Year 545

It isn't what you would've inherited had things been different, but you achieved what many said couldn't be done. You tamed Quala badlands and have successfully incorporated it into the Empire. It certainly helped that you and Trog already had an understanding long before hand, but encouraging more kobolds citizens to settle the area worked out a lot better than you hoped. The eager little scalies seem to like the wilder and more untamed lands and it also got them out of the more "civilized" Nalin too, making more than a few rural human populations happier that their homes weren't suddenly collapsing from over dug kobold tunnels.

The Eyes have been doing a good job of being the imposing internal security you wanted them to be and you've already attempted to re-establish a training center for the magic arts. Besides you, the Eyes are the only source of magic in the Empire, if they can strengthen their abilities and train others in such things, you'll have magic might on your side which can only help in the long run.

Of course all this expansion has made your neighbors nervous mostly the six cities of Arat, but the Usksha Emirates as well (Though they've been wary about you even before the republic fell thanks to Quintus kicking them all out) There's also the Island League of Delerg to contend with now. The pirates and other ne'er-do-wells had to give up their first profession and actually start putting down roots on their dreary little island hideouts, thanks to the fact that Nalin started cutting back on its naval and seafaring endeavors.

None of this really matters though, because you know none of them are strong enough to actually do anything to you. Your neighbors form petty alliances with each other in the hopes that if you did decide to strike that somehow they could stand against you. Though in some cases they'd rather join you, Regnik being one of the city states that sees the writing on the wall. Governor Daniel Tivas has requested several meetings with you and surprisingly you've also gotten a message from an emissary of Lenay. Seems that Domina Eldolith D'vessa wants to also speak with you, though you can't imagine that it has anything to do with joining forces. One of your newer advisors David (former senator) has suggested that it wouldn't hurt to speak with them. Of course most of your military is in favor of just crushing the cities and not talking at all. General Ingrid being the most vocal about it. (Ah the joys of having an enthusiastic military once again under your command.)

Sightmaster Crowley has suggested in shutting the doors to any talks and instead retaking Rask since it still contains lots of valuable resources that could be used in the future. While not completely out of the question you imagine that's his former life influencing that advice. He probably hopes that there might be reconciliation between the ones that stayed as well as wiping out the rest of the wendigo.

Finally there's Jennifer. She's not an empress, she's not even formal advisor, but you still have a close enough relationship with her that you still speak with her from time to time. The two of you realized that your "paths" were indeed different and parted ways amicably. While certainly a supporter of the Empire, she decided that her place was still archeology, exploration and looking after the museum (Even more so after her father Calvin died of natural causes four years ago). Still, as was mentioned, you do correspond with her and lately she's been expressing an interest in the islands of Delerg and even the great ocean past them.

Of course with the Island League there, that makes her desire to mount any kind of expedition non-existent. Then again if you were more active there that wouldn't be the case. You could rebuild the navy again to do more exploration properly and possibly claim those islands for yourself along with eliminating a potential danger in the future (and a pain in Nalin's side even before you were dug up).

One direction you're not looking is south though. The Usksha desert is still a formidable environment and sending an army that way you believe would be a waste as there is literally nothing to hold. Nothing of worth anyway since the usksha are still largely nomadic and have no real cities. As long as the Usksha keep to themselves, you have no problem leaving it alone.

Whatever you decide, you know you're going to take a prominent role in it. It's time to lead from the front again to keep everyone remembering that you're no throne bound ruler.

In the meantime you decide to listen to David's advice and set up a meeting with two of the rulers from Arat. At first you think neither ruler will agree to meet you in Nalin, but surprisingly both do rather than insisting on neutral or even their own territory.

In a few days both rulers arrive in Dalt with their respective entourage. Neither one is happy about the other one being here, and the presence of svelk probably puts everyone in Dalt on edge. The Eyes are on extra alert.

Daniel obviously isn't a warrior by any means. He's a skinny man with a goatee and a few lines on his face due to the stress of ruling. As for Eldolith, she looks about the same as you last remember, though perhaps slightly older looking. Well as "old looking" as svelk get anyway.

"When I first heard that an Eternal appeared in Nalin, I had hoped it wasn't you." Eldolith says when she sees you again.
"Mm, I'm sure you'll have to explain yourself to all the other svelk now about how you attempted to seduce me by sucking on my finger." You retort which causes her entire entourage to react with shock and a particular female svelk gives Eldolith a dirty look. Daniel and his people on the other hand are just as surprised, but find it more amusing.

"Watch yourself and your slander! I am no longer a lowly merc following the whims of my delusional bitch mother. I am the ruler of my people and we are not about to be conquered by your so called renewed empire!" Eldolith exclaims.
"We'll see." You remark with a smile and tell everyone to sit down at the meeting table.

"First, I'm glad you both felt the need to come see me in person. This makes what we will discuss here so much more personal, though I know there are six cities. Do you know why none of the other rulers have desired to see me?" you ask.
"I can answer that." Daniel says. "The rulers of Atinil and Valizza are already under the influence of Eldolith so by her being here they already have their master to speak for them."
"Daniel, you're just frustrated that YOU could not sway them into becoming whores for the Empire like you seem to desire." Eldolith remarks.
"Okay, so what of the other two?"
"Well since you decided to incorporate those stinking greenskins into your society, the people of Zo want nothing to do with you and I can't say as I blame them. As for Telis, who the hell knows? There hasn't been word from them for almost a decade. The entire city could be dead for all anyone knows." Eldolith says in a bored tone.

After hearing this, you ask why both of them wanted to see you in the first place. Daniel tells you that he is basically seeking protection for his city-state. He says that he realizes that Regnik can no longer afford to be independent and that he is willing to become a vassal of the Empire. He doesn't care if half the citizens are against it; he says it's the best thing for the survival of Regnik. He does make it clear though that he is not asking to be annexed completely. He still wants Regnik to be independent on a day-to-day basis, just that it will be paying you money in exchange for protection.

Eldolith sneers at Daniel and begins to call him a weakling raising the hostilities of both sides of the table until you demand that everyone calm down.

"Alright Eldy, what the hell is it that you want to say, because I know damn well it isn't an alliance let alone vassalhood."
"You're right. It isn't being subserviant, but rather a setting of boundaries right now. The svelk people are independent AND strong. We will NOT bend to your will and if you doubt this then send your armies to invade and see them slaughtered by the thousands!"
"So, I'm supposed to just sit back and watch you get stronger until you attack us eh? And I'd watch your next words Eldolith, in case you've forgotten you're not exactly in friendly company right now."
"You think I care about your threats? Attempt to kill me if you wish, but I will not grovel like this weak human here."

Eldolith is certainly going all out to be confrontational, though you wonder how much of it is an act for her people because you embarrassed her with the finger comment. Still, you know svelk and they aren't all bluff. She's probably being very serious with her grandstanding which makes you also wonder what power is it that she holds that could potentially stand against you. You're aware that the svelk do have mages, which does put them above most people, but even you can match that now.

If Daniel is correct then she does have the support of two other city-states and will probably have Zo as well seeing as they hate orcs. Still even with the extra military help it still wouldn't be enough. Might take awhile, but you'd conquer eventually.

Either Eldolith is got something else up her sleeve or she's being overconfident. Could go either way.

The temptation to indulge her threats is great, but maybe some caution might be in order. You decide to take Daniel up on his offer and use his city as a launching zone for spies and other possible intelligence gathering plans before you make a final decision on Eldolith. That would also give you time to bring your attention to other potential areas of conquest like Rask or Delerg.

You make Regnik a vassal and retake Delerg

While not a true threat in the scheme of things, the Island League of Delerg is still a hostile "power" on your borders. If you have to go to war with the Arat Confederacy in the near future, you don't want to be worrying about getting possibly attacked from another side. Rask can wait for now.

As for Daniel and Eldolith you'll indulge both of their requests for now. You tell Daniel that he can consider his city now under the protection of the Empire and that any foreign invasion attempts in any form with be met with force.

"Why are you looking at me when you say that?" Eldolith asks.
"Because I know your kind and Daniel's already mentioned you have your influence in two other cities. Now you can have your little territory for now, but make no mistake, you're going to be watched from here on in and if I sense ANYTHING that could be a potential danger to the Empire you're going to wish that you never managed to unite the svelk to begin with."
"We'll do as we please and nobody is going to stop us!"
"Okay then, as you said just send an invasion force in my direction and see if I'm not being serious."

At this point Eldolith just rolls her eyes, but shuts up. Obviously she knows anymore antagonism might result in war which its apparent now that she doesn't truly want if she can help it.

Daniel profusely thanks you for heeding his request and will make sure to accommodate your people in anyway he can. You almost shake your head at the man's naivety if he actually believes his city is going to remain autonomous in the way he believes it will. He's going to allow your military there, it won't be long before you've got complete control and any "independence" the city thinks it has is only because you're allowing it. Of course maybe he knows what is probably going to happen and he's just trying to convince himself otherwise.

In any event you're glad when the svelk leave (everyone is no doubt), it was a reminder of less happy times in your life.

You tell everyone that your next move is taking the islands of Delerg which means you have to rebuild the navy. Crowley is a little disappointed that you aren't retaking Rask, but he understands your desire to eliminate the Island League first.

Since building the fleet and having more sailors trained is going to take awhile, you spend the next few months trying to gather more intelligence on the League since your information on them has been spotty at best. Nalin sailors as a general rule have avoided the islands for obvious reasons, but there's always illegal smuggling so you get some of the information from the prisons.

Most of the information you get is fairly basic though perhaps more than you had. You find out that the League in general has started to become more introverted over the years, which might also explain why you don't have much conflict with them anymore.

Their capital Barnacle is on the largest island and still more or less a pirate haven, but the other islands have no major settlements and those that do tend to just be small groups of people not wanting to share anything with the ruler who lives in Barnacle.

When the time comes you have what you hope to be a sizable fleet assembled. You doubt if your ships are going to be more maneuverable, but you're hoping that their size and firepower will be enough to out power any resistance you may have. You also decide to accompany the fleet. Part of you has always been a little uneasy about being on the water, but you figure this would be the perfect time to get over that possible phobia.

Within a few days you're in Delerg waters, but you encounter no other ships. You pass by a few small islands, but you decide to make your way to where Barnacle is located. You figure if that's the largest settlement, you need to take that one first and possible launch more attacks from that point.

When you sail further towards your destination, you at last encounter a flotilla of ships surrounding a large island. You have an order issued to all of your ships to prepare for battle, but as you get closer a single smaller sailboat with a raised white flag approaches your fleet.

The crew of the sailboat is taken aboard your own ship when it is confirmed that the boat isn't containing a bomb or some other trick. The sailboat crew only consists of two people and neither one is armed. They are disheveled and unkempt looking, but apparently one of them is the ruler of Barnacle.

"Um…hello great Emperor of the…uh Empire. My name is Jon, mayor of Barnacle and this is my first mate Corino." Jon remarks.
"I'm surprised you were brave enough to parley, or perhaps just foolish. You may speak your mind, but know that we aren't not leaving until these islands are under my rule." You say.
"Yes, I already assumed such a thing. That's why I'm graciously opening up his town to you without conflict."

You weren't expecting much of a fight, but you weren't expecting this.

"Truly? You're surrendering?"
"Well, I'd prefer to think of it as negotiating a better deal, but if you prefer to think of it as a surrender, then we are in no position to argue. I know that in the long run he will not be able to defeat you. Even if we fought today and won, you would only come with more ships later. We only have limited resources, while you have much much more."
"So…that's it? The Island League is officially capitulating to the Empire?"

Jon laughs a bit at your question.

"Well, let's just say that I'm capitulating. I'm not sure if the Island League as a whole is, and that's assuming you even considering a semi-cohesive unit nowadays. Barnacle is yours, and whatever that entails. I just hope that I can continue on as mayor. I believe my experience can…"
"Yeah, yeah, you're looking to save your own ass. Got it." You interrupt. "We'll see, but what's all this about the rest of the Island League?"

Jon goes on to tell you that much like the Arat Confederacy, the Island League is not a single entity, but rather an alliance of several groups. Barnacle just happens to be the biggest and most powerful. Jon says that despite the size of the other groups, they may not wish to join and will have to be eliminated completely. He also states that some of the groups have disappeared completely, he says he doesn't even know what happened to them.

"Perhaps the environment just swallowed them up. Strange things have been found on the less explored islands after all." Jon says.
"Hmm, well I suppose if you want to keep your current job, you'll be providing me of good maps of what you have."
"Of course. Anything you need! So, shall you be coming to Barnacle now to claim it?"
"Well it is one of the goals of this journey." You reply.

When you get to Barnacle, the place is fairly well kept despite being a haven for disreputable criminals. The funny thing is, you don't really get a sense of resentment as you pass through with platoons of soldiers. It's early yet though. Jon himself is very accommodating, providing you and your people whatever they want or need. You don't know though if this is because he really wants to please you so he can keep his job, or he's planning on tricking you some how. While deceit is always a possibility you sense it's almost more like…relief? Maybe he was having problems with the rest of the Island League leaders and now with you here he sees it as a way for him to eliminate them while still keeping his position.

In any case you tell everyone to keep alert and be prepared as usual.

After a few days, you think you've seen everything you need to and gotten all the information you need from Jon and Barnacle in general. After a bit of thinking about it, you decide that you'll just go to all the inhabited locations that Jon has provided for you and either wipe out the groups or incorporate them into the Empire if they prove to be cooperative. Rather simple plan really.

You decide that Jon can go ahead and stay mayor of Barnacle, but you'll be keeping troops here of course as well as your own ships. Now you're just wondering if you need to stick around for this rather mundane search and destroy mission, or go back to the Empire.

You stay in Barnacle

Considering that you're not really going to launch any other major operation until these islands have been tamed, you might as well oversee the process.

Jon warns you that you'll probably be doing more fighting than diplomacy. He mentions that some of the other groups living on the islands have become very odd and more isolated, some of them to the point where they attack anyone on sight.

In the next few days you see what Jon was talking about when you come in contact with your first group of islanders. They don't even speak other than war cries and in some cases complete gibberish. Other groups, while not as wild they're still just as hostile and need to be eliminated. It's a fairly time consuming process sometimes due to their intimate knowledge of their own islands, but it doesn't matter in the end, because well where are they going to run?

There is the rare occasion you're met by hostile ships, but these are much rarer. Jon apparently had the biggest fleet in the League so you easily outnumber and out power any such encounters.

While you've got more than enough ships and troops to split up and search the numerous islands, it still takes months. You do start getting friendlier islander encounters however. Jon figures what you've been doing to everyone else is beginning to get around and people are finally waking up to the idea that you mean business and aren't going away. Seems like a likely conclusion.

Jon tells you that your search and destroy missions should probably be coming to an end soon as he's dug around his office and found some of the older maps that haven't been used in a long time.

"Not sure if it's necessary, but I know the Empire likes to be thorough. There's an island cluster far out to the northwest that you probably haven't searched yet." Jon says handing you a dusty old map.
"What, are these like so called lost islands or something?" you ask.
"Heh, not really lost so much as not visited too much anymore. They used to be used more when piracy was more lucrative, but as time went on, they got used a lot less. Also they've actually drifted further out to open sea as well so those maps are more of a guide than a precise location. Just another reason why they became less visited or used. Still, who know who might be living out there."

With this in mind you set off on what will hopefully be the last mission on these islands. You've had enough of ships and water for a long time.

The journey to the island cluster takes about a week, but the maps weren't too inaccurate. Jon was right though they have drifted from what the locations were on the charts. You wonder what caused such a thing to these, but not the other islands. Then again you're not an expert on geology or the ways of the sea, you're just here to claim the damn islands and be done with it.

There are no signs of ships, so these islands probably are empty, but you don't need any possible surprises later. As usual you have some of your fleet split up to have their crews search the other islands.

When you land on the island that you've chosen to search you find that the island's ground is fairly soft and water seems to seep through it every step you take. You wonder if this place is in the beginning stages of sinking completely.

The island shows no signs of any life, though upon a bit more exploration, you do come across something you thought was lost to time long ago.

A ruined structure lies half above the ground, half submerged under water. Its worn and crumbling from age, water and other elements, but it's the old shadow temple. You're actually surprised to find it, considering it was leveled when the shadows were eliminated back during the old Empire days.

Not exactly the most pleasant of memories for you considering they were your enemy and your experience with Cyrus, but you get the impression Jennifer would love to dig around this place for the history value.

Just as you're about to call it quits, you hear a loud explosion coming from the direction of where your ship was. You and the rest of your soldiers waste no time in running back it.

When you arrive you see it on flames and slowly sinking into the sea. You also see some of the crew that stayed aboard dead on the ground nearby, but more disturbing, is that you see some of the same crew cheering at the fact the ship on fire and sinking. You don't know what exactly the hell is going on here, but you know this is a very bad situation.

The first thing you do is order the soldiers with you to open fire on the traitors. After that's done you try to keep morale up.

"Don't worry, we're not going to be stranded here. We've got a whole fleet out there and I'm sure several of our ships saw that explosion." You say.

Naturally no sooner do you calm everyone's immediate fears when new ones crop up… all around you.

Several humanoid creatures begin popping up from the water. They have fishlike qualities and weld weapons made out of coral or bone. It's obvious what their intent is as they advance on your position.

You order your troops to form a defensive circle. You lob a couple of fireballs at the fish people group in an effort to thin out their ranks.

More of them emerge from the water and you realize out severely outnumbered you are. Your soldiers only have so many bullets and eventually they manage to start closing the ranks. You focus on casting an area effect spell in the hopes of eliminating more of them.

You rain fire and ice down on the island and kill multitudes of the fish people, but it's at a terrible cost. Most of your troops are wiped out as well. Those that aren't are severely wounded and yet, you STILL haven't stopped the fishman horde.

"What the fuck, it's like they knew I was…" you don't even complete that sentence as you mumble it to yourself.

You suddenly come to the realization that this whole thing, from Barnacle to this island has been one big trap. There's an island league all right, but the only thing the humans around here are in league with are these aquatic monsters. The worst thing is somehow they got to some of your people and turned them against you.

Probably managed to do it when groups split up and then came back to report that they didn't encounter any hostiles, only "friendly islanders." Who knows how many they managed to brainwash or mind control, or well you don't know exactly how they got to your people, but it hardly matters right now.

You spend the better part of the day personally slaying fish monsters. Eventually the rest retreat, but that doesn't stop the fact that you're stranded on here. You wait another couple days for the hope of rescue from one of your other ships, but you get none. Instead you see and hear several explosions in the distance, probably from battle or sabotage no doubt.

You attempt to build a raft, but the wood on this island is scarce and in any case, you don't have time to finish it as another horde of fishmen come back to attack you again. You manage to fend them off, but they actively destroy what bit of raft you did create.

They continue this cycle every few days and you're successful in driving them back despite the odds. You manage to survive on fish person meat to survive, but the problem is a lack of fresh water (And as for fishman blood, well you might as well be drinking sea water). You just can't keep up your strength to survive the ongoing assault and again, there is no rescue in sight.

Eventually after a week of holding out, you eventually succumb to a combination of dehydration and the fishman attacks. Soon after your bloody death, your body is mostly consumed and some of your bones used to make new weapons.