[Event "?"]
[Site "?"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "0-1"]

{ 00035.5.20 Analyzed by Candidate Master Daniel Waite You did not miss an obvious win. Your opponent did
miss a chance to equalize and probably gain a
significant advantage. } 1. Nf3 { Every chess player must progress through stages. At
the age of 15 and a rating of 1179 this is not a good
opening for you. Until you reach the 1500+ level you
should play some variety of 1. e4 (in your case you
may want to explore the King's Indian Attack). You
must learn the tactical end of the game and practical
end games that come from "Open" games. } 1... f5 2. d4 e6 3. Bf4 Nf6 4. Nc3 { Generally in Queen's Pawn games the idea is to play
c4 before Nc3. The idea is to take up space in the
center with the c-pawn. More pieces equal more
control - and more targets for your opponent. } 4... Be7 5. g3 { In the opening you must look for ways to disrupt your
opponents pawn structure. The move here is 5. d5. } 5... d6 6. Bg2 O-O 7. O-O { Do not castle because you can. Castle because it
fits your plan. } 7... Ne4 { A poor move. It looks aggressive but notice that
Black is not developed. } 8. Nxe4 fxe4 9. Nd2 d5 10. f3 Rxf4 { Black's idea gives away material, but almost works. 
The strategy depends on if you panic over the pawn at
e3. } 11. gxf4 e3 12. Nb3 Bd6 13. Nc5 { Consider 13. Qe1 } 13... Bxf4 { 13...Qf6 is Black's chance. Suppose the game follows
lines similar to this game: 14. Nd3 Qxd4 15. c3 Qf6
16. Qa4 Bd7 17. Qd4 Qxd4 18. cxd4. Now Black can
choose between ...Bb5 and there are too many hanging
pawns for White to defend. The move ...Nc6 is even more
devastating. } 14. Nd3 Bxh2+ { Black continues to give away material. At this point
White is solidly winning. } 15. Kxh2 Qh4+ 16. Kg1 { Excellent, you side step the trap involved in 16. Bh3
e5. } 16... Qxd4 17. c3 Qf6 18. Qa4 { Simpler is 18. Qc1. However, this move has
potential. } 18... a6 { Missing 18...Bd7. } 19. Qd4 { When you are ahead this much material follow a basic
principle: trade into oblivion! The idea is to take
out the opponent's most dangerous piece. In this case
the target is the Queen. The easiest way to eliminate
the Queen is to play 19. Qe8+ Qf8 20. Qxf8. Another
interesting idea is to play 19. Ne5. } 19... Nd7 20. Qxe3 e5 21. Bh3 { Personally I liked 21. Rad1 to exploit Black's
underdevelopment and lack of support in the center. 
Worth considering is 21. f4 } 21... Qh4 22. f4 { 22. Be6+ Kh8 23. Rf2. Remember that "check" is a
free move. It's like getting to move twice in a row. 
Always consider the forced moves first. Many Masters
will often stop analysis if they find a satisfactory
continuation along forced lines. Forced lines are a
"sure thing" as opposed to other lines. I also liked
22.Bxd7 Bxd7 23 Qxe4 with the idea of Rf2. } 22... e4 23. Nf2 { Another idea to consider would be: 23. Rf2 exd3 24.
Qe8+ Nf8 25. Bxc8 Qg4+ 26. Bxg4 Rxe8 27. exd3. } 23... Nf6 24. Bxc8 Rxc8 25. Qh3 Qxh3 { Very nice! Finally you force the critical trade. 
With enough time White has a dominating lead in
material. } 26. Nxh3 Ng4 27. Ng5 Ne3 28. Rf2 c5 29. Rc1 { Moving Rf2 should naturally suggest Rh2. Play with a
plan and stick with it until your opponent forces you
to change. } 29... Re8 30. b3 { The win was a matter of time. Some lessons from this
game would include the following ideas. First when
you started with 1. Nf3 you told your opponent that
you were not a tactical threat and probably have
trouble on defense. This invited his unsound attacks,
which must have kept you busy. You must understand
that your opponent must still be beaten. Generally
time problems are a matter of attitude. The suspicion
is that you fell into the trap of what Soltis calls,
"Believing Him." This is a fear of attack, respecting
your opponent, second guessing, not trusting your
calculation, reacting to your opponent instead of
playing your own plans, seeing threats where none
exist. Another very common problem is the "over
calculation syndrome." This when a player will
consider line "A" then go on to line "B" and so forth.
 Possibly the player will then consider "C" which will
be rejected. Now the player will go back and think
through line "A" and then see line "D." After all
this time, the player will consider line "B" again
then panic. The player will realize that a lot of
time has been lost in uncertain ideas and play move
"E" which as not yet been analyzed. 
Several cures natural present themselves. First, play
a "forcing system." (Colle, Stonewall, King's Indian
Attack, etc.) If you are addicted to 1. Nf3 as a
starting move you can try the King's Indian Attack. 
There are several nice ideas surrounding 1.e4 that are
positionally strong and provide lots of chances for
quick wins. Mainly the Max Lange and King's Gambit. 
Try to strengthen your tactical abilities. This will
help you calculate the severity of your opponent's
attack. If you know what you will play the first 8
moves of a game, it will save time. Second, develop
an attitude. Put to use "Fischer's Rule." Attack
something, if it doesn't move take it! If you cherish
positional chess, learn end games. (This fits well
with "Fischer's Rule.") The idea is to get to end
games against higher rated players as quickly as
possible. This puts them on your territory and at a
huge disadvantage since few players have learned end
game play. Another way of putting this might be: play
to your strengths. Never look at your opponent's
rating. If you did not know this player was a 1700
player you would have thought he was a beginner and
treated him like a complete idiot. Finally, after a
loss ask yourself: "Where did I give the opponent
control of the game?" } 30... d4 0-1