ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Ruined Supplies
Type: Treachery
Keywords: Doomed 1.
When Revealed: Each player must choose: either raise your threat by 1 for each ally you control, or deal 1 damage to each ally you control.
Shadow: Raise your threat by 1 for each enemy engaged with you.
Ruins of Ages Past
Type: Treachery
Keywords: Doomed 2.
When Revealed: Add 1 copy of Lost Island from the top of the Uncharted deck to the staging area. Then, remove all progress from each Uncharted location in the staging area and shuffle them so that the players do not know which one is which.
Ruin and Wroth
Type: Treachery
Keywords: Doomed 2.
Doomed 2.
When Revealed: Deal 2 shadow cards to each enemy in play. Deal 2 damage to each Battleground location in play.
Shadow: Discard an attachment you control.
Run for your Lives!
Type: Treachery
When Revealed: Discard 1 villager token from Rescued Villagers. Assign X damage among characters in play. X is the number of damage tokens on Dead Villagers.
Shadow: Either discard 1 villager token from Rescued Villagers, or this attack is considered undefended.
Sacked!
Type: Treachery
When Revealed: Attach to a hero with no 'Sacked!' cards attached controlled by the first player. (Cannot be canceled.) Counts as a condition attachment with the text: 'Attached hero cannot attack, defend, commit to a quest, trigger its effect, or collect resources.'
Shadow: If attacking enemy is a Troll, resolve this card's 'when revealed' effect.
Sahír's Getting Away!
Type: Treachery
When Revealed: For each Ship enemy in the Stormcaller's area, place 1 progress on the Stormcaller's quest stage. Then, either shift your heading off-course or add 8 Threat to the staging area until the end of the phase.
Shadow: If this attack damages a Ship objective, place 1 progress on the Stormcaller's quest stage.
Sandstorm
Type: Treachery
Traits: Weather.
When Revealed: Each player either discards his hand, or assigns X damage among characters he controls. X is the number of cards in his hand.
Shadow: Either discard the highest cost attachment you control, or assign X damage among characters you control where X is the number of attachments you control.
Saruman's Orders
Type: Treachery
When Revealed: Each player must choose: either return an enemy engaged with him to the staging area, or reveal an encounter card.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, return attacking enemy to the staging area.
Sauron's Agent
Type: Treachery
When Revealed: Bellach makes an immediate attack against each player in turn order. Then, deal 1 damage to the active location for each character destroyed by this effect.
Shadow: Deal 1 damage to the defending character.
Savage Attack
Type: Treachery
When Revealed: Each player must choose: either discard the highest cost ally you control, or reveal an encounter card.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, reveal the top card of the encounter deck.
Savage Fray
Type: Treachery
Keywords: Doomed 2.
Doomed 2.
When Revealed: If the current quest has a keyword, until the end of the round, switch that keyword from battle to siege, or siege to battle, if able. If the current quest does not have a keyword, Savage Fray gains surge.
Save Us!
Type: Treachery
When Revealed: Each player must choose: either discard 2 villager tokens from Rescued Villagers, or search the encounter deck and discard pile for an enemy, reveal it, and add it to the staging area. Shuffle the encounter deck.
Shadow: Attacking enemy gets +1 Attack. Deal is another shadow card.
Scaling Ladders
Type: Treachery
Keywords: Surge.
When Revealed: Attach to the active location. (Counts a Siege attachment with the text: "Each enemy gets +1 Threat.")
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, place 1 progress on the current quest.
Scorching Blast
Type: Treachery
When Revealed: Resolve all burn damage from all locations in play.
Shadow: Resolve this card's 'When Revealed' effect. Any player may discard a hero to cancell this effect.
Scorching Sun
Type: Treachery
Traits: Weather.
Keywords: Surge.
When Revealed: Increase the temperature by 4.
Shadow: Either raise the temperature by 2, or return attacking enemy to the staging area after this attack.
Scourge of Mordor
Type: Treachery
When Revealed: Each player discards the top card of his deck. Until the end of the phase, raise the total Threat in the staging area by X, where X is the total cost of all cards discarded by this effect.
Shadow: Attacking enemy gets +1 Attack. Deal it another shadow card.
Secret Cultist
Type: Treachery
When Revealed: Attach to the highest attack ally in play. (Counts as a Condition attachment with the text: "Attached ally loses the ally card type, gains the enemy card type, and engages its owner. Treat attached ally's text box as if it were blank. If Secret Cultist is discarded, or the attached ally's owner is eliminated, discard attached ally.")
Sentinel of Shadow
Type: Treachery
When Revealed: The staging area gets +X Threat until the end of the phase, where X is twice the number of players in the game. If the players quest unsuccessfully this phase, put the Nazgûl of Dol Guldur into play (from any out of play area), engaged with the first player. (Cannot be canceled.)
Serpent's Tail
Type: Treachery
When Revealed: Deal 1 shadow card to each Ship enemy in play. Then, if you are off-course (Cloudy, Rainy, Stormy), each Ship enemy in play gets -10 enagement cost until the end of the round.
Servant of Sauron
Type: Treachery
Keywords: Surge.
When Revealed: The enemy in the staging area with the highest engagement cost makes an immediate attack against the first player.
Shadow: Attacking enemy makes an additional attack against you after this one.
Shadow-fall
Type: Treachery
Keywords: Surge.
Surge.
When Revealed: Attach to a non-Dark location in play. (Counts as a Condition attachment with the text: "Attached location gains the Dark trait and gets +3 quest points.")
Shadow: Attacking enemy gets +3 Defense this phase.
Shadow of Fear
Type: Treachery
When Revealed: The first player attaches Shadow of Fear to one of his heroes. (Counts as a Condition attachment with the text: 'Limit 1 per hero. Attached hero cannot exhaust or ready and its text box is treated as if it were blank. Action: Pay 3 resources from attached hero's pool to discard this card.')
Shadow of Fear
Type: Treachery
When Revealed: The opposing team attached Shadow of Fear to a hero. (Counts as a Condition attachment with the text: "Treat attached hero's text box as if it were blank, except for Traits.")
Shadow of Mordor
Type: Treachery
Traits: Sorcery.
Keywords: Doomed 1.
When Revealed: Each player deals 1 damage to a hero he controls. Until the end of the round, treat the printed text box of each damaged character as if it were blank, except for Traits.
...a great cloud streamed slowly westward from the Black Land, devouring light... -The Return of the King
Shelob's Poison
Type: Treachery
When Revealed: Attach to a hero you control and exhaust that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Treat attached hero’s text box as blank, except for Traits. Attached hero cannot ready.")
Shadow: If attacking enemy is Shelob, resolve the 'When Revealed' effect on Shelob’s Poison.
Shelterless Land
Type: Treachery
Keywords: Surge.,Doomed 1.
Surge. Doomed 1.
When Revealed: Until the end of the phase, add 1 to the total $ in the staging area for each damage on each active location.
Shadow: Attacking enemy gets +1 Attack for each damage on each active location.
Shifting Marshland
Type: Treachery
Keywords: Surge.
When Revealed: Remove 1 time counter from the current quest.
Shadow: Attacking enemy makes an additional attack after this one.
Shot from the Sky
Type: Treachery
Keywords: Surge.
When Revealed: Attach to an Eagle character (Counts as a Condition attachment with the text: "Limit 1 per character. Attached character loses the Eagle trait, and takes 1 damage each time it readies.")
Shadow: Resolve the \"when revealed\" effect of Shot from the Sky.
Signs of Conflict
Type: Treachery
When Revealed: Each enemy and location in the staging area gets +1 Threat until the end of the phase.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you are engaged with another enemy).
Signs of Conflict
Type: Treachery
Keywords: Doomed 2.,Surge.
Shadow: Defending player raises his threat by 2.
...they could now see that many bones were lying, and among them were broken swords and axe-heads, and cloven shields and helms. -The Fellowship of the Ring
Slammed Shut
Type: Treachery
Traits: Hazard.
Keywords: Doomed 1.
When Revealed: Each player chooses and exhausts a character he controls. Until the end of the round, character cannot be readied by player card effects.
Slave Trade
Type: Treachery
When Revealed: Each player deals 2 damage to an ally he or she controls. For each ally destroyed by this effect, place resources on a Raider enemy in play equal to that ally's resource cost.
Shadow: Discard an attachment you control. If attacking enemy is a Raider, add resources to it equal to that attachment's printed cost.
Sleeping Sentry
Type: Treachery
When Revealed: Deal 1 damage to each exhausted character. Then, exhaust all ready characters.
Shadow: Defending player must discard all exhausted characters he controls.
Sleepless Malice
Type: Treachery
Keywords: Doomed 2.
When Revealed: Each player must discard 3 random cards from his hand or place 1 progress token on To the Tower.
Shadow: Return attacking enemy to the staging area after this attack.
Slick Footing
Type: Treachery
Traits: Hazard.
When Revealed: Remove 1 progress token from each location in play. Then, discard the top card of each player's deck for each progress token removed by this effect.
Smoke and Mirrors
Type: Treachery
When Revealed: Discard the top X cards of the encounter deck, where X is 1 more than the Investigate value of the active location. Until the end of the phase, add the Threat of each card discarded by this effect to the total Threat in the staging area.
Shadow: Discard an attachment you control.
Smoking Blood
Type: Treachery
When Revealed: The opposing team attached Smoking Blood to a Troll enemu. If they cannot, Smoking Blood gains surge.(Counts as a Condition attachment with the text: "Limit 1 per enemy. Forced: When attached enemy is dealt enough damage to destroy it, cancel the damage and discard Smoking Blood instead.")
Smoking Blood
Type: Treachery
When Revealed: Remove all damage from all enemies. Then, each player raises his threat by the amount of just removed from his engaged enemies. If no damage is removed by this effect, Smoking Blood gains surge.
Shadow: Move all damage on this enemy to the defending character. (If undefended, move the damage to the hero damaged by this attack.)
Sneaking Off
Type: Treachery
When Revealed: The first player loses control of Urdug, then attach Urdug to a location in the staging area as a guarded objective. If he cannot, add 5 to the total Threat in the staging area until the end of the phase. In either case, remove Sneaking Off from the game.
Sniffing and Hissing
Type: Treachery
Keywords: Doomed 2.
When Revealed: The first player must either exhaust the One Ring and reveal an encounter card, or make a Hide 3 test.
Shadow: Attacking enemy gets +2 Attack. If this attack destroys a character, raise your threat by 3.
Snowdrifts
Type: Treachery
Traits: Weather.
When Revealed: Attach to the active location. (Countss as a Condition attachment with the text, "Limit 1 per location. No more than 3 progress can be placed on attached location each round.") If Snowdrifts is not attached to the active location, it gains surge.
Soon even Boromir found it hard to keep going. -The Fellowship of the Ring
Snowstorm
Type: Treachery
Traits: Snow.
When Revealed: Each questing character gets -1 Willpower until the end of the phase.
Shadow: Until the end of the phase, characters defending this attack get -1 Willpower and are discarded if their Willpower is 0.
Song of Sleep
Type: Treachery
Traits: Enchantment.
Keywords: Peril.
Peril.
When Revealed: Remove a questing hero you control from the quest and attach Song of Sleep to that hero. Counts as a Condition attachment with the text: "Limit 1 per hero. Treat attached hero's printed text box as if it were blank (except for Traits). Attached hero cannot ready."
Sorcery of Carn Dûm
Type: Treachery
Keywords: Doomed 1.
When Revealed: Each player must choose: either discard the highest cost attachment you control, or assign X damage among characters you control, where X is the number of attachments you control.
Shadow: Discard an attachment you control.
Sound the Alarm!
Type: Treachery
Keywords: Doomed 3.
When Revealed: Until the end of the round, each enemy gets -10 engagement cost and +1 Attack. If there are no enemies in play, search the encounter deck and discard pile for an enemy and add it to the staging area.
Southron Support
Type: Treachery
Keywords: Doomed 3.
When Revealed: Each player must search the encounter deck and discard pile for 1 Harad enemy and add it to the staging area, if able. Shuffle the encounter deck.
... wild Southron men with red banners, shouting with harsh tongues, surging up, overtaking the retreat. -The Return of the King
Spawn of Thangorodrim
Type: Treachery
When Revealed: If Naurlhûg is in play, it makes an immediate attack against the first player. If Naurlhûg is not in play, place 1 resource on Stalking the Ruins. Then, if there are at least 3 resources on Stalking the Ruins, add Naurlhûg to the staging area.
Shadow: Attacking enemy makes an additional attack against you after this one.
Spells of Ruin
Type: Treachery
Traits: Sorcery.
When Revealed: Either deal 1 damage to each exhausted character, or deal 5 damage to Minas Tirith.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, deal 2 damage to Minas Tirith.
Spider Bite
Type: Treachery
Keywords: Surge.
Surge.
When Revealed: Attach to a hero that is not unconscious. (Counts as a Condition attachment with the text: "Limit 1 per hero. Forced: At the end of the refresh phase, give attached hero 1 poison. When attached hero becomes unconscious, discard Spider Bite.")
Spies from Mordor
Type: Treachery
When Revealed: Each player must exhaust X characters he controls. X is the number of cards underneath The Orcs' Search. If no characters are exhausted this way, Spies from Mordor gains surge.
Shadow: Defending player discards a non-objective attachment he controls.
Stalked by Dunlendings
Type: Treachery
When Revealed: Each player draws 1 card. Until the end of the round, add X Threat to the total Threat in the staging area. X is the number of card in the first player's hand.
Shadow: Put the topmost enemy in the discard pile into play engaged with you and deal it a shadow card.
Stampeding Oliphaunt
Type: Treachery
Keywords: Doomed 1.
When Revealed: Choose a Wild Mûmak in the staging area to attack the first player. If no attacks are made this way, search the encounter deck and discard pile for a Mûmak Trail and add it to the staging area. Shuffle the encounter deck.
On the great beast thundered, blundering in blind wrath through pool and thicket. -The Two Towers
Stars in Sky
Type: Treachery
Keywords: Prowl 2.
When Revealed: Each questing hero must pay 1 resource or it is removed from the quest.
Shadow: Discard all resources from the defending character's resource pool.
Stifling Woods
Type: Treachery
When Revealed: Either remove 6 progress from the current quest, or remove 1 time counter from the current quest.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove all progress from the current quest.
Stinker
Type: Treachery
Traits: Gollum.
Keywords: Surge.
When Revealed: Gollum makes an immediate attack. If no attach was made this way, discard all tokens from Sméagol and flip him to Gollum.
Shadow: Raise your threat by 2 (by 4 instead if Gollum is engaged with you). Shuffle Stinker back into the encounter deck.
Storm of Howls
Type: Treachery
Keywords: Peril.
When Revealed: Either the Warg enemy in the staging area with the highest engagement cost attacks you, or each Warg enemy gets -20 engagement until the end of the round. If no Warg enemy is in the staging area, Storm of Howls gains surge.
Strange Weariness
Type: Treachery
Traits: Enchantment.
When Revealed: Each character committed to the quest gets -1 Willpower until the end of the round.
Shadow: Attacking enemy makes an additional attack against you after this one.
"I am weary as I have seldom been before, weary as no Ranger should be with a clear trail to follow." -Aragorn, The Two Towers
Street Fighting
Type: Treachery
When Revealed: Discard cards from the top of the encounter deck until an Osgiliath location is discarded. The first player may exhaust a hero to take control of that location. Otherwise, add that location to the staging area. This effect cannot be canceled.
And now the fighting waxed furious...
-The Return of the King
Street Fighting
Type: Treachery
When Revealed: Each player assigns X damage among characters he controls, where X is 1 more than the number of locations he controls.
Shadow: Assign X damage among characters you control, where X is 1 more than the number of locations you control.
Stricken Dumb
Type: Treachery
Keywords: Peril.
When Revealed: You must either shuffle the top card of the burden deck into the encounter deck and reveal an additional encounter card, or raise each player's threat by 3 and immediately end the quest phase (do not resolve the quest).
Then the leader, who was now half across the Ford, stood up menacing in his stirrups, and raised up his hand.
-The Fellowship of the Ring
Sudden Assault
Type: Treachery
When Revealed: If the total Willpower of character committed to the quest is greater than the total Threat in the staging area, each enemy in the staging area makes an immediate attack against the first player. If no attach is made this way, search the encounter deck and discard pile for an Orc War Party and add it to the staging area. Shuffle the encounter deck. This effect cannot be canceled.
Sudden Assault
Type: Treachery
When Revealed: Each player must either deal 2 damage to an Aflame location in play, or reveal 1 card from the top of the encounter deck.
Shadow: Either deal 2 damage to an Aflame location in play or attacking enemy makes an additional attack after this one.
Sudden Darkness
Type: Treachery
Traits: Weather.
When Revealed: If it is Night, raise each player's threat by 4. If it is Day, flip the Time objective to Nightfall.
Shadow: Put the topmost Warg enemy from the discard pile into play engaged with you and deal it a shadow card.
Sudden Onslaught
Type: Treachery
When Revealed: Each player turns each hidden card in his play area faceup. Each player then takes hidden cards equal to the number of hidden cards he just turned faceup.
Shadow: Take 1 hidden card. Then, turn 1 hidden card in your play area faceup.
Sudden Pitfall
Type: Treachery
When Revealed: The opposing team chooses and discards an ally. If no ally was discarded this way, Sudden Pitfall gains surge.
Shadow: Either discard an ally you control, or attacking enemy cannot take damage this phase.
Sudden Pitfall
Type: Treachery
Traits: Hazard.
When Revealed: The first player must discard 1 questing character he controls, if able. This effect cannot be canceled.
Shadow: Discard the defending character from play.
Sudden Precipice
Type: Treachery
When Revealed: Attach to the active location. (Counts as a Condition attachment with the text: "Forced: After you travel from attached location to the right, deal 2 damage to each exhausted character.")
Shadow: Attacking enemy makes an additional attack after this one.
Sudden Storms
Type: Treachery
Traits: Weather.
When Revealed: Either shift your heading off-course or deal 1 damage to each exhausted character.
Shadow: Excess damage from this attack is dealt to a Ship objective you control.
Suffocating Shadows
Type: Treachery
When Revealed: Each player assigns X damage among allies he controls, where X is 1 more than the number of quest cards in the victory display.
Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if there are 3 or more quests in the victory display).
Sulfur Cloud
Type: Treachery
Traits: Hazard.
When Revealed: If the active location is Underwater, choose a number and raise each player's threat by that number. No more than X progress can be placed on Underwater locations this phase, where X is twice the chosen number. If the active location is not Underwater, Sulfur Cloud gains surge.
Sunken Ruins
Type: Treachery
Keywords: Doomed 1.
When Revealed: Each Uncharted location in the staging area gets +1 Threat until the end of the phase. If the active location has the Ruins trait, discard 1 resource from each hero and objective-ally in play.
Surprising Speed
Type: Treachery
When Revealed: Each player returns 1 enemy engaged with him to the staging area. If no enemy was returned to the staging area this way, Surprising Speed gains surge and doomed 1.
Shadow: Attacking enemy gets +1 Attack. Return attacking enemy to the staging area after this attack.
Surrounded by Shadow
Type: Treachery
Keywords: Doomed 2.
When Revealed: Each player must either take 1 hidden card for each questing hero he controls, or remove one hero he controls from the quest for each hidden card in his play area.
Swarming Insects
Type: Treachery
When Revealed: Deal 1 damage to each character without any attachments.
Shadow: If a character (including Wilyador) has more damage than each other character, deal 3 additional damage to that character.
Swarming Mosquitoes
Type: Treachery
When Revealed: Each player deals X damage to a character he controls, where X is 1 more than the stage number of the main quest.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character has an attachment).
Swarming Mosquitos
Type: Treachery
Traits: Escape.
When Revealed: The first player makes an escape test counting Defense intead of Willpower, dealing 2 cards from the encounter deck. If this test is failed, place 1 resource token on Gollum and deal 1 damage to each character in play.

Escape: 3
Swarm of Bats
Type: Treachery
When Revealed: Each character gets -1 Willpower until the end of the phase.
Shadow: Each character you control gets -1 Attack and -1 Defense until the end of the phase.
Swarm of Bats
Type: Treachery
When Revealed: Each player discards each resource from each of his hero's resource pools and raises his threat by 1 for each resource he discarded this way. If no resources were discarded this way, Swarm of Bats gains surge.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character has an attachment).
Swaying Without Wind
Type: Treachery
Keywords: Peril.
Peril.
When Revealed: Choose a location in the victory display and return it to the staging area. If no location was returned to the staging area this way, Swaying Without Wind gains surge.
"...the branches swayed and groped without any wind."
-Merry, The Fellowship of the Ring
Swish, smack! Whip crack!
Type: Treachery
When Revealed: Each player must assign damage among characters he controls equal to the total number of Goblin enemies engaged with him and in the staging area.
Shadow: Attacking enemy cannot take damage this round.
Sword of Rhûn
Type: Treachery
Traits: Easterling.
Keywords: Surge.
While attached to an enemy, counts as a Weapon attachment with the text: "Attached enemy gets +2 Attack."
When Revealed: Attach to the Easterling enemy with the lowest Attack without a Sword of Rhûn.
Taken by Surprise
Type: Treachery
Forced: When a player looks at any number of cards from the Investigation deck, if Taken by Surprise is among the looked at cards, shuffle the encounter discard pile into the encounter deck and discard cards until an enemy is discarded. Put the discarded enemy into play engaged with the first player. Then remove Taken by Surprise from the game.
Taken Prisoner
Type: Treachery
When Revealed: The first player attaches an ally he controls to an unattached enemy or location in the staging area. If he cannot, Taken Prisoner gains doomed 2.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys an ally, reveal the top card of the encounter deck.