ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Beast of Taur-nu-Fuin
Type: Enemy
Traits: Creature.,Werewolf.
Engagement cost: 31
Attack: 5
Defense: 3
Hit points: 5
Threat strength: 3
Beast of Taur-nu-Fuin cannot have attachments and its shadow cards cannot be canceled.
Forced: When Beast of Taur-nu-Fuin attacks, either remove 2 progress from the main quest or deal it an additional shadow card.
Beast of Taur-nu-Fuin
Type: Enemy
Traits: Creature.
Engagement cost: 28
Attack: 3
Defense: 1
Hit points: 8
Threat strength: 3
Beast of Taur-nu-Fuin gets +1 Attack for each damage on it.
Forced: When Beast of Taur-nu-Fuin is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.
Bellach
Type: Enemy
Traits: Mordor.,Spy.
Engagement cost: 50
Attack: 5
Defense: 4
Hit points: 7
Threat strength: 254
Victory points: 5
X is the number of cards underneath The Orcs' Search.
Scour: Each player must search the encounter deck and discard pile for an Orc enemy and add it to the staging area.
Bellach
Type: Enemy
Traits: Mordor.,Spy.
Engagement cost: 50
Attack: 5
Defense: 4
Hit points: 7
Threat strength: 254
X is the number of players in the game.
Orc and Creature enemies get -30 engagement cost and +1 Threat.
Forced: When Bellach is destroyed, shuffle him into the encounter deck.
Bellach's Bodyguard
Type: Enemy
Traits: Mordor.,Orc.
Engagement cost: 45
Attack: 4
Defense: 3
Hit points: 6
Threat strength: 4
Bellach cannot take damage.
Scour: Heal all damage from Bellach's Bodyguard.
Shadow: Attacking enemy cannot take damage until the end of the phase.
Bellach's Hunter
Type: Enemy
Traits: Orc.,Spy.
Engagement cost: 50
Attack: 6
Defense: 4
Hit points: 6
Threat strength: 3
While a player controls 5 or more allies, Bellach's Hunter gets -20 engagement cost.
Forced: When Bellach's Hunter engages a player, that player must either remove all time counters from the current quest or deal 5 damage to a hero he controls.
Bellach's Marauder
Type: Enemy
Traits: Orc.
Engagement cost: 30
Attack: 5
Defense: 4
Hit points: 5
Threat strength: 3
While Bellach's Marauder is engaged with a player, it gains: "Forced: After a time counter is removed from the current quest, deal Bellach's Marauder 2 shadow cards."
Shadow: Remove 1 time counter from the current quest.
Bellach's Scout
Type: Enemy
Traits: Mordor.,Orc.
Engagement cost: 40
Attack: 3
Defense: 2
Hit points: 4
Threat strength: 2
When Revealed: Either place 3 damage on the active location, or reveal an additional encounter card.

Scour: Place 1 damage on the active location.
Shadow: Place 1 damage on the active location.
Bert
Type: Enemy
Traits: Troll.
Engagement cost: 23
Attack: 5
Defense: 2
Hit points: 10
Threat strength: 3
Victory points: 3
Players cannot play attachment cards on Troll enemies.
Forced: After Bert engages a player, sack 1.
Forced: Return Bert to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.
Big Uruk
Type: Enemy
Traits: Orc.,Uruk.
Engagement cost: 44
Attack: 4
Defense: 3
Hit points: 5
Threat strength: 2
Forced: After Big Uruk engages you, either raise your threat by 4, or Big Uruk makes an immediate attack against you.
(|)
Shadow: Attacking enemy gets +1 Attack for each ally you control.
Bill Ferny
Type: Enemy
Traits: Bree.,Spy.
Engagement cost: 38
Attack: 1
Defense: 3
Hit points: 5
Threat strength: 3
Victory points: 1
Players cannot optionally engage Bill Ferny.
Forced: At the beginning of the staging step, either shuffle 1 out of play Ringwraith into the encounter deck or each player raises their threat by 1 for each non-Fellowship hero he committed to the quest.
Bill Ferny
Type: Enemy
Traits: Bree.
Engagement cost: 42
Attack: 2
Defense: 3
Hit points: 5
Threat strength: 3
Victory points: 3
Cannot be optionally engaged.
The first treachery revealed each round gains doomed 1 and its effects cannot be canceled.
Shadow: Either raise your threat by 4, or this attack is considered undefended.
Black Bats
Type: Enemy
Traits: Creature.
Engagement cost: 23
Attack: 3
Defense: 1
Hit points: 2
Threat strength: 1
When Revealed: Eithe raise each player's threat by 2, or reveal an additional encounter card.
Shadow: Either raise your threat by 2, or this attack is considered undefended.
Black Bats
Type: Enemy
Traits: Creature.
Keywords: Surge.
Engagement cost: 18
Attack: 2
Defense: 1
Hit points: 2
Threat strength: 1
While the active location has the Dark trait, Black Bats cannot take damage.
Shadow: If the active location has the Dark trait, attacking enemy cannot take damage this phase.
Black Forest Bats
Type: Enemy
Traits: Creature.
Engagement cost: 26
Attack: 1
Defense: 0
Hit points: 2
Threat strength: 1
Only Eagle characters or characters with ranged can attack or defend against Black Forest Bats.
Shadow: If this attack is undefended, the damage must be placed on Wilyador.
Black Forest Bats
Type: Enemy
Traits: Creature.
Engagement cost: 13
Attack: 2
Defense: 1
Hit points: 3
Threat strength: 1
When Revealed: The opposing team chooses a questing character. Remove that character from the quest.
Shadow: Shuffle Black Forest Bats into the encounter deck.
Black Forest Bats
Type: Enemy
Traits: Creature.
Engagement cost: 15
Attack: 1
Defense: 0
Hit points: 2
Threat strength: 1
When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.)
They could not stand that, nor the huge bats, black as a top-hat, either...
-The Hobbit
Black Númenórean
Type: Enemy
Traits: Cultist.
Engagement cost: 40
Attack: 5
Defense: 1
Hit points: 9
Threat strength: 3
Victory points: 6
Immune to player card effects.
Do not discard shadow cards dealt to Black Númenórean if they have a shadow effect.
Forward: When Black Númenórean attacks, resolve each of his faceup shadow cards as if they had been dealt this round.
Black Númenorean
Type: Enemy
Traits: Mordor.
Engagement cost: 35
Attack: 5
Defense: 3
Hit points: 5
Threat strength: 254
Victory points: 3
X is the total number of hidden cards in the game.
Forced: At the end of the round, each player must raise his threat by 1 for each hiddien card in his play area.
Black Númenorean
Type: Enemy
Traits: Mordor.
Engagement cost: 35
Attack: 5
Defense: 4
Hit points: 9
Threat strength: 254
X is the total number of hidden cards in the game.
Forced: When Black Númenórean engages you, turn all hidden cards in your play area faceup.
Forced: At the end of the round, each player must raise his threat by 1 for each hidden card in his play area.
Black Rider
Type: Enemy
Traits: Nazgûl.
Keywords: Hide 2.
Engagement cost: 35
Attack: 5
Defense: 4
Hit points: 6
Threat strength: 4
Hide 2. Cannot have non-Morgul attachments.
Forced: After engaged player fails a Hide test, Black Rider makes an immediate attack.
The riding figure sat quite still with its head bowed, as if listening. From inside the hood came a noise as of someone sniffing...
-The Fellowship of the Ring
Black Uruks
Type: Enemy
Traits: Orc.,Uruk.
Engagement cost: 30
Attack: 3
Defense: 2
Hit points: 5
Threat strength: 3
While Black Uruks is attacking, it gets +1 Attack for each shadow card dealt for this attack.
Shadow: The opposing team searches the top 5 cards of the encounter deck for a card and deals it to attacking enemy as a shadow card.
Black Uruks
Type: Enemy
Traits: Uruk.,Orc.
Engagement cost: 32
Attack: 3
Defense: 3
Hit points: 2
Threat strength: 2
When Revealed: The first player must choose and discard an attachment from a questing character, if able.
Shadow: If this attack is undefended, deal 2 additional shadow cards to attacking enemy.
Blocking Huorn
Type: Enemy
Traits: Huorn.
Keywords: Hinder.
Engagement cost: 28
Attack: 3
Defense: 3
Hit points: 8
Threat strength: 2
Hinder. Cannot have attachments.
While Blocking Huorn is engaged with a player, it adds its Threat to the staging area.
Shadow: Put Blocking Huorn into play engaged with you.
Bloodied Berserker
Type: Enemy
Traits: Dunland.
Engagement cost: 28
Attack: 4
Defense: 2
Hit points: 4
Threat strength: 3
Forced: When Bloodied Berserker is dealt a shadow card with no effect, either place 2 progress on the active location, or Bloodied Berserker makes an additional attack against you.
Shadow: Attacking enemy gets +1 Attack.
Blood Hound
Type: Enemy
Traits: Creature.
Engagement cost: 0
Attack: 2
Defense: 2
Hit points: 3
Threat strength: 2
Forced: When Blood Hound engages you, raise your threat by 5.
Shadow: Either raise your threat by 10, or attacking enemy makes an additional attack against you after this one.
Blood-thirsty Warg
Type: Enemy
Traits: Creature.,Warg.
Engagement cost: 35
Attack: 4
Defense: 2
Hit points: 5
Threat strength: 2
While Blood-thirsty Warg is in the staging area, it gains: "Forced: When it becomes Night, Blood-thirsty Warg engages the first player and makes an immediate attack."
The wold snarled and sprang towards them with a great leap.
-The Fellowship of the Ring
Blue Mountain Goblin
Type: Enemy
Traits: Orc.,Goblin.
Engagement cost: 25
Attack: 3
Defense: 2
Hit points: 3
Threat strength: 1
While a Loot objective is attached to a hero, Blue Mountain Goblin gains surge.
Shadow: If you control a Loot objective, put Blue Mountain Goblin into play engaged with you and deal it a shadow card.
Boar's Guardian
Type: Enemy
Traits: Guardian.,Boar.
Keywords: Time 2.
Engagement cost: 50
Attack: 4
Defense: 4
Hit points: 10
Threat strength: 1
Victory points: 3
Cannot have non-Key attachments.
Time 2. Forced: After the last time counter is removed from Boar's Guardian, the engaged player must discard an ally he controls. Place 2 time counters on Boar's Guardian.
Boar Clan Ambusher
Type: Enemy
Traits: Dunland.,Boar Clan.
Engagement cost: 30
Attack: 5
Defense: 2
Hit points: 5
Threat strength: 3
Forced: After Boar Clan Ambusher attacks and destroys a character, discard a random card from your hand.
Shadow: If this attack destroys a character, discard a random card from your hand.
Boar Clan Skirmisher
Type: Enemy
Traits: Dunland.,Boar Clan.
Engagement cost: 20
Attack: 3
Defense: 2
Hit points: 4
Threat strength: 2
Forced: After the engaged player draws any number of cards, deal 1 damage to a hero he controls.
Shadow: Deal 1 damage to a hero you control (2 damage instead if undefended).
Boar Clan Stalker
Type: Enemy
Traits: Dunland.,Boar Clan.
Engagement cost: 28
Attack: 0
Defense: 0
Hit points: 5
Threat strength: 3
Boar Clan Stalker gets +1 Attack and +1 Defense for each resource token on it (limit + 4).
Forced: After the engaged player draws any number of cards, put a resource token on Boar Clan Stalker
Boar Clan Warrior
Type: Enemy
Traits: Dunland.,Boar Clan.
Engagement cost: 20
Attack: 3
Defense: 1
Hit points: 4
Threat strength: 2
Forced: After the engaged player draws any number of cards, deal Boar Clan Warrior a shadow card.
Shadow: Attacking enemy gets +1 Attack for each shadow card on it.
Boar Spirit
Type: Enemy
Traits: Undead.,Spirit.,Boar.
Engagement cost: 20
Attack: 4
Defense: 2
Hit points: 5
Threat strength: 1
If Boar's Guardian is in play or in the victory display, each Boar enemy gets +1 Defense.
Forced: At the beginning of the encounter phase, Boar Spirit engages the player who controls Key of the Boar or is engaged with Boar's Guardian, if able.
Bodyguard of Bolg
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 35
Attack: 4
Defense: 2
Hit points: 5
Threat strength: 2
Bolg cannot take damage.

Forced: When this enemy attacks, deal it an additional shadow card for each quest stage in play with no progress tokens on it.
...with them came the bodyguard of Bolg, goblins of huge size with scimitars of steel. -The Hobbit
Bolg
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 50
Attack: 6
Defense: 3
Hit points: 8
Threat strength: 254
Immune to player card effects.
X is the number of players in the game.Cannot leave the staging area.The first Goblin revealed each round gains surge.
Borlach
Type: Enemy
Traits: Easterling.,Warden.
Engagement cost: 33
Attack: 6
Defense: 2
Hit points: 9
Threat strength: 2
Victory points: 1
Immune to player card effects.
Only the engaged player can declare attackers or defenders against Borlach.
Forced: After Borlach attacks and destroys a character, any excess damage must be assigned among characters you control.
Brash Corsair
Type: Enemy
Traits: Corsair.
Engagement cost: 16
Attack: 3
Defense: 4
Hit points: 3
Threat strength: 3
Forced: When engaged player exhausts a Ship objective, Brash Corsair attacks that player.
'The Corsair of Umbar!' men shouted. 'The Corsairs of Umbar! Look! The Corsairs of Umbar are coming!'
-The Return of the King
Brash Corsair
Type: Enemy
Traits: Corsair.
Engagement cost: 16
Attack: 3
Defense: 4
Hit points: 3
Threat strength: 3
Forced: When the engaged player exhausts a Ship objective. Brash Corsair makes an immediate attack.
Bree-land Informant
Type: Enemy
Traits: Bree.
Engagement cost: 30
Attack: 2
Defense: 1
Hit points: 3
Threat strength: 3
Response: After Bree-land Information makes an attack against you, if it was dealt a shadow card with no shadow effect, raise your threat by 1 and spend 1 resource to look at the bottom card of the Investigation deck. Then, discard Bree-land Informant.
Brood Mother
Type: Enemy
Traits: Creature.,Spider.
Engagement cost: 50
Attack: 6
Defense: 4
Hit points: 12
Threat strength: 4
Victory points: 4
Cannot have attachments. Cannot take damage.
Brood Mother engages the first player.
Forced: At the end of the round, search the encounter deck and discard pile for a Spider Broodling and add it to the staging area, if able. Shuffle the encounter deck.
Brood Mother
Type: Enemy
Traits: Spider.
Engagement cost: 38
Attack: 6
Defense: 4
Hit points: 8
Threat strength: 3
Cannot have non-objective player card attachments or take non-combat damage.
While Brood Mother is in the staging area, no more than 5 progress can be placed on the main quest each round.
Brown Water Rats
Type: Enemy
Traits: Creature.,Rat.
Engagement cost: 1
Attack: 1
Defense: 1
Hit points: 255
Threat strength: 1
Brown Water Rats cannot be damaged.
Forced: If the players are on stage 3 and all remaining enemies have the printed Rat trait, discard Brown Water Rats from play.
Shadow: Attacking enemy cannot be damaged this round.
Brutal Uruk
Type: Enemy
Traits: Orc.,Uruk.,Mordor.
Engagement cost: 20
Attack: 4
Defense: 1
Hit points: 5
Threat strength: 3
Forced: After Brutual Uruk attacks and destroys a character, that character's controller turns all hidden cards in his play area faceup. Deal a shadow card to each enemy turned faceup by this effect and resolve their attacks as normal.
Stalking Goblin
Type: Enemy
Subtype: Burden
Traits: Goblin.,Orc.
Engagement cost: 10
Attack: 2
Defense: 2
Hit points: 2
Threat strength: 2
Forced: After Stalking Goblin engages you, search the encounter deck, discard pile, and your collection (in that order) for a Goblin Sniper and add it to the staging area. Shuffle the encounter deck.
Shadow: Add Stalking Goblin to the staging area.
Ungoliant's Swarm
Type: Enemy
Subtype: Burden
Traits: Creature.,Spider.
Engagement cost: 33
Attack: 2
Defense: 2
Hit points: 5
Threat strength: 3
Forced: After Ungoliant's Swarm engages a player, that player must choose and exhaust 2 characters they control.
Shadow: Put Ungoliant's Swarm into play engaged with you.
Wraith on Wings
Type: Enemy
Subtype: Burden
Traits: Nazgûl.
Engagement cost: 45
Attack: 6
Defense: 4
Hit points: 12
Threat strength: 0
Victory points: 5
Setup: Add Wraith on Wings to the staging area.
Cannot have non-Morgul attachments.
Wraith on Wings gets +1 Threat and -1 enagement cost for each resource on it.
Forced: At the beginning of the quest phase, place 1 resource on Wraith on Wings (Limit 5 resources.)
Candle-bearer
Type: Enemy
Traits: Undead.
Engagement cost: 36
Attack: 5
Defense: 2
Hit points: 6
Threat strength: 3
The engaged player cannot reduce his threat.
Forced: After Candle-bearer attacks and destroys a character, it cannot take damage until the end of the round.
Shadow: Until the end of the round, attacking enemy cannot take damage.
Captain of Harad
Type: Enemy
Traits: Harad.
Engagement cost: 38
Attack: 4
Defense: 3
Hit points: 5
Threat strength: 4
Forced: After Captain of Harad engages you, each Harad enemy gets +1 Attack and -10 engagement cost until the end of the round.
Shadow: If this attack destroys a character, return attacking enemy to the staging area.
Captain of Mordor
Type: Enemy
Traits: Mordor.,Orc.,Uruk.
Engagement cost: 42
Attack: 4
Defense: 3
Hit points: 7
Threat strength: 4
Each enemy gets -20 engagement cost.
Shadow: If this attack destroys a character, attacking enemy cannot take damage this round.
"And some are large and evil: Black Uruks of Mordor." -Gandalf, The Fellowship of the Ring
Captain of the Haven
Type: Enemy
Traits: Corsair.,Pillager.,Elite.
Keywords: Pillage 8.
Engagement cost: 31
Attack: 8
Defense: 5
Hit points: 7
Threat strength: 3
Victory points: 10
Immune to player card effects. Pillage 8.
Engaged player cannot attack the Dreadnaught.
Forced: At the end of the combat phase, if engaged player has no cards in their deck, that player is eliminated from the game.
Captain Sahír
Type: Enemy
Traits: Corsair.,Raider.,Corrupt.
Engagement cost: 4
Attack: 6
Defense: 2
Hit points: 8
Threat strength: 6
Victory points: 20
Captain Sahír engages the first player.
For each point of damage Captain Sahír would take, discard 1 resource from him and cancel that damage.
For every 5 resources on Captain Sahír, he makes an additional attack against the engaged player each combat phase.
Captain Sahír
Type: ObjectiveAlly
Traits: Corsair.,Raider.
Willpower: 0
Attack: 0
Defense: 2
Hit points: 5
The first player gains control of Captain Sahír.
Captain Sahír gets +1 Willpower and +1 Attack for each resource on him (max +6).
Action: Spend 1 resource from a hero you control to place 1 resource on Captain Sahír. (Limit once per round).
If Captain Sahír leaves play, the players lose.
Captain Sahír
Type: Enemy
Traits: Corsair.,Raider.
Engagement cost: 4
Attack: 6
Defense: 2
Hit points: 5
Threat strength: 6
Victory points: 6
Captain Sahír engages the first player.
For each point of damage Captain Sahír would take, discard 1 resource from him and cancel that damage.
Forced: After Captain Sahír attacks, place 2 resource tokens on him (4 instead if his attack destroyed a character).
Carn Dûm Garrison
Type: Enemy
Traits: Orc.
Engagement cost: 40
Attack: 4
Defense: 3
Hit points: 5
Threat strength: 1
Carn Dûm gets +1 Threat for each shadow card currently dealt to it.
Shadow: Attacking enemy gets +1 Attack for each shadow card currently dealt to it.
Carrion Bird
Type: Enemy
Traits: Creature.
Engagement cost: 40
Attack: 2
Defense: 1
Hit points: 3
Threat strength: 2
Carrior Birds gets -1 engagement cost for each damaged character in play.
Forced: After Carrion Bird engages you, discard a damaged character you control.
Cavern Warg
Type: Enemy
Traits: Creature.,Warg.
Engagement cost: 33
Attack: 3
Defense: 2
Hit points: 3
Threat strength: 2
Response: When Cavern Warg attacks you, exhaust Cave Torch to cancel the attack and return Cavern Warg to the staging area.
Shadow: If this attack destroys a character, return attacking enemy to the staging area after this attack.
Cave Eel
Type: Enemy
Traits: Creature.
Engagement cost: 20
Attack: 3
Defense: 4
Hit points: 2
Threat strength: 3
Cave Eel cannot be engaged unless the active location is underwater.
Forced: At the beginning of the encounter phase, return Cave Eel to the staging area unless the active location is Underwater.
Cave Spider
Type: Enemy
Traits: Spider.
Engagement cost: 28
Attack: 3
Defense: 1
Hit points: 5
Threat strength: 2
Forced: When Cave Spider attacks, either remove 2 progress from the main quest, or Cave Spider gets +2 Attack for this attack.
Shadow: Either remove 2 progress from the main quest or attacking enemy gets +2 Attack.
Cave Spider
Type: Enemy
Traits: Spider.,Creature.
Engagement cost: 31
Attack: 2
Defense: 1
Hit points: 4
Threat strength: 3
When Revealed: The first player draws 1 card. Then, that player must choose and discard 4 cards from his hand, if able.
Forced: After Cave Spider engages a player, that player must choose and discard 1 card from his hand, if able.
Cave-troll
Type: Enemy
Traits: Troll.
Engagement cost: 36
Attack: 5
Defense: 1
Hit points: 6
Threat strength: 2
Cannot have non-objective player card attachments.
Allies cannot be declared as attackers or defenders against Cave-troll.
Cave-troll
Type: Enemy
Traits: Troll.
Engagement cost: 33
Attack: 6
Defense: 4
Hit points: 7
Threat strength: 4
Victory points: 2
For each excess point of combat damage dealt by Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must damage another character you control.
Champion of Rhûn
Type: Enemy
Traits: Easterling.
Engagement cost: 36
Attack: 5
Defense: 2
Hit points: 5
Threat strength: 2
Forced: After Champion of Rhûn engages you, either return a location you control to the staging area, or Champion of Rhûn makes an attack.
Shadow: Deal 1 damage to defending character.
Chariot Driver
Type: Enemy
Traits: Easterling.
Engagement cost: 38
Attack: 5
Defense: 1
Hit points: 6
Threat strength: 3
When Revealed: Either place 3 damage on The Wainriders' stage, or Chariot Driver makes an attack against the first player.
Shadow: If this attack destroys a character, return attacking enemy to the the staging area.
Chetwood Outlaw
Type: Enemy
Traits: Brigand.
Engagement cost: 40
Attack: 4
Defense: 3
Hit points: 5
Threat strength: 4
Forced: After you optionally engaged Chetwood Outlaw, raise your threat by 4.
Shadow: Either raise your threat by 2, or return attacking enemy to the staging area after this attack.
Chieftain Morlug
Type: Enemy
Traits: Lieutenant.,Orc.,Uruk.
Keywords: Indestructible.
Engagement cost: 45
Attack: 3
Defense: 4
Hit points: 8
Threat strength: 3
Victory points: 5
Indestructible. Immune to player card effects.
Forced: When Chieftain Morlug attacks you, discard cards from the top of the encounter deck until an enemy is discarded and put it into play engaged with you.
Chieftain of the Pit
Type: Enemy
Traits: Orc.,Uruk.
Engagement cost: 35
Attack: 5
Defense: 3
Hit points: 8
Threat strength: 3
Cannot have non-objective player card attachments or take non-combat damage.
Shadow effects cannot be canceled.
Forced: When Chieftain of the Pit attacks, deal it an additional shadow card.
Chieftain of the Pit
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 27
Attack: 5
Defense: 2
Hit points: 4
Threat strength: 2
When Revealed: Chieftain of the Pit gets +3 Attack until the end of the round.
Shadow: Attacking enemy attacks again after this attack. Deal it another shadow card for the next attack.
Chieftain Ufthak
Type: Enemy
Traits: Orc.
Engagement cost: 36
Attack: 6
Defense: 3
Hit points: 6
Threat strength: 3
Cannot have non-objective player card attachments or take non-combat damage.
Forced: After Chieftain Ufthak engages you, the opposing team searches the encounter deck and discard pile for an Orc enemy of cost 1 or less and puts it into play engaged with you. Shuffle the encounter deck.
Chieftan Ufthak
Type: Enemy
Traits: Dol Guldur.,Orc.
Engagement cost: 35
Attack: 3
Defense: 3
Hit points: 6
Threat strength: 2
Victory points: 4
Chieftain Ufthak get 2 Attack for each resource token on him.
Forced: After Chieftain Ufthak attacks, place 1 resource token on him.
Chief Turch
Type: Enemy
Traits: Dunland.,Boar Clan.
Engagement cost: 50
Attack: 5
Defense: 3
Hit points: 5
Threat strength: 3
Cannot have attachments. Cannot leave play.
Chief Turch engages the first player.
Forced: After an enemy engages a player, remove 1 time counter from the current quest.
Choking Tentacle
Type: Enemy
Traits: Tentacle.
Engagement cost: 10
Attack: 5
Defense: 1
Hit points: 4
Threat strength: 2
Forced: After resolving an attack made by Choking Tentacle, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, attach Choking Tentacle to a character the defending player controls as a Tentacle attachment with the text: "Forced: After attached character readies. deal it 1 damage."