ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Writhing Tentacle
Type: Enemy
Traits: Tentacle.
Engagement cost: 46
Attack: 4
Defense: 0
Hit points: 3
Threat strength: 4
Forced: When Writing Tentacle engages a player, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, Writhing Tentacle makes an immediate attack, then attaches to the defending character as a Tentacle attachment with the text: "Attached character cannot commit to the quest."
Zealous Traitor
Type: Enemy
Traits: Brigand.
Engagement cost: 17
Attack: 3
Defense: 2
Hit points: 2
Threat strength: 2
Forced: When Zealous Traitor engages a player, that player must deal 1 damage to each ally he controls. (2 damage instead if Zealous Traitor was not optionally engaged.)
Zirakzigil Archer
Type: Enemy
Traits: Orc.
Keywords: Peril.,Archery 2.
Engagement cost: 42
Attack: 4
Defense: 3
Hit points: 4
Threat strength: 3
Peril. Archery 2.
When Revealed: Discard a randome card from your hand. Assign X damage among characters you control, where X is the cost of the discarded card.
Advance Warning
Type: Event
Sphere: Lore
Resource cost: 2
Play only if each hero you control has a printed Lore resource icon.
Action: Until the end of the phase, enemies do not make engagement checks
Suddenly he halted and listened. Had he heard a whistle or not? Or was it the call of some strange bird? -The Two Towers
Against the Shadow
Type: Event
Sphere: Spirit
Resource cost: 2
Play only if each hero you control has the printed Spirit resource icon.
Action: Until the end of the phase, Spirit characters use their Willpower instead of Defense.
"Courage will now be your best defense against the storm that is at hand..." -Gandalf, The Return of the King
Ancestral Knowledge
Type: Event
Sphere: Lore
Resource cost: 1
Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)
"There is the land where our fathers worked of old, and we have wrought the image of those mountains into many works of metal and of stone, and into many songs and tales." -Gimli, The Fellowship of the Ring
Anchor Watch
Type: Event
Sphere: Leadership
Resource cost: 2
Response: After an enemy is declared as an attacker against you, declare an exhausted character you control as the defender. Resolve that effect again for each copy of Anchor Watch currently in your discard pile (all chosen characters are defending against this attack).
Arrows from the Trees
Type: Event
Sphere: Lore
Resource cost: 1
Play only after making engagement checks.
Encounter Action: If no enemies were engaged this phase, deal 1 damage to each enemy in the staging area. Then, the players as a group may spend 3 Tactics resources to deal 2 additional damage to each enemy in the staging area.
Astonishing Speed
Type: Event
Sphere: Spirit
Resource cost: 3
Action: Until the end of the phase, all Rohan characters get +2 Willpower.
With astonishing speed and skill they checked their steeds, wheeled, and came charging round. -The Two Towers
A Desperate Path
Type: Event
Sphere: Spirit
Resource cost: 2
At the end of the staging step, discard cards from the top of the encounter deck until you discard a treachery. Resolve its 'when revealed' effects to ready each of your questing characters. Each of your questing characters gets +1 Willpower until the end of the phase.
A Elbereth! Gilthoniel!
Type: Event
Sphere: Spirit
Keywords: Secrecy 4.
Resource cost: 4
Response: After a non-unique enemy attacks you, put that enemy on the bottom of the encounter deck. If your threat is lower than that enemy's engagement cost, set your threat equal to the engagement cost of that enemy.
A Good Harvest
Type: Event
Sphere: Neutral
Resource cost: 0
Action: Name a sphere. Until the end of the phase, you can spend resources of any sphere when paying for cards that belong to the named sphere.
The townlands were rich, with wide tilth and many orchards, and homesteads there were with oast and garner, fold and byre, and many rills rippling through the green from the highlands down to the Anduin. -The Return of the King
A Light in the Dark
Type: Event
Sphere: Spirit
Resource cost: 2
Action: Choose an enemy engaged with a player. Return that enemy to the staging area.
The light of the torches and the fire flickered about them...
-The Hobbit
A Test of Will
Type: Event
Sphere: Spirit
Resource cost: 1
Response: Cancel the 'when revealed' effects of a card that was just revealed from the encounter deck.
"There is naught that you can do, other than to resist, with hope or without it"
-Elrond, The Fellowship of the Ring
A Very Good Tale
Type: Event
Sphere: Leadership
Resource cost: 0
Action: Exhaust 2 allies you control to shuffle your deck and discard the top 5 cards. Put up to 2 allies discarded by this effect into play under your control. The total cost of the allies put into play cannot exceed the total cost of the allies exhausted to pay for this effect.
A Watchful Peace
Type: Event
Sphere: Spirit
Resource cost: 1
Response: After a location worth no victory points leaves play as an explored location, return it to the top of the encounter deck.
Backtrack
Type: Event
Sphere: Spirit
Resource cost: 1
Play only if the main quest has no keywords.
Action: Remove X progress from the main quest to place X progress on a location in the staging area.
"Well," said Boromir, "when heads are at a loss bodies must serve..."
-The Fellowship of the Ring
Bartering
Type: Event
Sphere: Lore
Resource cost: 0
Planning Action: Choose a ready player attachment on a character you control. Return that attachment to its owner's hand to reduce the cost of the next attachment played this phase by X, where X is the chosen attachment's cost.
Battle-fury
Type: Event
Sphere: Tactics
Resource cost: 1
Play only before the staging step.
Quest Action: Exhaust a hero you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target. Then, the players as a group may spend 1 Spirit resource to commit that hero to the quest.
Fey he seemed, or the battle-fury of his fathers ran like new fire in his veins...
-The Return of the King
Behind Strong Walls
Type: Event
Sphere: Tactics
Resource cost: 1
Action: Ready a defending Gondor character. That character gets +1 Defense until the end of the phase.
...seven walls of stone so strong and old that it seemed to have been not builded by carven by giants out of the bones of the earth. -The Return of the King
Beorn's Hospitality
Type: Event
Sphere: Lore
Resource cost: 5
Action: Choose a player. Heal all damage on each hero controlled by that player.
"...and my house is open to you, if ever you come back this way again."
-Beorn, The Hobbit
Beorn's Rage
Type: Event
Sphere: Tactics
Resource cost: 1
Response: After a Beorning character is declared as an attacker or defender against an enemy, that enemy gets -2 Attack and -2 Defense until the end of the phase.
Swiftly he returned and his wrath was redoubled, so that nothing could withstand him, and no weapon seemed to bite upon him. -The Hobbit
Bilbo's Plan
Type: Event
Sphere: Tactics
Resource cost: 0
Response: After you attack and destroy an enemy, shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add that enemy to the staging area to discard a non-unique location with Threat equal to or less that that enemy's Threat.
Blade Mastery
Type: Event
Sphere: Tactics
Resource cost: 1
Action: Choose a character. Until the end of the phase, that character gains +1 Attack and +1 Defense.
Throwing back his cloak, he laid his hand on the hilt of a sword that had hung concealed by his side. They did not dare to move. -The Fellowship of the Ring
Boomed and Trumpeted
Type: Event
Sphere: Tactics
Traits: Ent.
Resource cost: 1
Response: After an Ent character takes any amount of damage, ready it. That character gets +3 Attack until the end of the phase.
"They roared and boomed and trumpeted, until stones began to crack and fall at the mere noise of them." —Merry, The Two Towers
Brace of Coneys
Type: Event
Subtype: Boon
Sphere: Neutral
Traits: Gift.
Resource cost: 0
Victory points: 2
Play only if you control the Ring-bearer.
Planning Action: Add Brace of Coneys to the victory display to (choose 2): heal up to 2 damage from a hero, add 2 resources to a hero's pool, draw 2 cards, or reduce a player's threat by 2.
"'Sméagol always helps,' he said. 'He has brought rabbits, nice rabbits.'" —Gollum, The Two Towers
Determination
Type: Event
Subtype: Boon
Sphere: Neutral
Resource cost: 1
Action: Attach Determination to a unique character. Then ready each character with a copy of Dtermination attached, as well as each character who is "determined" in the Campaign Log. (Counts as a Condition attachment with the text: "Forced: If you win this scenario, mark in the Campaign Log that attached character is 'determined'")
Ho! Tom Bombadil!
Type: Event
Subtype: Boon
Sphere: Neutral
Traits: Song.
Resource cost: 0
Victory points: 1
Setup: The first player adds this card to his hand.
Response: Add this card to the victory display and remove it from the campaign pool to cancel the "when revealed" effects of an encounter card just revealed from the encounter deck.
By fire, sun and moon, harken now and hear us!
Come, Tom Bombadil, for our need is near us!
-Frodo, The Fellowship of the Ring
Lore of Ancient Arnor
Type: Event
Subtype: Boon
Sphere: Neutral
Resource cost: 3
Action: Each player returns 1 card from their discard pile to their hand (2 cards instead if you are the only player in the game) and shuffles the rest of their discard pile back into their deck. Then, remove this card from the game.
Mendor's Support
Type: Event
Subtype: Boon
Sphere: Neutral
Resource cost: 0
Only one copy of Mendor's Support can be played each round.
Action: Mendor gets +2 Willpower, +2 Attack, and +2 Defense until the end of the round.
"No Time to Waste!"
Type: Event
Subtype: Boon
Sphere: Neutral
Resource cost: 0
When playing this card, choose one:
Quest Action: Remove "No Time to Waste!" from the game and from the Campaign Pool to reduce each player's threat by 3. Reveal the top card of the encounter deck.
Quest Action: Draw 1 card.
Ranger Sense
Type: Event
Subtype: Boon
Sphere: Neutral
Resource cost: 0
When playing this card, choose one:
Action: Remove Ranger Sense from the game and from the Campaign Pool to look at the top 4 cards of your deck. Add 1 to your hand and put the rest back in any order.
Action: Draw 1 card.
Bulwark of the West
Type: Event
Sphere: Leadership
Resource cost: 0
Action: Discard an ally you control to choose and discard a Condition attachment.
"By our valour the wildfolk of the East are still restrained, and the terror of Morgul kept at bay; and thus alone are peace and freedom maintained in the lads behind us...
-Boromir, The Fellowship of the Ring
Burglar Baggins
Type: Event
Sphere: Baggins
Resource cost: 1
Action: Bilbo Baggins gets +2 Willpower, +2 Attack, and +2 Defense until the end of the phase. (You may spend a Baggins resource from Bilbo Baggins' resource pool to play this card even if you do not control Bilbo Baggins.)
Burst into Song
Type: Event
Sphere: Leadership
Resource cost: 2
Action: Ready each hero with a Song attachment.
And then all the host of Rohan burst into song, and they sang as they slew, for the joy of battle was on them, and the sound of their singing that was fair and terrible came even to the City.
-The Return of the King
Campfire Tales
Type: Event
Sphere: Leadership
Resource cost: 1
Action: Each player draws 1 card.
"It is a fair tale, though it is sad, as are all the tales of Middle-earth, and yet it may lift up your hearts." -Strider, The Fellowship of the Ring
Captains of the West
Type: Event
Sphere: Leadership
Resource cost: 3
Quest Action: Until the end of the phase, each Noble hero gets +1 Willpower and does not exhaust to commit to the quest.
Captain's Wisdom
Type: Event
Sphere: Leadership
Resource cost: 0
Resource Action: Exhaust a Noble hero you control to add 2 resources to that hero's resource pool.
...in these days men are slow to believe that a captain can be wise and learned in the scrolls of lore and song, as he is, and yet man of hardihood and swift judgement in the field.
-Beregond, The Return of the King
Charge into Battle
Type: Event
Sphere: Tactics
Resource cost: 5
Play only after staging step.
Quest Action: You may declare and resolve an attack against each non-unique enemy in the staging area as if it were engaged with you.
Panic came upon the Goblins; and even as they turned to meet this new attack, the elves charged again with renewed numbers.
-The Hobbit
Charge of the Rohirrim
Type: Event
Sphere: Tactics
Resource cost: 2
Action: Until the end of the phase, each Rohan character with a Mount attachment gets +3 Attack.
"Arise, arise, riders of Théoden!" -Théoden, The Return of the King
Children of the Sea
Type: Event
Sphere: Spirit
Resource cost: 0
Action: Choose a Silvan or Noldor ally you control. That ally gets +2 Willpower until the end of the phase. At the end of the phase, shuffle that ally into its owner's deck if it is still in play.
"For deep in the hears of all my kindred lies the sea-longing, which it is perilous to stir"
-Legolas, The Return of the King
Close Call
Type: Event
Sphere: Tactics
Keywords: Doomed X.
Resource cost: 0
Response: Cancel X damage just dealt to a hero.
"That spear-thrust would have skewered a wild boar!"–Aragorn, The Fellowship of the Ring
Come Together
Type: Event
Subtype: Boon
Sphere: Neutral
Resource cost: 1
Victory points: 1
Action: Choose up to X characters. X is the level of Come Together, then add it to the victory display. Until the end of the round, each of those characters...
...get +2 Defense if you control a Leadership hero.
...get +2 Attack if you control a Tactics hero.
...get +2 Willpower if you control a Spirit hero.
...gain a Trait of your choice and heal 2 damage from each of them if you control a Lore hero.
Command
Type: Event
Subtype: Boon
Sphere: Leadership
Traits: Tactic.
Resource cost: 1
Victory points: 1
Action: Add Command (Leadership) to the victory display to choose up to X options, where X is its level:
• A hero gets +2 Defense until the end of the round.
• An enemy gets -2 Defense until the end of the round.
• Ready a character with Círdan's Blessing on it.
• Put an ally with cost X or less in your discard pile into play. Discard it at the end of the phase.
Command
Type: Event
Subtype: Boon
Sphere: Lore
Traits: Tactic.
Resource cost: 1
Victory points: 1
Action: Add Command (Lore) to the victory display to choose up to X options, where X is its level:
• Remove X resources from a non-unique enemy.
• Add 2 resources to each Círdan's Blessing.
• Add the bottom card of your deck to your hand.
• Look at the top 10 cards of the encounter deck, discard any number of them, and shuffle it.
Command
Type: Event
Subtype: Boon
Sphere: Spirit
Traits: Tactic.
Resource cost: 1
Victory points: 1
Action: Add Command (Spirit) to the victory display to choose up to X options, where X is its level:
• A hero gets +2 Willpower until the end of the round.
• Each character with Círdan's Blessing on it does not exhaust to commit to a quest this round.
• Place 2 progress on a non-unique location.
• Put Spyglass into play attached to a hero.
Command
Type: Event
Subtype: Boon
Sphere: Tactics
Traits: Tactic.
Resource cost: 1
Victory points: 1
Action: Add Command (Tactics) to the victory display to choose up to X options, where X is its level:
• A hero gets +2 Attack until the end of the round.
• An enemy gets -2 Attack until the end of the round.
• Deal 2 damage to an enemy. You may engage it.
• Ready an attachment. You may move it to an eligible character.
Common Cause
Type: Event
Sphere: Leadership
Resource cost: 0
Action: Exhaust 1 hero you control to choose and ready a different hero.
"We will make such a chase as shall be accounted a marvel among the Three Kindreds: Elves, Dwarves, and Men."
-Aragorn, The Two Towers
Coney in a Trap
Type: Event
Sphere: Lore
Resource cost: 1
Play only if you control a unique character with the Ranger trait and another unique character with the Warrior trait.
Response: After you engage an enemy, that enemy cannot attack you until the end of the round.
Courage Awakened
Type: Event
Sphere: Spirit
Resource cost: 1
Action: Choose a hero. That hero gets +2 Willpower until the end of the phase. Then, if your threat is 20 or less and this is the first time you played a copy of Courage Awakened this round, return this card to your hand instead of discarding it.
But the courage that had been awakened in him was now too strong: he could not leave his friends so easily. -The Fellowship of the Ring
Daeron's Runes
Type: Event
Sphere: Lore
Resource cost: 0
Action: Draw 2 cards. Then, discard 1 card from your hand.
Dawn Take You All
Type: Event
Sphere: Leadership
Resource cost: 2
Play after shadow cards have been dealt, before any attacks have resolved.
Combat Action: Each player may choose and discard 1 facedown shadow card from an enemy with which he is engaged.
"Dawn take you all, and be stone to you!" -Gandalf, The Hobbit
Deep Knowledge
Type: Event
Sphere: Lore
Keywords: Doomed 2.
Resource cost: 0
Action: Each player draws 2 cards.
"His knowledge is deep, but his pride has grown with it..." -Gandalf, The Fellowship of the Ring
Defiant Challenge
Type: Event
Sphere: Spirit
Keywords: Doomed 2.
Resource cost: 0
Action: Each player may ready a characer he controls.
"Go back to the Shadow!"
-Gandalf, The Fellowship of the Ring
Descendants of Kings
Type: Event
Sphere: Leadership
Resource cost: 1
Ready up to X Dúnedain characters you control. X is the number of enemies engaged with you.
"But when dark things come from the houseless hills, or creep from sunless woods, they fly from us." —Aragorn, The Fellowship of the Ring
Desperate Alliance
Type: Event
Sphere: Spirit
Resource cost: 0
Action: Choose a hero you control. Until the end of the phase, give control of that hero and all resources in that hero's resource pool to another player. (Limit 1 per phase.)
"Come!" called Gandalf. "There is yet time for council."
-The Hobbit
Desperate Defense
Type: Event
Sphere: Spirit
Resource cost: 1
Response: After a sentinel character is declared as a defender, it gets +2 Defense for this attack. If this attack deals no damage, ready the defending character.
Distant Stars
Type: Event
Sphere: Lore
Resource cost: 0
Action: Exhaust a Ranger or Scout character to discard a non-unique active location. Then, search the encounter deck and discard pile for a non-unique location and make it the active location. Shuffle the encounter deck.
"I have crossed many mountains and many rivers, and trodden many plains, even into the far countries of Rhûn and Harad where the stars are strange..." —Aragorn, The Fellowship of the Ring
Don't Be Hasty!
Type: Event
Sphere: Lore
Resource cost: 0
Response: When an encounter card is revealed but before resolving any of that card's keywords or "when revealed" effects, choose a character comited to the quest. Ready that character and remove it from the quest.
"Don't be hasty, that is my motto." -Treebeard, The Two Towers
Doom Hangs Still
Type: Event
Sphere: Leadership
Resource cost: 5
Planning Action: Until the end of the round, players do not raise their threat from questing unsuccessfully.
Valour Planning Action: Raise each player's threat by 2 to skip the quest phase this round.
"Dooms hangs still on a thread. Yet hope there is still, if we can stand but unconquered for a little while." -Gandalf, The Two Towers
Dour-handed
Type: Event
Sphere: Tactics
Resource cost: 1
Action: Deal X damage to an enemy engaged with you. X is the number of side quests in the victory display.
...the tides of fate had turned against them and their doom was at hand. -The Return of the King
Drinking Song
Type: Event
Sphere: Lore
Traits: Song.
Resource cost: 0
Action: Count the number of cards in your hand and shuffle your hand into your deck. Then, draw an equal number of cards. Draw 1 additional card if you control a unique Hobbit character.
Ho! Ho! Ho! to the bottle I go
To heal my heart and drown my woe.
-The Fellowship of the Ring
Dúnedain Message
Type: Event
Sphere: Leadership
Traits: Signal.
Resource cost: 1
Action: Search your deck for a side quest and add it to your hand. Shuffle your deck.
"I called for the help of the Dúnedain, and their watch was doubled..."
-Gandalf, The Fellowship of the Ring
Durin's Song
Type: Event
Sphere: Leadership
Traits: Song.
Resource cost: 1
Action: Choose a Dwarf hero. That hero gets +2 Willpower, +2 Attack, and +2 Defense until the end of the round.
A king he was on carven throne
In many-pillared halls of stone
With golden roof and silver floor,
And runes of power upon the door.
-The Fellowship of the Ring
Dwarven Tomb
Type: Event
Sphere: Spirit
Resource cost: 1
Action: Return 1 Spirit card from your discard pile to your hand.
The dwarves no more shall suffer wrong.
	The dwarves of yore made mighty spells,
While hammers fell like ringing bells
In places deep, where dark things sleep,
In hollow halls beneath the fells.
-The Hobbit
Elevenses
Type: Event
Sphere: Spirit
Resource cost: 1
Play only after the staging step.
Quest Action: Choose X questing Hobbit characters you control. Ready each chosen character and remove them from the quest. Then, reduce your threat by X.
"The road goes on for ever," said Pippin; "but I can't without a rest. It is high time for lunch."
-The Fellowship of the Ring
Elf Guide
Type: Event
Sphere: Leadership
Resource cost: 0
Action: Return a Silvan ally you control to your hand to choose a hero. Add 1 resource to that hero's pool.
...soon Haldir turned aside into the trees and halted on the bank of the river under their shadows.
-The Fellowship of the Ring
Elrond's Counsel
Type: Event
Sphere: Spirit
Resource cost: 0
Action: If you control a unique Noldor character, give another character +1 Willpower until the end of the phase and lower your threat by 3.
Elven-light
Type: Event
Sphere: Spirit
Resource cost: 1
Elven-light can only be played from your discard pile.
Action: Return Elven-light to your hand from your discard pile. Then, draw 1 card.
Then Aragorn was abashed, for he saw the elven-light in her eyes and the wisdom of many days...
-The Return of the King
Elwing's Flight
Type: Event
Sphere: Spirit
Resource cost: 2
Quest Action: Ready a questing character and give that character +1 Willpower until the end of the phase. Resolve that effect again for each copy of Elwing's Flight currently in your discard pile (you may choose different targets).
There flying Elwing came to him
and flame was in the darkness lit;
more bright than light of diamond
the fire upon her carcanet.
-The Fellowship of the Ring
Entmoot
Type: Event
Sphere: Lore
Traits: Ent.
Resource cost: 0
Play only if you control at least 1 Ent character.
Action: Search the top 5 cards of your deck for any number of Ent cards and add them to your hand. Shuffle the other cards back into your deck.
"...it is a gathering of Ents - which does not often happen nowadays." -Treebeard, The Two Towers
Ever Onward
Type: Event
Sphere: Leadership
Resource cost: 3
Response: After players quest unsuccessfully, choose a player. That player does not raise his threat.
Ever Vigilant
Type: Event
Sphere: Leadership
Resource cost: 1
Action: Choose and ready 1 ally card.
"...no road looks toward safety any longer. Be vigilant!"
-Gandalf, The Return of the King
Expecting Mischief
Type: Event
Sphere: Lore
Resource cost: 1
Play during the quest phase, before the staging step.
Action: Deal 2 damage to the first enemy revealed from the encounter deck this phase.
Expert Trackers
Type: Event
Sphere: Lore
Resource cost: 0
Response: After you engage an enemy, exhaust a Scout or Ranger character to place X progress tokens on a location. X is the engaged enemy's printed Threat.
"At last!" said Aragorn. "Here are the tracks that we seek!" -The Two Towers
Fair and Perilous
Type: Event
Sphere: Spirit
Resource cost: 1
Action: Choose a Noldor or Silvan character.
Until the end of the phase, add that character's Willpower to its Attack.
"...you saw him for a moment as he is upon the other side: one of the mighty of the Firstborn."
-Gandalf, The Fellowship of the Ring