ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Pack of Wargs
Type: Enemy
Traits: Creature.,Warg.
Engagement cost: 40
Attack: 4
Defense: 3
Hit points: 5
Threat strength: 4
Forced: If Pack of Wargs is dealt a shadow card with no effect, Pack of Wargs makes an additional attack after this one. (Do not deal it a shadow card.)
Shadow: Return attacking enemy to the staging area after this attack.
Pale Faces
Type: Enemy
Traits: Undead.
Engagement cost: 30
Attack: 4
Defense: 3
Hit points: 5
Threat strength: 2
The engaged player cannot reduce his threat.
Forced: When Pale Faces attacks, raise your threat by 4.
Shadow: Attacking enemy get +X Attack, where X is the Mire X value of the active location.
Pale-green Tentacle
Type: Enemy
Traits: Tentacle.
Engagement cost: 22
Attack: 5
Defense: 1
Hit points: 5
Threat strength: 3
Victory points: 3
Cannot have attachments.
Watcher in the Water Cannot take damage.
Forced: After Pale-green Tentacle attacks and destroys a character, return Pale-green Tentacle to the staging area.
Patrol Leader
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 30
Attack: 4
Defense: 3
Hit points: 4
Threat strength: 3
Forced: Before Patrol Leader is dealt damage, discard the top card of the encounter deck. If the discarded card is an enemy, cancel that damage.
Shadow: Cancel all damage dealt to this enemy.
Patrol Sentry
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 20
Attack: 4
Defense: 3
Hit points: 5
Threat strength: 1
Forced: After Cave Torch exhausts, Patrol Sentry makes an immediate attack against the engaged player, if able.
Shadow: Add Patrol Sentry to the staging area.
Patrol Ship
Type: Enemy
Traits: Corsair.,Ship.
Keywords: Boarding 2.
Engagement cost: 41
Attack: 5
Defense: 2
Hit points: 7
Threat strength: 2
Forced: After you shift your heading on-course, Patrol Ship gets -40 engagement cost this round.
*Forced: After Patrol Ship is discarded from the encounter deck during a Sailing test, cancel all Wheel symbols found unless you add it to the staging area.
Pelargir Ringleader
Type: Enemy
Traits: Brigand.
Engagement cost: 35
Attack: 3
Defense: 3
Hit points: 4
Threat strength: 2
Forced: When Pelargir Ringleader engages a player, return the topmost Brigand enemy in the encounter discard pile to play, engaged with that player.
Shadow: Attacking enemy gets +2 Attack.
Pickpocket
Type: Enemy
Traits: Brigand.
Engagement cost: 28
Attack: 1
Defense: 0
Hit points: 2
Threat strength: 3
Forced: When Pickpocket attacks, the defending player discards 1 resource from one of his heroes' resource pools and 1 card at random from his hand.
Shadow: Defending player discards 1 of his attachments. (Discard all of his attachments instead if undefended.)
Pillaging Orc
Type: Enemy
Traits: Orc.
Engagement cost: 34
Attack: 4
Defense: 3
Hit points: 5
Threat strength: 2
When Revealed: Either discard 1 villager token from Rescued Villagers, or reveal an additional encounter card.
Shadow: Deal attacking enemy 1 shadow card for each villager token on the active location.
Pit Goblin
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 36
Attack: 2
Defense: 1
Hit points: 4
Threat strength: 3
When Revealed: Add 2 resources to Pit Goblin.
Shadow: If attacking enemy is a Goblin, add 1 resource to it.
Priest of Sauron
Type: Enemy
Traits: Cultist.
Engagement cost: 38
Attack: 6
Defense: 2
Hit points: 8
Threat strength: 3
Victory points: 6
Immune to player card effects.
Cannot be optionally engaged.
Forced: After Priest of Sauron attacks and destroys an ally, raise each player's threat by 2.
Primeval Thing
Type: Enemy
Traits: Nameless.
Engagement cost: 45
Attack: 254
Defense: 6
Hit points: 254
Threat strength: 6
Forced: When Primeval Thing enters play, attach cards from the top of the first player's deck to it until the total printed cost of all attached cards is 6 or higher.
X is the printed cost of all attached cards on this card. If there are no cards attached, X is 6.
Prison Guard
Type: Enemy
Traits: Goblin.,Orc.
Keywords: Capture 1.
Engagement cost: 26
Attack: 2
Defense: 1
Hit points: 4
Threat strength: 2
While you are engaged with Prison Guard, it gainst: "Planning Action: Rescue a random card from underneath Prison Guard. Then, raise each player's threat by X, where X is that card's printed cost. (Limit once per round)."
Prison Guard
Type: Enemy
Traits: Orc.,Uruk.
Engagement cost: 30
Attack: 4
Defense: 1
Hit points: 4
Threat strength: 3
While Prison Guard is guarding an objective, it gets +2 Defense.
While Prison Guard is not guarding an objective, it gains: "Forced: After Prison Guard attacks and damages an ally, attach that ally to Prison Guard."
Profane Dead
Type: Enemy
Traits: Undead.
Engagement cost: 35
Attack: 2
Defense: 3
Hit points: 3
Threat strength: 1
Forced: When you travel to the riight, Profane Dead makes an immediate attack against the engaged player.
Shadow: Attacking enemy gets +3 Attack if the players control the Gate Key.
Prowling Orc
Type: Enemy
Traits: Mordor.,Orc.
Engagement cost: 45
Attack: 5
Defense: 3
Hit points: 5
Threat strength: 3
Forced: After Prowling Orc attacks, place 1 damage on the active location.
Scour: Prowling Orc engages the player with the highest threat and makes an immediate attack.
"Garn! You don't even know what you're looking for." -Orc, The Return of the King
Prowling Wolf
Type: Enemy
Traits: Creature.
Engagement cost: 28
Attack: 1
Defense: 1
Hit points: 3
Threat strength: 3
While engaged with a player, Prowling Wolf gets +1 Attack for each location in the staging area.
Shadow: Defending player exhausts a character he controls.
Pursuing Warg-rider
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 48
Attack: 4
Defense: 2
Hit points: 4
Threat strength: 3
Cannot be optionally engaged.
Forced: After the player guarding Gollum changes, Pursuing Warg-rider engages the player guarding Gollum and makes an immediate attack against that player.
Racing Warg
Type: Enemy
Traits: Creature.
Keywords: Surge.
Engagement cost: 10
Attack: 1
Defense: 1
Hit points: 1
Threat strength: 1
When Revealed: Attach to an Orc enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense, and +1 hit point. Forced: When attached enemy leaves play, return Racing Warg to the staging area.")
Raider of the Storm
Type: Enemy
Traits: Corsair.
Engagement cost: 28
Attack: 3
Defense: 3
Hit points: 4
Threat strength: 0
While Raider of the Storm is engaged with you, each Ship enemy engaged with you gets +1 Threat, +1 Attack, +1 Defense, and contributes its Threat to the total Threat in the staging area.
Raiding Party
Type: Enemy
Traits: Goblin.,Orc.
Keywords: Ambush.
Engagement cost: 34
Attack: 5
Defense: 1
Hit points: 7
Threat strength: 2
Ambush.
Forced: After Raiding Party engages a player, each player discards the top card of the encounter deck, starting with the first player. Each player who discards an enemy with the ambush keyword must make an engagement check against that enemy.
Raid Leader
Type: Enemy
Traits: Corsair.,Raider.
Engagement cost: 40
Attack: 5
Defense: 1
Hit points: 5
Threat strength: 3
Raid Leader gets +1 Defense for each resource on it.
Forced: When Raid Leader engages you, move 1 resource from each of your heroes' resource pools to Raid Leader.
"The Corsairs are upon us! It is the last stroke of doom!" —Men of Gondor, The Return of the King
Ramming Ship
Type: Enemy
Traits: Corsair.,Ship.
Engagement cost: 28
Attack: 4
Defense: 3
Hit points: 8
Threat strength: 4
Cannot have attachments.
Forced: After Ramming Ship engages you, it gets +4 Attack until the end of the round.
Shadow: Put the top card of Corsair deck into play engaged with you and deal it a shadow card.
Ranging Goblin
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 35
Attack: 1
Defense: 1
Hit points: 2
Threat strength: 2
When Revealed: Each player must deal 1 damage to a hero he controls.
Forced: After a character leaves play, shuffle Ranging Goblin and the top card in the encounter discard pile back into the encounter deck.
Ravenous Hawk
Type: Enemy
Traits: Creature.
Engagement cost: 42
Attack: 3
Defense: 3
Hit points: 4
Threat strength: 2
Forced: When a card effect instructs a player to "look" at cards in the encounter deck and Ravenous Hawk is among those cards, that player must put Ravenous Hawk into play engaged with him. (This does not satisfy the Forced effect of stage 1B or 2B).
Ravenous Spider
Type: Enemy
Traits: Spider.
Engagement cost: 34
Attack: 4
Defense: 2
Hit points: 5
Threat strength: 3
Forced: After Ravenous Spider attacks and destroys a character, the defending player exhausts a character he controls.
Shadow: If this attack destroys a character, exhaust a character you control.
Ravenous Spider
Type: Enemy
Traits: Creature.,Spider.
Engagement cost: 36
Attack: 4
Defense: 3
Hit points: 5
Threat strength: 3
Forced: After Ravenous Spider engages you, it makes an immediate attack.
Shadow: Attacking enemy makes an additional attack against you after this one.
Ravenous Warg
Type: Enemy
Traits: Creature.
Engagement cost: 30
Attack: 3
Defense: 1
Hit points: 3
Threat strength: 2
Forced: When Ravenous Warg attacks, the defending player must declare the character he controls with the most damage as the defender. (Even if exhausted.)
Shadow: Defending character gets -1 Defense for each quest stage in play with no progress on it.
Raven's Guardian
Type: Enemy
Traits: Guardian.,Raven.
Keywords: Time 4.
Engagement cost: 50
Attack: 3
Defense: 5
Hit points: 8
Threat strength: 3
Victory points: 3
Cannot have non-Key attachments.
Time 4. Forced: After the last time counter is removed from Raven's Guardian, deal 1 damage to each character controlled by the engaged player. Place 4 time counters on Raven's Guardian.
Raven Chief
Type: Enemy
Traits: Dunland.,Raven Clan.
Engagement cost: 15
Attack: 5
Defense: 5
Hit points: 9
Threat strength: 4
Victory points: 3
Cannot have attachments. While Raven Chief's Camp is in play, Raven Chief cannot be damaged.
Forced: When Raven Chief attacks, remove 1 time counter from the active location, if able.
Raven Clan Druid
Type: Enemy
Traits: Dunland.,Raven Clan.
Engagement cost: 26
Attack: 2
Defense: 3
Hit points: 5
Threat strength: 3
Forced: After the engaged player draws any number of cards, remove 1 time counter from a location play.
Shadow: Attacking enemy gets +X Attack, where X is the Time X value on the active location.
Raven Clan Elite
Type: Enemy
Traits: Dunland.,Raven Clan.
Engagement cost: 28
Attack: 4
Defense: 2
Hit points: 4
Threat strength: 2
When Revealed: Either remove 1 time counter from a location in play, or Raven Clan Elite make an immediate attack against the first player.
"Death to the Fogoil! Death to the Strawheads!"
-Dunlending, The Two Towers
Raven Skirmisher
Type: Enemy
Traits: Dunland.,Raven Clan.
Engagement cost: 26
Attack: 3
Defense: 2
Hit points: 2
Threat strength: 2
When Revealed: Either remove 1 time counter from the active location, or reveal an additional encounter card.
Shadow: Attacking enemy gets +X Attack, where X is the Time X value on the active location.
Raven Spirit
Type: Enemy
Traits: Undead.,Spirit.,Raven.
Engagement cost: 40
Attack: 3
Defense: 3
Hit points: 4
Threat strength: 3
If Raven's Guardian is in play or in the victory display, each Raven enemy gets +1 Threat.
Forced: At the beginning of the encounter phase, Raven Spirit engages the player who controls Key of the Raven or is engaged with Raven's Guardian, if able.
Raven Warrior
Type: Enemy
Traits: Dunland.,Raven Clan.
Engagement cost: 36
Attack: 4
Defense: 2
Hit points: 5
Threat strength: 3
Forced: After Raven Warrior engages a player. remove X time counters from locations in play. X is the number of cards in engaged player's hand.
Shadow: Defending player discards an attachment he controls.
Rearguard Ambusher
Type: Enemy
Traits: Orc.
Engagement cost: 17
Attack: 4
Defense: 2
Hit points: 4
Threat strength: 1
Cannot be optionally engaged.
Forced: After Rearguard Ambusher engages you, exhaust each damaged character you control.
His broad flat face was swart, his eyes were like coals, and his tongue was red; he wielded a great spear.
-THe Fellowship of the Ring
Recurring Nightmare
Type: Enemy
Subtype: Burden
Traits: Undead.
Engagement cost: 35
Attack: 5
Defense: 254
Hit points: 6
Threat strength: 3
X is the number of players in the game.
When Recurring Nightmare leaves play, shuffle it into any player's deck.
Forced: When Recurring Nightmare enters your hand, add it to the staging area.
Regretful Shade
Type: Enemy
Traits: Undead.,Oathbreaker.
Keywords: Spectral.,Surge.
Engagement cost: 23
Attack: 2
Defense: 1
Hit points: 3
Threat strength: 1
Spectral. Surge.
Shadow: Deal Attacking enemy 1 additional shadow card (Dusk. 2 additional cards instead. Midnight. 3 additional cards instead).
Restless Dead
Type: Enemy
Traits: Undead.,Oathbreaker.
Keywords: Spectral.
Engagement cost: 12
Attack: 3
Defense: 0
Hit points: 2
Threat strength: 2
Spectral.
When Revealed: Return the topmost Undead enemy in the encounter discard pile to the staging area.
Revenant
Type: Enemy
Subtype: Burden
Traits: Undead.
Engagement cost: 43
Attack: 3
Defense: 3
Hit points: 3
Threat strength: 3
Immune to player card effects. Revenant gets +2 Attack and +2 Defense for each resource on the campaign card.
Forced: When 3 or more damage would be placed on Revenant, place 2 damage instead.
Forced: After Revenant is destroyed, shuffle it into the encounter deck. Place 1 resource on the campaign card.
Rhûn Backstabber
Type: Enemy
Traits: Easterling.
Engagement cost: 28
Attack: 3
Defense: 2
Hit points: 3
Threat strength: 2
Forced: After Rhûn Backstabber engages you, either raise your threat by 2, or discard an ally you control with printed cost 2 or higher.
Shadow: Raise your threat by 1 for each enemy engaged with you.
Rider of Mordor
Type: Enemy
Traits: Nazgûl.
Engagement cost: 35
Attack: 4
Defense: 3
Hit points: 5
Threat strength: 4
Cannot have non-Morgul attachments.
While Rider of Mordor is engaged with a player, characters that player controls get -1 Willpower.

While The One Ring is exhausted, Rider of Mordor gets -10 engagement cost.
Rider of Rhûn
Type: Enemy
Traits: Easterling.
Keywords: Archery 2.
Engagement cost: 40
Attack: 5
Defense: 2
Hit points: 5
Threat strength: 2
Rider of Rhûn gets -10 enagement cost for each Easterling attachment it has.
When Revealed: Search the encounter deck and discard pile for an Easterling Horse and attach it to Rider of Rhûn. Shuffle the encounter deck.
Ringwraith
Type: Enemy
Traits: Nazgûl.
Engagement cost: 35
Attack: 5
Defense: 4
Hit points: 5
Threat strength: 3
Cannot have non-Morgul attachments.
Forced: When Ringwraith attacks, deal it an additional shadow card if The One Ring is exhausted.
Shadow: Shuffle this card into the encounter deck.
Ringwraith of Sauron
Type: Enemy
Traits: Nazgûl.
Engagement cost: 88
Attack: 6
Defense: 3
Hit points: 10
Threat strength: 3
Cannot have non-Morgul attachments.
While Ringwraith of Sauron is in the staging area it gains: "Forced: After a player fails a Fortitude test, Ringwraith of Sauron engages that player and makes an immediate attack."
(|) (|)
...with a storm of wings they hurtled southwards to Mount Doom.
-The Return of the King
Rob and Bob
Type: Enemy
Traits: Troll.
Engagement cost: 34
Attack: 5
Defense: 4
Hit points: 10
Threat strength: 4
Forced: After Rob and Bob makes its first attack each round, if there are two or more players, it engages the next player and makes an additional attack (discard and deal a new shadow card for this attack).
Yes, I am afraid trolls do behave like that, even those with only one head each.
-The Hobbit
Rock Adder
Type: Enemy
Traits: Creature.
Engagement cost: 18
Attack: 1
Defense: 0
Hit points: 3
Threat strength: 2
Players cannot declare defenders against Rock Adder.
Shadow: If this attack is undefended, attacking enemy gets +2 Attack.
Rock Adder
Type: Enemy
Traits: Creature.
Engagement cost: 20
Attack: 3
Defense: 0
Hit points: 3
Threat strength: 1
Rock Adder cannot be attacked unless it has dealt at least 1 damage this round.
Shadow: If this attack is undefended, the defending player must discard 1 character he controls from play.
Rotting Thing
Type: Enemy
Traits: Undead.
Engagement cost: 34
Attack: 6
Defense: 3
Hit points: 8
Threat strength: 4
Cannot have attachments.
The engaged player cannot reduce his threat.
Forced: After Rotting Thing attacks and destroys a character, place 1 mire token on the active location for each excess point of damage.
Rupert
Type: Enemy
Traits: Troll.
Engagement cost: 34
Attack: 4
Defense: 2
Hit points: 10
Threat strength: 2
Forced: After Rupert attacks, shuffle all copies of the 'Sacked!' card from the discard pile back into the encounter deck.
Response: After defeating Rupert, you may choose and discard 1 'Sacked!' card from play.
Rupert
Type: Enemy
Traits: Troll.
Engagement cost: 34
Attack: 5
Defense: 3
Hit points: 10
Threat strength: 2
Victory points: 2
Rupert's Defense cannot be reduced.
While Rupert is in the victory display, the Defense of each Troll enemy cannot be reduced.
Ruthless Hill-troll
Type: Enemy
Traits: Troll.
Engagement cost: 31
Attack: 4
Defense: 1
Hit points: 12
Threat strength: 2
Ruthless Hill-troll gets +2 Attack and +2 Defense while it has 3 or more damage on it.
Shadow: Shuffle 1 location with the safe keyword (but not its attached encounter) back into the encounter deck.
Sahír's Pursuer
Type: Enemy
Traits: Corsair.,Ship.
Keywords: Boarding 1.
Engagement cost: 40
Attack: 7
Defense: 3
Hit points: 8
Threat strength: 3
Boarding 1. Cannot have attachments.
Forced: At the end of the encounter phase, if Sahír's Pursuer is in the staging area, the first player must either engage it or shift your heading off-course.
Sahír's Ravager
Type: Enemy
Traits: Corsair.,Raider.
Engagement cost: 36
Attack: 4
Defense: 3
Hit points: 5
Threat strength: 3
Forced: After Sahír’s Ravager attacks, place 1 resource on it. Then, deal X damage to the Aflame location in play with the lowest Aflame value, where X is the number of resources on Sahír's Ravager.
Sand Viper
Type: Enemy
Traits: Creature.
Engagement cost: 44
Attack: 1
Defense: 1
Hit points: 3
Threat strength: 4
Players cannot declare defenders against Sand Viper.
Forced: After the players travel to a location, Sand Viper engages the first player.
To some suddenly it seemed that they saw a snake coiling itself to strike.
-The Two Towers
Saruman
Type: Enemy
Traits: Istari.,Traitor.
Keywords: Indestructible.
Engagement cost: 50
Attack: 6
Defense: 4
Hit points: 6
Threat strength: 4
Immune to player card effects. Cannot leave the staging area.
Forced: When Saruman is dealt a shadow card with a Wizardry effect, the defending player resolves that Wizardry effect as if he is the only player in the game.
Sauron's Enforcers
Type: Enemy
Traits: Orc.,Uruk.
Engagement cost: 30
Attack: 254
Defense: 254
Hit points: 3
Threat strength: 254
X is the stage number on the main quest.
Forced: At the end of the round, assign X damage among characters in play.
Fierce and shrill rose the yells of the Orcs...
-The Fellowship of the Ring
Savage Hillman
Type: Enemy
Traits: Dunland.
Keywords: Surge.
Engagement cost: 20
Attack: 2
Defense: 1
Hit points: 3
Threat strength: 1
While the engaged player has 3 or more cards in hand, Savage Hillman cannot take damage.
While the engaged player has 5 or more cards in hand, Savage Hillman gets +2 Attack.
Savage Hill-troll
Type: Enemy
Traits: Troll.
Engagement cost: 21
Attack: 3
Defense: 2
Hit points: 6
Threat strength: 1
Victory points: 1
While Savage Hill-troll is in the victory display, each Troll enemy gets +1 hit point.
Shadow: If attacking enemy is a Troll, defending character does not ready during the refresh phase this round.
Savage Trollspawn
Type: Enemy
Traits: Troll.
Engagement cost: 36
Attack: 2
Defense: 3
Hit points: 6
Threat strength: 1
Savage Trollspawn gets +1 Attack for each damaged character the engaged player controls.
Shadow: Attacking enemy gets +1 Attack for each damaged character the defending player controls.
Savage Werewolf
Type: Enemy
Traits: Creature.,Werewolf.
Engagement cost: 32
Attack: 5
Defense: 2
Hit points: 6
Threat strength: 3
Forced: After Savage Werewolf is dealt a shadow card with no shadow effect, it makes an additional attack after this one. (Do not deal it a shadow card.)
Shadow: Attacking enemy makes an additional attack against you after this one.
Savage Werewolf
Type: Enemy
Traits: Creature.
Engagement cost: 40
Attack: 5
Defense: 2
Hit points: 5
Threat strength: 3
Forced: After Savage Werewolf attacks and destroys a character, remove 3 progress from the main quest.
Shadow: Attacking enemy makes an additional attack against you after this one.
Scavenging Stone-troll
Type: Enemy
Traits: Troll.
Engagement cost: 42
Attack: 7
Defense: 2
Hit points: 14
Threat strength: 1
You cannot travel to a safe location while Scavenging Stone-troll has no damage on it.
While Scavenging Stone-troll is in the staging area, cards in each player's discard pule cannot leave that discard pile.
Sea-scorpion
Type: Enemy
Traits: Creature.
Engagement cost: 30
Attack: 2
Defense: 2
Hit points: 4
Threat strength: 2
Sea-scorpion gets +2 Attack if the active location is underwater.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is Underwater).
Sea Serpent
Type: Enemy
Subtype: Burden
Traits: Creature.,Enraged.
Engagement cost: 0
Attack: 8
Defense: 254
Hit points: 8
Threat strength: 254
Immune to player card effects. X is twice the number of players in the game.
Forced: After Sea Serpent attacks and destroys an ally, the defending player deals X damage divided among characters they control.
Forced: At the end of the round, Sea Serpent makes an attack against the first player.
Sea Serpent
Type: Enemy
Subtype: Burden
Traits: Creature.,Menacing.
Engagement cost: 40
Attack: 6
Defense: 254
Hit points: 6
Threat strength: 254
Immune to player card effects. X is the number of players in the game.
Forced: After Sea Serpent attacks and destroys an ally, the defending player deals X damage divided among characters they control.
Forced: After Sea Serpent is destroyed, flip it over and put it into play in the staging area.
Sentinel of the Deep
Type: Enemy
Traits: Orc.,Uruk.
Engagement cost: 12
Attack: 4
Defense: 2
Hit points: 5
Threat strength: 2
While Sentinel of the Deep is engaged with a player, that player cannot draw cards from card effects.
Shadow: Defending player must choose and trigger 1 'Lost:' effect in play.
Sentry of the White Bridge
Type: Enemy
Traits: Orc.,Mordor.
Engagement cost: 37
Attack: 254
Defense: 4
Hit points: 5
Threat strength: 254
X is the number of progress tokens on To the Tower.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, place 1 progress on To the Tower.
Serpent's Blade
Type: Enemy
Traits: Corsair.
Engagement cost: 10
Attack: 3
Defense: 3
Hit points: 4
Threat strength: 3
Forced: When the Stormcaller advances to the next quest stage, Serpent's Blade makes an immediate attack against the engaged player.
Serpent Guard
Type: Enemy
Traits: Harad.
Engagement cost: 28
Attack: 3
Defense: 1
Hit points: 4
Threat strength: 2
Forced: After The Serpent's Guard engages you, either remove 2 progress from the main quest, or enemies engaged with you cannot take damage until the end of the round.
Shadow: Either remove 2 progress from main quest, or attacking enemy cannot take damage this round.
Servant of Flame
Type: Enemy
Traits: Mordor.,Orc.,Uruk.
Engagement cost: 12
Attack: 3
Defense: 2
Hit points: 5
Threat strength: 3
Forced: While Durin's Bane has no damage, Servant of Flame gets +2 Attack and +2 Defense.
Shadow: Search the encounter deck for a treachery card with the Shadow or Flame trait and reveal it, if able. Shuffle the encounter deck.
Servant of Sauron
Type: Enemy
Traits: Mordor.
Keywords: Surge.
Engagement cost: 36
Attack: 2
Defense: 1
Hit points: 3
Threat strength: 1
Servant of Sauron engages the first player.
Forced: After the engaged player raises his threat, Servant of Sauron makes an immediate attack. (Limit once per phase.)
Servant of the Deceiver
Type: Enemy
Traits: Undead.
Engagement cost: 35
Attack: 3
Defense: 4
Hit points: 3
Threat strength: 3
Forced: When Servant of the Deceiver engages you, look at the top card of your deck. If its printed cost is 2 or less, place it on the bottom of your deck and Servant of the Deceiver gets +2 Attack until the end of the round.