Model: Trelis/all-MiniLM-L12-v2-ft-triplets-10q
Author: Trelis
Pipeline: sentence-similarity
Library: sentence-transformers
Tags: sentence-transformers, safetensors, bert, sentence-similarity, feature-extraction, generated_from_trainer, dataset_size:192, loss:TripletLoss, arxiv:1908.10084, arxiv:1703.07737, base_model:sentence-transformers/all-MiniLM-L12-v2, base_model:finetune:sentence-transformers/all-MiniLM-L12-v2, text-embeddings-inference, endpoints_compatible, region:us
Base models (finetune): id: sentence-transformers/all-MiniLM-L12-v2
Card metadata: base_model: sentence-transformers/all-MiniLM-L12-v2
library_name: sentence-transformers
pipeline_tag: sentence-similarity
tags: sentence-transformers, sentence-similarity, feature-extraction, generated_from_trainer, dataset_size:192, loss:TripletLoss
widget: source_sentence: What happens if a player is serving time in the Sin Bin at the commencement of the Drop-Off?
sentences:  becomes 
Dead when the ball or a player in Possession touches the ground on or over a 
Sideline or Dead Ball Line.
2  Player Registration  
2.1	Participating players are to be registered with a NTA or with an approved NTA 
competition provider.
2.2	Teams playing unregistered players are liable to forfeit any match in which 
unregistered players have competed.
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3  The Ball  
3.1	The game is played with an oval, inflated ball of a shape, colour and size 
approved by FIT or the NTA.
3.2	The ball shall be inflated to the manufacturers’ recommended air pressure.
3.3	The Referee shall immediately pause the match if the size and shape of the ball 
no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the 
issue rectified.
3.4	The ball must not be hidden under player attire.
4   Playing Uniform  
4.1	Participating players are to be correctly attired in matching Team uniforms
4.2	Playing uniforms consist of shirt, singlet or other item as approved by the NTA 
or NTA competition provider, shorts and/or tights and socks.
4.3	All players are to wear a unique identifying number not less than 16cm in height, 
clearly displayed on the rear of the playing top.
4.3.1	Identifying numbers must feature no more than two (2) digits.
4.4	Hats or caps are permitted to be worn during a match provided they are safe 
and meet any NTA regulations.
4.5	Safe footwear must be worn with exceptions allowed for game variants such as 
Beach Touch.
4.6	Light leather or synthetic boots with soft moulded soles are permitted.
4.6.1	Shoes with screw-in studs are not to be worn by any player or Referee.
4.7	Players are not to participate in any match wearing any item of jewellery, 
chain, identification band/bracelet or similar item that may prove dangerous. 
Any jewellery or other items that cannot be removed are to be taped to the 
satisfaction of the Referee.
4.8	Long (extend beyond the finger flesh when viewed from the palm) or sharp 
f,  at the same place where it paused (i.e. the Team retains Possession 
at the designated number of Touches, or at Change of Possession due to 
some Infringement or the sixth Touch) and the Match will continue until a 
Try is scored.
24.1.7	There is no time off during the Drop-Off and the clock does not stop at 
the two (2) minute interval.
24.1.8	Substitution during the Drop-Off is permitted in accordance with normal 
Interchange Rules.
24.2	Mixed gender Teams may have no more than (2) males on the field during the 
Drop-Off.
24.2.1	In the case of a male player serving time in the Sin Bin at the 
commencement of the Drop-Off the offending Team will start with no 
more than one (1) male on the field.
24.2.2	Where a male player has been dismissed for the remainder of the match, 
the offending Team will be permitted to have no more than one (1) male 
on the field for the duration of the Drop-Off. 
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24.3	At the commencement of the Drop-Off, if there is a player serving time in the 
Sin  Bin and is yet to complete the required time, their Team commences the 
Drop-Off with one (1) less player on the field than their opposition and continues 
to play with one (1) player less until the Sin Bin period has been completed.
24.4	At the commencement of the Drop-Off, if a Team has had a player dismissed for 
the remainder of the match that Team continues to play with one (1) player less 
than the opposition Team for the duration of the Drop-Off.
24.5	For the avoidance of doubt for clauses 24.3 and 24.4 the non-offending Team 
will retain a numerical advantage on the Field of Play during the Drop-Off.
25  Match Officials  
25.1	The Referee is the sole judge on all match related matters inside the Perimeter 
for the Duration of a match, has jurisdiction over all players, coaches and 
officials and is required to:
25.1.1	Inspect the Field of Play, Line Markings and Markers prior to,  distance beyond the Defending Try Line.
Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7) 
metre line directly Forward of the Infringement.
15.4	When a Rollball occurs within Defending Team’s Seven Metre Zone or a Penalty 
Tap within ten (10) metres of the Defending Team’s Try Line, all players from the 
Defending Team must have both feet on or behind their Try Line and no other 
part of the body in contact with the ground Forward of their Try Line.
Ruling = A Penalty to the Attacking Team at the seven (7) metre line directly Forward of the 
point of the Infringement.
15.5	After effecting the Touch, the defending player must retire the required seven 
(7) metres or to the Defending Try Line as indicated by the Referee without 
interfering with the Attacking Team.
Ruling = A Penalty to the Attacking Team ten (10) metres Forward of the Infringement or if 
on the Defensive Try Line, on the seven (7) metre line.
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16  Obstruction  
16.1	A player in Possession must not run or otherwise move behind other attacking 
players or the Referee in an attempt to avoid an Imminent Touch.
Ruling = A Penalty to the non-offending Team at the point of the Infringement. 
16.2	The player in Possession is not to hold or otherwise impede a defending player 
in any way.
Ruling = A Penalty to the non-offending Team at the point of the Infringement. 
16.3	An attacking player in support of the player in Possession may move as 
necessary to achieve a supporting position but must not grab, hold, push or 
otherwise  deliberately interfere with a defending player attempting to make a 
Touch
Ruling = A Penalty to the non-offending Team at the point of the Infringement or on the  
seven (7) metre line if the Infringement occurs in the In-Goal Area. 
16.4	Players in the Defending Team may not obstruct or interfere with an attacking 
player.
Ruling = A Penalty to the non-offending Team at the point of the In, source_sentence: What happens if a match is abandoned due to circumstances other than those referred to in clause 24.1.6?
sentences:  without delay.
Ruling = A Penalty to the non-offending team at the centre of the Halfway line.
8  Match Duration  
  
8.1	A match is 40 minutes in duration, consisting of two (2) x 20 minute halves with 
a Half Time break.
8.1.1	There is no time off for injury during a match.
8.2	Local competition and tournament conditions may vary the duration of a match.
8.3	When time expires, play is to continue until the next Touch or Dead Ball and End 
of Play is signaled by the Referee. 
8.3.1	Should a Penalty be awarded during this period, the Penalty is to be taken.
8.4	If a match is abandoned in any circumstances other than those referred to in 
clause 24.1.6 the NTA or NTA competition provider in its sole discretion shall 
determine the result of the match.
9  Possession  
  
9.1	The Team with the ball is entitled to six (6) Touches prior to a Change of 
Possession. 
9.2	On the Change of Possession due to an intercept, the first Touch will be zero (0) 
Touch. 
9.3	Following the sixth Touch or a loss of Possession due to any other means, the 
ball must be returned to the Mark without delay.
Ruling = A deliberate delay in the changeover procedure will result in a Penalty awarded to 
the non-offending Team ten (10) metres Forward of the Mark for the Change of Possession.
9.4	If the ball is dropped or passed and goes to ground during play, a Change of 
Possession results.
Ruling = The Mark for the Change of Possession is where the ball makes initial contact  with 
the ground.
9.5	If the ball, while still under the control of the Half, contacts the ground in the In-
Goal Area, Possession is lost.
Ruling = Play will restart with a Rollball at the nearest point on the seven (7) metre line.
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9.6	If a player mishandles the ball and even if in an effort to gain control, the ball 
is accidentally knocked Forward into any other Player, a Change of Possession 
results.
10  The Touch  
10.1	A Touch may be made,  item that may prove dangerous. 
Any jewellery or other items that cannot be removed are to be taped to the 
satisfaction of the Referee.
4.8	Long (extend beyond the finger flesh when viewed from the palm) or sharp 
fingernails are not allowed.
4.9	Referees and players may wear spectacles or sunglasses provided they are safe 
and securely attached.
4.10	Referees and players may wear sport monitoring equipment and medical 
supports such as knee or ankle braces provided, at the sole discretion of 
competition’s controlling body, the items are not dangerous.
5  Team Composition  
5.1	A Team consists of a maximum of 14 players, no more than six (6) of whom are 
allowed on the field at any time. 
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Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified 
seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the 
greater Advantage.
5.2	A Team must have a minimum of four (4) players on the field for a match to 
commence or continue, except during a Drop-Off.
5.3	Where the number of players on the field from one Team falls below four (4), 
the match is to be abandoned and the non-offending Team is to be declared the 
Winner.
5.3.1	This does not apply for players sent to the Sin Bin Area.
5.4	In mixed gender competitions, the maximum number of males allowed on the 
Field of Play is three (3), the minimum male requirement is one (1) and the 
minimum female requirement is one (1).
6  Team Coach and Team Officials  
6.1	The Team coach(s) and Team officials may be permitted inside the Perimeter 
but shall be required to be positioned either in the Interchange Area or at the 
end of the Field of Play for the duration of the match.
6.2	The Team coach(s) and Team officials may move from one position to the other 
but shall do so without delay. While in a position at the end of the Field of Play, 
the Team coach(s) or Team official must remain no closer than five (5) metres 
from the Dead Ball Line and must not coach or communicate (verbal,  it is not the sixth  Touch and the player is not Half.
10.9	If a player in Possession is Touched while on or behind their Defending Try Line, 
the Touch counts and once the Referee sets the Mark seven (7) metres directly 
Forward of the contact point from the Defending Team’s Try Line, a Rollball is 
performed.
10.10	If a player in Possession intentionally makes a Touch on an Offside defender 
who is making every effort to retire and remain out of play, the Touch counts.
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10.11	If a Touch is made on a player in Possession while the player is juggling the ball 
in an attempt to maintain control of it, the Touch counts if the attacking player 
following the Touch retains Possession.
10.12	If a player in Possession is Touched and subsequently makes contact with 
either the Sideline, a field marker or the ground outside the Field of Play, the 
Touch counts and play continues with a Rollball at the Mark where the Touch 
occurred.
10.13	When a player from the Defending Team enters its defensive Seven Metre Zone, 
the Defending Team must move Forward at a reasonable pace until a Touch is 
Imminent or made.
Ruling = A Penalty to the Attacking Team at the point of the Infringement.
10.14	When a player in Possession enters the Defending Teams’ Seven Metre Zone 
the Defending Team is not obliged to move Forward but cannot retire back 
towards their Try Line until a Touch is Imminent or made.
Ruling = A Penalty to the Attacking Team at the seven (7) metre line in line with the point of 
the Infringement.
11  Passing  
  
11.1	A player in Possession may not kick, pass, flick, knock, throw, hand-off or 
otherwise propel the ball in a Forward direction, either intentionally or otherwise 
to another player.
Ruling = A Penalty will be awarded to the Defending Team at the Mark where the ball was 
propelled Forward unless Advantage is applied.
11.2	A player in Possession  may not intentionally kick, pass, flick, knock, throw, 
hand-off or otherwise propel the ball in a Forward direction over an opposition 
player and regain Possession.
R, source_sentence: What are some examples of Misconduct warranting Penalty, Forced Interchange, Sin Bin or Dismissal?
sentences:  Attacking Team from scoring a Try.
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19  Advantage  
19.1	Where a Defending Team player is Offside at a Tap or Rollball and attempts 
to interfere with play, the Referee will allow Advantage or award a Penalty, 
whichever is of greater Advantage to the Attacking Team.
19.2	Should the Attacking Team in the act of taking the Advantage subsequently 
infringe, the Ruling on the initial Infringement will apply.
20  Misconduct  
20.1	Misconduct warranting Penalty, Forced Interchange, Sin Bin or Dismissal 
includes:
20.1.1	Continuous or regular breaches of the Rules;
20.1.2	Swearing towards another player, Referee, spectator or other match 	
official;
20.1.3	Disputing decisions of Referees or other match official(s);
20.1.4	Using more than the necessary physical force to make a Touch;
20.1.5	Poor sportsmanship;
20.1.6	Tripping, striking, or otherwise assaulting another player, Referee, 
spectator or other match official; or
20.1.7	Any other action that is contrary to the spirit of the game.
21  Forced Interchange  
21.1	Where the Referee deems it necessary to implement a Forced Interchange 
following an Infringement, the Referee is to stop the match, direct the ball to 
be placed on the Mark, advise the offending player of the reason for the Forced 
Interchange, direct that player to return to the Interchange Area, display the 
relevant signal and award a Penalty to the non-offending Team.
22  Sin Bin  
22.1	The on-field Referee is required to indicate the commencement and the end of 
the Sin Bin time.
22.2	Any player sent to the Sin Bin must stand in the Sin Bin Area at the opposition’s 
end of the Field of Play and on the same side as their Interchange Area. 
22.3	Any player sent to the Sin Bin must return to the Interchange Area prior to re-
entering the Field of Play.
22.4	Any action that causes the Touch Count to restart will result in a continuation of 
that Possession. For the avoidance of, 	If a player mishandles the ball and even if in an effort to gain control, the ball 
is accidentally knocked Forward into any other Player, a Change of Possession 
results.
10  The Touch  
10.1	A Touch may be made by either a defending player or a player in Possession.
10.2	A defending player may not claim a Touch if contact has not been made. If a 
player claims a Touch has been made, but the Referee is unsure the Touch will 
count.
Ruling = A Penalty to the Attacking Team at the point of the Infringement and the offending 
player sent to the Sin Bin.
10.3	Players of both Defending and Attacking Teams are to use the minimum force 
necessary to make a Touch. Players must ensure that the method employed in 
making a Touch does not pose an unnecessary risk to player safety.
Ruling = A Penalty to the non-offending Team at the point of the Infringement.
10.4	If the ball is accidentally knocked from the hands of a player in Possession 
during a Touch, the Touch counts and the Attacking Team retains Possession.
10.5	The defending player must not deliberately knock the ball from the hands of a 
player in Possession during a Touch.
 Ruling = A Penalty to the Attacking Team at the point of the Infringement.
10.6	A player must not pass or otherwise deliver the ball after a Touch has been 
made.
Ruling = A Penalty to the Defending Team at the point of the Infringement, or if In-Goal the 
nearest point on the seven (7) metre line.
10.7	The Half may pass or run with the ball but cannot get Touched while in 
Possession of the ball.
Ruling = A Change of Possession occurs at the point of the Touch, or if In-Goal the nearest 
point on the seven (7) metre line.
10.8	If a Touch is made in the In-Goal Area before the ball is grounded, the player in 
Possession is to perform a Rollball seven (7) metres from the Team’s Attacking 
Try Line, provided it is not the sixth  Touch and the player is not Half.
10.9	If a player in Possession is Touched while on or behind their Defending Try Line, 
the Touch counts and once the Referee sets the Mark seven (,  to the Sin Bin must return to the Interchange Area prior to re-
entering the Field of Play.
22.4	Any action that causes the Touch Count to restart will result in a continuation of 
that Possession. For the avoidance of doubt, should a defender knock the ball 
down or give away a Penalty, this does not mean that the Possession has been 
completed, but rather the Possession continues. 
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23  Dismissal  
23.1	A player or official dismissed for misconduct is to take no further part in that 
match and is to move to and remain outside the Perimeter for the remainder of 
the match.
23.2	The dismissed player or official cannot be replaced and, in accordance with NTA 
Disciplinary Regulations, that player shall receive an automatic two (2) match 
suspension. 
24  Drop-Off  
24.1	Should a Winner be required in drawn matches, the following Drop-Off 
procedure is used to determine a Winner.
24.1.1	Each Team will reduce their on-field Team to four (4) players and within 
60 seconds take up a position to restart play from the Halfway Line, 
defending the same end of the field as at the End of Play.
24.1.2	The Drop-Off commences with a Tap from the centre of the Halfway Line 
by the Team that did not commence the match with Possession.
24.1.3	The Drop-Off will commence with a two (2) minute period of extra time.
24.1.4	Should a Team be leading at the expiration of the two (2) minute period 
of extra time then that Team will be declared the Winner and Match 
complete.
24.1.5	Should neither Team be leading at the expiration of two (2) minutes, a 
signal is given and the match will pause at the next Touch or Dead Ball. 
Each Team will then remove another player from the Field of Play.
24.1.6	The Match will recommence immediately after the players have left the 
field at the same place where it paused (i.e. the Team retains Possession 
at the designated number of Touches, or at Change of Possession due to 
some Infringement or the sixth Touch) and the Match will continue until, source_sentence: What is the consequence of a player in possession making contact with the sideline, a field marker, or the ground outside the field of play after being touched?
sentences: /or outside the boundaries of the Field of Play prior to the 
subsequent Rollball.
Dead Ball Line
The end boundaries of the Field of Play. There is one at each end of 
the Field of Play. See Appendix 1.
Defending Try Line
The line which a Team has to defend to prevent a Try.
Defending Team
The Team without or which is losing Possession.
Dismissal
When a player is sent from the Field of Play for the rest of the match.
Drop-Off
A procedure used to determine a Winner following equal scores at 
the expiration of normal Duration.
Duration
The length of time a competition match lasts, which is normally 
forty-five minutes, inclusive of a five (5) minute Half Time.
End of Play
When the Referee indicates completion of the match.
Exclusion
When a player is sent to the nearest Sin Bin Area following three (3) 
penalties by the Defending Team upon entering their Seven Metre 
Zone. The player is counted as a player on the Field of Play and 
cannot be replaced or interchanged.
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FIT 
Federation of International Touch
Field of Play
The playing area bounded by the Sidelines and Dead Ball Lines, both 
of which are out of bounds. See Appendix 1.
Forced Interchange
When a player is required to undertake a compulsory Interchange for 
an Infringement ruled more serious than a Penalty but less serious 
than a Permanent Interchange, Sin Bin or Dismissal.
Forward
A position or direction towards the Dead Ball Line beyond the Team’s 
Attacking Try Line.
Full Time
The expiration of the second period of time allowed for play.
Half
The player who takes Possession following a Rollball.
Half Time
The break in play between the two halves of a match.
Imminent
About to occur, it is almost certain to occur.
Infringement
The action of a player contrary to the Rules of the game.
In-Goal Area
The area in the Field of Play bounded by the Sidelines, the Try Lines 
and the Dead Ball Lines. There are two (2), one (1) at each end of the 
Field of Play. See Appendix 1.
Interchange
The act of an on-field player leaving the Field of Play to be replaced 
by, 	If a player mishandles the ball and even if in an effort to gain control, the ball 
is accidentally knocked Forward into any other Player, a Change of Possession 
results.
10  The Touch  
10.1	A Touch may be made by either a defending player or a player in Possession.
10.2	A defending player may not claim a Touch if contact has not been made. If a 
player claims a Touch has been made, but the Referee is unsure the Touch will 
count.
Ruling = A Penalty to the Attacking Team at the point of the Infringement and the offending 
player sent to the Sin Bin.
10.3	Players of both Defending and Attacking Teams are to use the minimum force 
necessary to make a Touch. Players must ensure that the method employed in 
making a Touch does not pose an unnecessary risk to player safety.
Ruling = A Penalty to the non-offending Team at the point of the Infringement.
10.4	If the ball is accidentally knocked from the hands of a player in Possession 
during a Touch, the Touch counts and the Attacking Team retains Possession.
10.5	The defending player must not deliberately knock the ball from the hands of a 
player in Possession during a Touch.
 Ruling = A Penalty to the Attacking Team at the point of the Infringement.
10.6	A player must not pass or otherwise deliver the ball after a Touch has been 
made.
Ruling = A Penalty to the Defending Team at the point of the Infringement, or if In-Goal the 
nearest point on the seven (7) metre line.
10.7	The Half may pass or run with the ball but cannot get Touched while in 
Possession of the ball.
Ruling = A Change of Possession occurs at the point of the Touch, or if In-Goal the nearest 
point on the seven (7) metre line.
10.8	If a Touch is made in the In-Goal Area before the ball is grounded, the player in 
Possession is to perform a Rollball seven (7) metres from the Team’s Attacking 
Try Line, provided it is not the sixth  Touch and the player is not Half.
10.9	If a player in Possession is Touched while on or behind their Defending Try Line, 
the Touch counts and once the Referee sets the Mark seven (,  it is not the sixth  Touch and the player is not Half.
10.9	If a player in Possession is Touched while on or behind their Defending Try Line, 
the Touch counts and once the Referee sets the Mark seven (7) metres directly 
Forward of the contact point from the Defending Team’s Try Line, a Rollball is 
performed.
10.10	If a player in Possession intentionally makes a Touch on an Offside defender 
who is making every effort to retire and remain out of play, the Touch counts.
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10.11	If a Touch is made on a player in Possession while the player is juggling the ball 
in an attempt to maintain control of it, the Touch counts if the attacking player 
following the Touch retains Possession.
10.12	If a player in Possession is Touched and subsequently makes contact with 
either the Sideline, a field marker or the ground outside the Field of Play, the 
Touch counts and play continues with a Rollball at the Mark where the Touch 
occurred.
10.13	When a player from the Defending Team enters its defensive Seven Metre Zone, 
the Defending Team must move Forward at a reasonable pace until a Touch is 
Imminent or made.
Ruling = A Penalty to the Attacking Team at the point of the Infringement.
10.14	When a player in Possession enters the Defending Teams’ Seven Metre Zone 
the Defending Team is not obliged to move Forward but cannot retire back 
towards their Try Line until a Touch is Imminent or made.
Ruling = A Penalty to the Attacking Team at the seven (7) metre line in line with the point of 
the Infringement.
11  Passing  
  
11.1	A player in Possession may not kick, pass, flick, knock, throw, hand-off or 
otherwise propel the ball in a Forward direction, either intentionally or otherwise 
to another player.
Ruling = A Penalty will be awarded to the Defending Team at the Mark where the ball was 
propelled Forward unless Advantage is applied.
11.2	A player in Possession  may not intentionally kick, pass, flick, knock, throw, 
hand-off or otherwise propel the ball in a Forward direction over an opposition 
player and regain Possession.
R, source_sentence: What is the distance that players from the Defending Team must retire to at a Rollball?
sentences:  without delay. While in a position at the end of the Field of Play, 
the Team coach(s) or Team official must remain no closer than five (5) metres 
from the Dead Ball Line and must not coach or communicate (verbal or non-
verbal) with either Team or the Referees.
7  Commencement and Recommencement of Play  
7.1	Team captains are to toss a coin in the presence of the Referee(s) with the 
winning captain’s Team having the choice of the direction the Team wishes 
to run in the first half; the choice of Interchange Areas for the duration of the 
match, including any extra time; and the choice of which team will commence 
the match in Possession.
7.2	A player of the Attacking Team is to commence the match with a Tap at the 
centre of the Halfway Line following the indication to commence play from the 
Referee.
7.3	For the recommencement of play following a Half Time break, Teams shall 
change directions and the Team not commencing the match with Possession is 
to re-start the match with a Tap.
7.4	For the recommencement of play following the scoring of a Try, the Team 
against which the Try was conceded will recommence play with a Tap.
7.5	A Tap may not be taken until all attacking Players are in an Onside position.
Ruling = The Player will be directed to return to the Mark and to take the Tap again.
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7.6	A Tap may not be taken until at least four (4) defending players are in an Onside 
position or unless directed to so by the Referee. Where the number of players 
on the field from the Defending Team falls below four (4), all players must be in 
an Onside position for a Tap to be taken unless directed to do so by the Referee.
Ruling = The Player will be directed to return to the Mark and to take the Tap again.
7.7	The Tap to commence or recommence play must be performed without delay.
Ruling = A Penalty to the non-offending team at the centre of the Halfway line.
8  Match Duration  
  
8.1	A match is 40 minutes in duration, consisting of two (2) x 20 minute,  a player enters the Field of Play but does not impede the scoring of a Try the 
offending player will be sent to the Sin Bin.
17.8	Following a Try, players may Interchange at will, without having to wait for the 
player to enter the Interchange Area, but must do so prior to the Tap being taken 
to recommence play.
18  Penalty  
18.1	The Tap must be performed in accordance with the Definitions.
Ruling = The Referee will instruct the offending Team to return to the Mark and perform the 
Tap again.
18.2	For Infringements that occur between seven (7) metre lines, the Mark for the 
Penalty Tap is at the point of Infringement unless otherwise indicated by the 
Referee. 
18.3	For Infringements that occur within the Seven Metre Zone the Tap must be 
taken at the nearest seven (7) metre line.
18.4	For Infringements that occur beyond the Field of Play or in the In-Goal Area 
the Mark is seven (7) metres infield from the Sideline, or directly Forward of 
the Infringement on the seven (7) metre line nearest the Infringement or at a 
position indicated by the Referee.
18.5	The Mark must be indicated by the Referee before a Penalty Tap is taken.
18.6	The Penalty Tap must be performed without delay after the Referee indicates 
the Mark.
Ruling = A Penalty to the non-offending team at the point of Infringement.
18.7	A player may perform a Rollball instead of a Penalty Tap and the player who 
receives the ball does not become the Half.
18.8	If the Defending Team is penalised three (3) times upon entering their Seven 
Metre Zone during a single Possession, the last offending player will be given an 
Exclusion until the end of that Possession.
18.9	A Penalty Try is awarded if any action by a player, Team official or spectator, 
deemed by the Referee to be contrary to the Rules or spirit of the game clearly 
prevents the Attacking Team from scoring a Try.
FIT Playing Rules - 5th Edition
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15
19  Advantage  
19.1	Where a Defending Team player is Offside at a Tap or,  
an Attacking Team is permitted to Rollball on the seven (7) metre line at a point 
directly in line with where the Touch was made.
FIT Playing Rules - 5th Edition
12
COPYRIGHT © Touch Football Australia 2020
14  Scoring  
14.1	A Try is worth one (1) point. 
14.2	A Try is awarded when a player, other than the Half, places the ball on or over 
the Try Line without being Touched.
14.3	In attempting to score a Try, a player must have control of the ball prior to 
placing it on or over the Try Line.
14.4	If a Player places the ball on the ground and releases it short of the Try Line 
while attempting to Score a Try, the Player is required to perform a Rollball to 
restart play and a Touch is counted. If a Player does not release the Ball from 
their hands, the match continues and no Touch is counted. 
14.5	At the End of Play the team that has scored the most Tries is declared the 
Winner. In the event of neither team scoring, or in the event of both teams 
scoring the same number of Tries, a draw is declared.
15  Offside  
15.1	At a Rollball, all players from the Defending Team must retire a distance of 
seven (7) metres or to the Defending Try Line as indicated by the Referee.
Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7) 
metre line directly Forward of the Infringement.
15.2	At a Tap, all players from the Defending Team must retire a distance of ten (10) 
metres from the Mark or to the Defending Try Line as indicated by the Referee.
Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the ten (10) 
metre line directly Forward of the Infringement.
15.3	At a Rollball or Tap, players from the Defending Team must not retire an 
unreasonable distance beyond the Defending Try Line.
Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7) 
metre line directly Forward of the Infringement.
15.4
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