ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
None Return
Type: Event
Sphere: Lore
Resource cost: 1
Limit 3 copies of None Return in the victory display.
Response: After a non-unique enemy is destroyed, add None Return to the victory display to add that enemy to the victory display.
"None of the Orcs will ever return out of Lórien."
-Haldir, The Fellowship of the Ring
Oath of Eorl
Type: Event
Sphere: Tactics
Resource cost: 3
Play only if you control a unique character with the Rohan trait and another unique character with the Gondor trait.
Response: At the beginning of the combat phase, you resolve the step in which you attack enemies before resolving enemy attacks this phase. (Each other player resolves the combat phase as normal after you resolve your attacks.)
Old Toby
Type: Event
Sphere: Lore
Traits: Pipeweed.
Resource cost: 2
Action: Draw 1 card for each Pipe you control. Heal 1 damage from each hero with a Pipe attachment.
How Old Toby came by the plant is not recorded, for to his dying day he would not tell.
-The Fellowship of the Ring
Open the Armory
Type: Event
Sphere: Neutral
Resource cost: 1
Action: Search the top 10 cards of your deck for a Weapon or Armor attachment and add it to your hand. Shuffle your deck.
Valour Action: Search the top 5 cards of your deck for a Weapon or Armor attachment and put it into play. Shuffle your deck.
Out of Sight
Type: Event
Sphere: Spirit
Keywords: Secrecy 3.
Resource cost: 5
Action: Enemies engaged with you cannot attack you this phase.
Out of the Wild
Type: Event
Sphere: Lore
Keywords: Secrecy 2.
Resource cost: 3
Action: Search the top 5 cards of the encounter deck for any 1 non-objective card worth no victory points and add it to your victory display. Shuffle the encounter deck. Add Out of the Wild to the victory display.
Parting Gifts
Type: Event
Sphere: Leadership
Resource cost: 0
Action: Move any number of resource tokens from a Leadership hero's resource pool to any other hero's resource pool.
Inside the hall there was piled a large assortment of packages and parcels and small articles of furniture. -The Fellowship of the Ring
Peace, and Thought
Type: Event
Sphere: Lore
Resource cost: 1
Refresh Action: Exhaust 2 heroes to draw 5 cards.
Pillars of the Kings
Type: Event
Sphere: Leadership
Resource cost: 4
While your threat is less than 40, reduce the cost to play Pillars of the Kings by 4.
Action: Set your threat to 40. If this effect raised your threat, draw a card (draw 4 cards instead if it raised your threat by 10 or more).
"Behold the Argonath, the Pillars of the Kings!"
-Aragorn, The Fellowship of the Ring
Power of Orthanc
Type: Event
Sphere: Spirit
Traits: Spell.
Keywords: Doomed 2.
Resource cost: 0
Action: Each player may choose and discard a Condition attachment from play.
"But Saruman has long studied the arts of the Enemy himself, and thus we have often been able to forestall him." -Gandalf, The Fellowship of the Ring
Proud Hunters
Type: Event
Sphere: Tactics
Resource cost: 0
Play only if you control a unique character with the Noble trait and another unique character with the Ranger trait.
Response: After a hero you control participates in an attack that destroys an enemy, add X resources to that hero’s pool. X is the just destroyed enemy’s printed Threat.
Pursuing the Enemy
Type: Event
Sphere: Tactics
Resource cost: 0
Action: Return a Silvan ally you control to your hand to choose a player. Deal 1 damage to each enemy engaged with that player.
Quicker Than Sight
Type: Event
Sphere: Spirit
Resource cost: 0
Response: Return a Silvan ally you control to your hand to cancel a shadow effect just triggered during combat.
"You would die before your stroke fell."
-Legolas, The Two Towers
Quick Ears
Type: Event
Sphere: Lore
Resource cost: 1
Response: Exhaust a Dúnedain or Ranger hero to cancel an enemy card just revealed from the encounter deck. Then, shuffle it back into the encounter deck and reveal an additional encounter card.
"... though I cannot disappear, I have hunted many wild and wary things and I can usually avoid being seen, if I wish." -Aragorn, The Fellowship of the Ring
Quick Strike
Type: Event
Sphere: Tactics
Resource cost: 1
Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.
"...for he that strikes the first blow, if he strikes it hard enough, may need to strike no more." -Gandalf, The Two Towers
Radagast's Cunning
Type: Event
Sphere: Lore
Resource cost: 1
Quest Action: Choose an enemy in the staging area. Until the end of the phase, that enemy does not contribute its Threat.
"Radagast is, of course, a worthy Wizard, a master of shapes and changes of hue; and he has much lore of herbs and beasts, and birds are especially his friends." -Gandalf, The Fellowship of the Ring
Rain of Arrows
Type: Event
Sphere: Tactics
Resource cost: 1
Action: Exhaust a character you control with the ranged keyword to choose a player. Deal 1 damage to each enemy engaged with that player.
Arrows thick as the rain came whistling over the battlements, and fell clinking and glancing on the stones. Many found their mark. -The Two Towers
Raise the Shire
Type: Event
Sphere: Tactics
Resource cost: 1
Response: After you engage an enemy, search the top 5 cards of your deck for a Hobbit ally and put it into play (search you entire deck instead if that enemy's engagement cost is higher than your threat). Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.
Rallying Cry
Type: Event
Sphere: Leadership
Resource cost: 2
Response: After an ally leaves play, add it to its owner’s hand instead of placing it in the discard pile.
Valour Action: Until the end of the phase, add each ally that leaves play to its owner's hand instead of placing it in the discard pile.
He let blow the horns to rally all men to his banner that could come thither...
-The Return of the King
Ranger Summons
Type: Event
Sphere: Leadership
Traits: Signal.
Resource cost: 1
Play only if you control a Dúnedain hero.
Planning Action: Shuffle 1 of your set aside Ranger of the North allies with the encounter keyword into the encounter deck. Then, remove Ranger Summons from the game.
"We rode as swiftly as we might when your summons came." -Halbarad, The Return of the King
Ravens of the Mountain
Type: Event
Sphere: Lore
Resource cost: 1
Action: Exhaust a hero you control to shuffle the encounter deck and look at its top card. Place progress tokens on the current quest equal to the revealed card's Threat. Then, put that card back on top of the encounter deck.
As they worked the ravens brought them constant tidings.
-The Hobbit
Rear Guard
Type: Event
Sphere: Leadership
Resource cost: 1
Quest Action: Discard a Leadership ally to give each hero committed to this quest +1 Willpower until the end of the phase.
In the dark at the rear, grim and silent, walked Aragorn.
-The Fellowship of the Ring
Reckless Attack
Type: Event
Sphere: Tactics
Keywords: Doomed 2.
Resource cost: 0
Action: Each player deals 2 damage to an enemy engaged with him.
Down, heedless of order, rushed all the dwarves of Dain to his help.
-The Hobbit
Reforged
Type: Event
Sphere: Spirit
Resource cost: 254
Action: Choose an attachment with a printed cost of X in any player's discard pile and play that attachment for no cost. (The chosen attachment can belong to any sphere of influence.)
The Sword of Elendil was forged anew by Elvish smiths... -The Fellowship of the Ring
Reinforcements
Type: Event
Sphere: Leadership
Resource cost: 3
You must use resources from 3 different heroes' pools to play this card.
Action: The players, as a group, can put up to 2 allies into play from their hands. Each of these allies may enter play under any player's control. At the end of the phase, return each of those allies that are still in play to their owners' hands.
Renewed Friendship
Type: Event
Sphere: Spirit
Resource cost: 0
Response: After another player plays an attachment on a hero you control, you may (choose 1): ready 1 of that player's heroes, have that player draw 1 card, or lower that player's threat by 2.
Revealed in Wrath
Type: Event
Sphere: Tactics
Resource cost: 1
Play only if you control a Noldor hero.
Action: Choose a non-unique enemy. Until the end of the phase, treat the chosen enemy's printed text box as if it were blank (except for Traits).
"...seeing an Elf-lord revealed in his wrath, they were dismayed, and their horses were stricken with madness."
-Gandalf, The Fellowship of the Ring
Ride Them Down
Type: Event
Sphere: Spirit
Resource cost: 2
Quest Action: Choose a non-unique enemy in the staging area. Until the end of the phase, progress that would be placed on the quest from questing successfully is instead assigned as damage to the chosen enemy. (Progress must still be placed on any active location first.)
Like thunder they broke upon the enemy... -The Return of the King
Ride to Ruin
Type: Event
Sphere: Spirit
Resource cost: 1
Action: Discard a Rohan ally to choose a location. Place 3 progress tokens on that location.
"Death! Ride, ride to ruin and the world's ending!"
-Éomer, The Return of the King
Risk Some Light
Type: Event
Sphere: Lore
Keywords: Secrecy 3.
Resource cost: 3
Action: Look at the top 3 cards of the encounter deck. You may select 1 card and move it to the bottom of the encounter deck. Return any unselected cards to the top of the encounter deck, in any order.
Rumour from the Earth
Type: Event
Sphere: Lore
Resource cost: 0
Action: Look at the top card of the encounter deck. Then, you may pay 1 Lore resource to return Rumour from the Earth to your hand.
'Where sight fails the earth may bring us rumour,' said Aragorn. 'The land must groan under their hated feet.' -The Two Towers
Scouting Party
Type: Event
Sphere: Spirit
Resource cost: 2
Response: After you commit characters to the quest, if each character you have committed to the quest is a Scout, each of these characters gets +2 Willpower until the end of the phase.
Second Breakfast
Type: Event
Sphere: Leadership
Resource cost: 1
Action: Each player returns the topmost attachment card from his discard pile to his hand.
...he was just sitting down to a nice little second-breakfast in the dinning-room...
-The Hobbit
Secret Paths
Type: Event
Sphere: Lore
Resource cost: 1
Quest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute its Threat.
...Beorn advised them to take this way; for at a place a few days' ride due north of the Carrock was the gate of a little-known pathway through Mirkwood... -The Hobbit
Send for Help
Type: Event
Subtype: Boon
Sphere: Leadership
Keywords: Surge.
Resource cost: 255
When Revealed: Choose a player to search the top 10 cards of their deck for a card, draw it or play it at no cost, and shuffle their deck. If Send for Help (Leadership) is upgraded, repeat this effect. Remove Send for Help from the game.
Send for Help
Type: Event
Subtype: Boon
Sphere: Lore
Keywords: Surge.
Resource cost: 255
When Revealed: Search the players' collections for Gandalf ally (Core 73) and put him into play under any player's control, ignoring unique. If Send for Help (Lore) is upgraded, that player chooses up to 3 of Gandalf's options instead of 1. Remove Send for Help from the game.
Send for Help
Type: Event
Subtype: Boon
Sphere: Spirit
Keywords: Surge.
Resource cost: 255
When Revealed: Choose one: resource, planning, combat or refresh. After the current phase, there is an additional instance of the chosen phase. If Send for Help (Spirit) is upgraded, choose two instead (resolve them in any order). Remove Send for Help from the game.
Send for Help
Type: Event
Subtype: Boon
Sphere: Tactics
Keywords: Surge.
Resource cost: 255
When Revealed: Search the players' collections for a hero and put it into play under any player's control. If Send for Help (Tactics) is upgraded, repeat this effect. At the end of the round, or if those heroes leave play, remove them from the game. Remove Send for Help from the game.
Shadows Give Way
Type: Event
Sphere: Spirit
Resource cost: 3
You must use resources from 3 different heroes' pools to pay for this card.
Action: Discard each shadow card from each enemy in play.
At that moment he caught a flash of white and silver coming from the North, like a small star down on the dusky fields. -The Return of the King
Shadow of the Past
Type: Event
Sphere: Neutral
Resource cost: 2
Action: Move the top card of the encounter discard pile to the top of the encounter deck.
The wizard's face remained grave and attentive, and only a flicker in his deep eyes showed that he was startled and indeed alarmed. 'It has been called that before,' he said, 'but not by you.' -The Fellowship of the Ring
Short Cut
Type: Event
Sphere: Lore
Resource cost: 1
Response: After a location enters play, exhaust a Hobbit character to shuffle that location back into the encounter deck. Then, reveal 1 card from the encounter deck and add it to the staging area.
Skyward Volley
Type: Event
Sphere: Tactics
Resource cost: 2
As an additional cost to play Skyward Volley, exhaust a ranged character you control.
Combat Action: Deal 2 damage to an enemy engaged with a player. Resolve that effect again for each copy of Skyward Volley currently in your discard pile (you may choose different targets).
Small Target
Type: Event
Sphere: Spirit
Resource cost: 1
Response: After a Hobbit hero you control exhausts to defend an attack, choose another enemy engaged with you and reveal the attacking enemy's shadow card. If that shadow card has no shadow effect, resolve this enemy's attack against the chosen enemy. If that shadow card has a shadow effect, resolve this attack as normal.
Smoke and Think
Type: Event
Sphere: Spirit
Resource cost: 0
Action: Reduce the cost of the next card you play by 1 for each Pipe you control.
Merry smiled. "Well then," he said, "if Strider will provide what is needed, I will smoke and think."
-The Return of the King
Smoke Rings
Type: Event
Sphere: Spirit
Resource cost: 2
Action: Reduce your threat by 1 for each Pipe you control. Each hero with a Pipe attachment gets +1 Willpower until the end of the phase.
...he smoked and blew smoke-rings with the same vigour and delight...-The Fellowship of the Ring
Sneak Attack
Type: Event
Sphere: Leadership
Resource cost: 1
Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.
There is a seed of courage hidden (often deeply, it is true) in the heart of the fattest and most timid hobbit, waiting for some final and desperate danger to make it grow.
-The Fellowship of the Ring
South Away!
Type: Event
Sphere: Spirit
Traits: Song.
Resource cost: 0
Travel Action: Choose a location in the staging area with a player card attachment and make it the active location, returning any previous active location to the staging area. Reduce each player's threat by X, where X is the number of attachments on the active location.
South away! and South away!
Seek the sunlight and the day.
-The Hobbit
Speak Your Promise!
Type: Event
Sphere: Fellowship
Resource cost: 1
Action: Ready the Ring-bearer to choose an enemy engaged with you. If the Ring-bearer's Willpower is greater than that enemy’s Threat, lower its Attack and Defense by the difference until the end of the phase.
For a moment it appeared to Sam that his master had grown and Gollum had shrunk... -The Two Towers
Stand and Fight
Type: Event
Sphere: Spirit
Resource cost: 254
Action: Choose an ally with a printed cost of X in any player's discard pile. Put that ally into play under your control. (The chosen ally can belong to any sphere of influence.)
"...we will fight on." -Boromir, The Fellowship of the Ring
Stand Together
Type: Event
Sphere: Tactics
Resource cost: 0
Action: Choose a player. That player may declare any number of his eligible characters as defenders against each enemy attacking him this phase.
...and when the task was done, there they would come to an end, alone, houseless, foodless in the midst of a terrible desert. There could be no return. -The Return of the King
Sterner than Steel
Type: Event
Sphere: Tactics
Resource cost: 0
Response: Exhaust a Weapon or Armor card attached to the defending character to cancel a shadow effect just triggered during combat.
"Do what you will; but I will hinder it, if I may."
-Éowyn, The Return of the King
Straight Shot
Type: Event
Sphere: Tactics
Resource cost: 0
Action: Exhaust a Weapon attachment to choose a non-unique enemy with 0 Defense. Discard the chosen enemy.
In it smote and vanished, barb, shaft and feather, so fierce was its flight.
-The Hobbit
Strength of Arms
Type: Event
Sphere: Leadership
Resource cost: 2
Play only if each hero you control has a printed Leadership resource icon.
Action: Ready each ally in play.
And so the companies came and were hailed and cheered and passed through the Gate, men of the Outlands marching to defend the City of Gondor in a dark hour... -The Return of the King
Strength of Will
Type: Event
Sphere: Spirit
Resource cost: 0
Response: After you travel to a location, exhaust a Spirit character to place 2 progress tokens on that location.
Then Aragorn lead the way, and such was the strength of his will in that hour that all the Dúnedain and their horses followed him. -The Return of the King
Strider's Path
Type: Event
Sphere: Lore
Resource cost: 1
Response: After a location is revealed from the encounter deck, immediately travel to that location without resolving its Travel effect. If another location is currently active, return it to the staging area.
"My cuts, short or long, don't go wrong." -Strider, The Fellowship of the Ring
Swift and Silent
Type: Event
Sphere: Leadership
Resource cost: 1
Action: Ready a hero you control. Then, if your threat is 20 or less and this is the first time you played a copy of Swift and Silent this round, return this card to your hand instead of discarding it.
A marching host of Elves had come up silently...–The Fellowship of the Ring
Swift and Strong
Type: Event
Sphere: Tactics
Traits: Song.
Resource cost: 1
Response: After a character you control attacks and destroys an enemy, exhaust a Weapon attached to that character to ready that character and give it +2 Attack for its next attack this phase.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
-The Hobbit
Swift Strike
Type: Event
Sphere: Tactics
Resource cost: 2
Response: After a character is declared as a defender, deal 2 damage to the attacking enemy.
A swift stroke she dealt, skilled and deadly.
-The Return of the King
Take No Notice
Type: Event
Sphere: Lore
Resource cost: 3
Lower the cost play Take No Notice by 1 for each Hobbit or Ranger hero you control.
Action: Add 5 to each enemy's engagement cost until the end of the round.
...they made no noise that even hobbits would hear. Event the wild things in the fields and woods hardly noticed their passing. -The Fellowship of the Ring
Taking Initiative
Type: Event
Sphere: Leadership
Resource cost: 0
Action: Discard the top card of your deck. If the discarded card's printed cost is equal to or higher than the number of characters you control, draw 2 cards and deal 2 damage to any enemy.
Tale of Tinúviel
Type: Event
Sphere: Spirit
Traits: Song.
Resource cost: 1
Action: Exhaust a Noldor character to ready a Dúnedain character, or vice-versa. Until the end of the phase, add the exhausted character's printed Willpower to the other character's Willpower, Attack, and Defense.
Long was the way that fate them bore,
O'er stony mountains cold and grey,
Through halls of iron and darkling door,
And woods of nightshade morrowless.
-The Fellowship of the Ring
Taste it Again!
Type: Event
Sphere: Leadership
Resource cost: 1
Response: After a hero you control defends an attack made by an enemy with engagement cost higher than your threat, ready that hero. Until the end of the phase, that hero gets +2 Attack while attacking that enemy.
"We're going on; but we'll settle with you first. Come on, and taste it again!" -Sam Gamgee, The Two Towers
Terrible to Behold
Type: Event
Sphere: Leadership
Resource cost: 1
Response: After you declare a Noble character as a defender against an attack made by an engaged enemy, return that enemy to the staging area. Then, cancel the attack.
So great a power and royalty was revealed in Aragorn...that many of the wild men paused, and looked back over their shoulders to the valley, and some looked up doubtfully at the sky.
-The Two Towers
The Dam Bursts
Type: Event
Sphere: Lore
Resource cost: 2
Play only if you control a unique character with the Ent trait and another unique character with the Hobbit trait.
Action: Ready each damaged Ent character you control.
The Door is Closed!
Type: Event
Sphere: Lore
Resource cost: 1
Response: After an encounter card is revealed from the encounter deck, cancel its effects and discard it if there is a card with the same title in the victory display.
"...I perceive the Dark Lord and know his mind, or all of his mind that concerns the Elves. And he gropes ever to see me and my thought. But still the door is closed!"
-Galadriel, The Fellowship of the Ring
The Eagles Are Coming!
Type: Event
Sphere: Tactics
Traits: Eagle.
Resource cost: 0
Action: Search the top 5 cards of your deck for any number of Eagle cards and add them to your hand. Shuffle the other cards back into your deck.
"The Eagles! The Eagles!" -Bilbo Baggins, The Hobbit
The End Comes
Type: Event
Sphere: Neutral
Resource cost: 0
Response: After a Dwarf character leaves play, shuffle the encounter discard pile back into the encounter deck.
'He is dead then,' said Frodo. 'I feared it was so.'
-The Fellowship of the Ring
The Evening Star
Type: Event
Sphere: Lore
Resource cost: 2
Action: Place 2 progress on any location. Resolve that effect again for each copy of The Evening Star currently in your discard pile (you may choose new targets).
...for ever still a herald on
ar errand that should never rest
to bear his shining lamp afar,
the Flammifer of Westernesse.
-The Fellowship of the Ring
The Free Peoples
Type: Event
Sphere: Neutral
Resource cost: 5
Play only if the characters you control have a total of at least 9 different Traits between them.
Action: Ready each character in play. Until the end of the phase, each character you control gets +1 Willpower.
"For the rest, they shall represent the other Free Peoples of the World: Elves, Dwarves and Men."
-Elrond, The Fellowship of the Ring
The Galadhrim's Greeting
Type: Event
Sphere: Spirit
Resource cost: 3
Action: Reduce one player's threat by 6, or reduce each player's threat by 2.
"Welcome to Caras Galadhan!" he said. "Here is the city of the Galadhrim where dwell the Lord Celeborn and Galadriel the Lady of Lórien." -The Fellowship of the Ring
The Gathering Storm
Type: Event
Sphere: Leadership
Resource cost: 0
Planning Action: Search the top 5 cards of the encounter deck for an enemy. Add that enemy to the staging area to reduce the cost of the first ally you play this phase by X, where X is that enemy's Threat. Shuffle the encounter deck.
The Great Hunt
Type: Event
Sphere: Lore
Resource cost: 3
You must use resources from 3 different heroes' pools to pay for this card.
Combat Action: Choose and discard a non-unique enemy in the staging area.
...it seemed they could hear the noise of a great hunt going by to the north of the path...
-The Hobbit
The Hammer-stroke
Type: Event
Sphere: Tactics
Resource cost: 2
Encounter Action: Engage each enemy in play.
..we have this honour: ever we bear the brunt of the chief hatred of the Dark Lord, for that hatred comes down out of the of the depths of time and over the deeps of the Sea.
-Denethor, The Return of the King
The Hidden Way
Type: Event
Sphere: Lore
Resource cost: 2
Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for a location and make it the active location, returning any previous active location to the staging area. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.
The Houses of Healing
Type: Event
Sphere: Lore
Resource cost: 5
You may exhaust any number of Healer characters you control as part of this card's cost. Reduce the cost to play this card by 1 for each Healer character you exhaust in this way.
Refresh Action: Choose a hero in any player's discard pile. Put that hero into play under its owner's control, with 1 damage token on it.