Iknow5/Text_Adventures huggingface dataset:
Pressing the play button, you hear a voice start speaking from the recording. It's clearly been distorted, but you can hear the words well enough.

"Hello, Ciara. For most of your life, you have been a victim. But, you have never truly tried to rise above this victim status you have held for so long. Within this room, are photographs of your childhood. Your pictures progress from a happy little girl to that of a criminal, but what fueled this change? For years you have been too busy blaming others and using past wrongs against you as an excuse for your own misdeeds. Today, you will face your inner demons. Beyond the door of this room wait a series of tests. But, first, you must prove to yourself that your life is worth more than the addiction that rules it. The door out is locked and the key is within your reach, so is your drug of choice. Will you reach for the key to your freedom or will you stay a slave to your addiction? Live or die, Ciara, make your choice."

The tape goes silent as you feel fear start to take over the haze of cravings and the pounding of the migraine in the back of your skull. Looking around, you spot the door and hurry to it. Just as the tape said, it is locked with a heavy bolt. You've never seen a door like this before, it's solid steel and doesn't budge when you push against it. The bolt has a keyhole in it, but you don't see a key anywhere.

Looking around, all you can see are pictures hanging up illuminated by the flickering candlelight, some photographs on a crate surrounding by a circle of candles on the floor, and what looks like a binder laying on the floor in a dark corner of the room.

You look At The Binder On The Floor

Walking over to the binder on the floor, you pick it up and move back into a better lit area of the room.

Opening it up, you find an old family scrapbook. The first few pages are filled with family pictures and little notes that your mother had written about them, but as you flip through the pages you find that your mother's scrapbook has been changed. The pages show mugshots from your teen years, progressing on into recent ones.

It's a stark change as you look at each picture. You go from from a beautiful young girl to a battered junkie with each page you turn. The final page has the words 'Cherish Your Life' written in flowing script on the back.

What was there to cherish about your life exactly? This entire thing is fucked up. You've heard of the Jigsaw killer and the horrific things he does to people. But, what would he know about your life? There is nothing to cherish and no one would miss you if you die here.

In fact, you're sure the only person that might even notice your absence is your drug dealer would likely forget his regular customer after a few days .
Azula giggles. It amuses her to see so many metal men run around. They always stand still or walk behind her, but now they seem frantic. They bend away the fire from the stupid, ugly painting. fears their red armor and spiky helmets, but not Azula. No, she's a big girl who doesn't feel scared.

"Azula!"

The girl feels scared as her mother stands in front of the… What was the word? Tapestry! It's a tapestry. Mommy trembles. A tear falls down her face. Why is Mommy sad? I bended fire!

"What did you do, Azula?" Azula lowers her gaze. How come Mommy gets so angry at her and only her? She smiles at everyone else, well, except for Daddy.

"I…" Why am I in trouble? "I bended fire, like Daddy and Zuzu."

"Tell me the truth. You're two. No one bends fire at two. It was rare for Zuko to bend fire at only four."

"But I am tellin' the truth." She crosses her arms.

"Did you hide the candles? Please tell me the fire you burned this with isn't still burning."

"I burned it with my fire!"

"You burned my only reminder of my family. Stop lying."

"I am not lying. I am your family!"

She stomps her foot on the ground. The rug catches on fire where her foot made contact. Unlike before, pure joy, now she feels afraid. Will Mommy be angry about this too?

Instead of saying anything else, Mommy walks away in a hurry. The metal men, maybe they are called guards, bend that fire away too. She watches. They do it so easily. Why doesn't Mommy yell at them? They bend, but she doesn't mind. Why doesn't Mommy love her?

"A… Azula?"

She turns her head. Zuzu stands in the doorway, eyes wide. Zuzu burned something too when he first bended. It was part of Mommy's dress, a pretty and black one. Mommy was so happy when that happened even though the fire made her skin look a little red on her hand. She loves Zuzu.

"What did you do, Azula?" he asks, echoing their mother's words. Again, Azula lowers her gaze.

You tell Him

"I bended fire."

"Really!" She looks up, and he smiles. "You bent fire? Now, you're like me!"

But Mommy loves Zuzu but not me. Zuzu is not like me.

"No." She points to the tapestry. "I bended fire and burned that. Mommy was angry."

"That was Mom's picture of her mom and dad."

"I didn't wanna." She crosses her arms.

"I didn't say that. Was it an accident?"

"Yes, but I do better. I won't burn more things."

"Good. Maybe we can practice together?"

"Yes!"

Zuzu will help her. She never got to do big kid things with him before.

They hear a new set of footsteps. She turns and sees someone she only remembers seeing twice before besides their nightly, tense dinners. Mommy stands behind him. She looks angry.

"Daddy?" she asks. Zuzu takes three steps backwards.

"Azula, you bent fire."

"Yes." She clenches her tiny fists. Will he be angry too?

"Good job." He smirks. At this time in her life, it scared her. Eventually, she will learn to desire such approval.
Softly whispering, but slowly strengthening, you call into the black abyss: Sir, or madam, I implore your forgiveness. I was napping while reading a book and so gently came your rapping that I scarce was sure I heard you. Please good sir, or madam, make yourself known.'


You look around once more, but no further sounds can be heard coming from the shadows. Strange thoughts and dreams circle through your mind, but still the darkness gives no token. Wary, you whisper with a trembling voice: 'Lenore?' Silence follows, but an echo murmurs back this one word: 'Lenore!'


As you turn to return to the chamber, you once more feel an ominous tingling in your spine. With a beating heart you once more survey your surroundings. The hallway is the same as before, although the dance of dust and shadow has ended, and yet you can't shake of the feeling that someone, or something, is watching you. Suddenly the silence is broken by a ghastly noise, that same noise that led you into this darkness.


TAP TAP TAP


This time it is louder than the last. As your heart once more tries to leap out of your chest, you can feel the air grow colder. Shaking and shivering you try to determine the origin of that dreadful noise. Warily, you turn your head, convinced that an unknown assailant can reveal itself at any moment. Yet only shadows surround you. Anxiously, you keep repeating to yourself: 'There's nothing here but shadows and dust. Tis a leaking pipe that's making that noise, that it is and nothing more.'


Feeling slightly more secure you are about to return to the library, just as the eerie sound returns once more.


TAP TAP TAP   TAP TAP TAP   TAP TAP TAP


Startled, you look around and you notice the door near the end of the hallway. It's there were the origin of that noise resides. As you continue to gaze upon it, the doorknob begins to rattle, turned by an invisible hand, and the tapping sound strengthens.

You scared, yet inquisitive, you approach the energetic door.

With every step you take the rattling gets louder, yet carefully, step by step, you shuffle to the door. Small clouds of dust erupt from the carpet with every carefully placed step, leaving behind a fleeting echo of your path through this endless void. A floorboard creeks as you walk across it, its thundering sound resonating off the windowless walls, mingling together with the ghastly rattling.


Finally, with your heart pounding in your chest, you reach the door. Even up close you can't see what's moving the knob, or what's tapping the door. Filled with fear and bursting with anxiety you extend your trembling hand towards the door. The closer you get, the louder the noise gets. But then, just as your clammy skin touches the cool brass, the noises stop altogether and a deadly silence falls over the shadowy hallway.


You once more feel an ominous tingling at your neck, as if the shadows themselves are massing behind you, waiting for an opportunity to strike, and... You don't want to finish that thought. However, you can't help feeling that whatever's behind that door, you won't like it. Alone in the dark, you try to decide if you'd better...
The lower level of Cassamento's mansion reeks of blood and the strong smell of industrial grade acid. This is where people are taken to to die. Hopefully Helena is alright. You can only pray at this moment.


There are too many guards and too little nooks to hide in to do this quietly. All you can do is head in fast and loud.


There is your first guard right there.

You knock him out; you don't kill anymore, even in these circumstances.

No. Never again, you told yourself. Not after South America.


His back is to you, which makes it easy to creep up on him. You rise up behind him and apply a chokehold. He struggles for a moment, but before long he's out. You drop his unconscious body and continue on.


From there it's down and dirty brawling. Choking them out when they've got their back to you. Taking away guns and beating them something fierce when they don't. You interrogate a few, trying to get Cassamento's location; the first three don't talk, but the last one squeals. Not long after you find your way to the room.


It's all or nothing, now.

You continue

When you enter the room quietly, closing the door behind you with a soft click, the first thing you see is Cassamento standing on a platform with a console. He looks at Helena, who dangles over a pool of acid by a rope. There's a guard not too far away, but he's not going to be trouble; a chokehold puts him out for the count.


"Cassamento," you say, heading up the stairs to the platform, "It's over. Let her go."


"Hmph. I thought you'd be dead by now, you faceless freak," Cassamento spits, "But no matter. Now you get a front row seat to Huntress' death." He flips a switch on the button, and the rope snaps. Huntress begins to fall.

You try to wrangle her in with your grappling hook.

The hook wraps around her. But you don't manage more than that as she falls into the pool of acid. The bright green liquid turns red with blood.


Cassamento laughs.


Soon you have him on the floor choking on his own teeth.


By the time you're done with him his head looks more like a squashed cantaloupe than anything that's alive.

The End

A Month Later...


You find yourself perched upon a rooftop in Hub City, dead eyes staring blankly at the streets below and hands clenching and unclenching every so often.


She's dead. You can't believe it. It seems as though the world has lost color.


You've barely eaten in the last month. Food has lost taste. Your weight loss has been dramatic.


She's dead.


Cassamento paid for what he did. But you can't take any consolation in that.


She's dead.


In the distance a scream pierces the quiet of the night. You find a man holding a woman at gunpoint, forcing her to remove her clothing.


He's dead.


You continue your endless pursuit for justice, kept going by the thought of her.


BAD END
Thinking fast, you pull out your grappling hook and fire, the hook fitting snugly onto a rafter. You don't give yourself time to see if it's holding on tight, however, and instead swing into the path of the falling Huntress. You grab her and pull her back to the platform, to safety.


Helena grunts slightly as she gets up. "Q. Thanks for the help." She looks at Cassamento. He backs away slowly.


Wordlessly, she pulls out her crossbow and aims at him.

You don't. He's got what's coming to him.

You don't even lift a finger. Not a minute later and the two of you leave, a crossbow bolt between Cassamento's eyes.


You say nothing as you head back to her apartment.

The End

A Week Later...


You find yourself taking the train from Gotham back to Hub City, sighing in sadness. You couldn't save her from herself, either in spite of or because of the fact you tried. No longer do you feel attracted to her, now you just pity her. But she's dug her own grave.


Still, you helped her out a bit with the evidence. Made sure to submit it all to the GCPD, without any information regarding Huntress' identity of course. That's the only help you'll offer her anymore. It's a damn shame.


The Hub City skyline approaches. You're home.


THE END
Your loafers clack upon the floor as you run up to him, and he turns around to meet a punch to the face. He stumbles, pulling out his baton and swinging it at you.

You disarm him.

You get a good hold on his baton, though you fail to yank it out of his grasp; instead, he punches you right in the face, you falling back from the force of it. He beats on you with his baton, until you're out cold. The last thing you hear before consciousness fades is him talking on a walkie talkie, about how he got 'another one'.


You wake up hovering over a pool of acid.


This is just stereotypical. Breaking stereotypes, however, Cassamento doesn't reveal his master plan or anything and give you a chance to escape while he goes off on a filibuster. No, he just wishes you a good death, before he lowers you and a still unconscious Huntress into the pool.


Your last thoughts are of her and how you wish things had went differently than this.


You're Dead!
The backdoor of the mansion leads into the dining room. Hands in your trench coat pockets, you continue to walk, keeping an eye out for any danger. And it is danger you find, in the form of a guard patrolling the hallway leading to the stairwell. He only has a baton on him, no pistol from what you see. Just down and dirty brawling with him, it seems.


Alternatively, you can avoid him entirely.

You wait until he passes by, then head up the stairs.

You wait patiently for the guard to pass by. He continues his patrol, leaving the hallway, and you slip up the stairs to find Cassamento.
The next night finds you raiding Cassamento's manor.


Huntress will take one path through the front; you'll take the back, through the hedge maze and into the manor proper. The two of you will meet up at Cassamento's study after you've taken out all the guards in your path.


Guards patrol the hedge maze, presumably so they can make sure no one is trying to sneak through it, like you currently are. You've got to take out every one of the rat bastards. Better get started, eh?


How do you want to play this?

You be quiet about it; sneak through the hedge maze and knock them out, one by one.

You've got to play this quiet. Leading them all to you would just be suicide. Sticking to the shadows, you begin to dispatch the guards. Here's your first one.


You leap out of the hedges and tackle him, covering his mouth. "Let me ask you a question," you hiss, "Do you know how easy it is to break bones when you're used to doing it? Here, let me show you." With those words you grab a finger and yank. It snaps like a toothpick. His screams are muffled by your hands.


"Good night," you deliver a hard punch to his face, blood spewing out of his broken nose as his eyes roll back into his head. You continue on. This is gonna take a while to get them all one by one.

You continue

12 minutes later...


You finish up knocking out the last one before he can scream. He continues to squirm even as you beat his nose in, but before long he's out, just like everyone else. You stand up and head to the mansion, confident all the bastards on your side are taken care of.


The manor is just like how you remember it: large, foreboding. As you approach, you can tell this is the end of your quest. Cassamento is behind it all. Call it intuition.


You slip in through the backdoor.
The two of you enter her secret room through her bedroom, like you have so many times over the course of the week. With Tomaso Panessa dead, you're not sure exactly who is behind the murders, or if it's even connected to the mob at all. Yourself and Huntress have been tracking leads, however, and with the information you uncovered tonight it's time to make your move.


"Alright Vic," she says, leaning against the wall, "We found out that Cassamento is taking over some of Panessa's operations now that Tomaso's dead. This can't be a coincidence," she approaches the table.


"Right. It all leads back to Cassamento. We have to find out what he knows. He might've been the guy behind it after all, leading us on a cat and mouse chase," you reply.


"Exactly. So how do you want to do this?"

You say "We sneak in to talk to him like last time."

The next night finds you raiding Cassamento's manor.


Huntress will take one path through the front; you'll take the back, through the hedge maze and into the manor proper. The two of you will meet up at Cassamento's study after you've snuck past all the guards in your path.


Guards patrol the hedge maze, presumably so they can make sure no one is trying to sneak through it, like you currently are. You've got to be quiet, alerting them will just mean bad things.

You dart quickly away from guards when you see them, tread quietly otherwise.

This works well for a bit; that is, until you actually come across a guard. You accidentally step on a twig when darting away from one, he hears you and quickly turns around, finding you frozen like a deer in headlights. A quick burst from his rifle sends you into unending blackness.


You're Dead!
The next night finds you raiding Cassamento's manor.


Huntress will take one path through the front; you'll take the back, through the hedge maze and into the manor proper. The two of you will meet up at Cassamento's study after you've snuck past all the guards in your path.


Guards patrol the hedge maze, presumably so they can make sure no one is trying to sneak through it, like you currently are. You've got to be quiet, alerting them will just mean bad things.

You be slow and careful. Mindful of your surroundings.

You tread through the hedge maze quietly, avoiding guards by hiding behind the hedges when you see them and being slow and careful otherwise. Before long, you find yourself in front of the mansion's backdoor, unscathed and with the guards none the wiser of your presence.
You dispatch a hitman with the swing of a baseball bat to his head, the wooden piece of sports equipment breaking in half off of his thick skull.


Huntress tosses you a piece of pipe to replace your bat, and you catch it, voicing your thanks before you face off with another hitman. He's a big, burly guy; he's so large it seems like this piece of pipe will barely do anything to him.


The behemoth grins down at you, cracking his knuckles.

You hit him under the jaw with the pipe!

You swing the pipe in an upward arc, it ending in right under his jaw. Though his head snaps back, he looks back down, shaking it slightly before his grin intensifies. He grabs you by the neck with a hand that's damn near the size of your head.


He begins to squeeze, you dropping the pipe as you begin to clutch at your neck, trying to free yourself from his grasp for air, air, sweet sweet air-


Huntress hits him with a bolt to the shoulder from behind, and he shouts in pain, letting go of you. Catching your breath quickly, you jump up and slap your hands on both of his ears as hard as you can. He clutches at the sides of his head in agony, before you sweep his legs out from under him and knock him out with a few quick hits using the pipe.


Another hitman tries to ambush you from the back!
The two of you arrive back at the apartment. The sun sets, casting Gotham in an ominous orange glow; promising that this night, like every other night, will not be a pleasant one. You sit Helena down to explain what you found. When you're finished, she looks shocked.


"How could Tomaso find out that I'm Huntress? It's impossible."


"At a guess," you begin, "you had a run-in with him and he managed to recognize you through your voice, your eyes, or something similar. Have you had a run-in with him?"


"... I did, a year ago. Fuck, I can't believe it... And he's behind the murders too?"


You just nod.


"But why?"


"That, I don't know. We'll have to interrogate him."


Helena just shakes her head, "I dunno, Q, I-"


"Vic," you say.


"Huh?" she asks, looking confused.


"My name is Vic."


"... Okay, but I dunno, Vic. I... Just want to process this. Mind if I stay in tonight?"


You nod your head, "Sure thing..."

You say "... Mind if I crash on the couch again?"

She nods, "Not a problem. Good night." She heads into her room, and you spread out on the couch. You're out like a light in a few minutes.
You head back to your table and tell Helena that you'll fill her in when the two of you leave. Nino and his bride say their vows, then kiss at the altar. The dances start.


You consider asking Helena to dance.

You don't ask.

The two of you just sit at your table and watch the people dancing. Helena looks a bit disappointed as she watches, but you're not too sure why. Eventually, it all wraps up, and the two of you leave the wedding.
You duck when you get close to him, sweeping his legs out from under him. He drops the knife and it goes skidding down the hall, but before you can knock him out he jumps back up and leaps away from you, taking a fighting stance. Likewise, you get up and take a fighting stance.


He throws a punch.

You try to catch his fist and break his arm.

You try to catch his arm, but it was a feint; he strikes out at you with the other arm, knocking you off your feet. He picks his gun up off the floor, aims at your head, and fires.