ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Shadow Dweller
Type: Enemy
Traits: Creature.
Engagement cost: 36
Attack: 5
Defense: 3
Hit points: 6
Threat strength: 3
Cannot have non-objective player card attachments or take non-combat damage.
Forced: When Shadow Dweller attacks you, discard the top card of your deck and assign X damage among character you control, where X is the discarded card's cost.
Shadow Dweller
Type: Enemy
Traits: Creature.
Keywords: Surge.
Engagement cost: 0
Attack: 7
Defense: 7
Hit points: 8
Threat strength: 1
Surge.
Shadow Dweller does not make engagement checks while Cave Torch is in play.
Shadow: Shuffle Shadow Dweller back into the encounter deck.
Shadow Host
Type: Enemy
Traits: Undead.,Oathbreaker.
Keywords: Phantom.
Engagement cost: 45
Attack: 4
Defense: 2
Hit points: 6
Threat strength: 4
Forced: When Shadow Host engages you, either attach a set aside Overcome by Fear to your threat dial, or it makes an immediate attack.
"In that gloom the Shadow Host seemed to grow stronger and more terrible to look upon."
-Legolas, The Return of the King
Shadow Host Captain
Type: Enemy
Traits: Undead.,Oathbreaker.
Keywords: Spectral.
Engagement cost: 42
Attack: 4
Defense: 1
Hit points: 6
Threat strength: 3
Spectral.
Dusk. Shadow Host Captain gets +1 Attack and +1 Defense.
Midnight. Shadow Host Captain gets +2 Attack and +2 Defense.
Shadow-man
Type: Enemy
Traits: Undead.,Oathbreaker.
Keywords: Spectral.
Engagement cost: 27
Attack: 4
Defense: 1
Hit points: 5
Threat strength: 2
Spectral.
When Revealed: Players cannot play events until the end of the round.
Shadow: Attacking enemy gets +1 Attack (Dusk. +2 Attack instead. Midnight. +3 Attack instead).
Shady Bree-Lander
Type: Enemy
Traits: Bree.,Spy.
Engagement cost: 28
Attack: 3
Defense: 1
Hit points: 4
Threat strength: 2
While The One Ring is exhausted, Shady Bree-lander gains: "Cannot be optionally engaged."
Shadow: Defending character get -1 Defense (-2 Defense instead if The One Ring is exhausted).
Shagrat
Type: Enemy
Traits: Orc.,Uruk.
Engagement cost: 46
Attack: 5
Defense: 4
Hit points: 6
Threat strength: 4
Victory points: 4
Cannot have attachments. Cannot take non-combat damage.
Allies cannot attack or defend against Shagrat.
Forced: After progress is placed on the quest, Shagrat gets -X engagement cost until the end of the round. X is the amount of progress just placed.
Shelob
Type: Enemy
Traits: Creature.,Spider.
Keywords: Indestructible.
Engagement cost: 50
Attack: 4
Defense: 4
Hit points: 8
Threat strength: 4
Victory points: 8
Cannot have attachments.
Shelob gets +1 Threat for each resource on her.
Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.
Siege Raft
Type: Enemy
Traits: Besieger.
Engagement cost: 30
Attack: 4
Defense: 1
Hit points: 6
Threat strength: 3
When Revealed: Deal 2 damage to the lowest Threat Battleground location in play, if able.
Shadow: Deal 2 damage to The Banks if it is in play. Otherwise, attacking enemy gets +2 Attack.
Silent Guardian
Type: Enemy
Traits: Undead.
Engagement cost: 36
Attack: 2
Defense: 4
Hit points: 10
Threat strength: 4
While you are engaged with Silent Guardian, it gains: "Forced: The first time you play an event card each round, instead of discarding that card after playing it, reanimate it."
Silvertide Marauder
Type: Enemy
Traits: Orc.
Engagement cost: 28
Attack: 3
Defense: 3
Hit points: 6
Threat strength: 2
While attacking, Silvertine Marauder gets +2 Attack if the defending character has less than 2 Willpower.
Shadow: Attacking enemy gets +2 Attack if the defending character has less than 2 Willpower.
Slab-bearer
Type: Enemy
Traits: Troll.
Engagement cost: 32
Attack: 5
Defense: 3
Hit points: 4
Threat strength: 4
Cannot have attachments.
Forced: When Slab-bearer is destroyed, discard the top card of the encounter deck. If the discarded card is an enemy, add it to the staging area.
...they bore great slabs of stone, and flung them down to serve as gangways over the fire.
-The Fellowship of the Ring
Slithering Arm
Type: Enemy
Traits: Creature.,Tentacle.
Keywords: Surge.,Grapple (most enemies grappled).
Engagement cost: 0
Attack: 4
Defense: 1
Hit points: 5
Threat strength: 0
Surge. Grapple (most enemies grappled).
Forced: After Slitering Arm engages a player, it makes an immediate attack against that player.
Smaug the Golden
Type: Enemy
Traits: Dragon.
Keywords: Indestructible.
Engagement cost: 50
Attack: 6
Defense: 9
Hit points: 20
Threat strength: 254
Indestructible. Immune to player card effects
X is the number of non-Burglar characters committed to the quest.
Forced: After the 6th progress token is placed here, the players advance to stage 4A.
Smaug the Magnificent
Type: Enemy
Traits: Dragon.
Engagement cost: 30
Attack: 8
Defense: 8
Hit points: 20
Threat strength: 5
Immune to player card effects.
Excess damage from attacks by Smaug the Magnificent must be assigned to Lake-town.When Revealed: Move 3 damage from Smaug the Magnificent to Lake-town.
Smaug the Magnificent
Type: Enemy
Traits: Dragon.
Keywords: Indestructible.
Engagement cost: 50
Attack: 8
Defense: 8
Hit points: 20
Threat strength: 6
Indestructible. Immune to player card effects.
Cannot leave the staging area (except by quest effect) but is considered to be engaged with the first player.
Forced: If Smaug the Magnificent is dealt a shadow card with a burgle effect, he makes an additional attack immediately after this one.
Smaug the Mighty
Type: Enemy
Traits: Dragon.
Engagement cost: 40
Attack: 5
Defense: 9
Hit points: 20
Threat strength: 7
Immune to player card effects.
When Revealed: Smaug the Mighty makes an immediate attack against each player (deal and resolve a shodow card for each attack).
Smaug the Terrible
Type: Enemy
Traits: Dragon.
Engagement cost: 35
Attack: 7
Defense: 7
Hit points: 20
Threat strength: 6
Immune to player card effects.
When Revealed: Resolve all burn damage from all locations in play
Snaga
Type: Enemy
Traits: Orc.
Keywords: Peril.,Archery 1.
Engagement cost: 44
Attack: 3
Defense: 1
Hit points: 3
Threat strength: 1
Peril. Archery 1.
When Revealed: Discard 1 random card from your hand. Snaga gets +X Threat until the end of the round, where X is the discarded card's printed cost.
Round them were many smaller goblins. -The Two Towers
Snaga Archer
Type: Enemy
Traits: Orc.,Snaga.
Keywords: Archery 2.
Engagement cost: 44
Attack: 4
Defense: 2
Hit points: 3
Threat strength: 2
Forced: After Snaga Archer engages you, deal 2 damage to a character you control.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).
Snaga Scouts
Type: Enemy
Traits: Orc.,Scout.
Engagement cost: 1
Attack: 1
Defense: 0
Hit points: 2
Threat strength: 1
Forced: At the beginning of the encounter phase, all copies of Snaga Scouts engage the player with the lowest threat. (The first player chooses in case of a tie.)
Snow-Giant
Type: Enemy
Traits: Giant.,Snow.
Engagement cost: 42
Attack: 6
Defense: 4
Hit points: 10
Threat strength: 4
Victory points: 1
While Snow-Giant is in the staging area, it attacks the first player during the combat phase, as if it were engaged.
Forced: After Snow-Giant engages you, discard the ally you control with the highest Willpower.
Snow-troll
Type: Enemy
Traits: Troll.
Engagement cost: 35
Attack: 5
Defense: 3
Hit points: 9
Threat strength: 3
Cannot have player card attachments.
Forced: After Snow-troll attacks and destroys a character, return it to the staging area.
Shadow: Attacking enemy makes an additional attack against you after this one.
Snow Warg
Type: Enemy
Traits: Creature.,Snow.
Engagement cost: 28
Attack: 3
Defense: 1
Hit points: 4
Threat strength: 3
Allies cannot defend while Snow Warg is attacking.
Forced: After a character is declared as a defender against Snow Warg, deal 1 damage to the defending character, if able.
Soldier of Angmar
Type: Enemy
Traits: Orc.
Engagement cost: 28
Attack: 5
Defense: 3
Hit points: 5
Threat strength: 2
Forced: After Soldier of Angmar attacks and destroys an ally, search the encounter deck, discard pile and victory display for Orc Ambush and reveal it. Shuffle the encounter deck.
Shadow: Attacking enemy gets +2 Attack.
Soldier of Isengard
Type: Enemy
Traits: Orc.,Uruk-hai.
Keywords: Toughness 1.,Archery 1.
Engagement cost: 39
Attack: 4
Defense: 1
Hit points: 4
Threat strength: 4
Toughness 1. Archery 1.
Forced: After Soldier of Isengard attacks and destroys a character, place 1 progress on the current quest.
Shadow: Exhaust a character you control.
Soldier of Nurn
Type: Enemy
Traits: Mordor.
Engagement cost: 28
Attack: 3
Defense: 1
Hit points: 4
Threat strength: 2
Forced: After Soldier of Nurn attacks, place 1 card from your hand facedown under a Castle side quest.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, place 1 card from your hand facedown under a Castle side quest.
Sorcerer of Dol Guldur
Type: Enemy
Traits: Lieutenant.,Sorcerer.
Keywords: Indestructible.
Engagement cost: 45
Attack: 6
Defense: 2
Hit points: 9
Threat strength: 3
Victory points: 5
Indestructible. Immune to player card effects.
Forced: When Sorcerer of Dol Guldur attacks you, discard the top card of your deck. Then, discard each copy of that card from play.
"A great kind and sorcerer he was of old, and now he wields a deadly fear."
-Gandalf, The Fellowship of the Ring
Soulless Cadaver
Type: Enemy
Traits: Undead.
Engagement cost: 38
Attack: 3
Defense: 2
Hit points: 4
Threat strength: 3
While you are engaged with Soulless Cadaver, your deck cannot be searched.
Forced: When Soulless Cadaver engages you, place each card in your hand with printed cost 2 or less on the bottom of your deck.
Southern Spy
Type: Enemy
Traits: Spy.
Engagement cost: 25
Attack: 4
Defense: 2
Hit points: 4
Threat strength: 3
When Revealed: Either shuffle an out of play Ringwraith into the encounter deck, or Southern Spy makes an immediate attack against you.
Shadow: Defending character gets -1 Defense (-3 Defense instead if The One Ring is exhausted).
Southron Archer
Type: Enemy
Traits: Harad.
Keywords: Archery 2.
Engagement cost: 36
Attack: 4
Defense: 3
Hit points: 4
Threat strength: 2
Forced: After Southron Archer engages you, either remove 2 progress tokens from the main quest, or discard an ally you control.
Southron Captain
Type: Enemy
Traits: Harad.
Engagement cost: 40
Attack: 5
Defense: 3
Hit points: 6
Threat strength: 2
While Southron Captain is in the staging area, each other Harad enemy gets +1 Threat.
While Southron Captain is engaged with you, each other Harad enemy engaged with you gets +1 Attack.
Southron Champion
Type: Enemy
Traits: Harad.
Engagement cost: 34
Attack: 4
Defense: 2
Hit points: 4
Threat strength: 2
Forced: After Southron Champion is dealt a shadow card with no shadow effect, either deal 3 damage to Minas Tirith, or it makes an additional attack after this one.
Shadow: Deal 1 damage to Minas Tirith
Southron Commander
Type: Enemy
Traits: Harad.
Engagement cost: 37
Attack: 5
Defense: 3
Hit points: 6
Threat strength: 3
When Revealed: Southron Commander makes an immediate attack from the staging area against each player who controls at least 1 location.
"...the Southrons were bold men and grim..."
-The Return of the King
Southron Company
Type: Enemy
Traits: Harad.
Engagement cost: 34
Attack: 3
Defense: 1
Hit points: 5
Threat strength: 1
Southron Company gets +2 Threat and +2 Attack while the current quest card has the battle or siege keyword.
Shadow: Attacking enemy gets +1 Attack. (+2 Attack instead if the current quest card has a keyword.)
Southron Mercenaries
Type: Enemy
Traits: Harad.
Keywords: Archery X.
Engagement cost: 35
Attack: 3
Defense: 2
Hit points: 4
Threat strength: 2
X is the number of players in the game.
Shadow: Attacking enemy gets +1 Attack. (+3 Attack instead if it has the Harad trait.)
Southron Mounted Archer
Type: Enemy
Traits: Harad.
Keywords: Archery 5.
Engagement cost: 45
Attack: 4
Defense: 2
Hit points: 4
Threat strength: 3
Archery 5.
Damage from each round's achery total may be assigned to Battleground locations, as well as characters.
Southron Outrider
Type: Enemy
Traits: Harad.
Engagement cost: 28
Attack: 3
Defense: 1
Hit points: 4
Threat strength: 2
Forced: After Southron Outrider engages you, either place a random enemy from the set aside Harad Soldiers set into the encounter discard pile, or Southron Outrider gets +3 Attack this round.
Shadow: Exhaust a character you control.
Southron Phalanx
Type: Enemy
Traits: Harad.
Engagement cost: 25
Attack: 1
Defense: 2
Hit points: 3
Threat strength: 1
While engaged with a player, Southron Phalanx gets +1 Attack for each location that player controls.
Shadow: Attacking enemy gets +1 Attack for each location the defending player controls.
Southron Rearguard
Type: Enemy
Traits: Harad.
Engagement cost: 38
Attack: 6
Defense: 4
Hit points: 8
Threat strength: 4
Cannot have attachments or be placed under The Black Gate.
Southron Rearguard gets -1 engagement cost for each progress token on stage 1B.
Shadow: Return attacking enemy to the staging area.
Southron Sailor
Type: Enemy
Traits: Corsair.
Engagement cost: 28
Attack: 2
Defense: 1
Hit points: 4
Threat strength: 0
While Southron Sailor is engaged with you, each Ship enemy engaged with you contributes its Threat to the total Threat in the staging area.
"There is a great fleet drawing near to the mouths of Anduin, manned by the corsairs of Umbar in the South." —Beregond, The Return of the King
Southron Sailor
Type: Enemy
Traits: Corsair.
Engagement cost: 28
Attack: 2
Defense: 1
Hit points: 4
Threat strength: 0
While Southron Sailor is engaged with you, each Ship enemy engaged with you contributes its Threat to the total Threat in the staging area.
"There is a great fleet drawing near to the mouths of the Anduin, manned by the corsairs of Umbar in the South."
-Beregond, The Return of the King
Southron Soldier
Type: Enemy
Traits: Harad.
Engagement cost: 32
Attack: 3
Defense: 2
Hit points: 5
Threat strength: 3
Forced: After Southron Soldier engages you, either remove 2 progress tokens from the main quest, or Southron Soldier makes an immediate attack.
Shadow: Choose an enemy in the staging area. Engage it and deal it a shadow card.
Southron Warrior
Type: Enemy
Traits: Harad.
Keywords: Archery 2.
Engagement cost: 46
Attack: 4
Defense: 2
Hit points: 5
Threat strength: 3
Forced: After Southron Warrior engages you, discard an ally you control.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged.
Spawn of Shelob
Type: Enemy
Traits: Creature.,Spider.
Keywords: Surge.
Engagement cost: 12
Attack: 2
Defense: 1
Hit points: 2
Threat strength: 1
Forced: After Spawn of Shelob engages you, either discard the top card of your deck, or Spawn of Shelob gets +2 Attack until the end of the round.
Shadow: Exhaust a character you control.
Spiders of Mirkwood
Type: Enemy
Traits: Spider.
Engagement cost: 22
Attack: 2
Defense: 1
Hit points: 2
Threat strength: 2
Forced: After Spiders of Mirkwood engages you, exhaust a character you control.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has the Spider trait).
Spiders of Mirkwood
Type: Enemy
Traits: Spider.
Engagement cost: 18
Attack: 2
Defense: 2
Hit points: 4
Threat strength: 3
While it is engaged with you, Spiders of Mirkwood gets +1 for each exhausted character you control.
Shadow: Choose and exhaust 1 character you control. If this attack is undefended, also deal that character 2 damage.
Spiders of Mirkwood
Type: Enemy
Traits: Spider.
Engagement cost: 18
Attack: 2
Defense: 2
Hit points: 4
Threat strength: 3
While it is engaged with you, Spiders of Mirkwood gets +1 Attack for each exhausted character you control.
Shadow: Choose and exhaust 1 character you control. If this attack was undefended, also deal that character 2 damage.
Spider Broodling
Type: Enemy
Traits: Creature.,Spider.
Engagement cost: 20
Attack: 2
Defense: 1
Hit points: 2
Threat strength: 1
While On Track is in play, Spider Broodling gains surge.
Shadow: If On Track is in play, put Spider Broodling into play engaged with you and deal it a shadow card.
Spider Broodling
Type: Enemy
Traits: Spider.
Engagement cost: 18
Attack: 2
Defense: 1
Hit points: 2
Threat strength: 2
Forced: After Spider Broodling engages you, remove 2 progress from the main quest.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove 2 progress from the main quest.
Spider of Dol Guldur
Type: Enemy
Traits: Creature.,Spider.,Dol Guldur.
Engagement cost: 28
Attack: 3
Defense: 3
Hit points: 6
Threat strength: 3
If there are any unclaimed objectives in play, Spider of Dol Guldur gains surge.
Shadow: Attacking enemy gets +3 Attack for each unclaimed objective in play.
Spider of Dol Guldur
Type: Enemy
Traits: Spider.
Engagement cost: 35
Attack: 5
Defense: 2
Hit points: 6
Threat strength: 3
Forced: After Spider of Dol Guldur attacks and destroys an ally, return it to the staging area.
Shadow: Attacking enemy makes an additional attack against you after this one.
Spirit of the Wild
Type: Enemy
Traits: Undead.,Spirit.
Engagement cost: 28
Attack: 1
Defense: 2
Hit points: 4
Threat strength: 1
Cannot have attachments.
Spirit of the Wild gets +1 Threat and +1 Attack for each Key objectives the players control.
Shadow: Attacking enemy gets +1 Attack for each Key objective the players control.
Spy from Mordor
Type: Enemy
Traits: Mordor.,Orc.,Spy.
Engagement cost: 40
Attack: 3
Defense: 2
Hit points: 4
Threat strength: 2
Forced: When Spy from Modor attacks, remove 1 time counter from the current quest.
"Some spying breed of Orc, I guess, or a creature of theirs." -Faramir, The Two Towers
Squint-Eyed Southerner
Type: Enemy
Traits: Spy.
Engagement cost: 33
Attack: 2
Defense: 2
Hit points: 3
Threat strength: 2
When Revealed: You must either shuffle an out of play Ringwraith into the encounter deck or reveal an additional encounter card.
Presently he slipped out of the door, followed by the squint-eyed southerner: the two had been whispering together a good deal during the evening.
-The Fellowship of the Ring
Stone-Giant
Type: Enemy
Traits: Giant.
Engagement cost: 40
Attack: 6
Defense: 3
Hit points: 9
Threat strength: 4
While at least one Stone-Giant is in the staging area, the Galloping Boulders card gains surge.

Forced: After Stone-Giant engages a player, that player chooses and discards 1 ally he controls.
Stone-troll
Type: Enemy
Traits: Troll.
Engagement cost: 36
Attack: 6
Defense: 3
Hit points: 9
Threat strength: 3
Cannot have non-objective attachments.
Forced: After Stone-troll attacks and destroys a character you control, discard 1 card from your hand for each excess point of damage dealt.
Shadow: Discard an attachment you control.
Stormcaller
Type: Enemy
Traits: Corsair.,Ship.
Keywords: Boarding 1.
Engagement cost: 20
Attack: 6
Defense: 6
Hit points: 18
Threat strength: 2
Victory points: 10
Boarding 1. Cannot have attachments.
Forced: At the end of the round, if the Stormcaller is engaged with a player, either return it to the staging area or shift your heading off-course.
Strangling Python
Type: Enemy
Traits: Creature.
Keywords: Surge.
Engagement cost: 25
Attack: 3
Defense: 1
Hit points: 3
Threat strength: 1
Forced: After Strangling Python damages a character, attach it to that character. (Counts as a Condition attachment with the text: "Attached character cannot ready.")
Stray Goblin
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 29
Attack: 254
Defense: 2
Hit points: 2
Threat strength: 254
X is the number of players in the game.
Shadow: Attacking enemy gets +X Attack. X is the number of players in the game.
Stray Goblin
Type: Enemy
Traits: Orc.,Goblin.
Keywords: Surge.
Engagement cost: 50
Attack: 2
Defense: 0
Hit points: 3
Threat strength: 1
Cannot be optionally engaged.
While Stray Goblin is in the staging area, it gains: "Forced: After a player engages an enemy, Stray Goblin engages that player."
Shadow: Add Stray Goblin to staging area.
Striking Tentacle
Type: Enemy
Traits: Tentacle.
Engagement cost: 18
Attack: 4
Defense: 1
Hit points: 3
Threat strength: 2
Forced: When Striking Tentacle attacks, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, this attack is considered undefended.
Stuart
Type: Enemy
Traits: Troll.
Engagement cost: 34
Attack: 4
Defense: 2
Hit points: 10
Threat strength: 2
While Stuart is engaged with a player, all Troll enemies get +1 Defense.
Response: After defeating Stuart, you may choose and discard 1 'Sacked!' card from play.
Stuart
Type: Enemy
Traits: Troll.
Engagement cost: 34
Attack: 4
Defense: 4
Hit points: 10
Threat strength: 2
Victory points: 2
Cannot have player attachments.
While Stuart is in the victory display, each Troll enemy gets +1 Defense and gains "Cannot have player attachments."
Submerged Dead
Type: Enemy
Traits: Undead.
Engagement cost: 26
Attack: 3
Defense: 2
Hit points: 3
Threat strength: 2
When Revealed: If the active location is Underwater, return each other Submerged Dead in the encounter discard pule to the staging area.
Shadow: If the active location is Underwater, put Submerged Dead into play in the staging area.
Susie the Spider
Type: Enemy
Traits: Suspect.,Brigand.
Engagement cost: 45
Attack: 5
Defense: 3
Hit points: 8
Threat strength: 254
Victory points: 5
Cannot have attachments.
X is the number of Brigand enemies in play.
While at least 1 other Brigand is in play, Susie the Spider cannot take damage.
Swarming Goblins
Type: Enemy
Traits: Goblin.,Orc.
Keywords: Surge.
Engagement cost: 10
Attack: 3
Defense: 1
Hit points: 6
Threat strength: 1
Surge.
While you are engaged with Swarming Goblins, it gains: "Forced: When a quest card is bypassed, search the encounter discard pile for a copy of Goblin Spearman and put it into play engaged with you."
Swarming Goblins
Type: Enemy
Traits: Orc.,Goblin.
Engagement cost: 12
Attack: 2
Defense: 1
Hit points: 2
Threat strength: 1
When Revealed: Return each copy of Swarming Goblins in the encounter discard pile to the staging area.
Shadow: If the attacking enemy is a Goblin, put Swarming Goblins into play engaged with you.
Swarms of Mosquitoes
Type: Enemy
Traits: Creature.,Insect.
Engagement cost: 25
Attack: 3
Defense: 1
Hit points: 7
Threat strength: 2
Cannot have attachments.
While Swarm of Mosquitoes is in the victory display, it gains: "Forced: After the players advance to a quest stage, return Swarm of Mosquitoes to the staging area."
Telemnar's Bane
Type: Enemy
Traits: Gondor.,Villain.
Engagement cost: 20
Attack: 3
Defense: 2
Hit points: 7
Threat strength: 3
Forced: When Telemnar's Bane attacks, discard the top 3 cards of each player's deck.
Forced: After a player plays an event card, Telemnar's Bane makes an immediate attack against the first player.
Temple Guardian
Type: Enemy
Traits: Archery X.
Keywords: Undead.
Engagement cost: 50
Attack: 5
Defense: 254
Hit points: 10
Threat strength: 254
Victory points: 5
Campaign Mode only.
X is the number of players in the game.
Immune to player card effects. Cannot be optionally engaged.
Temple Guardian gets –50 engagement cost while Cursed Temple is the active location.
Temple Guardian
Type: Enemy
Keywords: Undead.
Engagement cost: 50
Attack: 6
Defense: 4
Hit points: 10
Threat strength: 254
Victory points: 4
X is the number of players in the game.
Immune to player card effects. Cannot be optionally engaged.
Temple Guardian gets –50 engagement cost while Cursed Temple is the active location.
Temple Guardian
Type: Enemy
Traits: Undead.
Engagement cost: 50
Attack: 6
Defense: 4
Hit points: 10
Threat strength: 254
Victory points: 4
X is the number of players in the game.
Immune to player card effects. Cannot be optionally engaged.
Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.
Territorial Ape
Type: Enemy
Traits: Creature.
Engagement cost: 35
Attack: 2
Defense: 2
Hit points: 4
Threat strength: 2
Territorial Ape gets +X Threat and + X Attack, where X is the Threat of the active location.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if a location was explored this round).
Thane Ulchor
Type: Enemy
Traits: Mordor.
Engagement cost: 0
Attack: 6
Defense: 4
Hit points: 12
Threat strength: 254
Victory points: 6
Immune to player card effects.
X is 1 more than the number of Castle side quests in the victory display.
Forced: After Thane Ulchor attacks, reveal the top card of the encounter deck.