ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Dúnedain of Annúminas
Type: ObjectiveAlly
Traits: Dúnedain.
Keywords: Surge.,Ranged.,Sentinel.
Willpower: 1
Attack: 2
Defense: 2
Hit points: 3
Surge. Ranged. Sentinel.
When Revealed: Any player may spend 1 resource to take control of Dúnedain of Annúminas. Otherwise, discard it.
Shadow: Ready the defending character and give it +2 Defense for this attack.
Edrahil
Type: ObjectiveAlly
Traits: Captive.,Silvan.
Willpower: 3
Attack: 1
Defense: 0
Hit points: 3
Immune to player card effects.
Response: After Edrahil quests successfully, choose a player to draw 1 card.
If Edrahil leaves play, the players lose the game.
Ent of Fangorn
Type: ObjectiveAlly
Traits: Ent.
Willpower: 2
Attack: 4
Defense: 3
Hit points: 4
While Ent of Fangorn is in the staging area, it gains: "Quest Action: Exhaust a hero you control to discard the top card of the encounter deck. If that hero's Willpower is greater than the discarded card's Threat, place 1 resource here. Then, if there are 3 resources here, discard them to take control of Ent of Fangorn. Any player may trigger this effect."
Faramir
Type: ObjectiveAlly
Traits: Gondor.,Noble.,Ranger.
Willpower: 2
Attack: 3
Defense: 1
Hit points: 4
The first player gains control of Faramir.
Combat Action: Exhaust Faramir to turn 1 hidden card faceup. If that card is an enemy, deal 3 damage to it.
If Faramir leaves play, the players have lost the game.
Farin
Type: ObjectiveAlly
Traits: Captive.,Dwarf.
Willpower: 1
Attack: 3
Defense: 0
Hit points: 4
Immune to player card effects.
Response: After Farin is declared as an attacker against an enemy, deal 1 damage to an enemy engaged with a player.
If Farin leaves play, the players lose the game.
Gavin
Type: ObjectiveAlly
Subtype: Boon
Sphere: Neutral
Traits: Creature.,Scout.
Keywords: Surge.,Ranged.
Willpower: 1
Attack: 1
Defense: 0
Hit points: 2
When Gavin leaves play (other than by his ability), remove him from the game.
Planning Action: Shuggle Gavin and 1 random set-aside Send for Help into the encounter deck.
When Revealed: Put Gavin into play under any player's control commited to the quest. Add 1 resource to Lanwyn's resource pool, if able.
Gollum
Type: ObjectiveAlly
Traits: Creature.
Willpower: 255
Attack: 255
Defense: 255
Hit points: 5
Damage from undefended attacks against you must be dealt to Gollum. If Gollum is destroyed, or if the player guarding Gollum is eliminated, the players have lost the game.
Forced: At the end of each round, raise the threat of the player guarding Gollum by 3. Then, that player may choose a new player to guard Gollum.
Gríma
Type: ObjectiveAlly
Traits: Rohan.
Willpower: 2
Attack: 1
Defense: 2
Hit points: 3
If free of encounters, the first player gains control of Gríma.
Action: Exhaust Gríma to draw a card.
If Gríma leaves play, the players lose the game.
Behind him cringing between two other men, came Gríma the Wormtongue. -The Two Towers
Grimbeorn the Old
Type: ObjectiveAlly
Traits: Ally.
Willpower: 2
Attack: 4
Defense: 3
Hit points: 10
Grimbeorn the Old does not exhaust to defend against Troll enemies.
If Grimbeorn the Old has 8 or more resource tokens on him, he joins the first player as an ally.
Action: Spend 1 Leadership resource to place that resource on Grimbeorn the Old.
Host of Lórien
Type: ObjectiveAlly
Traits: Silvan.
Keywords: Ranged.,Sentinel.
Willpower: 3
Attack: 3
Defense: 3
Hit points: 6
Ranged. Sentinel.
Immune to player card effects.
Does not exhaust to quest.
If Host of Lórien leaves play, remove it from the game.
Iârion
Type: ObjectiveAlly
Traits: Dúnedain.,Ranger.
Willpower: 254
Attack: 254
Defense: 254
Hit points: 4
X is the number of quest cards in play.
The first player gains control of Iârion.
Response: After a side quest is revealed from the encounter deck, ready Iârion.
If Iârion leaves play, the players lose the game.
Lord Alcaron
Type: ObjectiveAlly
Traits: Gondor.,Noble.
Willpower: 1
Attack: 2
Defense: 2
Hit points: 3
The first player gains control of Lord Alcaron.
Response: After a villager token is discarded, exhaust Lord Alcaron to place that villager token on a location instead.
If Lord Alcaron leaves play, the players have lost the game.
Lord Alcaron
Type: ObjectiveAlly
Traits: Gondor.,Noble.
Willpower: 1
Attack: 2
Defense: 2
Hit points: 3
The first player gains control of Lord Alcaron.
Action: Exhaust Lord Alcaron to return an enemy engaged with you to the staging area.
If Lord Alcaron leaves play, the players have lost the game.
Misty Mountain Eagle
Type: ObjectiveAlly
Traits: Creature.,Eagle.
Willpower: 3
Attack: 3
Defense: 3
Hit points: 2
Action: The first player may spend 2 Baggins resources to (choose one): take control of Misty Mountain Eagle, or discard this ally to discard a non-unique enemy in the staging area.
Shadow: Deal 3 damage to attacking enemy.
Nalir
Type: ObjectiveAlly
Traits: Dwarf.
Willpower: 0
Attack: 1
Defense: 2
Hit points: 3
The first player gains control of Nalir.
Forced: At the beginning of the refresh phase, raise your threat by 1 for each player in the game.
If Nalir leaves play, the players lose the game.
Poros Garrison
Type: ObjectiveAlly
Traits: Gondor.
Willpower: 3
Attack: 4
Defense: 3
Hit points: 6
The first player gains control of Poros Garrison.
Immune to player card effects.
You can optionally engage an additional enemy during the encounter phase.
If Poros Garrison leaves play, the players lose the game.
Ranger of Ithilien
Type: ObjectiveAlly
Traits: Gondor.,Ranger.,Ally.
Willpower: 2
Attack: 2
Defense: 1
Hit points: 2
When Revealed: The first player takes control of Ranger of Ithilien, exhausted and committed to the quest. Then, Ranger of Ithilien gains surge.
Shadow: Deal 2 damage to attacking enemy. The defending player may exhaust a character he controls to take control of Ranger of Ithilien.
Tamed Mûmak
Type: ObjectiveAlly
Traits: Creature.
Willpower: 2
Attack: 5
Defense: 2
Hit points: 8
Immune to player card effects.
Damage from undefended attacks against you must be assigned to Tamed Mûmak.
If Tamed Mûmak leaves play, the controlling player is eliminated.
Tiny
Type: Enemy
Traits: Troll.
Engagement cost: 50
Attack: 6
Defense: 3
Hit points: 9
Threat strength: 1
Victory points: 6
Immune to player card effects.
Urdug cannot take damage.
Forced: After Urdug engages a player, Tiny engages that player.
Tiny
Type: ObjectiveAlly
Traits: Troll.
Willpower: 1
Attack: 6
Defense: 3
Hit points: 9
Immune to player card effects.
While Tiny is free of encounters, the first player gains control of Tiny.
Forced: After Tiny exhausts, raise your threat by 2.
If Tiny is destroyed, the players lose the game.
Tom Bombadil
Type: ObjectiveAlly
Traits: Legend.
Willpower: 3
Attack: 3
Defense: 3
Hit points: 6
When Revealed: Choose a player. That player gains control of Tom Bombadil, ready and committed to the quest. At the end of the round, discard Tom Bombadil. Then shuffle the encounter discard pile into the encounter deck. This effect cannot be canceled.
"Tom Bom, Jolly Tom, Tom Bombadillo!" -Tom Bombadil, The Fellowship of the Ring
Tom Bombadil
Type: ObjectiveAlly
Traits: Legend.
Willpower: 3
Attack: 3
Defense: 3
Hit points: 6
When Revealed: Choose a player. That player gains control of Tom Bombadil, ready and committed to the quest. At the end of the round, discard Tom Bombadil. Then Shuffle the encounter discard pile into the encounter deck. This effect cannot be canceled.
"Tom Bom, jolly Tom, Tom Bombadillo!"
-Tom Bombadil, The Fellowship of the Ring
Urdug
Type: Enemy
Traits: Goblin.,Orc.
Keywords: Indestructible.
Engagement cost: 15
Attack: 3
Defense: 2
Hit points: 5
Threat strength: 2
Indestructible. Immune to player card effects.
While Urdug is engaged with a player, he gains, "Forced: At the beginning of the quest phase, Urdug makes an immediate attack. If this attack deals damage, return Urdug and Tiny (if he is in play) to the staging area."
Urdug
Type: ObjectiveAlly
Traits: Goblin.,Orc.
Willpower: 2
Attack: 3
Defense: 2
Hit points: 5
Immune to player card effects.
While Urdug is free of encounters, the first player gains control of Urdug.
If Urdug is destroyed, the players lose the game.
Wilyador
Type: ObjectiveAlly
Traits: Creature.,Eagle.
Willpower: 1
Attack: 1
Defense: 1
Hit points: 20
No attachments. The first player gains control of Wilyador.
Forced: At the end of each round, Wilyador suffers 2 damage.
Wilyador cannot be healed of more than 5 wounds by a single effect. If Wilyador leaves play, the players have lost the game.
Firyal
Type: ObjectiveHero
Traits: Harad.,Scout.
Willpower: 3
Attack: 1
Defense: 2
Hit points: 3
Response: After Firyal commits to a quest, look at the top of the encounter deck. Then, you may discard that card.
If Firyal leaves play, you are eliminated from the game.
Jubayr
Type: ObjectiveHero
Traits: Harad.,Warrior.
Keywords: Sentinel.
Willpower: 1
Attack: 2
Defense: 3
Hit points: 3
Response: After Jubayr is declared as a defender, discard 1 facedown shadow card from a non-unique enemy. (Limit once per phase.)
If Jubayr leaves play, you are eliminated from the game.
Kahliel
Type: ObjectiveHero
Traits: Harad.,Noble.
Willpower: 2
Attack: 2
Defense: 2
Hit points: 3
Response: At the beginning of the planning phase, add 1 resource to a hero's pool.
If Kahliel leaves play, you are eliminated from the game.
Yazan
Type: ObjectiveHero
Traits: Harad.,Ranger.
Keywords: Ranged.
Willpower: 2
Attack: 3
Defense: 1
Hit points: 3
Response: After Yazan is declared as an attacker, deal 1 damage to a non-unique enemy in play. (Limit once per phase.)
If Yazan leaves play, you are eliminated from the game.
Abandoned Camp
Type: ObjectiveLocation
Traits: Ettenmoors.
Keywords: Guarded.,Safe.
Quest points: 1
Victory points: 5
Guarded. Safe.
Immune to player card effects.
Response: After you travel to Abandoned Camp, each player may return 1 card from his discard pile to his hand.
Abandoned Village
Type: ObjectiveLocation
Traits: Forest.
Keywords: Guarded (location).
Quest points: 4
Victory points: 4
Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck. Add each enemy discarded this way to the staging area.
Forced: After the players travel here, advance to the next stage C, if able.
Bare Hilltop
Type: ObjectiveLocation
Traits: Forest.
Keywords: Guarded (enemy).
Quest points: 4
Victory points: 4
Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck. Add each location discarded this way to the staging area.
Forced: After the players travel here, advance to the next stage A, if able.
Forest Clearing
Type: ObjectiveLocation
Traits: Forest.
Keywords: Guarded (enemy).
Quest points: 4
Victory points: 4
Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck and raises his threat by X, where X is that card's Threat.
Forced: After the players travel here, advance to the next stage C, if able.
Overgrown Path
Type: ObjectiveLocation
Traits: Forest.
Keywords: Guarded (location).
Quest points: 4
Victory points: 4
Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck and assigns X damage among characters he controls, where X is that card's Threat.
Forced: After the players travel here, advance to the next stage A, if able.
Patch of Woods
Type: ObjectiveLocation
Traits: Ettenmoors.,Forest.
Keywords: Guarded.,Safe.
Quest points: 5
Victory points: 5
Guarded. Safe.
Immune to player card effects.
Response: After you travel to Patch of Woods, each player adds 1 resource to each of his heroes' resource pools.
Secluded Cave
Type: ObjectiveLocation
Traits: Ettenmoors.,Cave.
Keywords: Guarded.,Safe.
Quest points: 7
Victory points: 5
Guarded. Safe.
Immune to player card effects.
Response: After you travel to Secluded Cave, each player draws 3 cards.
The Hoarwell
Type: ObjectiveLocation
Traits: Ettenmoors.,River.
Keywords: Guarded.,Safe.
Quest points: 3
Victory points: 5
Guarded. Safe.
Immune to player card effects.
Response: After you travel to The Hoarwell, heal 1 damage from each character in play.
Delay the Enemy
Type: PlayerSideQuest
Sphere: Tactics
Keywords: Battle.
Resource cost: 0
Quest points: 8
Victory points: 1
Max per deck: 1
Battle.
Response: When this stage is defeated, each player may choose and discard a non-unique enemy engaged with him.
Double Back
Type: PlayerSideQuest
Sphere: Spirit
Resource cost: 0
Quest points: 4
Victory points: 1
Max per deck: 1
Response: When this stage is defeated, reduce each player's threat by 5.
He was taking a wandering course with many turns and doublings, to put off any pursuit. -The Fellowship of the Ring
Explore Secret Ways
Type: PlayerSideQuest
Sphere: Lore
Resource cost: 1
Quest points: 6
Victory points: 1
Limit 1 copy of Explore Secret Ways in the victory display.
While Explore Secret Ways is in the victory display, each location in the staging area with the same title as the active location does not contribute its Threat to the total Threat in the staging area.
"I myself dared to pass the doors of the Necromancer in Dul Guldur, and secretly explored his ways..."
-Gandalf, The Fellowship of the Ring
Gather Information
Type: PlayerSideQuest
Sphere: Neutral
Resource cost: 0
Quest points: 4
Victory points: 1
Max per deck: 1
Response: After this stage is defeated, each player may search his deck for 1 card and add it to his hand. Each player shuffles his deck.
Aragorn halted and examined the tracks closely. -The Tower Towers
Keep Watch
Type: PlayerSideQuest
Sphere: Tactics
Resource cost: 1
Quest points: 6
Victory points: 1
Limit 1 copy of Keep Watch in the victory display.
While this quest is in the victory display, each non-unique enemy engaged with a player gets -1 Attack.
"I called for the help of the Dúnedain, and their watch was doubled..."
-Gandalf, The Fellowship of the Ring
Prepare for Battle
Type: PlayerSideQuest
Sphere: Leadership
Resource cost: 1
Quest points: 6
Victory points: 1
Limit 1 copy of Prepare for Battle in the victory display.
While this quest is in the victory display, the first player draws an additional card during the resource phase.
"Soon there will be battle on the fields. A sortie must be made ready."
-Gandalf, The Return of the King
Rally the West
Type: PlayerSideQuest
Sphere: Spirit
Resource cost: 1
Quest points: 6
Victory points: 1
Limit 1 copy of Rally the West in the victory display.
While this quest is in the victory display, each hero gets +1 Willpower.
"Foes and fire are before you, and your homes far behind. Yet, though you fight upon an alien field, the glory that you reap there shall be your own for ever."
-Théoden, The Return of the King
Scout Ahead
Type: PlayerSideQuest
Sphere: Lore
Resource cost: 0
Quest points: 4
Victory points: 1
Max per deck: 1
Response: When this stage is defeated, the first player searches the top X cards of the encounter deck for 1 non-objective card worth no victory points and adds it to the victory display. Put the remaining cards back in any order. X is the number of players in the game plus 4.
Strider made them take cover in a thicket at the side of the Road, while he went forward to explore. -The Fellowship of the Ring
Send for Aid
Type: PlayerSideQuest
Sphere: Leadership
Resource cost: 1
Quest points: 6
Victory points: 1
Max per deck: 1
Response: When this stage is defeated, each player may search the top 10 cards of his deck for an ally and put it into play under his control. Each player who did shuffles his deck.
"Often the Rohirrim have aided us, but now the Lord Denethor asks for all your strength and all your speed..."
-Hirgon, The Return of the King
The Storm Comes
Type: PlayerSideQuest
Sphere: Neutral
Resource cost: 0
Quest points: 5
Victory points: 1
Limit 1 copy of The Storm Comes in the victory display.
While this quest is in the victory display, the first ally played by each player each round does not require a resource match.
"For behold! The storm comes, and now all friends should gather together, lest each singly be destroyed."
-Gandalf, The Two Towers
Across the Downs
Type: Quest
Quest points: 14
Stage: 2B
Forced: At the end of the refresh phase, raise each player's threat by 1.
The players cannot defeat this stage unless Hollow Circle is in the victory display.
Across the Downs
Type: Quest
Quest points: 14
Stage: 2A
When Revealed: Add Hollow Circle to the staging area. Each player reveals 1 encounter card.
Across the Marshes
Type: Quest
Quest points: 12
Stage: 2B
Progress cannot be placed on locations in the staging area.
The players cannot advance unless the first player controls Sméagol and there are at least 4 locations in the victory display.
Forced: At the end of the staging step, if the number of locations in the staging area is less than the number of players in the game, reveal the top card of the encounter deck.
Across the Marshes
Type: Quest
Quest points: 12
Stage: 2A
When Revealed: If the number of locations in the staging area is less than the number of players in the game, discard cards from the encounter deck until a location is discarded. Add the discarded location to the staging area.
The Hobbits soon found that what had looked like one vast fen was really an endless network of pools, and soft mires, and winding half-strangled watercourses. Among these a cunning eye and foot could thread a wandering path. —The Two Towers
Across the Wastes
Type: Quest
Quest points: 20
Stage: 1B
While it is Day, each hero gets +1 Willpower.
Forced: When it becomes Night, raise each player's threat by 1.
Your enemies' tracks lead you across the North Downs towards Angmar. In the barren lands between you and that dread realm, the nights are black and bitter cold, but it is the howling of Wargs that gives you chills.
Across the Wastes
Type: Quest
Quest points: 20
Stage: 1A
Setup: Set Pack Leader aside, out of play. Make Shrouded Hills the active location. Add the Time objective to the staging area with Daybreak faceup. The first player takes control of Amarthiúl. Shuffle the encounter deck. Reveal 1 card from the encounter deck per player.
Following the surprise attack on Fornost, you have agreed to help the Ranger, Amarthiúl, track the villains who captured his friend, Iârion.
After the Raid
Type: Quest
Quest points: 9
Stage: 1B
You swear an oath to the survivors that you will rescue the captured woodmen and bring justice to the Goblins who attacked them, then you enter Mirkwood forest to find their trail.
After the Raid
Type: Quest
Quest points: 9
Stage: 1A
Setup: Search the encounter deck for 1 copy of The Eaves of Mirkwood and Goblin Troop. Add The Eaves of Mirkwood to the staging area and set Goblin Troop aside, out of play. Shuffle of the encounter deck.
Marauding Goblins have raided a woodman village on the eaves of Mirkwood forest. The Goblins killed the guards and took many of the villages captive. Those left behind beg you to rescue their loved ones.
Against the Trolls
Type: Quest
Quest points: 1
Stage: 2B
When Revealed: Place the unique Troll cards previously set aside into the staging area.
Players cannot defeat this stage if there are any Troll enemies in play.
As you approach, the Trolls close in and attack!
Against the Trolls
Type: Quest
Quest points: 1
Stage: 2A
You approach the Carrock, and find that the Trolls have been watching you from the top of the rocky river landmark. As you approach, the Trolls close in and attack!
Along the Misty Mountains
Type: Quest
Quest points: 20
Stage: 1B
This is a wild and perilous country, and it is dangerous to follow the roads. The mountains rise up on the right, impassively watching our slow trek among their foothills.
Along the Misty Mountains
Type: Quest
Quest points: 20
Stage: 1A
Setup: Put Arwen Undómiel into play under the control of the first player. Shuffle the encounter deck. Reveal 1 card from the encounter deck per player, and add them to the staging area.
Your party has braved the snows of the pass, but now must travel North along the Misty Mountains for league upon league as you escort Arwen to her father's house.
Ambush
Type: Quest
Quest points: 2
Stage: 4B
Forced: At the beginning of the combat phase, all enemies in play enage the player guarding Gollum.
Player cannot defeat this stage if there are any enemies in play. If players defeat this stage, they have won the game.
Ambush
Type: Quest
Quest points: 2
Stage: 4A
As you make the final push to Thranduil's Palace, your enemies make a desperate attempt to ambush your party, and seize Gollum for themselves.
Ambushed at Night
Type: Quest
Quest points: 255
Stage: 1B
Each player’s threat cannot be reduced by player card effect.
Forced: After an enemy engages a player, raise that player’s threat by 1.
There is a bitter fight not only to drive back the spiders but to avoid being separated in the pitch black. When the first light of dawn rises to reveal your surroundings, you see only endless trees and no sign of your path. You begin searching about for some type of landmark to point you in the right direction.
Ambushed at Night
Type: Quest
Quest points: 255
Stage: 1A
Setup: Set the Spiders of Mirkwood and Dol Guldur Orcs encounter sets aside, out of play. The first player takes control of Haldan and adds Searching for a Way Out to the staging area. Each player adds 1 Forest Spider to the staging area. Shuffle the encounter deck.
After several days of traveling through Mirkwood, you awaken suddenly in the night to see dozens of hungry eyes glaring at you from the darkness.
Ambush in Ithilien
Type: Quest
Keywords: Battle.
Quest points: 15
Stage: 1B
Battle.
If the players complete this stage with Celador in the staging area, advance to stage 3A (bypassing stage 2).
Faramir has left a company of rangers in Ithilien, tasked on ambushing Southrons as the march toward Cair Andros. Their captain, Celador, offers to lead you to Cair Andros after the approaching enemy is destroyed...
Ambush in Ithilien
Type: Quest
Keywords: Battle.
Quest points: 15
Stage: 1A
Setup: Add Celador to the staging area. Search the encounter deck for a copy of Ithilien Road and make it the active location. Each player must search the encounter deck for a copy of Southron Company and add it to the staging area. Shuffle the encounter deck.
You've arrived in Ithilien with a sealed message for Faramir, only to learn that he has gone north to defend Cair Andros from massing enemy forces.
Ambush in the Night
Type: Quest
Quest points: 12
Stage: 2B
When Revealed: The first player loses control of Arwen Undómiel and attaches her to Goblin Gate (she is now guarded by Goblin Gate). While she is guarded, the first player cannot gain control of Arwen Undómiel.

Goblin Gate gets +1 quest point for each enemy engaged with a player.

Progress cannot be placed on this stage unless the players control Arwen Undómiel.
Ambush in the Night
Type: Quest
Quest points: 12
Stage: 2A
When Revealed: Search the encounter deck, discard pile and victory display for Goblin Gate and add it to the staging area, if able. Shuffle the encounter discard pile into the encounter deck. Discard cards from the top of the encounter deck until X enemies have been discarded, where X is the number of players in the game. Reveal all enemies discarded by this effect.
Ambush on the Shore
Type: Quest
Stage: 3B
When Revealed: Reveal 2 encounter cards per player, and add them to the staging area.
Skip the staging step of the quest phase for the remainder of the game.
Once there are no enemies in play, the players have won the game.
Ambush on the Shore
Type: Quest
Stage: 3A
The ongoing harassment from your enemies has forced your raft to the shore, and you must now confront their ambush head on. If you survive this attack, your path to the Golden Wood should be open before you...
Ambush the Men of Harad
Type: Quest
Quest points: 20
Stage: 1B
Forced: At the beginning of the quest phase, reveal the top facedown card from under The Cross-roads and add it to the staging area.
The players cannot defeat this stage while The Cross-roads is in play. When The Cross-roads is explored, the players win the game.
"The road may pass, but they shall not!"
—Mablung, The Two Towers