Model: CalebMaresca/matrix-game-embeddings-ft-v1
Author: CalebMaresca
Pipeline: sentence-similarity
Library: sentence-transformers
Tags: sentence-transformers, safetensors, bert, sentence-similarity, feature-extraction, generated_from_trainer, dataset_size:370, loss:MatryoshkaLoss, loss:MultipleNegativesRankingLoss, arxiv:1908.10084, arxiv:2205.13147, arxiv:1705.00652, base_model:Snowflake/snowflake-arctic-embed-l, base_model:finetune:Snowflake/snowflake-arctic-embed-l, model-index, text-embeddings-inference, endpoints_compatible, region:us
Base models (finetune): id: Snowflake/snowflake-arctic-embed-l
Card metadata: tags: sentence-transformers, sentence-similarity, feature-extraction, generated_from_trainer, dataset_size:370, loss:MatryoshkaLoss, loss:MultipleNegativesRankingLoss
base_model: Snowflake/snowflake-arctic-embed-l
widget: source_sentence:  What is the proposed alternative to imposing random events purely by chance on players?
sentences: half a day). 
• They are perceived to be new and innovative (despite being around since 1987). 
• They are easy to transport, requiring only pen and paper – with perhaps a few maps and 
counters. 
• They work well in multi-domain, multi-agency contexts allowing all Actors to participate 
equally. 
A few Words of Warning 
• The fact that a Matrix Game requires little infrastructure can be a problem – it just 
doesn't look sexy and the strengths that it can be done quickly with the minimum of 
fuss, can be reduced by efforts to make it look cool/expensive. 
• The non-quantitative nature of the game can frustrate analysts. 
• Matrix Games require an experience facilitator to run them., inform the other players of their stated intentions. In many cases these are not really 
"arguments" as part of the game, so shouldn't count as their action for the turn, unless they 
wish to specify a measurable effect (such as increasing their approval ratings). 
Trade Agreements 
In some games, trade forms a very important part of the game narrative. In most cases this 
can be treated simply as part of the normal ebb and flow of the argument process. 
However, in some circumstances, particularly when timescales are long, trade can require 
greater attention as to the nuances of the economic benefits and impacts. In these cases, it 
may be necessary to get the two sides to make additional arguments as to what they expect, possible throughout the game, having “random events” happen completely at random is 
problematic. An Actor may be disadvantaged purely by chance, more than once during the 
game, which can reduce their immersion and engagement. The narrative develops during 
the game based on the decisions of the players and their reactions to the decisions of other 
players. Having random events imposed on them by chance breaks this “cause and effect” 
cycle and degrades the game flow. 
The alternative is to give the random event to the participants. They will then make a 
decision as to how this can contribute to the narrative being developed by the players. They, source_sentence:  What is the primary purpose of the game described in the context?
sentences: If you are using voting systems, either as Diceless Adjudication or as Estimative Probability, 
you should take great care to ensure that the players are being as professional as possible, 
and not merely "voting for themselves" in a competitive manner. Many players can be quite 
very competitive, so it may be necessary to not allow them to vote on their argument – and 
equally it may be necessary to keep an eye on players who are in direct competition. The 
intention is to develop a narrative, generating insights – rather than trying to win at all 
costs. 
 
7 An example is https://www.turningtechnologies.eu/turningpoint/ 
8 An example is https://www.polleverywhere.com/
Version 15 
Page 14 of 52  
© Tom Mouat 2019, 2020, 2022, 2023, spend the time piling markers on counters. Tracks can be generic (in that they simply record 
the number of plusses or minuses applied) or they might have specific "trigger levels" (in 
that when the morale of the infantry is reduced to -3, the "raw" units will desert and return 
to their homes. 
It can also be useful to have a "Press" actor whose job it is to record the results of 
arguments (both visible to the public and those not), as well as putting the "Press spin" on 
the events. This role can be useful in looking after the "Consequence Management" 
elements mentioned earlier. 
The Components (and Characters) Affect the Game 
When participants are thinking on their feet, what they can see will affect what they argue, materials, a short game, and small numbers of participants. If they want to conduct a "deep 
dive", this isn't the appropriate game - the purpose is to identify the insights – so make a 
note and move on. The "deep dive" should follow later or in a different type of game. You 
should, therefore, make sure you include this point in your introductory briefing so that the 
players are clear from the outset. 
When dealing with dominant people, who continually interrupt and dominate the 
Arguments, you need to take a harder line. You should interrupt them when they interrupt 
another player making a point. Point out to them that they had their chance. This isn't a, source_sentence:  Why should Big Projects or Long-Term Plans require no more than three successful arguments in the game?
sentences: much on this single thing.  
This does not mean that arguments have to only be about things that can happen within 
the turn length of the game. It is possible to make "long term" arguments like anything else. 
If, in a Baltic game with week-long turns, you want to argue that an electricity cable 
between Sweden and Lithuania is to be built with the aim of reducing Lithuania's 
dependence on Russian energy, this would be judged as normal. It just would not come to 
 
9 I am indebted to Prof Rex Brynen for this suggestion.
Version 15 
Page 23 of 52  
© Tom Mouat 2019, 2020, 2022, 2023 
fruition in the length of the game – but, assuming the argument was successful, it would, games.
Version 15 
Page 36 of 52  
© Tom Mouat 2019, 2020, 2022, 2023 
Why I like Matrix Games 
• Designing a Matrix Game can be done quickly with the minimum of fuss. 
• Participating in a Matrix Game does not require an understanding of complex and 
unfamiliar rules. 
• Matrix games can cover a wide variety of possible scenarios, including conceptual 
conflicts like Cyber. 
• They are especially good in the non-kinetic, effects based, domain. 
• Matrix games deal with qualitative outputs so are especially useful for non-analysts. 
• The games work best with small groups, increasing immersion and buy-in to the game. 
• Matrix games are extremely inexpensive (and they work best with short sessions lasting 
half a day)., protection: Its hidden location, its boundary fence, and the security guards, all of which 
must be overcome by successful arguments before the base can be penetrated. 
As a rule of thumb, nothing should have more than 3 levels of protection as it will simply 
take too long and dominate the game to the exclusion of everything else. 
Big Projects or Long-Term Plans 
Depending on the level of the game, some actions and events represent such a large 
investment in time and effort that they require multiple arguments in order to bring them 
to fruition. As a rule of thumb, a Big Project should also take no more than 3 successful 
arguments (like protected and hidden things above); otherwise, the game is focussed too, source_sentence:  Which associations related to wargaming and simulation are mentioned in the context?
sentences: out their objectives and explain why they though they succeeded or failed can be most 
instructive. Also, if you then ask the assembled group "who won?" and they all agree, then 
this can be a very powerful indicator of things that might need to be looked at more closely 
as a result of the game. 
Finally, the insights from the game can take a little time to come out. They might not be 
immediately obvious, so taking time to consider what happened in the game and whether 
individual events are noteworthy, is very useful. I am continually surprised at the predictive 
power of such a simple game. 
 
 
 
11 See: Game theory, simulated interaction, and unaided judgement for forecasting decisions in conflicts. Kesten C. Green., gaming vignettes

job opportunities/positions vacant

latest links

methodology

not-so-serious

playtesters needed

reader survey

request for proposals

scholarships and fellowships

simulation and game reports

simulation and game reviews

simulation and gaming debacles

simulation and gaming history

simulation and gaming ideas

simulation and gaming journals

simulation and gaming materials

simulation and gaming miscellany

simulation and gaming news

simulation and gaming publications

simulation and gaming software

Archives

M T W T F S S 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30

Associations

Australian Defence Force Wargaming Group

Connections Netherlands

Connections North (Canada), Senior Officers, Dominant People and Contentious Arguments 
It is not uncommon in a Matrix Game that the participants want to "debate" the arguments. 
To a limited extent this is ok, but as stated elsewhere, the game needs to move at a pace, 
creating an immersive narrative and forcing the players to have to live with the 
consequences of their earlier decisions.  
It can happen that a Senior Officer, used to "seminar wargames", will interrupt when you 
want to move on and say "wait a minute - this is a really valuable debate - let's just dig 
down..." You should try to point out that this is not that sort of game - Matrix Games are to 
gain an insight and understanding in a specific way. Short notice, minimal preparation and, source_sentence:  Why is it important for player roles in a Matrix Game to operate at broadly similar levels?
sentences: The Basic Rule.   The basic rule is as follows: 1 x 6-Sided Dice = 1 x Combat Unit The size of that Combat Unit will, of course, vary from game to game. In the boarding action it may be as little as 5-10 men; in a Map Game, it could be as much as an entire Brigade, or even a Corps.

The Method.   The dice on the opposing sides are rolled as follows: Roll the Dice. Line them up, Highest vs Highest If one side has more dice than the other, any dice that are extra, and score less than the lowest dice of the side with the fewer dice, are ignored., Matrix Game Checklist .................................................................................... 38 
Sample Spendable Bonus Cards ...................................................................... 40 
Sample Random Events ................................................................................... 41 
Sample Voting Cards for Diceless Adjudication ............................................... 43 
Sample Estimative Probability Cards ............................................................... 44 
Sample Turn Order Cards ................................................................................ 45 
Sample Markers for Matrix Games for Effects and Conventional Forces ........ 46, When you are designing a Matrix Game it is worth thinking about the level at which the players roles will be operating in the game. In is usually better, and produces a more balanced game, when the level on which the player roles are operating are broadly similar. It would be difficult to get a balanced game if 3 of the players are playing Generals in command of vast Armies, and another player is playing a simple individual soldier.

Levels of Protection and Hidden Things.
pipeline_tag: sentence-similarity
library_name: sentence-transformers
metrics: cosine_accuracy@1, cosine_accuracy@3, cosine_accuracy@5, cosine_accuracy@10, cosine_precision@1, cosine_precision@3, cosine_precision@5, cosine_precision@10, cosine_recall@1, cosine_recall@3, cosine_recall@5, cosine_recall@10, cosine_ndcg@10, cosine_mrr@10, cosine_map@100
model-index: name: SentenceTransformer based on Snowflake/snowflake-arctic-embed-l
results: task: type: information-retrieval
name: Information Retrieval
dataset: name: Unknown
type: unknown
metrics: type: cosine_accuracy@1
value: 0.9347826086956522
name: Cosine Accuracy@1
verified: no, type: cosine_accuracy@3
value: 1
name: Cosine Accuracy@3
verified: no, type: cosine_accuracy@5
value: 1
name: Cosine Accuracy@5
verified: no, type: cosine_accuracy@10
value: 1
name: Cosine Accuracy@10
verified: no, type: cosine_precision@1
value: 0.9347826086956522
name: Cosine Precision@1
verified: no, type: cosine_precision@3
value: 0.33333333333333337
name: Cosine Precision@3
verified: no, type: cosine_precision@5
value: 0.1999999999999999
name: Cosine Precision@5
verified: no, type: cosine_precision@10
value: 0.09999999999999995
name: Cosine Precision@10
verified: no, type: cosine_recall@1
value: 0.9347826086956522
name: Cosine Recall@1
verified: no, type: cosine_recall@3
value: 1
name: Cosine Recall@3
verified: no, type: cosine_recall@5
value: 1
name: Cosine Recall@5
verified: no, type: cosine_recall@10
value: 1
name: Cosine Recall@10
verified: no, type: cosine_ndcg@10
value: 0.97023760333851
name: Cosine Ndcg@10
verified: no, type: cosine_mrr@10
value: 0.9601449275362318
name: Cosine Mrr@10
verified: no, type: cosine_map@100
value: 0.960144927536232
name: Cosine Map@100
verified: no
Likes: 0 | All-time downloads: 9
Created: 2025-05-13 16:33:54