Model: Trelis/all-MiniLM-L12-v2-ft-pairs-balanced-cpu
Author: Trelis
Pipeline: sentence-similarity
Library: sentence-transformers
Tags: sentence-transformers, safetensors, bert, sentence-similarity, feature-extraction, generated_from_trainer, dataset_size:73, loss:CoSENTLoss, arxiv:1908.10084, base_model:sentence-transformers/all-MiniLM-L12-v2, base_model:finetune:sentence-transformers/all-MiniLM-L12-v2, text-embeddings-inference, endpoints_compatible, region:us
Base models (finetune): id: sentence-transformers/all-MiniLM-L12-v2
Card metadata: base_model: sentence-transformers/all-MiniLM-L12-v2
library_name: sentence-transformers
pipeline_tag: sentence-similarity
tags: sentence-transformers, sentence-similarity, feature-extraction, generated_from_trainer, dataset_size:73, loss:CoSENTLoss
widget: source_sentence: What happens if a player in possession is touched while on or behind their defending try line?
sentences:  the Dead Ball Lines. There are two (2), one (1) at each end of the 
Field of Play. See Appendix 1.
Interchange
The act of an on-field player leaving the Field of Play to be replaced 
by an off-field player entering the Field of Play.
Interchange Area
A marked rectangle for each Team on opposite sides of the Field 
of Play usually measuring 20 metres long by no more than five (5) 
metres wide, extending ten (10) metres either side of the Halfway 
Line and not less than one (1) metre from the Sideline. It is the area 
in which all off-field players must remain until an Interchange is 
initiated. See Appendix 1.
Kick
Strike or propel forcibly with the foot, a blow or forceful thrust with 
the foot to the ball. A Tap to commence or recommence play or a 
Penalty Tap is not defined as a kick.
Line Markings
Markings of the Field of Play. See Appendix 1.
Link
The player beside the Wing player.
Mark (for a Tap)
The centre of the Halfway Line for the commencement or 
recommencement of play, or the position where a Penalty Tap is 
awarded as a result of an Infringement.
Mark (for a Touch)
The position in the Field of Play where the player in Possession was 
at the time the Touch was made.
FIT Playing Rules - 5th Edition
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COPYRIGHT © Touch Football Australia 2020
Middle
The player inside the Link player.
NTA
National Touch Association
As defined in the FIT Constitution.
Obstruction
A deliberate attempt by either an attacking or defending player 
to gain an unfair Advantage by interfering with the opposition to 
prevent them from gaining a rightful Advantage.
Offside (Attacker)
An attacking player in a position Forward of the ball.
Offside (Defender)
A defending player in a position closer than seven (7) metres from 
the Mark of the Rollball; or ten (10) metres from the Mark of a Tap.
Onside
A position whereby a player may legitimately become involved with 
play. A player with both feet on or behind their Defending Try Line.
Pass
The act of changing Possession between individual attacking 
players by propelling the ball laterally and/or backwards and may 
include a flick, knock or throw.
Per,  Player
The player who replaces another player during Interchange. There is 
a maximum of eight (8) substitute players in any Team and except 
when interchanging, in the Sin Bin, dismissed or on the Field of Play, 
they must remain in the Substitution Box.
Tap and Tap Penalty
The method of commencing the match, recommencing the match 
after Half Time and after a Try has been scored. The Tap is also the 
method of recommencing play when a Penalty is awarded. The Tap 
is taken by placing the ball on the ground at or behind the Mark, 
releasing both hands from the ball, tapping the ball gently with either 
foot or touching the foot on the ball. The ball must not roll or move 
more than one (1) metre in any direction and must be retrieved 
cleanly, without touching the ground again. The player may face any 
direction and use either foot. Provided it is at the Mark, the ball does 
not have to be lifted from the ground prior to a Tap being taken.
Team
A group of players constituting one (1) side in a competition match.
TFA
Touch Football Australia Limited
Touch
Any contact between the player in Possession and a defending 
player. A Touch includes contact on the ball, hair or clothing and may 
be made by a defending player or by the player in Possession.
Touch Count
The progressive number of Touches that each Team has before a 
Change of Possession, from zero (0) to six (6).
Try
The result of any attacking player, except the Half, placing the ball on 
or over the Team’s Attacking Try Line before being Touched.
Try Lines
The lines separating the In-Goal Areas from the Field of Play. See 
Appendix 1.
Voluntary Rollball
The player in Possession performs a Rollball before a Touch is made 
with a defending player.
Wing
The player outside the Link player.
Winner
The Team that scores the most Tries during the match.
FIT Playing Rules - 5th Edition
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COPYRIGHT © Touch Football Australia 2020
  Rules of Play  
  Mode of Play    
The object of the game of Touch is for each Team to score Tries and to prevent the 
opposition from scoring. The ball may be passed, knocked or handed between players 
of the Attacking Team who may in turn run,  Registration
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Team Coach and Team Officials
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Match Duration
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Possession
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The Touch
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Passing
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Ball Touched in Flight
10
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The Rollball
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Scoring
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Offside
13
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Obstruction
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Interchange
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Penalty
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Advantage
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Misconduct
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Forced Interchange
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Sin Bin
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Dismissal
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Drop-Off
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25
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FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
  Definitions and Terminology  
Unless the contrary intention appears, the following deﬁnitions and terminology apply 
to the game of Touch:
TERM/PHRASE
DEFINITION/DESCRIPTION
Advantage
The period of time after an Infringement in which the non-offending 
side has the opportunity to gain Advantage either territorial, tactical 
or in the form of a Try.
Attacking Try Line
The line on or over which a player has to place the ball to 
score a Try.
Attacking Team
The Team which has or is gaining Possession.
Behind
A position or direction towards a Team’s Defending Try Line.
Change of Possession
The act of moving control of the ball from one Team to the other.
Dead/Dead Ball
When the ball is out of play including the period following a Try and 
until the match is recommenced and when the ball goes to ground 
and/or outside the boundaries of the Field of Play prior to the 
subsequent Rollball.
Dead Ball Line
The end boundaries of the Field of Play. There is one at each end of 
the Field of Play. See Appendix 1.
Def, source_sentence: What happens to a player who is sent to the Sin Bin Area in Touch Rugby International Rules?
sentences:  to the Sin Bin must return to the Interchange Area prior to re-
entering the Field of Play.
22.4	Any action that causes the Touch Count to restart will result in a continuation of 
that Possession. For the avoidance of doubt, should a defender knock the ball 
down or give away a Penalty, this does not mean that the Possession has been 
completed, but rather the Possession continues. 
FIT Playing Rules - 5th Edition
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COPYRIGHT © Touch Football Australia 2020
23  Dismissal  
23.1	A player or official dismissed for misconduct is to take no further part in that 
match and is to move to and remain outside the Perimeter for the remainder of 
the match.
23.2	The dismissed player or official cannot be replaced and, in accordance with NTA 
Disciplinary Regulations, that player shall receive an automatic two (2) match 
suspension. 
24  Drop-Off  
24.1	Should a Winner be required in drawn matches, the following Drop-Off 
procedure is used to determine a Winner.
24.1.1	Each Team will reduce their on-field Team to four (4) players and within 
60 seconds take up a position to restart play from the Halfway Line, 
defending the same end of the field as at the End of Play.
24.1.2	The Drop-Off commences with a Tap from the centre of the Halfway Line 
by the Team that did not commence the match with Possession.
24.1.3	The Drop-Off will commence with a two (2) minute period of extra time.
24.1.4	Should a Team be leading at the expiration of the two (2) minute period 
of extra time then that Team will be declared the Winner and Match 
complete.
24.1.5	Should neither Team be leading at the expiration of two (2) minutes, a 
signal is given and the match will pause at the next Touch or Dead Ball. 
Each Team will then remove another player from the Field of Play.
24.1.6	The Match will recommence immediately after the players have left the 
field at the same place where it paused (i.e. the Team retains Possession 
at the designated number of Touches, or at Change of Possession due to 
some Infringement or the sixth Touch) and the Match will continue until,  Registration
5
03 I
The Ball
6
04 I
Playing Uniform
6
05 I
Team Composition
6
06 I
Team Coach and Team Officials
7
07
I
Commencement and Recommencement of Play
7
08
I
Match Duration
8
09 I
Possession
8
10
I
The Touch
9
11
I
Passing
10
12
I
Ball Touched in Flight
10
13
I
The Rollball
11
14
I
Scoring
13
15
I
Offside
13
16
I
Obstruction
14
17
I
Interchange
14
18
I
Penalty
15
19
I
Advantage
16
20
I
Misconduct
16
21
I
Forced Interchange
16
22
I
Sin Bin
16
23
I
Dismissal
17
24
I
Drop-Off
17
25
I
Match Officials
18
FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
  Definitions and Terminology  
Unless the contrary intention appears, the following deﬁnitions and terminology apply 
to the game of Touch:
TERM/PHRASE
DEFINITION/DESCRIPTION
Advantage
The period of time after an Infringement in which the non-offending 
side has the opportunity to gain Advantage either territorial, tactical 
or in the form of a Try.
Attacking Try Line
The line on or over which a player has to place the ball to 
score a Try.
Attacking Team
The Team which has or is gaining Possession.
Behind
A position or direction towards a Team’s Defending Try Line.
Change of Possession
The act of moving control of the ball from one Team to the other.
Dead/Dead Ball
When the ball is out of play including the period following a Try and 
until the match is recommenced and when the ball goes to ground 
and/or outside the boundaries of the Field of Play prior to the 
subsequent Rollball.
Dead Ball Line
The end boundaries of the Field of Play. There is one at each end of 
the Field of Play. See Appendix 1.
Def,  to the Sin Bin must return to the Interchange Area prior to re-
entering the Field of Play.
22.4	Any action that causes the Touch Count to restart will result in a continuation of 
that Possession. For the avoidance of doubt, should a defender knock the ball 
down or give away a Penalty, this does not mean that the Possession has been 
completed, but rather the Possession continues. 
FIT Playing Rules - 5th Edition
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COPYRIGHT © Touch Football Australia 2020
23  Dismissal  
23.1	A player or official dismissed for misconduct is to take no further part in that 
match and is to move to and remain outside the Perimeter for the remainder of 
the match.
23.2	The dismissed player or official cannot be replaced and, in accordance with NTA 
Disciplinary Regulations, that player shall receive an automatic two (2) match 
suspension. 
24  Drop-Off  
24.1	Should a Winner be required in drawn matches, the following Drop-Off 
procedure is used to determine a Winner.
24.1.1	Each Team will reduce their on-field Team to four (4) players and within 
60 seconds take up a position to restart play from the Halfway Line, 
defending the same end of the field as at the End of Play.
24.1.2	The Drop-Off commences with a Tap from the centre of the Halfway Line 
by the Team that did not commence the match with Possession.
24.1.3	The Drop-Off will commence with a two (2) minute period of extra time.
24.1.4	Should a Team be leading at the expiration of the two (2) minute period 
of extra time then that Team will be declared the Winner and Match 
complete.
24.1.5	Should neither Team be leading at the expiration of two (2) minutes, a 
signal is given and the match will pause at the next Touch or Dead Ball. 
Each Team will then remove another player from the Field of Play.
24.1.6	The Match will recommence immediately after the players have left the 
field at the same place where it paused (i.e. the Team retains Possession 
at the designated number of Touches, or at Change of Possession due to 
some Infringement or the sixth Touch) and the Match will continue until, source_sentence: Under what circumstances can a player perform a Rollball seven (7) metres in-field?
sentences: 	If a player mishandles the ball and even if in an effort to gain control, the ball 
is accidentally knocked Forward into any other Player, a Change of Possession 
results.
10  The Touch  
10.1	A Touch may be made by either a defending player or a player in Possession.
10.2	A defending player may not claim a Touch if contact has not been made. If a 
player claims a Touch has been made, but the Referee is unsure the Touch will 
count.
Ruling = A Penalty to the Attacking Team at the point of the Infringement and the offending 
player sent to the Sin Bin.
10.3	Players of both Defending and Attacking Teams are to use the minimum force 
necessary to make a Touch. Players must ensure that the method employed in 
making a Touch does not pose an unnecessary risk to player safety.
Ruling = A Penalty to the non-offending Team at the point of the Infringement.
10.4	If the ball is accidentally knocked from the hands of a player in Possession 
during a Touch, the Touch counts and the Attacking Team retains Possession.
10.5	The defending player must not deliberately knock the ball from the hands of a 
player in Possession during a Touch.
 Ruling = A Penalty to the Attacking Team at the point of the Infringement.
10.6	A player must not pass or otherwise deliver the ball after a Touch has been 
made.
Ruling = A Penalty to the Defending Team at the point of the Infringement, or if In-Goal the 
nearest point on the seven (7) metre line.
10.7	The Half may pass or run with the ball but cannot get Touched while in 
Possession of the ball.
Ruling = A Change of Possession occurs at the point of the Touch, or if In-Goal the nearest 
point on the seven (7) metre line.
10.8	If a Touch is made in the In-Goal Area before the ball is grounded, the player in 
Possession is to perform a Rollball seven (7) metres from the Team’s Attacking 
Try Line, provided it is not the sixth  Touch and the player is not Half.
10.9	If a player in Possession is Touched while on or behind their Defending Try Line, 
the Touch counts and once the Referee sets the Mark seven (,  a player enters the Field of Play but does not impede the scoring of a Try the 
offending player will be sent to the Sin Bin.
17.8	Following a Try, players may Interchange at will, without having to wait for the 
player to enter the Interchange Area, but must do so prior to the Tap being taken 
to recommence play.
18  Penalty  
18.1	The Tap must be performed in accordance with the Definitions.
Ruling = The Referee will instruct the offending Team to return to the Mark and perform the 
Tap again.
18.2	For Infringements that occur between seven (7) metre lines, the Mark for the 
Penalty Tap is at the point of Infringement unless otherwise indicated by the 
Referee. 
18.3	For Infringements that occur within the Seven Metre Zone the Tap must be 
taken at the nearest seven (7) metre line.
18.4	For Infringements that occur beyond the Field of Play or in the In-Goal Area 
the Mark is seven (7) metres infield from the Sideline, or directly Forward of 
the Infringement on the seven (7) metre line nearest the Infringement or at a 
position indicated by the Referee.
18.5	The Mark must be indicated by the Referee before a Penalty Tap is taken.
18.6	The Penalty Tap must be performed without delay after the Referee indicates 
the Mark.
Ruling = A Penalty to the non-offending team at the point of Infringement.
18.7	A player may perform a Rollball instead of a Penalty Tap and the player who 
receives the ball does not become the Half.
18.8	If the Defending Team is penalised three (3) times upon entering their Seven 
Metre Zone during a single Possession, the last offending player will be given an 
Exclusion until the end of that Possession.
18.9	A Penalty Try is awarded if any action by a player, Team official or spectator, 
deemed by the Referee to be contrary to the Rules or spirit of the game clearly 
prevents the Attacking Team from scoring a Try.
FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
15
19  Advantage  
19.1	Where a Defending Team player is Offside at a Tap or,  Registration
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The Ball
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Playing Uniform
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Team Composition
6
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Team Coach and Team Officials
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07
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Commencement and Recommencement of Play
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08
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09 I
Possession
8
10
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The Touch
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11
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Passing
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12
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Ball Touched in Flight
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13
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The Rollball
11
14
I
Scoring
13
15
I
Offside
13
16
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Obstruction
14
17
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Interchange
14
18
I
Penalty
15
19
I
Advantage
16
20
I
Misconduct
16
21
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Forced Interchange
16
22
I
Sin Bin
16
23
I
Dismissal
17
24
I
Drop-Off
17
25
I
Match Officials
18
FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
  Definitions and Terminology  
Unless the contrary intention appears, the following deﬁnitions and terminology apply 
to the game of Touch:
TERM/PHRASE
DEFINITION/DESCRIPTION
Advantage
The period of time after an Infringement in which the non-offending 
side has the opportunity to gain Advantage either territorial, tactical 
or in the form of a Try.
Attacking Try Line
The line on or over which a player has to place the ball to 
score a Try.
Attacking Team
The Team which has or is gaining Possession.
Behind
A position or direction towards a Team’s Defending Try Line.
Change of Possession
The act of moving control of the ball from one Team to the other.
Dead/Dead Ball
When the ball is out of play including the period following a Try and 
until the match is recommenced and when the ball goes to ground 
and/or outside the boundaries of the Field of Play prior to the 
subsequent Rollball.
Dead Ball Line
The end boundaries of the Field of Play. There is one at each end of 
the Field of Play. See Appendix 1.
Def, source_sentence: What is the primary responsibility of the Referee during a Touch Rugby match?
sentences:  related matters inside the Perimeter 
for the Duration of a match, has jurisdiction over all players, coaches and 
officials and is required to:
25.1.1	Inspect the Field of Play, Line Markings and Markers prior to the 
commencement of the Match to ensure the safety of all participants.
25.1.2	Adjudicate on the Rules of the game;
25.1.3	Impose any sanction necessary to control the match;
25.1.4	Award Tries and record the progressive score;
25.1.5	Maintain a count of Touches during each Possession;
25.1.6	Award Penalties for Infringements against the Rules; and
25.1.7	Report to the relevant competition administration any Sin Bins, 
Dismissals or injuries to any participant sustained during a Match.
25.2	Only Team captains are permitted to seek clarification of a decision directly 
from the Referee. An approach may only be made during a break in play or at 
the discretion of the Referee.
FIT Playing Rules - 5th Edition
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COPYRIGHT © Touch Football Australia 2020
HALFWAY LINE
SIN BIN AREAS
IN-GOAL AREA
TRY LINE
7 M ZONE
DEAD BALL LINE
PERIMETER
INTERCHANGE
AREA
20M
10M
10M
1M
5M
7 M
7 M
7 M
7 M
50M
3M
70M
INTERCHANGE
AREA
  Appendix 1 – Field of Play
FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
19
FEDERATION OF INTERNATIONAL TOUCH
,  Player
The player who replaces another player during Interchange. There is 
a maximum of eight (8) substitute players in any Team and except 
when interchanging, in the Sin Bin, dismissed or on the Field of Play, 
they must remain in the Substitution Box.
Tap and Tap Penalty
The method of commencing the match, recommencing the match 
after Half Time and after a Try has been scored. The Tap is also the 
method of recommencing play when a Penalty is awarded. The Tap 
is taken by placing the ball on the ground at or behind the Mark, 
releasing both hands from the ball, tapping the ball gently with either 
foot or touching the foot on the ball. The ball must not roll or move 
more than one (1) metre in any direction and must be retrieved 
cleanly, without touching the ground again. The player may face any 
direction and use either foot. Provided it is at the Mark, the ball does 
not have to be lifted from the ground prior to a Tap being taken.
Team
A group of players constituting one (1) side in a competition match.
TFA
Touch Football Australia Limited
Touch
Any contact between the player in Possession and a defending 
player. A Touch includes contact on the ball, hair or clothing and may 
be made by a defending player or by the player in Possession.
Touch Count
The progressive number of Touches that each Team has before a 
Change of Possession, from zero (0) to six (6).
Try
The result of any attacking player, except the Half, placing the ball on 
or over the Team’s Attacking Try Line before being Touched.
Try Lines
The lines separating the In-Goal Areas from the Field of Play. See 
Appendix 1.
Voluntary Rollball
The player in Possession performs a Rollball before a Touch is made 
with a defending player.
Wing
The player outside the Link player.
Winner
The Team that scores the most Tries during the match.
FIT Playing Rules - 5th Edition
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COPYRIGHT © Touch Football Australia 2020
  Rules of Play  
  Mode of Play    
The object of the game of Touch is for each Team to score Tries and to prevent the 
opposition from scoring. The ball may be passed, knocked or handed between players 
of the Attacking Team who may in turn run, 1	when a Change of Possession takes place due to a player in Possession 
making contact with the Sideline or any ground outside the Field of Play, 
prior to a Touch being made; or
13.6.2	when the ball not in Possession of a player makes contact with the 
Sideline or any ground outside the Field of Play.
13.7	A player may not perform a Tap in replacement of a Rollball.
Ruling = The offending Team must return to the Mark and perform the Rollball.
13.8	An attacking player, other than the player performing the Rollball, may receive 
the ball at the Rollball and shall do so without delay. That player is referred to as 
the Half.
13.9	The Half may control the ball with a foot prior to picking up the ball. 
13.10	A player ceases to be the Half once the ball is passed to another player.
13.11	Defending players are not to interfere with the performance of the Rollball or the 
Half. 
Ruling = A Penalty to the Attacking Team at a point ten (10) metres directly Forward of the 
Infringement.
13.12	Players of the Defending Team must not move Forward of the Onside position 
until the Half has made contact with the ball, unless directed to do so by the 
Referee or in accordance with 13.12.1.
13.12.1	When the Half is not within one (1) metre of the Rollball, Onside players 
of the Defending Team may move Forward as soon as the player 
performing the Rollball releases the ball. If the Half is not in position and 
a defending player moves Forward and makes contact with the ball, a 
Change of Possession results.
13.13	If in the act of performing the Rollball, the Attacking player makes contact with 
the Sideline or any ground outside the Field of Play a Change of Possession will 
occur with the Rollball to be taken seven (7) metres in field.
13.14	After a Touch is made between the Dead Ball Line and the seven (7) metre line, 
an Attacking Team is permitted to Rollball on the seven (7) metre line at a point 
directly in line with where the Touch was made.
FIT Playing Rules - 5th Edition
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COPYRIGHT © Touch Football Australia, source_sentence: What happens if a player deliberately delays the changeover procedure after a Change of Possession?
sentences:  Registration
5
03 I
The Ball
6
04 I
Playing Uniform
6
05 I
Team Composition
6
06 I
Team Coach and Team Officials
7
07
I
Commencement and Recommencement of Play
7
08
I
Match Duration
8
09 I
Possession
8
10
I
The Touch
9
11
I
Passing
10
12
I
Ball Touched in Flight
10
13
I
The Rollball
11
14
I
Scoring
13
15
I
Offside
13
16
I
Obstruction
14
17
I
Interchange
14
18
I
Penalty
15
19
I
Advantage
16
20
I
Misconduct
16
21
I
Forced Interchange
16
22
I
Sin Bin
16
23
I
Dismissal
17
24
I
Drop-Off
17
25
I
Match Officials
18
FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
  Definitions and Terminology  
Unless the contrary intention appears, the following deﬁnitions and terminology apply 
to the game of Touch:
TERM/PHRASE
DEFINITION/DESCRIPTION
Advantage
The period of time after an Infringement in which the non-offending 
side has the opportunity to gain Advantage either territorial, tactical 
or in the form of a Try.
Attacking Try Line
The line on or over which a player has to place the ball to 
score a Try.
Attacking Team
The Team which has or is gaining Possession.
Behind
A position or direction towards a Team’s Defending Try Line.
Change of Possession
The act of moving control of the ball from one Team to the other.
Dead/Dead Ball
When the ball is out of play including the period following a Try and 
until the match is recommenced and when the ball goes to ground 
and/or outside the boundaries of the Field of Play prior to the 
subsequent Rollball.
Dead Ball Line
The end boundaries of the Field of Play. There is one at each end of 
the Field of Play. See Appendix 1.
Def,  related matters inside the Perimeter 
for the Duration of a match, has jurisdiction over all players, coaches and 
officials and is required to:
25.1.1	Inspect the Field of Play, Line Markings and Markers prior to the 
commencement of the Match to ensure the safety of all participants.
25.1.2	Adjudicate on the Rules of the game;
25.1.3	Impose any sanction necessary to control the match;
25.1.4	Award Tries and record the progressive score;
25.1.5	Maintain a count of Touches during each Possession;
25.1.6	Award Penalties for Infringements against the Rules; and
25.1.7	Report to the relevant competition administration any Sin Bins, 
Dismissals or injuries to any participant sustained during a Match.
25.2	Only Team captains are permitted to seek clarification of a decision directly 
from the Referee. An approach may only be made during a break in play or at 
the discretion of the Referee.
FIT Playing Rules - 5th Edition
18
COPYRIGHT © Touch Football Australia 2020
HALFWAY LINE
SIN BIN AREAS
IN-GOAL AREA
TRY LINE
7 M ZONE
DEAD BALL LINE
PERIMETER
INTERCHANGE
AREA
20M
10M
10M
1M
5M
7 M
7 M
7 M
7 M
50M
3M
70M
INTERCHANGE
AREA
  Appendix 1 – Field of Play
FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
19
FEDERATION OF INTERNATIONAL TOUCH
,  Registration
5
03 I
The Ball
6
04 I
Playing Uniform
6
05 I
Team Composition
6
06 I
Team Coach and Team Officials
7
07
I
Commencement and Recommencement of Play
7
08
I
Match Duration
8
09 I
Possession
8
10
I
The Touch
9
11
I
Passing
10
12
I
Ball Touched in Flight
10
13
I
The Rollball
11
14
I
Scoring
13
15
I
Offside
13
16
I
Obstruction
14
17
I
Interchange
14
18
I
Penalty
15
19
I
Advantage
16
20
I
Misconduct
16
21
I
Forced Interchange
16
22
I
Sin Bin
16
23
I
Dismissal
17
24
I
Drop-Off
17
25
I
Match Officials
18
FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
  Definitions and Terminology  
Unless the contrary intention appears, the following deﬁnitions and terminology apply 
to the game of Touch:
TERM/PHRASE
DEFINITION/DESCRIPTION
Advantage
The period of time after an Infringement in which the non-offending 
side has the opportunity to gain Advantage either territorial, tactical 
or in the form of a Try.
Attacking Try Line
The line on or over which a player has to place the ball to 
score a Try.
Attacking Team
The Team which has or is gaining Possession.
Behind
A position or direction towards a Team’s Defending Try Line.
Change of Possession
The act of moving control of the ball from one Team to the other.
Dead/Dead Ball
When the ball is out of play including the period following a Try and 
until the match is recommenced and when the ball goes to ground 
and/or outside the boundaries of the Field of Play prior to the 
subsequent Rollball.
Dead Ball Line
The end boundaries of the Field of Play. There is one at each end of 
the Field of Play. See Appendix 1.
Def
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