This sort of loss of free will that occurs in games can be frightening, so with each dynamic, I'm going to give three examples: one that shows how this is already being used in the real world, so you can sort of rationalize it a little bit; one that shows it in what we consider a conventional game -- I think everything is a game, but this is sort of more of a what you would think is a game played on a board or on a computer screen, and then one how this can be used for good, so we can see that these forces can really be very powerful.
Ta vrsta gubitka slobodne volje koja se javlja kod igara može biti zastrašujuća, pa ću za svaki princip, dati tri primjera -- jedan koji pokazuje kako se to već koristi u stvarnom svijetu, kako biste ga mogli malo racionalizirati, jedan koji ga prikazuje u onome što nazivamo konvencionalna igra -- ja mislim kako je sve igra, ali ovo se odnosi na ono što smatramo igrama na ploči ili na računalu, i onda jedan o tome kako se to može iskoristiti za dobro, kako biste uvidjeli kako te sile mogu biti stvarno moćne.