Buggy python submission (verdict: Runtime Error):
import random


class Dice(object):
    def __init__(self):
        self.t = 1
        self.s = 2
        self.e = 3
        self.w = 4
        self.n = 5
        self.b = 6

    def __init__(self, faces):
        self.t = faces[0]
        self.s = faces[1]
        self.e = faces[2]
        self.w = faces[3]
        self.n = faces[4]
        self.b = faces[5]

    def roll(self, direct):
        if direct == 0:
            self.t, self.s, self.b, self.n = self.n, self.t, self.s, self.b
        elif direct == 1:
            self.t, self.w, self.b, self.e = self.e, self.t, self.w, self.b
        elif direct == 2:
            self.n, self.w, self.s, self.e = self.w, self.s, self.e, self.n

    def is_equal(self, dice):
        if self.t == dice.t and self.s == dice.s and self.e == dice.e and self.w == dice.w and self.n == dice.n and self.b == dice.b:
            return True
        else:
            return False

n = int(input())
dice_list = []
flag = True
for _ in range(n):
    faces = list(map(int, input().split()))
    dice_list.append(Dice(faces1))

    if n == 0:
        continue

    dice_a, dice_b = dice_list[0], dice_list[-1]

    for i in range(10000):
        dice_b.roll(random.randint(0, 3))
        if dice_a.is_equal(dice_b):
            break
        if i + 1 == 10000:
            flag = False

    if not flag:
        break

if flag:
    print('Yes')
else:
    print('No')



Fixed submission:
import random


class Dice(object):
    def __init__(self):
        self.t = 1
        self.s = 2
        self.e = 3
        self.w = 4
        self.n = 5
        self.b = 6

    def __init__(self, faces):
        self.t = faces[0]
        self.s = faces[1]
        self.e = faces[2]
        self.w = faces[3]
        self.n = faces[4]
        self.b = faces[5]

    def roll(self, direct):
        if direct == 0:
            self.t, self.s, self.b, self.n = self.n, self.t, self.s, self.b
        elif direct == 1:
            self.t, self.w, self.b, self.e = self.e, self.t, self.w, self.b
        elif direct == 2:
            self.n, self.w, self.s, self.e = self.w, self.s, self.e, self.n

    def is_equal(self, dice):
        if self.t == dice.t and self.s == dice.s and self.e == dice.e and self.w == dice.w and self.n == dice.n and self.b == dice.b:
            return True
        else:
            return False

    def get_nums(self):
        return {self.t, self.s, self.e, self.w, self.n, self.b}

n = int(input())
dice_list = []
flag_list = []
for _ in range(n):
    flag = False
    faces = list(map(int, input().split()))
    dice_list.append(Dice(faces))

    if n == 0:
        continue

    dice_a = dice_list[-1]
    for i in range(len(dice_list) - 1):
        dice_b = dice_list[i]

        if (dice_a.get_nums() == dice_b.get_nums()):
            for i in range(1000):
                dice_b.roll(random.randint(0, 3))
                if dice_a.is_equal(dice_b):
                    flag = True
                    break

        flag_list.append(flag)

if any(flag_list):
    print('No')
else:
    print('Yes')

Buggy python submission (verdict: Time Limit Exceeded):
import random


class Dice(object):
    def __init__(self):
        self.t = 1
        self.s = 2
        self.e = 3
        self.w = 4
        self.n = 5
        self.b = 6

    def __init__(self, faces):
        self.t = faces[0]
        self.s = faces[1]
        self.e = faces[2]
        self.w = faces[3]
        self.n = faces[4]
        self.b = faces[5]

    def roll(self, direct):
        if direct == 0:
            self.t, self.s, self.b, self.n = self.n, self.t, self.s, self.b
        elif direct == 1:
            self.t, self.w, self.b, self.e = self.e, self.t, self.w, self.b
        elif direct == 2:
            self.n, self.w, self.s, self.e = self.w, self.s, self.e, self.n

    def is_equal(self, dice):
        if self.t == dice.t and self.s == dice.s and self.e == dice.e and self.w == dice.w and self.n == dice.n and self.b == dice.b:
            return True
        else:
            return False

n = int(input())
dice_list = []
flag_list = []
for _ in range(n):
    flag = False
    faces = list(map(int, input().split()))
    dice_list.append(Dice(faces))

    if n == 0:
        continue

    dice_a = dice_list[-1]
    for i in range(len(dice_list) - 1):
        dice_b = dice_list[i]

        for i in range(10000):
            dice_b.roll(random.randint(0, 3))
            if dice_a.is_equal(dice_b):
                flag = True
                break

        flag_list.append(flag)

if any(flag_list):
    print('No')
else:
    print('Yes')



Fixed submission:
import random


class Dice(object):
    def __init__(self):
        self.t = 1
        self.s = 2
        self.e = 3
        self.w = 4
        self.n = 5
        self.b = 6

    def __init__(self, faces):
        self.t = faces[0]
        self.s = faces[1]
        self.e = faces[2]
        self.w = faces[3]
        self.n = faces[4]
        self.b = faces[5]

    def roll(self, direct):
        if direct == 0:
            self.t, self.s, self.b, self.n = self.n, self.t, self.s, self.b
        elif direct == 1:
            self.t, self.w, self.b, self.e = self.e, self.t, self.w, self.b
        elif direct == 2:
            self.n, self.w, self.s, self.e = self.w, self.s, self.e, self.n

    def is_equal(self, dice):
        if self.t == dice.t and self.s == dice.s and self.e == dice.e and self.w == dice.w and self.n == dice.n and self.b == dice.b:
            return True
        else:
            return False

    def get_nums(self):
        return {self.t, self.s, self.e, self.w, self.n, self.b}

n = int(input())
dice_list = []
flag_list = []
for _ in range(n):
    flag = False
    faces = list(map(int, input().split()))
    dice_list.append(Dice(faces))

    if n == 0:
        continue

    dice_a = dice_list[-1]
    for i in range(len(dice_list) - 1):
        dice_b = dice_list[i]

        if (dice_a.get_nums() == dice_b.get_nums()):
            for i in range(1000):
                dice_b.roll(random.randint(0, 3))
                if dice_a.is_equal(dice_b):
                    flag = True
                    break

        flag_list.append(flag)

if any(flag_list):
    print('No')
else:
    print('Yes')

Buggy python submission (verdict: Time Limit Exceeded):
import random


class Dice(object):
    def __init__(self):
        self.t = 1
        self.s = 2
        self.e = 3
        self.w = 4
        self.n = 5
        self.b = 6

    def __init__(self, faces):
        self.t = faces[0]
        self.s = faces[1]
        self.e = faces[2]
        self.w = faces[3]
        self.n = faces[4]
        self.b = faces[5]

    def roll(self, direct):
        if direct == 0:
            self.t, self.s, self.b, self.n = self.n, self.t, self.s, self.b
        elif direct == 1:
            self.t, self.w, self.b, self.e = self.e, self.t, self.w, self.b
        elif direct == 2:
            self.n, self.w, self.s, self.e = self.w, self.s, self.e, self.n

    def is_equal(self, dice):
        if self.t == dice.t and self.s == dice.s and self.e == dice.e and self.w == dice.w and self.n == dice.n and self.b == dice.b:
            return True
        else:
            return False

n = int(input())
dice_list = []
flag_list = []
for _ in range(n):
    flag = False
    faces = list(map(int, input().split()))
    dice_list.append(Dice(faces))

    if n == 0:
        continue

    dice_a = dice_list[-1]
    for i in range(len(dice_list) - 1):
        dice_b = dice_list[i]

        for i in range(1000):
            dice_b.roll(random.randint(0, 3))
            if dice_a.is_equal(dice_b):
                flag = True
                break

        flag_list.append(flag)

if any(flag_list):
    print('No')
else:
    print('Yes')



Fixed submission:
import random


class Dice(object):
    def __init__(self):
        self.t = 1
        self.s = 2
        self.e = 3
        self.w = 4
        self.n = 5
        self.b = 6

    def __init__(self, faces):
        self.t = faces[0]
        self.s = faces[1]
        self.e = faces[2]
        self.w = faces[3]
        self.n = faces[4]
        self.b = faces[5]

    def roll(self, direct):
        if direct == 0:
            self.t, self.s, self.b, self.n = self.n, self.t, self.s, self.b
        elif direct == 1:
            self.t, self.w, self.b, self.e = self.e, self.t, self.w, self.b
        elif direct == 2:
            self.n, self.w, self.s, self.e = self.w, self.s, self.e, self.n

    def is_equal(self, dice):
        if self.t == dice.t and self.s == dice.s and self.e == dice.e and self.w == dice.w and self.n == dice.n and self.b == dice.b:
            return True
        else:
            return False

    def get_nums(self):
        return {self.t, self.s, self.e, self.w, self.n, self.b}

n = int(input())
dice_list = []
flag_list = []
for _ in range(n):
    flag = False
    faces = list(map(int, input().split()))
    dice_list.append(Dice(faces))

    if n == 0:
        continue

    dice_a = dice_list[-1]
    for i in range(len(dice_list) - 1):
        dice_b = dice_list[i]

        if (dice_a.get_nums() == dice_b.get_nums()):
            for i in range(1000):
                dice_b.roll(random.randint(0, 3))
                if dice_a.is_equal(dice_b):
                    flag = True
                    break

        flag_list.append(flag)

if any(flag_list):
    print('No')
else:
    print('Yes')

Buggy python submission (verdict: Time Limit Exceeded):
import random


class Dice(object):
    def __init__(self):
        self.t = 1
        self.s = 2
        self.e = 3
        self.w = 4
        self.n = 5
        self.b = 6

    def __init__(self, faces):
        self.t = faces[0]
        self.s = faces[1]
        self.e = faces[2]
        self.w = faces[3]
        self.n = faces[4]
        self.b = faces[5]

    def roll(self, direct):
        if direct == 0:
            self.t, self.s, self.b, self.n = self.n, self.t, self.s, self.b
        elif direct == 1:
            self.t, self.w, self.b, self.e = self.e, self.t, self.w, self.b
        elif direct == 2:
            self.n, self.w, self.s, self.e = self.w, self.s, self.e, self.n

    def is_equal(self, dice):
        if self.t == dice.t and self.s == dice.s and self.e == dice.e and self.w == dice.w and self.n == dice.n and self.b == dice.b:
            return True
        else:
            return False

n = int(input())
dice_list = []
flag_list = []
for _ in range(n):
    flag = False
    faces = list(map(int, input().split()))
    dice_list.append(Dice(faces))

    if n == 0:
        continue

    dice_a = dice_list[-1]
    for i in range(len(dice_list) - 1):
        dice_b = dice_list[i]

        for i in range(500):
            dice_b.roll(random.randint(0, 3))
            if dice_a.is_equal(dice_b):
                flag = True
                break

        flag_list.append(flag)

if any(flag_list):
    print('No')
else:
    print('Yes')



Fixed submission:
import random


class Dice(object):
    def __init__(self):
        self.t = 1
        self.s = 2
        self.e = 3
        self.w = 4
        self.n = 5
        self.b = 6

    def __init__(self, faces):
        self.t = faces[0]
        self.s = faces[1]
        self.e = faces[2]
        self.w = faces[3]
        self.n = faces[4]
        self.b = faces[5]

    def roll(self, direct):
        if direct == 0:
            self.t, self.s, self.b, self.n = self.n, self.t, self.s, self.b
        elif direct == 1:
            self.t, self.w, self.b, self.e = self.e, self.t, self.w, self.b
        elif direct == 2:
            self.n, self.w, self.s, self.e = self.w, self.s, self.e, self.n

    def is_equal(self, dice):
        if self.t == dice.t and self.s == dice.s and self.e == dice.e and self.w == dice.w and self.n == dice.n and self.b == dice.b:
            return True
        else:
            return False

    def get_nums(self):
        return {self.t, self.s, self.e, self.w, self.n, self.b}

n = int(input())
dice_list = []
flag_list = []
for _ in range(n):
    flag = False
    faces = list(map(int, input().split()))
    dice_list.append(Dice(faces))

    if n == 0:
        continue

    dice_a = dice_list[-1]
    for i in range(len(dice_list) - 1):
        dice_b = dice_list[i]

        if (dice_a.get_nums() == dice_b.get_nums()):
            for i in range(1000):
                dice_b.roll(random.randint(0, 3))
                if dice_a.is_equal(dice_b):
                    flag = True
                    break

        flag_list.append(flag)

if any(flag_list):
    print('No')
else:
    print('Yes')