ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Thane Ulchor
Type: Enemy
Traits: Mordor.
Keywords: Indestructible.
Engagement cost: 50
Attack: 6
Defense: 4
Hit points: 9
Threat strength: 254
Victory points: 6
Indestructible. Immune to player card effects.
X is 1 more than the number of quest stages in the victory display. Cannot be engaged unless X is equal to 5.
Forced: When Thane Ulchor attacks and destroys a character, place 1 damage token on Tribute to Mordor.
Thane Ulchor
Type: Enemy
Traits: Mordor.
Engagement cost: 50
Attack: 6
Defense: 4
Hit points: 9
Threat strength: 1
Victory points: 6
Immune to player card effects. Cannot leave the staging area.
Forced: After the active location is explored, the first player must choose: either discard cards from the top of the encounter deck until a location is discarded and add it to the staging area, or Thane Ulchor attacks you.
Thaurdir
Type: Enemy
Traits: Undead.,Wraith.
Keywords: Indestructible.
Engagement cost: 1
Attack: 6
Defense: 4
Hit points: 9
Threat strength: 4
Indestructible. Cannot have attachments.
Forced: After a treachery card with the Sorcery trait is revealed from the encounter deck, Thaurdir makes an immediate attack against the first player.
Thaurdir
Type: Enemy
Traits: Undead.,Wraith.,Champion.
Keywords: Indestructible.
Engagement cost: 50
Attack: 6
Defense: 4
Hit points: 9
Threat strength: 4
Indestructible. Cannot have attachments.
Each other enemy gets -10 engagement cost.
Forced: After Thaurdir is flipped or a treachery with the Sorcery trait is revealed, Thaurdir heals 3 damage and makes an immediate attack against the first player.
Thaurdir
Type: Enemy
Traits: Undead.,Wraith.,Captain.
Keywords: Indestructible.
Engagement cost: 50
Attack: 6
Defense: 4
Hit points: 9
Threat strength: 4
Indestructible. Cannot have attachments.
Each other enemy gets +10 engagement cost.
Forced: After Thaurdir is flipped or a treachery card with the Sorcery trait is revealed, deal 1 shadow card to each enemy in play.
Thaurdir
Type: Enemy
Traits: Undead.,Wraith.
Keywords: Indestructible.
Engagement cost: 1
Attack: 6
Defense: 4
Hit points: 9
Threat strength: 4
Indestructible. Cannot have attachments.
Forced: After a treachery card with the Sorcery trait is revealed from the encounter deck, Thaurdir heals 3 damage and makes an immediate attack against the first player.
Thaurdir's Damned
Type: Enemy
Traits: Undead.,Wraith.
Engagement cost: 35
Attack: 5
Defense: 2
Hit points: 6
Threat strength: 3
Forced: After Thaurdir's Damned engages you, discard the top 2 cards of your deck and assign X damage among characters you control. X is the combined printed cost of the discarded cards.
"I saw them; grim faces and evil..." -Frodo, The Two Towers
Thaurdir's Elite
Type: Enemy
Traits: Orc.
Engagement cost: 45
Attack: 5
Defense: 4
Hit points: 6
Threat strength: 2
Forced: If there are 3 shadow cards dealt to Thaurdir's Elite, discard all shadow cards dealt to it and each player must discard an ally he controls.
Shadow: Either raise your threat by 4, or discard an ally you control.
Thaurdir's Hunter
Type: Enemy
Traits: Undead.
Engagement cost: 16
Attack: 2
Defense: 1
Hit points: 6
Threat strength: 2
Forced: When Thaurdir's Hunter attacks, either remove 1 time counter from the main quest, or treat this attack as undefended.
Shadow: If this attack is undefended, either remove 1 time counter or 5 progress from a quest.
The Balrog
Type: Enemy
Traits: Balrog.,Shadow.,Flame.
Keywords: Indestructible.
Engagement cost: 50
Attack: 8
Defense: 9
Hit points: 25
Threat strength: 5
Victory points: 50
Cannot be optionally engaged. The Balrog and shadow cards dealt to The Balrog are immune to player card effects.
While in the staging area, The Balrog is considered to be engaged with the first player and only the first player can declare attackers against The Balrog.
The Black Serpent
Type: Enemy
Traits: Harad.
Engagement cost: 38
Attack: 5
Defense: 2
Hit points: 5
Threat strength: 4
Victory points: 4
Cannot have attachments or be attacked by more than 1 character at a time.
When Revealed: The Black Serpent makes an immediate attack against the first player.
...he was filled with a red wrath and shouted aloud, and displaying his standard, black serpent upon scarlet, he came... -The Return of the King
The Black Serpent
Type: Enemy
Traits: Harad.
Engagement cost: 50
Attack: 2
Defense: 1
Hit points: 8
Threat strength: 0
Cannot leave the staging area or take damage. X is the stage number of the main quest.
The Black Serpent gets +X Threat, +X Attack and +X Defense.
Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an immediate attack against the first player.
The Black Serpent
Type: Enemy
Traits: Harad.
Engagement cost: 50
Attack: 2
Defense: 1
Hit points: 8
Threat strength: 0
Cannot leave the staging area or take damage. X is the stage number of the main quest.
The Black Serpent gets +X Threat, +X Attack and +X Defense.
Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an attack against the first player.
The Dragon's Thrall
Type: Enemy
Traits: Orc.,Goblin.
Engagement cost: 30
Attack: 3
Defense: 3
Hit points: 4
Threat strength: 3
Forced: After The Dragon’s Thrall engages you, either deal 3 damage to Hrogar’s Hill, or it makes an immediate attack against you.
Shadow: If this attack destroys a character, deal 3 damage to Hrogar's Hill.
The Governor
Type: Enemy
Traits: Cultist.
Engagement cost: 44
Attack: 4
Defense: 3
Hit points: 8
Threat strength: 3
Victory points: 6
Immune to player card effects.
Forced: After a location is revealed from the encounter deck, The Governor engages the first player and makes an immediate attack.
"In all the long wars with the Dark Tower treason has ever been our greatest foe."
-Gandalf, The Fellowship of the Ring
The Great Goblin
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 15
Attack: 5
Defense: 2
Hit points: 8
Threat strength: 3
Victory points: 3
Forced: After The Great Goblin attacks, discard X cards from the encounter deck where X is the number of players in the game. Add each Goblin enemy discarded by this effect to the staging area.
The Great Goblin
Type: Enemy
Traits: Goblin.,Orc.
Engagement cost: 15
Attack: 6
Defense: 4
Hit points: 11
Threat strength: 5
Victory points: 3
Progress cannot be placed on the current quest.
Forced: When The Great Goblin attacks, discard the top card of the encounter deck. If it is a Goblin enemy, put it into play engaged with the defending player and deal it a shadow card.
The Hand of Castamir
Type: Enemy
Traits: Gondor.,Villain.
Engagement cost: 30
Attack: 4
Defense: 3
Hit points: 6
Threat strength: 3
Forced: After The Hand of Castamir attacks, reveal the top card of the encounter deck, resolve its effects, and discard it.
Forced: After a treachery card is revealed from the encounter deck, The Hand of Castamir makes an immediate attack against the first player.
The King's Elite
Type: Enemy
Traits: Easterling.
Engagement cost: 30
Attack: 5
Defense: 2
Hit points: 5
Threat strength: 3
Cannot have player card attachments.
Forced: When The King's Elite attacks, place 1 resource on the main quest.
Shadow: Attacking enemy makes an additional attack after this one.
The Lord of the Dead
Type: Enemy
Traits: Undead.,Oathbreaker.
Keywords: Spectral.
Engagement cost: 30
Attack: 6
Defense: 3
Hit points: 9
Threat strength: 5
Spectral. Cannot have attachments.
While you are engaged with The Lord of the Dead, treat all printed text boxes on characters you control as if they were blank (except Traits.)
The Mouth of Sauron
Type: Enemy
Traits: Mordor.
Engagement cost: 99
Attack: 6
Defense: 5
Hit points: 11
Threat strength: 4
Immune to player card effects. Cannot leave the staging area.
Forced: After a player cancels a 'when revealed' effect, The Mouth of Sauron makes an immediate attack against that player.
The Lieutenant of the Tower of Barad-dûr he was...
-The Return of the King
The Nameless Fear
Type: Enemy
Traits: Flame.,Shadow.
Engagement cost: 50
Attack: 254
Defense: 254
Hit points: 27
Threat strength: 254
Immune to player card effects.
The Nameless Fear cannot engage or be engaged.
X is the number of victory points in the victory display.
"Too deep we delved there, and woke the nameless fear."
-Glóin, The Fellowship of the Ring
The Thing in the Depths
Type: Enemy
Keywords: Creature.
Engagement cost: 50
Attack: 6
Defense: 255
Hit points: 4
Threat strength: 3
Victory points: 15
Campaign Mode only.
Immune to player card effects. Cannot be engaged.
The Thing in the Depths gets +3 hit points per player.
Forced: When a Creature enemy is destroyed, deal 2 damage to The Thing in the Depths.
The Thing in the Depths
Type: Enemy
Keywords: Creature.
Engagement cost: 50
Attack: 5
Defense: 255
Hit points: 8
Threat strength: 2
Victory points: 10
Immune to player card effects. Cannot be engaged.
The Thing in the Depths gets +3 hit points per player.
Forced: When a Creature enemy is destroyed, deal damage to The Thing in the Depths equal to that enemy’s Threat.
The Thing in the Depths
Type: Enemy
Traits: Creature.
Engagement cost: 50
Attack: 5
Defense: 255
Hit points: 8
Threat strength: 2
Victory points: 10
Immune to player card effects. Cannot be engaged.
The Thing in the Depths gets +3 hit points per player.
Forced: When a Creature enemy is destroyed, deal damage to The Thing in the Depths equal to that enemy’s Threat.
Chamber of Mazarbul
Type: Location
Traits: Underground.
Quest points: 5
Threat strength: 254
Victory points: 5
X is 1 more than the stage number of the main quest.
Immune to player card effects.
The players cannot travel here unless they are at stage 3B.
Travel: Each player discards 1 random card from his hand.
The Watcher
Type: Enemy
Traits: Creature.
Engagement cost: 50
Attack: 4
Defense: 1
Hit points: 4
Threat strength: 2
Immune to player card effects.
Cannot be optionally engaged.
The Watcher gets +2 Threat and +4 hit points per player.
The Watcher
Type: Enemy
Traits: Creature.,Tentacle.
Keywords: Regenerate 2.
Engagement cost: 48
Attack: 5
Defense: 7
Hit points: 9
Threat strength: 4
Victory points: 3
While there is another Tentacle enemy in play, The Watcher cannot be optionally engaged.
If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.
The Watcher
Type: Enemy
Traits: Creature.,Tentacle.
Engagement cost: 50
Attack: 7
Defense: 7
Hit points: 21
Threat strength: 4
Victory points: 3
While The Watcher is in the staging area, it cannot be damaged by player card effects.

If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.
The Witch-king
Type: Enemy
Traits: Nazgûl.,Sorcerer.
Engagement cost: 50
Attack: 6
Defense: 6
Hit points: 14
Threat strength: 6
Victory points: 6
Only the engaged player can declare attackers against the Witch-king.
Forced: At the beginning of the encounter phase, The Witch-king engages the first player. Then, it makes an immediate attack.
"No living man may hinder me!" -The Return of the King
The Witch-king
Type: Enemy
Traits: Nazgûl.,Captain.
Engagement cost: 50
Attack: 6
Defense: 6
Hit points: 14
Threat strength: 6
Immune to player card effects.
Cannot be optionally engaged or take damage.
Forced: At the beginning of the quest phase, discard cards from the encounter deck until an enemy is discarded. Add the discarded enemy to the staging area.
The Witch-king
Type: Enemy
Traits: Nazgûl.,Captain.
Engagement cost: 40
Attack: 6
Defense: 6
Hit points: 11
Threat strength: 6
Players cannot play attachments on The Witch-king.
While The Witch-king is in the staging area, each character gets -1 Willpower.
Forced: After The Witch-king attacks, he returns to the staging area unless the defending player raises his threat by 3.
The Witch-king
Type: Enemy
Traits: Nazgûl.
Engagement cost: 45
Attack: 6
Defense: 5
Hit points: 9
Threat strength: 5
Immune to player card effects.
The Witch-king gets -30 engagement cost while The One Ring is exhausted.

Characters with 1 Willpower or less cannot defend attacks made by The Witch-king.
Things in the Pools
Type: Enemy
Traits: Undead.
Engagement cost: 50
Attack: 4
Defense: 2
Hit points: 8
Threat strength: 3
Forced: After a character commit to an escape test, deal 1 damage to that character.
Shadow: Attacking enemy gets +1 Attack. (+2 Attack instead if attacking enemy is Undead.)
Thrashing Arm
Type: Enemy
Traits: Creature.,Tentacle.
Keywords: Grapple ( lowest printed Threat ).
Engagement cost: 23
Attack: 5
Defense: 1
Hit points: 7
Threat strength: 3
Forced: At the end of the combat phase, if Thrashing Arm is engaged with you, deal 3 damage to a character you control.
Thrashing Tentacle
Type: Enemy
Traits: Tentacle.
Engagement cost: 12
Attack: 3
Defense: 0
Hit points: 3
Threat strength: 2
Forced: When Thrashing Tentacle is attacked, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, deal the damage from the attack to 1 character an attacking player controls (ignoring defense).
Throngs of Unfaithful
Type: Enemy
Traits: Undead.
Keywords: Surge.
Engagement cost: 26
Attack: 2
Defense: 0
Hit points: 4
Threat strength: 1
Forced: When Throngs of Unfaithful is defeated, discard the bottom card of the engaged player's deck. If that card’s printed cost is 2 or less, return Throngs of the Unfaithful to the top of the encounter deck.
Todd the Troll
Type: Enemy
Traits: Suspect.,Brigand.
Engagement cost: 45
Attack: 7
Defense: 2
Hit points: 10
Threat strength: 2
Victory points: 5
Cannot have attachments.
Excess combat damage dealt by Todd the Troll (damage dealt beyond the remaining hit points of the character damaged by this attack) must be assigned as an increase to your threat.
Tom
Type: Enemy
Traits: Troll.
Engagement cost: 33
Attack: 5
Defense: 2
Hit points: 11
Threat strength: 3
Victory points: 4
Troll enemies can only be attacked by one character at a time.
Forced: After Tom engages a player, sack 1.
Forced: Return Tom to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.
Torech Gorgor Patrol
Type: Enemy
Traits: Orc.,Uruk.
Engagement cost: 45
Attack: 5
Defense: 4
Hit points: 9
Threat strength: 254
X is 1 more than the number of quest cards in play.
While Torech Gorgor Patrol is in the staging area, no more than 5 progress can be placed on the main quest each round.
Forced: After Torech Gorgor Patrol engages a player, it makes an attack.
Torture Master
Type: Enemy
Traits: Dol Guldur.,Orc.
Engagement cost: 45
Attack: 1
Defense: 2
Hit points: 4
Threat strength: 5
When Revealed: Add 1 resource token to each Dol Guldur location in play.
Shadow: Any hero damaged but not defeated by this attack is turned face down, as a \"prisoner.\" Then, if the players are on stage 3, return to stage 2B of the quest.
Traitorous Wight
Type: Enemy
Traits: Undead.,Wraith.
Engagement cost: 32
Attack: 4
Defense: 2
Hit points: 4
Threat strength: 2
Forced: When Traitorous Wight engages a player, remove 2 progress from each quest card in play.
Shadow: For each point of damage dealt by this attack, remove 1 progress from each quest in play.
Trapdoor Spider
Type: Enemy
Traits: Creature.,Spider.
Engagement cost: 42
Attack: 5
Defense: 3
Hit points: 6
Threat strength: 4
Forced: If Trapdoor Spider damages a character, discard that character from play.
Lost: Trapdoor Spider engages the last player and makes an immediate attack.
Treacherous Easterling
Type: Enemy
Traits: Easterling.
Engagement cost: 32
Attack: 3
Defense: 1
Hit points: 5
Threat strength: 3
Treacherous Easterlings gets +1 Attack and +1 Defense for each resource token on it (Limit +3 Attack and +3 Defense.)
Forced: After the engaged player raises his threat, place 1 resource token on Treacherous Easterling.
Treetop Bird-eater
Type: Enemy
Traits: Creature.,Spider.
Engagement cost: 11
Attack: 4
Defense: 3
Hit points: 5
Threat strength: 2
While Treetop Bird-eater is engaged with a player, characters controlled by that player cannot be healed.

Forced: At the beginning of the encounter phase, Treetop Bird-eater engages the player who controls Wilyador (regardless of threat).
Tunneling Nameless Thing
Type: Enemy
Traits: Nameless.
Engagement cost: 50
Attack: 6
Defense: 4
Hit points: 10
Threat strength: 4
Forced: After the players travel to a location, Tunneling Nameless Thing engages the first player.

If there is no active location, return Tunneling Nameless Thing to the staging area.
Uglúk
Type: Enemy
Traits: Orc.,Uruk-hai.
Keywords: Toughness 3.
Engagement cost: 10
Attack: 5
Defense: 1
Hit points: 6
Threat strength: 3
Victory points: 5
Toughness 3. Cannot have attachments.
Allies cannot be declared as attackers or defenders against Uglúk.
"I am Uglúk. I command." -The Two Towers
Uglúk's Uruk-hai
Type: Enemy
Traits: Orc.,Uruk-hai
Keywords: Peril.,Toughness 1.,Archery 1.
Engagement cost: 38
Attack: 4
Defense: 2
Hit points: 5
Threat strength: 2
Peril. Toughness 1. Archery 1.
When Revealed: Either increase the pursuit value by 3, or reveal an additional encounter card.
Uglúk shouted, and a number of other Orcs of nearly his own size ran up. -The Two Towers
Ulchor's Agent
Type: Enemy
Traits: Mordor.
Engagement cost: 32
Attack: 3
Defense: 2
Hit points: 4
Threat strength: 3
When Revealed: Raise each player's threat by 3.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, raise each player's threat by 1.
Ulchor's Guard
Type: Enemy
Traits: Easterling.
Engagement cost: 25
Attack: 4
Defense: 1
Hit points: 5
Threat strength: 2
While Thane of Ulchor is engaged with a player, Ulchor's Guard engages that player.
Shadow: Attacking enemy gets +2 Defense until the end of the phase.
Ulfast Sentry
Type: Enemy
Traits: Easterling.
Engagement cost: 25
Attack: 254
Defense: 1
Hit points: 3
Threat strength: 2
X is 1 more than the number of resources on the main quest.
Forced: After Ulfast Sentry engages you, either place 1 resource on the main quest or Ulfast Sentry makes an attack.
Ulwarth
Type: Enemy
Traits: Easterling.,Warden.
Engagement cost: 34
Attack: 4
Defense: 1
Hit points: 6
Threat strength: 3
Victory points: 1
Immune to player card effects.
Only the engaged player can declare attackers or defenders against Ulwarth.
Allies cannot be declared as attackers or defenders against Ulwarth.
Umbar Assassin
Type: Enemy
Traits: Brigand.
Keywords: Archery 2.
Engagement cost: 40
Attack: 5
Defense: 1
Hit points: 5
Threat strength: 4
Forced: When Umbar Assassin engages a player, that player must deal 3 damage to a hero he controls. (Discard that hero instead if Umbar Assassin was not optionally engaged.)
Umbar Captain
Type: Enemy
Traits: Corsair.
Engagement cost: 40
Attack: 5
Defense: 3
Hit points: 5
Threat strength: 4
While you are engaged with Umbar Captain, characters you control cannot attack Ship enemies.
...the strength of the rebels in Umbar was a great peril to Gondor... —The Return of the King
Umbar Captain
Type: Enemy
Traits: Corsair.
Engagement cost: 40
Attack: 5
Defense: 3
Hit points: 5
Threat strength: 4
Engaged player cannot attack Ship enemies.
...the strength of the rebels in Umbar was a great peril to Gondor...
-The Return of the King
Umbar Patrol
Type: Enemy
Traits: Corsair.
Engagement cost: 48
Attack: 3
Defense: 4
Hit points: 6
Threat strength: 3
Forced: At the end of the encounter phase, if Umbar Patrol is in the staging area, add 2 resources to the Raider enemy with the most resources on it.
Shadow: Add 1 resource to each Raider enemy engaged with you.
Umbar Pirate Crew
Type: Enemy
Traits: Corsair.
Engagement cost: 39
Attack: 6
Defense: 2
Hit points: 8
Threat strength: 3
Cannot have attachments.
Forced: When Umbar Pirate Crew engages you, exhaust a character you control.
Shadow: If the active location is a Ship, return attacking enemy to the staging area after this attack.
Umbar Raider
Type: Enemy
Traits: Corsair.,Raider.
Engagement cost: 24
Attack: 3
Defense: 2
Hit points: 4
Threat strength: 2
Umbar Raider gets +1 Attack for each resource on it.
Forced: After Umbar Raider attacks you, move 1 resource from one of your heroes’ resource pools to Umbar Raider.
"And there men of Lamedon contested the fords with fell folk of Umbar and Harad who had sailed up the river." —Legolas, The Return of the King
Umbar Sentry
Type: Enemy
Traits: Harad.
Keywords: Surge.,Archery 1.
Engagement cost: 28
Attack: 2
Defense: 1
Hit points: 3
Threat strength: 1
Surge. Archery 1.
Forced: When Umbar Sentry attacks, either remove 1 progress token from the main quest, or it gets +2 Attack for this attack.
Umbar remained at war with Gondor for many lives of men...
-The Return of the King
Umbar Slaver
Type: Enemy
Traits: Corsair.,Raider.
Engagement cost: 28
Attack: 2
Defense: 3
Hit points: 5
Threat strength: 2
Corsair Slaver gets +1 Attack and +1 Threat for each resource on it.
Forced: After the engaged player spends any number of resources, place 1 of those resources on Umbar Slaver.
Undead Horde
Type: Enemy
Traits: Undead.
Engagement cost: 34
Attack: 6
Defense: 3
Hit points: 8
Threat strength: 4
Cannot have attachments.
For each excess point of combat damage deal by Undead Horde (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must discard 1 card from the top of your deck.
Undead Thrall
Type: Enemy
Traits: Undead.
Keywords: Indestructible.,Surge.
Engagement cost: 1
Attack: 2
Defense: 2
Hit points: 2
Threat strength: 2
Indestructible. Surge.
Shadow: Put Undead Thrall into play engaged with the defending player and deal it a shadow card.
Undersea Cave Troll
Type: Enemy
Traits: Troll.
Engagement cost: 36
Attack: 7
Defense: 1
Hit points: 10
Threat strength: 3
Victory points: 1
For each point of excess damage dealt by Undersea Cave Troll (damage that has been dealt beyond the remaining hit points of the character damaged by its attack) discard 1 resource from one of your objective-allies or from one of your heroes' resource pools.
Underworld Dissident
Type: Enemy
Traits: Brigand.
Engagement cost: 25
Attack: 2
Defense: 2
Hit points: 2
Threat strength: 3
Underworld Dissident gets +1 Attack for each Underworld location in play.
Shadow: If this attack is undefended, remove 1 token from the current quest.
Under-gate Sentry
Type: Enemy
Traits: Orc.,Uruk.
Engagement cost: 30
Attack: 5
Defense: 3
Hit points: 5
Threat strength: 3
Forced: After Under-gate Sentry attacks and destroys a character you control, discard a random card from your hand.
Shadow: Either discard a random card from your hand, or exhaust a character you control.
Ungoliant's Brood
Type: Enemy
Traits: Creature.,Spider.
Engagement cost: 31
Attack: 3
Defense: 2
Hit points: 5
Threat strength: 2
Forced: After you engage Ungoliant's Brood, your cards cannot ready for the remainder of the round.
Shadow: If this attack is undefended, exhaust all characters you control.
Ungoliant's Spawn
Type: Enemy
Traits: Spider.
Engagement cost: 38
Attack: 6
Defense: 3
Hit points: 8
Threat strength: 3
Cannot have non-objective player card attachments or take non-combat damage.
While Ungoliant's Spawn is in the staging area, characters cannot be readied by player card effects.
Ungoliant's Spawn
Type: Enemy
Traits: Creature.,Spider.
Engagement cost: 32
Attack: 5
Defense: 3
Hit points: 9
Threat strength: 3
When Revealed: Until the end of the phase, each character currently committed to the quest gets -2 Willpower and is discarded if its Willpower is 0.
Shadow: Raise defending player's threat by 5. (Raise defending player's threat by 10 instead if undefended.)
Ungoliant's Spawn
Type: Enemy
Traits: Creature.,Spider.
Engagement cost: 32
Attack: 5
Defense: 2
Hit points: 9
Threat strength: 3
When Revealed: Each character currently committed to a quest gets -1 Willpower until the end of the phase.
Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)
Unspeakable Thing
Type: Enemy
Traits: Nameless.
Engagement cost: 15
Attack: 254
Defense: 5
Hit points: 254
Threat strength: 5
Forced: When Unspeakable Thing enages a player or attacks a player, attach the top card of that player's deck to it.
X is the printed cost of all attached cards on this card. If there are no cards attached, X is 5.