ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Ruins of Arnor
Type: Location
Traits: Arnor.,Ruins.
Quest points: 3
Threat strength: 2
Forced: After the "when revealed" effect of a treachery card is canceled, raise each player's threat by 2.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, the defending player raises his threat by 2.
Ruins of Dale
Type: Location
Traits: Ruins.,Valley.
Quest points: 2
Threat strength: 2
Victory points: 3
Immune to player card effects.
Forced: Remove 2 progress from stage 3B at the end of each round, if able.Travel: Spend 3 Baggins resources to travel here. (1 Baggins resource instead if stage 3B is the current quest.)
Ruins of Osgiliath
Type: Location
Traits: East Bank.
Quest points: 2
Threat strength: 1
If the players have not crossed the Anduin, Ruins of Osgiliath gets +3 Threat.
Ruins of the Second Age
Type: Location
Traits: City.,Ruins.
Quest points: 5
Threat strength: 1
While Ruins of the Second Age is in the staging area, City locations get +1 Threat. While Ruins of the Second Age is the active location, deal engaged enemies 1 additional shadow card at the beginning of the combat phase.
...as far as Tharbad, where the old North Road crossed the river by a ruined town. -The Fellowship of the Ring
Sacred Forest
Type: Location
Traits: Forest.
Quest points: 5
Threat strength: 3
While Sacred Forest is in the staging area, each Guardian enemy gains: "Forced: After any number of time counters are removed from this enemy, heal 2 damage on it for each time counter removed."
Travel: Remove each time counter from an enemy in play to travel here.
Sarn Gebir
Type: Location
Traits: River.
Quest points: 4
Threat strength: 3
Victory points: 1
Immune to player card effects.
Forced: When Sarn Gebir is explored, deal 1 damage to each exhausted character.
"Boats of the Elves would not sink, maybe." he said, "but that does not say that we should come through Sarn Gebir alive. None have ever done so yet." -Boromir, The Fellowship of the Ring
Sarn Gebir Rapids
Type: Location
Traits: Emyn Muil.
Quest points: 5
Threat strength: 5
Victory points: 2
While Sarn Gebir Rapids is the active location, the "when revealed" effects of Hazard cards cannot be canceled.
"What a horrible place! Just let me get out of this boat, and I'll never wet my toes in a puddle again, let alone a river!"
-Sam Gamgee, The Fellowship of the Ring
Scorched Hamada
Type: Location
Traits: Desert.
Quest points: 4
Threat strength: 254
X is the tens digit of the temperature.
Forced: After Scorched Hamada becomes the active location, assign X damage among characters in play.
Shadow: Raise your threat by X, where X is the tens digit of the temperature.
Seat of Seeing
Type: Location
Traits: Hills.
Quest points: 6
Threat strength: 1
Victory points: 1
Immune to player card effects.
Response: When Seat of Seeing is explored, choose a burden card in play, in the encounter deck, or in the discard pile, and remove it from the game. Shuffle the encounter deck. (If you are playing campaign mode, remove that card from the campaign pool.)
Sea-wall
Type: Location
Traits: Coastland.,Ocean.
Quest points: 2
Threat strength: 2
Sea-wall gets +2 Threat and +2 quest points for each objective guarded by an encounter card.
Shadow: Attacking enemy gets +1 Attack for each objective guarded by an encounter card.
Secluded Farmhouse
Type: Location
Traits: Gondor.
Keywords: Villagers 2.
Quest points: 3
Threat strength: 3
Victory points: 1
Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here.
"...the herdsmen and husbandmen that dwelt there were not many..." -The Return of the King
Secluded Glade
Type: Location
Traits: Forest.
Quest points: 3
Threat strength: 3
Immune to player card effects.
Shadow: Remove X progress tokens from the current quest, where X is the attacking enemy's Threat.
"...the garden of Gondor now desolate kept still a dishevelled dryad loveliness." -The Two Towers
Second Deep
Type: Location
Traits: Underground.
Quest points: 3
Threat strength: 3
While Durin's Bane has no damage on it, progress tokens cannot be placed on Second Deep.
Second Hall
Type: Location
Traits: Underground.
Quest points: 2
Threat strength: 4
While Second Hall is the active location, it gains: 'Forced: After a character leaves play, reveal 1 card from the encounter deck and add it to the staging area.'
Down the centre stalked a double line of towering pillars. They were carved like boles of mighty trees whose boughs upheld the roof with a branching tracery of stone. -The Fellowship of the Ring
Secret Antechamber
Type: Location
Traits: Ruins.
Quest points: 5
Threat strength: 2
Immune to player card effects.
While Secret Antechamber is in the staging area, no more than 5 progress can be placed on the main quest each round.
Travel: Raise each player's threat by 3 to travel here.
Secret Chamber
Type: Location
Traits: Underground.,Hazard.
Keywords: Discover 3.
Quest points: 2
Threat strength: 3
Response: After the players travel to Secret Chamber, if no Loot objective is attached to Secret Chamber, search the encounter discard pile for a Loot objective and attach it to Secret Chamber as a guarded objective.
Travel: Raise each player's threat by 2.
Secret Entrance
Type: Location
Traits: Mountain.
Quest points: 1
Threat strength: 1
While Secret Entrance is the active location, The Lonely Mountain's Threat is reduced by half (round up). Travel: The first player must exhaust a hero and name a card type to travel here. Then, look at the top card of the encounter deck. If the looked at card is not the named type, return Secret Entrance to the staging area. (The players cannot travel again this round.)
Secret Tunnel
Type: Location
Traits: Underground.
Quest points: 6
Threat strength: 2
Foced: After a player fails a burgle attempt, each player raises his threat by 2.
Travel: Exhaust Bilbo Baggins and spend 1 Baggins resource to travel here.
It was a red light steadily getting redder and redder. Also it was now undoubtedly hot in the tunnel. Wisps of vapour floated up and past him and he began to sweat.
 -The Hobbit
Seedy Inn
Type: Location
Traits: City.
Quest points: 3
Threat strength: 3
Travel: Search the encounter deck and discard pile for a Spy enemy and add it to the staging area. Shuffle the encounter deck.
Shadow: Raise the defending player's threat by X, where X is the amount of damage dealt by this attack.
Seedy Tavern
Type: Location
Traits: City.
Quest points: 5
Threat strength: 2
Victory points: 2
Immune to player card effects.
Forced: When Seedy Travern is explored, reveal each facedown card under it.
Travel: Look at the top 5 cards of the encounter deck. Put one of those cards facedown under Seedy Tavern and shuffle the rest back into the encounter deck.
Sewers
Type: Location
Traits: Underworld.,City.
Keywords: Underworld 1.
Quest points: 3
Threat strength: 3
When Revealed: Place the top card of the underworld deck facedown underneath the active location, if able.
Shadowed Corridor
Type: Location
Traits: Underground.,Dark.
Quest points: 6
Threat strength: 4
As an additional cost to bypass a quest card, each player must raise his threat by 2.
Shadow: If the defending character is a hero, discard all resources in its resource pool. Deal attacking enemy another shadow card for each resource discarded in this way.
Shadowy Thicket
Type: Location
Traits: Forest.
Quest points: 8
Threat strength: 2
Shadowy Thicket gets +2 Threat for each facedown card under The Black Gate.
Travel: The first player reveals the top facedown card under The Cross-roads and adds it to the staging area to travel here.
...presently the noise of fighting broke out near at hand, just above their hiding-place.
-The Two Towers
Shadowy Vale
Type: Location
Traits: Hills.
Quest points: 5
Threat strength: 2
While any player has threat of 35 or higher, Shadowy Vale gets +3 Threat.
Forced: After Shadowy Vale becomes the active location, reveal the top card of the encounter deck.
...nothing could waft away the glooms and the sad mists that clung about the Mountains of Shadow...
-The Return of the King
Shadow of Dwimorberg
Type: Location
Traits: Blackroot Vale.,Mountain.
Quest points: 4
Threat strength: 1
Dusk. Shadow of Dwimorberg gets +2 Threat.


Midnight. Shadow of Dwimorberg gets +4 Threat.
Sharp Jetties
Type: Location
Traits: Coastland.,Ocean.
Quest points: 6
Threat strength: 2
When Revealed: If your heading is off-course (Cloudy, Rainy, or Stormy), make Sharp Jetties the active location, returning any currently active location to the staging area.
Forced: When any amount of progress is placed on Sharp Jetties, either remove an equal amount of progress from the current quest, or deal an equal amount of damage to each Ship objective.
Sharp Precipice
Type: Location
Traits: Underground.,Grotto.
Quest points: 3
Threat strength: 2
Forced: When faced with the option to travel, if you do not choose to travel to a location name Sharp Precipice, you must raise each player's threat by 3.
Forced: After you travel to Sharp Precipice, flip it to its Underwater side.
Shattered Sea
Type: Location
Traits: Ocean.
Quest points: 4
Threat strength: 4
While your heading is ⛅, Shattered Sea gets +2 Threat and +2 quest points.
While your heading is Rainy, Shattered Sea gets +4 Threat and +4 quest points.
While your heading is ⚡, Shattered Sea gets +6 Threat and +6 quest points.
☸
Sheltered Valley
Type: Location
Traits: Arnor.,Hills.
Quest points: 4
Threat strength: 2
While Sheltered Valley is the active location, it gains: "Response: When Sheltered Valley is explored, heal all damage from 1 character."
Travel: Remove 1 resource token from the Mission objective.
Shifting Quagmire
Type: Location
Traits: Marsh.
Keywords: Surge.,Mire 1.
Quest points: 3
Threat strength: 1
Victory points: 1
Forced: When Shifting Quagmire is discarded by the Mire keyword, either return a random location from the victory display to the staging area, or raise each player's threat by 1 for each location in the victory display.
Travel: Spend 1 Fellowship resource to travel here.
Shivering River
Type: Location
Traits: Underground.,River.
Quest points: 7
Threat strength: 3
While Shivering River is in the staging area, it contributes its Threat to the total Threat in each other player's staging area.
Shadow: Attacking enemy gets +1 Attack. (+3 Attack instead if there is more than one player at this staging area.)
Shores of Lake Nenuial
Type: Location
Traits: Arnor.
Quest points: 6
Threat strength: 2
While Shores of Lake Nenuial is in the staging area, progress cannot be placed on other locations in the staging area.
Travel: Raise each player's threat by 2 to travel here.
"...that is so long ago that the hills have forgotten them, though a shadow still lies on the land."
-Aragorn, The Fellowship of the Ring
Shrine to Morgoth
Type: Location
Traits: Ruins.
Keywords: Uncharted.
Quest points: 8
Threat strength: 5
While Shrine to Morgoth is the active location, players cannot draw cards or search their decks.
Forced: After Shrine to Morgoth is flipped over while active, exhaust each ally in play with printed cost 2 or less. Then, each player must search the encounter deck and discard pile for an Undead enemy and put it into play engaged with him. Shuffle the encounter deck.
Lost Island
Type: Location
Traits: Ruins.
Keywords: Uncharted.
Quest points: 8
Threat strength: 5
Uncharted.
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
Lost Island
Type: Location
Traits: Ruins.
Keywords: Uncharted.
Quest points: 8
Threat strength: 5
Victory points: 5
Uncharted.
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
Shrine to Morgoth
Type: Location
Traits: Ruins.
Keywords: Uncharted.
Quest points: 8
Threat strength: 5
Victory points: 5
While Shrine to Morgoth is the active location, players cannot draw cards or search their decks.
Forced: After Shrine to Morgoth is flipped over while active, exhaust each ally in play with printed cost 2 or less. Then, each player must search the encounter deck and discard pile for an Undead enemy and put it into play engaged with him. Shuffle the encounter deck.
Shrine to Morgoth
Type: Location
Traits: Ruins.,Underground.,Underwater.
Quest points: 18
Threat strength: 5
Victory points: 5
Shrine to Morgoth cannot have attachments and cannot enter the staging area.
Forced: If Shrine to Morgoth is the active location at the end of the quest phase, raise each player's threat by 5.
When Shrine to Morgoth is placed in the victory display, the players have escaped the flooded grotto and win the game.
Shrine to Morgoth
Type: Location
Traits: Ruins.,Underground.,Grotto.
Quest points: 18
Threat strength: 5
Victory points: 5
Shrine to Morgoth cannot have attachments and cannot enter the staging area.
Forced: At the beginning of the quest phase, flip Shrine to Morgoth to its Underwater side, without removing its progress tokens.
When Shrine to Morgoth is placed in the victory display, the players have escaped from the flooded grotto and win the game.
Shrouded Hills
Type: Location
Traits: Arnor.,Hills.
Quest points: 5
Threat strength: 254
X is the number of quest cards in play.
While there is only 1 quest card in play, Shrouded Hills gains surge.
As the sun rose and passed noon they glimpsed far off in the east the grey-green lines of the Downs... -The Fellowship of the Ring
Shrouded Wilderness
Type: Location
Traits: Arnor.
Quest points: 4
Threat strength: 6
While it is Night, progress cannot be placed on Shrouded Wilderness.
Travel: Flip the Time objective from Daybreak to Nightfall.
Shadow: Attacking enemy gets +1 Attack. Then, if it is Night, deal attacking enemy another shadow card.
Side Street
Type: Location
Traits: City.
Quest points: 3
Threat strength: 3
While Side Street is in the staging area, progress cannot be placed on other locations in the staging area.
Travel: Shuffle the encounter discard pile into the encounter deck and discard cards until a location is discarded. Add that location to the staging area.
Siege Tower
Type: Location
Traits: Siege.
Quest points: 3
Threat strength: 3
While Siege Tower is in the staging area, it gains Archery 3.
Forced: After Siege Tower becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add the discarded enemy to the staging area.
Siege Tunnel
Type: Location
Traits: Siege.
Quest points: 5
Threat strength: 5
Victory points: 5
Immune to player card effects.
Forced: At the end of the round, each team discards from the top of their encounter deck until an enemy is discarded and adds that enemy to their staging area.
Travel: Reveal 1 encounter card per player to travel here.
Silent Caverns
Type: Location
Traits: Underground.
Quest points: 3
Threat strength: 2
While Silent Caverns is in the staging area, each player's threat cannot be reduced by more than 1 each round.
Travel: Raise each player's threat by 2.
Silent Caverns
Type: Location
Traits: Underground.
Quest points: 3
Threat strength: 1
Lost: Exhaust all characters.
Silver Wing
Type: Location
Traits: Gondor.,Ship.
Keywords: Aflame 6.
Quest points: 5
Threat strength: 2
Victory points: 1
Aflame 6. Immune to player card effects.
Forced: After the first player attacks and enemy, deal 1 damage to the Silver Wing.
Sinister Dungeon
Type: Location
Traits: Carn Dûm.,Underground.
Quest points: 1
Threat strength: 4
Forced: When Sinister Dungeon is explored, the first player reanimates a random card from his hand and deals Sinister Dungeon to it facedown as a shadow card.
Shadow: Discard the top 2 cards of the encounter deck. Resolve the \"when revealed\" effects of each Sorcery card discarded by this effect.
Sinking Bog
Type: Location
Traits: Marsh.
Quest points: 5
Threat strength: 1
While Sinking Bog is in the staging area, each character gets -1 Willpower, -1 Attack, and -1 Defense for each Item attached to it. This ability does not stack with other copies of Sinking Bog.
Shadow: Defending character gets -1 Defense for this attack for each attachment attached to it.
Slave Quarters
Type: Location
Traits: Camp.
Quest points: 3
Threat strength: 1
Victory points: 1
Forced: After Slave Quarters becomes the active location, the enemy under it engages the first player and makes an immediate attack.
Forced: When Slave Quarters is explored, the first player gains control of the objective ally it was guarding.
Slopes of Amon Hen
Type: Location
Traits: Forest.,Hills.
Quest points: 3
Threat strength: 3
Travel: A player at this staging area must engage an enemy in any staging area to travel here.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character has fewer printed hit points than the attacking enemy).
Slopes of Cirith Gorgor
Type: Location
Traits: Hills.
Quest points: 1
Threat strength: 4
Forced: When Slopes of Cirith Gorgor leaves play. the first player shuffles the encounter discard pile into the encounter deck and discards cards from the top until an enemy is discarded. Then, he puts that enemy into play engaged with him.
...they knew that all the hills and rocks about the Morannon were filled with hidden foes...
-The Return of the King
Slopes of Ered Mithrin
Type: Location
Traits: Hills.
Keywords: Doomed 1.
Quest points: 4
Threat strength: 2
Response: After the players travel to Slopes of Ered Mithrin, the first player may ready a character he controls.
Shadow: If the first player controls Urdug, exhaust him.
Slopes of Gundabad
Type: Location
Traits: Mountain.
Quest points: 4
Threat strength: 2
When Revealed: Either place 1 progress on The Goblins' Assault, or reveal an additional encounter card.
Shadow: Attacking enemy cannot take damage this phase.
Slopes of Hithaeglir
Type: Location
Traits: Hills.
Quest points: 5
Threat strength: 3
Forced: After a "when revealed" effect is cancelled, place 1 damage on each active location.
Forced: When Slopes of Hithaeglir is explored, each player raises his threat by 1 for each damage here.
Sméagol's Secret Way
Type: Location
Traits: Mountain.
Quest points: 2
Threat strength: 2
Victory points: 2
Immune to player card effects.
Travel: Either exhaust Sméagol, or discard 1 random card from each player's hand.
Forced: After Sméagol's Secret Way is explored, each player either exhausts a character he controls, or discards 1 random card from his hand.
"...a stair, a narrow stair, O yes, very long and narrow. And then more stairs." —Gollum, The Two Towers
Snowy Badlands
Type: Location
Traits: Arnor.,Hills.
Quest points: 5
Threat strength: 3
While Snowy Badlands is in the staging area, each enemy in the staging area cannot take damage.
Travel: Each player deals 1 damage to an exhausted character he controls to travel here (2 damage instead if it is Night).
Soft Mires
Type: Location
Traits: Marsh.
Keywords: Mire 1.
Quest points: 4
Threat strength: 2
Victory points: 2
Forced: When Soft Mires is discarded by the Mire keyword, the first player reveals an encounter card.
Travel: Raise each player's threat by 1 to travel here.
The hobbits soon found that what had looked like one vast fen was really an endless network of pools, and soft mires... —The Two Towers
Southern Belfalas
Type: Location
Traits: Ocean.,Coastland.
Quest points: 5
Threat strength: 3
Travel: One player must reveal the top card of the Corsair deck and engage it to travel here.
Shadow: If this attack destroys a character, discard an ally controlled by the defending player.
Southern Gate
Type: Location
Traits: Mountain.
Quest points: 8
Threat strength: 3
Victory points: 2
Immune to player card effects.
White Southern Gate s the active location, each Orc enemy gets +2 Attack.
Forced: When Southern Gate becomes the active location, each player with less than 35 threat must raise his threat to 35.
Southern Road
Type: Location
Traits: Ithilien.,Road.
Quest points: 4
Threat strength: 2
Travel: The first player must take 1 hidden card to travel here.
This road, too, ran straight for a while, but soon it began to bend away southwards...-The Two Towers
Southern Spur
Type: Location
Traits: Mountain.
Quest points: 5
Threat strength: 3
Foced: At the end of the planning phase, each player who played at least 1 ally this phase must raise his threat by 1.
Shadow: Attacking enemy gets +2 Attack. If this attack destroys a character, raise each player's threat by 3.
Southron Boma
Type: Location
Traits: Forest.,Village.
Quest points: 4
Threat strength: 254
X is the stage number of the main quest.
Travel: Each player spends 1 resource to travel here.
Shadow: If the defending character is an objective-hero, ready it and cancel all damage from this attack.
Southron Camp
Type: Location
Traits: Desert.,Ruins.
Quest points: 3
Threat strength: 3
While Southron Camp is in the staging area, it gains: "Forced: At the end of the round, remove all progress from each location in play."
Travel: Raise each player’s threat by 1 to travel here.
Southward Road
Type: Location
Traits: Forest.,Road.
Quest points: 5
Threat strength: 4
While Southward Road is the active location, each player may optionally engage an additional enemy during the encounter phase.
Travel: The first player reveals the top facedown card under The Cross-roads and adds it to the staging area to travel here.
"These cursed Southrons come now marching up the ancient roads to swell the hosts of the Dark Tower." —Mablung, The Two Towers
South Pier
Type: Location
Traits: Lake-town.,Pier.
Keywords: Burn 2.
Quest points: 4
Threat strength: 1
Victory points: 4
Burn 2.
When faced with the option to travel, players cannot travel to other locations.
Spider Burrow
Type: Location
Traits: Underground.
Quest points: 2
Threat strength: 3
Immune to player card effects.
Forced: After Spider Burrow becomes the active location, flip the Search objective to On Track and add Brood Mother to the staging area.
Forced: When Spider Burrow leaves play as an explored location, set Brood Mother aside, out of play (unless the players are at stage 3B).
Spider Burrow
Type: Location
Traits: Underground.
Quest points: 4
Threat strength: 4
While Spider Burrow is in the staging area, each Spider enemy gets +1 Defense.
Forced: When Spider Burrow is explored, the opposing team searches the encounter deck and discard pile for a Spider enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.
Spider Den
Type: Location
Traits: Forest.
Quest points: 4
Threat strength: 4
Quest Action: Search the encounter deck and discard pile for a Spider enemy and put it into play engaged with you to discard Spider Den. (Any player may trigger this effect.)
Mendor
Type: ObjectiveAlly
Traits: Silvan.,Scout.
Keywords: Ranged.,Sentinel.
Willpower: 2
Attack: 2
Defense: 2
Hit points: 5
Ranged. Sentinel.
The first player gains control of Mendor.
If Mendor leaves play, the players lose the game.
Spider Den
Type: Location
Traits: Forest.
Quest points: 1
Threat strength: 1
Immune to player card effects.
Travel: The opposing team searches the encounter deck and discard pile for a 0 cost enemy and adds it to the staging area, if able (1 cost or less if there are two or more players). Shuffle the encounter deck.
Staddle Hiding Hole
Type: Location
Traits: Hideout.
Quest points: 5
Threat strength: 5
Victory points: 5
Immune to player card effects.
While Staddle Hiding Hole is in the victory display, each player not engaged with a Suspect cannot declare attackers against that Suspect.
Travel: Search the encounter deck and discard pile for a Greenway Footpad, reveal it, and add it to the staging area. Shuffle the encounter deck.
Stagnant Creek
Type: Location
Traits: Swamp.
Quest points: 3
Threat strength: 3
When Revealed: Discard the top card of the encounter deck. If the discarded card is a Tentacle enemy, add that card to the staging area and raise each player's threat by 5.