[Event "Analyzed Games"]
[Site "ChessDoctor.com"]
[Date "?.??.??"]
[Round "?"]
[White "W28"]
[Black "B28"]
[Result "?"]
[ECO "?"]

{ 00028.5.13 Analyzed by Candidate Master Daniel Waite } 1. d4 e6 2. e4 d5 { There are different types of mistakes a player can
make. This is a "psychological" mistake (different
than the "concrete" mistake). Since White opened with
the Queen's Pawn, this allows Black to force the game
into King's Pawn lines. Principle: In the Opening
you choose the pawn structure - not your opponent. } 3. Nc3 Nf6 { White invites the Winawer Variation (3. ...Bb4). Black
however opts for the Classical Variation. Gligoric
commented that "Black can not avoid concrete
variations which tend to favor White." Short called
this line the "Boring Variation" and wrote, "This
variation is suitable for people with masochistic
urges." } 4. e5 Nfd7 { Probably best is 4. Bg5 (pinning the Knight and
forcing Black to respond). Principle: seize the
initiative. } 5. Nf3 c5 { Before playing this move White should try Qg4. Here
is the wages of being lead down your opponent's path. 
The last two moves, White missed the most aggressive
idea. } 6. Bb5 a6 7. Bxd7+ Bxd7 8. O-O Nc6 9. Re1 b5 { 9. Re1 is pointless. White missed Ne2 with the idea
of c3. This would ensure a permanent (possibly
winning) advantage in pawn structure. At this point
9.... cxd4 is stronger. However, Black's pawn structure
resembles a strong Queenside attack. } 10. Be3 Qb6 11. b3 cxd4 { With the last two moves White transforms a playable
position into one that is almost completely lost. An
idea for move 10 is a4. However b3 is utterly bad. 
The c-pawn is permanently weak and probably
undefendable. The "hole" created on c3 will be the
can opener to pry White's position open. At this
point White can probably resign. White has no
credible attacking possibilities. The only redeeming
quality is that Black is playing a "virtual" piece
down (the bad Bishop). Principle: do not weaken your
position with pawn moves. } 12. Nxd4 Qa5 { A good move but not a game winner. Black aims at the
hole on c3 and control of the c-file with the Queen
Rook. Control open lines (files and diagonals)! } 13. Nxc6 Qxc3 14. Nd4 Rc8 15. Bg5 h6 { White's wounds are self-inflicted. The Bishops
presence in the center was critical. Black should
consider the immediate ...Bc5. Principle: always play
in the center, if possible! An idea for White could
be Qg4. Notice that the Queen at g4 still operates in
the center. } 16. Bh4 Qb4 17. a3 Qc5 { Black misses the simple ...Bc5. } 18. Qd3 Qc3 { White can still make life interesting with 18. b4. 
Black is offering an interesting idea that is
consistent with the over all game plan. The idea is
to encourage White to err. } 19. Qxc3 Rxc3 { With the exchange of Queens, White gives up the
c-file, the Queenside and the game. } 20. a4 b4 { White's move is terrible. Principle: do not attack
when you have no positional justification! Black lets
White off the hook by missing 20.... bxa4!; completely
demolishing the White Queenside. (This move was
spotted my one of my students.) } 21. Re3 Bc5 22. Rd1 Bxd4 23. Rxd4 Rxc2 24. h3 a5 25. Rf3 O-O 26. Rdf4 Rc3 { White's move is without merit. 26. Rg3 gives
possibilities. Black misses the simple 26....g5. It
may look pretty to complicate the position but
sometimes the risk is too great. Principle: Simple
is best! } 27. g4 g5 28. Bxg5 Rxf3 { Again, simple is best. 28....hxg5. } 29. Rxf3 hxg5 30. Kf1 Rd8 31. Ke2 Bc6 32. Rd3 d4 33. Kd2 Kg7 34. Kc2 Be4 { The final error in a completely lost game. } 35. f3 Bxd3+ 36. Kxd3 f6 37. exf6+ Kxf6 38. Kd2 d3 39. Kd1 d2 { White must have seen that 40. h4 is mate in 5 by
"stair stepping" the King via e5, f4, e3, transferring
the Rook to c8, c1. If 40. f4, it is mate in 7. 
(Black Queens the pawn in 5 moves using zugzwang and
mate follows in two moves.) } ?