Iknow5/Text_Adventures huggingface dataset:
You refuse to go outside and remain in the cabin. The next day is Reed Teamster Milt Elliott's last dawn. Lacking the strength to even get out of bed he lies muttering to himself and shaking all day before finally slipping away. The girls of the Reed family, some of whom were very fond of Elliott, bury him in the snow. That night Levinah Jackson approaches you and slips $100 into your hand. "I need meat so badly" she whispers to you. "Go and cut Milt's hand off and the money is yours."


What do you do?

You give Mrs Jackson's money back to her

You refuse to desecrate the dead and give Mrs Jackson's money back to her, she returns silently to her cabin. Almost stubbornly you continue to survive, holding yourself together and then, finally, a wonderful thing happens. A party of seven men, backpacks bulging with food, reach the camp at Truckee Lake. They have been sent from California: it seems that at least some members of the Snowshoe Party made it through and now rescue missions are being mounted. While some of the settlers travel down to visit the Donner Brothers the others remain at Truckee Lake and provide what medical treatment they can. It is too late for little Catherine Pike, an infant child in the care of her grandmother Levinah Jackson. Unable to even cry the child had been reduced to moaning feebly until one day it just passes away.


The rescuers re-gather and prepare to leave. They have decided they can take twenty-one people with them: weak teamsters Noah James and John Denton, women Margret Reed, Philippe Keseberg, Doris Wolfinger and Eliza Williams and fifteen children. The remaining men (George Donner, Patrick Breen, Louis Keseberg and Donner wagon-driver Jean Trudeau) have chosen to stay so that the women and children can leave in safety. More help is on it's way to rescue them but if you truly insist you will be allowed to accompany the First Relief down.


What do you do?
Determined to press on over the mountains before the passes become impassable you join a small group that includes Patrick Breen, William Eddy, Louis Keseberg, Charles Stanton, Patrick Dolan (a friend of Breen's) and the two Indians Luis and Salvador in pushing on towards the summit. It is not to be however: the snow begins to fall more thickly and the pass below is impassable. You cannot go forward or backwards.


You are trapped in the Sierra Nevada Mountains until the snow melts in the spring.


Wearily you turn back to re-join the women and the children who have stopped on the edge of a frozen lake. The Donner Brothers did not even make it this far: snowbound down at Alder Creek eight miles further down the mountain they have halted there. As November goes on all the settlers begin to build cabins: at Truckee Lake the Breen and Murphy families build a cabin each while the Reeds and Graves Families share a cabin. Louis Keseberg builds a strange sort of lean-to against the Breen Cabin for his wife and their children. William Eddy and his family move in with the Murphy's while Charles Stanton and the two Indians move in with the Graves and Reeds.


Down at Alder Creek the Donner's build two cabins, one for the Donner family and the other for various wagon drivers and others, including Mrs Wolfinger who has been with the Donner's since the death of her husband. In all there are twenty-one people staying at the Donner's camp at Alder Creek and sixty living up by Truckee Lake. For your part you had better move into one of the two camps and make yourself comfortable: the snow won't melt until Spring and the supplies are not going to last nearly that long.


Which camp do you move into?

The Truckee Lake Camp

Building a lean-to on the other side of the Breen Cabin to the Keseberg's you make yourself as comfortable as you can with blankets. Most of the settlers slaughter their remaining cattle and William Eddy takes his rifle with him most days on hunting trips, killing wolves, owls, ducks, squirrels and even a skeletal bear, the last nearly tearing him to pieces. Patrick Breen entertains himself by keeping a diary. Various efforts are made to cross the mountains but they all fail as it is impossible to battle through the snow.


Finally Franklin Graves has the idea to make snowshoes to enable people to walk on the snow and with the help of Charles Stanton they begin manufacturing pairs at the start of December, a slow process. Everyone is hungry and cold now and every night you are chilled to the bone. Baylis Williams, one of the Reed's wagon drivers is particularly suffering and one night he asks if he can have your blanket, promising to give you his to sleep under tomorrow night.


What do you do?

You let Williams have your blanket

You let Williams have your blanket and that night your body goes completely numb with cold, despite all the clothes you are wearing. You feel so tired that all you want to do is sleep. Your mind drifts, dwelling on images of hot food and warm baths until you unknowingly slip into a hypothermic state and expire.
Building a lean-to on the other side of the Breen Cabin to the Keseberg's you make yourself as comfortable as you can with blankets. Most of the settlers slaughter their remaining cattle and William Eddy takes his rifle with him most days on hunting trips, killing wolves, owls, ducks, squirrels and even a skeletal bear, the last nearly tearing him to pieces. Patrick Breen entertains himself by keeping a diary. Various efforts are made to cross the mountains but they all fail as it is impossible to battle through the snow.


Finally Franklin Graves has the idea to make snowshoes to enable people to walk on the snow and with the help of Charles Stanton they begin manufacturing pairs at the start of December, a slow process. Everyone is hungry and cold now and every night you are chilled to the bone. Baylis Williams, one of the Reed's wagon drivers is particularly suffering and one night he asks if he can have your blanket, promising to give you his to sleep under tomorrow night.


What do you do?

You refuse

You refuse to let Williams have your blanket and the next morning he is found to have died in the night of cold. His death sends shock waves through the camp as everyone realises you may all die of cold if no help is fetched. By now twenty pairs of snowshoes have been made and no less than seven volunteers put themselves forward to attempt the perilous journey over the frozen passes to try and get help.


This group consists of William Eddy, Franklin Graves, Patrick Dolan (Patrick Breen's friend), Jay Fosdick (Grave's son-in-law), William Foster (the man who accidentally shot William Pike), Donner teamsters Dutch Charley Burger and Antonio, Sarah Fosdick (Jay Fosdick's wife), Sarah Foster (William Foster's wife), Mary Graves (Franklin's adult daughter), Amanda McCutchen (William McCutchen's wife), Harriet Pike (William Pike's widow), Lemuel Murphy (who is twelve) and William Murphy (who is ten). The journey will be dangerous and extremely risky but you can either volunteer or sit tight in the camp.


What do you do?
Just outside Fort Bridger a young man called Luke Halloran joined your group: dying of tuberculosis he was taken in by George and Jacob Donner and allowed to ride in their wagon. On the shores of the Salt Lake he collapses and dies suddenly of his illness. There was nothing anyone could have done but his death casts a bleak mood of the Party. He is buried the next day on the shores of Salt Lake next to the grave of another settler who died on his way to California.


Pressing on you enter the Salt Desert in September, a place of skin-blistering heat and dry humidity. The wagons struggle to cross the Desert, the cattle pulling them consume enormous amounts of water as they struggle to pull the wagons. James Reed is forced to abandon two of his wagons and George Donner and another settler, a fierce man called Louis Keseberg, both have to abandon one of their wagons. The whole wagon train becomes strung out over many miles and the cattle herds with the wagons become separated, many of them dying. Somehow you manage to keep your wagon moving and your cattle alive but the experience is nightmarish.


Finally you and your companions make it across the Desert and camp at a spring for several days which are spent rounding up lost cattle, recovering things from the abandoned wagons and it is not until nearly the middle of September that the Party is ready to continue. The crossing through the Desert killed many cattle and also cost the Party many supplies. Most of the settlers, especially James Reed, are now concerned they might not have enough food to make it all the way to California.


A plan is soon made: Charles Stanton and another settler called William McCutchen (a giant of a man who is travelling to California with his wife and baby daughter) volunteer to go ahead on fast horses to Fort Sutter, the first trading post in California, collect fresh supplies and bring them back to the Party. Moving fast they could be back in as little as a month. If you want you can ride ahead with them to California or you can remain travelling with the Donner Party.


What do you do?

You ride ahead

Though it takes more than a month you manage to make the long and difficult journey to Sutter's Fort in California, crossing the Sierra Nevada Mountains along the way. William McCutchen and Charles Stanton prove to be good company though by the time you reach Johnson's Ranch, the first outpost of civilization in California, McCutchen has come down with a fever. It is not life-threatening but he needs to rest.


At Sutter's Fort Captain Sutter is glad to provide you with seven mules and provisions (accounts will be settled when the Donner Party arrives) and even loans you and Stanton two Indians called Luis and Salvador to help you guide the mules back to the Donner Party. Stanton plans to leave in a few days but McCutchen is no better and you wonder if it might not be better if you stay with him. On the other hand the Donner Party are still out there somewhere and doubtless struggling too.


What do you do?
Riding hard for three days with your companions you cover a great deal of distance before finally catching up with Hastings and a large wagon party of a few hundred settlers on the shores of the great Salt Lake. By the time the four of you catch up with him you are all exhausted and your horses are close to collapse. Lansford Hastings is a strong-jawed man with a rapidly receding hairline and despite his note he is surprised to see you.


While Charles Stanton and William Pike rest their horses you and James Reed trade your horses for two fresh ones from some of the settlers with Hastings and ride with him to the summit of a nearby mountain where Hastings explains the best direction to travel across the Canyon's wooded slopes and promises to continue leaving messages. Reed is keen to ride ahead and get back to the Donner Party to get them moving along this but both Pike and Stanton's horses are tired. Reed proposes to split up: he'll ride ahead back to the Party while Stanton and Pike follow behind.


What do you do?

You ride with Stanton and Pike

Staying with Charles Stanton and William Pike you attempt to follow James Reed back to the Donner Party but unfortunately the three of you become lost in the Wasatch Mountains. For twelve days you wander through steep forested hills becoming increasingly worried as your food runs out until finally, when you are on the verge of killing your horses and eating them you encounter the wagons of the Donner Party and are enormously relieved. They have struggled to get across the Wasatch Mountains but have finally reached the Salt Lake Desert; as you and your companions feared you would run out of food in the mountains and starve you, Stanton and Pike are overjoyed to be back. Your odyssey was a sign of how dangerous it can be in the mountains. A few days after you return a tragedy befalls the group.
The hospital seems to be completely empty. You wake up in an old rundown hospital with no memory of how you got there. You look around and see broken equipment lying around the room.

You leave the hospital and see if there is anything outside.

Outside the hospital you see a worn down road and empty cars. Everything is strangely quiet and you start getting worried. You feel hungry and wonder when the last time you ate was.

You try to find a working car.

You find a car with the keys in the ignition and try to start it. Nothing happens. You keep looking and find another car that looks like it might work. You manage to get the engine started.

You drive around looking for any people or stores that might have supplies.

You drive around the town and see many boarded up buildings, but no people. Eventually you find a store that you think might have supplies.

You go inside the store and see if there are any supplies.

It looks like the store has been ransacked and all the shelves are empty. You manage to find a package of granola bars and a flashlight behind the counter.

You eat a granola bar.

You feel a little bit better. But you're still hungry.

You eat another granola bar.

You feel better. You should probably save the rest of your food though.

You leave the store and get back in the car.

As you leave the store you notice movement out behind your car. A man steps out with a hungry look in his eyes. His clothes are in tatters and he is carrying a crowbar.

You run at the man and attack him.

You run forward to attack the man. His crowbar crashes into your chest and you fall to the ground. He kicks you a few times and then grabs your granola bars and runs off.

You go after him.

You go after him. As you try and stand up though you realize you're in extreme pain. You think one of your ribs is broken. You manage to get yourself on your feet, but realize catching him is impossible.

You look for something to wrap your chest with.

You walk back into the store and find a few shirts that you tear and wrap around your chest. It helps you feel slightly better. But you're still in a lot of pain.
As you leave the store you notice movement out behind your car. A man steps out with a hungry look in his eyes. His clothes are in tatters and he is carrying a crowbar.

You ask the man what he wants and where everybody is.

He looks at you confused. "What are you stupid? This is the end of the world man!" he says.

You say "What do you mean? I just woke up in a hospital with no memory. What happened?"

He responds "Like I said, the end of the world. When the bombs starting falling three years ago we thought we could pull through. But then the skies turned black, crops started dying and everyone went crazy. Most people died in the first couple months."

You ask him how he managed to survive.

He tells you that he was away hunting when it all started happening. He managed to live off the land for the first little while. But after the animals started dying he ran out of food and came to the city.

You ask him if you two can work together.

The man shakes his head. "Hardly enough food for one person. I've only lived this long by looking after myself." He turns and starts walking away.

You run after the man and tell him you'll both do better together.

He stops and thinks about it for a second, then says, "Fine. I guess there might be advantages to working together."

You ask him where he thinks you should go next.

He tells you there is a house on the road that looked undisturbed that might be worth checking out.

You start going towards the house.

You are walking towards the house. You reach an intersection. There is a police station on one corner an office building on another. The house is another half mile down the road.

You keep going towards the house.

You keep walking and eventually reach the house. You see a two story house that looks fairly undisturbed. There's a garage on the right and a path to the backyard on the left.

You go around the house to the backyard.

You go to the backyard of the house. There's a dirty grill and an overturned slide. There's a door to the house on the back porch.

You open the back door into the house.

You open the back door into the house and go inside. You're in a combined kitchen and living room. You see several cupboard doors are hanging open, a fridge and several couches around a TV.
The man shakes his head. "Hardly enough food for one person. I've only lived this long by looking after myself." He turns and starts walking away.

You leave the store and get back in your car.

You think about what the man said. How is this possible? Why were you in that hospital and what should you do now?

You drive back to the hospital to see if you can find any clues.

As you pull in to the hospital parking lot the car sputters and dies. It's out of fuel an slows to a halt.

You go back to the room you woke up in.

You get to the room. It's the same as how you remember it. Broken equipment everywhere. But there's also a small notebook that you didn't notice before lying on the floor.

You read the notebook.

It looks like a journal. As you flip through the pages you see drawings of the death and destruction. The journal talks about someone's horrific experiences during the aftermath of the war.

You try to see if anything in it sparks your memory.

you read for a while hoping this will give you some clue. None of the events written about spark anything, but you do read someone's name that you feel like you should know. "Sarina". It says she heard about a community called "Bright Meadow" that was safe and had food and was leaving to find it.

You see if you can find out where Bright Meadow is from the journal.

You look through the journal to see if there are any clues about where Bright Meadow is. You find a crude map that shows Bright Meadow to the north of a town called Clayton.

You go to Clayton.

You don't know where Clayton is. But maybe if you found a map you could figure out where it is.

You look for a map somewhere in the hospital.

You start looking around for a map. You find an administrator's office that you think might have one.

You search the office for a map.

You look through the filing cabinets for a map. You find a bunch of patient records in a filing cabinet. In the desk you find a map that shows other hospitals in the region. It says Clayton is 15 miles to the West of here.

You leave the hospital and start heading towards Clayton.

As you're walking to to Clayton you start getting hungry. You remember that you have few granola bars in your pocket.
As you're walking to to Clayton you start getting hungry. You remember that you have few granola bars in your pocket.

You eat a few granola bars.

You finish off the rest of your granola bars. You're full now, but are worried about what you'll eat when you get hungry again.

You keep walking towards Clayton.

You walk for two hours and take a break. You've left the town you were in and are now in a more rural area. There's a farmhouse to your right and a forest on your left.

You go in the farmhouse and look for food.

You try to open the farmhouse front door, but it's locked. There's a broken window on the right and a shed behind the house.

You go through the window into the farmhouse.

You break the rest of the glass in the window and try to carefully crawl through. You cut yourself on the edges as you're climbing in, but you make it inside.

You search the farmhouse for food.

You search around the farmhouse for food. You find some thick sturdy shirts and some rusty tools but no food. It's getting dark outside. You think it might be a good idea to sleep the night here.

You sleep the night in the farmhouse.

You wake up in the middle of the night sweating from a nightmare. In it you saw a woman screaming in some dark place. You feel like you need to rescue her and that you're the only one who can help her.

You go back to sleep till the morning.

You try to go back to sleep, but can't shake the feelings from your dream. You decide you might as well get up and see if you can do anything productive.

You look around the farmhouse for anything else useful.

You look around the farmhouse for anything else useful. You don't find anything else useful.

You leave the farmhouse and continue walking towards Clayton.

You get back on the road and continue your journey. After a few hours you realize how starving you are. You' really need to find a food.

You look around to see what's around you.

There's an old warehouse and a few mechanics shops.
You try to open the farmhouse front door, but it's locked. There's a broken window on the right and a shed behind the house.

You head towards the shed behind the house

You notice there is a padlock on the shed. Maybe you can find a key or a tool to get in.

You head back towards the broken window of the farmhouse

You have to go through the window to look for tools. You careful break the window more to go inside.

You go through window

You cut yourself on the edges as you're climbing in, but you make it inside.You find some thick sturdy shirts and there are rusted scattered tool scattered throughout. There doesn't seem to be any food around, however you wonder if there is a tool or key to open the shed.

You search the farmhouse

You're Not the best educated when it comes to tools but you have an idea of what kind of tool you need to use. You see lots of shovels, rakes, and pitchforks. You notice something that looks like big pliers...maybe that can work?

You grab bolt cutter

You could go back out to open the shed but it is starting to get dark. You think about resting in the farmhouse or going to check the shed out.

You go back to shed

Dusk is setting and you climb out the window unscathed. You walk over to the shed and begin to attempt cutting the lock off. Your stomach growls as you place the bolt cutter on the lock. In that moment you think you hear rustling behind you. You turn to look and nothing is there. so you resume cutting the padlock off.

You enter the shed

You remove the padlock and slowly open the door. With the sun setting, it's a bit difficult to see the contents of the shed.

You search the shed

You can make out that there are some storage shelves and a few tables. You see something that looks a tin pot or jug to some sort. You check it and it has nothing inside. Next to it on a table you see a matchbox. You take the matchbox because it's likely to help you see.

You strike a match

The first match goes dull quick. The second and third match break as you try to strike them. There are only two matches left. You try to relax a bit to keep yourself from breaking another match. You strike the match and it stays lit.

You search the shed slowly

To your right you see jars filled with preserved fruits and vegetables. To your left you see more jars but can make out the contents clearly.