Iknow5/Text_Adventures huggingface dataset:
Recognizing it would be suicide to remain on the ship any longer you dive into the sea and wade towards one of the four boats the sailors of the Pandora have succeeded in launching. You are hauled aboard and watch as the last of the HMS Pandora vanishes from sight. It takes with it four of your companions were still manacled to the ship: Midshipman George Stewart and Sailors Henry Hillbrant, Richard Skinner and John Sumner.

Together with your ten surviving companions you join the other survivors in a three-week open boat voyage, not unlike that Bligh endured two years before) to Coupang in Timor with no mishap. From there you travel on to Batavia on Jakarta and from there take passage aboard the HMS Gorgon, arriving back in England in June of 1792, nearly five years after you left her aboard the Bounty.

It is good fortune for you that William Bligh is not in England at the moment, having left the previous year to fulfil his mission of taking breadfruit from Tahiti to the slave plantations in Jamaica. Many of your former comrades are in England however and seven (Sailing Master John Fryer, Boatswain William Cole, Gunner William Peckover, Carpenter William Purcell, Midshipmen John Hallett and Thomas Haywood and Seaman John Smith) have been recruited to testify against you and your companions in your trials that August.

For four of your companions the trials are an easy affair: Carpenter's Mates Thomas McIntosh and Charles Norman, Armourer Joseph Coleman and Seaman Michael Byrne are acquitted when letters are produced written by Bligh confirming they wanted to join him in the boat but were unable to due to lack of space. For you and six of your companions things look much more dangerous and all of you are keen to argue you took no active part in the mutiny but need to explain your failure to act.

Your companions intend to do this in two ways. Midshipman Peter Heywood, Boatswain's Mate James Morrison and Seaman William Muspratt intend to claim they were too confused by what was happening to act. Seamen Thomas Burkett, Thomas Ellison and John Millward intend to claim they were too intimidated by the Mutineers and that they intended to recapture the Bounty at a later date if they could find support among the crew. You need to choose which defense line you go with.

You too intimidated to act

You decide to go with the claim that you were too intimidated by the Mutineers to act but the Judges refuse to believe it. You, Burkett, Ellison and Millward are all sentenced to death while Heywood, Morrison and Muspratt win pardons. Your sentences is scheduled to be carried out aboard the HMS Brunswick in Portsmouth Harbour soon after the trial.

On the scheduled morning you and your companions march out in silence onto the ship's deck. Some of your companions insist on their innocence or beg for mercy but as the noose is slipped over your neck you remain silent. On the word of command all four of you are hoisted into the air and after a few seconds of frantic kicking it is all over: you have paid the ultimate price for your part in the Mutiny on the Bounty.
You stay in the village while a large band of Tahitians leave and return later with Thompson's bloodied and battered body. After the killings of Churchill and Thompson things settle down and the remaining fifteen of you live peaceful lives on this island paradise for one more year. The calm is broken again one spring morning by the terrifying sight of a large Royal Navy vessel sailing steadily towards the island. It anchors offshore and several boatloads of heavily-armed sailors are soon rowing towards shore.

Some of your companions, notably the Bligh Loyalists who were detained against their will, are in favour of surrendering at once while others propose hiding out in the island interior and on other nearby islands in the hope of eluding capture. You know if captured all of you will be taken back to England and tried for piracy: if found guilty you know you will dance on the end of a rope.

You hide in the island's interior

You and most of the others scatter into the island's interior and hide. You avoid the others, steal a Native canoe one night and paddle to an isolated little volcano jutting out of the sea to the east called Mehetia. You manage to hide out here for nearly a month, surviving on nothing more than rainwater and a few fish you manage to catch in the sea and eat raw, as the island has no vegetation.

Eventually, on 16 April a party of sailors lands on the island and searches it in detail, finally finding you hiding under a rock, too weak to resist capture. You are taken aboard the ship where you find you are the last of the mutineers on Tahiti to be captured, the others all having been found at least a week before. You are clapped in irons and secured in a makeshift prison on the ship's quarterdeck.

You learn that after the Mutiny Bligh sailed his overcrowded boat to safety and returned to England with eleven surviving companions out of the eighteen who were in the boat with him. He reported the Mutiny to the Admiralty who dispatched this ship, the HMS Pandora, to Tahiti to arrest you all. You and your fourteen companions are questioned on the whereabouts of the other nine Mutineers and the Bounty but you can only tell them that you last saw them sail away in the autumn of 1789.

The Pandora leaves Tahiti that May and spends the next three months scouring the Pacific for your remaining companions but finds no trace of them. One day the Pandora suddenly runs aground off the Great Barrier Reef. Despite desperate efforts that go on for twenty hours the damage is too severe to be repaired and the ship starts to sink increasingly fast. Finally, in desperation the order if given to abandon ship.

For a few moments it seems that you and your fellow prisoners will all be left shackled to the quarterdeck to drown but as water washes over the main deck a sailor remembers you all and runs up to unlock your leg irons. He gives the keys to you and orders you to unlock the rest. You have managed to free ten of your fourteen companions when the Quarterdeck vanishes beneath your feet into cold clear seawater. Your remaining trapped companions shout for help.
You refuse to drink and it seems a sensible decision, McCoy throws himself off a cliff in a drunken fit of depression, plummeting to his death. With his friend gone Quintal becomes more depressed also, drinking more and becoming more violent. In one incident he bites the ear off his wife Tevarua when she fails to catch enough fish one day. Tevarua, herself a heavy drinker, imitates McCoy in throwing herself off a cliff to her death.

Deprived of his wife Quintal takes another one and when Adams and Young protest Quintal threatens to kill them both. He is now moody and unpredictable and Adams and Young confer with you in a secret meeting and tell you that the next time Quintal is passed out drunk they intend to kill him with an axe. You consider whether to join them in this plot or warn Quintal of what is happening.

You 1 January 1799: Pitcairn Island, Pacific Ocean

You warn Quintal of what is happening and both of you are on your guard. It doesn't take Adams and Young long to learn what you have done and a few nights later they confront both you and Quintal with muskets. Before you can defend yourselves your former friends shoot both of you dead, finally bringing peace to the island. They throw your bodies in the sea for the fish to eat.
You refuse to have anything to do with such a dangerous plan and the deserters swear you to silence. That evening, while Midshipman Thomas Haywood is sleeping over the arms chest Churchill, Millward and Muspratt sneak into the ship's cutter and desert. That morning Bligh is furious when he discovers the missing men's absence, suspecting you and Haywood of being involved he orders you both clapped in irons for a week.

Bligh pursues the deserters to Matavai Bay where he learns from Natives that the trio of fugitives traded for a canoe and paddled north in the direction of a small island called Tetaroa. Bligh is set to pursue but the weather turns nasty and for two weeks a storm rages (Bligh has a rage of his own when he discovers the spare sails have rotted into uselessness). Finally, it clears and Bligh sails north to the small island accompanied by dozens of Native canoes.

You and Haywood are still under suspicion so you are not part of the party Bligh leads ashore which succeeds in recapturing the fugitives without trouble. Between the three deserters Bligh sentences them to one hundred and twenty lashes and steers the Bounty back to Toaroa. By now the crew are all seething with quiet discussion about Bligh's disciplinary methods and a week after the recapture of the fugitives you are chatting ashore about the matter with Isaac Martin, a good-natured American sailor.

While you are talking a Tahitian man wanders over to your boat to have a look, a fairly common occurrence. You both ignore him until the man suddenly grabs an iron hoop that has come loose from a barrel and starts running off. Martin yells at you to get him as you both know Bligh is fond of flogging sailors who let Natives steal things from the ship, no matter how small. You both race after the Native and get close to him but there seems to be no way of stopping him short of violence.

You keep running

You continue to run but Martin springs ahead of you and brings the native down with a fierce punch to the back of the head. Martin forces the hoop from his grip and begins returning it to the boat when you both halt at the sound of a familiar, and despised, yelp from nearby.

"What do you infernal creatures think you are doing?" Bligh exclaims running towards you.

"Stopping that man stealing our things," Martin tells Bligh irritably. "As you ordered."

"As I ordered you insolent cur?" Bligh exclaims. "I also ordered no violence towards Natives. You, Martin, twenty-four lashes!"

That evening you watch angrily as Martin is lashed to a tree and whipped by a quartermaster and it is only the intercession of the local Natives, who accept responsibility for the crime, that Bligh reluctantly stops the punishment at nineteen lashes. Regardless, by the time Martin is cut down you nothing but searing anger and hatred towards Bligh.
Word soon spreads among the crew that Muspratt has found what amounts to a brothel in Toaroa, though actually many of the Native women seem happy to perform sexual services in exchange for gifts. One of your fellow seamen Robert Lamb, who often cuts the meat for the cook, decides to sneak off the next time he is in one of Christian's work parties and give away his cleaver in the hope of getting two women at the same time. You have a knife and wonder if that would be worth the same.

You avoid the risk

You remain with Christian's work party while Lamb heads off and he returns that evening looking utterly exhausted but grinning from ear to ear. His good feeling lasts until he returns to the Bounty to find an angry Bligh waiting for him.

"Impertinent dog!" he screams in Lamb's face. "You think a cleaver is not as valuable as your disgusting perversions? Quartermaster, twelve at once!"

By now whippings have become so depressingly commonplace that the crew feel nothing but a dull hostility towards Bligh.
After the death of Surgeon Huggan Bligh orders the Bounty sailed from Matavai Bay to Toaroa, a small bay and village further round the island. The reason Bligh gives is that there are more breadfruit trees there but the crew suspect it is to move them further from the scene of Huggan's death and the temptations of alcohol and women. If that is the intention it is unsuccessful, there are even more of both at Toaroa.

The women are, if possible, even more free with their affections and breath-takingly beautiful, here and one of your fellow sailors, a friendly, bearded man called William Muspratt, comes up to you one day with an excited whisper as you are moving breadfruit trees as part of a party under Bligh. He tells you he has found some exceptionally affectionate Native women who will apparently trade sex in exchange for odd trinkets such as coins, utensils like cutlery or other odds and ends. He tells you he is going to sneak away now and offers to show you where they may be found.

You remain at work on the breadfruit trees

You know your place and continue to unearth breadfruit trees, pack them carefully into pots and leave them ready to return to the ship. Bligh soon notices Muspratt's absence and takes his two quartermasters in search of him. They return with Muspratt a few hours later, the latter having to be helped to walk after having received a dozen lashes for neglect of duty. You are tempted to ask him if it was worth it but fight the urge away.
The Bounty remains anchored in Matavai Bay for the next month while every day Bligh, Christian or Fryer lead a party of men ashore to gather breadfruit trees. You get the impression that the men are working deliberately slowly to prolong their stay on Tahiti, as often as they are able the men contrive to spend time with the Tahitians in their villages. All of the Natives are extremely friendly and the women remarkably so. Christian and, surprisingly, Bligh are fairly relaxed about these interactions between the crew and the women but after a year at sea it would have been very unwise to try to restrain the men.

Bligh inevitably tries however. One day you are a part of a party that is working even more slowly than usual and Bligh is becoming irritable and orders you all to work faster. Repeatedly a sailor called Matthew Thompson, an older and extremely tough man keeps demanding, increasingly more insistently that he be allowed to go into the village. Bligh continues to refuse him. Finally, Thompson has had enough.

"Damn you sir," he growls. "If you were any sort of officer you would know better than to deny your men what they want."

There is stunned silence following this outburst.

You keep quiet

Bligh has gone very pale.

"Damn you Thompson for a mutinous dog," he growls. "Quartermaster, twelve lashes each!"

The lash is fetched, the blows are landed and another sailor's back is transformed into ruin. Sullen and muttering the crew return once more to the Bounty.
You are all relieved when the beautiful tree-lined round island of Tahiti is spotted. Bligh has been getting on everyone's nerves: he is no longer on speaking terms with Sailing Master Fryer, Surgeon Huggan or the Carpenter William Purcell and he has been grating the nerves of most of the rest of the crew. It is with relief that Tahiti is sighted and within hours hundreds upon hundreds of canoes packed with scantily clad but cheering Tahitian men and women surround the Bounty. The women are a particularly lovely sight.

After a week anchored offshore Bligh sends Christian to lead a party of nine ashore in the ship's cutter to begin setting up tents and making a camp for the crew to use while they gather the breadfruit. You are part of this group and are left with another sailor called John Adams to guard the boats. Adams is a clever young fellow and the two of you are chatting when you notice a pair of young ladies eying you from behind some nearby huts. When they see you looking they glance at each other and giggle.

Like all Tahitians they are dark skinned and wear nothing above the waist, their full breasts and brown nipples peep out shyly between the strands of their long black hair. They seem to have more than a casual interest in you and Adams nudges you in the side and points at the women grinning. He suggests you go over, introduce yourselves and keep the young ladies company for a while.

You think of England and continue guarding the boats

Steadfast, British and sex-less to the last you resist the temptation of attractive women and stolidly remain in the boats while Adams goes off to try and get laid. You are still in the boat when Christian and his party return. After hearing where Adams is from you Christian laughs and calls him out of the hut, he emerges hastily buckling up his trousers. With many a light-hearted jibe you all return to the Bounty.

Bligh is not so amused, when you return he curses Adams for a scoundrel and orders him lashed twelve times for interfering with the Natives. Immediately the previously cheerful mood evaporates and you all stand around stone-faced as Adams is mercilessly whipped .You help him back to his hammock that evening and all around you can hear angry mutterings about Bligh.
Valentine's death sends the crew's spirits plunging low and Bligh decides to raise morale by instructing the crew to dance a jig to the tunes of a half-blind fiddler he has brought on board. The last thing the crew feel like doing is dancing but the sailors obligingly force themselves to their feet and dance wearily to the tunes the fiddler plays. You are dancing when you notice two men are remaining seated.

William Brown, a mild scientific man who Bligh brought on board as a botanist to take care of the breadfruit plants is talking quietly to John Mills the Gunner's Mate, a tough and unfriendly older man. You see Fletcher Christian go over and encourage them to dance but Mills shakes his head emphatically and Brown lowers his head. Christian shrugs and walks away.

You keep dancing

You continue to dance but moments later Bligh shouts for the music to stop and storms towards the seated men.

"Why are you not dancing like the others?" he demands.

"It does not seem like an appropriate time for that," Brown says quietly.

"Damn you for contemptible rascals," Bligh cries. "Both of you will have your grog stopped from now until we reach Tahiti."

Mills glares back at him with a half-smile on his face as Bligh turns, returns to his former position near the helm and orders the fiddler to keep playing. The punishment is a harsh one but not as bad as it could have been: a week later you reach Tahiti.
After the lashing of Quintal you and the rest of your crew go about your duties quietly and you soon come upon Cape Horn in atrocious weather. For over four weeks Bligh tries to sail the Bounty into the face of a terrible wind, tacking into the face of a gale. You and several other sailors come down with fevers, brought on by constant exertion in freezing rain and tiredness, and finally Bligh admits defeat and turns the ship east.

You will sail to Tahiti east, around the southern tip of Africa instead. Despite the storm damage the Bounty makes good speed and arrives off Cape Town on the tip of South Africa after a month of sailing. Bligh steers the Bounty carefully into the busy harbor and you and another sailor called John Williams are sent to sound the depths with a lead line. You are both feeding the rope out when the lead snags on some rocks far below. Because the Bounty is still going pretty fast the rope starts sliding rapidly through your hands cutting them badly.

You let go

You are not going to get your hands sliced open for a lead and line and you and Williams both release the rope. Like a demented snake it zooms across the deck and over the rail, landing in the sea below with a splash. You are both standing there blowing on your burnt hands and cursing when you hear a familiar high-pitched cry and look up to see Bligh striding towards you both.

"You incompetent mongrels!" he snarls at you both. "You think that losing that lead is a small thing? Six lashes each for neglect and dereliction of duty!"

The lash is fetched again, you and Williams are roped to the mast and the Quartermasters begin whipping you both, drawing blood. Bligh watches emotionlessly until it is all over and then he turns on his heel and returns to his cabin.
After leaving the English Channel the weather does indeed improve and you stop off at the Canary Islands for a week. Spirits are high as you sail onto the southwest bound for Tahiti, an island which you have heard of but have no idea where it is. You gather Bligh intends to sail around Cape Horn, the southernmost tip of South America, to get there. The ship is sailing so well Bligh decides to promote a protégé of his called Fletcher Christian from Master's Mate to Acting Lieutenant, effectively making him Bligh's deputy.

Like everyone else on board the ship you like Christian. He is a cheerful and very likable young man, though a slightly sensitive soul who takes a solicitous interest in everyone's welfare. His promotion comes at the expense of the Sailing Master John Fryer, a professional man, whose strong, independent opinions seem to irritate Bligh. He takes Christian's promotion without a word but some of the crew are not so subtle.

Matthew Quintal is one of your fellow seamen, a young Cornishman and a natural-born trouble-maker, always looking for an opportunity to make a little mischief. One morning he is scrubbing the deck close to where Fryer is sighting the sun with a sextant and begins to mock Fryer about Christian's promotion, lightly at first and then more harshly when Fryer shows no response. Some of the other sailors standing nearby are exchanging glances and grinning.

You stay quiet

You stay silent as Quintal continues to jeer Fryer, who largely ignores him, replying with brief, disdainful sentences. Suddenly you all jump as a bizarrely high-pitched cry rings out from further up the deck and you all glance up to see the comical form of Bligh striding towards you.

"You infernal scoundrels!" he roars. "How dare you cowardly rascals show such insolence and contempt for Mr Fryer! Mr Fryer, how came you to permit such a thing to happen sir? Twenty-four lashes sailor to remind you of the proper way of addressing your superiors! Master-at-Arms, fetch the lash! Quartermaster, prepare this man!"

Quintal is seized, the shirt torn from his back and he is lashed to the mast. The Master-at-Arms approaches with the cat o'nine tails and begins flaying Quintal's back. Soon blood is pouring down his backside and legs as the flesh is stripped from his back but Quintal takes it all in silence. The crew also watch in grim silence until the punishment is complete.

"May that be a lesson to you all!" Bligh declares.