ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Forest Gate
Type: Location
Traits: Forest.
Quest points: 5
Threat strength: 1
Forest Gate gets +1 Threat for each enemy in the staging area.
Shadow: Attacking enemy gets +1 Attack for each enemy engaged with you.
Forest Gate
Type: Location
Traits: Forest.
Quest points: 4
Threat strength: 2
Response: After you travel to Forest Gate, the first player may draw 2 cards.
The path itself was narrow and wound in and out among the trunks. Soon the light in the gate was like a little bright hole far behind, and the quiet was so deep that their feet seemed to thump along while the trees leaned over them and listened.
-The Hobbit
Forest Gate
Type: Location
Traits: Forest.
Quest points: 4
Threat strength: 2
Response: After you travel to Forest Gate, the first player draws 2 cards.
Soon the light in the gate was like a little bright hole far behind, and the quiet was so deep that their feet seemed to thump along while the trees leaned over them and listened.
-The Hobbit
Forest Grove
Type: Location
Traits: Forest.
Quest points: 3
Threat strength: 2
Response: After the players explore Forest Grove, search the encounter deck and discard pile for 1 Athelas objective, and add it to the staging area. Then, shuffle the encounter deck.
Forest Grove
Type: Location
Traits: Forest.
Quest points: 254
Threat strength: 254
X is 1 more than the stage number of the main quest.
Travel: Each player deals X damage to a character he controls.
Forest Stream
Type: Location
Traits: Forest.,River.
Quest points: 4
Threat strength: 2
While Forest Stream is the active location, poisoned characters cannot quest.Response: After Forest Stream leaves play as an explored location, discard 4 poison.
It flowed fast and strong but not very wide right across the way, and it was black, or looked it in the gloom. -The Hobbit
Forest Stream
Type: Location
Traits: Forest.,River.
Quest points: 5
Threat strength: 2
While Forest Stream is in the staging area, it gains: "Forced: At the end of the round, remove 2 progress from the main quest."
Travel: Raise each player's threat by 2.
Forgotten Courtyard
Type: Location
Traits: Ruins.
Quest points: 6
Threat strength: 1
Forgotten Courtyard gets +1 Threat for each resource on it.
Forced: After an Undead enemy enters play, place 1 resource on Forgotten Courtyard.
Forgotten Crypt
Type: Location
Traits: Ruins.,Dark.
Quest points: 2
Threat strength: 2
Victory points: 2
Immune to player card effects.
Forced: After Forgotten Crypt becomes the active location, discard cards from the top of the encounter deck until an Undead enemy is discarded and add it to the staging area. Then, attach a Loot objective in the encounter discard pile to that enemy as a guarded objective.
Forked Passage
Type: Location
Traits: Underground.,Dark.
Keywords: Deep.
Quest points: 2
Threat strength: 2
Response: When you travel to Forked Passage (before resolving the deep keyword), raise each player’s threat by 2 to look at the top 2 cards of the Caves deck. Put 1 on top of the Caves deck and put the other on the bottom. Then, add Forked Passage to the victory display.
Forked Passage
Type: Location
Traits: Underground.
Quest points: 5
Threat strength: 1
While Forked Passage is in the staging area, raise each player's threat by 1 additional point during the refresh phase.
Travel: Raise each player's threat by 1.
Fornost Square
Type: Location
Traits: Fornost.,Ruins.
Quest points: 4
Threat strength: 1
Fornost Square gets +1 Threat for each resource token on it.
Forced: After the first player discards any number of cards from the top of his deck, place 1 resource token here.
"...the heirs of Valandil removed and dwelt at Fornost on the high North Downs, and that now too is desolate." -Elrond, The Fellowship of the Ring
Fornost Street
Type: Location
Traits: Fornost.,Ruins.
Quest points: 6
Threat strength: 1
While Fornost Street is in the staging area, each other Fornost location gets +1 Threat.
Travel: Return the topmost enemy in the encounter discard pile to the staging area.
Shadow: Each Undead enemy engaged with you gets +1 Attack and +1 Defense until the end of the phase.
Forsaken City
Type: Location
Traits: Ruins.
Keywords: Uncharted.
Quest points: 5
Threat strength: 5
Each Undead enemy gains "immune to player card effects."
Forced: After Forsaken City is flipped over while active, each engaged Undead enemy makes an immediate attack.
Forsaken Inn
Type: Location
Traits: Inn.
Quest points: 4
Threat strength: 254
X is the number of characters the first player controls.
Travel: The first player searches the encounter deck and discard pile for a Spy enemy, reveals it, and adds it to the staging area. Shuffle the encounter deck.
"I don't know if the Road has ever been measured in miles beyond the Forsaken Inn..." -The Fellowship of the Ring
Fortress of Isengard
Type: Location
Traits: Isengard.
Quest points: 3
Threat strength: 3
While Fortress of Isengard is in the staging area, each Orc enemy gets +1 Threat, +1 Attack and +1 Defense.
Wizardry: Return the topmost enemy in the encounter discard pile to the staging area.
This was the stronghold of Saruman, as fame reported it; for within living memory the men of Rohan had not passed its gates...
-The Two Towers
Fortress Walls
Type: Location
Traits: Carn Dûm.
Quest points: 3
Threat strength: 4
While Fortress Walls is the active location, for each resource spent by a player, raise that player's threat by 1.
Shadow: If your threat is 40 or higher, attacking enemy makes an additional attack against you after this one.
Fortress Walls
Type: Location
Traits: City.
Quest points: 6
Threat strength: 3
While Fortress Walls is in the staging area, the cost to play each ally is increased by 1.
Travel: Each player places 1 card from his hand under a Castle side quest.
Fouled Well
Type: Location
Traits: Underground.
Quest points: 4
Threat strength: 3
While Fouled Well is in the staging area, characters cannot be readied by player card effects.
Travel: Each player exhausts a character.
Fouled Well
Type: Location
Traits: Underground.,Dark.,Hazard.
Quest points: 5
Threat strength: 3
When Revealed: Each player may choose and discard 1 card at random from his hand. If all players did not discard 1 card, Fouled Well gains surge.
Foul-smelling Cave
Type: Location
Traits: Underground.
Quest points: 1
Threat strength: 4
Forced: When Foul-smelling Cave is explored, place 1 resource on Shelob, if able.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if attacking enemy is Shelob).
Frightful Den
Type: Location
Traits: Underground.
Quest points: 4
Threat strength: 4
While Frightful Den is in the staging area, each Troll enemy gets -10 engagement cost.
Forced: When Frightful Den is explored, the opposing team searches the encounter deck and discard pile for a Troll enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.
Frightful Den
Type: Location
Traits: Underground.,Dark.
Quest points: 4
Threat strength: 4
Victory points: 1
Forced: After Frightful Den becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.
Front Porch
Type: Location
Traits: Cave.
Quest points: 4
Threat strength: 4
While Front Porch is the active location, players cannot attack Goblin enemies.

Action: The first player may spend 2 Baggins resources to treat Front Porch's printed text box as if it were blank until the end of the round.
Frozen Silverlode
Type: Location
Traits: Mountain.,River.
Quest points: 3
Threat strength: 3
While Frozen Silverlode is in the staging area, characters cannot gain Willpower from player card effects.
Shadow: Defending character gets -1 Willpower. Deal the attacking enemy 1 additional shadow card.
"...and there the River Silverlode rises in its icy springs."
-Gandalf, The Fellowship of the Ring
Gap of Rohan
Type: Location
Traits: Valley.
Quest points: 3
Threat strength: 2
While Gap of Rohan is in the staging area, Dunland enemies get +1 Attack.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove 1 time counter from the current quest.
Garden of Poisons
Type: Location
Traits: Forest.
Quest points: 3
Threat strength: 2
Heroes cannot gain resources from card effects.
Travel: Each player must pay 1 resource to travel here.
"...they use poisoned arrows, it is said..." - Elfhelm, The Return of the King
Gates of Carn Dûm
Type: Location
Traits: Carn Dûm.
Quest points: 2
Threat strength: 5
Forced: After Gates of Carn Dûm is explored, deal it as a shadow card to the enemy in the staging area with the lowest engagement cost.
Shadow: Attacking enemy gets +1 Attack and cannot take damage this round.
Gates of Isengard
Type: Location
Traits: Isengard.
Quest points: 1
Threat strength: 3
Victory points: 1
Immune to player card effects.
Forced: When the Gates of Isengard is explored, each player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.
Here through the black rock a long tunnel had been hewn, close at either end with mighty doors of iron. -The Two Towers
Gate of Annúminas
Type: Location
Traits: Arnor.,City.
Quest points: 5
Threat strength: 254
X is 1 more than the number of enemies in play.
Travel: Each player engages an enemy in the staging area to travel here.
"...the Men of Westernesse were diminished, and their city of of Annúminas beside lake Evendim fell into ruin..."
-Elrond, The Fellowship of the Ring
Gate of Dol Guldur
Type: Location
Traits: Dol Guldur.
Quest points: 4
Threat strength: 2
While Gate of Dol Guldur is in the staging area, it gains: "The player cannot travel or place progress here unless they are at stage 3B. Each player's threat cannot be reduced by more than 1 each round by player card effects."
"Before you could get round it in the South, you would get into the land of the Necromancer..."
-Gandalf, The Hobbit
Gate of Dorwinion
Type: Location
Traits: City.
Quest points: 5
Threat strength: 254
Victory points: 5
Immune to player card effects.
X is 1 more than the number of locations controlled by the players.
The players cannot travel here unless stage 2B has at least 12 progress on it.
Travel: Thane Ulchor attacks each player in turn order.
Gate of Gondor
Type: Location
Traits: Minas Tirith.
Quest points: 3
Threat strength: 5
Victory points: 5
Immune to player card effects.
While Gate of Gondor is the active location, each enemy in play gets -30 engagement cost.
Forced: When Gate of Gondor is explored, return each engaged enemy to the staging area.
...it was the key, the weakest point in all that high and impenetrable wall. -The Return of the King
Gate of Gundabad
Type: Location
Traits: Mountain.,Gate.
Quest points: 4
Threat strength: 4
Victory points: 1
Immune to player card effects.
While Gate of Gundabad is in the staging area, resources cannot be placed on The Heroes' Defense.
Travel: Search the encounter deck, discard pile, and victory display for a Goblin Troop and add it to the staging area. Shuffle the encounter deck.
Gate of Iron
Type: Location
Traits: Dungeon.
Quest points: 2
Threat strength: 3
While Gate of Iron is in the staging area, progress cannot be placed on locations in the staging area.
Travel: Discard the top card of the encounter deck. Then, the first player must discard a card from his hand with cost greater than the discarded card's Threat, or raise each player’s threat by 3.
Ghostly Ruins
Type: Location
Traits: Ruins.
Quest points: 4
Threat strength: 4
Any time the encounter deck runs out of cards, return the topmost Undead enemy in the encounter discard pile to the staging area before resetting the encounter deck.
Travel: Return the topmost Undead enemy in the encounter discard pile to the staging area.
"I am not sure that I like it: it has a - well, rather a barrow-wightish look." -Merry, The Fellowship of the Ring
Giant Web
Type: Location
Traits: Forest.
Quest points: 3
Threat strength: 3
While Giant Web is the active location, each character gets -1 Willpower, -1 Attack, and -1 Defense for each poison it has.Response: After Giant Web leaves play as an explored location, ready an unconscious character.
Giant Web
Type: Location
Traits: Forest.
Quest points: 4
Threat strength: 2
When Revealed: Make Giant Web the active location. Return any previous location to the staging area.
Gladden Fields
Type: Location
Traits: Marshland.
Quest points: 3
Threat strength: 3
Victory points: 3
Forced: While Gladden Fields is the active location, each player must raise his threat by an additional point during the refresh phase.
"On a time they took a boat and went down to the Gladden Fields, where there were great beds of iris and flowering reeds."
-Gandalf, The Fellowship of the Ring
Gladden Marshlands
Type: Location
Traits: Marshland.
Quest points: 10
Threat strength: 10
Action: Deal 1 damage to a hero you control to reduce Gladden Marshlands Threat by 1 until the end of the phase. Any player may trigger this effect.
Shadow: Each enemy engaged with the defender player gets +1 Attack until the end of the phase. (+2 Attack instead if this attack is undefended.)
Glade of Cleansing
Type: Location
Traits: Forest.
Quest points: 5
Threat strength: 254
Each Wose enemy gains Archery 1.
X is equal to the total archery value of the highest archery Wose enemy in play.
"...they are woodcrafty beyond compare." -Elfhelm, The Return of the King
Glade of the Spawn
Type: Location
Traits: Mirkwood.
Quest points: 4
Threat strength: 4
While Glade of the Spawn is the active location, it gains: "Forced: After a Spider enemy enters play, each player must choose and exhaust 1 character he controls."
...black even for that forest, like a patch of midnight that had never been cleared away. -The Hobbit
Glittering Caves
Type: Location
Traits: Helm's Deep.
Quest points: 2
Threat strength: 2
Victory points: 2
Immune to player card effects.
The players cannot travel here unless they are at stage 4B.
While Glittering Caves is the active location, it gains: "Skip the combat phase. Forced: At the end of the round, add Glittering Caves to the victory display and raise each player's threat by 2."
Glowing Fissure
Type: Location
Traits: Underground.
Quest points: 4
Threat strength: 254
X is 1 more than the number of damaged characters.
Forced: After a player commits characters to the quest, he deals 1 damage to a character he controls.
Out of it a fierce red light came, and now and again flames licked at the brink... -The Fellowship of the Ring
Goblin Dungeon
Type: Location
Traits: Underground.
Quest points: 5
Threat strength: 2
When Revealed: The opposing team chooses an ally, discards all tokens from it, and places it faceup as a guarded objective. When Goblin Dungeon is explored, return that ally to its owner's control exhausted.
Goblin Dungeon
Type: Location
Traits: Underground.
Quest points: 5
Threat strength: 3
Travel: Reveal the top card of the encounter deck to travel here.
Response: After Goblin Dungeon leaves play as an explored location, the first player searches the top 5 cards of his deck for an ally and puts it into play under his control. Shuffle the rest of the searched cards back into his deck.
Goblin Gate
Type: Location
Traits: Gate.
Quest points: 4
Threat strength: 5
While Goblin Gate is the active location, the first enemy revealed from the encounter deck each round gains ambush. If that enemy engages a player, it makes an immediate attack (deal and resolve a shadow card).
A crack had opened at the back of the cave, and was already a wide passage. -The Hobbit
Goblin Trail
Type: Location
Traits: Forest.
Quest points: 6
Threat strength: 3
Victory points: 3
Travel: Reveal the top card of the encounter deck to travel here.
Response: When Goblin Trail leaves play as an explored location, place 6 progress on the current quest.
Goblin Tunnels
Type: Location
Traits: Underground.
Quest points: 6
Threat strength: 2
While Goblin Tunnels is in the staging area, each Goblin enemy gets +1 Attack.
Forced: When Goblin Tunnels is explored, the opposing team searches the encounter deck and discard pile for a Goblin enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.
Goblin Tunnels
Type: Location
Traits: Underground.,Dark.
Quest points: 7
Threat strength: 2
While Goblin Tunnels is in the staging area, it gains: 'Forced: After a Goblin is revealed from the encounter deck, remove a progress token from the current quest card.'
Shadow: Attacking enemy gets +1 Attack. (+3 Attack instead if attacking enemy is a Goblin.)
Goblin Tunnels
Type: Location
Traits: Underground.,Dark.
Quest points: 7
Threat strength: 2
While Goblin Tunnels is in the staging area, it gains: "Forced: After a Goblin is revealed from the encounter deck, remove a progress token from the current quest card."
Shadow: Attacking enemy gets +1 Attack. (+3 Attack instead if attacking enemy is a Goblin.)
Gondorian Hamlet
Type: Location
Traits: Gondor.
Keywords: Villagers 3.
Quest points: 4
Threat strength: 2
Victory points: 1
While Gondorian Hamlet is in the staging area it gains: 'Forced: After a treachery card is revealed from the encounter deck, discard 1 villager token from Gondorian Hamlet.'
The townlands were rich, with wide tilth and many orchards... -The Return of the King
Great Barrow
Type: Location
Traits: Ruins.,Downs.
Keywords: Peril.
Quest points: 1
Threat strength: 1
Victory points: 5
Peril. Immune to player card effects. The player cannot travel hereo.
Forced: After Great Barrow enters the staging area, remove each character you control from the quest and create your own staging area. Then advance to a separate stage 4A by yourself.
Great Bridge
Type: Location
Traits: Lake-town.
Keywords: Burn 2.
Quest points: 4
Threat strength: 3
Victory points: 4
Burn 2.
When Revealed: Discard X cards from each player's deck. X is the ammount of damage on Lake-town. (If no cards are discarded by this effect, Great Bridge gains surge.)
Great Cavern Room
Type: Location
Traits: Cave.
Quest points: 3
Threat strength: 2
While Great Cavern Room is the active location, it gains: 'Forced: After a player engages a Goblin enemy, he must deal 1 damage to a character he controls.'Forced: When faced with the option to travel, if The Great Goblin is in the victory display the players must travel to Great Cavern Room if able.
Great Corsair Ship
Type: Location
Traits: Ship.
Quest points: 5
Threat strength: 254
Victory points: 5
X is the number of resources on The Corsair Fleet.
The players cannot travel here unless there are at least 3 Ship locations in the victory display.
Travel: Each player searches the encounter deck and discard pile for a Corsair enemy and adds it to the staging area. One of those enemies must be Corsair Captain, if able.
Great East Road
Type: Location
Traits: Road.
Quest points: 5
Threat strength: 254
X is 1 plus the number of Nazgûl enemies in play.
While Great East Road is in the staging area, each Nazgûl enemy gets -5 engagement cost.
Shadow: After this attack, attacking enemy engages the next player then makes an immediate attack.
Great Forest Web
Type: Location
Traits: Forest.
Quest points: 2
Threat strength: 2
Travel: Each player must exhaust 1 hero he controls to travel here.
As he drew nearer, he saw that it was made with spider-webs one behind and over and tangled with another.
-The Hobbit
Great Hall
Type: Location
Traits: Underground.
Quest points: 4
Threat strength: 4
While Great Hall is the active location, it gains: 'Forced: Put 1 progress on Smaug the Golden at the end of each round.'Burgle: The first player shuffles his deck and reveals the top card. He may discard 3 cards from his hand that match the revealed card's type.
Great House
Type: Location
Traits: Lake-town.
Keywords: Burn 3.
Quest points: 6
Threat strength: 6
Victory points: 6
Burn 3.
When Revealed: Resolve all burn damage from all locations in play.
Great Reed Thicket
Type: Location
Traits: Marsh.
Keywords: Mire 2.
Quest points: 3
Threat strength: 2
Victory points: 2
Forced: When Great Reed Thicket is discarded by the Mire keyword, either flip Sméagol to Gollum, or Gollum makes an immediate attack.
Travel: Exhaust Sméagol to travel here.
Greenway Path
Type: Location
Traits: Arnor.
Quest points: 5
Threat strength: 3
Forced: At the end of the round, if Greenway Path is in the staging area, search the encounter deck, discard pile and victory display for Shadow the War Party, and reveal it.
Shadow: Return attacking enemy to the staging area after this attack.
Green Hill Country
Type: Location
Traits: Forest.
Quest points: 3
Threat strength: 2
While Green Hill Country is the active location, characters get +1 Willpower while committed to Hide tests.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you have failed a Hide test this round)
Green-Hill Country
Type: Location
Traits: Forest.
Quest points: 4
Threat strength: 3
While Green-Hill Country is in the staging area, add 1 to each Hide X value.
Travel: The first player makes a Hide 1 test.
Shadow: After this attack, attacking enemy engages the next player then makes an immediate attack.
Grey Moorland
Type: Location
Traits: Hills.
Quest points: 4
Threat strength: 3
Forced: After Grey Moorland becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from it until a treachery is discarded. Resolve the 'When Revealed' effect on that treachery.
Shadow: Return attacking enemy to the staging area after this attack.
Grim Foothills
Type: Location
Traits: Hills.
Keywords: Doomed 2.
Quest points: 3
Threat strength: 254
X is the number of players in the game.
While Grim Foothills is in the staging area, progress must be placed on Grim Foothills before it can be placed on the active location.
Grond
Type: Location
Traits: Siege.
Quest points: 3
Threat strength: 254
Victory points: 4
Immune to player card effects.
X is the number of resources on Grond.
Forced: At the beginning of the quest phase, place 1 resource on Grond. Then, deal X damage to Minas Tirith.
Travel: The Witch-king makes an immediate attack against each player, in turn order.
Guarded Archway
Type: Location
Traits: City.
Quest points: 4
Threat strength: 2
While Guarded Archway is in the staging area, each player engaged with City Guard cannot reduce his threat.
Travel: City Guard makes an attack against the first player.
Guard Tower
Type: Location
Traits: City.
Quest points: 4
Threat strength: 2
While Guard Tower is in the staging area, players cannot draw cards or gain resources from player card effects.
Travel: Each player exhausts a character he controls.
Hallowed Circle
Type: Location
Traits: Forest.,Hills.
Quest points: 12
Threat strength: 254
Victory points: 5
Immune to player card effects. X is the number of players in the game.
Travel: The players must exhaust 3 Key objectives.
Forced: After the players travel here, each engaged Guardian enemy makes an immediate attack.
Hall of Horrors
Type: Location
Traits: Underground.
Quest points: 5
Threat strength: 254
X is 1 more than the number of quest stages in the victory display.
Forced: When Hall of Horrors leaves play, each player deals X damage to a character he controls.
...they had worshipped Sauron in the Dark Years.
-The Return of the King
Haradrim Estate
Type: Location
Traits: City.
Quest points: 1
Threat strength: 3
While Haradrim Estate is in the staging area, progress cannot be placed here.
Travel: Search the encounter deck and discard pile for a Harad enemy and put it into play engaged with the first player. Then, place 1 progress on the main quest, bypassing the active location. Shuffle the encounter deck.
Harad Road
Type: Location
Traits: Desert.
Quest points: 5
Threat strength: 5
When Revealed: Add Harad Road to the Orc's area.
Shadow: If the players are not at the same stage as the Orcs, move attacking enemy to the Orc's area after this attack.
Harbor Storehouse
Type: Location
Traits: City.
Quest points: 4
Threat strength: 1
Forced: Each time a location is discarded from the top of the encounter deck, raise each player's threat by 1.
Shadow: Deal attacking enemy an additional shadow card for each Thug enemy in play.