Year 378 of the Second Era


Sure you've done crazy things in the past, but this is no time to try and accomplish the utterly insane. Especially when the chances of success are so very low. Better to live and keep your chance of saving Liliana alive rather than to throw it away on the unlikely chance that you'll be able to save some random nobody.


Despite this fact, you still wince when you see the wyvern's mouth snap down on the griffins hindquarters. The scene turns into a bloody mess, and you can't help but look away as the griffin (or at least what's left of it) and its rider plummet down to the battle below. 


You feel a pang of guilt, but you push it away by telling yourself you couldn't have done anything anyway. Yet, somewhere in the back of your mind, you don't believe this. 


Not too long after that you are dropped off on the ramparts you were originally guarding. Much is different. Several chunks of the wall are missing, and many soldiers lie dead on the ramparts. The wall you once guarded no longer carries that symbol of boredom and ease in your mind. It is readily replaced with the memory of blood spilt, and comrades dying. 


Over half of division two is either dead or incapacitated. Division on was doing better, but the griffin that was killed only moments before plummeted right into their line. That turned out to be the turning point in the kobold's favor, and now division one is slowly being pushed back against the wall. The griffins are locked in a very deadly battle with the rest of the wyverns, and don't seem at all in a position to help the human forces on the ground. 


You aren't sure what you could do to help in this situation, for it looks like your defeat is inevitable. The griffins won't be able to kill the wyverns fast enough to help division one avoid getting slaughtered, which division one is mere minutes away from. This leaves you with a few honorable choices and one dishonorable choice.

You abandon them

Year 378 of the Second Era


There isn't anything left for you here but death. And you cannot die. Your goal is to save your beloved. Liliana. You don't have time to be caught up in border battles where death is a likely possibility. Your life is not your own anymore, for if you die, then Liliana will as well. 


With most of division two destroyed and with what's left of division one, there is no one to see you leave. You jog along the ramparts, and away from the battle. You pass the signal fire you lit and head to the next watchtower over. They keep food and water storage in the towers, and if you were to have any hope of deserting and living then you would need supplies. You move quickly, and gather food, water, flint and steel, extra arrows, a shield and everything else you could possibly need. After gathering it all, you head to the very bottom of the stairwell and tower. A large iron gate-like door greets you. It is quite the durable piece, and nothing less than a battering ram would be able to break through it. Or perhaps a wyvern flying at breakneck speed... You push that foreboding thought from your head and walk through the iron doors. 


A slight breeze pushes against your face. You're far enough from the battle that you can only barely hear the roar of the wyverns fighting. you take a breath and look at your next destination. The green of the forest is all that will greet your eyes for an indeterminate amount of time in the future. This is the only way to go. The penalty for desertion is death, so there is no way you are going to stay here. Your only option is to move forward in your search for Liliana. 


You take a deep breath, ready yourself mentally, then enter into the Lost Realm. You don't get very far in there, however, before you run into kobold reinforcements. They number over ten, and you are no god though you do manage to take a few out before succumbing to multiple stab wounds.