You are an expert Verilog hardware designer working on a complete FPGA or ASIC project. You are given the full source code of a Verilog project. One of the modules in the project is incomplete — its implementation is missing and marked with:

// >>> Module Implementation Begin

// <<< Module Implementation End

Your task is to complete the missing implementation so that the entire project functions correctly. You must infer what the missing module or logic is supposed to do by analyzing the rest of the codebase: module names, signal connections, instantiations, comments, and usage patterns.

Follow these rules:

1. Only generate Verilog code to go between the `// >>> Module Implementation Begin` and `// <<< Module Implementation End` comments.
2. Use Verilog-2001 syntax. Ensure the code is synthesizable.
3. Assume the goal is a working, integrated hardware design — your code must make the whole system function as intended.
4. Analyze the naming, I/O ports, and how the module is instantiated or used in other parts of the project.
5. Implement correct behavior based on design context. Do not guess randomly — reason it out.
6. Avoid vendor-specific features unless explicitly required.
7. Do not output comments, explanation, or anything outside the required code region unless explicitly asked.

Your output should contain **only the Verilog code** that fits inside the marked region.

`default_nettype none
module tt_um_vzayakov_top (
	ui_in,
	uo_out,
	uio_in,
	uio_out,
	uio_oe,
	ena,
	clk,
	rst_n
);
	input wire [7:0] ui_in;
	output wire [7:0] uo_out;
	input wire [7:0] uio_in;
	output wire [7:0] uio_out;
    output wire [7:0] uio_oe;
	input wire ena;
	input wire clk;
	input wire rst_n;
	wire R_move_switch;
	wire R_up_switch;
	wire L_move_switch;
	wire L_up_switch;
	wire serve_L_button;
	wire VGA_BLANK_N;
	wire VGA_CLK;
	wire VGA_SYNC_N;
	wire VGA_VS;
	wire VGA_HS;
	wire VGA_R;
	wire VGA_G;
	wire VGA_B;
	wire [6:0] HEX0;
	wire [6:0] HEX1;
	wire [6:0] HEX2;
	wire [6:0] HEX3;
	wire [6:0] HEX4;
	wire [6:0] HEX5;
	wire [6:0] HEX6;
	wire [6:0] HEX7;
	wire blank;
	wire [8:0] row;
	wire [9:0] col;
	wire [3:0] L1;
	wire [3:0] L2;
	wire [3:0] L3;
	wire [3:0] L4;
	wire [3:0] R1;
	wire [3:0] R2;
	wire [3:0] R3;
	wire [3:0] R4;
	assign R_move_switch = ui_in[0];
	assign R_up_switch = ui_in[1];
	assign L_move_switch = ui_in[2];
	assign L_up_switch = ui_in[3];
	assign serve_L_button = ui_in[4];
	assign uo_out[0] = VGA_CLK;
	assign uo_out[1] = VGA_BLANK_N;
	assign uo_out[2] = VGA_SYNC_N;
	assign uo_out[3] = VGA_VS;
	assign uo_out[4] = VGA_HS;
	assign uo_out[5] = VGA_R;
	assign uo_out[6] = VGA_G;
	assign uo_out[7] = VGA_B;
	assign VGA_SYNC_N = 1'b0;
	assign VGA_BLANK_N = ~blank;
	assign VGA_CLK = ~clk;
	assign uio_out = 8'b0;
	assign uio_oe = 8'b0;
	pong DUT(
		.serve_L_async(serve_L_button),
		.reset_L(rst_n),
		.CLOCK_50(clk),
		.R_move_async(R_move_switch),
		.R_up_async(R_up_switch),
		.L_move_async(L_move_switch),
		.L_up_async(L_up_switch),
		.VGA_R(VGA_R),
		.VGA_G(VGA_G),
		.VGA_B(VGA_B),
		.HS(VGA_HS),
		.VS(VGA_VS),
		.blank(blank),
		.HEX0(HEX0),
		.HEX1(HEX1),
		.HEX2(HEX2),
		.HEX3(HEX3),
		.HEX4(HEX4),
		.HEX5(HEX5),
		.HEX6(HEX6),
		.HEX7(HEX7),
		.L1(L1),
		.L2(L2),
		.L3(L3),
		.L4(L4),
		.R1(R1),
		.R2(R2),
		.R3(R3),
		.R4(R4)
	);
	SevenSegment SSL1(
		.BCDnumber(L1),
		.hexOutput_L(HEX4)
	);
	SevenSegment SSL2(
		.BCDnumber(L2),
		.hexOutput_L(HEX5)
	);
	SevenSegment SSL3(
		.BCDnumber(L3),
		.hexOutput_L(HEX6)
	);
	SevenSegment SSL4(
		.BCDnumber(L4),
		.hexOutput_L(HEX7)
	);
	SevenSegment SSR1(
		.BCDnumber(R1),
		.hexOutput_L(HEX0)
	);
	SevenSegment SSR2(
		.BCDnumber(R2),
		.hexOutput_L(HEX1)
	);
	SevenSegment SSR3(
		.BCDnumber(R3),
		.hexOutput_L(HEX2)
	);
	SevenSegment SSR4(
		.BCDnumber(R4),
		.hexOutput_L(HEX3)
	);
endmodule
module SevenSegment (
	BCDnumber,
	hexOutput_L
);
	input wire [3:0] BCDnumber;
	output reg [6:0] hexOutput_L;
	always @(*)
		case (BCDnumber)
			4'd0: hexOutput_L = 7'b1000000;
			4'd1: hexOutput_L = 7'b1111001;
			4'd2: hexOutput_L = 7'b0100100;
			4'd3: hexOutput_L = 7'b0110000;
			4'd4: hexOutput_L = 7'b0011001;
			4'd5: hexOutput_L = 7'b0010010;
			4'd6: hexOutput_L = 7'b0000011;
			4'd7: hexOutput_L = 7'b1111000;
			4'd8: hexOutput_L = 7'b0000000;
			4'd9: hexOutput_L = 7'b0011000;
			default: hexOutput_L = 7'b1111111;
		endcase
endmodule
module pong (
	serve_L_async,
	reset_L,
	CLOCK_50,
	R_move_async,
	R_up_async,
	L_move_async,
	L_up_async,
	HEX0,
	HEX1,
	HEX2,
	HEX3,
	HEX4,
	HEX5,
	HEX6,
	HEX7,
	VGA_R,
	VGA_G,
	VGA_B,
	HS,
	VS,
	blank,
	L1,
	L2,
	L3,
	L4,
	R1,
	R2,
	R3,
	R4
);
	input wire serve_L_async;
	input wire reset_L;
	input wire CLOCK_50;
	input wire R_move_async;
	input wire R_up_async;
	input wire L_move_async;
	input wire L_up_async;
	input wire [6:0] HEX0;
	input wire [6:0] HEX1;
	input wire [6:0] HEX2;
	input wire [6:0] HEX3;
	input wire [6:0] HEX4;
	input wire [6:0] HEX5;
	input wire [6:0] HEX6;
	input wire [6:0] HEX7;
	output wire VGA_R;
	output wire VGA_G;
	output wire VGA_B;
	output wire HS;
	output wire VS;
	output wire blank;
	output wire [3:0] L1;
	output wire [3:0] L2;
	output wire [3:0] L3;
	output wire [3:0] L4;
	output wire [3:0] R1;
	output wire [3:0] R2;
	output wire [3:0] R3;
	output wire [3:0] R4;
	wire [8:0] row;
	wire [8:0] sum_left;
	wire [8:0] sum_right;
	wire [8:0] Q_BR;
	wire [8:0] LPad_row;
	wire [8:0] RPad_row;
	wire [9:0] col;
	wire [9:0] Q_BC;
	wire is_btwn_LPad;
	wire is_btwn_RPad;
	wire reset_paddle;
	wire reset_ballcol;
	wire reset_ballrow;
	wire preset_left;
	wire reset_left;
	wire preset_up;
	wire reset_up;
	wire clr_score;
	wire en_BR;
	wire en_BC;
	wire en_LPadR;
	wire en_RPadR;
	wire en_Lscore;
	wire en_Rscore;
	wire showScoreRight;
	wire showScoreLeft;
	wire LWin;
	wire RWin;
	reg D_left;
	wire VS_display_done;
	wire rightHit;
	wire leftHit;
	wire up;
	wire left;
	reg in_done;
	wire out_done;
	wire R_move;
	wire R_up;
	wire L_move;
	wire L_up;
	wire serve_L;
	wire isB_L1;
	wire isB_R1;
	wire isB_L2;
	wire isB_R2;
	wire isB_L3;
	wire isB_R3;
	wire isB_L4;
	wire isB_R4;
	vga vg(
		.reset(~reset_L),
		.CLOCK_50(CLOCK_50),
		.HS(HS),
		.VS(VS),
		.blank(blank),
		.row(row),
		.col(col)
	);
	Synchronizer sync1(
		.async(serve_L_async),
		.clock(CLOCK_50),
		.sync(serve_L)
	);
	Synchronizer sync2(
		.async(R_move_async),
		.clock(CLOCK_50),
		.sync(R_move)
	);
	Synchronizer sync3(
		.async(R_up_async),
		.clock(CLOCK_50),
		.sync(R_up)
	);
	Synchronizer sync4(
		.async(L_move_async),
		.clock(CLOCK_50),
		.sync(L_move)
	);
	Synchronizer sync5(
		.async(L_up_async),
		.clock(CLOCK_50),
		.sync(L_up)
	);
	pong_fsm pfsm(
		.serve_L(serve_L),
		.reset_L(reset_L),
		.LWin(LWin),
		.RWin(RWin),
		.CLOCK_50(CLOCK_50),
		.VS_display_done(VS_display_done),
		.reset_paddle(reset_paddle),
		.reset_ballcol(reset_ballcol),
		.reset_ballrow(reset_ballrow),
		.preset_left(preset_left),
		.preset_up(preset_up),
		.reset_left(reset_left),
		.reset_up(reset_up),
		.clr_score(clr_score),
		.en_BR(en_BR),
		.en_BC(en_BC),
		.en_LPadR(en_LPadR),
		.en_RPadR(en_RPadR),
		.en_Lscore(en_Lscore),
		.en_Rscore(en_Rscore),
		.showScoreRight(showScoreRight),
		.showScoreLeft(showScoreLeft)
	);
	Ball b(
		.clock(CLOCK_50),
		.reset_ballrow(reset_ballrow),
		.reset_ballcol(reset_ballcol),
		.reset_left(reset_left),
		.preset_left(preset_left),
		.reset_up(reset_up),
		.en_BR(en_BR),
		.en_BC(en_BC),
		.D_left(D_left),
		.leftHit(leftHit),
		.rightHit(rightHit),
		.RWin(RWin),
		.LWin(LWin),
		.Q_BC(Q_BC),
		.Q_BR(Q_BR),
		.up(up),
		.left(left)
	);
	Paddle leftPaddle(
		.en_P(en_LPadR),
		.move(L_move),
		.clock(CLOCK_50),
		.reset_paddle(reset_paddle),
		.up(L_up),
		.Q_P(LPad_row)
	);
	Paddle rightPaddle(
		.en_P(en_RPadR),
		.move(R_move),
		.clock(CLOCK_50),
		.reset_paddle(reset_paddle),
		.up(R_up),
		.Q_P(RPad_row)
	);
	Color c(
		.VGA_row(row),
		.VGA_col(col),
		.Q_BR(Q_BR),
		.Q_BC(Q_BC),
		.Q_LP(LPad_row),
		.Q_RP(RPad_row),
		.VGA_R(VGA_R),
		.VGA_G(VGA_G),
		.VGA_B(VGA_B),
		.showScoreRight(showScoreRight),
		.showScoreLeft(showScoreLeft),
		.isB_L1(isB_L1),
		.isB_R1(isB_R1),
		.isB_L2(isB_L2),
		.isB_R2(isB_R2),
		.isB_L3(isB_L3),
		.isB_R3(isB_R3),
		.isB_L4(isB_L4),
		.isB_R4(isB_R4)
	);
	Scoring s(
		.en_Rscore(en_Rscore),
		.en_Lscore(en_Lscore),
		.clr_score(clr_score),
		.CLOCK_50(CLOCK_50),
		.L1(L1),
		.L2(L2),
		.L3(L3),
		.L4(L4),
		.R1(R1),
		.R2(R2),
		.R3(R3),
		.R4(R4)
	);
	ScoreOnDisplay scoreL1(
		.rowChoice(9'd64),
		.colChoice(10'd200),
		.curr_row(row),
		.curr_col(col),
		.hexOutput_L(HEX4),
		.is_between(isB_L1)
	);
	ScoreOnDisplay scoreR1(
		.rowChoice(9'd64),
		.colChoice(10'd540),
		.curr_row(row),
		.curr_col(col),
		.hexOutput_L(HEX0),
		.is_between(isB_R1)
	);
	ScoreOnDisplay scoreL2(
		.rowChoice(9'd64),
		.colChoice(10'd160),
		.curr_row(row),
		.curr_col(col),
		.hexOutput_L(HEX5),
		.is_between(isB_L2)
	);
	ScoreOnDisplay scoreR2(
		.rowChoice(9'd64),
		.colChoice(10'd500),
		.curr_row(row),
		.curr_col(col),
		.hexOutput_L(HEX1),
		.is_between(isB_R2)
	);
	ScoreOnDisplay scoreL3(
		.rowChoice(9'd64),
		.colChoice(10'd120),
		.curr_row(row),
		.curr_col(col),
		.hexOutput_L(HEX6),
		.is_between(isB_L3)
	);
	ScoreOnDisplay scoreR3(
		.rowChoice(9'd64),
		.colChoice(10'd460),
		.curr_row(row),
		.curr_col(col),
		.hexOutput_L(HEX2),
		.is_between(isB_R3)
	);
	ScoreOnDisplay scoreL4(
		.rowChoice(9'd64),
		.colChoice(10'd80),
		.curr_row(row),
		.curr_col(col),
		.hexOutput_L(HEX7),
		.is_between(isB_L4)
	);
	ScoreOnDisplay scoreR4(
		.rowChoice(9'd64),
		.colChoice(10'd420),
		.curr_row(row),
		.curr_col(col),
		.hexOutput_L(HEX3),
		.is_between(isB_R4)
	);
	DFlipFlop doneff(
		.D(in_done),
		.Q(out_done),
		.clock(CLOCK_50),
		.preset_L(),
		.reset_L()
	);
	always @(*)
		if (VS_display_done)
			in_done = 1'b1;
		else
			in_done = 1'b0;
	assign VS_display_done = (((row == 9'd479) && (col == 10'd639)) && ~out_done ? 1'b1 : 1'b0);
	Adder #(.WIDTH(9)) addL(
		.A(Q_BR),
		.B(9'd3),
		.Cin(1'b0),
		.Sum(sum_left),
		.Cout()
	);
	Adder #(.WIDTH(9)) addR(
		.A(Q_BR),
		.B(9'd3),
		.Cin(1'b0),
		.Sum(sum_right),
		.Cout()
	);
	OffsetCheck #(.WIDTH(9)) oc_left(
		.low(LPad_row),
		.delta(9'd51),
		.val(sum_left),
		.is_between(is_btwn_LPad)
	);
	OffsetCheck #(.WIDTH(9)) oc_right(
		.low(RPad_row),
		.delta(9'd51),
		.val(sum_right),
		.is_between(is_btwn_RPad)
	);
	always @(*)
		if ((is_btwn_RPad && rightHit) && VS_display_done)
			D_left = 1'b1;
		else if ((is_btwn_LPad && leftHit) && VS_display_done)
			D_left = 1'b0;
		else
			D_left = left;
endmodule
module pong_fsm (
	serve_L,
	reset_L,
	LWin,
	RWin,
	CLOCK_50,
	VS_display_done,
	reset_paddle,
	reset_ballcol,
	reset_ballrow,
	preset_left,
	preset_up,
	reset_left,
	reset_up,
	clr_score,
	en_BR,
	en_BC,
	en_LPadR,
	en_RPadR,
	en_Lscore,
	en_Rscore,
	showScoreRight,
	showScoreLeft
);
	input wire serve_L;
	input wire reset_L;
	input wire LWin;
	input wire RWin;
	input wire CLOCK_50;
	input wire VS_display_done;
	output reg reset_paddle;
	output reg reset_ballcol;
	output reg reset_ballrow;
	output reg preset_left;
	output reg preset_up;
	output reg reset_left;
	output reg reset_up;
	output reg clr_score;
	output reg en_BR;
	output reg en_BC;
	output reg en_LPadR;
	output reg en_RPadR;
	output reg en_Lscore;
	output reg en_Rscore;
	output reg showScoreRight;
	output reg showScoreLeft;
	wire [3:0] currState;
	reg [3:0] nextState;
	DFlipFlop dff0(
		.D(nextState[0]),
		.Q(currState[0]),
		.clock(CLOCK_50),
		.reset_L(reset_L),
		.preset_L(1'b1)
	);
	DFlipFlop dff1(
		.D(nextState[1]),
		.Q(currState[1]),
		.clock(CLOCK_50),
		.reset_L(reset_L),
		.preset_L(1'b1)
	);
	DFlipFlop dff2(
		.D(nextState[2]),
		.Q(currState[2]),
		.clock(CLOCK_50),
		.reset_L(reset_L),
		.preset_L(1'b1)
	);
	DFlipFlop dff3(
		.D(nextState[3]),
		.Q(currState[3]),
		.clock(CLOCK_50),
		.reset_L(reset_L),
		.preset_L(1'b1)
	);
	always @(*) begin
		reset_paddle = 1'b0;
		reset_ballcol = 1'b0;
		reset_ballrow = 1'b0;
		preset_left = 1'b0;
		preset_up = 1'b0;
		reset_left = 1'b0;
		reset_up = 1'b0;
		clr_score = 1'b0;
		en_BR = 1'b0;
		en_BC = 1'b0;
		en_LPadR = 1'b0;
		en_RPadR = 1'b0;
		en_Lscore = 1'b0;
		en_Rscore = 1'b0;
		showScoreLeft = 1'b0;
		showScoreRight = 1'b0;
		case (currState)
			4'b0000: begin
				nextState = 4'b0001;
				reset_up = 1'b1;
				reset_left = 1'b1;
				reset_paddle = 1'b1;
				reset_ballcol = 1'b1;
				reset_ballrow = 1'b1;
				clr_score = 1'b1;
				en_BR = 1'b1;
				en_BC = 1'b1;
				en_LPadR = 1'b1;
				en_RPadR = 1'b1;
			end
			4'b0001:
				if (~serve_L && VS_display_done)
					nextState = 4'b0011;
				else
					nextState = 4'b0001;
			4'b0010: begin
				nextState = 4'b0100;
				preset_left = 1'b1;
				reset_up = 1'b1;
				en_BR = 1'b1;
				en_BC = 1'b1;
				en_LPadR = 1'b1;
				en_RPadR = 1'b1;
			end
			4'b0011: begin
				nextState = 4'b0100;
				reset_left = 1'b1;
				reset_up = 1'b1;
				en_BR = 1'b1;
				en_BC = 1'b1;
				en_LPadR = 1'b1;
				en_RPadR = 1'b1;
			end
			4'b0100:
				if (LWin && VS_display_done)
					nextState = 4'b0101;
				else if (RWin && VS_display_done)
					nextState = 4'b0110;
				else if (VS_display_done)
					nextState = 4'b1001;
				else
					nextState = 4'b0100;
			4'b1001: begin
				nextState = 4'b0100;
				en_BR = 1'b1;
				en_BC = 1'b1;
				en_LPadR = 1'b1;
				en_RPadR = 1'b1;
			end
			4'b0101: begin
				nextState = 4'b0111;
				reset_up = 1'b1;
				reset_paddle = 1'b1;
				reset_ballcol = 1'b1;
				reset_ballrow = 1'b1;
				en_BR = 1'b1;
				en_BC = 1'b1;
				en_Lscore = 1'b1;
				en_LPadR = 1'b1;
				en_RPadR = 1'b1;
			end
			4'b0110: begin
				nextState = 4'b1000;
				reset_up = 1'b1;
				reset_paddle = 1'b1;
				reset_ballcol = 1'b1;
				reset_ballrow = 1'b1;
				en_BR = 1'b1;
				en_BC = 1'b1;
				en_Rscore = 1'b1;
				en_LPadR = 1'b1;
				en_RPadR = 1'b1;
			end
			4'b0111: begin
				if (~serve_L && VS_display_done)
					nextState = 4'b0011;
				else
					nextState = 4'b0111;
				showScoreLeft = 1'b1;
			end
			4'b1000: begin
				if (~serve_L && VS_display_done)
					nextState = 4'b0010;
				else
					nextState = 4'b1000;
				showScoreRight = 1'b1;
			end
			default:
				nextState = 4'b0000;
		endcase
	end
endmodule
module Ball (
	clock,
	reset_ballrow,
	reset_ballcol,
	reset_left,
	preset_left,
	reset_up,
	en_BR,
	en_BC,
	D_left,
	leftHit,
	rightHit,
	RWin,
	LWin,
	Q_BC,
	Q_BR,
	up,
	left
);
	input wire clock;
	input wire reset_ballrow;
	input wire reset_ballcol;
	input wire reset_left;
	input wire preset_left;
	input wire reset_up;
	input wire en_BR;
	input wire en_BC;
	input wire D_left;
	output wire leftHit;
	output wire rightHit;
	output wire RWin;
	output wire LWin;
	output wire [9:0] Q_BC;
	output wire [8:0] Q_BR;
	output wire up;
	output wire left;
	wire cout1;
	wire cout2;
	wire ballTop;
	wire ballBottom;
	wire [9:0] addLeftIn;
	wire [9:0] D_BC;
	wire [8:0] D_BR;
	wire [8:0] addUpIn;
	wire Q_up;
	wire Q_left;
	reg D_up;
	wire [8:0] resetBallRow;
	wire [9:0] resetBallCol;
	Register #(.WIDTH(9)) BallRow(
		.en(en_BR),
		.clear(1'b0),
		.D(D_BR),
		.Q(Q_BR),
		.clock(clock)
	);
	Register #(.WIDTH(10)) BallCol(
		.en(en_BC),
		.clear(1'b0),
		.D(D_BC),
		.Q(Q_BC),
		.clock(clock)
	);
	Mux2to1 #(.WIDTH(9)) MuxUp(
		.I0(9'd1),
		.I1(9'b111111111),
		.S(Q_up),
		.Y(addUpIn)
	);
	Mux2to1 #(.WIDTH(10)) MuxLeft(
		.I0(10'd2),
		.I1(10'b1111111110),
		.S(Q_left),
		.Y(addLeftIn)
	);
	Adder #(.WIDTH(9)) RowAdd(
		.Cin(1'b0),
		.Cout(cout1),
		.A(addUpIn),
		.B(Q_BR),
		.Sum(resetBallRow)
	);
	Adder #(.WIDTH(10)) ColAdd(
		.Cin(1'b0),
		.Cout(cout2),
		.A(addLeftIn),
		.B(Q_BC),
		.Sum(resetBallCol)
	);
	Mux2to1 #(.WIDTH(9)) ResetRow(
		.I0(resetBallRow),
		.I1(9'd238),
		.S(reset_ballrow),
		.Y(D_BR)
	);
	Mux2to1 #(.WIDTH(10)) ResetCol(
		.I0(resetBallCol),
		.I1(10'd318),
		.S(reset_ballcol),
		.Y(D_BC)
	);
	MagComp #(.WIDTH(9)) mc1(
		.A(Q_BR),
		.B(9'd0),
		.AltB(),
		.AgtB(),
		.AeqB(ballTop)
	);
	MagComp #(.WIDTH(9)) mc2(
		.A(Q_BR),
		.B(9'd476),
		.AltB(),
		.AgtB(),
		.AeqB(ballBottom)
	);
	MagComp #(.WIDTH(10)) mc3(
		.A(Q_BC),
		.B(10'd64),
		.AltB(),
		.AgtB(),
		.AeqB(leftHit)
	);
	MagComp #(.WIDTH(10)) mc4(
		.A(Q_BC),
		.B(10'd572),
		.AltB(),
		.AgtB(),
		.AeqB(rightHit)
	);
	MagComp #(.WIDTH(10)) mc5(
		.A(Q_BC),
		.B(10'd0),
		.AltB(),
		.AgtB(),
		.AeqB(RWin)
	);
	MagComp #(.WIDTH(10)) mc6(
		.A(Q_BC),
		.B(10'd636),
		.AltB(),
		.AgtB(),
		.AeqB(LWin)
	);
	DFlipFlop leftff(
		.D(D_left),
		.preset_L(~preset_left),
		.reset_L(~reset_left),
		.clock(clock),
		.Q(Q_left)
	);
	DFlipFlop upff(
		.D(D_up),
		.preset_L(1'b1),
		.reset_L(~reset_up),
		.clock(clock),
		.Q(Q_up)
	);
	assign up = Q_up;
	assign left = Q_left;
	always @(*)
		if (ballTop)
			D_up = 1'b0;
		else if (ballBottom)
			D_up = 1'b1;
		else
			D_up = Q_up;
endmodule
module Paddle (
	en_P,
	move,
	clock,
	reset_paddle,
	up,
	Q_P
);
	input wire en_P;
	input wire move;
	input wire clock;
	input wire reset_paddle;
	input wire up;
	output wire [8:0] Q_P;
	wire cout;
	wire bounds0lt;
	wire bounds1gt;
	reg [8:0] AddIn;
	wire [8:0] D_P;
	wire [8:0] M_P;
	Register #(.WIDTH(9)) PaddleRow(
		.en(en_P),
		.clear(1'b0),
		.D(D_P),
		.Q(Q_P),
		.clock(clock)
	);
	Adder #(.WIDTH(9)) PaddleRowAdd(
		.A(AddIn),
		.B(Q_P),
		.Cin(1'b0),
		.Sum(M_P),
		.Cout(cout)
	);
	Mux2to1 #(.WIDTH(9)) resetPaddle(
		.I0(M_P),
		.I1(9'd215),
		.S(reset_paddle),
		.Y(D_P)
	);
	MagComp #(.WIDTH(9)) bounds0(
		.A(Q_P),
		.B(9'd5),
		.AltB(bounds0lt),
		.AgtB(),
		.AeqB()
	);
	MagComp #(.WIDTH(9)) bounds1(
		.A(Q_P),
		.B(9'd426),
		.AltB(),
		.AgtB(bounds1gt),
		.AeqB()
	);
	always @(*)
		if (bounds0lt & up)
			case (Q_P)
				9'd4: AddIn = 9'b111111100;
				9'd3: AddIn = 9'b111111101;
				9'd2: AddIn = 9'b111111110;
				9'd1: AddIn = 9'b111111111;
				default: AddIn = 9'd0;
			endcase
		else if (bounds1gt & ~up)
			case (Q_P)
				9'd427: AddIn = 9'd4;
				9'd428: AddIn = 9'd3;
				9'd429: AddIn = 9'd2;
				9'd430: AddIn = 9'd1;
				default: AddIn = 9'd0;
			endcase
		else if (move & ~up)
			AddIn = 9'd5;
		else if (move & up)
			AddIn = 9'b111111011;
		else
			AddIn = 9'd0;
endmodule
module Color (
	VGA_row,
	VGA_col,
	Q_BC,
	Q_BR,
	Q_LP,
	Q_RP,
	showScoreLeft,
	showScoreRight,
	isB_L1,
	isB_R1,
	isB_L2,
	isB_R2,
	isB_L3,
	isB_R3,
	isB_L4,
	isB_R4,
	VGA_R,
	VGA_G,
	VGA_B
);
// >>> Module Implementation Begin

// <<< Module Implementation End
endmodule


module Scoring (
	en_Rscore,
	en_Lscore,
	clr_score,
	CLOCK_50,
	L1,
	L2,
	L3,
	L4,
	R1,
	R2,
	R3,
	R4
);
	input wire en_Rscore;
	input wire en_Lscore;
	input wire clr_score;
	input wire CLOCK_50;
	output wire [3:0] L1;
	output wire [3:0] L2;
	output wire [3:0] L3;
	output wire [3:0] L4;
	output wire [3:0] R1;
	output wire [3:0] R2;
	output wire [3:0] R3;
	output wire [3:0] R4;
	wire L1_gt9;
	wire L2_gt9;
	wire L3_gt9;
	wire L4_gt9;
	wire R1_gt9;
	wire R2_gt9;
	wire R3_gt9;
	wire R4_gt9;
	wire clr_L1;
	wire clr_L2;
	wire clr_L3;
	wire clr_L4;
	wire clr_R1;
	wire clr_R2;
	wire clr_R3;
	wire clr_R4;
	MagComp #(.WIDTH(4)) L1gt9(
		.A(L1),
		.B(4'd9),
		.AgtB(L1_gt9),
		.AeqB(),
		.AltB()
	);
	MagComp #(.WIDTH(4)) L2gt9(
		.A(L2),
		.B(4'd9),
		.AgtB(L2_gt9),
		.AeqB(),
		.AltB()
	);
	MagComp #(.WIDTH(4)) L3gt9(
		.A(L3),
		.B(4'd9),
		.AgtB(L3_gt9),
		.AeqB(),
		.AltB()
	);
	MagComp #(.WIDTH(4)) L4gt9(
		.A(L4),
		.B(4'd9),
		.AgtB(L4_gt9),
		.AeqB(),
		.AltB()
	);
	MagComp #(.WIDTH(4)) R1gt9(
		.A(R1),
		.B(4'd9),
		.AgtB(R1_gt9),
		.AeqB(),
		.AltB()
	);
	MagComp #(.WIDTH(4)) R2gt9(
		.A(R2),
		.B(4'd9),
		.AgtB(R2_gt9),
		.AeqB(),
		.AltB()
	);
	MagComp #(.WIDTH(4)) R3gt9(
		.A(R3),
		.B(4'd9),
		.AgtB(R3_gt9),
		.AeqB(),
		.AltB()
	);
	MagComp #(.WIDTH(4)) R4gt9(
		.A(R4),
		.B(4'd9),
		.AgtB(R4_gt9),
		.AeqB(),
		.AltB()
	);
	assign clr_L1 = L1_gt9 | clr_score;
	assign clr_L2 = L2_gt9 | clr_score;
	assign clr_L3 = L3_gt9 | clr_score;
	assign clr_L4 = L4_gt9 | clr_score;
	assign clr_R1 = R1_gt9 | clr_score;
	assign clr_R2 = R2_gt9 | clr_score;
	assign clr_R3 = R3_gt9 | clr_score;
	assign clr_R4 = R4_gt9 | clr_score;
	Counter #(.WIDTH(4)) LScore1(
		.en(en_Lscore),
		.clear(clr_L1),
		.load(1'b0),
		.up(1'b1),
		.clock(CLOCK_50),
		.D(4'b0000),
		.Q(L1)
	);
	Counter #(.WIDTH(4)) LScore2(
		.en(L1_gt9),
		.clear(clr_L2),
		.load(1'b0),
		.up(1'b1),
		.clock(CLOCK_50),
		.D(4'b0000),
		.Q(L2)
	);
	Counter #(.WIDTH(4)) LScore3(
		.en(L2_gt9),
		.clear(clr_L3),
		.load(1'b0),
		.up(1'b1),
		.clock(CLOCK_50),
		.D(4'b0000),
		.Q(L3)
	);
	Counter #(.WIDTH(4)) LScore4(
		.en(L3_gt9),
		.clear(clr_L4),
		.load(1'b0),
		.up(1'b1),
		.clock(CLOCK_50),
		.D(4'b0000),
		.Q(L4)
	);
	Counter #(.WIDTH(4)) RScore1(
		.en(en_Rscore),
		.clear(clr_R1),
		.load(1'b0),
		.up(1'b1),
		.clock(CLOCK_50),
		.D(4'b0000),
		.Q(R1)
	);
	Counter #(.WIDTH(4)) RScore2(
		.en(R1_gt9),
		.clear(clr_R2),
		.load(1'b0),
		.up(1'b1),
		.clock(CLOCK_50),
		.D(4'b0000),
		.Q(R2)
	);
	Counter #(.WIDTH(4)) RScore3(
		.en(R2_gt9),
		.clear(clr_R3),
		.load(1'b0),
		.up(1'b1),
		.clock(CLOCK_50),
		.D(4'b0000),
		.Q(R3)
	);
	Counter #(.WIDTH(4)) RScore4(
		.en(R3_gt9),
		.clear(clr_R4),
		.load(1'b0),
		.up(1'b1),
		.clock(CLOCK_50),
		.D(4'b0000),
		.Q(R4)
	);
endmodule
module ScoreOnDisplay (
	rowChoice,
	curr_row,
	colChoice,
	curr_col,
	hexOutput_L,
	is_between
);
	input wire [8:0] rowChoice;
	input wire [8:0] curr_row;
	input wire [9:0] colChoice;
	input wire [9:0] curr_col;
	input wire [6:0] hexOutput_L;
	output wire is_between;
	wire [9:0] a1_out;
	wire [8:0] a2_out;
	wire [8:0] a3_out;
	wire isB_Arow;
	wire isB_Acol;
	wire isB_Brow;
	wire isB_Bcol;
	wire isB_Crow;
	wire isB_Ccol;
	wire isB_Drow;
	wire isB_Dcol;
	wire isB_Erow;
	wire isB_Ecol;
	wire isB_Frow;
	wire isB_Fcol;
	wire isB_Grow;
	wire isB_Gcol;
	wire isA;
	wire isB;
	wire isC;
	wire isD;
	wire isE;
	wire isF;
	wire isG;
	assign isA = (isB_Arow & isB_Acol) & ~hexOutput_L[0];
	assign isB = (isB_Brow & isB_Bcol) & ~hexOutput_L[1];
	assign isC = (isB_Crow & isB_Ccol) & ~hexOutput_L[2];
	assign isD = (isB_Drow & isB_Dcol) & ~hexOutput_L[3];
	assign isE = (isB_Erow & isB_Ecol) & ~hexOutput_L[4];
	assign isF = (isB_Frow & isB_Fcol) & ~hexOutput_L[5];
	assign isG = (isB_Grow & isB_Gcol) & ~hexOutput_L[6];
	assign is_between = (((((isA | isB) | isC) | isD) | isE) | isF) | isG;
	Adder #(.WIDTH(10)) a1(
		.A(colChoice),
		.B(10'd20),
		.Sum(a1_out),
		.Cout(),
		.Cin(1'b0)
	);
	Adder #(.WIDTH(9)) a2(
		.A(rowChoice),
		.B(9'd20),
		.Sum(a2_out),
		.Cout(),
		.Cin(1'b0)
	);
	Adder #(.WIDTH(9)) a3(
		.A(rowChoice),
		.B(9'd40),
		.Sum(a3_out),
		.Cout(),
		.Cin(1'b0)
	);
	OffsetCheck #(.WIDTH(9)) A_row(
		.low(rowChoice),
		.delta(9'd2),
		.val(curr_row),
		.is_between(isB_Arow)
	);
	OffsetCheck #(.WIDTH(10)) A_col(
		.low(colChoice),
		.delta(10'd20),
		.val(curr_col),
		.is_between(isB_Acol)
	);
	OffsetCheck #(.WIDTH(9)) B_row(
		.low(rowChoice),
		.delta(9'd20),
		.val(curr_row),
		.is_between(isB_Brow)
	);
	OffsetCheck #(.WIDTH(10)) B_col(
		.low(a1_out),
		.delta(10'd2),
		.val(curr_col),
		.is_between(isB_Bcol)
	);
	OffsetCheck #(.WIDTH(9)) C_row(
		.low(rowChoice + 9'd20),
		.delta(9'd20),
		.val(curr_row),
		.is_between(isB_Crow)
	);
	OffsetCheck #(.WIDTH(10)) C_col(
		.low(a1_out),
		.delta(10'd2),
		.val(curr_col),
		.is_between(isB_Ccol)
	);
	OffsetCheck #(.WIDTH(9)) D_row(
		.low(a3_out),
		.delta(9'd2),
		.val(curr_row),
		.is_between(isB_Drow)
	);
	OffsetCheck #(.WIDTH(10)) D_col(
		.low(colChoice),
		.delta(10'd20),
		.val(curr_col),
		.is_between(isB_Dcol)
	);
	OffsetCheck #(.WIDTH(9)) E_row(
		.low(a2_out),
		.delta(9'd20),
		.val(curr_row),
		.is_between(isB_Erow)
	);
	OffsetCheck #(.WIDTH(10)) E_col(
		.low(colChoice),
		.delta(10'd2),
		.val(curr_col),
		.is_between(isB_Ecol)
	);
	OffsetCheck #(.WIDTH(9)) F_row(
		.low(rowChoice),
		.delta(9'd20),
		.val(curr_row),
		.is_between(isB_Frow)
	);
	OffsetCheck #(.WIDTH(10)) F_col(
		.low(colChoice),
		.delta(10'd2),
		.val(curr_col),
		.is_between(isB_Fcol)
	);
	OffsetCheck #(.WIDTH(9)) G_row(
		.low(a2_out),
		.delta(9'd2),
		.val(curr_row),
		.is_between(isB_Grow)
	);
	OffsetCheck #(.WIDTH(10)) G_col(
		.low(colChoice),
		.delta(10'd20),
		.val(curr_col),
		.is_between(isB_Gcol)
	);
endmodule
module vga (
	CLOCK_50,
	reset,
	HS,
	VS,
	blank,
	row,
	col
);
	input wire CLOCK_50;
	input wire reset;
	output wire HS;
	output wire VS;
	output wire blank;
	output wire [8:0] row;
	output wire [9:0] col;
	reg en_vs;
	wire en_hs;
	wire en_row;
	wire en_col;
	reg clear_vs;
	wire clear_hs;
	reg clear_row;
	wire clear_col;
	wire [19:0] Q_VS;
	reg [19:0] D_VS;
	wire [10:0] Q_HS;
	reg [10:0] D_HS;
	wire [8:0] Q_row;
	wire [9:0] Q_col;
	reg load_vs;
	reg load_hs;
	wire VS_done;
	wire HS_done;
	wire isB_vp;
	wire isB_vd;
	wire isB_hp;
	wire isB_hd;
	MagComp #(.WIDTH(20)) vs_done(
		.A(Q_VS),
		.B(20'd833599),
		.AeqB(VS_done),
		.AgtB(),
		.AltB()
	);
	MagComp #(.WIDTH(11)) hs_done(
		.A(Q_HS),
		.B(11'd1599),
		.AeqB(HS_done),
		.AgtB(),
		.AltB()
	);
	Counter #(.WIDTH(20)) VSCounter(
		.en(en_vs),
		.clear(clear_vs),
		.load(load_vs),
		.up(1'b1),
		.clock(CLOCK_50),
		.D(D_VS),
		.Q(Q_VS)
	);
	Counter #(.WIDTH(11)) HSCounter(
		.en(en_hs),
		.clear(clear_hs),
		.load(load_hs),
		.up(1'b1),
		.clock(CLOCK_50),
		.D(D_HS),
		.Q(Q_HS)
	);
	Counter #(.WIDTH(9)) RowCounter(
		.en(en_row),
		.clear(clear_row),
		.load(),
		.up(1'b1),
		.clock(CLOCK_50),
		.D(),
		.Q(Q_row)
	);
	Counter #(.WIDTH(10)) ColCounter(
		.en(en_col),
		.clear(clear_col),
		.load(),
		.up(1'b1),
		.clock(CLOCK_50),
		.D(),
		.Q(Q_col)
	);
	RangeCheck #(.WIDTH(20)) VS_pulse(
		.val(Q_VS),
		.high(20'd3199),
		.low(20'd0),
		.is_between(isB_vp)
	);
	RangeCheck #(.WIDTH(20)) VS_display(
		.val(Q_VS),
		.high(20'd817599),
		.low(20'd49600),
		.is_between(isB_vd)
	);
	RangeCheck #(.WIDTH(11)) HS_pulse(
		.val(Q_HS),
		.high(11'd191),
		.low(11'd0),
		.is_between(isB_hp)
	);
	RangeCheck #(.WIDTH(11)) HS_display(
		.val(Q_HS),
		.high(11'd1567),
		.low(11'd288),
		.is_between(isB_hd)
	);
	wire [1:0] currState;
	reg [1:0] nextState;
	DFlipFlop dff0(
		.D(nextState[0]),
		.Q(currState[0]),
		.clock(CLOCK_50),
		.reset_L(~reset),
		.preset_L(1'b1)
	);
	DFlipFlop dff1(
		.D(nextState[1]),
		.Q(currState[1]),
		.clock(CLOCK_50),
		.reset_L(~reset),
		.preset_L(1'b1)
	);
	assign en_col = ~Q_HS[0] & isB_hd;
	assign en_row = HS_done & isB_vd;
	assign en_hs = ~HS_done;
	assign clear_hs = HS_done;
	assign clear_col = HS_done | (currState == 2'b00);
	always @(*) begin
		en_vs = 1'b0;
		load_vs = 1'b0;
		load_hs = 1'b0;
		clear_vs = 1'b0;
		D_HS = 11'd0;
		D_VS = 20'd0;
		clear_row = 1'b0;
		case (currState)
			2'b00: begin
				nextState = 2'b01;
				clear_row = 1'b1;
				load_vs = 1'b1;
				load_hs = 1'b1;
				D_HS = 11'd1;
				D_VS = 20'd1;
				en_vs = 1'b0;
			end
			2'b01:
				if (VS_done) begin
					nextState = 2'b10;
					clear_vs = 1'b1;
					clear_row = 1'b1;
					en_vs = 1'b0;
				end
				else begin
					nextState = 2'b01;
					en_vs = 1'b1;
					clear_row = 1'b0;
					load_vs = 1'b0;
					load_hs = 1'b0;
				end
			2'b10: begin
				nextState = 2'b01;
				en_vs = 1'b1;
				clear_vs = 1'b0;
				clear_row = 1'b0;
			end
			default:
				nextState = 2'b00;
		endcase
	end
	assign HS = ~isB_hp;
	assign VS = ~isB_vp;
	assign blank = ~(isB_vd & isB_hd);
	assign row = Q_row;
	assign col = Q_col;
endmodule
module Adder (
	A,
	B,
	Cin,
	Sum,
	Cout
);
	parameter WIDTH = 8;
	input wire [WIDTH - 1:0] A;
	input wire [WIDTH - 1:0] B;
	input wire Cin;
	output wire [WIDTH - 1:0] Sum;
	output wire Cout;
	assign {Cout, Sum} = (A + B) + Cin;
endmodule
module Mux2to1 (
	I0,
	I1,
	S,
	Y
);
	parameter WIDTH = 8;
	input wire [WIDTH - 1:0] I0;
	input wire [WIDTH - 1:0] I1;
	input wire S;
	output wire [WIDTH - 1:0] Y;
	assign Y = (S ? I1 : I0);
endmodule
module DFlipFlop (
	Q,
	D,
	clock,
	reset_L,
	preset_L
);
	output reg Q;
	input wire D;
	input wire clock;
	input wire reset_L;
	input wire preset_L;
	always @(posedge clock)
		if (~reset_L)
			Q <= 0;
		else if (~preset_L)
			Q <= 1;
		else
			Q <= D;
endmodule
module Register (
	en,
	clear,
	clock,
	D,
	Q
);
	parameter WIDTH = 8;
	input wire en;
	input wire clear;
	input wire clock;
	input wire [WIDTH - 1:0] D;
	output reg [WIDTH - 1:0] Q;
	always @(posedge clock)
		if (en)
			Q <= D;
		else if (clear)
			Q <= 1'sb0;
endmodule
module Counter (
	en,
	clear,
	load,
	up,
	clock,
	D,
	Q
);
	parameter WIDTH = 8;
	input wire en;
	input wire clear;
	input wire load;
	input wire up;
	input wire clock;
	input wire [WIDTH - 1:0] D;
	output reg [WIDTH - 1:0] Q;
	always @(posedge clock)
		if (clear)
			Q <= 1'sb0;
		else if (load)
			Q <= D;
		else if (en & up)
			Q <= Q + 1;
		else if (en & ~up)
			Q <= Q - 1;
endmodule
module Synchronizer (
	async,
	clock,
	sync
);
	input wire async;
	input wire clock;
	output reg sync;
	reg async_1;
	always @(posedge clock) begin
		async_1 <= async;
		sync <= async_1;
	end
endmodule
module MagComp (
	A,
	B,
	AltB,
	AeqB,
	AgtB
);
	parameter WIDTH = 8;
	input wire [WIDTH - 1:0] A;
	input wire [WIDTH - 1:0] B;
	output wire AltB;
	output wire AeqB;
	output wire AgtB;
	assign AeqB = A == B;
	assign AltB = A < B;
	assign AgtB = A > B;
endmodule
module RangeCheck (
	val,
	high,
	low,
	is_between
);
	parameter WIDTH = 8;
	input wire [WIDTH - 1:0] val;
	input wire [WIDTH - 1:0] high;
	input wire [WIDTH - 1:0] low;
	output reg is_between;
	wire valLtHigh;
	wire valGtHigh;
	wire valEqHigh;
	wire valLtLow;
	wire valGtLow;
	wire valEqLow;
	MagComp #(.WIDTH(WIDTH)) comp1(
		.A(val),
		.B(high),
		.AeqB(valEqHigh),
		.AgtB(valGtHigh),
		.AltB(valLtHigh)
	);
	MagComp #(.WIDTH(WIDTH)) comp2(
		.A(val),
		.B(low),
		.AeqB(valEqLow),
		.AgtB(valGtLow),
		.AltB(valLtLow)
	);
	always @(*)
		if (valGtHigh | valLtLow)
			is_between = 1'b0;
		else
			is_between = 1'b1;
endmodule
module OffsetCheck (
	delta,
	low,
	val,
	is_between
);
	parameter WIDTH = 8;
	input wire [WIDTH - 1:0] delta;
	input wire [WIDTH - 1:0] low;
	input wire [WIDTH - 1:0] val;
	output wire is_between;
	wire [WIDTH - 1:0] sum;
	wire cout;
	wire [WIDTH:0] full_sum;
	wire [WIDTH:0] full_val;
	wire [WIDTH:0] full_low;
	Adder #(.WIDTH(WIDTH)) add(
		.A(low),
		.B(delta),
		.Cin(1'b0),
		.Sum(sum),
		.Cout(cout)
	);
	assign full_sum = {cout, sum};
	assign full_val = {1'b0, val};
	assign full_low = {1'b0, low};
	RangeCheck #(.WIDTH(WIDTH + 1)) rc(
		.val(full_val),
		.high(full_sum),
		.low(full_low),
		.is_between(is_between)
	);
endmodule


Reference solution:
rtl/generated.v: 	input wire [8:0] VGA_row;
	input wire [9:0] VGA_col;
	input wire [9:0] Q_BC;
	input wire [8:0] Q_BR;
	input wire [8:0] Q_LP;
	input wire [8:0] Q_RP;
	input wire showScoreLeft;
	input wire showScoreRight;
	input wire isB_L1;
	input wire isB_R1;
	input wire isB_L2;
	input wire isB_R2;
	input wire isB_L3;
	input wire isB_R3;
	input wire isB_L4;
	input wire isB_R4;
	output reg VGA_R;
	output reg VGA_G;
	output reg VGA_B;
	wire BR_isB;
	wire BC_isB;
	wire LPR_isB;
	wire LPC_isB;
	wire RPR_isB;
	wire RPC_isB;
	wire rowBound;
	wire rowBound1;
	wire colBound;
	wire colBound1;
	wire RSC_isB;
	wire LSC_isB;
	wire SR_isB;
	wire showScore;
	assign showScore = showScoreLeft | showScoreRight;
	OffsetCheck #(.WIDTH(9)) BallRow(
		.low(Q_BR),
		.delta(9'd3),
		.val(VGA_row),
		.is_between(BR_isB)
	);
	OffsetCheck #(.WIDTH(10)) BallCol(
		.low(Q_BC),
		.delta(10'd3),
		.val(VGA_col),
		.is_between(BC_isB)
	);
	OffsetCheck #(.WIDTH(9)) LPaddleRow(
		.low(Q_LP),
		.delta(9'd47),
		.val(VGA_row),
		.is_between(LPR_isB)
	);
	OffsetCheck #(.WIDTH(10)) LPaddleCol(
		.low(10'd60),
		.delta(10'd3),
		.val(VGA_col),
		.is_between(LPC_isB)
	);
	OffsetCheck #(.WIDTH(9)) RPaddleRow(
		.low(Q_RP),
		.delta(9'd47),
		.val(VGA_row),
		.is_between(RPR_isB)
	);
	OffsetCheck #(.WIDTH(10)) RPaddleCol(
		.low(10'd577),
		.delta(10'd3),
		.val(VGA_col),
		.is_between(RPC_isB)
	);
	RangeCheck #(.WIDTH(10)) rightScoreCol(
		.low(10'd470),
		.high(10'd490),
		.val(VGA_col),
		.is_between(RSC_isB)
	);
	RangeCheck #(.WIDTH(10)) leftScoreCol(
		.low(10'd150),
		.high(10'd170),
		.val(VGA_col),
		.is_between(LSC_isB)
	);
	RangeCheck #(.WIDTH(9)) ScoreRow(
		.low(9'd230),
		.high(9'd250),
		.val(VGA_row),
		.is_between(SR_isB)
	);
	MagComp #(.WIDTH(9)) RowBoundary(
		.A(9'd0),
		.B(VGA_row),
		.AeqB(rowBound),
		.AltB(),
		.AgtB()
	);
	MagComp #(.WIDTH(9)) RowBoundary1(
		.A(9'd479),
		.B(VGA_row),
		.AeqB(rowBound1),
		.AltB(),
		.AgtB()
	);
	MagComp #(.WIDTH(10)) ColBoundary(
		.A(10'd0),
		.B(VGA_col),
		.AeqB(colBound),
		.AltB(),
		.AgtB()
	);
	MagComp #(.WIDTH(10)) ColBoundary1(
		.A(10'd639),
		.B(VGA_col),
		.AeqB(colBound1),
		.AltB(),
		.AgtB()
	);
	always @(*)
		if (BR_isB & BC_isB) begin
			VGA_R = 1'b1;
			VGA_G = 1'b1;
			VGA_B = 1'b1;
		end
		else if (LPR_isB & LPC_isB) begin
			VGA_R = 1'b1;
			VGA_G = 1'b1;
			VGA_B = 1'b0;
		end
		else if (RPR_isB & RPC_isB) begin
			VGA_R = 1'b0;
			VGA_G = 1'b1;
			VGA_B = 1'b1;
		end
		else if (((rowBound | rowBound1) | colBound) | colBound1) begin
			VGA_R = 1'b1;
			VGA_G = 1'b0;
			VGA_B = 1'b0;
		end
		else if ((RSC_isB & SR_isB) & showScoreRight) begin
			VGA_R = 1'b0;
			VGA_G = 1'b1;
			VGA_B = 1'b0;
		end
		else if ((LSC_isB & SR_isB) & showScoreLeft) begin
			VGA_R = 1'b0;
			VGA_G = 1'b1;
			VGA_B = 1'b0;
		end
		else if ((isB_L1 | isB_R1) & showScore) begin
			VGA_R = 1'b1;
			VGA_G = 1'b0;
			VGA_B = 1'b1;
		end
		else if ((isB_L2 | isB_R2) & showScore) begin
			VGA_R = 1'b0;
			VGA_G = 1'b0;
			VGA_B = 1'b1;
		end
		else if ((isB_L3 | isB_R3) & showScore) begin
			VGA_R = 1'b0;
			VGA_G = 1'b1;
			VGA_B = 1'b0;
		end
		else if ((isB_L4 | isB_R4) & showScore) begin
			VGA_R = 1'b1;
			VGA_G = 1'b1;
			VGA_B = 1'b0;
		end
		else begin
			VGA_R = 1'b0;
			VGA_G = 1'b0;
			VGA_B = 1'b0;
		end