ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Dark Pursuit
Type: Treachery
When Revealed: Raise the total Threat of the staging area by 1 for each Scout enemy in play. If there are no Scout enemies in play, Dark Pursuit gains surge.
Dark Sorcery
Type: Treachery
Traits: Sorcery.
Keywords: Doomed 2.
When Revealed: Each player discards each ally he controls that has the same title as a card in his discard pile.
Daunting Power
Type: Treachery
When Revealed: Until the end of the round, characters cannot be declared as attackers. If there are no engaged enemies, raise each player's threat by 4.
Shadow: Until the end of the round, defending character cannot ready.
Deadly Accusations
Type: Treachery
When Revealed: Raise each player's threat by X, where X is 1 more than the Investigate value of the active location.
Shadow: Attacking enemy gets +X Attack, where X is the Investigate value of the active location.
Deadly Cold
Type: Treachery
Traits: Weather.
When Revealed: For each ready character a player controls, he must choose: either exhaust that character, or deal 1 damage to it.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if defending character is damaged).
Death and Calamity
Type: Treachery
Traits: Sorcery.
When Revealed: Attach Death and Calamity to the current quest. Then, the first player reanimates the top X cards of his deck, where X is the number of copies of Death and Calamity in play.
Shadow: Attacking enemy gets +X Attack, where X is the number of Sorcery cards in play.
Death and Decay
Type: Treachery
Traits: Sorcery.
When Revealed: Discard the top 3 cards of each player's deck. Each player discards each attachment he controls that has the same title as a card in his discard pile. If no attachments are discarded from play by this effect, Death and Decay gains surge.
Deceitful Island
Type: Treachery
Keywords: Doomed 3.
When Revealed: Switch the placement of the active location with the location above or below it, or to its left (the active location does not change). Then, flip each adjacement location to its "Lost Island" or "Edge of the Temple" side.
Deeper into the Ruins
Type: Treachery
When Revealed: Until the end of the phase, add X Threat to the total Threat in the staging area. X is the total Threat of all locations to the left of the active location (in its row). If X is 0, Deeper into the Ruins gains Doomed 1.
Deep Deep Dark
Type: Treachery
Keywords: Doomed 1.,Surge.
Doomed 1. Surge.
When Revealed: Attach 1 card from the top of the first player's deck to each Nameless enemy in play, if able.
Shadow: If attacking enemy is Nameless, the defending player must discard his hand.
Deep Deep Dark
Type: Treachery
When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard a character you control.
Shadow: Raise your threat by 1 for each enemy engaged with you.
Deep Fissure
Type: Treachery
When Revealed: Each player deals 1 damage to a questing character he controls and removes that character from the quest.
Shadow: Deal 1 damage to a character you control.
Deep Fissure
Type: Treachery
Traits: Hazard.
When Revealed: Remove a character you control from the quest and discard the top card of the encounter deck. If that character's printed Willpower is less than the discarded card's Threat, discard that character.
...it was long before Pippin could summon enough courage to leap... -The Fellowship of the Ring
Deep Maelstrom
Type: Treachery
When Revealed: For each location in play that is not grappled, reveal the top card of the encounter deck. If no cards are revealed by this effect, Deep Maelstrom gains Doomed 5. Cannot be canceled.
Shadow: Attacking enemy gets +1 Attack for each enemy grappled with a location.
Deep Shadows
Type: Treachery
Keywords: Doomed 2.
When Revealed: Each player must choose: either discard your hand (with at least 3 cards in it), or reveal and encounter card.
Shadow: Attacking enemy makes an additional attack after this one.
Denizen of the Deep
Type: Treachery
When Revealed: The opposing team attaches Denizen of the Deep to a non-unique enemy and returns it to the staging area. If there are no non-unique enemies in play, Denizens of the Deep gains surge. (Counts as Condition attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense and is immune to player card effects.)
Denizen of the Deep
Type: Treachery
When Revealed: The highest Attack enemy in the staging area makes an immediate attack against the first player. If no attack is made this way, Denizen of the Deep gains surge.
Shadow: Attacking enemy makes an additional attack against you after this one.
Desecrated Ruins
Type: Treachery
When Revealed: Place 3 damage on the active location. If there is no active location, Desecrated Ruins gains surge.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys an ally, place X damage on the active location. X is that ally's cost.
Despair
Type: Treachery
When Revealed: Until the end of the round, treat each character's printed text box as if it were blank (except for Traits).
Shadow: Treat the defending character's text box as if it were blank until the end of the phase (except for Traits).
Despair
Type: Treachery
When Revealed: Remove 4 progress tokens from the current quest card. (If there are fewer than 4 progress tokens on the quest, remove all progress tokens from that quest.)
Shadow: Defending character does not count its Defense.
Determined Defense
Type: Treachery
When Revealed: Until the end of the phase, add 2 Threat to the staging area. Add 2 additional Threat for each Castle side quest in the victory display.
Shadow: Exhaust a character you control.
Devilry of Saruman
Type: Treachery
When Revealed: Place 3 progress on the main quest (bypassing any active location). Until the end of the round, treat each character's text box as if it was blank (except for Traits).
Shadow: Attacking enemy gets +2 Attack and gains Toughness 2 until the end of the round.
Devilry of the Dark Land
Type: Treachery
Traits: Corruption.
When Revealed: Return the top X Undead enemies in the encounter discard pile to the staging area, where X is the number of players. If no enemies were returned to the staging area as a result of this effect, Devilry of the Dark Land gains surge.
                
Escape: 10
'But that is an age and more ago,' said Sam. 'The Dead can't be really there!' -The Two Towers
Dire Magnificence
Type: Treachery
When Revealed: Each player must choose and discard 1 ally he controls if able. Deal 2 damage to Lake-town for each player that cannot.
Shadow: If this attack destroys a character, Smaug engages the next player and makes an immediate attack against that player.
Disappearances
Type: Treachery
When Revealed: Each player discards all ally cards from his hand. If no cards are discarded this way, Disappearances gains doomed 2.
Shadow: Discard an attachment you control.
Discord and Distrust
Type: Treachery
Keywords: Doomed 2.
When Revealed: Until the end of the round, players cannot trigger Action or Response effects.
Shadow: Until the end of the round, defending character cannot ready.
Discovered!
Type: Treachery
When Revealed: Either trigger ech Scour effect currently in play, or each player places a random card from his hand facedown underneath The Orcs' Search.
Shadow: If this attack destroy's a character, place that character facedown underneath The Orcs' Search.
Dismay and Fear
Type: Treachery
When Revealed: Choose and remove characters from the quest until the total Willpower of characters removed from the quest is equal to or higher than The Nameless Fear's Threat.
Shadow: Discard each attachment you control with a cost less than The Nameless Fear's Threat.
Down from the Hills
Type: Treachery
When Revealed: Each player must choose: Either remove 1 time counter from the current quest, or search the encounter deck and discard pile for a Dunland enemy, reveal it, and add it to the staging area. Shuffle the encounter deck. If any player has 5 or more cards in hand, this effect cannot be canceled.
Dragon Breath
Type: Treachery
Traits: Dragon.
Keywords: Surge.
When Revealed: Attach to a Dragon enemy. (Counts as a Condition attachment with the text: "Limit 1 per enemy. Forced: When attached enemy attacks you, deal 1 damage to each character you control. Then, discard Dragon Breath.")
Dragon Scales
Type: Treachery
Traits: Dragon.
Keywords: Surge.
When Revealed: Attach to a Dragon enemy. (Counts as a Condition attachment with the text: "Limit 1 per enemy. Forced: When attached enemy would take any amount of damage, cancel all of that damage. Then, discard Dragon Scales.")
Dragon-Spell
Type: Treachery
Traits: Enchantment.
When Revealed: Attach to the hero with the most resources without Dragon-Spell attached. (Counts as a Condition attachment with the text: 'Attached hero gets -1 Willpower for each resource in its resource pool. Forced: When attached hero spends resources, attached hero takes X damage. X is equal to the number of resources spent.')
Drawn to the Ring
Type: Treachery
When Revealed: The first player must choose: either exhaust The One Ring and reveal an encounter card, or discard cards from the top of the encounter deck until an enemy is discarded and put it into play engaged with him.
Shadow: Discard a non-objective attachment you control.
Dreadful Deep
Type: Treachery
When Revealed: Starting with the first player, each player must choose and trigger a different "Lost:" effect in play.
Shadow: Make a locate test. If this test is failed, return attacking enemy to the staging area after this attack and trigger all \"Lost:\" effects in play.
Dreadful Song
Type: Treachery
Traits: Enchantment.
Keywords: Peril.
Peril.
When Revealed: Attach to a questing hero you control. Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero's Willpower is 0. Forced: At the end of the round, raise your threat by 1 for each Wight enemy engaged with you."
Dread and Despair
Type: Treachery
Traits: Sorcery.
Keywords: Peril.,Doomed 1.
When Revealed: Discard an ally you control. Until the end of the phase, add 1 to the total Threat in the staging area for each ally in your discard pile.
Shadow: Discard a non-objective attachment you control.
Dread Has Come!
Type: Treachery
When Revealed: Bolg makes an attack against each player in turn order. If at least 1 character is destroyed by one of these attacks, the players cannot place progress on the current quest phase this round.
Shadow: Attacking enemy gets +2 Attack.
Dreams of Númenor
Type: Treachery
When Revealed: Either set your heading to the worst setting (⚡) or exhaust all allies in play.
☸
Shadow: If you are off-coruse (Cloudy, Rainy, or Stormy), attacking enemy makes an additional attack after this one.
Driven Back
Type: Treachery
When Revealed: Remove all progress from each location in the staging area. Increase the total Threat in the staging area by 1 for each progress removed this way. If no progress was removed by this effect, Driven Back gains surge.
"We are overmastered." -Ceorl, The Two Towers
Driven by Fear
Type: Treachery
When Revealed: The first player attached Driven by Fear to a hero he controls. Counts as a Condition attachment with the text: "Attached character's Willpower is reduced to 0. Treat attacked character's text box as if it was blank (except for Traits.)"
Driven by Shadow
Type: Treachery
When Revealed: Each enemy and each location currently in the staging area gets 1 Threat until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains surge.
Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)
Driven by Shadow
Type: Treachery
When Revealed: The opposing team attaches Driven by Shadow to an enemy and returns it to the staging area. (Counts as a Condition attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 Threat, +2 Attack, +2 Defense and is immune to player card effects.") If there is no enemy in play, Driven by Shadow gains surge.
Driven by Shadow
Type: Treachery
When Revealed: Each enemy and each location currently in the staging area gets +1 Threat until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains surge.
Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)
Driven to the Brink
Type: Treachery
Keywords: Peril.
When Revealed: Either immediately end the quest phase (without resolving the quest), or assign X damage among questing characters you control. X is the number of resources on The Corsair Fleet.
Shadow: Exhaust a character you control.
Drums of the Wild Men
Type: Treachery
When Revealed: Each player must trigger the prowl keyword on each enemy engaged with him, as if that enemy had been revealed from the encounter deck. Then, return each engaged Wose enemy to the staging area. If no enemies are returned to the staging area by this effect, Drums of the Wild Men gains surge.
Dunlending Ambush
Type: Treachery
Keywords: Surge.
When Revealed: Attach to the active location. (Counts as a Condition attachment with the text: "Limit 1 per location. Forced: After attached location is explored, each player searches the encounter deck and discard pile for a Dunland enemy and puts it into play engaged with him. Shuffle the encounter deck.")
Dwindling Supplies
Type: Treachery
When Revealed: Each player must randomly discard cards from his hand until he has no more than 3 cards in his hand. If no cards were discarded by this effect, Dwindling Supplies gains doomed 2.
Shadow: Defending characters gets -2 Defense for this attack.
Easterling Horse
Type: Treachery
Traits: Easterling.
While attached to an enemy, counts as a Mount attachment with the text: "Attached enemy gets +2 Threat. Forced: At the end of the round, return attached enemy to the staging area."
When Revealed: Attach to the lowest engagement cost Easterling enemy without an Easterling Horse and return it to the staging area. Otherwise, Easterling Horse gains surge.
Echoes in the Dark
Type: Treachery
Keywords: Doomed 1.
When Revealed: Add 1 to the total Threat in the staging area for each character controlled by the first player until the end of the phase.
Shadow: Discard 1 random card from your hand. If the discarded card is an event, attacking enemy gets +2 Attack.
Ending and Failing
Type: Treachery
Keywords: Doomed 2.
Doomed 2.
When Revealed: At the end of the phase, raise each player's threat by X where X is the number of enemies in the staging area.
Shadow: Return attacking enemy to the staging area after this attack.
Enemies Close Behind
Type: Treachery
When Revealed: Place 1 resource on Easterling Pursuit. Then, raise each player's threat by 1 for each resource on Easterling Pursuit.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, place 1 resource on Easterling Pursuit.
Enemy Pursuit
Type: Treachery
When Revealed: Either remove all progress from the main quest, or assign X damage among characters in play. X is the number of progress tokens on the main quest.
Shadow: Attacking enemy makes an additional attack against you after this one.
Enfeebled
Type: Treachery
When Revealed: Each player exhausts a character he controls. Until the end of the combat phase, exhausted characters cannot ready.
Shadow: Until the end of the round, defending character cannot ready.
Evil Storm
Type: Treachery
Traits: Weather.
When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1 Willpower and cannot be healed.
Shadow: Deal 1 damage to the defending character.
Evil Storm
Type: Treachery
When Revealed: Deal 1 damage to each character controlled by each player with a threat of 35 or higher.
"They say in my land he can govern the storms in the Mountains of Shadow..."
-Boromir, The Fellowship of the Ring
Evil Vigilance
Type: Treachery
When Revealed: Each player must choose: either discard a questing character you control, or raise your threat by 1 for each questing character you control.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, reveal the top card of the encounter deck.
Exhalation of Decay
Type: Treachery
When Revealed: Each player discards 1 random card from his hand and 1 non-objective attachment he controls.
Shadow: Discard a non-objective attachment you control.
"Ugh! That smell!" he said. "It's getting stronger and stronger." —The Two Towers
Exhaustion
Type: Treachery
When Revealed: Deal 2 damage to each exhausted character.
Shadow: Deal 1 damage to each exhausted character.
Exhaustion
Type: Treachery
When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.
Shadow: Defending character cannot ready until the end of the round.
Extra Vigil
Type: Treachery
When Revealed: Attach to City Guard. (Counts as a Condition attachment with the text: "City Guard gets -10 engagement cost. Response: After you attack and damage City Guard, raise your threat by 1 and discard Extra Vigil.")
Shadow: If attacking enemy is City Guard, attach Extra Vigil to it.
Eyes in the Dark
Type: Treachery
Keywords: Doomed 1.
When Revealed: Each player must choose: either raise your threat by 1 for each questing character you control, or discard a questing character you control.
Shadow: If this attack is undefended, discard an ally you control.
Eyes in the Dark
Type: Treachery
When Revealed: The opposing team chooses a questing character controlled by each player. Ready each chosen character and remove them from the quest.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, raise each player's threat by 1.
Eyes in the Dark
Type: Treachery
Keywords: Doomed 1.
When Revealed: Each player must choose: Either raise your threat by 1 for each questing character you control, or discard a questing character you control.
Shadow: If this attack is undefended, discard an ally you control.
Eyes of the Forest
Type: Treachery
Keywords: Doomed 1.
When Revealed: The opposing team looks at each player's hand and discards 1 card from each.
Shadow: Attacking enemy gets +X Attack, where X is the stage number of the current quest.
Eyes of the Forest
Type: Treachery
When Revealed: Each player discards all event cards in his hand.
...he would see gleams in the darkness around them, and sometimes pairs of yellow or red or green eyes would stare at him from a little distance, and then slowly fade and disappear and slowly shine out again in another place.
-The Hobbit
Fallen Into Evil
Type: Treachery
Traits: Corruption.
When Revealed: Attach to a non-Fellowship hero and move it to the first player's staging area. (Counts as a Condition attachment with the text: "Attached hero loses the hero card type and gains the enemy card type with Threat equal to its Willpower and engagement cost equal to its threat cost. If Fallen into Evil is discarded, return attached hero to its owner's control")
Fallen Stones
Type: Treachery
When Revealed: The first player (choose 1): removes all progress tokens from play, or reveals 2 cards from the encounter deck and adds them to the staging area.
Shadow: Attacking enemy gets +1 Attack for each progress token on the active location.
Falling Branches
Type: Treachery
When Revealed: Each player removes a character he controls from the quest and deals 2 damage to that character (3 damage instead if that character is an ally).
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is an ally.)
False Accusations
Type: Treachery
Traits: Scheme.
When Revealed: Each player must either raise his threat by 5 or exhaust each ready character he controls.
Shadow: After this attack, return attacking enemy to the staging area. Then, it makes engagement checks against each player.
False Lead
Type: Treachery
When Revealed: The first player chooses and shuffles a card with the printed Clue trait back into the encounter deck. If there are no Clue cards in play, False Lead gains surge.
"There we had rumour of him, and we guess that he dwelt there long in the dark hills; but we never found him and at last I despaired." -Gandalf, The Fellowship of the Ring
False Lead
Type: Treachery
When Revealed: End the quest phase without resolving the quest.
Shadow: If this attack destroys a character, remove all tokens from the current quest.
Fanaticism
Type: Treachery
Traits: Easterling.
While attached to an enemy, counts as a Condition attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense, and is immune to player card effects."
When Revealed: Attach to the Easterling enemy with the lowest Defense without a copy of Fanaticism. Otherwise, Fanaticism gains surge.
Fangorn's Anger
Type: Treachery
When Revealed: If Mugash is attached to a hero, deal 2 damage to that hero. If Mugash is not attached to a hero, Fangorn's Anger gains surge and doomed 2.
Shadow: After this attack, if Mugash is attached to a hero, attacking enemy engages the player who controls that hero.
Fastness of Mirkwood
Type: Treachery
When Revealed: No more than 5 progress can be placed on the current quest this round. If Dol Guldur's city strength is 5 or lower, Fastness of Mirkwood gains surge.
Shadow: Attacking enemy gets +1 Attack and +1 Defense until the end of the phase (+2 Attack and +2 Defense instead if at least 5 progress is on the quest).
Fastness of Mirkwood
Type: Treachery
When Revealed: The opposing team searches the encounter deck and discard pile for one different 0 cost location per player (limit 2) and adds them to the staging area. Shuffle the encounter deck.
Shadow: If this attack destroys a character, return the active location to the staging area.
Fatigue
Type: Treachery
When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.
Shadow: Remove the defending character from the attack. A different defending character may be declared.
Fatigue
Type: Treachery
When Revealed: Each player must exhaust 1 character he controls, if able. Then, if any player controls no unexhausted characters, Fatigue gains surge.
Shadow: The defending player must exhaust 1 character he controls, if able.
Fearful Shadows
Type: Treachery
Keywords: Doomed 1.
When Revealed: Until the end of the round, treat the printed text box of each character as if it were blank (except for Traits).
Shadow: Defending character cannot ready until the end of the round.
Fear and Despair
Type: Treachery
Keywords: Doomed 1.
When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.
Shadow: Defending character cannot ready until the end of the round.
Fear of Mordor
Type: Treachery
When Revealed: Each ally in play gets -1 Willpower, -1 Attack, and -1 Defense until the end of the round.
Shadow: If attacking enemy's Threat is greater than the defending character's Willpower, it makes an additional attack after this one.
Feeble and Weary
Type: Treachery
When Revealed: Each player must either deal 1 damage to each exhausted character he controls, or remove each exhausted character he controls from the quest.
Shadow: Exhaust a character you control.
Fell Beast
Type: Treachery
Traits: Morgul.
Keywords: Surge.
When Revealed: Attach to a Nazgûl enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense and -10 engagement cost. Forced: At the end of the round, return attached enemy to the staging area.
...horrible as carrion-fowl yet greater than eagles, cruel as death. -The Return of the King
Fell Folk of Umbar
Type: Treachery
Keywords: Peril.
When Revealed: Either return each Corsair enemy engaged with you to the staging area, or discard cards from the top of the encounter deck until a Corsair enemy is discarded and put that enemy into play engaged with you.
"...there men of Lamedon contested the fords with fell folk of Umbar and Harad who had sailed up the river."
-Legolas, The Return of the King