You resent that the rest of the village is so quick to agree to such an idea without bothering to consult you first, but these creatures carried off your sister and they are going to have to pay for that.  Besides, this shit has to stop.  You inform Brandolf that you agree and he smiles warmly. 

 
"Thank you young one, you are certainly bold to undertake such a suicidal mission."

 
"Well, what choice do I have right?"

 
He hands you the vial of poison, a short sword, a longbow, and a quiver of basic iron arrows.  For once, some of the people of the village actually look at you with respect but then you realize that they are commenting on how stupid you must be under their breath.  The ingrates!  Still, you need to focus on the task at hand.  Brandolf reminds you that the Craxil will be larger that the other creatures and that you should seek to evade rather than engage its underlings.  At this point, you realize you have a problem...

 
You stink!  The stench of swine manure spreads forth like body odor of a sweaty fat girl and you realize you are going to have to do something about this if you expect to succeed in your quest.  The council members may be used to it as this is a farming community, but the creatures almost certainly will not be.  You are going to have to consider how you are going to go about dealing with this issue.

You just Take A Bath

This is a no brainer.  If you want to shed the stench of pig crap then take a bath and get a change of clothes!  You head down to the bathouse and a tall, dark haired girl prepares your bath.  The bath is relaxing and you take special care to dawn an all tan outfit as you suspect it may help you blend in with the rockface better than your usual swineherding outfits will.  When you are done, you realize you haven't any scent at all and gather up the equipment you were given at the council.  It is time to go.

 
The villagers are gathered at the base of the mountainside cheering you on as you walk forth.  Despite their cheering you know they don't really give a shit about you and you question why you are still taking this kind of risk, but you move forward with it anyway.   You continue up the path and reach the first plateau that overlooks the village.  There are two caves that go down deeper into the rockface.  You remember seeing humunculi emerge from these caves so you reason that this would be a good place to being your search. 

 

 
All that's left to decide is which cave you wish to enter.

The Left Cave

You are quickly beginning to wish Brandolf had given you a torch, but given the nature of your quest he probably figured you didn't need to draw attention to yourself.  Still, you can barely see more than a few feet in front of your face and it is only getting darker as you continue further inward.  You run your hand along the right wall and move carefully, scouting each step with your foot to avoid a fall.  Your heart is racing and you know that at any moment, something might come out and attack.

 

 
Eventually, the cave leads into a small inner chamber with a campfire in the middle.  Three humunculi are sitting around the campfire, roasting human limbs on a stick as if they were marshmellows.  Fortunately, they are not aware of your presence and the campfire enables you to see there are several tunnels leading out from this chamber.  On the other side of the chamber is a tunnel that goes deeper in, but you won't be able to go down this way undetected as long as the humunculi are here.  There are also nondescript passsageways to the left and the right (large and small respectively) that you can reach as long as you stay in the shadows.

You sneak Down The Large Passageway

You press your body firmly against the back wall of the chamber and slowly make your way over to the entrance of the large passageway on the left.  Occasionally the campfire will flicker light in your general direction giving you pause, but the humunculi are totally unaware of your presence.  Eventually, you manage to make it to the passageway and it doesn't take long before you reach another chamber.  You are greatly disheartened by what you see up ahead. 

 

A larger than normal humunculus stands in the center of the fairly well lit chamber and judging from his tribal decor you figure he must be someone of rank.  The passageway continues at the other end of the chamber, but this creature blocks your path.  At the moment, he is looking off to the side and does not notice your presence.  You weigh your options.

You charge Him With Your Sword Drawn. Only One Of Him After All.

You may be weaker than a Japanese schoolgirl but there is only one enemy to face here and you have the element of surprise!  Perhaps if this were just an ordinary humunculus this would have worked, but it becomes apparent that this well decorated character is something altogether different.  His reaction time is excellent and he whirls around to back hand you before you can get within range to strike.  This sends you sprawling across the floor and knocks the sword out of your hand and beyond your reach.  Before you can get up, he leaps over and grasps your neck.  As he squeezes the life out of you, the three from the other room come down and you quickly realize all hope is lost.  There is no point in fighting now, it is simply...

 
THE END