ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the Into the Pit scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

1x Goblin Patrol
2x Stairs of Náin
2x Goblin Follower
2x Crumbling Ruin
3x Cave In
2x Fouled Well
2x Goblin Tunnels
5x Goblin Swordsman

Add the new quest card in this Nightmare Deck to the normal quest deck, in stage order. Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Into the Pit encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Into the Pit
Type: Setup
You are playing Nightmare mode.

Forced: After Cave Torch exhausts, place 1 damage token on this card. Then, if there are 5 or more damage tokens on this card, remove Cave Torch from the game.
All about them as they lay hung the darkness, hollow and immense, and they were oppressed by the lonliness and vastness of the dolven halls and endlessly branching stairs and passages. -The Fellowship of the Ring
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the Intruders in Chetwood scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

1x Angmar Orc
3x Angmar Marauder
2x Chetwood Forest
1x Outlying Homestead
2x Borders of Bree-land
1x Rugged Country
1x Shrouded Hills
3x Surprising Speed
2x Sudden Assault

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Intruders in Chetwood encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Intruders in Chetwood
Type: Setup
You are playing Nightmare mode.
"If simple folk are free from care and fear, simple they will be, and we must be secret to keep them so."
-Aragorn, The Fellowship of the Ring
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the Journey Along the Anduin scenario found in the LOTR LCG core set.

Remove the following cards, in the specified quantities, from the standard encounter deck:

3x Evil Storm
2x Treacherous Fog
2x Banks of the Anduin
3x Dol Guldur Orcs
2x Enchanted Stream
2x Despair
3x Misty Mountain Goblins
2x Necromancer's Pass

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Journey Along the Anduin encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
Journey Along the Anduin
Type: Setup
You are playing Nightmare mode.

All Troll enemies gain the text: "Cannot have attachments."

If the encounter deck is empty (at any time), shuffle the encounter discard pile back into the encounter deck.
Setup
Type: Setup
Begin with the standard and encounter deck for The Journey in the Dark scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
3x Moria Archer
4x Mines of Moria
1x We Cannot Get Out
3x Deep Fissure
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Joruney in the Dark encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Journey in the Dark
Type: Setup
You are playing Nightmare mode.
Each hero in each player's discard pile cannot leave the discard pile.
The players cannot defeat stage 3B unless The Balrog is in the victory display.
"And I say to you: if you pass the doors of Moria, beware!" -Aragorn, The Fellowship of the Ring
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for The Journey to the Cross-roads scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
1x Captain of Harad
1x Henneth Annun
2x Southward Road
4x Hills of Ithilien
3x The Dark Lord's Summons
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard the Journey to the Cross-roads encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Journey to the Cross-roads
Type: Setup
You are playing Nightmare mode.
Setup: Place 1 Southron Warrior per player facedown under The Cross-roads, then shuffle the facedown cards under The Cross-roads. Set any remaining Southron Warriors aside, out of play.
"Great strength of them was reported to us some days ago, marching north. One of their regiments is due by our reckoning to pass by, some time ere noon..."
-Mablung, The Two Towers
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the Over the Misty Mountains Grim scenario. This scenario has two encounter decks. The first encounter deck consists of Over the Misty Mountains Grim and Western Lands encounter sets, and the second consists of The Great Goblin and Misty Mountain Goblins encounter sets.

Remove the following cards, in the specified quantities, from both of the standard encounter deck:

2x Cave Entrance
2x Lone-lands
2x Dreary Hills
2x Overhanging Rock
1x Great Cavern Room
1x The Great Goblin
3x Goblin Miners
3x Goblin Axeman

Then, shuffle the encounter cards in this Nightmare Deck with the Over the Misty Mountains Grim encounter set icons into the remainder of the first encounter deck. Shuffle the cards with The Great Goblin encounter set icon into the second encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
Over the Misty Mountains Grim
Type: Setup
You are playing Nightmare mode.

When resolving the "when revealed" effect of stage 3B, no more than X resources may be spent from Bilbo Baggins's resource pool, where X is the number of players in the game.
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the Passage Through Mirkwood scenario found in the LOTR LCG core set.

Remove the following cards, in the specified quantities, from the standard encounter deck:

Ungoliant's Spawn x1
Black Forest Bats x1
Forest Spider x3
Dol Guldur Orcs x3
Old Forest Road x1
Forest Gate x2
Mountains of Mirkwood x3
Caught in a Web x2

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Passage Through Mirkwood encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Passage Through Mirkwood
Type: Setup
You are playing Nightmare mode.
Forced: During setup, each player reveals 1 card from the encounter deck and adds it to the staging area.
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the Peril in Pelargir scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

4x Collateral Damage
2x Harbor Storehouse
3x Pickpocket
1x Harbor Thug

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Peril in Pelargir encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
Peril in Pelargir
Type: Setup
You are playing Nightmare mode.

Forced; At the end of the combat phase, if Alcaron's Scroll is in the staging area, attach it to the enemy in play with the highest Defense.

Forced: At the beginning of the refresh phase, if Alcaron's Scroll is attached to an enemy, place 1 progress token on that enemy.

If at any point there are 3 or more progress tokens on any enemy, that enemy has escaped with the scroll, and the players lose the game.
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the Raid on the Grey Havens scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
1x Sahír's Advance (quest stage 2)
3x Corsair Arsonist
2x Elven Wave-runner
1x Umbar Raider
Then shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Raid on the Grey Havens encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Raid on the Grey Havens
Type: Setup
You are playing Nightmare mode.
Captain Sahír and Na'asiyah each gain: "Cannot have attachments."
Setup: Instead of adding Dream-chaser to the staging area during setup, each player must search the encounter deck for a different unique location and add it to the staging area, one of which must be the Dream-chaser.
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the Return to Mirkwood scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

3x Woodman's Glade
3x Wood Elf Path
3x Mountains of Mirkwood
2x Goblin Sniper
1x Marsh Adder
2x Wargs
2x Despair
2x The Brown Lands
2x The East Bight

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Return to Mirkwood encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Return to Mirkwood
Type: Setup
You are playing Nightmare mode.

Forced: At the beginning of the quest phase, the player who is guarding Gollum must either exhaust a hero he controls or resolve the "when revealed" effect of the topmost Tantrum card in the encounter discard pile.

Forced: When Stage 4A is revealed, search the encounter deck and discard pile for 1 copy of Attercop, Attercop and add it to the staging area, if able. Shuffle the encounter deck.
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the Road to Rivendell scenario.

Remove the following cards, in the specified quantities, from the standard encounter and quest deck:

1x Orc Outpost (quest stage 2)
2x Ruined Road
2x Barren Hills
1x Goblin Taskmaster
4x Black Uruks
3x Mountain Warg
3x Bitter Wind
2x Warg Lair
5x Goblin Spearman
2x Goblin Archer
2x Plundered Armoury

Add the new quest card in this Nightmare Deck to the normal quest deck, in stage order. Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Road to Rivendell encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Road to Rivendell
Type: Setup
You are playing in Nightmare mode.

Forced: When an enemy with the ambush keyword engages a player during the quest phase, it contributes its Threat to the total Threat in the staging area until the end of the phase.
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for Foundations of Stone scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

3x Goblin Scout
2x Goblin Tunnels
3x Stray Goblin
3x The Mountains' Roots
3x Ranging Goblin
1x Fiery Sword
1x Many Thonged Whip

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Shadow and Flame encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

Play Tip: This scenario contains 10 treachery cards with the Attack trait that have only a 'shadow' effect, and no 'when revealed' effect. These cards are never revealed from the encounter deck and are only ever dealt as shadow cards to Durin's Bane.
Shadow and Flame
Type: Setup
You are playing Nightmare mode.

Setup: Shuffle the 10 encounter cards with the Attack trait into a separate 'Balrog deck.'

When Durin's Bane would be dealt a shadow card, deal it from the Balrog deck instead of the encounter deck. Shadow cards dealt from the Balrog deck are discarded into a separate Balrog discard pile.

At the beginning of each combat phase (or if the Balrog deck runs out of cards), shuffle the Balrog discard pile back into the Balrog deck.
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the Shelob's Lair scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
4x Mogul Orc
2x The Under-way
3x Deep Dark Passage
2x Many Openings
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Shelob's Lair encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Shelob's Lair
Type: Setup
You are playing Nightmare mode.
Do not discard unresolved shadow cards from Shelob at the end of the combat phase.
While Cleft of Cirith Ungol is in the staging area, players cannot travel to locations not named Cleft of Cirith Ungol.
...she was there, who was there before Sauron, and before the first stone of Barad-dûr; and she served none but herself, drinking the blood of Elves and Men, bloated and grown fat with endless brooding on her feasts, weaving webs of shadow...
The Two Towers
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the Temple of the Deceived scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:

1x Jungle Path
2x Cursed Temple
1x Deeper into the Ruins
3x Sunken Ruins
2x Aimless Wandering
2x Curse of the Downfallen
1x Dwindling Supplies
3x Faithless Desecrator

Then shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Temple of the Deceived encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Temple of the Deceived
Type: Setup
You are playing Nightmare mode.
Forced: When preparing the Island Map, instead of the normal map placement, create the first three leftmost columns using the nine "Lost Island" cards, then create two middle columns using the siz new "Edge of the Temple" cards, and finally one rightmost column using the three "Temple of the Deceived" cards.
Forced: After the active location is explored, discard all player cards attached to that location.
The Antlered Crown
Type: Setup
You are playing Nightmare mode.
Locations with time counters on them cannot be discarded from play by player card effect.
A smoke as of fire and battle arose, and again the sun went down in a burning red that faded into a grey mist...
-The Fellowship of the Ring
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for The Battle of Carn Dûm scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

1x Vile Afflication
1x Furious Charge
1x Orc Ambush
1x Angmar Orc
3x Angmar Marauder
3x Terror of the North
2x Accursed Battlefield
1x Blight of Carn Dûm

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Battle of Carn Dûm encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

Keyword: Siege

If a quest card has the siege keyword, when characters are committed to that quest, they count their total Defense instead of their total Willpower when resolving the quest. Enemies and locations in the staging area still use their Threat in opposition to this quest attempt.
The Battle of Carn Dûm
Type: Setup
You are playing Nightmare mode.
Fear fell on all who beheld him; be he singled out the Captain of Gondor for the fullness of his hatred, and with a terrible cry he rode straight upon him.
-The Return of the King
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for The Battle of Five Armies Nightmare scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

3x Dark Bats
3x Hidden Path
2x Fighting Among Friends
1x Vanguard of Bolg
1x Ravenous Warg
4x Gundabad Climber
3x Gundabad Wolf Rider
1x Misty Mountain Eagle

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Battle of Five Armies Nightmare encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
The Battle of Five Armies
Type: Setup
You are playing Nightmare mode.
While the players are at stage 5b, this card gains: "Forced: When the players are instructed to remove any amount of progress from a quest stage, place 1 progress here instead."
If there are X progress tokens here, the players lose the game. X depends on the number of players in the game:
1 player: X equals 5
2 players: X equals 7
3 players: X equals 9
4 players: X equals 11
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for the The Blood of Gondor scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

1x Black Númenorean
2x Evil Crow
2x Lying in Wait
4x The Dark Woods
1x Orc Rabble
1x Orc Arsonist
1x Scourge of Mordor

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Blood of Gondor encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
The Blood of Gondor
Type: Setup
You are playing Nightmare mode.
Setup: Each player takes 1 hidden card.
The players cannot win the game unless The Crossroads and Black Númenórean are in the victory display.
Then they yelled and dozens of other goblins had sprung out of the trees. -The Two Towers
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for The City of Corsairs scenario.
Remove the following card, in the specified quantities, from the standard encounter deck:
2x Corsair Infiltrator
2x Fog Bank
2x Starlit Sea
2x Scouting Ship
2x Serpent's Tail
1x Streets of Umbar
During setup, players are instructed to set The City of Corsairs encounter set aside, out of play. After doing so, shuffle the encounter cards in this Nightmare Deck that have The City of Corsairs encounter set icon into the set aside The City of Corsairs encounter set. Then, use the encounter cards in this Nightmare Deck that have the Coast of Umbar encounter set icon to build the standard encounter deck and Corsair deck.
Finally, flip this setup card over and placr it next to the quest deck. Its effect remains active throughout the game, which is now ready to being.
Wheel*: Some cards in The City of Corsairs Nightmare Deck have Sailing success symbols (Wheel) with an asterisk (*) next to them. This indicates that the card has a Forced effect which will trigger when the card is discarded during a Sailing test.
The City of Corsairs
Type: Setup
You are playing Nightmare mode.
Forced: When the 'when revealed' effect on stage 2B resolves, also search the encounter deck and discard pule for each copy of Umbar Bridge and each copy of Inspiring Fury and shuffle them into the second encounter deck.
Forced: When the 'when revealed' effect on stage 3A resolves, also search the encounter deck for The Cursed Sword and attack it to the set-aside Captain Sahír.
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for The Dead Marshes scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

1x A Wisp of Pale Sheen
1x Through the Mist
2x Great Marsh Worm
4x Fens and Mires
3x Eastern Crows
2x Pursued by Shadow
2x Treacherous Fog
1x Wolf Rider
2x Hill Troll
2x Goblin Sniper
2x Wargs
2x Despair
2x The Brown Lands
2x The East Bight

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Dead Marshes encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
The Dead Marshes
Type: Setup
You are playing Nightmare mode.

Players cannot reduce their threat.

Setup: Search the encounter deck for The Mere of Dead Faces, and add it to the stage area. Then, shuffle the encounter deck.

Forced: After Gollum is placed in the discard pile, shuffle him into the encounter deck.
"They lie in all the pools, pale faces, deep deep under the dark water." -Frodo, The Two Towers
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for The Dread Realm scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

3x Witch of Angmar
2x A Fell Dread
1x Unholy Crypt
1x Sinister Dungeon
2x Dead Lord
3x Terror of the North

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Dread Realm encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
The Dread Realm
Type: Setup
You are playing Nightmare mode.
For at that time the realm of Angmar arose in the North beyond the Ettenmoors. Its lands lay on both sides of the Mountains, and there were gathered many evil men, and Orcs, and other fell creatures.
-The Return of the King
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for The Drowned Ruins scenario.
Remove the following card, in the specified quantities, from the standard encounter deck:
1x Cursed Caverns / Twisting Hollow
1x Undersea Grotto / Dark Abyss
2x Throngs of Unfaithful
2x Soulless Cadaver
2x Drowned Cave
3x Into the Abyss
1x Tangling and Grasping
2x Sea-scorpion
2x Cave Eel
Then, shuffle the encounter card in this Nightmare Deck into the remainder of the standard The Drowned Ruins encounter deck.
Finally, flip this setup card over and placr it next to the quest deck. Its effect remains active throughout the game, which is now ready to being.
The Drowned Ruins
Type: Setup
You are playing Nightmare mode.
While the active location is Underwater, encounter card effects cannot be canceled.
Forced: When the 'when revealed' effect on state 2A resolves, Captain Sahír makes an immediate attack against each player in turn order, instead of only the first player.
Setup
Type: Setup
Begin with the standard quest deck and encounter deck for The Drúadan Forest scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

2x Lost Companion
3x Secluded Glade
1x Overgrown Trail
1x Drû-buri-Drû
1x Drúadan Elite
1x Drúadan Hunter
1x Stars in the Sky
1x Men in the Dark

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Drúadan Forest encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
The Drúadan Forest
Type: Setup
You are playing Nightmare mode.

Heroes do not collect resources during the resource phase.

Setup: Add resources to each hero's resource pool until each hero has 5 resources. Search the encounter deck for 1 copy of Gard of Poisons and add it to the staging area. Shuffle the encounter deck.

Forced: After stage 2B is revealed, each hero with fewer than 3 resources gains resources until is has 3.
"Remnants of an older time they be, living few and secretly, wild and wary as the beasts." -Elfhelm, The Return of the King
The Dunland Trap
Type: Setup
You are playing Nightmare mode.
"I hear them," said Éomer; "but they are only the screams of birds and the bellowing of beasts to my ears."
-The Two Towers