You realize that the hound is going to be a noisy, dangerous problem and so you resolve to end that issue first. As soon as the trio of enemies rush into the room you pop up from behind the desk and throw three throwing knives at the beast. The first knife goes wide and lands knee level in the wooden wall, but the second catches in the jaw bursting it's teeth and jutting through it's muzzle, and the third smashes in the flanks sticking through it's hind quarter. The beast yelps pitiably and staggers backwards incapacitated.


The beast howls and you leap over the table drawing both of your short blades. In close quarter fighting, your short swords and stabbing style will be a good match against the barbed scimitars the Turrics favor which require wide fast swings.


The first Turric swings high and you duck and deflect the first blade while reversing your spin and cutting the soldier's leg off at the knee. The second swings towards your midriff but you tumble and his swing lodges in his already injured partner's ribs.


You crouch and then spring low stabbing the second soldier's foot and slicing his sword arm off at the wrist. The second soldier screams and tries to stagger backwards but his foot is pinned to the floor. Rising you pull the blade free and jut the short blade up into his stomach pushing under his ribs until the blade pierces his heart and blood runs down his armor like a burst dike.


As he falls back, you turn to the hound. You hate to kill such a noble beast but it was now time to end it's pain. A quick reversal of your swords sets up a downward thrust that pierces it's brain and severs it's spine. The hound collapses with a quiver.


You wipe your swords on a soldier's sleeve and place them again on your back. You then collect your throwing knives and search the soldiers for anything they carry you can use. You ignore their damaged armor, barbed scimitars, and top-heavy daggers and instead collect their coin pouches. Thirty Silvers later, you check the windows. You are relived to see that there is no further action in the streets.


Do you:

You help the girl out of the hiding place?

You dislike the thought of dragging around a non-combatant but you could at least take care of her until she can be handed off to someone else. By herself she'd either starve to death or get caught and become a victim to the Turrics. With you she had a slim chance to live, it wasn't much but it was something.


You dislike the thought of dragging around a non-combatant but you could at least take care of her until she can be handed off to someone else. By herself she'd either starve to death or get caught and become a victim to the Turrics. With you she had a slim chance to live, it wasn't much but it was something.


Going downstairs, you say 'Defender' as you pull back the tapestry but there is no answer. You say 'Defender' again but there is still no response. Dreading what you'll find, you open the little door to find the girl, her body lifeless with your dagger stuck in her chest. You curse her weakness even as the pragmatic side of you tells you your own survival rate just increased.


At least she'll be with her family you suppose. With a heavy heart you retrieve your knife and close the trapdoor.