ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Sailor of Lune
Type: Ally
Sphere: Spirit
Traits: Noldor.,Scout.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 0
Hit points: 2
While the top card of your discard pile is an event, Sailor of Lune gets +1 Willpower and gains: "Cannot be damaged while committed to the quest."
"They are sailing, sailing, sailing over the Sea, they are going into the West and leaving us," said Sam, half chanting the words, shaking his head sadly and solemnly.
-The Fellowship of the Ring
Sam Gamgee
Type: Ally
Sphere: Spirit
Traits: Hobbit.
Resource cost: 3
Willpower: 2
Attack: 1
Defense: 1
Hit points: 2
Reduce the cost to play Sam Gamgee by 2 if you control Frodo Baggins.
Response: After a player raises his threat, that player may spend 1 Spirit resource to ready Sam Gamgee. He gets +1 Willpower, +1 Attack and +1 Defense until the end of the round. (Limit once per round.)
Sarn Ford Sentry
Type: Ally
Sphere: Lore
Traits: Dúnedain.,Scout.
Resource cost: 3
Willpower: 2
Attack: 1
Defense: 0
Hit points: 2
Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.
Saruman
Type: Ally
Sphere: Neutral
Traits: Istari.,Isengard.
Keywords: Doomed 3.
Resource cost: 3
Willpower: 3
Attack: 5
Defense: 4
Hit points: 4
At the end of the round, discard Saruman from play.
Response: After Saruman enters play, choose a non-unique enemy or location in the staging area. While Saruman is in play, the chosen enemy or location is considered to be out of play.
Silvan Refugee
Type: Ally
Sphere: Spirit
Traits: Silvan.,Scout.
Resource cost: 1
Willpower: 2
Attack: 0
Defense: 0
Hit points: 1
Forced: After a character leaves play, discard Silvan Refugee from play.
"The Elves have their own labours and their own sorrows..." -Gildor, The Fellowship of the Ring
Silvan Tracker
Type: Ally
Sphere: Lore
Traits: Silvan.
Resource cost: 3
Willpower: 1
Attack: 1
Defense: 1
Hit points: 3
Response: After a Silvan character readies during the refresh phase, heal 1 damage from that character.
"The Wood-elves tracked him first, an easy task for them, for his trail was still fresh then." -Gandalf, The Fellowship of the Rings
Silverlode Archer
Type: Ally
Sphere: Leadership
Traits: Archer.,Silvan.
Keywords: Ranged.
Resource cost: 3
Willpower: 1
Attack: 2
Defense: 0
Hit points: 1
"We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north towards Moria, along the skirts of the mountains, many days ago."
-Haldir of Lórien, The Fellowship of the Ring
Skinbark
Type: Ally
Sphere: Tactics
Traits: Ent.
Resource cost: 3
Willpower: 0
Attack: 4
Defense: 2
Hit points: 3
Cannot have restricted attachments. Enters play exhausted.
While Skinbark is attacking alone against an Orc enemy, that enemy does not count its Defense.
"He was wounded by the Orcs, and many of his folk and his tree-herds have been murdered and destroyed." -Treebeard, The Two Towers
Snowbourn Scout
Type: Ally
Sphere: Leadership
Traits: Rohan.,Scout.
Resource cost: 1
Willpower: 0
Attack: 0
Defense: 1
Hit points: 1
Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.
...he saw not a shadow, nor a blur, but the small figures of horsemen, many horsemen, and the glint of morning on the tips of their spears was like the twinkle of minute stars beyond the edge of mortal sight.
-The Two Towers
Soldier of Dol Amroth
Type: Ally
Sphere: Tactics
Traits: Gondor.,Warrior.
Resource cost: 2
Willpower: 0
Attack: 1
Defense: 1
Hit points: 2
Response: After Soldier of Dol Amroth enters play, reduce the cost of the next Tactics card you play this phase by 1.
...he and his knights still held themselves like lords in whom the race of Númenor ran true
-The Return of the King
Soldier of Erebor
Type: Ally
Sphere: Leadership
Traits: Dwarf.,Warrior.
Resource cost: 5
Willpower: 0
Attack: 3
Defense: 3
Hit points: 3
Action: Discard the top 3 cards from your deck to ready Soldier of Erebor. (Limit once per round.)
Soldier of Gondor
Type: Ally
Sphere: Leadership
Traits: Gondor.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 1
Hit points: 2
Response: After Soldier of Gondor enters play, seach the top 5 cards of your deck for a Gondor ally and add it to your hand (any number of Gondor allies instead if your threat is 40 or higher). Shuffle your deck.
Soldier of Isengard
Type: Ally
Sphere: Lore
Traits: Isengard.
Keywords: Doomed 2.
Resource cost: 2
Willpower: 2
Attack: 2
Defense: 2
Hit points: 2
Response: After a player raises his threat from the doomed keyword, give control of Soldier of Isengard to that player.
Son of Arnor
Type: Ally
Sphere: Leadership
Traits: Dúnedain.
Resource cost: 3
Willpower: 0
Attack: 2
Defense: 0
Hit points: 2
Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy.
...and the North-realm they made in Arnor, and the South-realm in Gondor above the mouths of Anduin.
-The Fellowship of the Ring
Southron Refugee
Type: Ally
Sphere: Neutral
Traits: Harad.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 0
Hit points: 2
Action: Exhaust Southron Refugee to reduce the cost of the next Harad ally you play this phase by 1.
...to the land of the Haradrim came only a tale from far off...
-The Return of the King
Squire of the Citadel
Type: Ally
Sphere: Leadership
Traits: Gondor.
Resource cost: 1
Willpower: 0
Attack: 0
Defense: 1
Hit points: 1
Response: After Squire of the Citadel leaves play, add 1 resource to a Gondor hero's resource pool.
As he spoke he struck a small silver gong that stood near his footstool, and at once servants came forward.
-The Return of the King
Starla
Type: Ally
Subtype: Boon
Traits: Noldor.,Scout.
Resource cost: 0
Willpower: 254
Attack: 254
Defense: 254
Hit points: 4
X is half the level of Starla, rounded up.
Response: After Starla is discarded from your hand or deck, play her.
Response: After Starla exhausts, place 1 progress on a location.
Steward of Orthanc
Type: Ally
Sphere: Neutral
Traits: Isengard.
Resource cost: 3
Willpower: 2
Attack: 0
Defense: 0
Hit points: 2
Response: When you play an event, give it Doomed 1 to draw a card. You cannot trigger this ability if you have already triggered the ability of a Steward of Orthanc this round.
"...the power of Orthanc cannot be lightly thrown aside..."
-Saruman, The Two Towers
Súlien
Type: Ally
Sphere: Spirit
Traits: Dúnedain.,Scout.
Resource cost: 4
Willpower: 3
Attack: 0
Defense: 2
Hit points: 2
Action: Spend 1 Lore resource to exhaust Súlien. Then, each location in the staging area gets –1 Threat until the end of the phase. Any player may trigger this action.
Thalion
Type: Ally
Sphere: Neutral
Traits: Dúnedain.,Ranger.
Resource cost: 4
Willpower: 2
Attack: 2
Defense: 2
Hit points: 3
While there is at least 1 side quest in the victory display, ready Thalion at the beginning of the combat phase.
While there are at least 3 side quests in the victory display, Thalion loses the ally card type, gains the hero card type and the resource icons of each sphere on a side quest in the victory display.
The Riddermark's Finest
Type: Ally
Sphere: Spirit
Traits: Creature.,Rohan.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 0
Hit points: 2
Action: Exhaust and discard The Riddermark's Finest to place 2 progress tokens on any location.
"...and there are no horses like the ones that are bred in that great vale between the Misty Mountains and the White."
-Gandalf, The Fellowship of the Ring
Tom Bombadil
Type: Ally
Sphere: Neutral
Traits: Legend.
Keywords: Encounter.
Resource cost: 255
Willpower: 3
Attack: 3
Defense: 3
Hit points: 6
When Revealed: Choose a player. That player gains control of Tom Bombadil, ready and committed to the quest. At the end of the round, remove Tom Bombadil and a copy of Tom Bombadillo! in the victory display from the game. This effect cannot be cancelled.
Treebeard
Type: Ally
Sphere: Neutral
Traits: Ent.
Resource cost: 4
Willpower: 2
Attack: 4
Defense: 3
Hit points: 5
Cannot have restricted attachments. Treebeard enters play exhausted and collects 1 resource each resource phase. These resources can be used to pay for Ent cards played from your hand.
Action: Pay 2 resources from Treebeard's pool to ready an Ent character.
Trollshaw Scout
Type: Ally
Sphere: Tactics
Traits: Noldor.,Scout.
Keywords: Ranged.
Resource cost: 2
Willpower: 0
Attack: 2
Defense: 1
Hit points: 2
Trollshaw Scout does not exhaust to attack.Forced: After Trollshaw Scout attacks, either discard it from play or discard 1 card from your hand.
Vassal of the Windlord
Type: Ally
Sphere: Tactics
Traits: Creature.,Eagle.
Keywords: Ranged.
Resource cost: 1
Willpower: 0
Attack: 3
Defense: 0
Hit points: 1
Vassal of the Windlord cannot have restricted attachments.
Forced: After an attack in which Vassal of the Windlord attacked resolves, discard Vassal of the Windlord from play.
Veteran Axehand
Type: Ally
Sphere: Tactics
Traits: Dwarf.,Warrior.
Resource cost: 2
Willpower: 0
Attack: 2
Defense: 1
Hit points: 2
"I am glad to have you standing nigh with your stout legs and your hard axe." -Legolas, The Two Towers
Veteran of Nanduhirion
Type: Ally
Sphere: Tactics
Traits: Dwarf.,Warrior.
Resource cost: 4
Willpower: 0
Attack: 3
Defense: 2
Hit points: 3
Veteran of Nanduhirion enters play with 1 damage on it.
With cries of "Moria!" and "Dain, Dain!" the dwarves of the Iron Hills plunged in... -The Hobbit
Veteran of Osgiliath
Type: Ally
Sphere: Leadership
Traits: Gondor.,Warrior.
Resource cost: 3
Willpower: 1
Attack: 2
Defense: 1
Hit points: 2
Veteran of Osgiliath gets +1 Willpower, +1 Attack, and +1 Defense while your threat is 40 or higher.
"So do we ever watch the shores nigh Osgiliath, which our enemies now partly hold, and issue from it to harry our lands." —Faramir, The Two Towers
Veteran Sword-elf
Type: Ally
Sphere: Tactics
Traits: Noldor.,Warrior.
Resource cost: 3
Willpower: 1
Attack: 1
Defense: 1
Hit points: 3
Veteran Sword-elf gets +1 Attack and +1 Defense for each copy of Veteran Sword-elf in your discard pile.
The elves were the first to charge. Their hatred for the goblins is cold and bitter.
-The Hobbit
Vigilant Dúnadan
Type: Ally
Sphere: Tactics
Traits: Dúnedain.,Ranger.
Resource cost: 4
Willpower: 1
Attack: 3
Defense: 2
Hit points: 3
While there is a side quest in the victory display, Vigilant Dúnadan does not exhaust to defend.
"I don't think we've rightly understood till now what they did for us."
-Barliman Butterbur, The Return of the King
Wandering Ent
Type: Ally
Sphere: Lore
Traits: Ent.
Resource cost: 2
Willpower: 2
Attack: 2
Defense: 2
Hit points: 3
Cannot have restricted attachments.
Enters play exhausted.
There were songs about the hunt of the Ents for the Entwives sung among Elves and Men from Mirkwood to Gondor. -The Two Towers
Wandering Exile
Type: Ally
Sphere: Leadership
Traits: Noldor.
Resource cost: 3
Willpower: 2
Attack: 2
Defense: 0
Hit points: 2
Response: After Wandering Exile commits to a quest, discard a card from your hand to ready Wandering Exile.
"The Elves have their own labours and their own sorrows...
-Gildor, The Fellowship of the Ring
Wandering Took
Type: Ally
Sphere: Spirit
Traits: Hobbit.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 1
Hit points: 2
Action: Reduce your threat by 3 to give control of Wandering Took to another player. Raise that player's threat by 3. (Limit once per round.)
...but certainly there was something not entirely hobbit-like about them, and once in a while members of the Took-clan would go and have adventures. -The Hobbit
Warden of Annúminas
Type: Ally
Sphere: Spirit
Traits: Dúnedain.,Ranger.
Resource cost: 4
Willpower: 0
Attack: 2
Defense: 2
Hit points: 3
Warden of Annúminas gets +1 Willpower for each enemy engaged with you.
Rangers passed at times beyond the hills, but they were few and did not stay. -The Fellowship of the Ring
Warden of Healing
Type: Ally
Sphere: Lore
Traits: Gondor.,Healer.
Resource cost: 2
Willpower: 1
Attack: 0
Defense: 1
Hit points: 1
Action: Exhaust Warden of Healing to heal 1 damage on up to 2 different characters. Then, you may pay 2 Lore resources to ready Warden of Healing.
"But for long years we healers have only sought to patch the rents made by the men of swords." -Return of the King
Warden of Helm's Deep
Type: Ally
Sphere: Leadership
Traits: Rohan.,Warrior.
Keywords: Sentinel.
Resource cost: 3
Willpower: 0
Attack: 1
Defense: 3
Hit points: 2
They now learned to their joy that Erkenbrand had left many men to hold Helm's Gate, and more had since escaped thither. -The Two Towers
Warden of the Havens
Type: Ally
Sphere: Leadership
Traits: Noldor.,Warrior.
Resource cost: 2
Willpower: 0
Attack: 1
Defense: 1
Hit points: 3
While the top card of your discard pile is an attachment, Warden of the Havens gets +2 Defense and gains sentinel.
"...and if he comes, assailing the White Towers and the Havens, hereafter the Elves may have no escape from the lengthening shadows of Middle-earth."
-Galdor, The Fellowship of the Ring
Warrior of Dale
Type: Ally
Sphere: Tactics
Traits: Dale.,Warrior.
Resource cost: 3
Willpower: 0
Attack: 2
Defense: 1
Hit points: 3
Reduce the cost to play Weapon attachments on Warrior of Dale by 1.
Warrior of Dale gets +1 Attack and gains ranged while it has a Weapon attachment.
Warrior of Lossarnach
Type: Ally
Sphere: Leadership
Traits: Outlands.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 1
Hit points: 1
Each Outlands character you control gets +1 Defense.
... grim-faced they were, and shorter and somewhat swarthier than any men that Pippin had yet seen in Gondor. - The Return of the King
Watcher of the Bruinen
Type: Ally
Sphere: Tactics
Traits: Noldor.,Warrior.
Keywords: Sentinel.
Resource cost: 2
Willpower: 0
Attack: 1
Defense: 2
Hit points: 2
Watcher of the Bruinen does not exhaust to defend.Forced: After Watcher of the Bruinen defends, either discard it from play or discard 1 card from your hand.
Weather Hills Watchman
Type: Ally
Sphere: Leadership
Traits: Dúnedain.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 0
Hit points: 2
Response: After Weather Hills Watchman enters play, search the top 5 cards of your deck for a Signal card and add it to your hand. Shuffle the other cards back into your deck.
"Rangers use runes, and they come here sometimes." -Aragorn, The Fellowship of the Ring
Wellinghall Preserver
Type: Ally
Sphere: Lore
Traits: Ent.
Resource cost: 3
Willpower: 3
Attack: 2
Defense: 2
Hit points: 3
Cannot have restricted attachments.
Enters play exhausted.
Response: After Wellinghall Preserver readies, heal 1 damage from an Ent character.
Westfold Horse-Breaker
Type: Ally
Sphere: Spirit
Traits: Rohan.
Resource cost: 2
Willpower: 1
Attack: 0
Defense: 1
Hit points: 1
Action: Discard Westfold Horse-Breaker to choose and ready a hero.
"Your own valour has done more, and the stout legs of the Westfold-men marching through the night." -Gandalf, The Two Towers
Westfold Horse-breeder
Type: Ally
Sphere: Spirit
Traits: Rohan.
Resource cost: 1
Willpower: 1
Attack: 0
Defense: 0
Hit points: 1
Response: After Westfold Horse-breeder enters play, search the top 10 cards of your deck for a Mount attachment and add it to your hand. Shuffle your deck.
"They love their horses next to their kin." -Boromir, The Fellowship of the Ring
Westfold Lancer
Type: Ally
Sphere: Tactics
Traits: Rohan.,Warrior.
Resource cost: 3
Willpower: 2
Attack: 2
Defense: 0
Hit points: 2
Response: After Westfold Lancer quests successfully, discard it to choose a non-unique enemy in the staging area. Deal 2 damage to the chosen enemy.
...the white fury of the Northmen burned the hotter, and more skilled was their knighthood with long spears...
-The Return of the King
Westfold Outrider
Type: Ally
Sphere: Tactics
Traits: Rohan.,Scout.
Resource cost: 2
Willpower: 0
Attack: 2
Defense: 1
Hit points: 2
Action: Discard Westfold Outrider to choose an enemy not engaged with you. Engage the chosen enemy.
"Erkenbrand of Westfold has drawn off those men he could gather towards his fastness at Helm's Deep. The rest are scattered."-Rider of Rohan, The Two Towers
West Road Traveller
Type: Ally
Sphere: Spirit
Traits: Rohan.
Resource cost: 2
Willpower: 2
Attack: 0
Defense: 0
Hit points: 1
Response: After you play West Road Traveller from your hand, switch the active location with any other location in the staging area.
The dark world was rushing by, and the wind sang loudly in his ears. -The Return of the King
White Tower Watchman
Type: Ally
Sphere: Neutral
Traits: Gondor.
Resource cost: 3
Willpower: 1
Attack: 0
Defense: 2
Hit points: 3
If each hero you control belongs to the same sphere of influence, you may assign damage from undefended enemy attacks to White Tower Watchman instead of a hero you control.
The watchmen cried aloud, and all men in the City stood to arms. -The Return of the King
Wiglaf
Type: Ally
Sphere: Leadership
Traits: Dale.,Scout.,Warrior.
Resource cost: 5
Willpower: 2
Attack: 2
Defense: 1
Hit points: 3
Response: After you play Wiglaf, play an Item attachment on him from your hand for no cost.
Action: Exhaust an attachment on Wiglaf to ready him. (Limit once per phase.)
Wild Stallion
Type: Ally
Sphere: Spirit
Traits: Creature.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 1
Hit points: 1
Cannot have attachments.
Planning Action: Attach Wild Stallion to an ally you control. (Counts as a Mount attachment with the text: "Restricted. Limit 1 per ally. Attached ally gets +1 Willpower, +1 Attack, +1 Defense, and +1 hit point.")
Wilyador
Type: Ally
Sphere: Neutral
Traits: Creature.,Eagle.
Keywords: Ranged.,Sentinel.
Resource cost: 1
Willpower: 1
Attack: 3
Defense: 2
Hit points: 3
Ranged. Sentinel.
Cannot have restricted attachments.
Forced: At the end of the round, discard Wilyador unless the players as a group spend 1 resource.
Winged Guardian
Type: Ally
Sphere: Tactics
Traits: Creature.,Eagle.
Keywords: Sentinel.
Resource cost: 2
Willpower: 0
Attack: 0
Defense: 4
Hit points: 1
Winged Guardian cannot have restricted attachments.
Forced: After an attack in which Winged Guardian defends resolves, pay 1 Tactics resource or discard Winged Guardian from play.
Woodland Courier
Type: Ally
Sphere: Spirit
Traits: Silvan.,Scout.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 0
Hit points: 1
Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait.)
Woodland Sentry
Type: Ally
Sphere: Lore
Traits: Silvan.
Resource cost: 3
Willpower: 1
Attack: 1
Defense: 1
Hit points: 2
Response: After you play Woodland Sentry from your hand, choose an enemy or location in play. If there is a copy of that card in the victory display, discard the chosen card.
In the Wide World the Wood-elves lingered in the twilight of our Sun and Moon but loved best the stars...
-The Hobbit
Yazan
Type: Ally
Sphere: Tactics
Traits: Harad.,Ranger.
Keywords: Ranged.
Resource cost: 5
Willpower: 2
Attack: 3
Defense: 1
Hit points: 3
Response: After Yazan is declared as an attacker, deal 1 damage to a non-unique enemy in play. (Limit once per phase.)
Zigil Miner
Type: Ally
Sphere: Spirit
Traits: Dwarf.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 1
Hit points: 1
Action: Exhaust Zigil Miner and name a number to discard the top 2 cards of your deck. If at least one of those cards has cost equal to the named number, choose a hero you control. For each card that matches the named number, add 1 resource to that hero's resource pool.
Ambush
Type: Attachment
Sphere: Lore
Traits: Condition.,Trap.
Resource cost: 2
Play Ambush into the staging area unattached. If unattached, attach Ambush to the next eligible enemy that enters the staging area.
Combat Action: The engaged player discards Ambush to declare an attack against the attached enemy.
"But we have a new errand on this journey: we come to ambush the Men of Harad." -Mablung, The Two Towers
Ancestral Armor
Type: Attachment
Sphere: Leadership
Traits: Item.,Armor.
Keywords: Restricted.
Resource cost: 4
Attach to a Leadership or Noble character. Restricted. Limit 1 per character
Attached character gets +2 Defense and +2 hit points.
Ancient Mathom
Type: Attachment
Sphere: Spirit
Traits: Mathom.
Resource cost: 1
Attach to a location.
Response: After attached location is explored, the first player draws 3 cards.
The Mathom-house it was called; for anything that Hobbits had no immediate use for, but were unwilling to throw away, they called a mathom. Their dwellings were apt to become rather crowded with mathoms... –The Fellowship of the Ring
Armored Destrier
Type: Attachment
Sphere: Leadership
Traits: Mount.
Keywords: Restricted.
Resource cost: 2
Attach to a Leadership or sentinel hero. Restricted.
Response: After attached hero defends against an attack, exhaust Armored Destrier to ready attached hero. Then, discard a shadow card from another enemy engaged with the defending player.
Armor of Erebor
Type: Attachment
Sphere: Spirit
Traits: Item.,Armor.
Keywords: Restricted.
Resource cost: 2
Attach to a Dale or Dwarf character. Restricted.
Attached character gets +1 Defense and gains sentinel.
"We make good armour and keen swords, but we cannot again make mail or blade to match those that were made before the dragon came."
-Glóin, The Fellowship of the Ring
Armor Plating
Type: Attachment
Subtype: Boon
Traits: Modification.,Armor.,Upgraded.
Resource cost: 0
When Armor Plating leaves play, remove it from the game.
Attached Ship gets +1 Defense.
Response: After attached Ship defends against an enemy, discard 1 shadow card from another enemy.
Armor Plating
Type: Attachment
Subtype: Boon
Traits: Modification.,Armor.
Resource cost: 0
When Armor Plating leaves play, remove it from the game.
Attached Ship gets +1 Defense.
Arod
Type: Attachment
Sphere: Tactics
Traits: Mount.
Resource cost: 1
Attach to a hero or Legolas.
Response: After attached character participates in an attack that destroys an enemy, exhaust Arod to place 1 progress token on any location.
"A smaller and lighter horse, but restive and fiery, was brought to Legolas. Arod was his name." -The Two Towers
Asfaloth
Type: Attachment
Sphere: Lore
Traits: Mount.
Resource cost: 2
Attach to a Noldor or Silvan hero.
Action: Exhaust Asfaloth to place 1 progress token on any location. (2 tokens instead if attached hero is Glorfindel.)
Suddenly into view below came a white horse, gleaming in the shadows, running swiftly. In the dusk its headstall flickered and flashed as if it were studded with gems like living stars. -The Fellowship of the Ring
Athelas
Type: Attachment
Sphere: Lore
Traits: Item.
Resource cost: 1
Attach to a Dúnedain or Healer character.
Action: Discard Athelas and exhaust attached character to heal all damage on a character. You may discard a Condition attachment from that character.
"...it is a healing plant that the Men of the West brought to Middle-earth. Athelas they named it..." -Aragorn, The Fellowship of the Ring
A Burning Brand
Type: Attachment
Sphere: Lore
Traits: Item.
Keywords: Restricted.
Resource cost: 2
Attach to a Lore character.
Response: Exhaust A Burning Brand to cancel a shadow effect just triggered during an attack that attached character is defending.
"Keep close to the fire, with your faces outward!" cried Strider. "Keep some of the longer sticks ready in your hands." -The Fellowship of the Ring
Ballista
Type: Attachment
Subtype: Boon
Traits: Modification.,Weapon.,Upgraded.
Resource cost: 0
When Armor Plating leaves play, remove it from the game.
Attached Ship gets +1 Attack and gains ranged.
Response: After attached Ship attacks, deal 1 damage to a non-unique enemy and remove 1 resource from that enemy.
Ballista
Type: Attachment
Subtype: Boon
Traits: Modification.,Weapon.
Resource cost: 0
When Armor Plating leaves play, remove it from the game.
Attached Ship gets +1 Attack.
Banner of Elendil
Type: Attachment
Sphere: Fellowship
Traits: Artifact.,Item.
Resource cost: 3
Attach to Aragorn.
While Aragorn is questing, each other questing character you control gets +1 Willpower.
While Aragorn is attacking, each other attacking character you control gets +1 Attack.
Seven stars were about it, and a high crown above it, the signs of Elendil that no lord had borne for years beyond count.
-The Return of the King