ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Goblin Sniper
Type: Enemy
Traits: Orc.,Goblin.
Engagement cost: 38
Attack: 4
Defense: 2
Hit points: 5
Threat strength: 2
Cannot be optionally engaged.
Forced: At the end of the combat phase, easy player deals 1 damage to a hero he controls.
Shadow: Defending character does not count it's Defense.
Goblin Sniper
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 48
Attack: 2
Defense: 0
Hit points: 2
Threat strength: 2
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.
Goblin Spearman
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 15
Attack: 2
Defense: 2
Hit points: 2
Threat strength: 2
Goblin Spearman gets +2 Attack if its attack is undefended.
Shadow: Add Goblin Spearman to the staging area.
Goblin Stalker
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 28
Attack: 2
Defense: 3
Hit points: 3
Threat strength: 3
Forced: When Goblin Stalker attacks, deal it 1 additional shadow card.
Forced: When Goblin Stalker is dealt a shadow card with 'PASS' printed in its text box, it gets +2 Attack until the end of the phase.
Goblin Swordsman
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 20
Attack: 3
Defense: 1
Hit points: 2
Threat strength: 1
Goblin Swordsman gets +2 Attack if its attack is undefended.
Shadow: Add Goblin Swordsman to the staging area.
Goblin Taskmaster
Type: Enemy
Traits: Goblin.,Orc.
Keywords: Ambush.
Engagement cost: 27
Attack: 2
Defense: 2
Hit points: 4
Threat strength: 2
Forced: After Goblin Taskmaster engages a player, that player deals 2 damage to 1 character he controls.
Goblin Tormentor
Type: Enemy
Traits: Goblin.,Orc.
Keywords: Capture 1.
Engagement cost: 28
Attack: 254
Defense: 1
Hit points: 3
Threat strength: 2
X is the number of cards in play with 1 or more captured cards underneath them.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has no captured cards underneath it).
Goblin Trapper
Type: Enemy
Traits: Goblin.,Orc.
Keywords: Ambush.
Engagement cost: 30
Attack: 3
Defense: 2
Hit points: 3
Threat strength: 3
Ambush.
Forced: After Goblin Trapper engages a player, that player must exhaust a character he controls.
Shadow: Add Goblin Trapper to the staging area.
Goblin Troop
Type: Enemy
Traits: Orc.,Goblin.
Engagement cost: 35
Attack: 5
Defense: 4
Hit points: 6
Threat strength: 3
Cannot have player card attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 Attack and +1 Defense.
Shadow: Attacking enemy gets +2 Attack.
Goblin Troop
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 35
Attack: 5
Defense: 3
Hit points: 6
Threat strength: 3
Cannot have attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 Attack and +1 Defense.
Shadow: Attacking enemy gets +2 Attack.
Goblin Warlord
Type: Enemy
Traits: Orc.,Goblin.
Engagement cost: 33
Attack: 5
Defense: 4
Hit points: 7
Threat strength: 2
Cannot have non-objective player card attachments or take non-combat damage
Forced: After Goblin Warlord enters play, the opposing team searches the encounter deck and discard pile for a 0-cost Goblin enemy and adds it to the staging area. Shuffle the encounter deck.
Goblin Warlord
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 39
Attack: 3
Defense: 3
Hit points: 5
Threat strength: 4
Lost: Each player must choose and discard 1 ally he controls from play, if able.
Shadow: Trigger all 'Lost:' effects in play.
Gollum
Type: Enemy
Traits: Gollum.
Engagement cost: 50
Attack: 2
Defense: 3
Hit points: 5
Threat strength: 0
Forced: After the first player answers a riddle and fails to find at least 1 match, Gollum attacks Bilbo Baggins. (Do not deal a shadow card for this attack.)
"If precious asks, and it doesn't answer, we eats it, my precious." - Gollum, The Hobbit
Sméagol
Type: ObjectiveAlly
Traits: Gollum.
Willpower: 2
Attack: 2
Defense: 2
Hit points: 5
Immune to player card effects. The first player gains control of Sméagol.
Forced: After the players quest unsuccessfully, flip Sméagol to Gollum.
If Sméagol is destroyed, the players lose the game.
Gollum
Type: Enemy
Traits: Gollum.
Engagement cost: 30
Attack: 2
Defense: 2
Hit points: 5
Threat strength: 2
Immune to non-Fellowship player card effects. Gollum engages the first player.
Forced: After Gollum engages the first player during the refresh phase, he makes an immediate attack.
Forced: When Gollum is defeated, flip him to Sméagol exhausted.
Gollum
Type: Enemy
Traits: Gollum.
Keywords: Surge.
Engagement cost: 99
Attack: 2
Defense: 2
Hit points: 5
Threat strength: 2
Immune to non-Fellowship player card effects.
Gollum engages the first player.
*Forced: After Gollum is discarded during a Fortitude test, put him into play engaged with the first player. Then, choose an encounter card discarded from this test and ignore its (|) icons.
✽
Gorbag
Type: Enemy
Traits: Orc.,Uruk.
Engagement cost: 36
Attack: 4
Defense: 3
Hit points: 5
Threat strength: 3
Victory points: 3
Cannot have attachments.
Forced: After Gorbag engages you, it makes an immediate attack.
Shadow: Attacking enemy makes an additional attack against you after this one.
Gorgoroth Hill-troll
Type: Enemy
Traits: Troll.
Engagement cost: 56
Attack: 7
Defense: 3
Hit points: 8
Threat strength: 3
Cannot have attachments.
Forced: After Gorgoroth Hill-troll attacks and destroys a character, the defending player discards a random card from his and hand and raises his threat by that card's printed cost.
...these fell creatures would bite the throats of those that they threw down.
-The Return of the King
Grasping Arm
Type: Enemy
Traits: Creature.,Tentacle.
Keywords: Grapple ( highest printed Threat ).
Engagement cost: 20
Attack: 4
Defense: 1
Hit points: 4
Threat strength: 2
Forced: When Grasping Arm attacks, the engaged player must exhaust a character he controls.
Shadow: If this attack is undefended, resolve Grasping Arm's Grapple keyword.
Grasping Root
Type: Enemy
Traits: Tree.
Engagement cost: 30
Attack: 3
Defense: 3
Hit points: 5
Threat strength: 3
Forced: After Grasping Root engages a player, that player must assign X damage among characters he controls. X is the number of locations in the victory display.
...a great tree-root seemed to be over him and holding him down... -The Fellowship of the Ring
Grasping Tentacle
Type: Enemy
Traits: Tentacle.
Engagement cost: 12
Attack: 3
Defense: 0
Hit points: 3
Threat strength: 2
Forced: When Grasping Tentacle is attacked, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, attach this card to an attacking character as a Tentacle attachment with the text: 'Attached character's Attack and Defense are reduced to 0.'
Graxar
Type: Enemy
Subtype: Burden
Traits: Corsair.,Raider.
Engagement cost: 47
Attack: 3
Defense: 0
Hit points: 10
Threat strength: 3
Victory points: 8
Immune to player card effects. No more than 1 character can attack Graxar each round.
Graxar gets +1 Attack for each damage on him and +1 Defense for each resource on him.
Forced: When Graxar is dealt a shadow card, place 1 resource on him.
Great Cave-troll
Type: Enemy
Traits: Troll.
Engagement cost: 38
Attack: 7
Defense: 3
Hit points: 10
Threat strength: 2
Victory points: 3
Immune to ranged damage.
No attachments can be played on Great Cave-troll.
Great Cave-troll
Type: Enemy
Traits: Troll.
Engagement cost: 36
Attack: 6
Defense: 2
Hit points: 9
Threat strength: 2
Cannot have non-objective player card attachments.
While Great Cave-troll is in the staging area, it gains: "Forced: At the end of the encounter phase, raise each player's threat by 2."
Great Cave-troll
Type: Enemy
Traits: Troll.
Engagement cost: 36
Attack: 6
Defense: 4
Hit points: 6
Threat strength: 3
Cannot have attachments.
For each point of excess damage dealt by Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) remove 1 progress from the current quest.
Great Cave-troll
Type: Enemy
Traits: Troll.
Engagement cost: 36
Attack: 6
Defense: 4
Hit points: 6
Threat strength: 3
Cannot have attachments.
For each point of excess combat damage dealt by Great Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) remove 1 progress from the current quest.
Great Gray Wolf
Type: Enemy
Traits: Creature.
Engagement cost: 30
Attack: 5
Defense: 2
Hit points: 5
Threat strength: 4
Forced: If Great Gray Wolf is dealt a shadow card with a riddle, return all Creature enemies to the staging area at the end of the combat phase.
Riddle: The first player names a card type, sphere and cost, shuffles his deck, then discards the top 3 cards. For each of those cards that matches all three items, place 1 progress token on stage 2.
Great Shark
Type: Enemy
Traits: Creature.
Engagement cost: 34
Attack: 4
Defense: 4
Hit points: 6
Threat strength: 4
Great Shark gets +1 Threat, +1 Attack, and +1 Defense for each Underwater location in the victory display.
Great Shark cannot be engaged or damaged unless the active location is Underwater.
Forced: At the beginning of the encounter phase, return Great Shark to the staging area unless the active location is Underwater.
Great Spider
Type: Enemy
Traits: Spider.
Engagement cost: 34
Attack: 3
Defense: 1
Hit points: 3
Threat strength: 2
Forced: After Gret Spider engages you, exhaust a character you control.
Shadow: Deal 1 damage to an exhausted character you control.
Great Warg
Type: Enemy
Traits: Creature.
Engagement cost: 25
Attack: 5
Defense: 3
Hit points: 5
Threat strength: 4
Forced: After Great Warg attacks and destroys a character, remove all progress from the current quest.
Shadow: Defending player discards 1 attachment he controls.
Great Warg Chief
Type: Enemy
Traits: Creature.,Warg.
Engagement cost: 30
Attack: 5
Defense: 3
Hit points: 6
Threat strength: 4
Cannot have attachments.
Forced: After Great Warg Chief enages you, discard cards from the encounter deck until a Warg enemy is discarded. Put that enemy into play engaged with you.
Greenway Footpad
Type: Enemy
Traits: Brigand.
Engagement cost: 25
Attack: 4
Defense: 2
Hit points: 4
Threat strength: 2
When Revealed: Either raise each player's threat by 2 or Greenway Footpad makes an immediate attack against the first player.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if your threat is 35 or higher).
Grey Mountain Giant
Type: Enemy
Traits: Giant.
Engagement cost: 44
Attack: 5
Defense: 2
Hit points: 11
Threat strength: 2
Cannot have non-objective attachments.
Forced: When Grey Mountain Giant engages you, discard the top 5 cards of your deck. Assign damage among characters you control equal to the number of allies discarded by this effect.
Gríma
Type: Enemy
Traits: Rohan.,Traitor.
Keywords: Doomed 2.
Engagement cost: 1
Attack: 2
Defense: 3
Hit points: 3
Threat strength: 3
Forced: After Gríma attacks a player, that player shuffles Gríma back into the encounter deck and reveals an encounter card.
Shadow: This attack is considered undefended.
Grishnákh
Type: Enemy
Traits: Orc.,Mordor.
Engagement cost: 40
Attack: 3
Defense: 4
Hit points: 5
Threat strength: 4
Victory points: 5
Forced: After Grishnákh enters play, the first player attached 1 of the Captives to him. If Grishnákh is defeated, place the attached Captive faceup underneath To Isengard!
Forced: At the end of the quest phase, deal 1 damage to the attached Captive.
Groping Dead
Type: Enemy
Traits: Undead.
Engagement cost: 24
Attack: 3
Defense: 1
Hit points: 4
Threat strength: 2
The engaged player cannot reduce his threat.
Forced: After Groping Dead attacks and destroys a character, place 1 mire token on the active location.
Shadow: If this attack destroys a character, place 1 mire token on the active location.
Guardian of Gundabad
Type: Enemy
Traits: Orc.,Goblin.
Engagement cost: 39
Attack: 4
Defense: 1
Hit points: 5
Threat strength: 3
While there are 3 or more quest cards in the victory display, Guardian of Gundabad gets +2 Defense.
Shadow: Attacking enemy gets +2 Defense until the end of the phase.
Guardian of the Golden King
Type: Enemy
Traits: Undead.
Engagement cost: 41
Attack: 6
Defense: 4
Hit points: 10
Threat strength: 4
Forced: After attackers are declared during an attack against Guardian of the Golden King, look at the bottom card of the first player's deck. Choose and remove characters from the attack until only X or fewer characters are attacking, where X is the looked-at-card's printed cost (those characters do not ready).
Guard Dogs
Type: Enemy
Traits: Creature.
Keywords: Surge.
Engagement cost: 12
Attack: 2
Defense: 1
Hit points: 2
Threat strength: 1
Forced: After Guard Dogs engages you, deal 1 damage to a character you control.
Shadow: Put Guard Dogs into play engaged with you.
Guard Warg
Type: Enemy
Traits: Creature.
Engagement cost: 25
Attack: 3
Defense: 3
Hit points: 3
Threat strength: 4
Forced: After the engaged player discards any number of cards from his out-of-play deck, Guard Warg makes an immediate attack.
Shadow: Deal 1 damage to the defending character.
Gundabad Archer
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 40
Attack: 2
Defense: 1
Hit points: 3
Threat strength: 2
When Revealed: Each player must deal 2 damage to a character he controls.
Shadow: Deal 1 damage to defending character for each quest stage in play with no progress on it.
Gundabad Climber
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 33
Attack: 2
Defense: 2
Hit points: 2
Threat strength: 1
When Revealed: Remove 1 progress from every quest stage in play. (2 progress instead if 3 or more players in the game.)
Goblins had scaled the Mountain from the other side and already many were on the slopes aboe the Gate... -The Hobbit
Gundabad Elite
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 40
Attack: 5
Defense: 3
Hit points: 5
Threat strength: 2
Cannot be optionally engaged.
Forced: At the end of the round, if Gundabad Elite is in the staging area, either remove 2 progress from the current quest, or Gundabad Elite makes an attack against the first player.
Gundabad Wolf Rider
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 15
Attack: 3
Defense: 0
Hit points: 3
Threat strength: 1
Forced: When this enemy attacks, remove 1 progress from the current quest.
Shadow: Attacking enemy gets +1 Attack for each quest stage in play with no progress on it.
Half-orc of Isengard
Type: Enemy
Traits: Orc.,Isengard.
Engagement cost: 33
Attack: 3
Defense: 2
Hit points: 4
Threat strength: 3
Forced: When Half-orc of Isengard attacks, either discard 1 random card from your hand, or Half-orc of Isengard gets +3 Attack for this attack.
Shadow: If this attack destroys a character, discard 1 random card from your hand.
Haradrim Archer
Type: Enemy
Traits: Harad.
Keywords: Archery X.
Engagement cost: 42
Attack: 3
Defense: 1
Hit points: 5
Threat strength: 254
X is the number of players in the game.
Forced: After Haradrim Archer engages you, assign X damage among characters you control.
Shadow: Deal 1 damage to the defending character.
Haradrim Captain
Type: Enemy
Traits: Harad.
Engagement cost: 44
Attack: 4
Defense: 3
Hit points: 6
Threat strength: 4
Each Harad enemy in the staging area gains archery 1.
Each engaged Harad enemy gets +1 Defense.
Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if it has the Harad trait).
Haradrim Elite
Type: Enemy
Traits: Harad.
Engagement cost: 27
Attack: 4
Defense: 3
Hit points: 3
Threat strength: 3
Forced: When Haradrim Elite enters play, it makes an immediate attack from the staging area against the first player.
Shadow: This enemy attacks again after this attack resolves. (Deal a new shadow card for that attack.)
Haradrim Marksman
Type: Enemy
Traits: Harad.
Engagement cost: 36
Attack: 2
Defense: 2
Hit points: 5
Threat strength: 2
While the current quest has battle, Haradrim Marksman gets +2 Threat and gains archery 2.
While the current quest has siege, Haradrim Marksman gets +2 Attack and allies cannot be declared as defenders against its attacks.
Haradrim Pirate
Type: Enemy
Traits: Corsair.
Engagement cost: 34
Attack: 3
Defense: 2
Hit points: 4
Threat strength: 2
Forced: When Haradrim Pirate engages you, deal 1 damage to a character you control (2 damage instead if the active location is a Ship).
Shadow: Defending character gets -1 Defense for each damage on it.
Haradrim Soldier
Type: Enemy
Traits: Harad.
Engagement cost: 40
Attack: 4
Defense: 3
Hit points: 4
Threat strength: 2
Forced: After Haradrim Soldier engages you, it makes an immediate attack.
Shadow: Attacking enemy makes an additional attack against you after this one.
Haradrim Warrior
Type: Enemy
Traits: Harad.
Keywords: Archery X.
Engagement cost: 30
Attack: 3
Defense: 3
Hit points: 4
Threat strength: 254
X is the number of locations controlled by the first player.
Forced: After Haradrim Warrior engages a player, it gets +X Attack and +X Defense until the end of the round.
Shadow: Deal 1 damage to defending character.
Harad Tiger
Type: Enemy
Traits: Creature.
Engagement cost: 0
Attack: 4
Defense: 3
Hit points: 5
Threat strength: 4
Cannot be optionally engaged.
Forced: After Harad Tiger attacks and destroys a character, return it to the staging area.
Shadow: Attacking enemy makes an additional attack against you after this one.
Harbor Brute
Type: Enemy
Traits: Brigand.,Thug.
Engagement cost: 38
Attack: 4
Defense: 4
Hit points: 5
Threat strength: 4
When Revealed: If Alcaron's Scroll is attached to an enemy, detach it from that enemy and attach it to Harbor Brute. Move all progress tokens from that enemy to Harbor Brute.
Harbor Thug
Type: Enemy
Traits: Thug.
Engagement cost: 25
Attack: 3
Defense: 1
Hit points: 3
Threat strength: 2
Forced: When the player whose hero has Alcaron's Scroll attached raises his threat, Harbor Thug engages that player.
Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron's Scroll attached, if able.
Hill Troll
Type: Enemy
Traits: Troll.
Engagement cost: 33
Attack: 6
Defense: 2
Hit points: 8
Threat strength: 1
Cannot have non-objective palyer card attachments.
Hill Troll
Type: Enemy
Traits: Troll.
Engagement cost: 30
Attack: 6
Defense: 3
Hit points: 9
Threat strength: 1
Victory points: 4
Excess combat damage dealt by Hill Troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) must be assigned as an increase to your threat.
"Mutton yesterday, mutton today, and blimey, if it don't look like mutton again tomorrow."
-Troll, The Hobbit
Hive Guardian
Type: Enemy
Traits: Creature.,Spider.
Engagement cost: 40
Attack: 3
Defense: 2
Hit points: 5
Threat strength: 3
While On Track is in play, Hive Guardian gets +2 Attack and -5 engagement cost.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if On Track is in play).
Hive Guardian
Type: Enemy
Traits: Spider.
Engagement cost: 30
Attack: 5
Defense: 2
Hit points: 6
Threat strength: 3
Forced: After Hive Guardian attacks and destroys an ally, return Hive Guardian to the staging area.
Shadow: Return attacking enemy to the staging area after this attack.
Hoarwell River Serpent
Type: Enemy
Traits: Creature.
Engagement cost: 38
Attack: 4
Defense: 3
Hit points: 5
Threat strength: 3
As an additional cost to travel to a safe location, one player must engaged Hoarwell River Serpent.
Forced: When you engage Hoarwell River Serpent, deal 1 damage to each damaged character you control.
Hobgoblin
Type: Enemy
Traits: Orc.
Engagement cost: 38
Attack: 1
Defense: 1
Hit points: 5
Threat strength: 1
While Hobgoblin is guarding a card, it gets +X Threat, +X Attack, and +X Defense, where X is that card's cost.
Forced: After Hobgoblin enters play, the first player attaches the top card of his deck to Hobgoblin faceup as a guarded attachment. When Hobgoblin leaves play, return the card it was guarding to its owner’s hand.
Hobgoblin
Type: Enemy
Traits: Orc.,Goblin.
Engagement cost: 30
Attack: 5
Defense: 2
Hit points: 5
Threat strength: 3
Forced: After Hobgobling engages a player, it cannot take damage until the end of the round.
Shadow: Attacking enemy cannot take damage this phase.
Host of Angmar
Type: Enemy
Traits: Orc.
Keywords: Archery 2.
Engagement cost: 50
Attack: 9
Defense: 4
Hit points: 12
Threat strength: 4
Victory points: 4
Immune to player card effects.
Forced: After Host of Angmar attacks and destroys a character, either remove 2 progress from the main quest, or return Host of Angmar to the staging area.
Host of Dol Guldur
Type: Enemy
Traits: Orc.
Keywords: Archery X.
Engagement cost: 40
Attack: 8
Defense: 4
Hit points: 12
Threat strength: 254
X is the number of players.
Cannot have attachments.
Forced: At the end of the encounter phase, if Host of Dol Guldur is in the staging area, remove X progress from the main quest.
Host of Isengard
Type: Enemy
Traits: Orc.,Uruk-hai.
Keywords: Toughness 2.
Engagement cost: 48
Attack: 8
Defense: 2
Hit points: 8
Threat strength: 4
Toughness 2. Cannot have attachments.
While Host of Isengard is in the staging area, it gains: "Forced: At the end of the round, place 1 progress on the current quest (bypassing any active location)."
Hound of Sauron
Type: Enemy
Traits: Creature.,Warg.
Keywords: Surge.
Engagement cost: 50
Attack: 4
Defense: 1
Hit points: 3
Threat strength: 1
Hound of Sauron gets -5 engagement cost for each enemy in the staging area.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it was engaged with round).
Howling Warg
Type: Enemy
Traits: Warg.
Engagement cost: 23
Attack: 2
Defense: 1
Hit points: 3
Threat strength: 1
When Revealed: Discard the top card of the encounter deck. If that card has the Warg trait, reveal it and add it to the staging area.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has the the Warg trait).
Howling Warg
Type: Enemy
Traits: Creature.,Warg.
Engagement cost: 38
Attack: 3
Defense: 2
Hit points: 4
Threat strength: 2
Forced: After Howling Warg attacks, place 1 damage on an active location.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, place 1 damage on an active location.
Hummerhorns
Type: Enemy
Traits: Creature.,Insect.
Engagement cost: 40
Attack: 2
Defense: 0
Hit points: 3
Threat strength: 1
Victory points: 5
Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.
Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)
Hunters from Mordor
Type: Enemy
Traits: Mordor.
Engagement cost: 34
Attack: 2
Defense: 2
Hit points: 6
Threat strength: 2
Hunters from Mordor get +2 Attack and +2 Threat for each Clue card in play.
Shadow: Deal 1 damage to each hero with a Clue card attached. (3 damage instead if this attack is undefended.)
Hunting Eagle
Type: Enemy
Traits: Creature.,Eagle.
Keywords: Surge.
Engagement cost: 50
Attack: 3
Defense: 1
Hit points: 3
Threat strength: 1
Surge. Cannot be optionally engaged.
Forced: When the encounter phase begins, Hunting Eagle engages the first player.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if attacking enemy has the Creature trait).
Hunting Hawk
Type: Enemy
Traits: Creature.
Engagement cost: 44
Attack: 4
Defense: 3
Hit points: 5
Threat strength: 4
Cannot have attachments or be optionally engaged.
While Hunting Hawk is in the staging area it gains, "Forced: After a player plays an ally, he must either exhaust it, or place 1 damage on an active location."
Hunting Pack
Type: Enemy
Traits: Creature.,Warg.
Engagement cost: 40
Attack: 6
Defense: 3
Hit points: 6
Threat strength: 3
Cannot have attachments.
While a player is making an engagement check against Hunting Pack, it gets -1 engagement cost for each damaged character that player controls.
"...who now will wish to journey south by night with the wild wolves on his tail?" -Gandalf, The Fellowship of the Ring
Hunting Warg
Type: Enemy
Traits: Warg.
Engagement cost: 32
Attack: 3
Defense: 2
Hit points: 4
Threat strength: 2
Forced: After Hunting Warg engages a player, it makes an immediate attack. If Hunting Warg is dealt a shadow card with no shadow effect for this attack, it gets +2 Attack until the end of the phase.