ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Inner Flame
Type: Treachery
When Revealed: Durin's Bane gets +3 Attack until the end of the round. The first player may remove 1 questing hero he controls from the quest to cancel this effect.
Shadow: If attacking enemy is Durin's Bane, it gets +3 Attack.
Inner Shadow
Type: Treachery
Keywords: Surge.
When Revealed: Heal 5 damage from Durin's Bane, if able. The first player may remove 1 questing hero he controls from the quest to cancel this effect.
Inspiring Fury
Type: Treachery
Keywords: Surge.
When Revealed: Deal Ispiring Fury to the enemy with the highest Attack, as a shadow card.
Shadow: Shuffle the encounter discard pile into the encounter deck and deal attacking enemy 3 additional shadow cards. During this attack, shadow effects cannot be canceled.
Interrogation
Type: Treachery
When Revealed: Each player discards the top card of his captured deck and raises his threat by that card's printed resource cost. If at least 1 player discarded no cards from this effect, Interrogation gains Doomed 2.
Shadow: Discard a random card from your hand and raise your threat by its printed cost.
Into the Abyss
Type: Treachery
When Revealed: Each player chooses a card type and discards each card in his hand that is not of the chosen type. If no cards are discarded by this effect, Into the Abyss gains surge.
Shadow: If the active location is Underwater, search the encounter deck and discard pile for a Creature enemy, and add it to the staging area.
In Darkness Bind Them
Type: Treachery
When Revealed: Each player exhausts a character he controls. If The Eye of Sauron is in the staging area, characters cannot be readied by player card effects this round.
Shadow: If The Eye of Sauron is in the staging area, attacking enemy gets +2 Attack and returns to the staging area after this attack.
In Need of Rest
Type: Treachery
When Revealed: Remove a hero from the quest and attach In Need of Rest to that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Forced: After a time counter is removed from the current quest, attached hero takes 1 damage.")
I have just about enough strength left to find some hole away up there. And then I must rest a little.
-Frodo, The Return of the King
In the Name of Mordor!
Type: Treachery
Traits: Mordor.
Keywords: Surge.
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Forced: After a player fails a Hide test, he discards a random card from his hand.")
Iron Shackles
Type: Treachery
When Revealed: Attach Iron Shackles to the top of the first player's deck. (Counts as a Condition attachment with the text: 'The next time a player would draw 1 or more cards from attached deck, discard Iron Shackles instead.')
Shadow: Resolve the 'When Revealed' effect of Iron Shackles.
Isolation
Type: Treachery
Keywords: Surge.
When Revealed: Attach Isolation to the current quest. (Counts as a Condition attachment with the text: "All characters lost the ranged and sentinel keywords. The player guarding Gollum cannot choose a new player to guard Gollum.")
And he was miserable, alone, lost.
-The Hobbit
It Likes Riddles?
Type: Treachery
When Revealed: The first player must choose to answer the riddle on this card. If he finds at least 1 match, discard cards from the encounter deck until another card with a riddle is discarded. Then, answer that riddle.Riddle: The first player names a cost, shuffles his deck, then discards the top 2 cards. For each of those cards that matches, place 1 progress token on stage 2.
Jaws of Steel
Type: Treachery
When Revealed: Each player assigns X damage among characters he controls, where X is the number of resources on The Black Gate.
Shadow: Attacking enemy gets +1 Attack for each resource on The Black Gate.
Kill Them!
Type: Treachery
When Revealed: Search the encounter deck, discard pile and victory display for a copy of Orc War Party and add it to the staging area. Shuffle the encounter deck. Either remove all progress from the main quest, or each Orc War Party in the staging area makes an immediate attack against the player with the highest threat.
Known to an Ounce
Type: Treachery
When Revealed: Each player discards 2 random cards from hand. Until the end of the phase, each Dragon enemy in play gets +1 Threat for each event discarded by this effect.Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere and cost.
Lashing Tentacles
Type: Treachery
When Revealed: The Thing in the Depths attacks each player in turn order from the staging area (deal and resolve a shadow card for each attack).
Shadow: After this attack, The Thing in the Depths makes an attack against the defending player (deal a shadow card for this attack).
Leaping Flame
Type: Treachery
When Revealed: Durin's Bane makes an immediate attack against the first player (deal and resolve a shadow card).
Shadow: If attacking enemy is Durin's Bane, it gets +3 Attack.
Leaves on Tree
Type: Treachery
Keywords: Surge.
When Revealed: Each player must pay 1 resource for each attachment he controls or discard all attachments he controls.
Shadow: Discard an attachment from the defending character.
Life Drain
Type: Treachery
Traits: Sorcery.
When Revealed: Deal Life Drain to Thaurdir, as a shadow card.
Shadow: If attacking enemy is Thaurdir, he gets +3 for this attack. If this attack destroys a character, attach Life Drain to Thaurdir. (Counts as a Condition attachment with the text: \"Thaurdir gets +3 hit points.\")
Lightning Splinters
Type: Treachery
When Revealed: Each player must choose and discard 3 cards from his hand. Each player assigns X damage among characters he controls, where X is the combined printed cost of the cards he discarded.
The lighning splinters on the peaks, and rocks shiver, and great crashes split the air and go rolling and tumbling into every cave and hallow... -The Hobbit
Lingering Malevolence
Type: Treachery
When Revealed: The first player discards the bottom card of his deck. Then, he discards each card in his hand with a printed cost higher than that of the discarded card.
Shadow: Discard the bottom card of the defending player’s deck. If that card’s printed cost is 2 or less, attacking enemy gets +2 Attack.
Local Trouble
Type: Treachery
When Revealed: Attach this card to the hero with the highest threat cost without a copy of Local Trouble attached. (Counts as a Condition attachment with the text: 'When attached hero exhausts, readies, or triggers an ability, raise its controller's threat by 1.')
...they all got an uncomfortable feeling that they were being watched with disapproval, deepening to dislike and even enmity. -The Fellowship of the Ring
Long Groping Arm
Type: Treachery
Keywords: Peril.
Peril.
When Revealed: Until the end of the phase, each Wight enemy engaged with you contributes its Threat to the total Threat in the staging area. If no enemies are engaged with you, search the encounter deck and discard pile for a Wight enemy and put it into play engaged with you. Shuffle the encounter deck.
Lost and Alone
Type: Treachery
When Revealed: Each player chooses and shuffles a hero he controls into his deck. When he draws that hero, he puts it into play.
Shadow: If attacking enemy is Nameless, the defending player must discard his hand.
Lost and Alone
Type: Treachery
When Revealed: The opposing team chooses a questing charactert controlled by each player and removes them from the quest.
Shadow: Defending character cannot ready until the end of the round.
Lost and Helpless
Type: Treachery
Keywords: Surge.
Surge.
When Revealed: Attach to a hero. (Counts as a Condition attachment with the text: "Lost: Discard attached hero.")
Shadow: If you have no cards in your hand, discard defending character from play.
Lost and Witless
Type: Treachery
When Revealed: Each player reveals his hand and discards each ally card revealed this way.
Shadow: If this attack is undefended, discard an ally you control.
Lost and Witless
Type: Treachery
Keywords: Surge.
Surge.
When Revealed: Discard all progress from each location in the staging area. If there is a non-unique active location, randomly choose a location in the staging area and switch it with the active location.
But Frodo, without any clear idea of why he did so, our what he hoped for, ran along the path crying help! help! help! -The Fellowship of the Ring
Lost Companion
Type: Treachery
When Revealed: Each player removes 1 character he controls from the quest, if able. Then, if any player has no characters committed to the quest, remove all characters from the quest.
"Seven companions we had: one we lost at Moria, the others we left at Parth Galen above Rauros..." -Frodo Baggins, The Two Towers
Lost in the City
Type: Treachery
When Revealed: Each player must search the encounter deck and discard pile for 1 City location and add it to the staging area, if able. Shuffle the encounter deck. This effect cannot be canceled.
Shadow: Defending player discards his hand.
Lost in the Dark
Type: Treachery
When Revealed: The player who controls Cave Torch must choose: Either exhaust Cave Torch, or progress cannot be placed on the quest until the end of the phase. (Progress can still be placed on the active location.)
Shadow: Deal 1 damage to the defending character.
Lost in the Wild
Type: Treachery
When Revealed: The player with the most cards in his hand without a copy of Lost in the Wilderness adds Lost in the Wild to his hand. (While in a player’s hand, Lost in the Wild gains: "Cannot be discarded by player card effect. Forced: After you play a card, discard each card in your hand.")
Lots or None at All
Type: Treachery
When Revealed: If there is a Troll enemy in the staging area, Sack 1. If there are no Troll enemies in the staging area, this card gains Doomed 2.
Shadow: If the attacking enemy is a Troll, Sack 1. (The first player may spend 1 Baggins resource to cancel this effect.)
Low on Provisions
Type: Treachery
When Revealed: Each player must assign X damage among characters he controls, where X is the number of characters he controls.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is undamaged.)
Lure of the Ring
Type: Treachery
Keywords: Surge.
When Revealed: The first player must either exhaust The One Ring or raise his threat 3.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if The One Ring is exhausted).
Lurking in Shadows
Type: Treachery
When Revealed: Return all Brigand enemies engaged with players to the staging area. If this effect returned no Brigand enemies to the staging area, Lurking in Shadows gains surge.
Shadow: Return attacking enemy to the staging area after it attacks.
Lurking Malice
Type: Treachery
When Revealed: Discard each resource from each hero's resource pool. Add 1 to the total Threat in the staging area for each resource discarded this way. If no resources were discarded this way, Lurking Malice gains surge.
Shadow: Discard a resource from the resource pool of a hero you control.
Lurking Malice
Type: Treachery
Keywords: Peril.,Surge.
When Revealed: Either place 1 resources on Shelob, or she makes an immediate attack against you.
Shadow: If attacking enemy is Shelob, place 1 resource on her. Then, she gets +1 Attack for each resource on her.
Lust for Treasure
Type: Treachery
Keywords: Doomed 1.
Doomed 1.
When Revealed: Each player raises his threat by 1 for each attachment attached to a character he controls.
Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere, type, and cost.
Lying in Wait
Type: Treachery
When Revealed: The first player turns each hidden card in his play area faceup. Resolve the "When Revealed" effects of each encounter cards turned faceup by this effect. If a location is turned faceup, add it to the staging area.
Up came the Orcs, yelling, with their long arms stretched out to seize him. -The Two Towers
Machines of Isengard
Type: Treachery
When Revealed: Trigger the Wizardry effect on the active location. If no Wizardry effect is triggered this way, Machines of Isengard gains surge.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, discard 1 random card from your hand.
Malevolent Forces
Type: Treachery
When Revealed: Remove the questing character with the higest Willpower from the quest. The player who controls that character raises his threat by an amount equal to that character's Willpower.
Shadow: If this attack destroys a character, heal all damage from each Undead enemy in play.
Many Openings
Type: Treachery
When Revealed: Each location in the staging area gets +1 Threat until the end of the round. If the number of locations in the staging area is less than the number of players in the game, reveal an additional encounter card.
Shadow: Attacking enemy gets +X Attack, where X is the active location's Threat.
Many Roads
Type: Treachery
When Revealed: The opposing team searches the encounter deck and discard pile for a different 0-cost location per player and adds them to the staging area. Shuffle the encounter deck.
Shadow: The opposing team shuffles a location from the encounter discard pile into the encounter deck.
Many Roads
Type: Treachery
Keywords: Surge.
When Revealed: Shuffle all locations in the encounter discard pile back into the encounter deck.
There were not only many roads to choose from, there were also in many places holes and pitfalls, and dark wells beside the path in which their passing feet echoed.
-The Fellowship of the Ring
Many Thonged Whip
Type: Treachery
Traits: Weapon.,Flame.
When Revealed: Attach Many Thonged Whip to Durin's Bane as a Weapon attachment with the text: 'Forced: When Durin's Bane attacks, the defending player must discard 1 card at random from his hand.'
Man Overboard!
Type: Treachery
When Revealed: Each player contributing at least 8 Willpower to the quest must discard a questing character. If your heading is at the worst setting (Stormy), this effect cannot be canceled.
Shadow: Attacking enemy gets +X Attack, where X is The Stormcaller's current quest stage.
Marching Up the Road
Type: Treachery
When Revealed: Each player must either return an enemy engaged with him to the staging area, or search the encounter deck for a Harad enemy and put it into play engaged with him.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, place attacking enemy facedown under The Black Gate.
Massing at Night
Type: Treachery
When Revealed: The opposing team searches the encounter deck and discard pile for one different 0 cost enemy per player (limit 2) and adds them to the staging area.
Shadow: If this attack destroys a character, attacking enemy makes an additional attack against you after this one.
Massing at Night
Type: Treachery
When Revealed: Reveal X additional cards from the encounter deck. X is the number of players in the game.
Shadow: Deal X shadow cards to this attacker. X is the number of players in the game.
Massing at Osgiliath
Type: Treachery
Keywords: Surge.
Surge.
When Revealed: Until the end of the phase, each card revealed by the encounter deck gains doomed 1. (Doomed 3 instead if the players have crossed the Anduin.)
Massing in the Deep
Type: Treachery
Keywords: Doomed 1.
When Revealed: Reveal X additional cards from the encounter deck and add them to the staging area. X is the number of players in the game.
Shadow: Attacking enemy gets +X Attack. X is the number of players in the game.
Massing in the Deep
Type: Treachery
When Revealed: Each engaged enemy makes an attack. If no attacks were made this way, Massing in the Deep gains surge.
Shadow: Each enemy engaged with you gets +1 Attack.
Men in the Dark
Type: Treachery
When Revealed: Each hero must pay 1 resource or take 1 damage. If no hero takes damage from this effect, Men in the Dark gains surge.
Shadow: Attacking enemy gets +1 Attack for each hero the defending player controls with no resources.
Midnight Throng
Type: Treachery
When Revealed: Starting with the first player, each player must search the encounter deck and discard pile for an Undead enemy, reveal it, and add it to the staging area. Shuffle the encounter deck.
Midnight. This effect cannot be canceled.
Shadow: Attacking enemy gets +1 Attack (Dusk. +2 Attack instead. Midnight. +3 Attack instead).
Mince Them Fine
Type: Treachery
When Revealed: Each engaged Troll enemy makes an immediate attack. If the players are at stage 1, immediately advance to stage 2A.
Shadow: If attacking enemy is a Troll, return it to the staging area after this attack.
Mirage
Type: Treachery
Traits: Weather.
When Revealed: Discard a the active location. Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a location is discarded. Make that location the active location.
Mordor Looms
Type: Treachery
Keywords: Surge.
When Revealed: Each player takes 1 hidden card.
Shadow: If this attack destoys a characters, that character's controller turns each of his hidden cards faceup.
More Like a Grocer
Type: Treachery
When Revealed: Discard all Baggins resources.
Shadow: Resolve this card's 'When Revealed' effect.
"As soon as I clapped eyes on the little fellow bobbing and puffing on the mat, I had my doubts. He looks more like a grocer than a burglar!" -Glóin The Hobbit
Morgoth's Bidding
Type: Treachery
Traits: Attack.
Shadow: If this attack destroys a character, Durin's Bane makes an additional attack against the defending player after this one.
From out of the shadow a red sword leaped flaming. -The Fellowship of the Ring
Mountains of Shadow
Type: Treachery
When Revealed: Raise each player's threat by X, where X is the printed quest points of the active location. If there is no active location, Mountains of Shadow gains surge.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, raise your threat by 2.
Mugash's Cunning
Type: Treachery
When Revealed: Each player discard the top 3 cards of his out-of-play deck. Add each enemy discarded this way to the staging area. If no enemies are added to the staging area this way, Mugash's Cunning gains surge.
Shadow: Attacking enemy gets +3 Attack and +3 Defense until the end of the round.
Mugash's Rage
Type: Treachery
When Revealed: If Mugash is attached to a hero, the player who controls that hero unattaches Mugash and engages it. Then, Mugash makes an immediate attack.
Shadow: Attacking enemy cannot take damage until the end of the round.
Murmurs of Dread
Type: Treachery
When Revealed: All characters get -1 Willpower until the end of the round.
Shadow: Dusk/Midnight. Attack enemy makes an additional attack after this one.\r\n                \r\nMidnight. This effect cannot be canceled.
Mysterious Fog
Type: Treachery
When Revealed: Either each player must exhaust a character he controls, or each Lost Island in the staging area gets +1 Threat until the end of the phase.
Shadow: Discard the bottom card of your deck. If that card’s printed cost is 2 or less, exhaust a character you control.
New Devilry
Type: Treachery
When Revealed: If the players are not on stage 1, shuffle the current quest card into the quest deck, then reveal a new quest card. Otherwise, New Devilry gains surge.
Shadow: If this attack is undefended, raise your threat by The Nameless Fear's Threat.
New Devilry
Type: Treachery
When Revealed: Until the end of the round, treat each character's text box as if it were blank, except for Traits.
Shadow: Until the end of the phase, treat the defending character's text box as blank, except for Traits.
Nightfall
Type: Treachery
Keywords: Doomed 1.
When Revealed: Attach to the first player's threat dial. (Counts as a Condition attachment with the text: "Forced: Raise your threat by an additional point during the refresh phase.")
Nightfall
Type: Treachery
Traits: Escape.
When Revealed: The first player makes an escape test, dealing 2 cards from the encounter deck. If this test is failed, place 1 resource token on Gollum and raise each player's threat by 2.
Escape: 2
Night Wanes Slow
Type: Treachery
Forced: When this card is discarded from the top of the encounter deck as a result of a quest card effect, immediately stop making progress and end the quest phase.

When Revealed: Shuffle the encounter discard pile into the encounter deck. Reveal 1 additional encounter card.
Night Without End
Type: Treachery
Keywords: Peril.,Doomed 2.
Peril. Doomed 2.
When Revealed: Either remove 1 resource token from The Defense of Helm's Deep, or reveal 2 additional encounter cards.
Shadow: Return attacking enemy to the staging area after this attack.
Not Fair! Not Fair!
Type: Treachery
When Revealed: The first player names a card type and then discards the top 3 cards of the encounter deck. For each of those cards that does not match the named type, remove 1 progress token from stage 2. This effect cannot be canceled.
Nowhere to Hide
Type: Treachery
When Revealed: The first player discards cards from the top of the encounter deck until an enemy is discarded, and puts that enemy into play engaged with him.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it was engaged this round).
Noxious Fumes
Type: Treachery
When Revealed: Place 1 progress token on To the Tower. Each player must assign damage among characters he controls equal to the number of progress token on To the Tower.
Shadow: If this attack destroys a character, place 1 progress on To the Tower.
Noxious Supplies
Type: Treachery
Keywords: Surge.
When Revealed: Attach to Wilyador. (Counts as a Condition attachment with the text: "Forced: When attached character is healed by a card effect other than Athelas, the amount of damage healed is reduced to 1. Then, discard Noxious Supplies.")
No Campfire
Type: Treachery
Keywords: Doomed 1.
When Revealed: Each player must choose one: increase his threat by 4, or reveal an additional encounter card from the encounter deck and add it to the staging area.
Shadow: The defending player raises his threat by 2.
No Quarter
Type: Treachery
When Revealed: Either reveal 2 encounter cards, or detach a Harad objective from a hero, reveal it, and add it to the staging area.
Shadow: If this attack destroys a character, attach a Harad objective you control to a non-unique encounter card in the staging area.
No Rest
Type: Treachery
When Revealed: Attach to an exhausted hero, or a ready hero is there are no exhausted heroes. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot ready and does not collect resources during the resource phase. Discard No Rest if the players travel to a safe location.")
No Turning Back
Type: Treachery
When Revealed: Each player must choose: either attach a set aside Overcome by Fear to your threat dial, or discard an ally you control
Shadow: Either attach a set aside Overcome by Fear to your threat dial, or attacking enemy makes an additional attack after this one.
Obsidian Arrows
Type: Treachery
When Revealed: The current quest gains archery 2 until the end of the round. Then, assign all archery damage to characters in play as if it were the beginning of the combat phase.
Shadow: Attacking enemy gets +X Attack. X is that enemy's archery value.
Obsidian Arrows
Type: Treachery
When Revealed: Deal 2 damage to a character you control.
Shadow: Deal 1 damage to a character you control.
Off Track
Type: Treachery
Keywords: Surge.
When Revealed: Attach to a location in play. (Counts as a Condition attachment with the text: "Limit 1 per location. Attached location gets +2 quest points and Gain: 'Forced: Remove an additional time counter from the current quest at the end of each refresh phase, if able.'")
Old Hatreds
Type: Treachery
Keywords: Surge.
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Forced: After a player draws an number of cards, raise his threat by 1.")
"They hate us, and they are glad; for our doom seems certain to them." -Gamling, The Two Towers
Old Wives' Tales
Type: Treachery
Traits: Gossip.
When Revealed: Discard 1 resource from each hero's resource pool, if able. Exhaust any hero that could not discard a resource from its pool.
It climbed trees to find nests; it crept into holes to find the young; it slipped through windows to find cradles. -The Fellowship of the Ring