ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Working Fields
Type: Location
Traits: Plains.
Quest points: 4
Threat strength: 3
While Working Fields is in the staging area, characters cannot be healed.
Travel: Each player deals 1 damage to a character he controls.
Neither he nor Frodo knew anything of the great slave-worked fields away south in this wide realm...
-The Return of the King
Zigil Mineshaft
Type: Location
Traits: Underground.
Quest points: 5
Threat strength: 5
Quest Action: Raise each player's threat by 1 to reduce the total Threat of Zigil Mineshaft by 1 until the end of the phase. The first player may trigger this effect.
Zigil Mineshaft
Type: Location
Traits: Underground.,Dark.
Quest points: 5
Threat strength: 5
Action: Raise each player's threat by 1 to place 1 progress token on Zigil Mineshaft.
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the Across the Ettenmoors scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

1x Into the Ettenmoors
2x Shrouded Hills
3x No Rest
2x Arador's Bane
1x Troll-fells
2x Goblin Pursuer
2x Cold from Angmar

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Across the Ettenmoors encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Across the Ettenmoors
Type: Setup
You are playing Nightmare mode.
Forced: When resolving the 'when revealed' effect on stage 2A or stage 3A, also discard cards from the top of the encounter deck until a location with the safe keyword is discarded. Attach that location to the newly revealed side quest, as a guarded objective.
"I reached here at last by a long hard road, up the Hoarwell and through the Ettenmoors, and down from the north. It took me nearly fourteen days from Weathertop, for I could not ride among the rocks of the troll-fells, and Shadowfax departed."
-Gandalf, The Fellowship of the Ring
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the Assault on Osgiliath scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
4x Uruk Soldier
3x Southron Phalanx
2x West Quarter
2x East Quarter
1x Ruined Tower
1x Ruined Square
2x The Master's Malice
2x Street Fighting
3x Southron Mercenaries
1x Uruk Lieutenant
1x Orc Arbalasters
1x The Power of Mordor
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard the Assault on Osgiliath encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
Assault on Osgiliath
Type: Setup
You are playing Nightmare mode.
Setup: Add Palace Remains to the staging area.
If there are more Osgiliath locations in the staging area than players in the game, this card gains: "Response: At the beginning of the quest phase, choose 1 non-unique location. If the players quest successfully this phase, remaining progress made beyond the active location's quest points is placed on the chosen location
"This great array of spears and swords is going to Osgiliath."
-Frodo, The Two Towers
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for A Journey to Rhosgobel scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

4x Forest Grove
1x Exhaustion
2x Swarming Insects
1x Festering Wounds
3x Mountains of Mirkwood
1x Chieftan Ufthak
2x Dol Guldur Beastmaster
1x Driven by Shadow
1x The Necromancer's Reach
2x Necromancer's Pass
2x Enchanted Stream

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard A Journey to Rhosgobel encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
A Journey to Rhosgobel
Type: Setup
You are playing Nightmare mode.

Setup: Search the encounter deck for 1 copy of Goblin Eagle-hunter and add it to the staging area. Then shuffle the encounter deck.

Forced: The first Creature enemy revealed during each quest phase gains surge.

Response: After an Athelas card is placed in the discard pile, you may shuffle it into the encounter deck.
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the A Knife in the Dark scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

4x Shady Bree-lander
3x Weather Hills
1x Unwanted Attention
3x Pathless Country
1x Weathertop

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard A Knife in the Dark encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
A Knife in the Dark
Type: Setup
You are playing Nightmare mode.
While Bill Ferny is in the staging area, he gains: "Immune to player card effects."
The night deepened. There came the soft sound of horses led with stealth along the lane. Outside the gate they stopped, and three black figures entered, like shades of night creeping across the ground. -The Fellowship of the Ring
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the A Shadow of the Past scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

3x Evil Crow
1x Woody End
1x Bamfurlong
1x Stock-brook
3x Green Hill Country
3x Pathless Country
2x Rode Like a Gale

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard A Shadow of the Past encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
A Shadow of the Past
Type: Setup
You are playing Nightmare mode.

Forced: When stage 3A is revealed, if Khamûl the Easterling is not in play, the first player searches the encounter deck, discard pile, and victory display for Khamûl the Easterling and adds it to the staging area. Shuffle the encounter deck.
"I do not know for what reason the Enemy is purusing you," answered Gildor; "but I perceive that he is - strange indeed though that seems to me. And I warn you that peril is now both before you and behind you, and upon either side." -The Fellowship of the Ring
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the A Storm on Cobas Haven scenario.
Remove the following card, in the specified quantities, from the standard encounter deck:
2x Belfalas Islet
2x Cobas Haven
2x Fog Bank
2x Corsair Skirmisher
1x Ramming Speed!
2x Corsair Infiltrator
1x Cunning Pirate
1x Umbar Raider
Then, shuffle the encounter card in this Nightmare Deck into the remainder of the standard A Storm on Cobas Haven encounter deck.
Finally, flip this setup card over and placr it next to the quest deck. Its effect remains active throughout the game, which is now ready to being.
Wheel*: Some cards in the A Storm on Cobas Haven Nightmare Deck have Sailing success symbols (Wheel) with an asterisk (*) next to them. This indicates that the card has a Forced effect which will trigger when the card is discarded during a Sailing test.
A Storm on Cobas Haven
Type: Setup
You are playing Nightmare mode.
Setup: When choosing a Dol Amroth objective to put into play during setup, players must choose randomly among all 6 Dol Amroth objectives.
Raider Flagship cannot guard objectives.
While any player is engaged with Raider Flagship, no more than 5 progress can be placed on the current quest each round.
And in the morning the banner of Dol Amroth, a white ship like a swan upon blue water, floated from the Tower...
-The Return of the King
Setup
Type: Setup
Begin with the standard and encounter deck for the Breaking of the Fellowship scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
4x Uruk-hai Archer
2x River Anduin
1x Slopes of Amon Hen
2x Black Feathered Arrows
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Breaking of the Fellowship encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Breaking of the Fellowship
Type: Setup
You are playing Nightmare mode.
"The day has come at last." her said: "the day of choice which we have long delayed. What shall now become of our Company that has travelled so far in fellowship?"
-Aragorn, The Fellowship of the Ring
Celebrimbor's Secret
Type: Setup
You are playing Nightmare mode.
Forced: When any amount of progress would be placed on a location in the staging area, reduce that amount to 1.
Scour: Deal 1 damage to a location in play.
"In Eregion long ago many Elven-rings were made, magic rings as you call them, and they were, of course, of various kinds..." -Gandalf, The Fellowship of the Ring
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the Conflict at the Carrock scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
1x Grimbeorn the Old
1x Louis
1x Morris
1x Stuart
1x Rupert
3x Bee Pastures
3x Oak-wood Grove
1x Roasted Slowly
3x Misty Mountain Goblins
2x Banks of the Anduin
1x Wolf Rider
2x Goblin Sniper
2x Wargs
2x Despair
2x The Brown Lands
2x The East Bight
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Conflict at the Carrock encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Conflict at the Carrock
Type: Setup
You are playing Nightmare mode.
Stage 1A should read, "Remove 5 unique Troll cards" instead of 4.
Stage 2B should read, "When Revealed: Place Louis, Morris, Rupert and Stuart into the staging area."
Forced: At the end of the quest phase, if no progress was placed on the current quest this phase, place 1 progress on the current quest (bypassing the active location).
Reponse: After defeating a unique Troll enemy, you may choose and discard 1 "Sacked!" card from play.
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the Deadmen's Dike scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

2x Fornost Square
3x Broken Battlements
2x Norbury Tombs
2x Restless Evil

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Deadmen's Dike encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Deadmen's Dike
Type: Setup
You are playing Nightmare mode.
Each player's deck cannot include more than 50 total cards.
Setup: Each player searches the encounter deck for a copy of Cursed Dead and places it in the encounter discard pile. Shuffle the encounter deck.
"Men call it Deadmen's Dike, and they fear to tread there. For the folk of Arnor dwindled, and their foes devoured them..."
-Elrond, The Fellowship of the Ring
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the Dungeons Deep and Caverns Dim scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

3x Goblin Miners
3x Goblin Axeman
3x The Goblins' Caves
3x Grip, grab! Pinch, nab!
1x Not fair! Not fair!

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Dungeons Deep and Caverns Dim encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
Dungeons Deep and Caverns Dim
Type: Setup
You are playing Nightmare mode.

Gollum cannot take damage.

Setup: Search the encounter deck for The Lower Gate and set it aside, out of play.

Forced: When stage 3B is revealed, add The Lower Gate to the staging area.
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the Encounter at Amon Dîn scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

2x Burning Farmhouse
2x Gondorian Hamlet
1x Marauding Orc
1x Orc Rabble
3x Orc Ravager
2x Craven Eagle
2x Trapped Inside
2x Panicked!
2x Scourge of Mordor

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard the Encounter at Amon Dîn encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
Encounter at Amon Dîn
Type: Setup
You are playing Nightmare mode.

Ghulat cannot take damage unless there is at least 15 progress tokens on Protect the Villagers.

Setup: Place 1 progress token on Rescued Villagers.

Forced: At the beginning of the quest phase, either discard 1 villager token from Rescued Villagers, or reveal an encounter card.
"They are burning or despoiling all that is left in the vale." -Éomer, The Two Towers
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the Escape from Dol Guldur scenario found in the LOTR LCG core set.
Remove the following cards, in the specified quantities, from the standard encounter deck:
2x Dol Guldur Orcs
2x Enchanted Stream
1x Great Forest Web
3x Mountains of Mirkwood
2x Caught in a Web
1x The Necromancer's Reach
1x Necromancer's Pass
2x Under the Shadow
2x Tower Gate
1x Iron Shackles
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Escape from Dol Guldur encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
Escape from Dol Guldur
Type: Setup
You are playing Nightmare mode.
Forced: When stage 1B is revealed, the number of random heroes captured is determined by the number of players, as follows: 1-2 players = 1 hero captured, 3 players = 2 heroes captured, 4 players = 3 heroes captured. All captured heroes are turned face down and considered "the prisoner," cannot be used, cannot be damaged, and do not collect resources until they are rescued, (A single player cannot have more than 1 hero captured by this effect.)
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the Escape from Mount Gram scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

4x Prison Cell
3x Dungeon Guard
1x Jailor Gornákh
2x Interrogation
1x Goblin Tormentor
1x Cruel Torturer

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Escape from Mount Gram encounter deck.

Note: This Nightmare Deck includes a card for the Angmar Orcs encounter set, Orc of Thaurdir. During setup, this card should be set aside along with the rest of the Angmar Orcs encounter set.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Escape from Mount Gram
Type: Setup
You are playing Nightmare mode.
Forced: After choosing a starting hero and randomly setting another hero aside facedown, instead of the standard captured deck setup, shuffle any remaining heroes into your captured deck, then place the facedown set aside hero on the bottom of your captured deck.
The players cannot win the game while a hero is captured (underneath an encounter card, or in their captured deck).
"Slash them! Beat them! Bite them! Gnash them! Take them away to dark holes full of snakes, and never let them see the light again!"
-The Great Goblin, The Hobbit
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the Flies and Spiders scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

3x Dark Bats
3x Hidden Path
2x Fighting Among Friends
5x Wicked Spider
1x Fat Spider
1x Giant Web

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Flies and Spiders encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
Flies and Spiders
Type: Setup
You are playing Nightmare mode.

Setup: Each player gives 1 poison to a hero he controls.
Hundreds of angry spiders were goggling at them all round and about and above. It looked pretty hopeless. -The Hobbit
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the Flight from Moria scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:

1x Blocked by Shadow
1x New Devilry
3x Stray Goblin
2x The Mountains' Roots
3x Chance Encounter
2x Goblin Archer
1x Goblin Spearman
2x Plundered Armoury
3x Cave In
2x Dark and Dreadful

Shuffle the new stage 2 quest cards in this Nightmare Deck into the quest deck along with the rest of the scenario's stage 2 quest cards, leaving stage 1A on top of the quest deck. Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Flight from Moria encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Flight from Moria
Type: Setup
You are playing Nightmare mode.
When a quest card is bypassed, shuffle it into the quest deck instead of placing it on the bottom.
While the Escape from Darkness quest card is in play, the Refresh Action on Abandoned Tools can only be triggered once each round.
"Fly! This is a foe beyond any of you.". -Gandalf, The Fellowship of the Ring
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the Flight of the Stormcaller scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
2x Calm Waters
2x Corsair Skiff
2x Southron Sailor
2x Serpent's Blade
1x Hidden Cove
2x Jagged Reef
Then shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Flight on the Stormcaller encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
☸*: Some Cards in the Flight of the Stormcaller Nightmare Deck have Sailing Success symbols (☸) with an asterisk (*) next to them. This indicates that the card has a Forced effect which will trigger when the card is discarded during a sailing test.
Flight of the Stormcaller
Type: Setup
You are playing Nightmare mode.
While you are at the same stage as the Stormcaller, the main quest gets +X quest points, where X is the Stormcaller's remaining hit points.
...the Sea became a word of fear among them, and a token of death, and they turned their faces away from the hills in the west.
-The Fellowship of the Ring
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the Flight to the Ford scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

4x Fell Rider
1x Ford of Bruinen
1x The Troll's Camp
3x Ettenmoors
3x Pain Assailed Him
3x The Old Road
3x Pathless Country
3x Striken Dumb
2x Rode Like a Gale

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Flight to the Ford encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
Flight to the Ford
Type: Setup
You are playing Nightmare mode.

The players cannot win while Ford of Bruinen is in play.
"There seem only to have been five of the enemy. Why they were not all here, I don't know; but I don't think they expected to be resisted. They have drawn off for the time being. But not far, I fear. They will come again another night, if we cannot escape." -Aragorn, The Fellowship of the Ring
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for Foundations of Stone scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

3x Goblin Scout
2x Goblin Swordsman
1x Goblin Follower
3x Burning Low
1x Branching Paths
1x Many Roads
3x Cave In
3x Drowned Treasury
1x Mitril Lode
4x Moria Bats

During setup, players are instructed to set the Foundations of Stone encounter set aside, out of play. Shuffle the encounter cards in this Nightmare Deck with the Goblins of the Deep encounter set icon into the standard encounter deck. Then shuffle the encounter cards in this Nightmare Deck with the Foundations of Stone encounter set icon into the remainder of the set aside Foundations of Stone encounter set.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Foundations of Stone
Type: Setup
You are playing Nightmare mode.

Forced: When stage 3b is revealed, discard all Mount and Artifact cards from play. Each player must also discard allies he controls until the total printed cost of allies he controls is 6 or less.
"Far, far below the deepest delving of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not."
-Gandalf, The Two Towers
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the Helm's Deep scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
1x Isengard Uruk
3x Uruk-hai Fighter
3x Wild Hillman
3x The Hornburg
1x Deeping Wall
2x Postern Door
2x Reckless Hate
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Helm's Deep encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Helm's Deep
Type: Setup
You are playing Nightmare mode.
Arrows thick as the rain came whistling over the battlements, and fell clinking and glancing on the stones. Some found a mark. The assault on Helm's Deep had begun...
-The Two Towers
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the Into Fangorn scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

3x Deadly Huorn
3x Tangled Wood
3x Turned Around

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Into Fangorn encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
Into Fangorn
Type: Setup
You are playing Nightmare mode.
Setup: Each player searches the encounter deck for a Huorn enemy and puts it into play engaged with him. Shuffle the encounter deck.
The Player cannot defeat stage 1B or 2B unless Edge of Fangorn is in the victory display.
Ever nearer the tree-clad slopes of Fangorn loomed, slowly darkling as the sun went west. -The Two Towers
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the Into Ithilien scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

1x Blocking Wargs
2x Watcher in the Wood
3x Secluded Glade
3x Forest Bat
3x Southon Mercenaries
1x Overgrown Trail

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Into Ithilien encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
Into Ithilien
Type: Setup
You are playing Nightmare mode.

Setup: Set both copies of Mûmak Elite aside, out of play.

Forced: When quest stages 2A or 4A are revealed, add 1 of the previously set aside copies of Mûmak Elite to the staging area.
For a moment he caught a glimpse of swarthy maen in red running down the slope some way off with green-clad warriors leaping after them, hewing them down as they fled. Arrows were thick in the air. -The Two Towers