As much as you hate to go against your instincts, you were only here once and it was over five hundred years ago. Your memory of things isn't going to be correct due to the changes in the landscape alone. Even if the maps aren't giving the exact location, they're at least a more reliable guideline brought back by people who managed to survive this land.

"Okay, we'll use the maps. We're going to have to endure this weather either way I suppose and we'll be less likely to get lost." You remark.

You continue your journey using the maps. It turns out to be a good idea, but nothing is stopping the cold and freezing ice storm that hits hard within a couple hours.

What remaining horses and other pack animals you had left end up either panicking or outright collapse from the exhaustion. Your group ends up having to dig out a shelter and hunker down for the storm to pass. Food isn't much of a problem since you just butcher the animals that are dying any way. Fire isn't either since you can conjure it up. Still, it's not an ideal situation and others in the group are starting to experience minor frostbite and argue with one another.

You tell everyone to shut up and listen when you hear a rumbling sound approaching close by. Some think it's just the sounds of the storm, but you point out that it must be something else since the ground is vibrating a bit.

"Giant! Get the hell up and move!" you exclaim and the group scrambles to run out of the make shift shelter. Some of you even make it out before a large foot crushes it.

Now the term giant has never been used lightly, they're called that for a reason. However, this one is certainly larger than average. In fact, you don't even think it noticed you when it squashed some of your group. Well it didn't at first at least, when it feel the gushiness of flattened humans on its foot along with seeing several scattering about the snow, it comes to the conclusion that a giant could only logically come to, namely flatten the rest of you as well.

"Spread out! Spread out! He's going to swing that damn club!" you shout. Meanwhile, the giant successfully crushes a couple of the soldiers with his club and at this point you don't know where the hell anyone else is because their fear has caused them to run out of your line of sight which is small enough with the ice storm hindering long range viewing.

You roll out of the way of a club slam and run up to the giant's foot and begin hacking at the back tendon. It isn't easy since the giant's skin is calloused to the point where it acts like armor. You only manage to cause a superficial wound before He nearly crushes you again. Realizing you aren't getting anywhere with that approach, you resort to magic and literally give the giant a hot foot, burning the skin enough to cause a roar of pain. The giant starts moving his foot to sooth the injury in the cold snow.

You look up and can barely make out the top half of this monster through the storm. You aren't sure if it's going to work with the storm being as bad as it is, but you're going to try anyway. You cast more fire at the giant, not at his foot though, but at his loincloth which is undoubtedly made of some sort of fur. You don't stop flinging fire until you're confident that the flames aren't going out any time soon.

Predictably the giant starts beating its own flaming crotch in an effort to stop the burning sensation, bellowing so loudly that you image all of Rask can hear. The giant runs away from the combat area grabbing snow and ice around it and throwing it on the still burning fur loincloth.

"Sheesh, that brings a whole new meaning to the term fireballs." A voice shouts behind you. You turn around and see a figure completely bundled up in snow gear standing with others dressed in a similar manner. Naturally you're ready for a fight, but the one who spoke holds up his hands.

"Hold on there! Are you part of the expedition group? We just bumped into a few of them running from the giant. Said one of you was actually insane enough to fight the damn thing."
"Yes, what have you done with them?!"
"Nothing! We were on patrol, got caught in the storm and then we heard all the screaming and came to investigate. Your people are right over this small hill here with some more of us. Normally, we'd just send you all on your way and tell you that you were fools to come to Rask in the first place, but now that we've seen you in action, I can't help but think the Vision Lord would want to meet you."

Vision Lord?

"Are you the Eyes?" you ask.
"We are from the Order of the Eye and I'm Sightmaster Crowley but if we're going to talk, I'd prefer it if we'd do it at Fort Everwatch. You and the others can rest up there."
"And if we don't want to go with you?"
"Then you don't go and you all can return to wherever it is you came from. We're not holding anyone prisoner, though the lady of your group, a Miss Mol I believe, says you've been looking for us. As I said normally we try to keep to ourselves and turn away most visitors, but given that we're inviting you in with open arms I should think you wouldn't turn down this opportunity. Besides, I'm fairly certain that none of us here wants to tangle with the guy that just chased away ol' Snowtop single handedly."
"What, that giant?"
"If you hadn't noticed, he's not just any giant, if he was, he'd be dead by now. He's probably the oldest living frost giant that we know of and he's tougher than a troll steak and almost taller than some of the smaller mountains in this area. Fortunately he seems to only wander about during these bad ice storms that usually no idiot would be caught in, but then here we are."

And here you are. You insist that you want to see Jennifer before going anywhere. Crowley takes you to see her and the few survivors. She's glad to see you're alive and hugs you. Her enthusiasm for this trip hasn't diminished and she definitely wants to go see the Eyes' home, despite the fact that you all were nearly crushed to death by a giant, though that can't be said for some of her employees. You're just glad she's all right and you're within reach of your destination.

It doesn't take too long to get to Fort Everwatch. It wasn't anywhere near Fort Defiance once stood though so its just as well that you didn't go that way. Everwatch isn't particularly large or fancy, but it does look like it was built to stand the test of time. The interior is just as utilitarian Other than symbols of an eye adorning various parts of the fort, it actually reminds you of an old Empire fort. You can't help but feel at home here despite only just entering the place.

You are brought to a great hall area and Crowley says he's going to fetch the Vision Lord. In the meantime he's tells you all to stay here, but feel free to look around.

"This is pretty exciting, I hope they'll let us take something back from this place." Jennifer says while looking at the various plaques.
"Anything's possible I suppose, but they don't look like they're much into luxuries. The only decorations here seem to be dedicated to their fallen like these plaques or those eye symbols…oh wait, they seem to have battle trophies as well, check out that giant's skull hanging high on the left wall." You remark still feeling a little wary of things.

Eventually Crowley comes back with who you guess to be the Vision Lord. The Vision Lord doesn't look particularly impressive despite his name though it is certain by the scars on his face he is no stranger to battle. You were expecting him to be a lot older though as it stands he looks about your age…well not counting your five-century nap of course.

He stares at you, Jennifer and the rest for a moment and then he points to Jennifer.

"I'm guessing you and this lot come from the Nalin Republic."
"How did you know?" Jennifer asks.
"Where else would you come from? You're certainly not from one of the six cities of Arat. They're too busy with their petty squabbles. Besides, we've come across some of your type before wandering up here. A few of them even joined our group rather than head back down."
"You recruited our explorers?!" Jennifer says.
"Yes, if they showed promise and desired to join. I'm sure you might even bump into a couple of them in this place assuming you haven't already. Now you on the other hand…you are very interesting. Your armor looks as if it comes from another time, you can cast magic with ease and I heard you fended off Snowtop all by yourself. That's a feat so impressive I can't imagine you are native to the Republic." the Vision Lord remarks and points to you.
"What I find interesting is this place and from what I can tell by your commemorations of the your fallen, you feel keeping history is important. So tell me, did Warrick have this fort built or was it sometime after his death?" you say causing some eyebrows to raise.
"You know of Vision Lord Warrick then? Not many outside our order know our founder. How did you come across this information?"
"Easy. We were practically siblings. He was an Eternal, just like I am. He wasn't a Vision Lord back then, just a Sightmaster, though I guess he felt the need to assign himself a higher title. Doesn't matter. I'm just glad to see another piece of the old Empire still alive, even if it has taken a very different form."

With this response the Vision Lord steps back and the other Eyes now begin whispering amongst themselves.

"So, the rumors are true. An Eternal does walk the earth again and it is indeed the one Vision Lord Warrick mentions in his writings. As you might expect we don't get much news this way and we don't venture too far from here, let alone Rask. In fact the few recruits we manage to get are probably our biggest source of new information. Tell me, how is it that you live?"

You explain the exact situation as vaguely as you did to Jennifer and Quintus. The cataclysm struck suddenly, you were encased in a magic shell, etc. etc. and eventually Jennifer's crew dug you up.

"I see. How unfortunate that you came in contact with the Republic first, but then I suppose it's better than being stuck in a magic coffin. Still, you're here now and I believe you will find a better home here." The Vision Lord remarks.
"What?"
"I'm inviting you to stay with us. Come now. This Order was founded by an Eternal I'm somewhat familiar with their mindset based on the writings of Vision Lord Warrick. I can only imagine the dull tedium you've endured in the Republic. How have you managed to occupy your time?"
"Do not presume you know me based on the writings of Warrick. Truth be told, he didn't exactly create the Eyes, at least not in their original form. The Eyes were originally created by this woman's great ancestor Jacob Mol." You say pointing to Jennifer.

The Vision Lord nods his head a bit.

"Apologies. I did not mean to offend. And if as you say this lady's ancestor had a hand in creating the Eyes then we've been doubly blessed by the presence of her as well. However, I do believe that you were and still are a man of battle and war. And again I can't imagine those things being in great supply in the Republic. Surely you would enjoy living here instead. You would be great asset in our own war of extermination of the wendigo. We could certainly use the help."

This is a sudden offer and certainly one you weren't expecting. The strange thing is it isn't out of the question either. A few days ago you were just going on about to Jennifer about how you were restless in the Republic even with your efforts to help restructure it into a new empire. A glorious undertaking to be sure, but one you've had doubts about recently.

Now this opportunity is certainly less impressive, but there's something alluring about its simplicity. All you would have to concern yourself with is the battle. The war. The victories over your enemies in melee combat. You'd even live in a place that's much comfortable to you.

Of course there's also Jennifer to think about, but while your relationship with her is blooming into something more romantic what future do you have with her really? She's not even like Alison in that she's a warrior and can truly connect with you on some level even if she does make the attempts.

There's also the fact that you've been worried about her the whole trip. Will you continue to worry about her and allow that to be a weakness to be exploited? If she's killed will you go through the same emotional ruin you did when Alison was murdered? Do you even want to deal with any of that again?

You tell the Vision Lord that you and he are going to have to discuss this all in more detailed before you make a decision. Jennifer looks concerned when you say this, but doesn't say anything. The Vision Lord says that while you and he talk, the rest of your group can rest up or feel free to explore as there is nothing of major value and he trusts nobody would be foolish enough to steal anything.

You speak with the Vision Lord (who reveals his name is Kells) for quite awhile on the current situation of his order as well as the history of this place and Rask in general. He also remarks about how the Eyes are so hated and feared by the wendigo. As you might've guessed magic is in play, but only to a minor degree. Over the centuries the Eyes have managed to focus their minds to create shields against wendigo mental attacks along with being able to banish them to oblivion. (Still vulnerable to normal death through wendigo hosts obviously though)

After your discussion he tells you that he'll leave you to your decision, but that he hopes you'll stay. You then speak with Jennifer about your situation; naturally she wants you to return with her and explains all reasons why. You end up sleeping on the offer and pondering everything some more, but ultimately the decision is up to you.

You return to the Republic

Retreating from the world and living a simple life dedicated to battle would be a kind of escape from any major responsibilities or headaches. You'd just engage in one battle to the next until you finally fell. At worst, you might become the "Vision Lord" (Which would probably be very likely) but even then you wouldn't have much responsibility or cares.

Basically staying here would be like your form of "retirement" for all your years to ungrateful master and an unforgiving system that demanded everything from you and gave next to nothing in return.

Yeah, you're too young to retire and you've always been the type to do things the hard way even at your own expense. You're going back to the Republic, you'll be damned if Quintus is going to take credit for all your hard work. Even now he's probably making preparations for doing just that, assuming he hasn't made a complete mess of things.

Still, if you have it your way you aren't going back alone. No point in coming all this way for nothing. First thing you do is go to Jennifer.

"It may please you to know that I'll be coming back with you to Nalin…" you say.
"I sense a but in there somewhere." Jennifer remarks.
"It's actually a however. Anyway I'm going to try to convince the Eyes to come back with us."
"What? I know I wanted to bring something back, but I don't think the entire order is what I had in mind."
"I doubt if I'll convince everyone, in fact I'll consider it a victory if they don't try to lynch me when I suggest it, but I have to try. If only to rebuild the Empire properly."
"So are we in any danger?"
"Always. Don't worry it probably won't be that bad."

Jennifer gives you an apprehensive look, but says she'll trust you in this matter. You tell her that everyone should pack up and get ready to run just in case though.

Breaking whatever rules the Eyes have in place for decorum you begin to call whoever is nearby to listen to you.

"I'm only going to say this once because if I can't convince you the first time, I'm not going to waste my time doing it again. Now I know you're all very proud warriors. That's good, you should be, but your talents are going to waste rotting in this dreary little fort. This isn't what Warrick would've wanted for the lot of you."
"And how do YOU know that?! What do you know of the first Vision Lord?!" an Eye angrily shouts. You're guessing he hasn't heard the news on you yet.

"I knew Warrick a hell of a lot better than any of you for one thing seeing as I actually interacted with the man! He was a dedicated soldier of the Empire first and foremost! I've read some of his writings and that was true up until the day he died! He never wanted the Eyes to devolve into some strange monastery. He intended for the Eyes to hold what little of the Empire was left together and eventually rebuild if possible. Now I don't know what exactly changed after he died, but it's obvious that the Eyes or whoever took charge of them changed that mission. Well I'm here to tell you all that your original mission can be restored…" your speech is sudden interrupted by Kells who comes storming into the room.

"What is the meaning of this?! We have shown you courtesy and respect and THIS is how you repay us? You attempt to use us as puppets…" Kells speech is interrupted with a lightning blast to his face. No mental shield in the world is going to protect against that. Kells falls backwards with his blackened head still sizzling and making popping sounds.

Most of the Eyes are unsure of what to do, though four of them immediately make their good attempt to kill you. You dodge and weave the attacks of the first two and successfully run the pair of them through. The third you freeze to the spot and grab the fourth one's arm, breaking it before snapping his neck. Seeing that nobody else is willing to attack, you kick the frozen third attack so that he falls over and shatters into multiple pieces.

"Now as I was saying your mission can be restored. What you just witnessed here, I took no pleasure in doing, but I would hate for any of you to pass up an opportunity because of an old system that is leading this great order into extinction. Besides the random worthy adventurer that decides the join, how do you replenish your numbers at a reasonable rate? I don't see many women in your ranks. I don't even see any children. You may be putting dread fear into the wendigo and other denizens of Rask, but your order is slowly dying. Within another fifty years, I'd say the Eyes will at best consist of a few old men. The Empire is going to live again and you can be part of it. You were meant to be part of it. Come with me, and the Eyes will NEVER die."

Your speech is met with silence.

"Or stay here and die a slow lingering death. The choice is yours, I hope you make the right decision." You say and walk past the crowd.

You head towards the exit of the fort and see Jennifer standing there alone.

"Where's everyone else?" you ask.
"They started running when they heard the sounds of battle even the two remaining soldiers. I assume they're already on their way to Nalin by now."
"And you didn't run?"
"No, I figured you'd either win, and I'd be safer travelling with you anyway, or you'd die and I'd get killed trying run back to Nalin because if the Eyes didn't get me, the wendigo or giants probably would. So did it work?"
"I don't know. I mean I made my point, but there's a lot of indoctrination there. Centuries worth, it was a long shot I guess."
"Even after you killed some of them?"
"A show of force isn't always as effective as we want it to be, but like I told them, if I wasn't going to convince them this first time, I'll never be able to. Oh well, let's get going."

You and Jennifer exit the fort and make your way back to Nalin, fortunately the ice storm has let up. For a while you try to track where the others of your group ran, but unfortunately it looks like they ran in the wrong direction or at least not the way you came. Jennifer wonders if you should make the attempt to look for them, but you say that you'll just be in danger of getting lost yourself and say they're on their own.

As you and Jennifer trudge through the snow you get a sense that you're being followed. You turn around and your stalkers make no attempt to hide. They're Eyes. One of them walks towards you alone. It's Crowley.

"I can't say you convinced everyone, but if it's any consolation you convinced the smart ones. We're ready for something new and I was getting tired of this weather anyway." He says.

With a new group to travel with and better supplies, you continue on your way. The Eyes also know of several short cuts so it decreases your travelling time. Eventually you make it back to Quala and Flogger territory. To be honest, you're glad to have some people that can actually fight now. Your more formidable force is met by Trog and just as he promised Jennifer's two people are still alive and unharmed. In fact one of them excitedly tells Jennifer everything he's learned about orc culture since he's been here.

"Trog see that you return with an army from the north. Always heard there were humans living in Rask, never knew for sure though. Your two people have not been harmed as you can see and I trust after you leave our arrangement of non-hostilities will continue in the future."
"Well that'll be up to you."
"Indeed."
"Who is this orc?" Crowley asks in a semi-hostile tone.
"He's a great leader to his people and more worthy to be called a vision lord than Kells was given that he can actually see the future sometimes. Let's go."

You continue your journey with no more major stops, other than a couple of times to rest.

"So what happens when we reach Nalin?" Jennifer asks coming into your tent.
"I'll assess the situation of course, but I can't imagine much has changed. I mean there's possibility Quintus has dissolved the senate and declared himself Emperor already in my absence, but it's hard to tell if he hasn't just freaked out without me around."
"You're going to kill Quintus aren't you?" Jennifer says.

"Well it is looking that way. I doubt if he's going to just step aside and even if he did I don't think I could trust him to stay out of the picture. I take it, you'd rather I didn't?"
"(Sigh) At one time I might've said that would be true, but now things are so different. Still, he is the only one that funded and supported my father's expeditions and museum. He's also the main reason why the Empire is a possibility. I mean it is true he couldn't have done this without you, but you might not have been dug up at all had it not been for him. I don't know, it just seems fairly ruthless to do to someone that's been alright with you."
"It is and I won't argue that it isn't, but unfortunately I've found that when it comes to power, ruthlessness is what keeps you from getting killed and getting shit done. I mean that was pretty apparent with getting the Eyes to join us."
"I mean if you're going to I can't stop you and it won't change my feelings for you, but I also wonder about that as well. I mean call it keeping my head in the sand, but I'm not sure if I'd be able to walk that same path as you even if I'm not actively involved in the darker side of things. I mean I'm can you really see me as an Empress or something similar?"

By the look on your face Jennifer sees that you hadn't even pondered it.

"Look, let's forget about this tonight. Right now let's just consummate our relationship, whatever that might be in the future. If this trip has taught me anything it's that life is too damn short to worry about the future. You'd think I would've learned that lesson a long time ago, but better late than never."

When you embrace Jennifer, you notice a big difference in the act. Namely you don't engage in the forceful roughness that you have in the past. Even though you learned to control during your time with Alison you still always had that urge of aggressiveness. You can only imagine that centuries of being encased in a magic coffin and with Mistress long dead, you don't have that fucked up hang up any more. You certainly have larger concerns nowadays.

One of which is what you're going to do exactly when you go marching into Dalt with a bunch of Eyes…

One day later

"Where have you been? When I heard you weren't at your usual post and…" Quintus begins to ask when you come through the front door of his house and then he notices the fresh blood on your sword and his guards nowhere to be seen. His eyes widen when you raise your hand up to cast a lightning bolt to his face.

You find however that the spell fails to work on him and one of his rings glows brightly.

"I figured one of those rings protected you from magic. Pity, I was trying to give you a quick and less painful death." You say and advance upon him with your sword in hand.
"No! What're you doing?! We're on the same side! We were going to revive the Empire!" Quintus exclaims backing up on the stairway and attempts to rub one of his rings. You aren't exactly sure what he's attempting to do, but you're not going to let him do it.

You making a lunging rush at him and he nearly disappears before you, but you've already stuck him like a pig. His brief attempt at invisibility fades as his dying face stares at you.

"Wh…why? I…helped…I…was going…to be…emperor…"
"Yeah, well I never told you something Quintus. I was involved in killing the last Emperor and NOW I'm finally going to take MY rightful place!" you say and throw Quintus over the stair railing where his body falls to the floor in a bloody heap.

Afterwards you take care of Quintus' family. As dysfunctional as they all are, the last thing you need is for any of them to attempt revenge for whatever reason.

The day after, you and the Eyes march into the senate and officially dissolve it. This actually involves much less bloodshed as none of them want to oppose you. Indeed some of them offer to be "advisors." You're sure some of the fools will be useful so you stay your hand.

A few days later and it's official. You make your announcement that the Republic is dead and that the Empire now lives again. The general public doesn't know quite what to make of everything. You're sure that there will be some sort of misguided rebellion, but with the military behind you and with the support of the Eyes you're confident that you won't have too much trouble.

This is it. You've finally achieved what was always meant to be.

Now all you have to do is hold it.
Year 545

It isn't what you would've inherited had things been different, but you achieved what many said couldn't be done. You tamed Quala badlands and have successfully incorporated it into the Empire. It certainly helped that you and Trog already had an understanding long before hand, but encouraging more kobolds citizens to settle the area worked out a lot better than you hoped. The eager little scalies seem to like the wilder and more untamed lands and it also got them out of the more "civilized" Nalin too, making more than a few rural human populations happier that their homes weren't suddenly collapsing from over dug kobold tunnels.

The Eyes have been doing a good job of being the imposing internal security you wanted them to be and you've already attempted to re-establish a training center for the magic arts. Besides you, the Eyes are the only source of magic in the Empire, if they can strengthen their abilities and train others in such things, you'll have magic might on your side which can only help in the long run.

Of course all this expansion has made your neighbors nervous mostly the six cities of Arat, but the Usksha Emirates as well (Though they've been wary about you even before the republic fell thanks to Quintus kicking them all out) There's also the Island League of Delerg to contend with now. The pirates and other ne'er-do-wells had to give up their first profession and actually start putting down roots on their dreary little island hideouts, thanks to the fact that Nalin started cutting back on its naval and seafaring endeavors.

None of this really matters though, because you know none of them are strong enough to actually do anything to you. Your neighbors form petty alliances with each other in the hopes that if you did decide to strike that somehow they could stand against you. Though in some cases they'd rather join you, Regnik being one of the city states that sees the writing on the wall. Governor Daniel Tivas has requested several meetings with you and surprisingly you've also gotten a message from an emissary of Lenay. Seems that Domina Eldolith D'vessa wants to also speak with you, though you can't imagine that it has anything to do with joining forces. One of your newer advisors David (former senator) has suggested that it wouldn't hurt to speak with them. Of course most of your military is in favor of just crushing the cities and not talking at all. General Ingrid being the most vocal about it. (Ah the joys of having an enthusiastic military once again under your command.)

Sightmaster Crowley has suggested in shutting the doors to any talks and instead retaking Rask since it still contains lots of valuable resources that could be used in the future. While not completely out of the question you imagine that's his former life influencing that advice. He probably hopes that there might be reconciliation between the ones that stayed as well as wiping out the rest of the wendigo.

Finally there's Jennifer. She's not an empress, she's not even formal advisor, but you still have a close enough relationship with her that you still speak with her from time to time. The two of you realized that your "paths" were indeed different and parted ways amicably. While certainly a supporter of the Empire, she decided that her place was still archeology, exploration and looking after the museum (Even more so after her father Calvin died of natural causes four years ago). Still, as was mentioned, you do correspond with her and lately she's been expressing an interest in the islands of Delerg and even the great ocean past them.

Of course with the Island League there, that makes her desire to mount any kind of expedition non-existent. Then again if you were more active there that wouldn't be the case. You could rebuild the navy again to do more exploration properly and possibly claim those islands for yourself along with eliminating a potential danger in the future (and a pain in Nalin's side even before you were dug up).

One direction you're not looking is south though. The Usksha desert is still a formidable environment and sending an army that way you believe would be a waste as there is literally nothing to hold. Nothing of worth anyway since the usksha are still largely nomadic and have no real cities. As long as the Usksha keep to themselves, you have no problem leaving it alone.

Whatever you decide, you know you're going to take a prominent role in it. It's time to lead from the front again to keep everyone remembering that you're no throne bound ruler.

In the meantime you decide to listen to David's advice and set up a meeting with two of the rulers from Arat. At first you think neither ruler will agree to meet you in Nalin, but surprisingly both do rather than insisting on neutral or even their own territory.

In a few days both rulers arrive in Dalt with their respective entourage. Neither one is happy about the other one being here, and the presence of svelk probably puts everyone in Dalt on edge. The Eyes are on extra alert.

Daniel obviously isn't a warrior by any means. He's a skinny man with a goatee and a few lines on his face due to the stress of ruling. As for Eldolith, she looks about the same as you last remember, though perhaps slightly older looking. Well as "old looking" as svelk get anyway.

"When I first heard that an Eternal appeared in Nalin, I had hoped it wasn't you." Eldolith says when she sees you again.
"Mm, I'm sure you'll have to explain yourself to all the other svelk now about how you attempted to seduce me by sucking on my finger." You retort which causes her entire entourage to react with shock and a particular female svelk gives Eldolith a dirty look. Daniel and his people on the other hand are just as surprised, but find it more amusing.

"Watch yourself and your slander! I am no longer a lowly merc following the whims of my delusional bitch mother. I am the ruler of my people and we are not about to be conquered by your so called renewed empire!" Eldolith exclaims.
"We'll see." You remark with a smile and tell everyone to sit down at the meeting table.

"First, I'm glad you both felt the need to come see me in person. This makes what we will discuss here so much more personal, though I know there are six cities. Do you know why none of the other rulers have desired to see me?" you ask.
"I can answer that." Daniel says. "The rulers of Atinil and Valizza are already under the influence of Eldolith so by her being here they already have their master to speak for them."
"Daniel, you're just frustrated that YOU could not sway them into becoming whores for the Empire like you seem to desire." Eldolith remarks.
"Okay, so what of the other two?"
"Well since you decided to incorporate those stinking greenskins into your society, the people of Zo want nothing to do with you and I can't say as I blame them. As for Telis, who the hell knows? There hasn't been word from them for almost a decade. The entire city could be dead for all anyone knows." Eldolith says in a bored tone.

After hearing this, you ask why both of them wanted to see you in the first place. Daniel tells you that he is basically seeking protection for his city-state. He says that he realizes that Regnik can no longer afford to be independent and that he is willing to become a vassal of the Empire. He doesn't care if half the citizens are against it; he says it's the best thing for the survival of Regnik. He does make it clear though that he is not asking to be annexed completely. He still wants Regnik to be independent on a day-to-day basis, just that it will be paying you money in exchange for protection.

Eldolith sneers at Daniel and begins to call him a weakling raising the hostilities of both sides of the table until you demand that everyone calm down.

"Alright Eldy, what the hell is it that you want to say, because I know damn well it isn't an alliance let alone vassalhood."
"You're right. It isn't being subserviant, but rather a setting of boundaries right now. The svelk people are independent AND strong. We will NOT bend to your will and if you doubt this then send your armies to invade and see them slaughtered by the thousands!"
"So, I'm supposed to just sit back and watch you get stronger until you attack us eh? And I'd watch your next words Eldolith, in case you've forgotten you're not exactly in friendly company right now."
"You think I care about your threats? Attempt to kill me if you wish, but I will not grovel like this weak human here."

Eldolith is certainly going all out to be confrontational, though you wonder how much of it is an act for her people because you embarrassed her with the finger comment. Still, you know svelk and they aren't all bluff. She's probably being very serious with her grandstanding which makes you also wonder what power is it that she holds that could potentially stand against you. You're aware that the svelk do have mages, which does put them above most people, but even you can match that now.

If Daniel is correct then she does have the support of two other city-states and will probably have Zo as well seeing as they hate orcs. Still even with the extra military help it still wouldn't be enough. Might take awhile, but you'd conquer eventually.

Either Eldolith is got something else up her sleeve or she's being overconfident. Could go either way.

The temptation to indulge her threats is great, but maybe some caution might be in order. You decide to take Daniel up on his offer and use his city as a launching zone for spies and other possible intelligence gathering plans before you make a final decision on Eldolith. That would also give you time to bring your attention to other potential areas of conquest like Rask or Delerg.

You make Regnik a vassal and retake Rask

Having extra resources to fund a potential war in the future isn't a bad idea so Rask is probably the better choice in that you don't have to worry about building a bunch of ships to take it. Not to mention you've already got a presence of sorts there with Trog's Flogger tribe that makes up most of the population in Quala and spilling over into Rask.

The only main concern you have is that you're going to have to transfer more Eyes to that front due to the wendigo danger there which will take away from internal security as well as magic training, but there's nothing else for it.

As for Daniel and Eldolith you'll indulge both of their requests for now. You tell Daniel that he can consider his city now under the protection of the Empire and that any foreign invasion attempts in any form with be met with force.

"Why are you looking at me when you say that?" Eldolith asks.
"Because I know your kind and Daniel's already mentioned you have your influence in two other cities. Now you can have your little territory for now, but make no mistake, you're going to be watched from here on in and if I sense ANYTHING that could be a potential danger to the Empire you're going to wish that you never managed to unite the svelk to begin with."
"We'll do as we please and nobody is going to stop us!"
"Okay then, as you said just send an invasion force in my direction and see if I'm not being serious."

At this point Eldolith just rolls her eyes, but shuts up. Obviously she knows anymore antagonism might result in war which its apparent now that she doesn't truly want if she can help it.

Daniel profusely thanks you for heeding his request and will make sure to accommodate your people in anyway he can. You almost shake your head at the man's naivety if he actually believes his city is going to remain autonomous in the way he believes it will. He's going to allow your military there, it won't be long before you've got complete control and any "independence" the city thinks it has is only because you're allowing it. Of course maybe he knows what is probably going to happen and he's just trying to convince himself otherwise.

In any event you're glad when the svelk leave (everyone is no doubt), it was a reminder of less happy times in your life.

You tell Crowley that you are planning to retake Rask and steps will have to be made to steadily start transferring Eyes up there to combat the wendigo threat. Since there isn't any real centralized government to conquer in Rask, the bigger concern is getting folks to settle up there though you're sure more than a few enterprising sort or people desperate for work will eventually pour into the area when establishing the first towns. If nothing else you've always got orcs who are probably going to be doing most of the fighting anyway since with less Eyes around in Nalin, you're going to have to rely on normal military to keep the plebs in line. (Or rather keep them from getting ideas about getting out of line)

Within the first few months you have the basics of a town up and running along with a fort. As you predicted orcs are making up most of your fighting force up here and are being lead by Eyes. As for the regular work force surprisingly most of it consists of elves who have been finding Nalin less friendly to their kind in recent years and prefer the "less human/more wilderness" much more to their liking. You take part in the "retaming" of Rask.

For the most part the campaign is successful though not without its struggles. With less Eyes around in Rask, it seems the wendigo took advantage of the situation and made a concentrated attack on Fort Everwatch and they managed to massacre the remaining Eyes or in some unfortunate cases possess them. The fort itself is found in a destroyed state.

Crowley naturally is furious by this, as even though he disagreed with his fellow Eyes that stayed, he didn't wish this on them. He becomes so zealous in his vow to wipe out every single wendigo in Rask, you actually have to rein him in a bit so he doesn't go get himself killed by going off by alone on some revenge mission.

Within six months you've got the wendigos on the run again more and other dangerous denizens of Rask are becoming even less of a problem or at least retreating away from the slow encroachment of civilization. Fort Sentinel is finally finished along with the new town Tiblik.

During this "taming" of Rask you get a message from David telling you in a letter that so far things are going smoothly in Arat, at least on your end of things. The governor is reportedly having some problems with protestors taking umbrage with your troops being in the city. The commanding officer of your soldiers has offered to deal with the problem, but Daniel has said that will only confirm their fears and insists on having his own people deal with the protests.

David also tells you that things are also going well in Nalin though there has been a slight increase in crime due to there being less Eyes around. Nothing major, but he felt he should let you know.

You throw away the letter and grumble a bit at the realization that you'll have to return to Nalin soon. Even though these concerns aren't big ones, you can't help but believe that if you stay away too long, more problems will crop up and existing ones will get worse.

You look at the snowy scenery from the battlements of Fort Sentinel and take a moment to bask in your accomplishment before making that trudge back to Nalin. The cold air actually feels good to you right now.

You hear Crowley coming up to find you.

"There you are, I was wondering if you knew about the messenger that was looking for you."
"Yeah, I got the message. You know people probably thought Rask would never be tamed again, but the first steps are being taken and eventually it'll be part of the Empire again proper, just like Quala." You remark.
"I'm certainly glad to see it my Emperor. Just wish all of my brothers had joined me when I first left Everwatch."
"A tragic loss for you I'm sure, but do not dwell on them too much, for you are here and they are not. You saw a chance for the Eyes to live forever and took it. And because you did, the Eyes are destined to live as long as the Empire exists. Those that fell in Everwatch will live on in a way."
"I suppose you're right. I'm a little surprised to hear you say so though. I might've thought you considered them traitors."
"At the time I asked you to join me, the Empire was not even yet reborn. They couldn't be traitors to something that didn't exist. I thought them shortsighted fools perhaps, but not traitors and certainly not cowards. To be honest I was sort of hoping when we did come back here that maybe some of them might've changed their minds."
"As did I. I swear I'm going to make sure the wendigo are exterminated from Rask."
"Hm, well that would be a blessing, but as I said before don't get too caught up in revenge. Especially since you're going to have to be in charge of this place."

Crowley gives you a quizzical look.

"What do you mean?"
"I mean as much fun as I've had slaughtering the wendigo, ogres, uncivilized orcs and those...(sigh) shit I forgot the name of those little vicious furry things with big teeth…"
"Auravraxes, my Emperor."
"Yeah those things. Anyway as much fun as I've had doing that and overseeing the first flags being replanted here, I know I have to get back to Nalin. The boring duty of being in charge calls. So I need someone competent to look after stuff here in Rask and since you already know the landscape, probably better than I do, you might as well do the job."

Crowley gives a faint smile and a nod.

"I won't fail you in this task, my Emperor."
"I should hope not, but I'm sure you'll have a handle on things. Really it's not going to get really tough until more citizens start settling up here. I imagine you probably won't have too much problem with the orcs since strength of arms is always respected. The elves on the other hand, well they tend to bitch about anything. You'd think the pointy ears would be grateful that I didn't bring back slavery. Anyway, just don't kill too many unruly citizens if it comes to it, we're trying to keep people up here."
"Don't worry, remember I'm a sightmaster, part of my job is keeping the citizenry in line."
"Okay, well then I'll leave you to it. You'll find all the latest reports and such in your office."

With this final command, you take your leave of Rask and return to Nalin.
Year 550

More and more each year your nation is starting to resemble the Empire of old. More and more each year you're also starting to feel old too. The aches and pains of battles long past (and not too long past) are starting to catch up with you.

You never tried to think about getting "old" too much, except during the years of when the Emperor was "sick." Recently you've begun thinking about what his plans were again. How he was going to defeat death by transferring his essence or spirit or mind or whatever into your own body. Well at least that's what Semra and Jacob told you and what ultimately lead to the situation you're in now.

Unfortunately, you haven't really the means to go about such a thing. Your knowledge of magic is better than most, but the Emperor never showed you that trick let alone how to get to the Isle of Mortos. You wouldn't even know about how to go about "creating" another one of your kind either which was also required…again so Semra and Jacob told you.

Makes you wonder what happened to the "eternals" Marik created. You wonder if they survived the initial cataclysm and if so, what became of them? Did they plan any major role during or after it? It's apparent that the technique to create an eternal like you or Marik's tank babies was lost too.

Well it doesn't matter much now anyway, you can assume they're all certainly dead now, along with crazy ol' Marik. Still, you wonder about his factory, as it was located in Arat.

In fact there have been a lot of events going on in Arat lately according to your spies.

The major thing being that there have been sightings of the Xi Hive in Arat, not many and certainly no major attacks, but the insectoid creatures have been attacking anyone they see as usual. It won't be long before they become a major threat in this area. Right now it isn't your problem at all, but you imagine they will be eventually.

From what you've heard the Xi have been really putting the Redcap Kingdom on the defensive, but the gnomes are still holding out and not even losing any ground. You certainly can admire that, and you'd even try to send an emissary to go speak with them if only to get a better feel of the Xi threat, but you've also heard the gnomes have also ordered a kill on sight to well…anyone.

Your best shot at learning more about the Xi would probably be Eldolith, but she's also been her usual antagonistic self, especially ever since you officially annexed Regnik into the Empire. Pointing to you and the Xi as a threat she managed to unify the other city-states of Zo, Valizza and Atnil into something called the Arat Confederacy. In reality it's a new nation with four cities rather than a true alliance where everyone is supposedly still autonomous.

The only other city-state that doesn't belong to Eldy's little alliance is Telis, which as usual, nobody seems to know anything about. Still, it seems like it's probably in the most danger of the Xi considering its proximity to where Xi territory is starting to expand. You never really gave it much thought until now, but according to the maps and if your memory isn't completely off, Telis isn't too far away from where Marik's factory was located. Now you're starting to wonder if its "mysterious" nature isn't due to that factor.

In a perfect world Arat would be your next and only priority, but there have been concerns about the Delerg islands as well. There has nearly been no reports about the Island League's activities for years, it's almost as if they all just disappeared, but more concerning is the fact that strange humanoid creatures have been sighted off the coasts of Quala at night. While Quala is still mostly home to your orc population and the place is still the poorest of your territories, you still don't want a potential invasion to occur. It might be time to start exploring and possibly conquering the islands at last.

Seeing as the orcs will have the most familiarity with this potential coastal threat, you decide to go speak with Trog about it. You might as well anyway if only to see who his potential successor is going to be seeing as you know Trog is supposed to be dying.

When you arrive to meet with him, you see just how true that is. The old orc is lying prone on fur skin bedding with two younger female orcs attending to him. It's very strange to see orcs behave in this manner. Orcs don't tend to have a long life span to begin with due to all their fighting, but to see one being actually cared for rather than taken to the wilderness and left to die (at best) is unusual. Then again Trog was a very respected leader. He's obviously weak, but when he notices you he tries to sit up and waves away his attendants.

"Ah…the Eternal… dreams told Trog that we would see each other one last time before the end. Now that you're here Trog now know death coming soon for me. Sad that Trog could not die as a warrior, but still a good life with many children to carry on name." Trog says.
"And who would be that successor Trog?" you ask.
"Trog believe that Sprog take over next. Already killed several of his siblings, others too scared to oppose. Was a great contest, only well enough to see some of it, but very good. Very bloody."
"Sorry I missed it."
"Trog warn you though, Sprog not quite as accepting of our current situation as Trog. Believes orcs should be independent. Might be right, might be wrong, not care. Trog too tired to care anymore."
"Am I going to have to kill him?"
"Do not know. Perhaps, perhaps not. Do as you wish. You always have. As Trog has said, too tired to care anymore."
"So I take it that I probably should ask this Sprog about the reports of the humanoid interlopers off Quala's coast?"
"Hrm. That. Trog can still help a little… Yes, there have been sightings, but nothing human about them. Fellow orcs tell me they look more like fish than anything else. Appear on land sometimes, but never for very long. Not sure if they are able or if they are just scouting. Orcs ready for a fight as always if they do decide to invade. Kobolds too. Was not sure about the little scalies living here at first, but enjoy their antics. Respect our strength too…"

Trog begins to drift off to sleep, but you aren't done with him yet.

"While I hate to interrupt your journey to the afterlife, you have any last visions for me?"
"Hrm…yes…Trog did actually. War is coming."
"That's a given Trog, war is always coming."
"True, but this one will be against an enemy that you've never faced the likes of before. They will be relentless, they will not stop and even as strong as the Empire is, I fear that it will not be enough. Worse is the fact that you are approaching your own twilight years as this terrible threat comes. You will no longer be able to just march in like the great warrior you once were…"
"Trog, I might be getting old, but I'm not ready for the damn grave yet."
"True, but you acknowledge that you ARE getting old. Still…perhaps that is a good sign. Knowing your limitations. Trog knew his…"

At this point Trog falls unconscious and despite your prodding and nudging him, he isn't waking from it. From his breathing patterns, you know he'll be dead soon.

"Damn it Trog, you could've at least told me who this relentless enemy was going to be. Guess that was your last little joke on me. Good one Trog." You remark and exit Trog's tent. You tell the group standing outside that he'll be soon passing on, if anyone wants to see the final moments. Several female orcs go in, but the male orcs just give a solemn look downward save for the very large one standing nearby with an equally huge battle axe. When he approaches you, your entourage of guards stands ready to defend you, but judging by his appearance he'd give them a good fight all by himself.

"So is the old man dead?" the orc asks gruffly.
"Well if he isn't yet, he soon will be…I'm guessing you're Sprog."
"Right. Guess you da Emp. Huh. Thought you'd be bigger. Old man say you powerful though. Guess cause of magic abilities like old man. Feh."
"I take it, you don't like magic?"
"Magic give unfair advantage even more than shooty weapons. Orcs have no more magic types now. Least none Sprog know of. No chance to rebel now."
"You're telling me you'd rebel?"
"Yes, I'd lead a rebellion if we had magic to even up odds. Told old man that he should challenge you long time ago, but said you were too powerful for him. Scared to die like proper warrior, now he die like old man that he is and we still have to serve the Empire."
"Who says? You could still rebel. You're standing right here in front of me surrounded by your fellow orcs, I've only got five men with me. I'd say right now is the best chance you got of killing me and making your people free again."

Sprog grips his axe a bit and gives you a suspicious look pondering if you're being serious or not. You are of course, but even though Sprog eventually senses that, he's not taking you up on that offer.

"Bah, want to be free, but still stand no chance of killing you. At best might get lucky and wound you before you set Sprog on fire or somethin'. Dying in battle one thing, but Sprog not suicidal. Most orcs too comfortable now with livin' under the Empire anyway. Half would probably attack me, the idjits."
"Always did appreciate you orcs and your honesty. Now that I know I don't need to kill you anytime soon, what can you tell me about these sightings off the coasts of Quala?"

Sprog tells you much of the same things you've already heard. Fishmen sighted skulking around the coasts and then disappearing. He says he's already got patrols marching up and down the coasts, but no sign of them again.

For all you know these fish people are this relentless force that's going to be coming at you, of course it also could be the Xi Hive which is the only other force you could think of, at worst it could be both. Could even be the usksha or someone you haven't even met yet.

In any case, you still need to do something about this potential aquatic threat. This has really been a long time coming. Whatever the hell is living out on those islands, be they human or otherwise is going to feel the full might of the Empire.

Thanks to having all the extra resources in Rask now your task of getting a proper fleet up and running isn't a drain on the Empire and gets done a lot quicker. Training sailors takes a little longer, but fortunately your people aren't completely ignorant of seafaring ways.

Within months you have a sizable armada that should do the job. The only thing you're unsure of is whether or not you should go along on this conquest.

Maybe because you're older and beginning to realize you aren't as fast or as strong as you once were, or maybe because you have uneasiness about being on the open water and possibly even an slight fear of it (A fear you weren't even aware of), or maybe it's a combination of the two, you don't know.

What was it that Trog said before he died? Knowing your limitations?

You lead from the front

There might be a day where you're going to have to command all your armies from bed as a sick old man, but today is not that day. As long as you can wield a weapon and move reasonably well, nobody is stopping you from fighting. As far as being on open water, well this is the perfect chance to get over that possible phobia.

Since your own intelligence reports on Delerg have always been hazy at best, you gather your information from less reputable places, namely some of the prisons. Nalin sailors as a rule stayed away from Delerg waters due to the Island League, Still there were always the occasional forays into it for illegal smuggling purposes and you specifically have these types give you any and all information as well as a chance to earn their freedom by enlisting in the navy.

While getting the information on island details isn't too much of a problem due to the threat of violence, you don't get a lot of takers to enlist even with the promise of freedom (or implied threats of conscription); at first you believe it's just a criminal attitude of not wishing to be part of the government, but one fellow by the name of Len tells you it's a little more than that. Len is about your age, probably a little older and is the embodiment of an "old sea dog" with his untidy white hair and beard.

Len says he stopped smuggling years ago when he started to feel uneasy sailing in the waters, let alone dealing with some of the people who had become enamored with a weird religion.

"Religion? What kind of religion?" you ask.
"Not exactly sure, but I'm pretty sure it involved the worship of some water god. I remember finding it strange since it wasn't like any of the inhabitants of Delerg were particularly religious before. When one of my friends came into the docks one night babbling a mad tale about how he barely escaped from an ambush of screaming cultists that was around the time I decided to stop making smuggling runs and go into something less dangerous like burglary, obviously I wasn't as good at that since I got caught." Len replies.
"So where is this friend of yours and what did he see?"
"Not in a jail cell if that's what you're wondering. Last I heard he was committed into an asylum. I think he may have very well killed himself. He never did quite get over it and had a hard time talking about the details, but I do remember him saying that the cultists weren't quite human looking and fully intent on sacrificing him, like they did with the others who weren't so lucky to escape I guess."
"What, like the recent fishmen descriptions?"
"Perhaps not quite that far, but he did say they had unnatural eyes and their skin was slimy looking. The reason why you're not getting many enlistees is probably either due to these stories or from personal experience and I imagine the personal experience is rare given that my own friend went completely mad from his own experience. To be quite honest, I'm sort of surprised the Empire never knew any of this before."
"Wasn't an issue before. A few rumors and tales from mad sailors and criminals isn't going to catch serious attention. In fact before people starting seeing fishmen on the coasts I didn't even know about any of this. Delerg was considered low priority, though that may have been a mistake, then again we're probably in a better position to handle this now. So what is your answer on enlistment?"

Len pauses for a moment.

"Well, I've been a criminal nearly all my life and never had much use for following orders. But as much as I like living, I like freedom a lot more. So if enlistment means possibly getting killed by a bunch of fish monsters but the chance of getting out of those hellholes you call prisons, then I'll take the risk. Besides, I'd say my odds are a lot better now seeing as I'll be travelling with the Empire's navy. I figure I can't get any safer than that."
"Sure you can, you're going to be aboard my own personal ship."
"I am?"
"You were a captain weren't you? According to your record you're probably one of the more experienced ones in the damn Empire. Criminal or otherwise. You're going to be navigator of my personal ship, because I sure as hell don't know anything about steering a ship. Plus you have better knowledge of the area, so you're coming with me directly."

Len isn't sure how to respond except with a hesitant thank you. He probably thought he was going to be able to sneak away at some point, but that will be next to impossible now with him being aboard your ship.

When the time comes, you board your personal ship, which is decked out in the best gear available. Actually it's much slower than the rest of the ships due to its size, but then its meant to fight and take punishment, not outmaneuver a possible enemy. Honestly, you aren't even sure what you'll encounter. If the Island League is indeed completely gone, then you may face no opposition at all as far as other ships are concerned. Maybe you'll have strange fishmen scaling your ships in an attempt to kill you. Whatever you face, you'll be ready.

Since the occupation of the islands is the main priority, you're taking a strong force of orcs with you. Sprog himself has volunteered to come, possibly to prove to the rest of his people of how much of a warrior he is. Crowley sent a letter asking if you needed his assistance or the assistance of any of the Eyes as things are much calmer in Rask nowadays, but you tell him the Eyes are needed at home as they always are.

Within a few days you're in Delerg waters, but you've come across no islands yet. Len remarks about how strange this is since according to his memory you should've come across a couple by now. Even the information you received from others with knowledge of the area would dictate that you would've encountered some sort of landmass by now.

When you sail further out to sea, you still don't find any major landmass. There are small patches of land, but nothing that would support a town or other settlement. At best you might be able to build a small guard tower on them and that would be only if the land was relatively flat and solid, which it doesn't appear to be.

"This is damn odd, that small patch of land right there where the Island League's biggest island was! It even had their largest settlement, Barnacle! It's like the waters just swallowed everything up!" Len remarks.
"I'm getting a vague impression I know what happened to this place. All of Delerg in fact. There's nothing here worth conquering now, we might as well…"

Before you can complete your sentence there is a sudden rumble in the water.

"EVERYONE BRACE THEMSELVES!" you shout and then you see several of your ships fly up off of the waters when a large sea monster spectacularly arises from below. Your own ship is rocked severely with water crashing everywhere. For a moment you think night has fallen, but it's just the sea creature blotting out the sun.

The creature is bigger than anything you've ever faced. Even "Snowtop" would be the size of a gnome compared to this thing. Doesn't help that the creature has two heads and several tentacles already crushing some of your ships that weren't destroyed when it ascended in the first place.

"FIRE EVERYTHING AND DON'T STOP UNTIL THAT THING IS DEAD!" you shout and the cannons roar desperately trying to harm the creature. Fortunately the ships that you have left don't seem to be losing their courage and presumably their captains have the same idea of attacking since you can see cannon fire coming from them. Though given their proximity to the creature, they wouldn't be able to retreat in time for it to crush them anyway.

The beast isn't as invulnerable as it would seem as the cannon fire does its work and delivers wounds but the main problem is, it's just too damn big. You cast frost bolts at its tentacles that are attempting to wrap around the ship, you then order your troops to shatter them while they're still frozen. This works well enough that it keeps your ship afloat, but there's more than just the sea monster to worry about and you fully expected something like this to happen even before you met the leviathan.

Several of the fishmen begin scaling your ship. While your ship is well defended and has the skilled manpower it needs to repel the attack, you get the impression that some of the aquatic attackers are probably trying to put holes in it from underneath.

"Sprog take some of your people, get in the water and kill everything!" you shout. Sprog doesn't argue, he just nods at your command. Assuming if the both of you manage to get out of this alive, you at least know you've got his complete loyalty now. Nothing like fighting side by side against impossible odds to gain respect.

Stripping off what little armor he was wearing in the first place, Sprog goes into full bezerker orc battle frenzy while ordering some of his best to follow him down into the water. You know orcs are tough, but you hope they'll be able to fight these fishmen in their own environment. It is a severe disadvantage after all.

Meanwhile the beast is continuing to destroy the rest of your fleet. You can see people in the water desperately attempting to cling to floating wreckage, only to be pulled underneath the waves by the fishmen who are picking them off. Your own ship has slowly changed direction thanks to Len taking command of the steering wheel.

"We can't fight this monster! We have to retreat!" he shouts pulling the wheel of the ship as hard as he can.

He's probably right and who knows, if you tried right now, you might actually manage to get away while the beast is still primarily occupied. That certainly would be the most sensible thing to do; of course something about this whole experience is making you feel well…good. Your heart is pumping, you're full of energy and you're determined to show this undersea abomination that you're not ready to lie down and accept the fact that you're getting older.

"NO! I can't let this beast beat me! I never lose!" you shout and knock Len off of the wheel who looks at you like you're insane and scurries off to find a hiding spot.

With battle and bloodshed all around you, with the sounds of cannons and swords filling your eardrums, you make your way to the crow's nest to gain the highest vantage point you can. From there you get your best look at the sea monster. The large holes in its body where cannons have blown off chunks of it convince you that it can be defeated. It's just going to take a little magic that's all… or rather a lot of it.

You begin to focus…

You create an ice storm

Frost has been doing a good job at freezing the beast's tentacles, so you decide to try to freeze the entire thing.

You concentrate and as you do you begin to feel little the air grow colder and colder. The wind begins to pick up and soon ice pellets begin to rain down on the area.

You directly unleash a blast of frost right at one of the creature's heads and while ice does indeed start to form around it and movement begins to get sluggish. It isn't quite enough to stop it completely from moving.

Instead the creature bashes its own head against a nearby ship in an attempt to break the ice shell now around its frozen head, destroying it and cracking the ice in the process. The beast's other head completely submerges under water, followed by the rest of its body.

In the meantime the fishmen that are scaling your ship are having a bit of difficulty with the cold which is slowing them down, unfortunately it isn't the best thing for your own crew either, but they're doing better than the fish at least.

You help your crew by continuing to cast ice bolts from the crow's nest, but this is soon cut short when a large tentacle whips out of the water and heads directly towards your position. You attempt to freeze the tentacle and you succeed, but you fail to stop its momentum. The frozen tentacle smashes into the crow's nest and the mast, destroying both along with part of the tentacle shattering in several pieces in the process.

As for you, you're hit with such a great force that all the wind is knocked out of you and you go flying into the ocean and hit the water quite hard. You barely manage to swim back up to the water's surface and you're still feeling quite woozy and having trouble breathing normally. You're fairly certain you've got cracked or broken ribs.

Floating in the middle of the ocean with pieces of your once great fleet drifting nearby, you struggle to swin to some nearby debris before you pass out. You don't get far however, when all of a sudden you feel several claws grabbing your legs, this is soon followed by the feeling of teeth sinking into your legs. You attempt to kick away, but you can't shake them.

A fish person rises up from the water to grab your upper body in an attempt to drag you under for good. The smell of saltwater fills your nostril along with the foul smell of sea life in general. Already struggling to catch your breath, you soon succumb to watery death by the hands of the fish people.