Iknow5/Text_Adventures huggingface dataset:
You roll to avoid his club swing, which slams into the stones next to you, sending splinters of wood flying in all directions. With his heavy club now on the ground, you now have a chance to do something.

You flee

You turn, grabbing Julianne by the hand and yanking her away. The ratling is faster, though, swinging his club again with more accuracy this time and knocking your feet away, sending you slamming into the stone floor. As you go to stand, he swings his club and slams it into your head, cracking your skull and killing you with a heavy blow.
"No!" you say, punching the massive ratling in the jaw and sending him stumbling backwards, more out of surprise than anything else. 


"What did you say to me, you little prick?" he says, raising his club to strike.

You run

You turn, grabbing Julianne by the hand and yanking her away. The ratling is faster, though, swinging his club and knocking your feet away, sending you slamming into the stone floor. As you go to stand, he swings his club and slams it into your head, cracking your skull and killing you with a heavy blow.
You keep walking, as the girl falls silent, becoming quiet. Soon, you walk down into the burrows through the caved in portion of sewer and into the top layer of the many layered burrows. The weakest and most feeble rats are forced to live here, away from the safety that waits lower down. They look gleefully at the girl, talking and chattering among themselves. They grab at her, groping at her breasts and bosom and tearing pieces of fabric off her dress. You raise your sword to threaten them off, and they easily follow orders. You're weak for a Ratling, but you could easily kill the crippled and the the meek who surround you. You find a corner of the room, shoving the girl into it and raising your sword, waiting for Pak to arrive and take his prey.


"I'm scared," the girl says.


"I'd be, if I were you," you admit.


"What's your name?" she asks.


"Ritz," you say.


"I'm Julianne," she says. "I don't want to die here."


You don't say another word, as she begins to chant.


"I have the soul of the dragon. Dragons to not break. Dragons do not die. Dragons do not show fear. Dragons survive the flames. I have the soul of the dragon..." she continues to chant.


You turn, staring at her. You notice a long, silver necklace hanging around her, and grab it.


"This is pretty," you say, admiring the silver.


"You can have it. If you help me get out of here, it's all yours. It was a gift from my father."


You stare at the necklace, knowing there's not a chance she's getting out of here alive, even if you tried to save her.

You lie and agree

"I'll get you out of here," you say, unable to meet her gaze.


"Thank you! Thank you!" she whispers in relief, taking off her necklace and placing it in your hands.


You sigh, nodding as you wrap it around the handle of your sword. You wait patiently for Pak to arrive.


After a few minutes, the massive, black-furred rat clambers into the burrow, grinning as he sees her prey. He stomps forward, grabbing her by the hand.


"Come on, darling. Let's take you down to the lower levels. I have a few of the others I want pulled over to my side, and I'm sure your sweet ass will do a great deal in getting them there."


The huge brute begins dragging the girl away, leaving you standing there.


"Ritz! Help, help!" she cries out, looking desperately to you.


Suddenly, he stops, turning around.


"Ritz, huh? That's your name?" he asks.


You nod cautiously.


"You did a good job protecting her from the cripples and in the raid, and I'm feeling generous. Care to join in the fun?"
You keep walking, as the girl falls silent, becoming quiet. Soon, you walk down into the burrows through the caved in portion of sewer and into the top layer of the many layered burrows. The weakest and most feeble rats are forced to live here, away from the safety that waits lower down. They look gleefully at the girl, talking and chattering among themselves. They grab at her, groping at her breasts and bosom and tearing pieces of fabric off her dress. You raise your sword to threaten them off, and they easily follow orders. You're weak for a Ratling, but you could easily kill the crippled and the the meek who surround you. You find a corner of the room, shoving the girl into it and raising your sword, waiting for Pak to arrive and take his prey.


"I'm scared," the girl says.


"I'd be, if I were you," you admit.


"What's your name?" she asks.


"Ritz," you say.


"I'm Julianne," she says. "I don't want to die here."


You don't say another word, as she begins to chant.


"I have the soul of the dragon. Dragons to not break. Dragons do not die. Dragons do not show fear. Dragons survive the flames. I have the soul of the dragon..." she continues to chant.


You turn, staring at her. You notice a long, silver necklace hanging around her, and grab it.


"This is pretty," you say, admiring the silver.


"You can have it. If you help me get out of here, it's all yours. It was a gift from my father."


You stare at the necklace, knowing there's not a chance she's getting out of here alive, even if you tried to save her.

You tell her the truth

"I can't. Even if I wanted to, they'd kill us before we got out," you admit.


"No, we can! We have to be able to! You can help me!"


You stare at your feet, not saying another word.


"Take the necklace! Take it!" she says, taking off her necklace and placing it in your hands. "Please, there's a chance, there has to be a chance. You can help me. You can help me, please!"


You don't answer, and as if the hopelessness of her situation is just hitting her she quiets down. You wait patiently for Pak to arrive.


After a few minutes, the massive, black-furred rat clambers into the burrow, grinning as he sees her prey. He stomps forward, grabbing her by the hand.


"Come on, darling. Let's take you down to the lower levels. I have a few of the others I want pulled over to my side, and I'm sure your sweet ass will do a great deal in getting them there."


The huge brute begins dragging the girl away, leaving you standing there. 


"Ritz! Help, help!" she cries out, looking desperately to you.


Suddenly, he stops, turning around.


"Ritz, huh? That's your name?" he asks.


You nod cautiously.


"You did a good job protecting her from the cripples and in the raid, and I'm feeling generous. Care to join in the fun?"
You drag the girl along the path to the burrow, as she cries.


"Please, you have to help me get out of here. We can run, just run into the wilderness."


"Can't do it. Too many bad things there. They'd kill on site a ratling. No, no," you say.


"Please! I don't want to die..." she whimpers. "Can... can you tell me what's going to happen to me?"

You tell her the truth

"Most likely? They'll take you down to the lower chambers as a treat for the more important Ratlings. They'll rape you for a few hours, maybe a few days depending on how resilient you are, and then they'll finally kill you and feed you to the giant rats."


The girl bursts into tears, sobbing with terror. You stare at her with a twinge of sympathy and guilt, before continuing walking.


"I need to get out of here! I need to...!" she says, looking as if she wants to run, so you tighten your grip on her arm, knowing there's no way she'll escape either way.


Soon, you walk down into the burrows through the caved in portion of sewer and into the top layer of the many layered burrows. The weakest and most feeble rats are forced to live here, away from the safety that waits lower down. They look gleefully at the girl, talking and chattering among themselves. They grab at her, groping at her breasts and bosom and tearing pieces of fabric off her dress. You raise your sword to threaten them off, and they easily follow orders. You're weak for a Ratling, but you could easily kill the crippled and the the meek who surround you. You find a corner of the room, shoving the girl into it and raising your sword, waiting for Pak to arrive and take his prey.


"I'm scared," the girl says.


"I'd be, if I were you," you admit.


"What's your name?" she asks.


"Ritz," you say.


"I'm Julianne," she says. "I don't want to die here."


You don't say another word, as she begins to chant.


"I have the soul of the dragon. Dragons to not break. Dragons do not die. Dragons do not show fear. Dragons survive the flames. I have the soul of the dragon..." she continues to chant.


You turn, staring at her. You notice a long, silver necklace hanging around her, and grab it.


"This is pretty," you say, admiring the silver.


"You can have it. If you help me get out of here, it's all yours. It was a gift from my father."


You stare at the necklace, knowing there's not a chance she's getting out of here alive, even if you tried to save her.
You drag the girl along the path to the burrow, as she cries.


"Please, you have to help me get out of here. We can run, just run into the wilderness."


"Can't do it. Too many bad things there. They'd kill on site a ratling. No, no," you say.


"Please! I don't want to die..." she whimpers. "Can... can you tell me what's going to happen to me?"

You lie to her

"They'll... ransom you off back to the humans after a few days of imprisonment," you say.


"Oh... I can survive that. I can do that," she says.


You nod grimly, continuing walking. Soon, you walk down into the burrows through the caved in portion of sewer and into the top layer of the many layered burrows. The weakest and most feeble rats are forced to live here, away from the safety that waits lower down. They look gleefully at the girl, talking and chattering among themselves. They grab at her, groping at her breasts and bosom and tearing pieces of fabric off her dress. You raise your sword to threaten them off, and they easily follow orders. You're weak for a Ratling, but you could easily kill the crippled and the the meek who surround you. You find a corner of the room, shoving the girl into it and raising your sword, waiting for Pak to arrive and take his prey.


"I'm scared," the girl says.


"I'd be, if I were you," you admit.


"What's your name?" she asks.


"Ritz," you say.


"I'm Julianne," she says. "I don't want to die here."


You don't say another word, as she begins to chant.


"I have the soul of the dragon. Dragons to not break. Dragons do not die. Dragons do not show fear. Dragons survive the flames. I have the soul of the dragon..." she continues to chant.


You turn, staring at her. You notice a long, silver necklace hanging around her, and grab it.


"This is pretty," you say, admiring the silver.


"You can have it. If you help me get out of here, it's all yours. It was a gift from my father."


You stare at the necklace, knowing there's not a chance she's getting out of here alive, even if you tried to save her.
You drag the girl along the path to the burrow, as she cries.


"Please, you have to help me get out of here. We can run, just run into the wilderness."


"Can't do it. Too many bad things there. They'd kill on site a ratling. No, no," you say.


"Please! I don't want to die..." she whimpers. "Can... can you tell me what's going to happen to me?"

You change topic

"Where are you from?"


"Maryborough, a small trading town. My father lives there."


"Was he the merchant we killed?"


"No, my father is a Paladin. I was given passage on the trading caravan to meet with him in the town over. He wanted to move me to our summer home in the country, where it's safer."


All this talk of summer houses and fine lives depresses you. You sigh, and continue walking. Soon, you walk down into the burrows through the caved in portion of sewer and into the top layer of the many layered burrows. The weakest and most feeble rats are forced to live here, away from the safety that waits lower down. They look gleefully at the girl, talking and chattering among themselves. They grab at her, groping at her breasts and bosom and tearing pieces of fabric off her dress. You raise your sword to threaten them off, and they easily follow orders. You're weak for a Ratling, but you could easily kill the crippled and the the meek who surround you. You find a corner of the room, shoving the girl into it and raising your sword, waiting for Pak to arrive and take his prey.


"I'm scared," the girl says.


"I'd be, if I were you," you admit.


"What's your name?" she asks.


"Ritz," you say.


"I'm Julianne," she says. "I don't want to die here."


You don't say another word, as she begins to chant.


"I have the soul of the dragon. Dragons to not break. Dragons do not die. Dragons do not show fear. Dragons survive the flames. I have the soul of the dragon..." she continues to chant.


You turn, staring at her. You notice a long, silver necklace hanging around her, and grab it.


"This is pretty," you say, admiring the silver.


"You can have it. If you help me get out of here, it's all yours. It was a gift from my father."


You stare at the necklace, knowing there's not a chance she's getting out of here alive, even if you tried to save her.
You laugh gleefully as you dash forward, punching the man in the side of the head and knocking him backward as he grunts in pain, knocking into the blow of a sword blade. You slash at his ankle as he collapses to a knee, before one of the ratlings decks him a blow from the butt of his spear. He tries to stand, blood down streaming down his face.


"Please, I'm sorry. I didn't...!" he cries, looking genuinely petrified, before one of the rats takes it too far and stabs him in the throat with his sword, killing him.


He slumps to the ground, before lying still.


"Bah! Could've played with him for hours!" you complain.


The largest rat, a big brute who's taken charge of the raid named Pak, strides forward. Not too many ratlings have joined the raid, a fact Pak is clearly enjoying as it means he gets to take charge, and since you all get a bigger part of the profit, all the better.


"You, you and you!" he shouts, selecting three rats from the group. "Start moving the prisoners back."


"Yes, yes," they snarl, as they begin to shout and whip the prisoners into movement.


"You!" he shouts, pointing a long finger at you. "Kill the horses."


You nod, walking over to the horses. They seem terrified and scarred, and look at you as if begging for mercy. You wonder if it's best just to untie them and scare them off.

You scare off the horses

You walk over to the horses, untying them from their carriage before gently giving them a hit with their sword on the rump, sending them running off into the wilderness. Pak notices what you're doing, turning to stare at you, snarling. 


"What the fuck do you think you're doing? That was good meat, good leather! You dumb cunt!" he snarls, enraged by your lack of obedience.

You try to convince him they deserved to live

"But they were ki..." you begin to say.


Unfortunately, in all your life here you seem to have failed to pick up how society functions. By now, Pak's club is already flying through the air, and it smashes into your head, crushing your skull against the carriage and killing you instantly.
You walk over to the horses, untying them from their carriage before gently giving them a hit with their sword on the rump, sending them running off into the wilderness. Pak notices what you're doing, turning to stare at you, snarling. 


"What the fuck do you think you're doing? That was good meat, good leather! You dumb cunt!" he snarls, enraged by your lack of obedience.

You duck

You duck, but Pak slams his foot up, smashing you in the face. You sumble back and he punches you, sending you toppling to the floor. Pak stands over, stomping on you repeatedly as his weight and muscle breaks your bones as he smashes into you repeatedly as you scream for help.


With your limbs broken and lacking the strength to move, you hope you die of your wounds before something, some enterprising scavenger or worse, finds you.
You step forward, grabbing the spear's shaft and yanking the guard forward. You swing your sword, slashing him in the massive gap between his helmet and shoulder pads, biting into his neck. He screams, collapsing to the ground as blood spurts forth.


You yell with glee, at other Ratlings begin arriving to take care of the other guards. The merchants and passengers of the caravan either flee back inside the caravans or procur weapons and get ready to fight, but this isn't a unified raid where the scraps will be given out later. You take what you can get. You run towards the camp fire, grabbing the stew cooking there, jabbing your snout into it and beginning to gulp down the delicious mixture. You manage to finish half before a much bigger rat grabs the pot from you, and you know you can't fight him. You turn to one of the caravans, where rats have killed the guards and are dealing with the merchants. The merchants are surrounded, looking terrified, as all those willing to fight have been cut down.


Although the majority of them are to be enslaved and sold to the Lizards or the Eastern Tribes, while the women will be taken back to the burrows for a less than kind fate, one unfortunate soul has made his presence known by trying to negotiate.


"Please, taken the cargo! It's yours! Keep the men as well, we'll fetch a heavy ransom! But leave the women and the child go, won't you?" the merchant leader says.


Bad choice. The boys have taken note of him now, and he's a fat one. His weight, the fact that he has so much food he can grow weak and fat, only angers you all thanks to the fact that you're all constantly hungry and eating scraps. One of the ratlings slashes his axe, cutting open the man's belly in a superficial wound. Another ratling jabs him with a spear, as the boys begin to jab and slash at the man as he yelps in pain as he's slowly cut and hacked apart.


The torture has drawn the others attention away from the actual carriages. You stare at them, contemplating sneaking away and grabbing yourself some more food.

You loot some more

You scurry into one of the carriages, clambering outside. Blood cakes the inside, where some poor soul was hacked apart in their sleep. You find a jar of cider, opening it and quickly downing the delicious drink, before tossing it aside. You grab a jar of honey that's almost empty and begin scooping it into your mouth.


"Everyone out here! Now!" one of the ratlings yells, as you turn and walk outside.


The largest rat, a big brute who's taken charge of the raid named Pak, stands there. Not too many ratlings have joined the raid, a fact Pak is clearly enjoying as it means he gets to take charge, and since you all get a bigger part of the profit, all the better.


"You, you and you!" he shouts, selecting three rats from the group. "Start moving the prisoners back."


"Yes, yes," they snarl, as they begin to shout and whip the prisoners into movement.


"You!" he shouts, pointing a long finger at you. "Kill the horses."


You nod, walking over to the horses. They seem terrified and scarred, and look at you as if begging for mercy. You wonder if it's best just to untie them and scare them off.
You scurry towards it, as do the others. Dozens of brown and black bodies scurry up from among the rubble and out of the ancient sewers underneath where your camps lie. You're one of the first on the sign, climbing atop a crushed tower as you see it. Three wagons circled around a campfire, basking in its light. The moonlight shines on your brown, shit-matted fur and catches on your blade as you run forward towards the camps. The man on guard, a young, cleanly shaven guard with armor that's too small for him yell as he sees you approach,. He readies his spear, looking ready to plunge it into you. You dance at the edge of the spear point, waiting for your chance.

You charge him

You raise your sword, charging forward. The guard yells and steps back, jabbing his spear out. The metal spear jabs into your fur and into your chest and you yelp as he runs you through. He pulls the spear out as you collapse to your knees, before he jabs it through your throat, killing you.
You scurry towards it, as do the others. Dozens of brown and black bodies scurry up from among the rubble and out of the ancient sewers underneath where your camps lie. You're one of the first on the sign, climbing atop a crushed tower as you see it. Three wagons circled around a campfire, basking in its light. The moonlight shines on your brown, shit-matted fur and catches on your blade as you run forward towards the camps. The man on guard, a young, cleanly shaven guard with armor that's too small for him yell as he sees you approach,. He readies his spear, looking ready to plunge it into you. You dance at the edge of the spear point, waiting for your chance.

You wait for the others

You continue circling the man the as he jabs at you, as you back step to avoid the jabs. Soon, other rats arrive. You can see the man's eyes bulge as he realizes how outnumbered he is. He jabs at another ratling and you take advantage, grabbing your sword forward and stabbing him in the throat. He tries to yell but blood bursts into his throat as you pull out your blade. 


You turn to one of the caravans, where rats have killed the guards and are dealing with the merchants. The merchants are surrounded, looking terrified, as all those willing to fight have been cut down.


Although the majority of them are to be enslaved and sold to the Lizards or the Eastern Tribes, while the women will be taken back to the burrows for a less than kind fate, one unfortunate soul has made his presence known by trying to negotiate.


"Please, taken the cargo! It's yours! Keep the men as well, we'll fetch a heavy ransom! But leave the women and the child go, won't you?" the merchant leader says.


Bad choice. The boys have taken note of him now, and he's a fat one. His weight, the fact that he has so much food he can grow weak and fat, only angers you all thanks to the fact that you're all constantly hungry and eating scraps. One of the ratlings slashes his axe, cutting open the man's belly in a superficial wound. Another ratling jabs him with a spear, as the boys begin to jab and slash at the man as he yelps in pain as he's slowly cut and hacked apart.


The torture has drawn the others attention away from the actual carriages. You stare at them, contemplating sneaking away and grabbing yourself some more food.
"I'll help you to stop the destruction."


"Great!"


Aria conjures a portal made of dark matter.


"Quick get in before it closes."


You jump in, not knowing your destination. After a short transit, you find yourself outside of a tree house. You wanted to live in a tree house as a child, but now that your in front of one, they don't seem very practical.


"How do I get inside?" you wonder aloud.


"The ladder."


"Why didn't I think of that! Thank you voice inside my head."


"You're welcome, now free me from this ethereal prison."


This must be who Aria was talking about, but you want to make sure.


"Say, what's your name?"


"Amlodipine Olmesartan Medoxomil, but you may call me Azor for short."


You climb the ladder and enter a room with wooden floors and walls.


"Why are you so fixated on the floors and walls? What did you expect a tree house to be made of?"


You don't answer and continue examining your surroundings. A table lies in the center of the room aligned with various trinkets. One that catches your eye is a glowing red crystal ball. Your first instinct is to break it but you resist the temptation.


"What are you waiting for, mortal? Free me from this ethereal trap at once!"

You keep looking around

You continue searching the tree house until you find a book. It's titled in a language you don't understand. You pick it up to get and a closer look and it seems to be some sort of spell book.


"Don't read that!" screams Azor.


But it's too late, you've already opened the book. You poof into nothingness and die in unpredictable fashion.