def block(board, y, x, direction, color):
    # ???
    if direction == 0:
        for i in range(2):
            for j in range(4):
                board[x + i][y + j] = color
    # ??±
    elif direction == 1:
        for i in range(2):
            for j in range(4):
                board[x + j][y + i] = color


def print_board(board):
    for i in range(len(board)):
        print(board[i])


def go_maze(board, s_x, s_y, g_x, g_y):
    place = board[s_x][s_y]
    if place == 0:
        return 'NG'
    x, y = s_x, s_y
    stack = []

    while True:
        # print(x, y)
        board[x][y] = place + 1
        if x + 1 < len(board) and board[x + 1][y] == place:
            x += 1
            stack.append((x, y))
        elif y + 1 < len(board[x]) and board[x][y + 1] == place:
            y += 1
            stack.append((x, y))
        elif x - 1 > 0 and board[x - 1][y] == place:
            x -= 1
            stack.append((x, y))
        elif y - 1 > 0 and board[x][y - 1] == place:
            y -= 1
            stack.append((x, y))
        else:
            if len(stack) == 0 and board[x + 1][y] != place and board[x][y + 1] != place and board[x - 1][y] != place and board[x][y - 1] != place:
                return 'NG'
            (x, y) = stack.pop()

        if x == g_x and y == g_y:
            return 'OK'


def main():
    while True:
        w, h = map(int, input().split())
        if w == 0 and h == 0:
            break

        board = [[0 for _ in range(w)] for _ in range(h)]
        s_x, s_y = map(int, input().split())
        g_x, g_y = map(int, input().split())
        for _ in range(int(input())):
            color, direction, x, y = map(int, input().split())
            block(board, x, y, direction, color)

        # print_board(board)
        print(go_maze(board, s_y, s_x, g_y, g_x))


if __name__ == '__main__':
    main()

### FIXED CODE ###

""" Created by Jieyi on 9/20/16. """


def block(board, w, h, direction, color):
    # horizontal.
    if direction == 0:
        for i in range(2):
            for j in range(4):
                board[h + i][w + j] = color
    # vertical.
    elif direction == 1:
        for i in range(2):
            for j in range(4):
                board[h + j][w + i] = color


def print_board(board):
    for i in range(len(board)):
        print(board[i])


direct = [(1, 0), (0, 1), (-1, 0), (0, -1)]


def is_goable(board, w, h, color):
    for x, y in direct:
        if board[h + x][w + y] == color:
            return True
    return False


def go_maze(board, s_w, s_h, g_w, g_h):
    place = board[s_h][s_w]
    if place == 0:
        return 'NG'
    w, h = s_w, s_h
    stack = []

    while True:
        board[h][w] = place + 1
        is_no_way = True
        for x, y in direct:
            if board[h + x][w + y] == place:
                w, h = w + y, h + x
                stack.append((w, h))
                is_no_way = False
                break

        if is_no_way:
            if len(stack) == 0 and not is_goable(board, w, h, place):
                return 'NG'
            (w, h) = stack.pop()
        if w == g_w and h == g_h:
            return 'OK'


def main():
    while True:
        w, h = map(int, input().split())
        if w == 0 and h == 0:
            break

        board = [[0 for _ in range(110)] for _ in range(110)]
        s_w, s_h = map(int, input().split())
        g_w, g_h = map(int, input().split())
        for _ in range(int(input())):
            color, direction, w, h = map(int, input().split())
            block(board, w, h, direction, color)

        # print_board(board)
        print(go_maze(board, s_w, s_h, g_w, g_h))


if __name__ == '__main__':
    main()