[Event "Rated Correspondence game"]
[Site "https://lichess.org/ITOVDE8Z"]
[Date "2019.02.11"]
[Round "-"]
[White "xatinhu"]
[Black "schachschachschach"]
[Result "0-1"]
[Annotator "https://lichess.org/@/schachschachschach"]
[BlackElo "2125"]
[ECO "B50"]
[Opening "Sicilian Defense: Modern Variations"]
[Termination "Normal"]
[TimeControl "-"]
[UTCDate "2019.02.13"]
[UTCTime "00:33:16"]
[Variant "Standard"]
[WhiteElo "1709"]

{ For this chapter the first moves are not important and also contain a lot of mistakes. But I cannot delete the first part so please just play the moves until move 17 as shown. } 1. e4 { e4. [%cal Gc7c5] } 1... c5 { Sicilian. } 2. Nf3 { Nf3. [%cal Gd7d6] } 2... d6 { Modern Variation. } 3. Bc4 { Bishop attacking f7. [%csl Rf7][%cal Gg8f6,Rc4f7] } 3... Nf6 { Knight attacking e4. [%csl Re4][%cal Rf6e4] } 4. Nc3 { Protecting. [%csl Ge4][%cal Gb8c6,Gc3e4] } 4... Nc6 { Other knight out. } 5. O-O { Castling. [%cal Ga7a6] } 5... a6 { Queen side play. } 6. a3 { ?? I don't know what for this was. [%cal Gb7b5] } 6... b5 { Queen side play. } 7. Be2 { Retreating. [%cal Gb5b4] } 7... b4 { Attacking the defender of e4. [%csl Gc3][%cal Gc3e4] } 8. axb4 { Take. [%cal Gc5b4] } 8... cxb4 { Take. } 9. Na2 { Bad move. Should have played Nd5. [%cal Gf6e4] } 9... Nxe4 { A pawn up. } 10. d4 { Center play. [%cal Ga8b8] } 10... Rb8 { Bad move by me. Better would have been d5. } 11. c4 { Pawn move. [%cal Ge7e6] } 11... e6 { Preparing to castle. Najdorf setup. [%csl Ge7][%cal Gf8e7,Ge8h8] } 12. b3 { Bad move. Seems okay but look at whites knight. [%csl Rc3,Rb4][%cal Gf8e7,Ra2c3,Ra2b4] } 12... Be7 { Preparing to finally castle. } 13. Bd3 { Attacking the knight. [%cal Ge4g5] } 13... Ng5 { Retreating. (Nf6 would have been better but was too boring for me). } 14. Ne1 { Retreating and letting my knight stay there trapped. d5 or h6 would have been good/okay. [%cal Gc6d4,Rd6d5,Rh7h6] } 14... Nxd4 { In case of an attack on the knight I planned to sacrifice it. [%csl Rh3][%cal Rf2f4,Rg5h3,Rg2h3,Rc8b7] } 15. Qg4 { Blunder by white! [%cal Gd4b3] } 15... Nxb3 { Fork. [%csl Rc1,Ra1][%cal Rb3a1,Rb3c1] } 16. Rb1 { Saving rook. [%cal Gb3c1] } 16... Nxc1 { Take. } 17. Rxc1 { Take.
Ok let's start now with the exercise! First, chase the Queen away. } 17... h5 { Very good. Now the white Queen won't annoy us on the g-file or h-file. [%csl Rh7,Rg7][%cal Rg4g7,Rd3h7] } 18. Qe2 { Protect your h-pawn. } 18... g6 { We already have a huge advantage in this game, because white blundered on move 15. So we should just try to get the king to a safe place. } 19. Rb1 { Keep restricting the knight at a2. } 19... a5 { Bad knight. [%csl Rc3,Rb4][%cal Ra2c3,Ra2b4] } 20. f4 { Safe your knight. } 20... Nh7 { Good. } 21. Nf3 { Develop your Queen with tempo. } 21... Qb6+ { Good. } 22. Kh1 { Time for our first (future) pin! Its not a pin yet but it will be later. } 22... Bb7 { Nice! You made your first pin in the game. Either the knight or the pawn on g2 can move away, but not both. One of them is pinned. [%csl Rf3,Rg2][%cal Rb7h1] } 23. Bc2 { Move your king out of the e-file. [%cal Re2e8] } 23... O-O { Good! } 24. Bd3 { Bad move by white. Very few options for the bishop to move. Still, we can open up the position to simplify it by d5. [%csl Rd3][%cal Rd3c2,Rd3e4] } 24... d5 { White should take. [%cal Rc4c5,Gc4d5] } 25. Qc2 { ?! It's okay to just take the pawn, but we can also stop this nasty tactic right away. [%csl Rg8][%cal Rc2g6,Rg6g8] } 25... f5 { Nice. It allows whites knights to move, but at least there is no trap. } 26. Ne5 { Create the pin you had before - again. [%csl Rb7] } 26... dxc4 { Good. You pinned the pawn on g2. [%csl Rg2][%cal Rb7h1] } 27. Nxc4 { Move your Queen to a safe place. Stay on the diagonal and guard the threatened pawn. [%csl Ra5][%cal Rc4a5,Ga7g1] } 27... Qa7 { Good! } 28. Rfe1 { Guard your pawn! } 28... Bd5 { Correct! } 29. Nc1 { White is busy with repositioning. Time for us to pin some more! } 29... Rfc8 { Nice pin! The knight cannot move away. [%csl Rc4][%cal Rc8c2] } 30. Qb3 { White walks into another pin. (Not very smart...).
Use your pieces to threaten the rook. [%csl Rc4][%cal Rd5b3] } 30... Bh4 { Cool move! We are threatening the rook. g3 is not possible. This pawn is already pinned. [%csl Rg2][%cal Rd5h1] } 31. Re5 { Hunt the Queen. (By the way Bxg2 is mate in 7 but I didn't see it - you can try to imagine it too if you have time) } 31... a4 { Good. } 32. Qc2 { Our opponent doesn't understand pins. Let's push the pawns further, they are getting strong now too so advanced. [%csl Rc4][%cal Rc8c2] } 32... b3 { Good! } 33. Qc3 { Let's pin some more. } 33... Bf6 { Very nice pin again! [%csl Re5][%cal Rf6c3] } 34. Ne2 { Let's do something else. Threaten Checkmate. There can never be enough threats. If we do the following move even the rook will be forced to stay on a square as you will see. } 34... Qf2 { You pinned 4 pieces. White resigned. [%csl Rg2,Re5,Rc4,Bb1,Rg1][%cal Rd5h1,Rf6c3,Rc8c3,Bb1g1] } 0-1