Iknow5/Text_Adventures huggingface dataset:
You open the door with the wolf engraved on it and the game keeper nods with approval. "Good job kid. Did you put together the first letters of every sentence or was it just a lucky guess? Either way I suppose it's time for me to move on. Good luck with the next riddle, but watch yourself. I hear there's a killer on the loose in the tower." You want to ask the game keeper more but by the time you turn around both the man and the hawk have already vanished.


The doorway leads to a large dining hall with one great table, decorated with candles and long enough to host a royal banquet. The plates, cutlery and candle sticks are all covered in dust and all the seats are empty save for the last five at the far end, all of which are filled by ghosts.


Two men sit on the left of the table and two women on the right. Judging by their clothing they are all servants of different standing within the tower, but at the head of the table sits a young woman about your own age, just barely into adulthood. Both her fine velvet dress and the refined way she sits show her to be a woman of noble birth.


"Have you come to free me from my torment?" The noble woman asks as a ghostly tear runs down her cheek. "My father sent me here to become the Wizard Lord's bride, but while I was a guest in his tower, the scoundrel had me poisoned by one of his own servants. I cannot be free until I know who my killer is. All I know is that it is one of the four sitting at the table, and that only one of them ever speaks the truth."


In unison the four servants all turn to you and begin to argue in their defence.


"The maid is the murderer." Says the butler.


"The cook poisoned the princess." Says the maid.


"I didn't kill the girl, I swear!" Says the gardener.


"The maid is lying." Says the cook.

You colonel Mustard in the Library with the Candlestick!

The ghost of the noblewoman looks very confused. "I do not understand. I was not murdered with a candlestick, I was poisoned. Besides, I died here at this very table, not in a library, and I do not believe the Wizard Lord has a Colonel Mustard in his emplo… Look out!" The lady screams, but you do not have time to turn around before you feel the cold, steel knife as it is plunged into your back.


Well, I hope you're happy. Now you're dead, and the ghost of the poor woman will be trapped in the tower forever because you just had to make a reference to a board game that hasn't even been invented yet! Was it worth it? Was it really?!
You open the door with the wolf engraved on it and the game keeper nods with approval. "Good job kid. Did you put together the first letters of every sentence or was it just a lucky guess? Either way I suppose it's time for me to move on. Good luck with the next riddle, but watch yourself. I hear there's a killer on the loose in the tower." You want to ask the game keeper more but by the time you turn around both the man and the hawk have already vanished.


The doorway leads to a large dining hall with one great table, decorated with candles and long enough to host a royal banquet. The plates, cutlery and candle sticks are all covered in dust and all the seats are empty save for the last five at the far end, all of which are filled by ghosts.


Two men sit on the left of the table and two women on the right. Judging by their clothing they are all servants of different standing within the tower, but at the head of the table sits a young woman about your own age, just barely into adulthood. Both her fine velvet dress and the refined way she sits show her to be a woman of noble birth.


"Have you come to free me from my torment?" The noble woman asks as a ghostly tear runs down her cheek. "My father sent me here to become the Wizard Lord's bride, but while I was a guest in his tower, the scoundrel had me poisoned by one of his own servants. I cannot be free until I know who my killer is. All I know is that it is one of the four sitting at the table, and that only one of them ever speaks the truth."


In unison the four servants all turn to you and begin to argue in their defence.


"The maid is the murderer." Says the butler.


"The cook poisoned the princess." Says the maid.


"I didn't kill the girl, I swear!" Says the gardener.


"The maid is lying." Says the cook.

You need a hint

This riddle is pretty straight forward. You know only one of them ever tells the truth, so that must mean the rest of them are lying. Luckily only one of the servants made a comment that can be true whilst all the other comments remain false.
The old woman seems to think about your answer for a moment. "Nothing." She says to herself before a ghostly smile twists her lips. "Nothing, yes I think that sounds right. Very good child. Thank you for answering poor Old Nana's riddle. Now I can finally get some rest. You go on through the door now." And with that, the rocking chair stops rocking and the ghost of the woman and her cat fade away into nothingness.


Opening the door leads you to a staircase. As you descend these stairs you can hear all sorts of strange noises. Scuffling, squeaking, flapping of wings, hooting and howling, you expect to find a collection of animals caged at the bottom of the stairs. Instead you find a circular room with ten doors all the way around, each with a picture of a different animal engraved on the door.


The noises begin to quiet down and the ghost of a dark haired, rather scruffy looking man appears in the centre of the room with a hawk perched on his arm. "So, you made it past Nana did you? Poor old bat's been trying to solve that riddle for damn near fifty years now. Well I suppose it's my turn then. Glad to meet you kid. I'm the games keeper here abouts. Master told me we had new company and he sent me down here with a riddle for you, to help you choose which door to go through. Give it a good think before you open one, alright?


Wings as black as a moonless night.


Only ventures in the light.


Long tail, sharp teeth, legs of eight.


Find my name or meet your fate."

You open the door engraved with a Penguin

You open the door to see nothing but darkness before you and the sounds of several different creatures fill the air once again, only now they sound louder, and angrier. "Sorry kid." The games keeper says to you as the sounds draw nearer. "Even I can't stop them now. They're just so hungry."


Suddenly you feel a sharp pain in your foot and you look down to see that a rat has come in through the door and bitten your toe. You manage to kick it away but more rats appear and you stumble backwards trying to keep them away from your feet. An owl flies at you out of the darkness and it's talons scratch at you eyes. You try to shoo it away but see that your arms are covered in tiny black spiders which you frantically try to shake off. The spiders are the least of your worries though, since standing it the doorway is a great black bear which rises onto it's hind legs and lets out the most terrifying roar. You are so distracted by the bear that you don't even notice the wolf that is circling you until it sinks it's teeth into your throat.


As you lay dying on the ground, ripped apart by wild animals, the ghost of the games keeper steps over your body and shakes his head. "The Penguin door?" He asks himself with the most baffled expression on his face. "Why? Why would you choose the Penguin door?" I suppose he'll never know.
The old woman seems to think about your answer for a moment. "Nothing." She says to herself before a ghostly smile twists her lips. "Nothing, yes I think that sounds right. Very good child. Thank you for answering poor Old Nana's riddle. Now I can finally get some rest. You go on through the door now." And with that, the rocking chair stops rocking and the ghost of the woman and her cat fade away into nothingness.


Opening the door leads you to a staircase. As you descend these stairs you can hear all sorts of strange noises. Scuffling, squeaking, flapping of wings, hooting and howling, you expect to find a collection of animals caged at the bottom of the stairs. Instead you find a circular room with ten doors all the way around, each with a picture of a different animal engraved on the door.


The noises begin to quiet down and the ghost of a dark haired, rather scruffy looking man appears in the centre of the room with a hawk perched on his arm. "So, you made it past Nana did you? Poor old bat's been trying to solve that riddle for damn near fifty years now. Well I suppose it's my turn then. Glad to meet you kid. I'm the games keeper here abouts. Master told me we had new company and he sent me down here with a riddle for you, to help you choose which door to go through. Give it a good think before you open one, alright?


Wings as black as a moonless night.


Only ventures in the light.


Long tail, sharp teeth, legs of eight.


Find my name or meet your fate."

You need a hint

This riddle might look strange, since different parts of it seem to be describing different animals. Look at the riddle carefully and if it doesn't seem to make any sense, try looking at it another way. The answer's in there some where.
You press the engraved stone and a secret door in the stone wall gradually slides to one side and reveals a hidden passage way. Congratulations, you've escaped your cell! That wasn't too difficult was it?


As you follow the empty passage way, you seem to be circling the dungeon and walking deeper and deeper into pitch darkness. Eventually you see a light at the end of the passage and find yourself in a room dimly lit by torches that hang from the wall. The room is small with only a spinning wheel and an old rocking chair to decorate it, both of which are coated in cob webs. There is a door on the other side of the room.


Having nowhere else to go, you head towards the door when suddenly you hear the creaking of the rocking chair behind you. For a brief moment you hold your breath and try to reassure yourself that it's just the breeze rocking the chair, but there is no breeze in the room. Eventually you force yourself to turn around and see the ghostly figure of an old woman sitting in the chair.


Before you can run or scream, the old lady speaks up in a gentle yet eerie voice. "No need to be afraid of me child." She tells you as she slowly rocks in her chair, stroking a small, ghostly cat on her lap. "You've nothing to fear from poor old Nana. I'm just here, pondering the old riddle to myself. Are you good at riddles child? I do hope so. They're the only way to get out of this tower you see, ever since the old master went mad and cursed the place. Oh and that reminds me, I'm supposed to ask you the riddle aren't I? Now let's see if I can remember.


 

What does man love more than life,


Fear more than death and mortal strife,


What the poor have and the rich require,


And what contented men desire,


What the miser spends and the spendthrift saves,


And all men carry to their graves?"

You don't answer. Scream at the scary ghost!

You scream like a little girl. "Ahh! Help! A ghost!" You scream.


The ghost does not look impressed. "Yes, yes I am a ghost." She replies. "Are you quite finished?"
You press the engraved stone and a secret door in the stone wall gradually slides to one side and reveals a hidden passage way. Congratulations, you've escaped your cell! That wasn't too difficult was it?


As you follow the empty passage way, you seem to be circling the dungeon and walking deeper and deeper into pitch darkness. Eventually you see a light at the end of the passage and find yourself in a room dimly lit by torches that hang from the wall. The room is small with only a spinning wheel and an old rocking chair to decorate it, both of which are coated in cob webs. There is a door on the other side of the room.


Having nowhere else to go, you head towards the door when suddenly you hear the creaking of the rocking chair behind you. For a brief moment you hold your breath and try to reassure yourself that it's just the breeze rocking the chair, but there is no breeze in the room. Eventually you force yourself to turn around and see the ghostly figure of an old woman sitting in the chair.


Before you can run or scream, the old lady speaks up in a gentle yet eerie voice. "No need to be afraid of me child." She tells you as she slowly rocks in her chair, stroking a small, ghostly cat on her lap. "You've nothing to fear from poor old Nana. I'm just here, pondering the old riddle to myself. Are you good at riddles child? I do hope so. They're the only way to get out of this tower you see, ever since the old master went mad and cursed the place. Oh and that reminds me, I'm supposed to ask you the riddle aren't I? Now let's see if I can remember.


 

What does man love more than life,


Fear more than death and mortal strife,


What the poor have and the rich require,


And what contented men desire,


What the miser spends and the spendthrift saves,


And all men carry to their graves?"

You need a hint

I can't really help you with this one. You have a list of answers, choose the one you think is right… Or scream like a little girl. It's up to you.
You awaken on the cold, stone floor with a shiver running through your body and a pounding earache from sleeping on the side of your head. You do not know how much longer you can survive in this place. No one has brought you any food or water for days. Either you've been abandoned to die or something's happened to the guards to keep them from feeding you. Either way you are well and truly buggered.


With what little strength you have, you pick yourself up and look around your cell. There seems to be no way of escape. The window is barred and even if it wasn't, your cell is at the very top of a huge, medieval tower, so climbing out would be suicide. The door is far too heavy to break down and you don't have anything you could use to pick the lock. There is nothing in the room save for yourself, a dirty pile of straw in the corner and a bucket for… Well, let's not discuss the bucket.


Suddenly though, as your eyes scan the dungeon, you notice something you never saw before. One of the stones on the wall of your cell seems to have something etched into it. As you lean closer you can just about make out two words. "Press me."

You need a hint

Well you're not the sharpest knife in the spoon drawer. It's very simple, you can either press the stone or you can wait around in your cell until you die of starvation. Which would you prefer?
Blaise looks uncertain and nervous, but nods.


"I think so."


"How?"


"There's a tunnel that leads down to the stables. Down there there's a trading cart that goes between the nearby towns and the Castle. They brought fresh fruit today, so they're probably still down there."


You nod.


"OK. Show me the way."


Blaise turns and leads you into another hallway. You struggle to see through the darkness, and knock into a stone wall. You groan in pain, and Blaise giggles.


"It's not funny. If I had my dagger, I'd gut you," you moan.


"It is funny. You have a dagger?" Blaise giggles.


"Had."


"Oh. My Dad doesn't let me have weapons."


Blaise leans over and grabs your hand. Despite the fact that it's incredibly hard to see for you so her holding of your hand is incredibly rational, you still blush and feel embarrassed as her small warm hand grips your fingers. She pulls you along the dark corridors, until she stops suddenly. You knock into her, and end up sprawled out on the floor.


"Sorry," you grunt, standing up.


You extend a hand and pull her up.


"Thanks," Blaise says. "It's just down this hallway."


You nod, and quickly follow her down another hallway branching off to the side. Eventually, you come across another door. Blaise takes out her key and quietly unlocks the door. She slowly opens it, revealing a large stables. You step out, noticing that the door is hidden into the wall. In the stables are three old wooden carts that sit unused, as well as several tied up horses.


"Why would someone need so many tunnels?" you ask.


"Sssh! There's always guards on duty," Blaise whispers.


Blaise looks around, before frowning.


"It's not here!" she whispers loudly.


"What?"


"The trader's cart! It's not here!"


"What's the plan, then?"


Blaise looks around.


"I don't know... you could hide in the hay cart. They take out the dirty hay in them. Or... you could steal one of the horses."

You steal a horse

You climb onto the horse, and gently kick it. The horse whinnies.


"Go!" you command.


The horse stays still.


"Come on! Gallop!"


The horse stays still.


"Do you know how to ride a horse?" Blaise asks, staring at you.


"No."


"Ah. This could be a problem in our plan."


You kick the horse again, before slipping. You fall off the horse and hit the ground with a thud and a groan.


"Ow. What were the other options?" you ask.
Moving with dreamlike purpose, you navigate the halls and passageways within your home. Standing outside the door to your quarters, you fingers feel the familiar shape of the door handle, which opens at your touch. The room is plain, in one corner is a chest of clothes and in the other is a fur bed. On the bed sits your wife, Catheryn. She is angelic in form, swathed in a pale white dress with her long golden hair flowing effortlessly down her shoulders. Her face transitions from shock to delight; her perfect mouth smiles and her bright blue eyes sparkle. Vaulting into your arms, she embraces you, long slender arms twined around your body. Her lips caress your cheek, and she whispers quietly in your ear


"I missed you"


You kiss her back


"I missed you too"


Your eyes settle to the door in your room opposing the one through which you entered; it is the entrance to your daughter's room. Catheryn's eyes follow yours


"She's sleeping"


She grins coyly, kissing you passionately

You say "I should see our daughter"

You return her kiss, but when her hands move down your body, you hold them still


"I want to see our daughter"


Catheryn looks hurt for a moment, but recovers quickly, she flashes you a sympathetic smile


"I'm sorry, I don't mean to be selfish, go in and wake Laila, but-"


She slips by you and whispers in your ear flirtatiously


"Just don't keep me waiting"


You kiss her once more before grasping the copper handle of your daughter's door and pushing it open softly. Like your own, your daughter's room is plain, just a bed and chest of drawers, but you notice someone has placed an earthenware jug of flowers on top of the pine chest.


Laila is sleeping curled up on her bed, head partially obscured by the thick fur blankets. Her long golden hair, silken smooth like her mother's, cascades over the blanket's contours.


You nudge her shoulder gently


"Laila, wake up"


The young girl snuffles in her sleep, but otherwise makes no move to wake.


When you left several months ago, Laila was five and enjoyed sleeping through the day. She is six now, but clearly her sleeping habits have not changed. You shake her again, still delicately, but with an added firmness


"Laila, wake up"


Laila yawns groggily


"Wha-?"


You wait patiently for her eyes to open, when they do she shrieks with happiness, diamond blue eyes widening with surprise. Wrapping her arms around your midriff with a surprisingly strong grip, she practically squeals with delight


"Father!"


You tossle her hair fondly, which bunches together briefly but then almost instantly resumes its waterfall-smoothness. She looks at you seriously


"How long are you staying, father?"


You smile reassuringly


"With any luck, the rest of the winter, past that, I can't say"


With you now firmly secured in her life, Laila decides to inform you about all the wonderful things she has seen and done while you've been away. You are all too happy to listen; you talk for hours, laughing and cajoling, strengthening the bond that had grown all too tenuous during the long months you were absent.
In the courtyard, you grab a passing servant girl by the arm


"Have you seen my son?"


The servant seems unsurprised at your arrival; evidently news travels fast. She bites her lip nervously


"Ah... yes, yes I have, but-"


"Where is he?"


You inquire incredulously. The servant blushes


"He's in the stables my lord, but I really don't think you should-"


Waving off her concerns, you thank her and depart towards the stables.


The stables are large and ornate, a mix of carved wood and interlocking wicker. The smell is heavy of stale hay and horse manure, but the atmosphere is pleasant nonetheless.


At least three-dozen horses of various shades rest in the shade of the stable's long awning, but your son is nowhere to be found.


On a hunch, you decide to check the stable master's quarters, at the rear of the stable.


As you approach the door you hear a muffled laugh through the porous wood of the door. Undoing the latch, you throw open the door and enter the dimly lit room.


Inside, you son Eamon, a long-haired blond boy of seventeen lies under an old cotton blanket alongside a freckled girl of similar age. The pair are twined together, moving rythmically, and apparently neither noticed you open the door.


You clear your throat politely. The girl gives a shriek of surprise, and covers herself with a fold of the tattered blanket. Your son looks equally surprised, but emits only a startled cough. You grin


"Hello Eamon"


You turn your attention to the girl lying beside him.

You say "Would you mind if I spoke to my son, alone?"

You flash the young girl a warm smile


"If you wouldn't mind, I would prefer to speak to my son alone"


Blushing profusely, the young servant girl slips a threadbare tunic over her freckled body and scurries towards the door, executing a clumsy curtsy as she passes you. Your son stares after her longingly, he sighs


"You didn't have to do that father"


You fix him with an amused stare


"I'm sorry, I merely assumed you would prefer to see your father rather than rut in the muck with some servant girl. Apparently I was mistaken."


Your son mutters something under his breath, you grin


"What did you say?"


Your son returns tries to frown at you, but smiles


"I said her name is Lynette"


You nod


"Is she a favorite of yours?"


Your son looks shocked


"I love her, father"