[Event "Analyzed Games"]
[Site "ChessDoctor.com"]
[Date "?.??.??"]
[Round "?"]
[White "W5"]
[Black "B5"]
[Result "?"]
[ECO "?"]

{ 00005.4.12 Analyzed by National Master Corey Russell } 1. e3 Nf6 2. d4 e6 3. Nf3 Ne4 { This game illustrates one very important principle: Do NOT 
move pieces (Knights, Bishops, Rooks, Queen) more than once 
in the beginning stages of the game! Remember, you have an 
army -- get all your soldiers in battle, don't just send one 
guy by himself! } 4. Qe2 { ? Not good...Queens should not be moved early. This move 
blocks white's bishop from getting out. Instead, 4 Bd3 is 
a much better move. Remember to develop with attack if possible. } 4... f5 5. Ne5 { ? Again, do NOT move pieces more than once early. Black 
only has one good piece. White should develop a piece and 
try to get rid of black's good knight. 5 Nbd2 would be a 
good way to do this. } 5... a6 { This does not get any pieces out, plus ignores white's threat. 
 ...Qf6 is mandatory to meet White's threat. } 6. Qh5+ { This is one of the few time yous should move a piece more 
than once early -- to procure LARGE amounts of material. } 6... g6 7. Qe2 { White misses his chance. The black h-pawn was pinned -- 
so white could've played 7. Nxg6!, and if 7. ... hxg6 then 
8. Qxh8, and white is ahead a Rook and Pawn vs. knight. 
Black's best defense is 7. ... Nf6 8. Qh3 Rg8. } 7... Bg7 8. Nc4 { ? Bishops and knights are roughly equal. It was MANDATORY 
to continue getting pieces out. Nc3, Nd2, or g3 followed 
by Bg2 are all preferable to 8. Nc4. } 8... b5 9. Na5 c6 10. h4 { Of course, this is a major mistake. White's throwing away 
his knight at a5 for no reason. } 10... Qxa5+ { Developing pieces is still necessary. White should respond 
by 11. Bd2 } 11. c3 h5 12. Rh3 { ? White MUST get rid of black's good knight at e4. 12. Nd2 
is called for. } 12... b4 13. cxb4 Qxb4+ 14. Nd2 Bf6 { Dubious. Black's queen side needs developing. ...a5 or 
c5 would allow black's knight and bishop to get developed. } 15. g4 { ? Loses 2 pawns for no reason. Why not get rid of black's 
best piece by f3? } 15... fxg4 { The general rule of thumb is: when choosing which pawn to 
capture, capture toward the Center. ..hxg4 would not only 
keep the f5 pawn defending black's knight, it would another 
pawn after ...Rxh4. } 16. Rh1 d5 17. Bg2 Nd6 { When ahead in material (especially a full knight or more) TRADE! 
17. ... Nxd2 would makes black's advantage even greater. } 18. a3 Qa4 19. Rb1 a5 20. b3 Qb5 21. Qd1 Ba6 22. Bf1 Qb7 23. Bxa6 Rxa6 24. a4 Qb4 { This still wins, but black is playing without his knight 
at b8 and the rook on h8. Either ...Nd7 or castling kingside 
is preferable. } 25. Ra1 Ne4 26. Ba3 Qc3 27. Rc1 Qd3 28. Nxe4 Qxe4 29. Rf1 Bxh4 30. Rc2 g3 31. f3 Qxe3+ 32. Re2 Qc3+ { Black has a much stronger move, 32. ... g2+ is mate in 1 move! 
White has to play Rff2, and ...Bxf2 is checkmate because 
the rook on e2 is not allowed to recapture (that would expose 
white's king to the black queen on e3). } 33. Rd2 g2+ 34. Ke2 Rf8 { Objectively, not best as white can crush the rook with Bxf8! 
Best was gxf1/Q+, 35. Kxf1 Rb6. } 35. Rg1 Qxf3# { So in conclusion, get ALL your pieces out early, castle, 
and you will do much better in your games. } ?