ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Stagnant Pools
Type: Location
Traits: Marsh.
Keywords: Mire 5.
Quest points: 7
Threat strength: 3
Victory points: 3
Forced: When Stagnant Pools is discarded by the Mire keyword, raise each player's threat by 5.
Stagnant Pools gets +1 Threat for each mire token on it.
Travel: Exhaust Smeagol to travel here.
Mists curled and smoked from dark and noisome pools. The reek of them hung stifling in the still air. —The Two Towers
Stagnant Quagmire
Type: Location
Traits: Dead Marshes.
Quest points: 5
Threat strength: 3
While Stagnant Quagmire is in play, it adds its Escape value to all escape tests.
                
Escape: 2
Shadow: Perform an escape test, dealing 1 card the encounter deck. If this test is failed, discard the defending character.
Stairs of Náin
Type: Location
Traits: Underground.
Quest points: 6
Threat strength: 4
While Stairs of Náin is in the staging area, the first treachery revealed each round gains surge and its 'when revealed' effects cannot be canceled.
Forced: When Stairs of Náin is explored, raise each player's threat by 4.
Stairs of Náin
Type: Location
Traits: Underground.
Quest points: 4
Threat strength: 2
Travel: The first player must exhaust 1 character he controls to travel here.
Shadow: Defending player must choose and exhaust 1 character he controls.
Stair Falls
Type: Location
Traits: Stair.
Quest points: 4
Threat strength: 2
Travel: The first player must exhaust 2 characters to travel here.
Shadow: Remove 1 progress token from the current quest.
Standing Stones
Type: Location
Traits: Ruins.,Downs.
Quest points: 4
Threat strength: 4
Victory points: 3
Immune to player card effects.
Travel: The first player searches the encounter deck, discard pile and victory display the a Great Barrow and adds it to the staging area. Shuffle the encounter deck.
He had passed between them almost before he was aware: and even as he did so darkness seemed to fall round him. -The Fellowship of the Ring
Starlit Sea
Type: Location
Traits: Ocean.
Quest points: 2
Threat strength: 3
While you are off-course (Cloudy, Rainy, or Stormy), Starlit Sea gains: "Travel: Raise each player’s threat by 3."
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you are off-course).
Steaming Vent
Type: Location
Traits: Isengard.
Quest points: 4
Threat strength: 3
While Steaming Vent is in the staging area, it gains: "Forced: After a player commits characters to the quest, he deals 1 damage to a questing character he controls."
Wizardry: Assign X damage among characters in play. X is 1 more than the number of players in the game.
Steep Plateau
Type: Location
Traits: Coastland.
Quest points: 3
Threat strength: 1
Response: After Steep Plateau is explored, peek at the facedown side of an Uncharted location in the staging area.
Shadow: Discard the bottom card of the defending player’s deck. If that card’s printed cost is 2 or less, attacking enemy gets +2 Attack.
Stock-Brook
Type: Location
Traits: Forest.,Stream.
Quest points: 5
Threat strength: 1
Victory points: 1
When Revealed: Immediately travel to Stock-brook. If another location is currently active, return it to the staging area.
"Why, this is the Stock-brook!" said Pippin. "If we are going to try and get back on to our course, we must cross at once and bear right." -The Fellowship of the Ring
Stock Road
Type: Location
Traits: Road.
Quest points: 3
Threat strength: 3
While Stock Road is in the staging area, add 2 to the total Threat of the discarded cards when a player resolves a Hide test.

Travel: The first player must make a Hide 1 test to travel here.
Stock Woods
Type: Location
Traits: Forest.
Quest points: 5
Threat strength: 4
While Stock Woods is in the staging area, players cannot commit more than 2 characters to a Hide test.
Travel: The first player makes a Hide 1 test.
Shadow: Attacking enemy gets +2 Attack (+3 Attack instead if you have failed a Hide test this round).
Stonewain Valley
Type: Location
Traits: Forest.
Quest points: 6
Threat strength: 1
While Stonewain Valley is in the staging area, resources discarded or spent by the first player for any reason are placed on Stonewain Valley.
Stonewain Valley gets +1 Threat for each resource on it.
"Way is wide for four horses in Stonewain Valley yonder," he waved his hand southwards: "but narrow at beginning and at end." -Ghân-buri-Ghân, The Return of the King
Stone Barrow
Type: Location
Traits: Barrow.,Forest.,Hills.
Quest points: 10
Threat strength: 2
Victory points: 2
Forced: After a Guardian enemy attacks, raise each player's threat by X, where X is that enemy's Threat.
Stone rings grinned out of the ground like broken teeth in the moonlight. -The Fellowship of the Ring
Stone Ring
Type: Location
Traits: Ruins.,Downs.
Quest points: 3
Threat strength: 3
While Stone Ring is in the staging area, each Wight enemy engaged with a player gets +1 Attack and +1 Defense and applies the first sentence of its game text to each player at this stage as if it were engaged with him.
Stone rings grinned out of the ground like broken teeth in the moonlight. -The Fellowship of the Ring
Storehouse
Type: Location
Traits: Underworld.,City.
Keywords: Underworld 1.
Quest points: 2
Threat strength: 2
Shadow: Attacking enemy gets +1 Attack. (+2 Attack instead if undefended.)
Great stores of goods and food, and beer, were found that had been hidden away... -The Return of the King
Strange Woods
Type: Location
Traits: Forest.
Quest points: 3
Threat strength: 3
Victory points: 1
While Strange Woods is in the staging area, characters cannot be healed.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, raise each player's threat by 2.
Streets of Tharbad
Type: Location
Traits: City.,Road.
Quest points: 1
Threat strength: 3
Progress cannot be placed on Streets of Tharbad while it is in the staging area.
While Streets of Tharbad is the active location, enemies get -20 engagement cost.
As soon as his back was turned, a dark figure climbed quickly in over the gate and melted into the shadows of the village street. -The Fellowship of the Ring
Streets of Ulfast
Type: Location
Traits: City.
Quest points: 5
Threat strength: 254
X is 1 more than the number of resources on the main quest.
Travel: Raise each player's threat by X.
Shadow: Return attacking enemy to the staging area after this attack.
Streets of Umbar
Type: Location
Traits: Umbar.,City.
Quest points: 5
Threat strength: 1
When faced with the option to travel, if Streets of Umbar is in the staging area, the players must either travel to a location named Streets of Umbar or add 2 resources to a Raider enemy in play.
Shadow: If attacking enemy is a Raider, deal it an additional shadow card for each resource token on it, to a maximum of 3 additional shadow cards.
Stronghold Tower
Type: Location
Traits: Carn Dûm.
Quest points: 4
Threat strength: 3
While Stronghold Tower is in the staging area, shadow effects cannot be canceled.
Travel: Each player must deal 2 damage to a character he controls to travel here.
Sunken Treasury
Type: Location
Traits: Underground.
Keywords: Discover 3.
Quest points: 4
Threat strength: 1
Sunken Treasury gets +1 Threat for each Loot objective attached to a hero.
Travel: Each player discards 1 random card from his hand.
Shadow: Exhaust a character you control.
Tangled Forest
Type: Location
Traits: Forest.
Quest points: 6
Threat strength: 2
While Tangled Forest is in the staging area, it gains: "Forced: After any amount of progress is removed from the current quest, assign X damage amoung characters in play. X is the number of progress just removed. This ability does not stack with other copies of Tangled Forest."
Tangled Grove
Type: Location
Traits: Forest.
Quest points: 3
Threat strength: 254
X is the number of locations in the staging area.
Travel: Each player must discard 1 random card from his hand to travel here.
Tangled Woods
Type: Location
Traits: Forest.
Quest points: 4
Threat strength: 2
While Tangled Woods is in the staging area, each Forest location in plays gains: "Travel: Exhaust a hero to travel here." This ability does not stack with other copies of Tangled Woods.
The forest was dark and close. -The Two Towers
Tarlang's Neck
Type: Location
Traits: Blackroot Vale.,Road.
Quest points: 6
Threat strength: 3
Victory points: 1
While Tarlang's Next is the active location, it gains, "Forced: At the beginning of the encounter phase, the players must either immediately end the encounter phase, or the first player must engaged all enemies in the staging area."
Edge of the Temple
Type: Location
Traits: Ruins.
Keywords: Uncharted.
Quest points: 5
Threat strength: 2
Uncharted. Cannot have player card attachments.
Forced: After Edge of the Temple becomes the active location, flip it over.
Action: Remove 8 progress from Edge of the Temple to look at its facedown side.
Temple Foothills
Type: Location
Traits: Ruins.
Keywords: Uncharted.
Quest points: 5
Threat strength: 2
While Temple Foothills is the active location, the players, as a group, cannot play more than 1 card each round.
Temple Halls
Type: Location
Traits: Ruins.
Keywords: Uncharted.
Quest points: 5
Threat strength: 5
While Temple Halls is the active location, each character gets -1 Attack and -1 Defense.
Forced: When Temple Halls is flipped over while active, put Temple Guardian into play from the victory display, engaged with the player with the highest threat.
Temple of the Deceived
Type: Location
Traits: Ruins.
Keywords: Uncharted.
Quest points: 5
Threat strength: 5
Uncharted. Immune to player card effects.
Travel: Exhaust the Gate Key to travel here.
Forced: After Temple of the Deceived becomes the active location, flip it over.
Temple of Sauron
Type: Location
Traits: Underground.
Quest points: 1
Threat strength: 4
Forced: When Temple of Sauron leaves play, place 1 damage token on Tribute to Mordor.
Shadow: Attacking enemy gets +1 Attack for each quest stage in the victory display.
Tharbad Hideout
Type: Location
Traits: City.
Keywords: Surge.
Quest points: 1
Threat strength: 1
While Tharbad Hideout is the active location, time counters cannot be removed from the current quest.
Forced: At the beginning of the quest phase, place 1 progress on Tharbad Hideout.
The Approach
Type: Location
Traits: Cair Andros.,Battleground.
Quest points: 7
Threat strength: 2
Victory points: 2
If the Approach has 7 or more damage, remove it from the game (do not collect its victory points).
Response: After The Approach leaves play as an explored location, remove stage 3 from the quest deck, if able.
The Argonath
Type: Location
Traits: River.
Quest points: 2
Threat strength: 254
Victory points: 1
Immune to player card effects. X is the number of players in the game.
The players cannot travel here while Sarn Gebir is in play. While The Argonath is the active location, skip the combat phase.
"Behold the Argonath, the Pillars of the Kings!" -Aragorn, The Fellowship of the Ring
The Banks
Type: Location
Traits: Cair Andros.,Battleground.
Quest points: 3
Threat strength: 1
Victory points: 1
If The Banks has 3 or more damage, remove it from the game (do not collect its victory points).
Response: After The Banks leaves play as an explored location, remove stage 2 from the quest deck, if able.
The Barracks
Type: Location
Traits: Camp.
Quest points: 5
Threat strength: 1
Victory points: 1
Forced: After The Barracks becomes the active location, add the enemy under it to the staging area. That enemy cannot take damage this round.
Forced: When The Baracks is explored, the first player gains control of the objective ally it was guarding.
The Black Gate
Type: Location
Traits: Mordor.
Quest points: 255
Threat strength: 0
Immune to player card effects. The players cannot travel here.
The Black Gate gets +1 Threat for each resource on it.
Forced: At the beginning of the quest phase, place 1 resource here and raise each player's threat by 1.
The great doors of the Black Gate swung back wide. Out of it streamed a great host as swiftly as swirling waters when a sluice is lifted.
-The Return of the King
The Brown Lands
Type: Location
Traits: Wasteland.
Quest points: 1
Threat strength: 5
Forced: After the players travel to The Brown Lands, place 1 progress token on it.
They had come to the Brown Lands that lay, vast and desolate, between Southern Mirkwood and the hills of the Emyn Muil. What pestilence or war or evil deed of the Enemy had so blasted all that region even Aragorn could not tell.
-The Fellowship of the Ring
The Carrock
Type: Location
Traits: Riverland.
Quest points: 6
Threat strength: 2
Immune to player card effects.
Players cannot travel to The Carrock except through quest card effects.
While The Carrock is the active location, Troll enemies get +1 Attack and +1 Defense.
The Citadel
Type: Location
Traits: Cair Andros.,Battleground.
Quest points: 11
Threat strength: 3
Victory points: 3
If The Citadel has 11 or more damage, remove it from the game (do not collect its victory points).
Response: After The Citadel leaves play as an explored location, remove stage 4 from the quest deck, if able.
The Crossing at Tharbad
Type: Location
Traits: City.,Ruins.,River.
Quest points: 10
Threat strength: 2
Immune to player card effects. Cannot leave the staging area.
The Crossing at Tharbad gets +2 quest points for each player in the game.
When The Crossing at Tharbad is explored, the players win the game.
The Cross-roads
Type: Location
Traits: Road.
Quest points: 9
Threat strength: 9
Victory points: 9
Immune to player card effects.
The Cross-roads gets -1 Threat for each facedown card under it. The players cannot travel here unless there are 0 facedown cards under The Cross-roads and at least 20 progress tokens on stage 1B.
"We must go to the Cross-roads. But make haste! Be silent!" —Gollum, The Two Towers
The Cross-roads
Type: Location
Traits: Ithilien.
Quest points: 2
Threat strength: 254
Victory points: 3
The current quest card gains Siege (and loses Battle).
X is the number of players in the game.
Travel: The first player must take 1 hidden card to travel here.
The Cursed Tomb
Type: Location
Traits: Ruins.,Dark.
Quest points: 5
Threat strength: 5
Victory points: 5
Immune to player card effects.
The players cannot travel to The Cursed Tomb unless they control 3 Loot objectives.
Forced: After the player travel to The Cursed Tomb, search the encounter deck and discard pile for Fram's Shade and add it to the staging area. Shuffle the encounter deck. Fram's Shade makes an immediate attack against each player in turn order.
The Dark Woods
Type: Location
Traits: Forest.
Keywords: Archery X.
Quest points: 2
Threat strength: 2
X is the number of players in the game.
Forced: After The Dark Woods leaves play as an explored location, the first player discards 1 hidden card.
The Dimrill Stair
Type: Location
Traits: Stair.
Quest points: 3
Threat strength: 2
Victory points: 1
Travel: Reshuffle all locations in the discard pile and victory display back into the encounter deck. If you reshuffled at least two locations, reduce each player's threat by 11 and discard all copies of Freezing Cold from play.
The East Bank
Type: Location
Traits: Riverland.
Quest points: 3
Threat strength: 3
While The East Bank is the active location, ally cards cost 1 additional matching resource to play from hand.
Shadow: If you do not control at least 1 hero with a Clue card attached, return this enemy to the staging area after its attack resolves.
The East Bight
Type: Location
Traits: Wasteland.
Quest points: 6
Threat strength: 1
When faced with the option to travel, the players must travel to The East Bight if there is no active location.
"...to the east the lands are waste, and full of Sauron's creatures..."
-Haldir, The Fellowship of the Ring
The East Wall of Rohan
Type: Location
Traits: Emyn Muil.
Quest points: 2
Threat strength: 4
Victory points: 3
While The East Wall of Rohan is the active location, non-Rohan characters cost 2 additional matching resources to play.
The Eaves of Mirkwood
Type: Location
Traits: Forest.
Quest points: 4
Threat strength: 2
While The Eaves of Mirkwood is in the staging area, no more than 1 progress can be placed on each location in the staging area each round.
Travel: Each player discards 1 random card from his hand.
The Eaves of Mirkwood
Type: Location
Traits: Forest.
Quest points: 2
Threat strength: 2
While The Eaves of Mirkwood is the active location, encounter card effects cannot be canceled.
By the afternoon they had reached the eaves of Mirkwood, and were resting almost beneath the great overhanging boughs of its outer trees. -The Hobbit
The Eaves of Mirkwood
Type: Location
Traits: Forest.
Quest points: 2
Threat strength: 2
While The Eaves of Mirkwood is the active location, encounter card effects cannot be canceled.
By the afternoon they had reached the eaves of Mirkwood, and were resting almost beneath the great overhanging boughs of its outer trees.
-The Hobbit
The Empty Mug
Type: Location
Traits: City.
Quest points: 4
Threat strength: 1
Victory points: 4
Players cannot reduce their threat.
While The Empty Mug is in the victory display, the current quest gains "Forced: After a player card effect reduces a player's threat, remove it from the game."
The First Forge
Type: Location
Traits: Underground.
Quest points: 1
Threat strength: 1
Victory points: 1
Immune to player card effects.
Forced: After The First Forge becomes the active location, exhaust the hero with Wormsbane attached. That hero cannot ready while The First Forge is the active location.
Response: After the First Forge is explored, flip Wormsbane to its Reforged side and attach it to any hero.
The Fourth Star
Type: Location
Traits: City.
Keywords: Underworld X.
Quest points: 5
Threat strength: 3
X is the number of players in the game.
Response: When The Fourth Star leaves play as an explored location, each player may draw 1 card.
The Front Gate
Type: Location
Traits: Ruins.,Mountain.
Quest points: 2
Threat strength: 2
Victory points: 3
Immune to player card effects.
Forced: Remove 2 progress from stage 2B at the end of each round, if able.Travel: Spend 3 Baggins resources to travel here. (1 Baggins resource instead if stage 2B is the current quest.)
The Front Gate
Type: Location
Traits: Mountain.
Quest points: 2
Threat strength: 5
Foced: When the Front Gate is explored, each Dragon enemy in play makes an attack against the first player. (Deal and resolve a shadow card for this attack.)
Burgle: The first player shuffles his deck and reveals the top card. He may discard 3 cards from his hand that match the revealed card's cost.
The Goblins' Caves
Type: Location
Traits: Mountain.,Cave.
Quest points: 5
Threat strength: 3
While The Goblins' Caves is in the staging area, each Orc enemy gets +1 Attack.
Forced: When The Goblin's Caves is explored, the opposing team searches the encounter deck and discard pile for a non-unique Orc enemy and adds it to the staging area.
The Goblins' Caves
Type: Location
Traits: Cave.
Quest points: 3
Threat strength: 3
While The Goblins' Caves is the active location, Goblin enemies get +1 Threat.
Shadow: Defending player raises his threat by X. X is the number of Goblin enemies engaged with him.
The Great Bridge
Type: Location
Traits: Underground.
Quest points: 5
Threat strength: 4
While The Great Bridge is in the staging area, no more than 1 character can be declared as an attacker against each enemy.
Forced: When The Great Bridge is explored, reveal 1 encounter card per player.
The Great Bridge
Type: Location
Traits: Underground.,Bridge.
Quest points: 5
Threat strength: 5
Victory points: 5
Immune to player card effects.
Response: When The Great Bridge is explored, discard a hero from play to deal X damage to The Balrog. X is that hero's threat cost. Then, The Balrog loses all keywords for the remainder of the game. Any player may trigger this response.
The Great Hall
Type: Location
Traits: Ruins.
Quest points: 8
Threat strength: 4
Forced: When The Great Hall is explored, each player discards the top 5 cards of the encounter deck and chooses an Undead enemy he discarded in this way to add to the staging area.
The Grotto's Entrance
Type: Location
Traits: Ruins.
Keywords: Uncharted.
Quest points: 8
Threat strength: 2
Forced: When The Grotto's Entrance is flipped over while active, put Temple Guardian into play from the victory display, engaged with the player with the highest threat.
When the 8th progress is placed on The Grotto's Entrance, the players have found the sunken ruins and win the game.
Temple of the Deceived
Type: Location
Traits: Ruins.
Keywords: Uncharted.
Quest points: 8
Threat strength: 2
Uncharted. Immune to player card effects.
Travel: Exhaust the Gate Key to travel here.
Forced: After Temple of the Deceived becomes the active location, flip it over.
The Heart of the Marshes
Type: Location
Traits: Dead Marshes.
Quest points: 4
Threat strength: 3
While The Heart of the Marshes is the active location, all cards dealt from the encounter deck for escape tests get +1 Escape. (Cards receive this bonus even if they do not have a printed escape value.)
Escape: 1
The Highlands
Type: Location
Traits: Emyn Muil.
Quest points: 1
Threat strength: 1
Victory points: 1
Travel: In order to travel to The Highlands, the players must reveal the top card of the encounter deck, and add it to the staging area.
The High Pass
Type: Location
Traits: Mountain.
Quest points: 5
Threat strength: 254
X is the number of players in the game.

Forced: At the end of the round, remove X progress tokens from the current quest.
There were many paths that led up into those mountains, and many passes over them. But most of the paths were cheats and deceptions and led nowhere or to bad ends. -The Hobbit
The Hornburg
Type: Location
Traits: Helm's Deep.
Quest points: 3
Threat strength: 3
While The Hornburg is the active location, reduce the archery total by 1 for each player in the game.
Forced: When The Hornburg is explored, assign X damage among characters in play. X is the number of enemies in play.
But the Hornburg still held fast, like an island in the sea. -The Two Towers
The Islet
Type: Location
Traits: River.
Quest points: 1
Threat strength: 1
Immune to player card effects.
While Iselet is the active location, each Dunland enemy in play gets +1 Threat.
There were three lines of flat stepping-stones across the stream, and between them fords for horses, that went from either brink to a bare eyot in the midst. -The Two Towers
The King's Lawn
Type: Location
Traits: City.
Quest points: 5
Threat strength: 3
While The King's Lawn is in the staging area, each player must raise his threat by 1 additional point during the refresh phase.
Travel: Place 1 resource on the main quest.
The King's Library
Type: Location
Traits: Osgiliath.
Quest points: 3
Threat strength: 2
Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here.
Forced: After the player who controls the King's Library lets an attack go undefended, return the King's Library to the staging area.
"For that is the ruin of Osgiliath on either side of Anduin, which our enemies took and burned long ago."
-Beregond, The Return of the King
The King's Road
Type: Location
Traits: Road.
Quest points: 2
Threat strength: 2
While any player has 3 or more cards in hand, The King's Road gets +3 quest points.
While any player has 5 or more cards in hand, The King's Road gains: "When faced with the option to travel, the players must travel to The King's Road, if able."
The Last Bridge
Type: Location
Traits: Bridge.,River.
Quest points: 4
Threat strength: 254
Victory points: 3
Immune to player card effects.
X is the number of players in the game.

Travel: The first player must reveal the top card of the burden deck and resolve that card as if it were just revealed from the encounter deck to travel here.
The Leaping Fish
Type: Location
Traits: City.
Quest points: 6
Threat strength: 2
Victory points: 3
If Alcaron's Scroll is attached to a hero, The Leaping Fish gains: 'Forced: At the beginning of the quest phase discard X cards from the top of the encounter deck where X is the number of players in the game. Add each enemy discarded by this effect to the staging area.'