### BUGGY CODE ###

import bisect
import sys

class Avltree:
    def __init__(self,key=None):
        self.key = key
        self.left = None
        self.right = None 
        self.balance = "Even"
    def search(self,key):
        if self.key == None:
            return None
        if self.key > key:
            if self.left == None:
                return None
            else:
                return self.left.search(key)
        if self.key < key:
            if self.right == None:
                return None
            else:
                return self.right.search(key)
        return self # self.key == keyの場合
        
    def search_lower(self,key,key_lower):
        if self.key == None:
            return key_lower
        if self.key > key:
            if self.left == None:
                return key_lower
            else:
                return self.left.search_lower(key,key_lower)
        if self.key < key:
            key_lower = self.key
            if self.right == None:
                return key_lower
            else:
                return self.right.search_lower(key,key_lower)
        #self.key == keyの場合
        if self.left == None:
            return key_lower
        else:
            if key_lower == None:
                return self.left.end_higher(self.left.key)
            else:
                return max(key_lower,self.left.end_higher(self.left.key))
    
    def search_higher(self,key,key_higher):
        if self.key == None:
            return key_higher
        if self.key > key:
            key_higher = self.key
            if self.left == None:
                return key_higher
            else:
                return self.left.search_higher(key,key_higher)
        if self.key < key:
            if self.right == None:
                return key_higher
            else:
                return self.right.search_higher(key,key_higher)
        #self.key == keyの場合
        if self.right == None:
            return key_higher
        else:
            if key_higher == None:
                return self.right.end_lower(self.right.key)
            else:
                return min(key_higher,self.right.end_lower(self.right.key))
        
    
    def end_lower(self,end_lower_key):
        if self.left == None:
            return end_lower_key
        else:
            end_lower_key = self.left.key
            return self.left.end_lower(end_lower_key)
    def end_higher(self,end_higher_key):
        if self.right == None:
            return end_higher_key
        else:
            end_higher_key = self.right.key
            return self.right.end_higher(end_higher_key)
    
            
    def DoubleRightRotation(self):
        tl = self.left
        self.left = tl.right.right
        tl.right.right = self # selfはそのノード
        tlr = tl.right
        tl.right = tlr.left
        tlr.left = tl
        if tlr.balance == "Left":
            tlr.right.balance = "Right"
            tlr.left.balance = "Even"
        elif tlr.balance == "Right":
            tlr.right.balance = "Even"
            tlr.left.balance = "Left"
        elif tlr.balance == "Even":
            tlr.right.balance = "Even"
            tlr.left.balance = "Even"
        tlr.balance = "Even"
        return tlr
    def DoubleLeftRotation(self):
        tr = self.right
        self.right = tr.left.left
        tr.left.left = self
        trl = tr.left
        tr.left = trl.right
        trl.right = tr
        if trl.balance == "Right":
            trl.left.balance = "Left"
            trl.right.balance = "Even"
        elif trl.balance == "Left":
            trl.left.balance = "Even"
            trl.right.balance = "Right"
        elif trl.balance == "Even":
            trl.left.balance = "Even"
            trl.right.balance = "Even"
        trl.balance = "Even"
        return trl
    def SingleLeftRotation(self):
        tr = self.right
        tr.balance = "Even"
        self.balance = "Even"
        self.right = tr.left
        tr.left = self
        return tr
    def SingleRightRotation(self):
        tl = self.left
        tl.balance = "Even"
        self.balance = "Even"
        self.left = tl.right
        tl.right = self
        return tl
    def replace(self,p,v): # 親ノードpの下にある自分(self)をvに置き換える。
        if p.left == self:
            p.left = v
        else :
            p.right = v 
    def insert(self,key): # rootでのみ呼ばれる挿入
        if self.key == None: # rootを含むrotationはしないことにする。
            self.key = key
            return self
        if key < self.key:
            if self.left == None:
                self.left = Avltree(key)
            else:
                self.left.insertx(self,key)
        elif key > self.key:
            if self.right == None:
                self.right = Avltree(key)
            else:
                self.right.insertx(self,key)
        else: # key == self.key:
            pass # do not overwrite
    def insertx(self,p,key): # replaceを呼ぶために一つ上の親を持っているinsert
        if self.key > key:
            if self.left == None:
                self.left = Avltree(key)
            else:
                if not self.left.insertx(self, key): # 左の木が生長しなければ、
                    return False # 成長しない
            if self.balance == "Right":
                self.balance = "Even"
                return False
            elif self.balance == "Even":
                self.balance = "Left"
                return True # 成長した
            elif self.balance == "Left":
                if self.left.balance == "Right":
                    self.replace(p,self.DoubleRightRotation())
                elif self.left.balance == "Left":
                    self.replace(p,self.SingleRightRotation())
                return False # rotationを行うと成長しない
        if self.key < key:
            if self.right == None:
                self.right = Avltree(key)
            else:
                if not self.right.insertx(self, key):
                    return False 
            if self.balance == "Left":
                self.balance = "Even"
                return False
            elif self.balance == "Even":
                self.balance = "Right"
                return True
            elif self.balance == "Right":
                if self.right.balance == "Left": 
                    self.replace(p,self.DoubleLeftRotation())
                elif self.right.balance == "Right":
                    self.replace(p,self.SingleLeftRotation())
                return False
        return False # self.key == keyの時は何もしないので成長もしない 

    def to_s(self):
        return self.key
    def left_s(self):
        if self.left == None:
            return None
        return (self.left).key
    def right_s(self):
        if self.right == None:
            return None
        return (self.right).key
        
input = sys.stdin.readline
a, b, q = map(int,input().split())
s = [int(input()) for i in range(a)]
t = [int(input()) for i in range(b)]
x = [int(input()) for i in range(q)]
lens, lent = len(s), len(t)
treeA, treeB = Avltree(), Avltree()
for i in s: treeA.insert(i) # 木を作る
for i in t: treeB.insert(i)
for i in x:
    # atob
    p1,p2 = 0, 0
    alow = treeA.search_lower(i,10**15)
    ahigh = treeA.search_higher(i,10**15)
    p1 += abs(alow-i)
    p2 += abs(ahigh-i)
    p1 += min(abs(treeB.search_lower(alow,10**15)-alow),abs(treeB.search_higher(alow,10**15)-alow))
    p2 += min(abs(treeB.search_lower(ahigh,10**15)-ahigh),abs(treeB.search_higher(ahigh,10**15)-ahigh))
    ans = min(p1,p2)
    # print(p1,p2)
    # btoa
    p3,p4 = 0, 0
    blow = treeB.search_lower(i,10**15)
    bhigh = treeB.search_higher(i,10**15)
    p3 += abs(blow-i)
    p4 += abs(bhigh-i)
    p3 += min(abs(treeA.search_lower(blow,10**15)-blow),abs(treeA.search_higher(blow,10**15)-blow))
    p4 += min(abs(treeA.search_lower(bhigh,10**15)-bhigh),abs(treeA.search_higher(bhigh,10**15)-bhigh))
    ans = min(p3,p4,ans)
    # print(p3,p4)
    print(ans)

### FIXED CODE ###

import bisect

A, B, Q = map(int,input().split())
INF = 10**18
s = [-INF] + [int(input()) for i in range(A)] + [INF]
t = [-INF] + [int(input()) for i in range(B)] + [INF]
x = [int(input()) for i in range(Q)]

for e in x:
    b, d = bisect.bisect_right(s,e), bisect.bisect_right(t,e)
    a, c = b-1, d-1
    ans = INF
    for S in [s[a],s[b]]:
        for T in [t[c],t[d]]:
            d1, d2 = abs(S-e) + abs(T-S), abs(T-e) + abs(S-T)
            ans = min(ans, d1, d2)
    print(ans)