[Event "Rated Correspondence game"]
[Site "https://lichess.org/Q5lAIgcj"]
[Date "2019.03.09"]
[Round "-"]
[White "Ferenc12"]
[Black "schachschachschach"]
[Result "0-1"]
[Annotator "https://lichess.org/@/schachschachschach"]
[BlackElo "1735"]
[ECO "A20"]
[Opening "English Opening: King's English Variation"]
[Termination "Normal"]
[TimeControl "-"]
[UTCDate "2019.03.14"]
[UTCTime "15:19:06"]
[Variant "Standard"]
[WhiteElo "1761"]

{ This tutorial is about gaining tempo on the queen. That means you should try to improve your position by attacking the queen. As your opponent needs to respond to the threats, he/she cannot develop him/herself. } 1. c4 { Your opponent doesn't take the center, so it is yours! } 1... e5 ( 1... c5 { This is okay too and the symmetrical variation of the english opening, but both me and the engine prefer e4. } ) ( 1... d5 { If we play d5 WE will be the one chased around the board ^^ [%csl Gd5,Gc3][%cal Gc4d5,Gd8d5,Gb1c3,Rc3d5] } ) 2. d4 { Play something to gain a tempo on the Queen the next move! } 2... exd4 3. Qxd4 { Gain a tempo on the Queen now! } 3... Nc6 { Very good! That is number 1! [%csl Rd4][%cal Rc6d4] } 4. Qe4+ { Think about the Queen now. Instead of going back the Queen stays in the center. How can we attack it again in a few moves? Consider that and then make the choice how to block of check. [%csl Ge4] } 4... Be7 ( 4... Nge7 { This is playable. But it's not what I am trying to teach you. Now the Queen is very safe and white can start developing. [%csl Gc3,Ge4][%cal Gb1c3] } ) ( 4... Qe7 { White just takes. Problem solved for white. [%csl Ge7][%cal Ge4e7] } ) 5. a3 { Correct! The Queen didn't move away, so gain a tempo on the Queen! } 5... Nf6 { Very good! That is number 2! [%csl Re4][%cal Rf6e4] } 6. Qd3 { Try to find the next move. } 6... O-O ( 6... d5 { Good move! But I suggest to castle first. We plan on castling kingside anyway. } ) ( 6... Ne5 { Good move, but why not castle first? Castling is also a part of development. Don't be TOO fast! } ) 7. h3 { Gain a tempo on the Queen. We developed most pieces, but they can still get more active! White is behind in development, we can start moves towards the king! } 7... Ne5 { Very good. That is number 3! [%csl Rd3][%cal Re5d3] } 8. Qc3 { Now what? } 8... d6 { Very good! This move does two things! The only weakness is your dark squared bishop, but that is okay. [%csl Be5,Re7][%cal Gc8h3,Bd6e5] } ( 8... Nc6 { We don't want to go back to the same position. We are developing faster and already build up an attack. Why do you retreat? Instead think of how to free your other bishop! } ) ( 8... Bd6 { No. Just no. } ) ( 8... Ng6 { Why so passive`? } ) 9. e3 { Gain a tempo on the Queen. } 9... Ne4 { Very good. That is number 4!
(also your bishops get free) [%csl Rc3][%cal Re4c3,Gc8g4,Ge7h4] } 10. Qc2 { Gain a tempo on the Queen! } 10... Bf5 { Very good. That is number 5!
(If white stays we can win the rook) [%csl Rc2,Gh1,Bf5][%cal Rf5c2,Ge4g3,Gg3h1,Bg3f5] } 11. Qd1 { Look at whites position. We are so much better, we can even consider sacrificing a piece to attack the king now! So attack the king with your last minor piece on e7. [%csl Gh1,Gg1,Gf1,Ge1,Gd1,Gc1,Gb1,Ga1] } 11... Bh4 { Correct! If white blocks of we can trade two pawns for a piece to attack the rook and the king. You'll have enough compensation for your lost piece. [%csl Gg3][%cal Gg2g3,Gh4g3,Gf2g3,Ge4g3] } ( 11... Nxf2 { First bring all of your pieces into the game. } ) 12. Nf3 { Gain a tempo on the Queen! (and also reach a winning position) } 12... Nxf2 { Very good. That is number 6!
BTW it is a fork AND a discovered check. Do you see how bad the move h3 was for white? Whites pawn structure allows us to stay on this diagonal (green)! [%csl Bh3,Bg2,Rd1,Rh1][%cal Rf2d1,Gh4e1,Rf2h1] } 13. Nxh4 { Find out the next move yourself. } 13... Qxh4 { Whites Queen needs to move away. AGAIN [%csl Rd1][%cal Rf2d1] } ( 13... Nxd1 { Believe it or not: Taking the Queen isn't the best move here. Your piece were working very well together, now you lose them all and white has some counterplay. Your attack ends in nothing. [%csl Gf5,Rd1][%cal Gh4f5] } ) ( 13... Nxh1 { You will lose your bishop!! [%csl Gf5][%cal Gh4f5] } ) 14. Qe2 { Gain material. } 14... Nxh1+ { If the king goes to d2 this allows us to attack the king again with the knight after the exchange or even to sacrifice more pieces to win bishop and rook in the end. [%csl Bg3,Bf1,Rc4,Rc2,Gd2,Yb2,Ya1,Yc1][%cal Bh1g3,Bg3f1,Bf1d2,Re5c4,Rh4c4,Rc4c2,Rf5c2,Ge1d2,Yc1b2,Yb2a1,Yc2c1] } 15. Kd1 { You need all your pieces for an attack. So bring your knight back in the game! } 15... Nf2+ ( 15... Ng3 { Good move too, but there is a better one! White can respond with Qf2 and our knight is pinned. [%csl Ge2,Gf1,Rh4][%cal Gg3f1,Gg3e2,Re2f2,Rf2h4] } ) 16. Kd2 { Gain a tempo on the Queen! } 16... Bd3 { Very good. That is number 7! [%csl Re2][%cal Rd3e2] } ( 16... Ne4+ { Good move. But maybe first improve the position of the bishop before blocking it again! [%csl Gf5][%cal Rf5e4] } ) 17. Qe1 { Natural move but the Queen is lost anyway in this game. Black has an impressive structure here with his minor pieces! They all guard each other. How to continue? [%csl Rd2,Bd3,Bf2,Be5,Bh4][%cal Be5d3,Bf2d3,Bh4f2] } 17... Qxc4 { Nice! Now your opponent will never guess the best move here. It is Qe2. The reason for that is that there are several checkmate threats (green). Whites only plan can be to make a path for the king (blue). [%csl Bf2,Gc2,Gc1,Gd3][%cal Gc4c2,Bd2e1,Be1f2,Gc4c1,Gf2e4,Gc4d3] } ( 17... Nxc4+ { Good move! Winning the Queen (green) - but the king can escape. [%csl Re2,Rd1,Rc2,Ge1,Ge4,Gc3,Rd2][%cal Bd2c3,Bc3b3,Bb3a2,Gf2e4,Gh4e1,Ge4c3] } ) 18. Nc3 { Mate the king! Mate in 2. } 18... Ne4+ { Correct! As you can see this is checkmate no matter if white takes the knight or not! [%csl Bd3,Bc2][%cal Bc4c2,Bc3e4,Yd2d1,Yc4b3,Yb3d1] } 19. Kd1 { Checkmate the king now! } 19... Qb3# { 0-1 Black wins by checkmate. [%csl Re2,Rd2,Rc2][%cal Rd3e2,Re4d2,Rd3c2] } 0-1