[Event "Analyzed Games"]
[Site "ChessDoctor.com"]
[Date "?.??.??"]
[Round "?"]
[White "W12"]
[Black "B12"]
[Result "?"]
[ECO "?"]

{ 00012.4.19 Analyzed by National Master Corey Russell } 1. e4 e5 2. d3 { This isn't losing, but much more aggressive is 2. Bc4 or 
2. Nf3. As it is, your light-squared bishop is now hemmed 
in. Notice the bishop had 5 legal moves prior to moving 
your pawn to d3; now it has only one. } 2... Bc5 3. Be3 Qg5 { ?? Clearly a bad move by the computer. White will win with 
best play; I know white didn't, so let's see what white could 
have done to collect the full point. } 4. Bxg5 h6 5. Be3 Bb4+ 6. Bd2 { An opening principle is: Don't move a piece twice in the 
opening without good reason. Clearly move 4 was justified 
for the free queen! However, the bishop has a good post 
already on e3. Why not either Nc3 or Nbd2? Remember, when 
ahead a lot in material, trade pieces! Therefore, white had 
nothing to fear by a potential BxN by black. } 6... Bc5 7. Be3 Bxe3 8. fxe3 Nf6 9. Nf3 Nc6 10. Nc3 d6 11. Nb5 { The first misstep. Always get developed first, THEN attack. 
Therefore, Be2, O-O is called for first. Then white has his 
choice of opening lines with d4 or attacking on the kingside 
with Qe1-g3, Nh4-f5. } 11... Kd8 12. Qd2 Be6 13. c4 { A nice move! This denies black any counterplay, and establishes 
a clamp on the key central square on d5. } 13... a6 14. Na3 { Oops! If you must retreat, retreat TOWARD the center. 
Nc3 is called for. In addition, if white's knight was on 
c3, white can advance d4 without having to worry about his 
e4 pawn (since in that case, the knight would be protecting it). } 14... g5 15. d4 { This isn't right. Just get developed with Be2. Don't worry 
about 15. ... g4, because Nh4, O-O and Nf5 is strong (notice 
how if you got developed, your rook would partcipate). } 15... g4 16. d5 gxf3 17. dxe6 Nxe4 18. Qc2 f2+ 19. Ke2 f5 20. b3 { Why? Getting your bishop active is still mandatory. g3 
followed by Bg2 or h3, and white would still be winning. } 20... Ke7 21. g3 Kxe6 22. Bh3 Rac8 { The computer misses a cheapo. White can win a free piece 
with Qxe4! Notice black cannot take the white queen, because 
the f-pawn is pinned! It is illegal for black to expose his 
king to check, so white gets a knight scott free. } 23. Kf3 Ng5+ 24. Kxf2 { This hangs a piece. Kg2 was safe and strong...black's f-pawn 
wasn't going anywhere. Besides, if white had to, he can sac 
(sacrifice) his rook for pawn and knight, which is still better 
than losing the bishop for the pawn. } 24... Nxh3+ 25. Kg2 Ng5 26. Rhf1 Rce8 27. Rxf5 { Instead, Qxf5+ Ke7 28. h4 would leave white in a strong position. } 27... Nb4 28. Qb1 { Too passive. Qf2! is natural and strong. Remember with your 
heavy pieces (rooks & queens), have them double on an open 
column, or file. What might happen is 28. Qf2 Ne4 29. Qf3 Ng5 
30. Qg4 (threatening Rxg5, discovered check!) Ke7 31. Raf1, 
getting nearly all white's pieces into the attack. The only 
straggler is that knight at a3, but he can be rerouted by Nb1- c3. } 28... Reg8 29. Nc2 { Not the best. 29. h4, followed by Qe4 and Raf1 would still 
be very strong. } 29... Kxf5 30. Nd4+ Kf6 31. Qf5+ Ke7 32. Qe6+ Kf8 { ? A poor move by black. Simply 32. ... Nxe6 would force white 
to resign. } 33. Qc8+ Kg7 34. Qxc7+ Nf7 35. Ne6+ { Instead, 25. Rf1! wins outright! That move would threaten 
Qxf7#, so therefore black would have to play ...Rf8, but 
THEN 36. Ne6+ Kg6 37. Qe7 is lights out for black. There 
is this phrase among tournament chess players, "Monkey see 
check, monkey do check". Don't be a monkey! Only check 
if there's a concrete reason to do so. } 35... Kg6 36. Qe7 Nc2 37. Rf1 Nxe3+ 38. Kg1 Nxf1 39. Kxf1 b6 40. g4 Re8 41. Qh4 { This was the losing move for white. To have a fighting 
chance, white had to play 41. Qd7 to protect his knight. } 41... Rxe6 42. g5 Nxg5 43. Kf2 Rf8+ 44. Kg3 Rf4 45. Qxh6+ Kxh6 46. Kg2 Rg4+ 47. Kf2 Rf6+ 48. Ke2 Rg2+ 49. Kd3 { I want to thank you for sending in this game. Unlike many 
who send submissions, you sent a loss. This is exactly the 
kind of game that an individual can get the most out of -- 
one of his/her draws or losses. It can be humbling at times, 
and even difficult, but by going over a loss, trying to find 
out what went wrong, and how to improve, will reap great results. 
I myself did the same when I was a youth, and by continually 
going over games that I lost/drew, I found out what I did wrong, 
and resolved not to repeat them. I did go over wins as well 
to look for improvements, but rarely did I learn as much. 
BTW, I have a feeling that if the computer gives you a free 
queen again, it will be in trouble, because you've learned 
from your mistakes! Keep up the good fight. } 49... Rf3# ?