ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Nárelenya
Type: ShipObjective
Traits: Grey Havens.,Ship.,Upgraded.
Keywords: Sentinel.
Willpower: 4
Attack: 4
Defense: 6
Hit points: 17
Campaign Mode only.
Immune to player card effects.
Reduce the cost of the first card you play each round by 1.
If the Nárelenya is destroyed, its controller is eliminated from the game.
Nárelenya
Type: ShipObjective
Traits: Grey Havens.,Ship.
Keywords: Sentinel.
Willpower: 3
Attack: 3
Defense: 5
Hit points: 16
Immune to player card effects.
Reduce the cost of the first ally you play each round by 1.
If the Nárelenya is destroyed, its controller is eliminated from the game.
Nárelenya
Type: ShipObjective
Traits: Grey Havens.,Ship.
Keywords: Sentinel.
Willpower: 3
Attack: 3
Defense: 5
Hit points: 15
Immune to player card effects. Sentinel.
Reduce the cost of the first ally you play each round by 1.
If the Nárelenya is destroyed, its controller is eliminated from the game.
Pride of Lebennin
Type: ShipObjective
Traits: Gondor.,Ship.,Upgraded.
Keywords: Sentinel.
Willpower: 4
Attack: 3
Defense: 6
Hit points: 19
Immune to player card effects. Sentinel.
Each hero you control gets +2 Defense.
Response: After Pride of Lebennin flips, heal 2 damage from a character. Choose up to 2 cards from the encounter discard pile and add them to the victory display.
Pride of Lebennin
Type: ShipObjective
Traits: Gondor.,Ship.,Basic.
Keywords: Sentinel.
Willpower: 3
Attack: 2
Defense: 5
Hit points: 16
Immune to player card effects. Sentinel.
Each hero you control gets +1 Defense.
Forced: When you draw your starting hand, draw 5 additional cards, then shuffle 5 cards from your hand into your deck. You cannot take a mulligan.
Silent Mist
Type: ShipObjective
Traits: Gondor.,Ship.,Upgraded.
Keywords: Sentinel.
Willpower: 5
Attack: 4
Defense: 5
Hit points: 17
Immune to player card effects. Sentinel.
Response: After Silent Mist flips, choose up to 2 events from your discard pile and/or your collection and add them to your hand (following deckbuilding rules).
Action: Play an event from your hand with cost 3 or more, reducing its cost by 2.
Silent Mist
Type: ShipObjective
Traits: Gondor.,Ship.,Basic.
Keywords: Sentinel.
Willpower: 4
Attack: 3
Defense: 4
Hit points: 14
Immune to player card effects. Sentinel.
Your starting hand size is 8 cards.
Action: Play an event from your hand with a cost 3 or more, reducing its cost by 1.
An exquisite work of elven craftsmanship, the number Silent Mist bear the symbol of the Star of Eärendil on its foresail.
Silver Wing
Type: ShipObjective
Traits: Gondor.,Ship.,Upgraded.
Keywords: Ranged,Sentinel.
Willpower: 3
Attack: 6
Defense: 3
Hit points: 16
Campaign Mode only.
Immune to player card effects.
Reduce your starting threat by 6. Each hero you control gets +1 Attack.
If the Silver Wing is destroyed, its controller is eliminated from the game.
Silver Wing
Type: ShipObjective
Traits: Gondor.,Ship.
Keywords: Ranged,Sentinel.
Willpower: 2
Attack: 4
Defense: 2
Hit points: 14
Immune to player card effects.
Reduce your starting threat by 3.
Each hero you control gets +1 Attack.
If the Silver Wing is destroyed, its controller is eliminated from the game.
Silver Wing
Type: ShipObjective
Traits: Gondor.,Ship.
Keywords: Sentinel.,Ranged.
Willpower: 2
Attack: 4
Defense: 2
Hit points: 14
Immune to player card effects. Sentinel. Ranged.
Reduce your starting threat by 3.
Each hero you control gets +1 Attack.
If the Silver Wing is destroyed, its controller is eliminated from the game.
Swan Ship of Dol Amroth
Type: ShipObjective
Traits: Gondor.,Ship.,Upgraded.
Keywords: Sentinel.
Willpower: 4
Attack: 5
Defense: 4
Hit points: 20
Immune to player card effects. Sentinel.
Response: After Swan Ship of Dol Amroth flips, add 2 resources to a hero's resource pool. Ready a card.
Action: Spend 1 resource to ready a card. (Limit once per round.)
Swan Ship of Dol Amroth
Type: ShipObjective
Traits: Gondor.,Ship.,Basic.
Keywords: Sentinel.
Willpower: 3
Attack: 4
Defense: 3
Hit points: 17
Immune to player card effects. Sentinel.
Setup: Add 1 resource to each of your heroes' resource pools.
Action: Spend 2 resources to ready a character. (Limit once per round.)
The wealth of Gondor financed the construction of impressive ships which inspired all who sailed them.
Twilight's Call
Type: ShipObjective
Traits: Grey Havens.,Ship.,Upgraded.
Keywords: Sentinel.
Willpower: 4
Attack: 5
Defense: 5
Hit points: 22
Immune to player card effects. Sentinel.
Each card you play does not require a resource match.
Response: After Twilight's Call flips, draw 3 cards.
Action: Play an ally or attachment from your hand.
Twilight's Call
Type: ShipObjective
Traits: Grey Havens.,Ship.,Basic.
Keywords: Sentinel.
Willpower: 3
Attack: 4
Defense: 4
Hit points: 18
Immune to player card effects. Sentinel.
The first card you play each round does not require a resource match.
Action: Play an ally or attachment from your hand. (Limit once per round.)
Exceptionally agile for its size. Twilight's Call is adept at launching surprise attacks as daylight fades.
Abandoned Ruins
Type: Treachery
When Revealed: Each player resolves the Discover keyword of the active location in turn order. If they cannot, Abandoned Ruins gains surge and doomed 2.
Shadow: Attacking enemy makes an additional attack against you after this one.
Afraid of the Dark
Type: Treachery
When Revealed: Attach to a questing hero and remove it from the quest. (Counts as a Condition attachment with the text: "Limit 1 per hero. While the active location has the Dark trait, reduce attached hero's Willpower to 0 and treat its text box as if it were blank, except for Traits.")
Aimless Wandering
Type: Treachery
When Revealed: The players, as a group, must remove characters with a total of at least X Willpower from the quest. X is the number of Uncharted locations in the staging area. The first player may give Aimless Wandering doomed 2 to look at the facedown side of an Uncharted location in the staging area.
All is Lost
Type: Treachery
Traits: Sorcery.
When Revealed: Attach All is Lost to the first player's threat dial. (Counts as a Condition attachment with the text: "Each time you attack a Reanimated Dead, raise your threat by 1.")
Shadow: If attacking enemy is a Reanimated Dead, it attacks again after this attack.
Ancient Depths
Type: Treachery
When Revealed: Add the top location from the Grotto deck to the staging area and flip that location to its Underwater side. This effect cannot be canceled.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is Underwater).
An Evil Fortune
Type: Treachery
Traits: Shadow.,Flame.
Keywords: Surge.,Doomed 1.
Victory points: 1
Surge. Doomed 1.
When Revealed: Add this card to the victory display.
Shadow: If this attack destroys a character, add this card to the victory display.
Arador's Bane
Type: Treachery
When Revealed: Starting with the first player, each player must either engage an enemy in the staging area with a higher engagement cost than his threat, or search the encounter deck and discard pile for a Troll or Giant enemy and add it to the staging area. Deal each enemy that engages a player through this effect 2 shadow cards.
Arrows in the Night
Type: Treachery
Keywords: Peril.
When Revealed: Until the end of the round, add 6 to the archery total at this stage. You may discard X cards from hand to reduce the archery total at this stage by X until the end of the round.
Shadow: Discard 1 random card from your hand.
Arrows Thick in the Air
Type: Treachery
When Revealed: Until the end of the round, each Harad enemy gains Archery 2.
Shadow: Either place attacking enemy facedown under The Black Gate after this attack, or it makes an additional attack against you after this one.
Avalanche!
Type: Treachery
Traits: Snow.
When Revealed: Exhaust each ready character and if it is the quest phase commit them to the quest.
Every now and again they heard a dull rumble, as a great boulder rolled down from hidden heights.
–The Fellowship of the Ring
A Fell Dread
Type: Treachery
Traits: Sorcery.
When Revealed: The player with the highest threat must attach A Fell Dread to a hero he controls without A Fell Dread Attached. (Counts as a Condition attachment with the text: "Attached hero's Willpower is reduced to 0. During the quest phase, attached hero must commit to the quest, if able.")
A Fell Light
Type: Treachery
Keywords: Peril.
When Revealed: Put the topmost Undead enemy in the discard pile into play engaged with you. Each Undead enemy engaged with you makes an immediate attack.
Shadow: Put the topmost Undead enemy in the discard pile into play engaged with you.
A Foe Beyond
Type: Treachery
When Revealed: The last player deals damage equal to The Nameless Fear's attack to a hero he controls. This effect cannot be canceled.
Shadow: Deal damage equal to The Nameless Fear's Attack to the defending character.
A Foe Beyond
Type: Treachery
When Revealed: The opposing team chooses an attachment controlled by a player and discards it. If no attachment is discarded this way, A Foe Beyond gains surge.
Shadow: Discard an attachment you control.
A Frightened Beast
Type: Treachery
When Revealed: Each player raises his threat by the total Threat of all cards in the staging area. Any player may choose to discard from play 1 Creature ally card he controls to cancel this effect.
Then, one of the ponies took fright at nothing and bolted. -The Hobbit
A Frightened Beast
Type: Treachery
When Revealed: Each player must choose: either raise your threat by 1 for each questing character you control, or discard a questing character you control.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, raise each player's threat by 1.
A Great Host
Type: Treachery
When Revealed: Each player returns each enemy engaged with him to the staging area. Either search the encunter deck, discard pile and victory display for Orc Rearguard and reveal it, or each player must deal 4 damage to a character he controls. Shuffle the encounter deck.
A Horrible Battle
Type: Treachery
When Revealed: Each player must either give 1 poison to each hero he controls, or reveal an encounter card.
Shadow: Attacking enemy makes an additional attack against the defending player after this one.
A Hurrying Darkness
Type: Treachery
Traits: Hazard.
When Revealed: Each player must either increase his threat by 5, or reveal an additional encounter card from the encounter deck and add it to the staging area.
Shadow: Attacking enemy gets +X Attack. X is the Threat of the active location.
A Knife in the Back
Type: Treachery
When Revealed: Randomly select 1 ally controlled by the first player, if able. The first player deals X damage to one of his heroes, where X is that ally's Attack. Then discard that ally. If no ally is discarded by this effect, A Knife in the Back gains surge.
A Nice Pickle
Type: Treachery
Keywords: Doomed 1.
When Revealed: Place the top X cards of the encounter discard pile on the bottom of the encounter deck. X is equal to twice the number of players in the game.
Shadow: Shuffle this card into the encounter deck.
A Wisp of Pale Sheen
Type: Treachery
Traits: Escape.
When Revealed: Place 2 resource tokens on Gollum. Any player may exhaust a Lore hero to reduce this effect to 1 resource token.
Escape: 4
Presently it grew altogether dark; the air itself seemed black and heavy to breathe. When lights appeared Sam rubbed his eyes: he thought his head was going queer. He first saw one with the corner of his left eye, a wisp of pale sheen that faded away... -The Two Towers
Backtrack!
Type: Treachery
Keywords: Surge.
When Revealed: The topmost enemy or location card in the encounter discard pile is returned to the staging area.
Shadow: Deal and resolve the topmost Shadow effect in the encounter discard pile for this attack.
Balin's Doom
Type: Treachery
Keywords: Surge.,Doomed 1.
Surge. Doomed 1.
When Revealed: Add 1 resource to each Goblin enemy in play.
Shadow: If attacking enemy is a Goblin, add 1 resource to it.
Ballista Barrage
Type: Treachery
Traits: Attack.
Keywords: Doomed 1.
Doomed 1. (Raise each players threat by 1.)
When Revealed: Until the end of the round, each Ship enemy gains Archery 2.
Shadow: Assign 2 damage among characters you control (3 damage instead if there are 10 or more cards in your discard pile).
Barren and Desolate
Type: Treachery
Keywords: Surge.
When Revealed: Attach to a side quest. (Counts as a Condition attachment with the text: "Limit 1 per quest. While attached quest is the current quest, each character gets -1 Willpower.")
Battle-Hardened
Type: Treachery
When Revealed: Place 1 resource on each Raider enemy in play. Each engaged non-Ship enemy makes an immediate attack. If there are no engaged non-Ship enemies, Battle-Hardened gains surge.
Shadow: If the attacking enemy is a Raider, place 2 resources on it.
Beats and Echoes
Type: Treachery
When Revealed: Reveal the top X cards of the encounter deck, adding all enemies to the staging area. Discard the other revealed cards without resolving them. X is 2 plus the number of players not engaged with a Goblin enemy.
Eachoes ran along as they hurried forward; and there seemed to be the sound of many footfalls following their own. -The Fellowship of the Ring
Bedlam in the Streets
Type: Treachery
When Revealed: Each player must either remove a hero he controls from the quest or engage an enemy in the staging area. Each enemy engaged by this effect makes an immediate attack.
Shadow: Attacking enemy gets +2 Attack.
Befouled Equipment
Type: Treachery
When Revealed: Attack to the character with the most attachments without Befouled Equipment attached. (Counts as a Condition attachment with the text: "Forced: At the end of the round, discard an attachment from attached character. Befouled Equipment cannot be discarded this way unless it is the only attachment on attached character.")
Befouled Equipment
Type: Treachery
Traits: Tantrum.
When Revealed: Discard all attachments controlled by the player guarding Gollum. Then remove all cards in that player's discard pile from the game. If no attachments are discarded as a result of this effect, Befouled Equipment gains surge.
Shadow: Discard all attachments controlled by the player guarding Gollum.
Belching Fire
Type: Treachery
When Revealed: Each Dragon enemy in the staging area makes an immediate attack against the player with the highest total Willpower committed to the quest. (Do not deal a shadow card for this attack.)

Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's type and cost.
Biting Insects
Type: Treachery
When Revealed: Each player discards a random card from his hand and assigns X damage among characters he controls. X is the discarded card's cost.
Shadow: Discard a random card from your hand and assign X damage among characters you control. X is the discarded card's cost.
Biting Wind
Type: Treachery
Traits: Weather.
When Revealed: Assign X damage among characters committed to the quest. X is the number of characters committed to the quest.
Shadow: Deal 1 damage to the defending character.
Bitter Cold
Type: Treachery
Traits: Weather.
When Revealed: Each player must choose: either discard each ally he controls, or raise his threat by 1 for each ally he controls.
Shadow: Attacking enemy makes an additional attack after this one.
Bitter Reek
Type: Treachery
Keywords: Peril.
When Revealed: Either raise your threat by 1 for each character you control that is committed to the quest, or deal 1 damage to each character committed to the quest.
Shadow: Raise your threat by the attacking enemy’s Threat.
Bitter Wind
Type: Treachery
When Revealed: The first player must discard 3 resources from each hero he controls.
Shadow: Defending player must discard 2 resources from each hero he controls.
Black Breath
Type: Treachery
Traits: Morgul.
Keywords: Peril.
When Revealed: Attach to a hero you control. (Counts as a Condition attachment with the text: "Limit 1 per hero. Reduce attached hero's Willpower, Attack and Defense to 0.")
Black Dart
Type: Treachery
Traits: Morgul.
When Revealed: Remove a hero you control from the quest and attach Black Dart to that hero. Limit 1 per hero. (Counts as a Condition attachment with the text: "Forced: At the end of the round, deal 1 damage to attached hero.")
Shadow: If this attack damages a hero, attach Black Dart to that hero.
Black Feathered Arrows
Type: Treachery
When Revealed: Until the end of the round, add 1 to the archery total at this stage for each ally currently at this stage.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character has fewer printed hit points than the attacking enemy).
Black Mare
Type: Treachery
When Revealed: Attach to Thaurdir. (Counts as a Mount attachment with the text: "Black Mare remains attached even if Thaurdir flips. Thaurdir gets +3 hit points. Forced: After Thaurdir is flipped, raise each player's threat by 1.")
Shadow: Attach Black Mare to Thaurdir.
Black Sails
Type: Treachery
Keywords: Doomed 1.
When Revealed: Each Ship location in the staging area gets +1 Threat until the end of the phase. If there are no non-unique Ship locations in the staging area, search the encounter deck and discard pile for a Ship location and add it to the staging area. Shuffle the encounter deck.
Black Steed
Type: Treachery
Traits: Morgul.
Keywords: Surge.
When Revealed: Attach to a Nazgûl enemy in play, if able. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets -10 engagement cost and gains: 'Forced: At the end of the refresh phase, return attached enemy to the staging area.'")
Blade Tip
Type: Treachery
Traits: Morgul.
Keywords: Surge.,Doomed 1.
Surge. Doomed 1.
Shadow: If the defending character is damaged by this attack, attach Blade Tip to that character. (Counts as a Condition attachment with the text: \"Forced: At the end of the refresh phase, raise your threat by 2.\")
Blast of Savage Wind
Type: Treachery
Traits: Hazard.
Keywords: Doomed 2.
When Revealed: Remove all progress from each Emyn Muil location in play. Each Emyn Muil location gets +2 Threat until the end of the round.
Shadow: Remove all progress from each Emyn Muil location in play.
Blast of Sorcery
Type: Treachery
When Revealed: Assign X damage among characters committed to the quest. X is one more than the number of players in the game.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player has 1 or fewer cards in his hand).
Blazing Grip
Type: Treachery
Traits: Attack.
Shadow: Discard all cards attached to the defending character and deal it 1 damage. Cannot be canceled.
Fire came from its nostrils. -The Fellowship of the Ring
Blinding Blizzard
Type: Treachery
Traits: Snow.
While Blinding Blizzard is in play, heroes do not collect resources during the resource phase.
When Revealed: Add Blinding Blizzard to the staging area. Progress that would be placed on the current quest or on Snow locations are instead placed on Blinding Blizzard. When the 5th progress is placed on Blinding Blizzard, discard it.
Blind Wrath
Type: Treachery
When Revealed: Until the end of the round, each Harad enemy in the staging area gets +2 Threat, -30 engagement cost, and cannot be optionally engaged.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, return attacking enemy to the staging area.
Blocking Wargs
Type: Treachery
Keywords: Surge.
When Revealed: Deal 1 damage to each character committed to the quest.
Shadow: Deal 1 damage to the defending character.
Blood Runs Chill
Type: Treachery
Keywords: Doomed 1.
When Revealed: Each player with a threat of 35 or higher deal 1 damage to each exhausted character he controls.
Shadow: If your threat is 35 or higher, defending character cannot ready until the end of the round.
Boarding Party
Type: Treachery
When Revealed: Each player puts the top card of the Corsair deck into play engaged with them.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you control an exhausted Ship objective).
Boarding Party
Type: Treachery
When Revealed: Each player reveals the top card of the Corsair deck and puts it into play, engaged with him.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you control an exhausted Ship objective).
Boar Clan Assault
Type: Treachery
When Revealed: Each engaged enemy makes an immediate attack. If no attacks are made this way, Boar Clan Assault gains surge.
Shadow: Each enemy engaged with you gets +1 Attack until the end of the phase.
Bold and Grim
Type: Treachery
Keywords: Surge.,Doomed 1.
Surge. Doomed 1.
When Revealed: Deal 1 damage to each hero with an objective attached.
Shadow: If attacking enemy is non-unique, either attach a Harad objective you control to attacking enemy, or it makes an additional attack after this one.
Bright Flames
Type: Treachery
When Revealed: Each player assigns X damage among characters he controls, where X is 1 more than the number of side quests in the victory display.
Shadow: Attacking enemy gets +1 Attack for each side quest in the victory display.
Broken Captives
Type: Treachery
When Revealed: Exhaust each damaged character. If no characters are exhausted by this effect, Broken Captives gains surge and Doomed 1.
Shadow: If attacking enemy is a Warden, it makes an additional attack against you after this one.
Broken Rudder
Type: Treachery
When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text: "During saling tests, for each Wheel symbol found, cancel it unless you deal 1 damage to the attached objective. Action: Exhaust 3 character you control to discard Broken Rudder.")
*Forced: After this Sailing test ends, attach Broken Rudder to a Ship objective committed to that test.
Brutal Assault
Type: Treachery
When Revealed: Each player assigns X damage among characters he controls, where X is the number of cards in his hand.
Shadow: Assign X damage among characters you control. X is the number of cards in your hand.
Eaten Alive!
Type: Treachery
Subtype: Burden
Keywords: Surge.
Surge.
When Revealed: The first player must deal X damage divided among heroes he controls where X is the number of players in the game.
Shadow: Deal 1 damage to defending character.
Fear of Discovery
Type: Treachery
Subtype: Burden
Keywords: Surge.
Surge.
When Revealed: The first player must either exhaust the Ring-bearer or reveal and additional encounter card
Shadow: Defending player raises his threat by 3.
Followed by Night
Type: Treachery
Subtype: Burden
Keywords: Peril.,Surge.
When Revealed: Put the topmost enemy of the encounter deck discard pile into play engaged with you.
"Quite apart from murder by night on his own account, he may put any enemy that is about on our track." -Aragorn, The Fellowship of the Ring
Guilty Conscience
Type: Treachery
Subtype: Burden
Keywords: Surge.
When Revealed: Attach to the hero with the highest threat cost. (Counts as an Adaptation attachment with the text: "Forced: Raise your threat by 2 at the end of the round. Action: Spend 2 resources from attached hero's pool to discard this card.")
Ill Fate
Type: Treachery
Subtype: Burden
Traits: Despair.
Keywords: Peril.,Surge.
When Revealed: Attach to a hero you control. (Counts as a Condition attachment with the text: "Forced: After a character you control is destroyed, raise your threat by 2.")
"Alas! An ill fate is on me this day, and all that I do goes amiss." -Aragorn, The Fellowship of the Ring
Lingering Venom
Type: Treachery
Subtype: Burden
Keywords: Surge.
When Revealed: Each player must choose: either exhaust each damaged character you control, or deal 2 damage to the hero you control with the most damage on it.
Shadow: Exhaust each damaged character you control.
Losing Time
Type: Treachery
Subtype: Burden
Keywords: Surge.
When Revealed: Each player must either raise their threat by 3 or exhaust a hero they control.
Shadow: Attacking enemy either gets +3 Attack or +3 Defense until the end of the phase.
Lust for the Ring
Type: Treachery
Subtype: Burden
Traits: Corruption.
Keywords: Peril.,Surge.
When Revealed: Attach to a non-Fellowship hero in play. Counts as a Condition attachment with the text: "Forced: After The One Ring exhausts, raise each player's threat by 1 and reduce attached hero's Willpower to 0 until the end of the round."