Buggy python submission (verdict: Time Limit Exceeded):
class Dice:
    """Dice class"""
    def __init__(self):                  # ?????????????????????
        self.eyeIndex = 1        #center
        self.eyeIndex_E = 3      #east
        self.eyeIndex_W = 4      #west
        self.eyeIndex_N = 5      #north
        self.eyeIndex_S = 2      #south
        self.eye = 0
        self.eye_S = 0
        self.eye_E = 0
        self.eyes = []

    def convEyesIndexToEyes(self):
        self.eye = self.eyes[self.eyeIndex]
        self.eye_S = self.eyes[self.eyeIndex_S]
        self.eye_E = self.eyes[self.eyeIndex_E]
        self.eye_N = self.eyes[self.eyeIndex_N]
        self.eye_W = self.eyes[self.eyeIndex_W]
 

    def shakeDice(self, in_command):
        pre_eyeIndex = self.eyeIndex
        if in_command == "E":
            self.eyeIndex = self.eyeIndex_W 
            self.eyeIndex_E = pre_eyeIndex 
            self.eyeIndex_W = 7 - self.eyeIndex_E
            
        elif in_command == "W":
            self.eyeIndex = self.eyeIndex_E 
            self.eyeIndex_W = pre_eyeIndex
            self.eyeIndex_E = 7 - self.eyeIndex_W
            
        elif in_command == "N":
            self.eyeIndex = self.eyeIndex_S 
            self.eyeIndex_N = pre_eyeIndex 
            self.eyeIndex_S = 7 - self.eyeIndex_N

        elif in_command == "S":
            self.eyeIndex = self.eyeIndex_N         
            self.eyeIndex_S = pre_eyeIndex 
            self.eyeIndex_N = 7 - self.eyeIndex_S 
        
        self.convEyesIndexToEyes()


    def rotateDice(self):
        #rotate clockwise
        pre_E = self.eyeIndex_E
        pre_S = self.eyeIndex_S
        pre_W = self.eyeIndex_W
        pre_N = self.eyeIndex_N
        
        self.eyeIndex_E = pre_N
        self.eyeIndex_S = pre_E
        self.eyeIndex_W = pre_S
        self.eyeIndex_N = pre_W

        self.convEyesIndexToEyes()
        
    def getEye(self):
        return self.eye
        
    def getEye_S(self):
        return self.eye_S
    
    def getEye_E(self):
        return self.eye_E

    def getEye_N(self):
        return self.eye_N

    def getEye_W(self):
        return self.eye_W

    def setEyes(self, eyes):             # setEyes()???????????? ???????????????
        eyes = "0 " + eyes
        self.eyes = list(map(int, eyes.split(" ")))
        self.convEyesIndexToEyes()
        
dice_1 = Dice()
dice_1.setEyes(input().rstrip())

dice_2 = Dice()
dice_2.setEyes(input().rstrip())


shake_direction = "E"
judge = ""

def_eye = dice_2.getEye()

while True:
    dice_2.shakeDice(shake_direction)

    if dice_2.getEye() == dice_1.getEye():
        break
    if dice_1.getEye() == def_eye:
            shake_direction = "N"

def_eye_S = dice_2.getEye_S()

while True:
    if dice_2.getEye_S() == dice_2.getEye_S():
        break
    dice_2.rotateDice()

    if dice_2.getEye_S() == def_eye_S:
        break

if dice_1.getEye() == dice_2.getEye() and dice_1.getEye_E() == dice_2.getEye_E() and \
    dice_1.getEye_S() == dice_2.getEye_S() and dice_1.getEye_W() == dice_2.getEye_W() and \
    dice_1.getEye_N() == dice_2.getEye_N():
    
    dice_1.shakeDice(shake_direction)
    dice_1.shakeDice(shake_direction)

    dice_2.shakeDice(shake_direction)
    dice_2.shakeDice(shake_direction)

    if dice_1.getEye() == dice_2.getEye():
        judge = "Yes"
    else:
        judge = "No"
        
else:
    judge = "No"
    

print(judge)

Fixed submission:
class Dice:
    """Dice class"""
    def __init__(self):                  # ?????????????????????
        self.eyeIndex = 1        #center
        self.eyeIndex_E = 3      #east
        self.eyeIndex_W = 4      #west
        self.eyeIndex_N = 5      #north
        self.eyeIndex_S = 2      #south
        self.eye = 0
        self.eye_S = 0
        self.eye_E = 0
        self.eye_W = 0
        self.eye_N = 0
        self.eye_B = 0
        self.eyes = []

    def convEyesIndexToEyes(self):
        self.eye = self.eyes[self.eyeIndex]
        self.eye_S = self.eyes[self.eyeIndex_S]
        self.eye_E = self.eyes[self.eyeIndex_E]
        self.eye_N = self.eyes[self.eyeIndex_N]
        self.eye_W = self.eyes[self.eyeIndex_W]
        self.eye_B = self.eyes[7-self.eyeIndex]

    def shakeDice(self, in_command):
        pre_eyeIndex = self.eyeIndex
        if in_command == "E":
            self.eyeIndex = self.eyeIndex_W 
            self.eyeIndex_E = pre_eyeIndex 
            self.eyeIndex_W = 7 - self.eyeIndex_E
            
        elif in_command == "W":
            self.eyeIndex = self.eyeIndex_E 
            self.eyeIndex_W = pre_eyeIndex
            self.eyeIndex_E = 7 - self.eyeIndex_W
            
        elif in_command == "N":
            self.eyeIndex = self.eyeIndex_S 
            self.eyeIndex_N = pre_eyeIndex 
            self.eyeIndex_S = 7 - self.eyeIndex_N

        elif in_command == "S":
            self.eyeIndex = self.eyeIndex_N         
            self.eyeIndex_S = pre_eyeIndex 
            self.eyeIndex_N = 7 - self.eyeIndex_S 
        
        self.convEyesIndexToEyes()


    def rotateDice(self):
        #rotate clockwise
        pre_E = self.eyeIndex_E
        pre_S = self.eyeIndex_S
        pre_W = self.eyeIndex_W
        pre_N = self.eyeIndex_N
        
        self.eyeIndex_E = pre_N
        self.eyeIndex_S = pre_E
        self.eyeIndex_W = pre_S
        self.eyeIndex_N = pre_W

        self.convEyesIndexToEyes()
        
    def getEye(self):
        return self.eye
        
    def getEye_S(self):
        return self.eye_S
    
    def getEye_E(self):
        return self.eye_E

    def getEye_N(self):
        return self.eye_N

    def getEye_W(self):
        return self.eye_W

    def getEye_B(self):
        return self.eye_B
        
    def setEyes(self, eyes):             # setEyes()???????????? ???????????????
        eyes = "0 " + eyes
        self.eyes = list(map(int, eyes.split(" ")))
        self.convEyesIndexToEyes()
        
dice_1 = Dice()
dice_1.setEyes(input().rstrip())

dice_2 = Dice()
dice_2.setEyes(input().rstrip())


shake_direction = "E"
judge = "def"

shake_cnt = 0

while True:
    if dice_2.getEye() == dice_1.getEye() and dice_2.getEye_B() == dice_1.getEye_B():
        break

    dice_2.shakeDice(shake_direction)
    shake_cnt = shake_cnt + 1
    
    if shake_cnt >= 8:
        judge = "No"
        break
    if shake_cnt >= 4:
        shake_direction = "N"

rotate_cnt = 0
if judge != "No":
    while True:
        if dice_1.getEye() == dice_2.getEye() and dice_1.getEye_E() == dice_2.getEye_E() and \
            dice_1.getEye_S() == dice_2.getEye_S() and dice_1.getEye_W() == dice_2.getEye_W() and \
            dice_1.getEye_N() == dice_2.getEye_N():
            judge = "Yes"
            break
        
        dice_2.rotateDice()
        rotate_cnt = rotate_cnt + 1
        
        if rotate_cnt >= 5:
            judge = "No"
            break


print(judge)

Buggy python submission (verdict: Time Limit Exceeded):
class Dice:
    """Dice class"""
    def __init__(self):                  # ?????????????????????
        self.eyeIndex = 1        #center
        self.eyeIndex_E = 3      #east
        self.eyeIndex_W = 4      #west
        self.eyeIndex_N = 5      #north
        self.eyeIndex_S = 2      #south
        self.eye = 0
        self.eye_S = 0
        self.eye_E = 0
        self.eyes = []

    def convEyesIndexToEyes(self):
        self.eye = self.eyes[self.eyeIndex]
        self.eye_S = self.eyes[self.eyeIndex_S]
        self.eye_E = self.eyes[self.eyeIndex_E]
        self.eye_N = self.eyes[self.eyeIndex_N]
        self.eye_W = self.eyes[self.eyeIndex_W]
 

    def shakeDice(self, in_command):
        pre_eyeIndex = self.eyeIndex
        if in_command == "E":
            self.eyeIndex = self.eyeIndex_W 
            self.eyeIndex_E = pre_eyeIndex 
            self.eyeIndex_W = 7 - self.eyeIndex_E
            
        elif in_command == "W":
            self.eyeIndex = self.eyeIndex_E 
            self.eyeIndex_W = pre_eyeIndex
            self.eyeIndex_E = 7 - self.eyeIndex_W
            
        elif in_command == "N":
            self.eyeIndex = self.eyeIndex_S 
            self.eyeIndex_N = pre_eyeIndex 
            self.eyeIndex_S = 7 - self.eyeIndex_N

        elif in_command == "S":
            self.eyeIndex = self.eyeIndex_N         
            self.eyeIndex_S = pre_eyeIndex 
            self.eyeIndex_N = 7 - self.eyeIndex_S 
        
        self.convEyesIndexToEyes()


    def rotateDice(self):
        #rotate clockwise
        pre_E = self.eyeIndex_E
        pre_S = self.eyeIndex_S
        pre_W = self.eyeIndex_W
        pre_N = self.eyeIndex_N
        
        self.eyeIndex_E = pre_N
        self.eyeIndex_S = pre_E
        self.eyeIndex_W = pre_S
        self.eyeIndex_N = pre_W

        self.convEyesIndexToEyes()
        
    def getEye(self):
        return self.eye
        
    def getEye_S(self):
        return self.eye_S
    
    def getEye_E(self):
        return self.eye_E

    def getEye_N(self):
        return self.eye_N

    def getEye_W(self):
        return self.eye_W

    def setEyes(self, eyes):             # setEyes()???????????? ???????????????
        eyes = "0 " + eyes
        self.eyes = list(map(int, eyes.split(" ")))
        self.convEyesIndexToEyes()
        
dice_1 = Dice()
dice_1.setEyes(input().rstrip())

dice_2 = Dice()
dice_2.setEyes(input().rstrip())


shake_direction = "E"
judge = ""

def_eye = dice_2.getEye()

while True:
    if dice_2.getEye() == dice_1.getEye():
        break

    dice_2.shakeDice(shake_direction)

    if dice_1.getEye() == def_eye:
            shake_direction = "N"

def_eye_S = dice_2.getEye_S()

while True:
    if dice_2.getEye_S() == dice_2.getEye_S():
        break
    
    dice_2.rotateDice()

    if dice_2.getEye_S() == def_eye_S:
        break

if dice_1.getEye() == dice_2.getEye() and dice_1.getEye_E() == dice_2.getEye_E() and \
    dice_1.getEye_S() == dice_2.getEye_S() and dice_1.getEye_W() == dice_2.getEye_W() and \
    dice_1.getEye_N() == dice_2.getEye_N():
    
    dice_1.shakeDice(shake_direction)
    dice_1.shakeDice(shake_direction)

    dice_2.shakeDice(shake_direction)
    dice_2.shakeDice(shake_direction)

    if dice_1.getEye() == dice_2.getEye():
        judge = "Yes"
    else:
        judge = "No"
        
else:
    judge = "No"
    

print(judge)

Fixed submission:
class Dice:
    """Dice class"""
    def __init__(self):                  # ?????????????????????
        self.eyeIndex = 1        #center
        self.eyeIndex_E = 3      #east
        self.eyeIndex_W = 4      #west
        self.eyeIndex_N = 5      #north
        self.eyeIndex_S = 2      #south
        self.eye = 0
        self.eye_S = 0
        self.eye_E = 0
        self.eye_W = 0
        self.eye_N = 0
        self.eye_B = 0
        self.eyes = []

    def convEyesIndexToEyes(self):
        self.eye = self.eyes[self.eyeIndex]
        self.eye_S = self.eyes[self.eyeIndex_S]
        self.eye_E = self.eyes[self.eyeIndex_E]
        self.eye_N = self.eyes[self.eyeIndex_N]
        self.eye_W = self.eyes[self.eyeIndex_W]
        self.eye_B = self.eyes[7-self.eyeIndex]

    def shakeDice(self, in_command):
        pre_eyeIndex = self.eyeIndex
        if in_command == "E":
            self.eyeIndex = self.eyeIndex_W 
            self.eyeIndex_E = pre_eyeIndex 
            self.eyeIndex_W = 7 - self.eyeIndex_E
            
        elif in_command == "W":
            self.eyeIndex = self.eyeIndex_E 
            self.eyeIndex_W = pre_eyeIndex
            self.eyeIndex_E = 7 - self.eyeIndex_W
            
        elif in_command == "N":
            self.eyeIndex = self.eyeIndex_S 
            self.eyeIndex_N = pre_eyeIndex 
            self.eyeIndex_S = 7 - self.eyeIndex_N

        elif in_command == "S":
            self.eyeIndex = self.eyeIndex_N         
            self.eyeIndex_S = pre_eyeIndex 
            self.eyeIndex_N = 7 - self.eyeIndex_S 
        
        self.convEyesIndexToEyes()


    def rotateDice(self):
        #rotate clockwise
        pre_E = self.eyeIndex_E
        pre_S = self.eyeIndex_S
        pre_W = self.eyeIndex_W
        pre_N = self.eyeIndex_N
        
        self.eyeIndex_E = pre_N
        self.eyeIndex_S = pre_E
        self.eyeIndex_W = pre_S
        self.eyeIndex_N = pre_W

        self.convEyesIndexToEyes()
        
    def getEye(self):
        return self.eye
        
    def getEye_S(self):
        return self.eye_S
    
    def getEye_E(self):
        return self.eye_E

    def getEye_N(self):
        return self.eye_N

    def getEye_W(self):
        return self.eye_W

    def getEye_B(self):
        return self.eye_B
        
    def setEyes(self, eyes):             # setEyes()???????????? ???????????????
        eyes = "0 " + eyes
        self.eyes = list(map(int, eyes.split(" ")))
        self.convEyesIndexToEyes()
        
dice_1 = Dice()
dice_1.setEyes(input().rstrip())

dice_2 = Dice()
dice_2.setEyes(input().rstrip())


shake_direction = "E"
judge = "def"

shake_cnt = 0

while True:
    if dice_2.getEye() == dice_1.getEye() and dice_2.getEye_B() == dice_1.getEye_B():
        break

    dice_2.shakeDice(shake_direction)
    shake_cnt = shake_cnt + 1
    
    if shake_cnt >= 8:
        judge = "No"
        break
    if shake_cnt >= 4:
        shake_direction = "N"

rotate_cnt = 0
if judge != "No":
    while True:
        if dice_1.getEye() == dice_2.getEye() and dice_1.getEye_E() == dice_2.getEye_E() and \
            dice_1.getEye_S() == dice_2.getEye_S() and dice_1.getEye_W() == dice_2.getEye_W() and \
            dice_1.getEye_N() == dice_2.getEye_N():
            judge = "Yes"
            break
        
        dice_2.rotateDice()
        rotate_cnt = rotate_cnt + 1
        
        if rotate_cnt >= 5:
            judge = "No"
            break


print(judge)

Buggy python submission (verdict: Time Limit Exceeded):
class Dice:
    """Dice class"""
    def __init__(self):                  # ?????????????????????
        self.eyeIndex = 1        #center
        self.eyeIndex_E = 3      #east
        self.eyeIndex_W = 4      #west
        self.eyeIndex_N = 5      #north
        self.eyeIndex_S = 2      #south
        self.eye = 0
        self.eye_S = 0
        self.eye_E = 0
        self.eye_W = 0
        self.eye_N = 0
        self.eye_B = 0
        self.eyes = []

    def convEyesIndexToEyes(self):
        self.eye = self.eyes[self.eyeIndex]
        self.eye_S = self.eyes[self.eyeIndex_S]
        self.eye_E = self.eyes[self.eyeIndex_E]
        self.eye_N = self.eyes[self.eyeIndex_N]
        self.eye_W = self.eyes[self.eyeIndex_W]
        self.eye_B = self.eyes[7 - self.eyeIndex]

    def shakeDice(self, in_command):
        pre_eyeIndex = self.eyeIndex
        if in_command == "E":
            self.eyeIndex = self.eyeIndex_W 
            self.eyeIndex_E = pre_eyeIndex 
            self.eyeIndex_W = 7 - self.eyeIndex_E
            
        elif in_command == "W":
            self.eyeIndex = self.eyeIndex_E 
            self.eyeIndex_W = pre_eyeIndex
            self.eyeIndex_E = 7 - self.eyeIndex_W
            
        elif in_command == "N":
            self.eyeIndex = self.eyeIndex_S 
            self.eyeIndex_N = pre_eyeIndex 
            self.eyeIndex_S = 7 - self.eyeIndex_N

        elif in_command == "S":
            self.eyeIndex = self.eyeIndex_N         
            self.eyeIndex_S = pre_eyeIndex 
            self.eyeIndex_N = 7 - self.eyeIndex_S 
        
        self.convEyesIndexToEyes()


    def rotateDice(self):
        #rotate clockwise
        pre_E = self.eyeIndex_E
        pre_S = self.eyeIndex_S
        pre_W = self.eyeIndex_W
        pre_N = self.eyeIndex_N
        
        self.eyeIndex_E = pre_N
        self.eyeIndex_S = pre_E
        self.eyeIndex_W = pre_S
        self.eyeIndex_N = pre_W

        self.convEyesIndexToEyes()
        
    def getEye(self):
        return self.eye
        
    def getEye_S(self):
        return self.eye_S
    
    def getEye_E(self):
        return self.eye_E

    def getEye_N(self):
        return self.eye_N

    def getEye_W(self):
        return self.eye_W

    def getEye_B(self):
        return self.eye_B
        
    def setEyes(self, eyes):             # setEyes()???????????? ???????????????
        eyes = "0 " + eyes
        self.eyes = list(map(int, eyes.split(" ")))
        self.convEyesIndexToEyes()
        
dice_1 = Dice()
dice_1.setEyes(input().rstrip())

dice_2 = Dice()
dice_2.setEyes(input().rstrip())


shake_direction = "E"
judge = "def"

def_eye = dice_2.getEye()
shake_cnt = 0

while True:
    if dice_2.getEye() == dice_1.getEye() and dice_2.getEye_B() == dice_1.getEye_B():
        break

    dice_2.shakeDice(shake_direction)
    shake_cnt = shake_cnt + 1
    
    if shake_cnt >= 4:
        shake_direction = "N"
    elif shake_cnt > 8:
        judge = "No"

rotate_cnt = 0
while True:
    if dice_1.getEye() == dice_2.getEye() and dice_1.getEye_E() == dice_2.getEye_E() and \
        dice_1.getEye_S() == dice_2.getEye_S() and dice_1.getEye_W() == dice_2.getEye_W() and \
        dice_1.getEye_N() == dice_2.getEye_N():
        break
    
    dice_2.rotateDice()
    rotate_cnt = rotate_cnt + 1
    
    if rotate_cnt >= 5:
        judge = "No"
        break



if judge != "No":
    dice_1.shakeDice(shake_direction)
    dice_1.shakeDice(shake_direction)

    dice_2.shakeDice(shake_direction)
    dice_2.shakeDice(shake_direction)


    if dice_1.getEye() == dice_2.getEye():
        judge = "Yes"
    else:
        judge = "No"
        

print(judge)

Fixed submission:
class Dice:
    """Dice class"""
    def __init__(self):                  # ?????????????????????
        self.eyeIndex = 1        #center
        self.eyeIndex_E = 3      #east
        self.eyeIndex_W = 4      #west
        self.eyeIndex_N = 5      #north
        self.eyeIndex_S = 2      #south
        self.eye = 0
        self.eye_S = 0
        self.eye_E = 0
        self.eye_W = 0
        self.eye_N = 0
        self.eye_B = 0
        self.eyes = []

    def convEyesIndexToEyes(self):
        self.eye = self.eyes[self.eyeIndex]
        self.eye_S = self.eyes[self.eyeIndex_S]
        self.eye_E = self.eyes[self.eyeIndex_E]
        self.eye_N = self.eyes[self.eyeIndex_N]
        self.eye_W = self.eyes[self.eyeIndex_W]
        self.eye_B = self.eyes[7-self.eyeIndex]

    def shakeDice(self, in_command):
        pre_eyeIndex = self.eyeIndex
        if in_command == "E":
            self.eyeIndex = self.eyeIndex_W 
            self.eyeIndex_E = pre_eyeIndex 
            self.eyeIndex_W = 7 - self.eyeIndex_E
            
        elif in_command == "W":
            self.eyeIndex = self.eyeIndex_E 
            self.eyeIndex_W = pre_eyeIndex
            self.eyeIndex_E = 7 - self.eyeIndex_W
            
        elif in_command == "N":
            self.eyeIndex = self.eyeIndex_S 
            self.eyeIndex_N = pre_eyeIndex 
            self.eyeIndex_S = 7 - self.eyeIndex_N

        elif in_command == "S":
            self.eyeIndex = self.eyeIndex_N         
            self.eyeIndex_S = pre_eyeIndex 
            self.eyeIndex_N = 7 - self.eyeIndex_S 
        
        self.convEyesIndexToEyes()


    def rotateDice(self):
        #rotate clockwise
        pre_E = self.eyeIndex_E
        pre_S = self.eyeIndex_S
        pre_W = self.eyeIndex_W
        pre_N = self.eyeIndex_N
        
        self.eyeIndex_E = pre_N
        self.eyeIndex_S = pre_E
        self.eyeIndex_W = pre_S
        self.eyeIndex_N = pre_W

        self.convEyesIndexToEyes()
        
    def getEye(self):
        return self.eye
        
    def getEye_S(self):
        return self.eye_S
    
    def getEye_E(self):
        return self.eye_E

    def getEye_N(self):
        return self.eye_N

    def getEye_W(self):
        return self.eye_W

    def getEye_B(self):
        return self.eye_B
        
    def setEyes(self, eyes):             # setEyes()???????????? ???????????????
        eyes = "0 " + eyes
        self.eyes = list(map(int, eyes.split(" ")))
        self.convEyesIndexToEyes()
        
dice_1 = Dice()
dice_1.setEyes(input().rstrip())

dice_2 = Dice()
dice_2.setEyes(input().rstrip())


shake_direction = "E"
judge = "def"

shake_cnt = 0

while True:
    if dice_2.getEye() == dice_1.getEye() and dice_2.getEye_B() == dice_1.getEye_B():
        break

    dice_2.shakeDice(shake_direction)
    shake_cnt = shake_cnt + 1
    
    if shake_cnt >= 8:
        judge = "No"
        break
    if shake_cnt >= 4:
        shake_direction = "N"

rotate_cnt = 0
if judge != "No":
    while True:
        if dice_1.getEye() == dice_2.getEye() and dice_1.getEye_E() == dice_2.getEye_E() and \
            dice_1.getEye_S() == dice_2.getEye_S() and dice_1.getEye_W() == dice_2.getEye_W() and \
            dice_1.getEye_N() == dice_2.getEye_N():
            judge = "Yes"
            break
        
        dice_2.rotateDice()
        rotate_cnt = rotate_cnt + 1
        
        if rotate_cnt >= 5:
            judge = "No"
            break


print(judge)