You sigh, looking out at the tiled roof. A long drop to that and then into the courtyard, then you can leg it out of there. If the first fall doesn't break your bones. Or the werewolves here you and tear you apart. You climb over the bell tower wall, and jump. There's a brief second of the air rushing as your fall, adrenaline rushing into you. Then, you hit the tiled roof. Pain surges through your as you yell in pain.


Unfortunately, you don't smack into it and roll off into the courtyard. Instead, you just go straight through the tiled roof. You smash through, into the room beneath you. The world goes dark and hazy, as you lie there atop the broken tiles in desperate pain. You groan, taking a deep breath. You need to get moving. Otherwise, the werewolves will find you, if not Mihrab.


You grab the side of the table, slowly pulling yourself up. You put weight on your legs, and grunt in pain. It hurts like a bitch, but they're not broken. You're able to walk. You stand, taking a deep breath, and stumble forward. You're not going to be able fight Mihrab like this, and you highly doubt your chances of being able to leg it back to the nearest village. You need to think.


You could head to the castle armory. There's a large amount of explosives there, as well as other fun and interesting weapons that could be turned to wiping out the werewolves and killing Mihrab as well.


You could head to Count Grey's personal chambers. Knowing how paranoid and prepared he was, you have no doubt that the place is insanely secured and prepared for a situation like this. It's too late for him to use it, but you still might.


There's also the chance of negotiation. You could talk to Mihrab, and attempt to convince him to spare you. Through offering up Count Grey's secrets and perhaps even offering your services in the future, he can be convinced to spare you, and even have you join him. 


If you're feeling courageous, you could attempt to negotiate with the werewolves. Whilst they're beasts, they still do have human souls and consciousnesses. They can probably negotiate. If you find the Alpha, you can most likely negotiate with it.

You negotiate with Viceroy Mihrab

You grab your gun from the broken tiles, and stumble forward towards the bell tower once more. You head along in a hurry, hoping not to draw the attention of the werewolves. The bell-tower is close, seeing as you just fell from it, and you soon find yourself stumbling along the hallway as Mihrab descends from the bell tower. He pauses, staring at you.


"You... leapt from a bell tower... and came back?" he asks, raising an eyebrow.


"I... yes," you reply.


"Alright, you've truly gained my attention," he says, slowly extending his hand and grabbing you by the throat, his long, sharp nails prodding into your neck.


"I want to make a deal. I have an abundance of information, and am happy to serve you as faithfully as I served Count Grey."


"Did you? Did you really serve him faithfully? It seems you're happy to betray his secrets right now.


"My loyalty ended upon Count Grey's death," you stammer.


Mihrab smiles, as his fingers slice open your throat. You gasp, blood filling your throat and running down your chest.


"I'll have to decline," he says, as you collapse to the ground.