ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Familiar Lands
Type: Event
Sphere: Lore
Resource cost: 1
Action: Each location with an attachment gets -2 Threat until the end of the phase.
Far-sighted
Type: Event
Sphere: Lore
Keywords: Doomed 1.
Resource cost: 0
Action: Look at the top 5 cards of the encounter deck. Put them back in the same order.
...Legolas was standing, gazing northwards into the darkness, thoughtful and silent as a young tree in a windless night.
-The Two Towers
Feigned Voices
Type: Event
Sphere: Leadership
Resource cost: 0
Combat Action: Return a Silvan ally you control to your hand to choose an enemy engaged with a player. That enemy cannot attack that player this phase.
Feint
Type: Event
Sphere: Tactics
Resource cost: 1
Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.
A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side. -The Hobbit
Fierce Defense
Type: Event
Sphere: Tactics
Resource cost: 3
Combat Action: Deal 3 damage to a non-unique enemy engaged with you.
Valour Combat Action: Discard a non-unique enemy engaged with you.
Flame of Anor
Type: Event
Sphere: Neutral
Traits: Spell.
Resource cost: 1
Victory points: 1
Action: Add Flame of Anor to the victory display and discard the top card of your deck to ready an Istari character you control. That character gets +X Attack until the end of the phase where X is the discarded card's cost.
"You cannot pass!"
-Gandalf, The Fellowship of the Ring
Flight of the Eagles
Type: Event
Sphere: Tactics
Resource cost: 0
Action: Return an Eagle ally to your hand to shuffle a set-aside Eagle of the North into the encounter deck. Then, remove Flight of the Eagles from the game.
Behind them in long swift lines came all their vassals from the northern mountains, speeding on a gathering wind.
-The Return of the King
Flight to the Sea
Type: Event
Sphere: Spirit
Resource cost: 2
Play only if you control a Noldor or Silvan hero.
Planning Action: Shuffle a set aside Wind from the Sea into the encounter deck. Then, remove Flight to the Sea from the game.
"...they may pass to the Sea unhindered and leave the Middle-earth forever."
-Haldir, The Two Towers
Foe-hammer
Type: Event
Sphere: Tactics
Resource cost: 0
Response: After a hero you control attacks and destroys an enemy, exhaust a Weapon card attached to that hero to draw 3 cards.
It burned with a rage that made it gleam if goblins were about; now it was bright as blue flame for delight in the killing of the great lord of the cave.
-The Hobbit
Follow Me!
Type: Event
Sphere: Leadership
Resource cost: 1
Action: Take control of the first player token and draw 1 card.
"Come! I will lead you now!"
-Aragorn, The Fellowship of the Ring
Forest Patrol
Type: Event
Sphere: Lore
Resource cost: 1
Play only if you control at least 1 Ranger character.
Action: Deal 3 damage to an enemy with at least 1 Trap card attached to it.
"For coming unbidden to this play death is our law." -Anborn, The Two Towers
Forth Eorlingas!
Type: Event
Sphere: Tactics
Resource cost: 2
Combat Action: Each Rohan hero can be declared as an attacker against enemies in the staging area this phase.
"Oaths ye have taken: now fulfill them all, to lord and land and league of friendship!" -Théoden, The Return of the King
Fortune or Fate
Type: Event
Sphere: Spirit
Resource cost: 5
Action: Choose a hero in any player's discard pile. Put that card into play, under its owner's control.
'Yes, fortune or fate have helped you,' said Gandalf, 'not to mention courage.'
-The Fellowship of the Ring
For Gondor!
Type: Event
Sphere: Leadership
Resource cost: 2
Action: Until the end of the phase, all characters get +1 Attack. All Gondor characters also get +1 Defense until the end of the phase.
And the tree that was withered shall be renewed,
and he shall plant it in high places,
and the City shall be blessed.
-The Return of the King
Free to Choose
Type: Event
Sphere: Spirit
Resource cost: 0
Response: After your threat is raised by an encounter card effect, reduce your threat by an equal amount.
Suddenly he was aware of himself again. Frodo, neither the Voice nor the Eye; free to choose, and with one remaining instant in which to do so. -The Fellowship of the Ring
Fresh Tracks
Type: Event
Sphere: Leadership
Resource cost: 1
Response: After an enemy is added to the staging area, deal 1 damage to that enemy. Players ignore that enemy while making engagement checks this round.
Frodo's Intuition
Type: Event
Sphere: Fellowship
Resource cost: 2
Action: Each hero you control gets +1 Willpower until the end of the round. Draw 1 card for each Hobbit hero you control.
"I wonder if that is Gandalf coming after us" said Frodo, but even as he said it, he had a feeling that it was not so... -The Fellowship of the Ring
Gaining Strength
Type: Event
Sphere: Leadership
Resource cost: 0
Action: Discard 2 resources from your hero's resource pool to add 3 resources to that hero's resource pool.
"Nay, my friends, I am the lawful master of the Stone, and I had both the right and the strength to use it..." -Aragorn, The Return of the King
Galdor's Counsel
Type: Event
Subtype: Boon
Sphere: Leadership
Resource cost: 0
Victory points: 1
Action: Add X resources to any hero's resource pool. X is half the level of Galdor's Counsel (Leadership), rounded up. Add Galdor's Counsel to the victory display.
Galdor's Counsel
Type: Event
Subtype: Boon
Sphere: Lore
Resource cost: 1
Victory points: 1
Action: Look at the top X or bottom X cards of your deck, add any number of them to your hand, and put the rest on the top and/or bottom of your deck in any order. X is half the level of Galdor's Counsel (Lore), rounded up. Add Galdor's Counsel to the victory display.
Galdor's Counsel
Type: Event
Subtype: Boon
Sphere: Spirit
Resource cost: 1
Victory points: 1
Action: Place X progress on a non-unique location in the staging area. X is the level of Galdor's Counsel (Spirit). Add Galdor's Counsel to the victory display.
Galdor's Counsel
Type: Event
Subtype: Boon
Sphere: Tactics
Resource cost: 1
Victory points: 1
Action: Deal X damage to a non-unique enemy. X is the level of Galdor 's Counsel (Tactics). Add Galdor's Counsel to the victory display.
Gandalf's Search
Type: Event
Sphere: Lore
Resource cost: 254
Action: Look at the top X cards of any player's deck, add 1 of those cards to its owner's hand, and return the rest to the top of the deck in any order.
"Less welcome did the Lord Denethor show me then than of old, and grudgingly he permitted me to search among his hoarded scrolls and books."
-Gandalf, The Fellowship of the Ring
Gildor's Counsel
Type: Event
Sphere: Lore
Resource cost: 3
Play during the Quest phase, before characters are committed to the Quest.
Action: Reveal 1 less card from the encounter deck this phase. (To a minimum of 1.)
"The wide world is all about you: you can fence yourselves in, but you cannot for ever fence it out." -Gildor, The Fellowship of the Ring
Goblin-cleaver
Type: Event
Sphere: Tactics
Resource cost: 0
Combat Action: Exhaust a Weapon card attached to a hero you control to choose an enemy engaged with you. Deal 2 damage to that enemy. (Deal 3 damage instead if the enemy is an Orc.)
At this point Gandalf fell behind, and Thorin with him. They turned a sharp corner. "About turn!" he shouted. "Draw your sword, Thorin!" - The Hobbit
Gondorian Discipline
Type: Event
Sphere: Tactics
Traits: Gondor.
Resource cost: 0
Response: Cancel up to 2 points of damage just dealt to a Gondor character.
At last, less than a mile from the City, a more ordered mass of men came into view, marching not running, still holding together. -The Return of the King
Grave Cairn
Type: Event
Sphere: Leadership
Resource cost: 1
Response: After a character leaves play, add its Attack to another character's Attack until the end of the round.
Grim Resolve
Type: Event
Sphere: Leadership
Resource cost: 5
Action: Ready all character cards in play.
"If there is only one way, then I must take it. What comes after must come."
-Frodo Baggins, The Two Towers
Gwaihir's Debt
Type: Event
Sphere: Tactics
Resource cost: 1
Play only if you control a unique character with the Istari trait and another unique character with the Eagle trait.
Action: Search the top 5 cards of your deck for an Eagle or Istari ally and put it into play. Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.
Hail of Stones
Type: Event
Sphere: Tactics
Resource cost: 1
Action: Exhaust X characters to deal X damage to an enemy in the staging area.
Halfling Determination
Type: Event
Sphere: Tactics
Resource cost: 1
Action: Choose a Hobbit character. That character gets +2 Willpower, +2 Attack and +2 Defense until the end of the phase.
"I have something to do before the end, and it lies ahead, not in the Shire. I must see it through, sir, if you understand me." -Sam Gamgee, The Fellowship of the Ring
Hands Upon the Bow
Type: Event
Sphere: Tactics
Resource cost: 1
Action: Exhaust a character you control with ranged to immediately declare it as an attacker (and resolve its attack) against an enemy in the staging area. It gets +1 Attack during this attack.
Hasty Stroke
Type: Event
Sphere: Spirit
Resource cost: 1
Response: Cancel a shadow effect just triggered during combat.
'The hasty stroke goes oft astray,' said Aragorn. 'We must press our Enemy, and no longer wait on him for the next move.' -The Return of the King
Heavy Stroke
Type: Event
Sphere: Tactics
Resource cost: 1
Response: After a Dwarf deals X damage to an enemy during combat, deal an additional X damage to that enemy. (Limit once per phase.)
"Beside them Gimli stood with his stout legs apart, wielding his dwarf-axe." -The Fellowship of the Ring
Heed the Dream
Type: Event
Sphere: Lore
Resource cost: 1
Action: Choose a player. That player searches the top 5 cards of his deck for a card, adds it to his hand, and shuffles his deck. Then, players as a group may spend 3 Leadership resources to have that player search his deck for another card, add it to his hand, and shuffle his deck.
Heirs of Eärendil
Type: Event
Sphere: Spirit
Resource cost: 1
Play only if you control a unique character with the Noldor trait and another unique character with the Dúnedain trait.
Action: Choose a non-unique location in the staging area and increase your threat by X to discard it. X is the chosen location's printed quest points.
Helm! Helm!
Type: Event
Sphere: Spirit
Resource cost: 2
Play only after the resolving enemy attacks step is complete.
Combat Action: Exhaust and discard a Rohan ally you control to choose and discard a non-unique enemy engaged with you.
"Helm is arisen and comes back to war. Helm for Théoden King!" -Riders of Rohan, The Two Towers
Helm of Secrecy
Type: Event
Sphere: Neutral
Resource cost: 4
Max per deck: 1
Action: Choose a hero you control and discard all tokens from it. Select a different non-Fellowship, non-Baggins hero from your collection with a threat cost less than or equal to the chosen hero. Swap those heroes, moving all eligible attachments to the hero from your collection.
Hidden Cache
Type: Event
Sphere: Neutral
Resource cost: 0
Response: After Hidden Cache is discarded from your deck, add 2 resources to the resource pool of a hero you control.
Action: Spend 1 resource to draw 1 card.
...there was a good deal of food jumbled carlessly on shelves and on the ground, among an untidy litter of plunder...
-The Hobbit
Hobbit-sense
Type: Event
Sphere: Neutral
Resource cost: 2
Play only if each of your heroes is a Hobbit. Combat Action: Enemies engaged with you do not attack this round. You cannot declare attacks this round.
They possessed from the first the art of disappearing swiftly and silently, when large folk whom they do not wish to meet come blundering by... -The Fellowship of the Ring
Hold the Line
Type: Event
Sphere: Leadership
Resource cost: 0
Response: When an enemy attacks a player, that player may declare up to 3 eligible characters as defenders against this attack. Then, the players as a group may spend 2 Tactics resources to ready each defending character that takes no damage from this attack.
Hold Your Ground!
Type: Event
Sphere: Tactics
Resource cost: 1
Action: Choose and ready a sentinel character.
Valour Action: Ready all sentinel characters.
Aragorn and Boromir did not heed the command, but still held their ground, side by side, behind Gandalf at the far end of the bridge. -The Fellowship of the Ring
Hope Rekindled
Type: Event
Sphere: Neutral
Traits: Song.
Resource cost: 0
Action: Reduce the cost of the next event that has a Valour trigger you play this phase by 2.
Valour Action: Search the top 10 cards of your deck for an event that has a Valour trigger and add it to your hand. Shuffle your deck.
Hope he rekindled, and in hope ended;
over death, over dread, over doom lifted
out of loss, out of life, unto long glory.
-The Return of the King
Horn's Cry
Type: Event
Sphere: Tactics
Resource cost: 2
Action: All enemies get -1 Attack until the end of the phase.
Valour Action: Choose a player. Each enemy engaged with that player gets -3 Attack until the end of the phase.
Loud the challenge rang and bellowed, like the shout of many throats under the cavernous roof.
-The Fellowship of the Ring
Horns! Horns! Horns!
Type: Event
Sphere: Leadership
Keywords: Doomed 2.
Resource cost: 0
Action: Each player may put one ally card into play from his hand. At the end of the phase, shuffle each of those allies that are still in play into their owners' decks.
Host of Galadhrim
Type: Event
Sphere: Neutral
Resource cost: 4
Planning Action: Return each Silvan ally you control to your hand. Then, play each of those allies from your hand one at a time at no cost.
Celeborn came forth and led the host of Lórien...
-The Return of the King
Hour of Wrath
Type: Event
Sphere: Tactics
Resource cost: 4
Action: Choose a hero. Until the end of the phase, the chosen hero does not exhaust to attack or defend.
Valour Action: Choose a player. Until the end of the phase, each of that player's heroes do not exhaust to attack or defend.
These three were unscathed, for such was their fortune and the skill and might of their arms...
-The Return of the King
Hunting Party
Type: Event
Sphere: Leadership
Resource cost: 1
Play only if you control a unique character with the Warrior trait and another unique character with the Scout trait.
Response: After the players have committed characters to the quest, discard a non-unique enemy in the staging area. Then, reveal an encounter card.
Infighting
Type: Event
Sphere: Lore
Resource cost: 1
Action: Move any number of damage from one enemy to another.
That's cursed rebel-talk, and I'll stick you, if you don't shut it down, see? -Orc Soldier, The Return of the King
Inspiring Presence
Type: Event
Sphere: Spirit
Resource cost: 2
Action: Choose a hero you control. Each hero with lower threat cost than the chosen hero gets +2 Defense until the end of the phase. Then, the players as a group may spend 2 Leadership resources to give +2 Attack to each hero with lower threat cost than the chosen hero until the end of the phase.
Wherever he came men's hearts would lift again, and the winged shadows pass from memory.
-The Return of the King
Interrogation
Type: Event
Sphere: Lore
Resource cost: 1
Action: Choose an enemy with an attached Trap card. Look at the top X cards of the encounter deck, where X is that enemy's printed Threat. You may discard 1 of those cards. Return the rest to the top of the deck, in the same order.
In the Shadows
Type: Event
Sphere: Lore
Resource cost: 3
Lower the cost to play In the Shadows by 1 for each Hobbit or Ranger hero you control.
Combat Action: Each enemy engaged with you with engagement cost higher than your threat gets -1 Attack and -1 Defense until the end of the phase.
He could see them stealing up the slopes, singly or in long files, keeping always to the shade of grove or thicket... -The Two Towers
Island Amid Perils
Type: Event
Sphere: Spirit
Resource cost: 0
Action: Return a Silvan ally you control to your hand to reduce your threat by X where X is the printed cost of the ally returned to your hand.
"...we dare not by our own trust endanger our land. We live now upon an island amid many perils..."
-Haldir, The Fellowship of the Ring
Justice Shall Be Done
Type: Event
Sphere: Neutral
Resource cost: 0
Victory points: 1
Max per deck: 1
Planning Action: Add Justice Shall Be Done to the victory display to draw 3 cards and add 3 resources to the resource pool of each hero you control. At the end of the round, you are eliminated from the game.
"...it is the last move in a great jeopardy, and for one side or the other it will bring the end of the game."
-Aragorn, The Return of the King
Keen as Lances
Type: Event
Sphere: Neutral
Resource cost: 5
Reduce the cost to play Keen as Lances by 1 for each card worth no victory points in the victory display.
Action: Add Keen as Lances to the victory display. Then, choose one: add 2 resources to a hero's resource pool, draw 3 cards, or reduce your threat by 4.
Khazâd! Khazâd!
Type: Event
Sphere: Tactics
Resource cost: 0
Action: Choose a Dwarf character. Until the end of the phase, that character gets +3 Attack.
Down from the wall leapt Gimli with a fierce cry that echoed in the cliffs. "Khazâd! Khazâd!" He soon had work enough. -The Two Towers
Knife-work
Type: Event
Sphere: Tactics
Resource cost: 1
Action: Choose a player. Each enemy engaged with that player gets -1 Defense until the end of the phase. Then, the players as a group may spend 2 Lore resources to have the chosen player draw 1 card each time he attacks and destroys an enemy this phase.
"Good!" said Legolas. "But my count is now two dozen. It has been knife-work up here." -The Two Towers
Knowledge of the Enemy
Type: Event
Sphere: Leadership
Resource cost: 0
Planning Action: Choose a hero you control. Add 1 resource to its resource pool for each enemy engaged with you. You can only play 1 Knowledge of the Enemy each round.
"If a man must needs walk in sight of the Black Gate, or tread the deadly flowers of Morgul Vale, then perils he will have."
-Aragorm, The Fellowship of the Ring
Last Stand
Type: Event
Sphere: Tactics
Resource cost: 0
Response: After a Warrior character is destroyed while defending against an enemy attack, deal damage to the attacking enemy equal to that character's printed Attack.
In a grave along under the shadow of the Hornburg lay Háma, captain of the King's guard. He fell before the Gate.
-The Two Towers
Late Adventurer
Type: Event
Sphere: Spirit
Resource cost: 0
Quest Action: Exhaust a character you control that is not committed to the quest to commit that character to the quest.
To the end of his days Bilbo could never remember how he found himself outside, without a hat, walking-stick or any money, or anything that he usually took when he went out. -The Hobbit
Lay of Nimrodel
Type: Event
Sphere: Spirit
Traits: Song.
Resource cost: 1
Action: Choose a Spirit hero. Until the end of the phase, that hero gets +1 Willpower for each resource in its resource pool.
An Elven-maid there was of old.
A shining star by day:
Her mantle white was hemmed with hold,
Her shoes of silver-grey.
-The Fellowship of the Ring
Leave No Trace
Type: Event
Sphere: Lore
Resource cost: 1
Limit 3 copies of Leave No Trace in the victory display.
Response: After a non-unique location is explored, add Leave No Trace to the victory display to add that location to the victory display.
Legacy of Númenor
Type: Event
Sphere: Leadership
Keywords: Doomed 4.
Resource cost: 0
Action: Add 1 resource to each hero's resource pool.
"...in the midst of that valley is a tower of stone called Orthanc. It was not made by Saruman, but by the Men of Númenor long ago: and it is very tall and has many secrets..." -Gandalf, The Fellowship of the Ring
Light the Beacons
Type: Event
Sphere: Spirit
Resource cost: 5
Action: All characters get +2 Defense and do not exhaust to defend until the end of the round.
"The beacons of Gondor are alight, calling for aid." -Gandalf, The Return of the King
Lords of the Eldar
Type: Event
Sphere: Spirit
Resource cost: 3
Lords of the Eldar can only be played from your discard pile.
Action: Place Lords of the Eldar on the bottom of your deck from your discard pile. Then, until the end of the round all Noldor characters get +1 Willpower, +1 Attack, and +1 Defense.
"And here in Rivendell there live still some of his chief foes: the Elven-wise, lords of the Eldar..." -Gandalf, The Fellowship of the Ring
Lore of Imladris
Type: Event
Sphere: Lore
Resource cost: 2
Action: Choose a character. Heal all damage from that character.
"...understanding, making and healing...These things the Elves of Middle-earth have in some measure gained, though with sorrow."
-Elrond, The Fellowship of the Ring
Lórien's Wealth
Type: Event
Sphere: Lore
Resource cost: 3
Action: Choose a player. That player draws 3 cards.
"That is the fairest of all the dwellings of my people. There are no trees like the tress of that land."
-Legolas, The Fellowship of the Ring
Lure of Moria
Type: Event
Sphere: Leadership
Resource cost: 3
Action: Ready all Dwarf characters.
'The road that I speak of leads to the Mines of Moria,' said Gandalf. Only Gimli lifted up his head; a smouldering fire was in his eyes.
-The Fellowship of the Ring
Man the Walls
Type: Event
Sphere: Leadership
Resource cost: 0
Play only if no other copies of Man the Walls have been played this round.
Planning Action: Reduce the cost of the next ally played by each player this phase by 1. Those allies cannot quest this round.
Meneldor's Flight
Type: Event
Sphere: Tactics
Resource cost: 0
Action: Choose an Eagle ally. Return that character to its owner's hand.
Not event an eagle poised against the sun would have marked the hobbits sitting there, under the weight of doom...
-The Two Towers
Men of the West
Type: Event
Sphere: Leadership
Traits: Outlands.
Resource cost: 254
Action: Return X Outlands allies from your discard pile to your hand.
Death in the morning and at day's ending
lords took and lowly. Long now they sleep
under grass in Gondor by the Great River.
-The Return of the King
Message from Elrond
Type: Event
Sphere: Lore
Resource cost: 0
Action: Choose a player. That player may choose 1 card from his hand and add it to another player's hand. At the end of the round, if the chosen card is in that player's hand or in play, shuffle it into its owner's deck.
"But we have heard rumours of your coming, for the messengers of Elrond passed by Lórien on the way home up the Dimrill Stair. -Haldir, The Fellowship of the Ring
Mithrandir's Advice
Type: Event
Sphere: Lore
Resource cost: 1
Action: Draw 1 card for each hero you control with a printed Lore resource icon.
"Let none now reject the counsels of Gandalf, whose long labours against Sauron come at last to their test." -Aragorn, The Return of the King
Mustering the Rohirrim
Type: Event
Sphere: Spirit
Resource cost: 1
Action: Search the top 10 cards of your deck for any 1 Rohan ally card and add it to your hand. Then, shuffle the other cards back into your deck.
"More speed we cannot make, if the strength of Rohan is to be gathered." -Éomer, The Return of the King
Mutual Accord
Type: Event
Sphere: Leadership
Resource cost: 0
Action: Until the end of the phase, each Gondor card in play gains the Rohan trait, and each Rohan card in play gains the Gondor trait.
"These are the Rohirrim, as we name them, masters of horses... and have ever proved true to us, aiding us at need, and guarding our northern marches and the Gap of Rohan."
-Faramir, The Two Towers
Needful to Know
Type: Event
Sphere: Lore
Keywords: Secrecy 2.
Resource cost: 2
Action: Raise your threat by 1 to look at the top card of the encounter deck. Then, reduce your threat by X, where X is the threat of that card.
Need Drives Them
Type: Event
Sphere: Leadership
Resource cost: 3
Action: Each player whose threat is 40 or higher readies all characters he controls.
Noiseless Movement
Type: Event
Sphere: Lore
Resource cost: 1
Action: Choose an enemy in the staging area. That enemy does not make engagement checks this round. Then, if your threat is 20 or less and this is the first time you played a copy of Noiseless Movement this round, return this card to your hand instead of discarding it.
...the woodland folk were altogether noiseless in their movements. -The Fellowship of the Ring