Model: austinpatrickm/finetuned_bge_embeddings_v4_base_v1.5
Author: austinpatrickm
Pipeline: sentence-similarity
Library: sentence-transformers
Tags: sentence-transformers, safetensors, bert, sentence-similarity, feature-extraction, generated_from_trainer, dataset_size:5776, loss:MultipleNegativesRankingLoss, arxiv:1908.10084, arxiv:1705.00652, base_model:BAAI/bge-base-en, base_model:finetune:BAAI/bge-base-en, model-index, text-embeddings-inference, endpoints_compatible, region:us
Base models (finetune): id: BAAI/bge-base-en
Card metadata: tags: sentence-transformers, sentence-similarity, feature-extraction, generated_from_trainer, dataset_size:5776, loss:MultipleNegativesRankingLoss
base_model: BAAI/bge-base-en
widget: source_sentence: Explain the importance of specifying VST search locations in Minihost Modular and how it affects the loading of plugins and .gra files.
sentences: Document_title: Minihost Modular (DEPRECIATED)
File_name: plugins/Minihost Modular.htm
Heading_hierarchy: [Minihost Modular (DEPRECIATED) -> Registering Plugins]
Anchor_id: [none]
Before MiniHost can find your plugins you need to specify their location and scan them. The fastest way is to use Scan (no verify), but we recommend Scan & Verify as it will tell you what plugins might cause problems (you will get crash reports in the lis), and give more information such as
manufacturer, number of I/Os etc. Select File > Preferences > Plugins > Scan & Verify NOTES: • Scanning - Without scanning your plugins, you won't be able to add any plugins in MiniHost Modular and .gra files from other users won't load correctly. • Enter up to 4 VST search locations - These
are in ADDITION to the standard VST locations that will also be scanned. • Bridging - Minihost Modular will only run 32 or 64 Bit plugins equivalent to the version you are using (32 or 64 Bit)., Document_title: FL Keys
File_name: plugins/FL Keys.htm
Heading_hierarchy: [FL Keys]
Anchor_id: [none]
FL Keys With the help of several additional modules included in FL Studio, FL Keys can also operate as Rhodes & Roto Organ., Document_title: Sawer - Modulation
File_name: plugins/Sawer_Modulation.htm
Heading_hierarchy: [Sawer - Modulation -> LFO Controls]
Anchor_id: [none]
LFO is a 'Low Frequency Oscillator' that creates an oscillating control output, the rate of which can be adjusted between 0 and 10 Hz. This generator is used to control parameters inside Sawer to add motion
      or variability to sounds in order to make them more interesting. • SPEED - LFO speed, between 0 and 10 Hz. • ATTACK - Fade-in for the LFO, ramps up the LFO amount. This is linked to a note-on event. • RELEASE - Fade-out for the LFO, ramps down the LFO amount. This is linked to a
note-release event. • AMPLITUDE - A multiplier or amount of LFO to be applied to the Destination control. • RETRIG (Retrigger) - Restarts the LFO cycle at the start of each note. • TMP SYNC (Tempo Sync) - Synchronizes the LFO speed to the host tempo. When selected the SPEED knob now
controls the tempo sync from 1/16th to 32/4. • INV (Invert) - Inverts the phase of the LFO waveform. • SHAPE - Select the LFO shape (TRIANGLE, SAW, SQUARE, RANDOM). • LFO DESTINATION LFO Destination, select from - ➤ CUTOFF - [Filter cutoff
frequency](https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/Sawer_Filter.htm) . ➤ SYNC FRQ (Frequency) - [Main oscillator synchronization frequency](https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/Sawer_Oscillators.htm) . ➤ PHASE - [Sub-o
scillator phase](https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/Sawer_Oscillators.htm) . ➤ FREQ (Frequency) - [Master tuning frequency](https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/Sawer_Master.htm) . ➤ NOISE - Controls the [Oscillato
r noise level](https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/Sawer_Oscillators.htm) . ➤ LEVEL - [Master volume](https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/Sawer_Master.htm) . ➤ PAN - [Master
panning](https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/Sawer_Master.htm) ., source_sentence: What steps should a user take to change the name on their FL Studio account after a legal name change, and why is it important to have a verifiable user ID in their account?
sentences: Title: Legal name change
Answer: If you are looking to hide your name to protect your online privacy when using FL Studio in public, see - [How can I change the name displayed in the Title Bar?](https://support.image-line.com/action/knowledgebase/?ans=524)To change the name on your Account after a legal name change: Please create a [Support Ticket here](https://support.image-line.com/action/ticketing/add-issue), attach your documentation and request a name change for your license or account. NOTE: Always ensure you have a verifiable user ID in your account. With FL Studio's Lifetime Free Updates,
it's crucial for us to identify you as the rightful owner. If you lose access to your account and we cannot verify your identity, we cannot grant access due to [GDPR](https://gdpr-info.eu/) privacy regulations. Image-Line Support Team, Document_title: FLEX
File_name: plugins/FLEX.htm
Heading_hierarchy: [FLEX -> Online Packs]
Anchor_id: [none]
You can download free, subscribed and purchased Packs from the integrated FLEX Store so there is no need to leave FLEX to install expansion content. There are two categories according to the Tabs: • GET - Free, subscribed and purchased packs that are ready to download. Click the
Download Icon after the pack name to download and install it. • STORE - Packs that have not been purchased. After purchase they will move to the 'GET' Tab., Document_title: Installing Plugins    
File_name: basics_externalplugins.htm
Heading_hierarchy: [Installing Plugins -> Related Links:]
Anchor_id: [none]
➤ [Installed instruments](https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/generator_plugins.htm) - Learn more about instruments (generators) pre-installed in FL Studio. ➤ [Installed
effects](https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/effects_plugins.htm) - Learn more about the effects pre-installed in FL Studio. ➤ [Plugin standards](https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/plugins_supported.htm) - Learn
more about the plugin standards supported by FL Studio., source_sentence: Explain the role of the Self Oscillating Filter (SOF) in the Drumpad percussion modeling instrument and describe how it contributes to the creation of kick and snare sounds.
sentences: Document_title: Drumpad - Percussion Modeling Instrument
File_name: plugins/Drumpad.htm
Heading_hierarchy: [Drumpad - Percussion Modeling Instrument -> Self Oscillating Filter (SOF)]
Anchor_id: [none]
The SOF is an 'allpass' filter with a narrow frequency-peak exhibiting high levels of self-oscillation. When the frequency-peak is swept quickly downwards, it is useful to make kicks and snares. • Freq - Down-sweep starting frequency. The frequency will sweep down to ~20 Hz (fixed). • Decay -
Down-sweep time. Fast sweeps produce the most realistic 'kick' sounds. • Level - SOF mix level. The SOF sweep is added before other filters in the modeling engine, immediately after the Membrane sound is generated., Title: Does iOS version matter?
Answer: FL Studio Mobile runs on every device with iOS 5.1 and higher. If your iOS device can not run iOS 5.1 or higher, it is not possible to reinstall your FL Studio Mobile app. A hardware update is needed in that case. As soon as you have new hardware, and the iOS can be updated to 5.1 or higher, you regain access to your earlier purchased app in your iTunes account.The soon to be released FL Studio Mobile update (expected in September 2014) will be optimized for iOS 8., Document_title: Audio Myths & DAW Wars       
File_name: app_audio.htm
Heading_hierarchy: [Audio Myths & DAW Wars -> Audio quality, the eternal quest]
Anchor_id: [none]
Spend time on any forum devoted to any Digital Audio Workstation (DAW) software or music production and you are guaranteed to see users making claims about the superior audio quality of this or that DAW application. Protagonists will say a given program is clearly and audibly superior to
another. To be frank, that's just nonsense . Any DAW application that uses, at least , 32 Bit floating point calculations (and today, that's all software), will process audio without introducing unwanted distortions, frequency response alterations or any other effect that would be ' clearly audible '
so as to influence opinion. This ability to process audio without making unintended, audible changes is called ' transparency '. From a transparency perspective all DAW software is created equal ., source_sentence: Explain how the four key parameters—Tension, Phase, Material, and Shape—affect the tonal character of the drum membrane in the Drumaxx Percussion Modeling Instrument. How should these parameters be adjusted to achieve a natural drum sound?
sentences: Document_title: ZGameEditor Visualizer
File_name: plugins/ZGameEditor Visualizer.htm
Heading_hierarchy: [ZGameEditor Visualizer -> Add Content]
Anchor_id: zge_addcontent
Custom content you can add here includes Pictures, HTML, Text, Meshes and Video. The content is then available from the Image Src and Mesh selectors at the top of the Effect interface for each layer. NOTE: You can drag and drop video and images directly on the main Layer Window and it
will also be listed here. • Images - Most image and video formats are supported. If an effect can use images, select them from the Image Src field at the top of the Effect column.  Click the button and browse to the location of the content. The location will then be listed in the field below. Use
the sub-tabs here to load: ➤ Add Pictures - Images in popular formats are supported (.bmp, .gif, .jpg, .png etc). ➤ Add Videos - Any video format, supported by your computer, should work. ➤ Add WebCam - Any webcam/s connected to your computer will appear here. ➤ Add Window - Choose
from FL Studio Windows such as the Playlist or Mixer as source video. ➤ Add Preset - Use ZGameEditor presets (projects) as source video. ➤ Add URL - A link to any streamable video file on the web. ➤ Find online media - Browse copyright free, high quality images and videos from [Pexels.com](
https://www.pexels.com/) . ➤ Filtering - Choose how images are blended with the background when the Alpha controls are used. ➤ Video preloading - Options associated with preloading video to RAM. ◆ Enable video preloading -  Preload video to RAM. This will significantly reduce CPU load and
responsiveness when using CUE points to jump around or automation to animate the video playback position. ◆ Compress - Reduces the amount of RAM needed with a small increase in CPU load. ◆ With audio - Preload the video's audio and also by extension, include the audio in the video in
playback. • Sync video with song position - Will start any video playback with the start of the project. When this is disabled, the video will play continuously as a loop. • Lower controls: ➤ Select all - Selects all content. ➤ Remove - Removes selected content. ➤ Remove all - Removes all content. 
➤ Replace - Replaces selected content so that presets using the original content work with the new content. ➤ Remove unused - Removes any content that is not used in the project. • HTML - HTML code entered here works in conjunction with the Text > TextTrueType effect. The code
determines the appearance of the text in accordance with HTML text formatting. There is some example HTML options on the HTML tab itself (right side) or your can [watch this video](https://www.youtube.com/watch?v=yrm2SAfXav0) . ➤ Example code: [textline] • How to use: Enter the exact
code above on the HTML tab. Select the Text > TrueTypeText effect. Switch on SingleLineMode and automate the line shown with the Text Line control. You can use additional HTML formatting (bold, italics, text-size etc) as desired. • Text - Enter the text to be displayed by the Text > TextTrue
Type , MeshText and TextDraw effects. From these effects, use the Text Line control to step through lines entered on the Text tab. • Meshes - Include [.3ds format](https://en.wikipedia.org/wiki/.3ds) 3D meshes that can be loaded and used as objects by some effects. • Video cue points - Set up
to 70 cue points in the video by entering a list of time-offsets in seconds (including decimals if needed). The simplest way to add a video is by selecting ' Image Effects > Image ' from the list and choosing the Video from the Img Src menu. ➤ Setup - Match the MIDI IN Port on the Settings tab to
a [MIDI Out](https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/MIDI%20Out.htm) Port (and Channel). ➤ Trigger cue points - Notes played on the MIDI Out Channel will trigger playback from the set cue points. Cue-points start from note C5 (C5 = the first cue-point in the
list) and are mapped progressively to each cue-point down the list as you progress up the keyboard. ➤ Special functions - You can put the cue points play and stop anywhere in the list., Document_title: Harmor 
File_name: plugins/Harmor.htm
Heading_hierarchy: [Harmor -> Filter]
Anchor_id: [none]
The filter functions control the type of filtering and cutoff frequency. • ENV - Envelope modulation amount. The knob is bi-directional from -100 to +100%. ➤ adapt - Adaptive envelope mode. The bandwidth of the filter changes width as a function of the notes frequency, so that the duration of
envelopes applied to low vs high notes sound similar in duration. Set by ear. • oct / Hz - Sets the shape of the resonance frequency peak to an Octave or Hertz scale. Set by ear. • kb track - Keyboard tracking. Applies an offset to the filter cutoff value depending on pitch. The offset-value can be
positive or negative depending on the direction of the knob. For  example, keyboard tracking is useful to make a sound brighter,
    by raising the cutoff frequency of a low-pass filter, as higher keys are played. • width - Filter bandwidth, equivalent to 'dB/Octave' setting on traditional filters. Narrower widths create a more clearly defined 'center frequency' or 'cut' frequency. • FREQ - Filter cutoff frequency. This is the
target for all controls in green to the left of the knob. • Filter type menu - Choose from cutoff slope variations, Crude & Hill being the steepest: ➤ Low pass - Filters frequencies above the cutoff frequency. ➤ Band pass - Filters frequencies either side of a central band. ➤ Band stop - Filters
frequencies inside a central band. ➤ High pass - Filters frequencies below the cutoff frequency. ➤ Phaser - 'Comb filtering', a series of stacked band-stop filers. ➤ Custom shape 1 & 2 - Define your own filter shape with ENV 'Filter shape 1 & 2' envelopes. • Filter 1 & 2 mix - Filter resonance
sections can operate in parallel or series depending on the position of the knob (see below). Consider the percentage like the mix between Filter 1 and 2. When parallel it's the mix of both filters to the output. When serial its the mix of Filter 1 directly to the output or into Filter 2. ➤ Left of 12
O'Clock = (1-Mix) * F1 + Mix * F2 ➤ Right of 12 O'Clock = (1-Mix) * F1 + Mix * (F1⇒F2) Where: ◆ F1 is the output of Filter 1 ◆ F2 is the output of Filter 2 ◆ F1⇒F2 is the output of F1 processed by F2 ◆ Mix is the value of the Filter 1 & 2 mix knob TIP: If [Units](https://www.image-line.com/fl-studio
-learning/fl-studio-online-manual/html/Harmor.htm#harmor_adv) are placed after F1, then F1 becomes  F1 + following units. • RES - Filter resonance. This boosts frequencies around the cutoff value (depending on the offset value ). Resonance accentuates the cutoff frequency position making
a familiar 'resonant' sound. • Resonance type menu - Choose from resonance type variations: ➤ Classic - Single narrow resonance peak. ➤ Cuberdon, Pedestal, Sedge hat, Wide bump, Double cone - Various resonance peak shapes, named according to their approximate shape. ➤ Well &
Wormhole - Cut frequencies at the cutoff frequency with resonant peaks either side of the hole. These settings are designed to be used with the self-oscillation,
        to avoid annoying interferences and overly loud  ringing when the resonance peak passes harmonic frequencies. ➤ Noise - Special effect. Harmonics are sounded randomly. Use the RES to control the amount of randomness, width controls the length/duration of changes in harmonics. ➤ C
ustom shape 1 & 2 - Define your own resonance filter shape with  'Filter (resonance) shape 1 & 2' envelopes. ➤ Low pass - Provides a resonance peak followed by a dip, this makes it an 'extra lowpass', so that the slope of the lowpass filter effectively becomes steeper as the resonance
increases. • width - Resonance peak width, left = narrow, right = wide. ➤ adapt - Adaptive envelope mode. The bandwidth of the filter changes width as a function of the notes frequency, so that the resonance sounds similar regardless of the note pitch. Set by ear., Document_title: Drumaxx - Percussion Modeling Instrument 
File_name: plugins/Drumaxx.htm
Heading_hierarchy: [Drumaxx - Percussion Modeling Instrument -> Membrane]
Anchor_id: [none]
The drum membrane (skin) has a significant impact on the tonal character of the final sound. There are 4 key parameters - Tension , Phase , Material and Shape .
    When the right balance between these four controls is achieved, the sound will be most natural. We recommend adjusting Tension and Phase first, so that the pitch is close to
    what you need. Then adjust Material and Shape to fine-tune the tonal qualities. If the balance is right, the Drum Pad will sound like a drum, and if not, the Drum Pad can sound 'blurry' and 'loose'. • Decay - Decay time for the membrane response and reflections. • Tension - Membrane
tension (how tightly stretched the drum is). • Material - This control moves the membrane material through a range of possible characteristics and types. Generally left are heavier slower materials and right are 
      lighter more reflective materials. Set by ear. • Cutoff - High frequency cutoff. • Phase - Relates to the impact-point on the drum-head. Set by ear. • Size - Drum-head size. • Shape - The shape can be varied from square (left) to round (right). Most drum-heads are round, but experimentation
is always rewarded!, source_sentence: Explain how the "Time mul" and "PAN" controls in the Riff Machine options can affect a musical progression. Provide examples of scenarios where these controls would be particularly useful.
sentences: Document_title: Layer Settings
File_name: chansettings_layer.htm
Heading_hierarchy: [Layer Settings -> Options]
Anchor_id: [none]
• Levels Adjustment - This section contains controls for the volume (VOL) , panning (PAN) and Pitch of the linked layers. NOTE: The levels you set in the Layer Channel apply ONLY to the notes played through that layer. If you play a child of this Channel through 
        its own [Step Sequencer](https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/channelrack.htm) dots or [Piano roll](https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/pianoroll.htm) , these settings will not be applied. • Layering section ➤ Set
children - Assigns all selected Channels in the [Step Sequencer](https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/channelrack.htm) as children in this Layer Channel. When you
          play a note on the Layer Channel, all the children play along. To unassign a Channel from the Layer Channel, select all the Channels you want to remain 
          as children and press the Set children button again (all unselected Channels become unassigned for this Layer Channel). ➤ Show children - Selects all Channels that are children of this Layer Channel in the Step Sequencer, and deselects all other Channels. ➤ Random - OFF: All children of
the Layer Channel will sound on each note. ON: A single, random, Channel in the Layer will play. Use the 'Random' feature
          to make more interesting percussion sounds, for example, by assigning many similar samples to each Channel in the Layer. This will give subtle variations on
          each repeated note. ➤ Crossfade - ON: The Fade knob (below) will crossfade between two or more Channels in the Layer. ◆ Fade knob - Used to set the crossfade level in crossfade mode. For example; If you have 3 Layer Channels turning the Fade knob from left to right will 
          sound: Child 1 > Child 1 + Child 2 > Child 2 > Child 2 + Child 3 > Child 3 . Channels are faded from top (knob left) to bottom (knob right) in the Channel Rack. NOTE: Crossfading only works with
          FL Studio native format plugins, it does not work with VST/AU  plugins. • Sequential - ON: Each Channel will play in turn (round-robbin style) starting with the highest Channel working to the lowest when the ' Set children ' function was used. NOTE: The system remembers the Channel
order when 'Set children' was used. To re-order the sequence, rearrange your Channels and reapply 'Set children'. • Layering menu - Click on the small arrow at the top left of this panel you can access some additional commands: ➤ Split children - Splits the children of the Layer Channel across
the keyboard (starting with the root key of the Layer Channel), assigning each layer to a single key. The root keys of the children are automatically adjusted, so that the correct pitch is played through the Layer Channel. This feature is useful for creating drum kits or instruments where each
note has different sample. ➤ Reset children - Resets the range and root notes for all Child Channels of a layer. Basically undoes the ' Split children ' actions. ➤ Group children - Adds all children of the Layer Channel to a group (a popup window will appear to enter the name of the group). For
more information see the Channel Filtering section in the [Step Sequencer](https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/channelrack.htm) page. ➤ Delete children - Removes selected children from the layer. • Preview Keyboard - The preview keyboard allows you
to preview the Channel instrument (Left-clicking on the piano-keyboard), set the root key (Right-Click a key), and set key region (Left-click and drag on the ruler). See the [Miscellaneous Channel
Settings](https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/chansettings_misc.htm) page for more information on using the Preview Keyboard., Document_title: Maximus Flow Diagram & Tutorials
File_name: plugins/Maximus_Tutorials.htm
Heading_hierarchy: [Maximus Flow Diagram & Tutorials -> Inversion]
Anchor_id: [none]
Inversion flips the volume, loud signals become quiet, and quiet signals become loud., Document_title: Riff Machine  
File_name: pianoroll_riff_prog.htm
Heading_hierarchy: [Riff Machine -> Options]
Anchor_id: [none]
These controls augment/modify the selected progression. Note that some controls will only have an effect if the original progression includes some variation in that parameter (PAN for example). • Time mul - Time multiplier, change the length of the notes. • PAN - Note panning multiplier. • VO
L (Volume) - Note velocity multiplier. • MODX - Modulation X multiplier. • MODY - Modulation Y multiplier. • PITCH - Note pitch multiplier. • Absolute Pattern - On: any note slicing is based on the Piano roll grid. Off: Each note is sliced relative to its own start time. • Group notes - Groups any
chopped-up notes, use the [grouping](https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/toolbar_panels.htm#panel_shortcuticons_group) function on the [Toobar shortcut
icons](https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/toolbar_panels.htm#panel_shortcuticons) to activate note grouping. [Step 2. Chord Progression](https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/pianoroll_riff_chord.htm#Riff_Chord) [St
ep 3. Arpeggiation](https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/pianoroll_riff_arp.htm#Riff_Arp) [Step 4. Mirroring Notes](https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/pianoroll_riff_mirror.htm#Riff_Mirror) [Step 5. Levels &
Panning](https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/pianoroll_riff_levels.htm#Riff_Levels) [Step 6. Articulation (note length)](https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/pianoroll_riff_art.htm#Riff_Art) [Step 7. Groove (note
timing)](https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/pianoroll_riff_groove.htm#Riff_Groove) [Step 8. Fit (note range)](https://www.image-line.com/fl-studio-learning/fl-studio-online-manual/html/pianoroll_riff_fit.htm#Riff_Fit)
pipeline_tag: sentence-similarity
library_name: sentence-transformers
metrics: cosine_accuracy@1, cosine_accuracy@3, cosine_accuracy@5, cosine_accuracy@10, cosine_precision@1, cosine_precision@3, cosine_precision@5, cosine_precision@10, cosine_recall@1, cosine_recall@3, cosine_recall@5, cosine_recall@10, cosine_ndcg@10, cosine_mrr@10, cosine_map@100
model-index: name: SentenceTransformer based on BAAI/bge-base-en
results: task: type: information-retrieval
name: Information Retrieval
dataset: name: Unknown
type: unknown
metrics: type: cosine_accuracy@1
value: 0.8474930362116991
name: Cosine Accuracy@1
verified: no, type: cosine_accuracy@3
value: 0.9498607242339833
name: Cosine Accuracy@3
verified: no, type: cosine_accuracy@5
value: 0.9707520891364902
name: Cosine Accuracy@5
verified: no, type: cosine_accuracy@10
value: 0.9832869080779945
name: Cosine Accuracy@10
verified: no, type: cosine_precision@1
value: 0.8474930362116991
name: Cosine Precision@1
verified: no, type: cosine_precision@3
value: 0.3166202414113278
name: Cosine Precision@3
verified: no, type: cosine_precision@5
value: 0.19415041782729803
name: Cosine Precision@5
verified: no, type: cosine_precision@10
value: 0.09832869080779943
name: Cosine Precision@10
verified: no, type: cosine_recall@1
value: 0.8474930362116991
name: Cosine Recall@1
verified: no, type: cosine_recall@3
value: 0.9498607242339833
name: Cosine Recall@3
verified: no, type: cosine_recall@5
value: 0.9707520891364902
name: Cosine Recall@5
verified: no, type: cosine_recall@10
value: 0.9832869080779945
name: Cosine Recall@10
verified: no, type: cosine_ndcg@10
value: 0.9211483862525699
name: Cosine Ndcg@10
verified: no, type: cosine_mrr@10
value: 0.9005573794048727
name: Cosine Mrr@10
verified: no, type: cosine_map@100
value: 0.9013471154221424
name: Cosine Map@100
verified: no
Likes: 0 | All-time downloads: 241
Created: 2025-01-03 11:55:34