Just because he's acting reckless doesn't mean you're going to, you're going to play upon your strengths and keep as far away as you can.

You ride your horse around the outskirts of the village, readying your bow the whole time. When you can, you fire at the Quillar attackers. As quick as they are, they aren't really paying attention to you and you manage to get in some good shots. A couple of head shots even.

At first they don't realize where the all the arrows are coming from, since Wessel is giving them a hard enough time with the chain lightning. You're sort of glad you decided to stay on the outskirts. Wessel is having such a "good time" blasting the Quillars, he's probably causing a lot more collateral damage in the process.

Eventually the Quillars start to retreat. This is when you get into a little more trouble as you happen to be right in the direction of where they're running! They still look scary and they get even moreso as they get closer. The worst has to be their shrieks. It's unpleasant to hear to say the least.

You ride out of the way, but your horse isn't fast enough and is peppered by quills. You catch a few in the leg yourself and you're thrown from the horse as it reels in pain, before collapsing.

Feeling the pain you scramble for cover behind a nearby rock. Fortunately the quills don't penetrate that. Most of them are content on just running away, but one straggler decides to try to get one more kill before leaving. That kill of course happens to be you.

The Quillar makes its high pitch shriek as it runs towards the rock. You don't have time to ready your bow before its high jumped over the rock and on the other side of you. You quickly draw your weapon and swing it blindly as you turn around. Luckily your blade catches the side of its head, killing it. At last you collapse from the pain in your leg.

While you're pulling out quills, Wessel and another Zalan soldier come to meet you. Wessel doesn't look any worse for wear, but the soldier looks very tired and obviously has wounds of his own.

"There you are, lying down on the job I see." Wessel mocks.
"Are you alright?" the other soldier asks.
"Yeah…Agh. I've gotten bitten in the leg by a Kobold before. Feels nearly the same except these quills go in a lot deeper."
"Glad you guys came when you did. We were just doing a routine patrol when these quill bastards came out of nowhere! They're getting bolder and attacking in greater number, we need more reinforcements."
"Yeah, well good luck with that. The Tulan border is the primary concern. Besides I'm here now, I predict that this infestation will be over soon now." Wessel boasts.

"Any…way. My name's Tylir. I'd introduce you to the rest of my squad, but they're all dead now. Even though it was the heat of battle, I couldn't help notice how well you picked off several of those Quillars with one shot. That was pretty impressive."
"Thanks."
"Hey! What about me? I'm the one who noticed you getting attacked in the first place! I'm also the one who saved your ass!" Wessel interrupts again, he's starting to get annoying at this point, but Tylir doesn't seem bothered by him.

"Everyone did their part. Okay, since I'm here I'll take you to see Captain Vhalat, I'm sure that's who you were sent to report to, oh and wizard while your skills may be appreciated here, I'd advise you to cut down on the boasting. Captain Vhalat isn't fond of it, and to be quite honest the other two wizards we had here were more experienced and they still got killed."
"Hmm, well perhaps they lacked the natural skill that I of course possess."

At this point you and Tylir just roll your eyes and get moving.

You travel through a couple of other villages and it's pretty depressing. You see stacks of bodies being buried in mass graves while most of other Retlad citizens look thoroughly defeated. A few look in your direction, but don't look too much, it's like they don't really expect you to succeed. Not exactly inspiring.

Soon you arrive in the town of Glaf. It would appear that the Zalan contingency sent here is staying in one of the bigger Retlad towns rather than the capitol. Ryan also says that the Quillar infestation is worse around here too, so the captain suspects that whatever lair they're crawling out of is nearby and can hopefully located and cleansed.

The town itself resembles a small Zalan fort rather than a proper Retlad town, as a sturdy wall has been erected around it. The people seem to look a little more hopeful though. Tylir goes on to say that he thinks that the Retlad citizens are actually starting to prefer Zalan presence especially since their on government has been pretty ineffectual about the whole invasion. The Retlad army has only focused on defending the capitol. The Retlad royals appear to find their lives more important than anyone else's.

Eventually you're brought before Captain Vahlat himself. He looks up from the map he's inspecting and addresses you and Wessel.

"Ah, I see the Empire has seen fit to send me reinforcements…wow, twice as many as I thought I'd get. Private Tylir where's the rest of your squad?"
"Um…dead sir."
"Of course. (sigh) So what's your problem private? Why is your leg wrapped up?" Vahlat asks you.
"Got into a fight with the Quillars sir." You answer.
"Oh?"

Tylir at this point interrupts and tells of what happened. Wessel looks like he wants to expand upon his deeds, but Vahlat's appearance is a little imposing and he was already warned once, so he keeps his mouth shut. Vahlat soon addresses you again.

"Well it would seem you two have already proven yourselves useful. A lot more useful that what passes for the Retlad army, but of course that isn't hard. Wizard, I certainly hope you don't intend to use this place as a chance to show off all the skills you learned in your fancy Nuro college. One of your predecessors did that as well, and as you can see he's no longer here. As for you, I hope that you can do a better job of keeping out of the way of the quills next time. Most don't get a second chance. Alright that's all for now. Our group is being housed for free at the Inn down the street. Free food as well, but don't go overboard, its being rationed. You want more food or anything else you'll have to pay like everyone else. I suggest though that you don't do any heavy carousing. This is a high alert situation and we could be going to battle at anytime. Dismissed."

You, Wessel and Tylir all leave at this point. Tylir goes on to show you where the Inn is and a couple of other places, but after today you just want to rest and retire to your room early. You rest your leg and begin practicing your lute. This puts you in better spirits.

6 months pass…

The Quillar invasion has nearly been eradicated. Most of the major lairs have been located and cleansed and you certainly contributed greatly to this effort. Besides your combat abilities, your tracking skills definitely came in handy a lot.

You've become somewhat recognized among Retlad citizens due to your actions and the lives you've saved. The word "hero" has been used a few times though you definitely don't think of yourself as one. In your free time you spoke with the citizens, a lot more than your fellow soldiers though. A few of them even convinced you to play for them when they noticed your lute. It took a little prodding, but eventually you gave in fully expecting to get booed, but to your surprise, you got applauded instead. Your playing didn't just boost your spirits it seemed. Whenever you could you played a little bit for people in what little free time you had. Never did you think that you'd be playing for any kind of audience, let alone an appreciative one.

It definitely hasn't been all sunshine though; you've seen a lot of people die. More than you ever wanted to actually. You'd made friends with Tylir shortly after your first meeting and he died only a couple months later. You'll be glad when every one of these Quillar creatures are all dead though, all they've done is cause misery.

You've got them on the run now though. You're preparing for an attack on another one of their lairs, when Captain Vahlat calls everyone to see him, he doesn't look enthusiastic about whatever it is he has to tell you.

"All right I'll be brief. As much as I hate leaving a mission unfinished, we're getting pulled out of here effective immediately. Major news is that Nuro has undergone a fucking disaster that needs to be put down like yesterday! All governments friendly to the City State of Nuro that can spare the manpower are to send help. We would be one of those. I hope the Retlad army is just competent enough to finish up what we started in their own country."

Wessel immediately pipes up upon hearing about this revelation.

"What happened in Nuro? What's going on?!"
"What's going on? From what I've been told a whole bunch of your kind raised a shitload of undead and unleashed a bunch of hostile demons on the place! The entire city was overrun. Reports are already stating that small packs of demons are running around the nearby countryside. Most likely in the direction of the Tulan Kingdom. Not sure what that means with our border war with them, but I only see it getting bloodier around there. In any case, our job is to head to Nuro, before the undead start following suit. I hope you're all ready for this, because this is going to be a lot different that fighting Quillars."

You look around and see a lot of fear wash over faces and rightly so. Necromancers have a bad history on your world. When you were little you still remember hearing the tales of the Great Lich Lord that existed centuries before you were even born. He almost took over the world. Those stories gave you nightmares as a kid. The possibility of having to face something remotely similar even on much smaller scale doesn't make you feel too well.

You stay in the army

Despite your fears, you've always had a sense of duty and responsibility, something that probably won't ever completely go away due to how you grew up. You're not running away, you did join to help provide for your family after all.

Before your company packs up and leaves Retlad, you write a quick letter to your family and hand it off to a messenger. Many of the Retlad citizens aren't too pleased to see you leave, but they don't really have any say in the matter, just like you don't. There isn't much talking on the trip, though, everyone is pretty silent. Wessel however is doing enough for everyone.

"I can't believe something like this happened! Nuro was a beacon of enlightenment and well prepared for situations like this! I…can't believe this didn't occur without some sort of demonic influence. I'll bet that Mr. Demar had something to do with this! I remember taking his class and he was always a creepy bastard. Before I could graduate I had to take his conjuration 101 class and he didn't like me because I had made several logical arguments to as why that branch of magic should be outlawed altogether. And it's obvious by what happened recently that I was right! Nevertheless I did all the required work in the class and I still got a B! Way to fuck up my perfect record! I get the same grade as some bumbling idiot who summoned up a Nurk Beast that he lost control over and bit off someone's hand! Where is the fucking justice?"

Once again, Wessel has turned the topic to focus on himself. Happily Captain Vahlat tells him to shut the fuck up.

You'll be near Nuro soon and your company makes camp for the night. While all of you are on edge from what will come tomorrow, someone finally says something.

"Hey farmboy, play us a song on that thing."
"…what did you want to hear?" you ask, not expecting to be called to play under these circumstances. In fact it just occurred to you that you've never played for anyone in your company! You assume that they all knew that you did, but they just were never interested enough to stick around and listen to you before.

"I dunno, play whatever it was you used to play for the Retlad citizens…it seemed to make them happy."

You pull out your lute and take a deep breath and start playing. At first you're just concentrating on the strings and making sure you don't mess anything up, but when you look up, you can see that everyone in the camp is listening intently to your music, even Wessel. Tensions seem to have decreased. It's like a wave of calmness has struck the camp. You never believed your playing could have that much of an effect on people. Eventually the song ends and the Captain tells everyone who isn't on watch to get some sleep. He then takes you aside.

"Heard your playing…damn shame that you're here. You really should be doing that instead." Valhlat remarks.
"I know."
"Hm. I know you joined mainly to help support your family."
"Yeah, I just hope I get to see them again."
"Bah, don't start talking like that. I've seen you with a bow, you pluck that thing even better than that lute. You've been in battle before and survived, I see you doing it again."
"I sure hope so, its just I dunno…the undead…I've heard stories."
"Yeah, everyone's heard the stories, but stories tend to be exaggerated. Now I dunno about what happened centuries ago, since I wasn't there, but I HAVE fought the undead before. One of my first assignments was taking care of some minor undead incursion in a little village. Some asshole stumbled upon an ancient scroll and started reading the goddamn words on it out loud. They look a lot worse than they actually are. Most of the time they're incredibly slow, and easily dispatched. Its mainly a psychological advantage from all the stories people have told about them that cause this quaking fear in most folks."
"Well I suppose, but what about the necromancers?"
"Feh, they're wizards and just like all the rest their arrogance is their undoing. Most of these so-called necromancers are half-assed ones that get killed by their own undead troops. Anyway, get to sleep; you want to be fully alert for tomorrow's battle. It still won't be a walk in the park, but it's not going to be a death sentence."

You take the Captain's words into consideration, but in the back of your mind before you go to sleep, you're thinking "But they can't be that half-assed, they successfully took over Nuro…"

The next day arrives and you finish your trip to Nuro and that's when you see the city for the first time. You always wanted to visit it after hearing about it from Wessel, but even from this distance it doesn't look like anything he described.

"By the gods…what…" Wessel slowly whispers.

The stench of death is thick in the air. You see thousands of bodies outside the city gates and they aren't lying down either. They aren't advancing either though. There just standing there like…well zombies.

Your company isn't the only one here though, there are a few others awaiting orders. You see one from the Brot Kingdom and another from the Azi Republic. Thankfully there's another Zalan one as well to boost your numbers.

The respective captains acknowledge each other's presence, a short meeting is made and then the inevitable comes. The attack.

At first things seem to go well. All ranged troops are ordered to fire upon the enemy who are still just standing there. Arrows pierce zombie brains, gunshots destroy skeleton bones, spells blast at walls and it seems very easy.

Then from the battlements of Nuro a few figures begin casting a few offensive spells of their own. It's at this point a charge is made towards the city.

"When you get in range aim for the fucking wizards! Don't fear these rotting meat sacks! We're the fucking Zalan army! We don't lose!" Captain Valhlat shouts.

Fine words, but they do little to uplift your impending sense of doom. It doesn't help that the sky goes completely dark while you're marching towards a bunch of undead and at the same time hoping you don't get hit by a wizard's spell. In the distance you briefly see a cleric from the Azi Republic riding a horse by himself. He appears to be calling upon some sort of holy might from whatever god he worships since a blue protective sphere appears around him. The next moment he's hit by a black ray that goes straight through the sphere and his life is gone. Not even his god could protect him.

As you get closer, you see that the undead soldiers still haven't moved, but there are significantly less of them as they continue to fall from ranged attacks. However, now other undead pop up on the walls of Nuro holding bows of their own.

"SHIELDS!" Captain Valhlat shouts.

More of your side falls and now you're so close you can smell the death in the air. The undead troops are now finally moving to do battle with your side. You attempt to target the robed figures on the battlements, but of course it's very difficult in all this chaos and your fear.

You mostly only get the undead archers. Wessel is a little more successful is downing an enemy wizard.

"Ha ha! Don't you realize I graduated top of my class?!" you hear him shout.

The gates of Nuro are being broken down and despite the horror you've already seen, this battle still seems hopeful.

Then a black cloaked hooded figure sudden appears on the battlements. You see him merely raise his arms briefly and that's when you get the very real feeling that hope is lost.

Ghostly spirits come through the walls of Nuro making worse shrieks than when you fought the Quillars. At least they were living creatures. These drain lives at but a touch and there isn't enough magic to fight the incorporeal creatures properly. You see the Brot Kingdom's company break and run, but unfortunately for them and you, your possible retreat has been blocked. All the soldiers on your side that fell have now suddenly been raised, the undead soldiers that were killed have been raised as well. You're fighting in the front, from behind and in some cases from within. It's chaos.

"Shit, I'm going to die today…" you whisper to yourself.

Captain Valhlat is knee deep in the dead, but this figure who's apparently changed the tide of battle hasn't escaped his attention. He points to the figure and barks orders at the top of his lungs.

"KILL HIM! SHOOT THE FUCKER! DO IT! NOW!"

You attempt to shoot the figure

You're scared shitless, but somehow you manage to maintain your composure and aim for the hooded figure on top of the battlements.

You let an arrow fly and your aim is straight and true, but unfortunately it's blocked by some sort of magical shield. Even Wessel's spell dissipates before it.

Now you see that all hope is lost and you attempt to escape, but the precious few seconds you spent aiming your bow on a fruitless killing attempt has resulted in you being surrounded and overwhelmed.

You feel the rusty steel of a sword plunge into your side, followed by extreme pain. You turn to strike down the grinning skeleton warrior who's just limited your life span. You strike a couple more corpses before you're brought down by an axe to the skull, splitting your head open and causing your brains to leak out uselessly into the now blood soaked battlefield.

You fall and die, only to rise again as just another zombie drone for the growing undead army.