[Event "Rated Blitz game"]
[Site "https://lichess.org/MuYrEBpE"]
[Date "2018.12.25"]
[Round "-"]
[White "l_Farid_l"]
[Black "schachschachschach"]
[Result "0-1"]
[Annotator "https://lichess.org/@/schachschachschach"]
[BlackElo "1675"]
[ECO "A00"]
[Opening "Van't Kruijs Opening"]
[Termination "Normal"]
[TimeControl "180+0"]
[UTCDate "2018.12.25"]
[UTCTime "02:46:40"]
[Variant "Standard"]
[WhiteElo "1617"]

{ In Blitz the style of play can be different. Pins, forks, pawn chains and checks become more important, while accurate positioning can be less important (only among weak players not GMs of course). I hope this little guide helps you improve your blitz/bullet. üòä

Be aware that in order to really improve your chess skills slow time controls may be better. See Chapter 1 and 2. } 1. e3 { Try to occupy the center. [%clk 0:03:00] } 1... e5 { [%clk 0:03:00] } ( 1... d5 { Good move, but might make it easy for white to see how the game would continue. [%csl Bc5,Bc4,Bd4,Bf7,Be6,Bd5,Bf2,Be3][%cal Bd2d4,Bc2c4,Bc7c5,Be7e6] } ) ( 1... b6 { It's a good move, but not fighting for the center immediately. } ) 2. b3 { White doesn't fight for the center so take it. [%clk 0:02:59] } 2... d5 { [%clk 0:02:59] } ( 2... Nf6 { In blitz I recommend pawn moves first for more space. } ) 3. Bb2 { Protect your pawn. [%csl Ge5] [%clk 0:02:58] } 3... Bd6 { Now c4 is bad because we can simply play c6 as the lightsquared bishop won't get on this diagonal anymore because he has a good one already. [%csl Gc4,Gc6][%cal Gc2c4,Gc7c6,Gc8h3] [%clk 0:02:58] } ( 3... Nd7 { In Blitz it gets annoying when you block of your own pieces. Also white may play c4 now and fight for the center. [%csl Gc4,Gc8][%cal Gc2c4] } ) ( 3... Nc6 { This way black is going to get pinned by white's bishop. [%csl Gb5][%cal Gf1b5] } ) ( 3... Qe7 { This is bad for many reasons. Try to develop your minor pieces first. [%csl Gd4,Bc8,Bb8,Bg8,Bf8][%cal Gd2d4,Gd4e5,Re2e8] } ) ( 3... f6 { This is not so good because of d4. [%csl Gd4][%cal Gd2d4] } ) 4. Nf3 { Protect this pawn even more because of the dangerous diagonal. [%cal Gb2h8] [%clk 0:02:56] } 4... f6 { Now d4 isn't a threat, because we would have something to attack. [%csl Gd4,Ge4,Rf3][%cal Gd2d4,Ge5e4,Re4f3] [%clk 0:02:57] } ( 4... Qe7 { Good move for slow games. In Blitz games such an open diagonal can lead to deadly mistakes. [%cal Gf7f6,Rb2e5] } ) ( 4... Nc6 { This leads to a pin. [%cal Gf1b5,Gb5e8] } ) ( 4... Nd7 { Good move, but where will you develop your bishop to? [%csl Gc8] } ) ( 4... Qf6 { Very bad position for the Queen. [%csl Rf6][%cal Rb2f6] } ) 5. Bb5+ { Chase anything away that gives check. [%clk 0:02:54] } 5... c6 { [%clk 0:02:56] } 6. Bf1 { Try to get more space. [%clk 0:02:52] } 6... c5 { [%clk 0:02:55] } ( 6... b5 { Your Knight cannot develop well. [%csl Rc6][%cal Rb8c6] } ) ( 6... b6 { Your Knight cannot develop well. Your Queen is blocked. [%csl Rc6,Rb6][%cal Rb8c6,Rd8b6] } ) ( 6... a5 { Your Knight cannot develop well. [%csl Rc6][%cal Rb8c6] } ) 7. Bb5+ { Develop a piece. [%clk 0:02:50] } 7... Nc6 { In Blitz players take a lot. Taking a knight with a bishop is bad for white. Even for double pawns. [%csl Gc6][%cal Gb7c6] [%clk 0:02:53] } ( 7... Nd7 { This blocks of your bishop. [%csl Gc8][%cal Gc8h3] } ) ( 7... Qd7 { Don't. } ) ( 7... Bd7 { Why give up your bishop when he might take anyway? [%csl Gd7][%cal Gb5d7] } ) 8. Bxc6+ { Recapture. Premove such recaptures in games. [%clk 0:02:49] } 8... bxc6 { [%clk 0:02:53] } 9. Nc3 { Confuse your opponent by preventing him to castle. [%clk 0:02:48] } 9... Ba6 { [%clk 0:02:52] } ( 9... e4 { This move is good too, but it doesn't develop a piece at the same time. [%csl Gg1][%cal Gf3g1] } ) 10. Ng1 { White retreats, maybe to play Ne2 later. Which piece of black is still undeveloped? [%csl Ge2][%cal Gg1e2] [%clk 0:02:45] } 10... Nh6 { In case white attacks we can go back with the knight. [%csl Gf7,Gh5][%cal Gd1h5,Gh6f7] [%clk 0:02:47] } ( 10... Ne7 { Now the bishop is blocked and the knight is far away to attack on the kingside. Consider the other option. [%csl Gd6,Bg4,Bh6,Bf2,Gh4,Gf5,Gg2][%cal Bh6g4,Bg4f2,Gf5h4,Ge7f5,Gh4g2] } ) ( 10... Rb8 { Develop your minor pieces first. } ) 11. Qf3 { Castle for safety and threat the queen with xray. [%clk 0:02:44] } 11... O-O { [%csl Gf3][%cal Gf8f3] [%clk 0:02:45] } 12. O-O-O { Unexpected queenside castling. In such cases pawn storms on both sides are usual. So what next? [%csl Gf3][%cal Gf8f3] [%clk 0:02:43] } 12... c4 { Great! [%clk 0:02:41] } 13. h3 { Our knight got useless, but it doesn't matter. Try to get his bishop through exchange, because this weakens his position. [%csl Rh6,Rg4,Rf5][%cal Rh6g4,Rh6f5] [%clk 0:02:38] } 13... Qe7 { [%clk 0:02:39] } ( 13... Qa5 { This move is a little bit risky in fast games. Try something similar. [%csl Ra5][%cal Ga2a3,Gb3b4,Rb4a5] } ) ( 13... Ba3 { You need to protect it first ... [%csl Ra3][%cal Rb2a3,Ra3f8] } ) 14. Kb1 { Develop your other rook and xray the king aswell. [%clk 0:02:35] } 14... Rab8 { [%cal Gb8b1] [%clk 0:02:38] } 15. g4 { Your enemy starts a pawn storm, what is your reaction? [%csl Gb1,Rg4,Rh3][%cal Gb8b1,Rg2g4] [%clk 0:02:33] } 15... Ba3 { Stick to your plan as long as it isn't dangerous. [%clk 0:02:36] } ( 15... cxb3 { Good move. But what was your plan again`? } ) 16. Ba1 { Bad move by black, he was afraid to exchange. What now? [%clk 0:02:31] } 16... cxb3 { [%clk 0:02:34] } 17. cxb3 { Another blunder. In such situations with many developed pieces take your time to find the right move! Even in blitz games. [%clk 0:02:30] } 17... Bd3# { 0-1 Black wins by checkmate. [%csl Bb2,Bc1,Rc2,Rb1][%cal Ba3c1,Rd3b1] [%clk 0:02:27] } 0-1