The old woman seems to think about your answer for a moment. "Nothing." She says to herself before a ghostly smile twists her lips. "Nothing, yes I think that sounds right. Very good child. Thank you for answering poor Old Nana's riddle. Now I can finally get some rest. You go on through the door now." And with that, the rocking chair stops rocking and the ghost of the woman and her cat fade away into nothingness.


Opening the door leads you to a staircase. As you descend these stairs you can hear all sorts of strange noises. Scuffling, squeaking, flapping of wings, hooting and howling, you expect to find a collection of animals caged at the bottom of the stairs. Instead you find a circular room with ten doors all the way around, each with a picture of a different animal engraved on the door.


The noises begin to quiet down and the ghost of a dark haired, rather scruffy looking man appears in the centre of the room with a hawk perched on his arm. "So, you made it past Nana did you? Poor old bat's been trying to solve that riddle for damn near fifty years now. Well I suppose it's my turn then. Glad to meet you kid. I'm the games keeper here abouts. Master told me we had new company and he sent me down here with a riddle for you, to help you choose which door to go through. Give it a good think before you open one, alright?


Wings as black as a moonless night.


Only ventures in the light.


Long tail, sharp teeth, legs of eight.


Find my name or meet your fate."

You open the door engraved with a Wolf

You open the door with the wolf engraved on it and the game keeper nods with approval. "Good job kid. Did you put together the first letters of every sentence or was it just a lucky guess? Either way I suppose it's time for me to move on. Good luck with the next riddle, but watch yourself. I hear there's a killer on the loose in the tower." You want to ask the game keeper more but by the time you turn around both the man and the hawk have already vanished.


The doorway leads to a large dining hall with one great table, decorated with candles and long enough to host a royal banquet. The plates, cutlery and candle sticks are all covered in dust and all the seats are empty save for the last five at the far end, all of which are filled by ghosts.


Two men sit on the left of the table and two women on the right. Judging by their clothing they are all servants of different standing within the tower, but at the head of the table sits a young woman about your own age, just barely into adulthood. Both her fine velvet dress and the refined way she sits show her to be a woman of noble birth.


"Have you come to free me from my torment?" The noble woman asks as a ghostly tear runs down her cheek. "My father sent me here to become the Wizard Lord's bride, but while I was a guest in his tower, the scoundrel had me poisoned by one of his own servants. I cannot be free until I know who my killer is. All I know is that it is one of the four sitting at the table, and that only one of them ever speaks the truth."


In unison the four servants all turn to you and begin to argue in their defence.


"The maid is the murderer." Says the butler.


"The cook poisoned the princess." Says the maid.


"I didn't kill the girl, I swear!" Says the gardener.


"The maid is lying." Says the cook.

The butler dunnit!

Feeling rather confident in yourself, you walk past the servants to stand next to the noblewoman at the head of the table. "I think I know who murdered you!" You tell her proudly, seeing her face light up just about as much as a pale white, ghostly face can. "It was…" But before you can finish your sentence, you feel cold, sharp steel plunging into your back and the young ghost woman screams as you fall to the ground in a pool of your own blood. Looks like you got it wrong. Still, look on the bright side, maybe some day some other poor sod will find themselves trapped in the tower and they'll get to solve the mystery of who murdered you! That side's really not all that bright is it?