ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Prince Imrahil
Type: Hero
Sphere: Leadership
Traits: Gondor.,Noble.
Threat cost: 11
Willpower: 2
Attack: 3
Defense: 2
Hit points: 4
Response: After a character leaves play, ready Prince Imrahil. (Limit once per round.)
But beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea, and he was of high blood, and his fold also, tall men and proud with sea-grey eyes. -The Return of the King.
Prince Imrahil
Type: Hero
Sphere: Tactics
Traits: Gondor.,Noble.,Warrior.
Threat cost: 11
Willpower: 2
Attack: 3
Defense: 2
Hit points: 4
Combat Action: Spend 1 resource from Prince Imrahil's resource pool to search the top 5 cards of your deck for an ally who shares at least 1 Trait with him, and put that ally into play. Shuffle your deck. At the end of the phase, if that ally is still in play, shuffle it into your deck. (Limit once per round.)
Quickbeam
Type: Hero
Sphere: Tactics
Traits: Ent.
Threat cost: 12
Willpower: 2
Attack: 4
Defense: 1
Hit points: 5
Cannot have restricted attachments.
Action: Deal 2 damage to Quickbeam to ready him. (Limit once per phase.)
"...he can move like a wind when he is roused."
-Pippin, The Two Towers
Radagast
Type: Hero
Sphere: Lore
Traits: Istari.
Threat cost: 11
Willpower: 2
Attack: 2
Defense: 3
Hit points: 4
You may use resources from Radagast's pool to pay for Creature allies of any sphere.
Response: After you play a Creature card, Radagast does not exhaust to quest this round.
"..he has much lore of herbs and beasts, and birds are especially his friends."
-Gandalf, The Fellowship of the Ring
Rossiel
Type: Hero
Sphere: Lore
Traits: Silvan.
Threat cost: 8
Willpower: 2
Attack: 1
Defense: 2
Hit points: 3
If the active location shares a Trait with a location in the victory display, Rossiel gets +2 Willpower.
If the attacking enemy shares a Trait with an enemy in the victory display, Rossiel gets +2 Defense.
"Did you not say that you wished to see Elf-magic?" —Galadriel, The Fellowship of the Ring
Sam Gamgee
Type: Hero
Sphere: Leadership
Traits: Hobbit.
Threat cost: 8
Willpower: 3
Attack: 1
Defense: 1
Hit points: 3
Response: After you engage an enemy with a higher engagement cost than your threat, ready Sam Gamgee. He gets +1 Willpower, +1 Attack and +1 Defense until the end of the round.
"I'm going with him...and if any of those Black Riders try to stop him, they'll have Sam Gamgee to reckon with"
-The Fellowship of the Ring
Saruman
Type: Hero
Sphere: Lore
Traits: Istari.,Isengard.
Threat cost: 13
Willpower: 3
Attack: 4
Defense: 2
Hit points: 4
When a player card effect would reduce your threat by any amount, reduce that amount to 1.
While playing an event with the printed doomed keyword, Saruman gains the printed Leadership, Spirit, and Tactics icons.
Response: After you play a card with the doomed keyword, ready Saruman.
Gollum
Type: Enemy
Traits: Gollum.
Engagement cost: 50
Attack: 2
Defense: 2
Hit points: 3
Threat strength: 2
Immune to non-Gollum card effects.
Gollum engages the first player.
Forced: When Gollum is defeated, flip him to Sméagol and return him to his owner's control, exhausted.
Sméagol
Type: Hero
Sphere: Lore
Traits: Gollum.
Threat cost: 3
Willpower: 2
Attack: 2
Defense: 2
Hit points: 3
Cannot have attachments.
Setup: Shuffle 2 copies of Stinker into the encounter deck.
Response: After you travel to a location, raise your threat by 1 to draw 1 card.
Thalin
Type: Hero
Sphere: Tactics
Traits: Dwarf.,Warrior.
Threat cost: 9
Willpower: 1
Attack: 2
Defense: 2
Hit points: 4
While Thalin is committed to a quest, deal 1 damage to each enemy as it is revealed by the encounter deck.
There hammer on the anvil smote,
There chisel clove, and graver wrote;
There forged was blade, and bound was hilt;
The delver mined, the mason built.
-The Fellowship of the Ring
Théoden
Type: Hero
Sphere: Spirit
Traits: Noble.,Rohan.,Warrior.
Keywords: Sentinel.
Threat cost: 12
Willpower: 2
Attack: 3
Defense: 2
Hit points: 4
Reduce the cost of the first Rohan ally you play from your hand each round by 1 (to a minimum of 0).
"Arise now, arise, Riders of Théoden!"
-The Two Towers
Théoden
Type: Hero
Sphere: Tactics
Traits: Rohan.,Noble.,Warrior.
Keywords: Sentinel.
Threat cost: 12
Willpower: 2
Attack: 3
Defense: 2
Hit points: 4
Each hero with a printed Tactics resource icon gets +1 Willpower.
'To me! To me!' cried Théoden. 'Up Eorlingas! Fear no darkness!' -The Return of the King
Théodred
Type: Hero
Sphere: Leadership
Traits: Noble.,Rohan.,Warrior.
Threat cost: 8
Willpower: 1
Attack: 2
Defense: 1
Hit points: 4
Response: After Théodred commits to a quest, choose a hero committed to that quest. Add 1 resource to that hero's resource pool.
"Not all is dark. Take courage, Lord of the Mark..."
-Gandalf, The Two Towers
Thorin Oakenshield
Type: Hero
Sphere: Leadership
Traits: Dwarf.,Noble.,Warrior.
Threat cost: 12
Willpower: 3
Attack: 3
Defense: 1
Hit points: 5
If you control at least 5 Dwarf characters, add 1 additional resource to Thorin Oakenshield's pool when you collect resources during the resource phase.
"I am Thorin son of Thrain son of Thror, King under the Mountain!"
-Thorin, The Hobbit
Thorin Stonehelm
Type: Hero
Sphere: Tactics
Traits: Dwarf.,Noble.,Warrior.
Threat cost: 9
Willpower: 1
Attack: 3
Defense: 1
Hit points: 4
Response: After Thorin Stonehelm is declared as an attacker, discard the top card of your deck to deal 1 damage to an enemy engaged with you.
Thranduil
Type: Hero
Sphere: Leadership
Traits: Silvan.,Noble.
Threat cost: 9
Willpower: 1
Attack: 1
Defense: 3
Hit points: 4
Combat Action: Play a Silvan ally from your hand. You do not need a resource match for this ally. (Limit once per round.)
"It is a crime to wander in my realm without leave."
-The Hobbit
Thurindir
Type: Hero
Sphere: Lore
Traits: Dúnedain.,Ranger.
Threat cost: 8
Willpower: 2
Attack: 2
Defense: 0
Hit points: 4
Thurindir gets +1 Willpower for each side quest in the victory display.
Setup: Search your deck for a side quest and add it to your hand. Shuffle your deck.
"He is one of the wandering folk - Rangers we call them."
-Barliman Butterbur, The Fellowship of the Ring
Tom Cotton
Type: Hero
Sphere: Tactics
Traits: Hobbit.
Threat cost: 8
Willpower: 1
Attack: 1
Defense: 3
Hit points: 3
While you are engaged with an enemy with an engagement cost higher than your threat, the first Hobbit ally you play each round does not require a resource match.
Response: After a Hobbit ally enters play, it gets +2 Attack until the end of the round.
Treebeard
Type: Hero
Sphere: Lore
Traits: Ent.
Threat cost: 13
Willpower: 2
Attack: 3
Defense: 3
Hit points: 5
Cannot have restricted attachments.
Action: Deal 1 damage to Treebeard to give him +1 Willpower and +1 Attack until the end of the phase. (Limit 5 times per phase.)
Abandoned Camp
Type: Location
Traits: Forest.
Quest points: 2
Threat strength: 2
Forced: When Abandoned Camp leaves play as an explored location, the opposing team chooses a card in the encounter discard pile and shuffles it into the encounter deck.
Abandoned Camp
Type: Location
Traits: Mirkwood.
Quest points: 2
Threat strength: 2
Immune to player card effects.
Forced: After Abandoned Camp leaves play, each player must deal 2 damage to each exhausted character he controls.
Shadow: If this attack is undefended, discard all attachment cards players control.
Abandoned Camp
Type: Location
Traits: Forest.
Quest points: 3
Threat strength: 2
Response: After the players travel to Abandoned Camp, the first player discards the top card of their deck, If that card is any ally, put it into play under their control.
Travel: Discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.
Abandoned Mine
Type: Location
Traits: Underground.,Dark.
Quest points: 3
Threat strength: 3
Lost: Return the top 2 Goblin enemies in the encounter discard pile to the staging area, if able.
"The wealth of Moria was not in gold and jewels, the toys of the Dwarves; nor in iron, their servant."
-Gandalf, The Fellowship of the Ring
Abandoned Mine
Type: Location
Traits: Underground.
Keywords: Discover 2.
Quest points: 3
Threat strength: 2
While Abandoned Mine is in the staging area, progress cannot be placed on locations in the staging area not named Abandoned Mine.
Forced: When resolving the Discover keyword on Abandoned Mine, look at X additional cards where X is the number of players in the game.
Abandoned Mines
Type: Location
Traits: Underground.
Quest points: 2
Threat strength: 2
While Abandoned Mines is in the staging area, progress cannot be placed here.
Shadow: If attacking enemy was engaged this round, it cannot take damage this phase.
Accursed Battlefield
Type: Location
Traits: Carn Dûm.
Quest points: 3
Threat strength: 2
While Accursed Battlefield is the active location, each quest card in play gains the battle keyword.
Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if the defending player's threat is higher than the attacking enemy's engagement cost).
Accursed Forest
Type: Location
Traits: Forest.,Dark.
Quest points: 4
Threat strength: 4
While Accursed Forest is in the staging area, "when revealed" effects cannot be canceled.
Travel: Reveal the top card of the encounter deck.
There was a breath of air and a noise of wind, but it had a sad sound.
-The Hobbit
Aft Cabin
Type: Location
Traits: Ship.,Deck.
Quest points: 3
Threat strength: 3
While Aft Cabin is in the staging area, each enemy grappled with each Deck location adds 3 Threat instead of 2 Threat.
Forced: After an enemy is detached from Aft Cabin, that enemy gets +3 Defense until the end of the round.
Altar of Midwinter
Type: Location
Traits: Carn Dûm.,Underground.
Quest points: 9
Threat strength: 5
Victory points: 5
While Daechanar is in play, progress cannot be placed on Altar of Widwinter.
Forced: At the end of the staging step, the first player must either reveal 1 additional card from the encounter deck, or reanimate the top card of his deck.
Amon Forn
Type: Location
Traits: Arnor.,Ruins.
Quest points: 6
Threat strength: 4
Victory points: 3
Immune to player card effects.
While Amon Forn is the active location, it gains: "Forced: After an Orc enemy is added to the staging area, it makes an immediate attack against the first player."
The players cannot win while Amon Forn is in play.
Amon Hen
Type: Location
Traits: Emyn Muil.
Quest points: 5
Threat strength: 254
Victory points: 5
X is double the number of players in the game.
While Amon Hen is the active location, players cannot play events.
Amon Lhaw
Type: Location
Traits: Emyn Muil.
Quest points: 5
Threat strength: 254
Victory points: 5
X is double the number of players in the game.
While Amon Lhaw is the active location, treat all attachments as if their printed text boxes were blank.
Ancestral Clearing
Type: Location
Traits: Forest.
Quest points: 3
Threat strength: 4
The cost to play each player card is increased by 1.
Travel: Exhaust a hero to travel here.
"They still haunt The Drúadan Forest..." -Elfhelm, The Return of the King
Ancient Barrow
Type: Location
Traits: Ruins.,Downs.
Quest points: 4
Threat strength: 254
X is 1 plus the number of facedown cards under this location.
Forced: After Ancient Barrow enters play, each player places an ally he controls facedown under this location. When Ancient Barrow leaves play as an explored location, return each ally under this location to its owner's hand.
Ancient Causeway
Type: Location
Traits: Arnor.,Ruins.
Quest points: 2
Threat strength: 3
Forced: When Ancient Causeway is explored, raise each player's threat by 2.
...on either side of it there were lines of large boulders and hewn stones that screened the travellers almost like a hedge. -The Fellowship of the Ring
Ancient Forest
Type: Location
Traits: Forest.
Quest points: 5
Threat strength: 2
While Ancient Forest is in the staging area, each Forest location in the staging area gets +1 Threat and +3 quest points. This ability does not stack with other copies of Ancient Forest.
Shadow: Defending player exhausts a character he controls.
Ancient Foundation
Type: Location
Traits: Ost-in-Edhil.,Ruins.
Quest points: 4
Threat strength: 2
Scour: Assign X damage amoung locations in play. X is the number of locations in play. This ability does not stack with other copies of Ancient Foundation.
Travel: Place 1 damage on this location to travel here.
...deep they delved us, fair they wrought us, hight they builded us; but they are gone. -Legolas, The Fellowship of the Ring
Ancient Guardroom
Type: Location
Traits: Underground.
Quest points: 5
Threat strength: 2
Ancient Guardroom gets +1 Threat for each resource on it.
Forced: After an event is played, place 1 resource here.
Travel: Assign X damage among characters in play, where X is Ancient Guardroom's Threat.
Ancient Guardroom
Type: Location
Traits: Underground.
Quest points: 3
Threat strength: 3
While Ancient Guardroom is the active location, each enemy in play gets -1 Attack.
Travel: Discard the top card of the encounter deck to travel here. Each player raises his threat by X, where X is the discarded card's Threat.
Ancient Harbor
Type: Location
Traits: Osgiliath.
Quest points: 5
Threat strength: 1
The players cannot travel here.
Combat Action: Exhaust a hero to place 1 progress token on Ancient Harbor.
Forced: After the player who controls Ancient Harbor lets an attack go undefended, return Ancient Harbor to the staging area.
Ancient Treasury
Type: Location
Traits: Underground.
Quest points: 3
Threat strength: 3
Victory points: 1
Response: After Ancient Treasury becomes the active location, each player may (choose one): reduce his threat by 3, draw 2 cards, or add 1 resource to a hero's resource pool. Limit once per game for the group.
...there in rows stood great jars and vessels filled with a wealth that could not be guessed.
-The Hobbit
Anduin Wharf
Type: Location
Traits: Cair Andros.,Battleground.,Riverland.
Quest points: 6
Threat strength: 3
If Anduin Wharf has 6 or more damage, discard it and reveal 2 cards from the top of the encounter deck.
While Anduin Wharf is the active location, allies cost 1 additional matching resource to play from hand.
Arched Tunnel
Type: Location
Traits: Underworld.,City.
Keywords: Underworld 1.
Quest points: 3
Threat strength: 4
Underworld 1.
Travel: Reveal all facedown cards underneath Arched Tunnel, one at a time. Then, place the top card of the underworld deck facedown underneath Arched Tunnel, if able.
And each time that it passed the line of the Great Gate it went through an arched tunnel... -The Return of the King
Archet Trading Post
Type: Location
Traits: Hideout.
Quest points: 5
Threat strength: 5
Victory points: 5
Immune to player card effects.
While Archet Trading Post is in the victory display, each Suspect cannot take more than 5 damage each round.
Travel: Search the encounter deck and discard pile for a Bree-land Informant and add it to the staging area. Shuffle the encounter deck.
Arnor Battlefield
Type: Location
Traits: Arnor.
Quest points: 3
Threat strength: 3
While Arnor Battlefield is in the staging area, each non-unique enemy gets -5 engagement cost.
Travel: Each player deals 1 damage to a hero he controls to travel here.
A smoke as of fire and battle arose, and again the sun went down in a burning red that faded into a grey mist...
-The Fellowship of the Ring
A Flooded Ford
Type: Location
Traits: Riverland.
Quest points: 6
Threat strength: 3
Each card revealed by the encounter deck gains doomed X. X is the number of progress tokens on this card.
Shadow: If this attack is undefended, put A Flooded Ford into the staging area with 1 progress token on it.
Bag End
Type: Location
Traits: Shire.
Quest points: 3
Threat strength: 0
Victory points: 1
Response: After Bag End leaves play, each player draws 1 card for each Hobbit hero he controls.
...it was popularly believed, whatever the old folk might say, that the Hill at Bag End was full of tunnels stuffed with treasure. -The Fellowship of the Ring
Bamfurlong
Type: Location
Traits: Shire.
Quest points: 2
Threat strength: 2
Victory points: 1
Response: After the players travel to Bamfurlong, each player engaged with a Nazgûl enemy may ready a hero he controls.
"This is Bamfurlong, old Farmer Maggot's land."
-Pippin, The Fellowship of the Ring
Banks of Entwash
Type: Location
Traits: Plains.,River.
Quest points: 5
Threat strength: 3
Forced: After any amount of progress is placed on Banks of Entwash, increase the pursuit value by 1.
Shadow: Either increase the pursuit value by 1, or this attack is considered undefended.
"...north-west to the issuing of the Entwash there lies still a wide land." -Aragorn, The Two Towers
Banks of Morgulduin
Type: Location
Traits: River.
Quest points: 4
Threat strength: 4
Forced: When Banks of Morgulduin is explored, deal it facedown as a shadow card to a Captain enemy.
Shadow: If attacking enemy is a Captain, deal it 3 additional shadow cards for this attack.
Banks of Morthond
Type: Location
Traits: Blackroot Vale.,Riverland.
Quest points: 7
Threat strength: 2
While Banks of Morthond is the active location, each location in the staging area gets -1 Threat.
Shadow: If this attack destroys a character, add 1 progress to the current Night objective.
Banks of Sirannon
Type: Location
Traits: Mountain.,Swamp.
Quest points: 3
Threat strength: 3
While Banks of Sirannon is in the staging area, each Tentacle enemy gets +2 Defense.
Shadow: For each point of damage dealt by this attack, the defending player must discard a random card from his hand.
Banks of the Anduin
Type: Location
Traits: Riverland.
Quest points: 3
Threat strength: 1
Forced: If Banks of the Anduin leaves play, return it to the top of the encounter deck instead of placing it in the discard pile.
Here and there through openings Frodo could catch sudden glimpses of rolling mounds, and far beyond them hills in the sunset, and away on the edge of sight a dark line, where marches the southernmost ranks of the Misty Mountains.
-The Fellowship of the Ring
Barren Hills
Type: Location
Traits: Hills.
Quest points: 4
Threat strength: 2
While Barren Hills is the active location, ignore ambush.
Shadow: Return attacking enemy to the staging area after it attacks.
Barren Moorland
Type: Location
Traits: Ettenmoors.
Quest points: 4
Threat strength: 2
While Barren Moorland is in the staging area, it gains: "Forced: When an ally enters play, you must either exhaust it or deal 1 damage to it."
Travel: Deal 1 damage to each exhausted character.
Battering Ram
Type: Location
Traits: Siege.
Quest points: 5
Threat strength: 254
Victory points: 5
X is 1 more than the number of resources on Battering Ram. Immune to player card effects.
Forced: At the end of the round, place 1 resource on Battering Ram. Then, deal X damage to Annúminas.
Travel: Reveal 1 encounter card per player to travel here.
Bee Pastures
Type: Location
Traits: Wilderlands.
Quest points: 2
Threat strength: 1
Response: After you travel to Bee Pastures, search the encounter deck and discard pile for Grimbeorn the Old and add him to the staging area. Then, shuffle the encounter deck.
Beleaguered Hills
Type: Location
Traits: Hills.
Quest points: 3
Threat strength: 2
While Beleaguered Hills is the active location, reduce the total Threat in the staging area by X, where X is the total Threat of each engaged enemy.
Forced: After Beleaguered Hills becomes the active location, each player engages a non-unique enemy in the staging area.
The onslaught of Mordor broke like a wave on the beleaguered hills... -The Return of the King
Belfalas Islet
Type: Location
Traits: Coastland.,Ocean.
Quest points: 5
Threat strength: 1
Victory points: 1
You cannot travel to Belfalas Islet if you are off-course (Cloudy, Rainy, Stormy).
Response: After you travel to Belfalas Islet, choose a Ship enemy that is not guarding an objective. While Belfalas Islet is the active location, the chosen enemy is considered to be out of play.
Belfalas Shipyard
Type: Location
Traits: Coastland.,Ocean.
Quest points: 6
Threat strength: 4
Response: After Belfalas Shipyard is explored as the active location, the players as a group spend 5 resources to heal 5 damage from a Ship objective in any group. Ready that Ship and flip it to its Upgraded side.
Shadow: Attacking enemy gets +1 Attack and gains Pillage 3.
Besieged Courtyard
Type: Location
Traits: Cair Andros.,Battleground.
Quest points: 5
Threat strength: 2
If Besieged Courtyard has 5 or more damage, discard it and exhaust each ready character.
Shadow: Choose one: either attacking enemy makes an additional attack after this one, or deal 10 damage to a Battleground location.
Besieged Homestead
Type: Location
Traits: Gondor.
Keywords: Villagers 2.
Quest points: 6
Threat strength: 4
Victory points: 1
Villagers 2.
Forced: When any amount of progress is placed on a location in the staging area, discard 1 villager token from that location.
Travel: The first player searches the encounter deck for an enemy, reveals it, and puts it into play engaged with him. Shuffle the encounter deck.
Bill Ferny's House
Type: Location
Traits: Hideout.
Quest points: 5
Threat strength: 5
Victory points: 5
Immune to player card effects.
While Bill Ferny's House is in the victory display, each Suspect, and each shadow card dealt to a Suspect, is immune to player card effects.
Travel: Search the encounter deck, discard pile and victory display for Bill Ferny and add him to the staging area. Shuffle the encounter deck.
Blackened Woods
Type: Location
Traits: Forest.
Quest points: 3
Threat strength: 3
Forced: When Blackened Woods is explored, discard the top card of the encounter deck and raise each player's threat by X, where X is that card's printed Threat.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove 3 progress from the main quest.
Blackroot Graves
Type: Location
Traits: Blackroot Vale.
Quest points: 1
Threat strength: 4
Forced: When Blackroot Graves is explored, return the topmost Undead enemy in the encounter discard pile to play, engaged with the first player.
Shadow: If defending character has 0 Willpower, deal 2 damage to that character.
Blight of Carn Dûm
Type: Location
Traits: Blight.,Plains.
Quest points: 3
Threat strength: 3
Forced: After an enemy attacks, heal 1 damage from it.
Travel: Deal each enemy in play 1 shadow card to travel here.
Shadow: If the attacking enemy is Thaurdir, heal 3 damage from him.
Blistering Erg
Type: Location
Traits: Desert.
Quest points: 4
Threat strength: 254
X is the stage number of the main quest.
Forced: After Blistering Erg becomes the active location, each player assigns X damage among characters he controls.
It seemed a long way, and he grew hot and very hungry...
-The Return of the King
Blocked Passage
Type: Location
Traits: Underground.
Keywords: Track 2.
Quest points: 6
Threat strength: 2
While On Track is in play, progress cannot be placed on locations in the staging area.
Shadow: Discard an attachment you control.
Blocked Tunnel
Type: Location
Traits: Underground.
Quest points: 9
Threat strength: 3
When Revealed: Make Blocked Tunnel the active location, returning any previous active location to the staging area.
Action: Exhaust a character with a Weapon attachment to place 3 progress on Blocked Tunnel. (Any player may trigger this effect.)
Across the width and height of the tunnel a vast web was spun, orderly as the web of some huge spider... —The Two Towers
Bloodied Courtyard
Type: Location
Traits: Cirith Ungol.
Quest points: 4
Threat strength: 3
While Bloodied Courtyard is the active location, it gains: "Forced: After an enemy enters the staging area, deal 1 damage to it."
Travel: Raise each player's threat by 1 to travel here.
At once he saw that up here the fighting has been fiercest. All the court was choked with dead orcs or their severed and scattered heads and limbs. The place stank of death.
-The Return of the King
Bones of Hollin
Type: Location
Traits: Ost-in-Edhil.,Ruins.
Quest points: 4
Threat strength: 3
Forced: After any amount of damage is placed on Bones of Hollin, raise each player's threat by that amount.
Travel: Place 2 damage on an Ost-in-Edhil location in play to travel here.
"...many Elves lived here in happier days, when Eregion was its name." -Gandalf, The Fellowship of the Ring