ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Unspeakable Thing
Type: Enemy
Traits: Creature.
Engagement cost: 34
Attack: 2
Defense: 2
Hit points: 5
Threat strength: 2
Forced: When Unspeakable Thing attacks you, discard the top card of your deck. Unspeakable thing gets +X Attack for this attack, where X is the discarded card's printed cost.
Shadow: Attacking enemy gets +1 Attack.
Urdug
Type: Enemy
Traits: Orc.,Goblin.
Engagement cost: 50
Attack: 3
Defense: 2
Hit points: 5
Threat strength: 2
Victory points: 5
Immune to player card effects. Cannot leave the staging area.
Forced: When Urdug attacks, discard the top card of the encounter deck. He gets +X Attack for this attack, where X is the discarded card's printed Threat.
When Urdug is destroyed, the players win the game.
Urdug's Elite
Type: Enemy
Traits: Orc.,Goblin.
Engagement cost: 25
Attack: 3
Defense: 2
Hit points: 5
Threat strength: 2
Forced: After Urdug's Elite engages you, either exhaust a character you control, or place 1 progress on The Goblins' Assault.
Shadow: Exhaust a character you control.
Uruk Chieftain
Type: Enemy
Traits: Orc.,Uruk.
Engagement cost: 50
Attack: 5
Defense: 3
Hit points: 6
Threat strength: 4
Cannot have player card attachments or be optionally engaged.
While the engaged player is engaged with another Orc enemy, Uruk Chieftain cannot take damage.
Forced: At the end of the encounter phase, Uruk Chieftain engages the player engaged with the most non-unique Orc enemies.
Uruk Elf-stalker
Type: Enemy
Traits: Uruk.,Orc.
Keywords: Ambush.
Engagement cost: 5
Attack: 5
Defense: 3
Hit points: 5
Threat strength: 3
Ambush.
Forced: When Uruk Elf-stalker attacks and destroys a character, deal 1 damage to Arwen Undómiel.
Shadow: Attacking enemy gets +2 Attack.
Uruk from Mordor
Type: Enemy
Traits: Orc.,Uruk.
Engagement cost: 34
Attack: 4
Defense: 2
Hit points: 5
Threat strength: 2
When Revealed: Uruk from Mordor makes an immediate attack against the first player.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, attacking enemy makes an additional attack.
Uruk-hai Archer
Type: Enemy
Traits: Orc.,Uruk-hai
Keywords: Peril.,Toughness 1.,Archery X.
Engagement cost: 44
Attack: 4
Defense: 1
Hit points: 4
Threat strength: 254
X is the number of players at this stage.
When Revealed: Discard an ally you control.
...they had bows of yew, in length and shape like the bows of Men. -The Fellowship of the Ring
Uruk-hai Captain
Type: Enemy
Traits: Orc.,Uruk-hai
Keywords: Toughness 2.
Engagement cost: 36
Attack: 5
Defense: 2
Hit points: 3
Threat strength: 3
Cannot have attachments.
Allies with fewer printed hit points than Uruk-hai Captain cannot defend against Uruk-hai Captain.
Shadow: Attacking enemy makes an additional attack after this one.
Uruk-hai Fighter
Type: Enemy
Traits: Orc.,Uruk-hai
Keywords: Toughness 2.
Engagement cost: 29
Attack: 3
Defense: 2
Hit points: 3
Threat strength: 3
Forced: After Uruk-hai Fighter attacks and destroys a character, return it to the staging area.
Shadow: Discard a non-objective attachment you control.
Uruk-hai Hunter
Type: Enemy
Traits: Orc.,Uruk-hai
Keywords: Peril.,Toughness 1.
Engagement cost: 28
Attack: 4
Defense: 1
Hit points: 3
Threat strength: 2
When Revealed: Either choose a player to reveal an additional encounter card, or Uruk-hai Hunter makes an immediate attack against you.
"I fear that the Orcs may already be on this side of the water." -Aragorn, The Fellowship of the Ring
Uruk-hai Tracker
Type: Enemy
Traits: Orc.,Uruk-hai
Keywords: Surge.,Toughness 1.,Archery 1.
Engagement cost: 33
Attack: 3
Defense: 1
Hit points: 3
Threat strength: 1
Uruk-hai Tracker gets +2 Attack against characters with 2 or fewer printed hit points.
Shadow: Discard a non-objective attachment you control.
Uruk Lieutenant
Type: Enemy
Traits: Orc.,Uruk.,Mordor.
Engagement cost: 40
Attack: 6
Defense: 2
Hit points: 3
Threat strength: 2
When Revealed: Add the topmost Orc enemy from the encounter discard pile to the staging area.
Shadow: Defending player discards an attachment he controls. (All attachments he controls instead if undefended.)
Uruk Marksman
Type: Enemy
Traits: Orc.,Uruk.,Mordor.
Keywords: Archery 3.
Engagement cost: 40
Attack: 2
Defense: 2
Hit points: 4
Threat strength: 4
Forced: After Uruk Marksman is turned faceup as a hidden card, deal 3 damage to a character controlled by the engaged player and return Uruk Marksman to the staging area.
Uruk of Mordor
Type: Enemy
Traits: Orc.,Uruk.
Engagement cost: 35
Attack: 4
Defense: 2
Hit points: 4
Threat strength: 2
Each ally with less Willpower than Uruk of Mordor's Threat cannot defend against Uruk of Mordor.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if its Threat is greater than the defending character's Willpower.
Uruk Prowler
Type: Enemy
Traits: Orc.,Uruk.
Engagement cost: 45
Attack: 4
Defense: 2
Hit points: 5
Threat strength: 3
When Revealed: Either place a random enemy from the set aside Mordor Orcs set into the encounter discard pile, or Uruk Prowler makes an immediate attack against the first player.
Shadow: Discard a random card from your hand.
Uruk Pursuer
Type: Enemy
Traits: Orc.,Uruk.
Engagement cost: 20
Attack: 3
Defense: 2
Hit points: 3
Threat strength: 2
When Revealed: Add Uruk Pursuer to the Orc's area. If the players are not at the same stage as the Orcs, Uruk Pursuer gains surge.
Shadow: If the players are not at the same stage as the Orcs, put Uruk Pursuer into play engaged with you.
Uruk Soldier
Type: Enemy
Traits: Orc.,Uruk.,Mordor.
Engagement cost: 30
Attack: 4
Defense: 1
Hit points: 2
Threat strength: 1
Forced: After Uruk Soldier attacks and destroys a character, that character's controller returns a location he controls to the staging area, if able.
Shadow: Defending player raises his threat by 1 for each location he controls.
Uruk Soldier
Type: Enemy
Traits: Orc.,Uruk.
Engagement cost: 38
Attack: 5
Defense: 2
Hit points: 5
Threat strength: 3
Forced: After Uru Soldier engages you, raise your threat by 2.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, return attacking enemy to the staging area.
Uruk Vanguard
Type: Enemy
Traits: Uruk.,Orc.
Engagement cost: 45
Attack: 2
Defense: 1
Hit points: 8
Threat strength: 2
If the players have crossed the Anduin, Uruk Vanguard gets +3 Attack.
Shadow: Attacking enemy gets +1 Attack. (+2 Attack instead if players have crossed the Anduin).
Uruk Warg-rider
Type: Enemy
Traits: Orc.,Uruk.
Engagement cost: 40
Attack: 3
Defense: 1
Hit points: 5
Threat strength: 3
Uruk Warg-Rider gets +X Attack while attacking a character with less Willpower than Uruk Warg-rider's Threat. X is the difference.
Shadow: Return attacking enemy to the staging area after this attack.
Vanguard of Bolg
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 20
Attack: 1
Defense: 1
Hit points: 4
Threat strength: 1
This enemy gets +1 Threat, +1 Attack, and +1 Defense for each quest stage in play with no progress on it.
Shadow: If this attack destroys a character, remove all progress from the current quest.
Vanguard of Carn Dûm
Type: Enemy
Traits: Orc.
Engagement cost: 45
Attack: 6
Defense: 3
Hit points: 8
Threat strength: 3
Cannot have attachments.
While Vanguard of Carn Dûm is in the staging area, no more than 5 progress can be placed on the main quest each round.
Shadow: Defender cannot ready this round.
Varjax
Type: Enemy
Traits: Corsair.,Elite.
Keywords: Archery 3.
Engagement cost: 35
Attack: 7
Defense: 3
Hit points: 6
Threat strength: 6
Victory points: 10
Archery 3. Immune to player card effects.
Engaged player cannot attack the Dreadnaught.
For each point of excess combat damage dealt by Varjax, defending player deals 1 damage to a Ship they control.
Vengeful Hillman
Type: Enemy
Traits: Dunland.
Engagement cost: 27
Attack: 4
Defense: 2
Hit points: 4
Threat strength: 2
Forced: After Vengeful Hillman attacks and destroys a character, remove 1 progress the current quest card for each card in the defending player's hand.
Shadow: Attacking enemy gets +2 Attack.
Venomous Spider
Type: Enemy
Traits: Creature.,Spider.
Keywords: Venom.
Engagement cost: 25
Attack: 4
Defense: 2
Hit points: 5
Threat strength: 3
Venom.
Forced: After a character is declared as a defender against Venomous Spider, give it 1 poison.
Shadow: Give 2 poison to the defending character.
Venomous Spider
Type: Enemy
Traits: Spider.
Engagement cost: 28
Attack: 3
Defense: 2
Hit points: 4
Threat strength: 2
Forced: After Venomous Spider attacks and damages a character, that character cannot ready until the end of the round.
Shadow: Defending character cannot ready until the end of the round.
Veteran Wainrider
Type: Enemy
Traits: Easterling.
Engagement cost: 45
Attack: 3
Defense: 1
Hit points: 4
Threat strength: 2
While The Challengers is ahead of The Wainriders, Veteran Wainrider gets +2 Threat and cannot leave the staging area.
Shadow: Attacking enemy gets +2 Attack if The Challengers is ahead of the Wainriders.
Vicious Marauder
Type: Enemy
Traits: Corsair.,Raider.
Engagement cost: 12
Attack: 3
Defense: 3
Hit points: 3
Threat strength: 2
Forced: When Vicious Marauder engages you, discard a random card from your hand and place resources on it equal to that card’s printed cost.
Forced: When Vicious Marauder attacks you, distribute damage among characters you control equal to the number of resources on it.
Vicious Trackers
Type: Enemy
Traits: Goblin.,Orc.
Keywords: Surge.
Engagement cost: 16
Attack: 3
Defense: 2
Hit points: 5
Threat strength: 1
Surge.
While Vicious Tracker is engaged with a player, that player is considered to have +20 threat for purposes of engagement checks only.
Vigilant Orc
Type: Enemy
Traits: Orc.
Engagement cost: 1
Attack: 4
Defense: 3
Hit points: 4
Threat strength: 2
Victory points: 4
Forced: After Vigilant Orc enters the staging area, it makes an immediate attack against the first player. If this attack destroys a character, remove 1 time counter from the current quest.
Fierce and shrill rose the yells of the Orcs, and suddenly horn-calls ceased. -The Two Towers
Wainriders
Type: Enemy
Traits: Easterling.,Scout.
Engagement cost: 35
Attack: 3
Defense: 1
Hit points: 4
Threat strength: 2
Each damage dealt by Wainriders raises the defending player's threat by 1.
Wainrider Captain
Type: Enemy
Traits: Easterling.,Captain.
Engagement cost: 40
Attack: 3
Defense: 3
Hit points: 4
Threat strength: 3
When Revealed: Move the top Scout enemy from the encounter discard pile to the staging area. (Top 2 Scout enemies instead if the players have crossed the Anduin.)
Shadow: If this attack is undefended, attacking enemy gets +2 Attack if it is a Scout.
Wainrider Champion
Type: Enemy
Traits: Easterling.
Keywords: Indestructible.
Engagement cost: 50
Attack: 4
Defense: 254
Hit points: 5
Threat strength: 254
Victory points: 4
X is 2 per player. Indestructible.
Immune to player card effects. Cannot leave the staging area.
While The Challengers is at the same stage as The Wainriders, Wainrider Champion is considered to be engaged with each player.
Wargs
Type: Enemy
Traits: Creature.
Engagement cost: 20
Attack: 3
Defense: 1
Hit points: 3
Threat strength: 2
Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks.
Shadow: Attacking enemy gets +1 Attack. (+2 Attack instead if this attack is undefended.)
Warg of Carn Dûm
Type: Enemy
Traits: Creature.
Keywords: Surge.
Engagement cost: 20
Attack: 2
Defense: 1
Hit points: 2
Threat strength: 1
Forced: After Warg of Carn Dûm engages you, either remove 1 progress from the main quest, or exhaust a character you control.
Up from the dark plain below came the crying of fell voices, and the howling of many wolves
-The Fellowship of the Ring
Warg-rider
Type: Enemy
Traits: Orc.,Goblin.
Engagement cost: 30
Attack: 4
Defense: 1
Hit points: 4
Threat strength: 3
Forced: After Warg-rider is dealt a shadow card with no effect, either return it to the staging area or place 1 progress on The Goblins' Assault.
Warrior of Dunland
Type: Enemy
Traits: Dunland.
Keywords: Peril.,Archery 1.
Engagement cost: 44
Attack: 5
Defense: 1
Hit points: 5
Threat strength: 4
Peril. Archery 1.
When Revealed: Warrior of Dunland makes an immediate attack against you.
Forced: After Warrior of Dunland attacks and destroys a character, place 3 progress on the active location.
Warrior of Nurn
Type: Enemy
Traits: Traitor.
Engagement cost: 18
Attack: 4
Defense: 3
Hit points: 5
Threat strength: 2
Each Captain enemy gets +1 Defense.
Forced: At the end of the round, heal all damage from each Captain enemy in play.
Shadow: Heal all damage from each Captain enemy in play.
Warrior of Rhûn
Type: Enemy
Traits: Easterling.
Engagement cost: 34
Attack: 3
Defense: 3
Hit points: 4
Threat strength: 3
Forced: When Warrior of Rhûn attacks, attach the top Easterling treachery in the discard pile to it.
Shadow: Attach the top Easterling treachery in the discard pile to attacking enemy.
Warrior of Rhûn
Type: Enemy
Traits: Easterling.
Keywords: Peril.
Engagement cost: 34
Attack: 4
Defense: 3
Hit points: 4
Threat strength: 1
When Revealed: Choose a questing character you control and remove it from the quest.
Shadow: Defending character cannot ready until the end of the round.
War Mûmak
Type: Enemy
Traits: Harad.,Creature.
Keywords: Archery 2.
Engagement cost: 46
Attack: 6
Defense: 2
Hit points: 9
Threat strength: 4
Victory points: 4
Cannot have attachments or take more than 3 damage each round.
Forced: When War Mûmak is defeated, reduce each player's threat by 4.
Watcher in the Water
Type: Enemy
Traits: Creature.
Keywords: Indestructible.
Engagement cost: 50
Attack: 6
Defense: 5
Hit points: 12
Threat strength: 5
Immune to player card effects.
Cannot leave the staging area but is considered to be engaged with each player.
Forced: After placing the 6th damage here, the first player takes control of the Ring-bearer, exhausted with 1 damage on it.
Web-spinner
Type: Enemy
Traits: Spider.
Engagement cost: 24
Attack: 4
Defense: 2
Hit points: 4
Threat strength: 2
When Revealed: Either no more than 4 progress can be placed on the current quest this phase, or Web-spinner gains surge.
Shadow: If this attack destroys a character, return attacking enemy to the staging area.
Web-spinner
Type: Enemy
Traits: Creature.,Spider.
Engagement cost: 33
Attack: 3
Defense: 2
Hit points: 5
Threat strength: 3
When Revealed: The player guarding Gollum must either exhaust a hero he controls or Web-spinner gains surge.
Shadow: The player guarding Gollum must exhaust a character he controls.
Werewolf
Type: Enemy
Traits: Creature.,Werewolf.
Engagement cost: 40
Attack: 4
Defense: 1
Hit points: 4
Threat strength: 2
Werewolf gets -10 engagement cost while there is an active location.
Werewolf
Type: Enemy
Traits: Creature.
Engagement cost: 33
Attack: 2
Defense: 1
Hit points: 8
Threat strength: 3
Werewolf gets +1 Attack for each damage on it.
Forced: After Werewolf is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.
Shadow: Deal 1 damage to the defending character.
Werewolf of Angmar
Type: Enemy
Traits: Creature.,Werewolf.
Engagement cost: 35
Attack: 5
Defense: 4
Hit points: 6
Threat strength: 2
Forced: After an event card is played, deal 1 shadow card to Werewolf of Angmar.
Forced: If there are 3 shadow cards dealt to Werewolf of Angmar and it is in the staging area, it engages the first player and makes an immediate attack (do not deal it a shadow card for this attack).
Were-worm
Type: Enemy
Traits: Creature.
Engagement cost: 22
Attack: 254
Defense: 254
Hit points: 5
Threat strength: 254
X is the tens digit of the temperature.
Forced: After Were-worm engages you, it makes an immediate attack. (Do not deal it a shadow card.)
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the temperature is 40 or higher).
Whisperer
Type: Enemy
Traits: Undead.,Oathbreaker.
Keywords: Spectral.
Engagement cost: 35
Attack: 2
Defense: 2
Hit points: 4
Threat strength: 2
Spectral.
Dusk. Whisperer gets +1 Threat.
Midnight. Whisperer gets +2 Threat and gains Doomed 2.
White Warg
Type: Enemy
Traits: Creature.,Warg.
Engagement cost: 20
Attack: 2
Defense: 3
Hit points: 3
Threat strength: 2
Forced: After White Warg engages you, deal 1 damage to a character you control (2 damage instead if it is Night).
Shadow: If it is Night, attacking enemy makes an additional attack after this one.
Wicked Huorn
Type: Enemy
Traits: Huorn.
Keywords: Hinder.
Engagement cost: 33
Attack: 6
Defense: 4
Hit points: 7
Threat strength: 3
Hinder. Cannot have attachments.
Forced: At the beginning of each resource phase, the engaged player exhausts a hero he controls.
Shadow: Attacking enemy cannot take damage until the end of the round.
Wicked Spider
Type: Enemy
Traits: Creature.,Spider.
Keywords: Venom.
Engagement cost: 25
Attack: 4
Defense: 1
Hit points: 3
Threat strength: 1
Forced: When this enemy attacks, defending player must attach 1 poison to a character he controls.
Shadow: Defending character gets 2 poison.
Wicked Spider
Type: Enemy
Traits: Spider.
Engagement cost: 34
Attack: 4
Defense: 2
Hit points: 4
Threat strength: 2
Forced: After Wicked Spider engages you, discard an exhausted character you control.
Shadow: Attacking enemy cannot take damage this phase.
Wicked Wolf
Type: Enemy
Traits: Creature.
Engagement cost: 33
Attack: 4
Defense: 3
Hit points: 5
Threat strength: 4
Forced: If Wicked Wolf is dealt a shadow card with a riddle, the defending player must exhaust a character he controls.
Shadow: Return attacking enemy to the staging area after this attack.
Wight of Rhudaur
Type: Enemy
Traits: Undead.,Wight.
Engagement cost: 23
Attack: 3
Defense: 3
Hit points: 5
Threat strength: 2
While the current quest has 1 or more progress on it, Wight of Rhudaur gains surge.
While the current quest has 0 progress on it, Wight of Rhudaur gains doomed 2.
...evil spirits out of Angmar and Rhudaur entered into the deserted mounds and dwelt there. -The Return of the King
Wilderland Bear
Type: Enemy
Traits: Creature.
Engagement cost: 30
Attack: 4
Defense: 1
Hit points: 5
Threat strength: 3
When Revealed: The first player must choose: either Wilderland Bear makes an immediate attack against him, or each player discards 1 random card from his hand.
Wild Bear
Type: Enemy
Traits: Creature.
Engagement cost: 33
Attack: 4
Defense: 254
Hit points: 5
Threat strength: 254
X is 1 more than the stage number of the main quest.
Shadow: Attacking enemy gets +X Defense until the end of the phase, where X is the stage number of the main quest.
Wild Bear
Type: Enemy
Traits: Creature.
Keywords: Ambush.
Engagement cost: 34
Attack: 2
Defense: 3
Hit points: 5
Threat strength: 0
Forced: After Wild Bear engages a player, it makes an immediate attack.
Wild Hillman
Type: Enemy
Traits: Dunland.
Engagement cost: 24
Attack: 3
Defense: 2
Hit points: 3
Threat strength: 3
Forced: After Wild Hillman attacks, place 1 progress on the active location.
Shadow: Place 1 progress on the active location. Attacking enemy gets +1 Attack for each progress on the active location.
Wild Mûmak
Type: Enemy
Traits: Creature.
Keywords: Indestructible.
Engagement cost: 40
Attack: 6
Defense: 3
Hit points: 9
Threat strength: 3
Victory points: 3
Indestructible. Immune to player card effects.
Cannot take more tha 3 damage each round.
Forced: At the end of the round, the engaged player must choose: either return Wild Mûmak to the staging area, or it makes an immediate attack.
Wild Wargs
Type: Enemy
Traits: Creature.
Engagement cost: 25
Attack: 3
Defense: 2
Hit points: 3
Threat strength: 3
Forced: If Wild Wargs is dealt a shadow card with a riddle, it gets +2 Attack.Riddle: The first player names a card type, shuffles his deck, and discards the top 2 cards. For each of those cards that matches, place 1 progress token on stage 2.
Wild Wargs
Type: Enemy
Traits: Warg.
Engagement cost: 25
Attack: 3
Defense: 1
Hit points: 3
Threat strength: 2
Forced: After Wild Wargs is dealt a shadow card with no shadow effect, return it to the staging area.
Shadow: Return attacking enemy to the staging area after this attack.
Wild Wargs
Type: Enemy
Traits: Creature.,Warg.
Engagement cost: 28
Attack: 2
Defense: 1
Hit points: 3
Threat strength: 2
Forced: After Wild Wargs engages you, discard the top card of the encounter deck. If that card is a Goblin enemy, put it into play engaged with you.
"Where the Warg howls, there the Orc prowls."
William
Type: Enemy
Traits: Troll.
Engagement cost: 38
Attack: 5
Defense: 2
Hit points: 12
Threat strength: 3
Victory points: 5
Troll enemies not engaged with a player cannot take damage.
Forced: After William engages a player, sack 2.
Forced: Return William to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.
Witch of Angmar
Type: Enemy
Traits: Undead.,Sorcerer.
Engagement cost: 26
Attack: 2
Defense: 2
Hit points: 4
Threat strength: 3
Forced: When you resolve shadow cards dealt to Witch of Angmar, if they have the Sorcery trait, resolve their "when revealed" effects. (Resolve any shadow effects first.)
Wolfpelt Goblin
Type: Enemy
Traits: Goblin.,Orc.,Snow.
Keywords: Surge.
Engagement cost: 20
Attack: 3
Defense: 2
Hit points: 4
Threat strength: 2
Forced: After engaging Wolfpelt Goblin, the engaged player must deal X damage to 1 character he controls, where X is the active location's remaining quest points. Then, remove 2 progress from the active location, if able.
Wolf's Guardian
Type: Enemy
Traits: Guardian.,Wolf.
Keywords: Time 3.
Engagement cost: 50
Attack: 5
Defense: 3
Hit points: 12
Threat strength: 2
Victory points: 3
Cannot have non-Key attachments.
Time 3. Forced: After the last time counter is removed from Wolf's Guardian, it makes an immediate attack against the engaged player. Place 3 time counters on Wolf's Guardian.
Wolf of Angmar
Type: Enemy
Traits: Creature.,Warg.
Keywords: Surge.
Engagement cost: 25
Attack: 2
Defense: 1
Hit points: 3
Threat strength: 1
While it is Night, Wolf of Angmar gets +2 Attack.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it is Night).
Wolf of Isengard
Type: Enemy
Traits: Creature.
Engagement cost: 25
Attack: 3
Defense: 1
Hit points: 4
Threat strength: 2
Forced: When Wolf of Isengard is dealt a shadow card with a Wizardry effect, either discard 1 card from your hand, or Wolf of Isengard makes an additional attack against you after this one.
Shadow: Deal 1 damage to the defending character.
Wolf-pelt Jake
Type: Enemy
Traits: Suspect.,Brigand.
Engagement cost: 45
Attack: 5
Defense: 3
Hit points: 7
Threat strength: 4
Victory points: 5
Cannot have attachments.
Forced: After Wolf-pelt Jake attacks and destroys an ally, return him to the staging area.
...in the wild lands beyond Bree there were mysterious wanderers.
-The Fellowship of the Ring
Wolf Rider
Type: Enemy
Traits: Orc.
Engagement cost: 23
Attack: 2
Defense: 2
Hit points: 2
Threat strength: 2
When Revealed: If there is another Orc enemy in the staging area, Wolf Rider gains surge.
Shadow: If attacking enemy is an Orc, put Wolf Rider into play engaged with you.
Wolf Spirit
Type: Enemy
Traits: Undead.,Spirit.,Wolf.
Engagement cost: 30
Attack: 5
Defense: 1
Hit points: 6
Threat strength: 2
If Wolf's Guardian is in play or in the victory display, each Wolf enemy gets +1 Attack.
Forced: At the beginning of the encounter phase, Wolf Spirit engages the player who controls Key of the Wolf or is engaged with Wolf's Guardian, if able.
Wolves from Mordor
Type: Enemy
Traits: Creature.,Scout.
Engagement cost: 27
Attack: 4
Defense: 1
Hit points: 3
Threat strength: 1
Forced: After Wolves from Mordor attack and destroy a character, shuffle Wolves from Mordor into the encounter deck.
Shadow: Deal 2 damage to the defending character.
Wounded Uruk
Type: Enemy
Traits: Orc.,Uruk.
Engagement cost: 34
Attack: 3
Defense: 2
Hit points: 4
Threat strength: 2
Wounded Uruk enters play with 2 damage on it.
Forced: After Wounded Uruk engages you, it gets +2 Attack until the end of the round.
Shadow: Attacking enemy gets +1 Attack for each damage on it.
Wraith of Carn Dûm
Type: Enemy
Traits: Undead.,Wraith.
Engagement cost: 18
Attack: 4
Defense: 0
Hit points: 5
Threat strength: 2
Forced: When Wraith of Carn Dûm leaves play, attach it to a character in play. (Counts as a Sorcery attachment with the text: "Attached character has -1 Willpower, -1 Attack, and -1 Defense. If the attached character leaves play, return Wraith of Carn Dûm to the staging area as an enemy.")