As you warily near the steel entrance to the Zealot headquarters, David taps on your shoulder, silently beckoning you to follow him. You comply, and follow your ghoul to around the building, where, after going up several flights of metal stairs (making as little noise as possible), you find a molding wooden door, a nice change from the ugly metal and concrete which make up the rest of the City. Of course, aside from giving you a vague feeling of deja vu, it's also gives you an easy opening. David motions toward it. Now let's make some noise.

You remain careful in your last moments of anonymity, you try the golden knob- locked. Not wanting to jam it accidentally, you settle for setting up a roundhouse kick-- you twist your body, hold for a forceful kick, and push.

The power of your kick rips at the wood, leaving a splintered hole in the door's midsection, big enough for you to swiftly roll under-- David following. Inside, you find several Zealots playing cards around a round table. They are visibly stunned, and gape at you and your ghoul.

"David?" One asks, jumping up from their seat. Not cutting them any lack, you run at the Zealot, decking him to the floor with a solid punch. David takes on another, kicking him from the side, toppling him and his metal chair over. With only two left, you quickly claw at the one holding his hands up, splashing the table with his blood. With your claws entrenched in the Zealot neck, you fling him at the other the one. He flies, and with another clang the other one catches him, only to topple over as well. You quickly finish off any of them even barely conscious, clawing at their throats for edible parts. After grazing, you begin to hear footsteps. Can't waste time.

"Where's the chief?" You roar, energized from the scuffle. David eyes bounce from each of the three doors connecting to other parts of the building, struggling to remember.

"I'm the 'Chief', demonspawn." The door to the right opens, and there stands a tall, unusually garbed Zealot. Like most, he's tall, easily more than six feet and with navy blue armor with yellow lining, rather than the customary black and blue. He wears no mask, though his neck seems to be heavily guarded. Smart, but useless in my current state. "Vampire, we knew you'd come, but we didn't expect you to corrupt one of our own," he glares at David, and readies a gleaming silver sword, "Nor for you to attack us when we least expect it. But no matter, you both will die where you stand, for you deserve no mercy in this world."

Your ghoul points at him, "Yes, that's Katar, we need to be careful with him though..." You nod, wondering how the best way to approach the enemy would be.

You might have to be defensive, that sword doesn't look too friendly.

David watches, sure in your chances and not wanting to get in your way while you set up a defensive stance, planting your feet to the ground and readying your hands at the sides. Katar, parallel to you, closes the door behind him, and then raises his sword, pointing it at you. "So, you fear God?"

"Not in yours." You laugh back, maintaining composure. He's trying to get me off-guard, that's what this mad-man wants.

"Then perhaps you find fear in his servants instead, fool. Why else would you not attack me before I ready my blade? Katar slowly approaches you, his long sword only a quick-thrust away from your armored chest.

You don't feel the need to respond, instead focusing on his blade. You remember Kelso mentioning to you that you won't regenerate from silver-caused cuts, making this the most dangerous fight you've been in, yet. You can only hope that after you survive this, you can make sure the Church doesn't have too much silver lying about. They probably have some idea of whether it works or not, otherwise Katar wouldn't have a silver katana.

The aloof Zealot chuckles, "Then this will be an easy fight." He holds his sword with both hands, winds up, and swings it at your midsection, expecting you to duck and die. Thankfully, you saw through the ruse, and sidestep, only to slam the sword with your gauntlet out of Karat's hands. Angrily, he punches at you, sending a gauntleted fist at your nose. You get pushed back, but feel alright after rubbing it with your metal-covered wrist. You send a boot at the man's shins, making his knees bend, giving you perfect reach for swinging at his head. You feel his skull from under his skin after the blow, and the Zealot is pushed several meters away-- right next to his sword! Even though Karat is coughing blood, he gets up, using the sword as a cane.

"COME AT ME, DEMON!" The bearded man yells, raising his word once more.

You shake your head, not falling for it. He angrily charges for you, only to be sucker-punched and knocked out before he could swing.

You stare at the man, then spit. "This pathetic being is the Chief?"

"Second in command, actually. Chief is probably fighting Gideon right now. But really, I don't think you realize how close you were to dying back there."

"Huh?"

David touches at your nose, "I think his gauntlet is partly silver, so I don't think you're nose will fix itself."

Both of you laugh. If the worst thing that happens to us is that we get broken noses, then we're doing pretty good. "So what now?"

"Well, before the rest of the Zealots appear, we should probably try to kill Father Tomas, in the Church. Or, we could clear out this building while we--"

"It's not a question, we finish the mission. Ragnor and the rest can take care of themselves."

At that very moment, sirens begin to blare, and red lights beam on-and-off all over the HQ...

You continue to the Church.

With the alarms already blaring you make sure not to waste time in getting out of the building and into the Church. Outside, swarms of Zealots are coming out of the Church's front doors, obviously en route to fight Ragnor and his Wolves. You and David mostly blend in enough to not be recognized as anything but Zealots and manage to swim past the incoming horde and through the next street, then up the concrete steps of the Church and right in front of the Chapel's gates..

"How should we enter, then?"

"No backdoors to the Church. Only one direction if you follow God." David recites from behind you.

You consider trying to bash the door in, but decide that knocking it and waiting for the door to be opened by whoever's inside would be an easier solution for getting in.

Clang

Your gauntlet taps at the metal. After a pause, you can hear noises on the inside of the Chapel, mostly worried murmuring. You quickly motion for David to go in front, right before a bald young man in ceremonial blue robe opens the door. In response to your ghoul's profile, the man just gapes for several moments before opening his mouth to speak. "Dave?!?"

"No... Not anymore." He states, walking into the Church. The man doesn't seem to even notice you, engrossed in seeing a living ghost instead. Inside, several other monks are gathered, all of them staring at David with awe. You take the opportunity to slink into the shadow, and wait.

"Behold! The blessed Lord brought our child back!" They cry, waving their hands in the air in synchronization. Up and down their hands go, until one with a cowl speaks up, "Brother David, where were you?"

Your ghoul stares at them with disdain, "I got lost, but was found by a group of humans."

They continue to gape. The cowled-one continues his interrogation, "Hmm? More humans, you say?

"Crazy enough, the humans were in our backyard this entire time. We just didn't recognize them."

"Whatever do you mean?"

"The Wolves, Vadim. They're good people."

Gasps erupt, and David's only looks down to his feet, and his hands ball up to fists. "They changed you, didn't they?" The one with the cowl points, and begins to chant in some sort of language which you are unfamiliar with.

Bored of their religious, antics, you make your presence known by jumping out of the shadows, and decking 'Vadim' with a right hook, sending him to the middle of the crowd of twelve-or-so Monks. David nods, and sends a sharp kick to the nearest Zealot surrounding him. Before you know it, it becomes a rowdy brawl of fists.

The monks may be very agile, but without any weapons nor armor you figure you or even David could take them out alone.