There's undead all around you, fear coursing through your body and all you can think of is escape. You see a few others following orders, but their shots do nothing. Apparently the Necromancer has protected himself behind a more powerful magic shield than the cleric you saw die had. Even Wessel's spell dissipates before it.

You ignore your orders, you ignore your fellow soldiers, you ignore the attack on Nuro, and you run and you're not a bit ashamed to put your survival first.

The chaos of the fighting is bewildering and you don't really pay attention to what direction you're heading, you're just making a beeline to any destination not completely filled with zombies, ghosts, and skeletons. You look back, only to see more death. The hooded figure on top of the battlements calls down some sort of death cloud that begins to envelop the area you were previously in. The screams of the distant victims are horrible.

You feel like you're living a nightmare as you constantly bump into corpses, both moving and unmoving. Defensive chops with your sword do nothing to kill the unnatural creatures and only temporarily push them out of your way. It is only by sheer luck that you get away without getting killed.

You run further, leaving the carnage behind. You look back again to see if anything is in pursuit, but nothing is to your relief. Still, you're not comfortable and you continue to distance yourself until you can run no further and you must stop to rest.

It is at this point, you wonder what you're going to do. You wonder if going back to report to the nearest Zalan commander would be wise. Will they punish you for running away? The situation was hopeless, surely they couldn't...could they? And even if they don't, then what? Send you back in? That's definitely not appealing given what you've seen.

At this point you're really regretting your decision to join the army. You wish you could just leave. You want to go home.

Going AWOL back in Retlad wasn't really an option; you would've been hunted down. But now? You probably would be listed as a casualty. You could theoretically disappear and attempt to live anonymously and do what you wanted to do in the first place. Just travel and play. Your family would even be compensated for your death, but still…you'd hate to put them through the grief of it, if it isn't true.

Before you ponder your future options any further, you suddenly feel a pain in your side…you look down and see that you're bleeding. Apparently you were stabbed and didn't even realize it due to the adrenaline. You're feeling the pain now though and you attempt to stop the bleeding as much as you can.

Regardless of what you're going to do in the future, right now you have to find civilization to at least get fixed up. The problem is that you don't know where the hell you are. You look around for some possible landmarks, but you're not seeing anything familiar. Lacking any other ideas, you start walking in the general direction of where you think the Zalan Empire is located.

You walk for a few hours and the pain is getting worse. You start thinking that you might not get the chance to worry anymore about your potential future, but a farm house in the distance gives you a little hope and you press on.

You get close to the front porch and that's when you stop. The front door is broken off its hinges and a few windows are also broken. You also notice a leg lying in the grass near you. Worse, whatever did this is apparently still around judging by the loud voices you're hearing from inside.

"Ha ha! Human women are such squealers! Not as much fun as elven women though!"
"Oh that's real original. Why is everyone always got such a fucking hard on for elven women? Too damn fragile if you ask me."
"Go fucking rape a troll girl then."
"Huh. Easier said than done my unimaginative friend. I tried that once and almost got married."
"HAHAHAHA! See I told you this would be more fun than following Velzix…hey you smell that?"
"Yes, I did sense the smell of fresh human blood in the air. Do you suppose we missed one?"
"Only one way to find out!"

At this point you start to back away as quickly as you can. You can't even run due to the pain, but you try your best. Your best isn't good enough though, as the dwellers of the farmhouse have exited and seen you.

And as with everything that's been fucked up today, the ones that just exited the farmhouse happen to be demons. One is a bigger brutish looking sort, while the other is smaller yet definitely still more muscular than you.

"Well what do we have here? Wounded meat? I say he gets to that rock before you can catch him and pull out his heart."
"Hah! I'll take that bet!"

The bigger one starts to walk towards you, but will undoubtedly quicken his pace soon.

You stand and fight

Demons are a lot faster than the undead and you're wounded, no way are you going to be able to outrun them. You turn around and draw your bow, trying to ignore your pain which is overriding any fear you have at this point. Your weakened state is causing you to have a hard time aiming.

"Uh oh, better be careful, looks like this one is going to put up a fight. I'd say by his uniform that he's a soldier."
"Hur hur. Good. Hey human, better stop wobbling if you're going to aim that thing properly."

You miss the demon completely.

"Hah! You want me to walk slower human?"
"You sure you should be playing with him like that? Don't you remember what happened earlier today?"
"Shut up! I told ya, that bitch musta had some magical powers because…OW!"

You hit the demon in the chest, but it doesn't seem much damage. He pulls out the arrow and now begins to quicken his pace. The other demon starts to walk towards you as well.

"See, I told you to pay attention."
"Bah! If this is the extent of what his little pig sticker can do, I'm not concerned. Hey human, don't you know they're doing great things with gunpower these days? RAAAAGH!"

The big demon suddenly charges you, and you let your arrow fly. Right in the eye.

"Perfect." You whisper.

The demon bellows, but it doesn't slow him down. You narrowly dodge his charge. You roll on the ground and shoot two more arrows in his back. He turns around snarling and bellowing for your blood. More arrows fly into the creature, but at last the demon has reached you and smacks you to the ground. Your bow flies from your hand, and while crawling on the ground you try to draw your sword, but a crushing blow hits you on the back. This might've caused a lot more damage, but miraculously the lute that's still in your pack "softens" the blow. The crunching of wood signifies that it's broken though.

"What the fuck, that's a weird noise…what is this? HA HA HA! Hey! You gotta be shittin' me! A fuckin' lute? Check this out! He's carrying a fuckin' lute! What's a fucking soldier doin' with a lute?" the big demon shouts to his acquaintance while he holds up your broken instrument.
"Don't talk you idiot! LOOK OUT!" his acquaintance shouts, just as you recover long enough to shove your sword straight into the demon's groin. You push the sword upward in an attempt to do more damage and you succeed. Blood is flying everywhere and the demon howls in pain from the grievous wound. You pull your sword out and then proceed to repeatedly stab the demon until it falls backwards on the ground, dead.

You're exhausted; you used all your remaining strength killing the thing. Unfortunately the other demon grabs you by the scruff like a helpless kitten and lifts you up off the ground a few inches. He knocks your sword out of your hand and looks at his fallen comrade.
"Hmm, can't say I didn't warn him. Oh well, more meat for me. This may hurt a lot…"

Fully expecting the death that you've managed to avoid for so long, you once again evade it when a gunshot rings out and part of the demon's head splatters in your face. You're dropped immediately. The demon's body is still standing though.

"Shoot the bastard again!" you hear a gruff voice shout and this time the next shot hits chest and the demon falls.

You lay motionless on the ground, looking up in the sky when your saviors come up to you. It's a group of dwarves armed with gun powder weapons.

"By the gods, get doc out here! We need to fix this man up! Hey lad, you'll be alright, don't worry…are you a Zalan soldier?" one of the dwarves asks you.
"…yeah…Nuro…lost…all dead…" is all you utter before fall into unconsciousness.

A few days pass before you're somewhat back to a coherent state. You find yourself in a military outpost and at this point you don't care. You're just happy to be alive.

It would seem that during your escape from Nuro, you ran in the direction of the Tulan Kingdom, the dwarven scouts that found you were from a small neutral kingdom trying its best to stay out of the dispute between Tulan and Zalan, but the new threat of demons running all over the nearby countryside caused them to increase patrols. They fixed you up, but dropped you off at the closest Zalan Fort. The Zalan fort that you're in right now is called Virtue and it's on the Tulan border. It seems relatively calm though. Not at all what you thought it would be.

When one of the healers comes in to check on you, you begin to ask questions which she tries to answer to get you up to speed.

The Tulan Kingdom is currently under attack from the demons now. They've been assaulting the place and even gaining help from some of the evil populace there. The demon citizens there have reverted back to their "bad behavior" and thrown their lot in with the invaders as well. That doesn't surprise you. The Tulan Kingdom pulled back some of their military from the borders so the fighting hasn't been as bad and Zalan's made a little more progress during this time, but the military minds are being cautious not to over extend. There is extreme concern over the recent demon invasion, not to mention the incident at Nuro. Word has already spread about the unsuccessful siege there.

The healer also tells you that a few Zalan "high ups" are eager to speak to you soon, as they want to know what exactly happened at Nuro. You're somewhat of an important survivor since as far as anyone knows; you were the only one to successfully escape that killing zone. There's also talk of a "Grand Alliance" being created to counter these new threats.

While the healer talks you end up drifting back to sleep wishing you could just escape it all.

One year passes…

You're still at Fort Virtue and it doesn't look like you'll be leaving the army anytime soon.

You couldn't have been more wrong on your belief that you'd get executed for cowardice. You got promoted to sergeant instead, which in light of the current situation, is nearly the same thing.

Your promotion came after several Zalan officers spoke to you about Nuro. You even got a medal.

Stories and rumors creep around about how against all odds you survived an undead onslaught and fought off a bunch of demons as well. Your past "reputation" from your time in Retlad is exaggerated as well. It doesn't help that the citizens there remember you and are all willing to add to the exaggeration.

All of these stories have been woven together in such an elaborate way to make you seem like some kind of hero most likely for propaganda purposes. And you know you're not hero. In fact you try to explain you aren't a hero to people, but they think you're just being modest, eventually you give up.

Your assignment at Virtue hasn't been uneventful. There's fighting, but now it's mainly demon commanded enemies rather than Tulan ones. Some demon lord called Velzix killed the royalty there, completely conquered the area and made it his realm. The border war continues under new management except now it's more than just a border that the enemy is looking to take. Your superior, Captain Eckard reminds you of Valhlat except with a different name. You suppose there is a certain "cookie cutter" that occurs within the Zalan army that causes people to act the same. You've briefly wondered if you ever make that rank, you'll act the same way. You then usually laugh at the very fact that you ever would.

Fort Virtue hasn't suffered a really bad attack yet, and it's mostly skirmishes, but it's like waiting for the other shoe to drop. You routinely go on patrols and give orders which you didn't think you'd be good at, but you think back to how you used to order your brothers and sisters around and perhaps you always had a bit a leadership skill, you just didn't want it.

You thought that you'd be able to at least visit your family, but of course due to recent events, you're ordered to stay put. Your family at least is getting more money from your pay increase. They even send a new lute for you after you told them of the unfortunate event that resulted in the destruction of your last one. This gives you a little pleasure in a relatively joyless assignment.

All in all, you still prefer it compared to being in the unsuccessful assaults on Nuro. The Grand Alliance that was formed hasn't been too successful as every one has been a slaughter from what you've heard. You already went through that once. You don't relish the idea of going through it again.

One day while you're spending your free time practicing a new song, some new soldiers come into the fort. They look like they've just seen a vicious battle and are here to restock. One of them sees you and gives you a disapproving look. It's a woman with striking good looks, but definitely carrying an air of leadership about her. Her rank signifies her as a captain…yep same cookie cutter, just a little prettier.

"You there! What are you doing playing an instrument? Shouldn't you be on watch or doing something more constructive with your time soldier? And you're a sergeant? You should know better!"
"I'm not on watch duty right now and…"

The woman doesn't even let you finish your explanation. Other soldiers that were sitting in your area are now slowly creeping out of the fray. Even her own soldiers are creeping away. They probably know all too well of how she acts.

"So? You think evil is going to wait around for you to be ready for battle? Where is your superior officer? I can't believe they would allow such a relaxed attitude around here considering the importance of this fort! If you were serving under me, I'd have you flogged for your lack of discipline!"

You point her in the direction of your captain

Shrugging your shoulders you point her in the direction of Captain Eckard to which she immediately marches off to. You don't think anything will come of it though. You do your job and Eckard's always been alright with you for the most part. At most you'll get him yelling at you for getting into a conflict with a superior officer.

Your thoughts are wrong however.

When the female captain confronts Eckard, she and he end up getting into a greater argument. Apparently they've been minor rivals in the past and this "lack of discipline" displayed by you just fuels her arguments that he isn't a fit for commanding a fort.

She eventually leaves in a huff with her men, but still arguing with Eckard and saying that she'll see that he's relieved of his command and replaced with someone more competent.

Captain Eckard is also now pissed at you for bringing this on him, he takes your lute away, breaks it and tells you that you won't be playing anymore and if he catches you doing it again he'll have you whipped.

A few months pass as normal, but then the other boot finally drops. Whatever connections the female Captain had she's used them, and Captain Eckard is demoted and transferred out of the fort along with some of the others who seemed to be "disciplinary problems". Guess who's name showed up on that list?

You're all transferred to areas where the fighting is a lot worse. You are sent to the Nuro front much to your dismay. Once again you're fighting hordes of undead on a mass scale. Never having fully gotten over your first conflict at Nuro, your nerves and well being in general is always on the verge of breaking with each skirmish and battle. You don't even have your music to keep you in a calm state of mind anymore either. It's actually amazing you survive.

You soon hear about how the Grand Alliance outsted a necromancer called Trelik from the Brot Kingdom. That makes you feel somewhat better, but that hopefulness is soon brought low when you hear about the successful attack on Brot that happens soon afterwards. A Necromancer from Nuro reportedly conquered the entire Kingdom with undead giants.

Your morale is further lowered when you hear that your company is being sent to help the Grand Alliance take it back again.

When you actually see the dead monstrosities, your fragile will shatters completely.

When the battle commences, you're just about useless in battle. Your dumb luck also runs out and you're unable to fight or even retreat your way out of this one. The undead giants might be big, but they're also faster than what they appear to be.

One of them charges into your company line which at this point is trying to get out of the way and swings his club striking several. You being among them.

You eventually land several feet away from the main part of the fighting, broken and bloody. You're unable to move and just quietly moan in pain until you bleed out and die from your extensive wounds. You're not even useful for the Necromancer to raise for his ever growing army.