ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Twisting Hollow
Type: Location
Traits: Underground.,Underwater.
Quest points: 14
Threat strength: 4
Victory points: 2
While Twisting Hollow is the active location, characters cannot ready from card effects.
Forced: If Twisting Hollow is the active location at the end of the quest phase, each player must discard 1 character. Then, you may flip Twisting Hollow to its Grotto side.
Cursed Forest
Type: Location
Traits: Forest.
Quest points: 3
Threat strength: 3
Travel: Search the encounter deck and discard pile for a Spirit enemy and add it to the staging area.
Shadow: If this attack destroys a character, remove a time counter from an enemy, if able.
Cursed Halls
Type: Location
Traits: Carn Dûm.,Underground.
Quest points: 5
Threat strength: 3
While Cursed Halls is in the staging area, Sorcery attachments are immune to player card effects.
Shadow: Until the end of the phase, attacking enemy gets +1 Attack and +1 Defense for each Reanimated Dead engaged with you.
Edge of the Temple
Type: Location
Traits: Ruins.
Keywords: Uncharted.
Quest points: 4
Threat strength: 3
Uncharted. Cannot have player card attachments.
Forced: After Edge of the Temple becomes the active location, flip it over.
Action: Remove 8 progress from Edge of the Temple to look at its facedown side.
Cursed Temple
Type: Location
Traits: Ruins.
Keywords: Uncharted.
Quest points: 4
Threat strength: 3
Forced: When Cursed Temple is flipped over while active, discard 3 cards at random from each player's hand.
While Cursed Temple is the active location, each player cannot draw cards by card effects.
Cursed Temple
Type: Location
Traits: Ruins.
Keywords: Uncharted.
Quest points: 3
Threat strength: 1
While Cursed Temple is the active location, characters with less than 2 Willpower do not ready during the refresh phase.
It was not long before he had bewitched the King and was master of his counsel... –The Return of the King
Lost Island
Type: Location
Traits: Ruins.
Keywords: Uncharted.
Quest points: 3
Threat strength: 1
Uncharted.
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
Cursed Tower
Type: Location
Traits: Ruins.,Dark.
Keywords: Discover 3.
Quest points: 3
Threat strength: 3
While Cursed Tower is in the staging area, it gains: "Forced: After a player plays an event, raise his threat by 1."
Shadow: Discard a non-objective attachment you control.
Dagnir's Hoard
Type: Location
Traits: Underground.
Quest points: 7
Threat strength: 7
Victory points: 1
Forced: When Dagnir's Hoard is explored, Dagnir returns to the staging area and makes an immediate attack against each player in turn order.
Response: After Dagnir's Hoard is explored, each player may search his deck for an Item attachment, add it to his hand, and shuffle his deck.
Darkened Mine
Type: Location
Traits: Underground.
Quest points: 5
Threat strength: 3
While Darkened Mine is in the staging area, progress cannot be placed on locations in the staging area.
Shadow: Discard 1 random card from your hand.
Darkened Stairway
Type: Location
Traits: Underground.
Quest points: 4
Threat strength: 3
While Darkened Stairway is in the staging area, it gains: "Forced: After a 'when revealed' effect is canceled, reveal the top card of the encounter deck."
Travel: Discard the top card of the encounter deck. If that card is a treachery, resolve its 'when revealed' effect.
Darkened Stairway
Type: Location
Traits: Underground.
Quest points: 2
Threat strength: 4
Forced: After Darkened Stairway is explored, discard the top card of the encounter deck. If the discarded card is a location, add it to the staging area.
Frodo caught glimpses of stairs and arches and of other passages and tunnels, sloping up, or running steeply down, or opening blankly dakr on either side. -The Fellowship of the Ring
Darkened Tunnel
Type: Location
Traits: Underground.
Keywords: Discover 2.
Quest points: 3
Threat strength: 3
While Darkened Tunnel is in the staging area, it gains: "Forced: After a 'when revealed' effect is canceled, discard the top card of the encounter deck. If the discarded card has the Hazard trait, resolve its staging as if it was just revealed from the encounter deck."
Travel: Place 1 resource on Stalking the Ruins.
Dark Alley
Type: Location
Traits: Bree.
Keywords: Investigate 3.
Quest points: 3
Threat strength: 4
Investigate 3.
Enemies in the staging area cannot take damage.
Travel: Shuffle the encounter discard pile into the encounter deck and discard cards until an enemy is discarded. Add the discarded enemy to the staging area.
Dark Black Woods
Type: Location
Traits: Forest.,Dark.
Quest points: 3
Threat strength: 3
While Dark Black Woods is in the staging area, no more than 1 progress can be placed on each Forest location in the staging area each round.
Travel: Each player discards the top card of the encounter deck. Add each enemy discarded this way to the staging area.
Dark Black Woods
Type: Location
Traits: Forest.
Quest points: 4
Threat strength: 1
Dark Black Woods gets +1 Threat for each Dark Black Woods in the staging area.
Travel: Each player must discard 1 card from his hand for each Dark Black Woods in the staging area.
Dark Colony
Type: Location
Traits: Forest.
Quest points: 4
Threat strength: 4
While Dark Colony is the active location, poisoned characters cannot ready.
Travel: A player at this stage must give 1 poison to a hero he controls to travel here.
Suddenly he saw, too, that there were spiders huge and horrible sitting in the branches above him, and ring or no ring he trembled with fear lest they should discover him.
 -The Hobbit
Dark Corner of Fangorn
Type: Location
Traits: Forest.
Quest points: 5
Threat strength: 3
While Dark Corner of Fangorn is in the staging area, each Huorn enemy loses the hinder keyword.
Forced: After Dark Corner of Fangorn becomes the active location, each engaged Huorn enemy makes an immediate attack.
"...it is perilous to touch the trees of that wood, it is said."
-Aragorn, The Two Towers
Dark Door
Type: Location
Traits: Underground.
Quest points: 4
Threat strength: 4
While Dark Door is in the staging area, progress cannot be placed on locations in the staging area.
Travel: The first player reveals an encounter card to travel here.
...before him stood a stony door closed fast...
-The Return of the King
Dark Halls
Type: Location
Traits: Carn Dûm.,Underground.
Quest points: 4
Threat strength: 2
While Dark Halls is in the staging area, each Reanimated Dead gets +1 Attack and +1 Defense.
Shadow: If there is a copy of the defending character in your discard pile, reanimate it and deal it 1 shadow card.
Dark Passages
Type: Location
Traits: Cave.
Quest points: 3
Threat strength: 4
When Revealed: Choose a location in the staging area with a title other than Dark Passages and make it the active location. (If there was already an actice location, there are now 2 active locations.)

Travel: Raise each player's threat by X to travel here, where X is the number of Cave locations in the staging area.
Dark Pathway
Type: Location
Traits: City.
Quest points: 4
Threat strength: 5
While Dark Pathway is the active location, the first treachery card without the printed surge keyword revealed during the quest phase gains surge.
Shadow: Either remove 1 time counter from the current quest or treat this attack as undefended.
Durin's Bane
Type: Enemy
Traits: Balrog.
Engagement cost: 50
Attack: 8
Defense: 3
Hit points: 15
Threat strength: 4
Victory points: 5
Immuned to player card effects.
Cannot be optionally engaged.
Forced: After Durin's Bane attacks and destroys a character you control, raise your threat by 2 and heal 2 damage from Durin's Bane.
Dark Pit
Type: Location
Traits: Underground.
Quest points: 1
Threat strength: 1
Immune to player card effects.
Travel: The opposing team searches the top 5 cards of the encounter deck for a card with cost 1 or less (cost 2 or less instead if there are 2 or more players), sets it aside, and shuffles the encounter deck. Reveal the set aside card. Its 'when revealed' effects cannot be canceled.
Dark Pit
Type: Location
Traits: Underground.,Dark.
Quest points: 11
Threat strength: 0
While Dark Pit is the active location it gains: 'Refresh Action: Exhaust X characters (maximum 3) you control to discard the top X cards of your deck. If all discarded cards have a higher combined printed cost than the remaining hit points of Durin's Bane, discard Durin's Bane from play.'
Dark Pools
Type: Location
Traits: Marshland.
Quest points: 2
Threat strength: 3
Progress cannot be placed on Dark Pools while it is in the staging area.
Forced: After Dark Pools becomes the active location, each player must discard an ally with the highest printed cost among the allies he controls.
'And there in the dark pools amid the Gladden Fields,'he said, 'the Ring passed out of knowledge and legend...'
-The Fellowship of the Ring
Dark Tunnel
Type: Location
Traits: Underground.,Dark.
Keywords: Deep.
Quest points: 3
Threat strength: 3
While Dark Tunnel is in the staging area, progress cannot be placed on Dark locations in the staging area.
The tunnel seemed to have no end. All he knew was that it was going down pretty steadily...
-The Hobbit
Dark-wood Grove
Type: Location
Traits: Forest.
Quest points: 4
Threat strength: 3
Dark-wood Grove gets +1 Threat and +1 quest point for each Athelas card in play.
Shadow: If defending player controls at least 1 Athelas card, attacking enemy makes an additional attack after this one.
Dark-wood Grove
Type: Location
Traits: Forest.
Quest points: 4
Threat strength: 3
While Dark-wood Grove is in the staging area, it gains: "Forced: After a 'when revealed' effect is canceled, raise each player's threat by 3."
Travel: Reveal the top card of the encounter deck.
Dawn Star
Type: Location
Traits: Gondor.,Ship.
Keywords: Aflame 8.
Quest points: 6
Threat strength: 3
Victory points: 1
Aflame 8. Immune to player card effects.
Forced: After the first player draws and number of cards, deal 1 damage to the Dawn Star.
Deadly Road
Type: Location
Traits: Underground.
Quest points: 3
Threat strength: 2
While Deadly Road is in the staging area, it gains: "Forced: After a 'when revealed' effect is canceled, raise each player's threat by 1."
Travel: Spend 1 Fellowship resource to travel here.
"I was held to the road only by the will of Aragorn."
-Gimli, The Return of the King
Deadmen's Gate
Type: Location
Traits: Fornost.,Ruins.
Quest points: 4
Threat strength: 4
While Deadmen's Gate is the active location, it gains: "Forced: After a player triggers an 'Action' or 'Response' effect, he must discard the top card of his deck."
Shadow: Discard an attachment you control.
Deceptive Path
Type: Location
Traits: Forest.
Quest points: 1
Threat strength: 4
Progress cannot be placed on Deceptive Path while it is in the staging area.

Forced: After Deceptive Path becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top of the encounter deck until a location is discarded. Reveal that location and make it the active location. Then, discard Deceptive Path.
Decrepit City
Type: Location
Traits: Fornost.,Ruins.
Quest points: 5
Threat strength: 5
While Decrepit City is the active location, 'when revealed' effects cannot be canceled.
Shadow: Either discard 3 cards from the top of your deck, or this attack is considered undefended.
Decrepit Remains
Type: Location
Traits: Ruins.
Quest points: 3
Threat strength: 1
While Decrepit Remains is in the staging area, each location and quest in the staging area gets +2 quest points.
Shadow: For each point of damage dealt by this attack, remove 1 progress from each quest in play.
Decrepit Rooftops
Type: Location
Traits: City.
Quest points: 3
Threat strength: 2
While Decrepit Rooftops is the active location, enemies get +1 Threat and do not make engagement checks.
Forced: After traveling to Decrepit Rooftops, return all engaged enemies to the staging area.
Deeping Culvert
Type: Location
Traits: Helm's Deep.
Quest points: 2
Threat strength: 254
X is the 1 more than the number of allies controlled by the first player.
Forced: When Deeping Culvert is explored, each player searches the encounter deck and discard pile for an enemy, reveals it, and adds it to the staging area. Shuffle the encounter deck.
Orcs had crept like rats through the culvert through which the stream flowed out. -The Two Towers
Deeping Wall
Type: Location
Traits: Helm's Deep.
Quest points: 4
Threat strength: 4
While Deeping Wall is the active location, each hero gets +1 Defense.
Forced: When Deeping Wall is explored, raise each player's threat by 4.
The Deeping Wall was twenty feet high, and so thick that four men could walk abreast along the top, sheltered by a parapet over which only a tall man could look. -The Two Towers
Deep Chasm
Type: Location
Traits: Underground.,Dark.
Keywords: Deep.
Quest points: 6
Threat strength: 2
When faced with the option to travel, the players must travel to Deep Chasm if there is no active location.
The chasm was long and dark, and filled with the noise of wind and rushing water and echoing stone.
-The Fellowship of the Ring
Deep Dark Passage
Type: Location
Traits: Underground.
Quest points: 5
Threat strength: 2
While Deep Dark Passage is in the staging area, it gains: "Forced: When any amount of progress would be placed on a location in the staging area, reduce that amount by 1."
Travel: Exhaust Sméagol to travel here.
Not since the lightless passages of Moria had Frodo or Sam known such darkness, and if possible here it was deeper and denser. —The Two Towers
Deep Gulley
Type: Location
Traits: Forest.
Quest points: 4
Threat strength: 2
Victory points: 2
While Deep Gulley is in the staging area, it gains : "Forced: After a player optionally engages an enemy, that player raises his threat by X, where X is the engaged enemy's Attack."
Each time they clambered out, the trees seemed deeper and darker... -The Fellowship of the Ring
Deep-Mines
Type: Location
Traits: Underground.
Quest points: 6
Threat strength: 2
Forced: When a Goblin enemy enters play, add 1 resource to that enemy if Deep-Mines is in the staging area.
Shadow: Attacking enemy gets +1 Attack. Then, if attacking enemy is a Goblin, deal it another shadow card.
Deep Ravine
Type: Location
Traits: Hills.
Quest points: 3
Threat strength: 2
While Deep Ravine is in the staging area, no more than 1 progress can be placed on locations in the staging area each round.
Travel: The first player must either exhaust Urdug, or raise each player's threat by 2 to travel here.
Dense Fern-brake
Type: Location
Traits: Forest.
Quest points: 5
Threat strength: 5
While Dense Fern-brake is the active location, enemies in the staging area are immune to player card effects.
Shadow: Exhaust a character you control.
Dense Jungle
Type: Location
Traits: Forest.
Quest points: 3
Threat strength: 2
Forced: When Dense Jungle is explored, discard the top card of the encounter deck. If that card is a location, add that location to the staging area.
Shadow: Discard a random card from your hand.
Dense Thickets
Type: Location
Traits: Forest.
Quest points: 8
Threat strength: 1
While Dense Thickets is in the staging area, each Forest location in play gets +1 Threat.
Shadow: Excess damage dealt by this attack (damage that is dealt beyond the remaining hit points of the character damaged by this attack) must be assigned to a Ranger objective in play.
Den of Night
Type: Location
Traits: Underground.
Quest points: 4
Threat strength: 1
While Den of Night is in the staging area, it gains: "Forced: After a ‘When Revealed’ effect is canceled, place 1 resource on Shelob."
Travel: Place 1 resource on Shelob to travel here.
Here was some opening in the rock far wider than any they had yet passed; and out of it came a reek so foul, and a sense of lurking malice so intense, that Frodo reeled. —The Two Towers
Lost Island
Type: Location
Traits: Ruins.
Keywords: Uncharted.
Quest points: 5
Threat strength: 5
Uncharted.
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
Desecrated Grounds
Type: Location
Traits: Ruins.
Keywords: Uncharted.
Quest points: 5
Threat strength: 5
Each Undead enemy gets +1 Threat and +1 Attack.
Forced: After Desecrated Grounds is flipped over while active, deal 1 damage to each exhausted character.
Edge of the Temple
Type: Location
Traits: Ruins.
Keywords: Uncharted.
Quest points: 6
Threat strength: 4
Uncharted. Cannot have player card attachments.
Forced: After Edge of the Temple becomes the active location, flip it over.
Action: Remove 8 progress from Edge of the Temple to look at its facedown side.
Desecrated Ruins
Type: Location
Traits: Ruins.
Keywords: Uncharted.
Quest points: 6
Threat strength: 4
Forced: When Desecrated Ruins is flipped over while active, remove all resources from each hero and objective-ally.
Tar-Palantir attempted to ammend the evil: but it was too late, and there was rebellion and strife in Númenor
-The Return of the King
Desecrated Ruins
Type: Location
Traits: Underground.,Dark.
Keywords: Deep.
Quest points: 4
Threat strength: 2
While there are 3 or more quest cards in the victory display, Desecrated Ruins gets +2 Threat.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, each player discards a random card from his hand.
Desert Bastion
Type: Location
Traits: Desert.,Ruins.
Quest points: 5
Threat strength: 1
Desert Bastion gets +1 Threat for each Harad objective attached to a hero.
Shadow: Attacking enemy gets +1 Attack for each Harad objective the players control.
Desert Oasis
Type: Location
Traits: Desert.
Quest points: 2
Threat strength: 2
While Desert Oasis is the active location, it gains: "Response: When Desert Oasis is explored, heal 4 damage from among characters in play."
Forced: After Desert Oasis becomes the active location, each player exhausts a character he controls.
Desolate Land
Type: Location
Traits: Desert.,Hills.
Quest points: 4
Threat strength: 254
X is the highest number of characters controlled by a single player.
Forced: After Desolate Land becomes the active location, choose 1 random card from the set aside encounter set with the most cards remaining. Reveal that card as if it was part of the encounter deck.
Desolate Meadow
Type: Location
Traits: Marsh.
Quest points: 5
Threat strength: 2
While Desolate Meadow is in the staging area, it gains: "Forced: After any number of time counters are removed from the current quest, heal 2 damage on each Creature enemy in play."
Shadow: If this attack destroys a character, remove all progress from the current quest.
Desolation of Smaug
Type: Location
Traits: Wasteland.
Quest points: 3
Threat strength: 3
While Desolation of Smaug is the active location, the first treachery card revealed each round gains surge.Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the revealed card's cost.
Devil's Mirk
Type: Location
Traits: Forest.
Quest points: 3
Threat strength: 3
Immune to player card effects.
While Devil's Mirk is in the staging area, characters cannot be healed.
While Devil's Mirk is the active location, each Wose enemy gets +2 Defense.
Dim Valley
Type: Location
Traits: Mountain.
Quest points: 10
Threat strength: 3
Action: Exhaust Bilbo Baggins and spend 1 Baggins resource to place 5 progress on Dim Valley.

Forced: At the end of the round, each player must discard a random card from his hand.
They were high up in a narrow place, with a dreadful fall into a dim vally at one side of them. -The Hobbit
Dockside Street
Type: Location
Traits: City.
Quest points: 6
Threat strength: 2
While Dockside Street is in the staging area, enemies in the staging area cannot be damaged or optionally engaged.
Travel: Exhaust the hero with Alcaron's Scroll attached to travel here.
Doors of Durin
Type: Location
Traits: Gate.
Quest points: 9
Threat strength: 1
Victory points: 1
Immune to player card effects.

Progress cannot be placed on each other active location before it can be placed here. Progress cannot be placed here unless the first player controls the Ring-bearer.
                
If there are 9 damage tokens, the players lose the game.
Doors of Durin
Type: Location
Traits: Gate.
Quest points: 255
Threat strength: 2
Victory points: 3
Progress tokens that would be placed on Doors of Durin are instead placed on the current quest card.
Action: Each player may discard any number of cards from his hand. Then, discard the top card of the encounter deck. If the first letter of the encounter card's title matches that of one of the discarded player cards, add Doors of Durin to your victory display. (Limit once per round.)
Dragon Hoard
Type: Location
Traits: Underground.,Dark.,Lair.
Quest points: 7
Threat strength: 7
Victory points: 1
Immune to player card effects.
Fire-drake cannot take damage.
Response: After Dragon Hoard becomes the active location, the first player chooses a player to attach an Artifact attachment from his hand to Dragon Hoard. That attachment gains the guarded (location) keyword. If that attachment has the printed guarded keyword, do not resolve it when the attachment enters play.
Dreadful Gap
Type: Location
Traits: Underground.
Quest points: 4
Threat strength: 2
While Dreadful Gap is in the staging area, progress cannot be placed on other locations in the staging area.
Travel: The opposing team chooses a card in the encounter discard pile and shuffles it into the encounter deck.
Dreadful Gap
Type: Location
Traits: Underground.,Hazard.
Quest points: 254
Threat strength: 2
Victory points: 3
When Revealed: Immediately travel to Dreadful Gap. If another location is currently active, return it to the staging area.
X is the number of characters in play.
Dream-chaser
Type: Location
Traits: Grey Havens.,Ship.,Upgraded.
Keywords: Aflame 15.
Quest points: 255
Threat strength: 1
Campaign Mode only.
Immune to player card effects.
The players cannot travel to the Dream-chaser.
Response: At the end of the combat phase, raise each player’s threat by 2 to remove 1 damage from a location.
When the Dream-chaser is placed underneath The Havens Burn, the players lose the game.
Dream-chaser
Type: Location
Traits: Grey Havens.,Ship.
Keywords: Aflame 12.
Quest points: 255
Threat strength: 2
Immune to player card effects.
The players cannot travel to the Dream-chaser.
When the Dream-chaser is placed underneath The Havens Burn, the players lose the game.
Dream-chaser
Type: Location
Traits: Grey Havens.,Ship.
Keywords: Aflame 12.
Quest points: 255
Threat strength: 2
Aflame 12. Immune to player card effects.
The players cannot travel to the Dream-chaser.
When the Dream-chaser is placed underneath The Havens Burn, the players lose the game.
Dreary Hills
Type: Location
Traits: Western Lands.
Quest points: 2
Threat strength: 3
Forced: After placing 1 or more progress tokens on Dreary Hills, each player must discard 1 card at random from his hand.

Response: After Dreary Hills leaves play as an explored location, Bilbo Baggins gains 1 resource.
Drowned Cave
Type: Location
Traits: Underground.,Underwater.
Quest points: 4
Threat strength: 3
While Drowned Cave is the active location, Undead enemies cannot be engaged (return any engaged enemies to the staging area).
Forced: If Drowned Cave is the active location at the end of the quest phase, each player must discard the top 10 cards of his deck. Then, you may return Drowned Cave to the staging area.
Drowned Graves
Type: Location
Traits: Ruins.
Keywords: Uncharted.
Quest points: 2
Threat strength: 2
Forced: After Drowned Graves is flipped to this side while active, discard the top X cards of the encounter deck. Each player adds an Undead enemy discarded from this effect to the staging area. X is 2 more than the number of players in the game.
...their years lessened as their fear of death grew, and their joy departed. –The Return of the King
Lost Island
Type: Location
Traits: Ruins.
Keywords: Uncharted.
Quest points: 2
Threat strength: 2
Uncharted.
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.