### BUGGY CODE ###

import sys
import math
import copy
from heapq import heappush, heappop, heapify
from functools import cmp_to_key
from bisect import bisect_left, bisect_right
from collections import defaultdict, deque, Counter
# sys.setrecursionlimit(1000000)

# input aliases
input = sys.stdin.readline
getS = lambda: input().strip()
getN = lambda: int(input())
getList = lambda: list(map(int, input().split()))
getZList = lambda: [int(x) - 1 for x in input().split()]

INF = float("inf")
MOD = 10**9 + 7
divide = lambda x: pow(x, MOD-2, MOD)

def nck(n, k, kaijyo):
    return (npk(n, k, kaijyo) * divide(kaijyo[k])) % MOD

def npk(n, k, kaijyo):
    if k == 0 or k == n:
        return n % MOD
    return (kaijyo[n] * divide(kaijyo[n-k])) % MOD

def fact_and_inv(SIZE):
    inv = [0] * SIZE  # inv[j] = j^{-1} mod MOD
    fac = [0] * SIZE  # fac[j] = j! mod MOD
    finv = [0] * SIZE  # finv[j] = (j!)^{-1} mod MOD
    inv[1] = 1
    fac[0] = fac[1] = 1
    finv[0] = finv[1] = 1
    for i in range(2, SIZE):
        inv[i] = MOD - (MOD // i) * inv[MOD % i] % MOD
        fac[i] = fac[i - 1] * i % MOD
        finv[i] = finv[i - 1] * inv[i] % MOD

    return fac, finv

def renritsu(A, Y):
    # example 2x + y = 3, x + 3y = 4
    # A = [[2,1], [1,3]])
    # Y = [[3],[4]] または [3,4]
    A = np.matrix(A)
    Y = np.matrix(Y)
    Y = np.reshape(Y, (-1, 1))
    X = np.linalg.solve(A, Y)

    # [1.0, 1.0]
    return X.flatten().tolist()[0]

class TwoDimGrid:
    # 2次元座標 -> 1次元
    def __init__(self, h, w, wall="#"):
        self.h = h
        self.w = w
        self.size = (h+2) * (w+2)
        self.wall = wall
        self.get_grid()
        self.init_cost()

    def get_grid(self):
        grid = [self.wall * (self.w + 2)]
        for i in range(self.h):
            grid.append(self.wall + getS() + self.wall)

        grid.append(self.wall * (self.w + 2))
        self.grid = grid
    def init_cost(self):
        self.cost = [INF] * self.size

    def pos(self, x, y):
        # 壁も含めて0-indexed 元々の座標だけ考えると1-indexed
        return y * (self.w + 2) + x
    def getgrid(self, x, y):
        return self.grid[y][x]
    def get(self, x, y):
        return self.cost[self.pos(x, y)]
    def set(self, x, y, v):
        self.cost[self.pos(x, y)] = v
        return
    def show(self):
        for i in range(self.h+2):
            print(self.cost[(self.w + 2) * i:(self.w + 2) * (i+1)])
    def showsome(self, tgt):
        for t in tgt:
            print(t)
        return
    def showsomejoin(self, tgt):
        for t in tgt:
            print("".join(t))
        return

    def search(self, start, goal):
        grid = self.grid
        cy, cx = start
        move = [(0, 1), (0, -1), (1, 0), (-1, 0)]
        warp = []
        for i in range(-2, 3):
            for j in range(-2, 3):
                if (i, j) not in move and (i != 0 or j != 0):
                    warp.append((i, j))
        # print(warp)
        d = deque()
        self.set(start[1], start[0], 0)
        d.append((0, cx, cy))
        while d:
            cc, cx, cy = d.popleft()
            if self.get(cx, cy) < cc:
                continue
            for dx, dy in move:

                nx, ny = dx + cx, dy + cy
                if self.getgrid(nx, ny) == "#":
                    continue
                if self.get(nx, ny) > cc:
                    self.set(nx, ny, cc)
                    d.append((cc, nx, ny))

            for dx, dy in warp:
                nx, ny = dx + cx, dy + cy
                if nx < 0 or nx > self.w + 1 or ny < 0 or ny > self.h + 1:
                    continue
                if self.getgrid(nx, ny) == "#":
                    continue
                if self.get(nx, ny) > cc + 1:
                    self.set(nx, ny, cc + 1)
                    d.append((cc + 1, nx, ny))
        # print(warp)
        # self.show()
        # self.showsomejoin(self.grid)
        ans = self.get(goal[1], goal[0])
        if ans == INF:
            print(-1)
            return
        else:
            print(ans)
            return





def solve():
    h, w = getList()
    start = getList()
    goal = getList()
    G = TwoDimGrid(h, w)
    G.search(start, goal)

def main():
    n = getN()
    for _ in range(n):
        solve()

    return
if __name__ == "__main__":
    # main()
    solve()

### FIXED CODE ###

import sys
import math
import copy
from heapq import heappush, heappop, heapify
from functools import cmp_to_key
from bisect import bisect_left, bisect_right
from collections import defaultdict, deque, Counter
# sys.setrecursionlimit(1000000)

# input aliases
input = sys.stdin.readline
getS = lambda: input().strip()
getN = lambda: int(input())
getList = lambda: list(map(int, input().split()))
getZList = lambda: [int(x) - 1 for x in input().split()]

INF = float("inf")
MOD = 10**9 + 7
divide = lambda x: pow(x, MOD-2, MOD)

def nck(n, k, kaijyo):
    return (npk(n, k, kaijyo) * divide(kaijyo[k])) % MOD

def npk(n, k, kaijyo):
    if k == 0 or k == n:
        return n % MOD
    return (kaijyo[n] * divide(kaijyo[n-k])) % MOD

def fact_and_inv(SIZE):
    inv = [0] * SIZE  # inv[j] = j^{-1} mod MOD
    fac = [0] * SIZE  # fac[j] = j! mod MOD
    finv = [0] * SIZE  # finv[j] = (j!)^{-1} mod MOD
    inv[1] = 1
    fac[0] = fac[1] = 1
    finv[0] = finv[1] = 1
    for i in range(2, SIZE):
        inv[i] = MOD - (MOD // i) * inv[MOD % i] % MOD
        fac[i] = fac[i - 1] * i % MOD
        finv[i] = finv[i - 1] * inv[i] % MOD

    return fac, finv

def renritsu(A, Y):
    # example 2x + y = 3, x + 3y = 4
    # A = [[2,1], [1,3]])
    # Y = [[3],[4]] または [3,4]
    A = np.matrix(A)
    Y = np.matrix(Y)
    Y = np.reshape(Y, (-1, 1))
    X = np.linalg.solve(A, Y)

    # [1.0, 1.0]
    return X.flatten().tolist()[0]

class TwoDimGrid:
    # 2次元座標 -> 1次元
    def __init__(self, h, w, wall="#"):
        self.h = h
        self.w = w
        self.size = (h+2) * (w+2)
        self.wall = wall
        self.get_grid()
        self.init_cost()

    def get_grid(self):
        grid = [self.wall * (self.w + 2)]
        for i in range(self.h):
            grid.append(self.wall + getS() + self.wall)

        grid.append(self.wall * (self.w + 2))
        self.grid = grid
    def init_cost(self):
        self.cost = [INF] * self.size

    def pos(self, x, y):
        # 壁も含めて0-indexed 元々の座標だけ考えると1-indexed
        return y * (self.w + 2) + x
    def getgrid(self, x, y):
        return self.grid[y][x]
    def get(self, x, y):
        return self.cost[self.pos(x, y)]
    def set(self, x, y, v):
        self.cost[self.pos(x, y)] = v
        return
    def show(self):
        for i in range(self.h+2):
            print(self.cost[(self.w + 2) * i:(self.w + 2) * (i+1)])
    def showsome(self, tgt):
        for t in tgt:
            print(t)
        return
    def showsomejoin(self, tgt):
        for t in tgt:
            print("".join(t))
        return

    def search(self, start, goal):
        grid = self.grid
        cy, cx = start
        move = [(0, 1), (0, -1), (1, 0), (-1, 0)]
        warp = []
        for i in range(-2, 3):
            for j in range(-2, 3):
                if (i, j) not in move and (i != 0 or j != 0):
                    warp.append((i, j))
        # print(warp)
        d = deque()
        wd = deque()
        self.set(start[1], start[0], 0)
        d.append((0, cx, cy))
        while (d or wd):
            # print(len(d), len(wd))
            if d:
                cc, cx, cy = d.popleft()
            else:
                cc, cx, cy = wd.popleft()
            # print(cc, cx, cy)
            if self.get(cx, cy) < cc:
                continue
            for dx, dy in move:

                nx, ny = dx + cx, dy + cy
                if self.getgrid(nx, ny) == "#":
                    continue
                if self.get(nx, ny) > cc:
                    self.set(nx, ny, cc)
                    d.append((cc, nx, ny))

            for dx, dy in warp:
                nx, ny = dx + cx, dy + cy
                if nx < 0 or nx > self.w + 1 or ny < 0 or ny > self.h + 1:
                    continue
                if self.getgrid(nx, ny) == "#":
                    continue
                if self.get(nx, ny) > cc + 1:
                    self.set(nx, ny, cc + 1)
                    wd.append((cc + 1, nx, ny))
        # print(warp)
        # self.show()
        # self.showsomejoin(self.grid)
        ans = self.get(goal[1], goal[0])
        if ans == INF:
            print(-1)
            return
        else:
            print(ans)
            return





def solve():
    h, w = getList()
    start = getList()
    goal = getList()
    G = TwoDimGrid(h, w)
    G.search(start, goal)

def main():
    n = getN()
    for _ in range(n):
        solve()

    return
if __name__ == "__main__":
    # main()
    solve()