Model: Tien09/tiny_bert_ft_sim_score_1231
Author: Tien09
Pipeline: sentence-similarity
Library: sentence-transformers
Tags: sentence-transformers, safetensors, bert, sentence-similarity, feature-extraction, generated_from_trainer, dataset_size:8959, loss:CoSENTLoss, en, dataset:Tien09/pair_similarity_new_1231, arxiv:1908.10084, base_model:prajjwal1/bert-tiny, base_model:finetune:prajjwal1/bert-tiny, license:apache-2.0, text-embeddings-inference, endpoints_compatible, region:us
Base models (finetune): id: prajjwal1/bert-tiny
Card metadata: language: en
license: apache-2.0
tags: sentence-transformers, sentence-similarity, feature-extraction, generated_from_trainer, dataset_size:8959, loss:CoSENTLoss
base_model: prajjwal1/bert-tiny
widget: source_sentence: This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. During your End Phase: You can target 1 Equip Spell Card in your GY; add that target to your hand. You can only use this effect of "Knight Day Grepher" once per turn.
sentences: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn., (This card is always treated as an "Infernoble Knight" card.)
You can discard this card, then target 1 Warrior monster you control; equip it with 1 Equip Spell from your Deck that can equip to it. When this card, not equipped with an Equip Card, is destroyed by battle with an opponent's monster and sent to the GY: You can Special Summon this card, and if you do, equip that monster your opponent controls to this card. You can only use each effect of "Courageous Crimson Chevalier Bradamante" once per turn., If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead., source_sentence: 2 Cyberse monsters If this card is Link Summoned: You can add 1 "Cynet Fusion" from your Deck to your hand. If a monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but negate its effects, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use each effect of "Clock Spartoi" once per turn.
sentences: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the GY, you can Special Summon this card from your hand. This card gains ATK and DEF equal to half of your Life Points. Once per turn, you can select 1 Synchro Monster your opponent controls and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. During your Main Phase, you can select 1 of those equipped monsters, and Special Summon it to your side of the field in face-up Defense Position., If this card is Special Summoned: You can discard 1 card, and if you do, send 1 "Fossil" Fusion Monster from your Extra Deck to the GY. You can send this card you control to the GY; inflict 500 damage to your opponent, then, if "Fossil Fusion" is in your GY, you can return 1 of your banished "Fossil Fusion", or 1 card that specifically lists that card in its text, to the GY. You can only use each effect of "Flint Cragger" once per turn., If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain.
● You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK and DEF of all face-up monsters your opponent controls become half their current ATK and DEF (even if this card leaves the field).
● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True Draco Apocalypse" once per turn., source_sentence: When this card is Normal Summoned, place 1 Spell counter on it (max. 1). You can remove 1 Spell counter from this card to have 1 face-up monster you control gain 500 ATK, until the End Phase.
sentences: Place 1 Ocean Counter on this card during each player's Standby Phases. When this card is removed from the field, all Fish-Type and Sea Serpent-Type monsters you control gain 200 ATK for each Ocean Counter on this card, until the End Phase., Apply this effect, then you can discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. Once applied, the next battle or effect damage you take this turn becomes 0. A "Purrely" Xyz Monster that has this card as material gains this effect.
● Once per turn, during your opponent's Standby Phase: You can draw 1 card., Choose 1 Fusion Monster you control that mentions "Fallen of Albaz" as material, and negate the effects of all other face-up cards currently on the field until the end of this turn. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use 1 "Brightest, Blazing, Branded King" effect per turn, and only once that turn., source_sentence: When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other Light Machine monsters you control gain 1200 ATK.
sentences: Banish 1 "Springans", "Therion" or "Spright" card from your hand or GY, then activate 1 of these effects;
● Special Summon 1 "Springans" monster from your Deck.
● Special Summon 1 "Therion" monster from your GY.
● Banish 1 Level/Rank/Link 2 monster you control and 1 card your opponent controls.
You can only activate 1 "Spright Smashers" per turn., When this card is discarded from your hand to the GY, Special Summon it., When this card is activated: You can place 1 or 2 "Dinomist" Pendulum Monster(s) from your Deck in your Pendulum Zone, but you cannot Pendulum Summon monsters until the end of the next turn, except "Dinomist" monsters (even if this card leaves the field). Once per turn, if this card is already face-up in your Spell & Trap Zone: You can Tribute 1 "Dinomist" monster, then target 1 card your opponent controls; return it to the hand., source_sentence: You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Zoodiac" monster from your Deck. You can only use this effect of "Zoodiac Barrage" once per turn. If this card is destroyed by a card effect and sent to the GY: You can target 1 "Zoodiac" Xyz Monster you control; attach this card from your GY to that Xyz Monster as Xyz Material.
sentences: Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur-Type monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your GY, then target 1 Dinosaur-Type monster you control and 1 card your opponent controls; destroy them., 2 monsters with different Types
During the Main Phase (Quick Effect): You can Tribute this card and 1 Plant monster; Special Summon 1 "Rose" Synchro Monster or 1 Plant Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) If a monster(s) you control is destroyed by card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Rose Dragon" monster from your GY. You can only use each effect of "Crossrose Dragon" once per turn., Target 1 "Raidraptor" monster you control; Special Summon 1 monster with the same name as that monster on the field from your hand or Deck in Defense Position. You can only activate 1 "Raidraptor - Call" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Raidraptor" monsters.
datasets: Tien09/pair_similarity_new_1231
pipeline_tag: sentence-similarity
library_name: sentence-transformers
Likes: 0 | All-time downloads: 7
Created: 2025-01-01 06:06:36