ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Voyage Across Belegaer
Type: Setup
You are playing Nightmare mode.
"Then I thought in my heart that we drew near to the Sea; for wide was the water in the darkness, and sea-birds innumerable cried on its shores."
-Legolas, The Return of the King
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the We Must Away, Ere Break of Day scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

3x A Suspicious Crow
1x Lone-lands
1x Dreary Hills
2x Hobbit-lands
2x A Nice Pickle

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard We Must Away, Ere Break of Day encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

Play Tip: The treachery card, Night Wanes Slow, has a Forced effect that triggers when it is discarded from the encounter deck as a result of stage 2B's effect. When discarding cards from the encounter deck at stage 2B, discard them one at a time in case Night Wanes Slow is one of them.
We Must Away, Ere Break of Day
Type: Setup
You are playing Nightmare mode.

The objective cards Troll Key and Troll Purse gain surge.
A nice pickle they were all in now: all neatly tied up in sacks, with three angry trolls (and two with burns and bashes to remember) sitting by them, arguing whether they should roast them slowly, or mince them fine and boil them, or just sit on them one by one and squash them into jelly... -The Hobbit
Abandoned Tools
Type: Objective
Traits: Tools.
Keywords: Guarded.,Restricted.
Guarded. Restricted.
Action: Exhaust a hero to claim this objective if it has no encounters attached. Then, attach Abandoned Tools to that hero. (If detached, return Abandoned Tools to the staging area.)
Aearlang
Type: Objective
Traits: Dol Amroth.,Besieged.
Keywords: Guarded.
If Aearlang is free of encounters, add it to the staging area, controlled by the players.
Action: Exhaust Aearlang to ready a hero. Any player may trigger this action.
"Then you would have us retreat... and there sit like children on sand-castles when the tide is flowing?"
-Prince Imrahil, The Return of the King
Alcaron's Scroll
Type: Objective
Traits: Scroll.
If unattached, return Alcaron's Scroll to the staging area and it gains: 'Action: Exhaust a hero to attach Alcaron's Scroll to that hero.'Forced: When the hero with Alcaron's Scroll attached is damaged by an enemy attack, attach Alcaron's Scroll to that enemy.
Annúminas
Type: Objective
Traits: City.
Forced: At the end of the round, deal 1 damage to Annúminas for each enemy at each stage.
If the city strength of Annúminas reaches 0, the city is overrun by the forces of Angmar and all teams lose the game.
An Evil Wound
Type: Objective
Traits: Morgul.
Attach to the Ring-bearer. Attached hero cannot be healed.
When attached hero would take any amount of damage, reduce the Ring-bearer's life by an equal amount instead.
If the Ring-bearer's life reaches zero, the players lose the game.
Assassination
Type: Objective
Traits: Plot.
When Revealed: Attach Assassination to the hero with the highest threat cost. (Counts as a Plot attachment with the text: "Each enemy gets +1 Attack. Attached hero cannot be healed. Damage from undefended attacks and A Knife in the Back must be assigned to attached hero. If attached hero leaves play, the players lose the game.")
Athelas
Type: Objective
Traits: Item.
Keywords: Guarded.
Action: Exhaust a hero to claim this objective if it has no encounters attached. Then, attach Athelas to that hero.
A Bare Patch
Type: Objective
Traits: Information.
While attached, Smaug the Magnificent gets -3 Defense.Response: After the players quest successfully, the first player makes a burgle attempt. If successful, attach A Bare Patch to Smaug the Magnificent.
A Deep Sack
Type: Objective
Traits: Sack.
When Sacked: Attach to the character (excluding Gandalf) with the highest printed Willpower without a Sack attached.Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
A Foul Sack
Type: Objective
Traits: Sack.
When Sacked: Attach to the character (excluding Gandalf) with the most attachments without a Sack attached.Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
A Large Sack
Type: Objective
Traits: Sack.
When Sacked: Attach to the character (excluding Gandalf) with the highest printed hit points without a Sack attached.Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
A Prisoner
Type: Objective
Traits: Clue.
Victory points: 1
Action: Exhaust a hero to claim this objective, add it to the victory display, and place 2 resource tokens on the current quest.
A Scrap of History
Type: Objective
Traits: Clue.
Victory points: 1
Action: Exhaust a hero to claim this objective, add it to the victory display, and place 1 resource token on the current quest.
A Smelly Sack
Type: Objective
Traits: Sack.
When Sacked: Attach to the ally (excluding Gandalf) with the highest printed cost without a Sack attached.Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
A Strong Sack
Type: Objective
Traits: Sack.
When Sacked: Attach to the character (excluding Gandalf) with the highest printed Attack without a Sack attached.Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
A Tough Sack
Type: Objective
Traits: Sack.
When Sacked: Attach to the character (excluding Gandalf) with the highest printed Defense without a Sack attached.Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
A Worn Sack
Type: Objective
Traits: Sack.
When Sacked: Attach to hero with the most resources without a Sack attached.Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
Banner of the Serpent
Type: Objective
Traits: Item.,Harad.
Keywords: Guarded (enemy or location).
While Banner of the Serpent is attached to an encounter card, each Harad enemy gets +1 Attack.
Action: Exhaust Banner of the Serpent and raise your threat by 1 to give each Harad enemy engaged with you -1 Attack until the end of the phase.
Bilbo's Magic Ring
Type: Objective
Traits: Artifact.,Ring.
Attach to Bilbo Baggins.
Action: When answering a riddle, spend 1 Baggins resource to discard an additional player card from the top of your deck.

Action: Exhaust Bilbo's Magic Ring and raise each player's threat by 2 to add 1 Baggins resource to Bilbo Baggins' resource pool.
Black Key
Type: Objective
Subtype: Burden
Traits: Item,Artifact.,Upgraded.
When Black Key leaves play, remove it from the game.
Attached Character gets +1 Threat, +1 Attack, and +1 Defense, and gains immune to player card effects.
Black Key
Type: Objective
Subtype: Burden
Traits: Item,Artifact.
When Black Key leaves play, remove it from the game.
Attached Character gets +1 Threat, +1 Attack, and +1 Defense, and gains immune to player card effects.
Forced: At the end of the quest phase, if Captain Sahír is in play, place 1 resource on him for each player in the game.
Blue Mountain Gem
Type: Objective
Traits: Artifact.,Item.
Keywords: Loot.
If unattached, the fist player claims Blue Mountain Gem and attaches it to a hero he controls.
Action: Exhaust Blue Mountain Gem to choose a player. Reduce that player's threat by 1.
Book of Aulë's Children
Type: Objective
Traits: Artifact.,Item.
Keywords: Loot.
If unattached, the fist player claims Book of Aulë's Children and attaches it to a hero he controls.
Action: Exhaust Book of Aulë's Children to choose a player. That player draws 1 card.
Book of Mazarbul
Type: Objective
Traits: Item.,Artifact.
Keywords: Restricted.
Action: Exhaust a hero to claim this objective. Then, attach Book of Mazarbul to that hero. (If detached, return Book of Mazarbul to the staging area.)
Attached hero cannot attack and does not exhaust to commit to a quest.
Bribes
Type: Objective
Traits: Plot.
Add +1 to the total Threat in the staging area for each resource here.
Forced: When the active location is explored, discard the top X cards of each player's deck, when X is that location's Threat. Then, place 1 resource here for each event discarded this way.
A Heavy Burden
Type: Objective
Subtype: Burden
Traits: Condition.
Keywords: Permanent.
Setup: Attach to the Ring-bearer.
Forced: At the end of the planning phase, either raise each player's threat by 1, or exhaust the Ring-bearer.
"It's heavy on me, Sam lad, very heavy. I wonder how far I can carry it?"
—Frodo Baggins, The Two Towers
Gandalf's Delay
Type: Objective
Subtype: Burden
Setup: Add Gandalf's Delay to the staging area.
Each player draws 1 less card in his starting hand.
The next day Frodo became really anxious, and kept a constant look-out for Gandalf. Thursday, his birthday morning, dawned as fair and clear as it had long ago for Bilbo's great party. Still Gandalf did not appear.
-The Fellowship of the Ring
Grievous Wound
Type: Objective
Subtype: Burden
Traits: Wound.
Setup: Add Grievous Wound to the staging area.
"Forced: After a hero takes damage, if Grievous Wound is unattached, attach to that hero. (Counts as a Condition attachment with the text: "Forced: After attached hero exhausts, deal 1 damage to it.")
Overcome by Fear
Type: Objective
Subtype: Burden
Traits: Fear.
Setup: Attach to your threat dial. Limit 1 per threat dial.
Your threat cannot be reduced.
Forced: At the end of the round, raise your threat by 1. Then you may spend 1 Fellowship resource to detach Overcome by Fear and set it aside, out of play.
Overcome by Grief
Type: Objective
Subtype: Burden
Traits: Despair.
Setup: Add Overcome by Grief to the staging area.
Forced: After a character is destroyed, if Overcome by Grief is unattached, attach to a hero. (Counts as a Condition attachment with the text: "Forced: After a character you control is destroyed, exhaust attached hero. Until the end of the round, attached hero cannot ready.")
Scarred
Type: Objective
Subtype: Burden
Keywords: Permanent.
Limit 1 per hero.
Forced: After a character you control is destroyed, raise your threat by 1.
Thaurdir's Legacy
Type: Objective
Subtype: Burden
Traits: Thaurdir.
Setup: Attach to Thaurdir (even if he is out of play). Otherwise, remove this card from the game.
Forced: After a Sorcery treachery is revealed, move Thaurdir's Legacy to the hero with the most resources. (Counts as a Sorcery attachment with the text: "Attached hero gets -2 Willpower and is treated as if its printed text box were blank.")
Thaurdir's Majesty
Type: Objective
Subtype: Burden
Traits: Thaurdir.
Setup: Attach to Thaurdir (even if he is out of play). Otherwise, remove this card from the game.
Forced: After a Sorcery treachery is revealed, move Thaurdir's Majests to the hero with the most non-objective attachments. (Counts as a Sorcery attachment with the text: "Attached hero gets -2 Attack and cannot commit to the quest.")
Thaurdir's Spite
Type: Objective
Subtype: Burden
Traits: Thaurdir.
Setup: Attach to Thaurdir (even if he is out of play). Otherwise, remove this card from the game.
Forced: After a Sorcery treachery is revealed, move Thaurdir's Spite to the hero with the most damage. (Counts as a Sorcery attachment with the text: "Attached hero gets -2 Defense and cannot be healed.")
Cave Torch
Type: Objective
Traits: Light.
Keywords: Restricted.
Attach to a hero. Restricted.
Action: Exhause Cave Torch to place up to 3 progress tokens on a Dark location.
Forced: After Cave Torch exhausts, discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.
Cave Torch
Type: Objective
Traits: Light.
Keywords: Restricted.
Attach to a hero. Restricted.
Action: Exhaust Cave Torch to place up to 3 progress tokens on a Dark location.
Forced: After Cave Torch exhausts, discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.
Celador
Type: Objective
Traits: Gondor.,Ranger.
While Celador is in the staging area, he is committed to the current quest.
Forced: After players quest unsuccessfully or a character leaves play, deal 1 damage to Celador.
If Celador leaves play, remove him from the game.
Celebrimbor's Mould
Type: Objective
Traits: Artifact.,Item.
If Celebrimbor's Mould is free of encounters, the first player claims it and attaches it to a hero he controls.
If the attached hero leaves play, the players lose the game.
"Celebrimbor of Hollin drew these signs." -Gandalf, The Fellowship of the Ring
Covered in Darkness
Type: Objective
Traits: Mordor.
Keywords: Doomed 5.
Each player's threat cannot be reduced by more than 1 each round by player card effects.
Darkness lay there under the Sun. Fire glowed amid the smoke. Mount Doom was burning, and a great reek rising.
-The Fellowship of the Ring
Crypt Key
Type: Objective
Traits: Artifact.,Item.
Keywords: Loot.
If unattached, the first player claims Crypt Key and attaches it to a hero he controls.
Response: When the players travel to a Discover location, exhaust Crypt Key to either increase or decrease its Discover value by 1 before resolving it.
Nightfall
Type: Objective
Traits: Time.
It is Night. Progress cannot be placed quest cards. Encounter card effects cannot be canceled.
Forced: When it becomes Night, reveal an encounter card.
Forced: At the end of the round, flip this objective.
Daybreak
Type: Objective
Traits: Time.
It is Day. Enemies do not make engagement checks.
Forced: When it becomes Day, return each enemy in play to the staging area.
Forced: At the end of the round, flip this objective.
Dead Villagers
Type: Objective
If a villager token is discarded from a location, objective or quest stage, place a damage token on Dead Villagers.At the end of the game, if there are more damage tokens here than villager tokens on Rescued Villagers, the players have lost.
Docks of Dol Amroth
Type: Objective
Traits: Dol Amroth.,Besieged.
Keywords: Guarded.
If Docks of Dol Amroth is free of encounters, add it to the staging area, controlled by the players.
Action: Exhaust Docks of Dol Amroth to heal 2 damage from a Ship objective. Any player may trigger this action.
Dol Guldur
Type: Objective
Traits: City.,Stronghold.
While the players are at stage 3, Dol Guldur gains: "Forced: At the end of the round, after resolving the Forced effect on each stage 3 in play, reduce Dol Guldur's city strength by X, where X is the total siege value of each location explored and each enemy destroyed at each stage this round."
Doom, Doom, Doom
Type: Objective
Traits: Shadow.,Flame.
Forced: At the end of the quest phase, remove 1 damage token from Doom, Doom, Doom. Then, if there are no damage tokens here, add The Balrog to the staging area.

Forced: At the end of the quest phase, The Balrog makes an attack if it is in play.
Dragon Sign
Type: Objective
Traits: Clue.
Keywords: Guarded (enemy).
Attached enemy or location is immune to player card effects.
When Dragon Sign is free of encounters, add it to the victory display.
Dungeon Torch
Type: Objective
Traits: Item.
Keywords: Guarded.,Restricted.
Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Dungeon Torch to a hero you control. (Counts as an attachment. If detached, return Dungeon Torch to the staging area.)
Forced: At the end of each round, raise attached hero's controller's threat by 2.
Durin's Axe
Type: Objective
Traits: Weapon.,Artifact.
Keywords: Surge.,Restricted.
Surge. Restricted.
Attached hero gets +3 Attack. If attached hero is a Dwarf, it gets +1 Willpower.
Action: Exhaust a hero to claim this objective. Then, attach Durin's Axe to that hero as an attachment.
Durin's Greaves
Type: Objective
Traits: Artifact.,Armour.
When Revealed: The first player attaches Durin's Greaves to a hero of his choice as an attachment.

Attached hero gets +1 Defense.
Durin's Helm
Type: Objective
Traits: Armor.,Artifact.
Keywords: Surge.
Attached hero gets +1 Defense. If attached hero is a Dwarf, it gets +2 hit points.
Action: Exhaust a hero to claim this objective. Then, attach Durin's Helm to that hero as an attachment.
Durin's Key
Type: Objective
Traits: Artifact.,Item.
While Durin's Key is free of encounters, the first player attached it to a hero he controls.
Action: Exhaust Durin's Key to give each location -1 Threat until the end of the phase.
Forced: At the beginning of the quest phase, the player who controls Durin's Key looks at the top 3 cards of the encounter deck, chooses 1 to reveal, and discards the rest.
Dusk
Type: Objective
Traits: Night.
Forced: At the end of the round, place 1 progress on Dusk.

If there are 4 or more progress on Dusk, add it to the victory display and put Midnight into play.
Dwarven Torch
Type: Objective
Traits: Artifact.,Item.
Keywords: Loot.
If unattached, the fist player claims Dwarven Torch and attaches it to a hero he controls.
Action: Exhaust Dwarven Torch to choose a non-unique enemy. That enemy gets -1 Attack and -1 Defense until the end of the phase.
Easterling Pursuit
Type: Objective
Forced: At the end of the round, place 1 resource here. Then if there are at lest 3 resources here, remove 3 of them and shuffle the encounter discard pile into the encounter deck. Discard cards from the top until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.
Eventide
Type: Objective
Traits: Night.
Forced: At the end of the round, place 1 progress on Eventide.

If there are 4 or more progress on Eventide, add it to the victory display and put Dusk into play.
Evidence of the Cult
Type: Objective
Traits: Clue.
Keywords: Guarded (enemy).
Victory points: 1
Attached enemy gets +1 Threat, +1 Attack, and +1 Defense.
When Evidence of the Cult is free of encounters, add it to the victory display. Then, place 1 resource on the main quest.
Frodo's Choice
Type: Objective
Traits: Doom.
If Frodo's Choice is discarded, reveal it instead.
When Revealed: Take control of the first player token and the Ring-bearer (and each card attached to it). Attach to the Ring-bearer. For the rest of the game, you cannot lose control of the first player token.
"I will go alone." -Frodo, The Fellowship of the Ring
Gandalf's Map
Type: Objective
Traits: Item.
Keywords: Guarded.,Restricted.
Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Gandalf's Map to a hero you control. (Counts as an attachment. If detached, return Gandalf's Map to the staging area.)
Attached hero cannot attack or defend.
Gate Key
Type: Objective
Keywords: Item.,Artifact,Upgraded.
Campaign Mode only.
If unattached, return Gate Key to the staging area and it gains: “Action: Exhaust a hero to claim Gate Key and attach it to that hero.”
Action: Exhaust Gate Key and attached hero to look at the facedown side of a Temple of the Deceived location or secret.
Gate Key
Type: Objective
Keywords: Item.,Artifact
If unattached, return Gate Key to the staging area and it gains: “Action: Exhaust a hero to claim Gate Key and attach it to that hero.”
Action: Exhaust Gate Key and attached hero and spend 3 resources from attached hero’s resource pool to look at the facedown side of a Temple of the Deceived location.
Gate Key
Type: Objective
Traits: Item.,Artifact.
If unattached, return Gate Key to the staging area and it gains: "Action: Exhaust a hero to claim Gate Key and attach it to that hero."
Action: Exhaust Gate Key and attached hero and spend 3 resources from attached hero's resource pool to look at the facedown side of a Temple of the Deceived.
Gollum
Type: Objective
Traits: Gollum.
If Gollum ever has 8 or more resource tokens on him, shuffle him back into the encounter deck.
Forced: At the end of the quest phase, the party must make an escape test, dealing 1 card per player from the encounter deck. If this test is failed, place 2 resource tokens on Gollum.
Expert Mode
Type: Objective
Each player's threat cannot be reduced.
Forced: After a player draws any number of cards, that player raises their threat by that number.
Forced: After a character is healed or readied by a player card effect, its controller raises their threat by 1.

Resolution: Gain 2 XP.
Hard Mode
Type: Objective
Each player's threat cannot be reduced by more than 1 each round.
Forced: After a player draws any number of cards, that player raises their threat by that number.

Resolution: Gain 1 XP.
Heading
Type: Objective
Sunny, Cloudy, Rainy, Stormy
Horse-hair Lasso
Type: Objective
Traits: Capture.
Victory points: 1
Response: After the attached enemy is dealt any amount of damage, the engaged player shuffles his deck and discards the top card. If the discarded card’s cost is equal to or greater than the attached enemy’s remaining hit points, add Horse-hair Lasso and attached enemy to the victory display.
Savage Counter-attack
Type: Objective
Traits: Mission.
Forced: After Savage Counter-attack enters play, advance to stage 2A.
Forced: After an enemy attacks and destroys a character, discard 1 resource token from Savage Counter-attack.
If there are no resource tokens here, the players lose the game.
Hunting the Orcs
Type: Objective
Traits: Mission.
Forced: After an enemy is defeated, place 1 resource token here. Then, if there are at least X resource tokens here, flip Hunting the Orcs and place each resource token that was on it on Savage Counter-attack. X is 3 more than the number of players in the game.
Ithilien Guardian
Type: Objective
Traits: Gondor.,Ranger.
While Ithilien Guardian is in the staging area, he is committed to the current quest.
When Revealed: Add Ithilien Guardian to the staging area and Ithilien Guardian gains surge.
Shadow: Deal 2 damage to the attacking enemy.
Keys of Belegost
Type: Objective
Traits: Artifact.,Item.
Keywords: Loot.
If unattached, the fist player claims Keys of Belegost and attaches it to a hero he controls.
Action: Exhaust Keys of Belegost to choose a hero. Add 1 resource to that hero's resource pool.
Key of the Boar
Type: Objective
Traits: Item.,Key.,Boar.
If unattached, the first player must claim Key of the Boar and attach it to a hero he controls.
If Key of the Boar is discarded, add it to the staging area.
Shadow: Shuffle Key of the Boar back into the encounter deck.
Key of the Raven
Type: Objective
Traits: Item.,Key.,Raven.
If unattached, the first player must claim Key of the Raven and attach it to a hero he controls.
If Key of the Raven is discarded, add it to the staging area.
Shadow: Shuffle Key of the Raven back into the encounter deck.
Key of the Wolf
Type: Objective
Traits: Item.,Key.,Wolf.
If unattached, the first player must claim Key of the Wolf and attach it to a hero he controls.
If Key of the Wolf is discarded, add it to the staging area.
Shadow: Shuffle Key of the Wolf back into the encounter deck.
Lake-town
Type: Objective
Traits: City.
If Lake-town has 50 or more damage on it, Lake-town has completely burned and the players have lost the game.
Last of the Company
Type: Objective
Traits: Fellowship.
Attached hero gains the Ring-bearer trait and the Fellowship sphere. You cannot lose control of the first player token.
Action: Exhaut The One Ring and raise your threat by 1 to choose an enemy. Until the end of the phase, that enemy gets -X Threat, where X is the attached hero's Willpower.
Map of Ered Luin
Type: Objective
Traits: Artifact.,Item.
Keywords: Loot.
If unattached, the fist player claims Map of Ered Luin and attaches it to a hero he controls.
Action: Exhaust Map of Ered Luin to choose a non-unique location. That location gets -2 Threat until the end of the phase.
Midnight
Type: Objective
Traits: Night.
Forced: At the end of the round, place 1 progress on Midnight. Then, raise each player's threat by the number of progress on Midnight.