ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Fell Voices
Type: Treachery
When Revealed: Return the top 2 Snow cards in the encounter discard pile to the top of the encounter deck. If this effect returned less than 2 Snow treachery cards, Fell Voices gains surge.
It may have been only a trick of the wind... but the sounds were those of shrill cries, and wild howls of laughter.
-The Fellowship of the Ring
Festering Wounds
Type: Treachery
When Revealed: Deal 2 damage to each wounded character.
Shadow: Deal 1 damage to each wounded character. (2 damage instead if this attack is undefended.)
Fierce Attack
Type: Treachery
Keywords: Doomed 1.
When Revealed: Place X progress on The Goblins' Assault, where X is in the stage number of the main quest.
Shadow: Attacking enemy gets +X Attack, where X is the stage number of the current quest.
Fierce Folk
Type: Treachery
Keywords: Doomed 3.
When Revealed: Each player draws 3 cards. Until the end of the round, players cannot play events.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove 1 time counter from the active location.
Fierce Southrons
Type: Treachery
Keywords: Peril.
When Revealed: Either place the lowest Threat Harad enemy in the staging area facedown under The Black Gate and reveal an additional encounter card, or each enemy in the staging area makes an immediate attack against you.
"Not nice; very cruel wicked Men they look. Almost as bad as Orcs..." —Gollum, The Two Towers
Fiery Sword
Type: Treachery
Traits: Weapon.,Flame.
When Revealed: Attach Fiery Sword to Durin's Bane as a Weapon attachment with the text: 'Attached enemy gets +3 Attack.'
Fiery Whip
Type: Treachery
When Revealed: Attach Fiery Whip to The Balrog (even if out of play) as a Weapon attachment with the text: "Attached enemy gets +1 Defense and gains Archery 4."
Shadow: If attacking enemy is The Balrog, attach Fiery Whip to it.
Fighting Among Friends
Type: Treachery
When Revealed: The first player names a sphere. Then, all non-Baggins characters who do not belong to the named sphere are removed from the quest.
Shadow: Attacking enemy gets +1 Attack. (+2 Attack instead if undefended.)
Fighting Uruk-hai
Type: Treachery
Keywords: Peril.
When Revealed: Search the encounter deck and discard pile for an Uruk-hai enemy, reveal it, and put it into play engaged with you. Shuffle the encounter deck. Until the end of the round, each enemy engaged with you adds its Threat to the total Threat in the staging area.
Fires in the Deep
Type: Treachery
When Revealed: Each player must discard 1 ally he controls, if able. If Fires in the Deep discarded no allies, it gains surge.
Shadow: The defending player discards 1 ally he controls, if able.
Fire and Foul Fumes
Type: Treachery
When Revealed: Each player assigns X damage among questing characters he controls, where X is the Threat of the active location. If there is no active location, Fire and Foul Fumes gains surge.
Shadow: Assign X damage among characters you control. X is the Threat of the active location.
Flame of Udûn
Type: Treachery
Traits: Attack.
Shadow: Deal Durin's Bane 3 additional shadow cards from the encounter deck (not the Balrog deck).
The dark figure streaming with fire raced towards them. -The Fellowship of the Ring
Flaming Sword
Type: Treachery
When Revealed: Attach Fiery Whip to The Balrog (even if out of play) as a Weapon attachment with the text: "Attached enemy gets +1 Attack and gains Regenerate 4. (At the end of the refresh phase, remove 4 damage from the attached enemy.)"
Shadow: If attacking enemy is The Balrog, attach Flaming Sword to it.
Flooding
Type: Treachery
Traits: Disaster.
Keywords: Doomed 1.,Surge.
When Revealed: Remove all progress tokens from all Riverland locations.
Shadow: Resolve the 'when revealed' effect of this card.
Foes of Ecthelion
Type: Treachery
When Revealed: Add 2 resources to a Raider enemy in the staging area. Each Raider enemy in the staging area gets +1 Threat for each resource on it until the end of the phase. If there are no Raider enemies in the staging area, Foes of Ecthelion gains surge.
Followed by Night
Type: Treachery
When Revealed: The first player (choose 1): deals 1 damage to all allies in play and Followed by Night gains surge, or all enemies engaged with players make an immediate attack, if able.
Shadow: Return attacking enemy to the staging area after it attacks.
Followed by Shadows
Type: Treachery
When Revealed: Starting with the first player, each player makes a Hide 2 test. Each player who fails this Hide test raises his threat by 5.
Shadow: If the defending player has failed a Hide test this round, this attack is considered undefended.
Fool of a Took!
Type: Treachery
Keywords: Doomed 1.
When Revealed: Remove 1 damage token from Doom, Doom, Doom, or The Balrog makes an attack, if able.
Shadow: If this attack destroys a character, reveal 1 card from the encounter deck.
Forced Off Track
Type: Treachery
When Revealed: Either flip the Search objective to Off Track, or deal 1 damage to each questing character.
Shadow: If On Track is in play, attacking enemy makes an additional attack against you after this one.
Foul Air
Type: Treachery
When Revealed: The first player must choose: either deal 1 damage to each character committed to the quest, or raise each player's threat by 1 and end the quest phase without resolving the quest.
Shadow: Deal 1 damage to the defending character.
Foul Air
Type: Treachery
When Revealed: The first player makes a locate test. If this test is failed, deal 2 damage to all characters and trigger all 'Lost:' effects in play.
"...I do not like the smell of the left-hand way: there is a foul air down there, or I am not guide."
-Gandalf, The Fellowship of the Ring
Foul Fumes
Type: Treachery
When Revealed: Each player makes a Fortitude test. If you fail this test, deal 1 damage to each character you control. Until the end of the round, treat the printed text box of each damaged character as if it were blank (except for Traits).
(|) (|)
Shadow: If you failed a Fortitude test this round, this attack is considered undefended.
Freezing Blast
Type: Treachery
Traits: Weather.
Keywords: Doomed 2.
When Revealed: Remove each damaged character from the quest.
Shadow: Attacking enemy gets +1 Attack for each damaged character the defending player controls.
Freezing Cold
Type: Treachery
Traits: Snow.
When Revealed: The first player attaches this card to a hero he controls. Counts as a Condition Attachment with the text: 'Attached hero gets -2 Willpower and cannot commit to a quest. If attached hero has more than 1 copy of Freezing Cold attached, discard attached hero from play.'
Frenzied Attack
Type: Treachery
When Revealed: Each player draws a card. Each player discard each ally from his hand. If no allies were discarded this way, Frenzied Attack gains surge.
Shadow: Until the end of the round, attacking enemy cannot take damage.
Frenzied Creature
Type: Treachery
When Revealed: Add the top card of the Evil Creatures deck to the staging area and attach Frenzied Creature to it. (Counts as a Condition attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense and is immune to player card effects")
Shadow: Attach this card to attacking enemy.
From the Depths
Type: Treachery
When Revealed: Discard the top 3 cards of the encounter deck. Resolve the Grapple keyword on each enemy discarded by this effect.
Shadow: Assign damage among characters you control equal to the number of enemies grappled with locations in the staging area.
Frozen by Fear
Type: Treachery
Keywords: Surge.,Doomed 1.
Surge. Doomed 1.
When Revealed: Until the end of the round, players cannot trigger Action or Response effects.
Shadow: Until the end of the round, attacking enemy cannot take damage.
Furious Rainstorm
Type: Treachery
When Revealed: Each player must choose: raise his threat by the number of his characters committed to the quest, or deal 1 damage to each of his characters committed to the quest.
Shadow: If this attack destroys a character, raise your threat by the attacking enemy's Threat.
Fury
Type: Treachery
Traits: Easterling.
Keywords: Surge.
While attached to an enemy, counts as a Condition attachment with the text: "Forced: When attached enemy would be destroyed, heal all damage from it and discard Fury instead."
When Revealed: Attach to the lowest engagement cost Easterling enemy without Fury.
Fury and Malice
Type: Treachery
When Revealed: Add 1 resource to each engaged Raider enemy. Then, each player assigns damage among characters he controls equal to the number of resource tokens on Raider enemies engaged with him. If no damage is assigned by this effect, Fury and Malice gains surge.
Galloping Boulders
Type: Treachery
When Revealed: The first player chooses a questing character. That character takes 3 damage and is removed from the quest.
Shadow: Put this card on top of the encounter deck.
Gathering Forces
Type: Treachery
When Revealed: Add the top 2 cards of the Raven deck to the staging area. If any player has 5 or more cards in hand, this effect cannot be cancelled.
Shadow: Put the top card of the Raven deck into play, engaged with you.
Gathering Gloom
Type: Treachery
When Revealed: Each player raises his threat by X, where X is 1 more than the stage number of the main quest.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if your threat is 35 or higher)
Gathering Gloom
Type: Treachery
Keywords: Doomed 1.
When Revealed: Each player must choose: either raise your threat by 1 for each ally you control, or reveal an encounter card.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, discard an ally you control.
Gathering Ground
Type: Treachery
When Revealed: Attach this card to a location in the staging area with the highest combined threat and remaining quest points. (Counts as a Condition attachment with the text: 'Each enemy revealed from the encounter deck gains surge.')
Get That Dwarf!
Type: Treachery
When Revealed: The enemy in the staging area with the highest Attack engages the first player and makes an immediate attack against Nalir. If there are no enemies in the staging area, Get That Dwarf! gains surge.
Shadow: If this attack is undefended, deal 2 damage to Nalir.
Goblins are Upon You!
Type: Treachery
When Revealed: Each player must search the encounter deck and discard pile for a Goblin enemy and put it into play, engaged with him. Then, shuffle the encounter deck. (This effect cannot be canceled.)
Shadow: Attacking enemy gets +1 Attack for each Goblin enemy engaged with you.
Goblin Patrol
Type: Treachery
When Revealed: Each player may capture any number of random cards from his hand underneat the current quest. Each player raises his threat by the number of cards in his hand.
Shadow: Capture 3 random cards from your hand underneath attacking enemy.
Gollum's Anguish
Type: Treachery
Traits: Tantrum.
When Revealed: Raise the threat of the player guarding Gollum by 8. That player must choose a new player to guard Gollum, if able.
Shadow: Raise the threat of the player guarding Gollum by 4.
Gollum's Bite
Type: Treachery
Traits: Tantrum.
When Revealed: Deal 4 damage to a hero controlled by the player guarding Gollum. That player must choose a new player to guard Gollum, if able.
Shadow: Deal 2 damage to a hero controlled by the player guarding Gollum.
Gollum's Rage
Type: Treachery
Keywords: Peril.,Surge.
Peril. Surge.
When Revealed: Deal Gollum's Rage to Gollum as a facedown shadow card, if able.
Shadow: If attacking enemy is Gollum, it gets +1 Attack and makes an additional attack against you after this one.
Grabbed by Spiders
Type: Treachery
Keywords: Surge.,Doomed 1.
Surge. Doomed 1.
When Revealed: Attach to the main quest. Limit 1 per quest. (Counts as a Condition attachment with the text: "Forced: After the Search objective is flipped to Off Track, each player discards an ally he controls. Then, discard Grabbed by Spiders."
Grabbed by Spiders
Type: Treachery
When Revealed: Remove X characters from the quest, where X is the number of Spider enemies in play. If there are no Spider enemies in play, Grabbed by Spiders gains surge.
Shadow: Defending character cannot ready until the end of the round.
Grappled!
Type: Treachery
When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text: "Attached objective cannot ready. Action: Exhaust 3 character you control to discard Grappled!")
Shadow: If defending character is a Ship, attach Grappled! to it.
Grappled!
Type: Treachery
When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text: "Attached objective cannot ready. Action: Exhaust 3 characters to discard Grappled!")
Shadow: If defending character is a Ship attach Grappled! to it.
Grip, Grab! Pinch, Nab!
Type: Treachery
When Revealed: Starting with the first player, each player must choose 1 Goblin enemy from the discard pile and add it to the staging area.
Shadow: Defending player deals damage among characters he controls equal to the number of Goblin enemies engaged with him.
Groping Horror
Type: Treachery
When Revealed: The first player must choose: skip the next travel phase, or each player must pass his hand to the player on his left (discard your hand instead if you are the only player in the game).

Midnight. Groping Horror gains surge.
Growing Stench
Type: Treachery
Keywords: Surge.
When Revealed: Deal Growing Stench to Shelob as a facedown shadow card.
Shadow: Defending character cannot ready. If the attacking enemy is Shelob and this attack destroys a character, place 1 progress on Shelob.
Growing Threat
Type: Treachery
Keywords: Peril.
When Revealed: Either move 1 enemy engaged with you to the first player's staging area, or Growing Threat gains doomed 2 and surge.
Shadow: After this attack, move attacking enemy to the first player's staging area.
Guffawing of Giants
Type: Treachery
When Revealed: The first player chooses 1 Stone-giant in the staging area. At the end of the quest phase, that Stone-giant engages the player with the highest threat. If there are no Stone-giant cards in the staging area, search the encounter deck for 1 Stone-giant and add it to the staging area.
Harsh Weather
Type: Treachery
Traits: Weather.
When Revealed: For each ready character a player controls, he must choose: either exhaust that character or raise his threat by 1.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, exhaust a character you control.
Hateful Search
Type: Treachery
When Revealed: Deal 1 damage to each location in the staging area. Until the end of the phase, each damaged location gets +1 Threat. If there are no locations in the staging area, Hateful Search gains surge.
Shadow: Defending player discards a non-objective attachment he controls.
Hatred Rekindled
Type: Treachery
When Revealed: Each engaged enemy makes an immediate attack. If no attacks were made this way, Hatred Rekindled gains surge.
Shadow: Attacking enemy gets +1 Attack. Deal it an additional shadow card. That card's shadow effects cannot be canceled.
Hatred Rekindled
Type: Treachery
When Revealed: Each enemy engaged with a player makes an immediate attack. Do not deal shadow cards for attacks made by this effect. If no attacks were made by this effect, this card gains surge.
Shadow: Attacking enemy makes an additional attack immediately after this one.
Haunting Fog
Type: Treachery
Traits: Sorcery.
When Revealed: Each player must exhaust a character he controls. Attach Haunting Fog to the current quest. (Counts as a Condition attachment with the text: "Attached quest gets +6 quest points."
Fog still hung in veils upon the crumbling rock-wall...
-The Fellowship of the Ring
Have You Seen Baggins?
Type: Treachery
Keywords: Peril.,Surge.
When Revealed: Attach to a hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Forced: After a player fails a Hide test, discard attached hero.")
"He is not far away. I wish to find him. If he passes will you tell me? I will come back with gold."
-Black Rider, The Fellowship of the Ring
Hazardous Terrain
Type: Treachery
Keywords: Surge.,Doomed 2.
Surge. Doomed 2.
When Revealed: Shuffle all Hazard cards from the encounter discard pile back into the encounter deck.
Shadow: Shuffle all Hazard cards from the encounter discard pile back into the encounter deck. Then, deal another shadow card for this attack.
Heat Exhaustion
Type: Treachery
When Revealed: Each player exhausts a character he controls and deals 1 damage to that character.
Shadow: Exhaust a character you control.
Heavy and Tired
Type: Treachery
When Revealed: Attach Heavy and Tired to the hero with the most attachments and exhaust that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot commit to Fortitude tests. Forced: After you Fail a Fortitude test, exhaust attached hero and discard each non-objective attachment on it.")
(|)
"This extra weight is killing me. It must go."
-Frodo Baggins, The Return of the King
Heavy Curse
Type: Treachery
Traits: Sorcery.
Keywords: Surge.
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "When a player plays a card, increase its cost by 1 if there is a card that has the same title in its owner's discard pile.")
"Earth, air and water all seem accursed. But so our path is laid." -Frodo, The Two Towers
Heavy Snow
Type: Treachery
Traits: Weather.
Keywords: Doomed 1.
When Revealed: Exhaust a character. Until the end of the round, characters cannot be readied by player card effect.
Shadow: Exhaust a character you control.
Heedless of Order
Type: Treachery
Keywords: Surge.
When Revealed: Choose a different quest to be the current quest until the end of the round, if able. If the current quest did not change as a result of this effect, this card gains Doomed 3.
Down, heedless of order, rushed all the dwarves of Dain to his help. Down too came many of the Lake-men, for Bard could not restrain them... -The Hobbit
Hell-hawk
Type: Treachery
Traits: Morgul.
Keywords: Peril.
When Revealed: Either search the encounter deck, discard pile, and victory display for a Nazgûl enemy and add it to the staging area, or attach Hell-hawk to a Nazgûl enemy in play. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 Threat, +2 Attack, +2 Defense and is immune to play card effects.")
Hidden Threat
Type: Treachery
When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost X or less, where X is the stage number of the main quest, and places that card facedown under the main quest. After the next time the players quest successfully, reveal that card.
Hidden Threat
Type: Treachery
When Revealed: Each player must raise his threat by 1 for each enemy in the staging area. Then, the last player discards an attachment he controls.
Hiding in the Trees
Type: Treachery
When Revealed: Characters get -1 Willpower and cannot attack until the end of the round.Riddle: The first player names a card type and sphere, shuffles his deck, then discards the top 3 cards. For each of those cards that matches both items, place 1 progress token on stage 2.
Hired Muscle
Type: Treachery
Keywords: Surge.
Surge.
When Revealed: Attach to a Brigand enemy without a copy of Hired Muscle attacked and return that enemy to the staging area. (Counts as a Condition attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense and gains: 'Forced: When attached enemy is defeated, look at the bottom of the Investigation deck.'")
Hold Steady!
Type: Treachery
When Revealed: Exhaust each character with 1 Defense or less.
Shadow: If the defending character has 0 Defense, discard it. Otherwise, the defending character gets –2 Defense for this attack.
Howling at their Heels
Type: Treachery
When Revealed: If the players are not at the same stage as the Orcs, add the total Threat of each card in the Orc's area to the total Threat in the staging area until the end of the phase. If the players are at the same stage as the Orcs, each enemy gets +1 Threat until the end of the phase.
Shadow: Raise your threat by 1.
Howling of Wargs
Type: Treachery
When Revealed: Either deal 1 shadow card to each enemy in the staging area, or search the encounter deck and discard pile for a side quest and add it to the staging area. Shuffle the encounter deck if it is searched.
Shadow: Deal 1 shadow card to each enemy engaged with you that has not attacked this phase.
Hungry Troll
Type: Treachery
When Revealed: The first player chooses a Troll enemy in the staging area and engages that enemy. If there are no Troll enemies in the staging area, this card gains Surge.
Shadow: Deal 4 damage to each character with a Sack card attached. (The first player may spend 2 Baggins resources to cancel this effect.)
Hunted in Hollin
Type: Treachery
Keywords: Peril.
When Revealed: Either raise your threat by 6, or engage the lowest engagement cost enemy in the staging area and reveal an encounter card.
Hunting For The Ring
Type: Treachery
Keywords: Doomed 2.
When Revealed: Starting with the last player, each player must either return a Nazgûl enemy engaged with him to the staging area or make a Hide 2 test.
"So he is seeking it, seeking it, and all his thought is bent on it." -Gandalf, The Fellowship of the Ring
Hunting the Ring
Type: Treachery
Keywords: Surge.
When Revealed: Attach to the current quest. (Counts a Condition attachment with the text: "Forced: At the end of the round, each player at this stage raises his threat by 1 for each enemy in the staging area. Then, discard Hunting the Ring and move each enemy in this staging area to the first player's staging area.")
Ice Storm
Type: Treachery
Traits: Weather.
When Revealed: Each player assigns X damage among characters he controls, where X is the number of quest cards in play. Then, exhaust each damaged character.
Shadow: Assign X damage among characters you control. X is the number of quest cards in play.
Ill Purpose
Type: Treachery
When Revealed: All enemies in the staging area engage the player with the highest threat. Then, each player raises his threat by the total Threat of all cards in the staging area.
Shadow: Attacking enemy gets +1 Attack. (+3 Attack instead if it is a Tentacle.)
Ill Tidings
Type: Treachery
When Revealed: The first player draws this card into his hand. Ill Tidings cannot leave that player's hand. Then, if the first player has 5 or more cards in his hand, Ill Tidings gains surge.
"Troubles follow you like crows, and ever the oftener the wrose." -Gríma, The Two Towers
Impassable Chasm
Type: Treachery
Traits: Hazard.
When Revealed: If there is an active location, remove all progress tokens from that location and return it to the staging area. If no location is moved by this effect, this card gains surge.
Impenetrable Dark
Type: Treachery
When Revealed: Each player removes a character he controls from the quest and exhausts that character. Until the end of the round, characters cannot be readied by player card effects.
Shadow: Exhaust a character you control. Until the end of the round, that character cannot ready.
Impenetrable Fog
Type: Treachery
When Revealed: The first player either places 3 progress tokens on To the Tower or reveals X additional cards from the encounter deck and adds them to the staging area. X is the number of players in the game.
The air above was heavy with fog, and a reek lay on the land about them.
-The Two Towers
I'm Waiting for You!
Type: Treachery
When Revealed: Each Wight enemy engaged with a player makes an immediate attack. If no attacks were made this way, I'm Waiting for You! gains surge.
Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if the defending character is an ally).
Infiltration
Type: Treachery
When Revealed: Remove 1 resource from each hero in play. Distribute those resources as evenly as possible among Raider enemies in play or set aside.
Shadow: Damage from this attack is dealt to an Aflame location in play instead of the defending character.
Injured Companion
Type: Treachery
When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard a character you control.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, raise each player's threat by 1.