==See also==* Global illumination* Photon mapping* Radiosity* Ray tracing* Reflection occlusion* Screen space ambient occlusion==References====External links==* Depth Map based Ambient Occlusion* NVIDIA's accurate, real-time Ambient Occlusion Volumes* Assorted notes about ambient occlusion* Ambient Occlusion Fields — real-time ambient occlusion using cube maps* PantaRay ambient occlusion used in the movie Avatar* Fast Precomputed Ambient Occlusion for Proximity Shadows real-time ambient occlusion using volume textures* Dynamic Ambient Occlusion and Indirect Lighting a real time self ambient occlusion method from Nvidia's GPU Gems 2 book* GPU Gems 3 : Chapter 12.
* Global illumination* Photon mapping* Radiosity* Ray tracing* Reflection Occlusion* Screen Space Ambient Occlusion* Ambient Occlusion при создании гипсовых рендеров в 3DS Max* Depth Map based Ambient Occlusion* Ambient Occlusion* Assorted notes about ambient occlusion* Ambient Occlusion Fields — ambient occlusion в реальном времени с использованием кубических карт* Fast Precomputed Ambient Occlusion for Proximity Shadows ambient occlusion в реальном времени с использованием объёмных текстур* Dynamic Ambient Occlusion and Indirect Lighting a real time self ambient occlusion method from Nvidia’s GPU Gems 2 book* ShadeVis an open source tool for computing ambient occlusion* xNormal A free normal mapper/ambient occlusion baking application