ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Mountain Warg
Type: Enemy
Traits: Creature.
Engagement cost: 30
Attack: 4
Defense: 2
Hit points: 4
Threat strength: 2
If Mountain Warg is dealt a shadow card with no effect, return Mountain Warg to the staging area after it attacks.
Shadow: Attacking enemy gets +1 Attack. (+2 Attack instead if a Mountain is the active location.)
Muck Adder
Type: Enemy
Traits: Creature.
Engagement cost: 20
Attack: 2
Defense: 0
Hit points: 4
Threat strength: 1
Forced: If Muck Adder damages a character, discard that character from play.
Shadow: Defending character gets -1 Defense for the duration of this attack.
Mugash
Type: Enemy
Traits: Orc.,Uruk.
Engagement cost: 1
Attack: 7
Defense: 4
Hit points: 8
Threat strength: 4
Cannot have attachments.
Forced: After Mugash is defeated, the first player attaches him to a hero he controls and exhausts that hero. (Counts as a Captive attachment with the text: "Attached hero cannot ready. If attached hero leaves play, the players lose the game.")
Mugash's Guard
Type: Enemy
Traits: Orc.,Uruk.
Engagement cost: 40
Attack: 6
Defense: 3
Hit points: 6
Threat strength: 3
Victory points: 3
While a player controls a hero with Mugash attached, Mugash's Guard engages that player.
Forced: After Mugash's Guard destroys a character, if Mugash is attached to a hero, return Mugash to the staging area.
Mûmak
Type: Enemy
Traits: Harad.,Creature.
Engagement cost: 38
Attack: 7
Defense: 3
Hit points: 12
Threat strength: 4
No attachments can be attached to Mûmak.
Mûmak cannot take more than 3 damage each round.
"His upturned hornlike tusks were bound with bands of gold and dripped with blood." -The Two Towers
Mûmak Elite
Type: Enemy
Traits: Harad.,Creature.
Engagement cost: 38
Attack: 7
Defense: 5
Hit points: 12
Threat strength: 5
Cannot have attachments. Archery X.
X is the number of players in the game.
Mûmak Elite cannot take more than 3 damage each round.
Murderous Turncoat
Type: Enemy
Traits: Brigand.
Engagement cost: 20
Attack: 5
Defense: 3
Hit points: 4
Threat strength: 1
When Revealed: Murderous Turncoat makes an immediate attack against the first player.
Forced: At the end of the combat phase, place Murderous Turncoat facedown underneath the active location if you are not at stage 3.
Murzag
Type: Enemy
Traits: Orc.,Uruk.,Captain.
Engagement cost: 30
Attack: 5
Defense: 2
Hit points: 7
Threat strength: 2
Forced: After Murzag attacks, reveal the top card of the encounter deck. If that card is an enemy, put it into play engaged with the defending player.
Na'asiyah
Type: ObjectiveAlly
Traits: Corsair.,Raider.
Willpower: 1
Attack: 2
Defense: 2
Hit points: 4
The last player gains controls of Na'asiyah.
Action: While Na'asiyah is attacking or defending, spend 1 resource from her to give her +2 Attack or +2 Defense for this attack.
Action: Spend 1 resource from a hero you control to place 1 resource on Na'asiyah. (Limit once per round).
If Na'asiyah leaves play, the players lose.
Na'asiyah
Type: Enemy
Traits: Corsair.,Raider.
Engagement cost: 8
Attack: 2
Defense: 2
Hit points: 4
Threat strength: 1
Na’asiyah engages the last player.
Forced: When Na’asiyah engages you, discard each event in your hand. Add 1 resource to Na’asiyah for each event discarded in this way.
Forced: When Na’asiyah attacks or defends, she gets +1 Attack and +1 Defense for this attack for each resource on her. After this attack, discard 1 resource from her.
Nameless Beast
Type: Enemy
Traits: Nameless.
Engagement cost: 30
Attack: 3
Defense: 3
Hit points: 6
Threat strength: 3
Forced: When Nameless Beast attacks you, discard the top card of your deck. Nameless Beast gets +X Attack for this attack, where X is that card's cost.
Shadow: Attacking enemy gets +X Attack, where X is the cost of the top card of your discard pile.
Nameless Cave Dweller
Type: Enemy
Traits: Nameless.,Hazard.
Engagement cost: 35
Attack: 254
Defense: 254
Hit points: 5
Threat strength: 254
Cannot have player card attachments.
X is 1 more than the Discover value on the active location.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you control a Loot objective).
Nameless Thing
Type: Enemy
Traits: Nameless.
Engagement cost: 27
Attack: 254
Defense: 3
Hit points: 254
Threat strength: 3
Victory points: 1
Forced: After Nameless Thing engages a player, attach the top 2 cards of that player's deck to it.
X is the printed cost of all attached cards on this card. If there are no cards attached, X is 3.
Nameless Thing
Type: Enemy
Traits: Creature.
Engagement cost: 33
Attack: 1
Defense: 1
Hit points: 4
Threat strength: 1
Forced: After Nameless Thing enters play, the first player attaches the top card of his deck to it faceup as a guarded attached. Nameless Thing gets +X Threat, +X Attack, and +X Defense, where X is that card's printed cost. When Nameless Thing leaves play, discard that card.
Naurlhûg
Type: Enemy
Traits: Dragon.
Engagement cost: 20
Attack: 7
Defense: 5
Hit points: 20
Threat strength: 254
Victory points: 7
Immune to player card effects, Cannot take damage.
X is the number of resources on Stalking the Ruins.
Forced: When Naurlhûg makes an attack, the defending player assigns X damage among characters he controls.
Nazgûl of Dol Guldur
Type: Enemy
Traits: Nazgûl.
Engagement cost: 40
Attack: 4
Defense: 3
Hit points: 9
Threat strength: 5
No attachments can be played on Nazgûl of Dol Guldur.
Forced: When the prisoner is 'rescued', move Nazgûl of Dol Guldur into the staging area.
Forced: After a shadow effect dealt to Nazgûl of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.
Nazgûl of Dol Guldur
Type: Enemy
Traits: Nazgûl.
Engagement cost: 36
Attack: 6
Defense: 3
Hit points: 9
Threat strength: 3
Cannot have non-objective player card attachments or take non-combat damage.
Forced: After Nazgûl of Dol Guldur attacks you, either return it to the staging area or raise your threat by 3.
Nazgûl of Minas Morgul
Type: Enemy
Traits: Nazgûl.,Captain.
Engagement cost: 1
Attack: 7
Defense: 4
Hit points: 5
Threat strength: 4
Cannot have attachments.
Reduce any amount of damage dealt to Nazgûl of Minas Morgul to 1.
"Come not between the Nazgûl and his prey!"
-The Witch King, The Return of the King
Nazgûl of Mordor
Type: Enemy
Traits: Nazgûl.
Engagement cost: 66
Attack: 6
Defense: 4
Hit points: 9
Threat strength: 4
Cannot have non-Morgul attachments.
Forced: After Nazgûl of Mordor attacks, either raise your threat by 4, or return Nazgûl of Mordor to the staging area.
...out of the gathering mirk the Nazgûl came with their cold voices crying words of death; and then all hope was quenched.
-The Return of the King
Necromancer's Warg
Type: Enemy
Traits: Warg.
Engagement cost: 21
Attack: 2
Defense: 1
Hit points: 2
Threat strength: 2
Forced: After Necromancer's Warg engages you, deal 1 damage to a character you control.
Shadow: If you are engaged with an Orc enemy and a Warg enemy, discard a character you control.
Necromancer of Carn Dûm
Type: Enemy
Traits: Sorcerer.
Engagement cost: 28
Attack: 254
Defense: 3
Hit points: 3
Threat strength: 2
Forced: When Necromancer of Carn Dûm would attack you, instead reanimate the top card of your deck and deal it each of the Necromancer of Carn Dûm's shadow cards.
Neekerbreekers
Type: Enemy
Traits: Creature.,Insect.
Engagement cost: 20
Attack: 1
Defense: 1
Hit points: 6
Threat strength: 2
Forced: After any number of time counters are removed from the current quest, the engaged player must deal 2 damage to an ally he controls.
Shadow: Deal 1 damage to the defending character.
Northern Warg
Type: Enemy
Traits: Creature.,Warg.
Engagement cost: 30
Attack: 3
Defense: 1
Hit points: 4
Threat strength: 2
When Revealed: Each Warg enemy gets +1 Threat until the end of the phase.
Shadow: After this attack, attacking enemy engages the next player, then makes an immediate attack (deal a new shadow card for that attack).
Nurn Slaver
Type: Enemy
Traits: Easterling.
Engagement cost: 23
Attack: 3
Defense: 2
Hit points: 6
Threat strength: 2
While the number of Camp locations in the staging area is less than the number of players, Nurn Slavers gains surge.
Shadow: Attacking enemy gets +1 Attack for each Camp location in the victory display.
Old Man Willow
Type: Enemy
Traits: Tree.
Keywords: Indestructible.
Engagement cost: 50
Attack: 5
Defense: 4
Hit points: 12
Threat strength: 3
Indestructible. Immune to player card effects.
Forced: When Old Man Willow attacks, discard a random location from the victory display. The defending player raises his threat by X, where X is that location's victory point value.
Old Orc-eyes
Type: Enemy
Traits: Suspect.,Brigand.
Engagement cost: 45
Attack: 4
Defense: 3
Hit points: 9
Threat strength: 3
Victory points: 5
Cannot have attachments.
Forced: After an attack resolves in which Old Orc-eyes was dealt a shadow card with no shadow effect, he makes an additional attack against you. Do not deal Old Orc-eyes a shadow cad for this attack.
Old Stone-troll
Type: Enemy
Traits: Troll.
Engagement cost: 33
Attack: 6
Defense: 1
Hit points: 8
Threat strength: 1
Cannot have non-objective player card attachments.
Forced: After Old Stone-troll attachs and destroys a character you control, raise your threat by 1 for each excess point of damage dealt.
Old Stone Troll
Type: Enemy
Traits: Troll.,Hazard.
Engagement cost: 50
Attack: 6
Defense: 3
Hit points: 8
Threat strength: 3
Cannot have player card attachments.
Old Stone Troll gets -10 engagement cost for each Loot objective attached to a hero.
Only the engaged player can declare attackers against Old Stone Troll.
Old Tomnoddy
Type: Enemy
Traits: Creature.,Spider.
Keywords: Venom.
Engagement cost: 37
Attack: 5
Defense: 2
Hit points: 4
Threat strength: 3
Forced: At the end of each round, each player must give a hero he controls 1 poison.
...hairy legs waving, nippers an dspinners snapping, eyes popping, full of froth and rage. -The Hobbit
Oliphaunt
Type: Enemy
Traits: Harad.,Creature.
Engagement cost: 44
Attack: 6
Defense: 2
Hit points: 9
Threat strength: 3
Cannot have attachments or take more than 3 damage each round.
Forced: After Oliphaunt engages you, exhaust each ally you control.
Shadow: Attacking enemy gets +3 Attack.
Ophidian
Type: Enemy
Traits: Corsair.,Elite.
Engagement cost: 34
Attack: 6
Defense: 1
Hit points: 8
Threat strength: 2
Victory points: 10
Immune to player card effects. No more than 1 character can attack Ophidian each round.
Engaged player cannot attack the Dreadnaught.
Forced: When a character defends against Ophidian, deal 2 damage to that character.
Orc Abductor
Type: Enemy
Traits: Orc.
Engagement cost: 45
Attack: 4
Defense: 4
Hit points: 5
Threat strength: 2
Forced: At the end of the round, if Orc Abductor is in the staging area, search the encounter deck, discard pile and victory display for Rescue Iârion and reveal it. Shuffle the encounter deck.
Shadow: Deal 1 damage to defending character.
Orc Ambusher
Type: Enemy
Traits: Orc.,Mordor.
Engagement cost: 10
Attack: 3
Defense: 1
Hit points: 3
Threat strength: 2
Forced: After Orc Ambusher engages you, discard 1 non-objective ally you control, if able.
Shadow: Attack enemy gets +1 Attack. (+3 Attack instead if undefended.)
Orc Arbalesters
Type: Enemy
Traits: Mordor.,Orc.
Keywords: Archery X.
Engagement cost: 35
Attack: 1
Defense: 2
Hit points: 5
Threat strength: 2
X is the number of different resource icons (Leadership, Tactics, Spirit, or Lore) on heroes in play.
Shadow: Attacking enemy gets +2 Attack.
Orc Arsonist
Type: Enemy
Traits: Mordor.,Orc.
Engagement cost: 30
Attack: 3
Defense: 2
Hit points: 3
Threat strength: 3
Forced: When Orc Arsonist engages a player, deal 1 shadow card to each enemy engaged with that player.
Shadow: Attacking enemy gets +1 Attack. Deal it another shadow card.
Orc Captain
Type: Enemy
Traits: Orc.,Uruk.
Engagement cost: 55
Attack: 5
Defense: 4
Hit points: 6
Threat strength: 3
Forced: After Orc Captain engages you, make a Fortitude test. If you fail this test, reveal the top card of the encounter deck.
(|) (|)
Shadow: If this attack destroys a character, return attacking enemy to the staging area.
Orc Captor
Type: Enemy
Traits: Orc.,Mordor.
Engagement cost: 18
Attack: 4
Defense: 3
Hit points: 5
Threat strength: 2
Forced: At the end of the round, if Orc Captor is in the staging area, place 1 progress token on To the Tower.
Shadow: Attacking enemy gets +3 Defense until the end of the combat phase.
Orc-chieftain
Type: Enemy
Traits: Orc.,Uruk.
Engagement cost: 40
Attack: 4
Defense: 3
Hit points: 6
Threat strength: 4
Cannot have attachmnets. Allies cannot defend against Orc-chieftain.
Forced: At the beginning of the encounter phase, Orc-chieftain engages the first player.
...he charged into the Company and thrust his spear straight at Frodo. -The Fellowship of the Ring
Orc Drummer
Type: Enemy
Traits: Orc.,Summoner.
Engagement cost: 50
Attack: 1
Defense: 3
Hit points: 1
Threat strength: 1
While Orc Drummer is in the staging area, each enemy gets +X Threat. X is the number of players in the game.
Doom, doom came the drum-beat and the walls shook.
-The Fellowship of the Ring
Orc Grunts
Type: Enemy
Traits: Orc.
Keywords: Doomed 1.,Surge.
Engagement cost: 8
Attack: 2
Defense: 1
Hit points: 3
Threat strength: 1
Doomed 1. Surge.
Any time progress is placed on the current quest, reduce the amount of progress placed by 1.
Shadow: Add Orc Grunts to the staging area.
Orc Horn Blower
Type: Enemy
Traits: Orc.,Uruk.
Engagement cost: 45
Attack: 4
Defense: 3
Hit points: 5
Threat strength: 2
Forced: At the beginning of the combat phase, deal each engaged enemy an additional shadow card.
Shadow: Deal attacking enemy 2 additional shadow cards.
Orc Horn Blower
Type: Enemy
Traits: Orc.,Summoner.
Keywords: Surge.
Engagement cost: 45
Attack: 1
Defense: 1
Hit points: 3
Threat strength: 2
When Revealed: Reveal 1 card from the encounter deck and add it to the staging area.
Orc Horse Thieves
Type: Enemy
Traits: Mordor.,Orc.
Keywords: Doomed 2.
Engagement cost: 35
Attack: 1
Defense: 2
Hit points: 6
Threat strength: 3
Orc Horse Thieves get +1 Attack for each location in the staging area.
Orc Hound
Type: Enemy
Traits: Creature.
Keywords: Surge.
Engagement cost: 20
Attack: 2
Defense: 1
Hit points: 2
Threat strength: 1
Forced: After Orc Hound engages a player, that player must exhaust a character he controls.
Orc Hunter
Type: Enemy
Traits: Orc.
Engagement cost: 35
Attack: 3
Defense: 1
Hit points: 3
Threat strength: 2
When Revealed: Either reveal an additional encounter card, or remove 1 time counter from the current quest.
Shadow: Attacking enemy makes an additional attack after this one.
Orc Interceptor
Type: Enemy
Traits: Mordor.,Orc.
Engagement cost: 39
Attack: 2
Defense: 3
Hit points: 5
Threat strength: 2
Orc Interceptor gets +1 Threat and +1 Attack for each resource token on it.
Forced: After a location leaves play as an explored location, place a resource token on Orc Interceptor.
Orc of Angmar
Type: Enemy
Traits: Orc.
Keywords: Archery 1.
Engagement cost: 30
Attack: 4
Defense: 2
Hit points: 3
Threat strength: 2
Forced: When Orc of Angmar attacks, either remove 1 progress from the main quest, or it gets +2 Defense until the end of the phase.
Shadow: Defender gets -2 Defense until end of round.
Orc of Cirith Ungol
Type: Enemy
Traits: Orc.,Uruk.
Keywords: Peril.
Engagement cost: 40
Attack: 4
Defense: 2
Hit points: 5
Threat strength: 2
When Revealed: Either discard 1 random card from each player’s hand, or Orc of Cirith Ungol makes an immediate attack against you.
"I say, something has slipped. And we’ve got to look out. Always the poor Uruks to put slips right." —Gorbag, The Two Towers
Orc of Ered Luin
Type: Enemy
Traits: Orc.
Engagement cost: 30
Attack: 4
Defense: 2
Hit points: 4
Threat strength: 2
When Revealed: Orc of Ered Luin makes an immediate attack against each player that controls at least 1 Loot objective (in turn order).
Shadow: After this attack, attacking enemy engages the next player, then makes an immediate attack.
Orc of Minas Morgul
Type: Enemy
Traits: Orc.
Keywords: Peril.
Engagement cost: 35
Attack: 3
Defense: 2
Hit points: 4
Threat strength: 2
When Revealed: Either discard a random card from your hand, or engage Orc of Minas Morgul and reveal an additional encounter card.
Shadow: Attacking enemy gets +2 Attack.
Orc of Mordor
Type: Enemy
Traits: Orc.
Keywords: Surge.
Engagement cost: 28
Attack: 3
Defense: 1
Hit points: 3
Threat strength: 1
Forced: After Orc of Mordor engages you, exhaust a character you control.
Shadow: Exhaust a character you control.
Orc of Thaurdir
Type: Enemy
Traits: Orc.
Engagement cost: 35
Attack: 4
Defense: 3
Hit points: 5
Threat strength: 3
Forced: When Orc of Thaurdir attacks you, either discard the top 2 cards of your captured deck, or deal Orc of Thaurdir 2 additional shadow cards.
Shadow: For each damage dealt by this attack, discard the top card of your captured deck.
Orc of the Eye
Type: Enemy
Traits: Orc.,Mordor.
Keywords: Peril.,Archery 1.
Engagement cost: 40
Attack: 3
Defense: 1
Hit points: 3
Threat strength: 2
When Revealed: Either deal 2 damage to a hero you control, or deal 2 damage to Minas Tirith.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has the Mordor trait).
Orc of the Flame
Type: Enemy
Traits: Orc.,Goblin.
Engagement cost: 25
Attack: 2
Defense: 2
Hit points: 3
Threat strength: 2
When Revealed: The first player must either deal 2 damage to a hero he controls, or deal 3 damage to Hrogar's Hill.
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if Hrogar's Hill has at least 25 damage on it).
Orc of the White Hand
Type: Enemy
Traits: Orc.,Uruk-hai.
Keywords: Toughness 2.
Engagement cost: 28
Attack: 3
Defense: 1
Hit points: 3
Threat strength: 3
Forced: After Orc of the White Hand attacks and destroy a character, increase the pursuit value by 1.
Shadow: If this attack destroys a character, increase the pursuit value by 1.
Orc Rabble
Type: Enemy
Traits: Mordor.,Orc.
Engagement cost: 28
Attack: 1
Defense: 1
Hit points: 3
Threat strength: 2
Forced: When Orc Rabble is dealt a shadow card, it gets +2 Attack until the end of the phase.
Shadow: Deal the attacking enemy an additional shadow card for each player in the game.
Orc Raiders
Type: Enemy
Traits: Orc.
Engagement cost: 32
Attack: 5
Defense: 2
Hit points: 6
Threat strength: 4
When Revealed: Either discard 1 villager token from Rescued Villagers, or Orc Raiders makes an immediate attack against the first player.
Shadow: Attacking enemy makes an additional attack after this one.
Orc Raiders
Type: Enemy
Traits: Orc.,Uruk.
Engagement cost: 28
Attack: 2
Defense: 1
Hit points: 3
Threat strength: 2
Forced: After Orc Raider engages a player, deal it a shadow card.
Shadow: Attacking enemy gets +1 Attack. Deal it an additional shadow card.
Orc Raiders
Type: Enemy
Traits: Orc.
Keywords: Ambush.
Engagement cost: 21
Attack: 3
Defense: 1
Hit points: 3
Threat strength: 1
Forced: After Orc Raiders engages a player, that player discards 2 attachments he controls, if able.
Orc Ravager
Type: Enemy
Traits: Orc.
Engagement cost: 35
Attack: 3
Defense: 1
Hit points: 3
Threat strength: 2
When Revealed: Discard 1 villager token from the active location. If no villager token is discarded by this effect, Orc Ravager gains surge.
Shadow: Attacking enemy gets +1 Attack. (+2 Attack instead if undefended.)
Orc Ravager
Type: Enemy
Traits: Orc.
Engagement cost: 30
Attack: 3
Defense: 1
Hit points: 4
Threat strength: 3
Forced: When Orc Ravager is dealt a shadow card, it gets +2 Defense until the end of the phase.
Shadow: Exhaust a character you control. Deal attacking enemy another shadow card.
Orc Saboteur
Type: Enemy
Traits: Orc.
Engagement cost: 21
Attack: 5
Defense: 2
Hit points: 5
Threat strength: 2
Damage dealt by Orc Saboteur's attacks must be dealt to a Battleground location in play, if able.
Shadow: If this attack destroys a character, deal 2 damage to a Battleground location in play.
Orc Scramblers
Type: Enemy
Traits: Orc.,Besieger.
Keywords: Surge.
Engagement cost: 15
Attack: 2
Defense: 1
Hit points: 2
Threat strength: 1
When Revealed: Deal 1 damage to each Battleground location in play, if able.
Shadow: Deal 2 damage to The Citadel if it is in play. Otherwise, attacking enemy gets +2 Attack.
Orc Seeker
Type: Enemy
Traits: Orc.
Engagement cost: 20
Attack: 4
Defense: 3
Hit points: 4
Threat strength: 2
When Revealed: Either reduce each player's threat elimination level by 2, or Orc Seeker engages the first player and makes an immediate attack.
Shadow: Reduce each player's threat elimination level by 2 (5 instead if undefended).
Orc Skirmisher
Type: Enemy
Traits: Orc.
Engagement cost: 33
Attack: 4
Defense: 2
Hit points: 4
Threat strength: 3
Forced: After Orc Skirmisher engages a player, that player must either deal 3 damage to a character he controls, or remove 1 time counter from the current quest.
Shadow: Attacking enemy gets +1 Attack.
Orc Taskmaster
Type: Enemy
Traits: Mordor.,Orc.
Engagement cost: 44
Attack: 4
Defense: 4
Hit points: 6
Threat strength: 1
When Revealed: Add 1 resource to each Goblin enemy in play.
                
Forced: When a Goblin enemy with at least 1 resource on it is dealt any amount of damage, remove 1 resource from that enemy and cancel all damage just dealt to it.
Orc Trickster
Type: Enemy
Traits: Orc.
Engagement cost: 20
Attack: 3
Defense: 2
Hit points: 2
Threat strength: 3
Forced: After Orc Trickster is turned faceup as a hidden card, it makes an immediate attack against the engaged player.
Forced: When Orc Trickster would be damaged, a random player takes it facedown as a hidden card in his play area instead.
Orc Vanguard
Type: Enemy
Traits: Mordor.,Orc.
Engagement cost: 40
Attack: 8
Defense: 3
Hit points: 5
Threat strength: 2
While Orc Vanguard is in the staging area, resources cannot be spent from the resource pools of heroes who have a Leadership, Spirit, or Lore resource icon.
Shadow: Deal the attacking enemy two additional shadow cards.
Orc War Party
Type: Enemy
Traits: Orc.
Engagement cost: 40
Attack: 6
Defense: 3
Hit points: 6
Threat strength: 3
Cannot have attachments.
While Orc War Party is in the staging area, enemies in the staging area cannot take damage.
The players cannot win the game while Orc War Party is in play.
They kept no order, thrusting, jostling, and cursing; yet their speed was very great. -The Two Towers
Orc Wight
Type: Enemy
Traits: Orc.,Undead.
Engagement cost: 30
Attack: 3
Defense: 2
Hit points: 4
Threat strength: 2
Forced: After Orc Wight enters play, deal it 2 shadow cards.
Shadow: If attacking enemy has at least 1 other shadow card currently dealt to it, return it to the staging area after this attack.
Orthanc Archer
Type: Enemy
Traits: Orc.
Keywords: Peril.,Archery 2.
Engagement cost: 38
Attack: 3
Defense: 2
Hit points: 3
Threat strength: 2
Peril. Archery 2.
When Revealed: Discard 1 random card from your hand and assign X damage among characters you control. X is the discarded card's printed cost.
"There was no answer, except arrows and stones from the walls." -Merry, The Two Towers
Overseer Maurûl
Type: Enemy
Traits: Mordor.,Orc.
Engagement cost: 20
Attack: 3
Defense: 3
Hit points: 12
Threat strength: 3
Victory points: 5
Overseer Maurûl gets +X Threat, +X Attack and +X Defense, where X is the highest number of resources on a Goblin enemy in play.
                
                The Players cannot win the game unless Overseer Maurûl is in the victory display.
Pack Hunters
Type: Enemy
Traits: Creature.,Warg.
Engagement cost: 45
Attack: 2
Defense: 1
Hit points: 3
Threat strength: 3
While it is Night, Pack Hunters gets -30 engagement cost.
Forced: When you engage Pack Hunters, search the top 5 cards of the encounter deck for a Warg enemy, and put it into play engaged with you (top 10 cards instead if it is Night). Shuffle the encounter deck.
Pack Leader
Type: Enemy
Traits: Creature.,Warg.
Engagement cost: 1
Attack: 5
Defense: 4
Hit points: 8
Threat strength: 4
Victory points: 3
Cannot have attachments.
Cannot be optionally engaged.
Forced: After Pack Leader engages you, exhaust a character you control for each Warg enemy engaged with you.
Pack of Wargs
Type: Enemy
Traits: Warg.
Engagement cost: 36
Attack: 4
Defense: 2
Hit points: 6
Threat strength: 3
Cannot have non-objective player card attachments or take non-combat damage.
Forced: After Pack of Wargs is dealt a shadow card with no shadow effect, it makes an additional attack after this one. Do not deal it a shadow card for this attack.