[Event "Analyzed Games"]
[Site "ChessDoctor.com"]
[Date "?.??.??"]
[Round "?"]
[White "W34"]
[Black "B34"]
[Result "?"]
[ECO "?"]

{ 00034.5.19 Analyzed by Candidate Master Daniel Waite For having only a year of experience you played well. 
I'm sure by now you have realized that your demise is
due to the loss of the d-file. However, the difficult
part is to figure out how this happened. Let's take a
look. } 1. e4 c6 2. Nf3 d5 3. Nc3 { This is the "Two Knights Variation." It is an
attempt to confuse the Caro-Kann player. Keene
considers this "sharp" while Schiller calls it
"quiet." How you handle it is a matter of
personality. If you choose to give up the Bishop pair
early you must keep the game "closed." (All four
center pawns on the board.) Thus, when the d-file
opens you invite trouble. } 3... Bg4 4. h3 Bxf3 5. Qxf3 e6 { Solid, but.... As a defender you must be aggressive. 
You also have the option to transpose into more
familiar territory with 3....dxe4 4. Nxe4 5. Bf5. Also
a tempting idea between moves 3 through 9 is the move
...d4. This is an attempt to close the center and gain
space on the Queenside. Again this is a matter of
personality. My favorite way of attacking the Two
Knights Variation is to play 5...Nf6 if 6. e5 then the
center will be permanently locked giving you the
chance to make your Knights better than the opponent's
Bishops. You can choose between Nfd7 and Ne4. If
White tries 6.d5 then 6...dxe4. The idea is that Black
gains a move (tempo) 7.Qe3 e6 (The d4 pawn is
undefended if 7.Nxe4 Qxd4.). Now after the exchange
on e4 the Queen Knight heads for d5 through d7 and f6. 
The idea is to plant the Knight securely on d5,
making it, in theory better than the White Bishop
pair. } 6. d3 Nf6 { Here is the chance to create some interesting
possibilities. For instance 6....d4 7. Ne2 Qb6. White
is forced to commit to some sort of stand on the
Queenside. One idea would be to play 8. c3. The
problem with this idea is that Black is not developed
properly. The "total war" that will develop is going
to be difficult. } 7. Bd2 c5 { While not objectively unsound, 7....c5 invites many
problems. Here the problem again is the lack of
development. Typically in these pawn positions Black
is going to want to play ...Bd6 and ...Nd7 before ...c5. 
Even stronger is if Black can also achieve a Rook on
the c - file. Now consider the possibilities of 7....
Nbd7 8. O-O-O Bd6. Now Black can try to "clear and
seal" with ...c5 and ...d4. The concept involves clearing
the Knight from it's defensive post and using the pawn
structure to seal off the opponents pieces on the
opposite side of the board. This takes courage
because you will need to castle on the opposite side
and attack without counting the cost (sacrifice almost
everything if necessary). However, you do get to
isolate the King away from any reinforcements. } 8. g4 Nc6 9. O-O-O Be7 { The question for you to answer will be the pawn
charge on the g - file. You might want to experiment
with the Sicilian Dragon. After facing the Yugoslav
Attack, you will loose the fear of these pawn charges. 
Even here you can play 9...d4. A good rule is to
always play in the center (e and d files). When you
face an attack on the wing (side) become active in the
center. Generally the stronger of the attacks will
occur in the center. } 10. g5 dxe4 11. dxe4 Nd7 12. h4 Nd4 13. Qg3 Qb6 14. Ne2 Bd6 15. f4 O-O-O 16. Bc3 Nxe2+ { 16. Bc3? After building a strong initiative, with a
little help from your passive game, White plays a poor
move. 16. Nxd4 cxd4 17. e5 Bc7 looks more interesting
for White. With the d - file open and the Knight
planted on d4 Black can easily equalize with 16...e5. 
If 17. Bxd4 cxd5 gains a strong initiative for Black. 
Even 17. Nxd4 exd4 neuters the Bishop and gets you
back into the game. With this exchange Black
accomplishes several of White's major goals. (As much
as possible, do not help your opponent. Never force
your opponent to do something that you will regret!) 
First, Black opens the d - file White's only means of
attack. Second Black opens the long diagonal (a1- h8)
for White, in effect giving White the center. 
Finally, Black opens (abandons) the center. Once you
post a Knight in your opponent's territory keep it
there or make the opponent sacrifice (or pay a high
price) to get rid of it. The reward for this is that
White will seize the d - file and disrupt Black's "key
ranks" (the 1,2,7,8 ranks) with the Bishops. } 17. Bxe2 Qc7 18. Rhf1 Rhg8 19. Bd3 g6 20. Qf2 Rde8 21. Kb1 Nb8 22. Bb5 Nc6 23. Bf6 a6 24. e5 Be7 { Giving up the Bishop is a new concession that in
effect looses the game. The Bishop was the only piece
that was keeping the Black Rooks from invading your
territory. One general idea is for the defender to
trade off attacking pieces. However, that guideline
is wrong in this situation. Principle: You must do
what the position demands. Do not just follow general
ideas or try to force your will on the position. You
can still fight on after 24... Bf8. } 25. Bxe7 Rxe7 26. Bxc6 Qxc6 27. Rd6 Qc7 28. Rfd1 Kb8 29. R1d3 c4 30. R3d4 c3 31. b3 Rc8 { A fascinating idea at this point is 31....Qa5. Black's
move 31....Rc8 does not help. } 32. Rc4 Qa5 33. Rxc8+ Kxc8 34. Qa7 Qc7 { Now for a review. Black allowed White to capture the
d - file. This was complicated by giving up the
strong Knight at d4 and sealed by giving up the Bishop
guarding d6. Your weak points seem to be the lack of
control of the central squares, lack of understanding
pawn play, and (I suspect) the inability to understand
the board position. Now for the good: somehow you
managed to maintain your balance in a difficult
position. You came up with a creative attacking idea
(29....c4) when you needed it. With a solid
understanding of the position and your creativity you
will be a tough opponent for anyone. Suggestions: 
Focus your game on the center. I'd suggest that you
attack the center with simplifying ideas such as
closed pawn structures or open (no pawns in the
center) games. You may want to consider charting the
pawn structures in your games. For instance, you may
do better in positions without center pawns. I would
suggest that you explore more aggressive openings -
especially gambits. While you are charting your games
give careful attention to when you make your errors. 
For instance in this game you could mark moves 16 and
24 as major errors. When you come up to your common
problem moves, give yourself extra time to think
through your move and remind yourself of your
weaknesses. Keep up the good work. Honestly
analyzing your games will bring fast improvement. } 35. Qa8+ ?