ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Overrun Village
Type: Location
Traits: Gondor.
Keywords: Villagers 2.
Quest points: 5
Threat strength: 3
Victory points: 1
Villagers 2.
While Overrun Village is in the staging area, it gains: "Forced: After an enemy engages a player, discard 1 villager token from Overrun Village."
Travel: Place 1 damage token on Dead Villagers.
Palace Remains
Type: Location
Traits: Osgiliath.
Quest points: 5
Threat strength: 0
Immune to player card effects. Palace Remains gets +1 Threat for each resource token on it.
The players cannot travel here unless there are at least 5 resource tokens on Palace Remains.
While Palace Remains is in the staging area, it gains "Forced: After a player takes control of a location, place 1 resource token here."
Palace Ruins
Type: Location
Traits: Fornost.,Ruins.
Quest points: 9
Threat strength: 9
Action: Discard the top X of your deck to reduce Palace Ruins' Threat by X until the end of the phase. Any player may trigger this action. (Limit once per phase.)
Shadow: Discard 1 card from the top of your deck for each Undead enemy engaged with you.
Parched Wadi
Type: Location
Traits: Desert.
Quest points: 3
Threat strength: 3
While Parched Wadi is in the staging area, each Creature enemy gets +1 Threat and +1 Attack.
Forced: After Parched Wadi becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Creature enemy is discarded. Add that enemy to the staging area.
Parth Galen
Type: Location
Traits: River.,Lawn.
Quest points: 4
Threat strength: 2
Victory points: 1
Immune to player card effects.
Travel: Search the encounter deck and discard pile for an enemy and add it to the staging area to travel here. Shuffle the encounter deck.
While Parth Galen is in play, the players cannot win the game.
Patch of Midnight
Type: Location
Traits: Forest.
Quest points: 5
Threat strength: 3
While Patch of Midnight is the active location, treat the text box of each poisoned character as if it were blank (except for Traits).
Shadow: Raise your threat by 1 for each poisoned character you control.
Patch of Midnight
Type: Location
Traits: Forest.
Quest points: 4
Threat strength: 4
Forced: At the beginning of the staging step, discard Patch of Midnight and reveal the top card of the encounter deck.
Shadow: If this attack destroys a character, reveal the top card of the encounter deck.
Pathless Country
Type: Location
Traits: Forest.
Quest points: 3
Threat strength: 2
Pathless Country gets +4 quest points while in the staging area.
Shadow: After this attack, the attacking enemy engages the next player then makes an immediate attack.
Pathless Country
Type: Location
Traits: Hills.
Quest points: 5
Threat strength: 3
Forced: After at least 1 progress token is placed on Pathless Country, remove 1 progress token from it.
Shadow: Deal 1 damage to each ally in play.
Pathless Wilderness
Type: Location
Traits: Forest.,Hills.
Quest points: 6
Threat strength: 2
Pathless Wilderness enters play with 3 resource tokens on it.
Forced: At the end of the round, discard 1 resource token here. Then, if there are no resource tokens here, reduce the Ring-bearer's life by 3.
Before the first day's march was over Frodo's pain began to grow again. -The Fellowship of the Ring
Patrol Room
Type: Location
Traits: Underground.
Keywords: Capture 2.
Quest points: 2
Threat strength: 3
Travel: Each player raises his threat by 3 to travel here.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player's threat is 20 or higher).
Peat Bog
Type: Location
Traits: Marsh.
Quest points: 3
Threat strength: 3
While Peat Bog is in the staging area, it gains: "Forced: After the players advance to a quest stage, each player discards 1 random card from his hand."
Dead grasses and rotting reeds loomed up in the mists like ragged shadows of long-forgotten summers.
-The Two Towers
Pelargir Alley
Type: Location
Traits: City.
Quest points: 6
Threat strength: 2
While Alcaron's Scroll is not attached to a hero, Pelargir Alley gets +3 Threat.
Shadow: If the defending player controls a hero with Alcaron's Scroll attached, attach Alcaron's Scroll to the attacking enemy.
Pelargir Docks
Type: Location
Traits: City.,River.
Quest points: 3
Threat strength: 4
While Pelargir Docks is the active location, enemies get +1 Attack and +1 Defense.
...they saw the River like a ribbon laid down to Pelargir, and beyond that was a light on the hem of the sky that spoke of the Sea. -The Return of the King
Pelargir Quays
Type: Location
Traits: City.
Quest points: 4
Threat strength: 3
Forced: At the end of the round, place a damage token here. Then, if there are 4 damage tokens here, discard Pelargir Quays and assign 4 damage among characters in play.
"...this attack will draw off much of the help that we looked to have from Lebennin and Belfalas..."
-Beregond, The Return of the King
Pelennor Field
Type: Location
Traits: Pelennor.
Quest points: 4
Threat strength: 2
While at least 1 enemy is in the staging area, progress cannot be placed on locations in the staging area.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has the Harad trait).
Pelennor Fields
Type: Location
Traits: West Bank.
Quest points: 7
Threat strength: 1
Victory points: 1
If the players have crossed the Anduin, Pelennor Fields gains: 'When faced with the option to travel, the players must either travel to Pelennor Fields or raise each player's threat by 3.'
Perilous Swamp
Type: Location
Traits: Swamp.
Quest points: 2
Threat strength: 4
No more than 1 progress token can be placed on Perilous Swamp each round.
Shadow: Remove 1 progress token from the current quest.
Pillaged Ship
Type: Location
Traits: Grey Havens.,Ship.
Keywords: Aflame 5.
Quest points: 4
Threat strength: 2
When Revealed: Either deal 3 damage to Pillaged Ship, or add the topmost enemy in the encounter discard pile to the staging area.
Shadow: If attacking enemy is a Raider, move all resources from defending character to attacking enemy.
Pine Slopes
Type: Location
Traits: Forest.
Quest points: 6
Threat strength: 3
Forced: Each time a Baggins resource is spent or discarded, raise each player's threat by 1.
Shadow: Deal attacking enemy 2 additional shadow cards for this attack.
Pine Slopes
Type: Location
Traits: Mountain.,Forest.
Quest points: 4
Threat strength: 2
When Revealed: Each Pine Slopes +2 Threat until the end of the phase.
Travel: Raise your threat by 1 for each Pine Slopes in the staging area.
Pitch Black Tunnel
Type: Location
Traits: Underground.
Keywords: Track 4.
Quest points: 5
Threat strength: 254
X is the number of characters controlled by the first player.
Travel: Reveal the top card of the encounter deck to travel here.
Pitch-dark Thicket
Type: Location
Traits: Forest.
Quest points: 2
Threat strength: 4
While Pitch-dark Thicket is the active location, all characters lose the ranged keyword.
Shadow: Attacking enemy cannot be attacked by characters with the ranged keyword until the end of the phase.
...so black that you really could see nothing. -The Hobbit
Pitch-dark Thicket
Type: Location
Traits: Forest.
Quest points: 3
Threat strength: 2
While Pitch-dark Thicket is in the staging area, enemies in the staging area cannot take damage.
Shadow: If attacking enemy was engaged this round, it cannot take damage until the end of the round.
Plains of Dunland
Type: Location
Traits: Enedwaith.,Plains.
Quest points: 5
Threat strength: 4
Whiles Plains of Dunland is in the staging area, each Dunland enemy gets -20 engagement cost and cannot be optionally engaged.
Travel: The first player engages the highest Attack enemy in the staging area to travel here.
Plains of Enedwaith
Type: Location
Traits: Enedwaith.,Plains.
Quest points: 2
Threat strength: 2
While Plains of Enedwaith is the active location, players do not draw a card during the resource phase.
Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if undefended).
Plains of Rohan
Type: Location
Traits: Plains.
Quest points: 4
Threat strength: 254
X is the number of locations in the staging area.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, increase the pursuit value by 1.
...the green plains of the Rohirrim stretched away before them to the edge of sight. -The Two Towers
Plain of Gorgoroth
Type: Location
Traits: Mordor.
Quest points: 4
Threat strength: 2
If a player has failed a Fortitude test this round, Plain of Gorgoroth gets +2 Threat.
Travel: The first player makes a Fortitude test to travel here. If he fails this test, raise each player's threat by 4.
There smokes trailed on the ground and lurked in hollows, and fumes leaked from fissures in the earth.
-The Return of the King
Plain of Isengard
Type: Location
Traits: Isengard.
Quest points: 3
Threat strength: 254
X is the number of players in the game.
While Plain of Isengard is in the staging area, archery damage must be assigned to allies, if able.
Wizardry: Each player discards 1 ally he controls.
Plaza of Nurn
Type: Location
Traits: City.
Quest points: 5
Threat strength: 254
X is 1 more than the number of Castle side quests in the victory display.
Travel: Each player assigns X damage characters he controls.
...nothing could waft away the glooms and the sad mists that clung about...
-The Return of the King
Plundered Armoury
Type: Location
Traits: Underground.
Quest points: 2
Threat strength: 2
When Revealed: Discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.
Plundered Armoury
Type: Location
Traits: Underground.
Quest points: 2
Threat strength: 3
While Plundered Armoury is in the staging area, enemies get +1 Attack.
Response: After Plundered Armoury leaves play as an explored location, each player may attach a Weapon or Armour attachment from his hand to 1 character he controls.
Poisonous Shaft
Type: Location
Traits: Isengard.
Quest points: 5
Threat strength: 2
While Poisonous Shaft is in the staging area, damaged characters cannot be readied by player card effects.
Wizardry: Each player discards a damaged character he controls.
At night plumes of vapour steamed from the vents, lit from beneath with red light, or blue, or venomous green.
-THe Two Towers
Port of Harad
Type: Location
Traits: City.
Quest points: 4
Threat strength: 254
X is the number of engaged enemies.
Travel: Assign X damage among characters in play to travel here.
Often those on who suspicion fell had fled to Umbar and there joined the rebels...
-The Return of the King
Port of Pelargir
Type: Location
Traits: City.
Quest points: 4
Threat strength: 2
While Port of Pelargir is in the staging area, no more than 1 damage can be healed from each character each round.
Shadow: If this attack damages a character, that character cannot ready until the end of the round.
Postern Door
Type: Location
Traits: Helm's Deep.
Quest points: 2
Threat strength: 3
While Postern Door is the active location, each hero gets +1 Attack.
Forced: When Postern Door is explored, until the end of the round, players cannot declare attacks.
There was a small postern-door that opened in an angle of the burg-wall on the west, where the cliff stretched out to meet it. -The Two Towers
Prison Cell
Type: Location
Traits: Underground.
Keywords: Capture 1.
Quest points: 3
Threat strength: 1
Response: After the players travel to Prison Cell, look at the captured card(s) underneath it and choose 1 to put into play at no cost. Place the other cards back underneath Prison Cell.
...goblins don't care who they catch, as long as it isa done smart and secret, and the prisoners are not able to defend themselves.
-The Hobbit
Prison Cell
Type: Location
Traits: Underground.
Keywords: Capture 1.
Quest points: 3
Threat strength: 2
While Prison Cell is the active location, it gains: "Planning Action: Rescue a random card from underneath Prison Cell. Then, raise each player's threat by X, where X is that card's printed cost. (Limit once per round)."
Quarter Deck
Type: Location
Traits: Ship.,Deck.
Quest points: 3
Threat strength: 4
While Quarter Deck is the active location, deal each enemy an additional shadow card at the beginning of the combat phase.
Shadow: Discard an attachment you control.
Ramshackle Manor
Type: Location
Traits: Bree.
Keywords: Investigate 2.
Quest points: 3
Threat strength: 2
When a player card effect reduces a player's threat by any amount, reduce that amount to 1.
Travel: Raise each player's threat by 1 to travel here.
In one of the windows he caught a glimpse of a sallow face with sly, slanting eyes; but it vanished at once.
-The Fellowship of the Ring
Ransacked House
Type: Location
Traits: City.
Quest points: 4
Threat strength: 2
Encounter Action: Put the topmost enemy in the encounter discard pile into play engaged with you to take control of Ransacked House.
While you control Ransacked House, it gains: "Forced: After the player who controls Ransacked House loses control of a location, return Ransacked House to the staging area."
Rath Celerdain
Type: Location
Traits: City.
Quest points: 5
Threat strength: 2
While Rath Celerdain is in the staging area, it gains: "Forced: At the beginning of the encounter phase, reveal the top card of the underworld deck. If it is an objective, discard it."
"...go down to the lowest circle and ask for the Old Guesthouse in the Rath Celerdain, the Lampwrights' Street." -Beregond, The Return of the King
Rauros Falls
Type: Location
Traits: Emyn Muil.
Quest points: 4
Threat strength: 2
Victory points: 3
While Rauros Falls is the active location, all characters must commit to the current quest during the quest phase.
Shadow: After this attack resolves, return attacking enemy to the staging area.
Ravenhill
Type: Location
Traits: Ruins.,Mountain.
Quest points: 2
Threat strength: 2
Victory points: 3
Immune to player card effects.
Forced: Remove 2 progress from stage 4B at the end of each round, if able.
Travel: Spend 3 Baggins resources to travel here. (1 Baggins resource instead if stage 4B is the current quest.)
Raven Chief's Camp
Type: Location
Traits: Dunland.
Keywords: Time 3.
Quest points: 9
Threat strength: 4
Victory points: 3
Immune to player card effects.
Time 3. Forced: After the last time counter is removed from this location, exhaust each damaged character. Place 3 time counters on this location.
Raven Country
Type: Location
Traits: Dunland.
Keywords: Time 4.
Quest points: 6
Threat strength: 3
Time 4. Forced: After the last time counter is removed from this location, each player raises his threat by the number of cards in his hand.
Shadow: Defending player assigns X damage among characters he controls. X is the Time X value on the active location.
Raven Stronghold
Type: Location
Traits: Dunland.
Keywords: Time 3.
Quest points: 5
Threat strength: 2
Forced: After the last time counter is removed from this location, each player reveals the top card of the Raven deck and adds it to the staging area.
Forced: When this location is explored, add the top card of the Raven deck to the staging area.
Raven Village
Type: Location
Traits: Dunland.
Keywords: Time 2.
Quest points: 3
Threat strength: 2
Time 2. Forced: After the last time counter is removed from this location, reveal the top card of the Raven deck and add it to the staging area.
Shadow: Deal attacking enemy 2 additional shadow cards from the Raven deck.
Raven War-camp
Type: Location
Traits: Dunland.
Keywords: Time 3.
Quest points: 4
Threat strength: 2
Time 3. Forced: After the last time counter is removed from this location, starting with the first player, each player draws the top card of the Raven deck and puts it into play engaged with him.
All the camp was soon astir. -The Two Towers
Ravine Ledge
Type: Location
Traits: Plains.
Quest points: 4
Threat strength: 4
While Ravine Ledge is in the staging area, each racing test requires 1 additional matching result.
Travel: The first player makes a racing Attack test. To pass requires 1 TURN result. If the players pass the test, each player draws 1 card. If the players faill the test, each player discards 1 random card from his hand.
Redhorn Foothills
Type: Location
Traits: Hills.
Quest points: 5
Threat strength: 4
While Hills of Hollin is the active location, it gains: "Forced: After an enemy is added to the staging area, it gets -5 engagement cost until the end of the round."
Forced: When Redhorn Foothills is explored, each player must discard X cards from his hand at random. X is the number of damage here.
Redhorn Pass
Type: Location
Traits: Mountain.
Quest points: 6
Threat strength: 4
Victory points: 1
Immune to player card effects.
Forced: When Redhorn Pass is explored, each player assigns X damage among characters he controls. X is the number of damage here.
"We may well be seen by watchers on that narrow path..." -Gandalf, The Fellowship of the Ring
Red River-bank
Type: Location
Traits: Western Lands.,Riverland.
Quest points: 5
Threat strength: 2
Forced: At the beginning of the refresh phase, place the top card of the encounter discard pile on the bottom of the encounter deck and raise each player's threat bu that card's Threat.
I don't know what river is way, a rushing red one, swollen with the rains of the last few days... -The Hobbit
Reeking Moat
Type: Location
Traits: Plains.
Quest points: 4
Threat strength: 2
Forced: After Reeking Moat becomes the active location, choose a non-unique, non-Nazgûl enemy in the staging area and place it facedown under Reeking Moat.
Forced: When Reeking Moat leaves play, put each enemy under it into play engaged with the first player.
...towards Mordor lay like a moat a great mire of reeking mud and foul-smelling pools.
-The Return of the King
Rhosgobel
Type: Location
Traits: Forest.
Quest points: 4
Threat strength: 254
Victory points: 4
X is the number of players in the game.
While Rhosgobel is in the staging area, Wilyador cannot be healed.
Travel: Players must complete stage one of this quest before they can travel to Rhosgobel.
Rider of Mirkwood
Type: Enemy
Traits: Nazgûl.
Engagement cost: 50
Attack: 6
Defense: 3
Hit points: 10
Threat strength: 254
Victory points: 6
Immune to player card effects.
X is 1 more than the stage number of the main quest.
Cannot leave the staging area unless the players are at stage 3B.
Rhosgobel
Type: Location
Traits: Forest.,Village.
Quest points: 1
Threat strength: 1
Immune to player card effects.
Response: After the players travel to Rhosgobel, add 1 resource to each hero's pool and each player draws 1 card.
Ring-wall of Isengard
Type: Location
Traits: Isengard.
Quest points: 2
Threat strength: 2
While Ring-wall of Isengard is in the staging area, it gains: "Forced: After any amount of damage is healed from a character, its owner discards 1 card from his hand."
Wizardry: Each player discards 1 random card from his hand.
River Anduin
Type: Location
Traits: River.
Quest points: 5
Threat strength: 2
While River Anduin is in the staging area it gains: "Forced: At the end of the travel phase, each player at this stage raises his threat by 1. Then, River Anduin moves to the staging area to the left, if able."
"Anduin flows faster than I thought." -Aragorn, The Fellowship of the Ring
River Harnen
Type: Location
Traits: Desert.,River.
Quest points: 10
Threat strength: 4
Victory points: 4
Immune to player card effects.
The players cannot travel here unless there are at least 20 progress tokens on stage 4B.
Travel: Reveal 1 encounter card per player.
Stage 4B cannot be defeated while River Harnen is in play.
River Langflood
Type: Location
Traits: Riverland.
Quest points: 3
Threat strength: 2
While it is in the staging area, River Langflood gets +1 Threat for each Troll enemy in play.
River Ninglor
Type: Location
Traits: Riverland.
Quest points: 4
Threat strength: 2
While River Ninglor is the active location, remove 1 progress token from it and from the current quest at the end of each round.
Shadow: Remove 1 progress token from the current quest. (2 progress tokens instead if this attack is undefended.)
River Running
Type: Location
Traits: Riverland.
Quest points: 5
Threat strength: 2
While River Running is in the staging area, enemies cannot be optionally engaged.
Travel: The first player engages the highest engagement cost enemy in the staging area.
...below them were trees that looked like oaks and elms, and wide grass lands, and a river running through it all.
-The Hobbit
Rocky Crags
Type: Location
Traits: Mountain.
Quest points: 2
Threat strength: 4
Travel: Each player must deal 2 damage to 1 character he controls to travel here.
Shadow: Attacking enemy gets +1 Attack for each progress token on the active location.
Rocky Foothills
Type: Location
Traits: Ettenmoors.
Quest points: 2
Threat strength: 2
When face with the otpion to travel, the players must travel to Rocky Foothills, if able.
Rocky Foothills gets +2 quest points for each quest in play.
Shadow: Attacking enemy gets +1 Attack for each damage on the defending character.
Rocky Outcrop
Type: Location
Traits: Plains.
Quest points: 3
Threat strength: 3
While Rocky Outcrop is in the staging area, characters cannot be readied by player card effects.
Travel: The first player exhausts a hero he controls.
Rolling Plains
Type: Location
Traits: Plains.
Quest points: 4
Threat strength: 2
When Revealed: Each copy of Rolling Plains gets +2 Threat until the end of the phase.
Travel: Raise each player's threat by 2.
The falling stream vanished into a deep growth of cresses and water-plants, and they could hear it tinkling away in green tunnels, down long gentle slopes...
-The Two Towers
Rolling Seas
Type: Location
Traits: Ocean.
Quest points: 3
Threat strength: 4
Travel: Shift your heading off-course to travel here.
Shadow: If this attack deals damage to a Ship objective, shift your heading off-course.
The winds of wrath came driving him, and blindly in the foam he fled… —The Fellowship of the Ring
Roofless Tower
Type: Location
Traits: Desert.,Ruins.
Quest points: 4
Threat strength: 2
While Roofless Tower is in the staging area, it gains: "Forced: When a player plays an event, either remove 1 progress from the main quest, or cancel the effects of that event."
Travel: Exhaust a hero to travel here.
Roots of Mindolluin
Type: Location
Traits: Underworld.
Keywords: Underworld 1.
Quest points: 5
Threat strength: 2
Each location in the staging area gets +2 quest points.
"Were it buried beneath the roots of Mindolluin, still it would burn your mind away..." -Gandalf, The Return of the King
Rough Waters
Type: Location
Traits: Ocean.
Quest points: 3
Threat strength: 2
While Rough Waters is in the staging area, cancel the first Sailing Success symbol found during each Sailing test.
Shadow: If you are off-course (Cloudy, Rainy, or Stormy), attacking enemy gets +2 Attack.
Rugged Country
Type: Location
Traits: Arnor.
Quest points: 3
Threat strength: 2
If the current quest is a side quest, Rugged Country gets +2 Threat.
Shadow: Attacking enemy gets +1 Attack for each quest card in play.
Ruined Plaza
Type: Location
Traits: Ost-in-Edhil.,Ruins.
Quest points: 2
Threat strength: 2
Forced: After Ruined Plaza enters the staging area, place 1 damage here.
Shadow: Defending player assigns X damage amoung characters he controls. X is the number of cards underneath The Orcs' Search.
Ruined Road
Type: Location
Traits: Road.
Quest points: 5
Threat strength: 1
Response: After you travel to Ruined Road, the first player places 2 progress tokens on it or readies 1 hero he controls.
Shadow: Return attacking enemy to the staging area after it attacks.
Ruined Square
Type: Location
Traits: Osgiliath.
Keywords: Surge.
Quest points: 2
Threat strength: 1
Response: After an enemy is defeated, place 1 progress token on Ruined Square.
Forced: If a player controls Ruined Square when a character leaves play, return Ruined Square to the staging area.
Ruined Tower
Type: Location
Traits: Osgiliath.
Quest points: 2
Threat strength: 2
Travel: If there is 1 active location, exhaust a character to travel here. (There are now 2 active locations.)
Forced: After the player who controls Ruined Tower loses control of a location, return Ruined Tower to the staging area.
Ruined Watch-tower
Type: Location
Traits: Arnor.,Ruins.
Quest points: 4
Threat strength: 3
While Ruined Watch-tower is in the staging area, it gains: "Forced: When an Orc enemy is revealed, each player must deal 1 damage to a character he controls.
While Ruined Watch-tower is the active location, each enemy gets +3 Defense.