You sigh, looking out at the tiled roof. A long drop to that and then into the courtyard, then you can leg it out of there. If the first fall doesn't break your bones. Or the werewolves here you and tear you apart. You climb over the bell tower wall, and jump. There's a brief second of the air rushing as your fall, adrenaline rushing into you. Then, you hit the tiled roof. Pain surges through your as you yell in pain.


Unfortunately, you don't smack into it and roll off into the courtyard. Instead, you just go straight through the tiled roof. You smash through, into the room beneath you. The world goes dark and hazy, as you lie there atop the broken tiles in desperate pain. You groan, taking a deep breath. You need to get moving. Otherwise, the werewolves will find you, if not Mihrab.


You grab the side of the table, slowly pulling yourself up. You put weight on your legs, and grunt in pain. It hurts like a bitch, but they're not broken. You're able to walk. You stand, taking a deep breath, and stumble forward. You're not going to be able fight Mihrab like this, and you highly doubt your chances of being able to leg it back to the nearest village. You need to think.


You could head to the castle armory. There's a large amount of explosives there, as well as other fun and interesting weapons that could be turned to wiping out the werewolves and killing Mihrab as well.


You could head to Count Grey's personal chambers. Knowing how paranoid and prepared he was, you have no doubt that the place is insanely secured and prepared for a situation like this. It's too late for him to use it, but you still might.


There's also the chance of negotiation. You could talk to Mihrab, and attempt to convince him to spare you. Through offering up Count Grey's secrets and perhaps even offering your services in the future, he can be convinced to spare you, and even have you join him. 


If you're feeling courageous, you could attempt to negotiate with the werewolves. Whilst they're beasts, they still do have human souls and consciousnesses. They can probably negotiate. If you find the Alpha, you can most likely negotiate with it.

You negotiate with the Alpha

You grab your gun from the broken tiles, and stumble forward towards the courtyard. You move along the building, before finding a wooden door to the courtyard, pushing it open. You stumble into the courtyard, walking to the middle before dropping to your knees.


"Wolves! Bring me your Alpha! I wish to talk!" you cry.


About a dozen werewolves quickly appear, beginning to circle you. They don't strike, perhaps confused by what you're doing. Soon, the Alpha appears. It walks forward, staring at you as it growls, saliva hitting you in the face.


"I want to join you," you say. "Mihrab is going to betray you. I overheard him say as much. The vampires will always seek to have dominion over... over the noble wolf."


The Alpha bears its teeth, but doesn't strike. It looks you dead in the eyes, as you stare back.


"Let me join you. I promise you won't regret it."


The wolf snarls, before pouncing forward.

You fire your rifle

You raise your rifle and fire, the bullet slamming into the Alpha, but failing to slow it. Its jaws close around your throat, tearing it open as you scream in terror and pain.