[Event "New York"]
[Site "?"]
[Date "1924.??.??"]
[Round "?"]
[White "Tartakower,S"]
[Black "Alekhine,A"]
[Result "1/2"]
[Annotator "Lopez "Battle Royale""]
[ECO "C33"]
[PlyCount "78"]

1. e4 e5 2. f4 { How surprising! Tartakower, a proponent of the Hypermodern school of chess, begins the game with a Classical opening: the King's Gambit, in which White offers Black a pawn in return for faster development. } 2... exf4 3. Be2 { This is a fairly unusual move. 3.Nf3 is more typical. } 3... Ne7 { Alekhine tries a move that's never been played before in master chess. } 4. d4 { Tartakower replies by occupying the center with his pawns -- exactly opposite to the way he usually plays. } 4... d5 5. exd5 ( 5. e5 Ng6 { Making it more difficult for White to win back his gambitted pawn. } ) 5... Nxd5 { The pawn is still guarded, but the Knight is easier to dislodge from d5 than from g6 (see the previous variation). } 6. Nf3 Bb4+ { A seemingly pointless check at first glance. But Alekhine would prefer that a White pawn move to c3 rather than the White Knight (this makes the d5-Knight more secure). } 7. c3 Be7 8. O-O O-O 9. c4 Ne3 10. Bxe3 fxe3 { Why would Black give up his well-placed Knight for White's Bishop? Look at the board: White no longer has a dark-squared Bishop and the advanced Black pawn sits on a dark square in the middle of White's territory. It will be difficult for White to remove this bone in his throat as he no longer has the properly-colored Bishop to perform this task. } 11. Qd3 Bf6 12. Nc3 { Tartakower prepares to centralize his Knight. } ( 12. Qxe3 c5 ) 12... Nc6 { Alekhine piles up on the d-pawn. He also has the threat of ...Nb4, harassing White's Queen. } 13. Nd5 { Blocking at least one of the attacking pieces. } 13... Bg4 14. Nxf6+ Qxf6 15. d5 { With the center open, the game moves into wilder channels. } 15... Bxf3 16. Rxf3 { Better than 16.Bxf3; capturing with the Rook endangers the Black Queen while still maintaining the blockade against the e3-pawn. } 16... Qxb2 17. Rb1 Qxa2 18. Rxe3 { Tartakower has eliminated the advanced pawn, but his King is a bit exposed on a wide-open board, and he's down two pawns besides! } 18... Nd4 { This looks weird at first, but White can't capture the Knight: the White Queen defends the b1-Rook. } ( 18... Na5 $5 { This was better for Black. } ) 19. Rxb7 Nxe2+ 20. Rxe2 Qa1+ 21. Rb1 Qf6 22. c5 { Tartakower is down material, so his best bet is to advance the pawns, taking space away from Black while preparing for the endgame. } 22... Rfd8 23. Rbe1 { Tartakower's Rooks command the open file. The Black Rooks are now tied to covering e8. } 23... Qg6 24. Qd4 { Tartakower wants to keep his pawn pair and with it the possibility of pressure on Black (he must always be wary of the pawns advancing). } ( 24. Qxg6 fxg6 { Now the Black Rooks are free to move off of the first rank, as the Black King has a flight square. } ) 24... Qf6 25. Re5 ( 25. Qxf6 gxf6 26. Re7 Rac8 ) 25... Kf8 26. Rf1 { With no chance of a mate on e8 (the Black King now covers it), the White Rook is available to harass the Black Queen. } 26... Qg6 27. h4 { Tartakower continues his harassment techniques by chasing after the Black Queen. He intends to play h4-h5, } 27... Rd7 { xx } 28. h5 Qh6 29. Qe4 { Tartakower sets up a second threat: tripling his heavy pieces on the e-file for a winning attack on the Black King. } 29... f6 { Obviously, there's no real threat to the e5-Rook, as the f-pawn is pinned. Alekhine anticipates the move c5-c6 (attacking the d7-Rook). He'd like to keep a Rook on his second rank to keep White from invading it with Re7. } 30. g4 Rad8 31. c6 { Had Black not advanced his f-pawn, his game would now be over. } ( 31. g5 Qxh5 ) 31... Rf7 ( 31... Rd6 32. Re7 { The White Queen will follow to e7. } ) 32. Re6 Qg5 { Alekhine has worked his way out of his difficulties. Now the Black Queen can squeeze out on White's Kingside and force a draw. } 33. Qxh7 { Threatening mate by Qh8. But Alekhine won't give Tartakower the chance to play it. } 33... Qxg4+ 34. Kf2 Qf4+ 35. Ke2 Qc4+ 36. Kf2 Qf4+ 37. Ke2 Qc4+ 38. Ke1 Qc1+ 39. Ke2 Qc4+ { The position has repeated itself three times -- the game ends as a draw. } 1/2