ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
City Guard
Type: Enemy
Traits: Easterling.
Keywords: Indestructible.
Engagement cost: 45
Attack: 9
Defense: 4
Hit points: 20
Threat strength: 254
Victory points: 5
Immune to player card effects. Indestructible.
X is 1 more than the number of resources on the main quest.
City Guard cannot leave the staging area but is considered to be engaged with each player whose threat is equal to or higher than its engagement cost.
Coal-Black Orc
Type: Enemy
Traits: Orc.
Engagement cost: 34
Attack: 254
Defense: 3
Hit points: 5
Threat strength: 254
X is the number of victory points in the victory display.
Shadow: Attacking enemy gets +X Attack. X is the number of victory points in the victory display.
Coldfell Giant
Type: Enemy
Traits: Giant.
Engagement cost: 41
Attack: 5
Defense: 4
Hit points: 7
Threat strength: 3
Forced: After Coldfell Giant engages you, deal 1 damage to 3 different characters you control.
Shadow: If the defending character has at least 1 damage token on it, attacking enemy makes an additional attack after this one.
Cold-Drake
Type: Enemy
Traits: Dragon.
Engagement cost: 10
Attack: 6
Defense: 1
Hit points: 18
Threat strength: 1
Victory points: 6
Cannot have attachments or take non-combat damage.
Cold-Drake gets +1 Threat and +1 Defense for each Dragon Sign in the victory display.
Forced: After Cold-Drake is dealt a shadow card with no shadow effect, the defending character cannot ready until the end of the round.
Cold-wight
Type: Enemy
Traits: Wight.
Engagement cost: 35
Attack: 4
Defense: 1
Hit points: 5
Threat strength: 2
While Cold-wight is engaged with a player, that player cannot draw cards from card effects.
Forced: After Cold-wight attacks and destroys a character, that character's controller discards a random card from his hand.
Commander of the Dreadnaught
Type: Enemy
Traits: Corsair.,Elite.
Engagement cost: 39
Attack: 5
Defense: 2
Hit points: 9
Threat strength: 5
Victory points: 10
Immune to player card effects.
Engaged player cannot attack the Dreadnaught.
Forced: After Commander of the Dreadnaught attacks you, the Dreadnaught attacks you.
If the Dreadnaught is fated to go under, its commander will surely try to take his foes down with it.
Cornered Orc
Type: Enemy
Traits: Orc.
Engagement cost: 20
Attack: 2
Defense: 1
Hit points: 2
Threat strength: 2
Forced: After Corned Orc engages a player, it makes an immediate attack.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).
Corsair Arsonist
Type: Enemy
Traits: Corsair.
Engagement cost: 28
Attack: 2
Defense: 1
Hit points: 3
Threat strength: 2
When Revealed: Either deal 2 damage to an Aflame location in play, or search the encounter deck and discard pile for an Aflame location with the highest Aflame X value, and add it to the staging area.
Corsair Captain
Type: Enemy
Traits: Corsair.
Engagement cost: 49
Attack: 5
Defense: 3
Hit points: 6
Threat strength: 3
Cannot be optionally engaged.
If the active location is a Ship, Corsair Captain gets -30 engagement cost and gains: "Forced: When Corsair Captain engages you, it makes an immediate attack."
Corsair Duelist
Type: Enemy
Traits: Corsair.,Raider.
Engagement cost: 36
Attack: 3
Defense: 1
Hit points: 3
Threat strength: 3
Corsair Duelist enters play with 2 resources on it.
Forced: When Corsair Duelist would be defeated, remove 1 resource and all damage from it instead.
Shadow: Attacking enemy gets +1 Attack for each resource on it.
Corsair Infiltrator
Type: Enemy
Traits: Corsair.,Raider.
Engagement cost: 16
Attack: 3
Defense: 3
Hit points: 2
Threat strength: 2
Forced: When Corsair Infiltrator attacks, deal it 1 additional shadow card for each resource on it.
Forced: After the engaged player collects resources at the beginning of the resource phase, that player moves 1 resource from one of his heroes' pools to Corsair Infiltrator.
Corsair Loyalist
Type: Enemy
Traits: Corsair.,Raider.
Engagement cost: 28
Attack: 4
Defense: 2
Hit points: 4
Threat strength: 4
While Corsair Loyalist has 4 or more resources on it, its attacks are considered to be undefended.
Shadow: If attacking enemy is a Raider, either add 2 resources to attacking enemy, or attacking enemy makes an additional attack after this one.
Corsair of Umbar
Type: Enemy
Traits: Corsair.
Engagement cost: 29
Attack: 2
Defense: 1
Hit points: 3
Threat strength: 2
If the active location is a Ship, Corsair of Umbar gets +2 Attack and +2 Defense.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is a Ship).
Corsair Pillager
Type: Enemy
Traits: Corsair.,Raider.
Engagement cost: 16
Attack: 2
Defense: 3
Hit points: 3
Threat strength: 3
Durin the combat phase, Corsair Pillager makes 1 additional attack for each resource token on it.
Forced: After the players travel to an Aflame location, place 1 resource on Corsair Pillager for each damage on that location.
Corsair Plunderer
Type: Enemy
Traits: Corsair.,Pillager.
Keywords: Pillage 2.
Engagement cost: 12
Attack: 2
Defense: 3
Hit points: 1
Threat strength: 1
Pillage 2. (After this enemy attacks you, discard the top 2 cards of your deck.)
Forced: After an event card is discarded from your deck by Corsair Plunderer's Pillage keyword, discard an attachment you control.
Corsair Pyromaniac
Type: Enemy
Traits: Corsair.,Raider.
Engagement cost: 44
Attack: 2
Defense: 2
Hit points: 4
Threat strength: 2
Corsair Pyromaniac gets +1 Threat, +1 Attack, and +1 Defense for each resource token on it.
Forced: After a card is placed underneath The Havens Burn, place 1 resource on Corsair Pyromaniac.
Corsair Seafarer
Type: Enemy
Traits: Corsair.,Raider.
Engagement cost: 26
Attack: 2
Defense: 2
Hit points: 3
Threat strength: 2
Corsair Seafarer gets +1 Attack for each resource on it.
Forced: After the engaged player commits a hero to a Sailing test or to a quest, move 1 resource from that hero's resource pool to Corsair Seafarer.
Crashing Arm
Type: Enemy
Traits: Creature.,Tentacle.
Keywords: Grapple (fewest enemies grappled).
Engagement cost: 27
Attack: 6
Defense: 1
Hit points: 7
Threat strength: 2
Forced: After Crashing Arm is detaced from a location, deal it 3 shadow cards.
Shadow: Attacking enemy makes an additional attack after this one.
Craven Eagle
Type: Enemy
Traits: Creature.,Eagle.
Engagement cost: 40
Attack: 5
Defense: 2
Hit points: 3
Threat strength: 3
When Revealed: Discard the character with the fewest remaining hit points. That character's controller may discard 3 cards at random from his hand to prevent this effect.
Eagles are not kindly birds. Some are cowardly and cruel. -The Hobbit
Crazed Captive
Type: Enemy
Traits: Captive.
Keywords: Doomed 1.
Engagement cost: 13
Attack: 1
Defense: 3
Hit points: 1
Threat strength: 2
Forced: If Crazed Captive is defeated, raise each players threat by 7.
Shadow: If attacking enemy is not defeated this phase, raise defending player's threat by 7 at the end of the phase.
Crazy Cob
Type: Enemy
Traits: Creature.,Spider.
Keywords: Venom.
Engagement cost: 30
Attack: 3
Defense: 2
Hit points: 2
Threat strength: 2
When Revealed: This enemy attacks the character with the most poison attached.
Shadow: Defending character gets 1 poison.
Crebain
Type: Enemy
Traits: Creature.
Keywords: Surge.
Engagement cost: 35
Attack: 0
Defense: 0
Hit points: 3
Threat strength: 2
While Crebain is in the staging area, encounter card effects cannot be canceled.
Shadow: Return attacking enemy to the staging area after it attacks.
Crebain from Dunland
Type: Enemy
Traits: Creature.
Keywords: Peril.
Engagement cost: 28
Attack: 1
Defense: 1
Hit points: 2
Threat strength: 3
When Revealed: Either exhaust a hero you control, or engaged Crebain from Dunland.

Forced: After Crebain from Dunland engages a player, reveal the top card of the encounter deck.
Croaking Crows
Type: Enemy
Traits: Creature.
Keywords: Surge.
Engagement cost: 33
Attack: 1
Defense: 1
Hit points: 2
Threat strength: 1
Forced: When a location is revealed from the encounter deck, put 1 progress on Smaug the Golden.

Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere and type.
Crowley
Type: Enemy
Subtype: Burden
Traits: Corsair.,Raider.
Engagement cost: 35
Attack: 2
Defense: 2
Hit points: 2
Threat strength: 2
For each resource on Crowley, he gets +1 Threat, +1 Attack, +1 Defense, and +1 hit points. If Crowley has 3 or more resources on him, he gains victory 3.
Forced: When Crowley engages you, place 1 resource on him. At the end of the combat phase, return him to the staging area.
Cruel Mountain-troll
Type: Enemy
Traits: Troll.
Engagement cost: 46
Attack: 6
Defense: 2
Hit points: 9
Threat strength: 3
For each excess point of combat damage dealt by Cruel Mountain-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must remove 1 progress from each quest card in play.
Trolls were abroad, no longer dull-witted, but cunning...
-The Fellowship of the Ring
Cruel Torturer
Type: Enemy
Traits: Goblin.,Orc.
Keywords: Capture 1.
Engagement cost: 36
Attack: 3
Defense: 2
Hit points: 3
Threat strength: 2
Forced: When Cruel Torturer would damage an ally by an attack, capture that ally underneath Cruel Torturer instead.
"You'll get bed and breakfast all right: more than you can stomach"
-Uglúk, The Two Towers
Crushing Arm
Type: Enemy
Traits: Creature.,Tentacle.
Keywords: Surge.,Grapple ( highest printed quest points ).
Engagement cost: 17
Attack: 3
Defense: 1
Hit points: 5
Threat strength: 1
Surge. Grapple ( highest printed quest points ).
Forced: After Crushing Arm is detached from a location, it makes an immediate attack against the first player.
Crypt Stalker
Type: Enemy
Traits: Undead.,Hazard.
Engagement cost: 40
Attack: 254
Defense: 254
Hit points: 5
Threat strength: 254
X is the tens digit of the first player's threat.
Forced: When Crypt Stalker attacks, raise the defending player's threat by 1.
Shadow: Either raise your threat by 2, or return attacking enemy to the staging area.
Cunning Informant
Type: Enemy
Traits: Brigand.
Engagement cost: 21
Attack: 2
Defense: 1
Hit points: 3
Threat strength: 3
While Alcaron's Scroll is attached to a hero, Cunning Informant gets +3 Attack.

During the encounter phase, if Alcaron's Scroll is attached to a hero, that hero's controller is considered to have +10 threat for the purpose of engagement checks.
Cunning Pirate
Type: Enemy
Traits: Corsair.,Raider.
Engagement cost: 36
Attack: 2
Defense: 2
Hit points: 4
Threat strength: 1
Cunning Pirate gets +1 Attack and +1 Defense for each resource on it.
Forced: When Cunning Pirate engages you, discard an attachment you control and place resources on Cunning Pirate equal to that attachment's printed cost.
Cursed Dead
Type: Enemy
Traits: Undead.
Engagement cost: 27
Attack: 3
Defense: 1
Hit points: 2
Threat strength: 1
When Revealed: Put each copy of Cursed Dead in the discard pile into play in the staging area.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if there is a copy of the defending character in its owner's discard pile).
Cursed Dead
Type: Enemy
Traits: Undead.
Engagement cost: 27
Attack: 3
Defense: 1
Hit points: 2
Threat strength: 1
When Revealed: Put each copy of Cursed Dead in the discard pile into play in the staging area.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if there is a copy of the defending character in its owner's discard pile.
Cursed Soldier
Type: Enemy
Traits: Undead.
Engagement cost: 28
Attack: 3
Defense: 3
Hit points: 4
Threat strength: 3
While the active location is in the top rown, Cursed Soldier gets +3 Threat.
While the active location is in the middle row, Cursed Soldier gets +3 Attack.
While the active location is in the bottom row, Cursed Soldier gets +3 Defense.
Daechanar
Type: Enemy
Traits: Undead.,Dúnedain.,Sorcerer.
Engagement cost: 1
Attack: 4
Defense: 5
Hit points: 12
Threat strength: 5
Victory points: 10
Cannot have attachments.
Daechanar gets +1 Attack for each Sorcery card in play, and gains indestructible while at least 1 Sorcery card is in play.
Forced: When Daechanar is damaged, if there is at least 1 Sorcery card in play, cancel all damage just dealt and remove a Sorcery card from the game.
Dagnir
Type: Enemy
Traits: Dragon.
Engagement cost: 50
Attack: 7
Defense: 5
Hit points: 20
Threat strength: 254
Victory points: 5
Immune to player card effects. X is 1 more than the number of side quests in the victory display.
Cannot leave the staging are or take more than X damage from non-quest effects each round.
While at least 3 side quests are in the victory display, Dagnir is considered to be engaged with each player.
Dagnir
Type: Enemy
Traits: Dragon.
Keywords: Indestructible.
Engagement cost: 50
Attack: 7
Defense: 5
Hit points: 20
Threat strength: 254
Indestructible. Immune to player card effects. X is 1 more than the number of quest cards in the victory display.
Cannot take more than X damage each round.
While there are 5 or more quest cards in the victory display, Dagnir cannot leave the staging area and is considered to be engaged with each player.
Dagnir's Slave
Type: Enemy
Traits: Orc.,Goblin.
Engagement cost: 26
Attack: 3
Defense: 2
Hit points: 3
Threat strength: 2
Dagnir cannot take damage from non-quest effects.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if Dagnir is engaged with you).
Daring Buccaneer
Type: Enemy
Traits: Corsair.,Pillager.
Keywords: Pillage 3.
Engagement cost: 23
Attack: 3
Defense: 2
Hit points: 2
Threat strength: 3
Pillage 3. (After this enemy attacks you, discard the top 3 cards of your deck.)
Forced: After an event card is discarded from your deck by Daring Buccaneer's Pillage keyword, deal 1 damage to a character you control.
Dark Bats
Type: Enemy
Traits: Creature.
Engagement cost: 20
Attack: 3
Defense: 1
Hit points: 2
Threat strength: 2
Forced: After Dark Bats attacks and damages a character, reveal the top card of the encounter deck. Then, discard Dark Bats.
Shadow: Attacking enemy gets +1 Attack. Deal it an additional shadow card.
Dark Bats
Type: Enemy
Traits: Creature.
Engagement cost: 15
Attack: 2
Defense: 0
Hit points: 1
Threat strength: 2
Forced: After Dark Bats damages a character, attach it to that character. (While attached, counts as a Condition attachment with the text: 'Attached character gets -1 Willpower, -1 Attack, and -1 Defense.')
Shadow: Attach this card to the defending character.
Dark-Hearted Huorn
Type: Enemy
Traits: Huorn.
Keywords: Hinder.
Engagement cost: 1
Attack: 4
Defense: 4
Hit points: 5
Threat strength: 2
Hinder. Cannot have attachments.
Forced: At the beginning of each resource phase, the engaged player must raise his threat by 2.
"There is a great power in them, and they seem able to wrap themselves in shadow..." -Merry, The Two Towers
Dark Horseman
Type: Enemy
Traits: Nazgûl.
Keywords: Peril.,Hide 2.
Engagement cost: 25
Attack: 3
Defense: 4
Hit points: 6
Threat strength: 3
Peril. Hide 2.
Cannot have non-Morgul attachments.
While Dark Horseman is engaged with you, characters you control get -1 Willpower during Hide tests.
"There's been a strange customer asking for Mr. Baggins of Bag End..." -THe Gaffer, The Fellowship of the Ring
Dark-wight
Type: Enemy
Traits: Wight.
Engagement cost: 40
Attack: 3
Defense: 1
Hit points: 7
Threat strength: 2
While Dark-wight is engaged with a player, that player's heros cannot gain resources from card effects.
Forced: After Dark-wight attacks and destroys a character, that character's controller discards all resources from each hero he controls.
Daughter of Berúthiel
Type: Enemy
Traits: Gondor.,Villain.
Engagement cost: 10
Attack: 5
Defense: 3
Hit points: 5
Threat strength: 3
Daughter of Berúthiel cannot be optionally engaged.
Forced: After Daughter of Berúthiel attacks, return her to the staging area. The engaged player may raise his threat by 4 to prevent this effect.
Deadly Huorn
Type: Enemy
Traits: Huorn.
Keywords: Hinder.
Engagement cost: 34
Attack: 3
Defense: 4
Hit points: 6
Threat strength: 2
Hinder. Cannot have attachments.
Forced: At the beginning of each resource phase, the engaged player must deal 3 damage to a character he controls.
"We could not see them, of course, but the whole air was full of creaking." -Merry, The Two Towers
Deadly Marsh Adder
Type: Enemy
Traits: Creature.
Engagement cost: 30
Attack: 4
Defense: 2
Hit points: 5
Threat strength: 3
Forced: After Deadly Marsh Adder engages you, discard a damaged character you control.
Forced: After the players advance to a quest stage return Deadly Marsh Adder to the staging area.
Dead Lord
Type: Enemy
Traits: Undead.
Engagement cost: 33
Attack: 4
Defense: 2
Hit points: 3
Threat strength: 3
Forced: After Dead Lord engages you, put the topmost Undead enemy in the discard pile into play engaged with you.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, reveal 1 encounter card.
Dead Man of Dunharrow
Type: Enemy
Traits: Undead.,Oathbreaker.
Keywords: Phantom.
Engagement cost: 30
Attack: 2
Defense: 1
Hit points: 3
Threat strength: 2
Forced: After Dead Man of Dunharrow engages you, either attach a set aside Overcome by Fear to your threat dial, or raise your threat by 2.
Shadow: Attacking enemy gets +1 Attack.
Dead Things
Type: Enemy
Traits: Undead.
Engagement cost: 32
Attack: 4
Defense: 2
Hit points: 5
Threat strength: 3
The engaged player cannot reduce his threat.
Forced: After Dead Things attacks and destroys a character, the defending player raises his threat by 3.
Shadow: Raise your threat by 1 for each Undead enemy engaged with you.
Deep-dweller
Type: Enemy
Traits: Spider.
Engagement cost: 23
Attack: 3
Defense: 2
Hit points: 3
Threat strength: 2
When Revealed: Return each engaged Spider enemy to the staging area.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it is a Spider).
Deep-dweller
Type: Enemy
Traits: Creature.,Spider.
Engagement cost: 32
Attack: 3
Defense: 1
Hit points: 4
Threat strength: 2
Forced: When Deep-dweller engages you, it makes an immediate attack.
Forced: After Deep-dweller take any amount of damage (and survives), return it to the staging area.
Descendant of Castamir
Type: Enemy
Traits: Corsair.,Elite.
Engagement cost: 42
Attack: 3
Defense: 2
Hit points: 5
Threat strength: 1
Victory points: 10
Immune to player card effects.
Engaged player cannot attack the Dreadnaught.
Forced: After Descendant of Castamir engages you, put the top 2 cards of the Corsair deck into play engaged with you and deal each of them 1 shadow card.
Desert Warg
Type: Enemy
Traits: Creature.
Engagement cost: 34
Attack: 5
Defense: 2
Hit points: 3
Threat strength: 2
When Revealed: Either place a random enemy from the set aside Desert Creatures set into the encounter discard pile, or Desert Warg gains surge.
Shadow: Attacking enemy makes an additional attack against you after this one.
Dol Guldur Beastmaster
Type: Enemy
Traits: Dol Guldur.,Orc.
Engagement cost: 35
Attack: 3
Defense: 1
Hit points: 5
Threat strength: 2
Forced: When Dol Guldur Beastmaster attacks, deal it 1 additional shadow card.
Dol Guldur Beastmaster
Type: Enemy
Traits: Orc.
Engagement cost: 35
Attack: 4
Defense: 2
Hit points: 5
Threat strength: 2
Forced: After Dol Guldur Beastmaster engages you, the opposing team searches the encounter deck and discard pile for a Necromancer's Warg and puts it into play engaged with you. Shuffle the enconter deck.
Dol Guldur Marauder
Type: Enemy
Traits: Orc.
Engagement cost: 24
Attack: 3
Defense: 1
Hit points: 3
Threat strength: 2
Dol Guldur Marauder gets +1 Attack and +1 Defense for each resource on it.
Forced: When Dol Guldur Marauder attacks, either remove 1 progress from the main quest or place 1 resource on Dol Guldur Marauder.
Dol Guldur Orcs
Type: Enemy
Traits: Dol Guldur.,Orc.
Engagement cost: 10
Attack: 2
Defense: 0
Hit points: 3
Threat strength: 2
When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.
Shadow: Attacking enemy gets +1 Attack. (+3 Attack instead if this attack is undefended.)
Dol Guldur Orcs
Type: Enemy
Traits: Orc.
Engagement cost: 24
Attack: 3
Defense: 1
Hit points: 4
Threat strength: 2
When Revealed: Each player deals 1 damage to a character he controls.
Shadow: Defending character gets -1 Defense for each damage on it.
Dragon Hatchling
Type: Enemy
Traits: Dragon.
Engagement cost: 20
Attack: 2
Defense: 0
Hit points: 4
Threat strength: 2
Dragon Hatchling gets +1 Attack and +1 Defense for each Dragon Sign in the victory display.
Shadow: Until the end of the phase, attacking enemy gets +1 Attack and +1 Defense for each Dragon Sign in the victory display.
Drowned Dead
Type: Enemy
Traits: Undead.
Engagement cost: 32
Attack: 4
Defense: 3
Hit points: 3
Threat strength: 2
Forced: When Drowned Dead attacks and destroys an ally by an attack, place that ally on the bottom of your deck.
Shadow: If this attack destroys an ally, place that ally on the bottom of your deck.
Drúadan Drummer
Type: Enemy
Traits: Wose.
Engagement cost: 40
Attack: 1
Defense: 2
Hit points: 2
Threat strength: 0
Each Wose enemy in the staging area gets +2 Threat.
Shadow: Each Wose enemy engaged with the defending player gets +1 Attack.
Drúadan Elite
Type: Enemy
Traits: Wose.
Keywords: Archery 2.,Prowl X.
Engagement cost: 35
Attack: 3
Defense: 2
Hit points: 4
Threat strength: 2
Archery 2. Prowl X.
X is the number of players in the game.
Shadow: Return attacking enemy to the staging area after it attacks unless any player pays 1 resource.
Drúadan Hunter
Type: Enemy
Traits: Wose.
Keywords: Prowl 1.,Archery X.
Engagement cost: 25
Attack: 4
Defense: 3
Hit points: 3
Threat strength: 2
Prowl 1. Archery X.
X is the number of heroes in play with no resources in their resource pool.
Shadow: Attacking enemy gets +2 Attack.
Drúadan Stalker
Type: Enemy
Traits: Wose.
Keywords: Archery 3.
Engagement cost: 43
Attack: 3
Defense: 2
Hit points: 3
Threat strength: 4
Archery 3.
As an additional cost to optionally engage Drúadan Stalker, you must spend 2 resources.
Drúadan Thief
Type: Enemy
Traits: Wose.
Keywords: Surge.,Prowl 1.
Engagement cost: 5
Attack: 2
Defense: 1
Hit points: 2
Threat strength: 2
Surge. Prowl 1.
Shadow: Return attacking enemy to the staging area after it attacks unless any player pays 1 resource.
Drúadan Warrior
Type: Enemy
Traits: Wose.
Keywords: Prowl 2.
Engagement cost: 20
Attack: 5
Defense: 3
Hit points: 5
Threat strength: 2
Prowl 2.
Each hero with no resources in its resource pool cannot be declared as an attacker or defender against Drúadan Warrior.
Drû-buri-Drû
Type: Enemy
Traits: Wose.
Engagement cost: 1
Attack: 5
Defense: 3
Hit points: 6
Threat strength: 4
Allies cannot defend against Drû-buri-Drû.
While Drû-buri-Drû is in the victory display, characters get +1 Willpower and +1 Defense.
Unless Drû-buri-Drû is in the victory display, the players cannot win.
Drû-buri-Drû
Type: Enemy
Traits: Wose.
Engagement cost: 1
Attack: 5
Defense: 4
Hit points: 3
Threat strength: 4
Drû-buri-Drû cannot take more than 1 damage each round.
While Drû-buri-Drû is in play, other Wose enemies get +1 Attack and +1 Defense.
Unless Drû-buri-Drû is in the victory display, the players cannot win the game.
Dungeon Dweller
Type: Enemy
Traits: Lieutenant.,Spider.
Keywords: Indestructible.
Engagement cost: 45
Attack: 4
Defense: 3
Hit points: 8
Threat strength: 3
Victory points: 5
Forced: When Dungeon Dweller attacks you, discard an ally you control.
Sauron would send her prisoners that he had no better uses for: he would have them driven to her hold, and report brought back to him of the play she made.
-The Two Towers
Dungeon Guard
Type: Enemy
Traits: Goblin.,Orc.
Keywords: Capture 1.
Engagement cost: 16
Attack: 2
Defense: 1
Hit points: 2
Threat strength: 1
Response: After the captured card(s) underneath Dungeon Guard are rescued, the players may put 1 of them into play at no cost.
Dungeon Jailor
Type: Enemy
Traits: Dol Guldur.,Orc.
Engagement cost: 38
Attack: 2
Defense: 3
Hit points: 5
Threat strength: 1
Victory points: 5
Forced: If Dungeon Jailor is in the staging area after the players have just quested unsuccessfully, shuffle 1 unclaimed objective card from the staging area back into the encounter deck.