Icannos/chess_studies huggingface dataset:
[Event "Endgames: Understanding Endgames"]
[Site "https://lichess.org/study/vMmllPNw/DDRPLs3J"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/jomega"]
[ECO "?"]
[FEN "8/8/4p2k/4P3/3P4/7K/8/8 b - - 0 1"]
[Opening "?"]
[SetUp "1"]
[UTCDate "2018.12.11"]
[UTCTime "18:25:55"]
[Variant "Standard"]

{ Because of the existence of endgame tablebases, in the year 2018 endgames with 7 or fewer total men are completely solved. This is a striking difference between the other phases of the game. Chess playing programs that use such a tablebase can play those endgames perfectly. Also when there are more men on the board, the program, while looking ahead, will know the exact answer when a look-ahead position has 7 or fewer total men.

How does this help humans playing over-the-board chess? Even with relatively few men, humans have a hard time memorizing move sequences. We need a different type of understanding.

Consider the given position with Black to move. Historically there have been several theories of how to understand King and Pawn endgames; the theory of Opposition, Nimzovich's theories to replace Opposition, and the theory of key squares and corresponding squares.

We will discuss each of these in the study on King and Pawn Endgames.
- } 1... Kh7 $1 { This is the only drawing move. Taking the direct vertical opposition with ...Kh5 fails. We will look at this position in detail in the King and Pawn Endgames study. For now we'll say that the best way to understand this position is that Black must be ready for three contingencies: 1) White trying to outflank on the kingside, 2) White trying to outflank on the queenside, 3) White trying to push the d-pawn to force a favorable exchange or advancement of the d-pawn to d6. } ( 1... Kh5 $4 2. Kg3 $1 $18 { White threatens to go to the queenside to outflank Black there. Black must keep White from outflanking on the kingside and hence loses a move soon in the race to the queenside. } ) *
[Event "Endgames: Non Pawn Endgames"]
[Site "https://lichess.org/study/vMmllPNw/P6AbZXKZ"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/jomega"]
[ECO "?"]
[FEN "4k3/8/4K3/8/8/8/5R2/2b5 w - - 0 1"]
[Opening "?"]
[SetUp "1"]
[UTCDate "2018.12.03"]
[UTCTime "15:37:12"]
[Variant "Standard"]

{ Here I present the elementary non pawn endgames. They are elementary only in the sense that there few pieces on the board. They can be quite difficult to learn.

Non Pawn Endgames
https://lichess.org/study/DksNR7Bv

The given position is similar to one we covered earlier in the course (Basic Roles Part 2). See if you can solve it.
- } 1. Rc2 { Black's King is already trapped on the edge of the board. A safe from capture Rook check on the 8th rank would checkmate Black if the Bishop was not around. White plays a move that is a double attack; a direct attack on the Bishop and a threat of mate by Rc8. } 1... Bg5 { If Black had moved his King then Rxc1 would turn this into a King and Rook against King ending, which is a win for White. Hence, Black prepares to interpose (block) with the Bishop at d8. } 2. Rc8+ { Again, this would be mate if there was no Bishop. } 2... Bd8 { The only move. } 3. Rb8 { White makes a move that maintains the roles of his pieces. His King maximally restricts Black's King, while his Rook attacks the Bishop. } 3... Kf8 { Forced because the Bishop is pinned and cannot legally move. } 4. Rxd8+ $18 { White now wins the King and Rook versus King endgame. } *
[Event "Endgames: King and Pawn Endgames"]
[Site "https://lichess.org/study/vMmllPNw/pdAjMwjQ"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/jomega"]
[ECO "?"]
[FEN "8/3k4/8/3KP3/8/8/8/8 b - - 0 1"]
[Opening "?"]
[SetUp "1"]
[UTCDate "2018.12.03"]
[UTCTime "17:05:21"]
[Variant "Standard"]

{ With no men other than Kings and Pawns, how hard could these endgames be?
Very! Here are just two quotes on the subject.

King and pawn endgames are among the most delicate and difficult endgames that there are to play. -Tarrasch

One would think that King and pawn endgames would be easy to master since all the pieces have been traded. Doesn't the lack of mutual armies make things far less complicated! The answer to this is a resounding "no!" In fact, many King and pawn endgames are so complex that they even boggle the minds of the world's elite players. -Silman

King and Pawn Endgames
https://lichess.org/study/kbSEH1nW

Presented is one of those key positions.
Black to play. Do you know the outcome?
- } 1... Ke7 $1 { The only drawing move. The procedure for Black is to move in front of the pawn as close as possible. If White's King reached e6, it would be a win for White regardless of whose move it was. } 2. e6 { There is nothing better. } 2... Ke8 $1 { Again, this is the only drawing move. The procedure for Black is to move straight back (on the file with the pawn) when forced away from the pawn. } 3. Kd6 Kd8 $1 { Yet again, the only drawing move. Black must prevent White from occupying d7 with his King for otherwise the pawn would queen. } 4. e7+ Ke8 $1 { Stopping the pawn from queening. White's choices now are to give up the pawn or ... } 5. Ke6 { Stalemate. A draw. } *
[Event "Endgames: Piece Versus Pawns"]
[Site "https://lichess.org/study/vMmllPNw/Bj5AzTls"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/jomega"]
[ECO "?"]
[FEN "8/6QK/8/8/8/8/7p/7k w - - 0 1"]
[Opening "?"]
[SetUp "1"]
[UTCDate "2018.12.18"]
[UTCTime "20:51:43"]
[Variant "Standard"]

{ When one side has only pawns and the other side has none, things can get interesting.

We will not cover this material until the Intermediate Course. That said, see the chapter at this link for the absolute basic cases:
https://lichess.org/study/8u8uZ7TC/sSNr4WNu

See the study Piece Versus Pawns:
https://lichess.org/study/8u8uZ7TC

In the position given, Black has no move, but it is White's turn. Do you know the result?
- } *
[Event "Endgames: Piece And Pawn Versus Lone King"]
[Site "https://lichess.org/study/vMmllPNw/eeWCCEKt"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/jomega"]
[ECO "?"]
[FEN "7k/8/8/8/6KP/3B4/8/8 w - - 0 1"]
[Opening "?"]
[SetUp "1"]
[UTCDate "2019.07.13"]
[UTCTime "19:06:36"]
[Variant "Standard"]

{ Of course if you have a piece and a pawn versus a lone King, the win is usually easy. But Rook pawns, as usual, can be an exception.

We will not cover this material until the Intermediate Course.

This study covers those and other interesting cases:
Piece And Pawn Versus Lone King
https://lichess.org/study/VLqTMLqL

The position here is called having the wrong colored Bishop and Rook pawn.
The position is an easy draw for Black. He moves to h8 when possible. From h8 he moves to one of g8, g7, or h7, and if he cannot he is stalemated.
- } 1. Kg5 { It is easy to see why this is a draw given Black's plan.
Neither the White Bishop, King, or Pawn can check the Black King on h8. If they get close enough to deny Black access to h7, g7, and g8, then he is either stalemated immediately, or moves to h8. Now he has no move at all; hence White would have to give up one of those squares so as not to stalemate.
- } 1... Kg7 2. h5 ( 2. Kh5 { Putting the King in front of the pawn does not work either. } 2... Kh8 3. Kh6 Kg8 4. Bc4+ ( 4. Bh7+ Kh8 5. h5 { Stalemate. } ) ( 4. h5 Kh8 5. Be4 { Waiting moves do not help. } 5... Kg8 6. Bc6 Kh8 $10 ) 4... Kh8 $10 { White now either stalemates, gives up g8, or moves the King to give up g7. } ) 2... Kh8 3. Kg6 ( 3. Be2 { Approaching with the King from the left does not work either. } 3... Kg7 4. Kf5 Kh8 5. Kf6 Kg8 6. Kg6 Kh8 7. Kf7 Kh7 8. Kf8 Kh8 $10 ) 3... Kg8 4. Bc4+ Kh8 { White now has to give Black access to one of g7, g8, or h7 so as not to stalemate. } 5. Be2 Kg8 6. h6 Kh8 7. Kh5 ( 7. h7 { Stalemate. } ) 7... Kh7 8. Bd3+ Kh8 9. Kg6 Kg8 10. h7+ Kh8 11. Kg5 ( 11. Kh6 { Stalemate. } ) ( 11. Kf7 { Stalemate. } ) ( 11. Kf6 { Stalemate. } ) ( 11. Bc4 { Stalemate. } ) 11... Kg7 $10 *
[Event "Endgames: Bishop And Pawn Endgames"]
[Site "https://lichess.org/study/vMmllPNw/Ptfr8swd"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/jomega"]
[ECO "?"]
[FEN "8/8/8/5KB1/p7/P5k1/8/8 w - - 0 1"]
[Opening "?"]
[SetUp "1"]
[UTCDate "2019.07.14"]
[UTCTime "18:30:23"]
[Variant "Standard"]

{ Here we consider the general case of Bishop and Pawn endgames.

We will not cover this material until the Intermediate Course.

Bishop And Pawn Endgames
https://lichess.org/study/mp0Ct7Vu

The given position with White to play was considered a draw until 1928 when Rauser demonstrated a win for White. [BCE] Today, tablebases answer many such problems for us.
- } *
[Event "Endgames: Rook And Pawn Endgames"]
[Site "https://lichess.org/study/vMmllPNw/KAw43OGz"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/jomega"]
[ECO "?"]
[FEN "3K4/3P1k2/8/8/8/8/4R3/2r5 w - - 0 1"]
[Opening "?"]
[SetUp "1"]
[UTCDate "2019.07.14"]
[UTCTime "19:33:54"]
[Variant "Standard"]

{ Here we consider the general case of Rook and Pawn endgames.

We will not cover this material until the Intermediate Course.

Rook And Pawn Endgames
https://lichess.org/study/6hU2Z5Xm
- } *
[Event "Endgames: General Endgames"]
[Site "https://lichess.org/study/vMmllPNw/OmVrYn7K"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/jomega"]
[ECO "?"]
[FEN "8/kpp5/p7/6pp/2N5/1P4P1/P4K2/8 w - - 0 1"]
[Opening "?"]
[SetUp "1"]
[UTCDate "2018.12.24"]
[UTCTime "20:38:49"]
[Variant "Standard"]

{ [Work in progress. Currently this is covering the Beginner course.]

Reuben Fine had 10 rules-of-thumb for the beginner for the endgame:

1. To win without pawns you must be at least a rook or two pieces ahead.
We've seen examples of this with the rules of sufficient material to mate.

2. The king must be active in the endgame.

3. Passed pawns must be pushed.
For rules 2 and 3 see this study:
https://lichess.org/study/5pnpiNci

4. The easiest endings to win are pure pawn endings.
We've seen examples of simple to win pure pawn endings.

5. If you are only one pawn ahead, exchange pieces, but not pawns.
You may need those pawns in the battle to queen a pawn.

6. Do not place your pawns on the same color as your bishop.
For an extreme example see this study:
https://lichess.org/study/TJ95G5ab

7. A bishop is better than a knight in all but blocked pawn positions.
See this study for examples:
https://lichess.org/study/bD4Zha6M

8. It is worth giving up a pawn to get a rook on the seventh rank.
See this study:
https://lichess.org/study/ZKVgyPVR

9. Rooks belong behind passed pawns.
We have seen examples of this rule. We have also seen counter examples.
In the Intermediate Course we exam such positions.
See the study: https://lichess.org/study/8u8uZ7TC

10. Blockade passed pawns with the king.
We saw examples of this in the King and Pawn Endgames. We've also seen where a Knight can make a good blockader in the endgame.

[Position from Nimzovitch-Alekhine, New York, 1927.]
-----
Material for the Intermediate and Advanced Courses is done, but not for General Endgames.
If I ever write a course beyond the Advanced Course, it would have studies on endgames that go well beyond what I've covered so far. One example would be the special endgame of KNNkp.
Here is an example game featuring that.
https://lichess.org/study/R5KRklvA
- } 1. Ke3 c5 ( 1... b5 2. Nd2 h4 3. g4 h3 4. Kf3 c5 5. Ne4 c4 6. b4 { Keep as many pawns as possible. -Fine } 6... Kb6 7. Kg3 Kc6 8. Nxg5 c3 9. Nf3 Kd5 10. Ne1 $18 { White's g-pawn will win it. } ) 2. a4 b5 3. axb5 axb5 4. Nd2 Kb6 5. Ne4 h4 6. g4 h3 7. Kf3 b4 ( 7... c4 8. b4 Kc6 9. Kg3 Kd5 10. Nc3+ Kd4 11. Nxb5+ Kd3 12. Na3 c3 13. b5 $18 ) 8. Nxg5 c4 9. Ne4 cxb3 ( 9... c3 10. Nf2 $18 ) 10. g5 b2 11. Nd2 Kc5 12. g6 h2 13. Kg2 Kd4 14. g7 Kd3 15. g8=Q Kxd2 16. Qa2 Kc2 17. Qc4+ $18 { Black resigned. } *
[Event "üî≠üí•PONZIANI OPENINGüéáüõ°Ô∏è: Introduction"]
[Site "https://lichess.org/study/OsahOEoV/RTk3bnyj"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/Water_Flame"]
[ECO "C44"]
[Opening "Ponziani Opening"]
[UTCDate "2018.06.02"]
[UTCTime "01:29:00"]
[Variant "Standard"]

{ Welcome to this study on the Ponziani Opening, an aggressive and trappy one for white!

Before looking at this study, make sure to join our teams!
1. e4!! Players Team: https://lichess.org/team/1e4-players
Sicilian Defense Team: https://lichess.org/team/the-sicilian-defense } 1. e4 $3 e5 2. Nf3 { Most common move for white. [%csl Re5][%cal Rf3e5] } ( 2. f4 { Another amazing opening. For more on this, the King's Gambit, go here: https://lichess.org/study/M6BEkhxr } ) 2... Nc6 { Black's most common move. Now white has a few moves. Bb5, Bc4, and d4 are the most common. But 3. c3 is an interesting and offbeat alternative that is very rare but completely playable. This is known as the Ponziani Opening. [%csl Gc4,Gb5,Gd4,Bc3][%cal Gf1c4,Gc4b5,Gd2d4,Bc2c3] } 3. c3 { The Ponziani Opening, the move we'll be looking at.
MAKE SURE TO CLICK THE HEART UNDER THE CHESSBOARD } *
[Event "üî≠üí•PONZIANI OPENINGüéáüõ°Ô∏è: Steinitz Defense ------ (Mainline)"]
[Site "https://lichess.org/study/OsahOEoV/MZclB1dY"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/Water_Flame"]
[ECO "C44"]
[Opening "Ponziani Opening: Steinitz Variation"]
[UTCDate "2018.06.02"]
[UTCTime "01:43:02"]
[Variant "Standard"]

1. e4 $3 e5 2. Nf3 Nc6 3. c3 d5 { d5, a more sharp and aggressive reply for black. White has two moves- Qa4 or Bb5. Bb5 has recently been refuted however and Qa4 is the accepted mainline now. } 4. Qa4 { Pinning the knight and creating a threat on e5. Black has a couple of moves here. [%csl Rc6,Re8,Re5][%cal Ra4c6,Rc6e8,Rf3e5,Bc6e5] } ( 4. Bb5 dxe4 5. Nxe5 Qd5 6. Qa4 Ne7 7. f4 exf3 8. Nxf3 a6 9. Bc4 Qh5 ) 4... f6 { The Steinitz defense. White has the aggressive Bb5 or the quiet d3 here. } 5. Bb5 { The line I prefer, a very aggressive one for white. Black's only move is Ne7. } ( 5. d3 Be6 6. Be2 Bd6 7. exd5 Bxd5 8. Nbd2 Ne7 9. O-O O-O 10. b4 Qd7 { Boring and unambitious game. } ) 5... Ne7 { [%csl Bc6][%cal Be7c6] } ( 5... dxe4 6. Bxc6+ bxc6 7. Qxc6+ Bd7 8. Qxe4 { Up a pawn } ) ( 5... Bd7 6. exd5 Nce7 7. Bxd7+ Qxd7 8. Qxd7+ Kxd7 { Clearly white's better. } ) 6. exd5 Qxd5 { White now has two moves- I recommend d4. } 7. d4 { Here black has two moves: Bg4 and e4 } 7... e4 ( 7... Bg4 8. c4 { [%csl Rd5][%cal Rc4d5] } 8... Qe4+ 9. Be3 Bxf3 10. Nd2 { [%csl Re4,Rf3][%cal Rd2e4,Rd2f3] } 10... Qg6 11. gxf3 exd4 12. Bxd4 Rd8 ( 12... a6 13. O-O-O O-O-O 14. Nb3 axb5 15. Qa8+ Nb8 ( 15... Kd7 16. Be3+ Ke8 17. Rxd8+ Nxd8 18. Rd1 Nc6 19. cxb5 ) 16. Ba7 ) 13. Bc3 a6 14. Bxc6+ Nxc6 15. O-O-O { An attacking, aggressive position. White is slightly better but black's position is playable. } ) 8. c4 ( 8. Nfd2 { [%csl Rd2,Rb1,Rc1] } ) 8... Qd8 { Nfd2 is the better move here [%cal Bd4d5,Bf3d2] } 9. Nfd2 ( 9. d5 exf3 10. dxc6 Kf7 11. O-O bxc6 12. Bxc6 Nxc6 13. Qxc6 fxg2 { [%csl Rf1][%cal Rg2f1] } 14. Qxg2 Rb8 15. Nc3 Qd3 { Black has very active pieces and a bishop pair, but black's king is in the open. [%csl Gf8,Gc8,Rf2,Rh2,Gc4,Rf7][%cal Gb8b2,Gd3c4] } ) 9... Qxd4 10. O-O Bf5 11. Nc3 O-O-O 12. Nb3 Qe5 13. Be3 { White's pieces are very aggressively posted against the black queenside castle [%csl Rc8,Ga4,Gb3,Gc3,Gb5,Ge3][%cal Yb3c5,Yc3b5,Yb5a6,Ya4a7,Ye3a7,Yb3a5,Ya4c6,Yc3d5] } *
[Event "üî≠üí•PONZIANI OPENINGüéáüõ°Ô∏è: Jaenisch Counterattack"]
[Site "https://lichess.org/study/OsahOEoV/zIYJbsRo"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/Water_Flame"]
[ECO "C44"]
[Opening "Ponziani Opening: Jaenisch Counterattack"]
[UTCDate "2018.06.02"]
[UTCTime "01:33:33"]
[Variant "Standard"]

1. e4 $3 e5 2. Nf3 Nc6 3. c3 Nf6 { The Jaenisch Counterattack, black's most popular defense. There are quite a few traps in this line, most of which involve black taking on e4. As white, we continue with the theme of c3 preparing d4 by pushing d2-d4 here. } 4. d4 Nxe4 ( 4... exd4 { A playable alternative for black. } 5. e5 Nd5 6. Qb3 { [%csl Rd5][%cal Rb3d5] } 6... Nb6 7. cxd4 { White is slightly better, as he has a large center and open development. } ) 5. d5 { Attacking the knight. There are two retreats for black- Nb8 or Ne7. Bc5 is an extremely sharp and risky gambit, this will be covered in a seperate chapter. } 5... Ne7 ( 5... Nb8 { Another move for black though this is clearly a loss of tempo. } 6. Be3 { A sideline for white that is quite rare, but perfectly playable and very trappy. } ( 6. Nxe5 Qe7 7. Qd4 d6 8. Qxe4 Qxe5 9. Bd3 Nd7 10. O-O Qxe4 11. Bxe4 { After the exchanges, white is a bit better. } ) 6... Bd6 { The correct move in this position. This move looks a bit unnatural and cramps black but it's only the really option. } ( 6... d6 { A very common blunder. } 7. Qa4+ { [%csl Re8,Re4][%cal Ra4e8,Ra4e4] } 7... c6 8. Qxe4 ) ( 6... Bc5 { Another alternative for black that is playable. } 7. Qd3 { [%csl Re4][%cal Rd3e4] } 7... Bxe3 8. Qxe3 f5 9. Nbd2 d6 10. Nxe4 fxe4 11. Ng5 { [%csl Re4][%cal Rg5e4] } 11... O-O 12. Nxe4 Bf5 13. Bd3 { An aggressive position, white's slightly better. } ) 7. Nbd2 Nxd2 8. Nxd2 { Black is slightly better } ) 6. Nxe5 Ng6 7. Qf3 { A slightly rare move but the one I prefer here as the main one, Qd4, leads to a queen trade. [%csl Re4][%cal Rf3e4] } 7... Nf6 ( 7... Nxe5 8. Qxe4 Qe7 9. Be2 Ng6 10. Qc4 { White's better } ) 8. Nxg6 hxg6 9. Be2 Bc5 10. Bg5 { White's better } *
[Event "üî≠üí•PONZIANI OPENINGüéáüõ°Ô∏è: Caro Gambit"]
[Site "https://lichess.org/study/OsahOEoV/xTgRidcN"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/Water_Flame"]
[ECO "C44"]
[Opening "Ponziani Opening: Caro Gambit"]
[UTCDate "2018.06.02"]
[UTCTime "01:46:58"]
[Variant "Standard"]

1. e4 $3 e5 2. Nf3 Nc6 3. c3 d5 4. Qa4 Bd7 { The Caro Gambit. Black is sacrificing a pawn for development, though it is unclear if black really gets enough compensation. } 5. exd5 { [%csl Rc6][%cal Rd5c6] } 5... Nd4 { A discovered attack on the white queen while threatening Nc2+. The ONLY move white now has is Qd1. [%csl Rf3,Rc2,Ra4][%cal Rd4f3,Rd4c2,Rd7a4] } 6. Qd1 Nxf3+ 7. Qxf3 { At this point it's unclear is black really has any compensation for his lost pawn. No doubt white is at least slightly better. } 7... Nf6 8. Bc4 e4 9. Qe2 Bd6 10. d4 O-O 11. h3 { Preventing the dangerous Bg4. [%csl Bg4][%cal Bh3g4] } 11... Re8 12. Be3 { White's better. } *
[Event "üî≠üí•PONZIANI OPENINGüéáüõ°Ô∏è: Leonhardt Defense"]
[Site "https://lichess.org/study/OsahOEoV/oYx2ujxV"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/Water_Flame"]
[ECO "C44"]
[Opening "Ponziani Opening: Leonhardt Variation"]
[UTCDate "2018.06.02"]
[UTCTime "01:49:23"]
[Variant "Standard"]

1. e4 $3 e5 2. Nf3 Nc6 3. c3 d5 4. Qa4 Nf6 { The Leonhardt defense. This was once a popular line though it has been shown that white can obtain an advantage with proper play. } 5. Nxe5 { [%csl Rc6][%cal Re5c6,Ra4c6] } 5... Bd6 { [%csl Re5][%cal Rd6e5] } 6. Nxc6 bxc6 7. d3 { White's pawn structure is slightly shaky [%csl Be4][%cal Bd3e4] } ( 7. Qxc6+ { This move looks fine but is a disaster for white. } 7... Bd7 8. Qa6 { Only retreat } 8... Nxe4 { No doubt that black is better. } ) 7... O-O 8. Nd2 { Bringing more support to the e4 pawn [%csl Be4][%cal Bd2e4] } 8... Re8 9. Be2 c5 10. O-O Bd7 { [%csl Ra4][%cal Rd7a4] } 11. Qc2 c4 12. dxc4 dxe4 { White's clearly better } *
[Event "üî≠üí•PONZIANI OPENINGüéáüõ°Ô∏è: 4...Qd6"]
[Site "https://lichess.org/study/OsahOEoV/GogwKq9y"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/Water_Flame"]
[ECO "C44"]
[Opening "Ponziani Opening"]
[UTCDate "2018.06.02"]
[UTCTime "01:51:31"]
[Variant "Standard"]

1. e4 $3 e5 2. Nf3 Nc6 3. c3 d5 4. Qa4 Qd6 { Another viable option for black. This move is rare but completely playable. } 5. exd5 { Probably white's best move as we force black to move his queen twice. } 5... Qxd5 6. d4 { The d4 push, critical in the Ponziani. } 6... exd4 7. cxd4 { Isolated Queen pawn position. } 7... Bb4+ 8. Bd2 Bxd2+ 9. Nbxd2 Qe6+ 10. Be2 Ne7 { A nice, simple position for white. Both sides are playable though white has a slight edge. } *
[Event "üî≠üí•PONZIANI OPENINGüéáüõ°Ô∏è: Fraser Gambit"]
[Site "https://lichess.org/study/OsahOEoV/LkBehxWI"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/Water_Flame"]
[ECO "C44"]
[Opening "Ponziani Opening: Vukovic Gambit"]
[UTCDate "2018.06.02"]
[UTCTime "01:42:34"]
[Variant "Standard"]

1. e4 $3 e5 2. Nf3 Nc6 3. c3 Nf6 4. d4 Nxe4 5. d5 Bc5 { The Bc5 move we talked about earlier! This line is *EXTREMELY* sharp and draws are a rarity here. This gambit looks unsound but it is completely playable for black and confuses the engines too. When it is all said and done white will have a very slight edge with proper play. } 6. dxc6 Bxf2+ 7. Ke2 Bb6 { The move I recommend for black. } ( 7... bxc6 { This looks nice for black at first but white has this nice move } 8. Qa4 { [%csl Re4][%cal Ra4e4] } 8... f5 ( 8... d5 9. Qxc6+ Bd7 10. Qxd5 ) 9. Nbd2 O-O 10. Nxe4 fxe4 11. Qxe4 { Clearly, white is better } ) 8. Qd5 { [%csl Re4,Re5][%cal Rd5e4,Rd5e5] } 8... Nf2 { [%csl Rh1][%cal Rf2h1] } 9. Rg1 ( 9. Qxe5+ Kf8 ) 9... O-O ( 9... bxc6 { A common error from black. } 10. Qxe5+ Kf8 11. Nd4 { White's better } ) 10. cxb7 Bxb7 11. Qxb7 { An ultra sharp line } 11... Qf6 12. Na3 e4 13. Nc4 Rab8 ( 13... exf3+ 14. Qxf3 { White gave up the knight however is now in a very safe position. } ) 14. Qd5 exf3+ 15. gxf3 Rbe8+ 16. Kd2 Ne4+ 17. fxe4 Bxg1 { Insane position, white's better though. } *
[Event "üî≠üí•PONZIANI OPENINGüéáüõ°Ô∏è: Ponziani Countergambit"]
[Site "https://lichess.org/study/OsahOEoV/zn3kXDk3"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/Water_Flame"]
[ECO "C44"]
[Opening "Ponziani Opening: Ponziani Countergambit"]
[UTCDate "2018.06.02"]
[UTCTime "01:54:12"]
[Variant "Standard"]

1. e4 $3 e5 2. Nf3 Nc6 3. c3 f5 { The Ponziani Countergambit, which was actually Ponziani's contribution to the opening (he did not invent the Ponziani Opening). This is an aggressive and interesting gambit line but white is better with correct play. } 4. d4 fxe4 5. Nxe5 Nf6 ( 5... Nxe5 6. dxe5 ) 6. Bg5 d6 7. Nxc6 bxc6 8. Nd2 d5 9. f3 exf3 10. Nxf3 Bd6 11. Qe2+ Qe7 12. Qxe7+ Bxe7 { A pretty even position, white is slightly better. } 13. Rd1 { With the idea to play b4 (The purpose of Rd1 is to get off of the a-file) [%csl Gb4][%cal Gb2b4,Ya8a1] } ( 13. b4 { What happens if you play b4 before Rd1? [%csl Rb4] } 13... a5 { [%cal Ra5b4] } 14. a3 axb4 { Black wins [%csl Ra1][%cal Ra8a1,Ba3b4] } ) ( 13. O-O-O { This works too, and is probably better than 13.Rd1 } 13... O-O 14. Bd3 ) 13... a5 { [%cal Ra5b4] } 14. a3 { [%csl Gb4][%cal Gb2b4] } 14... a4 { Black stopped white's plan but now black's pawns are very isolated and exposed [%csl Ra4,Rd5,Rc6,Rc7][%cal Ga4b3] } *
[Event "üî≠üí•PONZIANI OPENINGüéáüõ°Ô∏è: Reti Defense"]
[Site "https://lichess.org/study/OsahOEoV/nmsWEoOf"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/Water_Flame"]
[ECO "C44"]
[Opening "Ponziani Opening: R√©ti Variation"]
[UTCDate "2018.06.13"]
[UTCTime "04:44:31"]
[Variant "Standard"]

1. e4 $3 e5 2. Nf3 Nc6 3. c3 Nge7 { The Reti Defense, a rare response from black. White should get simple play but black's position will be playable. } 4. d4 exd4 5. cxd4 d5 { Counterattack in the center. } 6. e5 Bg4 7. Nbd2 Nf5 8. h3 Bxf3 9. Nxf3 { An interesting position, white is a bit better. } *
[Event "üî≠üí•PONZIANI OPENINGüéáüõ°Ô∏è: Romanishin Defense"]
[Site "https://lichess.org/study/OsahOEoV/jVeWr7GJ"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/Water_Flame"]
[ECO "C44"]
[Opening "Ponziani Opening: Romanishin Variation"]
[UTCDate "2018.06.13"]
[UTCTime "04:45:44"]
[Variant "Standard"]

1. e4 $3 e5 2. Nf3 Nc6 3. c3 Be7 { The Romanishin Defense, another rare try from black. } 4. d4 d6 { Trying to hold the center } 5. Bb5 ( 5. dxe5 dxe5 6. Qxd8+ Bxd8 { Weak as white has traded the queen without much compensation. } ) 5... Bd7 6. O-O Nf6 7. Re1 O-O 8. d5 Nb8 9. Bxd7 Nbxd7 10. c4 { Good position for white, but black has a decent game. } *
[Event "How to analyze a chess game: Introduction"]
[Site "https://lichess.org/study/ooRG7Cs9/UJLQVEvP"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/LeninPerez"]
[ECO "?"]
[Opening "?"]
[UTCDate "2021.10.03"]
[UTCTime "20:26:26"]
[Variant "Standard"]

{ Hello, welcome to my new study. This study is suitable for players of all levels, I think it will be of great help for your chess games. Today, you will learn to analyze a chess game correctly.

Visit my next study: https://lichess.org/study/nIdHazwi/3ZDyNH44

Before starting, I take this space to thankfully ask you to press the heart that is under the study to support me and motivate me to create more studies, you can also leave me a comment about what you think of this study and what study you want in the future.

Without much else to say, let's get started on this wonderful study! } *
[Event "How to analyze a chess game: Help from your computer"]
[Site "https://lichess.org/study/ooRG7Cs9/1FypgwbE"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/LeninPerez"]
[ECO "?"]
[Opening "?"]
[UTCDate "2021.10.03"]
[UTCTime "20:26:59"]
[Variant "Standard"]

{ Analyzing a chess game is something that the best players do on a daily basis, the reason is because this habit helps a LOT to improve in chess, and if the best players do it, you should also do it if you really want to improve.

Before the existence of artificial intelligence, the best players analyzed their chess games according to their thoughts, however, today we can count on our computer to correctly analyze any game. } *
[Event "How to analyze a chess game: The Old Method"]
[Site "https://lichess.org/study/ooRG7Cs9/VxhuxC7E"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/LeninPerez"]
[ECO "?"]
[Opening "?"]
[UTCDate "2021.10.03"]
[UTCTime "20:37:26"]
[Variant "Standard"]

{ The best chess players of the past (Steinitz, Lasker, Alekhine, Capablanca, Botvinnik, etc.) used to analyze any game in the following way:

They just needed the game notes to analyze and a board, and they paid close attention to each move and jotted down comments on the moves that seemed most important and prominent. Obviously this was not perfect (like the computer), however they were able to detect the errors of each player due to his high level of play on his part.

In my opinion, this ''Old Method'' of analyzing a chess game is very instructive and is the one that I usually use when I analyze a game that is not mine, and by not having the opinion of the so exact Stockfish, it makes you concentrate on packed into the game. } *
[Event "Saint Petersburg"]
[Site "St. Petersburg RUE"]
[Date "1914.??.??"]
[Round "?"]
[White "Aron Nimzowitsch"]
[Black "Semion Alapin"]
[Result "1-0"]
[Annotator "https://lichess.org/@/LeninPerez"]
[ECO "C11"]
[Opening "French Defense: Classical Variation, Delayed Exchange Variation"]
[UTCDate "2021.10.03"]
[UTCTime "20:38:13"]
[Variant "Standard"]

1. e4 { Notes by Nimzowitsch except where noted. } 1... e6 2. d4 d5 3. Nc3 Nf6 4. exd5 Nxd5 { Surrender of the center } 5. Nf3 c5 { To "kill" the Pawn. "Restraint" might have been effected by,
say ...Be7, ...O-O, ...b6, ...Bb7. } 6. Nxd5 Qxd5 7. Be3 { It
was to be able to make this move, which combines development
and attack (the threat is dxc5 winning a Pawn), that White
exchanged Knights. } 7... cxd4 { Disappearance of tempo spells loss
of time. } 8. Nxd4 a6 9. Be2 Qxg2 { Stealing a Pawn. The
consequences are grievous. } 10. Bf3 Qg6 11. Qd2 e5 { The
crisis. Black means to be rid of the unpleasant Knight, so
that he may in some measure catch up in development. [White
must have paid him a fee to play this. -- C H O'D Alexander] } 12. O-O-O { ! } 12... exd4 13. Bxd4 { White's advantage in development
is now too great. } 13... Nc6 14. Bf6 { ! Travels by express. Any
other Bishop move could have been answered by a development
move, whereas now there is no time for this; Black must take. } 14... Qxf6 15. Rhe1+ { Play in the King and Queen files at the same
time. The danger of a breakthrough is great. } 15... Be7 { or 15...Be6
16.Qd7 mate! } 16. Bxc6+ Kf8 { or 16...bxc6 17.Qd8 mate. } 17. Qd8+ { ! } 17... Bxd8 18. Re8# { 1-0 White wins by checkmate. } 1-0
[Event "How to analyze a chess game: Comparing Moves"]
[Site "https://lichess.org/study/ooRG7Cs9/TQ6WonuL"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/LeninPerez"]
[ECO "?"]
[Opening "?"]
[UTCDate "2021.10.03"]
[UTCTime "20:38:32"]
[Variant "Standard"]

{ There is also a VERY FUN and interactive way to analyze a chess game, I call this, ''Comparing Moves''. That's how it works:

First, you must choose the game to analyze and take your chessboard, then, you need to choose a color of pieces. You can choose the winning side, or your favorite player, or the player who played an opening that you like.
The idea is that when transferring the moves of the game to your chessboard, you do not see the moves of the color of the pieces you chose, and constantly try to guess what will move from moves 5 onwards in the game as if you were playing yourself.
After thinking about your next move, you compare it with the move that was played in the game (this you will do for the rest of the game), and finally, you can compare your movements and the movements that were played in the game with the computer.

It is an excellent way to analyze chess games! :) } *
[Event "How to analyze a chess game: Steps to analyze any game"]
[Site "https://lichess.org/study/ooRG7Cs9/iige1NlF"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/LeninPerez"]
[ECO "?"]
[Opening "?"]
[UTCDate "2021.10.03"]
[UTCTime "20:38:58"]
[Variant "Standard"]

{ These are the steps you must follow if you want to analyze any chess game:

1- Choose any chess game: The first thing is to choose a chess game which you must analyze.

2- Take a chessboard: After choosing a game, you need a chessboard to transfer the moves of the game to the chessboard.

3- Analyze the chess game: I should mention that there are many ways to analyze a chess game, so you must choose how to do it, for this, I will help you a little.

- If you chose one of your games, preferably request a computer analysis and learn from your mistakes. Edit: I thought it was obvious, but now I think I must emphasize it. Analyze (logically) your own game before requesting the analysis of the computer.
- If you chose a game of great players, pay attention and try to deduce each move, you can even write down comments on the most important moves.
- Do not forget that you can also use the option to guess each move, and compare these moves with those that were played in the game and later, see the opinion of the computer.

All the options I have shown you during the study. } *
[Event "How to analyze a chess game: Conclusion"]
[Site "https://lichess.org/study/ooRG7Cs9/uQCvHH2S"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/LeninPerez"]
[ECO "?"]
[Opening "?"]
[UTCDate "2021.10.03"]
[UTCTime "20:40:03"]
[Variant "Standard"]

{ Absolutely all the best chess players of the past and present are used to analyzing chess games. Analyzing a chess game correctly is a habit that will help you improve your level of chess a lot, and it is extremely important that chess players do this often, so I hope this study has enlightened you and has been helpful to you great help.

If so, give the study a like, comment what you think and what studies you want in the future. Thank you very much for watching, I am Lenin Perez and we will see you in a next study! } *
[Event "ðŸ“šBasic Chess EndgamesðŸ“š: - - - ðŸ“š Introduction ðŸ“š - - -"]
[Site "https://lichess.org/study/TcymrisP/8fo0TqCQ"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/LeninPerez"]
[ECO "?"]
[FEN "3k4/7R/6R1/8/8/8/8/4K3 w - - 0 1"]
[Opening "?"]
[SetUp "1"]
[UTCDate "2021.02.26"]
[UTCTime "18:11:25"]
[Variant "Standard"]

{ Hello! I think I have done a LOT of studies on openings, but in reality, opening is not everything in chess to be a good player, in fact, the best chess players recommend a LOT of learning the most basic endgames.

It happens to many people (especially beginners) that they play the opening very well, they get a considerable advantage in the game, but when they reach the end of the game they stagnate, what is the use of playing great if you do not know how to win a game? In this study I am going to explain and teach you the basic or typical endgames that you need to know to win your games and then you will practice what you learned in a training session :)

Can you find the move that ends the game and gives the white pieces victory? } 1. Rg8# { All right, the king has no moves! I ask you to remember this position, as you will want to get to it in the next chapter. We are going to learn the basic endgames of chess! } *
[Event "ðŸ“šBasic Chess EndgamesðŸ“š: 1. Endgame of the Rooks"]
[Site "https://lichess.org/study/TcymrisP/nPoQnHUL"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/LeninPerez"]
[ECO "?"]
[FEN "8/8/8/4k3/8/8/8/R3K2R w - - 0 1"]
[Opening "?"]
[SetUp "1"]
[UTCDate "2021.02.26"]
[UTCTime "18:12:28"]
[Variant "Standard"]

{ The first endgame we talk about is that of the rooks. I call it that, since it is the rooks who lead the victory for the white pieces. This endgame is super simple! What you want is to get to the position that I showed you in the previous chapter.
Make the move Ra4 to learn this endgame. [%csl Gh1,Ga1] } 1. Ra4 { This is what you should look for. The rook of a4 creates an "invisible" barrier that I draws with the red arrow, a barrier that the enemy king will not be able to cross. [%cal Ra4h4] } 1... Kd5 { The enemy king wants to stay in the 5th line, since the a4 rook prevents him from going to the 4th line, and if he goes back it is easier for you to take him to the edge of the board, something that we ALWAYS want in an endgame.
What should you play so that the enemy king (even if he doesn't want to) go back to the 6th line? [%cal Ga5h5,Gh5a5,Ra4h4,Rh4a4,Ra6h6,Rh6a6] } 2. Rh5+ { Excellent! Watch as your towers work together to bring the enemy king to the edge of the board. [%csl Rd5][%cal Rh5a5,Ra4h4] } 2... Kc6 { Now it is the rook on h5 that creates the barrier that the enemy king will not be able to cross. So what do you have to do to make the black king fall back? [%cal Rh5a5] } 3. Ra6+ { Very good! The king has to back off! [%csl Rc6][%cal Ra6h6,Rh5a5] } 3... Kb7 { Wait! Your tower is being attacked, you must move it from there to continue with our plan. What is the best square for the rook? [%csl Ra6][%cal Rb7a6] } 4. Rg6 { Very good! In this square your tower is far enough away from the enemy king, and it does not obstruct your other rook :) [%csl Gg6,Gh5] } 4... Kc7 { Take the enemy king to the edge of the board! } 5. Rh7+ { Excellent! [%csl Rc7][%cal Rh7a7,Rg6a6,Gh8a8] } 5... Kd8 { The king is on the edge of the board. Now if... The final move! [%csl Rd8,Gh7,Gg6] } 6. Rg8# { Very good! You have learned to play the endgame of the rooks, this endgame is also known as ''the endgame of the ladder.''
This endgame is the easy of all, but don't worry, the others will be too! } *
[Event "ðŸ“šBasic Chess EndgamesðŸ“š: 2. Endgame of the Rook"]
[Site "https://lichess.org/study/TcymrisP/xue67EDl"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/LeninPerez"]
[ECO "?"]
[FEN "8/8/8/4k3/8/8/8/R3K3 w - - 0 1"]
[Opening "?"]
[SetUp "1"]
[UTCDate "2021.02.26"]
[UTCTime "18:21:57"]
[Variant "Standard"]

{ You have a rook (and your king obviously) against the enemy king, you can do it! This endgame is not difficult to do, or at least not when you follow these steps:

1- Make sure your king is 2 steps from the enemy king horizontally and it is your turn
2- Bring the enemy king to the edge of the board
3- Finish the game!

Although it may seem difficult, I assure you that you will learn it easily. Play Ke2 } 1. Ke2 Kd5 { Follow the moves that I show you with the blue arrow [%csl Bd3][%cal Be2d3] } 2. Kd3 { This is what you want in this endgame, that your king is 2 steps from the enemy king, and THAT IT BE YOUR TURN. This time, it is not your turn to play, but soon it will be! [%csl Bd3,Bd5][%cal Bd3d5] } 2... Kc5 { Play Rh1 [%csl Bh1][%cal Ba1h1] } 3. Rh1 Kd5 { ALWAYS the enemy king in endgame would like to stay in the center and NEVER reach the edge of the board, but now the black king cannot escape thanks to your king.
Now yes, it is your turn! Check the enemy king with your rook :) [%csl Rd4,Rc4,Re4][%cal Rd5d4,Rd5c4,Rd5e4] } 4. Rh5+ { [%csl Rc5,Re5,Rd4,Rd5,Re4,Rc4,Ge6,Gd6,Gc6][%cal Rh5a5,Rd3d4,Rd3e4,Rd3c4,Gd5e6,Gd5d6,Gd5c6] } 4... Kc6 { [%csl Bc4][%cal Bd3c4] } 5. Kc4 { Again the kings are 2 steps away, but it is not your turn yet. [%csl Bc4,Bc6][%cal Bc4c6] } 5... Kb6 { Do not follow the black king, since then he will escape you and it will NEVER be your turn, when this happens, what you must do is "lose" a turn with your rook waiting for the opponent's king.
Play Rg5 [%csl Bg5][%cal Bh5g5] } 6. Rg5 Ka6 7. Kb4 Kb6 { Well now it's your turn, do it! [%csl Bb6,Bb4][%cal Bb4b6] } 8. Rg6+ { Excellent! The king is forced to back down! [%csl Rc6,Rb6,Ra6,Rc5,Rb5,Ra5,Gc7,Gb7,Ga7][%cal Rg6a6,Rb4c5,Rb4b5,Rb4a5,Gb6c7,Gb6b7,Gb6a7] } 8... Kc7 { [%csl Bc5][%cal Bb4c5] } 9. Kc5 { [%csl Bh6][%cal Bg6h6] } 9... Kb7 { [%csl Bh6][%cal Bg6h6] } 10. Rh6 Ka7 { [%csl Bb5][%cal Bc5b5] } 11. Kb5 Kb7 { [%csl Bh7][%cal Bh6h7] } 12. Rh7+ { Great! The enemy king is on the edge of the board! Now all you need is checkmate! You could play Kb6, but it's better to go straight to c6 to ''corner'' the king [%csl Ra7,Rb7,Rc7,Rb6,Rc6,Ra6,Gc8,Gb8,Ga8][%cal Rh7a7,Rb5b6,Rb5c6,Rb5a6,Gb7c8,Gb7b8,Gb7a8] } 12... Kb8 { Great! The enemy king is on the edge of the board! Now all you need is checkmate! You could play Kb6, but it's better to go straight to c6 to ''corner'' the king [%csl Rb8] } 13. Kc6 Ka8 { Make the remaining moves so that the white pieces rise with victory! } 14. Kb6 { Very good... } 14... Kb8 { And now?... } 15. Rh8# { Well done! Finally the enemy king is trapped! Many times you will find yourself in this endgame in your games, from now on you will win it! } *
[Event "ðŸ“šBasic Chess EndgamesðŸ“š: 3. Endgame of the Queen"]
[Site "https://lichess.org/study/TcymrisP/maOcxKd2"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/LeninPerez"]
[ECO "?"]
[FEN "8/8/8/4k3/8/8/8/3QK3 w - - 0 1"]
[Opening "?"]
[SetUp "1"]
[UTCDate "2021.02.26"]
[UTCTime "14:23:06"]
[Variant "Standard"]

{ Now I will show you another very basic and familiar ending, the ending of the queen and the king. I will summarize this endgame in 3 steps:

1- Imitate the enemy king with your queen
2- Bring the enemy king to the edge of the board
3- Bring your king into the game

Take your queen to d3 to learn this endgame :) } 1. Qd3 { This is what you want, for your queen to be in a knight position against the enemy king. I call this a "knight position" because if instead of your queen there was a knight, then he would be checking the king. [%csl Bd3,Be5][%cal Bd3e5,Be5d3] } 1... Ke6 { The king took a step forward, do it too with your queen! [%cal Be5e6] } 2. Qd4 { Excellent! What you do when you are in ''knight position'' is take A LOT of squares from the enemy king. [%csl Rd7,Rd6,Rd5,Re5,Rf6][%cal Rd4h8,Rd4d8] } 2... Kf7 { The king moved one step diagonally to the right, so what should you do with your queen? [%cal Be6f7] } 3. Qe5 { Very good! Keep imitating the enemy king. [%cal Bd4e5,Be6f7] } 3... Kg6 { [%cal Bf7g6] } 4. Qf4 { [%cal Be5f4,Bf7g6] } 4... Kg7 { [%cal Bg6g7] } 5. Qf5 { [%cal Bf4f5,Bg6g7] } 5... Kh6 { [%cal Bg7h6] } 6. Qg4 { [%cal Bf5g4,Bg7h6] } 6... Kh7 { [%cal Bh6h7] } 7. Qg5 { [%csl Rg8,Rg7,Rg6,Rh6][%cal Rg5h6,Rg5g8] } 7... Kh8 { WAIT! Don't imitate the king again. Once the enemy king reaches the edge of the board you should be very happy, you have completed the first 2 steps! If you imitate the king again here then the game would culminate in stalemate, which you don't want.
Instead, you should take your queen to e7 [%csl Ge7][%cal Gg5e7] } 8. Qe7 { Now the enemy king will not be able to escape from the edge of the board. You have already completed the first 2 steps, now the last one! Take your king to the game. [%cal Re7h7,Re7a7] } 8... Kg8 { Follow the movements that I show you in blue. [%csl Bf2][%cal Be1f2] } 9. Kf2 { [%csl Bg3][%cal Bf2g3] } 9... Kh8 { [%csl Bg3][%cal Bf2g3] } 10. Kg3 Kg8 { [%csl Bf4][%cal Bg3f4] } 11. Kf4 Kh8 { [%csl Bg5][%cal Bf4g5] } 12. Kg5 Kg8 { [%csl Bg6][%cal Bg5g6] } 13. Kg6 Kh8 { Well, you have finally completed the 3 steps to learn this endgame. Now, you just have to take the last step, checkmate! } 14. Qh7# { That's it! This mate is known as "The Kiss of Death", it is called like that because they say that the Queen is giving a "kiss" to the king, but not at all loving! If not, a "deadly kiss." } ( 14. Qg7# { Very good! You have won the game! But please take your queen to h7. (Sorry I can't place 2 correct moves) :( } ) *
[Event "ðŸ“šBasic Chess EndgamesðŸ“š: 4. Endgame of the Pawn"]
[Site "https://lichess.org/study/TcymrisP/ZycT5m1e"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/LeninPerez"]
[ECO "?"]
[FEN "8/8/8/8/1P5k/8/8/K7 b - - 0 1"]
[Opening "?"]
[SetUp "1"]
[UTCDate "2021.02.26"]
[UTCTime "14:41:24"]
[Variant "Standard"]

{ Imagine that you are in this position and you have 10s left on the clock. You have a pawn on b4, but you have VERY LITTLE time to calculate if that pawn can crown on the 8th line, so you try to calculate and lose on time. I have the solution for you.
What you should do is draw a diagonal line from your pawn to the 8th line, and then draw a square from those 2 points. If the enemy king enters your square then he will catch your pawn, if he doesn't, your pawn can advance without fear! [%cal Gb4f8,Gf8f4,Gf4b4,Gb4b8,Gb8f8] } 1... Kg5 { The enemy king did not enter your square, so you can start advancing your pawn to the 8th line! This way you can save precious seconds in your games. [%csl Rg5][%cal Rh4g5,Gb4f8,Gf8f4,Gf4b4,Gb4b8,Gb8f8] } 2. b5 { [%cal Gb5e5,Ge5e8,Ge8b8,Gb8b5] } 2... Kf6 3. b6 { [%cal Gb6d6,Gd6d8,Gd8b8,Gb8b6] } 3... Ke7 4. b7 { [%cal Gb7c7,Gc7c8,Gc8b8,Gb8b7] } 4... Kd8 5. b8=Q+ { This method can help you win many games! And now that you know the endgame of the Queen you can win this :) } *
[Event "ðŸ“šBasic Chess EndgamesðŸ“š: 5. The Opposition"]
[Site "https://lichess.org/study/TcymrisP/hWCPFhOZ"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/LeninPerez"]
[ECO "?"]
[FEN "8/4k3/8/4K3/4P3/8/8/8 b - - 0 1"]
[Opening "?"]
[SetUp "1"]
[UTCDate "2021.02.26"]
[UTCTime "14:43:45"]
[Variant "Standard"]

{ In chess, opposition is the condition where both kings meet one against the other separated by an odd number of squares.
You will ALWAYS lose the king you move. In this opposition it is the turn of the black king, so you will win the opposition, and then the endgame. [%csl Be7,Be5] } 1... Kd7 { You must move the king in the opposite direction that the enemy king moves. If the black king goes to the right (Kd7), you must go to the left (Kf6), and vice versa. So what should you play now? } 2. Kf6 { Well done! } 2... Kd6 { Don't forget to advance your pawn :) [%csl Be5][%cal Be4e5] } 3. e5+ Kd7 { [%csl Be6][%cal Be5e6] } 4. e6+ Ke8 { [%csl Be7][%cal Be6e7] } 5. e7 Kd7 { The enemy king can do nothing, you have won the opposition!
Play Kf7 [%csl Bf7][%cal Bf6f7] } 6. Kf7 Kc6 { What should you do now? } 7. e8=Q+ { Very good! Do you see the importance of knowing the basic endgames? Now you will win this game: D } *
[Event "ðŸ“šBasic Chess EndgamesðŸ“š: 6. The Zugzwang"]
[Site "https://lichess.org/study/TcymrisP/fxjorxEU"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/LeninPerez"]
[ECO "?"]
[FEN "8/8/8/4p1K1/2k1P3/8/8/8 w - - 0 1"]
[Opening "?"]
[SetUp "1"]
[UTCDate "2021.02.26"]
[UTCTime "14:49:15"]
[Variant "Standard"]

{ In the previous chapter you didn't want it to be your turn in the opposition, but now in the Zugzwang, you want it to be your turn to play, otherwise, your opponent will win the endgame.
Remember, you should always move your king one square diagonal from the enemy pawn, that is, Kf6 in this position. } 1. Kf6 Kd4 { Play Kf5 [%csl Bf5][%cal Bf6f5] } 2. Kf5 { The king cannot defend the pawn on e5 [%csl Rd4,Re5][%cal Rd4e5,Re5d4] } 2... Kc5 { Okay, now take the pawn! } 3. Kxe5 { Now you must apply your knowledge of the opposition :) } 3... Kc6 4. Ke6 { Great job! } 4... Kc7 { Now your pawn can advance } 5. e5 Kd8 { Always remember in opposition to move your king to remove squares from the enemy king, and so that your pawn can move. } 6. Kf7 { That's right! } 6... Kc7 { Now simply advance your pawn to the 8th line :D [%csl Be8][%cal Be5e8] } 7. e6 Kd8 8. e7+ Kd7 9. e8=Q+ { Great job! You have done it very well! } *
[Event "ðŸ“šBasic Chess EndgamesðŸ“š: - - - ðŸ“š Endgames Training ðŸ“š - - -"]
[Site "https://lichess.org/study/TcymrisP/G8KBKvc7"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/LeninPerez"]
[ECO "?"]
[FEN "4k3/8/8/8/8/8/8/4K3 w - - 0 1"]
[Opening "?"]
[SetUp "1"]
[UTCDate "2021.02.26"]
[UTCTime "17:02:38"]
[Variant "Standard"]

{ You will not simply learn the basic endgames in this study, but you will also practice them! Practice makes perfect, you must practice everything you have learned before doing it. It is important to know that lichess ONLY allows a correct moves, so you must play with A LOT of certainty in your moves.

Remember the moves you made while teaching you how to win each of the endgames, as those are the correct moves. If you feel stuck you can use the option '' see solution. '' Learning the basic endings of chess is VERY IMPORTANT, have fun and Good luck! } *
[Event "ðŸ“šBasic Chess EndgamesðŸ“š: Endgame 1 (Rooks)"]
[Site "https://lichess.org/study/TcymrisP/sE7jrytB"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[Annotator "https://lichess.org/@/LeninPerez"]
[ECO "?"]
[FEN "8/8/8/4k3/8/8/8/R3K2R w - - 0 1"]
[Opening "?"]
[SetUp "1"]
[UTCDate "2021.02.26"]
[UTCTime "17:04:34"]
[Variant "Standard"]

{ Okay, now you're in the training session. Let's start with the easier endgame. Remember to do the moves you did while teaching you how to play the endgame and don't forget to use ''see solution'' if you are stuck, since there may be 2 or more correct moves, but only 1 is the one I can place.

Good luck, have fun! } 1. Ra4 { [%cal Ra4h4] } 1... Kd5 2. Rh5+ { [%cal Rh5a5,Ra4h4] } 2... Kc6 3. Ra6+ { [%cal Ra6h6,Rh5a5] } 3... Kb7 { Do you remember which is the best square for your rook? [%csl Ra6] } 4. Rg6 { That's! [%csl Gg6,Gh5] } 4... Kc7 5. Rh7+ Kd8 { And now? } 6. Rg8# { Very good! You have completed your first endgame, let's continue with the others! } *