You all send a Native to Thompson telling him all is forgiven and he can return and a suspicious Thompson dutifully returns to Tahiti. About a week after his return when Thompson is elsewhere Churchill sneaks into his hut, takes his weapons and hides them in his own hut. Thompson is absolutely furious when he discovers the theft and unfortunately a Native man with a grudge against Churchill tells Thompson who stole his weapons. Thompson recovers his musket, walks up behind Churchill one day and shoots him dead.

Thompson again flees into the jungle interior and again you all meet to decide what to do. The Tahitians are furious over the death of their friend and intend to tell Thompson all is forgiven before jumping on him and beating him to death with rocks. It is a cold-blooded plan.

You stay out of the whole affair

You stay in the village while a large band of Tahitians leave and return later with Thompson's bloodied and battered body. After the killings of Churchill and Thompson things settle down and the remaining fifteen of you live peaceful lives on this island paradise for one more year. The calm is broken again one spring morning by the terrifying sight of a large Royal Navy vessel sailing steadily towards the island. It anchors offshore and several boatloads of heavily-armed sailors are soon rowing towards shore.

Some of your companions, notably the Bligh Loyalists who were detained against their will, are in favour of surrendering at once while others propose hiding out in the island interior and on other nearby islands in the hope of eluding capture. You know if captured all of you will be taken back to England and tried for piracy: if found guilty you know you will dance on the end of a rope.

You surrender to the sailors

You and three other men promptly surrender yourselves to the first sailors who reach the shore, clapped in irons you are swiftly brought back to the ship where, to your surprise, former Bounty shipmate Midshipman Thomas Hayward is waiting to identify you. You are imprisoned in a makeshift prison on the ship's quarterdeck and over the next month all of your remaining companions are captured.

You learn that after the Mutiny Bligh sailed his overcrowded boat to safety and returned to England with eleven surviving companions out of the eighteen who were in the boat with him. He reported the Mutiny to the Admiralty who dispatched this ship, the HMS Pandora, to Tahiti to arrest you all. You and your fourteen companions are questioned on the whereabouts of the other nine Mutineers and the Bounty but you can only tell them that you last saw them sail away in the autumn of 1789.

The Pandora leaves Tahiti that May and spends the next three months scouring the Pacific for your remaining companions but finds no trace of them. One day the Pandora suddenly runs aground off the Great Barrier Reef. Despite desperate efforts that go on for twenty hours the damage is too severe to be repaired and the ship starts to sink increasingly fast. Finally, in desperation the order if given to abandon ship.

For a few moments it seems that you and your fellow prisoners will all be left shackled to the quarterdeck to drown but as water washes over the main deck a sailor remembers you all and runs up to unlock your leg irons. He gives the keys to you and orders you to unlock the rest. You have managed to free ten of your fourteen companions when the Quarterdeck vanishes beneath your feet into cold clear seawater. Your remaining trapped companions shout for help.

You work underwater to free the remaining men

Waist-deep in water you wade across the deck and taking a deep breath you plunge underwater to try and untie more leg irons. In the strange underwater world you can barely see and are unaware when the Pandora's mainmast gives way, breaks and falls on you, pinning you to the deck beneath its vast weight. You desperately try to free yourself but there is nothing you can do: the last bubbles escape your lips and you share the watery grave of the four comrades you died trying to save.