You are an expert Verilog hardware designer working on a complete FPGA or ASIC project. You are given the full source code of a Verilog project. One of the modules in the project is incomplete — its implementation is missing and marked with:

// >>> Module Implementation Begin

// <<< Module Implementation End

Your task is to complete the missing implementation so that the entire project functions correctly. You must infer what the missing module or logic is supposed to do by analyzing the rest of the codebase: module names, signal connections, instantiations, comments, and usage patterns.

Follow these rules:

1. Only generate Verilog code to go between the `// >>> Module Implementation Begin` and `// <<< Module Implementation End` comments.
2. Use Verilog-2001 syntax. Ensure the code is synthesizable.
3. Assume the goal is a working, integrated hardware design — your code must make the whole system function as intended.
4. Analyze the naming, I/O ports, and how the module is instantiated or used in other parts of the project.
5. Implement correct behavior based on design context. Do not guess randomly — reason it out.
6. Avoid vendor-specific features unless explicitly required.
7. Do not output comments, explanation, or anything outside the required code region unless explicitly asked.

Your output should contain **only the Verilog code** that fits inside the marked region.

/*
 * Copyright (c) 2024 ReJ aka Renaldas Zioma
 * SPDX-License-Identifier: Apache-2.0
 */

`default_nettype none

/*
Video sync generator, used to drive a VGA monitor.
Timing from: https://en.wikipedia.org/wiki/Video_Graphics_Array
To use:
- Wire the hsync and vsync signals to top level outputs
- Add a 3-bit (or more) "rgb" output to the top level
*/

module hvsync_generator(clk, reset, hsync, vsync, display_on, hpos, vpos);

  input clk;
  input reset;
  output reg hsync, vsync;
  output display_on;
  output reg [9:0] hpos;
  output reg [9:0] vpos;

  // declarations for TV-simulator sync parameters
  // horizontal constants
  parameter H_DISPLAY       = 640; // horizontal display width
  parameter H_BACK          =  48; // horizontal left border (back porch)
  parameter H_FRONT         =  16; // horizontal right border (front porch)
  parameter H_SYNC          =  96; // horizontal sync width
  // vertical constants
  parameter V_DISPLAY       = 480; // vertical display height
  parameter V_TOP           =  33; // vertical top border
  parameter V_BOTTOM        =  10; // vertical bottom border
  parameter V_SYNC          =   2; // vertical sync # lines
  // derived constants
  parameter H_SYNC_START    = H_DISPLAY + H_FRONT;
  parameter H_SYNC_END      = H_DISPLAY + H_FRONT + H_SYNC - 1;
  parameter H_MAX           = H_DISPLAY + H_BACK + H_FRONT + H_SYNC - 1;
  parameter V_SYNC_START    = V_DISPLAY + V_BOTTOM;
  parameter V_SYNC_END      = V_DISPLAY + V_BOTTOM + V_SYNC - 1;
  parameter V_MAX           = V_DISPLAY + V_TOP + V_BOTTOM + V_SYNC - 1;

  wire hmaxxed = (hpos == H_MAX) || reset;  // set when hpos is maximum
  wire vmaxxed = (vpos == V_MAX) || reset;  // set when vpos is maximum
  
  // horizontal position counter
  always @(posedge clk)
  begin
    hsync <= (hpos>=H_SYNC_START && hpos<=H_SYNC_END);
    if(hmaxxed)
      hpos <= 0;
    else
      hpos <= hpos + 1;
  end

  // vertical position counter
  always @(posedge clk)
  begin
    vsync <= (vpos>=V_SYNC_START && vpos<=V_SYNC_END);
    if(hmaxxed)
      if (vmaxxed)
        vpos <= 0;
      else
        vpos <= vpos + 1;
  end
  
  // display_on is set when beam is in "safe" visible frame
  assign display_on = (hpos<H_DISPLAY) && (vpos<V_DISPLAY);

endmodule


module tt_um_rejunity_vga(
  input  wire [7:0] ui_in,    // Dedicated inputs
  output wire [7:0] uo_out,   // Dedicated outputs
  input  wire [7:0] uio_in,   // IOs: Input path
  output wire [7:0] uio_out,  // IOs: Output path
  output wire [7:0] uio_oe,   // IOs: Enable path (active high: 0=input, 1=output)
  input  wire       ena,      // always 1 when the design is powered, so you can ignore it
  input  wire       clk,      // clock
  input  wire       rst_n     // reset_n - low to reset
);
// >>> Module Implementation Begin

// <<< Module Implementation End
endmodule




Reference solution:
rtl/generated.v: 
  // VGA signals
  wire hsync;
  wire vsync;
  wire [1:0] R;
  wire [1:0] G;
  wire [1:0] B;
  wire video_active;
  wire [9:0] pix_x;
  wire [9:0] pix_y;

  // TinyVGA PMOD
  assign uo_out = {hsync, B[0], G[0], R[0], vsync, B[1], G[1], R[1]};

  // Unused outputs assigned to 0.
  assign uio_out = 0;
  assign uio_oe  = 0;

  // Suppress unused signals warning
  wire _unused_ok = &{ena, ui_in, uio_in};

  reg [9:0] counter;

  hvsync_generator hvsync_gen(
    .clk(clk),
    .reset(~rst_n),
    .hsync(hsync),
    .vsync(vsync),
    .display_on(video_active),
    .hpos(pix_x),
    .vpos(pix_y)
  );
  
  wire [9:0] moving_x = pix_x + counter*16;
  wire [9:0] moving_y = pix_y + counter*2;

  wire [9:0] moving_x2 = pix_x + counter*7;
  wire [9:0] moving_y2 = pix_y + counter + counter/2;

  wire [9:0] moving_x3 = pix_x + counter*4;
  wire [9:0] moving_y3 = pix_y + counter/2;

  wire [9:0] moving_x4 = pix_x + counter*2;
  wire [9:0] moving_y4 = pix_y + counter/4;

  wire [9:0] moving_x5 = pix_x + counter/2;
  wire [9:0] moving_y5 = pix_y + counter/6;

  wire a = moving_x[8] ^ moving_y[8];
  wire b = moving_x2[7] ^ moving_y2[7];
  wire c = moving_x3[6] ^ moving_y3[6];
  wire d = moving_x4[5] ^ moving_y4[5];
  wire e = moving_x5[4] ^ moving_y5[4];

  // wire x = a | b | c | d | e;

  // assign {R, G, B} = 
  //     video_active ? 
  //       (a ? 6'b11_11_01 :
  //         (b ? 6'b11_10_01 : 
  //           (c ? 6'b11_01_00 : 
  //             (d ? 6'b10_00_00 : 6'b00_00_00)))) : 6'b00_00_00;

  wire [5:0] white = ~ui_in[5:0];
  wire [5:0] grey = white ^ 6'b00_10_10;

  assign {R, G, B} = 
      video_active ? 
        // (a ? (pix_y[0] ^ pix_x[0] ? 6'b11_11_11 : 6'b00_00_00) :
        ((a & (pix_y[1] ^ pix_x[0])) ? white :
          (b & (~pix_y[0] ^ pix_x[1]) ? grey : 
            (c ? 6'b10_00_00 : 
              (d ? 6'b01_00_00 :
                (e & (pix_y[1] ^ pix_x[0]) ? 6'b01_00_00 : 6'b00_00_00))))) : 6'b00_00_00;

  // assign {R, G, B} = 
  //     video_active ? 
  //       // (a ? (pix_y[0] ^ pix_x[0] ? 6'b11_11_11 : 6'b00_00_00) :
  //       ((a & (pix_y[1] ^ pix_x[0])) ? 6'b11_11_11 :
  //         (b & (~pix_y[0] ^ pix_x[1]) ? 6'b11_10_10 : 
  //           (c ? 6'b10_00_00 : 
  //             (d ? 6'b01_00_00 :
  //               (e ? 6'b01_00_00 : 6'b00_00_00))))) : 6'b00_00_00;


  // assign {R, G, B} = 
  //     video_active ? 
  //       // (a ? (pix_y[0] ^ pix_x[0] ? 6'b11_11_11 : 6'b00_00_00) :
  //       ((a & (pix_y[1] ^ pix_x[0])) ? 6'b11_11_11 :
  //         (b & (~pix_y[0] ^ pix_x[1]) ? 6'b11_10_10 : 
  //           (c ? 6'b10_00_00 : 
  //             (d ? 6'b01_00_00 : 6'b00_00_00)))) : 6'b00_00_00;


  // assign {R, G, B} = 
  //     video_active ? 
  //       // (a ? (pix_y[0] ^ pix_x[0] ? 6'b11_11_11 : 6'b00_00_00) :
  //       ((a & (pix_y[0] ^ pix_x[0])) ? 6'b11_11_11 :
  //         (b ? 6'b11_00_01 : 
  //           (c ? 6'b10_00_00 : 
  //             (d ? 6'b01_00_00 : 6'b00_00_00)))) : 6'b00_00_00;


    // video_active ? 
    //   a ? 6'b11_11_00 : 6'b00_00_00;
  

  // assign R = video_active ? {moving_x[6], moving_y[6]} : 2'b00;
  // assign R = video_active ? x * 2'b11 : 2'b00;
  // assign G = 2'b00;//video_active ? {moving_x[6], pix_y[2]} : 2'b00;
  // assign B = 2'b00;//video_active ? {moving_x[7], pix_y[5]} : 2'b00;
  
  always @(posedge vsync) begin
    if (~rst_n) begin
      counter <= 0;
    end else begin
      counter <= counter + 1;
    end
  end