OK, you need to act fast, before the cultists do whatever they're planning.you could call the police. Although Sheriff Buckly is one of the only cops in town, if you called the State Troopers, there's a good chance they'd be able to arrive and clear this place out.


You could also sneak back to the trucks and steal some of the weapons that Drake brought, and force a confrontation and end this.


Then again, you know where the location of Drake's keys are for the RV. You know the RV's highly explosive, and with that you could easily disrupt the ritual and do a lot more.


Then, there are the more... dangerous solutions. You could use the Dead Man. That terrifying spirit no doubt has some rage toward the town locals such as the cultists. Perhaps he could be bartered with.

You steal Drake's RV Meth Lab

"What are you thinking?"


"Drake's RV."


"What about it?"


"We get the keys, and drive it straight into the cultists's camp and hop out."


"What? Like ram them."


"No, we make it explode. I'm pretty good at Chemistry and I watch a lot of crime shows. I should know what to mix to make it go up in a fireball."


Becca stares at you nervously, before nodding.


"Yeah, OK. Let's do that."


"Do you remember which way the truck is?"


Becca nods, and you begin following her through the dead night. The silence is only broken by the trudging of your feet and the occassional hoot from an owl. Eventually, you near the edge of the woods. Sure enough, the massive RV sits by the trees at the edge of the forest.


"Do you know how to drive?" you ask.


"I guess. I've never drove an RV, nad I sure as hell haven't driven one through the woods, avoiding trees and… whatever."


"You're going to have to," you say.


Becca retrieves the keys from their hiding spots, and you enter the RV. Becca goes to start it up, while you head to the back and start looking at the various pieces of equipment and chemicals at your disposal. You find a few choice substances from the distilerry Drake had set up, including plenty of flammible alcohol. As you struggle to remember your many science classes, you work with the chemicals for several minutes, before you've made the RV into a jury-rigged bomb.


"Hey, Hazel, is it ready?"


"Yes."


"Should we have waited until we were a little closer and not going through bumpy terrain before we made this into a bomb?"


You shrug, and Becca begins driving. Although she finds it considerably harder to navigate the trees unlike the others who did so with ease, she manages to keep you on track and alive. After a while, you begin to near the camp.


"So, what do we do?" Becca asks.


"We ram them," you say. "You get out now. I'll ram it."


"You don't know how to drive!"


"I have a straight line to the camp. Just press down on the accerator, I suppose. Which one's the accelrator?"


Becca shows you, and you nod.


"OK, get out."


"Are you sure?"


"Yeah, I'll just speed it up and dive out. Easy," you reply.


You take a deep breath, before Becca gets out of the RV. She stands to the side, staring nervously ahead. You take another deep breath, hoping the oxygen will calm you, and hit the accelerator. The vehicle quickly begins to speed up, as the RV bumps you around in your seat. You enter the clearing, and get your site. You see slithering, monsterous and malformed children in the RV as the rest of the cultists lay stones in a massive circle. Doctor Kessel cradles a bundle in his arms, and looks up at you in shock.


"What the hell…?"


"Stop her!" Alison yells, as Sheriff Buckly fumbles for his gun in a panic.


You point your RV at theirs', and quickly drop a large piece of equipment on the accelerator. As the wheels begin to spin and start speeding toward RV. You jump out of your seat and rush to the door. You dive out of it, hitting the dirt, as you watch one RV speeding towards the other. Doctor Kessel screams in a panic, and the Meth Lab rams into the RV. They impact with incredible force,  knocking them both onto their sides as they flip through the air. After a few seconds, they slow down, and land in a mangled heap. You hear horrible growls, shrieks and hisses from inside the metal as the seemingly unharmed monsters inside begin to pull themselves out by hands, claws or tentacles. The wreckage begins to leak, a large puddle of alcohol, fuel and various other chemicals forming. Doctor Kessel looks at it and laughs.


"I thought would've exploded..." Doctor Kessel says.


He begins walking towards you, and you see what he's holding: a wiggling mass of tentacles, flying around the air and stroking his face. The long, thin tentacles, covered with a thin veneer of slime, begin stretching out, stroking your face and you scream.


"Ssssh..." Doctor Kessel whispers. "This is your child. Isn't he beautiful?"


You stare at the center mass of the tentacles, and see a light blue, incredibly human eye in the center. An eye just like yours. You let out a terrified cry, as you hear a shout from Sheriff Buckly.


"STUPID BITCH!" he screams.


You look up, and see Becca has snuck up and is trying to open the rusted cage. Doctor Kessel looks up, and you have a moment to act.

You kill the Key-Bearer with your switchblade

You grab your switchblade and stab it into the center mass of the Key-Bearer. Doctor Kessel notices and lets out a petrified scream, grabbing at your throat. The Key-Bearer's tentacles intertwine around your hand as a green-yellowish pus comes out and begins sticking to your hand. You feel a sharp prick, and then another, and then another, as bone teeth begin to grow slowly out of the tentacles, digging deeply into you. You scream as a black liquid begins to steep out of the teeth and out of your wound as your veins begin to turn black. You scream as your arm goes number, before the numbness begins to spread throughout your body. You let out a mangled cry before it reaches your chest, and finally the darkness consumes you as it stops your heart.