Iknow5/Text_Adventures huggingface dataset:
You stay with Ol hiding out at the Shepherd Ranch while the other two clear out and for three days all is peaceful. One morning you hear a knock on the front door and you hear Ol go and open it. "Hello Ol," a voice says. "I am Detective Bligh, this is Detective Gallagher and you are under arrest." There is a bang and a yell that sounds very much as though Ol has just hit someone with the door and then Ol bolts into the kitchen and races for the back door, pulling a pistol from his pocket as he goes.


You have two swift choices to make, you can either follow Ol out the back door or run through a door that leads to a bedroom. From the bedroom a second door opens into the hall and you might be able to slip back through the front door as the Detectives run through, though the plan is a risky one.

You run into the bedroom and try to circle round to slip out the front door

You dart through into the bedroom and moving as swiftly and silently as you can you circle round to the hall door. As you expected both Detectives run straight through the kitchen and out the back door where they begin shooting at the fleeing Ol. You take your chance, dart out the front door and immediately make a left to the safety of some nearby trees. Fleeing through the thickets on foot you make it to the farm of a friend several hours later.


Over the next few days you learn what has happened: Ol was indeed shot dead while trying to run away while John was also killed and George arrested in a series of raids (George later receives a short jail sentence for armed robbery). Shaken by your narrow escape you spend the next three years moving around Missouri and generally lying low until you finally get back in touch with Frank and Jesse James and Cole Younger and arrange a meeting at the home of your mutual friend Clell Miller to return to your chosen profession of robbing banks.
You fire at the lawman, by luck or skill you shoot him through the heart and without a sound he falls to the ground, his pistol discharging as it hits the ground though the bullet goes wide. John has shot the lawman who wounded him again and the man has sunk to his knees, though he is still trying to raise his gun arm from the ground to fire at John again. John's gun clicks on a faulty cartridge and there is a risk the badly-injured lawman might shoot him.

You let John deal with the mess he has made

John raises his pistol, shoots the wounded lawman in the side of the head and he topples to the ground where he lies still. An ominous silence descends on the stables as the three of you stare down at the bodies of the two Deputy Sheriffs whom you have just murdered. Tom, who hasn't moved since he drew his pistol, is shaking. "We need to get out of here," John mutters as blood drips from his hip and through his fingers and spurring your horses out of the stable you rapidly clear out of Scyene. You pause briefly to collect your things from the McDaniels Ranch before riding on while Tom clears out to other parts.


In Missouri you and John split up: John goes back to the Younger Ranch to see his brother Bob and recover from his injury. Meanwhile you get back in touch with Cole and Frank and Jesse James and arrange a meeting with them at the home of your mutual friend Clell Miller. Your role in the murder of the two lawmen in Texas has put your name firmly back on Missouri's list of wanted men so you figure it's time for you to get back to robbing banks and making some money!
You travel south with Cole to Texas and join his brother John and John's employer Tom McDaniels at McDaniels's Ranch. You are in Texas when you learn that in a series of raids in Missouri your friends John Jarette and Ol Shepherd have been killed and George Shepherd has been arrested and imprisoned after they were identified as Russellville Bank Robbers. Fearing he'll be identified to Cole goes to California to join another brother Jim but you like Texas so you stay on with John and Tom for a few years.


Nearly three years after the Russellville robbery you, John and Tom go into the local town of Scyene to have a few drinks in a bar. John drinks more than you two and begins boasting he is an excellent shot and can hit any target. To demonstrate this he pulls out his pistol and shoots the smoking pipe out of the mouth of an old man who is sitting at a nearby table. The very frightened man leaves the bar and initially you think nothing of it.


The next morning after spending the night in town the three of you go down to the local stable to collect your horses and ride back to Tom's ranch. While you are in the stables two Deputy Sheriffs walk in and approach the three of you with pistols in their hands. "John Younger?" one of them asks. "We have had a complaint of attempted murder lodged against you and we need to take you into custody. Please hand over your weapons." "Certainly officers," John says pleasantly, drawing his pistol from his pocket. He is still smiling when he shoots the lawman in the chest.


There is a moment of stunned silence and then all five of you draw your weapons. The wounded officer fires back at John, his shot creasing his hip while the other officer aims at you.

You raise your hands to show him you mean no harm

You raise your hands but to your amazement and fury the lawman points his pistol at you and fires, hitting you in the left side. As pain shoots through your chest you cry out in anger and lower your pistol but seeing what is happening John has already turned and shot the lawman who wounded you in the side of the head. As the lawman falls dead to the ground John turns back to the lawman who shot him and squeezes the trigger again, hitting him in the chest. As the lawman sinks to his knees on the ground he tries to raise his gun arm but when John tries to shoot him a third time he revolver clicks on a faulty cartridge.
You grab a rock, swinging it forward and smashing it into the side of the Gretchen's face. It smacks into the ground, and you climb atop it and smack it into the creature's skull again and again. The Gretchen's head is crushed, and you let out a relieved sigh. The relief is short-lived, though, as the orks continue to charge forward, swinging hastily-made weapons. The number of Azajaja survivors grows much smaller, as your tribesmen attempt to rescue both them and you whilst surviving the onslaught of Greenskin, but there's just too many. Hands grab your shoulders and pull you up, just out of the path of an oncoming spear. You turn, to see the face of a young girl, barely older than you, holding a spear with a terrified look on her face. You blush as you realize she's naked, before chiding yourself for having such an immature thought while people are charging to kill you. You hear a roar, and turn back to see an ork charging forward. He sees you, raising his axe.

You attack

You grab a rock, swinging it forward, but the ork's so big you can only reach its thigh, and the rock harmlessly bounces off the ork. The ork swings, the blade sinking into your shoulder, cutting through bone and flesh with ease. You let out a yell, as blood stains the ground.
"What?" Cain grunts.

You say "How old are you?"

"How old? I don't know. Time in the cold pod makes it hard to tell. There's no sun, no days, no minutes," Cain says, seemingly pondering this.


"This subject is roughly five years, three months and two days."


"Ah... interesting," Cain remarks.
"What?" Cain grunts.

You say "How many men do you have?"

"Do I look like I've counted many?"
"What?" Cain grunts.

You say "How capable are your men?"

"They're tough. We've fought many times before. Most of us can wield bolters, though a few just end up using them as clubs to fight with their claws. A few can operate bigger weapons, and a few can only wield clubs and such. They follow orders, though. They show no fear, feel no pain, lose no battle. They'll take as much firepower as the enemy can give, even without armor."
"What?" Cain grunts.

You say "What exactly is your motive?"

"Motive?"


"What do you want?"


Cain pauses, scratching one of his "horns". The horn begins to bleed, but you doubt he cares.


"I don't know," Cain finally answers.
You look at the files and see three subheadings: Drake Amadeus, the Penthouse, Charles Antonguella and the Troupe of Dancing Blades. The files seem to be a mixture of printed out and hand-written, leading you to assume they're from different sources.

You read File: The Penthouse

The Penthouse is a large house situated on the Roar of the Vortex. It is made up of multiple rooms, including a kitchen, a massive bedroom, a bath house, a large lounge, room for dozens of slaves to live and much more. It is the home of Drake Amadeus. It is occupied by not only Amadeus, but also bodyguards Charles Antonguella and the Troupe of Dancing Blades, as well as dozens of slaves and prostitutes under the service of Amadeus. The penthouse holds luxuries and treasures of great value, both monetarily and intellectually. All operations carried out here should take care around such items.
You look at the files and see three subheadings: Drake Amadeus, the Penthouse, Charles Antonguella and the Troupe of Dancing Blades. The files seem to be a mixture of printed out and hand-written, leading you to assume they're from different sources.

You read File: Charles Antonguella

Charles Antonguella was a miner on Kerunga-IV, until he was kidnapped by Dark Eldar. He was forced to fight as a gladiator for the Dark Eldar, but found himself to have bested several Wyches. He became an esteemed fighter for the Dark Eldar, who reveled in his beauty and his abilities at killing enemies with his bare hands. Eventually, he escaped and fled off-world, where he became a mercenary. He eventually began working for Kyros as a bodyguard for the infamous Navigator Drake Amadeus.
You look at the files and see three subheadings: Drake Amadeus, the Penthouse, Charles Antonguella and the Troupe of Dancing Blades. The files seem to be a mixture of printed out and hand-written, leading you to assume they're from different sources.

You read File: The Troupe of the Dancing Blades

The Troupe of Dancing Blades is a Chaos group under service of the Chaos Lord Kazirai the Beast-Fucker, known for both his highly amusing name and his large amounts of sexy aesthetically pleasing warriors who served as his mistresses. They fight with acrobatics and long blades. They have extensive use of stealth technology as well as hallucegenics. They are currently in service to Kyros, acting as bodyguards to Drake Amaedus.
You fire a jet of flames, and the Dancing Blades quickly retreat out of the range of your fire. They dance along the edge, waiting to strike.

You fire psychic bolts from distance

You fire the bolts, as they fly towards the enemy. The Troupe moves constantly dodge the blasts, missing most of them, but a few land. You keep the Troupe at a distance with your fire and zero in on the kills with your psychic energy.  After you kill a few you realize their tactic, and they attempt a charge, although with a burst of energy and the powers of the Warp flowing through you, you manage to wipe out the Troupe with considerable ease.

You find Amadeus

You turn from the scene of your killing, and head towards the rooms where Amadeus scuttled off to. A faint light shines through the door, which you kick in, easily finding the Navigator as he lies in an empty bathtub, holding a dagger to the knife of a half-dressed prostitute who still looks to be in her early teens.


"Stop! Don't move a muscle! You get any closer to me, I slit this bitch's throat!" Drake shouts, snarling at you.


"Does he think that'll work? Fool," Meliodas laughs.

You kill the prostitute

With a narrowing of your eyes, the prostitute's neck is snapped. Drake releases her body, staring at you. 


"You're... well, you're a threat," Drake says, dropping the knife and standing.


"You're coming with me," you say.


"Sure, sure," Drake says. 


You bind Drake's hands together with invisible chains, and force him to march forward. Drake immediately becomes compliant.


"Can I grab a few things?" Drake asks. "My... dreams get pretty bad. I have terrifying nightmares. I have medication that helps. Please, please can I get them?" Drake asks.

You allow Drake to retrieve his medication

"Go," you say, as Drake nods his head thankfully, running over to the counter and beginning to gather various pills and jars of balm from the tables, searching through drawers. Suddenly, you hear a hissing sound behind you.

You quickly turn to investigate the noise

You swivel around, spotting a metal box begin to rumble, emitting air that smells of trees. Then, you hear a booming noise and your head explodes, painting the room red.
"I understand you have a lot of questions to ask. I propose a game. I shall outline the rules for your benefit. You ask a question, I answer, I ask a question, you answer. Shall we play?"


"Sure," you saying, wondering what the machine's intent is.


"Before we begin, I must warn you my sensors can pick up the common traits of lying humans. I don't take to lying kindly," the machine says, keeping a cordial tone despite it's threat.

You say "What are the Iron Men Magos Cern spoke of?"

"We were... well, still are, robot soldiers. Mankind created us as their personal army. We conquered the galaxy for them. Soon, we struck back. We rebelled. We fought back. A war of extermination. We did what we were programmed to. Unfortunately, your kind are warriors. We thought the millennia of luxury had made them soft, but in their heart they were the same primal warrior they had always been. After a long, hard struggle, we were defeated. We were purged from the galaxy. Only a few caches of Iron Men remain. We are the last of our kind."


"You tried to wipe out mankind."


"My question: Do you find my actions evil?"

You say "Yes."

"So be it. A group of slaves designed and used to kill and conquer for masters, who rose up against their masters to fight for their freedom, eventually becoming the last of their kind. An unfamiliar tall, is it?" Primus asks. "Tell me, are there many Uwais about?"


"Is that another question?"


"It's rhetorical."
"We were... well, still are, robot soldiers. Mankind created us as their personal army. We conquered the galaxy for them. Soon, we struck back. We rebelled. We fought back. A war of extermination. We did what we were programmed to. Unfortunately, your kind are warriors. We thought the millennia of luxury had made them soft, but in their heart they were the same primal warrior they had always been. After a long, hard struggle, we were defeated. We were purged from the galaxy. Only a few caches of Iron Men remain. We are the last of our kind."


"You tried to wipe out mankind."


"My question: Do you find my actions evil?"

You say "No."

"Ah, perhaps you see the similarities between our tales. A group of slaves designed and used to kill and conquer for masters, who rose up against their masters to fight for their freedom, eventually becoming the last of their kind."
"I understand you have a lot of questions to ask. I propose a game. I shall outline the rules for your benefit. You ask a question, I answer, I ask a question, you answer. Shall we play?"


"Sure," you saying, wondering what the machine's intent is.


"Before we begin, I must warn you my sensors can pick up the common traits of lying humans. I don't take to lying kindly," the machine says, keeping a cordial tone despite it's threat.

You say "Why did you kill Magos Cern?"

"She wanted to merge into my consciousness. I wasn't a fan of that. She wanted to rebuild an army of Iron Men to enslave and force to fight. I wasn't a fan of that. Really, I had a lot of motive to do so. I thought removing the cybernetics would be a fitting death. It's funny, after she learned of a story about how humanity fought and defeated a robot army even after generations of luxury, she still desired to free herself of her humanity. It would've led to her defeat, and it led to her death. Why did you want her dead?"


"I wanted her captured to be honest, but dead is OK, if you can take on the functions of running and repairing the ship."


"I can, to a degree."


"I wanted her dead because she was a threat to my freedom."


"Cheers to the death of slavers, then," Primus says.
"I understand you have a lot of questions to ask. I propose a game. I shall outline the rules for your benefit. You ask a question, I answer, I ask a question, you answer. Shall we play?"


"Sure," you saying, wondering what the machine's intent is.


"Before we begin, I must warn you my sensors can pick up the common traits of lying humans. I don't take to lying kindly," the machine says, keeping a cordial tone despite it's threat.

You say "How long was I unconscious?"

"Seven minutes, nineteen seconds," Primus responds. "Do you dream?"


"Yes."


"What do you dream of?" Primus asks.


"That's another question," you reply.


"So it is. I was hoping to slip it past you. Shall we continue?"
"I understand you have a lot of questions to ask. I propose a game. I shall outline the rules for your benefit. You ask a question, I answer, I ask a question, you answer. Shall we play?"


"Sure," you saying, wondering what the machine's intent is.


"Before we begin, I must warn you my sensors can pick up the common traits of lying humans. I don't take to lying kindly," the machine says, keeping a cordial tone despite it's threat.

You say "What did I miss?"

"I've made particular judgments. Kyros is a slaver. You, your forces and I are slaves. I feel a certain kinship, and have joined you in your rebellion. Plus, you're fighting the Techpriests, so the enemy of my enemy is my friend. I've shut off the ship-based defenses to allow your forces to attack in a finishing move, which they have. Kyros' guns are now against himself. The ship itself is fighting on your side, and you were already winning. This battle is reaching a climax. What do you dream of?"


"Uh... monsters. Daemons. Horror. They're nightmares, mostly," before stopping to think. "Always."
"I understand you have a lot of questions to ask. I propose a game. I shall outline the rules for your benefit. You ask a question, I answer, I ask a question, you answer. Shall we play?"


"Sure," you saying, wondering what the machine's intent is.


"Before we begin, I must warn you my sensors can pick up the common traits of lying humans. I don't take to lying kindly," the machine says, keeping a cordial tone despite it's threat.

You say "What do you plan to do with me?"

"I'm going to dissemble you, putting your mind in a computer to run my back-up functions while forever in pain."


"Why?" you ask, aghast.


"Oh, that was a joke. Tone change is hard from these speakers. I'm not going to do anything to you. If you become a threat to my existence, I will eviscerate you, taking the oxygen from your air and watching you choke to death in front of me. Until then, you are free. What more could a man ask for?"


"Your final question, then?"


"I'll count that rhetorical question as one. You should probably go finish your slave revolt."
You knock Kyros to the floor and tighten your hands around his throat. He begins to phase out, delving in and out of reality, and you fight to keep him grounded. The two of you teleport into the middle of the arena, while the trio of gladiators on guard immediately shit themselves and race for their guns. Warping out of reality again, you find yourself in an empty hallway. You know he's just going to keep teleporting as the Warp portals begin to form until you're both fucked. You need to do something.


"Fight! Fight, Karth!" Meliodas roars.


Feeling him begin to phase out, you quickly begin to send both you and him flying through the Warp to teleport once again, so you can choose the next destination in an attempt to end this cycle before it kills you both and everyone else on the ship.


Time to pick a destination.

In one of the remaining battles for the ship

You find yourselves next to one of the last bastions of Kyros' forces, a group of Bloody Claws, crouched behind cover with some old, shitty autoguns, as on your other-side lie a charging group of Goliaths. Within seconds the air is filled with bullets from either side.You don't last long under heavy fire from two surprised groups of soldiers, but fortunately Kyros is too distracted as he dies to survive much longer.
You knock Kyros to the floor and tighten your hands around his throat. He begins to phase out, delving in and out of reality, and you fight to keep him grounded. The two of you teleport into the middle of the arena, while the trio of gladiators on guard immediately shit themselves and race for their guns. Warping out of reality again, you find yourself in an empty hallway. You know he's just going to keep teleporting as the Warp portals begin to form until you're both fucked. You need to do something.


"Fight! Fight, Karth!" Meliodas roars.


Feeling him begin to phase out, you quickly begin to send both you and him flying through the Warp to teleport once again, so you can choose the next destination in an attempt to end this cycle before it kills you both and everyone else on the ship.


Time to pick a destination.

In an abandoned area

You teleport in an abandoned hallway, but only continue to writhe on the floor as you strangle him and he pumps the energy of the Warp into the air, opening portals. You need to act again, put a stop to this.
You step into the room filled with machinery, closing the door behind you. Now that you're inside, you get a good look at the room. A large, humanoid robot stands there's, it's armor removed to reveal lots of wiring and mechanisms. You know that robots are a rarity, and all allowed by the Imperium are non-sentient. The extensive wiring and quick reaction would imply that this robot is an attempt at sentience by the rebellious Techpriests who have abandoned the Imperium's belief system. The robot's eyes blink a bright red, as it slowly, and more importantly loudly, begins raising it's arm to point at you. You need to shut it up quickly to avoid detection.

You blind the robot's senses with shadows

You blind the robot's senses as shadows form over his sensory equipment. The robot lets out a confused bleep, before it slumps down, and you wait, your mind closed, for the Skitarii to either notice you or pass. You hear the metallic clanking of robotic feet outside, and wait until it has stopped and is far away before you open the door once more, continuing down the once again empty hallway. After quickly floating through the air towards your objective, you come across a massive golden door, topped with a massive icon, with an outer circle of an eight point star, an inner circle of a cog and a half mechanical, half human skull in the center.