Year 378 of the Second Era


The signal fire will get lit by someone else, so you don't need to worry about that. After that your decision becomes even easier. You aren't a fool. Leaving the safety of the wall when it's under attack, and of your own volition at that, would be utter foolishness. You stay right where you are and string your bow with the rest of division two. 


The distinctive sounds of the wyverns approaching doesn't change, but as you wait for them to draw near, you hear another set of noises. Several sets of hooves pound against the ground just beyond the edge of the forest, and before too long you see the culprits of the noise bursting through the edge of the wood. Five horses, mounted by at least one person apiece, ride from out of the forest. They ride at a very fast speed, and the horses themselves seem to be running more from fear rather than their rider's instructions. A few moments after they come out of the woods almost twenty giant lizards come out of the forest. The beasts are generally green, but many, if not, all, have blue or purple scales scattered across their hide. Three kobold ride atop each of the lizards. 


If your division wasn't silent before, then they certainly are now. The math is easy. There are around sixty kobold, and that is discounting the wyverns and their riders still on their way. You briefly wonder what in the four realms this group of less than ten individuals did to anger this many kobold, but the thought is dashed from your mind as the kobold come into range. 


You aren't the best shot out there, but you are far from the worst, and today is a good day for you. Nearly every one of your arrows finds its mark, and many an enemy dies at your hand. You continue this up until the very moment division one clashes with the kobold host. After that you slow down, and pick your shots. You don't want to accidentally hit a fellow guard after all. 


You're so focused on the battle below you that you nearly miss it when the wyverns make their first approach. The beasts, although much larger than the giant lizards, only carry two kobold apiece. The wyverns themselves are a leathery grey color with razor sharp teeth, and hind legs that could tear guards apart. there are only five, but you have trouble thinking about how you and division two are supposed to bring down one of these monstrosities. Let alone five. 


The fear in division two is palpable as you and your fellow guardsmen switch your attention from the kobold below to the wyverns above. Almost as if they could sense the fear in your comrades, three of the wyverns barrel past the battle below and head straight towards the portion of the wall your division is centered on. 


Specifically, and unluckily so, one of the wyverns seem to be coming straight toward you. You find yourself in the midst of a decision that could cost you your life, and you only have a second to act.

You duck behind the ramparts

Year 378 of the Second Era


You know you won't have enough time to get entirely out of the range of the wyvern's claws. It's better to duck and hope for the best than to definitely die. 


You follow this thought and duck behind the ramparts. The wyvern makes its pass, and perhaps from sheer luck, you pass between its hind legs. Stones from the ramparts on either side of you crumble and fall away, but you remain fairly unscathed. 


You thought you were going to die for sure, and, after finding out you managed to scrape by, you stand up in a fit of pure relief. You celebrate too early, however, for a kobold archer from the battle below takes the opportunity and releases an arrow at you. The arrow pierces through your jugular, and you bleed out in mere moments.