ImaKlutz/lord-of-the-rings-LCG huggingface dataset:
Methedras Peak
Type: Location
Traits: Mountain.
Quest points: 5
Threat strength: 254
X is the number of characters controlled by the first player.
Forced: After Methedras Peak leaves play as an explored location, each player searches 3.
...they had come to the feet of the mountains, and to the green roots of tall Methedras. -The Two Towers
Midgewater
Type: Location
Traits: Marshland.
Quest points: 6
Threat strength: 3
Victory points: 1
While Midgewater is the active location, enemies cannot attack, take damage, or be engaged.

Forced: After Midgewater becomes the active location, return each engaged enemy in play to the staging area.
...there was no permanent trail even for Rangers to find through their shifting quagmires.
-The Fellowship of the Ring
Mines of Cirith Gurat
Type: Location
Traits: Dungeon.
Quest points: 3
Threat strength: 2
While Mines of Cirith Gurat is in the staging area, it gains: "Forced: When a player card would reduce a player's threat by any amount, reduce that amount to 1."
Travel: Each player discards the top 3 cards of his deck and raises his threat by 1 for each ally he discards this way.
Mines of Gundabad
Type: Location
Traits: Underground.,Dark.
Keywords: Deep.
Quest points: 3
Threat strength: 3
Dagnir gets -10 engagement cost.
Shadow: If attacking enemy is Dagnir, the defending player must assign X damage among characters he controls, where X is 1 more than the number of quest cards in the victory display.
Mines of Moria
Type: Location
Traits: Underground.
Quest points: 4
Threat strength: 2
Whiles Mines of Moria is in the staging area, progress must be placed on Mines of Moria before it can be placed on the current quest.
Shadow: Defending player discards a non-objective attachment he controls (2 non-objective attachments instead if his threat is 35 or higher).
Mirkwood Path
Type: Location
Traits: Forest.
Quest points: 3
Threat strength: 254
X is the number of poison in play.
Forced: When this location is explored, make 1 hero unconscious.
Shadow: Attacking enemy gets +1 Attack for each poisoned character you control.
Mirkwood Path
Type: Location
Traits: Forest.
Quest points: 1
Threat strength: 3
Forced: When Mirkwood Path is explored, discard the top card of the encounter deck. If that card is a location, add it to the staging area.
Misleading Path
Type: Location
Traits: Forest.
Keywords: Surge.
Quest points: 2
Threat strength: 1
Surge.
When faced with the option to travel, the players must travel to Misleading Path if there is no active location.
Shadow: Defending player discards each ally card in his hand.
Mithlond Harbor
Type: Location
Traits: Grey Havens.
Keywords: Surge.
Quest points: 2
Threat strength: 1
While Mithlond Harbor is in the staging area, progress cannot be placed on locations in the staging area.
Shadow: Attacking enemy gets +1 Attack for each damage token on the active location.
Mithril Lode
Type: Location
Traits: Underground.
Keywords: Doomed 1.
Quest points: 5
Threat strength: 2
While Mithril Lode is the active location, it gains: 'Refresh Action: Exhaust a character you control to place X progress tokens on the current quest card, bypassing any active location. X is the exhausted character's Willpower. (Limit once per round.)'
Mithril Lode
Type: Location
Traits: Underground.
Quest points: 5
Threat strength: 3
While Mitril Lode is the active location, it gains: "Response: When Mithril Lode is explored, each player adds 1 resource to the resource pool of a hero he controls.
Moonlit Passage
Type: Location
Traits: Ruins.
Keywords: Discover 2.
Quest points: 4
Threat strength: 2
While Moonlit Passage is in the staging area, each player's threat cannot be reduced by more than 1 via player card effects each round.
Shadow: Raise your threat by 1.
Mordor Road
Type: Location
Traits: Mordor.
Quest points: 5
Threat strength: 1
Mordor Road gets +1 Threat for each controlled by the player who controls the most allies.
Forced: After Mordor Road becomes the active location, each player discards the top card of the encounter deck. Add each enemy discarded this way to the staging area.
(|)
They climbed on to the causeway and trudged along, down the hard cruel road that led to the Dark Tower itself.
-The Return of the King
Morgulduin
Type: Location
Traits: East Bank.,Polluted.
Quest points: 3
Threat strength: 1
While Morgulduin is the active Location, it gains: 'Forced: When a character commits to a Quest, deal 1 damage to that character.'
Shadow: If the players have not yet crossed the Anduin, return any current active location to the staging area. Morgulduin becomes the active location.
Morgul Road
Type: Location
Traits: Road.
Quest points: 5
Threat strength: 2
Response: After Morgul Road leaves play as an explored location, the first player may remove 1 progress token from To the Tower or deal 1 damage to any enemy in play.
Shadow: Return attacking enemy to the staging area after this attack.
Morgul Vale
Type: Location
Traits: Vale.
Quest points: 2
Threat strength: 4
Victory points: 4
Immune to player card effects.
Forced: After Morgul Vale is explored, search the encounter deck and discard pile for a Morgul Wraith and add it to the staging area. Shuffle the encounter deck. Then, the first player must either exhaust The One Ring, or discard 1 random card from each player's hand.
Morgul Vale
Type: Location
Traits: Valley.
Quest points: 3
Threat strength: 3
Forced: At the end of the round, each player returns 1 enemy engaged with him to the staging area.
Shadow: If this attack destroys a character, place 1 progress token on To the Tower.
Mountains of Angmar
Type: Location
Traits: Mountain.
Quest points: 5
Threat strength: 3
While Mountains of Angmar is the active location, each shadow card with no shadow effect gains: "Shadow: Raise defending player's threat by 2."
Shadow: Raise defending player's threat by 2.
Mountains of Mirkwood
Type: Location
Traits: Mountain.
Quest points: 4
Threat strength: 2
While Mountains of Mirkwood is in the staging area, it gains: "Forced: At the end of the round, raise each player's threat by 2."
Shadow: Either raise your threat by 2, or the attacking enemy gets +2 Attack.
Mountains of Mirkwood
Type: Location
Traits: Forest.,Mountain.
Quest points: 3
Threat strength: 2
Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here.
Response: After Mountains of Mirkwood leaves play as an explored location, each player may search the top 5 cards of his deck for 1 card and add it to his hand. Shuffle the rest of the searched cards back into their owners' decks.
Mountains of Shadow
Type: Location
Traits: Mountain.
Quest points: 4
Threat strength: 4
While Mountains of Shadow is the active location, it gains: "Forced: After you turn 1 or more hidden cards faceup, take 1 hidden card."
Shadow: Either take 2 hidden cards, or this attack is considered undefended.
Mountain Pass
Type: Location
Traits: Mountain.
Quest points: 4
Threat strength: 2
While Mountain Pass is in the staging area, the 'when revealed' effects of Weather treachery cards cannot be canceled.
"We may well be seen by watchers on that narrow path, and waylaid by some evil; but the weather may prove a more deadly enemy than any."
-Gandalf, The Fellowship of the Ring
Mount Doom
Type: Location
Traits: Mordor.
Quest points: 9
Threat strength: 254
Victory points: 9
Immune to player card effects. X is the tens digit of the first player's threat dial.
The players cannot travel here unless there is at least 20 progress on stage 3B.
Travel: Each player makes a Fortitude test. If a player fails this test, raise his threat by 9.
He raised his eyes with difficulty to the dark slopes of Mount Doom towering above him...
-The Return of the King
Mouths of Anduin
Type: Location
Traits: Coastland.,Ocean.
Quest points: 5
Threat strength: 2
While Mouths of Anduin is in the staging area, is gains: "Forced: After a 'when revealed' effect is canceled, reveal the top card of the encounter deck."
Shadow: If this attack is undefended, reveal the top card of the encounter deck.
Mugash's Lair
Type: Location
Traits: Mountain.,Cave.
Quest points: 2
Threat strength: 4
Forced: At the beginning of the encounter phase, reveal the top card of each player's out-of-play deck. Add each revealed enemy to the staging area and discard the rest.
Shadow: Defending player discards an attachment he controls.
Mûmak Trail
Type: Location
Traits: Forest.
Quest points: 3
Threat strength: 2
While Mumak Trail is the active location, it gains: "Response: When Mumak Trail leaves play as an explored location, search the encounter deck and discard pile for a Wild Mumak and add it to the staging area. Shuffle the encounter deck."
Travel: Raise each player's threat by 1 to travel here.
Munuv Dûv Ravine
Type: Location
Traits: Enedwaith.,Hills.,River.
Quest points: 6
Threat strength: 4
Victory points: 3
Dunland enemies get +1 Attack and +1 Defense.
...beyond them the green and tangled valley ran up into the long ravine between the dark arms of the mountains.
-The Two Towers
Munuv Dûv River
Type: Location
Traits: Enedwaith.,Hills.,River.
Quest points: 3
Threat strength: 2
While Munuv Dûv River is in the staging area, it gainst: "Forced: After a player draws any number of cards, he deals 1 shadow card to an enemy engaged with him."
Shadow: Raise your threat by 1 for each enemy engaged with you.
Nárelenya
Type: Location
Traits: Grey Havens.,Ship.
Keywords: Aflame 10.
Quest points: 7
Threat strength: 3
Victory points: 1
Aflame 10. Immune to player card effects.
Forced: After the first player plays an ally from his hand, deal 1 damage to the Nárelenya.
Narrow Alleyway
Type: Location
Traits: City.
Quest points: 2
Threat strength: 2
Response: After the player travel here, choose a non-unique enemy engaged with a player and place it faceup under this location. While an enemy is under this location, that enemy is considered to be out of play.
Forced: After Narrow Alleyway leaves play, put each enemy under it into play, engaged with the first player.
Narrow Fissure
Type: Location
Traits: Underground.
Quest points: 3
Threat strength: 2
While Narrow Fissure is in the staging area, characters cannot be healed by player card effects.
Travel: Each player deals 1 damage to a hero he controls.
Narrow Fissure
Type: Location
Traits: Underground.,Hazard.
Keywords: Doomed 1.
Quest points: 1
Threat strength: 3
Doomed 1.
Each Dark location in play gets +2 quest points.

While Cave Torch is ready, progress cannot be placed on Narrow Fissure.
There were fissures and chasms in the walls...
-The Fellowship of the Ring
Narrow Ledge
Type: Location
Traits: Mountain.
Quest points: 3
Threat strength: 4
While Narrow Ledge is the active location, each player cannot commit more than 3 characters to the quest.
Shadow: Shuffle all copies of Galloping Boulders from the encounter discard pile into the encounter deck.
Narrow Opening
Type: Location
Traits: Underground.
Quest points: 3
Threat strength: 3
While Narrow Opening is the active location, each player cannot play more than 1 card each round.
Forced: When Narrow Opening leaves play, each player discards 1 random card from his hand.
"I got stuck in the door, which was only open a crack, and I lost lots of buttons..."
-Bilbo, The Hobbit
Narrow Pass
Type: Location
Traits: Plains.
Quest points: 5
Threat strength: 3
while Narrow Pass is the active location, it gains: "Response: When damage would be placed on Wainrider Champion, remove an equal amount of damage from The Wainriders' stage instead."
Perhaps they were waiting to make some ambush in a narrow place?
-The Fellowship of the Ring
Narrow Stair
Type: Location
Traits: Underground.
Keywords: Deep.
Quest points: 3
Threat strength: 2
When faced with the option to travel, the players must travel to Narrow Stair.
Shadow: Until the end of the round, defending character cannot be readied by player card effects.
Naurlhûg's Lair
Type: Location
Traits: Underground.
Keywords: Discover 5.
Quest points: 6
Threat strength: 4
Victory points: 4
Immune to player card effects.
Forced: When Naurlhûg's Lair is explored, add the Loot objective from underneath Stalking the Ruins to the staging area faceup.
Travel: Place X resources on Stalking the Ruins, where X is the number of players.
Necromancer's Pass
Type: Location
Traits: Stronghold.,Dol Guldur.
Quest points: 2
Threat strength: 3
Travel: The first player must discard 2 cards from his hand at random to travel here.
"It is clad in a forest of dark fir, where the trees strive one against another and their branches rot and wither. In the midst upon a stony height stands Dol Guldur, where long the hidden Enemy had his dwelling."
-Haldir, The Fellowship of the Ring
Necromancer's Pass
Type: Location
Traits: Dol Guldur.
Quest points: 2
Threat strength: 2
When Revealed: The first player chooses a card in his hand. The opposing team looks at the first player's hand and chooses a different card to place faceup under Necromancer's Pass as a guarded objective. While Necromancer's Pass is guarding a card, copies of that card cannot be played. When Necromancer's Pass is explored, return the guarded card to its owner's hand.
Nest of Horrors
Type: Location
Traits: Underground.,Dark.
Quest points: 4
Threat strength: 4
While Nest of Horrors is in the staging area, it gains: "Forced: When one or more cards are attached to a Nameless enemy from the top of a player's deck, attach an additional card from the top of that player's deck."
Travel: Each player at this stage discards the top card of the encounter deck to travel here. Reveal each Nameless enemy discarded by this effect.
Nest of Vermin
Type: Location
Traits: Underground.
Keywords: Track 3.
Quest points: 4
Threat strength: 3
Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Creature enemy is discarded. Add the discarded enemy to the staging area.
...a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell...
-The Hobbit
Nest of Vermin
Type: Location
Traits: Underground.
Quest points: 5
Threat strength: 3
While Nest of Vermin is in the staging area, each Creature enemy gets +1 Threat.
Forced: When Nest of Vermin is explored, the opposing team searches the encounter deck and discard pile for a Creature enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.
Norbury Tombs
Type: Location
Traits: Fornost.,Ruins.
Quest points: 5
Threat strength: 2
While Norbury Tombs is the active location, it gains: "Response: When Norbury Tombs is explored, each player shuffles the top 5 cards of his discard pile into his deck."
Travel: Return the topmost enemy in the encounter discard pile to the staging area.
Northern Chetwood
Type: Location
Traits: Arnor.,Forest.
Quest points: 6
Threat strength: 4
Forced: After progress is placed on Northern Chetwood (and it is still in play), search the encounter deck, discard pile and victory display for Lost in the Wilderness, and reveal it.
Shadow: Discard 1 card at random from your hand for each point of damage deal by this attack.
Northern Road
Type: Location
Traits: Ithilien.,Road.
Quest points: 3
Threat strength: 4
Travel: The first player must take 1 hidden card to travel here.
Behind them lay the road to the Morannon...
-The Two Towers
Northern Slopes
Type: Location
Traits: Mountain.
Quest points: 3
Threat strength: 3
While Northern Slopes is in the staging area, each Goblin enemy gets +1 Attack and +1 Defense.While Northern Slopes is the active location, it gains: 'Forced: When a character leaves play, remove 1 progress from the current quest, if able.'
North Downs
Type: Location
Traits: Downs.
Quest points: 5
Threat strength: 2
While North Downs is in the staging area, characters use their Willpower instead of their Defense when defending against Wight enemies.
Shadow: Attacking enemy gets +2 Attack. If this attack destroys a character, raise each player's threat by 2.
North Downs
Type: Location
Traits: Arnor.,Hills.
Quest points: 4
Threat strength: 1
While it is Night, North Downs gets +2 Threat.
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove all progress from the current quest.
North Pier
Type: Location
Traits: Lake-town.,Pier.
Keywords: Burn 2.
Quest points: 2
Threat strength: 2
Victory points: 2
Burn 2.
Smaug cannot be damaged.
Oak-wood Grove
Type: Location
Traits: Forest.
Quest points: 1
Threat strength: 2
While Oak-wood Grove is the active location, resource tokens from any sphere may be spent as Leadership resource tokens.
Oak-wood Grove
Type: Location
Traits: Forest.
Quest points: 5
Threat strength: 2
While Oak-wood Grove is in the staging area, progress cannot be placed on other locations in the staging area.
Travel: Each player exhausts a character.
Old Forest Road
Type: Location
Traits: Forest.
Quest points: 4
Threat strength: 4
Response: After the players travel to Old Forest Road, the first player discards the top card of his deck. If that card is an ally, he puts it into play.
Travel: Discard the top card of the encounter deck, if that card is an enemy, add it to the staging area.
Old Forest Road
Type: Location
Traits: Forest.
Quest points: 3
Threat strength: 1
Response: After you travel to Old Forest Road, the first player may choose and ready 1 character he controls.
...Beorn had warned them that that way was now often used by the goblins, while the forest-road itself, he had heard, was overgrown and disused on the eastern end and led to impassable marshes where the path had long been lost.
-The Hobbit
Old South Road
Type: Location
Traits: Road.
Quest points: 4
Threat strength: 1
Victory points: 1
Forced: At the end of the refresh phase, remove 1 time counter from the current quest.
After some miles, however, the road ceased to roll up and down... –The Fellowship of the Ring
Old Warehouse
Type: Location
Traits: Bree.
Keywords: Investigate 1.
Quest points: 4
Threat strength: 3
Investigate 1.
Forced: When triggering the Investigate keyword on Old Warehouse, the first player must choose: either look at 2 additional card, or reduce each player's threat by 3.
Travel: Reveal the top card of the encounter deck to travel here.
Old Water-course
Type: Location
Traits: Mordor.
Quest points: 5
Threat strength: 2
Victory points: 2
While Old Water-course is the active location, it gains: "Response: When Old Water-course is explored, reduce each player's threat by 5."
Travel: Each player must exhaust a hero he controls to travel here.
Clambering a few steps up he found a tiny stream of dark water that came out from the hill-side and filled a little bare pool...
-The Return of the King
Open Pit
Type: Location
Traits: Isengard.
Quest points: 3
Threat strength: 2
While Open Pit is in the staging area, it gains: "Forced: After a player draws any number of cards from a player card effect, he raises his threat by 2."
Wizardry: Each player raises his threat by 2.
Open Waters
Type: Location
Traits: Ocean.
Quest points: 6
Threat strength: 2
While Open Waters is in the staging area, each Ship enemy gets -5 engagement cost and +1 Threat.
Travel: One player must exhaust a Ship objective to travel here.
☸
Oppressive Forest
Type: Location
Traits: Forest.
Quest points: 5
Threat strength: 2
Victory points: 2
While Oppressive Forest is in the staging area, each player cannot play more than 1 card each round.
Shadow: If there are no locations in the staging area, add this location to the staging area.
Orc Cave
Type: Location
Traits: Mountain.,Cave.
Quest points: 4
Threat strength: 3
Forced: After Orc Cave leaves play as an explored location, the first player Searches 5.
Travel: Discard the top X cards of the encounter deck to travel here. X is the number of players in the game. Add each Orc enemy discarded this way to the staging area.
Orc-hold
Type: Location
Traits: Mordor.
Quest points: 4
Threat strength: 3
While Orc-hold is in the staging area, progress cannot be placed on other locations in the staging area.
Forced: After Orc-hold becomes the active location, shuffle the encounter discard pile into the encounter deck. Discard cards from the top until an Orc enemy is discarded. Put that enemy into play engaged with the first player.
(|)
Orc Passage
Type: Location
Traits: Underground.
Quest points: 4
Threat strength: 4
While Orc Passage is in the staging area, encounter card effects cannot be canceled.
Forced: When Orc Passage is explored, search the encounter deck and discard pile for a copy of Torech Gorgor Patrol and add it to the staging area.
Orc Trail
Type: Location
Traits: Mountain.
Quest points: 2
Threat strength: 4
Forced: After Orc Trail leaves play as an explored location, choose an out of play Orc enemy, either set aside or in the victory display, and add it to the staging area. Then, the first player searches 4.
"No other folk make such a trampling."
-Legolas, The Two Towers
Orc War Camp
Type: Location
Traits: Mordor.
Quest points: 2
Threat strength: 5
If an Orc enemy is in play, progress tokens cannot be placed on Orc War Camp while it is in the staging area.
Shadow: Attacking enemy gets +1 Attack for each shadow card dealt to it.
Orthanc
Type: Location
Traits: Isengard.
Quest points: 1
Threat strength: 2
Immune to player card effects.
While Orthanc is in the staging area, it gains: "Forced: After the players quest successfully, the first player looks at the top 3 cards of the encounter deck, reveals 1, and discards the others."
Still dark and tall, unbroken by the storm, the tower of Orthanc stood. -The Two Towers
Outlying Homestead
Type: Location
Traits: Arnor.
Keywords: Doomed 1.
Quest points: 8
Threat strength: 2
While Outlying Homestead is in the staging area, players cannot reduce their threat.
Travel: Reveal a card from the encounter deck.
They were far beyond the borders of the Bree-land, out in the pathless wilderness... -The Fellowship of the Ring
Outskirts of Archet
Type: Location
Traits: Arnor.
Quest points: 3
Threat strength: 5
Travel: Search the encounter deck, discard pile and victory display for Protect the Bree-landers, and reveal it.
Shadow: Attacking enemy gets +1 Attack. if this attack destroys a character, raise your threat by 3.
Jagged Cavern
Type: Location
Traits: Underground.,Underwater.
Quest points: 8
Threat strength: 6
Victory points: 2
While Jagged Cavern is the active location, the first treachery card revealed each round gains doomed 1 and surge.
Forced: If Jagged Cavern is the active location at the end of the quest phase, each player must discard each card in his or her hand. Then, you may flip Jagged Cavern to it Grotto side.
Overgrown Passage
Type: Location
Traits: Underground.,Grotto.
Quest points: 5
Threat strength: 5
While Overgrown Passage is the active location, heroes cannot gain resources.
Response: After you travel to Overgrown Passage, you may flip it to its Underwater side.
Submerged Crawlway
Type: Location
Traits: Underground.,Underwater.
Quest points: 16
Threat strength: 2
Victory points: 2
While Submerged Crawlway is the active location, deal each engaged enemy 1 additional shadow card at the beginning of the combat phase.
Forced: If Submerged Crawlway is the active location at the end of the quest phase, each player must search the encounter deck and discard pile for an enemy and add it to the staging area. Then, you may flip Submerged Crawlway to its Grotto side.
Overgrown Steps
Type: Location
Traits: Forest.,Ruins.
Quest points: 1
Threat strength: 2
While Overgrown Steps is in the staging area, it gains: "Each Uncharted location in the staging area gets +1 Threat."
Travel: Raise each player's threat by 2 to travel here.
Overgrown Trail
Type: Location
Traits: Forest.
Quest points: 6
Threat strength: 4
Action: Exhaust a Ranger character to place 3 progress tokens on Overgrown Trail.
Shadow: Remove X progress tokens from the current quest, where X is the attacking enemy's Threat.
Overhanging Rock
Type: Location
Traits: Mountain.
Quest points: 3
Threat strength: 2
While Overhanging Rock is the active location, it gains: "Action: Spend 1 Baggins resource to look at the top 2 cards of your deck. Add 1 of those to your hand and discard the other."
"This won't do at all!" said Thorin. "If we don't get blown off or drowned, or struck by lightning, we shall be picked up by some giant and kicked sky-high for a football." -Thorin Oakenshield, The Hobbit