Iknow5/Text_Adventures huggingface dataset:
Keen to expand into new areas of criminal achievement Jesse has heard of a wealthy store owner in the little Arkansas town of Bentonville. Sure enough one evening you all ride into town and dismount outside, while the others hold the horses you and Cole enter the store and at gunpoint force the solitary owner to hand over the contents of the till. He might be wealthy by Bentonville standards but not by your standards, he hands over a paltry $200 which isn't large enough to warrant you getting a sizable share.


Your unprecedented crime wave in Arkansas and Missouri has got the attention of the National Press and in Missouri you all read how the Pinkerton Detective Agency has been hired specifically to bring each and every member of the James-Younger Gang to justice. Though Jesse and Bob want to continue the crime spree the rest of you persuade them it is better that you all split up. Frank and Jesse decide to go back to the James Farm, Jim and John will go back to the Younger Farm while Cole and Bob decide to go and hide out at the Farm of their friend Bud McDaniels. You will have to pick one of these pairs to accompany.

You hide out with Bob and Cole at the McDaniels Farm

You and your friends hide out at the home of Bud McDaniels, who along with his brother Tom is a good friend of the Younger Family. There you read about the Pinkerton Detectives flooding into Missouri in search of you all. Frank and Jesse confront and kill one near their Farm, prompting you, Cole and Bob to flee south to Texas. You are still en route when you learn that two more lawmen have caught up with Jim and John and in a bloody gunfight both lawmen and John Younger are killed. Bob and Cole are devastated when you grimly report their brothers death to them.


Reaching Texas you are soon joined by Frank and Jesse with the rest of the gang following soon after. Jim in particular is angry, blaming Frank and Jesse for John's death because they got him involved in robberies in the first place and he angrily swears he is going to California and wants nothing more to do with them. Frank and Cole also think it is better to lie low and hide out at Bud McDaniels's Farm but Jesse persuade the newer gang members Clell, Bill Chadwell, Charlie Pitts and Bob Younger that the best way to avenge John is to rob a stagecoach in Texas. Again you have to choose who to join.
You fire a shot that hits one of the men in the hand. He yells in pain but a moment later the four customers have scrambled out the door leaving the three of you alone in the bank with the dead teller on the floor behind the counter. "Quickly, grab the money" you tell the others and moving fast you snatch up all the money you can find on the counter. In less than a minute you are back outside to find Frank, Clell and John firing their pistols into the air as you, Jesse and Cole scramble back onto your horses. A man runs out onto the street and fires a pistol at you, Jesse fires back. Both miss but Jesse's shot prompts the man to take cover and the six of you are able to spur your horses out of town and escape.


Riding hard you do not stop until you are a long way from Columbia. When you pause to count the money you find you have escaped with less than $1,000, which makes your share $200. Frank is especially unhappy.


"We're killing too many bank tellers Jesse," he tells his brother. "This will bring the law down on us."


"Maybe we should lay off banks for a while," Jesse says thoughtfully and grins. "I have a mind to rob a ticket office at the Kansas City Exposition."


After a quick discussion Cole and John both offer to join Jesse but Frank and Clell decide it is better to lay low - Frank is going back to the James Farm while Clell is going back to his own family's farm. You consider what is best to do.

You join Jesse, Cole and Frank in robbing the Kansas City Exposition

After a few months hiding out you and your companions ride into Kansas City on the day of the Exposition and approach the ticket office. "Hand over the money box," Jesse tells the cashier and you all draw your pistols. The man obediently obeys and quickly the four of you start to ride away. The alarm is quickly raised and as the guards of the Exposition are alerted you and your friends start firing your guns into the air to clear the crowd. It works well and you are quickly clear and riding to safety.


Jesse is delighted with the ease of the robbery and opening the cashier's money box you find you have made off with $1,000, which split between the four of you makes your share $200. The event is widely reported and to make sure the reports are correct Jesse sends his own letter to the newspapers describing the robbery. You are slightly worried when you learn that Clell has been arrested for the Columbia Bank Robbery but he is soon released when witnesses of the robbery fail to identify him, in high spirits you and the rest of the Gang gather in the spring of 1873 to plan your next robbery.
You fire a shot that hits one of the men in the hand. He yells in pain but a moment later the four customers have scrambled out the door leaving the three of you alone in the bank with the dead teller on the floor behind the counter. "Quickly, grab the money" you tell the others and moving fast you snatch up all the money you can find on the counter. In less than a minute you are back outside to find Frank, Clell and John firing their pistols into the air as you, Jesse and Cole scramble back onto your horses. A man runs out onto the street and fires a pistol at you, Jesse fires back. Both miss but Jesse's shot prompts the man to take cover and the six of you are able to spur your horses out of town and escape.


Riding hard you do not stop until you are a long way from Columbia. When you pause to count the money you find you have escaped with less than $1,000, which makes your share $200. Frank is especially unhappy.


"We're killing too many bank tellers Jesse," he tells his brother. "This will bring the law down on us."


"Maybe we should lay off banks for a while," Jesse says thoughtfully and grins. "I have a mind to rob a ticket office at the Kansas City Exposition."


After a quick discussion Cole and John both offer to join Jesse but Frank and Clell decide it is better to lay low - Frank is going back to the James Farm while Clell is going back to his own family's farm. You consider what is best to do.

You join Clell at the Miller Farm

You and Clell hide out at the Miller Farm for a few months until one evening there is a knock on the door. Clell goes to answer it and you hear a voice declare "Clell Miller, you are under arrest." You are sitting in the kitchen and springing to your feet you raise to the back door. As you do you hear a voice yell halt and glancing back you see a Deputy Sheriff standing in the kitchen doorway pointing a pistol at you. You have to decide whether or not to surrender or keep running.

You surrender

Unwilling to risk a bullet in the back you sigh and raise your hands. You and Clell are taken into custody and escorted to the local jail. There you find things aren't as bad as you fear: you and Clell are only charged with the armed robbery of the Columbia Bank. Even better when the four customers who were in the bank are brought to the jail to identify you they seem uncertain that you are the men who really robbed the bank. Thanks to their mistake you and Clell are released on bail due to the lack of evidence and you both promptly go on the run. Pleased at your lucky break you meet up with the rest of the gang in the spring of 1873.
You and Clell hide out at the Miller Farm for a few months until one evening there is a knock on the door. Clell goes to answer it and you hear a voice declare "Clell Miller, you are under arrest." You are sitting in the kitchen and springing to your feet you raise to the back door. As you do you hear a voice yell halt and glancing back you see a Deputy Sheriff standing in the kitchen doorway pointing a pistol at you. You have to decide whether or not to surrender or keep running.

You keep running

Taking a risk you dart out the door, promptly turn right and spring around the side of Clell's farmhouse. The Deputy tries to pursue you but you lose him in the dark and escape through the tangle of trees that surrounds Clell's home. Making it to safety you read more good news in the papers: after being arrested and charged with the Columbia robbery Clell was released when witnesses failed to identify him as one of the robbers. Pleased at your success you and the rest of the gang reunite the following spring.
You shoot the cashier in the chest and he staggers back, blood spreading across his shirt front. Jesse and Cole shoot him as well and the cashier falls dead to the ground. Instantly the four customers spring to their feet and start running for the door. "Stop them," Jesse yells.

You let someone else deal with them and focus on getting all the money you can

You move towards the counter and as you do Cole fires a shot that hits one of the men in the hand. He yells in pain but a moment later the four customers have scrambled out the door leaving the three of you alone in the bank with the dead teller on the floor behind the counter. "Quickly, grab the money" you tell the others and moving fast you snatch up all the money you can find on the counter. In less than a minute you are back outside to find Frank, Clell and John firing their pistols into the air as you, Jesse and Cole scramble back onto your horses. A man runs out onto the street and fires a pistol at you, Jesse fires back. Both miss but Jesse's shot prompts the man to take cover and the six of you are able to spur your horses out of town and escape.


Riding hard you do not stop until you are a long way from Columbia. When you pause to count the money you find you have escaped with less than $1,000, which makes your share $200. Frank is especially unhappy.


"We're killing too many bank tellers Jesse," he tells his brother. "This will bring the law down on us."


"Maybe we should lay off banks for a while," Jesse says thoughtfully and grins. "I have a mind to rob a ticket office at the Kansas City Exposition."


After a quick discussion Cole and John both offer to join Jesse but Frank and Clell decide it is better to lay low - Frank is going back to the James Farm while Clell is going back to his own family's farm. You consider what is best to do.
As you have done so many times you and your companions ride into a small town early one morning. While Frank, Clell and John hold the horses outside you lead Jesse and Cole into the bank. Inside four customers are sitting at a table talking while one smiling cashier waits behind the counter. The three of you walk up to the counter and draw your pistols.


"Consider yourself under arrest," Cole says cheerfully.


To your amazement the cashier begins shouting "Bank Robbers! Bank Robbers!" at the top of his voice.


"Shut up man or I'll kill you," you yell at him but the cashier keeps shouting warnings at the top of his voice.

You keep yelling at him to be quiet

You keep shouting at the teller but he continues to shout at the top of his lungs. A moment later Jesse and Cole both shoot him and the cashier falls dead to the ground. Instantly the four customers spring to their feet and start running for the door. "Stop them," Jesse yells.
Your bullet hits the teller in the head, blasting a circle of red blood and gore onto the wall behind him. As the teller slumps dead in his chair Frank and Jesse fire more bullets into him. The customer screams "Murder!" and starts running past the three of you towards the door to the bank. "Shoot him," Jesse yells.

You let him go

Frank fires a shot that hits the man in the back of the right arm but he keeps on running and makes it through the door and out onto the street. "Quickly boys, get the money," you call out and moving quickly you, Frank and Jesse scoop up all the money you can find from the counter, which comes to several hundred dollars. Unwilling to spend time pillaging the vault you all run outside and begin mounting your horses but the alarm has already been raised a a few citizens are taking pot shots at you with pistols from teh shelter of a gun store.


When a bullet nicks it Jesse's horse rears up in terror, spilling it's rider to the ground before running off. "Get up behind me Jesse," Frank yells and while you fire your pistol at the gun store, trying to cover them, Jesse awkwardly scrambles up behind Frank. The three of you ride out of town on two horses, not stopping for several hours until you reach the safety of the James Farm. There you find you have escaped with less than $700, making your share a paltry $200. There is worse news to follow however.


The next morning Frank returns to the Farm with a paper. "It wasn't Colonel Cox who we killed in Gallatin," he declares. "It was some bank clerk called John Sheets. They know it was us as well, we've all been identified by name. We'd better clear out." Leaving the James Farm the three of you go traveling for a year to wait for the attention to die down before returning to Missouri in the summer of 1871 and arranging a meeting with Cole Younger at the home of your mutual friend Clell Miller. Despite the loss of John, George and Ol you are all determined to continue your robberies.
You join the James brothers at their farm where you live quietly for a few weeks until one morning Frank returns from town with a newspaper and a grim expression.


"Yankee lawmen killed John and Ol," he says tersely. "George is in prison charged with bank robbery."


You and Jesse crowd round to read how your three companions were identified as participants in the Russellville robbery and were tracked to their homes by lawmen. George later receives a three year prison sentence for his part in the robbery. Despite the loss of three of your companions Jesse is eager for the three of you to rob a bank and after a year and a half when you feel it is safe you make a plan to rob the little bank in the town of Gallatin, Missouri.


Riding into town one winter's morning you leave your horses tied up outside and walk inside to find a single teller talking to a customer. The teller looks oddly familiar to you and you can't figure out where you have seen him from until Jesse pulls you and Frank to one side.


"Isn't that Colonel Cox?" Jesse asks quietly. "That Yankee Colonel who killed Bill Anderson during the War? I heard he lived in Gallatin."


The three of you study the teller closely. You now remember Cox well from his picture in the newspapers, he led an ambush that killed several of your friends including your former leader Bloody Bill Anderson. The teller does indeed look exactly like him and Frank agrees quietly. "Let's kill him," he mutters. Approaching the bank counter the three of you draw your pistols from your pockets. The customer backs away and the teller looks up startled.

You hold your fire

You pause but Jesse shoots the man in the head, blasting his brains out onto the wall behind him. As the teller slumps dead in his chair Frank and Jesse fire more bullets into him. The customer screams "Murder!" and starts running past the three of you towards the door to the bank. "Shoot him," Jesse yells.
You and John go to his Farmhouse where you are the only residents and for a few days you live in peace. One night you are woken by an alarming crackling sound and springing from your bed you see smoke filling the house. A glance through the windows shows dozens of men outside armed with all sorts of weapons from guns to pitchforks. Grabbing your pistol you rush out of your room in your underclothes to encounter John similarly prepared.


"The house is on fire and we're surrounded by vigilantes," John declares. "We'll have to make a break for it."


There is only one door into the farmhouse and no windows so John approaches it carefully, a pistol in each hand and prepares to charge out guns blazing. As he does so you glance at the chimney and the thought strikes you that if you can somehow squirm up there you might be able to drop down from the roof and escape, though if you get stuck you'll probably be burnt alive.

You risk the chimney

Squirming awkwardly up the chimney you shimmy yourself up the narrow chimney shaft. Outside you hear shouts and dozens of gunshots but focus on ignoring the intense heat and making it up the chimney. Finally you burst out into the cold night air of the roof. Approaching the edge of the roof cautiously you glance down to see John lying dead in a pool of blood just in front of his house. There is a shout as a vigilante spots you and points at you.


Turning you race across the roof as vigilantes fire at the spot where you were seen and with a flying leap you jump off the back of the roof, fortunately landing on one of the few snow mounds to have escaped destruction from the spring sun. Scrambling up you race through the trees that surround John's farmhouse and make your escape through the forest. After an all-night journey you manage to make it to a friend's house and safety.


In the morning you buy a newspaper and read about a series of raids carried out against you and your companions. Ol Shepherd is dead too, killed by lawmen while resisting arrest. George has been arrested and charged with bank robbery. After a short trial he is found guilty and given a short prison sentence. For the next three years you move around Missouri, never staying in one place for too long until finally in the spring of 1871 you re-establish contact with Cole Younger and Frank and Jesse James and arrange to meet at the farm of your mutual friend Clell Miller.


Though the gang has lost three of its members you are determined to continue your bank-robbing career.
The four of you arrive at the Shepherd Farm where you hide out for a time until, less than two weeks after the Russellville Robbery John returns to the Farm with a bombshell: all four of you have been identified as participants in the Russellville Robbery and warrants have been issued for your arrests.


"We need to split up again," John declares. "I'm going back to my farm, you stay here Ol. George, you go and hide out at the Miller Farm. Who do you want to go with Bill?"


You consider who would be best to hide out with and where you consider safest.

You go with George to the Miller Farm

You and George set off towards the Miller Farm but you never get there. One evening you reach the little town of St Joseph and as you are trotting your horses down the street two lawmen armed with rifles emerge from an alleyway to your right. "Hold up your hands men, you are under arrest!" one calls out. George immediately raises both his hands but the thought crosses your mind that rather than surrender you could lean down your horse's left flank and try to spur it into a gallop for safety. That would be far more dangerous than just surrendering however.

You surrender

Slowly you raise your hands and allow the lawmen to take you into custody. You and George are swiftly imprisoned and put down for an early trial, around the same time both John and Ol are shot and killed while trying to escape arrest. Your trial is a simple affair: you and George are both found guilty of armed robbery and both receive a fairly lenient sentence of three years imprisonment. You serve your time and when you are both released George decides he is done with crime and is ready to go straight. You have no such intention and immediately arrange to meet Cole Younger, Frank and Jesse James at the farm of your mutual friend Clell Miller to resume your outlaw career.
You and George set off towards the Miller Farm but you never get there. One evening you reach the little town of St Joseph and as you are trotting your horses down the street two lawmen armed with rifles emerge from an alleyway to your right. "Hold up your hands men, you are under arrest!" one calls out. George immediately raises both his hands but the thought crosses your mind that rather than surrender you could lean down your horse's left flank and try to spur it into a gallop for safety. That would be far more dangerous than just surrendering however.

You try riding to safety

You start to raise your arms and then suddenly yell out "Fuck you, you sons of bitches!" Leaning down in your saddle to try to keep your horse's body between yourself and them you dig your spurs in so deep they draw blood. With a scream your horse bolts, the lawmen fire a few pistol shots which zip overhead but within seconds your horse has carried you down the street, out of town and across the prairie leaving the startled lawmen with their prisoner. Riding your unhappy horse all night you reach safety and over the next few days learn what has transpired.


In a series of raids lawmen and vigilantes have killed Ol and John and captured George, who gets a short prison sentence. For the next few years you live a wondering assistance, moving around Missouri and other states to avoid detection. Finally, in the spring of 1871, you renew contract with Cole Younger and Frank and Jesse James and arrange a meeting at the home of your mutual friend Clell Miller. Despite the loss of three of your companions you are ready to resume your career in banditry.
The four of you arrive at the Shepherd Farm where you hide out for a time until, less than two weeks after the Russellville Robbery John returns to the Farm with a bombshell: all four of you have been identified as participants in the Russellville Robbery and warrants have been issued for your arrests.


"We need to split up again," John declares. "I'm going back to my farm, you stay here Ol. George, you go and hide out at the Miller Farm. Who do you want to go with Bill?"


You consider who would be best to hide out with and where you consider safest.

You stay with Ol at the Shepherd Farm

You stay with Ol hiding out at the Shepherd Ranch while the other two clear out and for three days all is peaceful. One morning you hear a knock on the front door and you hear Ol go and open it. "Hello Ol," a voice says. "I am Detective Bligh, this is Detective Gallagher and you are under arrest." There is a bang and a yell that sounds very much as though Ol has just hit someone with the door and then Ol bolts into the kitchen and races for the back door, pulling a pistol from his pocket as he goes.


You have two swift choices to make, you can either follow Ol out the back door or run through a door that leads to a bedroom. From the bedroom a second door opens into the hall and you might be able to slip back through the front door as the Detectives run through, though the plan is a risky one.

You follow Ol out the back door

You follow Ol out the back door and spring across the yard outside towards the safety of some trees, pulling your pistol from your pocket as you run. The two Detectives follow you both outside and begin shooting, Ol goes down first with a bullet in his back. A second later you are hit in the back of your head and your world ends in an explosion of light followed by endless darkness. Both you and Ol are cut down and killed in a series of raids that also bring John and George's careers in banditry to an end.