ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Hunting Warg
Type: Enemy
Traits: Creature.,Mordor.
Engagement cost: 15
Attack: 3
Defense: 2
Hit points: 3
Threat strength: 1
Forced: At the beginning of the refresh phase, if Hunting Warg entered play this round, search the encounter deck and discard pile for 1 copy of Hunters from Mordor and add it to the staging area, if able. Shuffle the encounter deck.
"...where the warg howls, there also the orc prowls."
-Aragorn, The Fellowship of the Ring
Huorn of Fangorn
Type: Enemy
Traits: Huorn.
Keywords: Hinder.
Engagement cost: 23
Attack: 4
Defense: 3
Hit points: 6
Threat strength: 3
Hinder. Cannot have attachments.
Forced: At the beginning of each resource phase, the engaged player discards 1 attachment he controls.
Shadow: Deal 1 damage to the defending character.
Hydraken
Type: Enemy
Traits: Corsair.,Elite.
Engagement cost: 41
Attack: 4
Defense: 4
Hit points: 6
Threat strength: 4
Victory points: 10
Immune to player cards effects.
Engaged player cannot attack the Dreadnaught.
Forced: After Hydraken attacks, he makes an additional attack. Deal him 2 additional shadow cards for this attack and engaged player raises their threat by 4. (Limit once per round.)
Ill-fated Guard
Type: Enemy
Traits: Spirit.,Undead.
Engagement cost: 18
Attack: 2
Defense: 3
Hit points: 7
Threat strength: 2
While Ill-fated Guard is engaged with a player, that player cannot commit more than 1 character to each escape test.
Shadow: Discard all attachments from each character you control with 3 or more Willpower.
Invading Orc
Type: Enemy
Traits: Orc.,Mordor.
Engagement cost: 20
Attack: 5
Defense: 3
Hit points: 3
Threat strength: 2
Forced: After Invading Orc attacks and destroys a character, that character's controller returns a location he controls to the staging area.
Shadow: If this attack destroys a character, return a location you control to the staging area.
Isengard Archer
Type: Enemy
Traits: Orc.,Uruk-hai.
Keywords: Toughness 1.,Archery 2.
Engagement cost: 44
Attack: 4
Defense: 2
Hit points: 4
Threat strength: 2
Toughness 1. Archery 2.
Forced: After Isengard Archer enters the staging area, each player at this stage deals 2 damage to a character he controls.
Shadow: Deal 2 damage to an ally you control.
Isengard Orc
Type: Enemy
Traits: Orc.
Keywords: Peril.,Archery 1.
Engagement cost: 29
Attack: 2
Defense: 1
Hit points: 3
Threat strength: 1
Peril. Archery 1.
When Revealed: Either discard 1 random card from your hand, or reveal an encounter card.
Shadow: Until the end of the round, attacking enemy gets +2 Defense.
Isengard Tracker
Type: Enemy
Traits: Orc.,Uruk-hai.
Keywords: Toughness 2.,Archery 1.
Engagement cost: 35
Attack: 5
Defense: 1
Hit points: 3
Threat strength: 3
Toughness 2. Archery 1.
Forced: After Isengard Tracker destroys a character, move it to the first player's staging area.
Shadow: After this attack, move attacking enemy to the first player's staging area.
Isengard Uruk
Type: Enemy
Traits: Orc.,Uruk-hai
Keywords: Peril.,Toughness 1.,Archery 2.
Engagement cost: 34
Attack: 3
Defense: 1
Hit points: 4
Threat strength: 2
Peril. Toughness 1. Archery 2.
When Revealed: Either assign 3 damage among characters you control, or reveal an additional encounter card.
"Seldom will Orcs journey in the open under the sun, yet these have done so." -Legolas, The Two Towers
Island Watcher
Type: Enemy
Traits: Undead.
Engagement cost: 46
Attack: 4
Defense: 1
Hit points: 5
Threat strength: 3
Island Watcher cannot be optionally engaged.
While Island Watcher is in the staging area, it gains: "Forced: At the beginning of the encounter phase, if the active location has the Ruins trait, Island Watcher engages the player with the highest treat. Then, deal it 2 shadow cards."
Jailer of Cirith Gurat
Type: Enemy
Traits: Orc.,Uruk.
Engagement cost: 45
Attack: 3
Defense: 2
Hit points: 5
Threat strength: 4
Forced: After Jailer of Cirith Gurat engages you, attach an ally you control to it.
Shadow: If attacking enemy's Threat is greater than defending ally's Willpower, attach defending ally to attacking enemy. Then, cancel this attack.
Jailor Gornákh
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 44
Attack: 5
Defense: 3
Hit points: 8
Threat strength: 3
Victory points: 5
Forced: After 1 or more captured cards are rescued, Jailor Gornákh engages the player with the highest threat and makes an immediate attack.
"Come on now! We've talked enough. Let's go and have a look at the prisoner!"
-Shagrat, The Two Towers
Jailor Gornákh
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 45
Attack: 5
Defense: 5
Hit points: 14
Threat strength: 4
Victory points: 5
Forced: After Jailor Gornákh enters playt each player searches his captured deck for each hero and captures thme underneath Jailor Gornákh.
Forced: After a player rescues any number of cards, Jailor Gornákh attacks that player.
Johnny Goblin-fingers
Type: Enemy
Traits: Suspect.,Brigand.
Engagement cost: 45
Attack: 4
Defense: 4
Hit points: 6
Threat strength: 3
Victory points: 5
Cannot have attachments.
Forced: When Johnny Goblin-fingers attacks, the defending player discards 1 random card from his hand and raises his threat by X, where X is the printed cost of the discarded card.
Khamûl the Easterling
Type: Enemy
Traits: Nazgûl.
Engagement cost: 40
Attack: 6
Defense: 4
Hit points: 8
Threat strength: 5
Cannot have non-Morgul attachments.
Khamûl the Easterling gets -30 engagement cost while The One Ring is exhausted.
Forced: At the beginning of the refresh phase, the engaged player makes a Hide 2 test. If the engaged player fails the hide test, Khamûl the Easterling makes an immediate attack.
Khamûl the Easterling
Type: Enemy
Traits: Nazgûl.,Easterling.,Mordor.
Engagement cost: 49
Attack: 6
Defense: 4
Hit points: 9
Threat strength: 4
Immune to player card effects.
Khamûl the Easterling engages the first player.
Only the engaged player can declare attackers or defenders against Khamûl the Easterling.
King's Knight
Type: Enemy
Traits: Undead.
Engagement cost: 23
Attack: 4
Defense: 4
Hit points: 6
Threat strength: 4
Forced: After King's Knight attacks, if no damage was dealt by its attack, return it to the staging area.
Shadow: If no damage is dealt by this attack, return attacking enemy to the staging area after this attack.
King Spider
Type: Enemy
Traits: Creature.,Spider.
Engagement cost: 20
Attack: 3
Defense: 1
Hit points: 3
Threat strength: 2
When Revealed: Each player must choose and exhaust 1 character he controls.
Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)
Lawless Ruffian
Type: Enemy
Traits: Brigand.
Engagement cost: 35
Attack: 3
Defense: 2
Hit points: 3
Threat strength: 2
While engaged with a player with threat 35 or higher, Lawless Ruffian gets +2 Attack.
Shadow: Attacking enemy makes an additional attack against you after this one.
Lazy Lob
Type: Enemy
Traits: Creature.,Spider.
Keywords: Venom.
Engagement cost: 33
Attack: 3
Defense: 0
Hit points: 3
Threat strength: 3
When Revealed: Each character committed to the quest gets 1 poison.
Shadow: If defending character is poisoned, make that character unconscious.
Lieutenant of Angmar
Type: Enemy
Traits: Angmar.,Sorcerer.
Engagement cost: 0
Attack: 6
Defense: 4
Hit points: 9
Threat strength: 4
Victory points: 4
Immune to player card effects.
Lieutenant of Angmar cannot take damage unless there is at least 10 progress on the main quest.
Forced: At the end of the round, Lieutenant of Angmar moves to the staging area with the lowest total Threat and makes an immediate attack against the first player.
Lieutenant of Mordor
Type: Enemy
Traits: Mordor.
Engagement cost: 33
Attack: 5
Defense: 2
Hit points: 5
Threat strength: 2
Victory points: 3
Allies cannot defend against Lieutenant of Mordor.When Revealed: Resolve the 'when revealed' effect on the topmost treachery card in the encounter discard pile, if able. This effect cannot be canceled.
Lieutenant of Orthanc
Type: Enemy
Traits: Isengard.
Engagement cost: 36
Attack: 4
Defense: 3
Hit points: 5
Threat strength: 3
Forced: After Lieutenant of Orthanc attacks and destroys a character, that character's controller discards 1 random card from his hand.
"Saruman kept enough wisdom not to trust his Orcs. He had Men to guard his gates..." -Merry, The Two Towers
Little Snuffler
Type: Enemy
Traits: Orc.,Snaga.
Engagement cost: 15
Attack: 3
Defense: 2
Hit points: 3
Threat strength: 3
When Revealed: Trigger Little Snuffler's Scour effect.
Scour: The first player discards a random card from his hand and assigns X damage among locations in the staging area. X is the discarded card's cost.
Little Snuffler
Type: Enemy
Traits: Orc.,Snaga.
Keywords: Peril.,Surge.
Engagement cost: 33
Attack: 3
Defense: 2
Hit points: 3
Threat strength: 1
When Revealed: Either raise your threat by 1 for each ally you control, or discard an ally you control.
(|)
Shadow: Exhaust a character you control.
Long Trailer
Type: Enemy
Traits: Tree.
Engagement cost: 40
Attack: 4
Defense: 2
Hit points: 6
Threat strength: 2
While Long Trailer is in the staging area it gains: "Forced: After the active location leaves play as an explored location, Long Trailer makes an immediate attack against the first player."
"Occasionally the most unfriendly ones may drop a branch, or stick a root out, or grasp at you with a long trailer." -Merry, The Fellowship of the Ring
Lord Alcaron
Type: Enemy
Traits: Gondor.,Traitor.,Captain.
Engagement cost: 10
Attack: 4
Defense: 3
Hit points: 5
Threat strength: 3
Forced: When Lord Alcaron attacks, place 1 progress token on To the Tower.
Forced: When Lord Alcaron is dealt a shadow card with no shadow effect, he makes an additional attack after this one (deal and resolve another shadow card).
Lorgan
Type: Enemy
Traits: Easterling.,Warden.
Engagement cost: 29
Attack: 5
Defense: 3
Hit points: 8
Threat strength: 1
Victory points: 1
Immune to player card effects.
Only the engaged player can declare attackers or defenders against Lorgan.
Forced: After Lorgan attacks, raise each player's threat by 1 (2 instead if this attack destroys a character.
Lossarnach Bandit
Type: Enemy
Traits: Brigand.
Engagement cost: 24
Attack: 3
Defense: 3
Hit points: 3
Threat strength: 3
Forced: When Lossarnach Bandit engages a player, that player discards 1 resource from each of his heroes' resource pools. (2 resources instead if Lossarnach Bandit was not optionally engaged.)
Lost Soul of Lórien
Type: Enemy
Traits: Spirit.,Undead.
Engagement cost: 30
Attack: 5
Defense: 2
Hit points: 3
Threat strength: 1
Forced: After Lost Soul of Lórien is destroyed, attach it to a hero with 1 or more Willpower, if able. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero's Willpower is reduced to 0.")
"Many faces proud and fair, and weeds in their silver hair." -Frodo, The Two Towers
Louis
Type: Enemy
Traits: Troll.
Engagement cost: 34
Attack: 4
Defense: 2
Hit points: 10
Threat strength: 2
While Louis is engaged with a player, all Troll enemies gain, "Forced: After this enemy attacks, the defending player must raise his threat by 3."
Response: After defeating Louis, you may choose and discard 1 "Sacked!" card from play.
Louis
Type: Enemy
Traits: Troll.
Engagement cost: 34
Attack: 4
Defense: 2
Hit points: 10
Threat strength: 4
Victory points: 2
Forced: After Louis attacks, the defending player must raise his threat by 3.
While Louis is in the victory display, each Troll enemy gains, "Forced: After this enemy attacks, the defending player must raise his threat by 1."
Lower Gate Sentries
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 15
Attack: 3
Defense: 4
Hit points: 5
Threat strength: 2
Bilbo's Magic Ring does not ready during the refresh phase.
Shadow: Attacking enemy gets +1 Attack. (+3 Attack instead if Bilbo's Magic Ring is exhausted.)
Lugdush
Type: Enemy
Traits: Orc.,Uruk-hai.
Keywords: Toughness 2.
Engagement cost: 32
Attack: 4
Defense: 2
Hit points: 5
Threat strength: 3
Victory points: 3
While Lugdush is engaged with a player, each other enemy cannot take damage.
Shadow: If attacking enemy is unique, it cannot take damage until the end of the round.
Lurker of the Depths
Type: Enemy
Traits: Creature.
Engagement cost: 50
Attack: 5
Defense: 2
Hit points: 12
Threat strength: 4
Victory points: 5
Cannot have attachments.
Lurker of the Depths cannot be engaged or take more than 4 damage each round.
While Lurker of the Depths is in the staging area, it is considered to be engaged with each player.
Man of Harad
Type: Enemy
Traits: Harad.
Keywords: Surge.,Archery 1.
Engagement cost: 36
Attack: 3
Defense: 1
Hit points: 4
Threat strength: 1
Forced: After Man of Harad engages you, discard 1 random card from your hand.
Shadow: Discard 1 random card from your hand.
Marauding Orc
Type: Enemy
Traits: Orc.
Engagement cost: 25
Attack: 4
Defense: 1
Hit points: 4
Threat strength: 2
Forced: After Marauding Orc attacks and destroys a character, place 1 damage token on Dead Villagers.
Shadow: If this attack destroys a character, discard 1 villager token from Rescued Villagers.
Marshland Outlaws
Type: Enemy
Traits: Marshland.
Engagement cost: 21
Attack: 2
Defense: 2
Hit points: 8
Threat strength: 2
If you are engaged with this enemy, you cannot attack or deal damage (through effects) to enemies with a title other than Marshland Outlaws.
Shadow: Raise your threat by X. X is the amount of damage dealt by this attack.
Marsh Adder
Type: Enemy
Traits: Creature.
Engagement cost: 40
Attack: 4
Defense: 1
Hit points: 7
Threat strength: 3
Victory points: 3
Forced: Each time Marsh Adder attacks you, raise your threat by 1.
Under the boughs of Mirkwood there was deadly strife of Elves and Men and fell beasts.
-The Fellowship of the Ring
Marsh-wight
Type: Enemy
Traits: Undead.,Wight.
Engagement cost: 40
Attack: 3
Defense: 2
Hit points: 5
Threat strength: 4
Forced: After Marsh-wight engages a player, that player makes an escape test, dealing 3 cards from the encounter deck. If this test is failed, place 2 resources on Gollum and Marsh-wigth makes an immediate attack.
"But all foul, all rotting, all dead. A fell light is in them." -Frodo, The Two Towers
Mauhúr
Type: Enemy
Traits: Orc.,Uruk-hai.
Keywords: Toughness 1.,Archery 2.
Engagement cost: 24
Attack: 5
Defense: 2
Hit points: 4
Threat strength: 4
Victory points: 4
Toughness 1. Archery 2.
Forced: After Mauhúr attacks, increase the pursuit value by 1.
"Mauhúr and his lads are in the forest, and they should turn up any time now." -Uglúk, The Two Towers
Menacing Wraith
Type: Enemy
Traits: Nazgûl
Engagement cost: 40
Attack: 5
Defense: 4
Hit points: 6
Threat strength: 4
Cannot have non-Morgul attachments.
Forced: After The One Ring is exhausted, Menacing Weath engages the first player and makes an immediate attack.
"Open, in the name of Mordor!" said a voice thin and menacing, -The Fellowship of the Ring
Messenger from Mordor
Type: Enemy
Traits: Mordor.
Engagement cost: 34
Attack: 4
Defense: 2
Hit points: 4
Threat strength: 2
When Revealed: Either raise each player's threat by X, where X is the active location's Threat, or Messenger from Mordor makes an immediate attack against the first player.
Shadow: Attacking enemy gets +1 Attack.
Methedras Lookout
Type: Enemy
Traits: Orc.
Engagement cost: 44
Attack: 5
Defense: 4
Hit points: 5
Threat strength: 3
While Methedras Lookout is in the staging area, it gains: "Forced: At the end of the refresh phase, remove 1 time counter from the current quest."
Shadow: Either exhaust a character you control, or return attacking enemy to the staging area.
Methedras Orc
Type: Enemy
Traits: Orc.
Engagement cost: 30
Attack: 5
Defense: 3
Hit points: 5
Threat strength: 3
Forced: When Methedras Orc attacks, the defending player shuffles 1 random card from his hand into his out-of-play deck.
Shadow: If this attack destroys a character, remove 1 time counter from the current quest.
Mirkwood Bats
Type: Enemy
Traits: Creature.
Keywords: Surge.
Engagement cost: 22
Attack: 1
Defense: 1
Hit points: 1
Threat strength: 1
Forced: After Mirkwood Bats engages a player, deal 1 damage to each character controlled by the player guarding Gollum.
Mirkwood Flock
Type: Enemy
Traits: Creature.
Engagement cost: 32
Attack: 2
Defense: 1
Hit points: 3
Threat strength: 1
Only Eagle characters or characters with ranged can attack or defend against Mirkwood Flock.
Shadow: If this attack is undefended, the damage must be placed on Wilyador.
Mirkwood Olog-hai
Type: Enemy
Traits: Troll.,Olog-hai.
Engagement cost: 34
Attack: 6
Defense: 4
Hit points: 9
Threat strength: 4
Forced: After Mirkwood Olog-hai attacks and destroys a character, remove 1 progress from the main quest for each excess point of damage.
Shadow: Either remove 2 progress from the main quest, or return attacking enemy to the staging area.
Mirkwood Patrol
Type: Enemy
Traits: Orc.
Engagement cost: 34
Attack: 4
Defense: 3
Hit points: 5
Threat strength: 3
While Mirkwood Patrol is in the staging area, enemies cannot be optionally engaged.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it was engaged this round).
Mirkwood Patrol
Type: Enemy
Traits: Orc.
Engagement cost: 40
Attack: 5
Defense: 3
Hit points: 6
Threat strength: 4
Forced: At the end of the encounter phase, if Mirkwood Patrol is in the staging area with an unguarded objective-location, attach that objective-location to Mirkwood Patrol, guarding it.
Shadow: The defender cannot ready this round.
Misty Mountain Goblins
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 15
Attack: 2
Defense: 1
Hit points: 3
Threat strength: 2
Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.
Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)
Misty Mountain Warg
Type: Enemy
Traits: Creature.,Warg.
Engagement cost: 33
Attack: 4
Defense: 3
Hit points: 4
Threat strength: 2
When Revealed: Misty Mountain Warg makes an immediate attack against you. If it destroys a character, place 2 damage on each active location.
Shadow: If this attack destroys a character, place 1 damage on an active location.
Mithril Seeker
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 18
Attack: 2
Defense: 2
Hit points: 5
Threat strength: 2
Mithril Seeker gets +1 Attack for each resource on it.

Forced: When Mithril Seeker attacks, move 1 resource from each of the defending player's heroes to Mithril Seeker.
"Of what they brought to light the Orcs have gathered nearly all, and given it in tribute to Sauron, who covets it."
-Gandalf, The Fellowship of the Ring
Mordor Cave Troll
Type: Enemy
Traits: Troll.
Engagement cost: 33
Attack: 6
Defense: 3
Hit points: 8
Threat strength: 3
Cannot have attachments.
Forced: After Mordor Cave Troll attacks and destroys a character, discard the top card of your deck for each point of excess damage dealt by this attack.
Mordor Olog-hai
Type: Enemy
Traits: Troll.
Engagement cost: 34
Attack: 6
Defense: 3
Hit points: 9
Threat strength: 4
Cannot have attachments.
Forced: After Mordor Olog-hai attacks and destroys a character you control, exhaust a character you control.
Shadow: Attacking enemy gets +2 Attack.
Mordor Orc
Type: Enemy
Traits: Orc.,Mordor.
Keywords: Surge.
Engagement cost: 30
Attack: 2
Defense: 1
Hit points: 2
Threat strength: 1
While Minas Tirith is in play, undefended damage dealt by Mordor Orc must be dealt to Minas Tirith.
Shadow: If Minas Tirith is in play, engage Mordor Orc and deal it a shadow card.
Mordor Warg
Type: Enemy
Traits: Creature.
Engagement cost: 20
Attack: 2
Defense: 2
Hit points: 2
Threat strength: 2
When Revealed: Attach to an Orc enemy and return that enemy to the staging area. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +2 Threat, +2 Attack, +2 Defense and +2 hit points.
Forced: When attached enemy leaves play, add Mordor Warg to the staging area."
Morgul Bodyguard
Type: Enemy
Traits: Mordor.
Engagement cost: 35
Attack: 2
Defense: 2
Hit points: 6
Threat strength: 1
Any damage that would be dealt to a Captain enemy is dealt to 1 Morgul Bodyguard instead.
Shadow: Attacking enemy engages the next player and makes an immediate attack, if able.
Morgul Captain
Type: Enemy
Traits: Orc.,Mordor.
Keywords: Peril.
Engagement cost: 35
Attack: 3
Defense: 1
Hit points: 4
Threat strength: 3
When Revealed: Put the topmost Orc enemy in the discard pile into play engaged with you.
Shadow: If this attack destroys a character, return attacking enemy to the staging area.
Morgul Orc
Type: Enemy
Traits: Orc.,Uruk.
Keywords: Peril.
Engagement cost: 35
Attack: 3
Defense: 2
Hit points: 3
Threat strength: 1
When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.
Shadow: If this attack destroys a character, discard 1 random card from your hand.
Morgul Sorcerer
Type: Enemy
Traits: Mordor.
Engagement cost: 5
Attack: 3
Defense: 1
Hit points: 3
Threat strength: 1
Forced: After any number of progress tokens are placed on To the Tower, deal Morgul Sorcerer a shadow card.
Shadow: Defending player must place 1 progress token on To the Tower or treat this attack as undefended.
Morgul Spider
Type: Enemy
Traits: Creature.,Spider.
Engagement cost: 25
Attack: 4
Defense: 1
Hit points: 5
Threat strength: 3
When Revealed: Until the end of the round, Morgul Spider gets +1 Attack for each character not currently committed to a quest.
Far and wide her lesser broods, bastards of the miserable mates, her own offspring, that she slew, spread from glen to glen... -The Two Towers
Morgul Tracker
Type: Enemy
Traits: Orc.,Mordor.
Engagement cost: 40
Attack: 1
Defense: 0
Hit points: 3
Threat strength: 4
Forced: When Morgul Tracker is optionally engaged, place 1 progress token on To the Tower.
Shadow: Attacking enemy gets +1 Attack. If undefended, place 1 progress token on To the Tower as well.
Morgul Wraith
Type: Enemy
Traits: Nazgûl.
Engagement cost: 45
Attack: 5
Defense: 4
Hit points: 9
Threat strength: 4
Cannot have non-Morgul attachments.
While The One Ring is exhausted, Morgul Wraith gets -30 engagement cost and gains: "Immune to player card effects."
"They see everything, everything. Nothing can hide from them." —Gollum, The Two Towers
Moria Archer
Type: Enemy
Traits: Orc.
Keywords: Peril.,Archery 2.
Engagement cost: 42
Attack: 3
Defense: 3
Hit points: 3
Threat strength: 254
X is the number of players in the game.
When Revealed: Assign X damage among characters you control.
Moria Bats
Type: Enemy
Traits: Creature.
Engagement cost: 33
Attack: 1
Defense: 2
Hit points: 1
Threat strength: 1
Only characters with ranged can attack or defend against Moria Bats.
While Moria Bats is engaged with a player, it gets +1 Attack for each other enemy engaged with that player.
Moria Orc
Type: Enemy
Traits: Orc.
Engagement cost: 38
Attack: 3
Defense: 1
Hit points: 3
Threat strength: 2
When Revealed: Either remove 1 damage from Doom, Doom, Doom, or reveal an additional encounter card.
Shadow: The defending player raises his threat by 1 for each enemy engaged with him.
Morris
Type: Enemy
Traits: Troll.
Engagement cost: 34
Attack: 4
Defense: 2
Hit points: 10
Threat strength: 2
While Morris is engaged with a player, all Troll enemies get +1 Attack.
Response: After defeating Morris, you may choose and discard 1 'Sacked!' card from play.
Morris
Type: Enemy
Traits: Troll.
Engagement cost: 34
Attack: 4
Defense: 2
Hit points: 10
Threat strength: 3
Victory points: 2
Immune to player events.
While Morris is in the victory display, each Troll enemy gets +1 Attack and gains "Immune to player events.".
Mountain Goblin
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 25
Attack: 2
Defense: 2
Hit points: 3
Threat strength: 1
Mountain Goblin gets +1 Attack for each Mountain location in the staging area.
Shadow: Attacking enemy gets +1 Attack. (+2 Attack instead if the active location is a Mountain.)
Mountain Troll
Type: Enemy
Traits: Troll.
Engagement cost: 35
Attack: 5
Defense: 5
Hit points: 7
Threat strength: 2
Mountain Troll gets +1 Attack for each Mountain location in the staging area.
Shadow: Attacking enemy gets +1 Attack. (+2 Attack instead if the active location is a Mountain.)