Model: Trelis/all-MiniLM-L12-v2-ft-pairs
Author: Trelis
Pipeline: sentence-similarity
Library: sentence-transformers
Tags: sentence-transformers, safetensors, bert, sentence-similarity, feature-extraction, generated_from_trainer, dataset_size:1382, loss:CoSENTLoss, arxiv:1908.10084, base_model:sentence-transformers/all-MiniLM-L12-v2, base_model:finetune:sentence-transformers/all-MiniLM-L12-v2, text-embeddings-inference, endpoints_compatible, region:us
Base models (finetune): id: sentence-transformers/all-MiniLM-L12-v2
Card metadata: base_model: sentence-transformers/all-MiniLM-L12-v2
library_name: sentence-transformers
pipeline_tag: sentence-similarity
tags: sentence-transformers, sentence-similarity, feature-extraction, generated_from_trainer, dataset_size:1382, loss:CoSENTLoss
widget: source_sentence: What is the definition of 'Advantage' in Touch Rugby International Rules?
sentences: 1	when a Change of Possession takes place due to a player in Possession 
making contact with the Sideline or any ground outside the Field of Play, 
prior to a Touch being made; or
13.6.2	when the ball not in Possession of a player makes contact with the 
Sideline or any ground outside the Field of Play.
13.7	A player may not perform a Tap in replacement of a Rollball.
Ruling = The offending Team must return to the Mark and perform the Rollball.
13.8	An attacking player, other than the player performing the Rollball, may receive 
the ball at the Rollball and shall do so without delay. That player is referred to as 
the Half.
13.9	The Half may control the ball with a foot prior to picking up the ball. 
13.10	A player ceases to be the Half once the ball is passed to another player.
13.11	Defending players are not to interfere with the performance of the Rollball or the 
Half. 
Ruling = A Penalty to the Attacking Team at a point ten (10) metres directly Forward of the 
Infringement.
13.12	Players of the Defending Team must not move Forward of the Onside position 
until the Half has made contact with the ball, unless directed to do so by the 
Referee or in accordance with 13.12.1.
13.12.1	When the Half is not within one (1) metre of the Rollball, Onside players 
of the Defending Team may move Forward as soon as the player 
performing the Rollball releases the ball. If the Half is not in position and 
a defending player moves Forward and makes contact with the ball, a 
Change of Possession results.
13.13	If in the act of performing the Rollball, the Attacking player makes contact with 
the Sideline or any ground outside the Field of Play a Change of Possession will 
occur with the Rollball to be taken seven (7) metres in field.
13.14	After a Touch is made between the Dead Ball Line and the seven (7) metre line, 
an Attacking Team is permitted to Rollball on the seven (7) metre line at a point 
directly in line with where the Touch was made.
FIT Playing Rules - 5th Edition
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COPYRIGHT © Touch Football Australia,  distance beyond the Defending Try Line.
Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7) 
metre line directly Forward of the Infringement.
15.4	When a Rollball occurs within Defending Team’s Seven Metre Zone or a Penalty 
Tap within ten (10) metres of the Defending Team’s Try Line, all players from the 
Defending Team must have both feet on or behind their Try Line and no other 
part of the body in contact with the ground Forward of their Try Line.
Ruling = A Penalty to the Attacking Team at the seven (7) metre line directly Forward of the 
point of the Infringement.
15.5	After effecting the Touch, the defending player must retire the required seven 
(7) metres or to the Defending Try Line as indicated by the Referee without 
interfering with the Attacking Team.
Ruling = A Penalty to the Attacking Team ten (10) metres Forward of the Infringement or if 
on the Defensive Try Line, on the seven (7) metre line.
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16  Obstruction  
16.1	A player in Possession must not run or otherwise move behind other attacking 
players or the Referee in an attempt to avoid an Imminent Touch.
Ruling = A Penalty to the non-offending Team at the point of the Infringement. 
16.2	The player in Possession is not to hold or otherwise impede a defending player 
in any way.
Ruling = A Penalty to the non-offending Team at the point of the Infringement. 
16.3	An attacking player in support of the player in Possession may move as 
necessary to achieve a supporting position but must not grab, hold, push or 
otherwise  deliberately interfere with a defending player attempting to make a 
Touch
Ruling = A Penalty to the non-offending Team at the point of the Infringement or on the  
seven (7) metre line if the Infringement occurs in the In-Goal Area. 
16.4	Players in the Defending Team may not obstruct or interfere with an attacking 
player.
Ruling = A Penalty to the non-offending Team at the point of the In,  without delay. While in a position at the end of the Field of Play, 
the Team coach(s) or Team official must remain no closer than five (5) metres 
from the Dead Ball Line and must not coach or communicate (verbal or non-
verbal) with either Team or the Referees.
7  Commencement and Recommencement of Play  
7.1	Team captains are to toss a coin in the presence of the Referee(s) with the 
winning captain’s Team having the choice of the direction the Team wishes 
to run in the first half; the choice of Interchange Areas for the duration of the 
match, including any extra time; and the choice of which team will commence 
the match in Possession.
7.2	A player of the Attacking Team is to commence the match with a Tap at the 
centre of the Halfway Line following the indication to commence play from the 
Referee.
7.3	For the recommencement of play following a Half Time break, Teams shall 
change directions and the Team not commencing the match with Possession is 
to re-start the match with a Tap.
7.4	For the recommencement of play following the scoring of a Try, the Team 
against which the Try was conceded will recommence play with a Tap.
7.5	A Tap may not be taken until all attacking Players are in an Onside position.
Ruling = The Player will be directed to return to the Mark and to take the Tap again.
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7.6	A Tap may not be taken until at least four (4) defending players are in an Onside 
position or unless directed to so by the Referee. Where the number of players 
on the field from the Defending Team falls below four (4), all players must be in 
an Onside position for a Tap to be taken unless directed to do so by the Referee.
Ruling = The Player will be directed to return to the Mark and to take the Tap again.
7.7	The Tap to commence or recommence play must be performed without delay.
Ruling = A Penalty to the non-offending team at the centre of the Halfway line.
8  Match Duration  
  
8.1	A match is 40 minutes in duration, consisting of two (2) x 20 minute, source_sentence: What is the term for the area in the Field of Play bounded by the Sidelines, the Try Lines and the Dead Ball Lines?
sentences:  related matters inside the Perimeter 
for the Duration of a match, has jurisdiction over all players, coaches and 
officials and is required to:
25.1.1	Inspect the Field of Play, Line Markings and Markers prior to the 
commencement of the Match to ensure the safety of all participants.
25.1.2	Adjudicate on the Rules of the game;
25.1.3	Impose any sanction necessary to control the match;
25.1.4	Award Tries and record the progressive score;
25.1.5	Maintain a count of Touches during each Possession;
25.1.6	Award Penalties for Infringements against the Rules; and
25.1.7	Report to the relevant competition administration any Sin Bins, 
Dismissals or injuries to any participant sustained during a Match.
25.2	Only Team captains are permitted to seek clarification of a decision directly 
from the Referee. An approach may only be made during a break in play or at 
the discretion of the Referee.
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HALFWAY LINE
SIN BIN AREAS
IN-GOAL AREA
TRY LINE
7 M ZONE
DEAD BALL LINE
PERIMETER
INTERCHANGE
AREA
20M
10M
10M
1M
5M
7 M
7 M
7 M
7 M
50M
3M
70M
INTERCHANGE
AREA
  Appendix 1 – Field of Play
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FEDERATION OF INTERNATIONAL TOUCH
,  Player
The player who replaces another player during Interchange. There is 
a maximum of eight (8) substitute players in any Team and except 
when interchanging, in the Sin Bin, dismissed or on the Field of Play, 
they must remain in the Substitution Box.
Tap and Tap Penalty
The method of commencing the match, recommencing the match 
after Half Time and after a Try has been scored. The Tap is also the 
method of recommencing play when a Penalty is awarded. The Tap 
is taken by placing the ball on the ground at or behind the Mark, 
releasing both hands from the ball, tapping the ball gently with either 
foot or touching the foot on the ball. The ball must not roll or move 
more than one (1) metre in any direction and must be retrieved 
cleanly, without touching the ground again. The player may face any 
direction and use either foot. Provided it is at the Mark, the ball does 
not have to be lifted from the ground prior to a Tap being taken.
Team
A group of players constituting one (1) side in a competition match.
TFA
Touch Football Australia Limited
Touch
Any contact between the player in Possession and a defending 
player. A Touch includes contact on the ball, hair or clothing and may 
be made by a defending player or by the player in Possession.
Touch Count
The progressive number of Touches that each Team has before a 
Change of Possession, from zero (0) to six (6).
Try
The result of any attacking player, except the Half, placing the ball on 
or over the Team’s Attacking Try Line before being Touched.
Try Lines
The lines separating the In-Goal Areas from the Field of Play. See 
Appendix 1.
Voluntary Rollball
The player in Possession performs a Rollball before a Touch is made 
with a defending player.
Wing
The player outside the Link player.
Winner
The Team that scores the most Tries during the match.
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  Rules of Play  
  Mode of Play    
The object of the game of Touch is for each Team to score Tries and to prevent the 
opposition from scoring. The ball may be passed, knocked or handed between players 
of the Attacking Team who may in turn run,  item that may prove dangerous. 
Any jewellery or other items that cannot be removed are to be taped to the 
satisfaction of the Referee.
4.8	Long (extend beyond the finger flesh when viewed from the palm) or sharp 
fingernails are not allowed.
4.9	Referees and players may wear spectacles or sunglasses provided they are safe 
and securely attached.
4.10	Referees and players may wear sport monitoring equipment and medical 
supports such as knee or ankle braces provided, at the sole discretion of 
competition’s controlling body, the items are not dangerous.
5  Team Composition  
5.1	A Team consists of a maximum of 14 players, no more than six (6) of whom are 
allowed on the field at any time. 
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Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified 
seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the 
greater Advantage.
5.2	A Team must have a minimum of four (4) players on the field for a match to 
commence or continue, except during a Drop-Off.
5.3	Where the number of players on the field from one Team falls below four (4), 
the match is to be abandoned and the non-offending Team is to be declared the 
Winner.
5.3.1	This does not apply for players sent to the Sin Bin Area.
5.4	In mixed gender competitions, the maximum number of males allowed on the 
Field of Play is three (3), the minimum male requirement is one (1) and the 
minimum female requirement is one (1).
6  Team Coach and Team Officials  
6.1	The Team coach(s) and Team officials may be permitted inside the Perimeter 
but shall be required to be positioned either in the Interchange Area or at the 
end of the Field of Play for the duration of the match.
6.2	The Team coach(s) and Team officials may move from one position to the other 
but shall do so without delay. While in a position at the end of the Field of Play, 
the Team coach(s) or Team official must remain no closer than five (5) metres 
from the Dead Ball Line and must not coach or communicate (verbal, source_sentence: What is the consequence for a player or official who is dismissed for misconduct in a match?
sentences:  to the Sin Bin must return to the Interchange Area prior to re-
entering the Field of Play.
22.4	Any action that causes the Touch Count to restart will result in a continuation of 
that Possession. For the avoidance of doubt, should a defender knock the ball 
down or give away a Penalty, this does not mean that the Possession has been 
completed, but rather the Possession continues. 
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23  Dismissal  
23.1	A player or official dismissed for misconduct is to take no further part in that 
match and is to move to and remain outside the Perimeter for the remainder of 
the match.
23.2	The dismissed player or official cannot be replaced and, in accordance with NTA 
Disciplinary Regulations, that player shall receive an automatic two (2) match 
suspension. 
24  Drop-Off  
24.1	Should a Winner be required in drawn matches, the following Drop-Off 
procedure is used to determine a Winner.
24.1.1	Each Team will reduce their on-field Team to four (4) players and within 
60 seconds take up a position to restart play from the Halfway Line, 
defending the same end of the field as at the End of Play.
24.1.2	The Drop-Off commences with a Tap from the centre of the Halfway Line 
by the Team that did not commence the match with Possession.
24.1.3	The Drop-Off will commence with a two (2) minute period of extra time.
24.1.4	Should a Team be leading at the expiration of the two (2) minute period 
of extra time then that Team will be declared the Winner and Match 
complete.
24.1.5	Should neither Team be leading at the expiration of two (2) minutes, a 
signal is given and the match will pause at the next Touch or Dead Ball. 
Each Team will then remove another player from the Field of Play.
24.1.6	The Match will recommence immediately after the players have left the 
field at the same place where it paused (i.e. the Team retains Possession 
at the designated number of Touches, or at Change of Possession due to 
some Infringement or the sixth Touch) and the Match will continue until,  without delay. While in a position at the end of the Field of Play, 
the Team coach(s) or Team official must remain no closer than five (5) metres 
from the Dead Ball Line and must not coach or communicate (verbal or non-
verbal) with either Team or the Referees.
7  Commencement and Recommencement of Play  
7.1	Team captains are to toss a coin in the presence of the Referee(s) with the 
winning captain’s Team having the choice of the direction the Team wishes 
to run in the first half; the choice of Interchange Areas for the duration of the 
match, including any extra time; and the choice of which team will commence 
the match in Possession.
7.2	A player of the Attacking Team is to commence the match with a Tap at the 
centre of the Halfway Line following the indication to commence play from the 
Referee.
7.3	For the recommencement of play following a Half Time break, Teams shall 
change directions and the Team not commencing the match with Possession is 
to re-start the match with a Tap.
7.4	For the recommencement of play following the scoring of a Try, the Team 
against which the Try was conceded will recommence play with a Tap.
7.5	A Tap may not be taken until all attacking Players are in an Onside position.
Ruling = The Player will be directed to return to the Mark and to take the Tap again.
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7.6	A Tap may not be taken until at least four (4) defending players are in an Onside 
position or unless directed to so by the Referee. Where the number of players 
on the field from the Defending Team falls below four (4), all players must be in 
an Onside position for a Tap to be taken unless directed to do so by the Referee.
Ruling = The Player will be directed to return to the Mark and to take the Tap again.
7.7	The Tap to commence or recommence play must be performed without delay.
Ruling = A Penalty to the non-offending team at the centre of the Halfway line.
8  Match Duration  
  
8.1	A match is 40 minutes in duration, consisting of two (2) x 20 minute,  Attacking Team from scoring a Try.
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19  Advantage  
19.1	Where a Defending Team player is Offside at a Tap or Rollball and attempts 
to interfere with play, the Referee will allow Advantage or award a Penalty, 
whichever is of greater Advantage to the Attacking Team.
19.2	Should the Attacking Team in the act of taking the Advantage subsequently 
infringe, the Ruling on the initial Infringement will apply.
20  Misconduct  
20.1	Misconduct warranting Penalty, Forced Interchange, Sin Bin or Dismissal 
includes:
20.1.1	Continuous or regular breaches of the Rules;
20.1.2	Swearing towards another player, Referee, spectator or other match 	
official;
20.1.3	Disputing decisions of Referees or other match official(s);
20.1.4	Using more than the necessary physical force to make a Touch;
20.1.5	Poor sportsmanship;
20.1.6	Tripping, striking, or otherwise assaulting another player, Referee, 
spectator or other match official; or
20.1.7	Any other action that is contrary to the spirit of the game.
21  Forced Interchange  
21.1	Where the Referee deems it necessary to implement a Forced Interchange 
following an Infringement, the Referee is to stop the match, direct the ball to 
be placed on the Mark, advise the offending player of the reason for the Forced 
Interchange, direct that player to return to the Interchange Area, display the 
relevant signal and award a Penalty to the non-offending Team.
22  Sin Bin  
22.1	The on-field Referee is required to indicate the commencement and the end of 
the Sin Bin time.
22.2	Any player sent to the Sin Bin must stand in the Sin Bin Area at the opposition’s 
end of the Field of Play and on the same side as their Interchange Area. 
22.3	Any player sent to the Sin Bin must return to the Interchange Area prior to re-
entering the Field of Play.
22.4	Any action that causes the Touch Count to restart will result in a continuation of 
that Possession. For the avoidance of, source_sentence: Can National Touch Associations or their authorized competition providers adapt or alter the FIT Playing Rules for local competitions?
sentences:  related matters inside the Perimeter 
for the Duration of a match, has jurisdiction over all players, coaches and 
officials and is required to:
25.1.1	Inspect the Field of Play, Line Markings and Markers prior to the 
commencement of the Match to ensure the safety of all participants.
25.1.2	Adjudicate on the Rules of the game;
25.1.3	Impose any sanction necessary to control the match;
25.1.4	Award Tries and record the progressive score;
25.1.5	Maintain a count of Touches during each Possession;
25.1.6	Award Penalties for Infringements against the Rules; and
25.1.7	Report to the relevant competition administration any Sin Bins, 
Dismissals or injuries to any participant sustained during a Match.
25.2	Only Team captains are permitted to seek clarification of a decision directly 
from the Referee. An approach may only be made during a break in play or at 
the discretion of the Referee.
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HALFWAY LINE
SIN BIN AREAS
IN-GOAL AREA
TRY LINE
7 M ZONE
DEAD BALL LINE
PERIMETER
INTERCHANGE
AREA
20M
10M
10M
1M
5M
7 M
7 M
7 M
7 M
50M
3M
70M
INTERCHANGE
AREA
  Appendix 1 – Field of Play
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FEDERATION OF INTERNATIONAL TOUCH
, /or outside the boundaries of the Field of Play prior to the 
subsequent Rollball.
Dead Ball Line
The end boundaries of the Field of Play. There is one at each end of 
the Field of Play. See Appendix 1.
Defending Try Line
The line which a Team has to defend to prevent a Try.
Defending Team
The Team without or which is losing Possession.
Dismissal
When a player is sent from the Field of Play for the rest of the match.
Drop-Off
A procedure used to determine a Winner following equal scores at 
the expiration of normal Duration.
Duration
The length of time a competition match lasts, which is normally 
forty-five minutes, inclusive of a five (5) minute Half Time.
End of Play
When the Referee indicates completion of the match.
Exclusion
When a player is sent to the nearest Sin Bin Area following three (3) 
penalties by the Defending Team upon entering their Seven Metre 
Zone. The player is counted as a player on the Field of Play and 
cannot be replaced or interchanged.
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FIT 
Federation of International Touch
Field of Play
The playing area bounded by the Sidelines and Dead Ball Lines, both 
of which are out of bounds. See Appendix 1.
Forced Interchange
When a player is required to undertake a compulsory Interchange for 
an Infringement ruled more serious than a Penalty but less serious 
than a Permanent Interchange, Sin Bin or Dismissal.
Forward
A position or direction towards the Dead Ball Line beyond the Team’s 
Attacking Try Line.
Full Time
The expiration of the second period of time allowed for play.
Half
The player who takes Possession following a Rollball.
Half Time
The break in play between the two halves of a match.
Imminent
About to occur, it is almost certain to occur.
Infringement
The action of a player contrary to the Rules of the game.
In-Goal Area
The area in the Field of Play bounded by the Sidelines, the Try Lines 
and the Dead Ball Lines. There are two (2), one (1) at each end of the 
Field of Play. See Appendix 1.
Interchange
The act of an on-field player leaving the Field of Play to be replaced 
by,  of Play    
The object of the game of Touch is for each Team to score Tries and to prevent the 
opposition from scoring. The ball may be passed, knocked or handed between players 
of the Attacking Team who may in turn run or otherwise move with the ball in an 
attempt to gain territorial Advantage and to score Tries. Defending players prevent 
the Attacking Team from gaining a territorial Advantage by touching the ball carrier. 
1  The Field of Play  
  
1.1	The Field of Play is rectangular in shape measuring 70 metres in length from 
Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from 
Sideline to Sideline excluding the Interchange Areas.
1.1.1	Variations to the dimensions of the Field of Play may be made but must be 
included in relevant competition, event or tournament conditions
1.2	Line Markings should be 4cm in width but must be no less than 2.5cm. Line 
Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines 
extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and 
define the In-Goal Areas which measure fifty (50) metres wide by seven (7) 
metres in length.
1.3	The Interchange Areas are located no closer than one (1) metre from each 
Sideline.
1.4	Suitably sized markers, cones or corner posts of a distinguishing colour and 
made from safe and pliable material should be positioned at the intersections of 
the Sideline and Halfway line and the Sideline and the Try Line.
1.4.1	Markers, cones or corner posts placed on the junction of the Sideline and 
Try Line are deemed to be in the Field of Play.
1.4.2	All other markers or cones are deemed to be out of the Field of Play.
1.5	The standard playing surface is grass. Other surfaces including synthetic grass 
may be used but shall be subject to NTA approved standards.
1.6	The Field of Play boundary lines are deemed to be out of play. Play becomes 
Dead when the ball or a player in Possession touches the ground on or over a 
Sideline or Dead Ball Line.
2  Player Registration  
2.1	Participating players are to be registered with a NTA or with, source_sentence: Can an attacking player pass the ball into a defending player intentionally seeking a rebound or a restart of the Touch count?
sentences:  without delay.
Ruling = A Penalty to the non-offending team at the centre of the Halfway line.
8  Match Duration  
  
8.1	A match is 40 minutes in duration, consisting of two (2) x 20 minute halves with 
a Half Time break.
8.1.1	There is no time off for injury during a match.
8.2	Local competition and tournament conditions may vary the duration of a match.
8.3	When time expires, play is to continue until the next Touch or Dead Ball and End 
of Play is signaled by the Referee. 
8.3.1	Should a Penalty be awarded during this period, the Penalty is to be taken.
8.4	If a match is abandoned in any circumstances other than those referred to in 
clause 24.1.6 the NTA or NTA competition provider in its sole discretion shall 
determine the result of the match.
9  Possession  
  
9.1	The Team with the ball is entitled to six (6) Touches prior to a Change of 
Possession. 
9.2	On the Change of Possession due to an intercept, the first Touch will be zero (0) 
Touch. 
9.3	Following the sixth Touch or a loss of Possession due to any other means, the 
ball must be returned to the Mark without delay.
Ruling = A deliberate delay in the changeover procedure will result in a Penalty awarded to 
the non-offending Team ten (10) metres Forward of the Mark for the Change of Possession.
9.4	If the ball is dropped or passed and goes to ground during play, a Change of 
Possession results.
Ruling = The Mark for the Change of Possession is where the ball makes initial contact  with 
the ground.
9.5	If the ball, while still under the control of the Half, contacts the ground in the In-
Goal Area, Possession is lost.
Ruling = Play will restart with a Rollball at the nearest point on the seven (7) metre line.
FIT Playing Rules - 5th Edition
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COPYRIGHT © Touch Football Australia 2020
9.6	If a player mishandles the ball and even if in an effort to gain control, the ball 
is accidentally knocked Forward into any other Player, a Change of Possession 
results.
10  The Touch  
10.1	A Touch may be made,  a player enters the Field of Play but does not impede the scoring of a Try the 
offending player will be sent to the Sin Bin.
17.8	Following a Try, players may Interchange at will, without having to wait for the 
player to enter the Interchange Area, but must do so prior to the Tap being taken 
to recommence play.
18  Penalty  
18.1	The Tap must be performed in accordance with the Definitions.
Ruling = The Referee will instruct the offending Team to return to the Mark and perform the 
Tap again.
18.2	For Infringements that occur between seven (7) metre lines, the Mark for the 
Penalty Tap is at the point of Infringement unless otherwise indicated by the 
Referee. 
18.3	For Infringements that occur within the Seven Metre Zone the Tap must be 
taken at the nearest seven (7) metre line.
18.4	For Infringements that occur beyond the Field of Play or in the In-Goal Area 
the Mark is seven (7) metres infield from the Sideline, or directly Forward of 
the Infringement on the seven (7) metre line nearest the Infringement or at a 
position indicated by the Referee.
18.5	The Mark must be indicated by the Referee before a Penalty Tap is taken.
18.6	The Penalty Tap must be performed without delay after the Referee indicates 
the Mark.
Ruling = A Penalty to the non-offending team at the point of Infringement.
18.7	A player may perform a Rollball instead of a Penalty Tap and the player who 
receives the ball does not become the Half.
18.8	If the Defending Team is penalised three (3) times upon entering their Seven 
Metre Zone during a single Possession, the last offending player will be given an 
Exclusion until the end of that Possession.
18.9	A Penalty Try is awarded if any action by a player, Team official or spectator, 
deemed by the Referee to be contrary to the Rules or spirit of the game clearly 
prevents the Attacking Team from scoring a Try.
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15
19  Advantage  
19.1	Where a Defending Team player is Offside at a Tap or,  related matters inside the Perimeter 
for the Duration of a match, has jurisdiction over all players, coaches and 
officials and is required to:
25.1.1	Inspect the Field of Play, Line Markings and Markers prior to the 
commencement of the Match to ensure the safety of all participants.
25.1.2	Adjudicate on the Rules of the game;
25.1.3	Impose any sanction necessary to control the match;
25.1.4	Award Tries and record the progressive score;
25.1.5	Maintain a count of Touches during each Possession;
25.1.6	Award Penalties for Infringements against the Rules; and
25.1.7	Report to the relevant competition administration any Sin Bins, 
Dismissals or injuries to any participant sustained during a Match.
25.2	Only Team captains are permitted to seek clarification of a decision directly 
from the Referee. An approach may only be made during a break in play or at 
the discretion of the Referee.
FIT Playing Rules - 5th Edition
18
COPYRIGHT © Touch Football Australia 2020
HALFWAY LINE
SIN BIN AREAS
IN-GOAL AREA
TRY LINE
7 M ZONE
DEAD BALL LINE
PERIMETER
INTERCHANGE
AREA
20M
10M
10M
1M
5M
7 M
7 M
7 M
7 M
50M
3M
70M
INTERCHANGE
AREA
  Appendix 1 – Field of Play
FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
19
FEDERATION OF INTERNATIONAL TOUCH

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