Select the shading method that you want to use. Flat shading assigns a single colour to a single polygon on the surface of the object. Gouraud shading blends colours across the polygons. Phong shading averages the colour of each pixel based on the pixels that surround it, and requires the most processing power.
选择要使用的阴影模式。平形阴影为对象表面上的每个多边形指定一种颜色。郭氏阴影可以混合各个多边形中的颜色。芬氏阴影根据每个像素周围的像素来平均设置像素的颜色，这种阴影模式对处理能力的要求最高。