Model: Trelis/all-MiniLM-L12-v2-ft-triplets-10Qs
Author: Trelis
Pipeline: sentence-similarity
Library: sentence-transformers
Tags: sentence-transformers, safetensors, bert, sentence-similarity, feature-extraction, generated_from_trainer, dataset_size:192, loss:TripletLoss, arxiv:1908.10084, arxiv:1703.07737, base_model:sentence-transformers/all-MiniLM-L12-v2, base_model:finetune:sentence-transformers/all-MiniLM-L12-v2, text-embeddings-inference, endpoints_compatible, region:us
Base models (finetune): id: sentence-transformers/all-MiniLM-L12-v2
Card metadata: base_model: sentence-transformers/all-MiniLM-L12-v2
library_name: sentence-transformers
pipeline_tag: sentence-similarity
tags: sentence-transformers, sentence-similarity, feature-extraction, generated_from_trainer, dataset_size:192, loss:TripletLoss
widget: source_sentence: What is the purpose of the Rollball in Touch Rugby?
sentences:  Attacking Team from scoring a Try.
FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
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19  Advantage  
19.1	Where a Defending Team player is Offside at a Tap or Rollball and attempts 
to interfere with play, the Referee will allow Advantage or award a Penalty, 
whichever is of greater Advantage to the Attacking Team.
19.2	Should the Attacking Team in the act of taking the Advantage subsequently 
infringe, the Ruling on the initial Infringement will apply.
20  Misconduct  
20.1	Misconduct warranting Penalty, Forced Interchange, Sin Bin or Dismissal 
includes:
20.1.1	Continuous or regular breaches of the Rules;
20.1.2	Swearing towards another player, Referee, spectator or other match 	
official;
20.1.3	Disputing decisions of Referees or other match official(s);
20.1.4	Using more than the necessary physical force to make a Touch;
20.1.5	Poor sportsmanship;
20.1.6	Tripping, striking, or otherwise assaulting another player, Referee, 
spectator or other match official; or
20.1.7	Any other action that is contrary to the spirit of the game.
21  Forced Interchange  
21.1	Where the Referee deems it necessary to implement a Forced Interchange 
following an Infringement, the Referee is to stop the match, direct the ball to 
be placed on the Mark, advise the offending player of the reason for the Forced 
Interchange, direct that player to return to the Interchange Area, display the 
relevant signal and award a Penalty to the non-offending Team.
22  Sin Bin  
22.1	The on-field Referee is required to indicate the commencement and the end of 
the Sin Bin time.
22.2	Any player sent to the Sin Bin must stand in the Sin Bin Area at the opposition’s 
end of the Field of Play and on the same side as their Interchange Area. 
22.3	Any player sent to the Sin Bin must return to the Interchange Area prior to re-
entering the Field of Play.
22.4	Any action that causes the Touch Count to restart will result in a continuation of 
that Possession. For the avoidance of,  The Rollball  
  
13.1	The attacking player is to position on the Mark, face the opponent’s Try Line, 
make a genuine attempt to stand parallel to the Sidelines, place the ball on the 
ground between the feet in a controlled manner and:
13.1.1	step Forward over the ball; or
13.1.2	roll the ball back between the feet no more than one (1) metre; or
13.1.3	pass a foot over the ball.
Ruling = A Change of Possession to the Defending Team at the point of the Infringement.
13.2	A player must perform the Rollball on the Mark.
Ruling = A Penalty to the Defending Team at the point of the Infringement.
13.3	A player must not perform a Voluntary Rollball.
Ruling = A Penalty to the Defending Team at the point of the Infringement.
13.4	A player must not delay in performing the Rollball.
Ruling = A Penalty to the Defending Team at the point of the Infringement.
13.5	A player may only perform a Rollball at the Mark under the following 
circumstances:
13.5.1	when a Touch has been made; or
13.5.2	when Possession changes following the sixth Touch; or
13.5.3	when Possession changes due to the ball being dropped or passed and 
goes to the ground; or
13.5.4	when Possession changes due to an Infringement by an attacking player 
at a Penalty, a Tap or a Rollball; or
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13.5.5	when Possession changes after the Half is Touched or when the Half 
places the ball on or over the Try Line; or
13.5.6	in replacement of a Penalty Tap; or
13.5.7	when so directed by the Referee.
13.6	A player is to perform a Rollball seven (7) metres in-field under the following 
circumstances:
13.6.1	when a Change of Possession takes place due to a player in Possession 
making contact with the Sideline or any ground outside the Field of Play, 
prior to a Touch being made; or
13.6.2	when the ball, 1	when a Change of Possession takes place due to a player in Possession 
making contact with the Sideline or any ground outside the Field of Play, 
prior to a Touch being made; or
13.6.2	when the ball not in Possession of a player makes contact with the 
Sideline or any ground outside the Field of Play.
13.7	A player may not perform a Tap in replacement of a Rollball.
Ruling = The offending Team must return to the Mark and perform the Rollball.
13.8	An attacking player, other than the player performing the Rollball, may receive 
the ball at the Rollball and shall do so without delay. That player is referred to as 
the Half.
13.9	The Half may control the ball with a foot prior to picking up the ball. 
13.10	A player ceases to be the Half once the ball is passed to another player.
13.11	Defending players are not to interfere with the performance of the Rollball or the 
Half. 
Ruling = A Penalty to the Attacking Team at a point ten (10) metres directly Forward of the 
Infringement.
13.12	Players of the Defending Team must not move Forward of the Onside position 
until the Half has made contact with the ball, unless directed to do so by the 
Referee or in accordance with 13.12.1.
13.12.1	When the Half is not within one (1) metre of the Rollball, Onside players 
of the Defending Team may move Forward as soon as the player 
performing the Rollball releases the ball. If the Half is not in position and 
a defending player moves Forward and makes contact with the ball, a 
Change of Possession results.
13.13	If in the act of performing the Rollball, the Attacking player makes contact with 
the Sideline or any ground outside the Field of Play a Change of Possession will 
occur with the Rollball to be taken seven (7) metres in field.
13.14	After a Touch is made between the Dead Ball Line and the seven (7) metre line, 
an Attacking Team is permitted to Rollball on the seven (7) metre line at a point 
directly in line with where the Touch was made.
FIT Playing Rules - 5th Edition
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COPYRIGHT © Touch Football Australia, source_sentence: Where is the Mark for a Penalty Tap if the infringement occurs between seven (7) metre lines?
sentences:  a player enters the Field of Play but does not impede the scoring of a Try the 
offending player will be sent to the Sin Bin.
17.8	Following a Try, players may Interchange at will, without having to wait for the 
player to enter the Interchange Area, but must do so prior to the Tap being taken 
to recommence play.
18  Penalty  
18.1	The Tap must be performed in accordance with the Definitions.
Ruling = The Referee will instruct the offending Team to return to the Mark and perform the 
Tap again.
18.2	For Infringements that occur between seven (7) metre lines, the Mark for the 
Penalty Tap is at the point of Infringement unless otherwise indicated by the 
Referee. 
18.3	For Infringements that occur within the Seven Metre Zone the Tap must be 
taken at the nearest seven (7) metre line.
18.4	For Infringements that occur beyond the Field of Play or in the In-Goal Area 
the Mark is seven (7) metres infield from the Sideline, or directly Forward of 
the Infringement on the seven (7) metre line nearest the Infringement or at a 
position indicated by the Referee.
18.5	The Mark must be indicated by the Referee before a Penalty Tap is taken.
18.6	The Penalty Tap must be performed without delay after the Referee indicates 
the Mark.
Ruling = A Penalty to the non-offending team at the point of Infringement.
18.7	A player may perform a Rollball instead of a Penalty Tap and the player who 
receives the ball does not become the Half.
18.8	If the Defending Team is penalised three (3) times upon entering their Seven 
Metre Zone during a single Possession, the last offending player will be given an 
Exclusion until the end of that Possession.
18.9	A Penalty Try is awarded if any action by a player, Team official or spectator, 
deemed by the Referee to be contrary to the Rules or spirit of the game clearly 
prevents the Attacking Team from scoring a Try.
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19  Advantage  
19.1	Where a Defending Team player is Offside at a Tap or,  it is not the sixth  Touch and the player is not Half.
10.9	If a player in Possession is Touched while on or behind their Defending Try Line, 
the Touch counts and once the Referee sets the Mark seven (7) metres directly 
Forward of the contact point from the Defending Team’s Try Line, a Rollball is 
performed.
10.10	If a player in Possession intentionally makes a Touch on an Offside defender 
who is making every effort to retire and remain out of play, the Touch counts.
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10.11	If a Touch is made on a player in Possession while the player is juggling the ball 
in an attempt to maintain control of it, the Touch counts if the attacking player 
following the Touch retains Possession.
10.12	If a player in Possession is Touched and subsequently makes contact with 
either the Sideline, a field marker or the ground outside the Field of Play, the 
Touch counts and play continues with a Rollball at the Mark where the Touch 
occurred.
10.13	When a player from the Defending Team enters its defensive Seven Metre Zone, 
the Defending Team must move Forward at a reasonable pace until a Touch is 
Imminent or made.
Ruling = A Penalty to the Attacking Team at the point of the Infringement.
10.14	When a player in Possession enters the Defending Teams’ Seven Metre Zone 
the Defending Team is not obliged to move Forward but cannot retire back 
towards their Try Line until a Touch is Imminent or made.
Ruling = A Penalty to the Attacking Team at the seven (7) metre line in line with the point of 
the Infringement.
11  Passing  
  
11.1	A player in Possession may not kick, pass, flick, knock, throw, hand-off or 
otherwise propel the ball in a Forward direction, either intentionally or otherwise 
to another player.
Ruling = A Penalty will be awarded to the Defending Team at the Mark where the ball was 
propelled Forward unless Advantage is applied.
11.2	A player in Possession  may not intentionally kick, pass, flick, knock, throw, 
hand-off or otherwise propel the ball in a Forward direction over an opposition 
player and regain Possession.
R,  unless Advantage is applied.
11.2	A player in Possession  may not intentionally kick, pass, flick, knock, throw, 
hand-off or otherwise propel the ball in a Forward direction over an opposition 
player and regain Possession.
Ruling = A Penalty will be awarded to the Defending Team at the Mark where the ball was 
propelled Forward.
12  Ball Touched in Flight  
  
12.1	If a player from the Defending Team deliberately makes contact with the ball in 
flight and the ball goes to ground, the Attacking Team retains the ball and the 
Touch Count restarts as zero (0) Touch. 
12.2	If a player from the Defending Team deliberately makes contact with the ball 
in flight and the ball is retrieved by an attacking player, without touching the 
ground, play continues and the next Touch is zero (0) Touch. 
12.3	If a player from the Defending Team deliberately makes contact with the ball 
in flight, propelling it Forward and an attacking player, in an attempt to regain 
possession, drops the ball, the Attacking Team retains Possession and the 
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Touch Count restarts as zero (0) Touch.
12.4	If a player from the Defending Team deliberately makes contact with the ball 
in flight, propelling it towards the Defending Team’s Dead Ball Line and an 
attacking player, in an attempt to regain possession drops the ball, a Change of 
Possession occurs.
12.5	If a player from the Defending Team unintentionally makes contact with the ball 
in flight and the ball goes to ground, a Change of Possession occurs.
12.6	If a player from the Defending Team unintentionally makes contact with the 
ball in flight and the ball is retrieved by an attacking player, play and the Touch 
Count continues.
12.7	A player from the Attacking Team cannot pass the ball into a defending player 
intentionally seeking a rebound or a restart of the Touch count.
Ruling = A Penalty to the Defending Team at the point of the pass.
13  The Rollball  
  
13.1	The attacking player is to position on the Mark, face the opponent’s Try Line, 
make a genuine attempt to stand parallel to the Sidelines, place the ball on the 
ground between the feet in a controlled, source_sentence: What is the penalty for a player in Possession who holds or impedes a defending player in any way?
sentences:  distance beyond the Defending Try Line.
Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7) 
metre line directly Forward of the Infringement.
15.4	When a Rollball occurs within Defending Team’s Seven Metre Zone or a Penalty 
Tap within ten (10) metres of the Defending Team’s Try Line, all players from the 
Defending Team must have both feet on or behind their Try Line and no other 
part of the body in contact with the ground Forward of their Try Line.
Ruling = A Penalty to the Attacking Team at the seven (7) metre line directly Forward of the 
point of the Infringement.
15.5	After effecting the Touch, the defending player must retire the required seven 
(7) metres or to the Defending Try Line as indicated by the Referee without 
interfering with the Attacking Team.
Ruling = A Penalty to the Attacking Team ten (10) metres Forward of the Infringement or if 
on the Defensive Try Line, on the seven (7) metre line.
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16  Obstruction  
16.1	A player in Possession must not run or otherwise move behind other attacking 
players or the Referee in an attempt to avoid an Imminent Touch.
Ruling = A Penalty to the non-offending Team at the point of the Infringement. 
16.2	The player in Possession is not to hold or otherwise impede a defending player 
in any way.
Ruling = A Penalty to the non-offending Team at the point of the Infringement. 
16.3	An attacking player in support of the player in Possession may move as 
necessary to achieve a supporting position but must not grab, hold, push or 
otherwise  deliberately interfere with a defending player attempting to make a 
Touch
Ruling = A Penalty to the non-offending Team at the point of the Infringement or on the  
seven (7) metre line if the Infringement occurs in the In-Goal Area. 
16.4	Players in the Defending Team may not obstruct or interfere with an attacking 
player.
Ruling = A Penalty to the non-offending Team at the point of the In, 1	when a Change of Possession takes place due to a player in Possession 
making contact with the Sideline or any ground outside the Field of Play, 
prior to a Touch being made; or
13.6.2	when the ball not in Possession of a player makes contact with the 
Sideline or any ground outside the Field of Play.
13.7	A player may not perform a Tap in replacement of a Rollball.
Ruling = The offending Team must return to the Mark and perform the Rollball.
13.8	An attacking player, other than the player performing the Rollball, may receive 
the ball at the Rollball and shall do so without delay. That player is referred to as 
the Half.
13.9	The Half may control the ball with a foot prior to picking up the ball. 
13.10	A player ceases to be the Half once the ball is passed to another player.
13.11	Defending players are not to interfere with the performance of the Rollball or the 
Half. 
Ruling = A Penalty to the Attacking Team at a point ten (10) metres directly Forward of the 
Infringement.
13.12	Players of the Defending Team must not move Forward of the Onside position 
until the Half has made contact with the ball, unless directed to do so by the 
Referee or in accordance with 13.12.1.
13.12.1	When the Half is not within one (1) metre of the Rollball, Onside players 
of the Defending Team may move Forward as soon as the player 
performing the Rollball releases the ball. If the Half is not in position and 
a defending player moves Forward and makes contact with the ball, a 
Change of Possession results.
13.13	If in the act of performing the Rollball, the Attacking player makes contact with 
the Sideline or any ground outside the Field of Play a Change of Possession will 
occur with the Rollball to be taken seven (7) metres in field.
13.14	After a Touch is made between the Dead Ball Line and the seven (7) metre line, 
an Attacking Team is permitted to Rollball on the seven (7) metre line at a point 
directly in line with where the Touch was made.
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COPYRIGHT © Touch Football Australia,  without delay.
Ruling = A Penalty to the non-offending team at the centre of the Halfway line.
8  Match Duration  
  
8.1	A match is 40 minutes in duration, consisting of two (2) x 20 minute halves with 
a Half Time break.
8.1.1	There is no time off for injury during a match.
8.2	Local competition and tournament conditions may vary the duration of a match.
8.3	When time expires, play is to continue until the next Touch or Dead Ball and End 
of Play is signaled by the Referee. 
8.3.1	Should a Penalty be awarded during this period, the Penalty is to be taken.
8.4	If a match is abandoned in any circumstances other than those referred to in 
clause 24.1.6 the NTA or NTA competition provider in its sole discretion shall 
determine the result of the match.
9  Possession  
  
9.1	The Team with the ball is entitled to six (6) Touches prior to a Change of 
Possession. 
9.2	On the Change of Possession due to an intercept, the first Touch will be zero (0) 
Touch. 
9.3	Following the sixth Touch or a loss of Possession due to any other means, the 
ball must be returned to the Mark without delay.
Ruling = A deliberate delay in the changeover procedure will result in a Penalty awarded to 
the non-offending Team ten (10) metres Forward of the Mark for the Change of Possession.
9.4	If the ball is dropped or passed and goes to ground during play, a Change of 
Possession results.
Ruling = The Mark for the Change of Possession is where the ball makes initial contact  with 
the ground.
9.5	If the ball, while still under the control of the Half, contacts the ground in the In-
Goal Area, Possession is lost.
Ruling = Play will restart with a Rollball at the nearest point on the seven (7) metre line.
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9.6	If a player mishandles the ball and even if in an effort to gain control, the ball 
is accidentally knocked Forward into any other Player, a Change of Possession 
results.
10  The Touch  
10.1	A Touch may be made, source_sentence: What is the purpose of the 'Sin Bin' in Touch Rugby?
sentences:  without delay. While in a position at the end of the Field of Play, 
the Team coach(s) or Team official must remain no closer than five (5) metres 
from the Dead Ball Line and must not coach or communicate (verbal or non-
verbal) with either Team or the Referees.
7  Commencement and Recommencement of Play  
7.1	Team captains are to toss a coin in the presence of the Referee(s) with the 
winning captain’s Team having the choice of the direction the Team wishes 
to run in the first half; the choice of Interchange Areas for the duration of the 
match, including any extra time; and the choice of which team will commence 
the match in Possession.
7.2	A player of the Attacking Team is to commence the match with a Tap at the 
centre of the Halfway Line following the indication to commence play from the 
Referee.
7.3	For the recommencement of play following a Half Time break, Teams shall 
change directions and the Team not commencing the match with Possession is 
to re-start the match with a Tap.
7.4	For the recommencement of play following the scoring of a Try, the Team 
against which the Try was conceded will recommence play with a Tap.
7.5	A Tap may not be taken until all attacking Players are in an Onside position.
Ruling = The Player will be directed to return to the Mark and to take the Tap again.
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7.6	A Tap may not be taken until at least four (4) defending players are in an Onside 
position or unless directed to so by the Referee. Where the number of players 
on the field from the Defending Team falls below four (4), all players must be in 
an Onside position for a Tap to be taken unless directed to do so by the Referee.
Ruling = The Player will be directed to return to the Mark and to take the Tap again.
7.7	The Tap to commence or recommence play must be performed without delay.
Ruling = A Penalty to the non-offending team at the centre of the Halfway line.
8  Match Duration  
  
8.1	A match is 40 minutes in duration, consisting of two (2) x 20 minute, 	If a player mishandles the ball and even if in an effort to gain control, the ball 
is accidentally knocked Forward into any other Player, a Change of Possession 
results.
10  The Touch  
10.1	A Touch may be made by either a defending player or a player in Possession.
10.2	A defending player may not claim a Touch if contact has not been made. If a 
player claims a Touch has been made, but the Referee is unsure the Touch will 
count.
Ruling = A Penalty to the Attacking Team at the point of the Infringement and the offending 
player sent to the Sin Bin.
10.3	Players of both Defending and Attacking Teams are to use the minimum force 
necessary to make a Touch. Players must ensure that the method employed in 
making a Touch does not pose an unnecessary risk to player safety.
Ruling = A Penalty to the non-offending Team at the point of the Infringement.
10.4	If the ball is accidentally knocked from the hands of a player in Possession 
during a Touch, the Touch counts and the Attacking Team retains Possession.
10.5	The defending player must not deliberately knock the ball from the hands of a 
player in Possession during a Touch.
 Ruling = A Penalty to the Attacking Team at the point of the Infringement.
10.6	A player must not pass or otherwise deliver the ball after a Touch has been 
made.
Ruling = A Penalty to the Defending Team at the point of the Infringement, or if In-Goal the 
nearest point on the seven (7) metre line.
10.7	The Half may pass or run with the ball but cannot get Touched while in 
Possession of the ball.
Ruling = A Change of Possession occurs at the point of the Touch, or if In-Goal the nearest 
point on the seven (7) metre line.
10.8	If a Touch is made in the In-Goal Area before the ball is grounded, the player in 
Possession is to perform a Rollball seven (7) metres from the Team’s Attacking 
Try Line, provided it is not the sixth  Touch and the player is not Half.
10.9	If a player in Possession is Touched while on or behind their Defending Try Line, 
the Touch counts and once the Referee sets the Mark seven (,  Registration
5
03 I
The Ball
6
04 I
Playing Uniform
6
05 I
Team Composition
6
06 I
Team Coach and Team Officials
7
07
I
Commencement and Recommencement of Play
7
08
I
Match Duration
8
09 I
Possession
8
10
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The Touch
9
11
I
Passing
10
12
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Ball Touched in Flight
10
13
I
The Rollball
11
14
I
Scoring
13
15
I
Offside
13
16
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Obstruction
14
17
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Interchange
14
18
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Penalty
15
19
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Advantage
16
20
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Misconduct
16
21
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Forced Interchange
16
22
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Sin Bin
16
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Dismissal
17
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Drop-Off
17
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Match Officials
18
FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
  Definitions and Terminology  
Unless the contrary intention appears, the following deﬁnitions and terminology apply 
to the game of Touch:
TERM/PHRASE
DEFINITION/DESCRIPTION
Advantage
The period of time after an Infringement in which the non-offending 
side has the opportunity to gain Advantage either territorial, tactical 
or in the form of a Try.
Attacking Try Line
The line on or over which a player has to place the ball to 
score a Try.
Attacking Team
The Team which has or is gaining Possession.
Behind
A position or direction towards a Team’s Defending Try Line.
Change of Possession
The act of moving control of the ball from one Team to the other.
Dead/Dead Ball
When the ball is out of play including the period following a Try and 
until the match is recommenced and when the ball goes to ground 
and/or outside the boundaries of the Field of Play prior to the 
subsequent Rollball.
Dead Ball Line
The end boundaries of the Field of Play. There is one at each end of 
the Field of Play. See Appendix 1.
Def, source_sentence: What is the ruling if the referee causes obstruction on either an attacking or defending player, including when the ball makes contact with the referee?
sentences:  
an Attacking Team is permitted to Rollball on the seven (7) metre line at a point 
directly in line with where the Touch was made.
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14  Scoring  
14.1	A Try is worth one (1) point. 
14.2	A Try is awarded when a player, other than the Half, places the ball on or over 
the Try Line without being Touched.
14.3	In attempting to score a Try, a player must have control of the ball prior to 
placing it on or over the Try Line.
14.4	If a Player places the ball on the ground and releases it short of the Try Line 
while attempting to Score a Try, the Player is required to perform a Rollball to 
restart play and a Touch is counted. If a Player does not release the Ball from 
their hands, the match continues and no Touch is counted. 
14.5	At the End of Play the team that has scored the most Tries is declared the 
Winner. In the event of neither team scoring, or in the event of both teams 
scoring the same number of Tries, a draw is declared.
15  Offside  
15.1	At a Rollball, all players from the Defending Team must retire a distance of 
seven (7) metres or to the Defending Try Line as indicated by the Referee.
Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7) 
metre line directly Forward of the Infringement.
15.2	At a Tap, all players from the Defending Team must retire a distance of ten (10) 
metres from the Mark or to the Defending Try Line as indicated by the Referee.
Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the ten (10) 
metre line directly Forward of the Infringement.
15.3	At a Rollball or Tap, players from the Defending Team must not retire an 
unreasonable distance beyond the Defending Try Line.
Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7) 
metre line directly Forward of the Infringement.
15.4,  Player
The player who replaces another player during Interchange. There is 
a maximum of eight (8) substitute players in any Team and except 
when interchanging, in the Sin Bin, dismissed or on the Field of Play, 
they must remain in the Substitution Box.
Tap and Tap Penalty
The method of commencing the match, recommencing the match 
after Half Time and after a Try has been scored. The Tap is also the 
method of recommencing play when a Penalty is awarded. The Tap 
is taken by placing the ball on the ground at or behind the Mark, 
releasing both hands from the ball, tapping the ball gently with either 
foot or touching the foot on the ball. The ball must not roll or move 
more than one (1) metre in any direction and must be retrieved 
cleanly, without touching the ground again. The player may face any 
direction and use either foot. Provided it is at the Mark, the ball does 
not have to be lifted from the ground prior to a Tap being taken.
Team
A group of players constituting one (1) side in a competition match.
TFA
Touch Football Australia Limited
Touch
Any contact between the player in Possession and a defending 
player. A Touch includes contact on the ball, hair or clothing and may 
be made by a defending player or by the player in Possession.
Touch Count
The progressive number of Touches that each Team has before a 
Change of Possession, from zero (0) to six (6).
Try
The result of any attacking player, except the Half, placing the ball on 
or over the Team’s Attacking Try Line before being Touched.
Try Lines
The lines separating the In-Goal Areas from the Field of Play. See 
Appendix 1.
Voluntary Rollball
The player in Possession performs a Rollball before a Touch is made 
with a defending player.
Wing
The player outside the Link player.
Winner
The Team that scores the most Tries during the match.
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  Rules of Play  
  Mode of Play    
The object of the game of Touch is for each Team to score Tries and to prevent the 
opposition from scoring. The ball may be passed, knocked or handed between players 
of the Attacking Team who may in turn run, fringement occurs in the In-Goal Area. 
16.4	Players in the Defending Team may not obstruct or interfere with an attacking 
player.
Ruling = A Penalty to the non-offending Team at the point of the Infringement or on the 
seven (7) metre line if the Infringement occurs in the In-Goal Area. 
16.5	Should a supporting, attacking player cause an apparent and involuntary or 
accidental Obstruction and the player in Possession ceases movement to allow 
a Touch to be made, the Touch is to count.
16.6	If the Referee causes Obstruction on either an attacking player or a defending 
player including when the ball makes contact with the Referee, play should 
pause and recommence with a Rollball at the Mark where the interference 
occurred and the Touch count remains unchanged.
17  Interchange  
17.1	Players may Interchange at any time. 
17.2	There is no limit to the number of times a player may Interchange.
17.3	Interchange players must remain in their Interchange Area for the duration of 
the match.
17.4	Interchanges may only occur after the player leaving the Field of Play has 
entered the Interchange Area. 
17.5	Players leaving or entering the Field of Play shall not hinder or obstruct play.
Ruling = A Penalty to the non-offending Team at the point of the Infringement.
17.6	Players entering the Field of Play must take up an Onside position before 
becoming involved in play.
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Ruling = A Penalty to the non-offending Team at the point of the Infringement.
17.7	When an intercept has occurred or a line break made, players are not permitted 
to Interchange until the next Touch has been made or ball becomes Dead.
Ruling A = If a player enters the Field of Play and prevents the scoring of a Try, a Penalty Try 
will be awarded and the offending player sent to the Sin Bin.
Ruling B = If a player enters the Field of Play but does not impede the scoring of a Try the 
offending player will be sent to the Sin Bin.
17.8	Following a Try, players may Interchange at will, without having to wait for
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Created: 2024-06-19 15:46:28