ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Ithilien Archer
Type: Ally
Sphere: Lore
Traits: Gondor.,Ranger.
Keywords: Ranged.
Resource cost: 3
Willpower: 1
Attack: 2
Defense: 1
Hit points: 2
Response: After Ithilien Archer attacks and damages an enemy, return that enemy to the staging area.
Ithilien Lookout
Type: Ally
Sphere: Lore
Traits: Gondor.,Ranger.
Keywords: Secrecy 2.
Resource cost: 3
Willpower: 1
Attack: 2
Defense: 0
Hit points: 2
Response: After Ithilien Lookout enters play, look at the top card of the encounter deck. If it is an enemy, you may discard it.
All had swords at their sides... –The Two Towers
Ithilien Tracker
Type: Ally
Sphere: Lore
Traits: Gondor.,Ranger.
Resource cost: 2
Willpower: 0
Attack: 1
Defense: 0
Hit points: 3
Action: Exhaust Ithilien Tracker to lower the Threat of the next enemy added to the staging area to 0 until the end of the phase.
Green gauntlets covered their hands, and their faces were hooded and masked with green, except for their eyes, which were very keen and bright. -The Two Towers
Jubayr
Type: Ally
Sphere: Spirit
Traits: Harad.,Warrior.
Keywords: Sentinel.
Resource cost: 5
Willpower: 1
Attack: 2
Defense: 3
Hit points: 3
Response: After Jubayr exhausts to defend an attack, discard 1 facedown shadow card from a non-unique enemy. (Limit once per phase.)
Kahliel's Tribesman
Type: Ally
Sphere: Leadership
Traits: Harad.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 1
Hit points: 2
Action: Exhaust Kahliel’s Tribesman to choose another Harad character. That character gets +1 Willpower, +1 Attack, and +1 Defense until the end of the phase.
But the Haradrim, being now driven to the brink, turned at bay, and they were fierce in despair...
-The Return of the King
Keen-eyed Took
Type: Ally
Sphere: Leadership
Traits: Hobbit.
Resource cost: 2
Willpower: 1
Attack: 0
Defense: 0
Hit points: 2
Response: After Keen-eyed Took enters play, reveal the top card of each player's deck.
Action: Return Keen-eyed Took to your hand to discard the top card of each player's deck.
Then something Tookish woke up inside him...
-The Hobbit
Kili
Type: Ally
Sphere: Spirit
Traits: Dwarf.
Resource cost: 3
Willpower: 1
Attack: 1
Defense: 1
Hit points: 2
Response: After you play Kili from your hand during the planning phase, search your deck for Fili and put him into play under your control. Then, shuffle your deck.
Knights of the Swan
Type: Ally
Sphere: Tactics
Traits: Outlands.
Resource cost: 1
Willpower: 0
Attack: 0
Defense: 0
Hit points: 1
Each Outlands character you control gets +1 Attack.
...foremost on the field rode the swan-knights of Dol Amroth with their Prince and his blue banner at their head. -The Return of the King
Knight of Belfalas
Type: Ally
Sphere: Spirit
Traits: Gondor.,Warrior.
Resource cost: 2
Willpower: 1
Attack: 2
Defense: 0
Hit points: 2
Response: After Knight of Belfalas enters play, return a Gondor ally from your discard pile to your hand.
The mounted knights returned, and at their rear the banner of Dol Amroth...
-The Return of the King
Knight of Dale
Type: Ally
Sphere: Leadership
Traits: Dale.,Warrior.
Resource cost: 4
Willpower: 2
Attack: 2
Defense: 1
Hit points: 3
Action: Spend 1 Leadership resource to ready Knight of Dale. (limit once per round).
Valour Action: Ready Knight of Dale (limit once per round.)
Knight of Minas Tirith
Type: Ally
Sphere: Tactics
Traits: Gondor.,Warrior.
Resource cost: 3
Willpower: 0
Attack: 3
Defense: 1
Hit points: 3
If each of your heroes has a printed Tactics resource icon, Knight of Minas Tirith gains: "Response: After Knight of Minas Tirith enters play, choose an enemy in the staging area. Engage that enemy and exhaust Knight of Minas Tirith to declare it as attacker (and resolve its attack) against that enemy."
Knight of the White Tower
Type: Ally
Sphere: Leadership
Traits: Gondor.,Warrior.
Resource cost: 4
Willpower: 2
Attack: 2
Defense: 3
Hit points: 3
Knight of the White Tower's resource cost must be paid from a single hero’s resource pool.
"...to be only a man of arms of the Guard of the Tower of Gondor is held worthy in the City, and such men have honour in the land." -Beregond, The Return of the King
Landroval
Type: Ally
Sphere: Tactics
Traits: Creature.,Eagle.
Keywords: Sentinel.
Resource cost: 5
Willpower: 1
Attack: 3
Defense: 1
Hit points: 4
Sentinel. Landroval cannot have restricted attachments.
Response: After a hero card is destroyed, return Landroval to his owner's hand to put that hero back into play, with 1 damage token on it. (Limit once per game.)
Leaflock
Type: Ally
Sphere: Lore
Traits: Ent.
Resource cost: 3
Willpower: 0
Attack: 2
Defense: 2
Hit points: 3
Cannot have restricted attachments. Enters play exhausted.
Leaflock gets +1 Willpower for each damaged Ent you control (limit +4 Willpower.)
Legolas
Type: Ally
Sphere: Tactics
Traits: Silvan.,Warrior.
Keywords: Ranged.
Resource cost: 4
Willpower: 1
Attack: 3
Defense: 1
Hit points: 3
Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.
Lindir
Type: Ally
Sphere: Spirit
Traits: Noldor.
Resource cost: 3
Willpower: 2
Attack: 1
Defense: 2
Hit points: 2
Response: After Lindir enters play, if you have less than 3 cards in your hand, draw until you have 3 cards in your hand.
"To sheep other sheep no doubt appear different," laughed Lindir. "Or to shepherds. But Mortals have not been our study. We have other business." -The Fellowship of the Ring
Lindon Navigator
Type: Ally
Sphere: Lore
Traits: Noldor.,Scout.
Resource cost: 2
Willpower: 2
Attack: 1
Defense: 1
Hit points: 2
Lindon Navigator does not exhaust to commit to a quest, and can commit to quests while exhausted.
Forced: After resolving a quest to which Lindon Navigator was committed, either discard it from play or discard 1 card from your hand.
Linhir Sea-captain
Type: Ally
Sphere: Spirit
Traits: Gondor.
Resource cost: 3
Willpower: 2
Attack: 0
Defense: 1
Hit points: 2
Response: After you play Linhir Sea-captain from your hand, if you paid all of its resource cost from a single hero's resource pool, both that hero and Linhir Sea-captain do not exhaust to quest this round.
Longbeard Elder
Type: Ally
Sphere: Leadership
Traits: Dwarf.
Resource cost: 3
Willpower: 2
Attack: 1
Defense: 1
Hit points: 2
Response: After Longbeard Elder commits to a quest, look at the top card of the encounter deck. If that card is a location, place 1 progress token on the current quest. Otherwise, Longbeard Elder gets -1 Willpower until the end of the phase.
Longbeard Map-Maker
Type: Ally
Sphere: Lore
Traits: Dwarf.
Resource cost: 3
Willpower: 1
Attack: 1
Defense: 1
Hit points: 3
Action: Spend 1 Lore resource to give Longbeard Map-Maker +1 Willpower until the end of the phase.
On the table in the light of a big lamp with a red shade he spread a piece of parchment rather like a map. -The Hobbit
Longbeard Orc Slayer
Type: Ally
Sphere: Leadership
Traits: Dwarf.,Warrior.
Resource cost: 4
Willpower: 0
Attack: 2
Defense: 1
Hit points: 3
Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play.
Five dead Orcs lay there. They had been hewn with many cruel strokes, and two had been beheaded. The ground was wet with their dark blood.
-The Two Towers
Longbeard Sentry
Type: Ally
Sphere: Tactics
Traits: Dwarf.,Warrior.
Resource cost: 3
Willpower: 0
Attack: 1
Defense: 2
Hit points: 3
Action: Discard 2 cards from the top of your deck to give Longbeard Sentry sentinel and +1 Defense until the end of the phase. (Limit once per phase.)
"...many of them have had experience in the dreadful dwarf and goblin wars, of which you have no doubt heard."
-Bilbo Baggins, The Hobbit
Long Lake Fisherman
Type: Ally
Sphere: Spirit
Traits: Dale.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 0
Hit points: 2
Response: After Long Lake Fisherman enters play, name a number. Then, search the top 5 cards of your deck for a card whose printed cost is equal to that number and add it to your hand. Shuffle your deck.
Long Lake Trader
Type: Ally
Sphere: Lore
Traits: Dale.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 0
Hit points: 2
Action: Exhaust Long Lake Trader to move an Item attachment from a character you control to another eligible character.
"Nowhere are there any men so friendly to us as the Men of Dale."
-Glóin, The Fellowship of the Ring
Lórien Guide
Type: Ally
Sphere: Spirit
Traits: Silvan.,Scout.
Resource cost: 3
Willpower: 1
Attack: 1
Defense: 0
Hit points: 2
Response: After Lórien Guide commits to a quest, place 1 progress token on the active location.
"Indeed deep in the wood they dwell..." -Aragorn, The Fellowship of the Ring
Loyal Hound
Type: Ally
Sphere: Lore
Traits: Creature.
Resource cost: 2
Willpower: 1
Attack: 2
Defense: 0
Hit points: 2
Cannot have attachments.
Response: Discard Loyal Hound to cancel up to 2 damage just dealt to a hero you control.
Mablung
Type: Ally
Sphere: Lore
Traits: Gondor.,Ranger.
Resource cost: 2
Willpower: 2
Attack: 1
Defense: 0
Hit points: 2
Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.
Marksman of Lórien
Type: Ally
Sphere: Tactics
Traits: Silvan.,Warrior.
Keywords: Ranged.
Resource cost: 3
Willpower: 0
Attack: 3
Defense: 0
Hit points: 2
Response: After Marksman of Lórien enters play, choose an enemy. That enemy gets -2 Defense until the end of the round.
"Keen are the eyes of the Elves."
-Aragorn, The Two Towers
Master Ironsmith
Type: Ally
Sphere: Tactics
Traits: Gondor.,Craftsman.
Resource cost: 3
Willpower: 1
Attack: 1
Defense: 1
Hit points: 2
Response: After you play Master Ironsmith from your hand, if you paid all of its resource cost from a single hero's resource pool, attach a Weapon or Armor attachment from your hand or discard pile to that hero without paying its resource cost.
Master of Lore
Type: Ally
Sphere: Lore
Traits: Gondor.
Resource cost: 3
Willpower: 1
Attack: 0
Defense: 1
Hit points: 1
Action: Exhaust Master of Lore to name a card type. Lower the cost for you to play the next Lore card of that type by 1 until the end of the phase (to a minimum of 1).
"If Cirith Ungol is named, old men and masters of lore will blanch and fall silent." -Faramir, The Two Towers
Master of the Forge
Type: Ally
Sphere: Lore
Traits: Noldor.,Craftsman.
Resource cost: 2
Willpower: 0
Attack: 0
Defense: 1
Hit points: 1
Action: Exhaust Master of the Forge to search the top 5 cards of your deck for any 1 attachment and add it to your hand. Shuffle the other cards back into your deck.
Meneldor
Type: Ally
Sphere: Tactics
Traits: Creature.,Eagle.
Resource cost: 3
Willpower: 2
Attack: 2
Defense: 1
Hit points: 2
Cannot have restricted attachments.
Response: After Meneldor enters or leaves play, place 2 progress on a location.
...Meneldor young and swift. -The Return of the King
Merry
Type: Ally
Sphere: Leadership
Traits: Hobbit.
Resource cost: 2
Willpower: 2
Attack: 0
Defense: 0
Hit points: 2
Response: After Merry enters play, each unique ally you control gets +1 Willpower until the end of the round.
"Shire-folk have been so comfortable so long they don't know what to do. They just want a match, though, and they'll go up in fire."
-The Return of the King
Messenger Raven
Type: Ally
Sphere: Leadership
Traits: Creature.
Resource cost: 1
Willpower: 1
Attack: 0
Defense: 0
Hit points: 1
Cannot attack, defend, of have attachments.
Refresh Action: Return Messenger Raven to it's owner's hand and name a card type. Choose a player to look at the top card of his deck. If that card is the named type, add it to its owner's hand. If it is not, discard it.
Minas Tirith Lampwright
Type: Ally
Sphere: Spirit
Traits: Gondor.,Craftsman.
Resource cost: 1
Willpower: 0
Attack: 0
Defense: 1
Hit points: 1
Response: After an encounter card with surge is revealed, discard Minas Tirith Lampwright to name enemy, location, or treachery. If the next encounter card revealed is the named type, discard it without resolving its effects.
Miner of the Iron Hills
Type: Ally
Sphere: Lore
Traits: Dwarf.
Resource cost: 2
Willpower: 0
Attack: 1
Defense: 1
Hit points: 2
Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.
...while the four dwarves sat around the table, and talked about mines and gold and troubles with goblins...
-The Hobbit
Mirkwood Explorer
Type: Ally
Sphere: Lore
Traits: Woodman.,Scout.
Resource cost: 3
Willpower: 2
Attack: 1
Defense: 0
Hit points: 2
Response: After Mirkwood Explorer quests successfully, place 1 progress on it.
Action: Exhaust Mirkwood Explorer to move all progress from it to a location in play.
Mirkwood Hunter
Type: Ally
Sphere: Lore
Traits: Woodman.,Ranger.
Keywords: Ranged.
Resource cost: 4
Willpower: 2
Attack: 2
Defense: 2
Hit points: 3
Reduce the cost to play Mirkwood Hunter by 1 for each attachment on the active location.
...they were brave and well-armed and even the Wargs dared not attack them if there were many together...
-The Hobbit
Mirkwood Pioneer
Type: Ally
Sphere: Lore
Traits: Woodman.
Resource cost: 2
Willpower: 1
Attack: 0
Defense: 0
Hit points: 2
You may give Mirkwood Pioneer doomed 1 when you play it from your hand. If you do it gains: "Response: After you play Mirkwood Pioneer, choose a card in the staging area. Until the end of the round, the chosen card does not contribute its Threat."
Mirkwood Runner
Type: Ally
Sphere: Lore
Traits: Silvan.,Scout.
Resource cost: 3
Willpower: 1
Attack: 2
Defense: 0
Hit points: 2
While Mirkwood Runner is attacking alone, the defending enemy does not count its Defense.
"...let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow-an Elf." -Legolas, The Fellowship of the Ring
Misty Mountain Journeyman
Type: Ally
Sphere: Spirit
Traits: Dúnedain.,Scout.
Resource cost: 1
Willpower: 2
Attack: 0
Defense: 0
Hit points: 1
You cannot play Misty Mountain Journeyman from your hand unless you are engaged with an enemy.
Rangers passed at times beyond the hills, but they were few and did not stay.
-The Fellowship of the Ring
Mithlond Sea-watcher
Type: Ally
Sphere: Tactics
Traits: Noldor.,Warrior.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 0
Hit points: 2
While the top card of your discard pile is an ally, Mithlond Sea-watcher gets +2 Attack and gains ranged.
But it was an old tradition that away over there stood the Grey Havens, from which at times elven-ships set sail, never to return.
-The Fellowship of the Ring
Naith Guide
Type: Ally
Sphere: Leadership
Traits: Silvan.,Scout.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 0
Hit points: 1
Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.
Nori
Type: Ally
Sphere: Tactics
Traits: Dwarf.
Resource cost: 3
Willpower: 1
Attack: 2
Defense: 1
Hit points: 2
Response: After Nori participates in an attack that destroys an enemy, put the top card of your discard pile on the bottom of your deck.
"You've left the burglar behind again!"
-Nori, The Hobbit
Northern Bowmaster
Type: Ally
Sphere: Tactics
Traits: Dúnedain.,Ranger.
Keywords: Ranged.
Resource cost: 1
Willpower: 0
Attack: 2
Defense: 0
Hit points: 1
You cannot play Northern Bowmaster from your hand unless you are engaged with an enemy.
Northern Tracker
Type: Ally
Sphere: Spirit
Traits: Dúnedain.,Ranger.
Resource cost: 4
Willpower: 1
Attack: 2
Defense: 2
Hit points: 3
Response: After Northern Tracker commits to a quest, place 1 progress token on each location in the staging area.
"What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dúnedain were asleep, or were all gone into the grave?" -Aragorn, The Fellowship of the Ring
North Realm Lookout
Type: Ally
Sphere: Spirit
Traits: Dale.,Scout.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 1
Hit points: 2
North Realm Lookout gets +1 Willpower and does not exhaust to quest while it has an Item attachment.
There were people on the look-out on the banks.
-The Hobbit
Odo Proudfoot
Type: Ally
Sphere: Spirit
Traits: Hobbit.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 1
Hit points: 2
Response: After Odo Proudfoot enters play, search the top 5 cards of your deck for a Hobbit ally and add it to your hand. Shuffle the other cards back into your deck.
"ProudFEET! shouted an elderly hobbit from the back of the pavilion.
-The Fellowship of the Ring
Orophin
Type: Ally
Sphere: Leadership
Traits: Silvan.,Scout.
Keywords: Ranged.
Resource cost: 3
Willpower: 2
Attack: 2
Defense: 0
Hit points: 2
Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.
Orthanc Guard
Type: Ally
Sphere: Leadership
Traits: Isengard.
Resource cost: 2
Willpower: 1
Attack: 0
Defense: 2
Hit points: 2
Response: After you raise your threat from the Doomed keyword, ready Orthanc Guard.
"...the keepers of the gate were on the watch for me and told me that Saruman awaited me." -Gandalf, The Fellowship of the Ring
Pelargir Shipwright
Type: Ally
Sphere: Spirit
Traits: Gondor.,Craftsman.
Resource cost: 3
Willpower: 0
Attack: 1
Defense: 1
Hit points: 3
Pelargir Shipwright gets +1 Willpower for each hero you control with a printed Spirit resource icon.
"It is forty leagues and two from Pelargir to the landings at the Harlond..."
-Aragorn, The Return of the King
Pelargir Ship Captain
Type: Ally
Sphere: Leadership
Traits: Gondor.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 0
Hit points: 2
Response: After Pelargir Ship Captain enters play, move 1 resource from the resource pool of a hero you control to another hero's resource pool.
Pippin
Type: Ally
Sphere: Tactics
Traits: Hobbit.
Resource cost: 2
Willpower: 2
Attack: 0
Defense: 0
Hit points: 2
Pippin gets +2 Attack while attacking an enemy with an engagement cost higher than your threat.
Response: After you engage an enemy with an engagement cost higher than your threat, ready Pippin.
"Down on your knees in the road and ask pardon, or I will set this troll's bane in you!"
-The Return of the King
Prince Imrahil
Type: Ally
Sphere: Spirit
Traits: Gondor.,Noble.
Resource cost: 4
Willpower: 2
Attack: 2
Defense: 2
Hit points: 3
While there is a hero in your discard pile, Prince Imrahil loses the ally card type and gains the hero card type.
"We must gather all of the strength that we can find.
-The Return of the King
Quickbeam
Type: Ally
Sphere: Lore
Traits: Ent.
Resource cost: 2
Willpower: 2
Attack: 3
Defense: 1
Hit points: 3
Cannot have restricted attachments. Enters play exhausted.
Response: After Quickbeam enters play, deal 1 damage to him to ready him.
"I am Bregalad, that is Quickbeam in your language. But it is only a nickname, of course." -The Two Towers
Radagast
Type: Ally
Sphere: Neutral
Traits: Istari.
Resource cost: 5
Willpower: 2
Attack: 1
Defense: 1
Hit points: 3
Radagast collects 1 resource each resource phase. These resources can be used to pay for Creature cards played from your hand.
Action: Spend X resources from Radagast's pool to heal X wounds on any 1 Creature.
"I have an urgent errand. My news is evil."
Ranger of Cardolan
Type: Ally
Sphere: Neutral
Traits: Dúnedain.,Ranger.
Resource cost: 4
Willpower: 2
Attack: 2
Defense: 2
Hit points: 3
Response: After you engage an enemy, if you control at least 1 Dúnedain hero, spend 1 resource to put Ranger of Cardolan into play from your hand, under your control. At the end of the round, if Ranger of Cardolan is still in play, shuffle it into its owner's deck.
Ranger of the North
Type: Ally
Sphere: Neutral
Traits: Dúnedain.,Ranger.
Keywords: Encounter.,Surge.,Ranged.,Sentinel.
Resource cost: 255
Willpower: 2
Attack: 2
Defense: 2
Hit points: 3
Encounter. Surge. Ranged. Sentinel.
When Revealed: The first player chooses a player to take control of Ranger of the North. Then, either deal 2 damage to an enemy or place 2 progress tokens on a location.
Ravenhill Scout
Type: Ally
Sphere: Lore
Traits: Dale.,Scout.
Resource cost: 3
Willpower: 0
Attack: 1
Defense: 1
Hit points: 3
Action: Exhaust Ravenhill Scout to move up to 2 progress tokens from 1 location to another location.
"They made their first camp on the western side of the great southern spur, which ended in a height called Ravenhill." -The Hobbit
Redwater Sentry
Type: Ally
Sphere: Leadership
Traits: Dale.,Warrior.
Resource cost: 3
Willpower: 0
Attack: 1
Defense: 2
Hit points: 3
Reduce the cost to play Armor attachments on Redwater Sentry by 1.
Redward Sentry gets +1 Defense and gains sentinel while it has an Armor attachment.
Rhovanion Outrider
Type: Ally
Sphere: Spirit
Traits: Dale.,Scout.
Resource cost: 3
Willpower: 1
Attack: 2
Defense: 1
Hit points: 2
Response: After Rhovanion Outrider commits to the quest, place 1 progress on a location in the staging area. If that location is not explored by this effect, give Rhovanion Outrider +1 Willpower until the end of the phase.
Riddermark Knight
Type: Ally
Sphere: Tactics
Traits: Rohan.,Warrior.
Resource cost: 2
Willpower: 0
Attack: 2
Defense: 0
Hit points: 2
Response: After Riddermark Knight is declared as an attacker, it gets +2 Attack for this attack. At the end of this attack, discard Riddermark Knight.
Rider of Rohan
Type: Ally
Sphere: Spirit
Traits: Rohan.,Scout.
Resource cost: 3
Willpower: 2
Attack: 2
Defense: 0
Hit points: 2
While a side quest is in the victory display, Rider of Rohan does not exaust to quest.
"Who are you, and what are you doing in this land?" said the Rider, using the Common Speech of the West...
-The Two Towers
Rider of the Mark
Type: Ally
Sphere: Spirit
Traits: Rohan.
Resource cost: 3
Willpower: 2
Attack: 1
Defense: 1
Hit points: 2
Action: Spend 1 Spirit resource to give control of Rider of the Mark to another player. (Limit once per round.)
Response: After Rider of the Mark changes control, discard a shadow card dealt to an enemy you are engaged with.
Rivendell Minstrel
Type: Ally
Sphere: Lore
Traits: Noldor.
Resource cost: 3
Willpower: 2
Attack: 0
Defense: 0
Hit points: 1
Response: After you play Rivendell Minstrel from your hand, search your deck for 1 Song card and add it to your hand. Shuffle your deck.
As Elrond entered and went towards the seat prepared for him, Elvish minstrels began to make sweet music. -The Fellowship of the Ring
Rivendell Scout
Type: Ally
Sphere: Leadership
Traits: Noldor.,Scout.
Keywords: Secrecy 2.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 0
Hit points: 2
"Elrond is sending Elves, and they will get in touch with the Rangers, and maybe with Thranduil's folk in Mirkwood." -Gandalf, The Fellowship of the Ring
Robin Smallburrow
Type: Ally
Sphere: Lore
Traits: Hobbit.,Shirriff.
Resource cost: 2
Willpower: 2
Attack: 0
Defense: 1
Hit points: 2
Response: After you travel to a location, spend 1 Spirit resource to raise the engagement cost of each enemy in play by X until the end of the round, where X is that location's quest points. Any player may trigger this response.
"Gave me a chance of walking round the country and seeing folk, and hearing the news, and knowing where the good beer was."
-The Return of the King
Rohirrim Scout
Type: Ally
Sphere: Spirit
Traits: Rohan.,Scout.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 0
Hit points: 2
Action: Discard Rohirrim Scout to choose a non-unique enemy in the staging area. That enemy does not make engagement checks against you this round.
Swiftly a scout rode back and reported that wolf-riders were abroad in the valley...
-The Two Towers
Rosie Cotton
Type: Ally
Sphere: Leadership
Traits: Hobbit.
Resource cost: 2
Willpower: 2
Attack: 0
Defense: 0
Hit points: 2
Action: Exhaust Rosie Cotton to choose a Hobbit hero and an attribute (Willpower, Attack, Defense). Add Rosie Cotton's Willpower to that hero's chosen attribute until the end of the phase. (Limit once per phase.)
Rúmil
Type: Ally
Sphere: Tactics
Traits: Silvan.,Scout.
Keywords: Ranged.
Resource cost: 4
Willpower: 2
Attack: 2
Defense: 1
Hit points: 2
Response: After you play Rúmil from your hand, choose an enemy engaged with a player. Deal X damage to that enemy where X is the number of ranged characters you control.
...the Company set out again, guided now by Haldir and his brother Rúmil. -The Fellowship of the Ring