ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Erebor Guard
Type: Ally
Sphere: Spirit
Traits: Dwarf.,Warrior.
Keywords: Sentinel.
Resource cost: 4
Willpower: 0
Attack: 1
Defense: 2
Hit points: 3
Response: When you play Erebor Guard from your hand, discard the top 2 cards of your deck to reduce its cost by 2.
...the fortress of the dwarves could not be taken by surprise.
-The Hobbit
Erebor Hammersmith
Type: Ally
Sphere: Lore
Traits: Dwarf.,Craftsman.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 1
Hit points: 3
Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.
"In Erebor in the Kingdom of Dain there is such skill..." -Aragorn, The Return of the King
Erebor Record Keeper
Type: Ally
Sphere: Lore
Traits: Dwarf.
Resource cost: 1
Willpower: 1
Attack: 0
Defense: 0
Hit points: 1
Erebor Record Keeper cannot attack or defend.
Action: Exhaust Erebor Record Keeper and pay 1 Lore resource to choose and ready a Dwarf character.
Erebor Toymaker
Type: Ally
Sphere: Spirit
Traits: Dwarf.,Craftsman.
Resource cost: 3
Willpower: 2
Attack: 0
Defense: 0
Hit points: 2
Response: After you play Erebor Toymaker from your hand, reduce the cost of the next attachment played this phase by 2.
There were toys the like of which they had never seen before, all beautiful and some obviously magical.
-The Fellowship of the Ring
Ered Luin Miner
Type: Ally
Sphere: Neutral
Traits: Dwarf.
Resource cost: 3
Willpower: 1
Attack: 1
Defense: 1
Hit points: 2
Response: After Ered Luin Miner is discarded from your deck, put it into play under your control.
Tools were to be found in plenty that the miners and quarriers and builders of old had used; and at such work the dwarves were still very skilled.
-The Hobbit
Ered Nimrais Prospector
Type: Ally
Sphere: Lore
Traits: Dwarf.
Resource cost: 2
Willpower: 1
Attack: 0
Defense: 1
Hit points: 2
Response: After Ered Nimrais Prospector enters play, discard the top 3 cards of your deck. Then, choose and shuffle 1 card from your discard pile back into your deck.
Eregion Survivor
Type: Ally
Sphere: Spirit
Traits: Noldor.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 1
Hit points: 3
As long as you do not have cards in your hand, Eregion Survivor gets +1 Willpower, +1 Attack and +1 Defense.
Erestor
Type: Ally
Sphere: Leadership
Traits: Noldor.
Resource cost: 4
Willpower: 2
Attack: 0
Defense: 1
Hit points: 3
Action: Choose and discard 1 card from your hand to draw 1 card. (Limit once per round.)
Beside Glorfindel there were several other counsellors of Elrond's household, of whom Erestor was the chief...
-The Fellowship of the Ring
Errand-rider
Type: Ally
Sphere: Leadership
Traits: Gondor.
Resource cost: 1
Willpower: 0
Attack: 0
Defense: 0
Hit points: 2
Action: Exhaust Errand-rider to move 1 resource from the resource pool of a hero you control to another hero's resource pool.
For the people of the City used horses very little and they were seldom seen in their streets, save only those ridden by the errand-riders of their lord. -The Return of the King
Eryn Galen Settler
Type: Ally
Sphere: Lore
Traits: Woodman.
Resource cost: 2
Willpower: 1
Attack: 2
Defense: 0
Hit points: 2
Response: When the active location leaves play as an explored location, discard Eryn Galen Settler to discard a location in the staging with the same title as the just explored location.
Escort from Edoras
Type: Ally
Sphere: Spirit
Traits: Rohan.
Resource cost: 2
Willpower: 2
Attack: 0
Defense: 0
Hit points: 1
While committed to a quest, Escort from Edoras gets +2 Willpower.
Forced: After resolving a quest to which Escort from Edoras was committed, discard Escort from Edoras from play.
Ethir Swordsman
Type: Ally
Sphere: Spirit
Traits: Outlands.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 1
Hit points: 1
Each Outlands character you control gets +1 Willpower.
We heard of the horns in the hills ringing,
the swords shining in the South-kingdom.
-The Return of the King
Faramir
Type: Ally
Sphere: Leadership
Traits: Gondor.,Noble.,Ranger.
Resource cost: 4
Willpower: 2
Attack: 1
Defense: 2
Hit points: 3
Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.
"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
-Mablung, Ranger of Ithilien,
The Two Towers
Faramir
Type: Ally
Sphere: Lore
Traits: Gondor.,Noble.,Ranger.
Resource cost: 4
Willpower: 2
Attack: 1
Defense: 2
Hit points: 3
Response: After Faramir enters play, choose a non-unique enemy in the staging area. Engage that enemy and deal 2 damage to it (4 damage instead if it has an attachment on it).
"There will be hard handstrokes nigh at hand ere the day is full."
-The Two Towers
Farmer Maggot
Type: Ally
Sphere: Tactics
Traits: Hobbit.
Resource cost: 3
Willpower: 1
Attack: 2
Defense: 0
Hit points: 2
Response: After Farmer Maggot enters play, deal 1 damage to an enemy engaged with you. (Deal 2 damage instead if that enemy's engagement cost is higher than your threat.)
"It is lucky for you that I know you. I was going out to set my dogs on any strangers." -The Fellowship of the Ring
Fili
Type: Ally
Sphere: Leadership
Traits: Dwarf.
Resource cost: 3
Willpower: 1
Attack: 1
Defense: 1
Hit points: 2
Response: After you play Fili from your hand during the planning phase, seach your deck for Kili and put him into play under your control. Then, shuffle your deck.
Firyal
Type: Ally
Sphere: Lore
Traits: Harad.,Scout.
Resource cost: 5
Willpower: 3
Attack: 1
Defense: 2
Hit points: 3
Response: After Firyal commits to the quest, look at the top card of the encounter deck. Then, you may discard the looked at card.
Forest Road Traveler
Type: Ally
Sphere: Lore
Traits: Woodman.,Scout.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 1
Hit points: 2
Forest Road Traveler gets +1 Willpower, +1 Attack, and +1 Defense for each attachment on the active location.
Only on the Road would travellers be found...
-The Fellowship of the Ring
Forlong
Type: Ally
Sphere: Leadership
Traits: Outlands.
Resource cost: 3
Willpower: 1
Attack: 1
Defense: 1
Hit points: 3
While you control Outlands allies that belong to 4 different spheres, ready Forlong at the beginning of each phase.
"Forlong!" men shouted. "True heart, true friend!" -The Return of the King
Fornost Bowman
Type: Ally
Sphere: Tactics
Traits: Dúnedain.,Ranger.
Keywords: Ranged.
Resource cost: 3
Willpower: 1
Attack: 1
Defense: 1
Hit points: 3
Fornost Bowman gets +1 Attack for each enemy engaged with you.
To the last battle at Fornost with the Witch-lord of Angmar they sent some bowmen to the aid of the king...
-The Fellowship of the Ring
Gaffer Gamgee
Type: Ally
Sphere: Lore
Traits: Hobbit.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 0
Hit points: 1
Combat Action: Return Gaffer Gamgee to your hand to choose an enemy with engagement cost higher than your threat. Until the end of the round, that enemy cannot attack you.
"Why? Why's none of my business, or yours."
-The Fellowship of the Ring
Galadhon Archer
Type: Ally
Sphere: Tactics
Traits: Silvan.,Warrior.
Keywords: Ranged.
Resource cost: 2
Willpower: 0
Attack: 2
Defense: 0
Hit points: 1
Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.
Galadhrim Healer
Type: Ally
Sphere: Lore
Traits: Silvan.,Healer.
Resource cost: 2
Willpower: 1
Attack: 0
Defense: 1
Hit points: 1
Response: After Galadhrim Healer enters play, choose a player. Heal 1 damage from each hero controlled by that player.
"Even if your Quest did not concern us closely, you should have refuge in this City, until you were healed and refreshed."
-Celeborn, The Fellowship of the Ring
Galadhrim Minstrel
Type: Ally
Sphere: Lore
Traits: Silvan.,Minstrel.
Resource cost: 2
Willpower: 1
Attack: 0
Defense: 0
Hit points: 1
Response: After Galadhrim Minstrel enters play, search the top 5 cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.
Galadhrim Weaver
Type: Ally
Sphere: Spirit
Traits: Silvan.,Craftsman.
Resource cost: 1
Willpower: 1
Attack: 0
Defense: 0
Hit points: 1
Cannot attack or defend.
Response: After Galadhrim Weaver enters play, shuffle the top card of your discard pile into your deck.
"You are indeed high in the favour of the Lady! For she herself and her maidens wove this..." -Lórien Elf, The Fellowship of the Ring
Galadriel
Type: Ally
Sphere: Leadership
Traits: Noldor.,Noble.
Resource cost: 3
Willpower: 3
Attack: 0
Defense: 0
Hit points: 3
At the end of the round, discard Galadriel from play.
Response: After you play Galadriel from your hand, search the top 5 cards of your deck for an attachment of cost 3 or less and put it into play. Put the remaining cards back in any order.
Galadriel's Handmaiden
Type: Ally
Sphere: Spirit
Traits: Silvan.
Resource cost: 2
Willpower: 2
Attack: 0
Defense: 1
Hit points: 1
Response: After Galadriel's Handmaiden enters play, choose a player. That player reduces his threat by 1.
Her maidens stood silent about her, and a while she looked upon her guests. -The Fellowship of the Ring
Galdor of the Havens
Type: Ally
Sphere: Lore
Traits: Noldor.
Resource cost: 4
Willpower: 2
Attack: 2
Defense: 1
Hit points: 4
Response:  After 1 or more cards are discarded from your hand, draw 1 card. Limit once per round.
"But have they the strength, have we here the strength to withstand the Enemy, the coming of Sauron at the last, when all else is overthrown?"
-The Fellowship of the Ring
Galion
Type: Ally
Sphere: Spirit
Traits: Silvan.
Resource cost: 0
Willpower: 0
Attack: 0
Defense: 0
Hit points: 1
Cannot attack or defend.
Response: After Galion enters play, he gets +1 Willpower until the end of the round.
"Here am I waiting and waiting down hero, while you fellows drink and make merry and forget your tasks. Small wonder if I fall asleep from weariness!"
-The Hobbit
Gamling
Type: Ally
Sphere: Spirit
Traits: Rohan.,Warrior.
Resource cost: 3
Willpower: 1
Attack: 1
Defense: 2
Hit points: 2
Response: After a Rohan ally you control is discarded from play, exhaust Gamling to return that ally to your hand.
"...we have a thousand fit to fight on foot," said Gamling, an old man, the leader of those that watched the Dike. -The Two Towers
Gandalf
Type: Ally
Sphere: Neutral
Traits: Istari.
Resource cost: 5
Willpower: 4
Attack: 4
Defense: 4
Hit points: 4
At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.
Gandalf
Type: Ally
Sphere: Neutral
Traits: Istari.
Resource cost: 5
Willpower: 4
Attack: 4
Defense: 4
Hit points: 4
Gandalf does not exhaust to commit to a quest.
Forced: At the end of the refresh phase, discard Gandalf from play. You may raise your threat by 2 to cancel this effect.
Ghân-buri-Ghân
Type: Ally
Sphere: Lore
Traits: Wose.
Resource cost: 2
Willpower: 254
Attack: 1
Defense: 1
Hit points: 2
X is the Threat of the active location.
Travel Action: Discard Ghân-buri-Ghân to travel to a location without resolving its Travel effect.
Giant Bear
Type: Ally
Sphere: Tactics
Traits: Creature.,Beorning.
Resource cost: 5
Willpower: 0
Attack: 4
Defense: 3
Hit points: 4
Cannot have attachments.
Action: Ready Giant Bear. At the end of the phase in which you trigger this effect, shuffle Giant Bear into your deck. (Limit once per phase.)
"As a bear he ranged far and wide"
-Gandalf, The Hobbit
Gildor Inglorion
Type: Ally
Sphere: Lore
Traits: Noldor.
Resource cost: 5
Willpower: 3
Attack: 2
Defense: 3
Hit points: 3
Action: Exhaust Gildor Inglorion to look at the top 3 cards of your deck. Switch one of those cards with a card from your hand. Then, return the 3 cards to the top of your deck, in any order.
"Go not to the Elves for counsel, for they will say both no and yes." -Frodo Baggins, The Fellowship of the Ring
Gimli
Type: Ally
Sphere: Leadership
Traits: Dwarf.,Warrior.
Keywords: Sentinel.
Resource cost: 4
Willpower: 2
Attack: 2
Defense: 2
Hit points: 3
Response: After an enemy is revealed from the encounter deck, ready Gimli.
Gléowine
Type: Ally
Sphere: Lore
Traits: Minstrel.,Rohan.
Resource cost: 2
Willpower: 1
Attack: 0
Defense: 0
Hit points: 2
Action: Exhaust Gléowine to choose a player. That player draws 1 card.
Then the Riders of the King's House upon white horses rode round about the barrow and sang together a song of Théoden Thengel's son that Gléowine his minstrel made...
-The Return of the King
Glóin
Type: Ally
Sphere: Leadership
Traits: Dwarf.
Resource cost: 3
Willpower: 2
Attack: 1
Defense: 1
Hit points: 3
While you control at least 5 Dwarf characters, Glóin gains: 'Response: After you play Glóin from your hand, choose a hero. Add 2 resources to that hero's resource pool.'
Glóin lit several more torches, and then they all crept out, one by one...
-The Hobbit
Glorfindel
Type: Ally
Sphere: Spirit
Traits: Noldor.,Noble.,Warrior.
Resource cost: 5
Willpower: 3
Attack: 3
Defense: 1
Hit points: 4
Glorfindel can be played from your discard pile.
Action: Discard a card from your hand to ready Glorfindel. (Limit once per phase.)
"Glorfindel is an Elf-lord of a house of princes."
-Gandalf, The Fellowship of the Ring
Gondorian Spearman
Type: Ally
Sphere: Tactics
Traits: Gondor.,Warrior.
Keywords: Sentinel.
Resource cost: 2
Willpower: 0
Attack: 1
Defense: 1
Hit points: 1
Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.
More than a thousand were there mustered. Their spears were like a springing wood. -The Two Towers
Greenwood Archer
Type: Ally
Sphere: Leadership
Traits: Silvan.
Keywords: Ranged.
Resource cost: 2
Willpower: 0
Attack: 2
Defense: 0
Hit points: 1
Response: After Greenwood Archer enters play, ready a hero.
They dwelt most often by the edges of the woods, from which they could escape at times to hunt...
-The Hobbit
Greenwood Defender
Type: Ally
Sphere: Leadership
Traits: Silvan.,Warrior.
Resource cost: 3
Willpower: 0
Attack: 0
Defense: 2
Hit points: 3
Response: After Greenwood Defender enters play, it does not exhaust to defend until the end of the round.
...after the coming of Men they took ever more and more to the gloaming and the dusk.
-The Hobbit
Greyflood Wanderer
Type: Ally
Sphere: Spirit
Traits: Dúnedain.,Scout.
Resource cost: 3
Willpower: 2
Attack: 1
Defense: 0
Hit points: 2
You may give Greyflood Wanderer doomed 2 when you play from your hand. If you do, it gains: "Response: After you play Greyflood Wanderer, place 1 progress token on each location in play."
...others had gone west, and with the help of Aragorn and the Rangers had searched the lands far down the Greyflood... -The Fellowship of the Ring
Grimbold
Type: Ally
Sphere: Tactics
Traits: Rohan.,Warrior.
Resource cost: 3
Willpower: 2
Attack: 1
Defense: 1
Hit points: 2
Combat Action: Discard Grimbold to choose an enemy engaged with a player. That enemy cannot attack that player this phase.
Grimbold's men turned aside and passed round to a great gap in the wall further eastward.
-The Return of the King
Guardian of Arnor
Type: Ally
Sphere: Leadership
Traits: Dúnedain.,Ranger.
Keywords: Sentinel.
Resource cost: 3
Willpower: 1
Attack: 1
Defense: 1
Hit points: 3
Guardian of Arnor gets +1 Defense for each enemy engaged with you.
"Travellers scowl at us, and countrymen give us scornful names." -Aragorn, The Fellowship of the Ring
Guardian of Esgaroth
Type: Ally
Sphere: Leadership
Traits: Dale.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 1
Hit points: 1
Guardian of Esgaroth gets +1 Willpower, +1 Attack, +1 Defense, and +1 hit point for each different player card attachment it has. (Limit +3 to each.)
The men of the lake-town Esgaroth were mostly indoors, for the breeze was from the black East and chill, but a few were walking on the quays, and watching...
-The Hobbit
Guardian of Ithilien
Type: Ally
Sphere: Lore
Traits: Gondor.,Ranger.
Resource cost: 1
Willpower: 0
Attack: 1
Defense: 0
Hit points: 1
Response: After Guardian of Ithilien enters play, return an enemy engaged with you to the staging area.
From such men the Lord Denethor chose his forayers…to harry the Orcs and other enemies that roamed between the Ephel Dúath and the River.
-The Two Towers
Guardian of Rivendell
Type: Ally
Sphere: Neutral
Traits: Noldor.,Warrior.
Resource cost: 3
Willpower: 1
Attack: 2
Defense: 3
Hit points: 3
As an additional cost to play Guardian of Rivendell from your hand, you must discard 2 cards from your hand.
"Indeed there is a power in Rivendell to withstand the might of Mordor, for a while."
-Gandalf, The Fellowship of the Ring
Guard of the Citadel
Type: Ally
Sphere: Leadership
Traits: Gondor.,Warrior.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 0
Hit points: 2
"But the Lords of Minas Tirith still fight on, defying our enemies, keeping the passage of the River from Argonath to the Sea."
-Elrond, The Fellowship of the Ring
Guthlaf
Type: Ally
Sphere: Tactics
Traits: Rohan.
Resource cost: 3
Willpower: 1
Attack: 1
Defense: 2
Hit points: 2
If there is at least 1 Rohan hero in play, lower the cost to play Guthlaf by 1.
If there is at least 1 Gondor hero in play, Guthlaf gains sentinel.
Gwaihir
Type: Ally
Sphere: Tactics
Traits: Creature.,Eagle.
Resource cost: 5
Willpower: 2
Attack: 3
Defense: 1
Hit points: 4
Cannot have restricted attachments.
Response: After Gwaihir enters play, search your discard pile for an Eagle ally and put it into play under your control. At the end of the round, if that ally is still in play, add it to your hand.
"The North Wind blows, but we shall outfly it." -Gwaihir, The Return of the King
Halbarad
Type: Ally
Sphere: Leadership
Traits: Dúnedain.,Ranger.
Resource cost: 4
Willpower: 2
Attack: 2
Defense: 2
Hit points: 3
Reduce the cost to play Halbarad by 1 for each enemy engaged with you.
Each enemy engaged with you gets +10 engagement cost.
"Halbarad Dunadan, Ranger of the North I am..."
-The Return of the King
Haldir of Lórien
Type: Ally
Sphere: Lore
Traits: Silvan.
Keywords: Ranged.,Sentinel.
Resource cost: 4
Willpower: 2
Attack: 2
Defense: 2
Hit points: 3
"But there are some of us still who go abroad for the gathering of news and the watching of our enemies, and they speak the languages of other lands." -The Fellowship of the Ring
Haleth
Type: Ally
Sphere: Lore
Traits: Woodman.,Scout.
Resource cost: 4
Willpower: 2
Attack: 2
Defense: 1
Hit points: 3
Response: After Haleth quests successfully, search the top 5 cards of your deck for an attachment and add it to your hand. Shuffle your deck.
Halfast Gamgee
Type: Ally
Sphere: Leadership
Traits: Hobbit.
Resource cost: 3
Willpower: 2
Attack: 1
Defense: 0
Hit points: 2
Reduce the cost to play Halfast Gamgee by 1 for each side quest in the victory display.
Response: After Halfast Gamgee enters play, add 1 resource to a hero's resource pool.
"He works for Mr. Boffin at Overhill and goes up to the Northfarthing for the hunting."
-Sam Gamgee, The Fellowship of the Ring
Halfling Bounder
Type: Ally
Sphere: Lore
Traits: Hobbit.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 0
Hit points: 2
While there is a side quest in the victory display, Halfling Bounder gains: "Response: Discard Halfling Bounder to cancel the 'when revealed' effects of an encounter card that was just revealed from the encounter deck."
"The Bounders have never been so busy before."
-Sam Gamgee, The Fellowship of the Ring
Háma
Type: Ally
Sphere: Spirit
Traits: Rohan.,Warrior.
Resource cost: 3
Willpower: 1
Attack: 2
Defense: 2
Hit points: 2
Combat Action: Ready Háma. He gets +3 Defense until the end of the phase. At the end of the phase, discard Háma. (Limit once per round.)
"I am the Doorward of Théoden," he said. "Háma is my name." -The Two Towers
Harbor Master
Type: Ally
Sphere: Lore
Traits: Noldor.
Resource cost: 3
Willpower: 1
Attack: 2
Defense: 0
Hit points: 2
Response: After a card effect adds any number of resources to the resource pool of a hero you control, Harbor Master gains +1 Defense until the end of the round.
For the Elves of the High Kindred had not yet forsaken Middle-earth, and they dwelt still at that time at the Grey Havens...-The Fellowship of the Ring
Henamarth Riversong
Type: Ally
Sphere: Lore
Traits: Silvan.
Resource cost: 1
Willpower: 1
Attack: 1
Defense: 0
Hit points: 1
Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.
"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
-Sam Gamgee,
The Fellowship of the Ring
Henneth Annûn Guard
Type: Ally
Sphere: Tactics
Traits: Gondor.,Warrior.
Resource cost: 3
Willpower: 0
Attack: 2
Defense: 2
Hit points: 2
You may give Henneth Annûn Guard doomed 1 when you play it from your hand. If you do, it gains :"Response: After you play Henneth Annûn Guard, choose a character. Until the end of the round, that character gets +2 Defense and gains sentinel."
"Does he think that men sleep without watch all night?" -Faramir, The Two Towers
Herald of Anórien
Type: Ally
Sphere: Leadership
Traits: Gondor.
Resource cost: 2
Willpower: 1
Attack: 0
Defense: 1
Hit points: 1
You may give Herald of Anórien doomed 2 when you play it from your hand. If you do, it gains: "Response: After you play Herald of Anórien, choose a player. That player may put into play 1 ally from his hand with a printed cost 2 or lower."
"Send the heralds forth! Let them summon all who dwell nigh!" -Théoden, The Two Towers
Hobbit Archer
Type: Ally
Sphere: Leadership
Traits: Hobbit.,Archer.
Keywords: Ranged.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 0
Hit points: 2
Hobbit Archer gets +1 Attack while attacking an enemy with a higher engagement cost than your threat.
"If you lay a finger on this farmer, or on anyone else, you will be shot at once."
-Merry, The Return of the King
Honour Guard
Type: Ally
Sphere: Tactics
Traits: Gondor.,Warrior.
Resource cost: 2
Willpower: 0
Attack: 0
Defense: 1
Hit points: 3
Response: Exhaust Honour Guard to cancel 1 point of damage just dealt to a character.
Valour Response: Exhaust and discard Honour Guard to cancel up to 5 damage just dealt to a character.
Horseback Archer
Type: Ally
Sphere: Tactics
Traits: Rohan.,Archer.
Keywords: Ranged.
Resource cost: 3
Willpower: 0
Attack: 2
Defense: 1
Hit points: 2
A few of the riders appeared to be bowmen, skilled at shooting from a running horse. -The Two Towers
Hunter of Lamedon
Type: Ally
Sphere: Lore
Traits: Gondor.,Outlands.
Resource cost: 2
Willpower: 1
Attack: 1
Defense: 1
Hit points: 1
Response: After you play Hunter of Lamedon from your hand, reveal the top card of your deck. If it is an Outlands card, add it to your hand. Otherwise, discard it.
From Lamedon, a few grim hillmen without a captain. -The Return of the King
Imladris Caregiver
Type: Ally
Sphere: Lore
Traits: Noldor.,Healer.
Resource cost: 2
Willpower: 1
Attack: 0
Defense: 1
Hit points: 2
Action: Discard a card from your hand to heal 1 damage on any character. (Limit twice per round).
"You are in Rivendell, and you need not worry about anything for the present."
-Gandalf, The Fellowship of the Ring
Imladris Stargazer
Type: Ally
Sphere: Spirit
Traits: Noldor.
Resource cost: 2
Willpower: 0
Attack: 0
Defense: 1
Hit points: 1
Action: Exhaust Imladris Stargazer to choose a player. That player looks at the top 5 cards of his deck and then returns them to the top of his deck in any order.
Ingold
Type: Ally
Sphere: Leadership
Traits: Gondor.
Resource cost: 3
Willpower: 0
Attack: 1
Defense: 1
Hit points: 3
Ingold gets +1 Willpower for each hero you control with at least 1 resource in its resource pool.
"We wish for no strangers in the land at this time, unless they be mighty men of arms in whose faith and help we can trust." —The Return of the King
Ioreth
Type: Ally
Sphere: Lore
Traits: Gondor.,Healer.
Resource cost: 0
Willpower: 0
Attack: 0
Defense: 0
Hit points: 1
Cannot attack or defend.
Action: Spend 1 Lore resource and exhaust Ioreth. Then, heal 3 points of damage from a character. Any player may trigger this action.
Isengard Messenger
Type: Ally
Sphere: Lore
Traits: Isengard.
Resource cost: 2
Willpower: 1
Attack: 0
Defense: 1
Hit points: 2
Response: After you raise your threat from the Doomed keyword, Isengard Messenger gets +1 Willpower until the end of the round. (Limit twice per round.)
"I have an urgent errand," he said. "My news is evil." -Radagast, The Fellowship of the Ring