Agentless: Demystifying LLM-based Software Engineering Agents
Authors: name: Chunqiu Steven Xia; name: Yinlin Deng; name: Soren Dunn; name: Lingming Zhang
Published: 2024-07-01 17:24:45

Abstract: Recent advancements in large language models (LLMs) have significantly
advanced the automation of software development tasks, including code
synthesis, program repair, and test generation. More recently, researchers and
industry practitioners have developed various autonomous LLM agents to perform
end-to-end software development tasks. These agents are equipped with the
ability to use tools, run commands, observe feedback from the environment, and
plan for future actions. However, the complexity of these agent-based
approaches, together with the limited abilities of current LLMs, raises the
following question: Do we really have to employ complex autonomous software
agents? To attempt to answer this question, we build Agentless -- an agentless
approach to automatically solve software development problems. Compared to the
verbose and complex setup of agent-based approaches, Agentless employs a
simplistic two-phase process of localization followed by repair, without
letting the LLM decide future actions or operate with complex tools. Our
results on the popular SWE-bench Lite benchmark show that surprisingly the
simplistic Agentless is able to achieve both the highest performance (27.33%)
and lowest cost (\$0.34) compared with all existing open-source software
agents! Furthermore, we manually classified the problems in SWE-bench Lite and
found problems with exact ground truth patch or insufficient/misleading issue
descriptions. As such, we construct SWE-bench Lite-S by excluding such
problematic issues to perform more rigorous evaluation and comparison. Our work
highlights the current overlooked potential of a simple, interpretable
technique in autonomous software development. We hope Agentless will help reset
the baseline, starting point, and horizon for autonomous software agents, and
inspire future work along this crucial direction.