ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Harondor Waste
Type: Location
Traits: Desert.,Hills.
Quest points: 3
Threat strength: 2
Forced: After Harondor Waste becomes the active location, choose 1 random card from the set aside encounter set with the most cards remaining and place it in the encounter discard pile. Then, shuffle the encounter discard pile into the encounter deck.
Shadow: Return the attacking enemy to the staging area after this attack.
Haunted Hall
Type: Location
Traits: Ruins.,Dark.
Keywords: Discover 4.
Quest points: 4
Threat strength: 4
While Haunted Hall is in the staging area, it gains, "Forced: After a player places any amount of progress on a Dark location in the staging area, he raises his threat by 1."
Nothing assailed the company nor withstood their passage, and yet steadily fear grew...
–The Return of the King
Haunted Keep
Type: Location
Traits: Fornost.,Ruins.
Quest points: 3
Threat strength: 3
While Haunted Keep is the active location, the first Undead enemy revealed each round gains surge.
Shadow: Defending player discards the top card of his deck. Attacking enemy gets +X Attack where X is the discarded card's printed cost.
Haunted Mere
Type: Location
Traits: Marsh.
Keywords: Mire 2.
Quest points: 5
Threat strength: 4
Victory points: 4
Forced: When Haunted Mere is discarded by the Mire keyword, search the encounter deck and discard pile for an Undead enemy, reveal it, and add it to the staging area. Shuffle the encounter deck.
Travel: Exhaust Smeagol to travel here.
"They lie in all the pools, pale faces, deep deep under the dark water." —Frodo, The Two Towers
Haunted Path
Type: Location
Traits: Underground.
Quest points: 4
Threat strength: 1
Haunted Path gets +1 Threat for each player with a threat of 35 or higher.
Travel: Raise each player's threat by 1 to travel here.
Shadow: Either raise your your threat by 2, or return attacking enemy to the staging area after this attack.
Haunted Pillars
Type: Location
Traits: Forest.,Hills.
Quest points: 3
Threat strength: 2
When faced with the option to travel, players must travel to Haunted Pillars, if able.
When Revealed: Either return the active location to the staging area, or Haunted Pillars gains surge.
Shadow: Attacking enemy gets +3 Defense until the end of the phase.
Haunted Valley
Type: Location
Traits: Blackroot Vale.
Quest points: 3
Threat strength: 2
While this location is in the staging area, all ready heroes lose all Lore, Leadership, Spirit and Tactics icons.

Planning Action: Exhuast a hero. Any player may trigger this action.
Heart of Fangorn
Type: Location
Traits: Forest.
Quest points: 3
Threat strength: 3
While Heart of Fangorn is in the staging area, each player cannot refresh more than 5 characters during the refresh phase.
Shadow: Attacking enemy makes an additional attack after this one.
Helm's Dike
Type: Location
Traits: Helm's Deep.
Quest points: 2
Threat strength: 3
While Helm's Dike is the active location, each enemy gets -10 engagement cost.
Forced: When Helm's Dike is explored, shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add the discarded enemy to the staging area.
Helm's Gate
Type: Location
Traits: Helm's Deep.
Quest points: 3
Threat strength: 5
While Helm's Gate is the active location, if any player is not engaged with an enemy, the first player reveals an encounter card at the end of each staging step.
Forced: When Helm's Gate is explored, each enemy gets -20 engagement cost and +2 Attack until the end of the round.
Helm of the Stormcaller
Type: Location
Traits: Ship.,Deck.
Quest points: 1
Threat strength: 2
Immune to player card effects.
Helm of the Stormcaller gets +1 quest point for each resource token on a Raider enemy in play.
Forced: When Helm of the Stormcaller becomes the active location, add Captain Sahír and Na’asiyah to the staging area from out of play (enemy side faceup).
Henneth Annûn
Type: Location
Traits: Refuge.
Quest points: 1
Threat strength: 1
Victory points: 1
While Henneth Annûn is the active location, skip both the encounter phase and combat phase, and ignore the Forced effects on stage 1B and The Black Gate.
Forced: After Henneth Annûn becomes the active location, return each engaged enemy to the staging area.
"This is the Window of the Sunset, Henneth Annûn, fairest of all the falls of Ithilien..." —Faramir, The Two Towers
Hidden Alleyway
Type: Location
Traits: City.
Quest points: 5
Threat strength: 3
Travel: Raise each player's threat by X to travel here. X is the number of enemies in play.
Forced: After traveling to Hidden Alleyway, add 1 time counter to the current quest.
Hidden Cove
Type: Location
Traits: Coastland.,Ocean.
Quest points: 3
Threat strength: 3
Travel: Move 2 progress from the main quest to the Stormcaller's quest stage.
Response: After Hidden Cove becomes the active location, heal 4 damage from each Ship objective.
Hidden Eyot
Type: Location
Traits: Marsh.
Quest points: 4
Threat strength: 3
Response: After Hidden Eyot leaves play as an explored location, place 2 time counters on the current quest.
Travel: Each player must exhaust a character he controls to travel here.
Hidden Path
Type: Location
Traits: Forest.,Mountain.
Quest points: 1
Threat strength: 3
While Hidden Path is the active location, locations in the staging area get -1 Threat.Travel: Spend 2 Baggins resources to travel here.
About midday, creeping behind a great stone that stood alone like a pillar, Bilbo came on what looked like rough steps going upwards. -The Hobbit
Hidden Staircase
Type: Location
Traits: Ruins.,Dark.,Hazard.
Keywords: Discover X.
Quest points: 4
Threat strength: 254
X is the tens digit of the first player's threat.
Forced: After resolving the Discover keyword on Hidden Staircase, reduce each player's threat by X is no Hazard cards were revealed by it.
Hideous Deeps
Type: Location
Traits: Underground.
Quest points: 6
Threat strength: 3
When Revealed: Each player places the top 3 cards of his deck facedown under Hideous Deeps.
Forced: When Hideous Deeps is explored as the active location, shuffle each facedown card under it into its owner's deck.
Hideous Depths
Type: Location
Traits: Swamp.
Quest points: 5
Threat strength: 3
Forced: After a player looks at one or more cards in the encounter deck, shuffle the encounter deck.

Travel: Reveal the topmost Tentacle enemy in the encounter discard pile to travel here.
Highlands of Dunland
Type: Location
Traits: Dunland.
Keywords: Time 2.
Quest points: 4
Threat strength: 4
Forced: After the last time counter is removed from this location, return each enemy in play to the staging area.
Shadow: Either remove 1 time counter from a location in play, or return attacking enemy to the staging area after this attack.
High Falls
Type: Location
Traits: Mountain.
Keywords: Deep.
Quest points: 6
Threat strength: 254
X is the number of locations in the staging area.
Travel: Assign X damage among characters in play.
The roar of the great falls drew nearer.
-The Fellowship of the Ring
Hillside Manor
Type: Location
Traits: City.
Quest points: 4
Threat strength: 2
While Hillside Manor is in the staging area, each player's threat cannot be reduced by more than 1 each round by player card effects.
Travel: Each player discards 1 random card from his hand.
The wine of Dorwinion brings deep and pleasant dreams.
-The Hobbit
Hills of Dunland
Type: Location
Traits: Enedwaith.,Hills.
Quest points: 3
Threat strength: 2
While Hills of Dunland is in the staging area, it gains: "Forced: After a player draws any number of cards, discard the top card of the encounter deck. If the discarded card is a Dunland enemy, put it into play engaged with that player. This ability does not stack with other copies of Hills of Dunland."
Travel: Each player draws a card to travel here.
Hills of Evendim
Type: Location
Traits: Arnor.
Quest points: 4
Threat strength: 4
While Hills of Evendim is in the staging area, 'when revealed' effects cannot be canceled.
Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add the discarded enemy to the staging area to travel here.
Hills of Hollin
Type: Location
Traits: Hills.
Quest points: 4
Threat strength: 2
Victory points: 1
While Hills of Hollin is the active location, each enemy in the staging area gets +5 engagement cost.
                
Forced: When Hills of Hollin is explored, each player raises his threat by 1 for each damage here.
For their defense in the night the Company climbed to the top of the small hill... -The Fellowship of the Ring
Hills of Ithilien
Type: Location
Traits: Forest.,Hills.
Quest points: 4
Threat strength: 2
While Hills of Ithilien is the active location, it gains: "Forced: After a player engages a Harad enemy, deal 1 damage to that enemy."
Shadow: Discard a non-objective attachment you control.
Hills of Wilderland
Type: Location
Traits: Hills.
Quest points: 254
Threat strength: 254
X is the number of characters controlled by the player with the most characters.
Quest Action: Exhaust a character to reduce Hills of Wilderland Threat by 1 until the end of the phase. Only the first player can trigger this effect.
Hilltop Battlements
Type: Location
Traits: Mountain.,Fortification.
Quest points: 3
Threat strength: 3
While Hilltop Battlements is in the staging area, each non-unique enemy gets -5 engagement cost.
Forced: When Hilltop Battlements is explored, discard the top X cards of the encounter deck, where X is the number of players in the game. Add each enemy discarded by this effect to the staging area.
Hill Barrow
Type: Location
Traits: Barrow.,Forest.,Hills.
Quest points: 6
Threat strength: 4
Victory points: 2
Forced: When a Guardian enemy attacks, deal it 1 additional shadow card.
They heard of the Great Barrows, and the green mounds, and the stone-rings upon the hills and in the hollows among the hills. -The Fellowship of the Ring
Hithaeglir Foothills
Type: Location
Traits: Enedwaith.,Hills.
Keywords: Surge.
Quest points: 4
Threat strength: 254
X is the number of resource tokens on this card.
Forced: After a player draws any number of cards, place 1 resource token here.
Hithaeglir Stream
Type: Location
Traits: Enedwaith.,River.
Quest points: 4
Threat strength: 3
While Hithaeglir Stream is the active location, players draw 2 cards during the resource phase instead of 1.
Shadow: Attacking enemy gets +1 Attack. Deal it an additional shadow card.
Hithaeglir Woods
Type: Location
Traits: Enedwaith.,Forest.,Hills.
Quest points: 4
Threat strength: 3
While Hithaeglir Woods is in the staging area, each Dunland enemy in the staging area cannot take damage.
Travel: Deal each Dunland enemy a shadow card to travel here.
Hives and Hives
Type: Location
Traits: Wilderlands.
Quest points: 3
Threat strength: 3
Forced: After any amount of progress is placed on Hives and Hives, deal 1 damage to each character in play.
Shadow: Attacking enemy gets +2 Attack.
There was a buzzing and a whirring and a droning in the air. Bees were busy everywhere. And such bees! Bilbo had never seen anything like them.
-The Hobbit
Hobbit-lands
Type: Location
Traits: Western Lands.
Quest points: 1
Threat strength: 1
Response: After placing 1 or more progress tokens on Hobbit-lands, the first player draws 1 card.
Shadow: Defending player must put the top card of the encounter deck discard pile on top of the encounter deck.
Hollow Circle
Type: Location
Traits: Ruins.,Downs.
Quest points: 3
Threat strength: 3
Victory points: 3
Immune to player card effects.
Travel: Each player searches the encounter deck and discard pile for a Wight enemy and puts it into play engaged with him. Shuffle the encounter deck.
It was shapeless and yet significant: like a landmark, or a guarding finger, or more like a warning.
-The Fellowship of the Ring
Hornburg Wall
Type: Location
Traits: Helm's Deep.
Quest points: 3
Threat strength: 3
Each enemy gains Toughness 1.
Forced: When Hornburg Wall is explored, exhaust each ally in play.
Shadow: Discard a non-objective attachment you control.
Houses of the Dead
Type: Location
Traits: Underworld.,City.
Keywords: Underworld 2.
Quest points: 4
Threat strength: 4
Forced: After Houses of the Dead becomes the active location, exhaust all characters.
"The houses of the dead are no places for the living." -Gandalf, The Return of the King
Hunter's Lookout
Type: Location
Traits: Mountain.,Forest.
Quest points: 4
Threat strength: 3
While Hunter's Lookout is in the staging area, it gains: "Forced: At the end of the round, raise each player's threat by 1 for each enemy in the staging area."
Travel: The highest Attack enemy in the staging area makes an immediate attack against the first player.
Hunter's Lookout
Type: Location
Traits: Riverland.
Quest points: 6
Threat strength: 2
Each Mordor enemy with at least 1 Clue card attached gets +2 Defense.
Shadow: Attacking enemy gets +1 Defense for each Clue card in play until the end of the round.
Icy Cavern
Type: Location
Traits: Mountain.,Snow.
Quest points: 6
Threat strength: 254
X is the number of Snow cards in the staging area.
Travel: Search the encounter deck and discard pile for 1 copy of Freezing Cold and reveal it to travel here. Shuffle the encounter deck.
Shadow: Defending character gets -1 Willpower. Deal the attacking enemy 1 additional shadow card.
Impassable Bog
Type: Location
Traits: Dead Marshes.
Quest points: 12
Threat strength: 1
Victory points: 7
When Revealed: Place 1 resource token on Gollum for each location card in the staging area.
Escape: 2
Inner Sanctum
Type: Location
Traits: Carn Dûm.,Underground.
Quest points: 4
Threat strength: 6
Progress cannot be placed on Inner Sanctum while it is in the staging area.
Travel: Discard the top 3 cards of the encounter deck. Resolve the 'when revealed' effects of each Sorcery card discarded by this effect.
Iron Hills Mine
Type: Location
Traits: Underground.
Quest points: 4
Threat strength: 4
While Iron Hills Mine is the active location, it gains: "Response: When Iron Hills Mine is explored, each player may return 1 card from his discard pile to his hand."
Travel: Each player discards the top 4 cards of his deck to travel here.
Isen River
Type: Location
Traits: River.
Quest points: 5
Threat strength: 2
While Isen River is in the staging area, each player cannot discard cards from his hand.
Forced: After Isen River becomes the active location, each player draws a card
Now further, and now nearer Isen flowed in its stony bed.
-The Two Towers
Isle of Fortune
Type: Location
Traits: Ocean.
Quest points: 5
Threat strength: 3
Isle of Fortune enters play with 1 resource per player on it.
Forced: After a Ship enemy enters play, discard 1 resource from Isle of Fortune.
Response: When Isle of Fortune is explored as the active location, move each resource on it to a hero's resource pool.
Ithilien Overlook
Type: Location
Traits: Forest.
Keywords: Archery 2.
Quest points: 4
Threat strength: 3
Archery 2.
When assigning archery damage to a character, you must continue assigning archery damage to that character until that character is destroyed or there is no more archery damage to assign.
Ithilien Road
Type: Location
Traits: Forest.,Road.
Quest points: 4
Threat strength: 4
While Ithilien Road is the active location, the engagement cost of each enemy in the staging area is 0.
Shadow: Return attacking enemy to the staging area after it attacks.
Ithilien Woods
Type: Location
Traits: Forest.
Quest points: 3
Threat strength: 2
While Ithilien Woods is the active location, it gains: "Forced: After a player engages a Harad enemy, he readies a character he controls."
Travel: The first player reveals an encounter card to travel here.
Ithilien, the garden of Gondor now desolate kept still a dishevelled dryad loveliness. —The Two Towers
Jagged Cliffs
Type: Location
Traits: Mountain.
Keywords: Uncharted.
Quest points: 4
Threat strength: 4
While Jagged Cliffs is the active location, the location to its right is not considered to be in the staging area.
Forced: When Jagged Cliffs is flipped over while active, look at the facedown side of each adjacent copy of Lost Island.
Lost Island
Type: Location
Traits: Mountain.
Keywords: Uncharted.
Quest points: 4
Threat strength: 4
Uncharted.
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
Jagged Reef
Type: Location
Traits: Coastland.,Ocean.
Keywords: Surge.
Quest points: 4
Threat strength: 1
Forced: At the beginning of the travel phase, if you are on-course (Sunny), place 2 progress on Jagged Reef. If you are off-course (Cloudy, Rainy, or Stormy), deal 2 damage to each Ship objective instead.
Jungle Path
Type: Location
Traits: Forest.
Keywords: Uncharted.
Quest points: 4
Threat strength: 4
While Jungle Path is the active location, the locations immediately above and below it are not considered to be in the staging area.
Forced: When Jungle Path is flipped over while active, each player must exhaust a character with at least 2 Attack.
Lost Island
Type: Location
Traits: Forest.
Keywords: Uncharted.
Quest points: 4
Threat strength: 4
Uncharted.
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
Jungle Trail
Type: Location
Traits: Forest.
Quest points: 4
Threat strength: 4
While Jungle Trail is the active location, each location in the staging area gets -1 Threat.
Travel: Reveal the top card of the encounter deck to travel here.
The path itself was narrow and wound in and out among the trunks.
-The Hobbit
Knees of the Mountain
Type: Location
Traits: Mountain.
Quest points: 3
Threat strength: 2
While Knees of the Mountain is in the staging area, it gains: 'Forced: After an enemy engages a player, it gets +1 Attack until the end of the round.'
Labyrinthine Woods
Type: Location
Traits: Forest.
Quest points: 5
Threat strength: 2
While Labyrinthine Woods is in the staging area, Creature enemies get +1 Threat and +1 Attack.
Shadow: After this attack, attacking enemy engages the next player and makes an immediate attack.
Labyrinthine Woods
Type: Location
Traits: Forest.
Quest points: 3
Threat strength: 2
When Revealed: Until the end of the phase, each location in the staging area gets +1 Threat.
Shadow: Each enemy engaged with you gets +1 Attack until the end of the phase.
Lake in the Cavern
Type: Location
Traits: Cave.
Quest points: 255
Threat strength: 254
X is twice the number of players in the game.
Players cannot travel here.
Immune to player card effects.
Forced: After players advance to stage 3, remove Lake in the Cavern from the game.
Langflood River
Type: Location
Traits: River.,Forest.
Quest points: 4
Threat strength: 4
While Langflood River is in the staging area, no more than 4 progress can be placed on this quest stage each round.
Forced: When Langflood River leaves play as an explored location, add it to the staging area to the left, if able.
Lightless Grotto
Type: Location
Traits: Underground.
Quest points: 3
Threat strength: 2
While Lightless Grotto is in the staging area, non-unique enemies in the staging area cannot take damage.
Travel: The first player chooses an enemy in the staging area and engages it.
Lightless Grotto
Type: Location
Traits: Underground.,Dark.
Quest points: 5
Threat strength: 5
Victory points: 1
Forced: After the players commit characters to the quest, discard cards from the encounter deck until a treachery is discarded. Resolve the ‘when revealed’ effect on that treachery.
He did not go much further, but sat down on the cold floor and gave himself up to complete miserableness...
-The Hobbit
Lightless Passage
Type: Location
Traits: Underground.
Quest points: 4
Threat strength: 2
While Lightless Passage is in the staging area, no more than 1 progress can be placed on each location in the staging area each round.
Travel: Each player discards 1 random card from his hand.
Lightless Passage
Type: Location
Traits: Underground.,Dark.
Quest points: 4
Threat strength: 4
Travel: Players must exhaust a Cave Torch to travel here.
Shadow: Cancel all combat damage dealt to attacking enemy.
Lonely Lands
Type: Location
Traits: Hills.
Quest points: 5
Threat strength: 2
Lonely Lands gets +2 Threat for each facedown card under it.
While Lonely Lands is in the staging area, it gains: "Forced: After an event is played during the quest phase, place it facedown under Lonely Lands."
Lone-Lands
Type: Location
Traits: Western Lands.
Quest points: 3
Threat strength: 2
Forced: After placing 1 or more progress tokens on Lone-Lands, each player removes 1 resource from one of his hero's resource pools, if able.

Response: After Lone-Lands leaves play as an explored location, Bilbo Baggins gains 1 resource.
Lost Armory
Type: Location
Traits: Underground.
Quest points: 2
Threat strength: 2
Victory points: 1
Response: After Lost Armory becomes the active location, each player may search his deck for a Weapon or Armor attachment, add it to his hand, and shuffle his deck. Limit once per game for the group.
Behind him where the walls were nearest could dimly be seen coats of mail, helms and axes, swords and spears hanging...
-The Hobbit
Lush Jungle
Type: Location
Traits: Forest.
Keywords: Uncharted.
Quest points: 4
Threat strength: 4
While Lush Jungle is in the staging area, characters get –1 Attack and lose ranged.
Forced: After Lush Jungle is flipped over while active, return it to the staging area unless each player exhausts each ready hero he controls.
Makeshift Fortification
Type: Location
Traits: City.
Quest points: 3
Threat strength: 3
While Makeshift Fortification is the active location, it gains archery 3.
Forced: After a player takes control of Makeshift Fortification, return the topmost enemy in the encounter discard pile to the staging area.
Makeshift Passage
Type: Location
Traits: Swamp.
Quest points: 5
Threat strength: 1
Forced: After you travel to Makeshift Passage, place 2 progress tokens on the current quest card, bypassing any active location.
They reached the strip of dry land between the lake and the cliffs: it was narrow, often hardly a dozen yards across, and encumbered with fallen rock and stones; but they found a way, hugging the cliff, and keeping as far from the dark water as they might. - The Fellowship of the Ring
Many-pillared Hall
Type: Location
Traits: Underground.
Quest points: 4
Threat strength: 1
Many-pillared Hall gets +1 Threat for each copy of Many-pillared Hall in the staging area.
Shadow: Discard an attachment from the defending character.
Many-pillared Hall
Type: Location
Traits: Underground.
Quest points: 6
Threat strength: 1
Many-pillared Hall gets +1 Threat for each Many-pillared Hall in play.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player's threat is 35 or higher).
Market Square
Type: Location
Traits: Bree.
Keywords: Investigate 2.
Quest points: 4
Threat strength: 2
Investigate 2.
Forced: After a player places any amount of progress on a location in the staging area, he raises his threat by 1.
Travel: Each player spends 1 resource to travel here.
...the whole of Bree was buzzing with excitement.
-THe Fellowship of the Ring
Market Square
Type: Location
Traits: City.
Quest points: 1
Threat strength: 3
Immune to player card effects.
Travel: Each player must spend 1 resource from one of his heroes' resource pools to travel here.
Shadow: Defending player discards all resources in his heroes' resource pools.
Merchant's District
Type: Location
Traits: Lake-town.
Keywords: Burn 1.
Quest points: 3
Threat strength: 4
Victory points: 3
Burn 1.
Travel Action: Deal 2 damage per player to Lake-town to add this location to the victory display.
Shadow: Deal 1 damage to Lake-town (4 damage instead if undefended.)
Methedras
Type: Location
Traits: Mountain.
Quest points: 3
Threat strength: 2
While Methedras is the active location, each location in the staging area gets +1 Threat.
Forced: When Methedras leaves play as an explored location, each player Searches 3.
Beyond there glimmered far away, as if floating on a grey cloud, the white head of tall Methedras, the last peak of the Misty Mountains. -The Two Towers