Year 557

Arat is nearly yours...well what's left of it anyway and even after you take it completely there is still the matter of holding it. And that will certainly be a great task, one you even wonder if you'll live to see. The aches and pains in your body continue to get worse with age, you tire a lot easier and you get short of breath at times. Everyone tells you that you shouldn't be anywhere close to the battlefield, but you can't help it. It's the only place you feel you truly belong and gives you a thrill even if you're not doing a lot of active fighting nowadays.

To be quite honest this war has been a blessing for you as there is no end in sight. It allows you to focus on something other than mundane things like the economy or civics. It's also allowed you to put off the task of finding your "successor" and you don't even care anymore. You've come to the conclusion that when your days are done in this world whoever gets the Empire is whoever is strong enough to hold it. If that means it disintegrates and falls into the abyss then so be it. The Empire fell once before and you revived it. It can do it again.

Only four major cities to conquer and the Arat Confederacy would be resigned to the history books, but they proved to be much harder to crack mainly because of Xi AND Redcap interference. Arat is a massive warzone and now all the major players are involved.

Zo was the toughest nut to crack in terms of fighting, but perhaps the easiest in some ways as there were no other elements to make things complicated. It was a straight up battle and it only defied you mainly due to its hatred of orcs, which make up a large part of your armies. It is almost unfortunate that the entire city population had to be practically eradicated because its citizens were certainly the bravest and had the best soldiers in this war.

Valizza was next. The crimelords there practically opened the gates for you. If it was a choice between suffering Zo's fate or being ruled by the Empire, there was no choice at all. After all crime always exists somewhere in societies no matter how hard a government tries to stomp it out. The crimelords there no doubt assumed that they could just switch sides and slither into the underworld that exists in the Empire.

Most of them were wrong. You couldn't be worrying about petty gang violence between warring factions you needed another city on the frontlines contributing to the war effort. You immediately had all the "leaders" sized up, determined which one was the most efficient and made him "governor" while the rest were executed. "Hand Cannon" Harry was grateful and now knows that the city is ultimately run for Empire purposes FIRST. And whatever criminal activity he has going on comes second. You're the "Boss."

Atinil, ever the bootlicking city to Lenay of course fought back, though not very well. The only reason why it posed any problems is due to Lenay's forces attempting to bail them out and Xi incursions which had started to become more of a problem by this point. It was during this battle that your armies had begun facing any sort of heavy Xi opposition. Semra was right, there are an awful lot of them and they attack in waves with no regard for their own lives. They also make their first strikes mainly from below; in fact that's what ultimately ended the siege of Atinil. Towards the end, its citizens threw open the gates begging you to destroy the Xi who had managed to enter the city before you did. By the time it was all said and done the Xi had destroyed half of the city before you managed to beat back the infiltration.

Your kobold commando units have been doing a good job at blocking off tunnels or creating new ones to form counter attacks, but again there are just so many of them that for every ten you kill it seems like a hundred take their place.

To make matters worse, the Redcaps have been making excursions into Arat via their airships. You've only manages to catch sight of a few from a distance, but others have described them to you in greater detail. Great big oval shaped contraptions that seem to move by propellers and some sort of gas that keeps them aloft. (At least that's how someone tried to explain it to you, really you still never got all that "science" stuff)

And just as Semra had mentioned in your visit with her, they've been bombing indiscriminately on the Xi AND your own troops. You've yet to take one of these airships down mainly because they never stay around long enough in a battle (and certainly not in any battle that you've personally participated in. They float in to cause destruction and then leave, though you have noticed that they've all been going in a particular direction. Namely towards the city-state that has always remained a mystery, Telis.

Now Lenay is all that remains of the Arat Confederacy and it's making sure that all attackers will not stomp out its presence with ease. A magic barrier has formed around the city, and probably extends far below the earth as well otherwise the Xi would've gone under it.

The barrier has proven impenetrable to all known weapons and magic or at least anything your soldiers can throw at it. Given how strong it is you can only guess that Semra is having a direct hand in the matter. So much for her claims that "you" were needed to create the barrier in the first place, then again she did imply that she merely needed your help to keep her from using up all her power.

Usually a "siege" mentality isn't very successful (certainly didn't work for the Felkans) but the svelk seem to be content on "waiting" everything out while you and the Xi slaughter each other, they may even be building up something that will change the tide of the war. (And probably are)

So once again it's all falling onto you. You're the only one that has magic remotely powerful enough to bring down that barrier and even then you might need help. You half wonder if taking the barrier down is going to kill you, but if it comes to that then so be it, but there might be a more pressing concern.

The recent appearances of the gnomes and their travels towards Telis make you wonder if you shouldn't direct your attention toward them. Semra did warn you about them and their recent actions of bombing your own troops haven't exactly proven her wrong.

It's just a question of what you want to spend your time and resources on. Making a long trip to Telis probably through Xi occupied territory and then face whatever the gnomes have there (which you have no sort of intel on) or bring down the barrier (And continuing to fend off the Xi in the meantime).

Both of those are probably going to result in considerable losses.

You divert your forces towards Telis

You're not wasting any more time on Lenay and as much as you'd love to put a blade into Eldolith from your last encounter, she's not worth the time either. The Arat Confederacy is no longer a concern. Let the Xi have Lenay if they want to continue throwing bodies at it. The gnomes are the greater threat; they've already got ships that fly in the air and who knows what the hell they have planned. Maybe if you take Telis, you can also gain the knowledge of how to build such machines because so far the experiments by your inventors haven't had much success.

The first thing you have to do is order a withdraw from the Lenay area. This confuses your officers, but other than General Ingrid who insists that the city can be taken, they all just follow your commands. (As does Ingrid after a bit of arguing)

The next thing you do is have the major wounded transferred back to Velizza or Atnil. The Xi are still a major concern in the area and hopefully the wounded will get well before the Xi start advancing on those cities because they're going to need all the extra protection they can get.

You also send a message to Sightmaster Crowley to send a full battalion of Eyes. You tell him to even take them away from security positions if he has to, because you anticipate that you're going to need the extra magic power.

You also tell Crowley that if you fall in battle that he's officially the successor of the Empire. A bit of an abrupt way of passing this decision on, but there it is at last. If he decides to use this as an excuse to stage a coup later, you'll have to deal with it later, but again, you doubt if you've really got much time anymore for "later."

The next step is making the long march to Telis. You know where it is, but even if you didn't you could just follow the occasional airship in the far distance. Unfortunately you have a feeling that if you're close enough to see them at all, the crews aboard such things can probably see your massive forces heading their way as well. There's nothing for it though, Arat has always been pretty open and there's no real way to hide a force as large as yours. You half hope some of those airships make a detour towards you, so you can call down a lightning storm on them the same way you did on that sea monstrosity years ago, but none of them do.

The Xi however give you more than enough trouble on your journey. You continued to be impressed by the Xi's tenacity to completely abandon any sense of self-preservation. They exceed orcs even in that regard and that's something you thought you'd never see.

If only there was a way you could've had them fighting for you instead, you wouldn't have had to waste so many years rebuilding the Empire in the first place. You could've just had it immediately.

You watch in the distance as some of the kobolds take down a single Xi warrior. That's something you never thought you'd see either. Fighting along side kobolds of all creatures and them actually being some of your best soldiers within their limited capabilities. Funny that you should respect or find a certain affinity to such non-human races like orcs, kobolds or even the Xi than you do with humans. Then again maybe it's because you've never really truly been human. You're just masquerading as one.

After a week of marching through Xi infested territory Telis is finally in sight. And from where you're standing, you see it being besieged by the Xi. Unlike Lenay however, Telis doesn't have the benefit of an impenetrable magic barrier defending it. It does however have several airships launching all manner of explosions and gunfire to the area around the city.

It would seem the gnomes are reluctant to damage Telis itself (though some of that is probably unavoidable), but the reason isn't clear. Are the gnomes Telis' allies? From what you've heard Telis did have a human population, so it seems unusual that the gnomes would be helping them given their new outlook on life. Unless they're invaders as well and just don't want their potential prize destroyed.

In any event you're somewhat glad that the Xi are involved. Gives the gnomes another target and divides the attention from you.

Seeing as the gnomes are less willing to blow up Telis itself, you figure your best course of action is to get your army into the city right away. Actually getting in doesn't look like it will be a large problem thanks to the efforts of the Xi, the problem lies more with fighting your way through the Xi while avoid potential bombings from the gnomes.

All available mages are ordered to put up shields and all soldiers are ordered to protect them while making the long march towards Telis or else nobody is going to make it to the city at all.

It's not a long distance, but it feels like one. Explosion after explosion crashes down on the magical shields. Since your shields are simple ones the Xi simply dig under them and attack that way, but the soldiers do a good enough job of keeping them from killing your mages. You do your part by supporting the magical energy required for this feat. It's a great strain on you, but you try to block out the pain.

You can see the Telis gate wide open and it reminds you of the day when the Felkan capital fell to your forces. What a glorious victory that was.

"Advance! Kill everything! They can't stop us! Not the Xi and not the gnomes and their machines! We will be the last ones standing and remembered long after worms have eaten all their corpses! Long live the Empire! Long live the Emperor!" you shout.

While it's a simple speech meant to encourage the surrounding troops, your last line was probably a little strange since you're the Emperor and it sounds odd. Of course you realize this soon after you said it because you temporary forgot what the hell time period you were in.

"Shit, get focused…" you mumble.

Memory lapses aside, your army continues to battle its way into the city. Some of your people have already reached the entryway and that's when a large rumbling noise is heard from the city and then the ground begins to shake. The shaking soon becomes more violent tremors to the point that the ground starts to crack and that's not from Xi digging…

Many of your people have a hard time keeping their footing and during this time some of the mages lose their concentration. This is a fatal mistake, which soon results in entire companies being blown to bloody pieces by the airships continuing to dump bombs from above.

The airships aren't the only things that are flying now though.

The loud rumbling continues along with the earth shaking and you soon see what is going on. It's Telis. The city is rising off the ground. Whatever the hell the gnomes have been doing, this has to be part of it. They've created a flying city!

The gnomes have already displayed a significant amount of power with their airships. With this city they could very well be unstoppable.

Questions about how and when they did this will have to wait, what matters now is that you have to stop them. The city has only just started to rise and its taking a long enough time that you see several Xi and your own troops grabbing on to what they can before its completely out of reach.

You're either going to have to destroy it or capture it.

If you were younger you'd just unleash a firestorm or something similar without another thought, but that's a risky endeavor in your condition for several reasons.

Capturing it is probably going to be even harder, especially since you're going to have to board the damn thing. You MIGHT reach it in time if you make a full dash towards it now, but that would mean no longer supporting the mages to defend the rest of your army.

You destroy the city

You're not going to reach it in time, but you can't allow the gnomes to wield such power. If this spell kills you then so be it, still maybe you won't need to summon a firestorm so large. The airships are close enough to the city that if you could damage them, they'll probably crash into the city themselves and bring it down.

You concentrate on flames, fire, and the entire sky burning. Doesn't take long before the sky around you goes red. Your soldiers aren't quite sure what's going on, but when it's obvious that you're casting something, multiple officers shout to their subordinates to find shelter within mage barriers if they aren't there already.

Then it comes. Fire from the sky.

Airships are hit with a rain of fire. There is no shelter or escape for the machines and the gnome crews are equally helpless. Attempts to fly out of the area of danger fail as they catch fire and soon turn into a crashing inferno of metal, wood and the incinerated crew and sure enough some of those go crashing into the city which has also been catching fireballs.

On the ground, it looks like a vision of hell. Large sections of torn up fields and plains are burning, and the only thing protecting your soldiers are your mage barriers and a general retreat has been sounded now that airships are falling out of the sky and it soon looks like the city will too. Even the Xi have chosen to retreat at this point, making their escapes by burrowing back under the earth.

"Emperor, we have to go!" you hear a voice shout. You aren't quite sure who it is though because you're woozy after casting your spell. In fact you'd be completely exposed by the rain of fire, if you weren't being dragged away by your loyal soldiers within the cover of Eye mages.

Eventually you regain your bearings and tell your soldiers to let you go and that you can make it yourself. They're hesitant to do so at first, but comply. You're drained, but you've still got the energy to move clear of the inevitable spectacular explosion that occurs when Telis finally come crashing down from the sky.

The amount of destruction is actually quite impressive, but as you look at the burning wreckage from the distance you curse the fact that you could not utilize such a powerful weapon for yourself.

After a few days pass the fires finally die down enough that you order a full search of the wreckage of anything that might be useful, but there isn't much left. At best you have some of the debris carried away so that your inventors might figure out how to re-create at least the airships, but that doesn't seem very likely to occur anytime soon.

In the meantime, the Xi slowly begins to re-invade the area and continue to press forward towards your territory. They've also managed to completely cover the area surrounding Lenay despite still not being able to get into the city. Having no more wish to waste anymore manpower on capturing the city yourself, you decide to have your forces to hold the line at your own territory in Arat. Lenay is just going to be one target that you won't get to eliminate any time soon, if at all.

Year 559

"Arat has completely fallen, Quala is starting to suffering an influx of Xi troops and reports say that there have even been sighting of Xi in Rask." David remarks.
"(Sigh) What kind of fools…(sigh) have three more armies reinforce the forces in Quala. Send another one up to Rask and have Sightmaster Crowley mobilize everything he has there to combat the threat. Have him recruit ogre if he can!"
"Very well my Emperor, I uh…should let you know that our people have still made no progress on re-creating an airship."
"Didn't think they would. The little gnome bastards took that secret to their little graves when the Xi finally wiped out the Redcap Kingdom a year ago. Even they couldn't hold out against them forever, just like Semra couldn't keep her barrier up forever to protect Lenay and also got resigned to the box of now extinct cultures. Which is something we'll eventually be at this rate. (Sigh) Cancel the project; have them go back to working on perfecting our existing weapons or something."

David leaves without saying another word and you're left to ponder this increasingly grim scenario. A scenario that you're not entirely sure you're going to win, in fact you're almost certain you won't.

The odd thing is you're okay with it, mainly because you're also fairly certain you don't have long to live anyway. You tire a lot easier and your body hurts all the time now, you might have five or six years left tops and that's assuming the Xi don't overrun Nalin first.

The only question that remains for you is how you want to handle this. You're going to continue to fight to the bitter end no matter what, but you wonder if that fate shouldn't necessarily include your people.

You wonder if maybe you should have an "escape" plan for your people. Unfortunately there aren't too many places to run to, a mass exodus through the Usksha desert is likely to result in death for several reasons and you imagine the Xi would easily just invade there as well. Heading further north through the mountains of Rask has similar problems.

That only leaves one major "safe" option, the ocean.

There haven't really been any major efforts to explore the open seas to see if new land does indeed exist, but you figure if there is an "Isle of Mortos" there must be other lands. (Hopefully) Still this is going to be very short notice and a massive undertaking of building ships big enough to carry not just people, but supplies as well for this uncertain journey.

However, if it worked and there was land, then the survivors would definitely be free of the Xi threat, even the Xi can't cross the ocean.

If you're going to enact this escape plan though, you're going to have to do it soon because time is not on your side.

Of course the other side of you still believes that maybe, just maybe if you concentrate your efforts you could still win this war.

You prepare for the exodus

You already made the mistake of believing you were more important than the Empire before and it lead to its destruction, you're not making it again. The Empire must live on in some form even if you do not and that means your subjects must live.

You make the preparations; you call your advisors who are all very surprised by this plan as it involves the mindset that you have already been defeated. When you quickly remind them that most of the ones that are going to have first dibs on having a seat on one of those ships are most likely those in the upper part of the hierarchy, they don't argue too much about it. They suggest that you don't announce the plan as it'll cause a great lowering of morale, but you see no reason to hide it and rumors are going to abound anyway which may cause some trouble anyway, so you make a grand speech about your plan to the people.

You explain that despite the dark days ahead, the Empire is not going to die as long as some of them live. You tell them that you won't lie about the escape possibly being just as dangerous as staying and fighting, but for those that want to leave there will be a merit system. Those that work the hardest towards making this plan feasible will get first consideration for getting aboard a ship. This doesn't mean just building a ship, it could mean being a soldier and defending said workers of the ships and other helpful positions.

Ship builders and all other manner of laborers are assigned right away to work on building the arks. You realize that considering the time its going to take to build these things, you'll need to hold off the Xi for as long as possible, so you consolidate the majority of your forces back to the borders of Nalin. This leaves Quala and Rask to fend for themselves and while you urge citizens that if they want protection they need to make their way back to Nalin. However, some people are stubborn and the orcs that live in Quala are the most stubborn. In fact most of them outright say you're abandoning them and see now that the late Warlord Sprog was right and that orcs don't need the Empire. You wash your hands of such insubordination. You figure the Xi will sort them out. Kobolds on the other hand are a bit more compliant and since most of them used to live in Nalin before, they return.

Sightmaster Crowley doesn't agree with this decision, but thankfully he pulls most of his forces out of Rask (The ones that didn't insist on staying) and returns to Nalin.

Admiral Len is overwhelmed by the fact that you'll be saddling him with so much responsibility of commanding this exodus plan. He states that he doesn't even know if land exists past the vast eastern ocean. Your response is "Find some." Len says he'll send out scout ships while the arks are being made, but he isn't hopeful.

Finally you contact Jennifer. You reassure her that her family will definitely have a seat on one of the ships. She of course is grateful, but asks if there is nothing that can be done to defeat the Xi. You say you wish you had a more combative solution, but you still feel this is the best chance of the Empire continuing to exist. She understands, but is upset by it and hugs you one last time, before you never see her again.

After it's all said and done, Nalin is slightly more crowded than before, but is very well protected now with its entire military in one area. The Empire has shrunk, but it isn't dead yet.

Year 564

"Have all the arks left?" you ask.
"Reports are sketchy at this point, but I believe yes, the last of them have departed. Our forces were successful in holding off the Xi in that regard." David remarks.
"Well that's something at least. So I'm guessing the rest of the struggle for Nalin isn't going well?"
"I'm uh…afraid not Emperor."
"Figured as much." You reply.

You and David are both silent for a while. In fact your palace has been fairly silent in general now that many either died or left on the arks.

"David, tell me. Why did you stay?" you ask.
"Me? Well, I'm so old now I don't think I'd survive the journey on the open seas anyway." David says.
"Hmm, you too huh?" you say.
"Besides, my place is here and you need at least one of your staff still here seeing as you sent Sightmaster Crowley away on an ark." David continues.
"Heh, yeah I thought we were going to have to knock him out and have him dragged aboard one those things. Still when I explained that the new Empire is going to need the Eyes and their leader to defend it he got the point."
"He always was a duty bound soldier."
"Yes, yes he was."

Another moment of silence passes and then you get your aching body off of your throne.

"Well, I guess I might as well get this over with." You say.
"Get what over with?"
"I'm not going to wait around for the Xi to come get me. I'm going to go out there and kill the first ones I see and repeat that process until they finally bring me down. I'm thinking I might be able to last a few days at least."
"Oh. Well, erm you might increase your chances if you meet up with one of our units. There are still many out there and…"
"No, I'm going to meet death alone. That's how we all die in the end anyway." You reply.
"Very well…it was an honor serving you my Emperor." David says and you nod silently before making your way out of the palace.

In your last days of fighting the Xi (and through your own physical pain) you wonder if those ships will find a new place to settle. You did your best and really given the circumstances, that was all you could've done.

Eventually you are struck down by the Xi and your last thoughts are wondering if you'll be reunited with Alison.