Iknow5/Text_Adventures huggingface dataset:
After a long ride to Riverton with Dendar who mostly insults you and Gruzub, you eventually arrive at the small town. You eyes immediately find multiple ways to spend your precious coins. There's a brothel in the poorer section of town, a large shop full of delicious foods you wish to sample, a small gambling ring and a tavern.

You visit the Tavern

You walk into the Tavern, and drop five gold coins on the counter.


"Barkeep. Get me a mug of your finest ale. No, get me however many mugs of my cheapest ale this can get."


You're slid over several mugs of ale, which you begin drinking with glee. As you do, an old man sits down next to you wearing the Kingdom of Man's military uniform. 


"Good day, sir. Ah, an orc. A fierce beast, at that one."


"I am not a beast. I am a warrior." You grunt, annoyed.


"Ah, of course, of course my good friend. I was just making conversation."


You look over at him, noting a black, jagged blade at his side that you recognize as Demonic Obsidian. 


"That's a nice blade. Where's it from?" You ask.


"Ah, now that's a story. I'll tell it to you for a bottle of Elvish Wine, only five coins. A man needs to drink." He winks at you.

You pay for the man's wine

You pay for the man's drink, and he gleefully accepts.


"Thank you. Hell, your kind are far better than most around here. I was a soldier in the King's Royal Army. I was sent to fight the Necromancer's Army, at only a young age. Not the current Necromancer, mind you, the boy's father, the first Necromancer. I was sent to a small graveyard, where a local friendly giant had been buried. One of the Necromancer's Disciples had taken a group of zombies and ghouls down to raise the giant as a soldier in their army, so I was sent to kill them with my regiment. The dead were everywhere, and I sunk my sword into a zombie and lost it. There I was, unarmed and surrounded by the dead, when I saw this figure in a black cloak. I tackled him, grabbed his sword, this very weapon, and stabbed him to death. With that, the zombies lost their leader and we regrouped and repelled the dead. I wielded this very sword when we stormed Reaper's Castle and killed that blasted necromancer. Anyhow, that's my story. I'm glad someone heard it, and gladder my lips aren't as parched."


You nod and quickly finish your drink.
You walk into the Tavern, and drop five gold coins on the counter.


"Barkeep. Get me a mug of your finest ale. No, get me however many mugs of my cheapest ale this can get."


You're slid over several mugs of ale, which you begin drinking with glee. As you do, an old man sits down next to you wearing the Kingdom of Man's military uniform. 


"Good day, sir. Ah, an orc. A fierce beast, at that one."


"I am not a beast. I am a warrior." You grunt, annoyed.


"Ah, of course, of course my good friend. I was just making conversation."


You look over at him, noting a black, jagged blade at his side that you recognize as Demonic Obsidian. 


"That's a nice blade. Where's it from?" You ask.


"Ah, now that's a story. I'll tell it to you for a bottle of Elvish Wine, only five coins. A man needs to drink." He winks at you.

You refuse

"No thanks."


The Soldier nods in understanding, and you continue drinking. After a few minutes, a man knocks into you, spilling your drink.


"Oi!" You yell, standing up and turning.


In front of you is a large man with a thick black beard, who looks at you.


"What?"


"You spilled my drink!" You roar at him.


"Ha! My little daughter could've held a drink with more grip than that! It's not my fault!"

You punch the Man

You smash your fist into the man's head, knocking him backwards. The man stumbles backwards, and you leap in, punching him twice more.

You continue punching

You continue punching, and although the man gets two hits in and you, smashing your nose, his body eventually goes limp as he falls to the ground.
You smash your fist into the man's head, knocking him backwards. The man stumbles backwards, and you leap in, punching him twice more.

You leave the Tavern

You turn to leave as the man stands again. As you walk, the man draws a sword and yells. You turn to confront him, but he stabs you through the chest, straight through the heart.
You roll to the side, narrowly dodging a goring from the beast's tusks. As it runs past, you leap forward with your knife, cutting through thick fur and drawing a fair amount of blood. It squeals, before running forward and turning around once more for another charge.

You have Gruzub distract it

"Gruzub! Distract the beast!"


"Distract it?" Gruzub asks quizically, before picking up a stone and chucking it at the boar.


The boar squeals and turns to gore Gruzub.


"I did it! Ah, I did it!" He yells, diving out of the way.


You charge forward, stabbing the boar repeatedly in the side. It's intestines begin falling out, and it collapses, dead.
You are at the bottom of a spiral staircase, leading up to the surface.  Three, hard packed dirt tunnels branch off from here, each with a sign that tells where it leads.  A notice board full of announcements hangs on one wall.  You glance over it and notice one in particular reminding the whole facility of a mandatory meeting at this very time.  This is perfect!  You'll be able to explore the whole place without being caught!


The first tunnel is marked "auditorium,"  the second says "Lab," and the third, "Containment."

You go down the path labeled "lab"

You head down the tunnel, trying your best to tiptoe.  The earthy ground helps muffle your footfalls, thank goodness, but it doesn't matter.  There's no one in the tunnel.  When you reach the end, you find yourself in a room made of wood.  Shelves line the walls, filled to the brim, not only with books, but also with other curiosities.  Jars of frogs, and creatures stranger still, all of them dead.  There are little models, carved from wood, bits of untempered metal and glass, among other things.  


A wooden cauldron sits in the center of the room, with a strange liquid sitting in it, still as glass.  A table stands off to the side, holding numerous cups and bowls of different liquids and powders, none of which you recognize.  A neat stack of papers sits on one end of the table, pinned down by a particularly large bowl of rocks.  


Everything here is perfectly neat and organized.  Nothing is so much as an inch out of place, even the tiniest grains of powder in the bowls seem to have a strange, indescribable order to them.

You fill a bottle of the cauldron liquid

You take off your backpack and rifle through it, until you find just what you need:  an empty plastic bottle.  (You finished off the mountain dew the first day you got here).  Quickly, you dip the bottle into the cauldron and fill it up, screwing the cap back on once you're done.  Let's just see what you can accomplish with that...
You head down the tunnel, trying your best to tiptoe.  The earthy ground helps muffle your footfalls, thank goodness, but it doesn't matter.  There's no one in the tunnel.  When you reach the end, you find yourself in a room made of wood.  Shelves line the walls, filled to the brim, not only with books, but also with other curiosities.  Jars of frogs, and creatures stranger still, all of them dead.  There are little models, carved from wood, bits of untempered metal and glass, among other things.  


A wooden cauldron sits in the center of the room, with a strange liquid sitting in it, still as glass.  A table stands off to the side, holding numerous cups and bowls of different liquids and powders, none of which you recognize.  A neat stack of papers sits on one end of the table, pinned down by a particularly large bowl of rocks.  


Everything here is perfectly neat and organized.  Nothing is so much as an inch out of place, even the tiniest grains of powder in the bowls seem to have a strange, indescribable order to them.

You check the notes

You take the bowl of rocks off of the stack of papers and glance at the paper on top.  


"To destroy and Oalkfrier," the title reads.  Below are a few paragraphs in immaculate handwriting.


"Oalkfriers are essential to the master plan of the Order of the Broken Chalice, however, they must be neutralized once they've served their purpose, lest they overrun the kingdom.  I have created a poison of sorts, powerful enough to destroy these creatures within seconds. For now, it sits in the cauldron in my lab, waiting to be used. It is nearly perfect, as much so as I can hope to make it.  Just in case something is to happen to me before the plan is carried out, (though I highly doubt it), I will relay the instructions for its use below"


"The poison is inactive until acted upon by a catalyst of some sort.  This is for the safety of those using it. To activate, place a generous helping of Sodium Chloride (table salt), into it.  (I have a bowl full of it on my desk in the lab). Then, throw it on the Oalkfrier as fast as you can. Get as far away as you can, as even the fumes from this deadly cocktail are enough to kill a whole room full of Oalkwardners.  (You should be alright so long as you're outside, but I still wouldn't chance it."


You look up from the paper.  The bowl of salt is just to the left of the stack of notes.  On a whim, you pick it up to take it with you.
You are at the bottom of a spiral staircase, leading up to the surface.  Three, hard packed dirt tunnels branch off from here, each with a sign that tells where it leads.  A notice board full of announcements hangs on one wall.  You glance over it and notice one in particular reminding the whole facility of a mandatory meeting at this very time.  This is perfect!  You'll be able to explore the whole place without being caught!


The first tunnel is marked "auditorium,"  the second says "Lab," and the third, "Containment."

You go down the path labeled "containment"

You sneak down the tunnel, checking around every corner just in case someone hasn't made it to the meeting yet.  It wouldn't do to get caught now, there's no telling how many Oalkwardners are holed up down here.  Luckily, the tunnel isn't that long, and after a few twists and turns, you find yourself in a large, dimly lit room, full what looks to be some kind of boxes 


It takes a moment for your eyes to adjust, but when you do, you realize that these aren't boxes at all, but cages, just like the one they used to carry Pila's remains through the forest.  What's more, every last one of them has a wooden Oalkwardner inside them, exactly like Pila after the lightning struck her.  Gripped with a deadly cocktail of curiosity and fear, you approach the cage nearest to you and peer inside for a better look.  It's a perfect likeness of an Oalkwardner child, right down to the Paper-Mache quality of it's skin.  The only thing that's missing are the ears, which look like they've been broken off.


"What on earth have they done to you?"  You whisper to yourself.


Aroused by the sound of your voice, the eyes of the wooden Oalkwardner snap open.  They give off a harsh, yellow glow, lighting up the dim room just a little.  You stare at the creature, stunned, and it stares back.  Then, without warning, it leaps at the bars of the cage, snarling.  You leap backwards in the nick of time as one of its arms reaches between the bars and takes a grab at you.


The noise wakes the other creatures and before you know it, all of them are attacking their bars, trying to get at you.  Fear overtakes you, and you take off running back down the way you came. What on earth was that anyway?  What do they want with all these monsters?  How are they creating them?  All these questions race through your mind, unanswered, as you reach the crossroads once again.
You load up the gun and kick the door open. The closest group of zed growl, and stomp over to you. You kneel for better balance, and do your best to aim. When you pull the trigger, you are surprisingly accurate. By the time you're out of bullets, you've cleared just enough of a path out. You slip by the trailer and move up the street at a steady jog, away from the zombies.


After you've slowed to a walk, you notice another building coming up. It looks kind of like a factory building. It has several floors, is made of brick. Three smokestacks jut out of the building's roof. it seems worthwhile to check out, so you run up to it. You are disappointed to learn that the entrance is surrounded by fencing.

You break in

You use the butt of your gun to hit the fence poles repeatedly. Eventually, the pole gives way, and part of the fence falls away. You step in, and into the factory.


As soon as you step inside, you see a woman picking through a pile of debris. She looks up at you as you enter.


"Oh. Hi," she says. She seems rather uninterested in you. "What are you looking for?" you ask. "Parts," she replies. "Parts for an engine. More specifically," she pulls a piece of notebook paper out of her pocket and reads it, "...a fan belt."


You nod. "Okay."


"My name's Clarice, by the way," she says out of nowhere. You are caught slightly off guard, but introduce yourself anyway. Suddenly, Clarice pulls a large black thing out of the wreckage. "Found it," she says triumphantly. She heads out of a side door. "By the way," she adds, "Don't bother following me."
You aren't sure how to feel as you pace up the road, vaguely in the direction of Washington. You feel remorse for your decision, and wish you could take it back. Giving up Megan was a stupid choice. She cared about you, and you would gladly hand her over for your own protection. There's no more time to dwell, though. That affair took up the whole day. It'll be dark soon.


you continue up the road, in search of a place to spend the night. About an hour after the sun goes down, you spot something. It looks like a military outpost.


It ends up being exactly that. Judging by the footprints and blood, this place didn't last too long. It's only been a few days, and people are dying fast. Not even the military can seemingly stand up to the ever-growing threat of death. You open the door to the trailer and look inside.


You are rewarded with another gun, this one a Stag-15. It has a half-empty magazine. Other than that, you find nothing in the trailer. It's as good a place as any to sleep, and it has a pullout couch/bed.


You are awoken in the morning by growling. You sit up quickly and look out the window next to the door.


Zombies. And several of them. They have wandered up and down the street, surrounding you on one side. If you could get out the door, and past the horde, you could outrun them and head north again.

You search the trailer for another weapon

Not wanting to waste bullets, you scrounge around the trailer for something sharp. Eventually, you find a piece of plastic that looks like it used to be part of a canteen. Nonetheless, it's sharp.


You open the trailer door and slice away, just like with the glass shard. You're able to clear a small opening for you to charge through, and you make it away from the horde at a running speed.


After you've slowed to a walk, you notice another building coming up. It looks kind of like a factory building. It has several floors, is made of brick. Three smokestacks jut out of the building's roof. it seems worthwhile to check out, so you run up to it. You are disappointed to learn that the entrance is surrounded by fencing.
"We can work this out," you say. The man lowers his gun. "I'm listening."

You offer half your supplies

"Half our supplies," you offer. "Please, just let us pass. We need to get somewhere, quickly." You search for any sign of anything behind the man's eyes. You find nothing. "Sorry," he says. "But unless you have a better offer than our current demands, this won't turn out well for you."
"We can work this out," you say. The man lowers his gun. "I'm listening."

You offer your gas

"Gas," you say. "You can have it. Just leave us enough to get out. You can take the rest." The man doesn't even consider it. "Look around you, stupid. Do you see a single functioning car?" You look around. "NO!" the man yells. "We don't have 'em 'cause we don't need 'em. If you don't start making me a good offer, I'm just gonna have to start taking without asking first."
You begin to get a bad feeling about the place. The empty buildings and atmosphere feel a lot more sinister now than they did a second ago. Your instincts kick in, and you try to drive away.


You quickly find that the roads have been blocked off by debris. They're herding you in a certain direction. You can't get out of the car, either, as you start to see other people watching you out of buildings and behind trash cans. In a last ditch effort to get away, you throw the minivan in reverse.


As you try to back out, you see something: a large truck blocks the way out. They've sealed the road behind you. A man holding a golf club comes out of a nearby building and starts running toward the minivan. In total panic, you speed down the road, away from the truck.


Barbara is gripping her armrests in fear. You would be, but both your hands are on the steering wheel. You drive down the road, exactly where they want you to. You can hear the truck following closely behind you. Suddenly, you drive into a dead end. The way forward is blocked. The truck pulls to a stop behind you, trapping you.


You have no choice but to get out of the car. A mob of people has gathered around your vehicle. Your group follows suit, and gets out of the car.


"Okay, let's not waste time. Give us your stuff, and your car, and we'll escort you to your new home," barks a large, bald man. The crowd of angry people with their guns pointed at you reminds you that you'll have to speak carefully.

You give up your supplies

"It's all in the trailer," you say, which is true. The man looks behind him, and snaps his fingers. "Boys, unload the trailer." He turns back to you. "Now that that's out of the way, I will be happy to escort you to your new home."

You attack

You pretend to walk over to the minivan to surrender the keys. Everyone's eyes are on you. You open the door, and grab a gun out of its holster. No one can see you. You ponder who to shoot first. "Well?" the man taunts. "Am I getting the keys or not?" Decision made.


You thought you could be quick enough to shoot somebody. But you didn't even pull the trigger. Not once.
You won't let the man continue. You draw your gun and shoot both men down. They were at close range, but it still took a few shots. Once they're dead, you go up to the victim. His face is swollen, and his nose is bleeding. He flinches, expecting you to attack him too.

You leave the hostage

You can't take in a new member, and you also can't trust him. You leave him tied to the pole, get back in the car, and drive off.
You won't let the man continue. You draw your gun and shoot both men down. They were at close range, but it still took a few shots. Once they're dead, you go up to the victim. His face is swollen, and his nose is bleeding. He flinches, expecting you to attack him too.

You take the hostage with you

You can't leave the man out here like this. It's not safe. You untie the rope holding him to the pole. He gives you a look of pure gratitude. You have him hide in the trailer, and you take off.

You keep going

There's no time to waste. You gunshots echoed throughout the area, and you doubt those two were alone. With the man hiding in your trailer, you try to drive away.


You quickly find that the roads have been blocked off by debris. They're herding you in a certain direction. You can't get out of the car, either, as you start to see other people watching you out of buildings and behind trash cans. In a last ditch effort to get away, you throw the minivan in reverse.


As you try to back out, you see something: a large truck blocks the way out. They've sealed the road behind you. A man holding a golf club comes out of a nearby building and starts running toward the minivan. In total panic, you speed down the road, away from the truck.


Barbara is gripping her armrests in fear. You would be, but both your hands are on the steering wheel. You drive down the road, exactly where they want you to. You can hear the truck following closely behind you. Suddenly, you drive into a dead end. The way forward is blocked. The truck pulls to a stop behind you, trapping you.


You have no choice but to get out of the car. A mob of people has gathered around your vehicle. Your group follows suit, but the former hostage stays in your trailer.


"Okay, let's not waste time. Give us our hostage, your stuff, and your car, and we'll escort you to your new home," barks a large, bald man. The crowd of angry people with their guns pointed at you reminds you that you'll have to speak carefully.

You give up the hostage

Slowly, with your arms raised, you walk over to the trailer, and open the door. The hostage steps out with his arms raised. "Wonderful," the man says. He grabs the hostage by the shirt collar and hands him over to another man, who drags him away. "Anything else?"
There's no time to waste. You gunshots echoed throughout the area, and you doubt those two were alone. With the man hiding in your trailer, you try to drive away.


You quickly find that the roads have been blocked off by debris. They're herding you in a certain direction. You can't get out of the car, either, as you start to see other people watching you out of buildings and behind trash cans. In a last ditch effort to get away, you throw the minivan in reverse.


As you try to back out, you see something: a large truck blocks the way out. They've sealed the road behind you. A man holding a golf club comes out of a nearby building and starts running toward the minivan. In total panic, you speed down the road, away from the truck.


Barbara is gripping her armrests in fear. You would be, but both your hands are on the steering wheel. You drive down the road, exactly where they want you to. You can hear the truck following closely behind you. Suddenly, you drive into a dead end. The way forward is blocked. The truck pulls to a stop behind you, trapping you.


You have no choice but to get out of the car. A mob of people has gathered around your vehicle. Your group follows suit, but the former hostage stays in your trailer.


"Okay, let's not waste time. Give us our hostage, your stuff, and your car, and we'll escort you to your new home," barks a large, bald man. The crowd of angry people with their guns pointed at you reminds you that you'll have to speak carefully.

You more than food

You slowly walk over to the trailer to hand over the supplies. When you open the door, the hostage comes out with his arms raised. "Well, look who it is," the man says. "Thought you could sneak this one past us?" Another person from the crowd takes him away. Then the man snaps his fingers. "Boys, unload the trailer. I want to see what I got."


After the men have searched through the trailer, the man turns to you. "Now that we have your stuff, I will escort you to your new home."
You refuse to let some stupid sign deter you. Who are the 'Followers' anyway? You don't care. You and Mikey get out, and move the chain link fencing.


After that, it seems like smooth sailing. You do start to notice, however, that the place seems less quality here. Graffiti covers the area, and certain buildings are just gone.


Suddenly, you see something off to the side of the road. There are three men standing off in a secluded alley. One of them is tied to a pole. The other two are mercilessly beating him with pieces of metal.

You keep driving

You watch over the scene. The attackers seem like hardened thieves. Getting in a confrontation wouldn't be wise. You slowly drive past the scene. As you do, the victim of the beatings gives you a long, cold stare in between blows to the face.