ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
The Battle of Carn Dûm
Type: Campaign
You are playing campaign mode.
Setup: Each player may change hero cards without incurring the +1 threat penalty, and Amarthiúl may be included among a player's heroes. Then, each player in turn order may select one of the following boons and add it to their opening hand: Elrond's Champion, Lore of Ancient Arnor, Raiment of the Second Age, or Rivendell Skirmishers. Add the chosen cards to the Campaign Pool.
The Lord of the Rings - Part 15
Type: Campaign
Forced: When the players advance to stage 5B, add each set aside Harad enemy to the staging area.
Resolution: Add 1 copy, per player, of Wraith on Wings to the campaign pool. The players have earned those burdens. If Esquire of Gondor, or Esquire of Rohan, is attached to a hero, that hero's controller has earned that boon.
Thus came Aragorn son of Arathorn, Elessar, Isildur's heir, out of the Paths of the Dead, borne upon a wind from the Sea to the kingdom of Gondor.
-The Return of the King
The Battle of the Pelennor Fields
Type: Campaign
Setup: Set each Harad enemy recorded in the campaign log aside, out of play. The first player attaches Andúril and Banner of Elendil to Aragorn and set him aside, out of play. Add The Corsair Fleet to the staging area (Gondor side faceup) and place X resources on it, where X is the number recorded in the campaign log. Remove each burden with the following burden set icons from the encounter deck, then flip this card over.
The Lord of the Rings - Part 17
Type: Campaign
Resolution: Record the number of resource tokens on The Black Gate in the notes section of the campaign log. If a Wraith on Wings is in the victory display, remove that copy from the campaign pool. If the first player controls Gwaihir, add him to the campaign pool. The players have earned that boon. If a hero is in its controller's discard pile, do not add that hero's name to the list of fallen heroes.
"So it ends as I guessed it would," his thought said, even as it fluttered away; and it laughed a little within him ere it fled, almost gay it seemed to be casting off at last all doubt and care and fear. And then even as it winged away into forgetfulness it heard voices, and they seemed to be crying in some forgotten world far above: "The Eagles are coming! The Eagles are coming!"
-The Return of the King
The Black Gate Opens
Type: Campaign
Setup: Each player may change heroes he controls without incurring the +1 threat penalty. The first player may raise each player's threat by 1 to search his deck for Anduril and add it to his hand. Remove each burden with the following burden set icons from the encounter deck: A Shadow of the Past, Flight to the Ford, The Ring Goes South, The Passage of the Marshes, Shelob's Lair
They were come to the last end of their folly, and stood forlorn and chill in the grey light of early day before towers and walls which their army could not assault with hope...
-The Return of the King
Mirkwood Paths
Type: Campaign
Resolution: Check the final threat of the player with the highest threat: If it is under 40, you have rescued a retired Ranger who shares his wisdom with you. Each player may add 1 copy of Ranger Sense to their deck and to the Campaign Pool. At the start of your next campaign, each player may also shuffle 1 copy of Ranger Sense into their deck and add it to the Campaign Pool.
You have rescued the captives and fulfilled your oath. What Goblins remain flee in terror of your wrath, and your return journey is untroubled. The villagers who survived thank you endlessly for returning them to their village. They invited you to stay and live among them in honor, but your allegiance is to other lords and many journeys still await you. After a good night's rest, you depart in the morning.
The Caves of Nibin-Dûm
Type: Campaign
You are playing Campaign Mode.
Setup: Each player adds a copy of the "No Time to Waste!" boon to their hand after drawing their starting hand (including taking a mulligan). Add each copy of "No Time to Waste!" in a player's hand to the Campaign Pool. Shuffle the Shiny Distraction burden into the encounter deck and add it to the Campaign Pool.
That, of course, is the dangerous part about caves: you don't know how far they go back...
-The Hobbit
Dream-chaser Part 9
Type: Campaign
Forced: When stage 2B is revealed, search the encounter deck and discard pile for each boon and non-Ship burden and shuffle them into the second encounter deck.
Forced: When Captain Sahír enters play, attach Black Key (burden) and The Black Sword to him.
Refresh Action: Exhaust a hero to move 1 resource from The Black Sword to that hero's resource pool. If The Black Sword has no resources on it, remove it from the game. (Group limit once per round.)

Resolution: The players win the campaign!
Gain the following:
• 1 XP for each surviving player.
• 1 XP for each of the following cards in the victory display: Corsair Warship, Shattered Monument, Crowley, and Stormcaller.
• 2 XP if Thunderstruck is in the victory display.
• -1 XP if Ominous Fate is in the victory display.
After a long and arduous quest, the heroes are greatly relieved to finally witness Captain Sahír's demise.
When one adventure ends, a new one is bound to begin...
The City of Corsairs
Type: Campaign
You are playing Campaign Mode.
Setup: Flip the Stormcaller to its "Campaign Mode only" side, then attach Black Key (burden) to it. Each player chooses a Modification boon for each of their ship-objectives and attaches it to that ship-objective. Shuffle Thunderstruck into the encounter deck. Shuffle Crowley into the Corsair deck.
Put Calaerion into play under the control of the player with the Dream-chaser. One player may choose a copy of Círdan's Blessing not in the Campaign Pool and add it to their hand. If "Gavin returned," put him into play under any player's control. Flip this card over.
Angmar Awakened Part 9
Type: Campaign
Resolution: The players win the campaign!
The dark clouds above the fortress scattered, and the light of day washed over the battlefield. With the defeat of their master and the sun glaring down at them, the Goblins fled south to their mountain refuge. The remaining Elves and Rangers, rallied by the turning tide, drove the Orcs into full rout. The battle was won... but the victory was bittersweet. As the heroes emerged from the fortress carrying Iârion's body, their company was filled with a great sorrow. Though they were able to defeat Daechanar and stop his plans from coming to fruition, they were too late to save their friend. The tragedy of slaying the Ranger with their own hand was something the heroes would never forget, although they had his final words to comfort them.
The Dread Realm
Type: Campaign
You are playing campaign mode.
Setup: Each player may search their deck for a boon card and add it to their opening hand. Each hero begins the game with damage on them equal to the amount noted for them in the Campaign Log.
Somewhere within these catacombs, surrounded by the watchful dead, Iârion was struggling in torment. Spurred onward by steely resolve, the heroes began their search...
Dream-chaser Part 7
Type: Campaign
Resolution: Add each copy of Command and Círdan's Blessing chosen during setup to the Campaign Pool.
Gain the following:
• 1 XP for each surviving player.
• 1 XP for each resource on this card (to a maximum of 3 XP).
• 1 XP if Na'asiyah has 5 or more resources.
• 1 XP if no enemies are in play.
• 1 XP if 5 or more Underwater locations are in the victory display.
• 1 XP if each surviving player's threat is 40 or less.
• -1 XP if Ominous Fate is in the victory display.
"I knew we shouldn't have trusted him!" one of the heroes exclaims. "That fleabag is rotten to the core!"
"Don't worry," another replies. "We're not through with him. Captain Sahír's fate is entwined with our destiny."
The Drowned Ruins
Type: Campaign
You are playing Campaign Mode.
Setup: Attach Black Key (boon) to Captain Sahír. Shuffle Revenant into the encounter deck. Each player may choose one copy of Command and add it to their hand. For this game, increase the value of X on each of those copies by 1.
One player may choose one copy of Círdan's Blessing and add it to their hand. For each character in play, its controller may deal 1 damage to it to reduce their threat by 1.
Dream-chaser Part 2
Type: Campaign
Resolution: Gain the following:
• 1 XP for each surviving player.
• 1 XP for each Lush Jungle and Drowned Graves in the victory display.
• 1 XP for each resource on this card (to a maximum of 3 XP).
• 1 XP if each surviving player’s threat is 40 or less.
• –1 XP if Ominous Fate is in the victory display.
Calphon gazed at the black key, deep in thought. "An ancient relic of Númenor," he whispered, "but what is its purpose?" The perilous journey ended with a profound discovery, and he sensed an even more dangerous adventure lie ahead.
The Fate of Númenor
Type: Campaign
You are playing Campaign Mode.
Setup: Attach Spyglass to Calphon. Shuffle Revenant into the encounter deck. For each character in play, its controller may deal 1 damage to it to reduce their threat by 1
"Can it be? Are we standing on the fabled island of lost Númenor?" asked Calphon, excitedly. He raised his spyglass and peered through it. "Long have I yearned to stand on such revered land. What a sight to behold!"
Mirkwood Paths
Type: Campaign
Resolution: If there are 6 or more resource tokens here, the thought of the captured villagers suffering weighs heavily on you. Add the Guilty Conscience treachery burden to the Campaign Pool.
You have defeated the enemy rearguard, but the rest have escaped into the Mountains of Mirkwood with their prisoners. You must track the goblins to their hold if you are to fulfill your oath.
The Oath
Type: Campaign
You are playing Campaign Mode.
Setup: Each player chooses 1 Adaptation boon attachment and attaches it to one of their heroes. Shuffle the Stalking Goblin burden enemy into the encounter deck. Add Stalking Goblin and each attached Adaptation to the Campaign Pool.
Forced: At the end of each round, place 1 resource token here.
The Lord of the Rings Part 1.1
Type: Campaign
Resolution: If there are at least 12 damage tokens on Old Man Willow, the players have earned the Old Bogey-Stories boon card.
Tom Bombadil burst out laughing, "Well, my little fellows!" said he, stooping so that he peered into their faces. "You shall come home with me! The table is all laden with yellow cream, honeycomb, and white bread and butter. Goldberry is waiting. Time enough for questions around the supper table. You follow after me as quick as you are able!" With that he picked up his lilies, and then with a beckoning wave of his hand went hopping and dancing along the path eastward, still singing loudly and nonsensically.
-The Fellowship of the Ring
The Old Forest
Type: Campaign
You are playing Campaign Mode.
Setup: The first player attaches Old Bogey-stories to a hero in play.
It was not called the Old Forest without reason, for it was indeed ancient, a survivor of vast forgotten woods; and in it there lived yet, ageing no quicker than the hills, the fathers of the fathers of trees, remembering times when they were lords. The countless years had filled them with pride and rooted wisdom, and with malice. -The Fellowship of the Ring
The Lord of the Rings - Part 10
Type: Campaign
Resolution: Each player must choose: either take a permanent +2 starting threat penalty, or earn 1 copy of The Searching Eye. Record each player's choice in the campaign log.
The marshes were at an end, dying away into dead peats and wide flats of dry cracked mud. The land ahead rose in long shallow slopes, barren and pitiless, towards the desert that lay at Sauron's gate.
-The Two Towers
The Passage of the Marshes
Type: Campaign
You are playing campaign mode.
Setup: Each player may change hero cards he controls without incurring the +1 threat penalty. Each player shuffles 1 copy of The Searching Eye into his deck. Remove each burden with the following burden set icons from the encounter deck and each player's deck: Helm's Deep, The Road to Isengard
"It's that Gollum! Snakes and adders! And to think that I thought that we’d puzzle him with our bit of a climb! Look at him! Like a nasty crawling spider on a wall." —Sam Gamgee, The Two Towers
The Lord of the Rings - Part 13
Type: Campaign
Resolution: Add each copy of Overcome by Fear attached to a player's threat dial to the campaign pool and record the name of each player it was attached to. If Army of the Dead is in the victory display, add the Army of the Dead boon to the campaign pool. The players have earned each card added to the campaign pool
Then Aragorn said: "The hour is come at last. Now I go to Pelargir upon Anduin, and ye shall come after me. And when all this land is clean of the servants of Sauron, I will hold the oath fulfilled, and ye shall have peace and depart for ever. For I am Elessar, Isildur's heir of Gondor." -The Return of the King
The Passing of the Grey Company
Type: Campaign
Setup: Each player may trade heroes without incurring a threat penalty. The first player may raise each player’s threat by 1 to search his deck for Anduril and add it to his hand. Remove each burden with these burden set icons from the encounter deck: A Shadow of the Past, Flight to the Ford, The Ring Goes South, The Passage of the Marshes, Shelob’s Lair
"...there is only one way through the mountains that will bring me to the coastlands before all is lost. That is the Paths of the Dead." -Aragorn, The Return of the King
The Lord of the Rings Part 4
Type: Campaign
Resolution: If Lust for the Ring is attached to a hero, the players have earned that burden.
They were just in time. Sam and Frodo were only a few steps up, and Gandalf had just begun to climb, when the groping tentacles writhed across the narrow shore and fingered the cliff-wall and the doors. One came wriggling over the threshold, glistening in the starlight. Gandalf turned and paused. If he was considering what word would close the gate again from within, there was no need. Many coiling arms seized the doors on either side, and with horrible strength, swung them round. With a shattering echo they slammed, and all light was lost. -The Fellowship of the Ring
The Ring Goes South
Type: Campaign
You are playing in Campaign Mode.
Setup: Each player may change hero cards he controls without incurring the +1 threat penalty. The players have earned the boon cards: Sting, Mithril Shirt, Glamdring, and Andúril. Each player chooses one and adds it to his hand. If any of those boon cards remain unchosen, shuffle them into the first player's deck.
"I think that this task is appointed for you, Frodo; and that if you do not find a way, no one will." -Elrond, The Fellowship of the Ring
The Lord of the Rings Part 9
Type: Campaign
Resolution: If any player has 3 or fewer cards in his hand, the players have earned the Saruman's Voice burden card. If any player has 3 or more cards in his hand, the first player has earned the Palantír of Orthanc boon card. Add the earned cards to the Campaign Pool.
"You have become a fool, Saruman, and yet pitiable. You might still have turned away from folly and evil, and have been of service. But you choose to stay and gnaw the ends of your old plots. Stay then! But I warn you, you will not easily come out again. Not unless the dark hands of the East stretch out to take you."
-Gandalf, The Two Towers
The Road to Isengard
Type: Campaign
You are playing campaign mode.
Setup: Shuffle Saruman's Voice into the encounter deck. Remove each burden with these burden set icons from the encounter deck:
A Shadow of the Past, Flight to the Ford, The Ring Goes South
"Only lately did I guess that Saruman was to blame, and that long ago he had been spying out all the ways, and discovering my secrets. He and his folk are making havoc now." -Treebeard, The Two Towers
The Lord of the Rings - Part 14
Type: Campaign
Resolution: Count the number of resources on The Corsair Fleet and record that number in the notes section of the quest log. Remove Army of the Dead from the Campaign pool.
"But mighty indeed was Aragorn that day. Lo! all the black fleet was in his hands; and he chose the greatest ship to be his own, and he went up into it."
-Gimli, The Return of the King
The Siege of Gondor
Type: Campaign
Setup: The first player may raise each player's threat by 1 to search his deck for Andúril and add it to his hand. Remove each burden with the following burden set icons from the encounter deck:
"There is a great fleet drawing near to the mouths of Anduin, manned by the Corsairs of Umbar in the South. They have long ceased to fear the might of Gondor, and they have allied with the Enemy, and now make a heavy stroke in his cause."
-Beregond, The Return of the King
Dream-chaser Part 5
Type: Campaign
Resolution: The players may add Come Together to the Campaign Pool.
Gain the following:
• 1 XP for each surviving player.
• 1 XP if Captain Sahír has 5 or more resources.
• 1 XP if Na'asiyah has 5 or more resources.
• 1 XP if Sea Serpent (Enraged side) is in play (2 XP instead if it is in the victory display).
• 1 XP if each hero has no damage on it.
• 1 XP if each surviving player's threat is 40 or less (2 XP instead if their threat is 30 or less).
• -1 XP if Ominous Fate is in the victory display.
Surprisingly, the truce with the Corsairs held firm, and with cooperation the massive sea beast was defeated. But the exhilaration of victory soon fades as a wave of apprehension washes over the faces of both friend and foe. Tensions rise and both sides brace for yet another arduous battle.
The Thing in the Depths
Type: Campaign
You are playing Campaign Mode.
Forced: After Captain Sahír (enemy) enters play, attack Black Key (burden) to him.
Forced: After Captain Sahír flips over, remove Black Key (burden) from the game and attach Black Key (boon) to him. Add Sea Serpent (Menacing side) to the staging area. One player adds Come Together to their hand. For this game, increase the value of X on Come Together by 1.
The Lord of the Rings - Part 16
Type: Campaign
Forced: When the players advance to stage 3A, attach A Heavy Burden to the Ring-bearer. Attach each set aside Item boon to Shagrat as a guarded objective. When Shagrat is defeated, return each guarded boon to its owner's hand.
Resolution: If Shagrat is in play, remove each Item boon attached to it from the campaign pool. (The players have lost those boons.)
The will of the Watchers was broken with a suddenness like the snapping of a cord, and Frodo and Sam stumbled forward. Then they ran. Through the gate and past the great seated figures with their glittering eyes. There was a crack. The keystone of the arch crashed almost on their heels, and the wall above crumbled, and fell in ruin. Only by a hair did they escape.
-The Return of the King
The Tower of Cirith Ungol
Type: Campaign
Setup: Each player may change heroes he controls without incurring the +1 threat penalty. Attach A Heavy Burden to the hero with Last of the Company attached. Each player chooses an Item boon (excluding Andúril) from the campaign pool and sets it aside, out of play. Remove each burden with the following burden set icons from the encounter deck, then flip this card over: Helm's Deep, The Road to Isengard, and The Passing of the Grey Company
Angmar Awakened Part 7
Type: Campaign
Resolution: For each Clue a player controls, that player may add the book with the same name to the Campaign Pool and their deck.
"Look!" the hero holding the tome shouted, pointing to the tree. "I recognize this name: Daechanar. That is the same name as the one who commands Thaurdir - the 'lord of Angmar' mentioned in the Goblin dungeons!"
One of the companions shook her head, pondering what they had learned. "It cannot be the same person. It's been over a century. The Dúnedain are long-lived, but they are not immortal. The Daechanar in this family tree should be long dead by now..."
"We should continue to Rivendell," one of the heroes declared at last. "Even Thaurdir cannot pursue us there, and we can consult Elrond about these matters. If there is anyone who will understand what we are dealing with, it is he."
The Treachery of Rhudaur
Type: Campaign
You are playing campaign mode.
The company exchanged anxious glances. "If Amarthiúl is right and the Wraith was after Iârion in particular; these ruins might hold the answer to this mystery."
The Lord of the Rings Part 7
Type: Campaign
Resolution: If the pursuit value is 25 or lower, the players must choose: either each player earns one of the Skill boons (Intimidation, Hands of a Healer, Forewarned, or Leader of Men) and attached it to a hero he controls, or one player earns the boon Beyond All Hope and chooses a hero from the list of fallen heroes. That player takes control of the chosen hero (removing it from the list of fallen heroes) and attaches Beyond All Hope to it. If a player controls more than 3 non-Fellowship heroes, he must remove heroes from the Campaign Log until he controls only 3 heroes. Changing heroes as a result of earning Beyond All Hope does not incur a +1 threat penalty. Add the earned cards to the Campaign Pool.
Then when they had laid their fallen comrades in a mound and had sung their praises, the Riders made a great fire and scattered the ashes of their enemies. So ended the raid, and no news of it came ever back either to Mordor or Isengard; but the smoke of the burning rose hight ot heaven and was seen by many watchful eyes. -The Two Towers
The Uruk-hai
Type: Campaign
You are playing campaign mode.
Setup: Remove Gildor Inglorion and Mr. Underhill from the Campaign Pool. Remove each burden with the following burden set icons from the encounter deck:
A Shadow of the Past, Flight to the Ford, The Ring Goes South
They followed their enemies now by the clear light of day. It seemed that the Orcs had pressed on with all possible speed. -The Two Towers
Angmar Awakened Part 4
Type: Campaign
Resolution: Add Fend Off Despair to the Campaign Pool.
The Goblins emerged under the cover darkness, clad in white fur that blended with the snow. The sentries that kept watch were taken from behind, pulled to the ground and gagged. One spotted the approaching Goblins and called out, but was immediately struck by Goblin-arrows. The sentry's shouts woke the rest of the company, but taken by surprise and outnumbered nearly ten to one, the odds were grim. TYhe largest of the Goblins stepped forward and grinned wickedly. "Surround them! Don't let any escape!" if bellowed, "Gornákh wants them alive!"
The heroes were forced to submit, disarmed of their weapons, and bound. They looked amongst themselves for a moment before they realized that Amarthiúl was no longer standing among them. They weren't sure if his body was among the slaim.
"Come alonmg now, lads," the larger Goblin growled, pulling one of the heroes to his feet and forcing him to march at spear-point. "Mount Gram awaits."
The Wastes of Eriador
Type: Campaign
You are playing campaign mode.
Setup: Each player may change hero cards without incurring the +1 threat penalty. Each player adds 1 copy of Determination to their starting hand. Add each of those events to the Campaign Pool. Shuffle the Fend Off Despair side quest into the encounter deck.
"We cannot tarry. The wolves here are evil and vicious, and the darkness of night is their hunting ground. I fear our hunt has just become theirs..."
-Amarthiúl