Matti is asleep. Hinsman is seated at a table near the bed, freshly showered and changed into a grey jumpsuit identical to yours and looking exhausted. Karoff is nowhere to be seen.

"He's back on the ship seeing how much power we can spare," Hinsman tells you, before you can ask. "This medical station's about the only thing working as intended in this place right now. We need to at least get the computers up before we can figure out what all needs to be repaired and how. It'd be really great if we had a maintenance worker familiar with the place to talk to, but..." He inclines his head toward the young woman's supine form and shrugs. The end of what's left of her arm is neatly wrapped in bandages, but her face looks pale and strained even in her sleep and her eyes twitch restlessly behind her lids.

There doesn't seem to be anything you're able to help with here, so you start to head back to the ship to find Karoff and wind up meeting up with him in the arm of the docking bay. He's got a hovering platform loaded with equipment next to him and is attaching a power node to a panel.

"Oh, there you are Zee, perfect. I need you to distribute the rest of these EPNs around the central complex." He gestures at the platform. "I'll come along behind you in a bit and rig them up."

The EPNs--external power nodes--can be linked in to bypass dead or damaged areas in the regular power system. It's likely some trial and error will be needed but you doubt it will take more than a couple of hours if all he cares about is the main section and the docking bay. The other seven arms of the station can just stay sealed off until a proper repair team comes in.

You return to the central area of the station and begin setting down the EPNs near accessible panels and in a short while you've covered the perimeter and begin making your way back. All is quiet until just as you pass a narrow hallway you hear a voice. "Zani, get inside!"

You whirl, activating the short range laser weapon you always have with you. The voice had been a woman's, sounding frantic and seeming to come from close by. But you see nothing. You shine your light down the hallway you'd just passed, revealing a row of half a dozen closed doors on each side.

You alert the others to an intruder

You step back against a wall to have a clear view of anyone coming or going from any direction, and speak in hushed tones into your wrist comm to alert the others of the situation.

In moments Hinsman and Karoff have armed themselves and joined you. With Karoff taking up watch outside the hall, you and Hinsman methodically check each door. None are locked due to the power situation and all seem to be crew quarters, only three showing any signs of being lived in recently.

Finding nothing, the three of you expand the search to the surrounding area until after half an hour you have to admit there really may be nothing to find.

"I've got to go check on Oswen," Hinsman finally says. He gives you a little swat on the back of the head. "Zee, you're going bonkers again. Need to schedule you another trip to the doctor when we're done out here, eh?" His tone is light and playful, but you don't miss the worried glances he and Karoff exchanged.

Although you don't remember much about it, it's true you've had...hallucinations in the past. Or whatever the technical term would be for you. They have to get pretty bad before they impair your ability to work, but the woman's voice had seemed so close and chillingly real. You're ashamed you dragged the others over here, and after an awkward apology you move to assist Karoff with the remaining power nodes, aware of him still giving you quick glances now and then when he thinks you're not paying attention.

After awhile he disappears, and then the lights suddenly flicker on and a low, much-missed humming fills the halls as all systems come to life. Karoff's triumphant voice sounds over the intercom, and a moment later Hinsman's to congratulate him. Everyone seems to be much more cheerful and you're relieved it seems things will go back to normal now.

The main computer room he's working in now is quite close so you take a detour to see if he's pulled up anything about the damage to the station.