Iknow5/Text_Adventures huggingface dataset:
As you tap into your mental forces to prepare a weave to defend yourself against the goblins, you notice that your mental exhaustion is quite advanced... casting a spell to slay the four goblins will tax you dangerously.

You will use your mental reserves instead to camouflage yourself, so that the goblin patrol will not find you.

You throw yourself flat on the ground the moment the goblins begin moving into your direction. There, concentrating, you weave a small charm that blends your Pattern into that of the surrounding, effectively becoming invisible to the casual eye.

You have a good view of the goblin patrol, and as they approach, you use what little power remains within you to handle safely to mask your breathing and movements.

The goblins still approach, to the point where you can smell their sickening stench and hear their gutural language, which you do not understand. But obviously they are searching for someone, or something, and are not too happy about it.

You cannot stop yourself to breathe a sigh of relief as they pass you, unseeing, and vanish into the darkness of the hills below.

You wait for another quarter of an hour, and then you release your magic, slumping on the ground, mentally completely exhausted.
As you tap into your mental forces to prepare a weave to defend yourself against the goblins, you notice that your mental exhaustion is quite advanced... casting a spell to slay the four goblins will tax you dangerously.

You using magic would be too taxing - it is of no help if you fall unconcious because of weaving a spell - so you trust on your swordblade on this encounter instead.

Brandishing your short sword, you bellow a battlecry and charge the goblins, hoping that this will break their morale.

The two archers loose their arrows at you, but you do not even have to dodge them... goblins are not known for their aim, and indeed, their arrows go stray.

One of them manages to fire another arrow at you before you reach them, but that one misses you also.

Your first blow, unexperienced as you are, is deflected by the goblin's shield. Using your weight and the force of the blow, your followup stab pierces his stomach.

With a cry of pain in a foul language you do not understand, the goblin falls to the ground.

However, as you are about to free your blade from the goblin's body, one of the archers shoots an arrow at point blank at you, and as you cry out from pain as the wooden shaft bores into your flesh, the other goblin with the morning star smashes it into your skull, and after a brief pain, there is only darkness.
Kor expresses worry about your shape, but you assure him that you do not intend to face down Farhan Brownhand in hand to hand battle right now, but it is important that you find out what Farhan is up to, and eventually, the warrior agrees.

You are handed a flask of some of the strong smelling brew with healing powers, and set up with light gear into the hills, with the best wishes of the guards and a short sword from one of the fallen - you usally carry no weapons with you, but your mental exhaustion is too great to be certain that you are able to defend yourself if attacked.


Keeping slightly away from the main road, you travel crosscountry, following the trail of the fled goblins from the foiled ambush as best as you can.

Wearily, you walk on, although twilight slowly gives way to the starfilled darkness. Suddenly, you notive some movement in the distance... a goblin patrol!

Confidence that you are still on the right track gives away to fear as they appear to have seen you.

You cowardice is preferable to death... You will hide yourself\!

You know that your magic is too weakened to rely upon, and while a trained warrior could probably handle those four goblins, you realize your swordskill is mediocre at best.

They appear to have spotted you, but you throw yourself flat on the ground - careful enough neither to break the flask you are carrying with you not to spike yourself on your sword - and roll down a hill, more away from the road.

There, you keep down, knowing that in your state you are unlikely to outrun them. The hand on your swordhilt, you cower in darkness, thankful that the young moon does not give off much light.

An eternity passes, and you are about to raise your head, as you hear the shuffling feet and the gutural language of the goblin patrol approaching. In the darkness, you briefly consider weaving a minor charm to make you unseen, but you are afraid that even the tiniest motion of a hand would betray you, so you hold your breath and remain still.

Another eternity passes - probably barely more than a minute - and the sounds of the patrol fade away again - obviously they were not intent on searching too hard, after the beating they took at the ambush.

Breathing a sigh of relief, you sit down to gather your strength again before continuing.
Kor and the guards do not like your decision, and express clearly so, but they accept your status as the group's leader.

Quickly, you are packed with light gear, and, abandoning the coaches, you head into the hills in the approaching nightfall.

The moon is young, and the ground is not easy to see, yet you march through the hills slightly away from the road, as not to be so easy a target.

An hour passes, and nightfall becomes a beautiful starspangled sky, were you in a mood to appreciate this.

Suddenly, Kor stops and points towards an approaching goblin patrol. They have spotted you too, and seeing that you equal their size, decide to make a run for it after the disaster of the ambush earlier.

"Get 'em 'fore they gets to their fellows!", Kor bellows, and, axe drawn, charges them.

You this is a fighter's job, not yours... You are too exhausted, and the goblins should be no match for the guards.

While Kor and his men charge the goblins, and gaining, you slowly walk after them.

You are weary to the bones, and your mental resources are nearly depleted due to the exhaustion earlier. It would be of no use to anyone if you fell unconcious by trying to slay a few goblins.

A couple of minutes later, and the guards are engaged with the goblins. Indeed, the goblins do not stand a chance against the trained fighters, but one of them manages to escape.

You are a Magus of Fire.

Your instincts take over.

With a pleased grin, like that of a cat on a chase, you deftly weave a small knot of fire and hurl it after the goblin.

It hits him in the back, and within split seconds, only ashes remain of the creature, but even that tiny spell was too much for you, and you gently fall over.
While Kor and his men charge the goblins, and gaining, you slowly walk after them.

You are weary to the bones, and your mental resources are nearly depleted due to the exhaustion earlier. It would be of no use to anyone if you fell unconcious by trying to slay a few goblins.

A couple of minutes later, and the guards are engaged with the goblins. Indeed, the goblins do not stand a chance against the trained fighters, but one of them manages to escape.

You launch a magical attack against him.

You focus what remains of your mental resources into a ball of pure energy and cast it after the fleeing goblin, striking him from behind.

The magical energy discharges into the goblin's body, and he falls down lifeless.

You, however, having reached your limits, fall down into a deep, dreamless sleep...
While Kor and his men charge the goblins, and gaining, you slowly walk after them.

You are weary to the bones, and your mental resources are nearly depleted due to the exhaustion earlier. It would be of no use to anyone if you fell unconcious by trying to slay a few goblins.

A couple of minutes later, and the guards are engaged with the goblins. Indeed, the goblins do not stand a chance against the trained fighters, but one of them manages to escape.

You do nothing. What harm can one single goblin do?

You judge your mental resources too low to be able to weave a spell that would do more than tickle the goblin, and thus you let him escape.

The guards have finished dealing with the other three, but the fleeing goblin is too far away.

Kor curses, when he notices that one got away, but everyone agrees that he's too far away.

"The bugger's probably goin' ta get his friends on our heels within the hour", he mutters. "Let's get away from here."


You agree on this, and you head away from the road, to make camp somewhere safe.

You are in no shape for guard duty, and so the three men share it among themselves. Food is scarce, but sleep is all you need. Before you hit your blanket, you are already fast asleep.


A battlecry wakes you in the middle of the night. Bleary-eyed you need a few seconds to get your bearing, and that is all the goblin standing behind you needs to ram a barbed spear through your body.

A pain you never knew before fills you, and you faint the moment you see the spearhead protruding from your chest, falling into a darkness from where there is no awakening...
You concentrate, and your mental eyes follow the Farhan's weaving. He uses Fire, and mixes Earth in it, but when he leashes it out, you already took hold of one of the strands of magic with your mental touch, and the spell already unravels itself as it is cast.

When it reaches you, it is nothing more than a gust of warm wind that ruffles your hair.

Infuriated, sensing what you have done, Farhan pulls the black blade out of Lucius' body, and, brandishing it, charges you.

Out of the corners of your eyes you see that the guards are approaching the obviously crazed emissary.

You launch a quick spell against him, intend on stoping him long enough for the guards to reach him.

You raise your arms, quickly contemplating the type of weave to throw against Master Brownhand, but decide for simplicity.

A few minor strands of Air flow from your mind and wrap themselves around the emissary's arms, and, tightening, you attempt to hold him.

His eyes widen in fury as he realizes what you are about to do, and he attempts to sever the weaves that surround his arms with his own magic.

Surprised at the deftness and skill of his magical counterattack against your spell, you cannot do anything but admire the man's finesse as he unravels your spell with his mind.

Within a split second, your spell falls to pieces beyond repair, and Farhan, unhindered again, charges the coach you are standing upon.

You will jump down the coach and grab the sword of a fallen soldier to face Farhan in close combat.

Infuriated by the sight of your fallen friend, and by the treachery that you have witnessed, you jump down from the coach and grab the heavy, unfamiliar blade of a goblinslain soldier.

You see, from the corners of your eyes, that the guards are approach Farhan Brownhand with drawn weapons, but you ignore them.

The emissary grins a wicked grin and makes a fast and elegant move, that closes the distance to you and your blade much faster than you could have anticipated.

By sheer luck, you manage to parry the first of Farhan's blows, but he anticipated the move and brings his blade back in a small circle, cutting deep into your unprotected side.

As the black, evil-looking blade enters your body, you feel a pain you have never felt before. It is as if your soul itself is torn and shredded by the cold metal, and you utter an inhuman scream.

Feebly, knowing that you are doomed, you wave your own blade towards Farhan, but he nimbly evades the clumsy blow and twists the sword in your side one more.

Unable to bear the pain, you scream once again, and then, feeling your soul drawn out of your body through the wound, everything first fades from red to black to a chilling emptiness...
You stare disbelieving at Master Brownhand, and before you can launch a spell at him, he uses your hesitation to weave a quick strand of fire at you.

You barely dodge the small bolt of fire that jumps from his fingers and flies past you.

Seeing he missed you, he curses and prepares another spell. You have to act quick.

You quickly launch a spell at him to disrupt his casting.

Quickly, you close your eyes and stretch your fingers towards Farhan, hurling a small amount of raw magic against him. This is without finesse, and rather taxing, but effective enough.

Master Brownhand gasps as the pure energy you launched at him hits him, and snarls a curse at you. Obviously, you successfully broke his concentration.

Then, he grabs the dark blade still sticking in Lucius' body, hefts it in his right hand, weaves a protective gesture with his left and advances to the coach you stand upon.

Out of the corner of your eyes, you see the surviving guards, with drawn swords, approach the emissary.
The flame of the Spark is strong within you today, and your fingers itch with the desire to channel your magic.

This is it... this is how it feels to have an adventure! If not for the seriousness of the situation, you would laugh with delight.

You will single out the most powerful looking enemies and turn them into cinder.

You quickly climb upon the coach, to get a better view of the battle.

Decisively, you summon the powers of Fire to channel thin strands of elemental flame into the bodies of the three goblin shamans, which turn immediatley into cinder.

One goblin has not dropped his bow, and fires an arrow at you, but another thin strand of fire takes care of both the arrow and the archer.

Another goblin is about to plunge his wicked looking knife into the neck of a soldier, but yelps in pain and drops it as its hilt suddenly glows bright red, which gives the soldier time to dispatch the goblin with a backhand stroke.

With their shamans dead, the goblins offer little resistance, and their morale is close to breaking point when you notice that Farhan Brownhand, the emissary of Alzur, is sneaking up behind Lucius, making strange gestures as if invoking a spell.

You do not know exactly what to think of this, but then again, you are not a pesky Ice adept who needs to think through everything before reaching a decision.

Invoking the Fire again, you settle for a warning shot, and the earth in front of Master Brownhand explodes into flame.

Lucius turns around in surprise, but before you can react, Farhan has a slender, evil looking sword out and runs it through the Air adept, who's look turns from surprise to pain.

Farhan lets go off his sword and turns towards you.
The flame of the Spark is strong within you today, and your fingers itch with the desire to channel your magic.

This is it... this is how it feels to have an adventure! If not for the seriousness of the situation, you would laugh with delight.

You will weave minor protective charms to support the guards.

Earth is not your strongest element, but nevertheless you know of charms that prevent blows and knives to find their target.

You climb up on the coach you rode in to get a better overview, and concentrate on channelling the energies out of the ground, and into the armor and bodies of the soldiers.
A few twicht uncomfortably as you know they must feel a tingling sensation, but those you enchant this way react surprised when the wicked knives of the goblins glance of their armor and skin without leaving a scratch.

The weaving of so many minor enchantments costs you a lot of concentration, and after a minute of holding the spell up, you are about to collapse.

The soldiers, however, have made the best of uses of your spells, and only a few of the goblins are left alive.

Suddenly, Lucius, who has been preventing accidental arrows to break your concentration, screams in pain, breaking your concentration.

Before the whiplash of the dozens of suddenly broken spells wipe out your mind and cause you to fall into a deep blackness, you see Fahan Brownhand, the emissary of Alzur, standing behind Lucius, spitting him with an evil looking sword...
The flame of the Spark is strong within you today, and your fingers itch with the desire to channel your magic.

This is it... this is how it feels to have an adventure! If not for the seriousness of the situation, you would laugh with delight.

You will weave a minor charm to slow down the goblins.

Water is not your most powerful element, but nevertheless you know enough about how to manipulate the fluids in a being to slow it down, hoping that this will give the guards enough advantage to slay the wicked creatures.

You close your eyes, concentrating, and hoping that Lucius can keep any stray arrows away from you, and channel the unaccustomed energies of Water through your body.
Gently but unstoppable, like the tide, the powers flow into the bodies of your enemies, burdening them, slowing them, and one by one you feel, through your bondage with Water, how the life form of one after the other is destroyed by the soldiers, who use the turn of events.

So absorbed are you in the unfamiliar enchantment, however, that you do not even hear the warning that Lucius screams to you, and the last memory of living that your soul carries to the netherworld is that of a blinding light and a searing pain, melting your skin and flesh and bones...
The flame of the Spark is strong within you today, and your fingers itch with the desire to channel your magic.

This is it... this is how it feels to have an adventure! If not for the seriousness of the situation, you would laugh with delight.

You will grab a sword from a fallen soldier and join them into the fray.

Some strange fever grips you, and you grab a heavy looking sword from one of the fallen.

Brandishing it in both hands, you roar out a challenge that comes from the heart, and charge the goblins. Suprised by your fierceness, the goblins shrink back from you, and you cut down two of them before they realize it.


However, your clothings offer little protection against the barbed knives, and you are soon swarmed by the evil beings. One goblin cuts your sinews from behind, bringing you down to the ground with a scream of rage, and it is only a matter of time before one of the wicked, barbed knives finds the way to your throat and to your heart.
Desperately, you attempt to get your bearing.

From the twoscore warriors that accompanied the emissary's treck, only one dozen survived the initial deadly volley of black arrows.
However, the guards are rallied and charge the enemy, apparently a group of about half a hundredship ragged looking beings you immediatley recognize as large goblins, led by a couple of their shamans. While a single goblin is no match for a human warrior, the shamans double the goblins' threat, and they make up in numbers what they lack in size.

Lucius is using his powers over the wind to make arrows useless, and most goblins have thrown their bows away and now wield evil looking barbed knives.

One guard, trying to charge through the goblins to strike down a shaman, is dragged from his horse, and both the guard and the poor beast soon disappear und the goblin's small twisted bodies.

You are a magus of Air.

The torrents of Air flow freely through your spirit, and you are determined to use them.

Strangely, you are rather excited than frightened by the prospect of fighting your very first battle. So this is what adventure feels like!

You will combine your powers with Lucius, creating gusts of wind to knock down the goblins.

You step beside Lucius, and begin to channel the energies of Air through your body.

Lucius looks at you, and you nod when he takes control of the flows of magic through your body, adding them to his own.

With no more archers shooting, Lucius forms a giant fist of air from the winds, and pummeling the group of goblins mercilessly.
Where the two of you strike with your combined magic, the goblins do not stand up again.

A shaman attempts to cast a counterspell, wrenching the control of the Air around you from Lucius, but he is swatted like a fly, for combined, your magic is too strong to be redirected that easily.

Lucius is drawing more and more power through you, and you feel the strain of it.

Suddenly, the bond snaps, and you stare in horror at Lucius' chest, from where an evil looking slender sword is protruding.

Then, something hits your head, and, added by the strain of working powerful magic, you slip into a thoughtless darkness...
The torrents of Air flow freely through your spirit, and you are determined to use them.

Strangely, you are rather excited than frightened by the prospect of fighting your very first battle. So this is what adventure feels like!

You will attempt to use your knowledge of illusion to confuse the goblins, so that they turn upon each other.

Swiftly you climb up the coach, to get a better view of the battle.

Trusting your fellow Air magus Lucius to protect you from the archers, you begin to delve into the minds of the goblins, twisting the images they see until they appear to each other as their enemies.

Great is the sudden confusion as the goblins, suddenly panicked by the turning of their former companions into more soldiers, begin to hack and claw at each other.

One shaman, trying to counter your illusions' effects, is stabbed just in time by a panicking goblin.

The strain to maintain so many, albeit small, illusions is great for you, and after a minute of the frenzied fighting, you sink to your knees, sweatsoaked.

Suddenly, your concentration is broken by a scream next to you.

With horror, you see that Lucius has been spitted on an evil looking sword wielded by Farhan Brownhand, the emissary of Alzur.

He lets go of the sword, and turns to you, grinning wickedly.