==In video games====See also==*Ambient occlusion*CryEngine*Leadwerks Engine*Unreal Engine*Unigine*Unity==References====External links==* Finding Next Gen – CryEngine 2* Video showing SSAO in action* Image Enhancement by Unsharp Masking the Depth Buffer* Hardware Accelerated Ambient Occlusion Techniques on GPUs* Overview on Screen Space Ambient Occlusion Techniques (as of March 1, 2012)* Real-Time Depth Buffer Based Ambient Occlusion* Source code of SSAO shader used in Crysis* Approximating Dynamic Global Illumination in Image Space* Accumulative Screen Space Ambient Occlusion* NVIDIA has integrated SSAO into drivers* Several methods of SSAO are described in ShaderX7 book* SSAO Shader ( Russian )* SSAO Tutorial, extension of the technique used in Crysis
;Англоязычные источники* Finding Next Gen – CryEngine 2* Video showing SSAO in action* Image Enhancement by Unsharp Masking the Depth Buffer* Hardware Accelerated Ambient Occlusion Techniques on GPUs* Overview on Screen Space Ambient Occlusion Techniques* Real-Time Depth Buffer Based Ambient Occlusion* Source code of SSAO shader used in Crysis* Approximating Dynamic Global Illumination in Image Space* Accumulative Screen Space Ambient Occlusion