You always meant to try this, but never got around to it. No time like the present…

You concentrate and attempt to summon the spirits of the nearby dead to help you kill the dean. At first nothing seems to happen and you hear the dean killing more of your skeletons and walking corpses, but soon an eerie howl is heard.

Several tormented ghostly beings rise up and you give them the simple order to kill. It takes a bit more concentration to control them, but you manage. The dean is surprised by the ghosts and fumbles with an appropriate spell, but isn't quick enough before they touch him and his life force begins to drain. Eventually he becomes a desicated husk and drops to the floor.

"Damn that was cool." You giggle.

Feeling totally pleased with your victory, you then remember Mr. Demar and Quayle's spell. You'd blocked it out of your mind during the battle, but you're hoping that's been resolved.

You head towards the eastside of campus, and you see no disturbance, at least no buildings disappearing and reappearing. You do see Catalina standing by though; she sees you and waves you over.

"Wow, you're back, I guess that means you killed the dean huh?" Catalina questions.
"You sound surprised."
"Hmm, I guess maybe I'm a little impressed."
"What's going on?"
"I dunno, I'm not sure myself, it was really weird. When I first got here I couldn't get to Quayle due to all the temporal disturbances, I was about to leave when Mr. Demar arrived, he told me to stand back and he would take care of this. He managed to walk straight into that gray building over there where I assume Quayle was. I saw Mr. Demar become a child, a rotting corpse and then revert back to his normal age before he got there. I then heard terrible noises within. I even saw some strange tentacled creatures come out of the building. I thought I was going to have to fight them, but then the entire mess just seemed to stop and there wasn't a disturbance anymore. I guess Mr. Demar won…but I haven't checked on him, I'm still hesitant about going near there."
"Well I guess I'll go in then."

You enter the gray building cautiously, you see a bunch of little centipedes crawling all over the place, some really slimy yellow ichor and just a general feeling of sickness. You've seen a lot in the Dark Order, but whatever happened here was really fucked up.

You attention is turned to Mr. Demar who is on the floor…or rather IN the floor. Half of his body is embedded in the stone floor, you don't see how you can help him.

"Shit! What the hell?" you exclaim.
"Ugh…long story…look there isn't much time. (Cough) This take over has been a failure."
"No it hasn't, we got the whole city, I killed the dean, and you stopped this temporal disturbance…"
"I haven't stopped it, at least not permanently. The damage done was far too severe by the time I got here. Quayle's actions have ripped open a hole to a place you don't even want to know about. (Cough) I've temporarily patched it up, but who knows how long it will last. You better get out of here while you still can…I won't lie though, life for you is going to be rough. You'll be hunted when they find out what happened here and they WILL find out about you. They always do. Still, you may survive. You are powerful, maybe you'll be able to succeed where I failed…but I doubt it. Ugh…the odds…just too great…you want my last advice? Take that Catalina girl and have fun while you can."

And with that last bit of advice Mr. Demar dies.

Well this was a big downer. Here you thought you were ready to take on the world and then you find out all your actions have been for naught! Still, what does Mr. Demar know? He's dead! Perhaps you can find a way to fix the hole permanently or at least keep it patched. It seems folly to just abandon this city after having risked so much to gain it.

Then again perhaps it would be better to follow Mr. Demar's advice. If you leave now, it might take awhile before your identities are discovered. Life on the run isn't going to be easy, but perhaps it won't be forever.

You leave the city

You exit the gray building and approach Catalina, she looks at you expectantly.

"So what're we going to do?"
"We're getting out of here, and we're not looking back. From now on, it's you and me." You reply.

Catalina is taken aback by your orders, but given all of what has happened she senses that staying in the city wouldn't be the best plan. She too has no other allies. She will stick with you, if only because together you'll be a more formidable force when trouble surely arises.

You and Catalina leave the decimated city of Nuro behind you…


A month passes
The Incident of Nuro has finally become well known knowledge. A few demonologists attempted to run the hollow shell of the city, but severely lacked any sort of manpower, natural or unnatural to hold it. They were easily defeated when the Grand Alliance army came to retake the city. The demons that left the city ran amok all over the countryside and took a particular interest in the Kingdom of Tulan under the guidance of Velzix, an arch fiend.

You and Catalina still remain unknown as far as being involved, but other members of the Dark Order that escaped are starting to be hunted down…

A year passes
The Kingdom of Tulan has finally put the sword to every last demon infesting the area. Most of the demonologist have been caught and hung for their crimes as well. Your name has also come up on the wanted list along with Catalina's.

You both now keep to the rural locations; many times you have to fend off attacks from barbaric orc tribes. Fortunately your skills in necromancy protect you (as well as scare the hell out of the orcs)

Despite the hardship (Or perhaps because of it) you and Catalina form a sort of relationship beyond one of just mutual protection. There are times when you forget that you're being hunted constantly.

Two years pass
Just like Mr. Demar predicted a temporal disturbance in the city of Nuro reappears again. Horrible creatures come lurching out creating a "Second Incident" before the time hole is repaired for good. However the city is evacuated due to mass insanity caused there and is considered a danger zone under observation by the Grand Alliance.

Catalina is killed by vampire assassins during the night, you take vengeance, but it's too late for her. You weep for the first time in a long time. You briefly flirt with the idea of raising her…but you burn her body instead and carry on your path alone.

And all you can think about is how tired you are…

Two more years pass
You hear them coming for you, there is no more running. This is your fate. To die in this cave. You don't even want to fight it anymore. You regret the day you set out on this path.

Such is often the fate of a necromancer.