Year 56

You enter Brenda's office where upon she smiles briefly at you, though with everything you have on your mind, you don't return the gesture instead you just nod.

"Hello Brenda, I trust you and Warrick are still enjoying your new marital status." You say guessing that what's put her in better spirits as of late.
"Yes, Emperor. I'm happier than I've been in a long time. Thank you for performing the wedding personally."
"Think nothing of it. Though I didn't think you'd ever remarry, let alone Warrick. But if you two are happy then that's good. You should hold on to that as long as possible for one never knows when it will suddenly be taken away from you."
"Um…of course my Emperor. We certainly do cherish our time together." Brenda responds at your rather grim comment.

"Anyway, I came here to let you know that the new Eternals have been released from their tanks. You'll be training them soon." You say.
"I'll be looking forward to it. I trust they met with your standards?"
"Yes, most of them seem to be very much like the third generation though perhaps with signs of displaying higher intelligence overall. Under your guidance, I have no doubt that they'll be just as effective as the third gens." You reply with a sigh.
"Is there something wrong my Emperor?" Brenda asks.

"Yes, it's Nyttrus. The place is becoming a pain in my side that I don't want to be bothered with, but I find that it might become necessary to step in personally soon. We've got more than a few strongholds there now, but the Iznac are far from being beaten, unfortunately most of the humans there are sick or dead due to disease and Iznac magic. Flog's also dead and the orcs have become slightly less disciplined as of late without his calmer leadership. There have been a few reports of deserters running off into the jungles and forming their own communities. Just glad Snilkez'ka is still alive and the kobolds are holding down the forts there until the third gens arrive."
"Couldn't you send airships to bomb Nyttrus to speed things up?
"They don't really have the range to travel across the vast oceans yet though Elam's working on fixing that with the gnomes. In any event if they did have that sort of range I might be inclined to have them try to find Dokkrus first since that's my real goal."

Brenda tries to give you some words of encouragement, but they don't improve your mood. Instead you just leave Brenda, once again wishing her well on her new happy marriage.

You spend a few days wondering whether or not you should head to Nyttrus with the third gens. Ultimately you decide not to as you're still hoping to hear something soon about Dokkrus. As soon as you get word about that, you want to be on the next ship going there. You don't want to be in the middle of a conflict that you know you'll be compelled to complete if you directly get involved.

In the meantime you go back to more mundane matters such as ensuring that the rebuilding of the new Nakol province remains on schedule. You also take time to hone your magic abilities; in fact since your "intimate" mind connection with Semra, you actually feel a little more powerful or rather you gained a brief insight into spells she never taught you during training.

A few weeks pass and still no word about Dokkrus, however you do get bothersome news about Nyttrus again.

You're informed of the latest problems on Nyttrus by Kivan who received a message about it in the middle of the night. The Iznac have apparently unleashed a powerful "secret weapon" in the form of three very large flying lizards. And these aren't wyverns either. They are creatures that Casimir once told you were rare even back in his day. They're dragons and apparently they've already destroyed one of your forts on the continent.

This isn't news you wanted to hear. Now you're going to have no choice, but to go over there.

You still can't do all this alone though, you still want to wrap this war up as quick as you can and you'll need some competent tacticians and strategists to do that. Snilkez'ka has her way of doing things you're sure, but they probably work best with other kobolds she commands.

The third gens are good warriors, and a select few of them are indeed leaders, but most of them are rather…well unimaginative sometimes. You don't think that's the fault of Brenda's training, but perhaps just a tendency towards conformity due to their creation. In fact you can't even think of a single one that has stood out to you during the war with Nakol. Hopefully the fourth won't have that problem when they're ready.

So you make up your mind that General Flevas should accompany you. The elf is pretty much the best one you have right now and you believe his vast scouting skills should come in handy. Given that all the orcs ran off and rebelled, you also won't have to worry about Flevas not being respected as a leader. The third gens and kobolds seem fairly neutral towards him.

You go back and forth on whether or not to bring Galen. His magic would most certainly help against the dragons, but you're wondering if you want to put up with his tendency to complain. True he's much better at not doing it, but he always manages to find a way.

Who you really wish you had is Decena. She would've been perfect for this mission since she already worked well with the third gens. Just another reminder of your loss.

Maybe though you just need another Eternal. An Eternal who always likes "vacations" away from his usual duties, namely Warrick.

He certainly commands respect amongst the Eyes and besides you he's probably the next most feared name in the Empire. As Sightmaster he's also skilled in less traditional forms of warfare, which will come in handy in the jungle filled continent. Of course the only concern with bringing him is that leaves the "mainland" of the Empire, relatively… well the word isn't undefended, but without a major figure to oversee any possible problems that may crop up. You suppose Brenda and Kivan can handle things if something really gets out of hand.

Which brings you to another problem and that's taking Warrick into a war in the first place. Warrick's job at one time was probably a bit more dangerous, but as you've established order over the continent, stomped out dissension and all of those other necessary things, it's become even more like a "desk job." Warrick still keeps up on his training and such, and you know if you called for him to assist he'd jump at the chance not just out of loyalty, but because he always has a bit of desire to get in the middle of things again.

He could very well get killed and a better head of internal security, as far as you're concerned there is none. His loss would be even greater than Decena's you believe. Though it's the more "moral" problem that surprisingly has you rethinking this.

Warrick just married Brenda, the pair of them don't see each other every day, but they're able to do so when they can. It's the happiest Brenda's been since she was married to Roldan. If Warrick was to die, well you can only imagine what that might do to her. So if you lost Warrick, you might be "losing" Brenda as well.

Of course that's all speculation. You don't intend on losing Warrick at all, but you have to prepare for that possibility and the repercussions of such things.

You leave Warrick behind

Warrick is possibly the closest thing now you have to a "right hand" anymore. True there is still Brenda, but if Warrick died, what were her state of mind be? It took her a long time to get over Roldan's death. You don't think she'd be able to handle another great loss, which is another reason why you'll leave Warrick here.

Besides, with him overseeing things here you won't have to be concerned about the homeland getting out of hand while you're away.

Leaving Warrick in charge you finish preparing for your trip to Nyttrus and soon leave with several hundred third generation Eternals and Flevas. (But not Galen since you don't feel he'll be necessary)

When you eventually do arrive in Nyttrus the place does indeed remind you a bit of Delerg though even hotter. The kobold leader Snilkez'ka is the first one to greet you and exclaim that now that you're here, the war will go much quicker and victory should come swiftly.

The first few weeks are indeed very successful ones, and it does appear that victory will come quickly if the Iznac are falling as quickly as they do, but as always not everything is so clear cut when you have dragons involved. You first encounter with one of the great beasts results in you losing half your company at the time and the dragon flying away.

After this experience you fall back a bit on the advance and regroup realizing that the conquest of this continent is going to take a lot longer than anticipated.

Year 60

"We'll hold the line at Fort Canopy and Fort Tangle, then after they've expended all their energy on this massive assault of theirs, we can make our own advance and wipe them out for good." You say and then promptly stagger a bit away from the table in pain.

General Flevas and Captain Snilkez'ka move towards you and ask if you need help, but you of course decline. Though the truth is, you could use some help, just not in the way they are offering.

Ever since the dragons reared their ugly heads this campaign has been one struggle after another and taken a great toll on your body. While you've managed to kill two of the giant lizards already, it's almost been at the cost of your own life. Your last battle with one of the creatures practically cost you half of the left side of your face given that you're missing an eye and an ear now. You're even missing part of your non-dominant hand. While healing magic is powerful, even you can't regenerate completely lost limbs or other organs and you've been pushing it to the limit as it is. You might be holding off death in the in the short term, but you've probably been shortening your life span just by using it as much as you have.

You've been in contact with Warrick who has been giving the occasional updates via letters on what's been going on in Evigrus since your absence and the general reports are always fairly boring. The only thing that has been of major importance is the discovery of Dokkrus. Warrick says he's already sent Eyes there to spy on things as you requested, but not to engage yet.

Quite honestly, sometimes you question if you're even going to survive this campaign and even if you do win, how many years do you really have left anymore? You need to speed this up if you intend on invading Dokkrus and reaching Mortos.

You dismiss Flevas and Snikez'ka and tell them you'll be fine defending Fort Canopy by yourself and that they should focus on Fort Tangle's defenses and with any luck the airships will take out the dragon.

Days pass and you and your troops prepare for the inevitable assault, which comes in excessive force just as predicted. Perhaps even a little more.

You look over the battlements and see several Iznacs climbing the walls of the fort like an army of ants. They aren't even using ladders, they're just scaling the fort with their bare hands. It's actually rather impressive, until you unleash a chain of lightning to zap all of them. The shock is enough to at least cause most of them to fall off if not outright kill them immediately.

Your people are doing their best though they can't stop every Iznac from scaling the fort. Soon the gunfire is replaced by sounds of close combat weaponry. No matter how far the advances in technology, it always eventually comes down to looking your opponent in the eye and feeling their blood splatter as you end their life.

While you're busy hacking off the limbs of an Iznac warrior, another loud explosion in the distance is heard followed by a bright flash in the sky. It's the destruction of your last airship from the dragon. Flaming wreckage crashes down in the distance. Won't be long before the dragon turns its attention towards one of the forts.

Iznac, glip and orcs all attack the fort and while it's a brutal affair, your Eternals are holding their own in the face of overwhelming odds.

You then hear a roaring sound getting closer and the sounds of great wings approaching.

You shout a general command for the still working cannons to be pointed towards the dragon and to prepare to fire when the beast is in range. In the meantime you try to keep that side of the fort relatively free of invading forces.

The dragon gets closer and you give the order to fire and unleash your own magic bolts at the creature. It's definitely wounded from its ordeal with the airships, but given your experience with the other two dragons, you know it's far from being out the fight.

In fact it's so determined that it doesn't distinguish friend from foe when it blasts its flame breath on the fort. You manage to protect most of your people with a magic barrier, but for those outside its protection, most are set on fire if not incinerated immediately. On the positive side, it reduces your enemies, on the negative it ignites the gunpowder barrels for the cannons causing a massive explosion and completely destroying one side of the fort.

While the barrier still protects you and everyone within initially, it's still a lot of strain on your energy and you begin to feel the fatigue setting in. and you can't hold out any longer…

Your strength falters and the barrier goes down and the flames envelop you and several of your troops.

In the last moments of your flesh melting off your bones you only regret that this fort will fall.