After clambering into your pick-up, you head off down the road, speeding along the streets as you head towards your target. The target house, due to the nature of what happens there, is very secluded. This means that it'll be all the easier for you to hit, as you won't have to worry about avoiding witnesses or police detection. You sure as shit don't want another police officer walking in on you mid-execution. You've dealt with it before, and things got... well, best not to let the mind dwell in the shadows. 


It's a long drive to your target, so you take the time to mentally prepare yourself, running through the plan again and again. The Vampire's secluded nature means he wakens to feed every two to three nights, before retiring to sleep. It seems the creature still struggles with fatigue, meaning he's particularly untrained in his power. He fed last night, so he should be easy prey. Kill the Thrall, and simply kill the beast in it's coffin.


You pull up far enough away from the target house so not even an awakened vampire could hear its engine rumbling or see the flickers of its light. You kill the lights and leave the engine running, just in case you need a quick get away, before stepping out of your car, grabbing your weapon and making your way up the road.


The veil of darkness that hung over the early night sky has been pulled from the sky, revealing the beauty of the stars. The moon shines bright, big and round like a light, surrounded by a billion shining stars that dot the heaves. It's stunningly beautiful, you must admit. The moon almost seems full, but you know it's not. The full moon has a tendency to alight some passion into the hearts of beasts, so the Lodge never has a hunt on those nights. However, nights lit by the moon are often the safest and brightest, so you tend to pick nights close to it. Best to have a bright sky watching over you when venturing into the shadows.


Heading towards the house, you keep the shotgun tight in your hands, ready to fire at a moment's notice, the dragon's breath rounds in the chamber. You see the lights . The thrall should be asleep, as should his master. It's nearly two, and the man's frantic work last night in capturing prey for his master should've left the exhausted bastard craving sleep. Never mind. Him being awake only heightens the challenge. As long as his master's asleep, this should be doable.


Although, if he's awake, it's out of schedule. Perhaps something's afoot, and perhaps his master is too. If that's the case, perhaps you should lean on the safer side of things.


Then again, it is the night of the hunt. Calling on back-up means depriving a Hunter from somewhere else, and that could have lasting consequences. Perhaps another team is short a member, and a Necromancer's flesh hounds get the drop on them. Perhaps a Skinwalker manages to escape the trap set for him, and hunt fresh prey in the safety of the far north, away from your reach. Either way, your actions, as always in this field, have consequences.

You head in alone

You frown, deciding that you can't take away reinforcements on such an important night. You still have the drop on the Thrall, and despite his vampiric favor, he's a simple mortal with a beating heart that can be stop and fresh blood that can be spilled. You're going to take him out ,and remind his master of how much mortality stings. With fresh-faced determination, you walk forward towards the house. 


You walk with steady, certain steps up towards the house. You know from surveillance that the house has the main entrance as well as a back door. The lounge, dining room and basement are located near the front door. The sitting positions would give anyone in there the sight of the door, but it would allow for the quickest contact. If the vampire's awake, eliminating the thrall would give you far better chances against the Vampire shortly afterwards.


So, the only question left before you dive in the throes of nightmarish battle is whether you're going in through the front door or the back door.

You head in the front door

You decide the front's the easiest option. You don't want to waste time messing about while the Vampire can be awoken at any point, because even with your skill and the element of surprise, a Thrall and his Vampire master are a serious threat. You need to do this quick and clean, and make sure you get the drop on the Vampire before's he's out of his coffin. 


You walk towards the house, shotgun held tightly in your hands. Surprisingly for a vampire's lair, your surveillance has said that the house is completely lacking in any serious security measures. Locked doors and windows, sure, but they're lacking the reinforced doors, security cameras. It's a young vampire, so you're not expecting legions of Thralls protecting him or runic blood magic protecting the house, but clearly the power's gone to this creature's head. 


Striding forward to the house's wooden door, you raise your shotgun, pointing it at the lock and firing. Booting the door open with a solid kick as you pump the shotgun, the door collapses to the ground as you quickly step through, making contact with the Thrall.


The Thrall stands in the kitchen, a short, bearded man with crazed eyes and grime and dirt stuck in his beard and on his face. He shakes his head repeatedly, growling and swearing as he divides a pile of crushed and broken white crystals, no doubt a substitute between his feedings on the vampiric blood he's heavily addicted to. 


His eyes dart up to you as he growls, an animalistic sound that could only come from a beast. His blood-shot eyes bulge, as he kicks the table with incredible strength, flipping it onto its side as he dives behind it. You immediately open fire, bullets and shotgun blasts easily tearing through the table, but it was a simply distraction, and the Thrall's already ducked behind the kitchen counter.


Suddenly, you see the barrel of a gun emerge from behind the kitchen counter, as the Thrall attempts to fight back. The gun's muzzle flashes and screams with the crackling of gunfire, and you dive behind cover, scrambling behind the corner of a wall, ready to fend off your opponent. You exchange fire with the Thrall, but he's hidden in cover and just firing her with potshots, and thus you don't really have a shot at him. It's clear he's trying to wait out the awakening of his master, so it's 


Retreating, as always, seems promising. The racket you're causing has no doubt awoken the vile monster you've come here to kill, and there's no use dying for no reason. You can also hold out patiently, wait for the Thrall to peek his head out and take him down, so you can secure the chance to fight the Vampire one-on-one. Of course, if you can rush the Thrall from his flank and take him out quickly, you'll be able to take down the Vampire while he's still slumbering in his coffin.

You retreat to the truck

Knowing that staying there is a slaughter and every second you spend fighting is only going to make it more likely the sound of death and smell of flesh blood is going to awaken the thrall's master, you know you don't have a chance here. You break for the door, sprinting low and fast as your shotgun swings in your hands. Bullets land all around you, splintering the wooden door frame and embedding themselves in the wall around you as the Thrall tries to cut you down before you can escape, but you speed past and out of his line of fire. You leap forward with every step, quickly bursting out the front door as you sprint towards your truck.


You're running as fast as you're able, when suddenly, you get hit from the side with the strength of a truck. You're sent flying through the air before you can even realize what happens, as you skid along the cold earth and roll to a halt, feeling your now broken jaw smack into the frozen tundra. You lie there, broken and hurt, as you try to pull yourself to your feet. As soon as you put weight on your knee you're put through incredible pain and forced to do nothing but grit your teeth and bear it.


"You seem tired, Hunter," a voice says.


Your voice chills when you hear the voice, but you know it's not the time for tears. Turning your head, you find yourself staring up at a tall, deathly pale figure. It's skin seems almost entirely hairless except for the thick black hair that hangs down from its head. Its eyes, however... its blood red eyes betray an inhumanity that you'll never be able to comprehend. 


"Hello," the Vampire smiles, revealing a fanged mouth stretching from ear to ear. "And of course, goodbye."


"Fucking... blood thirsty... prick," you say, struggling to keep from collapsing to the ground. 


The Vampire strolls forward, savoring this moment, as his smile stretches further and further across his face, almost seeming to cut it in half. He lifts a polished boot into the air, placing it on your broken leg. He applies pressure, and you grit your teeth and try not to give him the satisfaction of screaming.


"A strong one. Your lodge will weep tonight. You can die quick, Hunter."


The Vampire slowly drops down to his knees, as you struggle to reach for your revolver at your side. You're far too late, though, as she grabs your head gently. You breath carefully, before he snaps your neck in a single motion.