"Yeah, I remember one time I ate a dog bladder, kind of a bitter taste."

The Pinheads are now starting to get annoyed with you as you insist on telling them your "interesting" list of past dinners.

You might want to stop. While the Pinheads aren't normally abusive to you, you don't exactly have a nice history with them and they have been known to get mean when something displeases them, much like young children do.

You go talk to the Normals

Since the Freaks are firmly behind the Ring Master, you might as well talk to the Normals, the problem is you have to talk to someone with some pull with most of them, and Remarkable Randal is the only one who has that in any great capacity and getting him to side with Charley is out of the question.

At least directly.

It's possible you could talk with Madam Orbec and get her to convince Randal to change his stance since he follows anything she says; also she's less likely to throw something at your head when she sees you approach.

You head towards Madam Orbec's tent, which has an air of creepiness surrounding it. You enter the tent and immediately get your usual welcome.

"Geek! Begone from this place! Do not assault the spirits with your foulness!" Madam Orbec commands.
"They're dead; I don't really see how my smell can affect them."
"It's not your odor that offends the spirits, it's your aura! We do not want you in our presence! Away with you, we have no wish to be involved in your underhanded dealings!"
"How do you know what I'm here for?"
"Fool! I am Madam Orbec! I see all that the spirits see! You're working with that miscreant Charley in an attempt to take over the Carnival and you're hoping to influence me so that I may in turn influence Randal to convince the normals to side with him."
"Well since you know…Madam?"

Madam Orbec begins to clutch her head and writhe on the floor talking to herself.

"Yes. But no! Maybe? Perhaps. If he can pull it off. Is he capable? I doubt it. We must try. Whatever, just get him out of here!"

Madam Orbec suddenly stops and slowly sits up.

"You need to expose those of the small craniums."
"What?"
"The Pinheads. You need to show their true nature to the public."
"True nature? What're you talking about? Why"
"That is all the spirits have told me, their reasons are not to be questioned, but I have been advised to help you in your treacherous endeavor if you accomplish this objective. Now leave and do not return unless you are successful."

At this point Madam Orbec seems to go into a cationic trance. You take your opportunity to leave and ponder what the hell her cryptic ramblings were about. All you know for certain is that you have to do something to the Pinheads. Expose their true nature, though you can't imagine what that could be.

You could try spying on them and see what you can find out, or maybe a more direct approach would work.

You spy on them

You head towards the Freak side of the carnival and try to find the Pinheads, when you see them you notice they're all congregated together in a relatively secluded area. Almost as if they're in a meeting. How odd.

They haven't seen you yet, so you take the opportunity to get closer by sneaking around behind them and hiding behind a barrel. You prop your back up against it, close your eyes and pretend to be passed out, just in case someone passes by, wondering what you're doing. You then attempt to listen and you can't believe what you're hearing…

"So George did you hear what's going on in Germany?"
"Yeah, it wouldn't surprise me if we had to go to war with them…AGAIN."
"Well maybe a war would be good for the economy."
"Maybe, I doubt if it could get any worse."
"Yeah, but if we go to war that means less people coming to this Carnival, and that's not good for our income."
"Oh I don't know about that. History has shown that in hard times, people are actually more inclined to want to escape reality and that's what this Carnival is all about; escaping reality."

The Pinheads are discussing world matters! All this time they've been acting like idiot children and they're actually intelligent! You get enthralled by more of their conversation. They begin discussing literature, science, philosophy and other topics that are far above your comprehension or even a normal person's comprehension.

Unfortunately since you're not actually watching them and just listening, you don't see what some of them do. The Pinheads realize you've been spying on them mainly due to your powerful smell which is unmistakable at this range. A couple of them did a bit of sneaking around on their own while the others continued the conversation to keep you put until they got into position.

"Psst! Hey Geek, over here!"

You open your eyes just in time to see a baseball smash into your face, breaking your nose. You curl in a fetal position while holding your nose and resisting the urge to yell. You pretend you're still drunk, hoping you can throw them off suspicion. It doesn't work though. The Pinheads have been fooling everyone for so long they're experts in seeing through a fake act as pathetic as yours and even if they couldn't they still wouldn't want to take the chance of you blabbing.

"Shoulda stayed in your cell today Geek." are the last words you hear as a crowd of angry little squinty faces stare down at you, before they beat you to death and then dump your body in the clown tent.

You really don't want to know what happens after that.