ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
The Lonely Mountain
Type: Location
Traits: Mountain.
Quest points: 4
Threat strength: 12
Victory points: 10
While at least 1 card is stacked underneath, The Lonely Mountain is immune to player card effects, cannot leave the staging area, and gets -2 Threat for each card stacked under it.Action: While making a burgle attempt, the first player may spend 2 Baggins resources to take the revealed card into hand and reveal the next card of his deck.
The Lower Gate
Type: Location
Traits: Mountain.
Quest points: 8
Threat strength: 4
No more than 4 progress can be placed on the current quest each round.

Creature enemies get +1 Attack.

Goblin enemies get +1 Defense.
It was still ajar, but a goblin had pushed it nearly to. Bilbo struggled but he could not move it. -The Hobbit
The Marish
Type: Location
Traits: Marshland.
Quest points: 4
Threat strength: 3
Forced: After a player fails a Hide test, shuffle a Nazgûl enemy from the discard pile into the encounter deck, if able.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player failed a Hide test this round).
The Master's Manor
Type: Location
Traits: Lake-town.
Keywords: Burn 3.
Quest points: 8
Threat strength: 4
Victory points: 8
Burn 3.
When Revealed: Move all damage from Smaug to Lake-town
Shadow: If this attack destroys a character, defending player discards his hand.
The Mere of Dead Faces
Type: Location
Traits: Dead Marshes.
Threat strength: 254
X is the number of resource tokens here. Cannot leave the staging area.
If Gollum is not in play, any resource tokens that would be placed on Gollum are placed here instead.
Forced: After Gollum enters play, place 2 resource tokens on Gollum, then move all resource tokens from The Mere of Dead Faces to Gollum.
The Mountains' Roots
Type: Location
Traits: Underground.
Quest points: 254
Threat strength: 254
X is the number of players in the game.
Shadow: Attacking enemy gets +X Attack. X is the number of players in the game.
Already the seemed to have been tramping on, on, endlessly to the mountains' roots.
-The Fellowship of the Ring
The Mountain's Roots
Type: Location
Traits: Underground.
Quest points: 4
Threat strength: 254
X is 1 more than the stage number of the main quest.
Travel: Each player discards the top X cards of his deck.
The North Stair
Type: Location
Traits: Emyn Muil.
Quest points: 3
Threat strength: 3
Victory points: 3
Forced: After traveling to The North Stair, move the top card of the encounter discard pile to the staging area. Resolve any "when revealed" effects on that card.
The Old Bridge
Type: Location
Traits: Osgiliath.
Quest points: 6
Threat strength: 1
The players cannot travel here.
Planning Action: Spend 2 resources to play 1 progress token on The Old Bridge. (1 resource instead if there is another Osgiliath location in the staging area.)
Forced: After the player who controls The Old Bridge lets an attack go undefended, return The Old Bridge to the staging area.
The Old Ford
Type: Location
Traits: Riverland.
Quest points: 5
Threat strength: 5
Immune to player card effects.
The Old Ford gets +5 quest points for each enemy in play.
Forced: After The Old Ford becomes the active location, each enemy in the staging area makes an immediate attack against the first player.
The Old Ford
Type: Location
Traits: Riverland.
Quest points: 2
Threat strength: 254
X is the number of ally cards in play.
Shadow: Discard from play all allies with a printed cost lower than the number of Riverland locations in play.
The Old Road
Type: Location
Traits: Road.
Quest points: 8
Threat strength: 2
The Old Road enters play with 3 resource tokens on it.
Forced: At the end of the round, discard 1 resource token here. Then, if there are no resource tokens here, shuffle 1 out of play Ringwraith into the encounter deck.
The Old Road
Type: Location
Traits: Road.
Quest points: 4
Threat strength: 3
Action: Place the top card of the burden deck on top of the encounter deck to place 4 progress on The Old Road. (Use this action only if you are playing campaign mode.)
"The Road is watched, be we should have to cross it, if we tried to take cover in the thickets away to the south."
-Aragorn, The Fellowship of the Ring
The Outer Ridge
Type: Location
Traits: Emyn Muil.
Quest points: 2
Threat strength: 2
Victory points: 2
While The Outer Ridge is the active location, each location in the staging area gets +1 Threat.
Shadow: After this attack resolves, return attacking enemy to the staging area.
The Prancing Pony
Type: Location
Traits: Bree.
Quest points: 4
Threat strength: 2
Victory points: 1
Response: After players travel here, the first player puts 1 ally into play from his hand.

Forced: After The Prancing Pony leaves play, discard cards from the top of the encounter deck until X enemies have been discarded. X is the number of players in the game. Put each enemy discarded by this effect into play engaged with the first player.
The Prancing Pony
Type: Location
Traits: Bree.
Quest points: 2
Threat strength: 2
Victory points: 2
Forced: When the Prancing Pony is explored, the first player must choose: either look at the top 2 cards of the Investigation deck, or each player draws 2 cards.
...the old inn of Bree, The Prancing Pony, that has been kept by the family of Butterbur from time beyond record.
-The Fellowship of the Ring
The Secret Chamber
Type: Location
Traits: Ost-in-Edhil.,Ruins
Quest points: 6
Threat strength: 254
Victory points: 3
X is the number of players in the game. Immune to player card effects.
Travel: Remove 3 progress from the current quest to travel here.
If the Secret Chamber is placed underneath The Orcs' Search, the players lose the game.
The Serpent's Redoubt
Type: Location
Traits: Desert.,Ruins.
Quest points: 4
Threat strength: 4
While The Serpent's Redoubt is in the staging area, it gains: "Forced: After a player plays an ally from his hand, either remove 1 progress from the main quest, or exhaust that ally."
Travel: The first player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.
The Shadow Road
Type: Location
Traits: Dol Guldur.
Quest points: 4
Threat strength: 2
The Shadow Road gets +2 Threat for each facedown card attached to it.
While The Shadow Road is in the staging area, it gains: "The players cannot travel or place progress here unless they are at stage 3F. Forced: After an event is played during the quest phase, attach it facedown to The Shadow Road."
The Shadow Road
Type: Location
Traits: Forest.,Road.
Quest points: 3
Threat strength: 3
While The Shadow Road is in the staging area, it gains: "Forced: After a player optionally engages an enemy, he deals 1 damage to a character he controls."
Travel: Each player deals 1 damage to a character he controls.
The Shattered Monument
Type: Location
Traits: Umbar.
Quest points: 8
Threat strength: 4
Victory points: 5
Each Raider enemy with at least 1 resource on it is immune to player events.
Forced: At the beginning of the resource phase, add 1 resource to each Raider enemy in play.
So it stood, until after the second arising of Sauron, which now approached. Umbar fell under the dominion of his servants, and the memorial of his humiliation was thrown down.
-The Return of the King
The Shattered Monument
Type: Location
Keywords: Umbar.,Upgraded.
Quest points: 7
Threat strength: 3
Victory points: 3
Campaign Mode only.
Forced: At the beginning of the resource phase, place 1 resource on each Raider enemy in play.
So it stood, until after the second arising of Sauron, which now approached, Umbar fell under the dominion of his servants, and the memorial of his humiliation was thrown down.
—The Return of the King
The Shattered Monument
Type: Location
Keywords: Umbar.
Quest points: 8
Threat strength: 4
Victory points: 5
Each Raider enemy with at least 1 resource on it is immune to player events.
Forced: At the beginning of the resource phase, place 1 resource on each Raider enemy in play.
So it stood, until after the second arising of Sauron, which now approached, Umbar fell under the dominion of his servants, and the memorial of his humiliation was thrown down.
—The Return of the King
The Shores of Nen Hithoel
Type: Location
Traits: Emyn Muil.
Quest points: 2
Threat strength: 2
Victory points: 2
Travel: The first player must discard 1 event card from his hand to travel to this location.
Shadow: After this attack resolves, return attacking enemy to the staging area.
The Sorcerer's Tower
Type: Location
Traits: Dol Guldur.
Quest points: 4
Threat strength: 2
While The Sorcerer's Tower is in the staging area, it gains: "The players cannot travel or place progress here unless they are at stage 3D. Forced: After a 'when revealed' effect is canceled, reveal the top card of the encounter deck."
"I don't advise you to go anywhere near the places overlooked by his dark tower!"
-Gandalf, The Hobbit
The Sorcerer's Tower
Type: Location
Traits: Dol Guldur.
Quest points: 4
Threat strength: 4
While The Sorcerer's Tower is in the staging area, each treachery gains Doomed 1.
Forced: When the Sorcerer's Tower is explored, shuffle the encounter discard pile into the encounter deck and discard cards from the top until a treachery is discarded. Resolve the 'when revealed' effects on that treachery.
The Spider's Glade
Type: Location
Traits: Forest.
Quest points: 9
Threat strength: 1
Immune to player card effects.
Travel: Exhaust Bilbo Baggins to travel here.Forced: At the start of each quest phase, search the encounter deck for 1 Spider enemy and add it to the staging area. (2 Spider enemies instead if 3 or more players are at this stage.) Shuffle the encounter deck.
The Spider's Lair
Type: Location
Traits: Underground.
Quest points: 4
Threat strength: 3
Forced: When The Spider's Lair is explored, remove 1 resource from Shelob.
Forced: After The Spider’s Lair becomes the active location, Shelob makes an attack against the first player.
There agelong she had dwelt, an evil thing in spider-form, even such as once of old had lived in the Land of the Elves in the West that is now under the Sea... —The Two Towers
The Spiders' Ring
Type: Location
Traits: Forest.
Quest points: 4
Threat strength: 4
While The Spiders' Ring is in the staging area, each Spider enemy gets +1 Threat.
Forced: When The Spiders' Ring is explored, the opposing team searches the encounter deck and discard pile for a non-unique Spider enemy and adds it to the staging area.
The Spiders' Ring
Type: Location
Traits: Forest.
Quest points: 2
Threat strength: 3
While The Spider's Ring is the active location, the player guarding Gollum cannot change.
Shadow: If this attack is undefended, return any current active location to the staging area. The Spider's Ring becomes the active location.
The Stone of Erech
Type: Location
Traits: Hill.
Quest points: 5
Threat strength: 5
Immune to player card effects.
Forced: After The Stone of Erech becomes the active location, each player searches the encounter deck and discard pile for an Oathbreaker enemy and adds it to the staging area. Shuffle the encounter deck.
Travel: Remove 5 progress from stage 3B to travel here.
The Stone of Erech
Type: Location
Traits: Blackroot Vale.
Quest points: 6
Threat strength: 254
Victory points: 5
Immune to player card effects. X is twice the number of players in the game.
While The Stone of Erech is that active location, characters with less than 2 Willpower cannot ready.
Travel: Exhaust each character with less than 2 Willpower.
The Storehouse
Type: Location
Traits: Camp.
Quest points: 4
Threat strength: 1
Victory points: 1
Forced: After The Storehouse becomes the active location, add the enemy under it to the staging area. That enemy gets +3 Attack and -30 engagement cost until the end of the round.
Forced: When The Storehouse is explored, the first player gains control of the objective ally it was guarding.
The Tower of Barad-dûr
Type: Location
Traits: Mordor.
Quest points: 255
Threat strength: 5
Immune to player card effects.
The player cannot travel here.
Each player's threat elimination level is reduced by 5.
...wall upon wall, battlement upon battlement, black, immeasurably strong, mountain of iron, gate of steel, tower of adamant, he saw it: Barad-dûr, Fortress of Sauron. All hope left him.
-The Fellowship of the Ring
The Troll's Camp
Type: Location
Traits: Forest.
Quest points: 2
Threat strength: 1
Victory points: 1
While The Troll's Camp is the active location, each hero gets +1 Willpower, +1 Attack and +1 Defense.
"We are forgetting our family history! These must be the very three that were caught by Gandalf, quarrelling over the right way to cook thirteen dwarves and one hobbit."
-Frodo, The Fellowship of the Ring
The Two Watchers
Type: Enemy
Traits: Mordor.
Engagement cost: 50
Attack: 5
Defense: 2
Hit points: 4
Threat strength: 2
Victory points: 5
Immune to player card effects. Cannot be optionally engaged.
Forced: When The Two Watchers deals any amount of damage, cancel that damage and raise the defending player's threat by X instead. X is the amount of damage just canceled.
The Two Watchers
Type: Location
Traits: Mordor.
Quest points: 255
Threat strength: 254
Immune to player card effects.
X is twice the stage number of the main quest.
Forced: After the players travel here, flip The Two Watchers to its enemy side and move it to the staging area.
They were like great figures seated upon thrones. Each had three joined bodies, and three heads facing outward, and inward, and across the gateway.
-The Return of the King
The Under-way
Type: Location
Traits: Underground.
Quest points: 3
Threat strength: 2
While The Under-way is in the staging area, each Orc enemy gets -5 engagement cost and gains: "Forced: After this enemy engages a player, deal it a shadow card."
Shadow: Deal the attacking enemy 2 additional shadow cards.
The Uruk's Trail
Type: Location
Traits: Plains.
Quest points: 6
Threat strength: 3
While The Uruk's Trail is the active location, it gains: "Response: After The Uruk's Trail is explored, reduce the pursuit value by 3."
Travel: Search the encounter deck and discard pile for a non-unique Uruk-hai enemy and add it to the staging area. Shuffle the encounter deck.
The Wargs' Glade
Type: Location
Traits: Forest.
Quest points: 4
Threat strength: 2
Forced: After a character takes damage from an attack made by a Creature enemy, remove 1 progress from the current quest.Riddle: The first player names a sphere, shuffles his deck, and discards the top card. For each of those cards that matches, place 1 progress token on stage 2.
The Wargs' Glade
Type: Location
Traits: Forest.
Quest points: 5
Threat strength: 3
While The Wargs' Glade is in the staging area, the first Warg enemy revealed each round gains surge.
Forced: When The Wargs' Glade is explored, the opposing team searches the encounter deck and discard pile for a non-unique Warg enemy and adds it to the staging area. Shuffle the encounter deck.
The West Bank
Type: Location
Traits: Riverland.
Quest points: 3
Threat strength: 3
While The West Bank is the active location, attachment and event cards cost 1 additional matching resource to play from hand.
Shadow: If you do not control at least 1 hero with a Clue card attached, double this enemy's base Attack for this attack.
The White Bridge
Type: Location
Traits: Bridge.
Quest points: 254
Threat strength: 254
X is the number of progress tokens on To the Tower.
So they came slowly to the white bridge.
-The Two Towers
The Wold
Type: Location
Traits: Plains.,Hills.
Quest points: 2
Threat strength: 2
While the Wold is the active location, it gains: "Response: After The Wold is explored, each player draws 1 card."
Travel: Increase the pursuit value by 1.
Ahead and eastward they saw the windy uplands of the Wold of Rohan that they had already glimpsed many days ago from the Great River. -The Two Towers
Throat of the Mountain
Type: Location
Traits: Underground.,Dark.
Quest points: 4
Threat strength: 4
Victory points: 1
Response: When Throat of the Mountain is explored, search the quest deck for a quest card and make it the current main quest. Then, flip it over. Shuffle the rest of the quest deck.
At the end of the hall the floor vanished and fell to an unknown depth.
-The Fellowship of the Ring
Tolfalas Landing
Type: Location
Traits: Ocean.
Quest points: 5
Threat strength: 2
While Tofalas Landing is in the staging area, it gains: "Forced: After a player draws any number of cards from a player card effect, that player raises their threat by that number."
Shadow: Raise your threat by 1 (3 instead if you have 5 or more cards in hand).
Tombs of Carn Dûm
Type: Location
Traits: Carn Dûm.,Underground.
Quest points: 3
Threat strength: 3
Forced: At the end of the round, discard the top card of each player's deck. Each player must reanimate each ally discarded by this effect.
Travel: Deal 1 shadow card to each Undead enemy in play to travel here.
He could see nothing but the dim flame of the torches; but if the company halted, there seemed and endless whisper of voices all about him...
-The Return of the King
Topmost Chamber
Type: Location
Traits: Cirith Ungol.
Quest points: 1
Threat strength: 1
Victory points: 2
Immune to player card effect.
The players cannot travel here unless there is at least 18 progress on stage 2B.
Travel: Add Shagrat to the staging area to travel here.
"That's what I'm going to do," said Shagrat in angry tones. "Put him up in the top chamber."
-The Return of the King
Torch-lit Hall
Type: Location
Traits: Cirith Ungol.
Quest points: 3
Threat strength: 2
Forced: After the players travel to Torch-lit Hall, discard cards from the top of the encounter deck until an enemy is discarded. If there is a copy of that enemy in the staging area, discard that copy as well. If there is not, add the just discarded enemy to the staging area.
It was dimly lit with torches flaring in brackets on the walls, but its distant end was lost in gloom.
-The Return of the King
Torech Ungol
Type: Location
Traits: Underground.
Quest points: 4
Threat strength: 2
While Torech Ungol is in the staging area, Shelob gets +1 Attack and +1 Defense.
Travel: Exhaust Sméagol to travel here.
There agelong she had dwelt, and evil thing in spider-form, even such as once of old had lived in the Land of the Elves in the West that is now under the Sea...
-The Two Towers
Torture Chamber
Type: Location
Traits: Dol Guldur.
Quest points: 6
Threat strength: 3
If Torture Chamber has 4 or more resource tokens on it, all "prisoners" were killed, and the players have lost the game.

Forced: At the end of each round, place 1 resource token on each Dol Guldur location in play.
Torture Chamber
Type: Location
Traits: Underground.
Keywords: Capture 1.,Surge.
Quest points: 254
Threat strength: 0
Capture 1. Surge.
X is twice the number of cards captured underneath Torture Chamber.
Forced: At the end of the combat phase, if Torture Chamber is in the staging area, deal 1 damage to each exhausted character.
Torture Room
Type: Location
Traits: Dungeon.
Quest points: 4
Threat strength: 3
When Revealed: The first player discards cards from the top of his deck until he discards an ally. Attach that ally to Torture Room and discard each other copy of that ally from play.
While Torture Room is guarding an objective, it gains: "Forced: At the end of the round, raise each player’s threat by 1."
Towering Dunes
Type: Location
Traits: Desert.
Quest points: 4
Threat strength: 3
While Towering Dunes is in the staging area, progress cannot be placed on locations in the staging area not named Towering Dunes.
Forced: After Towering Dunes becomes the active location, reveal the top card of the encounter deck.
Towers of the Teeth
Type: Location
Traits: Plains.
Quest points: 8
Threat strength: 254
Immune to player card effects.
X is the number of characters controlled by the player with the most characters.
While Towers of the Teeth is the active location, players cannot play allies.
...now near loomed the great rampart of Cirith Gorgor, and the Black Gate amidmost, and the Two Towers of the Teeth tall and dark upon either side.
-The Return of the King
Tower Gate
Type: Location
Traits: Dungeon.
Quest points: 1
Threat strength: 2
Forced: After travelling to Tower Gate, each player places the top card of his deck, face down in front of him, as if it just engaged him from the staging area. These cards are called 'Orc Guard', and act as enemies with: 1 hit point, 1 Attack, and 1 Defense.
"I myself dared to pass the doors of the Necromancer in Dol Guldur, and secretly explored his ways."
-Gandalf, The Fellowship of the Ring
Town Gate
Type: Location
Traits: Town.
Quest points: 4
Threat strength: 3
While Town Gate is in the staging area, it gains: "Forced: At the end of the quest phase, place 1 resource here. Then, if there are 3 resources here, discard Town Gate and deal 4 damage to Hrogar's Hill."
Travel: Dagnir makes an immediate attack against the first player.
Traitors' Den
Type: Location
Traits: Underworld.,City.
Keywords: Underworld 1.
Quest points: 6
Threat strength: 3
Underworld 1.
Forced: At the end of the round, place 1 resource token on Traitors' Den. Then, if it has 4 or more resource tokens on it, remove all tokens from it and reveal at random one of the Plot cards removed from the game during setup. Add that card to the staging area.
Treacherous Bluffs
Type: Location
Traits: Hills.
Quest points: 7
Threat strength: 1
Forced: When an engaged enemy with the ambush keyword engages a player, Treacherous Bluffs gets +2 Threat until the end of the phase.
Shadow: Excess damage dealt by this attack must be assigned to Arwen Undómiel.
Tree-crowned Hill
Type: Location
Traits: Hills.
Quest points: 6
Threat strength: 3
Victory points: 1
While Tree-crowned hill is the active location, each enemy gets -1 Threat.
                
Forced: When Tree-crowned hill is explored, the players, as a group, exhaust X characters in play. X is the number of damage here.
For their defense in the night the Company climbed to the top of the small hill... -The Fellowship of the Ring
Trollshaw Forest
Type: Location
Traits: Forest.
Quest points: 5
Threat strength: 3
While Trollshaw Forest is in the staging area, it gains: "Forced: After a 'when revealed' effect is canceled, reduce the Ring-bearer's life by 1."
Travel: Reduce the Ring-bearer's life by 1 to travel here.
Troll Camp
Type: Location
Traits: Forest.,Trollshaws.
Quest points: 3
Threat strength: 3
While Troll Camp is in the staging area, Troll enemies get +1 Threat for each player in the game.

While Troll Camp is in play, Bilbo Baggins gains: "Action: Exhaust Bilbo Baggins and spend 1 Baggins resource to remove 1 Sack card from a character. Bilbo Baggins may trigger this effect even with a Sack card attached to him."
Troll Cave
Type: Location
Traits: Forest.,Cave.
Quest points: 5
Threat strength: 3
Response: After the players travel to Troll Cave, each player draws 1 card.
Travel: The opposing team searches the top 5 cards of the encounter deck for a Hill Troll and adds it to the staging area, if able. Shuffle the encounter deck.
Troll Cave
Type: Location
Traits: Cave.,Trollshaws.
Quest points: 4
Threat strength: 2
Victory points: 2
Immune to player card effects.
Players cannot travel to Troll Cave unless Bilbo Baggins has the Troll Key attached and the first player spends 5 Baggins resources. (2 Baggins resources instead if Bilbo Baggins has the Troll Purse attached.)
Troll-fells
Type: Location
Traits: Ettenmoors.
Quest points: 6
Threat strength: 1
While Troll-fells is the active location, Weather cards gain doomed 1.
When Revealed: If Troll fells is not revealed guarding a safe location, search the encounter deck and discard pile for a location with the safe keyword and attach it to Troll-fells, guarded. Shuffle the encounter deck.
Troll Lair
Type: Location
Traits: Forest.
Quest points: 5
Threat strength: 2
While Troll Lair is in the staging area, players cannot reduce their threat.
Shadow: If attacking enemy is a Troll, remove 4 damage tokens from it.
Trysting Place
Type: Location
Traits: Underground.
Quest points: 3
Threat strength: 3
While Trysting Place is in the staging area, each enemy in the staging area cannot take damage.
Travel: The first player searches the encounter deck and discard pile for an Oathbreaker enemy and puts it into play engaged with him. Shuffle the encounter deck.