In Figure 7, we consider a ray, and we sample some random points on the ray. These sample points each have a unique location (x, y, z) and the ray has a viewing angle (theta, phi). The viewing angle is particularly interesting as we can shoot a ray through a single pixel in a lot of different ways, each with a unique viewing angle. Another interesting thing to notice here is the noise that is added to the sampling process. We add a uniform noise to each sample so that the samples correspond to a continuous distribution. In Figure 7 the blue points are the evenly distributed samples and the white points (t1, t2, t3) are randomly placed between the samples.