ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Ominous Fate
Type: Treachery
Subtype: Burden
Surge. Ominous Fate cannot be canceled.
When Revealed: Each player must either reveal an encounter card, raise their threat by X, or deal X damage divided among characters they control. X is the campaign card’s part number. The players may add Ominous Fate to the victory display.
One By One
Type: Treachery
When Revealed: Choose and destroy a character with a Sack card attached. Then, return that Sack card to the top of the Sack deck and Sack 1.
...at last they decided to sit on the sacks one by one and squash them, and boil them next time. -The Hobbit
Onslaught of Mordor
Type: Treachery
When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1 Willpower and cannot be healed.
Shadow: Choose a non-unique enemy in the staging area. Engage it and deal it a shadow card.
Orcish Howls
Type: Treachery
When Revealed: Exhaust X characters, where X is the number of Uruk enemies in play. If there are no Uruk enemies in play, Orcish Howls gains surge.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it is an Uruk).
Orcish Howls
Type: Treachery
When Revealed: Deal 1 damage to each enemy in the staging area. Until the end of the phase, each enemy gets +1 Threat for each damage on it. If there are no enemies in the staging area, Orcish Howls gains surge.
Shadow: If you are engaged with another enemy, resolve this attack against that enemy.
Orcs of the White Hand
Type: Treachery
When Revealed: Remove all damage from each enemy at this stage. Each enemy at this stage gets +1 Threat, +1 Attack, and +1 Defense until the end of the round.
Shadow: If the defending character has fewer printed hit points than the attacking enemy, this attack is considered undefended.
Orc Ambush
Type: Treachery
Keywords: Surge.
When Revealed: All Orc enemies in the staging area engage the first player. If there are no Orc enemies in the staging area, return all Orc enemies in the encounter discard pile to the staging area, if able.
Orc Assault
Type: Treachery
When Revealed: Each character gets -2 Attack and -2 Defense until the end of the round.
Shadow: Deal 2 damage to all Battleground locations in play.
Orc-draught
Type: Treachery
Keywords: Peril.,Surge.
Peril. Surge.
When Revealed: Either discard an ally you control, or increase the pursuit value by 1.
Shadow: Exhaust a character you control.
The Orcs clapped and hooted. "Can't take his medicine," they jeered.
-The Two Towers
Orc Hunting Party
Type: Treachery
When Revealed: Deal each Orc enemy in play a shadow card. Each Orc enemy gets -15 engagement cost until the end of the round. If there are no Orc enemies in the staging area, Orc Hunting Party gains surge.
'The scouts have come back at last,' said an Orc close at hand. -The Two Towers
Orc Territory
Type: Treachery
When Revealed: Each player searches the encounter deck and discard pile for a location and adds it to the staging area. If the total Threat in the staging area is less than the total Willpower of all characters committed to the quest, each Orc enemy engaged with a player makes an immediate attack.
Out of the Mist
Type: Treachery
Traits: Attack.
When Revealed: The enemy with the highest engagement cost engages the first player and attacks them. If no attack is made this way, Out of the Mist gains surge.
Shadow: Either raise your threat by 4 or attacking enemy makes an additional attack.
Overgrown
Type: Treachery
Keywords: Surge.
When Revealed: Attach to the highest Threat location in the staging area without a copy of Overgrown attached. (Counts as a Condition attachment with the text: "Attached location gets +1 Threat and gains 'Immune to player card effects.'"
Overrun by Orcs
Type: Treachery
When Revealed: Until the end of the phase, increase the total Threat in the staging area by X, where X is twice the stage number of the main quest.
Shadow: Assign X damage among characters you control, where X is the stage number of the main quest.
Overrun Defenses
Type: Treachery
When Revealed: Add X to the total Threat in the staging area this phase. X is the number of locations the players control. If X is less than 4, Overrun Defenses gains doomed 2.
Shadow: Exhaust a character you control (2 characters instead of you control 4 or more locations).
Overseer's Whip
Type: Treachery
Traits: Easterling.
Keywords: Surge.
While attached to an enemy, counts as a Weapon attachment with the text: "Forced: When attached enemy attacks, deal 1 damage to an exhausted character you control.
When Revealed: Attach to the Easterling enemy with the lowest engagement cost.
Overwhelmed
Type: Treachery
Keywords: Doomed 1.
When Revealed: Until the end of the round, enemies engaged with the first player cannot take damage.
Shadow: Either raise your threat by 2, or attacking enemy cannot take damage this round.
Overworked
Type: Treachery
Traits: Hazard.
When Revealed: Until the end of the round, treat the text box of each non-Ship ally as blank, except for Traits. If a player controls 7 or more allies, Overworked gains surge.
Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if you control 7 or more allies).
Painful Fatigue
Type: Treachery
When Revealed: Each player exhausts a character he controls and deals 1 damage to it.
Shadow: Either exhaust a character you control, or return attacking enemy to the staging area after this attack.
Pain Assailed Him
Type: Treachery
When Revealed: Reduce the Ring-bearer's life by 1. Then, reduce the Ring-bearer's Willpower, Attack, and Defense to 0 until the end of the round.
Shadow: If this attack destroys a character, reduce the Ring-bearer's life by 1.
Pale Blade
Type: Treachery
Traits: Morgul.
Keywords: Surge.
When Revealed: Attach to a Nazgûl enemy in play, if able. (Counts as a Weapon attachment with the text: "Limit 1 per enemy. Attached enemy gets +1 Attack and cannot take non-combat damage.")
...in their haggard hands were swords of steel.
-The Fellowship of the Ring
Panicked!
Type: Treachery
When Revealed: Each player must take a villager token from Rescued Villagers and place it on a location in the staging area, if able. If no villager tokens were placed on a location by this effect, Panicked! gains surge.
Shadow: Attacking enemy gets +1 Attack for each damage token on Dead Villagers.
Paralyzing Fear
Type: Treachery
Traits: Sorcery.
Keywords: Surge.
When Revealed: Attach to a hero and exhaust that hero. (Counts as a Condition attachment with the text: "Forced: When attached hero would ready, it does not ready unless attached hero's controller discard a card from the top of his deck.")
Patrolling Orcs
Type: Treachery
Keywords: Surge.,Doomed 1.
Surge. Doomed 1.
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Forced: After a player engages an enemy, he must either exhaust a character he controls, or remove 1 time counter from the current quest.")
Patrolling the Streets
Type: Treachery
When Revealed: Place 1 resource on the main quest. Then, either progress cannot be placedon the current quest this phase, or raise each player's threat by X, where X is 1 more than the number of resources on the main quest.
Shadow: Attacking enemy gets +1 Attack for each resource on the main quest.
Piercing Cry
Type: Treachery
Keywords: Peril.
When Revealed: Search the encounter deck and discard pile for a Nazgûl enemy. Either add it to the staging area or put it into play engaged with the first player. Shuffle the encounter deck.
Shadow: Attacking enemy makes an additional attack after this one.
Pillaging and Burning
Type: Treachery
When Revealed: Each player draws a card. Each player raises his threat by 1 for each card in his hand.
Shadow: Defending player discards an attachment he controls (each attachment he controls instead if this attack is undefended).
Pinned Down
Type: Treachery
When Revealed: Add X to the archery total this round. X is the number of locations the players control. If the players control less than 4 locations, Pinned Down gains surge.
Shadow: If this attack destroys a character, that character's controller must return a location he controls with the highest Threat to the staging area.
Pit Into the Depths
Type: Treachery
Traits: Hazard.
When Revealed: Until the end of the quest phase, each ally gets -1 Willpower. If the active location has the Grotto trait, remove all progress from it and flip it to its Underwater side.
Shadow: If the active location is Underwater, treat this attack as if it were undefended.
Place of Evil
Type: Treachery
When Revealed: Place 1 damage token on Tribute to Mordor. Then, either place 1 additional damage token on Tribute to Mordor, or Place of Evil gains surge.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, place 1 damage token on Tribute to Mordor.
Poisoned by Spiders
Type: Treachery
When Revealed: Each character takes damage equal to the number of poison it has. If no characters were damaged by this effect, this card gains surge.
Shadow: Discard an unconscious character you control.
Poisoned Vapour
Type: Treachery
Keywords: Surge.
When Revealed: Exhaust each damaged character. Until the end of the combat phase, treat each damaged character's text box as if it were blank (except for Traits).
Shadow: Discard a non-objective attachment you control.
Poison-darts
Type: Treachery
Traits: Item.
Keywords: Surge.
Surge.
When Revealed: Attach to the enemy in play with the highest engagement cost. (Counts as a Weapon attachment with the text: "Attached enemy gets +2 Attack and gains Archery 2.")
Merry did not like this talk of wild men and poisoned darts... -The Return of the King
Possession
Type: Treachery
Traits: Sorcery.
Keywords: Doomed 1.
When Revealed: Destroy the highest cost ally in play. That ally's controller reanimates that character, adds it to the staging area, and attaches Possesion to it. (Counts as a Condition attachment with the text: "If Possession is discarded, the attached card is also discarded.")
Powerful in Wrath
Type: Treachery
Keywords: Doomed 1.
When Revealed: Discard the active location and deal X damage to Hrogar’s Hill, where X is that location’s Threat. If no damage is dealt this way, Powerful in Wraith gains surge.
Shadow: Excess damage from this attack must be dealt to Hrogar's Hill.
Powerful Undertow
Type: Treachery
Traits: Hazard.
When Revealed: You cannot flip the active location this round. If the active location is Underwater, resolve its Forced effect as if it is the end of the quest phase. If there is no Underwater active location, Powerful Undertow gains doomed 3, instead.
Power Beyond Death
Type: Treachery
Traits: Sorcery.
Keywords: Surge.
When Revealed: Attach to the main quest. (Counts as a Condition attachment with the text: "Daechanar gets +2 Defense.")
Shadow: If this attack destroys a character, resolve this card's 'when revealed' effect.
Power In Their Terror
Type: Treachery
When Revealed: Each ally gets -1 Willpower until the end of the round. Deal 2 damage to each ally with 0 willpower.
Shadow: Discard a non-objective attachment you control.
Power Sevenfold
Type: Treachery
Keywords: Doomed 1.
When Revealed: Each player must choose: either search the encounter deck and discard pile for a Dol Guldur location and add it to the staging area, or search the encounter deck and discard pile for an Orc enemy and put it into play engaged with him.
Power Sevenfold
Type: Treachery
When Revealed: The opposing team chooses any number of non-unique encounter cards in play. Discard the chosen cards and reveal an equal number of cards from the top of the encounter deck.
Shadow: Either reveal an encounter card, or treat this attack as undefended.
Predatory Wolves
Type: Treachery
When Revealed: Each player must choose: either discard the highest cost ally he controls, or search the encounter deck and discard pile for a Warg enemy, reveal it, and add it to the staging area. Shuffle the encounter deck.
Shadow: Exhaust a character you control.
Pressed on All Sides
Type: Treachery
When Revealed: If the total Threat of locations controlled by players is greater than the total Threat in the staging area, raise each player's threat by 2 and immediately end the quest phase without resolving the quest.
Shadow: Attacking enemy gets +1 Attack for each location you control.
Pressing Needs
Type: Treachery
Keywords: Doomed 2.
When Revealed: Either search the encounter deck and discard pile for an encounter side quest and reveal it, or choose a different quest card in play to be the current quest until the end of the phase. Shuffe the encounter deck.
"But often I must put mirth aside." -Aragorn, The Fellowship of the Ring
Pretending to Sleep
Type: Treachery
Keywords: Surge.
When Revealed: Put 1 progress token on Smaug the Golden. Then, spend X Baggins resources or advance to stage 4A. X is the number of progress tokens on Smaug the Golden.Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the revealed card's type.
Pulled Under
Type: Treachery
Traits: Tentacle.
When Revealed: Deal 3 damage to each character with a Tentacle attachment. If no characters were damaged by this effect, Pulled Under gains surge.
Shadow: If the defending character has a Tentacle attachment, discard that character.
Pursued by Shadow
Type: Treachery
When Revealed: The highest Attack enemy in the staging area makes an immediate attack against the first player. If no attack is made this way, Pursued by Shadow gains surge.
Shadow: If attacking enemy is uniquie, it makes an additional attack against you after this one.
Pursued by Shadow
Type: Treachery
When Revealed: Each player raises his threat by 1 for each character he controls that is not currently committed to a quest.
Shadow: Defending player chooses and returns 1 exhausted ally he controls to its owner's hand. If he controls no exhausted allies, raise his threat by 3.
Pursuers from Mordor
Type: Treachery
Keywords: Doomed 2.
When Revealed: Discard cards from the top of the encounter deck until an Orc enemy is discarded. Add that enemy to the Orc's area.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, place 2 progress on the Orc's stage.
Pursuit on the Shore
Type: Treachery
When Revealed: Search the victory display and encounter discard pile for the enemy with the most hit points. Return that enemy to the staging area. If no enemy is returned by this effect, Pursuit on the Shore gains surge. (Cannot be canceled.)
Put to the Torch
Type: Treachery
When Revealed: Each player must either deal 3 damage to a character he controls, or to an Aflame location in play.
Shadow: If the active location has the Aflame keyword, either deal it 3 damage or deal the defending character 1 damage.
Quicksand
Type: Treachery
When Revealed: Either remove 1 time counter from the current quest or remove each character with 3 or more Willpower from the quest.
Shadow: Defending character cannot ready until the end of the round.
Rage and Hunger
Type: Treachery
When Revealed: Shelob gets +2 Attack until the end of the phase. Then, she makes an immediate attack against each player in turn order.
Shadow: If attacking enemy is Shelob, she makes an additional attack against you after this one.
Rage Filled Him
Type: Treachery
Keywords: Peril.
When Revealed: The Mouth of Sauron makes an immediate attack against you. If this attack destroys a character, raise your threat by 4.
Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if it is The Mouth of Sauron).
Raging Squall
Type: Treachery
Traits: Weather.
Keywords: Doomed 2.
When Revealed: Attach Raging Squall to the current quest. (Counts as a Condition attachment with the text: “Forced: After an ally is committed to the quest, deal 1 damage to that ally if you are off-course.”)
Raging Squall
Type: Treachery
Traits: Weather.
Keywords: Surge.
*Forced: After Raging Squall is discarded from the encounter deck duirng a Sailing test, deal 1 damage to each character committed to that test.
☸*
Raiding the Coasts
Type: Treachery
When Revealed: Each player must choose: either add 3 to the total Threat in the staging area until the end of the phase, or discard the highest cost attachment you control.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, discard an attachment you control.
Rain of Arrows
Type: Treachery
When Revealed: Either remove 1 resource token from The Defense of Helm's Deep, or each location in the staging area gains archery 1 until the end of the round.
Shadow: Attacking enemy makes an additional attack against you after this one.
Rain-washed Tracks
Type: Treachery
Traits: Weather.
When Revealed: Either remove 1 resource token from the Mission objective, or add 8 to the total Threat in the staging area this phase.
Shadow: Either remove 1 resource token from the Mission objective, or attacking enemy gets +3 Attack.
Raise the Alarm!
Type: Treachery
When Revealed: Discard cards from the top of the encounter deck until a Raider enemy is discarded. Add that enemy to the staging area and place 3 resources on it.
Shadow: If attacking enemy is a Raider, after this attack ends, add 1 resource to attacking enemy for each damage dealt by this attack.
Raising the Cry
Type: Treachery
When Revealed: Remove 1 time counter from each location in play. Place X time counters on each location in play with no time counters on it. X is the "Time X" value on that location. If there are not locations in the staging area, Raising the Cry gains surge.
...a cry went up into the shuddering air...
-The Return of the King
Ramming Speed!
Type: Treachery
When Revealed: If you are off-course (Cloudy, Rainy, or Stormy), the engaged Ship enemy with the highest Attack makes an immediate attack. Until the end of the phase, add 1 to the total Threat in the staging area for each damage dealt by this attack. If no attack is made as a result of this effect, Ramming Speed! gains doomed 2.
Ransacked Supplies
Type: Treachery
When Revealed: Each player discards the top card of his deck. Until the end of the phase, add the total cost of each card discarded this way to the Threat in the staging area.
Shadow: Discard an attachment you control. If this attack destroys a character, discard another attachment you control.
Raven Talisman
Type: Treachery
When Revealed: Each player draws 1 card. Until the end of the round, add 1 to the total Threat in the staging area for each card in the first player's hand.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, discard your hand and draw 3 cards.
Reckless Hate
Type: Treachery
Keywords: Peril.
When Revealed: The enemy in the staging area with the highest Attack makes an immediate attack against you. If no attack is made this way, Reckless Hate gains surge.
Shadow: Attacking enemy makes an additional attack against you after this one.
Reckless in His Rage
Type: Treachery
When Revealed: If Smaug is in play, he gets +2 Threat, +2 Attack, -2 Defense and gains the text: 'Allies cannot be declared as defenders'. This effect lasts until the end of the round
Shadow: If this attack destroys a character, resolve all burn damage on locations in play.
Recurve Bow
Type: Treachery
Traits: Easterling.
Keywords: Surge.
While attached to an enemy, counts as a Weapon attachment with the text: "Attached enemy gains Archery 2."
When Revealed: Attach to the highest engagement cost Easterling enemy without a Recurve Bow.
Regiments of Crows
Type: Treachery
When Revealed: Place 3 damage on each active location.
Shadow: Undefended damage from this attack must be assigned to the active location.
"I think they are spying out the land." -Aragorn, The Fellowship of the Ring
Relentless Attack
Type: Treachery
Keywords: Doomed 1.
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Each enemy gets -X engagement cost. X is the number of locations controlled by players. Forced: At the beginning of the encounter phase, if there are fewer than X enemies in the staging area, reveal an encounter card.")
Remnants of Elder Days
Type: Treachery
When Revealed: Each player must search the encounter deck or discard pile for a Creature enemy and put it into play engaged with him. Shuffle the encounter deck. This effect cannot be canceled.
"An evil of the Ancient World it seemed, such as I have never seen before..."
-Aragorn, The Fellowship of the Ring
Restless Evil
Type: Treachery
When Revealed: Each Undead enemy gets +1 Threat, +1 Attack, and +1 Defense until the end of the round. If there are no Undead enemies in play, Restless Evil gains surge.
Shadow: Each Undead enemy engaged with you gets +1 Attack and +1 Defense until the end of the round.
Restless Hunters
Type: Treachery
When Revealed: Return each engaged enemy to the staging area. If no enemies were returned this way, Restless Hunters gains surge.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, return attacking enemy to the staging area.
Restless Hunters
Type: Treachery
Keywords: Surge.
When Revealed: The first player chooses a Clue card attached to a hero and attaches it to a Mordor enemy in play, if able.
Shadow: Damage from this attack must be applied to a hero you control with a Clue card attached, if able.
Rest by Night?
Type: Treachery
When Revealed: Either immediately end the quest phase and increase the pursuit value by 3, or deal 1 damage to each character committed to the quest. This effect cannot be canceled.
"We have come at last to a hard choice," he said. "Shall we rest by night, or shall we go on while our will and strength hold?" -Aragorn, The Two Towers
Retraced Steps
Type: Treachery
Keywords: Surge.
When Revealed: Discard a random Emyn Muil location from the victory display.
...they had climbed and laboured among the barren slopes and stones of Emyn Muil, sometimes retracing their steps because they could find no way forward...
-The Two Towers
Rippling From Beneath
Type: Treachery
Traits: Tentacle.
Keywords: Surge.
Surge.
When Revealed: Shuffle X Tentacle enemies from the encounter discard pile into the encounter deck. Heal X damage from The Watcher, if it is in play. X is the number of players in the game.
Twenty other arms came rippling out.
-The Fellowship of the Ring
Rising Body Count
Type: Treachery
When Revealed: Either raise each player's threat by 2, or shuffle Rising Body Count into the Investigation deck.
Shadow: If this attack destroys a character, either raise your threat by 2, or shuffle Rising Body Count into the Investigation deck.
Roasted Slowly
Type: Treachery
When Revealed: Destroy all heroes with the card 'Sacked!' attached. Then, shuffle Roasted Slowly back into the encounter deck.
Shadow: If attacking enemy is a Troll, remove 2 damage tokens from it.
Roast 'Em or Boil 'Em?
Type: Treachery
When Revealed: Deal 1 damage to each ally. (2 damage instead if there is a Troll enemy in the staging area.)
Shadow: Search the encounter deck for Troll Camp and add it to the staging area. Then, shuffle the encounter deck.
Rockslide
Type: Treachery
Traits: Hazard.
When Revealed: Deal 2 damage to each character committed to this quest.
Shadow: Remove defending character from combat. This attack is considered undefended.
Rode Like a Gale
Type: Treachery
When Revealed: Return each engaged Nazgûl enemy to the staging area. If no enemies were returned to the staging area by this effect, Rode Like a Gale gains surge.
Shadow: Return attacking enemy to the staging area after this attack.
Rogue Wave
Type: Treachery
Traits: Weather.
When Revealed: Each player must either exhaust a Ship objective he controls or distribute 4 damage among characters he controls (6 damage instead if you are off course).
Shadow: Attacking enemy gets +1 Attack for each quest card in the victory display.
Rotten Stench
Type: Treachery
When Revealed: Return the topmost location in the encounter discard pile to the staging area. Until the end of the phase, each location in the staging area gets +1 Willpower.
Shadow: Deal 1 damage to the defending character.
Rot and Vapors
Type: Treachery
When Revealed: Each player must choose: either raise your threat by 1 for each questing character you control, or deal 1 damage to each character you control.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, place 1 mire token on the active location.