ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Overcome by Terror
Type: Treachery
Subtype: Burden
Keywords: Surge.
Surge.
When Revealed: The first player must exhaust The One Ring. If The One Ring is already exhausted, the first player must discard 2 cards at random from his hand.
Shadow: Defending player discards 1 card at random from his hand.
Panicked
Type: Treachery
Subtype: Burden
Keywords: Surge.
Surge.
When Revealed: The first player raises his threat by 3 and passes the first player token to the next player.
Shadow: Defending player exhausts a character he controls.
Poisoned Counsels
Type: Treachery
Subtype: Burden
Traits: Corruption.
Poisoned Counsels functions like a player card.
Forced: After you draw this card, discard all other cards in your hand.
"And ever Wormtongue's whispering was in your ears, poisoning your thought, chilling your heart, weakening your limbs..." -Gandalf, The Two Towers
Pursued by the Enemy
Type: Treachery
Subtype: Burden
Keywords: Doomed 1.,Surge.
When Revealed: Each enemy engaged with a player, and not in the staging area, makes an immediate attack.
Shadow: Attacking enemy makes an additional attack after this one.
Saruman's Voice
Type: Treachery
Subtype: Burden
Traits: Enchantment.
Keywords: Peril.,Doomed 2.
Peril. Doomed 2.
When Revealed: Remove a hero from the quest and attach Saruman's Voice to that hero. (Counts as a Condition attachment with the text: "Forced: When attached hero commits to a quest, is declared and attacker or defender, or triggers its ability, its controller must discard 1 card from his hand.")
Shadow of Fear
Type: Treachery
Subtype: Burden
Keywords: Doomed 1.,Surge.
When Revealed: Treat the printed text box of each character in play as blank (except for Traits) until the end of the round.
Shadow: Defending character does not count its Defense.
Shiny Distraction
Type: Treachery
Subtype: Burden
Traits: Treasure.
Keywords: Surge.,Doomed 1.
When Revealed: Each player may add 1 resource to each of their heroes' pools. Each player that does raises their threat by 5.
The Ring Draws Them
Type: Treachery
Subtype: Burden
Keywords: Surge.
Surge.
When Revealed: At the end of the phase, each enemy in the staging area engages the first player. If the One Ring is exhausted, this effect cannot be canceled.
"Also," he added, and his voice sank to a whisper, "the Ring draws them" -The Fellowship of the Ring
The Searching Eye
Type: Treachery
Subtype: Burden
The Searching Eye functions like a player card.
Forced: After you draw this card, either exhaust each hero you control, or reveal an encounter card.
...that horrible growing sense of a hostile will that strove with great power to pierce all shadows of cloud, and earth, and flesh... —The Two Towers
Weight of the Ring
Type: Treachery
Subtype: Burden
Keywords: Surge.
Surge.
When Revealed: Attach to the Ring-bearer. (Counts as a Condition attachment with the text: "Forced: At the beginning of each quest phase, either exhaust The One Ring or reveal and additional encounter card this phase.")
Once more the desire to slip on the Ring came over Frodo... -The Fellowship of the Ring
Burning Low
Type: Treachery
When Revealed: Each enemy and location currently in the staging area gets +1 Threat until the end of the phase. (+3 Threat instead if it is a Dark location.) Players may exhaust a Cave Torch to cancel this effect.
Shadow: Attacking enemy gets +2 Attack.
Burning Reek
Type: Treachery
Keywords: Doomed 1.
When Revealed: Each player discard 1 card from the top of his deck for each character he controls.
Shadow: Either discard the top 2 cards of your deck, or return attacking enemy to the staging area after this attack.
Burnt Homestead
Type: Treachery
Keywords: Surge.
When Revealed: Raise each player's threat by the number of damage tokens on Dead Villagers.
Shadow: Defending player raises his threat by 1 for each damage token on Dead Villagers.
Call of the Curse
Type: Treachery
When Revealed: Until the end of the round, each Undead enemy gets +X Attack and +X Defense. X is the number of locations to the left of the active location (in its row). If X is 0 or 1, Call of the Curse gains surge.
Shadow: Resolve the 'when revealed' effect of Call of the Curse.
Call of the Ring
Type: Treachery
When Revealed: The first player must choose: either search the encounter deck, discard pile, and victory display for a Nazgul enemy and add it to the staging area, or exhaust The One Ring and reveal the top card of the encounter deck.
Shadow: Attacking enemy makes an additional attack against you after this one.
Calphon's Folly
Type: Treachery
When Revealed: Choose an Uncharted location in the staging area and flip it over. If it has a Forced effect, resolve it as if that location were active. If it does not have a Forced effect, switch it with the active location, if able.
Shadow: Attacking enemy gets +X Attack, where X is the active location's Threat.
Candles of Corpses
Type: Treachery
Traits: Escape.
When Revealed: Each player makes an escape test, dealing 1 card from the encounter deck. Each player who fails this test must either discard a hero from play or raise his threat by 5.

Escape: 5
"You should not look in when the candles are lit." -Gollum, The Two Towers
Captives of Gornákh
Type: Treachery
When Revealed: Each player chooses one of his allies and captures it underneath the encounter card with the highest Threat.
Shadow: If this attack would damage an ally, capture that ally underneath the attacking enemy instead.
Caradhras the Cruel
Type: Treachery
When Revealed: Return all Snow cards in the encounter discard pile to the top of the encounter deck, in random order. Reveal the top card of the encounter deck (reveal the top 2 cards instead if there are 3 or 4 players in the game).
"Caradhras has not forgiven us," he said. "He has more snow yet to fling at us, if we go on."
-Gimli, The Fellowship of the Ring
Catacomb Inspection
Type: Treachery
Keywords: Surge.
When Revealed: Add 1 resource token to each Dol Guldur location in play.
Shadow: If there is a Dol Guldur location in the staging area, move 1 resource token from each of your heroes' resource pools to that location. (Resolve this effect for each Dol Guldur location.)
Catching Fire
Type: Treachery
When Revealed: Choose and shuffle 1 Pier location from the victory display back into the encounter deck. If no location was shuffled into the encounter deck by this effect, Catching Fire gains surge
Shadow: Defending character gets -2 Defense
Caught in a Web
Type: Treachery
When Revealed: The opposing team attaches Caught in a Web to a hero and exhausts that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot ready unless its controller first spends 2 resource from its pool.")
Caught in a Web
Type: Treachery
When Revealed: The player with the highest threat level attaches this card to one of his heroes. (Counts as a Condition attachment with the text: 'Attached hero does not ready during the refresh phase unless you pay 2 resources from that hero's pool.')
Caught in a Web
Type: Treachery
When Revealed: The player with the highest threat level attached this card to one of his heroes. (Counts as a Condition attachment with the text: "Attached hero does not ready during the refresh phase unless you pay 2 resources from that hero's pool.")
Caught in the Press
Type: Treachery
Each player must choose: either deal 1 damage to each questing character you control, or each questing character you control gets -1 Willpower until the end of the phase.
Shadow: Either remove 2 progress from the main quest, or return attacking enemy to the staging area after this attack.
Caught in Webs
Type: Treachery
When Revealed: Choose a hero to be removed from the quest and make that hero unconscious. If no hero was removed from the quest by this effect, this card gains surge.
"What nasty thick skins they have to be sure, but I'll wager there is good juice inside." -Spider, The Hobbit
Caught Off Guard
Type: Treachery
When Revealed: Each player must choose: either return a location you control to the staging area, or discard cards from the top of the encounter deck until an enemy is discarded and put it into play engaged with you.
Shadow: Attacking enemy makes an additional attack against you after this one.
Cave In
Type: Treachery
When Revealed: Return the active location to the staging area. Each player assigns X damage among characters he controls, where X is the Threat of that location. If no location is returned to the staging area this way, Cave In gains surge.
Shadow: If this attack destroys a character, return the active location to the staging area.
Cave In
Type: Treachery
Traits: Hazard.
When Revealed: Remove all progress tokens from the current quest card and active location. If Cave In removed no progress tokens, it gains surge.
Centuries of Sorrow
Type: Treachery
Keywords: Surge.
When Revealed: The first player must choose a new quest to be the current quest, if able.
Shadow: If the defending player does not control at least 1 Clue objective, this attack is considered undefended.
Chance Encounter
Type: Treachery
When Revealed: Put the top enemy in the encounter discard pile into play, engaged with the first player. If this effect put no enemies into play, Chance Encounter gains surge.
Shadow: Attacking enemy gets +1 Attack. (+3 Attack instead if engaged with the first player.)
Chance Encounter
Type: Treachery
When Revealed: The highest Attack enemy in the staging area makes an attack against the first player. If no attack is made this way, Chance Encounter gains surge.
Shadow: If attacking enemy is unique, it makes an additional attack against you after this one.
Chaos in the Cavern
Type: Treachery
When Revealed: All engaged enemies return to the staging area. Then, each Goblin enemy gets +1 Threat until the end of the phase.
Shadow: Attacking enemy is returned to the staging area after its attack resolves.
Chaos in the Night
Type: Treachery
When Revealed: The first player must choose: either raise each player's threat by 3, or progress cannot be placed on quest cards until the end of the round.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove all progress from the main quest.
Chill Fog
Type: Treachery
When Revealed: Discard all resources in play. Each player raises his threat by 1 for each resource he discarded this way. If no resources were discarded this way, Chill Fog gains surge.
Shadow: Raise your threat by 1 for each damage dealt by this attack.
Chill of the Roots
Type: Treachery
When Revealed: Each player must either discard his hand, or raise his threat by the number of cards in his hand. If no cards were discarded by this effect, Chill of the Roots gains surge.
Shadow: If attacking enemy is Nameless, attach the top card of the defending player's deck to it.
Close to the Flame
Type: Treachery
When Revealed: Deal 1 damage to each character in play
Shadow: Deal 1 damage to each character in play. Any player may discard a hero to cancel this effect
Closing In
Type: Treachery
Keywords: Surge.
When Revealed: Place Closing In facedown underneath The Orcs' Search.
Shadow: Attacking enemy gets +1 Attack for each card underneath The Orcs' Search.
Cold from Angmar
Type: Treachery
Traits: Weather.
When Revealed: Each player deals 1 damage to a hero he controls. Attach Cold from Angmar to the current quest. (Counts as a Condition attachment with the text: "Treat each damaged character's printed text box as if it were blank, except for keywords and Traits.")
"...the weather may prove a more deadly enemy than any." -Gandalf, The Fellowship of the Ring
Collateral Damage
Type: Treachery
When Revealed: Discard 2 cards from the top of the encounter deck. Discard an additional 2 cards for each copy of Collateral Damage in the discard pile. Then, raise each player's threat by 2 for each location discarded by this effect.
Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron's Scroll attached, if able.
Come Back!
Type: Treachery
Traits: Enchantment.
Keywords: Peril.,Doomed 1.
Peril. Doomed 1.
When Revealed: Reduce the Ring-bearer's life by 1 and remove all progress from the current quest.
Shadow: Either reduce the Ring-bearer's life by 1, or this attack is considered undefended.
Come Down Little Bird
Type: Treachery
When Revealed: Starting with the first player, each player must search the encounter deck and encounter discard pile for 1 Creature enemy and put it into play engaged with him. Then, shuffle the encounter deck.Riddle: The first player names a card type and cost, shuffles his deck, then discards the top 3 cards. For each of those cards that matches both items, place 1 progress token on stage 2.
Concealed Spikes
Type: Treachery
Traits: Hazard.
When Revealed: Each player assigns X damage among characters he controls. X is 1 more than the Discover value on the active location.
Shadow: Assign X damage among characters you control. X is the number of attachments you control. You may discard the highest cost attachment you control to cancel this effect.
Conflict at the Crossroads
Type: Treachery
When Revealed: Until the end of the phase, Orc enemies engaged with players add their Threat to the staging area. If no Orc enemies are engaged with players, Conflict at the Crossroads gains surge.
Shadow: Take 1 hidden card.
Conspicuous Lot
Type: Treachery
When Revealed: Each player raises his threat by 1 for each ally he controls. Then, if any player's threat is 20 or less, this card gains surge.
Shadow: Attacking enemy gets +1 Attack. (+2 Attack instead if the defending player's threat is 20 or less).
Constant Tail
Type: Treachery
When Revealed: Return all engaged enemies to the staging area. Then, the first player either removes 1 time counter from the current quest or each Spy enemy in the staging area gets +2 Threat until the end of the phase.
Concealment was no longer possible, and they could only hope that no enemy or spy was observing them. -The Fellowship of the Ring
Cornered
Type: Treachery
When Revealed: The first player either removes 1 time counter from the current quest or each enemy gets -20 engagement cost and +1 Attack until the end of the round.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player's threat is 20 or less).
Corrupted Flora
Type: Treachery
Traits: Hazard.
When Revealed: Each player discards the bottom card of his deck. Each player player chooses and removes his characters from the until only X or fewer of his characters are questing, where X is the printed cost of the card that player discarded. Deal 1 damage to each character still committed to the quest.
Counter-attack
Type: Treachery
Keywords: Surge.
When Revealed: Each player must either return the location he controls with the highest Threat to the staging area, or raise his threat by the total Threat of all locations he controls.
Counter-Spell
Type: Treachery
Traits: Shadow.
When Revealed: Attach Counter-spell to Durin's Bane. (Counts as a Condition attachment with the text: 'Forced: When a player plays an event, discard the top card of the encounter deck. If that card is a treachery card, cancel the effects of the event, discard the event player's hand, and discard Counter-spell from play.')
Covered Pit
Type: Treachery
Traits: Hazard.
When Revealed: Each player discards an ally he controls.
Shadow: If attacking enemy is non-unique, attach a Loot objective you control to it as a guarded objective. If this attack destroys a character, return attacking enemy to the staging area.
Crashing Thunder
Type: Treachery
Traits: Weather.
When Revealed: Each player assigns X damage among characters he controls, where X is the number of quests in play. Exhaust each damaged character in play.
Shadow: Shuffle each Weather cards from the encounter discard pile into the encounter deck.
Crawling Towards Him
Type: Treachery
Keywords: Peril.,Hide 2.
Peril. Hide 2.
When Revealed: If you have failed a Hide test this phase, remove each character you control from the quest.
Shadow: Return attacking enemy to the staging area after this attack.
Creeping Marshes
Type: Treachery
Keywords: Surge.,Doomed 1.
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Forced: At the end of the refresh phase, place 1 mire token on each location in the staging area. Then, discard Creeping Marshes.")
Crippling Weariness
Type: Treachery
Keywords: Doomed 1.
When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.
Shadow: Until the end of the round, defending character cannot ready.
Cruelty of Mordor
Type: Treachery
When Revealed: Each player deals 1 damage to a character he controls. Then, each player must choose: either deal 1 damage to each damaged character you control, or raise your threat by 1 for each damaged character you control.
Shadow: Attacking enemy gets +2 Defense until the end of the phase.
Cruel Torment
Type: Treachery
Keywords: Surge.
When Revealed: Attach to the current quest. Counts as a Condition attachment with the text: "Each player cannot have more than 6 cards in his hand. (Each player with more than 6 cards in his hand must immediately discard cards until he has 6 cards in his hand.)"
Crumbling Ruin
Type: Treachery
When Revealed: Each player assigns X damage among characters he controls, where X is the number of characters he controls.
Shadow: Exhaust a character you control.
Crumbling Ruin
Type: Treachery
Traits: Hazard.
When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.
Crumbling Ruin
Type: Treachery
When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.
Cunning Wolves
Type: Treachery
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Attached quest gets +3 quest points. Each Warg enemy cannot be optionally engaged.")
Shadow: If it is Night, deal attacking enemy 2 additional shadow cards
Cursed Burden
Type: Treachery
Keywords: Surge.
When Revealed: Attach to a hero with a Key objective attached, if able. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot commit to the quest, and cannot attack or defend against enemies with a Trait shared by any of that hero's attached Key objectives.")
Curse of Angmar
Type: Treachery
Traits: Sorcery.
Keywords: Doomed 1.
When Revealed: Each player discards each card in his hand that has the same title as a card in his discard pile. If no cards are discarded by this effect, Curse of Angmar gains surge.
...the Dúnedain were now few and all the peoples of Eriador diminished. -The Return of the King
Curse of the Downfallen
Type: Treachery
When Revealed: Deal 1 damage to each ally with printed cost 2 or less. Place each ally that is destroyed by this effect on the bottom of its owner's deck.
Shadow: Discard the bottom card of your deck. If that card's printed cost is 2 or less, attacking enemy makes an additional attack after this one.
Curse of the Wild Men
Type: Treachery
When Revealed: Deal 1 damage to each non-unique character in play. If the players control 3 Key objectives, Curse of the Wild Men gains surge.
Shadow: Attacking enemy gets +1 AQttack for each Key objective the players control.
Curse of the Years
Type: Treachery
Traits: Sorcery.
When Revealed: Deal 1 damage to each exhausted character. Each player with a threat of 35 or higher must also discard each exhausted attachment he controls.
Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if the defending player does not control at least 1 Clue objective.)
Cut Off
Type: Treachery
Keywords: Peril.
When Revealed: Either deal 1 damage to each character you control, or progress cannot be placed on the quest until the end of the round.
Shadow: If this attack destroys a character, remove all progress from the quest.
Cut Off
Type: Treachery
Keywords: Doomed 1.
Doomed 1.
When Revealed: Each player must discard all ally cards from his hand, if able.
Shadow: Defending player must discard 1 ally card from his hand or attacking enemy gets +3 Attack. (2 allies instead if this attack is undefended.
Daechanar's Curse
Type: Treachery
Traits: Sorcery.
Keywords: Surge.
When Revealed: Attach Daechanar's Curse to the top of the first player's deck. (Counts as a Condition attachment with the text: "The next time a player would draw 1 or more cards from attached deck, reanimate those cards instead. Then, discard Daechanar's Curse.")
Daechanar's Will
Type: Treachery
When Revealed: Flip Thaurdir. Then, if he is Captain side faceup, Daechanar's Will gains surge.
Shadow: Flip Thaurdir after this attack.
Dangerous Crossing
Type: Treachery
When Revealed: Each player assigns X damage among characters he controls, where X is the total Threat of the active location. If X is less than 3, Treacherous Crossing gains surge.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).
Danger Close Behind
Type: Treachery
Keywords: Doomed 1.
When Revealed: Choose 1 random card from the set aside encounter set with the most cards remaining, Reveal that card as if it was the top card of the encounter deck.
Shadow: If this attack destroys a character, resolve the 'when revealed' effect of this card.
Darkness in the East
Type: Treachery
When Revealed: Raise each player's threat by X, where X is the active location's Threat. If there is no active location, Darkness in the East gains surge.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you raised your threat this round).
Dark and Dreadful
Type: Treachery
When Revealed: Each player discards 1 random card from his hand. Until the end of the phase, add X Threat to the staging area, where X is the total cost of the discarded cards.
Shadow: Discard 1 random card from your hand.
Dark and Dreadful
Type: Treachery
When Revealed: Deal 1 damage to each exhausted character. (2 damage instead if the active location is a Dark location.)
Shadow: Deal 1 damage to the defending character. (Attacking enemy gets +2 Attack instead if this attack is undefended.)
Dark and Stormy
Type: Treachery
Traits: Weather.
Keywords: Surge.
When Revealed: Deal 1 shadow card to each Ship enemy in play. Until the end of the round, shadow effects cannot be canceled.
Shadow: Attacking enemy makes an additional attack after this one.
Dark Clouds
Type: Treachery
When Revealed: Each enemy and each location in the staging area gets +1 Threat until the end of the phase. If the players quest unsuccessfully this phase, place 1 progress on The Goblins' Assault.
Shadow: Discard a non-objective attachment you control.
Dark Covenant
Type: Treachery
Traits: Sorcery.
When Revealed: Discard the top 3 cards of the encounter deck. The first player must either remove X progress from among the quests in play, or assign X damage among characters he controls. X is the total Threat of the discarded cards.
Shadow: If this attack destroys a character, raise your threat by the destroyed character's Willpower.
Dark Interrogation
Type: Treachery
When Revealed: Each player must choose and discard cards from hand until he has only 2 cards in hand. (Each player with 2 or fewer cards in hand must instead reveal 1 card from the encounter deck.)
Shadow: Discard each card you control that has at least 1 copy of itself in your discard pile. (If this attack is undefended, each player must resolve this effect.)
Dark Places
Type: Treachery
When Revealed: Add the total Threat of the active location to the total Threat in the staging area until the end of the phase. If there is no active location, discard cards from the top of the encounter deck until a location is discarded and add it to the staging area.
Shadow: Attacking enemy gets +1 Attack.
Dark Places
Type: Treachery
When Revealed: Raise each player's threat by X, where X is the threat of the active location. If there is no active location, Dark Places gains surge.
Shadow: Attacking enemy gets +X Attack, where X is the stage number of the main quest.