Iknow5/Text_Adventures huggingface dataset:
"Done," you say.


Olive extends a hand, which you grip and shake extensively. Castus extends his hand, which you grab, but he twists your arm around, causing you to yelp painfully. He kicks away your foot and sends you to your knee, before bringing his sword up to your throat.


"Dead," he says with a smile.


"Well shit, Castus, what's wrong with you?"


"What? I was just preparing him for fighting. I thought we were supposed to be training him. First lesson, kid: trust no one. Now, get up."


Olive offers you a hand, smiling.

You get up yourself

You try to stand up, but Castus kicks you in the stomach again. You groan and collapse onto the floor, before Castus puts his foot on your head.


"Second rule: the first rule is bullshit. You know who doesn't trust anyone? Bastards like Kyros who ends up with no loyal friends, no allies, nothing, and then end up alone, with no one. If you want to survive in this world, you need allies."


Castus offers his hand to you, which you accept. He pulls you up, before kneeing you in the stomach and tossing you to the ground.


"Come on, you're not learning. First rule: trust no one. Don't you listen?"


"I was going my the second rule," you say, groaning.


"Sometimes, the first rule is more important than the second rule," Castus shrugs.


"How the fuck am I supposed to tell the difference between which rule to us?" you ask, annoyed.


"Beats me. When you find out, you'll be the most powerful warlord in history. Until  then, you just go off gut feeling and intellect."


"Seems like a shitty system," you say, as Castus finally lets you stand up.


"Seems like a shitty world you're in. That system is the best I have to offer. Now, rule three: in hand to hand combat, go for the weak spots. The throat, eyes and balls are always good, but when it comes to half these fucks, I'd stick to the eyes, because past that, I don't know what you have left. Observe."


Castus flips his sword so he holds the blade, wrapping his sleeve around the blade so it doesn't bite into his fingers as much. He steps forward, swinging his sword with insane speed. The pommel slams into your throat before jabbing you in the eyes, leaving you to stumble backwards. You quickly close your legs together before Castus jabs the pommel into your groin, and you collapse backwards with a pained yelp.


"See? Effective," Castus smiles. "Rule four: you can win through many ways. Pain submission, incapacitating them, or simply taking their lives. Judge which can be used to take down your enemies. For instance, in your case, pain is the way forward."


You're growing tired of being hit in the face. As Castus steps forward with his sword raised, you decide you're going to do something to dissuade him from continuing to hit you.
You successfully hide amongst the refugees, and are transported to a nearby evacuation facility. You're given a cheap meal of Grox Jerky and soup, before being put into a massive fenced off area. Unfortunately, soon you learn that you overestimated how easy this would be.


"Ah, an inquisitor has arrived. We're going to die here." Meliodas says, as you hear his voice for the first time in a while.


You spot an Inquisitor, a heavily armored agent of the Imperium built for rooting out Chaos and Heresy. He stands, tall and heavily armored, a longsword glowing faintly blue clutched in one hand and a bolt pistol in the other. At his side is a grizzled soldier in Carapace armor holding a Flamer and snarling her scarred face as passer-bys, a man in browns robes holding a huge chainsword and a heavily cybernetically-upgraded Tech Priest. You wait patiently, attempting to hide every ounce of your power.


"It's not going to work," Meliodas says. "He's going to find us. You're going to die here. You can get revenge, though. Let me take you. Let me take hold of your body, and open a pathway through the Warp. I can summon endless hordes of daemons to this world, wipe out that inquisitor, gain your vengeance, and allow me power. We have a chance now."


He strolls along, stopping next to you. He looks down, raising an eyebrow.


"Are we experiencing more Warp Storms, Engsineer Low?" he asks.


"No, sir," the tech-priest says in a monotone voice.


The inquisitor rapidly raises a bolt pistol, aiming at you head as he swings the longsword.


"It's Karst! TAKE HIM DOWN!" he screams.


"Now, now! We can crush them! You're already dead. They can be too!" Meliodas howls in your mind.

You try to reason with him

"Wait! You...!"


The inquisitor fires, and the bolts slam into your skull, ending your life. You hope to find a peace in death you could never find in sleep.
You successfully hide amongst the refugees, and are transported to a nearby evacuation facility. You're given a cheap meal of Grox Jerky and soup, before being put into a massive fenced off area. Unfortunately, soon you learn that you overestimated how easy this would be.


"Ah, an inquisitor has arrived. We're going to die here." Meliodas says, as you hear his voice for the first time in a while.


You spot an Inquisitor, a heavily armored agent of the Imperium built for rooting out Chaos and Heresy. He stands, tall and heavily armored, a longsword glowing faintly blue clutched in one hand and a bolt pistol in the other. At his side is a grizzled soldier in Carapace armor holding a Flamer and snarling her scarred face as passer-bys, a man in browns robes holding a huge chainsword and a heavily cybernetically-upgraded Tech Priest. You wait patiently, attempting to hide every ounce of your power.


"It's not going to work," Meliodas says. "He's going to find us. You're going to die here. You can get revenge, though. Let me take you. Let me take hold of your body, and open a pathway through the Warp. I can summon endless hordes of daemons to this world, wipe out that inquisitor, gain your vengeance, and allow me power. We have a chance now."


He strolls along, stopping next to you. He looks down, raising an eyebrow.


"Are we experiencing more Warp Storms, Engsineer Low?" he asks.


"No, sir," the tech-priest says in a monotone voice.


The inquisitor rapidly raises a bolt pistol, aiming at you head as he swings the longsword.


"It's Karst! TAKE HIM DOWN!" he screams.


"Now, now! We can crush them! You're already dead. They can be too!" Meliodas howls in your mind.

You try to fight

You leap up, but the Inquisitor is trained for this. He knocks you back with a pychic blast, and the sword bites into your neck, draining your lifeforce and killing you instantly. You hope to find a peace in death you could never find in sleep.
You successfully hide amongst the refugees, and are transported to a nearby evacuation facility. You're given a cheap meal of Grox Jerky and soup, before being put into a massive fenced off area. Unfortunately, soon you learn that you overestimated how easy this would be.


"Ah, an inquisitor has arrived. We're going to die here." Meliodas says, as you hear his voice for the first time in a while.


You spot an Inquisitor, a heavily armored agent of the Imperium built for rooting out Chaos and Heresy. He stands, tall and heavily armored, a longsword glowing faintly blue clutched in one hand and a bolt pistol in the other. At his side is a grizzled soldier in Carapace armor holding a Flamer and snarling her scarred face as passer-bys, a man in browns robes holding a huge chainsword and a heavily cybernetically-upgraded Tech Priest. You wait patiently, attempting to hide every ounce of your power.


"It's not going to work," Meliodas says. "He's going to find us. You're going to die here. You can get revenge, though. Let me take you. Let me take hold of your body, and open a pathway through the Warp. I can summon endless hordes of daemons to this world, wipe out that inquisitor, gain your vengeance, and allow me power. We have a chance now."


He strolls along, stopping next to you. He looks down, raising an eyebrow.


"Are we experiencing more Warp Storms, Engsineer Low?" he asks.


"No, sir," the tech-priest says in a monotone voice.


The inquisitor rapidly raises a bolt pistol, aiming at you head as he swings the longsword.


"It's Karst! TAKE HIM DOWN!" he screams.


"Now, now! We can crush them! You're already dead. They can be too!" Meliodas howls in your mind.

You follow Meliodas' plan

Daemonic Pawn


You release yourself, allowing Meliodas to take control. Your soul is burnt out, in a quick and slightly painful action, and your life is gone. You hope to find a peace in death you could never find in sleep.


The planet is soon overwhelmed. In the death of your soul, Meliodas opens a portal to the Warp. He manifests, alongside endless daemon armies. The inquisitor barely manages to react before he's wiped out. Soon, the world is taken. Ironically, a bitter alliance is formed between Kyros and the forces of the Imperium in an attempt to hold back the daemons who care not for Kyros' delusions of grandeur or supposed "loyalty" to the Dark Gods. Soon, the planet is theirs. The planet's populace is wiped out, and warp storms form, taking the planet back to the Chaos of the warp. The last sound on the planet, before it's plunged into the warp, is Meliodas' laughter.
You quickly step back into your  - that is, her - sleeping quarters. You can barely make out voices in the distance, probably your granddaughter and her co-pilot talking in the cockpit. You wonder what is going on. Then you hear the ship's computer's voice saying "Intruder Alert! Closing All Doors!"

A light flashes above the door, and you realise that the ship's computer, in her future time era, is about to close and lock all the doors on her ship!

You head back into the passageway.

You head back out into the passageway. Suddenly, that strange blurring phenomena takes place just in front of the cockpit door! The walls of the passageway around the doorway stretch out in lines of colour, twisting and blurring. Then the strange effect seems to move toward you, down the passage! In a few seconds, it will reach where you stand, beside the doors to your quarters, and Karl's quarters! You had best act fast!

You dive back into your quarters!

You quickly dive through the doorway into your quarters, emerging through the 'time wall' into the future. You are once more inside your granddaughter's quarters. The intruder alarm is still ringing on her ship, and you hear another explosion as the pirates try to blast their way through the ship's interior hatches.

You are starting to freak out - if you step through the door, you will be back in your own time - but will the spatial warping, the blurring of matter that killed Karl, be waiting for you on the other side of the door? Yet, if you remain where you are, it will only be a matter of time before the pirates find this room. On top of that, what of your granddaughter? Is there some way you can help her? You remember her words - supposedly it is she who saves you, from being stranded in Light Space back in your own time... What can you do?

Then you notice a gun on the floor - your granddaughter had dropped her gun! You quickly pick it up. (Click on it to pick it up)
You head back out into the passageway. Suddenly, that strange blurring phenomena takes place just in front of the cockpit door! The walls of the passageway around the doorway stretch out in lines of colour, twisting and blurring. Then the strange effect seems to move toward you, down the passage! In a few seconds, it will reach where you stand, beside the doors to your quarters, and Karl's quarters! You had best act fast!

You quickly open the door to Karl's quarters!

You slam the button by Karl's quarters' door with your fist, and the door slides open. On the other side of the doorway, there is no floor, no walls - no room! Just an endless expanse of pale white light... The twisting, stretching, blurring phenomena is almost upon you!
You press the button set into the passage wall, and the door to Karl's sleeping quarters swooshes open. However, you just stand there stunned, looking through the doorway. Even with everything else going on, you did not expect to find this. Or rather, you expected to find at least something.

On the other side of the doorway is nothing - just whiteness. No floor, no walls, no room - just the endless expanse of pale white light that surrounds your starship.

You hope there is something else on the other side of the doorway, and step through...

You stick your foot through the doorway, and it vanishes from sight. You feel it passing through an invisible wall, like sticking your foot through a flowing sheet of water. However, when you pull your foot back to this side of the doorway, you can see it again, and it feels fine. You take a deep breath, and plunge through the doorway...

You stumble to a halt as you pass through. As your face passes the invisible wall in the doorway, the endless white expanse of nothingness vanishes from sight, to be replaced with Karl's sleeping quarters! You look around the room. There's a bunk against one wall, a closet with Karl's clothing against another wall, and a small desk unit with some of his various odds and ends.

Turning to look out the door, you can see the passageway fine. Opposite Karl's open doorway, you can see the door hatch to your own sleeping quarters, and it is closed shut.

You head back out into the passageway.

Well, you know that this location does exist aboard your starship, and is not, after all, an endless expanse of whiteness. You decide to head back out into the passageway. Stepping through the doorway, you feel yourself passing through an invisible wall again, and then look behind you. Where Karl's room had been was again a vast expanse of endless pale light. Very strange...

You press the button in the wall, and close his door.
You stick your foot through the doorway, and it vanishes from sight. You feel it passing through an invisible wall, like sticking your foot through a flowing sheet of water. However, when you pull your foot back to this side of the doorway, you can see it again, and it feels fine. You take a deep breath, and plunge through the doorway...

You stumble to a halt as you pass through. As your face passes the invisible wall in the doorway, the endless white expanse of nothingness vanishes from sight, to be replaced with Karl's sleeping quarters! You look around the room. There's a bunk against one wall, a closet with Karl's clothing against another wall, and a small desk unit with some of his various odds and ends.

Turning to look out the door, you can see the passageway fine. Opposite Karl's open doorway, you can see the door hatch to your own sleeping quarters, and it is closed shut.

You wait around, and see if your granddaughter comes past this room.

Perhaps, you think, you might run into your granddaughter again? You sit on the bed, but then you realise that in this room, there is no blaring sound of the intruder alarm. Karl's room must not be in her era of time... Besides which, looking about the room, it looks like it is indeed Karl's room, and not being used by someone else.
Taking a deep breath, you step back through the doorway. As you pass the invisible wall again, you see the room, once more, clean and tidy, with pink bedsheets. Now though, the woman is inside the room with you. She is in the middle of the room, with her back to you. The clipboard lies where she dropped it on the floor, and she has drawn a pistol. She looks left and right, examining her sleeping quarters, holding the gun carefully, ready to fire.

You tackle her to the ground, trying to get the gun out of her hands!

You dive at her back, and tackle her to the ground. She cries out in rage, as the two of you roll about, struggling for the gun. Suddenly, the gun goes off! It strikes her in the chest!

She goes limp, and you roll off of her, grabbing the gun. Suddenly, as she breathes her last, the gun fades out of existance! It just vanishes from your hands!

Then, before your confused eyes, she slowly fades until she doesn't exist either! What's happening, you wonder, then with horror, notice your own hands turning transparent. Moments before you also vanish from existance, you can't help but wish you at least knew what she had been doing on your ship.

Then you are gone.
Feeling a little uncertain as to what you might find, you nervously walk to the rear of the cockpit, and press the door release button. The rear door slides open and...

The central passageway that runs from the cockpit, through the ship, to the cargo bay at the rear, looks exactly as it always does. Lights in the ceiling illuminate the steel passage. Metal grating panels on the floor allow access to various wires and cables that run through the ship, beneath your feet. Door hatches are set into the passage walls at different points along its length, leading to various rooms aboard the ship. Far at the other end, you see a large hatch, that opens into the cargo bay at the other end of the starship.

Everything looks completely - suddenly there is a shearing of light and form, as a section of wall about half way down the passage blurs outwards into the passage, in an array of colourful streaking lines - then suddenly flattens out again to look like a normal section of wall once more. Perhaps things aren't as completely normal as they seem...

You say a short prayer that the motion blurring phenomena won't happen anywhere near you.

You remain in the Cockpit for a while, just to be safe - that is, if anywhere on this ship is safe...

After seeing what the strange warping phenomena did to Karl, and seeing the wall bulge in a similar way further down the passage, you are not too sure it would be safe to walk through the starship.

However, as you stand in the Cockpit, wondering what to do, you realise a few things. Firstly, if you stay here, there's no guarantee that the air around you won't warp, and you won't be killed. Secondly, if you are stuck half-way between a Light Space Jump, then the only way out that you can think of, would be to reactivate the Jump Drive, and hope that it finishes the jump, and returns you to normal space.

However, the Jump Drive Chamber is at the rear of the ship, to one side of the Cargo Bay. That means, if it is possible to reactivate the drive, you will have to travel through the ship to get to it... The fact that the rest of the ship doesn't even show on the ship's computer is in no way reassuring to you.
Out of nowhere, a humanoid with flashy armor leaps at you. Fearful, you quickly send out a powerful jab, lamely clunking on his armor as he topples on top of you. You expect him to attack, or continue the assault, but he appears to be as dazed you are. Although the metal armor is heavy, you're able to throw him off of yourself, hearing a splintering in the wooden floor as he lands.

"I'm here."

It's Kelso. His striking features resemble an older gentleman. Whitish blonde hair and a gruff voice, though perhaps with a slight German accent-- almost grandfather-like. "Master, where were you? What... is this man doing here?"

"C.E. Agent, member of the Church and Special-Forces Unit for taking care of our kind. You need to kill this filth."

You raise an eyebrow, "What? I dunno... Ugh. No, Kelso. He's just, like, doing his job. I think? No, it doesn't matter! What's going on?"

"His job is to murder Creations, government is after us and the rest of the-- the Professor's creations. We're not safe. Which, is why you need to kill this officer. You need to get used to this before it becomes more common to handle."

The soldier slowly looks up at you, scrambling to get up. "You two... speak? Lord in heaven, the damned speak!"

You can imagine his eyes would be widening right about now, but his entire body is covered in the metal suit, flashing with electric blue lining, his helmet with a black visor. The figure, now up, begins to scramble for a rifle-like object, but Kelso gives a heavy slap to the back of his head, sending the man flying forward, his helmet flying off in a different direction.

"Kelso, Creations? What the hell is going on? Tell me!"

"First, kill him."

"I'm really not sure about this..."

"Kid, I know you're hungry." It's true. "This is the only thing you can feast on."

You just stare in disbelief, shaking your head. Kelso stares at you for a moment before turning around and kicking the operative in the side. You hear a dent and a crack, likely his ribs were smashed along with his armor.

"Let's get your questions over with. Now. You need to decide what you'll do with him."

You take a deep breath, just shocked at everything that's transpiring. After mumbling and scratching your head, you think you know what to ask.

You say "Who am-- was I?"

Kelso stares at you, obviously contemplating how to answer.

"Don't know, don't care. Your new life begins now."

Damn. Well, okay, doesn't seem like he's going to reveal anything...
His story is... Interesting, to say the least. So Simon Kurschner is the Professor's actual name.

"So what do you want from me?" You ask, uncertain of yourself. Who is my main enemy? The Professor or the Church? Both? Is the Professor even still alive?

The Father nods, "We need you to lead us to the other Creations, so we can finish them once and for all. You are the last of the Vampires, and you can most likely help our charge on the Wolves. As I said, the Creations are very powerful. Having one on our side could be a huge help."

You smirk back at him, "Why though? It's not like you've given me any sort of ambition to help you wackos."

"Well, I thought life was good objective." He shrugs, bringing his hand close to the opening of his robes.

"You think I'd sell out my fellow Creations just for myself?"

"I'd be surprised if you cared for them-- you don't even remember them! You have no connection to this world anymore." He grimaces, taking a knobby finger and waving it at your chest. "The only thing that may be left is your heart, and even that is subject to debate. Will you side with us, the humans, or die here. The choice is yours. Light and Darkness, that is your only option here!"


Light and Darkness, but is it really that simple?

You say "I won't be your bitch, Tomas."

The wrinkled old man frowns, "So, you're throwing your one chance for redemption?"

"I don't need redemption from the likes of you." You seethe back, channeling your undead cajones. "You want me to fight for you, but you're too worried about the decision that you wouldn't let any of the other Zealots.

"I won't tell you your wrong, but I will tell you that you're a fool to choose a unredeemed death over a redeemed life. But I cannot pretend to comprehend the demons."

You tilt your head, "You don't really believe I'm a demon, do you?" He continues to frown. "This... You wouldn't give me any sort of chance if you actually backed your beliefs. By now you must be just fear-mongering. But why?"

"Humanity needs a common-enemy, something to band us together to fight and destroy. That, and only that, will keep us alive."

The priest turns his back to you, and begins to slowly creep away. You struggle, and you yell out to try and kill him, to get out of this room. Yet, the UV-lights seem to hold you down, and when you realize what is happening. Flames emit from the bottom of your chair and begin to lick at your skin...


You have been killed by the hands of the Church.