls.
Whispers in the Dark
Type: Treachery
Keywords: Peril.
When Revealed: Either attach a set aside Overcome by Fear to your threat dial, or each character you control gets -1 Willpower, -1 Attack, and -1 Defense until the end of the round.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if undefended).
Wickedness and Mischief
Type: Treachery
When Revealed: The player guarding Gollum must either reveal the topmost Tantrum card in the encounter discard pile, or reveal 2 additional encounter cards from the encounter deck.
Shadow: Deal the topmost Tantrum card in the encounter discard pile as a new shadow card for this attack, if able.
'Wicked Master!'
Type: Treachery
Traits: Gollum.
When Revealed: Gollum makes an immediate attack against the first player. If Gollum is not in play, search the encounter deck and discard pile for Gollum and put him into play engaged with the first player.
(|) (|) (|)
Shadow: If attacking enemy is Gollum, he makes an additional attack after this one.
Wilderland's Bane
Type: Treachery
When Revealed: Dagnir makes an immediate attack against each engaged player. If no attacks were made this way, Dagnir gets -30 engagement cost until the end of the round.
Shadow: Attacking enemy makes an additional attack against you after this one.
Wild Creatures
Type: Treachery
When Revealed: Starting with the first player, each player chooses an enemy in the staging area and engages it. Then, if any player did not engage an enemy this way, discard cards from the encounter deck until a Creature enemy is discarded and add it to the staging area.
Wild Men of Dunland
Type: Treachery
Keywords: Surge.
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Forced: After a player draws any number of cards, that player deals 1 damage to a character he controls.")
"I looked on the hillmen and they seemed over large for me..." -Gimli, The Two Towers
Wild Tenacity
Type: Treachery
When Revealed: Remove X time counters from each enemy in play with the time keyword, where X is the number of players.
Shadow: If attacking enemy is a Guardian, deal it 2 additional shadow cards for this attack.
Winds of Wrath
Type: Treachery
Traits: Weather.
When Revealed: If you are off-course, deal 1 damage to each character in play. If your heading is at the worst setting (Stormy), this effect cannot be canceled.
Shadow: Either shift your heading off-course or treat this attack as undefended.
Wind-whipped Rain
Type: Treachery
Traits: Weather.
When Revealed: Each player must choose: either choose 1 card from his hand and discard the rest, or assign X damage among characters he controls, where X is the number of cards in his hand.
Shadow: Discard 1 random card from your hand.
Wind-whipped Rain
Type: Treachery
When Revealed: Discard all non-treasure, non-objective attachments in play.
Shadow: The defending character gets -1 Defense.
Wrapped!
Type: Treachery
Traits: Tentacle.
When Revealed: The first player attaches Wrapped! to a hero he controls. (Counts as a Tentacle attachment with the text: 'Limit 1 per hero. Attached hero cannot exhaust or ready. At the end of the round, discard attached hero from play. Combat Action: Exhaust a hero you control without a Tentacle attachment to discard Wrapped!.')
Writhing Shadows
Type: Treachery
When Revealed: Each player assigns X damage among character he controls, where X is 1 more than the number of quest cards in play. Exhaust each character damaged by this effect.
Shadow: Attacking enemy makes an additional attack against you after this one.
Bilbo's Magic Ring
Type: Treasure
Sphere: Neutral
Traits: Artifact.,Item.,Ring.
Resource cost: 0
Attach to Bilbo Baggins.
Action: Exhaust Bilbo's Magic Ring and raise your threat by 1 to gain 1 Baggins resource. (Limit once per round.)
Response: After Bilbo Baggins exhausts to defend an attack, exhaust Bilbo's Magic Ring and raise your threat by 3 to cancel all damage from this attack.
Glamdring
Type: Treasure
Sphere: Neutral
Traits: Artifact.,Item.,Weapon.
Keywords: Restricted.
Resource cost: 0
Attach to a hero or Gandalf.
Attached character gets +2 Attack.
Response: After attached character destroys an Orc enemy, draw 1 card.
Mithril Shirt
Type: Treasure
Sphere: Neutral
Traits: Artifact.,Erebor.,Item.
Resource cost: 0
Attach to Bilbo Baggins.
Attached hero gets +1 Defense and +1 hit point.
"Mr. Baggins!" he cried. "Here is the first payment of your reward! Cast off your old coat and put on this!"
-Thorin, The Hobbit
Orcrist
Type: Treasure
Sphere: Neutral
Traits: Artifact.,Item.,Weapon.
Keywords: Restricted.
Resource cost: 0
Attach to a hero.
Attached character gets +2 Attack.Response: After attached hero destroys an Orc enemy, add 1 resource to that hero's resource pool.
"This, Thorin, the runes name Orcrist, the Goblin-cleaver in the ancient tongue of Gondolin; it was a famous blade." -Elrond, The Hobbit
Sting
Type: Treasure
Sphere: Neutral
Traits: Artifact.,Item.,Weapon.
Keywords: Restricted.
Resource cost: 0
Attach to Bilbo Baggins.
Bilbo Baggins gets +1 Willpower, +1 Attack, and +1 Defense.

Response: After Bilbo Baggins exhausts to defend, discard the top card of the encounter deck. Deal damage to the attacking enemy equal to the discarded card's Threat.
"I shall call you Sting." -Bilbo, The Hobbit
The Arkenstone
Type: Treasure
Sphere: Neutral
Traits: Artifact.,Erebor.,Item.
Resource cost: 0
Attach to a hero.
Action: Exhaust The Arkenstone and raise your threat by X to lower by X the cost of the next ally you play this phase that matches the attached hero's sphere.
"...the Heart of the Mountain; and it is also the heart of Thorin. He values it above a rive of gold."
-Bilbo, The Hobbit
Thrór's Battle Axe
Type: Treasure
Sphere: Neutral
Traits: Artifact.,Erebor.,Item.
Keywords: Restricted.
Resource cost: 0
Attach to a hero. Restricted.
Attached hero gets +2 Attack.
Response: After attached hero attacks and destroys an enemy, deal 1 damage to another enemy engaged with you.
Royal indeed did Thorin look, clad in a coat of gold-plated rings, with a silver hafted axe...
-The Hobbit
Thrór's Golden Cup
Type: Treasure
Sphere: Neutral
Traits: Artifact.,Erebor.,Item.
Resource cost: 0
Victory points: 3
Attach to a hero.
Action: Add Thror's Golden Cup to the victory display to draw 3 cards.
...the great golden cup of Thror, two-handed, hammered and carven with birds and flowers whose eyes and petals were of jewels...
-The Hobbit
Thrór's Hunting Bow
Type: Treasure
Sphere: Neutral
Traits: Artifact.,Erebor.,Item.
Keywords: Restricted.
Resource cost: 0
Attach to a hero. Restricted.
Attached hero gains Ranged.
When making a ranged attack, attached hero gets +2 Attack.
Thorin seized a bow of horn and shot an arrow at the speaker.
-The Hobbit