ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Drowned Treasury
Type: Location
Traits: Underground.,Underwater.
Quest points: 3
Threat strength: 2
If Drowned Treasury is the active location at the end of the quest phase, each player must discard 1 character he controls.
Response: After Drowned Treasury leaves play as an explored location, each player may draw 2 cards or claim 1 objective in play.
Dry Watercourse
Type: Location
Traits: Forest.
Quest points: 4
Threat strength: 2
While Dry Watercourse in in the staging area, each player cannot reduce his threat by more than 1 each round.
Travel: Raise each player's threat by 1.
Dry Watercourse
Type: Location
Traits: Forest.
Quest points: 2
Threat strength: 2
While Dry Watercourse is the active location, all treachery card effects that target the player guarding Gollum also target each other player.
Dungeon Cell
Type: Location
Traits: Dungeon.
Keywords: Surge.
Quest points: 5
Threat strength: 1
Dungeon Cell gets +X Threat where X is the printed Willpower of the attached objective.
While Dungeon Cell is in the staging area, it gains: "Forced: After an ally is destroyed, attach it to Dungeon Cell if there is no objective attached to Dungeon Cell."
Dungeon Door
Type: Location
Traits: Dol Guldur.
Quest points: 4
Threat strength: 2
While Dungeon Door is in the staging area, it gains: "The players cannot travel or place progress here unless they are at stage 3H. No more than 1 damage can be healed from each character each round."
"I alone of you have been in the dungeons of the Dark Lord, and only in his older and lesser dwelling..."
-Gandalf, The Fellowship of the Ring
Dungeon Labyrinth
Type: Location
Traits: Dol Guldur.
Quest points: 4
Threat strength: 1
Dungeon Labyrinth gets +1 Threat and +1 quest point for each resource token on it.
Forced: At the end of each round, place 1 resource token on Dungeon Labyrinth for each player in the game.
"Some here will remember that many years ago I myself dared to pass the doors of the Necromancer in Dol Guldur..." -Gandalf, The Fellowship of the Ring
Dunland Battlefield
Type: Location
Traits: Dunland.
Keywords: Time 3.
Quest points: 5
Threat strength: 3
Time 3. Forced: After the last time counter is removed from this location, each player assigns X damage among characters he controls, where X is the number of cards in his hand.
Shadow: Deal 1 damage to the defending character.
Dusty Labyrinth
Type: Location
Traits: Ost-in-Edhil.,Ruins.
Quest points: 5
Threat strength: 2
Dusty Labyrinth gets +1 Threat for each damage on it.
Scour: Deal 2 damage to Dusty Labyrinth.
Travel: The first player must place a card from his hand facedown underneath The Orcs' Search to travel here.
Dwarven Door
Type: Location
Traits: Mountain.
Keywords: Deep.
Quest points: 3
Threat strength: 3
Progress cannot be placed on Dwarven Door while it is in the staging area.
"Dwarf-doors are not made to be seen when shut."
-Gimli, The Fellowship of the Ring
Dwarven Forge
Type: Location
Traits: Underground.
Quest points: 5
Threat strength: 3
While Dwarven Forge is the active location, it gains: "Response: After Dwarven Forge is explored, each player draws 1 card."
Dwarven Forge
Type: Location
Traits: Underground.,Dark.
Quest points: 4
Threat strength: 2
Lost: Each player must choose and discard 1 card from his hand.
There hammer on the anvil smote,
There chisel clove, and graver wrote;
There forged was blade, and bount was hilt...
-The Fellowship of the Ring
Dwarven Watchtower
Type: Location
Traits: Mountain.,Fortification.
Quest points: 5
Threat strength: 2
Victory points: 2
While Dwarven Watchtower is the active location, each hero gets +1 Defense.
Response: After Dwarven Watchtower is explored, the first player chooses: either place 1 resource on The Heroes' Defense, or remove 1 progress from The Goblins' Assault.
Eastemnet
Type: Location
Traits: Plains.
Quest points: 3
Threat strength: 2
While Eastemnet is the active location, it gains: "Response: After Eastemnet is explored, add 1 resource to each hero's resource pool."
Travel: Increase the pursuit value by 1.
...the Horse-lords had formerly kept many herds and studs in the Eastemnet, this easterly region of their realm... -The Two Towers
Eastern Mines
Type: Location
Traits: Underground.
Quest points: 4
Threat strength: 5
Travel: The first player must make a locate test to travel here. If this test is failed, return Eastern Mines to the staging area and trigger all "Lost:" effects in play.
Shadow: Defending player must choose and trigger 1 \"Lost:\" effect in play.
Eastern Quarter
Type: Location
Traits: Osgiliath.
Quest points: 3
Threat strength: 3
Forced: When you take control of Eastern Quarter, discard each event card in your hand.
While a player controls Eastern Quarter it gains: "Forced: After the 'when revealed' effect of a treachery is canceled, return Easter Quarter to the staging area."
Eastern Ridge
Type: Location
Traits: Mountain.
Quest points: 6
Threat strength: 3
Forced: At the end of the round, raise each player's threat by 1 for each quest stage with no progress on it.
Shadow: Until the end of the phase, attacking enemy gets +1 Defense for each quest stage with no progress on it.
Eastern Road
Type: Location
Traits: Ithilien.,Road.
Quest points: 2
Threat strength: 4
Easter Road gets +5 quest points while it is in the staging area.
Travel: The first player must take 2 hidden cards to travel here.
Black and forbidding it loomed above them, darker than the dark sky behind. -The Two Towers
Eastern Shore
Type: Location
Traits: River.,Valley.
Quest points: 4
Threat strength: 3
While Eastern Shore is in the staging area, each player cannot play more than 1 event each round.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove 1 time counter from the current quest.
Eastfarthing
Type: Location
Traits: Shire.
Quest points: 9
Threat strength: 2
Eastfarthing gets +2 Threat for each resource token on it.
Forced: After a player fails a Hide test, place 1 resource token here.
After a while they plunged into a deeply cloven track between tall trees that rustled their dry leaves in the night. -The Fellowship of the Ring
East-gate
Type: Location
Traits: Gate.
Quest points: 7
Threat strength: 7
Victory points: 1
Immune to card effects.
Players cannot optionally engage enemies and no engagement checks are made.Forced: After East-gate leaves play as an explored location, add First Hall to the staging area.
East Pier
Type: Location
Traits: Lake-town.,Pier.
Keywords: Burn 1.
Quest points: 2
Threat strength: 2
Victory points: 2
Burn 1.
'When Revealed' effects cannot be canceled.
East Quarter
Type: Location
Traits: Osgiliath.
Quest points: 3
Threat strength: 2
While East Quarter is the active location, the current quest gains Battle.
Shadow: If this attack destroys a character, that character's controller must return a location he controls with the highest Threat to the staging area.
Echoing Passage
Type: Location
Traits: Cirith Ungol.
Quest points: 5
Threat strength: 1
Echoing Passage gets +1 Threat for each enemy in the staging area.
While Echoing Passage is the active location, each enemy gets +2 Defense.
Many doors and openings could be seen on this side and that; but it was empty save for two or three more bodies sprawling on the floor.
-The Return of the King
Edge of Fangorn
Type: Location
Traits: Forest.
Quest points: 2
Threat strength: 2
Victory points: 1
Immune to player card effects.
Travel: Search the encounter deck and discard pile for a Huorn enemy and add it to the staging area to travel here (2 Huorn enemies instead if there are 3 or more players in the game).
"...we are on the very edge of Fangorn, and it is perilous to touch the trees of that wood, it is said."
-Aragorn, The Two Towers
Edge of Ithilien
Type: Location
Traits: Ithilien.,Forest.
Keywords: Archery X.
Quest points: 6
Threat strength: 3
X is the highest number of hidden cards in any player's play area.
Shadow: Turn 1 hidden card in your play area faceup. If it is a treachery card, attacking enemy makes an additional attack after this one.
Eerie Halls
Type: Location
Traits: Ruins.
Quest points: 4
Threat strength: 5
Action: Raise your threat by 1 to reduce the Threat of Eerie Halls by 1 until the end of the phase. (Any player may trigger this action.)
Shadow: If the defending player does not control at least 1 Clue objective, the attacking enemy makes an additional attack after this one.
Eilenach
Type: Location
Traits: Forest.,Hills.
Quest points: 4
Threat strength: 5
Players cannot travel to Eilenach unless there is at least 1 resource in each hero's resource pool.
Shadow: If the defending character has no resources, deal it 1 damage.
...standing up from the long ridges of the Drúadan Forest... -The Return of the King
Elven Caravel
Type: Location
Traits: Grey Havens.,Ship.
Keywords: Aflame 4.
Quest points: 5
Threat strength: 3
Travel: Each player must assign damage among characters he controls equal to the amount of damage on Elven Caravel.
Forced: When Elven Caravel is placed underneath The Havens Burn, deal 1 damage to each character in play.
Elven Wave-runner
Type: Location
Traits: Grey Havens.,Ship.
Keywords: Aflame 3.
Quest points: 3
Threat strength: 3
Victory points: 3
Response: After Elven Wave-runner is added to the victory display, each player draws 1 card.
Shadow: If attacking enemy is a Raider, discard a card at random from your hand and place 1 resource on attacking enemy.
Embattled Valley
Type: Location
Traits: Valley.
Quest points: 5
Threat strength: 5
Forced: At the end of the round, each player assigns X damage among heroes he controls. X is the number of quest stages with no progress on them.
Travel: The players (as a group) exhaust X characters. X is the number of quest stages with no progress on them.
Emyn Arnen Overlook
Type: Location
Traits: East Bank.,Highlands.
Quest points: 5
Threat strength: 2
The first Scout enemy revealed from the encounter deck each round gains surge and doomed 2.
Enchanted Land
Type: Location
Traits: Plains.
Quest points: 4
Threat strength: 3
Forced: After an encounter card effect is canceled, increase the pursuit value by 1.
Shadow: Either increase the pursuit value by 1, or attacking enemy cannot take damage until the end of the round.
Enchanted Stream
Type: Location
Traits: Forest.
Quest points: 2
Threat strength: 2
While Enchanted Stream is the active location, players cannot draw cards.
"There is one stream, I know, black and strong which crosses the path. That you should neither drink of, nor bathe in; for I have heard that it carries enchantment and a great drowsiness and forgetfulness."
-Beorn, The Hobbit
Enchanted Stream
Type: Location
Traits: Forest.,River.
Quest points: 6
Threat strength: 2
While Enchanted Stream is in the staging area, progress cannot be placed on the main quest.
Travel: Each player exhausts a hero he controls. Those heroes cannot ready while Enchanted Stream is the active location.
Endless Caverns
Type: Location
Traits: Dungeon.
Keywords: Doomed 1.,Surge.
Quest points: 3
Threat strength: 1
"I alone of you have ever been in the dungeons of the Dark Lord, and only in his older and lesser dwelling in Dol Guldur." -Gandalf, The Fellowship of the Ring
Enemy Camp
Type: Location
Traits: Siege.
Quest points: 5
Threat strength: 5
Victory points: 5
Immune to player card effects.
Forced: At the end of the round, if Enemy Camp is in play, discard 1 random facedown hero from under each stage 3. If Enemy Camp is in the victory display, return each hero under each stage 3 to its owner's control instead.
Travel: Reveal 1 encounter card per player to travel here.
Entwood
Type: Location
Traits: Forest.
Quest points: 4
Threat strength: 3
While Entwood is in the staging area, each Huorn enemy in the staging area gains: "Immune to player card effects."
Travel: The first player engages the highest engagement cost Huorn enemy in the staging area.
Ephel Dúath
Type: Location
Traits: Mountain.
Quest points: 5
Threat strength: 2
While Ephel Dúath is in the staging area, each Captain enemy gets +2 Attack.
Shadow: Defending player must either place 1 progress token on To the Tower or treat this attack as undefended.
Eregion
Type: Location
Traits: Hills.
Quest points: 4
Threat strength: 3
Forced: When Eregion is explored, the players, as a group, must discard X allies from play. X is the number of damage here.
Shadow: Defending player discards a non-objective attachment he controls.
Eriador Wastes
Type: Location
Traits: Arnor.,Plains.
Quest points: 5
Threat strength: 3
While Eriador Wastes is in the staging area, no more than 5 progress can be placed on the current quest each round.
Travel: The first player engages a Warg enemy in the staging area and deals it a shadow card.
"...the long leagues of Eriador still lie before us." -Aragorn, The Fellowship of the Ring
Esgaroth Wharf
Type: Location
Traits: Lake-town.
Keywords: Burn 1.
Quest points: 4
Threat strength: 3
Victory points: 4
Burn 1.
All locations are immune to player card effects.
Shadow: Attacking enemy gets +2 Attack. Then it make an additional attack after this one.
Ettendales
Type: Location
Traits: Forest.,Hills.
Quest points: 3
Threat strength: 5
Forced: When Ettendales is explored, shuffle the top card of the burden deck into the encounter deck.
Shadow: Attacking enemy gets +2 Attack. If this attack destroys a character, reduce the Ring-bearer's life by 1.
Ettenmoors
Type: Location
Traits: Forest.
Quest points: 3
Threat strength: 2
While Ettenmoors is the active location, do not deal Nazgûl enemies a shadow card during the combat phase.

Forced: After any amount of progress is placed on Ettenmoors, reduce the Ring-bearer's life by 1.
Before long Frodo was obliged to dismount and stuggle along on foot. -The Fellowship of the Ring
Evil-smelling Fens
Type: Location
Traits: Marsh.
Keywords: Mire 3.
Quest points: 4
Threat strength: 3
Victory points: 3
Forced: When Evil-smelling Fens is discarded by the Mire keyword, deal 1 damage to each character.
Travel: Raise each player’s threat by 1 to travel here.
Shadow: Deal 1 damage to defending character.
Expanse of Harad
Type: Location
Traits: Desert.
Quest points: 5
Threat strength: 2
While the players are not at the same stage as the Orc's stage, Expanse of Harad gets +2 Threat.
Forced: After Expanse of Harad becomes the active location, raise each player’s threat by 2.
The wide plains opened grey before them.
-The Two Towers
Expanse of Hollin
Type: Location
Traits: Hills.
Quest points: 6
Threat strength: 254
X is 1 more than the number of enemies in play.
Forced: When Expanse of Hollin is explored, shuffle the encounter discard pile into the encounter deck. Then, discard the top card of the encounter deck for each damage here. Add each enemy discarded by this effect to the staging area.
Exposed Ridge
Type: Location
Traits: Arnor.,Hills.
Quest points: 3
Threat strength: 3
While Exposed Ridge is the active location, it gains: "Forced: At the end of the refresh phase, each player deals 1 damage to a character he controls."
Shadow: Attacking enemy gets +1 Attack for each damaged character the defending player controls.
Exposed Riverbank
Type: Location
Traits: Riverland.
Quest points: 4
Threat strength: 4
While Exposed Riverbank is in the staging area, it gains: "Forced: After a 'when revealed' effect is canceled, place 1 resource on Easterling Pursuit."
Travel: Place 1 resource on Easterling Pursuit.
Fallen Stones
Type: Location
Traits: Mountain.
Quest points: 3
Threat strength: 4
Travel: Deal 3 damage to each ready character. The first player may spend up to 3 Baggins resources to reduce the damage dealt to each character by 1 for each Baggins resource spent.

Riddle: The first player names a card title, shuffles his deck, and discards the top 5 cards. For each card that matches, place 1 progress on stage 2.
Fanuidhol
Type: Location
Traits: Mountain.,Snow.
Quest points: 7
Threat strength: 3
Victory points: 2
While Fanuidhol is the active loction, heroes must spend 1 resource from their resource pool to count their Willpower during the quest phase.
Fens and Mires
Type: Location
Traits: Dead Marshes.
Quest points: 2
Threat strength: 2
Forced: After the players travel to this location, place 1 resource token on Gollum.
Escape: 2
Fen of Reeds
Type: Location
Traits: Marsh.
Quest points: 3
Threat strength: 2
While Fen of Reeds is in the staging area, it gains: "Forced: After the players advance to a quest stage, each player must exhaust a character he controls."
Shadow: Attacking enemy gets +1 Attack for each time counter on the quest.
Festering Mire
Type: Location
Traits: Marsh.
Keywords: Mire 2.
Quest points: 6
Threat strength: 5
Victory points: 2
Forced: When Festering Mire is discarded by the Mire keyword, each player discards his hand.
Travel: Each player discard 1 random card from his hand to travel here.
Fiery Chasm
Type: Location
Traits: Underground.
Quest points: 5
Threat strength: 254
X is 1 more than the number of quest cards in play.
Forced: When Fiery Chasm is explored, discard the top X cards of your deck.
...its floor and walls on either side were cloven by a great fissure, out of which the red glare came, now leaping up, now dying down into darkness...
-The Return of the King
Fiery Depths
Type: Location
Traits: Underground.
Quest points: 2
Threat strength: 5
Progress cannot be placed on Fiery Depths while it is in the staging area.

Travel: Each player must move 1 damage from Durin's Bane to a hero to travel here.
Out of it a fierce red light came, and now and again flames licked at the brink and curled about the bases of the columns. -The Fellowship of the Ring
Finger of Glanduin
Type: Location
Traits: River.,Marsh.
Quest points: 3
Threat strength: 3
While Finger of Glanduin is in the staging area, it gains : "Forced: At the end of each round, remove 1 progress from each location in play."
Shadow: If this attack destroys a character remove all progress from the current quest.
Fire-filled Trench
Type: Location
Traits: Pelennor.,Siege.
Quest points: 3
Threat strength: 2
Forced: When a player plays an event that would cancel the effects of a treachery card just revealed from the encounter deck, cancel the effects of that event. Then, discard Fire-filled Trench.
...as the trenches were made each was filled with fire, though how it was kindled or fed, by art or devilry, none could see. -The Return of the King
First Hall
Type: Location
Traits: Underground.
Quest points: 2
Threat strength: 2
Victory points: 1
Travel: Each player must raise his threat by 3 to travel here.
Forced: After First Hall leaves play as an explored location, add Bridge of Khazad-dum to the staging area.
Fisherman's Dock
Type: Location
Traits: Lake-town.
Keywords: Burn 1.
Quest points: 2
Threat strength: 2
Victory points: 2
Burn 1.
Travel: If there is 1 active location exhaust a hero to travel here (There are now 2 active locations)
Shadow: Add this location to the staging area.
Flooded Caverns
Type: Location
Traits: Underground.,Underwater.
Quest points: 6
Threat strength: 2
If Flooded Caverns is in the staging area and the active location is Underwater, add that location's Threat to the Threat of Flooded Caverns.
Forced: If Flooed Caverns is the active location at the end of the quest phase, return an Underwater location from the victory display to the bottom of the Grotto deck, Grotto side faceup. Then, return Flooded Caverns to the staging area.
Flooded Hall
Type: Location
Traits: Underground.
Keywords: Discover 4.
Quest points: 4
Threat strength: 4
While Flooded Hall is in the staging area, increase the cost to play each ally by 1.
Forced: When resolving the Discover keyword on Flooded Hall, the first player reveals an additional looked at Hazard card for each other player in the game.
Flooded Ruins
Type: Location
Traits: Ruins.
Keywords: Uncharted.
Quest points: 5
Threat strength: 3
While Flooded Ruins is the active location, it contributes its Threat to the staging area.
Númenor was thrown down and swallowed in the sea... –The Return of the King
Lost Island
Type: Location
Traits: Ruins.
Keywords: Uncharted.
Quest points: 5
Threat strength: 3
Uncharted.
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
Fog Bank
Type: Location
Traits: Ocean.
Quest points: 5
Threat strength: 2
While Fog Bank is the active location, Ship enemies do not make engagement checks, cannot attack, and cannot be attacked.
Shadow: If your heading is at the worst setting (Stormy), attacking enemy makes an additional attack after this one.
Foothills of Ephel Dúath
Type: Location
Traits: Forest.,Hills.
Quest points: 6
Threat strength: 3
While Foothills of Ephel Dúath is the active location, each Harad enemy gets -1 Threat.
Travel: The first player engages an enemy in the staging area to travel here.
"And they go ever more heedlessly, we learn, thinking that the power of their new master is great enough, so that the mere shadow of His hills will protect them." —Mablung, The Two Towers
Foothills of Mordor
Type: Location
Traits: Hills.
Quest points: 3
Threat strength: 3
While Foothills of Mordor is in the staging area, 'when revealed' effects cannot be canceled.
Forced: After Foothills of Mordor becomes the active location, raise each player's threat by 2.
...there lay dark thickets, and a tumbled land of rocky ghylls and crags, behind which the long grim slopes of the Ephel Dúath clambered up.
-The Return of the King
Forbidden Coast
Type: Location
Traits: Coastland.
Keywords: Uncharted.
Quest points: 6
Threat strength: 1
Forced: After Forbidden Coast is flipped over while active, each player may draw a card. Then, each player chooses a card from his hand and places it on the bottom of his deck.
Lost Island
Type: Location
Traits: Coastland.
Keywords: Uncharted.
Quest points: 6
Threat strength: 1
Uncharted.
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
Forbidden Descent
Type: Location
Traits: Ruins.
Quest points: 6
Threat strength: 2
While Forbidden Descent is in the staging area, the first 2 progress that would be placed on a quest each round must be placed on Forbidden Descent, instead.
Forced: If Forbidden Descent leaves play from the staging area, raise each player’s threat by 2.
Fords of Isen
Type: Location
Traits: River.
Quest points: 4
Threat strength: 3
While Fords of Isen is in the staging area, players cannot gain resources from card effects.
Forced: After Fords of Isen becomes the active location, each player with fewer than 5 cards in his hand draws cards until he has 5 in his hand.
The road dipped between rising turf-banks, carving its way through the terraces to the river's edge, and up again upon the further side. -The Two Towers
Ford of Bruinen
Type: Location
Traits: River.
Quest points: 6
Threat strength: 2
Victory points: 5
Immune to player card effects.
Response: After Ford of Bruinen leaves play as an explored location, all engaged enemies are discarded.

Travel: The first player must reveal the top card of the encounter deck to travel here.
Ford of Bruinen
Type: Location
Traits: River.
Quest points: 3
Threat strength: 3
Immune to player card effects.
Travel: Each player searches the encounter deck and discard pile for a Nazgûl enemy and puts it into play engaged with him. Shuffle the encounter deck.
Forecastle Deck
Type: Location
Traits: Ship.,Deck.
Quest points: 5
Threat strength: 3
Forced: After you travel to Forecastle Deck, search the encounter deck and discard pile for an enemy and reveal it. Shuffle the encounter deck.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if defending character has no resources on it or in its resource pool).
Forest Battleground
Type: Location
Traits: Forest.
Quest points: 5
Threat strength: 1
Forest Battleground gets +1 Threat for each ally controlled by the player with the most allies.
Forced: When Forest Battleground is explored, each player searches the encounter deck and discard pile for an Orc enemy and adds it to the staging area. Shuffle the encounter deck.
Forest Clearing
Type: Location
Traits: Forest.
Quest points: 2
Threat strength: 3
Forced: When Forest Clearing is explored, discard the top card of the encounter deck. If that card is an enemy, add that enemy to the staging area.
Shadow: Discard an attachment you control.